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		<title>Magic</title>
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		<updated>2025-11-09T17:08:45Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: Add instructions for arcane messages when other things are in the inventory&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Empire runs on three main strands: magic, religion, and politics. This chapter of the manual deals with GOD’s interactions with magic.&lt;br /&gt;
&lt;br /&gt;
If you go to the “Magic” tab of the crew interface, you will land on the “New Ritual” page, which is discussed in detail in &#039;&#039;New Ritual&#039;&#039; below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO:&#039;&#039;&#039; Notes on how / when players can change rituals&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Spells are “small” magics. Every character with the Magician skill is able to cast some spells, and some magicians spend XP to be able to cast additional spells. Unlike rituals, we don’t record every spell that gets cast. Players cast a lot of spells over the course of an event, and it’s just not worth the effort. However, not needing to record the casting of a spell doesn’t mean we don’t need to do anything with them at all.&lt;br /&gt;
&lt;br /&gt;
In general, casting a spell will cost “personal mana”. Every mage gets a supply of personal mana for free, and we don’t track usage of personal mana in the system. Occasionally characters will run out of personal mana and need to use crystallised mana (i.e. mana cards); you only need to worry about this if you have a mage who seems to be casting at least four spells in quick succession.&lt;br /&gt;
&lt;br /&gt;
====Detect magic====&lt;br /&gt;
Detect magic is nominally a single spell, but from our perspective it’s really six different spells in one. Each time someone casts any of these variants, it will cost them one mana (personal or crystallised), so someone casting the full set of spells that can target a magic item (Identify Magical Item, Divination and Discern Enchantment) will be spending three mana. &lt;br /&gt;
&lt;br /&gt;
It’s easy for a character to run out of personal mana if they’re doing this sort of thing, so you should check how someone is paying the mana if they’re casting more than four spells at once.&lt;br /&gt;
&lt;br /&gt;
=====Identify magic item=====&lt;br /&gt;
If someone says they want to cast “Detect Magic” without any further qualification, they almost always actually mean “Identify Magical Item”. This is normally the first step for any character who has found a ribboned item, since the ribbon itself is likely to say nothing more informative than “Weapon”. &lt;br /&gt;
&lt;br /&gt;
Players will sometimes ask to “identify this ribbon” or similar. There’s a subtle but important distinction here: their character is casting the spell to identify the item, and in character, the ribbon does not exist. The ribbon is there to allow us to track that the physrep it is attached to is not, for example, a common-or-garden sword but a magical sword with special abilities. Their character is instead identifying the magical item that, out of character, the ribbon is attached to.&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
1. Get the player to confirm they’re a mage. You can take their word for this. If they’re not a mage, they can’t cast the spell.&lt;br /&gt;
&lt;br /&gt;
2. Get the player to give you the ribbon ID for the item they want to identify. Unless they have a very good reason, they should be able to show you the ribbon itself. Occasionally someone will try to cast this on an item that doesn’t have a ribbon, in which case the result is simple: “this is not a magical item”.&lt;br /&gt;
&lt;br /&gt;
3. Confirm the ribbon is attached to a reasonable physrep, unless they have a good excuse such as the physrep being heavy armour they don’t want to carry across the field. There’s a fair degree of latitude here, but we do expect players to make at least a passable effort to have an appropriate physrep for the item. If it’s a sword they’ve looted on the battlefield, the best they might be able to do is a dagger or a mace or a hessian sack (preferably with “swag” written on the side…), all of which would be fine, but a teddybear or no physrep at all wouldn’t be good enough.&lt;br /&gt;
&lt;br /&gt;
4. From the crew page, click the “Ribbon” tab, and enter the ribbon ID in the box. Press Tab or Enter, and the ribbon should load.&lt;br /&gt;
&lt;br /&gt;
5. Review the “Ref Notes” section, just in case there’s something odd about this item that means this needs special handling. In particular, if there are any notes about a “Mark of Ownership”, you should tell the player that the item is subject to a mark of ownership, and tell them the recorded character name.&lt;br /&gt;
&lt;br /&gt;
6. Provide the player with the details in the “Name” and “Bonded Power” sections, and nothing else.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Divination=====&lt;br /&gt;
Divination is the mechanism by which characters can work out what other things they could do to find out something interesting about an item. For most items, there is nothing to report here, but generally players will be performing this on some item where they have reason to believe there is something interesting.&lt;br /&gt;
&lt;br /&gt;
If a player has a ribbon and wants to know how they can find out more about it, telling them they can cast this spell (or find a mage who can cast this spell) is often sensible.&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
1. Get the player to confirm they’re a mage. You can take their word for this. If they’re not a mage, they can’t cast the spell.&lt;br /&gt;
&lt;br /&gt;
2. Get the player to give you the ribbon ID for the item they want to identify. Unless they have a very good reason, they should be able to show you the ribbon itself. Occasionally someone will try to cast this on an item that doesn’t have a ribbon, in which case the result is simple: “divination tells you nothing interesting about this item”.&lt;br /&gt;
&lt;br /&gt;
3. Confirm the ribbon is attached to a reasonable physrep, unless they have a good excuse such as the physrep being heavy armour they don’t want to carry across the field. There’s a fair degree of latitude here, but we do expect players to make at least a passable effort to have an appropriate physrep for the item. If it’s a sword they’ve looted on the battlefield, the best they might be able to do is a dagger or  a mace or a hessian sack (preferably with “swag” written on the side…), all of which would be fine, but a teddybear&lt;br /&gt;
or no physrep at all wouldn’t be good enough.&lt;br /&gt;
&lt;br /&gt;
4. From the crew page, click the “Ribbon” tab, and enter the ribbon ID in the box. Press Tab or Enter, and the ribbon should load.&lt;br /&gt;
&lt;br /&gt;
5. Review the “Ref Notes” section, just in case there’s something odd about this item that means this needs special handling. In particular, if there are any notes about a “Mark of Ownership”, you should tell the player that the item is subject to a mark of ownership, and tell them the recorded character name.&lt;br /&gt;
&lt;br /&gt;
6. If there are any boxes with red outlines on the page, provide the player with the names of the rituals or ceremonies stated in those boxes. Don’t tell them anything else, and in particular don’t give them any of the text to the left of those red boxes.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Discern enchantment=====&lt;br /&gt;
Discern Enchantment is the way for characters to find out some basic information about other rituals that an item might be subject to. Honestly, this is sufficiently rare that I can’t remember how to handle it. If one of these comes up, get a ref or one of the heads of department to help, and we’ll work it out on the fly. &#039;&#039;(Then remind us to update this manual!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Identify ritual performance&#039;&#039;&lt;br /&gt;
In the &#039;&#039;incredibly unlikely&#039;&#039; event that someone comes to GOD to attempt to cast this spell, you’ll need to hand them over to a ref.&lt;br /&gt;
&lt;br /&gt;
=====Discern Arcane Mark=====&lt;br /&gt;
“Arcane Marks” are magical records that a character has joined one of the Empire’s magical Orders. The vast majority of the time, this will be handled in the field with a ref, but &#039;&#039;in theory&#039;&#039; it could come to GOD.&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
1. Get the player who cast the spell to give you their PID.&lt;br /&gt;
&lt;br /&gt;
2. From the crew page, click “Character”, then enter their PID (with or without the additional CID part) in CID box, then press Tab or Enter to load their character page.&lt;br /&gt;
&lt;br /&gt;
3. Check the character is a mage: they should have “Magician” in a list of skills at the bottom of the page. If they’re not a mage, they can’t cast the spell.&lt;br /&gt;
&lt;br /&gt;
4. Check if the character is a member of one of the Empire’s orders: if they are, it’ll be listed as “Order” in the main part of the character page, in the same place as “Banner”, “Coven” and “Sect”. The entry simply doesn’t appear for characters who aren’t members of an order. If this character is a member of the order, note the name of the order. &lt;br /&gt;
&lt;br /&gt;
Confirm the result here is what the player is expecting: it’s occasionally the case that the database gets this wrong. You may need to be subtle about this, as membership of orders can be an in-character secret. &lt;br /&gt;
&lt;br /&gt;
It’s fine for the character to not be a member of an order, you just need to know because it affects the later results.&lt;br /&gt;
&lt;br /&gt;
5. Get the details of the target of the spell:&lt;br /&gt;
* If the target player is present, just get them to give you their PID.&lt;br /&gt;
* If the target player is not present:&lt;br /&gt;
&lt;br /&gt;
(a) Confirm that the spell was cast within touching distance of the target, and with the target’s knowledge that this spell was being cast. If the player can’t confirm that, hand this over to a ref.&lt;br /&gt;
&lt;br /&gt;
(b) Get the player to identify the target of the spell. Hopefully they can give you a PID that you can enter into the CID box; if not you’ll need to use the “Search” button or the “Search Characters” interface to find them.&lt;br /&gt;
&lt;br /&gt;
6. On the target’s character page, confirm whether they are a member of an order, just as for the casting character. As with the caster, if the target player is present, double check the result here is what they’re expecting. You may need to be subtle about this, as membership of orders can be an in-character secret.&lt;br /&gt;
&lt;br /&gt;
7. Give the casting player one of the following answers, as appropriate:&lt;br /&gt;
* “The target character does not have an arcane mark”&lt;br /&gt;
* “The target character has an arcane mark, but as your character does not have an arcane mark themselves, you cannot tell anything else”&lt;br /&gt;
* “The target character has an arcane mark, and it is the mark of the same order as your character”&lt;br /&gt;
* “The target character has an arcane mark, and it is the mark of a different order to your character’s order”&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Discover Conjunction=====&lt;br /&gt;
“Discover Conjunction” or “Detect Conjunction” is the mechanism by which &#039;&#039;(a)&#039;&#039; players find out the details of a skirmish they could go on, and &#039;&#039;(b)&#039;&#039; Plot find out that players know the details of a skirmish they could go on. As such, it’s important to use this process if players are finding out about some plot, and equally important to not use this process for purely out-of-character enquiries about things like accessibility information, or enquiries on behalf of crew. As such, “Discover Conjunction” must get recorded whenever it is cast. &lt;br /&gt;
&lt;br /&gt;
If you want to look up information about some plot / encounter / conjunction without using the Detect Conjunction interface, for now either work it out yourself from the Plot pages, or see a head of department; at some point we might get around to documenting the process…&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
To record someone casting Discover Conjunction, and to get the information you need to provide:&lt;br /&gt;
1. From the crew page, click “Magic”, then “Detect Conjunction”.&lt;br /&gt;
&lt;br /&gt;
2. Enter the PID of the player in the CID box (optionally with the CID part), then press Tab or Enter, or use the Search box to find the character if the player doesn’t know their PID.&lt;br /&gt;
&lt;br /&gt;
3. Get the player to give you the location information they have. Hopefully the player will be able to give you a nation or territory or region, as that’ll give you something to select in the drop-downs on screen and therefore narrow down the search. Once you’ve selected those details, click through to the “Conjunction” view.&lt;br /&gt;
&lt;br /&gt;
4. Getting the region right isn’t enough, in the same way that meeting someone for dinner when the only address you have is “Preston” isn’t likely to work. The player should be able to give you more specific location information, that matches the “Location” column on the screen.&lt;br /&gt;
&lt;br /&gt;
If there’s clearly no match, detecting the conjunction fails. If there’s a good match, carry on. If you’re unsure, get help, either by contacting the plot team yourself, or by escalating to a head of department.&lt;br /&gt;
&lt;br /&gt;
5. Once you’ve found the correct conjunction, click the “Select” button. That &#039;&#039;(a)&#039;&#039; records that the conjunction has been seen by players, so the plot writers know to expect people to actually turn up, and &#039;&#039;(b)&#039;&#039; will get you the data you need to give to the players.&lt;br /&gt;
&lt;br /&gt;
6. Provide the players with the time and day of the conjunction, the expected duration, and the size (which means the number of people who are allowed to go).&lt;br /&gt;
&lt;br /&gt;
7. Ask the player if they need any accessibility information; we don’t provide this automatically, because it’s not in-character information, but if the player wants the accessibility information, we will provide it. Depending on what information will make the plot more accessible, you can provide any or all of the information on the “Access” tab. &lt;br /&gt;
&lt;br /&gt;
If you’re unsure what’s appropriate, tell the player the categories of information that are there, and ask them what information would be relevant to them; trust the player’s assessment of their own abilities – in terms of both what they can and cannot do – and err towards giving as much information as they’d like. It’s much better to give someone a small IC advantage from having access information than it is for someone to be denied access to a plot unnecessarily because of their out-of-character disabilities. &lt;br /&gt;
&lt;br /&gt;
In some cases, the access information may include offers of accommodations, e.g. the plot writer might be planning on using a smoke generator, but it’s not a critical part of the plot so they’d be able to run the plot without it if it’d help with accessibility. If a player wants to take advantage of those accommodations, you’ll probably need to let the plot writer know; either do that yourself or pass it over to a head of department.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Night Pouch====&lt;br /&gt;
&lt;br /&gt;
A “night pouch” is a bag up to 18” deep and 6” wide that can only be opened by the person who cast the “night pouch” spell. The pouch is very similar to the pouch created by the ritual “Secrets for the Shadow Courier”; if you have a player asking about a night pouch, make sure they really mean a night pouch, not a Shadow Courier bag. See &#039;&#039;Secrets for the Shadow Courier (Night)&#039;&#039; below if you need to. &lt;br /&gt;
&lt;br /&gt;
If the player is actually casting the night pouch spell, we don’t record that, but we may need to give the player a night pouch ribbon. If the player has an old night pouch ribbon for their character, they can keep using that indefinitely; if they need a new one, we can just give them a replacement. In either case, this is covered in [[Printing]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Very occasionally&#039;&#039;, a player might come in to hand over something that was left in a night pouch overnight, as that would mean whatever was in the pouch got sent to the Night realm. If that happens, it will need to be passed over to the Plot team; either sort that out yourself if you know what you’re doing, or pass it up to a head of department.&lt;br /&gt;
&lt;br /&gt;
====Other spells====&lt;br /&gt;
There are several other spells in the game. GOD should never need to do anything about someone casting any of these.&lt;br /&gt;
* Operate portal&lt;br /&gt;
* Heal&lt;br /&gt;
* Mend&lt;br /&gt;
* Purify&lt;br /&gt;
* Restore limb&lt;br /&gt;
* Voice for the dead&lt;br /&gt;
&lt;br /&gt;
===New ritual===&lt;br /&gt;
Rituals are “big” magics. They always require crystalized mana (or something that can substitute for crystalized mana), they’re always affiliated with a specific magical realm (Day, Night, Spring, Summer, Autumn or Winter), and they often involve multiple magicians working together as a coven.&lt;br /&gt;
&lt;br /&gt;
The “New Ritual” page is the page you’ll probably use most frequently in GOD. You’ll land here by default when you click on the “Magic” tab. For most rituals, you can just follow the steps in this section. For complications, see the following subsections.&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
1. In the “Caster” section of the page:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(a)&#039;&#039; In the box labelled “CID”, enter the lead caster’s PID.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(b)&#039;&#039; Press Tab or Enter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(c)&#039;&#039; Confirm the name of the caster’s character.&lt;br /&gt;
&lt;br /&gt;
2. In the “Ritual” section of the page:&lt;br /&gt;
&lt;br /&gt;
(a) From the “Realm” drop-down menu, select the appropriate realm.&lt;br /&gt;
&lt;br /&gt;
(b) From the “Ritual” drop-down menu, choose the name of the ritual.&lt;br /&gt;
&lt;br /&gt;
(c) You can almost always ignore the “Ribbon ID” and “Projection” boxes; if these are relevant, the player will tell you they’re using an arcane projection or a ritual text, and you should choose your own adventure at Arcane Projections or Ritual texts below.&lt;br /&gt;
&lt;br /&gt;
(d) Ask if a regio was used. The answer will usually be no, but if it isn’t, tick the relevant box.&lt;br /&gt;
&lt;br /&gt;
3. Ignore the “Date” section of the page, or escalate to a head of department or referee if there’s some reason you think you shouldn’t.&lt;br /&gt;
&lt;br /&gt;
4. Ask the player if they cast the ritual alone.&lt;br /&gt;
* If yes, advance to the Targets tab.&lt;br /&gt;
* If no, advance to the Participants tab, add additional casters either by entering their PIDs into the CID box and pressing Tab or Enter, or by clicking the appropriate checkboxes under the Participants heading. You can reorder the list of Participants by clicking the column headings. When you have selected all participants, advance to the Targets tab. &lt;br /&gt;
&lt;br /&gt;
Occasionally the system will give you an error saying the character “has no way to contribute to this coven”. If that happens, ask the player how that person is contributing to the ritual, verify that’s an appropriate solution (get help if you need to), and record details of the explanation in the later “Notes” field.&lt;br /&gt;
&lt;br /&gt;
5. The “Targets” section of the page will vary depending on the type of ritual:&lt;br /&gt;
* For rituals that take a prepared letter as a target, select the letter ID from the drop-down list, and confirm the name in the drop-down is the person the player is trying to send a letter to. See Call Winged Messenger below for how this process works in more detail.&lt;br /&gt;
* For rituals that target a location on the in-character field, you’ll see a free-text box. Enter enough information from the players that – if needed – a ref would be able to find that location; normally this means the nation camp on the in-character field, plus a description of the tent or area in question.&lt;br /&gt;
* For rituals that target some sort of specific location in the wider game world, confirm that the target is a valid target for the ritual (some of these rituals are more specific than the drop-down implies) and select the relevant target from the drop-down.&lt;br /&gt;
* For rituals that target an eternal, there are too many special cases to list here; go see Contacting eternals below.&lt;br /&gt;
* For rituals that target a ribboned item:&lt;br /&gt;
&lt;br /&gt;
(a) In the box labelled “Ribbon Id”, enter the ribbon ID of the target item. Unless they have a very good reason, the player should be able to show you the ribbon itself.&lt;br /&gt;
&lt;br /&gt;
(b) Confirm the ribbon is attached to a reasonable physrep, unless they have a good excuse such as the physrep being heavy armour they don’t want to carry across the field. There’s a fair degree of latitude here, but we do expect players to make at least a passable effort to have an appropriate physrep for the item. If it’s a sword they’ve looted on the battlefield, the best they might&lt;br /&gt;
be able to do is a dagger or a mace or a hessian sack (preferably with “swag” written on the side…), all of which would be fine, but a teddybear or no physrep at all wouldn’t be good enough.&lt;br /&gt;
&lt;br /&gt;
(c) Press Tab or Enter.&lt;br /&gt;
&lt;br /&gt;
(d) Confirm the name on the item shown matches the name printed on the ribbon.&lt;br /&gt;
&lt;br /&gt;
(e) Repeat for any other targets.&lt;br /&gt;
* For rituals that target something associated with a character (either the character directly, armies via their general, character resources via the owning character):&lt;br /&gt;
&lt;br /&gt;
(a) In the box labelled “CID”, enter the target character’s PID.&lt;br /&gt;
&lt;br /&gt;
(b) Press Tab or Enter.&lt;br /&gt;
&lt;br /&gt;
(c) Confirm the name of the target’s character.&lt;br /&gt;
&lt;br /&gt;
(d) Repeat for any other targets.&lt;br /&gt;
* For all other rituals, you shouldn’t need to specify a target.&lt;br /&gt;
&lt;br /&gt;
6. In the final Ranks section, the system will attempt – with varying degrees of competence – to check whether the players have actually achieved sufficient ranks to cast the ritual. Most of the time everything will be fine, there will be no warning pop-up. In that case, you should just tell the players how much the ritual will cost from the “Mana Crystal Cost” line, then take that many crystalized mana cards off them.&lt;br /&gt;
&lt;br /&gt;
If there is a warning pop-up, or the players disagree with the mana cost, that could be because the players have made an error, because the players are doing something the system can’t (yet) handle to increase their ranks or decrease the cost, or because the system calculation is just plain wrong for some reason. That should be rare, but see Ritual calculations down below for how to handle the scenario.&lt;br /&gt;
&lt;br /&gt;
7. In the notes field, enter anything unusual about the casting. In particular, note why you skipped past any warning messages, e.g. “CID 2458.1 was able to contribute to the casting by using a Volahov’s Robe, ribbon ID 23456”, or “Players achieved an extra three ranks of lore by consuming a Radiant Transcendence potion”.&lt;br /&gt;
&lt;br /&gt;
8. Click “Process”.&lt;br /&gt;
&lt;br /&gt;
9. Check the top of the page for any instructions and follow them as appropriate.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Ritual calculations====&lt;br /&gt;
Calculating whether a ritual can be cast, and if so how much it costs, is unfortunately complicated. There should be ritual calculation sheets available to help, with brief instructions on the bottom.&lt;br /&gt;
If you don’t have that form to hand, use the process below plus a piece of paper. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Once you’ve got the hang of things, you don’t need the paper, or to follow this process in full, but I’m assuming if you’re reading this you want the step-by-step guide!)&#039;&#039;&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1. First work out the magnitude of the ritual being cast.&lt;br /&gt;
* All rituals have a base magnitude. For example, “The Sound of Drums” is a magnitude 11 ritual.&lt;br /&gt;
* Some rituals can have multiple targets which increases the magnitude. For example, “Rampant Growth” is a magnitude 10 ritual with a single target, but additional targets can be added, increasing the magnitude by 8 each time, so casting the ritual with three targets would make it a magnitude 26 ritual. Generally, the ritual casting interface will account for these changes correctly.&lt;br /&gt;
* Some rituals have mechanisms to reduce the magnitude. For example, “From the Mouths of Babes” is normally a magnitude 8 ritual, but is only a magnitude 2 ritual if an apprentice takes part in the casting. The ritual interface cannot currently account for these sorts of changes; you will need to account for them manually and record the details in the “Notes” section.&lt;br /&gt;
* Sometimes players may have some other special mechanism that increases or decreases the magnitude of a ritual, for example a magical artefact that makes it easier to cast a particular ritual. &lt;br /&gt;
&lt;br /&gt;
The ritual interface cannot currently account for these sorts of changes; you will need to account for them manually and record the details in the “Notes” section. Write down this number as the target magnitude for the ritual.&lt;br /&gt;
&lt;br /&gt;
2. If you’re doing this without the form, write out the name or PID of each of the casters across the top of a piece of paper, and label rows with “Lore”, “Regio”, “Other”, “Mana” and “Ranks”.&lt;br /&gt;
&lt;br /&gt;
3. In the “Lore” row, for each caster, record the number of ranks of skill they have in the realm that the ritual is in. This will almost certainly be given correctly by the “Skill” column on the ritual casting page.&lt;br /&gt;
&lt;br /&gt;
4. In the “Regio” row, write “1” for each character if a regio is being used, or “0” otherwise.&lt;br /&gt;
&lt;br /&gt;
5. In the “Other” row, write down the additional ranks for each character that are granted because they’re using a potion or magical artefact or similar that increases their ranks.&lt;br /&gt;
&lt;br /&gt;
6. In the “Mana” row, write down either the sum of the “Lore”, “Regio” and “Other” rows, or three times the number in the “Lore” row, whichever is smaller.&lt;br /&gt;
&lt;br /&gt;
7. In the “Ranks” row, for each character who has the ritual mastered, write down double the number in the “Mana” row, and for each character who does not have the ritual mastered, write down the same number as in the “Mana” row.&lt;br /&gt;
&lt;br /&gt;
8. The total of all the numbers in the “Ranks” row needs to be at least the magnitude of the ritual, or the ritual fails.&lt;br /&gt;
&lt;br /&gt;
9. The numbers in the “Mana” row are the maximum amount of mana each ritual caster can contribute. If the total of the “Ranks” row is higher than the required magnitude, the players will probably not want to spend mana unnecessarily.&lt;br /&gt;
&lt;br /&gt;
(a) Go through the list of characters who do not have the ritual mastered, and reduce the numbers in the “Mana” and “Ranks” rows either to zero or to the lowest number that still means the ritual can be cast.&lt;br /&gt;
&lt;br /&gt;
(b) If there is still spare ranks, go through the list of characters who do have the ritual mastered, and reduce the amount of mana they’re contributing too, until you have reduced the numbers as far as they will go.&lt;br /&gt;
&lt;br /&gt;
10. Add up the new total of the “Mana” row, and take this many crystalized mana cards off the players (or equivalents, e.g. Vis cards count for three crystalized mana in the relevant realm).&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Special rituals====&lt;br /&gt;
&lt;br /&gt;
=====Contacting eternals=====&lt;br /&gt;
Eternals are magical beings. Players – in particular mages – often want to contact them. There are a selection of standard rituals for doing this, plus a couple of other options. They’re all processed as if they were a ritual, however.&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
1. Start by logging in and going to the “Magic” tab, which should load the “New Ritual” page.&lt;br /&gt;
&lt;br /&gt;
2. Ask the player how they’re sending the message.&lt;br /&gt;
* If they’re using a named ritual, then:&lt;br /&gt;
&lt;br /&gt;
(a) In the box labelled “CID”, enter the PID of the person sending the message.&lt;br /&gt;
&lt;br /&gt;
(b) Press Tab or Enter.&lt;br /&gt;
&lt;br /&gt;
(c) Confirm the name of the caster’s character.&lt;br /&gt;
&lt;br /&gt;
(d) Fill in the realm and ritual name as appropriate, or, in the vanishingly rare case of an arcane projection or ritual text, see &#039;&#039;Arcane Projections&#039;&#039; or &#039;&#039;Ritual texts&#039;&#039; as appropriate.&lt;br /&gt;
* If they’re an archmage using the “Plenipotentiary” power:&lt;br /&gt;
&lt;br /&gt;
(a) In the box labelled “CID”, enter “0.1”.&lt;br /&gt;
&lt;br /&gt;
(b) Press Tab or Enter.&lt;br /&gt;
&lt;br /&gt;
(c) Confirm the name that appears is “Ref Dummy Character”.&lt;br /&gt;
&lt;br /&gt;
(d) Select the realm as “Autumn” and the ritual as “Plenipotentiary”.&lt;br /&gt;
* If they’re doing something else, check the details. If what they’re doing makes sense and there are no instructions to the contrary (e.g. in the ref notes on the page for the relevant ribboned item):&lt;br /&gt;
&lt;br /&gt;
(a) In the box labelled “CID”, enter “0.1”.&lt;br /&gt;
&lt;br /&gt;
(b) Press Tab or Enter.&lt;br /&gt;
&lt;br /&gt;
(c) Confirm the name that appears is “Ref Dummy Character”.&lt;br /&gt;
&lt;br /&gt;
(d) Select the realm as “Autumn” and the ritual as “Another Missive”.&lt;br /&gt;
&lt;br /&gt;
3. Complete the participants list as normal for normal rituals, and ignore it for anything cast by Ref Dummy Character.&lt;br /&gt;
&lt;br /&gt;
4. The path now diverges according to the contents of the “Targets” page:&lt;br /&gt;
* If the “Targets” page has “Set Target Eternal” at the top:&lt;br /&gt;
&lt;br /&gt;
(a) Select the appropriate eternal from the drop-down, or – if they’re not listed – enter the eternal’s name in the “Name” box&lt;br /&gt;
&lt;br /&gt;
(b) Click through to ranks.&lt;br /&gt;
&lt;br /&gt;
– If the players are casting a regular ritual, they will need to meet the rank requirements as normal. The system will attempt – with varying degrees of competence – to check whether the players have actually achieved sufficient ranks to cast the ritual. Most of the time everything will be fine, there will be no warning pop-up. In that case, you should just tell the players how much the ritual will cost from the “Mana Crystal Cost” line, then take that many crystalized mana cards off them.&lt;br /&gt;
&lt;br /&gt;
If there is a warning pop-up, or the players disagree with the mana cost, that could be because the players have made an error, because the players are doing something the system can’t (yet) handle to increase their ranks or decrease the cost, or because the system calculation is just plain wrong for some reason. That should be rare, but see Ritual calculations above for how to handle the scenario.&lt;br /&gt;
&lt;br /&gt;
– If the players are doing something that involved Ref Dummy Character, you can ignore any warning messages about ranks achieved.&lt;br /&gt;
&lt;br /&gt;
(c) Click “Process”&lt;br /&gt;
&lt;br /&gt;
(d) You should now get a page with the details of the casting. Check the top of the page for any instructions and follow them as appropriate.&lt;br /&gt;
&lt;br /&gt;
(e) Click the “Message” tab at the top of the page.&lt;br /&gt;
&lt;br /&gt;
(f ) Click “Set Response”&lt;br /&gt;
&lt;br /&gt;
(g) Type out the message in the “Message” section; don’t touch anything in the lower “Plot Response” section.&lt;br /&gt;
&lt;br /&gt;
(h) Click “Save”.&lt;br /&gt;
* If the “Targets” page has anything else, such as a space for a target ribbon or a target character:&lt;br /&gt;
&lt;br /&gt;
(a) Complete the targets as normal; the player should be expecting to provide these.&lt;br /&gt;
&lt;br /&gt;
(b) Click through to ranks. The system will attempt – with varying degrees of competence – to check whether the players have actually achieved sufficient ranks to cast the ritual. Most of the time everything will be fine, there will be no warning pop-up. In that case, you should just tell the players how much the ritual will cost from the “Mana Crystal Cost” line, then take that many&lt;br /&gt;
crystalized mana cards off them.&lt;br /&gt;
&lt;br /&gt;
If there is a warning pop-up, or the players disagree with the mana cost, that could be because the players have made an error, because the players are doing something the system can’t (yet) handle to increase their ranks or decrease the cost, or because the system calculation is just plain wrong for some reason. That should be rare, but see Ritual calculations above for how to handle the scenario.&lt;br /&gt;
&lt;br /&gt;
(c) Click “Process”&lt;br /&gt;
&lt;br /&gt;
(d) You should now get a page with the details of the casting. Check the top of the page for any instructions and follow them as appropriate.&lt;br /&gt;
&lt;br /&gt;
(e) Click the “Notes” tab at the top of the page.&lt;br /&gt;
&lt;br /&gt;
(f ) Click “New”&lt;br /&gt;
&lt;br /&gt;
(g) Set the title of the new note to something like “Message text”.&lt;br /&gt;
&lt;br /&gt;
(h) Type out the player’s message in the “Note” box.&lt;br /&gt;
&lt;br /&gt;
(i) Click “Save”.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Secrets for the Shadow Courier (Night)=====&lt;br /&gt;
Secrets for the Shadow Courier essentially replicates the effect of the “night pouch” spell (see Night pouch above), but longer lasting and with the ability to create a pouch that can only be opened by any given character, rather than only by the person who cast the spell. As a result, players will sometimes incorrectly refer to this ritual as “night pouch”.&lt;br /&gt;
&lt;br /&gt;
