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	<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Jcrollie</id>
	<title>PD Crew Wiki - User contributions [en-gb]</title>
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	<updated>2026-04-04T22:36:58Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6454</id>
		<title>Ref Roles &amp; Training</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6454"/>
		<updated>2026-03-08T14:46:22Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We want crewing to be as enjoyable as possible – our current referee team work the whole event, but our goal is to recruit enough new refs that everyone could take some time off if they need too. If you’ve ever thought about trying out reffing, but still want a chance to roleplay with your friends during the event, then this could be the perfect time to try that.&lt;br /&gt;
&lt;br /&gt;
If you’re interested at all, please email [mailto:crew@profounddecisions.co.uk crew@profounddecisions.co.uk] and let us know what you’d be interested in doing.&lt;br /&gt;
&lt;br /&gt;
There are several ways to help out refereeing in Empire plus there are options for training and coaching that you can request&lt;br /&gt;
&lt;br /&gt;
==Ref roles==&lt;br /&gt;
* Full time ref - for crew that want to ref the majority of the event&lt;br /&gt;
* Reduced hours ref - similar to full time ref but with less shifts&lt;br /&gt;
* Shift ref - for players wanting to help out for a 5 hour shift&lt;br /&gt;
* Battle ref - players that want to help ref during their monstering battle slot&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Role !! Minimum Time commitment !! Ticket type !! Meal tickets !! Backstage access !! Database access !! Time off type&lt;br /&gt;
|-&lt;br /&gt;
| Battle ref|| Monstering battle || Player || None || Limited || None || Player&lt;br /&gt;
|-&lt;br /&gt;
| Shift ref|| 1 shift || Player || 2 || Limited || When required || Event&lt;br /&gt;
|-&lt;br /&gt;
| Reduced hours ref|| 3 shifts || Crew || 7 || Yes|| When required|| Game&lt;br /&gt;
|-&lt;br /&gt;
| Full time ref|| 4 shifts || Crew || 7 || Yes || Yes|| Game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Time commitment (a shift is ~5 hours) - timings can be flexible as agreed with lead refs but reffing a battle in your monstering slot does not count towards the number of shifts you have reffed as this is covered by play one / monster one requirement. Being coached / trained does not detract from shift time as assumed to be on the job training&lt;br /&gt;
* Backstage access - Access to the Crew Welfare Space (only when on shift for shift refs) Crew Party &amp;amp; Crew T-shirts for full and part time only&lt;br /&gt;
* Database access - When required database access will be granted at the start of shift and removed at end of shift so no pressure to perform ref duties on an off shift&lt;br /&gt;
* Time off type - if playing a character follow the appropriate guidelines for [[Time off]]. Note all refs are regularly vetted for rules or conduct infractions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training &amp;amp; Coaching==&lt;br /&gt;
We are developing ways to offer training and coaching for referees of all types. This can be combined with any of the roles above although options for coaching during battles is limited currently.&lt;br /&gt;
&lt;br /&gt;
Each event there will be slots for 1:1 coaching and training with one of our more experienced crew refs. To book a slot contact [mailto:crew@profounddecisions.co.uk crew@profounddecisions.co.uk] and let us know your preferred slots, noting there will be a limited number of slots in each shift&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat reffing&#039;&#039;&#039; - primarily focussed on skills needed to ref skirmishes and battles but can also apply to combat in Anvil e.g. duels&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tablet reffing&#039;&#039;&#039; - focused on the various transactions you may be asked to perform or players e.g. processing rituals, bondings etc&lt;br /&gt;
&lt;br /&gt;
Additionally there will be online sessions in between events that are organised on the referee Facebook or Discord groups&lt;br /&gt;
&lt;br /&gt;
==Referee Shifts==&lt;br /&gt;
The event is divided up into 5 roughly equal shifts of around 5 hours each with a few variations. &lt;br /&gt;
Friday and Sunday are each a little longer based on the hours of Time In&lt;br /&gt;
Skirmish reffing starts at around 09:00 on Saturday and Sunday for battles and ends mid way through the evening shift on Friday and Saturday as the light levels drop&lt;br /&gt;
Anvil reffing starts at 10:00 on Saturday and Sunday and runs through to time out&lt;br /&gt;
&lt;br /&gt;
* Friday evening  18:00 - 01:00&lt;br /&gt;
* Saturday morning 09:00 - 14:00&lt;br /&gt;
* Saturday afternoon 14:00 - 19:00&lt;br /&gt;
* Saturday evening 19:00 - 01:00&lt;br /&gt;
* Sunday 09:00 - 15:00&lt;br /&gt;
&lt;br /&gt;
==Collecting your Equipment==&lt;br /&gt;
It is the person’s responsibility to make sure they have the right equipment and access to conduct the role they have volunteered for.  Any questions or concerns can be directed to the Shift Leader/Co-Head Ref/Ref Coach (if you are being trained).&lt;br /&gt;
