Combat skills determine the weapons and armour your character can use and the number of times you can be hit in combat.
You can use swords, clubs, axes and maces of between 18" and 36" long.
You can use staves, swords, clubs, axes and maces between 36" and 72" long held in two hands.
You can use a spear or javelin in melee using one or two hands. Spears are between 36" and 84" long and must have collapsible tips. Javelins are between 30? and 36? long, must have collapsible tips and must be safe for throwing. This does not allow you to throw javelins unless you also have the ‘throw javelin’ skill.
You can throw javelins. This does not allow you to use javelins as melee weapons unless you also have the ‘use spear’ skill. Javelins are between 30" and 36" long, must have collapsible tips and must be safe for throwing.
You can use bows and slings as missile weapons. Crossbows are not permitted at Odyssey.
You can wear culturally appropriate armour to gain three additional body hits rather than one. You can also use a shield. See here for more information on cultural armour.
You can take one additional blow in combat before becoming incapacitated for each time you pick this skill.