This ritual is recorded as normal, and doing so should generate a ribbon on the ribbon print queue. Fetch the ribbon, give it to the player.&lt;br /&gt;
&lt;br /&gt;
=====Call Winged Messenger=====&lt;br /&gt;
This ritual allows players to send messages to regular, mortal NPCs. Technically it can also be used to send messages to regular, mortal player characters, but it’s very rarely used for that purpose, as it’s slow (we just put the message in the relevant player’s pack at the next event, so there’s at least a one-event delay) and expensive (it costs three Iridescent Gloaming and one or two crystal mana, compared to a few rings for an IC courier). It’s also a ritual that has multiple steps and often causes confusion, both for crew and players.&lt;br /&gt;
&lt;br /&gt;
For players, there’s a pamphlet available, the GOD Guide to Call Winged Messenger. Feel free to give copies out to anyone who wants one; if we run out it’s easy to print more. It’s also useful for GOD crew to read, so we know what the process looks like from a player perspective. For GOD crew, there are multiple steps, each of which is individually straightforward, but – particularly if you’re dealing with a confused player – it can be helpful to understand how they all fit together!&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
# So the player can write the letter in the first place, they need to have 3 Iridescent Gloaming in their character inventory. They’ll need to hand this in at GOD, and we need to record it; see &#039;&#039;New Entry&#039;&#039; under &#039;&#039;Inventory&#039;&#039; in [[Character processess]].&lt;br /&gt;
# Once the player has the Gloaming in their account, send them to write their letter. They can do this on the player PCs, or on a device of their own that they can connect to the PD Wi-Fi. Now the Gloaming is in their account, there should be a button to write the letter on their character page.&lt;br /&gt;
# Once the player has written their letter, they should come back to us to get us to print the letter phys-rep.&lt;br /&gt;
# Load the character inventory, and note what&#039;s currently there.  &#039;&#039;Hopefully&#039;&#039; it&#039;s only this letter, and possibly some synod votes.&lt;br /&gt;
# Click the “Book Out” button. This will add the letter to the print queue; see [[Printing]].&lt;br /&gt;
# &#039;&#039;&#039;Important&#039;&#039;&#039;: if there were other items that were in the inventory, and were booked out when you clicked the &amp;quot;Book Out&amp;quot; button, they need to be accounted for. There&#039;s three ways you can do this; pick whichever is easiest for you and the player at the time.&lt;br /&gt;
#* If the player is happy to just have the items handed to them because you booked them out, you can just hand them over.&lt;br /&gt;
#* Provided the items are all ones that are available when you click the &amp;quot;New Entry&amp;quot; button, you can create a new entry to book these items back in to the character inventory.&lt;br /&gt;
#* If you click on the &amp;quot;Show Entries&amp;quot; button, there should be a &amp;quot;Handed out at God&amp;quot; entry for everything you just booked out. For everything &#039;&#039;other than the arcane message you booked out&#039;&#039;, click &amp;quot;Details&amp;quot; then &amp;quot;Delete&amp;quot;.&lt;br /&gt;
# Give the player their printed letter physrep.&lt;br /&gt;
# The player will need to go away and perform the Call Winged Messenger ritual, or find someone who can perform it for them. When someone comes back to record that the ritual has been cast, we record it as normal per &#039;&#039;New Ritual&#039;&#039; above. It doesn’t have to be the same character writing the letter as sends the ritual; anyone can write a letter, but only a mage can cast the ritual to send it. &lt;br /&gt;
&lt;br /&gt;
When you’re recording the ritual, the “target” will be the specific letter that’s being sent. If the player got us to print the letter for them, check the letter number and who it’s being sent to on the letter cover sheet; if they didn’t pick up the printed letter, get them to confirm the ID number and the name of the person they’ve selected.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====A side note on inventories=====&lt;br /&gt;
The fact that letters get put into inventories when they get written, but not everyone asks us to print them, means that some letters get sent while they’re still in a character’s inventory. This doesn’t make sense, but it’s a side-effect of how the PD database works.&lt;br /&gt;
&lt;br /&gt;
Adam has the job of manually clearing letters from inventories that were never booked out but were sent. If this doesn&#039;t happen for some reason, it&#039;ll result in those sent letters appearing in the author&#039;s character pack at their next event.&lt;br /&gt;
&lt;br /&gt;
=====Swim leviathan&#039;s depth=====&lt;br /&gt;
&#039;&#039;&#039;TODO&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=====Arcane projections=====&lt;br /&gt;
An arcane projection is a text that players can create in downtime (or occasionally obtain by other means). It’s essentially a custom ritual generated as a one-off, rather than one of the standard rituals. This section only covers how to record when someone casts an arcane projection; for a more general overview of what arcane projections are and how they work, see Arcane projections below.&lt;br /&gt;
&lt;br /&gt;
Arcane projections are distinct from ritual texts: an arcane projection can only be used once and provides 10 mana towards the casting, whereas a ritual text can be used repeatedly but the caters must pay the entire cost in crystal mana (or alternatives such as vis). For casting from ritual texts, see Ritual texts above.&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
From the “Magic” section of the crew pages:&lt;br /&gt;
&lt;br /&gt;
1. Get the players to give you the arcane projection they’re casting. This should be a piece of paper with a number at the top similar to “E26”, and a ritual name.&lt;br /&gt;
&lt;br /&gt;
2. In the “Caster” section of the page:&lt;br /&gt;
&lt;br /&gt;
(a) In the box labelled “CID”, enter the lead caster’s PID.&lt;br /&gt;
&lt;br /&gt;
(b) Press Tab or Enter.&lt;br /&gt;
&lt;br /&gt;
(c) Confirm the name of the caster’s character.&lt;br /&gt;
&lt;br /&gt;
3. In the “Ritual” section of the page:&lt;br /&gt;
&lt;br /&gt;
(a) From the “Realm” drop-down menu, select the appropriate realm; this should be listed on the arcane projection.&lt;br /&gt;
&lt;br /&gt;
(b) Ignore the “Ritual” drop down.&lt;br /&gt;
&lt;br /&gt;
(c) In the first “Projection” box, select the “E” number from the top of the paperwork.&lt;br /&gt;
&lt;br /&gt;
(d) In the second “Projection” box, which should have been populated when you selected the “E” number, select the name of the ritual being cast.&lt;br /&gt;
&lt;br /&gt;
(e) Ignore the “Ribbon Id” box.&lt;br /&gt;
&lt;br /&gt;
(f ) Ask if a regio was used. The answer will usually be no, but if it isn’t, tick the relevant box.&lt;br /&gt;
&lt;br /&gt;
4. Ignore the “Date” section of the page, or escalate to a head of department or referee if there’s some reason you think you shouldn’t.&lt;br /&gt;
&lt;br /&gt;
5. Ask the player if they cast the ritual alone.&lt;br /&gt;
* If yes, advance to the Targets tab.&lt;br /&gt;
* If no, advance to the Participants tab, add additional casters either by entering their PIDs into the CID box and pressing Tab or Enter, or by clicking the appropriate checkboxes under the Participants heading. You can reorder the list of Participants by clicking the column headings. When you have selected all participants, advance to the Targets tab.&lt;br /&gt;
&lt;br /&gt;
Occasionally the system will give you an error saying the character “has no way to contribute to this coven”. If that happens, ask the player how that person is contributing to the ritual, verify that’s an appropriate solution (get help if you need to), and record details of the explanation in the later “Notes” field.&lt;br /&gt;
&lt;br /&gt;
6. The “Targets” section of the page will vary depending on the type of ritual:&lt;br /&gt;
* For rituals that take a prepared letter as a target, select the letter ID from the drop-down list, and confirm the name in the drop-down is the person the player is trying to send a letter to. See &#039;&#039;Call Winged Messenger&#039;&#039; above for how this process works in more detail.&lt;br /&gt;
* For rituals that target a location on the in-character field, you’ll see a free-text box. Enter enough information from the players that – if needed – a ref would be able to find that location; normally this means the nation camp on the in-character field, plus a description of the tent or area in question.&lt;br /&gt;
* For rituals that target some sort of specific location in the wider game world, confirm that the target is a valid target for the ritual (some of these rituals are more specific than the drop-down implies) and select the relevant target from the drop-down.&lt;br /&gt;
* For rituals that target an eternal, there are too many special cases to list here; go see Contacting eternals above.&lt;br /&gt;
* For rituals that target a ribboned item:&lt;br /&gt;
&lt;br /&gt;
(a) In the box labelled “Ribbon Id”, enter the ribbon ID of the target item. Unless they have a very good reason, the player should be able to show you the ribbon itself.&lt;br /&gt;
&lt;br /&gt;
(b) Confirm the ribbon is attached to a reasonable physrep, unless they have a good excuse such as the physrep being heavy armour they don’t want to carry across the field.&lt;br /&gt;
&lt;br /&gt;
There’s a fair degree of latitude here, but we do expect players to make at least a passable effort to have an appropriate physrep for the item. If it’s a sword they’ve looted on the battlefield, the best they might be able to do is a dagger or a mace or a hessian sack (preferably with “swag” written on the side…), all of which would be fine, but a teddybear or no physrep at all wouldn’t be good enough.&lt;br /&gt;
&lt;br /&gt;
(c) Press Tab or Enter.&lt;br /&gt;
&lt;br /&gt;
(d) Confirm the name on the item shown matches the name printed on the ribbon.&lt;br /&gt;
&lt;br /&gt;
(e) Repeat for any other targets.&lt;br /&gt;
* For rituals that target something associated with a character (either the character directly, armies via their general, character resources via the owning character):&lt;br /&gt;
&lt;br /&gt;
(a) In the box labelled “CID”, enter the target character’s PID.&lt;br /&gt;
&lt;br /&gt;
(b) Press Tab or Enter.&lt;br /&gt;
&lt;br /&gt;
(c) Confirm the name of the target’s character.&lt;br /&gt;
&lt;br /&gt;
(d) Repeat for any other targets.&lt;br /&gt;
&lt;br /&gt;
* For all other rituals, you shouldn’t need to specify a target.&lt;br /&gt;
&lt;br /&gt;
7. In the final Ranks section, the system will attempt – with varying degrees of competence – to check whether the players have actually achieved sufficient ranks to cast the ritual. Most of the time everything will be fine, there will be no warning pop-up. In that case, you should just tell the players how much the ritual will cost from the “Mana Crystal Cost” line, then take that many crystalized mana cards off them. The arcane projection text counts as 10 crystal mana, so you need 10 fewer mana than the form states.&lt;br /&gt;
&lt;br /&gt;
If there is a warning pop-up, or the players disagree with the mana cost, that could be because the players have made an error, because the players are doing something the system can’t (yet) handle to increase their ranks or decrease the cost, or because the system calculation is just plain wrong for some reason. That should be rare, but see Ritual calculations above for how to handle the scenario.&lt;br /&gt;
&lt;br /&gt;
8. In the notes field, enter anything unusual about the casting. In particular, note why you skipped past any warning messages, e.g. “CID 2458.1 was able to contribute to the casting by using a Volahov’s Robe, ribbon ID 23456”, or “Players achieved an extra three ranks of lore by consuming a Radiant Transcendence potion”.&lt;br /&gt;
&lt;br /&gt;
9. Click “Process”.&lt;br /&gt;
&lt;br /&gt;
10. Check the top of the page for any instructions and follow them as appropriate.&lt;br /&gt;
&lt;br /&gt;
11. Take the arcane projection text off the players, and destroy it.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Ritual texts=====&lt;br /&gt;
Ritual texts are pieces of paper that give details of a ritual, and allow anyone holding them to cast or learn the ritual on them. Players cannot typically create ritual texts.&lt;br /&gt;
&lt;br /&gt;
For learning ritual texts, see &#039;&#039;Learning new rituals or recipes for items in&#039;&#039; [[Character processess]]. For casting from ritual texts, read on.&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
From the “Magic” section of the crew pages:&lt;br /&gt;
&lt;br /&gt;
1. Get the players to give you the ritual text they’re using. This should be a piece of paper with a ribbon ID number printed in the corner.&lt;br /&gt;
&lt;br /&gt;
2. In the “Caster” section of the page:&lt;br /&gt;
&lt;br /&gt;
(a) In the box labelled “CID”, enter the lead caster’s PID.&lt;br /&gt;
&lt;br /&gt;
(b) Press Tab or Enter.&lt;br /&gt;
&lt;br /&gt;
(c) Confirm the name of the caster’s character.&lt;br /&gt;
&lt;br /&gt;
3. In the “Ritual” section of the page:&lt;br /&gt;
&lt;br /&gt;
(a) From the “Realm” drop-down menu, select the appropriate realm; this should be listed on the arcane projection.&lt;br /&gt;
&lt;br /&gt;
(b) Ignore the “Ritual” and “Projection” boxes.&lt;br /&gt;
&lt;br /&gt;
(c) In the first “Projection” box, select the “E” number from the top of the paperwork.&lt;br /&gt;
&lt;br /&gt;
(d) In the “Ribbon Id” box, enter the ribbon number printed on the document.&lt;br /&gt;
&lt;br /&gt;
(e) Ask if a regio was used. The answer will usually be no, but if it isn’t, tick the relevant box.&lt;br /&gt;
&lt;br /&gt;
4. Ignore the “Date” section of the page, or escalate to a head of department or referee if there’s some reason you think you shouldn’t.&lt;br /&gt;
&lt;br /&gt;
5. Ask the player if they cast the ritual alone.&lt;br /&gt;
* If yes, advance to the Targets tab.&lt;br /&gt;
* If no, advance to the Participants tab, add additional casters either by entering their PIDs into the CID box and pressing Tab or Enter, or by clicking the appropriate checkboxes under the Participants heading. You can reorder the list of Participants by clicking the column headings. When you have selected all participants, advance to the Targets tab.&lt;br /&gt;
&lt;br /&gt;
Occasionally the system will give you an error saying the character “has no way to contribute to this coven”. If that happens, ask the player how that person is contributing to the ritual, verify that’s an appropriate solution (get help if you need to), and record details of the explanation in the later “Notes” field.&lt;br /&gt;
&lt;br /&gt;
6. The “Targets” section of the page will vary depending on the type of ritual:&lt;br /&gt;
* For rituals that take a prepared letter as a target, select the letter ID from the drop-down list, and confirm the name in the drop-down is the person the player is trying to send a letter to. See &#039;&#039;Call Winged Messenger&#039;&#039; above for how this process works in more detail.&lt;br /&gt;
* For rituals that target a location on the in-character field, you’ll see a free-text box. Enter enough information from the players that – if needed – a ref would be able to find that location; normally this means the nation camp on the in-character field, plus a description of the tent or area in question.&lt;br /&gt;
* For rituals that target some sort of specific location in the wider game world, confirm that the target is a valid target for the ritual (some of these rituals are more specific than the drop-down implies) and select the relevant target from the drop-down.&lt;br /&gt;
* For rituals that target an eternal, there are too many special cases to list here; go see &#039;&#039;Contacting eternals&#039;&#039; above.&lt;br /&gt;
* For rituals that target a ribboned item:&lt;br /&gt;
&lt;br /&gt;
(a) In the box labelled “Ribbon Id”, enter the ribbon ID of the target item. Unless they have a very good reason, the player should be able to show you the ribbon itself.&lt;br /&gt;
&lt;br /&gt;
(b) Confirm the ribbon is attached to a reasonable physrep, unless they have a good excuse such as the physrep being heavy armour they don’t want to carry across the field. There’s a fair degree of latitude here, but we do expect players to make at least a passable effort to have an appropriate physrep for the item. If it’s a sword they’ve looted on the battlefield, the best they might&lt;br /&gt;
be able to do is a dagger or a mace or a hessian sack (preferably with “swag” written on the side…), all of which would be fine, but a teddybear or no physrep at all wouldn’t be good enough.&lt;br /&gt;
&lt;br /&gt;
(c) Press Tab or Enter.&lt;br /&gt;
&lt;br /&gt;
(d) Confirm the name on the item shown matches the name printed on the ribbon.&lt;br /&gt;
&lt;br /&gt;
(e) Repeat for any other targets.&lt;br /&gt;
* For rituals that target something associated with a character (either the character directly, armies via their general, character resources via the owning character):&lt;br /&gt;
&lt;br /&gt;
(a) In the box labelled “CID”, enter the target character’s PID.&lt;br /&gt;
&lt;br /&gt;
(b) Press Tab or Enter.&lt;br /&gt;
&lt;br /&gt;
(c) Confirm the name of the target’s character.&lt;br /&gt;
&lt;br /&gt;
(d) Repeat for any other targets.&lt;br /&gt;
&lt;br /&gt;
* For all other rituals, you shouldn’t need to specify a target.&lt;br /&gt;
&lt;br /&gt;
7. In the final Ranks section, the system will attempt – with varying degrees of competence – to check whether the players have actually achieved sufficient ranks to cast the ritual. Most of the time everything will be fine, there will be no warning pop-up. In that case, you should just tell the players how much the ritual will cost from the “Mana Crystal Cost” line, then take that many crystalized mana cards off them. The arcane projection text counts as 10 crystal mana, so you need 10 fewer mana than the form states.&lt;br /&gt;
&lt;br /&gt;
If there is a warning pop-up, or the players disagree with the mana cost, that could be because the players have made an error, because the players are doing something the system can’t (yet) handle to increase their ranks or decrease the cost, or because the system calculation is just plain wrong for some reason. That should be rare, but see Ritual calculations above for how to handle the scenario.&lt;br /&gt;
&lt;br /&gt;
8. In the notes field, enter anything unusual about the casting. In particular, note why you skipped past any warning messages, e.g. “CID 2458.1 was able to contribute to the casting by using a Volahov’s Robe, ribbon ID 23456”, or “Players achieved an extra three ranks of lore by consuming a Radiant Transcendence potion”.&lt;br /&gt;
&lt;br /&gt;
9. Click “Process”.&lt;br /&gt;
&lt;br /&gt;
10. Check the top of the page for any instructions and follow them as appropriate.&lt;br /&gt;
&lt;br /&gt;
11. Give the players back the ritual text.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===New campaign effect===&lt;br /&gt;
&#039;&#039;&#039;Never use this&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Search effects===&lt;br /&gt;
&lt;br /&gt;
The “Search Effects” interface allows you to search for a ritual that was cast at some point in the past. It is mostly useful if you are trying to unpick something that has gone wrong, which probably means you want to be talking to a head of department if you’re interested in it.&lt;br /&gt;
&lt;br /&gt;
===Arcane projections===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO:&#039;&#039;&#039; general process, also checking why APs were rejected &amp;amp;c‥&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:GOD manual]]&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Email_Accounts&amp;diff=6443</id>
		<title>Email Accounts</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Email_Accounts&amp;diff=6443"/>
		<updated>2025-10-01T12:53:20Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: Note Gmail retiring POP access&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Some members of crew - usually department leads - will be issued with a Profound Decisions email account by Matt, so they can receive and send emails as part of their role.&lt;br /&gt;
&lt;br /&gt;
These email addresses look like &#039;&#039;yourname@profounddecisions.co.uk&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you believe that you need an account, as part of your role, then please contact Matt to request one.&lt;br /&gt;
&lt;br /&gt;
==Accessing your PD email account==&lt;br /&gt;
[[File:Webmail-inbox.png|right|300px|border|Your webmail inbox will look like this]]&lt;br /&gt;
[[File:Webmail-login.png|right|250px|border|The login page of the webmail portal]]&lt;br /&gt;
To login to your email account:&lt;br /&gt;
# Ensure you know your &#039;&#039;email address&#039;&#039; and &#039;&#039;password&#039;&#039; (ask Matt if you don&#039;t).&lt;br /&gt;
# Head to the [https://popmail.hostingsystems.co.uk/webmail/src/webmail.php hosting systems website].&lt;br /&gt;
# Enter your email address and password to login.&lt;br /&gt;
# You are taken to your webmail inbox (see image to the right).&lt;br /&gt;
&lt;br /&gt;
If you experience issues with using webmail, first check the [https://hostingsystems.co.uk/help/ hosting systems help page] for a solution, before reaching out to Matt for help.&lt;br /&gt;
&lt;br /&gt;
==Accessing your PD account from an email client==&lt;br /&gt;
Most people aren&#039;t going to remember to login to a webmail and check it, so it&#039;s beneficial to use another client to access your PD emails.&lt;br /&gt;
&lt;br /&gt;
Information on the settings you should use for your specific email client can be found on the [https://hostingsystems.co.uk/help/ hosting systems help page] - look towards the bottom of the page and click on &#039;&#039;&#039;Find My Email Settings&#039;&#039;&#039;, then enter your full email address. The site will provide you with settings and instructions for configuring your email client.&lt;br /&gt;
&lt;br /&gt;
==Accessing your PD account from GMAIL==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;WARNING&#039;&#039;&#039;&#039;&#039;: Google have [https://support.google.com/mail/answer/16604719 announced withdrawing support for accessing mail this way through Gmail]. These instructions are likely to stop working from January 2026.&lt;br /&gt;
&lt;br /&gt;
Many people already use GMAIL for their personal emails - it&#039;s possible to configure it to send and receive emails through your PD email account too, keeping all your emails in one handy place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step One:&#039;&#039;&#039; Head to the settings of your GMAIL account, then:&lt;br /&gt;
* Select the &#039;&#039;Accounts and Import&#039;&#039; tab across the top.&lt;br /&gt;
* Select &amp;quot;Reply from the same address to which the message was sent&amp;quot; under the subheading Send mail as&lt;br /&gt;
* Click on the &#039;&#039;Add an email account&#039;&#039; link under the subheading Check email from other accounts.&lt;br /&gt;
&lt;br /&gt;
[[File:gmail-01.png|frameless|border|880px]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step Two:&#039;&#039;&#039; Gmail will open a new window dialog, that will prompt you to enter data into several fields, to configure access to your PD email.&lt;br /&gt;
&lt;br /&gt;
In order, the information you will need to provide will be:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Email address.&#039;&#039;&#039; This should be your full PD email address. E.g. &#039;&#039;yourname@profounddecisions.co.uk&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Username.&#039;&#039;&#039; This should be your full PD email address. E.g. &#039;&#039;yourname@profounddecisions.co.uk&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Password.&#039;&#039;&#039; This is the password for your PD email account.&lt;br /&gt;
* &#039;&#039;&#039;POP Server.&#039;&#039;&#039; Enter &amp;lt;code&amp;gt;popmail.hostingsystems.co.uk&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Port.&#039;&#039;&#039; Select 110 from the dropdown.&lt;br /&gt;
* &#039;&#039;&#039;Checkboxes.&#039;&#039;&#039; Set these up as you prefer. See the screenshot gallery below for recommendations.&lt;br /&gt;
&lt;br /&gt;
The dialog will now inform you that &#039;&#039;Your mail account has been added&#039;&#039;, and give you the option to be able to send mail with your PD email address&lt;br /&gt;
* Select &amp;quot;Yes, I want to be able to send mail as...&amp;quot; and click Next.&lt;br /&gt;
* &#039;&#039;&#039;Name.&#039;&#039;&#039; This is the name you&#039;d like displayed. It is most likely to just be your actual name.&lt;br /&gt;
* &#039;&#039;&#039;Treat as an alias.&#039;&#039;&#039; Make sure this box is checked.&lt;br /&gt;
* &#039;&#039;&#039;SMTP Server.&#039;&#039;&#039; Enter &amp;lt;code&amp;gt;smtprelay.hostingsystems.co.uk&amp;lt;/code&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Username.&#039;&#039;&#039; This should be your full PD email address. E.g. &#039;&#039;yourname@profounddecisions.co.uk&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Password.&#039;&#039;&#039; This is the password for your PD email account.&lt;br /&gt;
* &#039;&#039;&#039;Port.&#039;&#039;&#039; Select 587 from the dropdown.&lt;br /&gt;
* &#039;&#039;&#039;Secured connection using.&#039;&#039;&#039; Select TLS (recommended)&lt;br /&gt;
* Click the &#039;&#039;&#039;Add Account&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
If everything worked correctly, the dialog will change to &amp;quot;Confirm verification and add your email address&amp;quot; - if you have errors, please check the settings are as above.&lt;br /&gt;
&lt;br /&gt;
You will receive an email to your gmail account, with a verification link that you need to check.&lt;br /&gt;
&lt;br /&gt;
Your gmail account now sends and receives emails from your PD account!&lt;br /&gt;
&lt;br /&gt;
===Screenshots of the Dialog in Step Two above===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot; widths=390px heights=317px&amp;gt;&lt;br /&gt;
Image:Gmail-02.png|Page 1&lt;br /&gt;
Image:Gmail-03.png|Page 2&lt;br /&gt;
Image:Gmail-04.png|Page 3&lt;br /&gt;
Image:Gmail-05.png|Page 4&lt;br /&gt;
Image:Gmail-06.png|Page 5&lt;br /&gt;
Image:Gmail-07.png|Page 6&lt;br /&gt;
Image:Gmail-08.png|Page 7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E4_specials&amp;diff=6428</id>
		<title>GOD 2025 E4 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E4_specials&amp;diff=6428"/>
		<updated>2025-09-10T16:23:44Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Autumn Equinox 387YE. This event, dusk is 19:00&amp;amp;ndash;20:00. Bows and crossbows cannot be used in Anvil after 19:55, and cannot be used on quests that start after 19:55.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoAutumn387 Ref Info Autumn 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Businesses and mines ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Can%27t_give_everything_away#The_Art_of_the_Tomb] Characters with a business or a mine in Highguard will receive an extra 18 rings.&lt;br /&gt;
&lt;br /&gt;
=== Congregations ===&lt;br /&gt;
* [https://www.profounddecisions.co.uk/387YE_Autumn_Equinox_interlude#Blood_Red_Bequest_(The_League)] Characters with congregations in the League previously received a boost to their liao production; this is no longer the case, so those characters will receive less liao than they did previously.&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Carved_in_stone#Participation:_Wisdom_Assembly] Characters with a congregation who &lt;br /&gt;
&lt;br /&gt;
=== Military units ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/387YE_Autumn_Equinox_winds_of_war#Schogsfestnir_(Outcome)] Characters with a military unit that supported Schogsfestnir should have a traumatic wound in their character pack.&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/387YE_Autumn_Equinox_interlude] There are 150 thrones split between military units supporting named armies and fortifications.&lt;br /&gt;
&lt;br /&gt;
=== Fleets ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Troop_of_echoes#Pearl_and_Ruby_Glowing] Characters trading with Axos used to receive mana crystals, but this is no longer the case. Instead, they receive &amp;quot;Tomb dust&amp;quot; (a potion rip-open lammy) and possibly Masks of the Citadel (ribboned magical items).&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Madyn&#039;s Gift ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Has_reared_himself_a_throne#Trust] Someone performing the ritual &amp;quot;Madyn&#039;s Gift&amp;quot; but including beggar&#039;s lye gets additional effects: if there is any beggar&#039;s lye included in the ritual, take up to five pairs of beggar&#039;s lye + realmsroot, and replace it with the &amp;quot;potion&amp;quot; Whisperspore.&lt;br /&gt;
&lt;br /&gt;
=== Blood magic ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/The_moth_for_the_star#The_Power_of_the_Claw] Someone invoking the Claw during a ritual can spend hit points on certain rituals (check the list at the link) in place of mana, once per day, and also receives a bonus rank for the ritual. If someone does this, record it in the ritual notes. If they&#039;re relying on the bonus rank, you&#039;ll need to do the rank calculations manually, as the web interface won&#039;t account for them.&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/The_moth_for_the_star#The_People&#039;s_Claw] Someone invoking the Claw can cast the Empower spell using a hit point rather than mana.  This is very unlikely to need any processing in GOD!&lt;br /&gt;
&lt;br /&gt;
=== Arcane Projections ===&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/The_moth_for_the_star#A_Drowning_Sailor] Arcane Projections that curse an individual can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/The_moth_for_the_star#An_Unravelling] Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Stand_amid_the_roar#Participation_3] Players will be coming to GOD on Saturday morning to pick up briefings about the Cult of the Falconer. More info on this as it becomes available...&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E4_specials&amp;diff=6427</id>
		<title>GOD 2025 E4 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E4_specials&amp;diff=6427"/>
		<updated>2025-09-10T16:11:54Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Autumn Equinox 387YE. This event, dusk is 19:00&amp;amp;ndash;20:00. Bows and crossbows cannot be used in Anvil after 19:55, and cannot be used on quests that start after 19:55.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoAutumn387 Ref Info Autumn 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Businesses and mines ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Can%27t_give_everything_away#The_Art_of_the_Tomb] Characters with a business or a mine in Highguard will receive an extra 18 rings.&lt;br /&gt;
&lt;br /&gt;
=== Congregations ===&lt;br /&gt;
* [https://www.profounddecisions.co.uk/387YE_Autumn_Equinox_interlude#Blood_Red_Bequest_(The_League)] Characters with congregations in the League previously received a boost to their liao production; this is no longer the case, so those characters will receive less liao than they did previously.&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Carved_in_stone#Participation:_Wisdom_Assembly] Characters with a congregation who &lt;br /&gt;
&lt;br /&gt;
=== Military units ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/387YE_Autumn_Equinox_winds_of_war#Schogsfestnir_(Outcome)] Characters with a military unit that supported Schogsfestnir should have a traumatic wound in their character pack.&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/387YE_Autumn_Equinox_interlude] There are 150 thrones split between military units supporting named armies and fortifications.&lt;br /&gt;
&lt;br /&gt;
=== Fleets ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Troop_of_echoes#Pearl_and_Ruby_Glowing] Characters trading with Axos used to receive mana crystals, but this is no longer the case. Instead, they receive &amp;quot;Tomb dust&amp;quot; (a potion rip-open lammy) and possibly Masks of the Citadel (ribboned magical items).&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Madyn&#039;s Gift ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Has_reared_himself_a_throne#Trust] Someone performing the ritual &amp;quot;Madyn&#039;s Gift&amp;quot; but including beggar&#039;s lye gets additional effects: if there is any beggar&#039;s lye included in the ritual, take up to five pairs of beggar&#039;s lye + realmsroot, and replace it with the &amp;quot;potion&amp;quot; Whisperspore.&lt;br /&gt;
&lt;br /&gt;
== Others ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Stand_amid_the_roar#Participation_3] Players will be coming to GOD on Saturday morning to pick up briefings about the Cult of the Falconer. More info on this as it becomes available...&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E4_specials&amp;diff=6426</id>
		<title>GOD 2025 E4 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E4_specials&amp;diff=6426"/>
		<updated>2025-09-10T15:58:57Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Autumn Equinox 387YE. This event, dusk is 19:00&amp;amp;ndash;20:00. Bows and crossbows cannot be used in Anvil after 19:55, and cannot be used on quests that start after 19:55.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoAutumn387 Ref Info Autumn 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Businesses and mines ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Can%27t_give_everything_away#The_Art_of_the_Tomb] Characters with a business or a mine in Highguard will receive an extra 18 rings.&lt;br /&gt;
&lt;br /&gt;
=== Congregations ===&lt;br /&gt;
* [https://www.profounddecisions.co.uk/387YE_Autumn_Equinox_interlude#Blood_Red_Bequest_(The_League)] Characters with congregations in the League previously received a boost to their liao production; this is no longer the case, so those characters will receive less liao than they did previously.&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Carved_in_stone#Participation:_Wisdom_Assembly] Characters with a congregation who &lt;br /&gt;