  &lt;br /&gt;
The following equipment is needed for each of the ref roles depending on whether you are doing combat / tablet reffing or both.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Role !! Equipment !! Combat/Skirmish specific !! Tablet/Field specific &lt;br /&gt;
|-&lt;br /&gt;
| Shift ref|| Yellow/Black tabbard&amp;lt;br&amp;gt;Radio &amp;amp; Headset || Cheat sheet&amp;lt;br&amp;gt;Notepad &amp;amp; pencil || Tablet&amp;lt;br&amp;gt;Database Access&lt;br /&gt;
|-&lt;br /&gt;
| Reduced hours ref|| Yellow/Black tabbard&amp;lt;br&amp;gt;Radio &amp;amp; Headset || Cheat sheet&amp;lt;br&amp;gt;Notepad &amp;amp; pencil || Tablet&amp;lt;br&amp;gt;Database Access&lt;br /&gt;
|-&lt;br /&gt;
| Full time ref|| Yellow/Black tabbard&amp;lt;br&amp;gt;Radio &amp;amp; Headset || Cheat sheet&amp;lt;br&amp;gt;Notepad &amp;amp; pencil || Tablet&amp;lt;br&amp;gt;Database Access&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you are starting your shift at 6pm on Friday, then you should be able to pick up your equipment from the ref team from 3pm onwards.  &lt;br /&gt;
&lt;br /&gt;
If you collect your equipment during the event i.e. once time in has been called/after 6pm on Friday, you will need to liaise with the Shift Leader/Co-Head Ref or Ref Coach, if you are being trained, who can help you to obtain the equipment needed. &lt;br /&gt;
&lt;br /&gt;
If you are battle reffing then the timeline of when and how to get your equipment can be found here [[Battle Ref Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Signing In &amp;amp; Out for your shift==&lt;br /&gt;
&lt;br /&gt;
You will be asked to sign in and collect your equipment so you can start your shift at the agreed time.  You can do this by liaising with the Shift Leader/Co-Head Ref/Ref Coach.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat reffing&#039;&#039;&#039; – you will be allocated a Skirmish team who have a fixed timetable and the team should be near the monster room, if not you cal always go to the Regio and ask another ref to radio and co-ordinate meeting up. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tablet reffing&#039;&#039;&#039; - you can meet at one of the fixed locations i.e. Regio or RAT.  There will be a sign in sheet to confirm you have collected your equipment and database access has been granted to you. &lt;br /&gt;
&lt;br /&gt;
You will be asked to sign out and return your equipment once your agreed shift is completed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat reffing&#039;&#039;&#039; – you should be able to hand in the equipment to the other referees on your Skirmish team.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tablet reffing&#039;&#039;&#039; - you can return the equipment to one of the fixed locations i.e. Regio or RAT.  You will be able to use the same sign in sheet to confirm you have returned your equipment and database access has been revoked at the end of your shift.  &lt;br /&gt;
&lt;br /&gt;
Please note - you MUST make sure all of the equipment is returned to the referee team, because the same equipment is used for Battle Refs. &lt;br /&gt;
&lt;br /&gt;
==Disclaimer==&lt;br /&gt;
The reduced hours ref and shift ref are new roles and therefore, the details above are subject to change or amendment following them being used in practice.&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6453</id>
		<title>Ref Roles &amp; Training</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6453"/>
		<updated>2026-03-08T14:35:55Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We want crewing to be as enjoyable as possible – our current referee team work the whole event, but our goal is to recruit enough new refs that everyone could take some time off if they need too. If you’ve ever thought about trying out reffing, but still want a chance to roleplay with your friends during the event, then this could be the perfect time to try that.&lt;br /&gt;
&lt;br /&gt;
If you’re interested at all, please email crew@profounddecisions.co.uk and let us know what you’d be interested in doing.&lt;br /&gt;
&lt;br /&gt;
There are several ways to help out refereeing in Empire plus there are options for training and coaching that you can request&lt;br /&gt;
&lt;br /&gt;
==Ref roles==&lt;br /&gt;
* Full time ref - for crew that want to ref the majority of the event&lt;br /&gt;
* Reduced hours ref - similar to full time ref but with less shifts&lt;br /&gt;
* Shift ref - for players wanting to help out for a 5 hour shift&lt;br /&gt;
* Battle ref - players that want to help ref during their monstering battle slot&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Role !! Minimum Time commitment !! Ticket type !! Meal tickets !! Backstage access !! Database access !! Time off type&lt;br /&gt;
|-&lt;br /&gt;
| Battle ref|| Monstering battle || Player || None || Limited || None || Player&lt;br /&gt;
|-&lt;br /&gt;
| Shift ref|| 1 shift || Player || 2 || Limited || When required || Event&lt;br /&gt;
|-&lt;br /&gt;
| Reduced hours ref|| 3 shifts || Crew || 7 || Yes|| When required|| Game&lt;br /&gt;
|-&lt;br /&gt;
