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Combat Skills

Combat skills determine the weapons and armour your character can use and the number of times you can be hit in combat.

Anyone can...

  • All characters start with one body hit - a single blow in combat will incapacitate them
  • All characters can use a small weapon such as a dagger up to 18" long in combat
  • All characters may choose to be ambidextrous and use a weapon in either or both hands
  • All characters can wear any armour to gain one extra body hit. This armour must cover at least three body locations, where the six possible locations are head, torso, two arms and two legs

Skills are needed to...

  • A skill is required to use any weapon longer than 18"
  • A skill is required to use a shield
  • A skill is required to gain more body hits when wearing appropriate cultural armour
 
Use one handed weapon

Use one handed weapon

You can use swords, clubs, axes and maces of between 18" and 36" long.

Use two handed weapon

Use two handed weapon

You can use staves, swords, clubs, axes and maces between 36" and 72" long held in two hands.

Use spear

Use spear

You can use a spear or javelin in melee using one or two hands. Spears are between 36" and 84" long and must have collapsible tips. Javelins are between 30? and 36? long, must have collapsible tips and must be safe for throwing. This does not allow you to throw javelins unless you also have the ‘throw javelin’ skill.

Throw javelin

Throw javelin

You can throw javelins. This does not allow you to use javelins as melee weapons unless you also have the ‘use spear’ skill. Javelins are between 30" and 36" long, must have collapsible tips and must be safe for throwing.

Use missile weapon

Use missile weapon

You can use bows and slings as missile weapons. Crossbows are not permitted at Odyssey.

Use armour and shield

Use armour and shield

You can wear culturally appropriate armour to gain three additional body hits rather than one. You can also use a shield. See here for more information on cultural armour.

Extra hit

Extra hit

You can take one additional blow in combat before becoming incapacitated for each time you pick this skill.

Resilience

Resilience

You are more likely to survive life-threatening wounds. See here for more information.

Latest News

Empire Blog

We have updated the information page for Empire, our new game coming in 2013, with the first of a series of blog entries by the designers.

Next Maelstrom Event

Integration

Location: Tournament Stud
Date: 25-May-2012
Current Price: £70.00
Book Event

Next Odyssey Event

Crown of the Sphinx

Location: Tournament Stud
Date: 29-Jun-2012
Current Price: £60.00
Book Event