&lt;br /&gt;
=== Military units ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/387YE_Autumn_Equinox_winds_of_war#Schogsfestnir_(Outcome)] Characters with a military unit that supported Schogsfestnir should have a traumatic wound in their character pack.&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/387YE_Autumn_Equinox_interlude] There are 150 thrones split between military units supporting named armies and fortifications.&lt;br /&gt;
&lt;br /&gt;
=== Fleets ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Troop_of_echoes#Pearl_and_Ruby_Glowing] Characters trading with Axos used to receive mana crystals, but this is no longer the case. Instead, they receive &amp;quot;Tomb dust&amp;quot; (a potion rip-open lammy) and possibly Masks of the Citadel (ribboned magical items).&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Madyn&#039;s Gift ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Has_reared_himself_a_throne#Trust] Someone performing the ritual &amp;quot;Madyn&#039;s Gift&amp;quot; but including beggar&#039;s lye gets additional effects: if there is any beggar&#039;s lye included in the ritual, take up to five pairs of beggar&#039;s lye + realmsroot, and replace it with the &amp;quot;potion&amp;quot; Whisperspore.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E4_specials&amp;diff=6425</id>
		<title>GOD 2025 E4 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E4_specials&amp;diff=6425"/>
		<updated>2025-09-10T15:47:48Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Autumn Equinox 387YE. This event, dusk is 19:00&amp;amp;ndash;20:00. Bows and crossbows cannot be used in Anvil after 19:55, and cannot be used on quests that start after 19:55.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoAutumn387 Ref Info Autumn 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Businesses and mines ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Can%27t_give_everything_away#The_Art_of_the_Tomb] Characters with a business or a mine in Highguard will receive an extra 18 rings.&lt;br /&gt;
&lt;br /&gt;
=== Congregations ===&lt;br /&gt;
* [https://www.profounddecisions.co.uk/387YE_Autumn_Equinox_interlude#Blood_Red_Bequest_(The_League)] Characters with congregations in the League previously received a boost to their liao production; this is no longer the case, so those characters will receive less liao than they did previously.&lt;br /&gt;
&lt;br /&gt;
=== Military units ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/387YE_Autumn_Equinox_winds_of_war#Schogsfestnir_(Outcome)] Characters with a military unit that supported Schogsfestnir should have a traumatic wound in their character pack.&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/387YE_Autumn_Equinox_interlude] There are 150 thrones split between military units supporting named armies and fortifications.&lt;br /&gt;
&lt;br /&gt;
=== Fleets ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Troop_of_echoes#Pearl_and_Ruby_Glowing] Characters trading with Axos used to receive mana crystals, but this is no longer the case. Instead, they receive &amp;quot;Tomb dust&amp;quot; (a potion rip-open lammy) and possibly Masks of the Citadel (ribboned magical items).&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Madyn&#039;s Gift ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Has_reared_himself_a_throne#Trust] Someone performing the ritual &amp;quot;Madyn&#039;s Gift&amp;quot; but including beggar&#039;s lye gets additional effects. Details TBD (ask Adam to check the refs-and-plot Discord channel if this hasn&#039;t been clarified by the time you need to check).&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E4_specials&amp;diff=6424</id>
		<title>GOD 2025 E4 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E4_specials&amp;diff=6424"/>
		<updated>2025-09-10T15:13:12Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Autumn Equinox 387YE. This event, dusk is 19:00&amp;amp;ndash;20:00. Bows and crossbows cannot be used in Anvil after 19:55, and cannot be used on quests that start after 19:55.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoAutumn387 Ref Info Autumn 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Money ===&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/387YE_Autumn_Equinox_interlude] There are 150 thrones split between military units supporting named armies and fortifications.&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Can%27t_give_everything_away#The_Art_of_the_Tomb] Characters with a business or a mine in Highguard will receive an extra 18 rings.&lt;br /&gt;
&lt;br /&gt;
=== Liao ===&lt;br /&gt;
* [https://www.profounddecisions.co.uk/387YE_Autumn_Equinox_interlude#Blood_Red_Bequest_(The_League)] Characters with congregations in the League previously received a boost to their liao production; this is no longer the case, so those characters will receive less liao than they did previously.&lt;br /&gt;
&lt;br /&gt;
=== Wounds ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/387YE_Autumn_Equinox_winds_of_war#Schogsfestnir_(Outcome)] Characters with a military unit that supported Schogsfestnir should have a traumatic wound in their character pack.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Madyn&#039;s Gift ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Has_reared_himself_a_throne#Trust] Someone performing the ritual &amp;quot;Madyn&#039;s Gift&amp;quot; but including beggar&#039;s lye gets additional effects. Details TBD (ask Adam to check the refs-and-plot Discord channel if this hasn&#039;t been clarified by the time you need to check).&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E4_specials&amp;diff=6423</id>
		<title>GOD 2025 E4 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E4_specials&amp;diff=6423"/>
		<updated>2025-09-10T15:12:44Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: Created page with &amp;quot;This page lists things that are likely to affect GOD crew, because they&amp;#039;re special for this event and change how we normally do things.  This &amp;#039;&amp;#039;doesn&amp;#039;t&amp;#039;&amp;#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&amp;#039;re things we might be able to help with, but they&amp;#039;re not covered here because they don&amp;#039;t fundamentally change how GOD processes work.  == General event informa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Autumn Equinox 387YE. This event, dusk is 19:00&amp;amp;ndash;20:00. Bows and crossbows cannot be used in Anvil after 19:55, and cannot be used on quests that start after 19:55.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoAutumn387 Ref Info Autumn 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Money ===&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/387YE_Autumn_Equinox_interlude Imperial Guerdon]: There are 150 thrones split between military units supporting named armies and fortifications.&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Can%27t_give_everything_away#The_Art_of_the_Tomb]: Characters with a business or a mine in Highguard will receive an extra 18 rings.&lt;br /&gt;
&lt;br /&gt;
=== Liao ===&lt;br /&gt;
* [https://www.profounddecisions.co.uk/387YE_Autumn_Equinox_interlude#Blood_Red_Bequest_(The_League)]: Characters with congregations in the League previously received a boost to their liao production; this is no longer the case, so those characters will receive less liao than they did previously.&lt;br /&gt;
&lt;br /&gt;
=== Wounds ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/387YE_Autumn_Equinox_winds_of_war#Schogsfestnir_(Outcome)]: Characters with a military unit that supported Schogsfestnir should have a traumatic wound in their character pack.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Madyn&#039;s Gift ===&lt;br /&gt;
&lt;br /&gt;
* [https://www.profounddecisions.co.uk/empire-wiki/Has_reared_himself_a_throne#Trust]: Someone performing the ritual &amp;quot;Madyn&#039;s Gift&amp;quot; but including beggar&#039;s lye gets additional effects. Details TBD (ask Adam to check the refs-and-plot Discord channel if this hasn&#039;t been clarified by the time you need to check).&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E3_specials&amp;diff=6399</id>
		<title>GOD 2025 E3 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E3_specials&amp;diff=6399"/>
		<updated>2025-07-24T21:45:28Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: Created page with &amp;quot;This page lists things that are likely to affect GOD crew, because they&amp;#039;re special for this event and change how we normally do things.  This &amp;#039;&amp;#039;doesn&amp;#039;t&amp;#039;&amp;#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&amp;#039;re things we might be able to help with, but they&amp;#039;re not covered here because they don&amp;#039;t fundamentally change how GOD processes work.  == General event informa...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Summer Solstice 387YE. This event, dusk is 20:30&amp;amp;ndash;21:30. Bows and crossbows cannot be used in Anvil after 21:25, and cannot be used on quests that start after 21:25.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSummer387 Ref Info Summer 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Money ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:A better future#Black Sailed Ships|A better future: Black Sailed Ships]]: Fleet owners who went trading may get more cash than they did previously.&lt;br /&gt;
* [[EmpireWiki:Can&#039;t_give_everything_away#The Art of the Tomb|Can&#039;t give everything away: The Art of the Tomb]]: Business and mine owners in Highguard will receive an extra 18 rings each event until E2 2026.&lt;br /&gt;
* [[EmpireWiki:Sound and vision|Sound and vision]]: Any character who would have performed a poem in downtime before the event can ask to swap 18 rings for 1 crown before they leave GOD with their character pack.  Alex is handling this from Lost Property.&lt;br /&gt;
&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:The last leg#Pearls Before Swine|The last leg: Pearls Before Swine]]:&lt;br /&gt;
** Fleet owners who &#039;&#039;didn&#039;t&#039;&#039; receive a boon from Rhianos for taking part in their great race receive a black pearl.  Players who don&#039;t want this can give it back.&lt;br /&gt;
** Fleet owners who took the &amp;quot;Widdershins by Riches&amp;quot; option also receive a magic scroll that can be used at the regio.  We&#039;re not expecting to need to handle these in GOD; if someone tries, hand them off to a ref or escalate.&lt;br /&gt;
&lt;br /&gt;
=== Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:A better future#Black Sailed Ships|A better future: Black Sailed Ships]] and [[EmpireWiki:Wild is the wind#Faraden Luxuries|Wild is the wind: Faraden Luxuries]]: Fleet owners who went trading may get some new and unusual items.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Ritual texts and arcane projections ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Beat of your drum#Risk and Reward|Beat of your drum: Risk and Reward]]: If someone brings in a ritual text entitled &#039;&#039;Rule of Risk and Reward&#039;&#039;, we can reprint it with updated text.  Talk to Adam if you&#039;re unsure.&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling|Stars and sigils: The Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
&lt;br /&gt;
=== Night rituals ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Nightfall in Apulian#Participation|Nightfall in Apulian: Participation]]: If a Night mage has their resource in Spiral, and confirms they&#039;re roleplaying that the resource is based in Apulian, then they get some ritual boosts that will need to be manually calculated.&lt;br /&gt;
** For any Night ritual, they can have a one-rank boost.&lt;br /&gt;
** For any Night &#039;&#039;shroud&#039;&#039; ritual where they use a mask as one of Apulian&#039;s five personae as part of the casting, they can instead have a two-rank boost.&lt;br /&gt;
&lt;br /&gt;
=== Winter rituals ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:The prettiest star#Cold Calling (Thrice-Cursed Court)|The prettiest star: Cold Calling (Thrice Cursed Court)]]: Someone casting Tribute to the Thrice Cursed Court and sending black pearls will receive vis as below:&lt;br /&gt;
** If they have sent any pearls earlier in the event, either on their own or as part of a coven, they get nothing.  This includes if a coven is casting and any of the participants have sent pearls in a previous ritual.&lt;br /&gt;
** If there are 13 or fewer pearls, they get one Heart&#039;s Blood (winter vis) for each two pearls, rounded down.&lt;br /&gt;
** If there are 14 or more pearls, they get 13 Heart&#039;s Blood (winter vis).&lt;br /&gt;
&lt;br /&gt;
=== The Claw ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Sound and vision#A Cry in the Night#Sound and vision: A Cry in the Night]]: A ritualist drawing on the constellation of the Claw:&lt;br /&gt;
** May experience a roleplaying effect: &#039;&#039;you feel an urge to assert your dominance over anyone who challenges you, or seek a physical confrontation with anyone you feel has wronged you. Violence seems easy and satisfying&#039;&#039;.  This lasts for at least half an hour if the player chooses to embrace the effect.&lt;br /&gt;
** If the ritual is one of those listed at the above link associated with violence and conflict, the character can spend up to three hit points in place of up to three crystal mana, up to once per day.  Note three hit points will put most characters on their death count, although they can always complete the ritual before they start their death count.  Be aware this is illegal in character; be circumspect if a player tells you their character is doing it.&lt;br /&gt;
&lt;br /&gt;
=== Urizen rituals ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:The prettiest star#Golden Years (Meraud)|The prettiest star: Golden Years (Meraud)]]:&lt;br /&gt;
** Any Urizen ritualist performing an enchantment that targets a battlemage can consume one Philtre of Heavenly Lore to provide two crystal mana towards the casting.&lt;br /&gt;
** Any Urizen ritualist performing Hammer of Thunder, Strength of the Bull, Swan&#039;s Cruel Wing, Swift Leaping Hare or Tenacity of Jotra can use one Golden Apple (Summer vis) to get one additional rank (according to the normal rules of this) in addition to the normal use of vis in place of crystal mana.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Time_off&amp;diff=6398</id>
		<title>Time off</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Time_off&amp;diff=6398"/>
		<updated>2025-07-24T15:49:16Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Don&amp;#039;t Get Rich */ Add ilium to the list of rare resources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=DeadEgregore.jpg|align=right|width=300px}}&lt;br /&gt;
==Overview==&lt;br /&gt;
All crew will receive some time-off during the event to allow them to relax and take a break. You are welcome to use use this time to play a character, but we ask all crew who are playing the game to follow the simple guidelines laid out below. These principles are designed to ensure that you can roleplay without worrying that anything you are doing might undermine the event for other participants. If you think anything you are doing is likely to be a concern, then check the issue with Matt Pennington for further guidance.&lt;br /&gt;
&lt;br /&gt;
We really want all our crew to enjoy the event . Crewing is hard work - and precisely because of that fact - you have more right to enjoy the event than any player. But that enjoyment comes from the satisfaction of delivering a really great event for our players. We can&#039;t enjoy the event in the same way that players do - doing that risks us getting into situations where we&#039;re taking something away from a game which is all about player choice and player agency. So there are limits on what you can do when you&#039;re roleplaying at Empire during your time-off.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width:450px; float: right; margin-left:10px;&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Event Crew&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Game Crew&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Camp Planner&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Academy&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Crew Welfare&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Driver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Battle Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;First Aid&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Civil Service&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gate Crew&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Costume&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Infrastructure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Egregore&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;IT&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Encounter Tents&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Moderator&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;GOD&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Participant Welfare&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magistrate&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Photography&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Makeup&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Player Ref&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;NPC&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Security&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Plot Production&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Set Dressing&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Plot Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Site Crew&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Props&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sparky&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ref - Field&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tavern&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ref - Skirmish&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Toilet Team&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;SFX&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Traffic Management&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Skirmish Team&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Weapons Check&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Workshop&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hours==&lt;br /&gt;
The amount of time-off that crew get is primarily determined by the area they are working in. Each member of crew is assigned to a team, as laid out in the [[crew organization]] - your team leader will be able to let you know what hours they will need you and what time-off you can expect.&lt;br /&gt;
&lt;br /&gt;
In general, if you&#039;re carrying out your crew responsibilities during the event, such as a member of the NPC team or the GOD team then there will be only limited opportunities for you to take time-off while the game is running. Where possible we employ a planned rota of shifts for people who are working logistical jobs during the event - like the refs and the god team - so that you can have a break every day and potentially enjoy a little of the event. There is less time-off for those who are working in the plot department - but most crew can take an evening off to see friends.&lt;br /&gt;
&lt;br /&gt;
If your job entails work before and after the event, such as the site set-up team, or the traffic or gate team, then you are welcome to join in with other crewing activities once the site work is complete, but you are also welcome to play most of the event if you wish to. However please do not assume you will be able to begin playing as soon as the event begins, site work is often not complete until a few hours after time-in. And bear in mind that we might need to call on you at any point if there is an emergency.&lt;br /&gt;
&lt;br /&gt;
==Differentiation==&lt;br /&gt;
One of the goals is - as far as possible - to operate a standard setting of crewing guidelines across our crew. The ideal is to have the same rules for everyone. However in drawing up the rules, it is very clear that all our crew fall in to one of two categories. To try and keep things as simple as possible - we have created a single page to cover the guidelines but the first section on the basic restrictions applies to all crew. The second section describes additional restrictions just if you&#039;re a member of the game crew.&lt;br /&gt;
&lt;br /&gt;
===Game Crew===&lt;br /&gt;
The first category are those crew who spend large amounts of time crewing &#039;&#039;during&#039;&#039; the event - doing very visible roles involved with &#039;&#039;&#039;managing&#039;&#039;&#039; and &#039;&#039;&#039;running&#039;&#039;&#039; the game. We call these crew the &#039;&#039;&#039;game crew&#039;&#039;&#039; - because they run the game itself. The game crew can take time-off and roleplay during the event, but they can&#039;t play a prominent role in the game because that is incompatible with be part of the team who are running the game.&lt;br /&gt;
&lt;br /&gt;
===Event Crew===&lt;br /&gt;
The second category are those who often do most of the work before time-in or after time-out - mostly doing roles involved with the logistics of the event, handling things like electrics, site set-up, and so on. This includes the weapon check team dealing with weapon safety. We call these crew the &#039;&#039;&#039;event crew&#039;&#039;&#039; - because their role is focussed on the physical logistics of the event - rather than anything to do with the in-character side of Empire. The crew working in this department are playing their character through-out the majority of time-in - they have no backstage access to plot or character information - as such they are playing the game just as any other player might.&lt;br /&gt;
&lt;br /&gt;
==Restrictions For All Crew==&lt;br /&gt;
* No spoilers&lt;br /&gt;
* Crewing comes first&lt;br /&gt;
* Check in and out with your team leader&lt;br /&gt;
* Support the Game&lt;br /&gt;
* Play One, Monster One&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;ic&amp;gt;An event is like a magicians trick - &#039;&#039;&#039;never&#039;&#039;&#039; pull back the curtain to show them how the trick is done&amp;lt;/ic&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===No Spoilers===&lt;br /&gt;
As a member of crew, you may well be privy to information some or all of the players do not have. It is vital that you firewall this information appropriately and do not mention it to other players at any time. Doing so spoils the event for the players and leads to accusations that damage the reputation of all the crew. We appreciate that this rule is very obvious to most people who have been crewing for any length of time, but as the most vital rule of crewing, it is important to spell it out explicitly. Spoiling the plot is more than just leaking plot details - it can includes simple things like warning players that a particular battle will be harder or that it contains a lot of a specific monster or call for example.&lt;br /&gt;
&lt;br /&gt;
In fact no spoilers is &#039;&#039;so important&#039;&#039; that you should bear this mind in rule at all times. Sensitive game information that you learn while crewing should never be divulged to players - before, during or after an event.&lt;br /&gt;
&lt;br /&gt;
In practice, this rule isn&#039;t really that different for players. It&#039;s bad form generally to spill important in-character information to other players unless you&#039;re in-character and roleplaying. But it&#039;s important for our crew to be responsible Empire participants and obviously you&#039;re much more likely to know important information than many players are.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;ic&amp;gt;The real difference between crewing and playing is that crew put the event first&amp;lt;/ic&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Crewing Comes First===&lt;br /&gt;
We’d like to avoid any situations where we are short on crew – we depend on everyone to be available when they are needed if they have come to Empire on a crew ticket. What we’re asking here is that you always put your responsibilities as crew first, rather than your character’s development or goals. If there is a specific IC event that you wish to attend, then we will accommodate this if we can, but ultimately if you are crewing then you are expected to be available to crew at the times you are needed. Sometimes that is going to mean that you miss out on bits of the game because we need you to help run it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;ic&amp;gt;We have given you a place on the crew because we need you&amp;lt;/ic&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Check In/Out===&lt;br /&gt;
Each department will manage this differently, but the basic expectation is that people will check verbally with their team leader before taking time-off. The goal is to allow team leaders to manage their teams, without having to annoy everyone with the hassle of formally signing in and out. Most event crew or plot crew will be asked to take a break of a few hours before returning to crewing; the site crew are more likely to be asked to be on call if they are needed or to check back in at a certain time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;ic&amp;gt;Nobody expects the Spanish Inquisition&amp;lt;/ic&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Support the Game===&lt;br /&gt;
* Play the brief&lt;br /&gt;
* Avoid comedy characters&lt;br /&gt;
* Don&#039;t play a stab-monkey&lt;br /&gt;
* Treat money and materials as if they were valuable&lt;br /&gt;
It is important that our crew are seen to be responsible participants in the game, many players will look at how crew play the game as an example of how it should be done. As such it is important that when you play a character, that character conforms to the brief. Obviously every character should be an individual, but don&#039;t play a Dawnish yeoman who despises the nobility - or a League citizen who wants to return to an agrarian lifestyle. Our characters should embody and personify the brief in a way that enriches and deepens the setting for everyone.&lt;br /&gt;
&lt;br /&gt;
Empire is designed to be a very serious political game in which there is a large amount of PvP politics, but murder is the last resort of the truly desperate. As such we discourage players from playing comedy characters with stupid names, and also encourage them not to play stab-monkeys who just want to hang round at night and murder people. There are great games that allow for both these styles of play - they&#039;re just not something we want in Empire. Consequently it&#039;s &#039;&#039;really&#039;&#039; important for our crew to avoid both of these play-styles.&lt;br /&gt;
&lt;br /&gt;
Finally, it is really important for crew who are taking in-character resources for their character to treat them as valuable. Much like a battle, the economy is a finely balanced thing - throwing money around as if it has no value damages that subtle balance in the same way that a monster taking too many hits damages the play balance of a fight. So please treat your resources as if they have real value to you. If you have money, spend it - but spend it carefully and don&#039;t flash your money around. If you have items to sell, spend some time roleplaying to extract the best price you can for them. If you don&#039;t want to be bothered haggling, don&#039;t take items to sell! You can get by perfectly adequately in Anvil with a dozen rings in your pocket for an evening&#039;s roleplay.&lt;br /&gt;
&lt;br /&gt;
===Play One, Monster One===&lt;br /&gt;
It&#039;s fine for crew to play the battle if you want to do so as your character, but if you do then you must monster the other battle. This is the same restriction that applies to all players who attend Empire - if you play one of the battles then you must monster the other one. It exists so that we can have roughly equal numbers of participants on all sides of the battle. Your normal crewing responsibilities, whether before or during the event, are not an alterantive that you can do &#039;&#039;instead&#039;&#039; of monstering. You must not play one battle and then work a shift as a weapon checker or part of the toilet or bar team or similar, because if you do that then you&#039;re affecting the balance of combatants of the battle in a way that makes the battles less enjoyable for all participants.&lt;br /&gt;
&lt;br /&gt;
If you want to take the battlefield then check with your team leader to make sure that your crew responsibilities will include enough time-off that you can be free during both battles so that you can monster the other one. If an emergency situation develops - and you&#039;re called on unexpectedly - then that&#039;s a perfectly valid reason to miss monstering. But don&#039;t plan to play one and then be crewing during the other one please.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;It&#039;s a player-led game&amp;lt;/ic&amp;gt;&lt;br /&gt;
==Additional Restrictions for Game Crew==&lt;br /&gt;
&amp;lt;box&amp;gt;We&#039;ve laid our five specific restrictions for game crew, but it&#039;s important to appreciate that the general principle here is that you are free to play Empire provided that you take a minor role in the game and don&#039;t become an active player in the politics or the economics of the game. You can take ritual magic and support your group doing rituals - but don&#039;t be the go-to character for people looking to parley the ritual ability for influence. You can vote for a senator - but don&#039;t stand for the position yourself. You can buy crafting resources to make items for your character or your group - but don&#039;t buy and sell bourse resources for profit - all of these things are activities that push your character into the foreground of the story - they&#039;re things for the players to do.&amp;lt;/box&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Don’t accept an Imperial title&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t get rich&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t take player spaces&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t grab the plot&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Don’t break the law&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Don’t take a congregation&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Abraham Lincoln&amp;quot;&amp;gt;If you want to test a man&#039;s character, give him power.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Don’t Accept an Imperial Title===&lt;br /&gt;
We very publicly promote Empire that as a player-led game. The players portray all the most important characters of the Empire, the senators, the generals, the archmages, etc. This is fundamental to the design of the game and is also one of its big selling points. If crew accept an Imperial title it undermines one of the selling points of the game and can lead to the same questions about fairness that affect in-character crimes. It is also undeniable that characters with titled positions have significant duties attached to them in the setting. Characters with an Imperial title have commitments on their time that are incompatible with the need for crew to be available when we need them.&lt;br /&gt;
&lt;br /&gt;
It&#039;s ok to support characters with an Imperial titles. Provided you&#039;re not trying to be the power behind the throne, it&#039;s fine to help and support any other character - but the position and the lead decision-making role that comes with it should go to a player.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Mason Cooley&amp;quot;&amp;gt;Money: power at it&#039;s most liquid&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Don&#039;t Get Rich===&lt;br /&gt;
Wealth is just another form of power so it follows the same restrictions that Imperial titles do because the same philosophy applies - this is another area set aside for the players to lead the game in. If crew get rich it undermines the essential player-led nature of the game and it can also lead them to question how trustworthy the game crew are if the people with access to the money out-of-character play rich characters. We want to avoid these pitfalls - so members of the game crew should avoid getting involved in buying and selling bourse resources for profit, or being part of the bourse syndicates that do. It&#039;s fine to buy and sell basic resources like herbs, mana, and even realm vis, but avoid trade in precious, rare, or illegal resources like true liao, ilium, rakshasa&#039;s tears, or bite.&lt;br /&gt;
&lt;br /&gt;
It&#039;s ok to buy crafting materials to make items if your character is a crafter - or even to buy a few wains to upgrade your personal resource, but please don&#039;t upgrade your personal resource beyond level three.&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t Take Player Spaces===&lt;br /&gt;
Empire has quite a few areas of the game that strictly limit the number of players who can partake in them. Quests, skirmishes, and tent encounters all specifiy how many players can take part. If your character goes on on one of these, whether it&#039;s a past life vision involving just two characters or a large skirmish for 75, then you&#039;re taking a spot that was meant for a player. If you&#039;re playing an NPC, either a plot NPC, or a field NPC like an egregore or a magistrate, and you think you need to go on an encounter, then please talk to the plot team about that before you go and we&#039;ll give you guidance.&lt;br /&gt;
&lt;br /&gt;
It&#039;s ok to go on a battle - or to take part in any encounter that allows every member of a nation to go if you qualify - since those encounters don&#039;t limit the player numbers.&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t Grab the Plot===&lt;br /&gt;
Empire is designed to be a game of politcal and social rivalries between player characters and most of the things that happen just involve the players. However we do run plot at the events and occasionally you&#039;ll encounter npcs with an agenda or an exotic magic item or similar. We have only very limited resources for running out plots at events, and the stuff we create is intended to be taken up by the players. It&#039;s meant for their characters to get involved with and to take the lead role.&lt;br /&gt;
&lt;br /&gt;
It&#039;s fine for your character to have opinions on the political and plot issues of the day, it&#039;s fine to encourage other players to your point of view, but please avoid situations where you&#039;re left holding the plot item or determining what will happen with an ongoing plot.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right;&amp;quot;&amp;gt;&amp;lt;ic&amp;gt;You can&#039;t do the time - so don&#039;t do the crime!&amp;lt;/ic&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Don’t Break the Law===&lt;br /&gt;
The Anvil setting in Empire is designed to be a law-abiding location - at least compared to most LRP settings. We work hard to encourage the majority of players that this is a game about political interaction, it&#039;s not about murdering people outside toilets or turning their tents over for their stuff. By not breaking the law, you are helping to reinforce the setting for everyone. Crew are allowed to play controversial characters, you are welcome to have a strong political agenda - provided you stay legal when pursuing your goals.&lt;br /&gt;
&lt;br /&gt;
Following the laws isn&#039;t just about sticking to the setting, there are issues involving &#039;&#039;perceptions&#039;&#039; of fairness; regardless of the actual facts it is hard for players to maintain trust in the game organizers if their characters have been done over by the people running the game. There are also genuine play-balance problems, with potential issues of crew characters getting away scott-free by leaving the field and returning to crew roles for the rest of the weekend- while players struggle in vain to hunt down the thief/murderer/arsonist/conclave streaker. That creates an element of disparity between players committing crimes and crew characters committing crimes – and we need to avoid these situations.&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t Take a Congregation===&lt;br /&gt;
Because of how Synod voting works, if you&#039;re not on the field for a considerable amount of the event, you&#039;re likely to mess up the voting game for people trying to get a Greater Majority - your votes will count against the motion even though you couldn&#039;t have cast them, and people will get upset trying to find you when you&#039;re not around.&lt;br /&gt;
&lt;br /&gt;
For this reason, unless you can expect to be on the field for the majority of the event, we&#039;d rather you didn&#039;t take the Congregation resource with your character.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Bookings&amp;diff=6372</id>
		<title>Bookings</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Bookings&amp;diff=6372"/>
		<updated>2025-07-13T19:05:41Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Thursday Nights */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bookings taken at site entrance===&lt;br /&gt;
&lt;br /&gt;
The process for taking bookings at the site entrance is mostly not one GOD is involved with, but it’s outlined here for context:&lt;br /&gt;
&lt;br /&gt;
1. The gate team take a payment from someone arriving on site, and note down the player’s details as best they can.&lt;br /&gt;
&lt;br /&gt;
2. The gate team send a runner from the gate to the Matt Cave on a semi-regular basis to drop off cash and paperwork. (Occasionally we get asked to send a runner ourselves, depending on who can spare the crew more easily.)&lt;br /&gt;
&lt;br /&gt;
3. Graeme, in the Matt Cave, processes the paperwork and books players in.&lt;br /&gt;
&lt;br /&gt;
4. The GOD heads of department do intermittent print runs of new character packs, which will get made up and put in the matrix per [[Player Packs- GOD]].&lt;br /&gt;
&lt;br /&gt;
If someone appears and tells you they’ve paid on the gate, this means their pack may be in the matrix ready for them to collect, but that relies on them having got through this entire process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
What you need to do with someone who turns up at GOD who has paid at the gate depends on a variety of details:&lt;br /&gt;
* Check they’ve actually paid. They should have a receipt they can show you. Sometimes players will say something like “I’m here for a gate booking”, meaning they’ve already paid and they want to pick up their pack, and sometimes they’ll say something more-or-less identical but meaning that they want to make a booking now, in which case see &#039;&#039;&#039;Front desk bookings&#039;&#039;&#039;.&lt;br /&gt;
* Check they have an account. Sometimes the first contact someone has with PD will be when they turn up at the gate, and we need them to have an account before we can help them. If they don’t have an account, send them to create one on the player PCs or using their own device connected to the PD Wi-Fi. Once they’ve done that, fill out a query form, add it to the HoD Player Waiting inbox, and send them to the heads of department to sort out.&lt;br /&gt;
* Check when they paid, and check with the heads of department how up-to-date we are with gate bookings. If we’re sufficiently up-to-date, they can just be treated like any other player coming to pick up their pack. If not, depending on the backlog, we might be able to sort their pack straight away, or we might need to tell them to come back later.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Front desk bookings===&lt;br /&gt;
&lt;br /&gt;
====The simple case====&lt;br /&gt;
&lt;br /&gt;
This should cover the majority of cases where someone wants to buy a ticket in GOD, that is: they’re an adult who needs either a crew or gate ticket for the current event, they already have an account, they’re buying the ticket for themselves, and they’re paying the balance due immediately. For more complex cases, refer to &#039;&#039;The complex case.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create a booking, once you’re logged in to the website and you’ve clicked “Crew” from the home page:&lt;br /&gt;
&lt;br /&gt;
1. Click “GOD” in the top bar, then click “Gate Booking”&lt;br /&gt;
&lt;br /&gt;
2. Ask the player if they know their PID.&lt;br /&gt;
&lt;br /&gt;
* If they do, put their PID in the PID box, then press Tab or Enter or click somewhere else on the page. Confirm the player’s name on your screen matches what they tell your their name is.&lt;br /&gt;
* If they don’t know their PID, click the “Search” button, and get some information from the player to be able to find their details; surname is normally best. Find and select the relevant player.&lt;br /&gt;
&lt;br /&gt;
3. Check with the player which character they want to play, and select the character name from the “Character” drop-down menu.&lt;br /&gt;
&lt;br /&gt;
4. Select the appropriate ticket type from the “Ticket” drop-down. This will normally be “Gate Booking” unless they’re crew, in which case select “Crew”.&lt;br /&gt;
&lt;br /&gt;
5. If it’s a gate booking rather than a crew booking, ask the player if they’re entitled to a concession.&lt;br /&gt;
* If they’re not entitled to a concession, select “No” from the “Concession” drop-down.&lt;br /&gt;
* If they’re entitled to a concession and show you evidence of that, select “Yes” from the “Concession” drop-down.&lt;br /&gt;
* If they claim they’re entitled to a concession but aren’t able to show evidence, leave the Concession checkboxes blank. Tell them that you’ll need to charge full price, but that if they email in after the event, PD will refund the concession discount. More detail in [[Confirming concessions]]&lt;br /&gt;
&lt;br /&gt;
6. Check how the player wants to pay:&lt;br /&gt;
* For cash, take the cash off them, check it’s the right amount, hand the cash off to a head of department or whoever has the cash box at the time, and select “Cash” in the Method dropdown.&lt;br /&gt;
* For card payments, follow the instructions at &#039;&#039;Operating the card reader&#039;&#039; in [[Taking payments]], and once the payment has been processed, select “Sumup” in the Method dropdown.&lt;br /&gt;
* If the player isn’t able or willing to pay for some reason, escalate to a head of department.&lt;br /&gt;
&lt;br /&gt;
7. Click “Create Booking”&lt;br /&gt;
&lt;br /&gt;
8. Check with the heads of department whether we’re creating packs on demand or if there’s a queue, and either have the player wait while you prepare their pack per 9.2 Making up, or come back later and collect their pack from the Matrix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The complex case====&lt;br /&gt;
&lt;br /&gt;
Bookings following this process should be relatively rare, but it allows us to sell any type of ticket (e.g. children’s tickets), to purchase multiple tickets at once, and to process tickets that one person is buying on someone else’s behalf (e.g. parents buying for their children, or traders paying for tickets for their crew). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
To create bookings, once you’re logged in to the website and you’ve clicked “Crew” from the home page:&lt;br /&gt;
1. Click “Players” in the top bar.&lt;br /&gt;
&lt;br /&gt;
2. Ask the player if they know their PID. If you have one person buying tickets for someone else, it’s the PID of the buyer we care about at this point, and since it’s their account we’re charging, their should either be present or the person you’re talking to should be an authorised proxy for them.&lt;br /&gt;
* If they do, put their PID in the PID box, then press Tab or Enter or click somewhere else on the page. Confirm the player’s name on your screen matches what they tell your their name is.&lt;br /&gt;
* If they don’t know their PID, click the “Search” button, and get some information from the player to be able to find their details; surname is normally best. Find and select the relevant player.&lt;br /&gt;
3. Click the “Bookings” tab, then click “Create Booking”&lt;br /&gt;
&lt;br /&gt;
4. The “Purchase Details” section should already be filled out correctly, with the PID and name of the player buying the tickets, today’s date, and no introducer.&lt;br /&gt;
&lt;br /&gt;
5. Change the Event drop-down if necessary (this should very rarely be necessary; we only take bookings for the current event at the event)&lt;br /&gt;
&lt;br /&gt;
6. In the Ticket drop-down, select the appropriate ticket type. This will normally be “Gate Booking”, but may be “Crew” or one of the children’s tickets. Don’t select “Early Booking” or “Late Booking” without first checking with a head of department; don’t select “Crew” unless the person is actually crew.&lt;br /&gt;
&lt;br /&gt;
7. In the Recipient box, select the person who is receiving the ticket. This will normally be the same person as is buying the ticket, but might be different if, for example, this is a ticket being bought by a parent for a child, or a ticket being bought by a trader for one of their staff.&lt;br /&gt;
&lt;br /&gt;
8. Check with the player which character they want to be playing, and select it in the Character drop-down.&lt;br /&gt;
&lt;br /&gt;
9. Never select the Complimentary checkbox unless either (a) you’ve been told to by a head of department, or (b) this is a booking for a child and all their responsible adults are crew.&lt;br /&gt;
&lt;br /&gt;
10. If it’s a gate booking, ask the player if they’re entitled to a concession.&lt;br /&gt;
* If they’re not entitled to a concession, leave the Concession checkboxes blank.&lt;br /&gt;
* If they’re entitled to a concession and show you evidence, select both “Concession” and “Concession Seen”. (Acceptable concession evidence examples in [[Confirming concessions]])&lt;br /&gt;
* If they claim they’re entitled to a concession but aren’t able to show evidence, leave the Concession checkboxes blank. Tell them that you’ll need to charge full price, but that if they email in after the event, PD will refund the concession discount. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; in GOD, you should never select one of the Concession checkboxes but not the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
11. Check that the amount in the “Amount” box is as expected. Don’t change this without first checking with a head of department.&lt;br /&gt;
&lt;br /&gt;
12. Click “Add Ticket”.&lt;br /&gt;
&lt;br /&gt;
13. If the buyer wants to buy multiple tickets at the same time, go back to step 5.&lt;br /&gt;
&lt;br /&gt;
14. Click “Create Booking”.&lt;br /&gt;
&lt;br /&gt;
15. You should now be returned to the player bookings page; note the balance at the top of the table, then click “Take Payment”.&lt;br /&gt;
&lt;br /&gt;
16. Enter the appropriate amount in the “Amount” box.&lt;br /&gt;
&lt;br /&gt;
17. Ask the player how they want to pay:&lt;br /&gt;
* For cash: take the cash off them, check the right amount, and select “Cash” in the Method dropdown. Hand the cash to a head of department (or whoever is in charge of the real-world cash box).&lt;br /&gt;
* For card payments: follow the instructions at Operating the card reader in [[Taking payments]] . Once the payment has been processed, select “Sumup” in the Method dropdown.&lt;br /&gt;
* If the player isn’t able or willing to pay for some reason, escalate to a head of department.&lt;br /&gt;
&lt;br /&gt;
18. Don’t change any of the other values without first checking with a head of department: PID should already be correct, we never use any of the other payment methods, and the date and VAT rate will be automatically correct.&lt;br /&gt;
&lt;br /&gt;
19. Click “Save”.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Day Tickets===&lt;br /&gt;
&lt;br /&gt;
Very occasionally, someone wants to attend for just one day of the event, normally turning up in the morning and leaving in the evening. They can, and they don’t have to pay full price. If someone asks for this, process it as for [[#The complex case|the complex case]] and charge them per the [[#Price List|price list]].&lt;br /&gt;
&lt;br /&gt;
===Trader Bookings===&lt;br /&gt;
&lt;br /&gt;
In principle, trader bookings are no different from player bookings: we expect traders to pay for tickets at the regular player prices. The two key differences are that &#039;&#039;&#039;(a)&#039;&#039;&#039; some of our traders also book and pay for trader pitches, and &#039;&#039;&#039;(b)&#039;&#039;&#039; some of our traders have their own crew, who also have regular player tickets, but which will typically be paid for by the trader.&lt;br /&gt;
&lt;br /&gt;
If you have a trader wanting to make a pitch booking at GOD, they’re almost certainly far too late- Escalate to a head of department. &lt;br /&gt;
&lt;br /&gt;
If you have a trader wanting to buy tickets for some of their crew, process that as a normal booking at the gate price per &#039;&#039;&#039;&#039;&#039;The Complex case&#039;&#039;&#039;&#039;&#039;. The trader may already have funds in their account to pay for the ticket, in which case there will be no need to take payment. If they don’t, they may want to leave the debt on their account rather than paying immediately; that’s probably fine, but check with a head of department (who will probably want to check with Graeme).&lt;br /&gt;
&lt;br /&gt;
===Caterer Bookings===&lt;br /&gt;
&lt;br /&gt;
Caterer bookings are always handled by Graeme. If you have someone from one of the caterers looking to make a booking or get a character pack or similar, escalate to a head of department or to Graeme directly&lt;br /&gt;
&lt;br /&gt;
===Converting Open Tickets===&lt;br /&gt;
&lt;br /&gt;
PD sell “open tickets” which aren’t tied to a particular event. Occasionally people will come to GOD saying they’re booked, but it’ll turn out they haven’t converted their open ticket to a booking for the specific event. If this happens, there’s a £10 charge for converting an open ticket to a regular booking at the event. &#039;&#039;&#039;Escalate this to a head of department&#039;&#039;&#039;, as it’s reasonably likely to become a complaint.&lt;br /&gt;
&lt;br /&gt;
===Price List===&lt;br /&gt;
&lt;br /&gt;
In case you need them, here’s the full list of prices as of 2024. PD honours prices from when bookings were first made provided they were paid for promptly, so if a player made a booking a while ago, the correct price might not be the one below:&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
* Adult early booking: £80 (£55 concession)&lt;br /&gt;
* Adult late booking: £85 (£60 concession)&lt;br /&gt;
* Adult gate booking: £95 (£70 concession)&lt;br /&gt;
* 16/17 year olds: as adult prices, but will generally be eligible for a concession&lt;br /&gt;
* 11–15 year olds: £20 (£10 if a responsible adult gets a concession)&lt;br /&gt;
* 7–10 year olds: £10 (£5 if a responsible adult gets a concession)&lt;br /&gt;
* Under-7s: free&lt;br /&gt;
* Day tickets: see below&lt;br /&gt;
* Carer&#039;s tickets: £10 (see below for more detail)&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Players may also have a £15 credits on their account if they were introduced by another player or have introduced another player. This doesn’t affect the ticket price directly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Day tickets ====&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
* Adult full price for all Saturday: £65&lt;br /&gt;
* Adult concession for all Saturday: £45&lt;br /&gt;
* Adult full price for Friday or Sunday: £50&lt;br /&gt;
* Adult concession for Friday or Sunday: £35&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rules for working out the day ticket prices (ask one of the heads of department if you’re not sure):&lt;br /&gt;
&lt;br /&gt;
1. Find out how long the player is at the event: the categories we care about are broadly “a full day” (probably all Saturday),&lt;br /&gt;
“less than that” (e.g. Friday only, or Saturday but leaving by 6pm) or “more than that” (e.g. arriving Saturday morning&lt;br /&gt;
and staying the full event).&lt;br /&gt;
&lt;br /&gt;
2. Find out the normal gate price for the full event, e.g. £95 for adult full price, £70 adult concession.&lt;br /&gt;
&lt;br /&gt;
3. For the “a full day” category, apply a 33% discount. For the “less than that” category, apply a 50% discount. For the&lt;br /&gt;
“more than that” category, charge full price.&lt;br /&gt;
&lt;br /&gt;
4. Round to £5.&lt;br /&gt;
&lt;br /&gt;
==== Carer&#039;s tickets ====&lt;br /&gt;
&lt;br /&gt;
Carers pay £10 to cover the cost of being on site, using our facilities, etc. They are not here to play the game, but to support someone else playing the game; depending on the person they&#039;re supporting, that might involve them being in character, or it might involve them only camping in the out-of-character field so they&#039;re nearby. In either case, they &#039;&#039;don&#039;t&#039;&#039; get a character pack or a downtime or any of the other trappings of &#039;&#039;playing&#039;&#039; Empire. If they want those, they need to buy a full ticket.&lt;br /&gt;
&lt;br /&gt;
===Thursday Nights===&lt;br /&gt;
&lt;br /&gt;
There’s a £10 charge for players people staying on Thursday night. The vast majority of the time, this will be handled by the folk on the gate, but we do occasionally get people turning up at GOD to pay.&lt;br /&gt;
&lt;br /&gt;
If someone wants to pay for Thursday night camping:&lt;br /&gt;
&lt;br /&gt;
* If they’re paying by cash, pass the cash off to a head of department or to whoever has the cash box. Make sure it’s tallied that the money is for Thursday night camping – that cash needs to be kept (or at least counted) separately – and &#039;&#039;&#039;do not record it on the player account.&#039;&#039;&#039;&lt;br /&gt;
* If they’re paying by card, follow the instructions at Operating the card reader in [[Taking payments]]. Again, &#039;&#039;&#039;do not record the payment on the player account&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Lost Bookings===&lt;br /&gt;
&lt;br /&gt;
So you have a player who thinks they should be booked, but as best you can tell they don’t have a pack anywhere, or you otherwise need to work out what’s going on with their booking. Here’s the process for that:&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
First of all, work out whether the database thinks they’re actually booked. Once you’re logged into the website and have&lt;br /&gt;
clicked the “Crew” link…&lt;br /&gt;
&lt;br /&gt;
1. Click “Player” across the top bar.&lt;br /&gt;
&lt;br /&gt;
2. Ask the player if they know their PID.&lt;br /&gt;
&lt;br /&gt;
* If they do, put their PID in the PID box, then press Tab or Enter or click somewhere else on the page. Confirm the player’s name on your screen matches what they tell your their name is.&lt;br /&gt;
* If they don’t know their PID, click the “Search” button, and get some information from the player to be able to find their details; surname is normally best. Find and select the relevant player.&lt;br /&gt;
&lt;br /&gt;
3. Check you’ve actually found the relevant player, rather than just a different player with the same or a similar name. Click the “Characters” tab and get them to verify the name of one of their characters, or get them to give you the registration plate of their car if there’s one on the account, or their login username.&lt;br /&gt;
&lt;br /&gt;
4. Click the “Events” tab. This is the definitive list of what events someone actually has tickets for. If the current event (“Winter” for E1, “Spring” for E2, “Summer” for E3, “Autumn” for E4) is listed, the system thinks they have a booking. If the current event isn’t listed, we don’t have a booking for them.&lt;br /&gt;
&lt;br /&gt;
From here, next steps will depend on whether we have a booking for them at all.&lt;br /&gt;
&lt;br /&gt;
If the system does think there’s a booking for this player:&lt;br /&gt;
&lt;br /&gt;
1. Find out when they booked. If they didn’t book until after the start of the packing weekend, and the issue is you can’t find a pack for them, it’s likely we just haven’t got it ready yet; see &#039;&#039;Bookings taken at the site entrance&#039;&#039; above. If we just haven’t had chance to make a pack up for them yet, they’ll need to come back later. The “Date” column should tell you when the system thinks they booked.&lt;br /&gt;
&lt;br /&gt;
2. If we can’t find a pack for them and we should have made one up already, we’ll just need to make one up anew. Take down the player’s details, and either get a pack made up immediately or add it to the queue and get them to come back later. (See Making up packs in [[Player Packs- GOD]])&lt;br /&gt;
&lt;br /&gt;
If the system does not think there’s a booking for this player, the first question has to be why, which will hopefully point us to what to do about it.&lt;br /&gt;
&lt;br /&gt;
* Does the player have any open bookings? You can see these on the “Events” tab as bookings that don’t have a ticket type or event name listed, and also on the “Bookings” tab. If the player has an open booking that they wanted to convert to a regular booking, see Converting open tickets above.&lt;br /&gt;
&lt;br /&gt;
* Does the player think someone else booked for them? If you can find details of the other person who made the booking, the booking should show up on the “Events” tab for the person who received the ticket, and the “Bookings” tab for the person who made and paid for the booking. If there’s an issue around this, you’ll probably need to escalate to a head of department.&lt;br /&gt;
* Is there a booking listed on the “Bookings” tab that’s crossed out? If so, that indicates the booking was cancelled&lt;br /&gt;
for some reason. Possibly the player cancelled it themselves; possibly PD cancelled it for some reason for them. There may be a note explaining what’s going on on the “Notes” and/or “Audit” tabs, but this will also probably need escalating to a head of department.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duplicate accounts ==&lt;br /&gt;
If one person has ended up with multiple accounts, there&#039;s a few different things that might need to happen...&lt;br /&gt;
&lt;br /&gt;
=== In all cases ===&lt;br /&gt;
&lt;br /&gt;
Make a note of the details of the accounts – whatever we&#039;ll need to identify the accounts – then pass a ticket up the escalation path; these need to be merged by Matt after the event. We can still solve most immediate issues ourselves, but we&#039;ll still need to merge the accounts eventually, and Matt needs to do that.&lt;br /&gt;
&lt;br /&gt;
=== Booking on one account, character on another ===&lt;br /&gt;
&lt;br /&gt;
If someone doesn&#039;t have a character pack because they made their booking on one account and their character on another, we need to shift things around so we can generate that character pack:&lt;br /&gt;
&lt;br /&gt;
* If the account with the character has a PID:&lt;br /&gt;
** On the &amp;quot;Bookings&amp;quot; page for the account with the booking, edit the booking so that the recipient is the account with the character.&lt;br /&gt;
** On the character page, click the &amp;quot;Event Pack&amp;quot; button.&lt;br /&gt;
** The event pack should now be in the print queue and can be handled as normal.&lt;br /&gt;
* If the account with the character does not have a PID: escalate.  The process is essentially identical, except it needs someone to generate a PID for the account with the character, and that&#039;s not a common permission.&lt;br /&gt;
&lt;br /&gt;
[[Category:GOD manual]]&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6362</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6362"/>
		<updated>2025-06-15T10:02:34Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Character resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Cattle bonds ===&lt;br /&gt;
* [[EmpireWiki:High hopes|High Hopes]]: Some Marcher farm owners will have opted to receive cattle bonds rather than their normal income; these will be slips of paper in their packs. &lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read the directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
* [[EmpireWiki:Speak to me#Song of the White Wood|Speak to me: Song of the White Wood]]: Some players will have &amp;quot;chime ribbons&amp;quot; in their packs. If players want more information about these, direct them to the linked wiki page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pack hand-in ==&lt;br /&gt;
* [[EmpireWiki:High hopes|High Hopes]]: We&#039;re gonna have a bunch of characters providing hand-in baggies with cattle bonds. &#039;&#039;&#039;Any hand-in bags that contain cattle wains &amp;amp;ndash; regardless of whether they contain anything else &amp;amp;ndash; get sent down to the Matt Cave to be Steve K&#039;s problem.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Casting using blood===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Red in Tooth and Claw|Stars and sigils: Red in Tooth and Claw]]: Some rituals &amp;amp;ndash; check the wiki page for which &amp;amp;ndash; can be cast using blood (i.e. character hit points) rather than up to three mana. This can only be done once per day, and using up three hits will put most characters on their death count.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below|Stars and sigils: Stars Above and Below]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling|Stars and sigils: The Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;br /&gt;
* [[EmpireWiki:Golden_light#Every_Forest_Falls|Golden light: Every Forest Falls]]: Players can change resource for free if all the following apply:&lt;br /&gt;
** They are getting a new regular resource (rather than, say, a swap).&lt;br /&gt;
** The new resource is in the same territory as their existing resource.&lt;br /&gt;
** The new resource provides votes in the character&#039;s nation, per the table at [[EmpireWiki:Tally of the Votes#Voting|Tally of the Votes]].&lt;br /&gt;
&lt;br /&gt;
== Religious ceremonies ==&lt;br /&gt;
=== Dedicate ===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Dedicated Dreams|Stars and sigils: Dedicated Dreams]]: the dedicate skill can also be used to cause both priest and target to experience dreams, although this effect is rarely used. At this event, the players can get dream visions provided by PD: if someone comes to GOD asking for these, there will be a pack of visions available in GOD, at the RAT, or at the Regio. Both priest and target get the same dream, and normal rules for visions apply: the players can spend as long as they want with the paper slip, but cannot make notes or confer until they return the slip.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Bookings&amp;diff=6361</id>
		<title>Bookings</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Bookings&amp;diff=6361"/>
		<updated>2025-06-14T21:43:38Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* In all cases */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Bookings taken at site entrance===&lt;br /&gt;
&lt;br /&gt;
The process for taking bookings at the site entrance is mostly not one GOD is involved with, but it’s outlined here for context:&lt;br /&gt;
&lt;br /&gt;
1. The gate team take a payment from someone arriving on site, and note down the player’s details as best they can.&lt;br /&gt;
&lt;br /&gt;
2. The gate team send a runner from the gate to the Matt Cave on a semi-regular basis to drop off cash and paperwork. (Occasionally we get asked to send a runner ourselves, depending on who can spare the crew more easily.)&lt;br /&gt;
&lt;br /&gt;
3. Graeme, in the Matt Cave, processes the paperwork and books players in.&lt;br /&gt;
&lt;br /&gt;
4. The GOD heads of department do intermittent print runs of new character packs, which will get made up and put in the matrix per [[Player Packs- GOD]].&lt;br /&gt;
&lt;br /&gt;
If someone appears and tells you they’ve paid on the gate, this means their pack may be in the matrix ready for them to collect, but that relies on them having got through this entire process.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
What you need to do with someone who turns up at GOD who has paid at the gate depends on a variety of details:&lt;br /&gt;
* Check they’ve actually paid. They should have a receipt they can show you. Sometimes players will say something like “I’m here for a gate booking”, meaning they’ve already paid and they want to pick up their pack, and sometimes they’ll say something more-or-less identical but meaning that they want to make a booking now, in which case see &#039;&#039;&#039;Front desk bookings&#039;&#039;&#039;.&lt;br /&gt;
* Check they have an account. Sometimes the first contact someone has with PD will be when they turn up at the gate, and we need them to have an account before we can help them. If they don’t have an account, send them to create one on the player PCs or using their own device connected to the PD Wi-Fi. Once they’ve done that, fill out a query form, add it to the HoD Player Waiting inbox, and send them to the heads of department to sort out.&lt;br /&gt;
* Check when they paid, and check with the heads of department how up-to-date we are with gate bookings. If we’re sufficiently up-to-date, they can just be treated like any other player coming to pick up their pack. If not, depending on the backlog, we might be able to sort their pack straight away, or we might need to tell them to come back later.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Front desk bookings===&lt;br /&gt;
&lt;br /&gt;
====The simple case====&lt;br /&gt;
&lt;br /&gt;
This should cover the majority of cases where someone wants to buy a ticket in GOD, that is: they’re an adult who needs either a crew or gate ticket for the current event, they already have an account, they’re buying the ticket for themselves, and they’re paying the balance due immediately. For more complex cases, refer to &#039;&#039;The complex case.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To create a booking, once you’re logged in to the website and you’ve clicked “Crew” from the home page:&lt;br /&gt;
&lt;br /&gt;
1. Click “GOD” in the top bar, then click “Gate Booking”&lt;br /&gt;
&lt;br /&gt;
2. Ask the player if they know their PID.&lt;br /&gt;
&lt;br /&gt;
* If they do, put their PID in the PID box, then press Tab or Enter or click somewhere else on the page. Confirm the player’s name on your screen matches what they tell your their name is.&lt;br /&gt;
* If they don’t know their PID, click the “Search” button, and get some information from the player to be able to find their details; surname is normally best. Find and select the relevant player.&lt;br /&gt;
&lt;br /&gt;
3. Check with the player which character they want to play, and select the character name from the “Character” drop-down menu.&lt;br /&gt;
&lt;br /&gt;
4. Select the appropriate ticket type from the “Ticket” drop-down. This will normally be “Gate Booking” unless they’re crew, in which case select “Crew”.&lt;br /&gt;
&lt;br /&gt;
5. If it’s a gate booking rather than a crew booking, ask the player if they’re entitled to a concession.&lt;br /&gt;
* If they’re not entitled to a concession, select “No” from the “Concession” drop-down.&lt;br /&gt;
* If they’re entitled to a concession and show you evidence of that, select “Yes” from the “Concession” drop-down.&lt;br /&gt;
* If they claim they’re entitled to a concession but aren’t able to show evidence, leave the Concession checkboxes blank. Tell them that you’ll need to charge full price, but that if they email in after the event, PD will refund the concession discount. More detail in [[Confirming concessions]]&lt;br /&gt;
&lt;br /&gt;
6. Check how the player wants to pay:&lt;br /&gt;
* For cash, take the cash off them, check it’s the right amount, hand the cash off to a head of department or whoever has the cash box at the time, and select “Cash” in the Method dropdown.&lt;br /&gt;
* For card payments, follow the instructions at &#039;&#039;Operating the card reader&#039;&#039; in [[Taking payments]], and once the payment has been processed, select “Sumup” in the Method dropdown.&lt;br /&gt;
* If the player isn’t able or willing to pay for some reason, escalate to a head of department.&lt;br /&gt;
&lt;br /&gt;
7. Click “Create Booking”&lt;br /&gt;
&lt;br /&gt;
8. Check with the heads of department whether we’re creating packs on demand or if there’s a queue, and either have the player wait while you prepare their pack per 9.2 Making up, or come back later and collect their pack from the Matrix.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====The complex case====&lt;br /&gt;
&lt;br /&gt;
Bookings following this process should be relatively rare, but it allows us to sell any type of ticket (e.g. children’s tickets), to purchase multiple tickets at once, and to process tickets that one person is buying on someone else’s behalf (e.g. parents buying for their children, or traders paying for tickets for their crew). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
To create bookings, once you’re logged in to the website and you’ve clicked “Crew” from the home page:&lt;br /&gt;
1. Click “Players” in the top bar.&lt;br /&gt;
&lt;br /&gt;
2. Ask the player if they know their PID. If you have one person buying tickets for someone else, it’s the PID of the buyer we care about at this point, and since it’s their account we’re charging, their should either be present or the person you’re talking to should be an authorised proxy for them.&lt;br /&gt;
* If they do, put their PID in the PID box, then press Tab or Enter or click somewhere else on the page. Confirm the player’s name on your screen matches what they tell your their name is.&lt;br /&gt;
* If they don’t know their PID, click the “Search” button, and get some information from the player to be able to find their details; surname is normally best. Find and select the relevant player.&lt;br /&gt;
3. Click the “Bookings” tab, then click “Create Booking”&lt;br /&gt;
&lt;br /&gt;
4. The “Purchase Details” section should already be filled out correctly, with the PID and name of the player buying the tickets, today’s date, and no introducer.&lt;br /&gt;
&lt;br /&gt;
5. Change the Event drop-down if necessary (this should very rarely be necessary; we only take bookings for the current event at the event)&lt;br /&gt;
&lt;br /&gt;
6. In the Ticket drop-down, select the appropriate ticket type. This will normally be “Gate Booking”, but may be “Crew” or one of the children’s tickets. Don’t select “Early Booking” or “Late Booking” without first checking with a head of department; don’t select “Crew” unless the person is actually crew.&lt;br /&gt;
&lt;br /&gt;
7. In the Recipient box, select the person who is receiving the ticket. This will normally be the same person as is buying the ticket, but might be different if, for example, this is a ticket being bought by a parent for a child, or a ticket being bought by a trader for one of their staff.&lt;br /&gt;
&lt;br /&gt;
8. Check with the player which character they want to be playing, and select it in the Character drop-down.&lt;br /&gt;
&lt;br /&gt;
9. Never select the Complimentary checkbox unless either (a) you’ve been told to by a head of department, or (b) this is a booking for a child and all their responsible adults are crew.&lt;br /&gt;
&lt;br /&gt;
10. If it’s a gate booking, ask the player if they’re entitled to a concession.&lt;br /&gt;
* If they’re not entitled to a concession, leave the Concession checkboxes blank.&lt;br /&gt;
* If they’re entitled to a concession and show you evidence, select both “Concession” and “Concession Seen”. (Acceptable concession evidence examples in [[Confirming concessions]])&lt;br /&gt;
* If they claim they’re entitled to a concession but aren’t able to show evidence, leave the Concession checkboxes blank. Tell them that you’ll need to charge full price, but that if they email in after the event, PD will refund the concession discount. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Note:&#039;&#039;&#039; in GOD, you should never select one of the Concession checkboxes but not the other.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
11. Check that the amount in the “Amount” box is as expected. Don’t change this without first checking with a head of department.&lt;br /&gt;
&lt;br /&gt;
12. Click “Add Ticket”.&lt;br /&gt;
&lt;br /&gt;
13. If the buyer wants to buy multiple tickets at the same time, go back to step 5.&lt;br /&gt;
&lt;br /&gt;
14. Click “Create Booking”.&lt;br /&gt;
&lt;br /&gt;
15. You should now be returned to the player bookings page; note the balance at the top of the table, then click “Take Payment”.&lt;br /&gt;
&lt;br /&gt;
16. Enter the appropriate amount in the “Amount” box.&lt;br /&gt;
&lt;br /&gt;
17. Ask the player how they want to pay:&lt;br /&gt;
* For cash: take the cash off them, check the right amount, and select “Cash” in the Method dropdown. Hand the cash to a head of department (or whoever is in charge of the real-world cash box).&lt;br /&gt;
* For card payments: follow the instructions at Operating the card reader in [[Taking payments]] . Once the payment has been processed, select “Sumup” in the Method dropdown.&lt;br /&gt;
* If the player isn’t able or willing to pay for some reason, escalate to a head of department.&lt;br /&gt;
&lt;br /&gt;
18. Don’t change any of the other values without first checking with a head of department: PID should already be correct, we never use any of the other payment methods, and the date and VAT rate will be automatically correct.&lt;br /&gt;
&lt;br /&gt;
19. Click “Save”.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Day Tickets===&lt;br /&gt;
&lt;br /&gt;
Very occasionally, someone wants to attend for just one day of the event, normally turning up in the morning and leaving in the evening. They can, and they don’t have to pay full price. If someone asks for this, process it as for [[#The complex case|the complex case]] and charge them per the [[#Price List|price list]].&lt;br /&gt;
&lt;br /&gt;
===Trader Bookings===&lt;br /&gt;
&lt;br /&gt;
In principle, trader bookings are no different from player bookings: we expect traders to pay for tickets at the regular player prices. The two key differences are that &#039;&#039;&#039;(a)&#039;&#039;&#039; some of our traders also book and pay for trader pitches, and &#039;&#039;&#039;(b)&#039;&#039;&#039; some of our traders have their own crew, who also have regular player tickets, but which will typically be paid for by the trader.&lt;br /&gt;
&lt;br /&gt;
If you have a trader wanting to make a pitch booking at GOD, they’re almost certainly far too late- Escalate to a head of department. &lt;br /&gt;
&lt;br /&gt;
If you have a trader wanting to buy tickets for some of their crew, process that as a normal booking at the gate price per &#039;&#039;&#039;&#039;&#039;The Complex case&#039;&#039;&#039;&#039;&#039;. The trader may already have funds in their account to pay for the ticket, in which case there will be no need to take payment. If they don’t, they may want to leave the debt on their account rather than paying immediately; that’s probably fine, but check with a head of department (who will probably want to check with Graeme).&lt;br /&gt;
&lt;br /&gt;
===Caterer Bookings===&lt;br /&gt;
&lt;br /&gt;
Caterer bookings are always handled by Graeme. If you have someone from one of the caterers looking to make a booking or get a character pack or similar, escalate to a head of department or to Graeme directly&lt;br /&gt;
&lt;br /&gt;
===Converting Open Tickets===&lt;br /&gt;
&lt;br /&gt;
PD sell “open tickets” which aren’t tied to a particular event. Occasionally people will come to GOD saying they’re booked, but it’ll turn out they haven’t converted their open ticket to a booking for the specific event. If this happens, there’s a £10 charge for converting an open ticket to a regular booking at the event. &#039;&#039;&#039;Escalate this to a head of department&#039;&#039;&#039;, as it’s reasonably likely to become a complaint.&lt;br /&gt;
&lt;br /&gt;
===Price List===&lt;br /&gt;
&lt;br /&gt;
In case you need them, here’s the full list of prices as of 2024. PD honours prices from when bookings were first made provided they were paid for promptly, so if a player made a booking a while ago, the correct price might not be the one below:&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
* Adult early booking: £80 (£55 concession)&lt;br /&gt;
* Adult late booking: £85 (£60 concession)&lt;br /&gt;
* Adult gate booking: £95 (£70 concession)&lt;br /&gt;
* 16/17 year olds: as adult prices, but will generally be eligible for a concession&lt;br /&gt;
* 11–15 year olds: £20 (£10 if a responsible adult gets a concession)&lt;br /&gt;
* 7–10 year olds: £10 (£5 if a responsible adult gets a concession)&lt;br /&gt;
* Under-7s: free&lt;br /&gt;
* Day tickets: see below&lt;br /&gt;
* Carer&#039;s tickets: £10 (see below for more detail)&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Players may also have a £15 credits on their account if they were introduced by another player or have introduced another player. This doesn’t affect the ticket price directly.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Day tickets ====&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
* Adult full price for all Saturday: £65&lt;br /&gt;
* Adult concession for all Saturday: £45&lt;br /&gt;
* Adult full price for Friday or Sunday: £50&lt;br /&gt;
* Adult concession for Friday or Sunday: £35&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The rules for working out the day ticket prices (ask one of the heads of department if you’re not sure):&lt;br /&gt;
&lt;br /&gt;
1. Find out how long the player is at the event: the categories we care about are broadly “a full day” (probably all Saturday),&lt;br /&gt;
“less than that” (e.g. Friday only, or Saturday but leaving by 6pm) or “more than that” (e.g. arriving Saturday morning&lt;br /&gt;
and staying the full event).&lt;br /&gt;
&lt;br /&gt;
2. Find out the normal gate price for the full event, e.g. £95 for adult full price, £70 adult concession.&lt;br /&gt;
&lt;br /&gt;
3. For the “a full day” category, apply a 33% discount. For the “less than that” category, apply a 50% discount. For the&lt;br /&gt;
“more than that” category, charge full price.&lt;br /&gt;
&lt;br /&gt;
4. Round to £5.&lt;br /&gt;
&lt;br /&gt;
==== Carer&#039;s tickets ====&lt;br /&gt;
&lt;br /&gt;
Carers pay £10 to cover the cost of being on site, using our facilities, etc. They are not here to play the game, but to support someone else playing the game; depending on the person they&#039;re supporting, that might involve them being in character, or it might involve them only camping in the out-of-character field so they&#039;re nearby. In either case, they &#039;&#039;don&#039;t&#039;&#039; get a character pack or a downtime or any of the other trappings of &#039;&#039;playing&#039;&#039; Empire. If they want those, they need to buy a full ticket.&lt;br /&gt;
&lt;br /&gt;
===Thursday Nights===&lt;br /&gt;
&lt;br /&gt;
There’s a £5 charge for players people staying on Thursday night. The vast majority of the time, this will be handled by the folk on the gate, but we do occasionally get people turning up at GOD to pay.&lt;br /&gt;
&lt;br /&gt;
If someone wants to pay for Thursday night camping:&lt;br /&gt;
&lt;br /&gt;
* If they’re paying by cash, pass the cash off to a head of department or to whoever has the cash box. Make sure it’s tallied that the money is for Thursday night camping – that cash needs to be kept (or at least counted) separately – and &#039;&#039;&#039;do not record it on the player account.&#039;&#039;&#039;&lt;br /&gt;
* If they’re paying by card, follow the instructions at Operating the card reader in [[Taking payments]]. Again, &#039;&#039;&#039;do not record the payment on the player account&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Lost Bookings===&lt;br /&gt;
&lt;br /&gt;
So you have a player who thinks they should be booked, but as best you can tell they don’t have a pack anywhere, or you otherwise need to work out what’s going on with their booking. Here’s the process for that:&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
First of all, work out whether the database thinks they’re actually booked. Once you’re logged into the website and have&lt;br /&gt;
clicked the “Crew” link…&lt;br /&gt;
&lt;br /&gt;
1. Click “Player” across the top bar.&lt;br /&gt;
&lt;br /&gt;
2. Ask the player if they know their PID.&lt;br /&gt;
&lt;br /&gt;
* If they do, put their PID in the PID box, then press Tab or Enter or click somewhere else on the page. Confirm the player’s name on your screen matches what they tell your their name is.&lt;br /&gt;
* If they don’t know their PID, click the “Search” button, and get some information from the player to be able to find their details; surname is normally best. Find and select the relevant player.&lt;br /&gt;
&lt;br /&gt;
3. Check you’ve actually found the relevant player, rather than just a different player with the same or a similar name. Click the “Characters” tab and get them to verify the name of one of their characters, or get them to give you the registration plate of their car if there’s one on the account, or their login username.&lt;br /&gt;
&lt;br /&gt;
4. Click the “Events” tab. This is the definitive list of what events someone actually has tickets for. If the current event (“Winter” for E1, “Spring” for E2, “Summer” for E3, “Autumn” for E4) is listed, the system thinks they have a booking. If the current event isn’t listed, we don’t have a booking for them.&lt;br /&gt;
&lt;br /&gt;
From here, next steps will depend on whether we have a booking for them at all.&lt;br /&gt;
&lt;br /&gt;
If the system does think there’s a booking for this player:&lt;br /&gt;
&lt;br /&gt;
1. Find out when they booked. If they didn’t book until after the start of the packing weekend, and the issue is you can’t find a pack for them, it’s likely we just haven’t got it ready yet; see &#039;&#039;Bookings taken at the site entrance&#039;&#039; above. If we just haven’t had chance to make a pack up for them yet, they’ll need to come back later. The “Date” column should tell you when the system thinks they booked.&lt;br /&gt;
&lt;br /&gt;
2. If we can’t find a pack for them and we should have made one up already, we’ll just need to make one up anew. Take down the player’s details, and either get a pack made up immediately or add it to the queue and get them to come back later. (See Making up packs in [[Player Packs- GOD]])&lt;br /&gt;
&lt;br /&gt;
If the system does not think there’s a booking for this player, the first question has to be why, which will hopefully point us to what to do about it.&lt;br /&gt;
&lt;br /&gt;
* Does the player have any open bookings? You can see these on the “Events” tab as bookings that don’t have a ticket type or event name listed, and also on the “Bookings” tab. If the player has an open booking that they wanted to convert to a regular booking, see Converting open tickets above.&lt;br /&gt;
&lt;br /&gt;
* Does the player think someone else booked for them? If you can find details of the other person who made the booking, the booking should show up on the “Events” tab for the person who received the ticket, and the “Bookings” tab for the person who made and paid for the booking. If there’s an issue around this, you’ll probably need to escalate to a head of department.&lt;br /&gt;
* Is there a booking listed on the “Bookings” tab that’s crossed out? If so, that indicates the booking was cancelled&lt;br /&gt;
for some reason. Possibly the player cancelled it themselves; possibly PD cancelled it for some reason for them. There may be a note explaining what’s going on on the “Notes” and/or “Audit” tabs, but this will also probably need escalating to a head of department.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Duplicate accounts ==&lt;br /&gt;
If one person has ended up with multiple accounts, there&#039;s a few different things that might need to happen...&lt;br /&gt;
&lt;br /&gt;
=== In all cases ===&lt;br /&gt;
&lt;br /&gt;
Make a note of the details of the accounts – whatever we&#039;ll need to identify the accounts – then pass a ticket up the escalation path; these need to be merged by Matt after the event. We can still solve most immediate issues ourselves, but we&#039;ll still need to merge the accounts eventually, and Matt needs to do that.&lt;br /&gt;
&lt;br /&gt;
=== Booking on one account, character on another ===&lt;br /&gt;
&lt;br /&gt;
If someone doesn&#039;t have a character pack because they made their booking on one account and their character on another, we need to shift things around so we can generate that character pack:&lt;br /&gt;
&lt;br /&gt;
* If the account with the character has a PID:&lt;br /&gt;
** On the &amp;quot;Bookings&amp;quot; page for the account with the booking, edit the booking so that the recipient is the account with the character.&lt;br /&gt;
** On the character page, click the &amp;quot;Event Pack&amp;quot; button.&lt;br /&gt;
** The event pack should now be in the print queue and can be handled as normal.&lt;br /&gt;
* If the account with the character does not have a PID: escalate.  The process is essentially identical, except it needs someone to generate a PID for the account with the character, and that&#039;s not a common permission.&lt;br /&gt;
&lt;br /&gt;
[[Category:GOD manual]]&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6360</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6360"/>
		<updated>2025-06-14T09:55:16Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: Undo revision 6359 by Gamma3000 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Cattle bonds ===&lt;br /&gt;
* [[EmpireWiki:High hopes|High Hopes]]: Some Marcher farm owners will have opted to receive cattle bonds rather than their normal income; these will be slips of paper in their packs. &lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read the directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
* [[EmpireWiki:Speak to me#Song of the White Wood|Speak to me: Song of the White Wood]]: Some players will have &amp;quot;chime ribbons&amp;quot; in their packs. If players want more information about these, direct them to the linked wiki page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pack hand-in ==&lt;br /&gt;
* [[EmpireWiki:High hopes|High Hopes]]: We&#039;re gonna have a bunch of characters providing hand-in baggies with cattle bonds. &#039;&#039;&#039;Any hand-in bags that contain cattle wains &amp;amp;ndash; regardless of whether they contain anything else &amp;amp;ndash; get sent down to the Matt Cave to be Steve K&#039;s problem.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Casting using blood===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Red in Tooth and Claw|Stars and sigils: Red in Tooth and Claw]]: Some rituals &amp;amp;ndash; check the wiki page for which &amp;amp;ndash; can be cast using blood (i.e. character hit points) rather than up to three mana. This can only be done once per day, and using up three hits will put most characters on their death count.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below|Stars and sigils: Stars Above and Below]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling|Stars and sigils: The Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;br /&gt;
&lt;br /&gt;
== Religious ceremonies ==&lt;br /&gt;
=== Dedicate ===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Dedicated Dreams|Stars and sigils: Dedicated Dreams]]: the dedicate skill can also be used to cause both priest and target to experience dreams, although this effect is rarely used. At this event, the players can get dream visions provided by PD: if someone comes to GOD asking for these, there will be a pack of visions available in GOD, at the RAT, or at the Regio. Both priest and target get the same dream, and normal rules for visions apply: the players can spend as long as they want with the paper slip, but cannot make notes or confer until they return the slip.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6359</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6359"/>
		<updated>2025-06-14T09:52:52Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Cattle bonds ===&lt;br /&gt;
* [[EmpireWiki:High hopes]]: Some Marcher farm owners will have opted to receive cattle bonds rather than their normal income; these will be slips of paper in their packs. &lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read the directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
* [[EmpireWiki:Speak to me#Song of the White Wood|Speak to me: Song of the White Wood]]: Some players will have &amp;quot;chime ribbons&amp;quot; in their packs. If players want more information about these, direct them to the linked wiki page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pack hand-in ==&lt;br /&gt;
* [[EmpireWiki:High hopes]]: We&#039;re gonna have a bunch of characters providing hand-in baggies with cattle bonds. &#039;&#039;&#039;Any hand-in bags that contain cattle wains &amp;amp;ndash; regardless of whether they contain anything else &amp;amp;ndash; get sent down to the Matt Cave to be Steve K&#039;s problem.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Casting using blood===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Red in Tooth and Claw|Stars and sigils: Red in Tooth and Claw]]: Some rituals &amp;amp;ndash; check the wiki page for which &amp;amp;ndash; can be cast using blood (i.e. character hit points) rather than up to three mana. This can only be done once per day, and using up three hits will put most characters on their death count.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below|Stars and sigils: Stars Above and Below]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling|Stars and sigils: The Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;br /&gt;
&lt;br /&gt;
== Religious ceremonies ==&lt;br /&gt;
=== Dedicate ===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Dedicated Dreams|Stars and sigils: Dedicated Dreams]]: the dedicate skill can also be used to cause both priest and target to experience dreams, although this effect is rarely used. At this event, the players can get dream visions provided by PD: if someone comes to GOD asking for these, there will be a pack of visions available in GOD, at the RAT, or at the Regio. Both priest and target get the same dream, and normal rules for visions apply: the players can spend as long as they want with the paper slip, but cannot make notes or confer until they return the slip.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6358</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6358"/>
		<updated>2025-06-14T09:19:59Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Cattle bonds ===&lt;br /&gt;
* [[EmpireWiki:High hopes|High Hopes]]: Some Marcher farm owners will have opted to receive cattle bonds rather than their normal income; these will be slips of paper in their packs. &lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read the directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
* [[EmpireWiki:Speak to me#Song of the White Wood|Speak to me: Song of the White Wood]]: Some players will have &amp;quot;chime ribbons&amp;quot; in their packs. If players want more information about these, direct them to the linked wiki page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pack hand-in ==&lt;br /&gt;
* [[EmpireWiki:High hopes|High Hopes]]: We&#039;re gonna have a bunch of characters providing hand-in baggies with cattle bonds. &#039;&#039;&#039;Any hand-in bags that contain cattle wains &amp;amp;ndash; regardless of whether they contain anything else &amp;amp;ndash; get sent down to the Matt Cave to be Steve K&#039;s problem.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Casting using blood===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Red in Tooth and Claw|Stars and sigils: Red in Tooth and Claw]]: Some rituals &amp;amp;ndash; check the wiki page for which &amp;amp;ndash; can be cast using blood (i.e. character hit points) rather than up to three mana. This can only be done once per day, and using up three hits will put most characters on their death count.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below|Stars and sigils: Stars Above and Below]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling|Stars and sigils: The Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;br /&gt;
&lt;br /&gt;
== Religious ceremonies ==&lt;br /&gt;
=== Dedicate ===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Dedicated Dreams|Stars and sigils: Dedicated Dreams]]: the dedicate skill can also be used to cause both priest and target to experience dreams, although this effect is rarely used. At this event, the players can get dream visions provided by PD: if someone comes to GOD asking for these, there will be a pack of visions available in GOD, at the RAT, or at the Regio. Both priest and target get the same dream, and normal rules for visions apply: the players can spend as long as they want with the paper slip, but cannot make notes or confer until they return the slip.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6357</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6357"/>
		<updated>2025-06-13T21:08:18Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Cattle bonds ===&lt;br /&gt;
* [[EmpireWiki:High hopes]]: Some Marcher farm owners will have opted to receive cattle bonds rather than their normal income; these will be slips of paper in their packs. &lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read the directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
* [[EmpireWiki:Speak to me#Song of the White Wood|Speak to me: Song of the White Wood]]: Some players will have &amp;quot;chime ribbons&amp;quot; in their packs. If players want more information about these, direct them to the linked wiki page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pack hand-in ==&lt;br /&gt;
* [[EmpireWiki:High hopes]]: We&#039;re gonna have a bunch of characters providing hand-in baggies with cattle bonds. We&#039;ll have to count them and book them in. TBD how we do that...&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Casting using blood===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Red in Tooth and Claw|Stars and sigils: Red in Tooth and Claw]]: Some rituals &amp;amp;ndash; check the wiki page for which &amp;amp;ndash; can be cast using blood (i.e. character hit points) rather than up to three mana. This can only be done once per day, and using up three hits will put most characters on their death count.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below|Stars and sigils: Stars Above and Below]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling|Stars and sigils: The Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;br /&gt;
&lt;br /&gt;
== Religious ceremonies ==&lt;br /&gt;
=== Dedicate ===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Dedicated Dreams|Stars and sigils: Dedicated Dreams]]: the dedicate skill can also be used to cause both priest and target to experience dreams, although this effect is rarely used. At this event, the players can get dream visions provided by PD: if someone comes to GOD asking for these, there will be a pack of visions available in GOD, at the RAT, or at the Regio. Both priest and target get the same dream, and normal rules for visions apply: the players can spend as long as they want with the paper slip, but cannot make notes or confer until they return the slip.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6356</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6356"/>
		<updated>2025-06-13T21:06:33Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Character packs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Cattle bonds ===&lt;br /&gt;
* [[EmpireWiki:High hopes]]: Some Marcher farm owners will have opted to receive cattle bonds rather than their normal income; these will be slips of paper in their packs. &lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read the directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
* [[EmpireWiki:Speak to me#Song of the White Wood|Speak to me: Song of the White Wood]]: Some players will have &amp;quot;chime ribbons&amp;quot; in their packs. If players want more information about these, direct them to the linked wiki page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Casting using blood===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Red in Tooth and Claw|Stars and sigils: Red in Tooth and Claw]]: Some rituals &amp;amp;ndash; check the wiki page for which &amp;amp;ndash; can be cast using blood (i.e. character hit points) rather than up to three mana. This can only be done once per day, and using up three hits will put most characters on their death count.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below|Stars and sigils: Stars Above and Below]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling|Stars and sigils: The Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;br /&gt;
&lt;br /&gt;
== Religious ceremonies ==&lt;br /&gt;
=== Dedicate ===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Dedicated Dreams|Stars and sigils: Dedicated Dreams]]: the dedicate skill can also be used to cause both priest and target to experience dreams, although this effect is rarely used. At this event, the players can get dream visions provided by PD: if someone comes to GOD asking for these, there will be a pack of visions available in GOD, at the RAT, or at the Regio. Both priest and target get the same dream, and normal rules for visions apply: the players can spend as long as they want with the paper slip, but cannot make notes or confer until they return the slip.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6355</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6355"/>
		<updated>2025-06-13T20:21:12Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Character packs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read the directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
* [[EmpireWiki:Speak to me#Song of the White Wood|Speak to me: Song of the White Wood]]: Some players will have &amp;quot;chime ribbons&amp;quot; in their packs. If players want more information about these, direct them to the linked wiki page.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Casting using blood===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Red in Tooth and Claw|Stars and sigils: Red in Tooth and Claw]]: Some rituals &amp;amp;ndash; check the wiki page for which &amp;amp;ndash; can be cast using blood (i.e. character hit points) rather than up to three mana. This can only be done once per day, and using up three hits will put most characters on their death count.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below|Stars and sigils: Stars Above and Below]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling|Stars and sigils: The Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;br /&gt;
&lt;br /&gt;
== Religious ceremonies ==&lt;br /&gt;
=== Dedicate ===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Dedicated Dreams|Stars and sigils: Dedicated Dreams]]: the dedicate skill can also be used to cause both priest and target to experience dreams, although this effect is rarely used. At this event, the players can get dream visions provided by PD: if someone comes to GOD asking for these, there will be a pack of visions available in GOD, at the RAT, or at the Regio. Both priest and target get the same dream, and normal rules for visions apply: the players can spend as long as they want with the paper slip, but cannot make notes or confer until they return the slip.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6354</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6354"/>
		<updated>2025-06-13T20:15:45Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read the directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Casting using blood===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Red in Tooth and Claw|Stars and sigils: Red in Tooth and Claw]]: Some rituals &amp;amp;ndash; check the wiki page for which &amp;amp;ndash; can be cast using blood (i.e. character hit points) rather than up to three mana. This can only be done once per day, and using up three hits will put most characters on their death count.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below|Stars and sigils: Stars Above and Below]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling|Stars and sigils: The Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;br /&gt;
&lt;br /&gt;
== Religious ceremonies ==&lt;br /&gt;
=== Dedicate ===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Dedicated Dreams|Stars and sigils: Dedicated Dreams]]: the dedicate skill can also be used to cause both priest and target to experience dreams, although this effect is rarely used. At this event, the players can get dream visions provided by PD: if someone comes to GOD asking for these, there will be a pack of visions available in GOD, at the RAT, or at the Regio. Both priest and target get the same dream, and normal rules for visions apply: the players can spend as long as they want with the paper slip, but cannot make notes or confer until they return the slip.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6346</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6346"/>
		<updated>2025-06-11T18:40:28Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read the directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Casting using blood===&lt;br /&gt;
* [[EmpireWiki:Stars and sigils#Red in Tooth and Claw|Stars and sigils: Red in Tooth and Claw]]: Some rituals &amp;amp;ndash; check the wiki page for which &amp;amp;ndash; can be cast using blood (i.e. character hit points) rather than up to three mana. This can only be done once per day, and using up three hits will put most characters on their death count.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below|Stars and sigils: Stars Above and Below]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling|Stars and sigils: The Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6345</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6345"/>
		<updated>2025-06-11T18:36:14Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Ribbons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read the directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below|Stars and sigils: Stars Above and Below]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling|Stars and sigils: The Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6344</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6344"/>
		<updated>2025-06-11T18:36:03Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read_the_directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below|Stars and sigils: Stars Above and Below]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling|Stars and sigils: The Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6343</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6343"/>
		<updated>2025-06-11T18:35:17Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read_the_directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below|]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling|]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6342</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6342"/>
		<updated>2025-06-11T18:35:04Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Permanent enchantments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read_the_directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6341</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6341"/>
		<updated>2025-06-11T18:34:31Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read_the_directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below#Stars]] and [[EmpireWiki:Stars_and_sigils: Stars Above and Below]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6340</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6340"/>
		<updated>2025-06-11T18:34:06Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions|Read_the_directions]]: Players with fleets taking part in the &#039;&#039;Great Race&#039;&#039; will have received a variety of resources and/or ribbons. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- === Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
== Magic ==&lt;br /&gt;
===[[EmpireWiki:Ephisis&#039; Scale|Ephisis&#039; Scale]]===&lt;br /&gt;
* [[EmpireWiki:Read_the_directions#Cinquefoil_and_Tourmaline|Read the directions: Cinquefoil and Tourmaline]]: &lt;br /&gt;
** Players may send ribboned items to Ephisis. GOD should process these as normal.&lt;br /&gt;
** Players may try to send these to Rhianos. This needs to be processed at the regio; if the player can&#039;t get to the regio for accessibility reasons, pass them over to the refs.&lt;br /&gt;
===[[EmpireWiki:Infant Starts with a Blank Slate|Infant Starts with a Blank Slate]]===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Transformation_of_Lore|Stars and sigils: Transformation of Lore]]: if a player is targeted by this ritual and consumes a pawn of vis while it is cast, it will mean rituals from the relevant realm don&#039;t get forgotten due to the ritual&#039;s casting. If you&#039;re not confident managing this yourself, escalate to a ref or to Adam.&lt;br /&gt;
===Permanent enchantments===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Stars_Above_and_Below#Stars and sigils: Stars Above and Below]]: creating permanent enchantments using ilium is cheaper at this event. If it happens, you&#039;ll still want to get a ref involved, as it&#039;s rare and important to get right.&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#The_Unravelling]]: Arcane Projections enchanting armies, navies, military units or fleets can be exchanged in GOD for 10 mana. If someone brings one in, give them the 10 mana, take the AP from them and write a short note saying it&#039;s been exchanged for mana, and put it in the inbox for so we can record that the AP has unravelled and can no longer be cast.&lt;br /&gt;
===Spells===&lt;br /&gt;
* [[EmpireWiki:Stars_and_sigils#Cascade_of_Power|Stars and sigils: Cascade of Power]] and [[EmpireWiki:Stars and sigils#Shared Wisdom|Stars and sigils: Shared Wisdom]]: these both change how some rituals affect spellcasting. These changes will be flagged in the pop-up message when the rituals are processed.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6339</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6339"/>
		<updated>2025-06-11T18:06:27Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is 21:00&amp;amp;ndash;22:00. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6322</id>
		<title>GOD 2025 E1 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6322"/>
		<updated>2025-04-25T14:28:14Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Winter Solstice 386YE. This event, dusk is 20:00–21:00. Bows and crossbows cannot be used in Anvil after 21:00, and cannot be used on quests that start after 21:00.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoWinter386 Ref Info Winter 386], which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Potions and similar ===--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:On southern sands#Foam and Life|On southern sands: Foam and Life]]:&lt;br /&gt;
** Farms in Redoubt will have produced 18 rings less income than usual, but will have produced two doses of true vervain instead.&lt;br /&gt;
** Herb gardens in Redoubt will have produced two doses of true vervain less than usual, but will have produced 18 rings instead.&lt;br /&gt;
** Forests in Redoubt will produce two fewer measures than usual, but will have produced a single Spring vis instead.&lt;br /&gt;
* [[EmpireWiki:386YE Winter Solstice winds of fortune#Trade Summary|386YE Winter Solstice winds of fortune: Trade Summary]]:&lt;br /&gt;
** Fleets trading with the Towers of Kantor in Axos will have suffered a penalty, so will have produced less income than usual.&lt;br /&gt;
** Fleets trading with the Commonwealth ports of Leerdam and Volkavaar will have received a bonus, so will have produced more income than usual, and the trade items have changed. (See also [[EmpireWiki:According to Principle|According to Principle]].)&lt;br /&gt;
** Fleets trading with Caitun in Faraden will, if coming from the Marches and Wintermark, have received a bonus, so will have produced more income than usual. The trade items have also changed. (See also [[EmpireWiki:All the wind|All the wind]].)&lt;br /&gt;
** Fleets trading with Zemeh in the Sumaah Republic will have received different items to usual. (See also [[EmpireWiki:Friend of mine|Friend of mine]].)&lt;br /&gt;
* [[EmpireWiki:Made anew|Made anew]] and elsewhere: If you see &amp;quot;Adversity vis&amp;quot; on a character pack, randomly provide Winter, Night or Spring vis (vital honey, crystal fire and heart&#039;s blood).&lt;br /&gt;
&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:By northern shores#Participation|By northern shores: Participation]]: Some players may have requested spontaneous auras on weapons or jewellery. These will be ribbons that work more-or-less identically to hallowings. These ribbons should be in their character packs. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
* [[EmpireWiki:Under eastern skies#Participation|Under eastern skies: Participation]]: Some players may have requested spontaneous auras on shields, armour or jewellery. These will be ribbons that work more-or-less identically to hallowings. These ribbons should be in their character packs. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
&lt;br /&gt;
=== Wounds ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:By northern shores#Participation|By northern shores: Participation]]: Some players may have requested lingering wounds in their character packs if they had military units involved in this battle. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
* [[EmpireWiki:Under eastern skies#Participation|Under eastern skies: Participation]]: Players whose military unit took part in this action will receive lingering wounds in their character packs. They can hand back or bin the wound if they don&#039;t want to roleplay having been fighting with their military unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
* [[EmpireWiki:Runa&#039;s Gift|Runa&#039;s Gift]]: this is a new set of potions that characters can make, consisting of &#039;&#039;Greenmaster&#039;s Reach&#039;&#039;, &#039;&#039;Brokendraught&#039;&#039;, &#039;&#039;Runa&#039;s Whisper&#039;&#039; and &#039;&#039;Tender&#039;s Path&#039;&#039;. Fundamentally these can be treated identically to any other potion set that apothecaries with the right recipes can make.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Detect Magic ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Gifts of a green mother#Briar Boon|Gifts of a green mother: Briar Boon]] and [[EmpireWiki:Gifts of a green mother#Briar Boon|Gifts of a green mother: Orc Blood]]: Anyone using Detect Magic/Discern Enchantment on someone may discover they bear a &amp;quot;mark of the Primal Forest&amp;quot; if they have been the target of one of the relevant empowered rituals. The best way to check this will be to check with the target of the ritual.&lt;br /&gt;
&lt;br /&gt;
=== Military rituals ===&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Rituals|Rules update 2025: Military Rituals]] and [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: A lot of rituals that affect the military game have changed. This shouldn&#039;t make any practical difference to GOD processes, but if players are confused, there&#039;s more details in the links. If someone has a relevant ritual mastered that they want to drop as a result of this, they &#039;&#039;should&#039;&#039; have emailed in advance, but if they haven&#039;t already cast the ritual this event, feel free to [[Character_processes#Dropping_and_forgetting_skills|clear it from their character sheet]].&lt;br /&gt;
&lt;br /&gt;
=== Spring rituals ===&lt;br /&gt;
* [[EmpireWiki:Gifts of a green mother|Gifts of a green mother]]:&lt;br /&gt;
** Several Spring rituals can be changed by invoking Yaw&#039;nagrah and substituting ambergelt for mana (two ambergelt can be used in place of one mana crystal, and at least one mana crystal must be substituted this way). If someone does this, make sure to include in the ritual notes that they have done so. Additionally, if someone wants to make a ritual effect permanent using ilium, this is cheaper for these rituals; this should be rare so make sure to get a ref involved if this might be happening.&lt;br /&gt;
** There are several other changes to Spring rituals under this Wind; they&#039;re all flagged in the ref notes for the ritual so the details are not repeated here.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed, and will take effect immediately after this event. We shouldn&#039;t need to do anything other than potentially point players to the linked page about the rules changes.&lt;br /&gt;
* [[EmpireWiki:Send for me#Abandoned|Send for me: Abandoned]]: If a Freeborn character wants to move their resource to Feroz, there is no charge. Matt &#039;&#039;might&#039;&#039; have added an option for &amp;quot;no charge due to Plot&amp;quot; by this point; if not, record that the normal payment has been taken but don&#039;t actually take any money from the player.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6320</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6320"/>
		<updated>2025-04-23T16:05:10Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is &#039;&#039;&#039;TBD&#039;&#039;&#039;. Bows and crossbows cannot be used in Anvil after &#039;&#039;&#039;TBD&#039;&#039;&#039;, and cannot be used on quests that start after &#039;&#039;&#039;TBD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TODO: Check against [[GOD 2025 E1 specials]] because some things might keep applying and I haven&#039;t reviewed them as I was writing that article.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6319</id>
		<title>GOD 2025 E1 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6319"/>
		<updated>2025-04-23T16:02:49Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Winter Solstice 386YE. This event, dusk is 20:00–21:00. Bows and crossbows cannot be used in Anvil after 21:00, and cannot be used on quests that start after 21:00.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoWinter386 Ref Info Winter 386], which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Potions and similar ===--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:On southern sands#Foam and Life|On southern sands: Foam and Life]]:&lt;br /&gt;
** Farms in Redoubt will have produced 18 rings less income than usual, but will have produced two doses of true vervain instead.&lt;br /&gt;
** Herb gardens in Redoubt will have produced two doses of true vervain less than usual, but will have produced 18 rings instead.&lt;br /&gt;
** Forests in Redoubt will produce two fewer measures than usual, but will have produced a single Spring vis instead.&lt;br /&gt;
* [[EmpireWiki:386YE Winter Solstice winds of fortune#Trade Summary|386YE Winter Solstice winds of fortune: Trade Summary]]:&lt;br /&gt;
** Fleets trading with the Towers of Kantor in Axos will have suffered a penalty, so will have produced less income than usual.&lt;br /&gt;
** Fleets trading with the Commonwealth ports of Leerdam and Volkavaar will have received a bonus, so will have produced more income than usual, and the trade items have changed. (See also [[EmpireWiki:According to Principle|According to Principle]].)&lt;br /&gt;
** Fleets trading with Caitun in Faraden will, if coming from the Marches and Wintermark, have received a bonus, so will have produced more income than usual. The trade items have also changed. (See also [[EmpireWiki:All the wind|All the wind]].)&lt;br /&gt;
** Fleets trading with Zemeh in the Sumaah Republic will have received different items to usual. (See also [[EmpireWiki:Friend of mine|Friend of mine]].)&lt;br /&gt;
&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:By northern shores#Participation|By northern shores: Participation]]: Some players may have requested spontaneous auras on weapons or jewellery. These will be ribbons that work more-or-less identically to hallowings. These ribbons should be in their character packs. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
* [[EmpireWiki:Under eastern skies#Participation|Under eastern skies: Participation]]: Some players may have requested spontaneous auras on shields, armour or jewellery. These will be ribbons that work more-or-less identically to hallowings. These ribbons should be in their character packs. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
&lt;br /&gt;
=== Wounds ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:By northern shores#Participation|By northern shores: Participation]]: Some players may have requested lingering wounds in their character packs if they had military units involved in this battle. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
* [[EmpireWiki:Under eastern skies#Participation|Under eastern skies: Participation]]: Players whose military unit took part in this action will receive lingering wounds in their character packs. They can hand back or bin the wound if they don&#039;t want to roleplay having been fighting with their military unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
* [[EmpireWiki:Runa&#039;s Gift|Runa&#039;s Gift]]: this is a new set of potions that characters can make, consisting of &#039;&#039;Greenmaster&#039;s Reach&#039;&#039;, &#039;&#039;Brokendraught&#039;&#039;, &#039;&#039;Runa&#039;s Whisper&#039;&#039; and &#039;&#039;Tender&#039;s Path&#039;&#039;. Fundamentally these can be treated identically to any other potion set that apothecaries with the right recipes can make.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Detect Magic ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Gifts of a green mother#Briar Boon|Gifts of a green mother: Briar Boon]] and [[EmpireWiki:Gifts of a green mother#Briar Boon|Gifts of a green mother: Orc Blood]]: Anyone using Detect Magic/Discern Enchantment on someone may discover they bear a &amp;quot;mark of the Primal Forest&amp;quot; if they have been the target of one of the relevant empowered rituals. The best way to check this will be to check with the target of the ritual.&lt;br /&gt;
&lt;br /&gt;
=== Military rituals ===&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Rituals|Rules update 2025: Military Rituals]] and [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: A lot of rituals that affect the military game have changed. This shouldn&#039;t make any practical difference to GOD processes, but if players are confused, there&#039;s more details in the links. If someone has a relevant ritual mastered that they want to drop as a result of this, they &#039;&#039;should&#039;&#039; have emailed in advance, but if they haven&#039;t already cast the ritual this event, feel free to [[Character_processes#Dropping_and_forgetting_skills|clear it from their character sheet]].&lt;br /&gt;
&lt;br /&gt;
=== Spring rituals ===&lt;br /&gt;
* [[EmpireWiki:Gifts of a green mother|Gifts of a green mother]]:&lt;br /&gt;
** Several Spring rituals can be changed by invoking Yaw&#039;nagrah and substituting ambergelt for mana (two ambergelt can be used in place of one mana crystal, and at least one mana crystal must be substituted this way). If someone does this, make sure to include in the ritual notes that they have done so. Additionally, if someone wants to make a ritual effect permanent using ilium, this is cheaper for these rituals; this should be rare so make sure to get a ref involved if this might be happening.&lt;br /&gt;
** There are several other changes to Spring rituals under this Wind; they&#039;re all flagged in the ref notes for the ritual so the details are not repeated here.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed, and will take effect immediately after this event. We shouldn&#039;t need to do anything other than potentially point players to the linked page about the rules changes.&lt;br /&gt;
* [[EmpireWiki:Send for me#Abandoned|Send for me: Abandoned]]: If a Freeborn character wants to move their resource to Feroz, there is no charge. Matt &#039;&#039;might&#039;&#039; have added an option for &amp;quot;no charge due to Plot&amp;quot; by this point; if not, record that the normal payment has been taken but don&#039;t actually take any money from the player.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6318</id>
		<title>GOD 2025 E1 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6318"/>
		<updated>2025-04-23T15:49:10Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Winter Solstice 386YE. This event, dusk is 20:00–21:00. Bows and crossbows cannot be used in Anvil after 21:00, and cannot be used on quests that start after 21:00.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoWinter386 Ref Info Winter 386], which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Potions and similar ===--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:On southern sands#Foam and Life|On southern sands: Foam and Life]]:&lt;br /&gt;
** Farms in Redoubt will have produced 18 rings less income than usual, but will have produced two doses of true vervain instead.&lt;br /&gt;
** Herb gardens in Redoubt will have produced two doses of true vervain less than usual, but will have produced 18 rings instead.&lt;br /&gt;
** Forests in Redoubt will produce two fewer measures than usual, but will have produced a single Spring vis instead.&lt;br /&gt;
* [[EmpireWiki:386YE Winter Solstice winds of fortune#Trade Summary|386YE Winter Solstice winds of fortune: Trade Summary]]:&lt;br /&gt;
** Fleets trading with the Towers of Kantor in Axos will have suffered a penalty, so will have produced less income than usual.&lt;br /&gt;
** Fleets trading with the Commonwealth ports of Leerdam and Volkavaar will have received a bonus, so will have produced more income than usual, and the trade items have changed. (See also [[EmpireWiki:According to Principle|According to Principle]].)&lt;br /&gt;
** Fleets trading with Caitun in Faraden will, if coming from the Marches and Wintermark, have received a bonus, so will have produced more income than usual. The trade items have also changed. (See also [[EmpireWiki:All the wind|All the wind]].)&lt;br /&gt;
** Fleets trading with Zemeh in the Sumaah Republic will have received different items to usual. (See also [[EmpireWiki:Friend of mine|Friend of mine]].)&lt;br /&gt;
&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:By northern shores#Participation|By northern shores: Participation]]: Some players may have requested spontaneous auras on weapons or jewellery. These will be ribbons that work more-or-less identically to hallowings. These ribbons should be in their character packs. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
* [[EmpireWiki:Under eastern skies#Participation|Under eastern skies: Participation]]: Some players may have requested spontaneous auras on shields, armour or jewellery. These will be ribbons that work more-or-less identically to hallowings. These ribbons should be in their character packs. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
&lt;br /&gt;
=== Wounds ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:By northern shores#Participation|By northern shores: Participation]]: Some players may have requested lingering wounds in their character packs if they had military units involved in this battle. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
* [[EmpireWiki:Under eastern skies#Participation|Under eastern skies: Participation]]: Players whose military unit took part in this action will receive lingering wounds in their character packs. They can hand back or bin the wound if they don&#039;t want to roleplay having been fighting with their military unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
* [[EmpireWiki:Runa&#039;s Gift|Runa&#039;s Gift]]: this is a new set of potions that characters can make, consisting of &#039;&#039;Greenmaster&#039;s Reach&#039;&#039;, &#039;&#039;Brokendraught&#039;&#039;, &#039;&#039;Runa&#039;s Whisper&#039;&#039; and &#039;&#039;Tender&#039;s Path&#039;&#039;. Fundamentally these can be treated identically to any other potion set that apothecaries with the right recipes can make.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Detect Magic ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Gifts of a green mother#Briar Boon|Gifts of a green mother: Briar Boon]] and [[EmpireWiki:Gifts of a green mother#Briar Boon|Gifts of a green mother: Orc Blood]]: Anyone using Detect Magic/Discern Enchantment on someone may discover they bear a &amp;quot;mark of the Primal Forest&amp;quot; if they have been the target of one of the relevant empowered rituals. The best way to check this will be to check with the target of the ritual.&lt;br /&gt;
&lt;br /&gt;
=== Military rituals ===&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Rituals|Rules update 2025: Military Rituals]] and [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: A lot of rituals that affect the military game have changed. This shouldn&#039;t make any practical difference to GOD processes, but if players are confused, there&#039;s more details in the links. If someone has a relevant ritual mastered that they want to drop as a result of this, they &#039;&#039;should&#039;&#039; have emailed in advance, but if they haven&#039;t already cast the ritual this event, feel free to [[Character_processes#Dropping_and_forgetting_skills|clear it from their character sheet]].&lt;br /&gt;
&lt;br /&gt;
=== Spring rituals ===&lt;br /&gt;
* [[EmpireWiki:Gifts of a green mother|Gifts of a green mother]]:&lt;br /&gt;
** Several Spring rituals can be changed by invoking Yaw&#039;nagrah and substituting ambergelt for mana (two ambergelt can be used in place of one mana crystal, and at least one mana crystal must be substituted this way). If someone does this, make sure to include in the ritual notes that they have done so. Additionally, if someone wants to make a ritual effect permanent using ilium, this is cheaper for these rituals; this should be rare so make sure to get a ref involved if this might be happening.&lt;br /&gt;
** There are several other changes to Spring rituals under this Wind; they&#039;re all flagged in the ref notes for the ritual so the details are not repeated here.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed, and will take effect immediately after this event. We shouldn&#039;t need to do anything other than potentially point players to the linked page about the rules changes.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6317</id>
		<title>GOD 2025 E1 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6317"/>
		<updated>2025-04-23T15:32:49Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Winter Solstice 386YE. This event, dusk is 20:00–21:00. Bows and crossbows cannot be used in Anvil after 21:00, and cannot be used on quests that start after 21:00.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoWinter386 Ref Info Winter 386], which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Potions and similar ===--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:On southern sands#Foam and Life|On southern sands: Foam and Life]]:&lt;br /&gt;
** Farms in Redoubt will have produced 18 rings less income than usual, but will have produced two doses of true vervain instead.&lt;br /&gt;
** Herb gardens in Redoubt will have produced two doses of true vervain less than usual, but will have produced 18 rings instead.&lt;br /&gt;
** Forests in Redoubt will produce two fewer measures than usual, but will have produced a single Spring vis instead.&lt;br /&gt;
* [[EmpireWiki:386YE Winter Solstice winds of fortune#Trade Summary|386YE Winter Solstice winds of fortune: Trade Summary]]:&lt;br /&gt;
** Fleets trading with the Towers of Kantor in Axos will have suffered a penalty, so will have produced less income than usual.&lt;br /&gt;
** Fleets trading with the Commonwealth ports of Leerdam and Volkavaar will have received a bonus, so will have produced more income than usual, and the trade items have changed. (See also [[EmpireWiki:According to Principle|According to Principle]].)&lt;br /&gt;
** Fleets trading with Caitun in Faraden will, if coming from the Marches and Wintermark, have received a bonus, so will have produced more income than usual. The trade items have also changed. (See also [[EmpireWiki:All the wind|All the wind]].)&lt;br /&gt;
** Fleets trading with Zemeh in the Sumaah Republic will have received different items to usual. (See also [[EmpireWiki:Friend of mine|Friend of mine]].)&lt;br /&gt;
&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:By northern shores#Participation|By northern shores: Participation]]: Some players may have requested spontaneous auras on weapons or jewellery. These will be ribbons that work more-or-less identically to hallowings. These ribbons should be in their character packs. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
* [[EmpireWiki:Under eastern skies#Participation|Under eastern skies: Participation]]: Some players may have requested spontaneous auras on shields, armour or jewellery. These will be ribbons that work more-or-less identically to hallowings. These ribbons should be in their character packs. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
&lt;br /&gt;
=== Wounds ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:By northern shores#Participation|By northern shores: Participation]]: Some players may have requested lingering wounds in their character packs if they had military units involved in this battle. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
* [[EmpireWiki:Under eastern skies#Participation|Under eastern skies: Participation]]: Players whose military unit took part in this action will receive lingering wounds in their character packs. They can hand back or bin the wound if they don&#039;t want to roleplay having been fighting with their military unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
* [[EmpireWiki:Runa&#039;s Gift|Runa&#039;s Gift]]: this is a new set of potions that characters can make, consisting of &#039;&#039;Greenmaster&#039;s Reach&#039;&#039;, &#039;&#039;Brokendraught&#039;&#039;, &#039;&#039;Runa&#039;s Whisper&#039;&#039; and &#039;&#039;Tender&#039;s Path&#039;&#039;. Fundamentally these can be treated identically to any other potion set that apothecaries with the right recipes can make.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Military rituals ===&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Rituals|Rules update 2025: Military Rituals]] and [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: A lot of rituals that affect the military game have changed. This shouldn&#039;t make any practical difference to GOD processes, but if players are confused, there&#039;s more details in the links. If someone has a relevant ritual mastered that they want to drop as a result of this, they &#039;&#039;should&#039;&#039; have emailed in advance, but if they haven&#039;t already cast the ritual this event, feel free to [[Character_processes#Dropping_and_forgetting_skills|clear it from their character sheet]].&lt;br /&gt;
&lt;br /&gt;
=== Spring rituals ===&lt;br /&gt;
* [[EmpireWiki:Gifts of a green mother|Gifts of a green mother]]: Several Spring rituals can be changed by invoking Yaw&#039;nagrah and substituting ambergelt for mana (two ambergelt can be used in place of one mana crystal, and at least one mana crystal must be substituted this way). If someone does this, make sure to include in the ritual notes that they have done so. Additionally, if someone wants to make a ritual effect permanent using ilium, this is cheaper for these rituals; this should be rare so make sure to get a ref involved if this might be happening.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed, and will take effect immediately after this event. We shouldn&#039;t need to do anything other than potentially point players to the linked page about the rules changes.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6316</id>
		<title>GOD 2025 E1 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6316"/>
		<updated>2025-04-23T14:48:19Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Winter Solstice 386YE. This event, dusk is 20:00–21:00. Bows and crossbows cannot be used in Anvil after 21:00, and cannot be used on quests that start after 21:00.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoWinter386 Ref Info Winter 386], which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Potions and similar ===--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:On southern sands#Foam and Life|On southern sands: Foam and Life]]:&lt;br /&gt;
** Farms in Redoubt will have produced 18 rings less income than usual, but will have produced two doses of true vervain instead.&lt;br /&gt;
** Herb gardens in Redoubt will have produced two doses of true vervain less than usual, but will have produced 18 rings instead.&lt;br /&gt;
** Forests in Redoubt will produce two fewer measures than usual, but will have produced a single Spring vis instead.&lt;br /&gt;
* [[EmpireWiki:386YE Winter Solstice winds of fortune#Trade Summary|386YE Winter Solstice winds of fortune: Trade Summary]]:&lt;br /&gt;
** Fleets trading with the Towers of Kantor in Axos will have suffered a penalty, so will have produced less income than usual.&lt;br /&gt;
** Fleets trading with the Commonwealth ports of Leerdam and Volkavaar will have received a bonus, so will have produced more income than usual, and the trade items have changed. (See also [[EmpireWiki:According to Principle|According to Principle]].)&lt;br /&gt;
** Fleets trading with Caitun in Faraden will, if coming from the Marches and Wintermark, have received a bonus, so will have produced more income than usual. The trade items have also changed. (See also [[EmpireWiki:All the wind|All the wind]].)&lt;br /&gt;
** Fleets trading with Zemeh in the Sumaah Republic will have received different items to usual. (See also [[EmpireWiki:Friend of mine|Friend of mine]].)&lt;br /&gt;
&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:By northern shores#Participation|By northern shores: Participation]]: Some players may have requested spontaneous auras on weapons or jewellery. These will be ribbons that work more-or-less identically to hallowings. These ribbons should be in their character packs. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
* [[EmpireWiki:Under eastern skies#Participation|Under eastern skies: Participation]]: Some players may have requested spontaneous auras on shields, armour or jewellery. These will be ribbons that work more-or-less identically to hallowings. These ribbons should be in their character packs. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
&lt;br /&gt;
=== Wounds ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:By northern shores#Participation|By northern shores: Participation]]: Some players may have requested lingering wounds in their character packs if they had military units involved in this battle. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
* [[EmpireWiki:Under eastern skies#Participation|Under eastern skies: Participation]]: Players whose military unit took part in this action will receive lingering wounds in their character packs. They can hand back or bin the wound if they don&#039;t want to roleplay having been fighting with their military unit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
* [[EmpireWiki:Runa&#039;s Gift|Runa&#039;s Gift]]: this is a new set of potions that characters can make, consisting of &#039;&#039;Greenmaster&#039;s Reach&#039;&#039;, &#039;&#039;Brokendraught&#039;&#039;, &#039;&#039;Runa&#039;s Whisper&#039;&#039; and &#039;&#039;Tender&#039;s Path&#039;&#039;. Fundamentally these can be treated identically to any other potion set that apothecaries with the right recipes can make.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Military rituals ===&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Rituals|Rules update 2025: Military Rituals]] and [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: A lot of rituals that affect the military game have changed. This shouldn&#039;t make any practical difference to GOD processes, but if players are confused, there&#039;s more details in the links. If someone has a relevant ritual mastered that they want to drop as a result of this, they &#039;&#039;should&#039;&#039; have emailed in advance, but if they haven&#039;t already cast the ritual this event, feel free to [[Character_processes#Dropping_and_forgetting_skills|clear it from their character sheet]].&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed, and will take effect immediately after this event. We shouldn&#039;t need to do anything other than potentially point players to the linked page about the rules changes.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6315</id>
		<title>GOD 2025 E1 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6315"/>
		<updated>2025-04-23T13:24:33Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: expand&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Winter Solstice 386YE. This event, dusk is 20:00–21:00. Bows and crossbows cannot be used in Anvil after 21:00, and cannot be used on quests that start after 21:00.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoWinter386 Ref Info Winter 386], which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Potions and similar ===--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:On southern sands#Foam and Life|On southern sands: Foam and Life]]:&lt;br /&gt;
** Farms in Redoubt will have produced 18 rings less income than usual, but will have produced two doses of true vervain instead.&lt;br /&gt;
** Herb gardens in Redoubt will have produced two doses of true vervain less than usual, but will have produced 18 rings instead.&lt;br /&gt;
** Forests in Redoubt will produce two fewer measures than usual, but will have produced a single Spring vis instead.&lt;br /&gt;
&lt;br /&gt;
=== Ribbons ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:By northern shores#Participation|By northern shores: Participation]]: Some players may have requested spotaneous auras on weapons or jewellery. These will be ribbons that work more-or-less identically to hallowings. These ribbons should be in their character packs. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
&lt;br /&gt;
=== Wounds ===&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:By northern shores#Participation|By northern shores: Participation]]: Some players may have requested lingering wounds in their character packs if they had military units involved in this battle. Players needed to email in to request these, we can&#039;t provide them on demand in GOD.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
* [[EmpireWiki:Runa&#039;s Gift|Runa&#039;s Gift]]: this is a new set of potions that characters can make, consisting of &#039;&#039;Greenmaster&#039;s Reach&#039;&#039;, &#039;&#039;Brokendraught&#039;&#039;, &#039;&#039;Runa&#039;s Whisper&#039;&#039; and &#039;&#039;Tender&#039;s Path&#039;&#039;. Fundamentally these can be treated identically to any other potion set that apothecaries with the right recipes can make.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Military rituals ===&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Rituals|Rules update 2025: Military Rituals]] and [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: A lot of rituals that affect the military game have changed. This shouldn&#039;t make any practical difference to GOD processes, but if players are confused, there&#039;s more details in the links. If someone has a relevant ritual mastered that they want to drop as a result of this, they &#039;&#039;should&#039;&#039; have emailed in advance, but if they haven&#039;t already cast the ritual this event, feel free to [[Character_processes#Dropping_and_forgetting_skills|clear it from their character sheet]].&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed, and will take effect immediately after this event. We shouldn&#039;t need to do anything other than potentially point players to the linked page about the rules changes.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_roles&amp;diff=6312</id>
		<title>GOD roles</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_roles&amp;diff=6312"/>
		<updated>2025-04-20T17:39:59Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Occasional volunteers */ More restrictions on occasional volunteers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Full GOD crew roles ==&lt;br /&gt;
&lt;br /&gt;
=== Core GOD crew ===&lt;br /&gt;
&lt;br /&gt;
Most GOD crew volunteer throughout the event, and we expect our crew to spend a&lt;br /&gt;
significant majority of time during the event in the department.  While some&lt;br /&gt;
GOD crew do play characters, you&#039;re not likely to have much time for being in&lt;br /&gt;
character during the event; they&#039;re characters that allow you to take an R&amp;amp;R&lt;br /&gt;
break and see some of the in-character field, not get heavily involved in the&lt;br /&gt;
game.&lt;br /&gt;
&lt;br /&gt;
During the event, our GOD team will be moving between roles depending on the&lt;br /&gt;
game&#039;s needs and our crews&#039; abilities.  This will involve handling player&lt;br /&gt;
queries and processing player requests at our computer desks, laminating&lt;br /&gt;
potions and exchanging resources at our resource desk, tracking and processing&lt;br /&gt;
lost property, and dealing with the myriad administrative jobs that come up&lt;br /&gt;
when running an event with almost 3000 people attending.&lt;br /&gt;
&lt;br /&gt;
=== Packing weekends and pre/post time-in ===&lt;br /&gt;
&lt;br /&gt;
One of the biggest tasks before we can run an event is preparing the event&lt;br /&gt;
packs for all the characters on the field.  This normally happens in Preston,&lt;br /&gt;
on the weekend before the main event, and involves a mix of the PD management&lt;br /&gt;
team and GOD volunteers. A character pack is printed and prepared for every&lt;br /&gt;
player booked for the event, containing their in-character money, resources and&lt;br /&gt;
item ribbons.&lt;br /&gt;
&lt;br /&gt;
This is a big (and growing!) job, and while it doesn&#039;t happen at the event, it&lt;br /&gt;
is a full weekend of hard work.  As such, if you&#039;re able to help at the packing&lt;br /&gt;
weekend, and help in GOD with the work we need to do before and after time-in&lt;br /&gt;
(getting set up before we open to players, handing out player packs, and taking&lt;br /&gt;
everything down again at the end of the event), we have a small number of crew&lt;br /&gt;
spaces for folk who can spend most of the event itself in character.&lt;br /&gt;
Obviously, if you also want to spend most of the event crewing in GOD, too,&lt;br /&gt;
that&#039;s very welcome!&lt;br /&gt;
&lt;br /&gt;
== Rules for all GOD crew ==&lt;br /&gt;
&lt;br /&gt;
The [[crew protocol]] and [[Time off|time off guidelines]] apply to all GOD crew.&lt;br /&gt;
&lt;br /&gt;
GOD crew who are in the first category above – volunteering for most of the&lt;br /&gt;
event – are classed as game crew, and subject to the additional rules that&lt;br /&gt;
entails.&lt;br /&gt;
&lt;br /&gt;
GOD crew who are in the second category above – helping with packing weekend&lt;br /&gt;
and setup/take-down – are classed as event crew. However, as well as the rules for event crew, they are also subject to the &amp;quot;Don&#039;t get rich&amp;quot; rule.&lt;br /&gt;
Both crew roles give volunteers access to considerable in-game resources, so we&lt;br /&gt;
need to avoid any perception that their characters might be unfairly benefiting&lt;br /&gt;
from that access.&lt;br /&gt;
&lt;br /&gt;
== Occasional volunteers ==&lt;br /&gt;
&lt;br /&gt;
If you want to help out in GOD, but don&#039;t want the time commitment of&lt;br /&gt;
the full crew roles, we&#039;re still interested in having you help!  The busiest&lt;br /&gt;
period for GOD by far is from when we open for pack hand-out until time-in,&lt;br /&gt;
where almost every person on the field comes through GOD to pick up their&lt;br /&gt;
character pack.  We also need to partially take down GOD after time-out every&lt;br /&gt;
night, and reassemble it every morning. At the end of the event, we then need&lt;br /&gt;
to pack everything down and away.&lt;br /&gt;
&lt;br /&gt;
Help at these times is very valuable, but&lt;br /&gt;
shouldn&#039;t get in the way of playing the game during time-in.&lt;br /&gt;
However, as this also potentially gives you access to significant in-game resources, and at least the possibility of the occasional in-character secret, we need even occasional volunteers to agree to the &amp;quot;[[Time off#No Spoilers|No Spoilers]]&amp;quot; and &amp;quot;[[Time off#Don&#039;t Get Rich|Don&#039;t Get Rich]]&amp;quot; rules for crew.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re able to help with these jobs without the commitment of one of the&lt;br /&gt;
full crew roles above, we can&#039;t give you a free crew ticket, but depending on&lt;br /&gt;
how long you&#039;re able to help us, we can offer some tickets for a free drink,&lt;br /&gt;
free food, and – of course – our gratitude.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6311</id>
		<title>GOD 2025 E1 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6311"/>
		<updated>2025-04-19T14:50:03Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: Add Runa&amp;#039;s Gift&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Winter Solstice 386YE. This event, dusk is 20:00–21:00. Bows and crossbows cannot be used in Anvil after 21:00, and cannot be used on quests that start after 21:00.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoWinter386 Ref Info Winter 386], which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Potions ==&lt;br /&gt;
* [[EmpireWiki:Runa&#039;s Gift|Runa&#039;s Gift]]: this is a new set of potions that characters can make, consisting of &#039;&#039;Greenmaster&#039;s Reach&#039;&#039;, &#039;&#039;Brokendraught&#039;&#039;, &#039;&#039;Runa&#039;s Whisper&#039;&#039; and &#039;&#039;Tender&#039;s Path&#039;&#039;. Fundamentally these can be treated identically to any other potion set that apothecaries with the right recipes can make.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Military rituals ===&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Rituals|Rules update 2025: Military Rituals]] and [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: A lot of rituals that affect the military game have changed. This shouldn&#039;t make any practical difference to GOD processes, but if players are confused, there&#039;s more details in the links. If someone has a relevant ritual mastered that they want to drop as a result of this, they &#039;&#039;should&#039;&#039; have emailed in advance, but if they haven&#039;t already cast the ritual this event, feel free to [[Character_processes#Dropping_and_forgetting_skills|clear it from their character sheet]].&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed, and will take effect immediately after this event. We shouldn&#039;t need to do anything other than potentially point players to the linked page about the rules changes.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6310</id>
		<title>GOD 2025 E2 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E2_specials&amp;diff=6310"/>
		<updated>2025-04-19T14:47:10Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: Create page w/ reference to 2025 military unit and fleet changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Spring Equinox 387YE. This event, dusk is &#039;&#039;&#039;TBD&#039;&#039;&#039;. Bows and crossbows cannot be used in Anvil after &#039;&#039;&#039;TBD&#039;&#039;&#039;, and cannot be used on quests that start after &#039;&#039;&#039;TBD&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSpring387 Ref Info Spring 387] which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed. We shouldn&#039;t need to do anything about this, but it&#039;s possible some people won&#039;t have spotted the changes and won&#039;t have realised the rituals cast on them last event would only have made a difference if they&#039;d taken a different action in downtime. If someone is upset about this, treat it as a complaint and escalate to a head of department.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6309</id>
		<title>GOD 2025 E1 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2025_E1_specials&amp;diff=6309"/>
		<updated>2025-04-19T14:44:07Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: Add info about rules changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Winter Solstice 386YE. This event, dusk is 20:00–21:00. Bows and crossbows cannot be used in Anvil after 21:00, and cannot be used on quests that start after 21:00.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoWinter386 Ref Info Winter 386], which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Potions and similar ===&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Military rituals ===&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Rituals|Rules update 2025: Military Rituals]] and [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: A lot of rituals that affect the military game have changed. This shouldn&#039;t make any practical difference to GOD processes, but if players are confused, there&#039;s more details in the links. If someone has a relevant ritual mastered that they want to drop as a result of this, they &#039;&#039;should&#039;&#039; have emailed in advance, but if they haven&#039;t already cast the ritual this event, feel free to [[Character_processes#Dropping_and_forgetting_skills|clear it from their character sheet]].&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
&lt;br /&gt;
* [[EmpireWiki:Rules_update_2025#Military_Units_and_Fleets|Rules update 2025: Military Units and Fleets]]: The rules around what fleets and military units can do in downtime have changed, and will take effect immediately after this event. We shouldn&#039;t need to do anything other than potentially point players to the linked page about the rules changes.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_manual&amp;diff=6308</id>
		<title>GOD manual</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_manual&amp;diff=6308"/>
		<updated>2025-04-19T14:31:54Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: Add 2025 specials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this manual ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;In the beginning, there was nothing.  Which exploded.&amp;quot;&lt;br /&gt;
&amp;lt;small&amp;gt;Terry Pratchett, &#039;&#039;&amp;quot;Lords and Ladies&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;GOD manual&#039;&#039; tells GOD crew how to do things.&#039;&#039;&#039; It&#039;s the repository of knowledge that describes the majority of processes that are followed at (and occasionally between) events.&lt;br /&gt;
&lt;br /&gt;
{{Caution|&#039;&#039;&#039;This wiki is publicly accessible.&#039;&#039;&#039; The vast majority of things that GOD do are fine to publish here, but be careful not to reference details of plot that aren&#039;t generally available. You can talk about the existence of (say) [https://www.profounddecisions.co.uk/empire-wiki/Children_in_bloom#Chaos_Fruit chaos fruit], since that&#039;s available on the player wiki, and you can talk about how we organise them and print them, but don&#039;t give any details about how they work from a plot or game mechanic perspective. Equally, if you want to provide screenshots or similar, make sure you don&#039;t use a real player account; use Crew Room (PID 0) or Ref Dummy Character (CID 0.1).}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
* [[Welcome to GOD]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
* Relevant information from the crew wiki:&lt;br /&gt;
** [[Crew organisation]]&lt;br /&gt;
** [[Radio protocol]]&lt;br /&gt;
* Empire resources&lt;br /&gt;
** [[Currency]]&lt;br /&gt;
** [[Materials]]&lt;br /&gt;
** [[Cards &amp;amp; Lammies]]&lt;br /&gt;
** [[Bourse Resources]]&lt;br /&gt;
&lt;br /&gt;
== Event specials ==&lt;br /&gt;
&lt;br /&gt;
* Future&lt;br /&gt;
** [[GOD 2025 E1 specials]]&lt;br /&gt;
** [[GOD 2025 E2 specials]]&lt;br /&gt;
** [[GOD 2025 E3 specials]]&lt;br /&gt;
** [[GOD 2025 E4 specials]]&lt;br /&gt;
* Past&lt;br /&gt;
** [[GOD 2024 E4 specials]]&lt;br /&gt;
** [[GOD 2024 E3 specials]]&lt;br /&gt;
** [[GOD 2024 E2 specials]]&lt;br /&gt;
** [[GOD 2024 E1 specials]]&lt;br /&gt;
** [[GOD 2023 E4 specials]]&lt;br /&gt;
** [[GOD 2023 E3 specials]]&lt;br /&gt;
&lt;br /&gt;
== Physical processes ==&lt;br /&gt;
&lt;br /&gt;
* [[GOD physical organisation]]&lt;br /&gt;
* [[Lamination station]]&lt;br /&gt;
* [[Task Tracking]]&lt;br /&gt;
* [[Player Packs- GOD]]&lt;br /&gt;
* [[Lost property]]&lt;br /&gt;
* [[Potions desk]]&lt;br /&gt;
* [[Dreams and visions]]&lt;br /&gt;
* [[GOD checklists]]&lt;br /&gt;
&lt;br /&gt;
== Online processes ==&lt;br /&gt;
&lt;br /&gt;
* [[Printing]]&lt;br /&gt;
* [[Visions]]&lt;br /&gt;
&lt;br /&gt;
* Bookings and payments&lt;br /&gt;
** [[Bookings]]&lt;br /&gt;
** [[Taking payments]]&lt;br /&gt;
** [[Confirming concessions]]&lt;br /&gt;
&lt;br /&gt;
* [[Player accounts]]&lt;br /&gt;
** [[Character processes]]&lt;br /&gt;
&lt;br /&gt;
* [[Magic | Magic (including Rituals)]]&lt;br /&gt;
* [[Religion | Religion (including Ceremonies)]]&lt;br /&gt;
* [[Ribbons]]&lt;br /&gt;
&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
&lt;br /&gt;
== Editing this manual ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Give pages clear, unambiguous, non-conflicting names&#039;&#039;&#039;.  This may require some careful wordsmithing as we&#039;re operating in the same namespace as the rest of the crew wiki.  The convention for this wiki is for titles to have the first word capitalised only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Try to avoid duplicating existing pages&#039;&#039;&#039;.  If there&#039;s already relevant information in this crew wiki, refer to that rather than duplicating it in another page.  Including relevant references to the main player wiki can also be really helpful if someone needs to understand the wider context.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cross-linking is good.&#039;&#039;&#039; Try to avoid repeating yourself – having the same information in multiple places is a good way to have multiple bits of information fall out of sync with each other – and instead write something once and link to it anywhere else it&#039;s useful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Make things easy to link to&#039;&#039;&#039; by breaking things up into discrete bite-sized chunks, whether by putting things in different pages or by having good header structure within one that allows for direct linking to a particular section.  Done well, we should be able to link directly to relevant details from various parts of the crew website interface, so that the wiki provides effective context-sensitive help for all tasks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Put all the manual pages in the &amp;lt;code&amp;gt;GOD manual&amp;lt;/code&amp;gt; category&#039;&#039;&#039; to make sure all pages can be found easily.  This is done by putting the code &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:GOD manual]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the bottom of each page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Document the &#039;why&#039; as well as the &#039;what&#039;&#039;&#039;&#039;.  There are competing goals to everything we&#039;re writing here: we want things that are quick and easy and straightforward to follow, and we &#039;&#039;also&#039;&#039; want to document why we do things the way we do them, so if we want to change things in future we have half a chance of understanding why things are the way they are now. Consider having separate sections in any process documentation for (a) a process overview for folk who know what they&#039;re doing but want a reminder of some specifics, (b) a detailed step-by-step guide for folk who aren&#039;t familiar with the process, and (c) a final section explaining the reasoning behind anything that isn&#039;t obvious.&lt;br /&gt;
&lt;br /&gt;
[[Category:GOD]]&lt;br /&gt;
[[Category:GOD manual]]&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E4_specials&amp;diff=5552</id>
		<title>GOD 2024 E4 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E4_specials&amp;diff=5552"/>
		<updated>2024-09-11T16:07:10Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* EmpireWiki:Whispers through the Black Gate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Autumn Equinox 386YE. This event, dusk is 19:00–20:00. Bows and crossbows cannot be used in Anvil after 20:00, and cannot be used on quests that start after 20:00.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoAutumn386 Ref Info Autumn 386], which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Potions and similar ===&lt;br /&gt;
* [[EmpireWiki:Shining like fire#Shimmering Echoes|Shining like fire: Shimmering Echoes]]: Any mine that was enchanted with Revelation of the Jewel&#039;s Sparkling Heart during 2023 E4 will provide a single deepstone each event throughout 2024 in addition to other benefits. Green iron = warstones, weltsilver = bloodstones, tempest jade = spellstones, orichalcum = heartstones. If someone thinks they should have one, try to find out if they had that ritual cast on them at 2023 E4; if investigating that doesn&#039;t explain what&#039;s going on, escalate.&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting one fewer liao this event.&lt;br /&gt;
* [[EmpireWiki:Say her name#Cold Winters|Say her name: Cold Winters]]: Anyone with a resource in Sermersuaq will get an extra 22 rings of income this season.&lt;br /&gt;
* [[EmpireWiki:Beneath mithril spires#Asavean Envy|Beneath mithril spires: Asavean Envy]]: Imperial fleets trading with the Commonwealth will have a one rank advantage so will get slightly more income this season.&lt;br /&gt;
* [[EmpireWiki:Hyenas and herbs#The Price of Doing Business|Hyenas and herbs: The Price of Doing Business]]: Imperial fleets trading with Sarcophan ports will have a one rank advantage so will get slightly more income this season.&lt;br /&gt;
* [[EmpireWiki:A victory for diplomacy|A victory for diplomacy]]  - Suranni Trade - fleets visiting Robec have a -1 penalty to effective rank and receive 2 bottles of Kobol’s Vigour in place of the 30 rings of luxuries&lt;br /&gt;
* [[EmpireWiki:The tale that speaks to your heart|The tale that speaks to your heart]] - war in the west - a standard imperial fleet without any upgrades or enchantments that takes part in the adventure in the west will receive 96 rings, 3 doses of liao, an ingot each of Asavean orichalcum, tempest jade, and iridescent gloaming, and two bottles of &#039;&#039;Frygtede øglebryg&#039;&#039;, aka Oilybrag. &lt;br /&gt;
* [[EmpireWiki:The tale that speaks to your heart|The tale that speaks to your heart]] - war in the west - Any trading vessel visiting the port of Zemeh will trade there as if it were one rank higher.&lt;br /&gt;
* [[EmpireWiki:Authority and acceptance|Authority and acceptance]] – Red Sails - Imperial fleets gain one rank when trading with Sumaah, the Commonwealth and the Sarcophan Delves.&lt;br /&gt;
* [[EmpireWiki:Roaring plenty]]:&lt;br /&gt;
** Every fleet that took part in the expedition &#039;&#039;Into the Unknown&#039;&#039; receives four crowns and a &#039;&#039;windborn pearl&#039;&#039;.&lt;br /&gt;
** If someone wants to swap their windborn pearl they &#039;&#039;must&#039;&#039; do it either before time-in or (if they pick their character pack up late) before they take their character pack into the field. If they do, take the ribbon and physrep, and give them ten random resin resources in return (ambergelt, green iron, &amp;amp;c., &#039;&#039;not&#039;&#039; ilium!).&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting two fewer votes this event.&lt;br /&gt;
* [[EmpireWiki:Part of this together#Look to the Way|Part of this together: Look to the Way]]: Priests with congregations who preach to the Way will get two extra Synod votes this event.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[EmpireWiki:Whispers through the Black Gate|Whispers through the Black Gate]] ===&lt;br /&gt;
&lt;br /&gt;
See [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoAutumn386 Ref Info Autumn 386] or ask at the ref desk.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
* [[EmpireWiki:The first shot|The first shot]] – Stridings End - any character who is a member of a striding that changes to a steading can take a new resource in Miaren, Hercynia or Brocéliande without paying the normal charge. Check the character page and look the bands (coven/sect/banner) the character is part of. The band page should list an archetype of &amp;quot;Steading&amp;quot;; check with the players and take them at their word that the archetype was recently changed from a Striding. Record the new resource as &amp;quot;No charge applied&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E4_specials&amp;diff=5551</id>
		<title>GOD 2024 E4 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E4_specials&amp;diff=5551"/>
		<updated>2024-09-11T16:05:11Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Character packs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Autumn Equinox 386YE. This event, dusk is 19:00–20:00. Bows and crossbows cannot be used in Anvil after 20:00, and cannot be used on quests that start after 20:00.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoAutumn386 Ref Info Autumn 386], which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Potions and similar ===&lt;br /&gt;
* [[EmpireWiki:Shining like fire#Shimmering Echoes|Shining like fire: Shimmering Echoes]]: Any mine that was enchanted with Revelation of the Jewel&#039;s Sparkling Heart during 2023 E4 will provide a single deepstone each event throughout 2024 in addition to other benefits. Green iron = warstones, weltsilver = bloodstones, tempest jade = spellstones, orichalcum = heartstones. If someone thinks they should have one, try to find out if they had that ritual cast on them at 2023 E4; if investigating that doesn&#039;t explain what&#039;s going on, escalate.&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting one fewer liao this event.&lt;br /&gt;
* [[EmpireWiki:Say her name#Cold Winters|Say her name: Cold Winters]]: Anyone with a resource in Sermersuaq will get an extra 22 rings of income this season.&lt;br /&gt;
* [[EmpireWiki:Beneath mithril spires#Asavean Envy|Beneath mithril spires: Asavean Envy]]: Imperial fleets trading with the Commonwealth will have a one rank advantage so will get slightly more income this season.&lt;br /&gt;
* [[EmpireWiki:Hyenas and herbs#The Price of Doing Business|Hyenas and herbs: The Price of Doing Business]]: Imperial fleets trading with Sarcophan ports will have a one rank advantage so will get slightly more income this season.&lt;br /&gt;
* [[EmpireWiki:A victory for diplomacy|A victory for diplomacy]]  - Suranni Trade - fleets visiting Robec have a -1 penalty to effective rank and receive 2 bottles of Kobol’s Vigour in place of the 30 rings of luxuries&lt;br /&gt;
* [[EmpireWiki:The tale that speaks to your heart|The tale that speaks to your heart]] - war in the west - a standard imperial fleet without any upgrades or enchantments that takes part in the adventure in the west will receive 96 rings, 3 doses of liao, an ingot each of Asavean orichalcum, tempest jade, and iridescent gloaming, and two bottles of &#039;&#039;Frygtede øglebryg&#039;&#039;, aka Oilybrag. &lt;br /&gt;
* [[EmpireWiki:The tale that speaks to your heart|The tale that speaks to your heart]] - war in the west - Any trading vessel visiting the port of Zemeh will trade there as if it were one rank higher.&lt;br /&gt;
* [[EmpireWiki:Authority and acceptance|Authority and acceptance]] – Red Sails - Imperial fleets gain one rank when trading with Sumaah, the Commonwealth and the Sarcophan Delves.&lt;br /&gt;
* [[EmpireWiki:Roaring plenty]]:&lt;br /&gt;
** Every fleet that took part in the expedition &#039;&#039;Into the Unknown&#039;&#039; receives four crowns and a &#039;&#039;windborn pearl&#039;&#039;.&lt;br /&gt;
** If someone wants to swap their windborn pearl they &#039;&#039;must&#039;&#039; do it either before time-in or (if they pick their character pack up late) before they take their character pack into the field. If they do, take the ribbon and physrep, and give them ten random resin resources in return (ambergelt, green iron, &amp;amp;c., &#039;&#039;not&#039;&#039; ilium!).&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting two fewer votes this event.&lt;br /&gt;
* [[EmpireWiki:Part of this together#Look to the Way|Part of this together: Look to the Way]]: Priests with congregations who preach to the Way will get two extra Synod votes this event.&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== [[EmpireWiki:Whispers through the Black Gate]] ===&lt;br /&gt;
&lt;br /&gt;
See [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoAutumn386 Ref Info Autumn 386] or ask at the ref desk.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
* [[EmpireWiki:The first shot|The first shot]] – Stridings End - any character who is a member of a striding that changes to a steading can take a new resource in Miaren, Hercynia or Brocéliande without paying the normal charge. Check the character page and look the bands (coven/sect/banner) the character is part of. The band page should list an archetype of &amp;quot;Steading&amp;quot;; check with the players and take them at their word that the archetype was recently changed from a Striding. Record the new resource as &amp;quot;No charge applied&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E4_specials&amp;diff=5550</id>
		<title>GOD 2024 E4 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E4_specials&amp;diff=5550"/>
		<updated>2024-09-11T16:02:56Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* General event information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Autumn Equinox 386YE. This event, dusk is 19:00–20:00. Bows and crossbows cannot be used in Anvil after 20:00, and cannot be used on quests that start after 20:00.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoAutumn386 Ref Info Autumn 386], which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Potions and similar ===&lt;br /&gt;
* [[EmpireWiki:Shining like fire#Shimmering Echoes|Shining like fire: Shimmering Echoes]]: Any mine that was enchanted with Revelation of the Jewel&#039;s Sparkling Heart during 2023 E4 will provide a single deepstone each event throughout 2024 in addition to other benefits. Green iron = warstones, weltsilver = bloodstones, tempest jade = spellstones, orichalcum = heartstones. If someone thinks they should have one, try to find out if they had that ritual cast on them at 2023 E4; if investigating that doesn&#039;t explain what&#039;s going on, escalate.&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting one fewer liao this event.&lt;br /&gt;
* [[EmpireWiki:Say her name#Cold Winters|Say her name: Cold Winters]]: Anyone with a resource in Sermersuaq will get an extra 22 rings of income this season.&lt;br /&gt;
* [[EmpireWiki:Beneath mithril spires#Asavean Envy|Beneath mithril spires: Asavean Envy]]: Imperial fleets trading with the Commonwealth will have a one rank advantage so will get slightly more income this season.&lt;br /&gt;
* [[EmpireWiki:Hyenas and herbs#The Price of Doing Business|Hyenas and herbs: The Price of Doing Business]]: Imperial fleets trading with Sarcophan ports will have a one rank advantage so will get slightly more income this season.&lt;br /&gt;
* [[EmpireWiki:A victory for diplomacy|A victory for diplomacy]]  - Suranni Trade - fleets visiting Robec have a -1 penalty to effective rank and receive 2 bottles of Kobol’s Vigour in place of the 30 rings of luxuries&lt;br /&gt;
* [[EmpireWiki:The tale that speaks to your heart|The tale that speaks to your heart]] - war in the west - a standard imperial fleet without any upgrades or enchantments that takes part in the adventure in the west will receive 96 rings, 3 doses of liao, an ingot each of Asavean orichalcum, tempest jade, and iridescent gloaming, and two bottles of &#039;&#039;Frygtede øglebryg&#039;&#039;, aka Oilybrag. &lt;br /&gt;
* [[EmpireWiki:The tale that speaks to your heart|The tale that speaks to your heart]] - war in the west - Any trading vessel visiting the port of Zemeh will trade there as if it were one rank higher.&lt;br /&gt;
* [[EmpireWiki:Authority and acceptance|Authority and acceptance]] – Red Sails - Imperial fleets gain one rank when trading with Sumaah, the Commonwealth and the Sarcophan Delves.&lt;br /&gt;
* [[EmpireWiki:Roaring plenty]]:&lt;br /&gt;
** Every fleet that took part in the expedition &#039;&#039;Into the Unknown&#039;&#039; receives four crowns and a &#039;&#039;windborn pearl&#039;&#039;.&lt;br /&gt;
** If someone wants to swap their windborn pearl they &#039;&#039;must&#039;&#039; do it either before time-in or (if they pick their character pack up late) before they take their character pack into the field. If they do, take the ribbon and physrep, and give them ten random resin resources in return (ambergelt, green iron, &amp;amp;c., &#039;&#039;not&#039;&#039; ilium!).&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting two fewer votes this event.&lt;br /&gt;
* [[EmpireWiki:Part of this together#Look to the Way|Part of this together: Look to the Way]]: Priests with congregations who preach to the Way will get two extra Synod votes this event.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
* [[EmpireWiki:The first shot|The first shot]] – Stridings End - any character who is a member of a striding that changes to a steading can take a new resource in Miaren, Hercynia or Brocéliande without paying the normal charge. Check the character page and look the bands (coven/sect/banner) the character is part of. The band page should list an archetype of &amp;quot;Steading&amp;quot;; check with the players and take them at their word that the archetype was recently changed from a Striding. Record the new resource as &amp;quot;No charge applied&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E4_specials&amp;diff=5549</id>
		<title>GOD 2024 E4 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E4_specials&amp;diff=5549"/>
		<updated>2024-09-11T15:58:23Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Autumn Equinox 386YE.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Potions and similar ===&lt;br /&gt;
* [[EmpireWiki:Shining like fire#Shimmering Echoes|Shining like fire: Shimmering Echoes]]: Any mine that was enchanted with Revelation of the Jewel&#039;s Sparkling Heart during 2023 E4 will provide a single deepstone each event throughout 2024 in addition to other benefits. Green iron = warstones, weltsilver = bloodstones, tempest jade = spellstones, orichalcum = heartstones. If someone thinks they should have one, try to find out if they had that ritual cast on them at 2023 E4; if investigating that doesn&#039;t explain what&#039;s going on, escalate.&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting one fewer liao this event.&lt;br /&gt;
* [[EmpireWiki:Say her name#Cold Winters|Say her name: Cold Winters]]: Anyone with a resource in Sermersuaq will get an extra 22 rings of income this season.&lt;br /&gt;
* [[EmpireWiki:Beneath mithril spires#Asavean Envy|Beneath mithril spires: Asavean Envy]]: Imperial fleets trading with the Commonwealth will have a one rank advantage so will get slightly more income this season.&lt;br /&gt;
* [[EmpireWiki:Hyenas and herbs#The Price of Doing Business|Hyenas and herbs: The Price of Doing Business]]: Imperial fleets trading with Sarcophan ports will have a one rank advantage so will get slightly more income this season.&lt;br /&gt;
* [[EmpireWiki:A victory for diplomacy|A victory for diplomacy]]  - Suranni Trade - fleets visiting Robec have a -1 penalty to effective rank and receive 2 bottles of Kobol’s Vigour in place of the 30 rings of luxuries&lt;br /&gt;
* [[EmpireWiki:The tale that speaks to your heart|The tale that speaks to your heart]] - war in the west - a standard imperial fleet without any upgrades or enchantments that takes part in the adventure in the west will receive 96 rings, 3 doses of liao, an ingot each of Asavean orichalcum, tempest jade, and iridescent gloaming, and two bottles of &#039;&#039;Frygtede øglebryg&#039;&#039;, aka Oilybrag. &lt;br /&gt;
* [[EmpireWiki:The tale that speaks to your heart|The tale that speaks to your heart]] - war in the west - Any trading vessel visiting the port of Zemeh will trade there as if it were one rank higher.&lt;br /&gt;
* [[EmpireWiki:Authority and acceptance|Authority and acceptance]] – Red Sails - Imperial fleets gain one rank when trading with Sumaah, the Commonwealth and the Sarcophan Delves.&lt;br /&gt;
* [[EmpireWiki:Roaring plenty]]:&lt;br /&gt;
** Every fleet that took part in the expedition &#039;&#039;Into the Unknown&#039;&#039; receives four crowns and a &#039;&#039;windborn pearl&#039;&#039;.&lt;br /&gt;
** If someone wants to swap their windborn pearl they &#039;&#039;must&#039;&#039; do it either before time-in or (if they pick their character pack up late) before they take their character pack into the field. If they do, take the ribbon and physrep, and give them ten random resin resources in return (ambergelt, green iron, &amp;amp;c., &#039;&#039;not&#039;&#039; ilium!).&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting two fewer votes this event.&lt;br /&gt;
* [[EmpireWiki:Part of this together#Look to the Way|Part of this together: Look to the Way]]: Priests with congregations who preach to the Way will get two extra Synod votes this event.&lt;br /&gt;
&lt;br /&gt;
== Character resources ==&lt;br /&gt;
* [[EmpireWiki:The first shot|The first shot]] – Stridings End - any character who is a member of a striding that changes to a steading can take a new resource in Miaren, Hercynia or Brocéliande without paying the normal charge. Check the character page and look the bands (coven/sect/banner) the character is part of. The band page should list an archetype of &amp;quot;Steading&amp;quot;; check with the players and take them at their word that the archetype was recently changed from a Striding. Record the new resource as &amp;quot;No charge applied&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E4_specials&amp;diff=5548</id>
		<title>GOD 2024 E4 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E4_specials&amp;diff=5548"/>
		<updated>2024-09-11T15:47:52Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Resource production and character income */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Autumn Equinox 386YE.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Potions and similar ===&lt;br /&gt;
* [[EmpireWiki:Shining like fire#Shimmering Echoes|Shining like fire: Shimmering Echoes]]: Any mine that was enchanted with Revelation of the Jewel&#039;s Sparkling Heart during 2023 E4 will provide a single deepstone each event throughout 2024 in addition to other benefits. Green iron = warstones, weltsilver = bloodstones, tempest jade = spellstones, orichalcum = heartstones. If someone thinks they should have one, try to find out if they had that ritual cast on them at 2023 E4; if investigating that doesn&#039;t explain what&#039;s going on, escalate.&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting one fewer liao this event.&lt;br /&gt;
* [[EmpireWiki:Say her name#Cold Winters|Say her name: Cold Winters]]: Anyone with a resource in Sermersuaq will get an extra 22 rings of income this season.&lt;br /&gt;
* [[EmpireWiki:Beneath mithril spires#Asavean Envy|Beneath mithril spires: Asavean Envy]]: Imperial fleets trading with the Commonwealth will have a one rank advantage so will get slightly more income this season.&lt;br /&gt;
* [[EmpireWiki:Hyenas and herbs#The Price of Doing Business|Hyenas and herbs: The Price of Doing Business]]: Imperial fleets trading with Sarcophan ports will have a one rank advantage so will get slightly more income this season.&lt;br /&gt;
* [[EmpireWiki:A victory for diplomacy|A victory for diplomacy]]  - Suranni Trade - fleets visiting Robec have a -1 penalty to effective rank and receive 2 bottles of Kobol’s Vigour in place of the 30 rings of luxuries&lt;br /&gt;
* [[EmpireWiki:The tale that speaks to your heart|The tale that speaks to your heart]] - war in the west - a standard imperial fleet without any upgrades or enchantments that takes part in the adventure in the west will receive 96 rings, 3 doses of liao, an ingot each of Asavean orichalcum, tempest jade, and iridescent gloaming, and two bottles of &#039;&#039;Frygtede øglebryg&#039;&#039;, aka Oilybrag. &lt;br /&gt;
* [[EmpireWiki:The tale that speaks to your heart|The tale that speaks to your heart]] - war in the west - Any trading vessel visiting the port of Zemeh will trade there as if it were one rank higher.&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting two fewer votes this event.&lt;br /&gt;
* [[EmpireWiki:Part of this together#Look to the Way|Part of this together: Look to the Way]]: Priests with congregations who preach to the Way will get two extra Synod votes this event.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E4_specials&amp;diff=5547</id>
		<title>GOD 2024 E4 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E4_specials&amp;diff=5547"/>
		<updated>2024-09-11T15:39:57Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Resource production and character income */ Beneath mithril spires&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Autumn Equinox 386YE.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Potions and similar ===&lt;br /&gt;
* [[EmpireWiki:Shining like fire#Shimmering Echoes|Shining like fire: Shimmering Echoes]]: Any mine that was enchanted with Revelation of the Jewel&#039;s Sparkling Heart during 2023 E4 will provide a single deepstone each event throughout 2024 in addition to other benefits. Green iron = warstones, weltsilver = bloodstones, tempest jade = spellstones, orichalcum = heartstones. If someone thinks they should have one, try to find out if they had that ritual cast on them at 2023 E4; if investigating that doesn&#039;t explain what&#039;s going on, escalate.&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting one fewer liao this event.&lt;br /&gt;
* [[EmpireWiki:Say her name#Cold Winters|Say her name: Cold Winters]]: Anyone with a resource in Sermersuaq will get an extra 22 rings of income this season.&lt;br /&gt;
* [[EmpireWiki:Beneath mithril spires#Asavean Envy|Beneath mithril spires: Asavean Envy]]: Imperial fleets trading with the Commonwealth will have a one rank advantage so will get slightly more income this season.&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting two fewer votes this event.&lt;br /&gt;
* [[EmpireWiki:Part of this together#Look to the Way|Part of this together: Look to the Way]]: Priests with congregations who preach to the Way will get two extra Synod votes this event.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_manual&amp;diff=5546</id>
		<title>GOD manual</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_manual&amp;diff=5546"/>
		<updated>2024-09-11T15:35:40Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Event specials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this manual ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;In the beginning, there was nothing.  Which exploded.&amp;quot;&lt;br /&gt;
&amp;lt;small&amp;gt;Terry Pratchett, &#039;&#039;&amp;quot;Lords and Ladies&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;GOD manual&#039;&#039; tells GOD crew how to do things.&#039;&#039;&#039; It&#039;s the repository of knowledge that describes the majority of processes that are followed at (and occasionally between) events.&lt;br /&gt;
&lt;br /&gt;
{{Caution|&#039;&#039;&#039;This wiki is publicly accessible.&#039;&#039;&#039; The vast majority of things that GOD do are fine to publish here, but be careful not to reference details of plot that aren&#039;t generally available. You can talk about the existence of (say) [https://www.profounddecisions.co.uk/empire-wiki/Children_in_bloom#Chaos_Fruit chaos fruit], since that&#039;s available on the player wiki, and you can talk about how we organise them and print them, but don&#039;t give any details about how they work from a plot or game mechanic perspective. Equally, if you want to provide screenshots or similar, make sure you don&#039;t use a real player account; use Crew Room (PID 0) or Ref Dummy Character (CID 0.1).}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
* [[Welcome to GOD]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
* Relevant information from the crew wiki:&lt;br /&gt;
** [[Crew organisation]]&lt;br /&gt;
** [[Radio protocol]]&lt;br /&gt;
* Empire resources&lt;br /&gt;
** [[Currency]]&lt;br /&gt;
** [[Materials]]&lt;br /&gt;
** [[Cards &amp;amp; Lammies]]&lt;br /&gt;
** [[Bourse Resources]]&lt;br /&gt;
&lt;br /&gt;
== Event specials ==&lt;br /&gt;
&lt;br /&gt;
* Future&lt;br /&gt;
** [[GOD 2024 E4 specials]]&lt;br /&gt;
* Past&lt;br /&gt;
** [[GOD 2024 E3 specials]]&lt;br /&gt;
** [[GOD 2024 E2 specials]]&lt;br /&gt;
** [[GOD 2024 E1 specials]]&lt;br /&gt;
** [[GOD 2023 E4 specials]]&lt;br /&gt;
** [[GOD 2023 E3 specials]]&lt;br /&gt;
&lt;br /&gt;
== Physical processes ==&lt;br /&gt;
&lt;br /&gt;
* [[GOD physical organisation]]&lt;br /&gt;
* [[Lamination station]]&lt;br /&gt;
* [[Task Tracking]]&lt;br /&gt;
* [[Player Packs- GOD]]&lt;br /&gt;
* [[Lost property]]&lt;br /&gt;
* [[Potions desk]]&lt;br /&gt;
* [[Dreams and visions]]&lt;br /&gt;
* [[GOD checklists]]&lt;br /&gt;
&lt;br /&gt;
== Online processes ==&lt;br /&gt;
&lt;br /&gt;
* [[Printing]]&lt;br /&gt;
* [[Visions]]&lt;br /&gt;
&lt;br /&gt;
* Bookings and payments&lt;br /&gt;
** [[Bookings]]&lt;br /&gt;
** [[Taking payments]]&lt;br /&gt;
** [[Confirming concessions]]&lt;br /&gt;
&lt;br /&gt;
* [[Player accounts]]&lt;br /&gt;
** [[Character processes]]&lt;br /&gt;
&lt;br /&gt;
* [[Magic | Magic (including Rituals)]]&lt;br /&gt;
* [[Religion | Religion (including Ceremonies)]]&lt;br /&gt;
* [[Ribbons]]&lt;br /&gt;
&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
&lt;br /&gt;
== Editing this manual ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Give pages clear, unambiguous, non-conflicting names&#039;&#039;&#039;.  This may require some careful wordsmithing as we&#039;re operating in the same namespace as the rest of the crew wiki.  The convention for this wiki is for titles to have the first word capitalised only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Try to avoid duplicating existing pages&#039;&#039;&#039;.  If there&#039;s already relevant information in this crew wiki, refer to that rather than duplicating it in another page.  Including relevant references to the main player wiki can also be really helpful if someone needs to understand the wider context.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cross-linking is good.&#039;&#039;&#039; Try to avoid repeating yourself – having the same information in multiple places is a good way to have multiple bits of information fall out of sync with each other – and instead write something once and link to it anywhere else it&#039;s useful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Make things easy to link to&#039;&#039;&#039; by breaking things up into discrete bite-sized chunks, whether by putting things in different pages or by having good header structure within one that allows for direct linking to a particular section.  Done well, we should be able to link directly to relevant details from various parts of the crew website interface, so that the wiki provides effective context-sensitive help for all tasks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Put all the manual pages in the &amp;lt;code&amp;gt;GOD manual&amp;lt;/code&amp;gt; category&#039;&#039;&#039; to make sure all pages can be found easily.  This is done by putting the code &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:GOD manual]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the bottom of each page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Document the &#039;why&#039; as well as the &#039;what&#039;&#039;&#039;&#039;.  There are competing goals to everything we&#039;re writing here: we want things that are quick and easy and straightforward to follow, and we &#039;&#039;also&#039;&#039; want to document why we do things the way we do them, so if we want to change things in future we have half a chance of understanding why things are the way they are now. Consider having separate sections in any process documentation for (a) a process overview for folk who know what they&#039;re doing but want a reminder of some specifics, (b) a detailed step-by-step guide for folk who aren&#039;t familiar with the process, and (c) a final section explaining the reasoning behind anything that isn&#039;t obvious.&lt;br /&gt;
&lt;br /&gt;
[[Category:GOD]]&lt;br /&gt;
[[Category:GOD manual]]&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_manual&amp;diff=5545</id>
		<title>GOD manual</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_manual&amp;diff=5545"/>
		<updated>2024-09-11T15:35:32Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Event specials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About this manual ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;In the beginning, there was nothing.  Which exploded.&amp;quot;&lt;br /&gt;
&amp;lt;small&amp;gt;Terry Pratchett, &#039;&#039;&amp;quot;Lords and Ladies&amp;quot;&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The &#039;&#039;GOD manual&#039;&#039; tells GOD crew how to do things.&#039;&#039;&#039; It&#039;s the repository of knowledge that describes the majority of processes that are followed at (and occasionally between) events.&lt;br /&gt;
&lt;br /&gt;
{{Caution|&#039;&#039;&#039;This wiki is publicly accessible.&#039;&#039;&#039; The vast majority of things that GOD do are fine to publish here, but be careful not to reference details of plot that aren&#039;t generally available. You can talk about the existence of (say) [https://www.profounddecisions.co.uk/empire-wiki/Children_in_bloom#Chaos_Fruit chaos fruit], since that&#039;s available on the player wiki, and you can talk about how we organise them and print them, but don&#039;t give any details about how they work from a plot or game mechanic perspective. Equally, if you want to provide screenshots or similar, make sure you don&#039;t use a real player account; use Crew Room (PID 0) or Ref Dummy Character (CID 0.1).}}&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
* [[Welcome to GOD]]&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
* Relevant information from the crew wiki:&lt;br /&gt;
** [[Crew organisation]]&lt;br /&gt;
** [[Radio protocol]]&lt;br /&gt;
* Empire resources&lt;br /&gt;
** [[Currency]]&lt;br /&gt;
** [[Materials]]&lt;br /&gt;
** [[Cards &amp;amp; Lammies]]&lt;br /&gt;
** [[Bourse Resources]]&lt;br /&gt;
&lt;br /&gt;
== Event specials ==&lt;br /&gt;
&lt;br /&gt;
* Future&lt;br /&gt;
&lt;br /&gt;
** [[GOD 2024 E4 specials]]&lt;br /&gt;
* Past&lt;br /&gt;
** [[GOD 2024 E3 specials]]&lt;br /&gt;
** [[GOD 2024 E2 specials]]&lt;br /&gt;
** [[GOD 2024 E1 specials]]&lt;br /&gt;
** [[GOD 2023 E4 specials]]&lt;br /&gt;
** [[GOD 2023 E3 specials]]&lt;br /&gt;
&lt;br /&gt;
== Physical processes ==&lt;br /&gt;
&lt;br /&gt;
* [[GOD physical organisation]]&lt;br /&gt;
* [[Lamination station]]&lt;br /&gt;
* [[Task Tracking]]&lt;br /&gt;
* [[Player Packs- GOD]]&lt;br /&gt;
* [[Lost property]]&lt;br /&gt;
* [[Potions desk]]&lt;br /&gt;
* [[Dreams and visions]]&lt;br /&gt;
* [[GOD checklists]]&lt;br /&gt;
&lt;br /&gt;
== Online processes ==&lt;br /&gt;
&lt;br /&gt;
* [[Printing]]&lt;br /&gt;
* [[Visions]]&lt;br /&gt;
&lt;br /&gt;
* Bookings and payments&lt;br /&gt;
** [[Bookings]]&lt;br /&gt;
** [[Taking payments]]&lt;br /&gt;
** [[Confirming concessions]]&lt;br /&gt;
&lt;br /&gt;
* [[Player accounts]]&lt;br /&gt;
** [[Character processes]]&lt;br /&gt;
&lt;br /&gt;
* [[Magic | Magic (including Rituals)]]&lt;br /&gt;
* [[Religion | Religion (including Ceremonies)]]&lt;br /&gt;
* [[Ribbons]]&lt;br /&gt;
&lt;br /&gt;
* [[Glossary]]&lt;br /&gt;
&lt;br /&gt;
== Editing this manual ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Give pages clear, unambiguous, non-conflicting names&#039;&#039;&#039;.  This may require some careful wordsmithing as we&#039;re operating in the same namespace as the rest of the crew wiki.  The convention for this wiki is for titles to have the first word capitalised only.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Try to avoid duplicating existing pages&#039;&#039;&#039;.  If there&#039;s already relevant information in this crew wiki, refer to that rather than duplicating it in another page.  Including relevant references to the main player wiki can also be really helpful if someone needs to understand the wider context.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cross-linking is good.&#039;&#039;&#039; Try to avoid repeating yourself – having the same information in multiple places is a good way to have multiple bits of information fall out of sync with each other – and instead write something once and link to it anywhere else it&#039;s useful.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Make things easy to link to&#039;&#039;&#039; by breaking things up into discrete bite-sized chunks, whether by putting things in different pages or by having good header structure within one that allows for direct linking to a particular section.  Done well, we should be able to link directly to relevant details from various parts of the crew website interface, so that the wiki provides effective context-sensitive help for all tasks.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Put all the manual pages in the &amp;lt;code&amp;gt;GOD manual&amp;lt;/code&amp;gt; category&#039;&#039;&#039; to make sure all pages can be found easily.  This is done by putting the code &amp;lt;code&amp;gt;&amp;lt;nowiki&amp;gt;[[Category:GOD manual]]&amp;lt;/nowiki&amp;gt;&amp;lt;/code&amp;gt; at the bottom of each page.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Document the &#039;why&#039; as well as the &#039;what&#039;&#039;&#039;&#039;.  There are competing goals to everything we&#039;re writing here: we want things that are quick and easy and straightforward to follow, and we &#039;&#039;also&#039;&#039; want to document why we do things the way we do them, so if we want to change things in future we have half a chance of understanding why things are the way they are now. Consider having separate sections in any process documentation for (a) a process overview for folk who know what they&#039;re doing but want a reminder of some specifics, (b) a detailed step-by-step guide for folk who aren&#039;t familiar with the process, and (c) a final section explaining the reasoning behind anything that isn&#039;t obvious.&lt;br /&gt;
&lt;br /&gt;
[[Category:GOD]]&lt;br /&gt;
[[Category:GOD manual]]&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E3_specials&amp;diff=5523</id>
		<title>GOD 2024 E3 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E3_specials&amp;diff=5523"/>
		<updated>2024-07-25T23:47:57Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Magical changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Summer Equinox 386YE. This event, dusk is 20:30–21:30. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSummer386 Ref Info Summer 386], which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Potions and similar ===&lt;br /&gt;
* [[EmpireWiki:Shining like fire#Shimmering Echoes|Shining like fire: Shimmering Echoes]]: Any mine that was enchanted with Revelation of the Jewel&#039;s Sparkling Heart during 2023 E4 will provide a single deepstone each event throughout 2024 in addition to other benefits. Green iron = warstones, weltsilver = bloodstones, tempest jade = spellstones, orichalcum = heartstones. If someone thinks they should have one, try to find out if they had that ritual cast on them at 2023 E4; if investigating that doesn&#039;t explain what&#039;s going on, escalate.&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting one fewer liao this event.&lt;br /&gt;
* [[EmpireWiki:Say her name#Cold Winters|Say her name: Cold Winters]]: Anyone with a resource in Sermersuaq will get an extra 22 rings of income this season.&lt;br /&gt;
* [[EmpireWiki:Below_the_thunders#Game_Information_:_The_Storms|Below the thunders: Game information: The Storms]]:&lt;br /&gt;
** Fleets based in Madruga are subject to a penalty of two ranks.&lt;br /&gt;
** Farms and businesses in Madruga have their income reduced by 72 rings.&lt;br /&gt;
* [[EmpireWiki:386YE_Summer_Solstice_interlude#Bishops_and_Navigators|386YE Summer Solstice interlude: Bishops and Navigators]]: congregations based in Tassato, Sarvos, Necropolis, Redoubt and Karsk receive an extra 18 rings income.&lt;br /&gt;
* [[EmpireWiki:386YE_Summer_Solstice_interlude#Cold_Winters|386YE Summer Solstice interlude: Cold Winters]]: congregations based in Tassato, Sarvos, Necropolis, Redoubt and Karsk receive an extra 18 rings income.&lt;br /&gt;
* [[EmpireWiki:Pitter patter|Pitter patter]]:&lt;br /&gt;
** Farms in Temeschwar receive an extra 18 rings of income.&lt;br /&gt;
** Military units in Temeshwar receive an extra 18 rings of income &#039;&#039;if they take the &amp;quot;paid work&amp;quot; action&#039;&#039;.&lt;br /&gt;
* [[EmpireWiki:386YE_Summer_Solstice_interlude#Unblinking_Eyes|386YE Summer Solstice interlude: Unblinking Eyes]]: characters with congregations who preach Vigilance receive an extra dose of liao.&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting one fewer dose of liao.&lt;br /&gt;
* [[EmpireWiki:386YE_Summer_Solstice_interlude#Dho&#039;uala&#039;s_Tithe|386YE Summer Solstice interlude: Dho&#039;uala&#039;s Tithe]]: Fleets from Dawn, Varushka and Holberg suffer a one rank penalty to their production.&lt;br /&gt;
* [[EmpireWiki:386YE_Summer_Solstice_interlude#Feast_and_Frost|386YE Summer Solstice interlude: Feast and Frost]]:&lt;br /&gt;
** Mana sites in the Brass Coast produce one fewer mana crystal.&lt;br /&gt;
** Herb gardens in the Brass Coast receive three fewer drams of True Vervain.&lt;br /&gt;
* [[EmpireWiki:Quartermaster General of the Imperial Armies#Apportioning the Guerdon|Imperial Guerdon]] (money shared between fleet and military unit personal resources who support specified Imperial fleets and armies):&lt;br /&gt;
** The guerdon has dropped from 350 thrones to 150 thrones this event; there is significantly less money to go around, so players may receive less than they would normally expect.&lt;br /&gt;
** [[EmpireWiki:386YE Summer Solstice interlude#Imperial Guerdon|386YE Summer Solstice interlude: Imperial Guerdon]]: The guerdon is split between characters supporting [[EmpireWiki:Valiant Pegasus|Valiant Pegasus]] and the [[EmpireWiki:Wolves of War|Wolves of War]].&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting two fewer votes this event.&lt;br /&gt;
* [[EmpireWiki:Part of this together#Look to the Way|Part of this together: Look to the Way]]: Priests with congregations who preach to the Way will get two extra Synod votes this event.&lt;br /&gt;
* * [[EmpireWiki:386YE_Summer_Solstice_interlude#Unblinking_Eyes|386YE Summer Solstice interlude: Unblinking Eyes]]: characters with congregations who preach Vigilance receive two extra Synod votes.&lt;br /&gt;
&lt;br /&gt;
=== Wounds ===&lt;br /&gt;
* [[EmpireWiki:Last_rays_of_the_sun#Participation:_Miaren_and_Hahnmark|Last rays of the sun: Participation: Miaren and Hahnmark]]: Some players could email and request traumatic wounds from Plot. If someone wants a wound and thinks they should be eligible, we&#039;ll need to check with Plot if this is something we can provide.&lt;br /&gt;
* [[EmpireWiki:Ashes#Participation:_Therunin_and_the_Mallum|Ashes: Participation: Therunin and the Mallum]]: Some players could email and request traumatic wounds from Plot. If someone wants a wound and thinks they should be eligible, we&#039;ll need to check with Plot if this is something we can provide.&lt;br /&gt;
&lt;br /&gt;
== Magical changes ==&lt;br /&gt;
&lt;br /&gt;
=== [[EmpireWiki:Combing the Beach|Combing the Beach]] ===&lt;br /&gt;
* [[EmpireWiki:Tales_of_mystery#Beaches_and_Nets|Tales of mystery: Beaches and Nets]]: This ritual has been removed and cannot be cast. Anyone who once knew how to cast it will have had it removed from their character sheet. They can learn a new ritual in its place as normal, which they can do by logging in on the player PCs.&lt;br /&gt;
&lt;br /&gt;
=== [[EmpireWiki:Distillation of Diverse Parts|Distillation of Diverse Parts]] ===&lt;br /&gt;
* [[EmpireWiki:Tales_of_mystery#Beaches_and_Nets|Tales of mystery: Beaches and Nets]]: If this ritual is cast on a Roshanwe token, as previously used for the [[EmpireWiki:Combing the Beach]] ritual, take the token and give the players two measures of tempest jade.&lt;br /&gt;
&lt;br /&gt;
=== [[EmpireWiki:Scrivener&#039;s Bloodmark|Scrivener&#039;s Bloodmark]] ===&lt;br /&gt;
* [[EmpireWiki:Famine_and_feast#The_Lictors|Famine and feast: The Lictors]]: If someone casts this ritual, invokes the Lictors, and spends one ring of ilium per target (which almost certainly means two rings of ilium), they get additional effects. If someone does this, simply record the fact in the ritual notes.&lt;br /&gt;
&lt;br /&gt;
=== [[EmpireWiki:Golden Voyage|Golden Voyage]] ===&lt;br /&gt;
* [[EmpireWiki:Famine_and_feast#Rhianos|Famine and feast: Rhianos]]&lt;br /&gt;
** Someone using a [[EmpireWiki:Tonic of Sunlit Glass|Tonic of Sunlit Glass]] during casting this ritual will gain two extra ranks of Summer Lore for the casting. There&#039;s no need to record if someone does this.&lt;br /&gt;
** Someone who has the ritual mastered, and who invokes Rhianos while casting the ritual, can substitute weltsilver or orichalcum (or a mix thereof) for mana. Three ingots count as two mana. There&#039;s no need to record if someone does this.&lt;br /&gt;
&lt;br /&gt;
=== [[EmpireWiki:Clear Counsel of the Everflowing River|Clear Counsel of the Everflowing River]] ===&lt;br /&gt;
* [[EmpireWiki:Famine_and_feast#Sung|Famine and feast: Sung]]: Someone who consumes a [[EmpireWiki:Goosewhisper Infusion|Goosewhisper Infusion]] for the casting will get (a) one extra rank of Night Lore and (b) is able to use up to three personal mana instead of crystal mana for the casting.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E3_specials&amp;diff=5522</id>
		<title>GOD 2024 E3 specials</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=GOD_2024_E3_specials&amp;diff=5522"/>
		<updated>2024-07-25T23:31:44Z</updated>

		<summary type="html">&lt;p&gt;Gamma3000: /* Magical changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists things that are likely to affect GOD crew, because they&#039;re special for this event and change how we normally do things.&lt;br /&gt;
&lt;br /&gt;
This &#039;&#039;doesn&#039;t&#039;&#039; try to cover everything in the Winds of Fortune: sometimes player ask for information about conjunctions, or about how certain titles or opportunities work. They&#039;re things we might be able to help with, but they&#039;re not covered here because they don&#039;t fundamentally change how GOD processes work.&lt;br /&gt;
&lt;br /&gt;
== General event information ==&lt;br /&gt;
This is the Summer Equinox 386YE. This event, dusk is 20:30–21:30. Bows and crossbows cannot be used in Anvil after 21:30, and cannot be used on quests that start after 21:30.&lt;br /&gt;
&lt;br /&gt;
If you have plot wiki access, see also [https://www.profounddecisions.co.uk/empireplotwiki/RefInfoSummer386 Ref Info Summer 386], which covers a similar but different set of topics.&lt;br /&gt;
&lt;br /&gt;
== Character packs ==&lt;br /&gt;
&lt;br /&gt;
=== Potions and similar ===&lt;br /&gt;
* [[EmpireWiki:Shining like fire#Shimmering Echoes|Shining like fire: Shimmering Echoes]]: Any mine that was enchanted with Revelation of the Jewel&#039;s Sparkling Heart during 2023 E4 will provide a single deepstone each event throughout 2024 in addition to other benefits. Green iron = warstones, weltsilver = bloodstones, tempest jade = spellstones, orichalcum = heartstones. If someone thinks they should have one, try to find out if they had that ritual cast on them at 2023 E4; if investigating that doesn&#039;t explain what&#039;s going on, escalate.&lt;br /&gt;
&lt;br /&gt;
=== Resource production and character income ===&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting one fewer liao this event.&lt;br /&gt;
* [[EmpireWiki:Say her name#Cold Winters|Say her name: Cold Winters]]: Anyone with a resource in Sermersuaq will get an extra 22 rings of income this season.&lt;br /&gt;
* [[EmpireWiki:Below_the_thunders#Game_Information_:_The_Storms|Below the thunders: Game information: The Storms]]:&lt;br /&gt;
** Fleets based in Madruga are subject to a penalty of two ranks.&lt;br /&gt;
** Farms and businesses in Madruga have their income reduced by 72 rings.&lt;br /&gt;
* [[EmpireWiki:386YE_Summer_Solstice_interlude#Bishops_and_Navigators|386YE Summer Solstice interlude: Bishops and Navigators]]: congregations based in Tassato, Sarvos, Necropolis, Redoubt and Karsk receive an extra 18 rings income.&lt;br /&gt;
* [[EmpireWiki:386YE_Summer_Solstice_interlude#Cold_Winters|386YE Summer Solstice interlude: Cold Winters]]: congregations based in Tassato, Sarvos, Necropolis, Redoubt and Karsk receive an extra 18 rings income.&lt;br /&gt;
* [[EmpireWiki:Pitter patter|Pitter patter]]:&lt;br /&gt;
** Farms in Temeschwar receive an extra 18 rings of income.&lt;br /&gt;
** Military units in Temeshwar receive an extra 18 rings of income &#039;&#039;if they take the &amp;quot;paid work&amp;quot; action&#039;&#039;.&lt;br /&gt;
* [[EmpireWiki:386YE_Summer_Solstice_interlude#Unblinking_Eyes|386YE Summer Solstice interlude: Unblinking Eyes]]: characters with congregations who preach Vigilance receive an extra dose of liao.&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting one fewer dose of liao.&lt;br /&gt;
* [[EmpireWiki:386YE_Summer_Solstice_interlude#Dho&#039;uala&#039;s_Tithe|386YE Summer Solstice interlude: Dho&#039;uala&#039;s Tithe]]: Fleets from Dawn, Varushka and Holberg suffer a one rank penalty to their production.&lt;br /&gt;
* [[EmpireWiki:386YE_Summer_Solstice_interlude#Feast_and_Frost|386YE Summer Solstice interlude: Feast and Frost]]:&lt;br /&gt;
** Mana sites in the Brass Coast produce one fewer mana crystal.&lt;br /&gt;
** Herb gardens in the Brass Coast receive three fewer drams of True Vervain.&lt;br /&gt;
* [[EmpireWiki:Quartermaster General of the Imperial Armies#Apportioning the Guerdon|Imperial Guerdon]] (money shared between fleet and military unit personal resources who support specified Imperial fleets and armies):&lt;br /&gt;
** The guerdon has dropped from 350 thrones to 150 thrones this event; there is significantly less money to go around, so players may receive less than they would normally expect.&lt;br /&gt;
** [[EmpireWiki:386YE Summer Solstice interlude#Imperial Guerdon|386YE Summer Solstice interlude: Imperial Guerdon]]: The guerdon is split between characters supporting [[EmpireWiki:Valiant Pegasus|Valiant Pegasus]] and the [[EmpireWiki:Wolves of War|Wolves of War]].&lt;br /&gt;
&lt;br /&gt;
=== Synod votes ===&lt;br /&gt;
(Noted here because they&#039;re printed &#039;&#039;on&#039;&#039; character packs even if they&#039;re not things that go &#039;&#039;in&#039;&#039; character packs)&lt;br /&gt;
* [[EmpireWiki:Broken Sword#Serpent&#039;s Curse|Broken Sword: Serpent&#039;s Curse]]: Urizeni congregations will be getting two fewer votes this event.&lt;br /&gt;
* [[EmpireWiki:Part of this together#Look to the Way|Part of this together: Look to the Way]]: Priests with congregations who preach to the Way will get two extra Synod votes this event.&lt;br /&gt;
* * [[EmpireWiki:386YE_Summer_Solstice_interlude#Unblinking_Eyes|386YE Summer Solstice interlude: Unblinking Eyes]]: characters with congregations who preach Vigilance receive two extra Synod votes.&lt;br /&gt;
&lt;br /&gt;
=== Wounds ===&lt;br /&gt;
* [[EmpireWiki:Last_rays_of_the_sun#Participation:_Miaren_and_Hahnmark|Last rays of the sun: Participation: Miaren and Hahnmark]]: Some players could email and request traumatic wounds from Plot. If someone wants a wound and thinks they should be eligible, we&#039;ll need to check with Plot if this is something we can provide.&lt;br /&gt;
* [[EmpireWiki:Ashes#Participation:_Therunin_and_the_Mallum|Ashes: Participation: Therunin and the Mallum]]: Some players could email and request traumatic wounds from Plot. If someone wants a wound and thinks they should be eligible, we&#039;ll need to check with Plot if this is something we can provide.&lt;br /&gt;
&lt;br /&gt;
== Magical changes ==&lt;br /&gt;
&lt;br /&gt;
=== [[EmpireWiki:Combing the Beach|Combing the Beach]] ===&lt;br /&gt;
* [[EmpireWiki:Tales_of_mystery#Beaches_and_Nets|Tales of mystery: Beaches and Nets]]: This ritual has been removed and cannot be cast. Anyone who once knew how to cast it will have had it removed from their character sheet. They can learn a new ritual in its place as normal, which they can do by logging in on the player PCs.&lt;br /&gt;
&lt;br /&gt;
=== [[EmpireWiki:Distillation of Diverse Parts|Distillation of Diverse Parts]] ===&lt;br /&gt;
* [[EmpireWiki:Tales_of_mystery#Beaches_and_Nets|Tales of mystery: Beaches and Nets]]: If this ritual is cast on a Roshanwe token, as previously used for the [[EmpireWiki:Combing the Beach]] ritual, take the token and give the players two measures of tempest jade.&lt;/div&gt;</summary>
		<author><name>Gamma3000</name></author>
	</entry>
</feed>