| Full time ref|| 4 shifts || Crew || 7 || Yes || Yes|| Game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Time commitment (a shift is ~5 hours) - timings can be flexible as agreed with lead refs but reffing a battle in your monstering slot does not count towards the number of shifts you have reffed as this is covered by play one / monster one requirement. Being coached / trained does not detract from shift time as assumed to be on the job training&lt;br /&gt;
* Backstage access - Access to the Crew Welfare Space (only when on shift for shift refs) Crew Party &amp;amp; Crew T-shirts for full and part time only&lt;br /&gt;
* Database access - When required database access will be granted at the start of shift and removed at end of shift so no pressure to perform ref duties on an off shift&lt;br /&gt;
* Time off type - if playing a character follow the appropriate guidelines for [[Time off]]. Note all refs are regularly vetted for rules or conduct infractions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training &amp;amp; Coaching==&lt;br /&gt;
We are developing ways to offer training and coaching for referees of all types. This can be combined with any of the roles above although options for coaching during battles is limited currently.&lt;br /&gt;
&lt;br /&gt;
Each event there will be slots for 1:1 coaching and training with one of our more experienced crew refs. To book a slot contact crew@profounddecisions.co.uk and let us know your preferred slots, noting there will be a limited number of slots in each shift&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat reffing&#039;&#039;&#039; - primarily focussed on skills needed to ref skirmishes and battles but can also apply to combat in Anvil e.g. duels&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tablet reffing&#039;&#039;&#039; - focused on the various transactions you may be asked to perform or players e.g. processing rituals, bondings etc&lt;br /&gt;
&lt;br /&gt;
Additionally there will be online sessions in between events that are organised on the referee Facebook or Discord groups&lt;br /&gt;
&lt;br /&gt;
==Referee Shifts==&lt;br /&gt;
The event is divided up into 5 roughly equal shifts of around 5 hours each with a few variations. &lt;br /&gt;
Friday and Sunday are each a little longer based on the hours of Time In&lt;br /&gt;
Skirmish reffing starts at around 09:00 on Saturday and Sunday for battles and ends mid way through the evening shift on Friday and Saturday as the light levels drop&lt;br /&gt;
Anvil reffing starts at 10:00 on Saturday and Sunday and runs through to time out&lt;br /&gt;
&lt;br /&gt;
* Friday evening  18:00 - 01:00&lt;br /&gt;
* Saturday morning 09:00 - 14:00&lt;br /&gt;
* Saturday afternoon 14:00 - 19:00&lt;br /&gt;
* Saturday evening 19:00 - 01:00&lt;br /&gt;
* Sunday 09:00 - 15:00&lt;br /&gt;
&lt;br /&gt;
==Collecting your Equipment==&lt;br /&gt;
It is the person’s responsibility to make sure they have the right equipment and access to conduct the role they have volunteered for.  Any questions or concerns can be directed to the Shift Leader/Co-Head Ref/Ref Coach (if you are being trained).&lt;br /&gt;
  &lt;br /&gt;
The following equipment is needed for each of the ref roles depending on whether you are doing combat / tablet reffing or both.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Role !! Equipment !! Combat/Skirmish specific !! Tablet/Field specific &lt;br /&gt;
|-&lt;br /&gt;
| Shift ref|| Yellow/Black tabbard&amp;lt;br&amp;gt;Radio &amp;amp; Headset || Cheat sheet&amp;lt;br&amp;gt;Notepad &amp;amp; pencil || Tablet&amp;lt;br&amp;gt;Database Access&lt;br /&gt;
|-&lt;br /&gt;
| Reduced hours ref|| Yellow/Black tabbard&amp;lt;br&amp;gt;Radio &amp;amp; Headset || Cheat sheet&amp;lt;br&amp;gt;Notepad &amp;amp; pencil || Tablet&amp;lt;br&amp;gt;Database Access&lt;br /&gt;
|-&lt;br /&gt;
| Full time ref|| Yellow/Black tabbard&amp;lt;br&amp;gt;Radio &amp;amp; Headset || Cheat sheet&amp;lt;br&amp;gt;Notepad &amp;amp; pencil || Tablet&amp;lt;br&amp;gt;Database Access&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you are starting your shift at 6pm on Friday, then you should be able to pick up your equipment from the ref team from 3pm onwards.  &lt;br /&gt;
&lt;br /&gt;
If you collect your equipment during the event i.e. once time in has been called/after 6pm on Friday, you will need to liaise with the Shift Leader/Co-Head Ref or Ref Coach, if you are being trained, who can help you to obtain the equipment needed. &lt;br /&gt;
&lt;br /&gt;
If you are battle reffing then the timeline of when and how to get your equipment can be found here [[Battle Ref Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Signing In &amp;amp; Out for your shift==&lt;br /&gt;
&lt;br /&gt;
You will be asked to sign in and collect your equipment so you can start your shift at the agreed time.  You can do this by liaising with the Shift Leader/Co-Head Ref/Ref Coach.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat reffing&#039;&#039;&#039; – you will be allocated a Skirmish team who have a fixed timetable and the team should be near the monster room, if not you cal always go to the Regio and ask another ref to radio and co-ordinate meeting up. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tablet reffing&#039;&#039;&#039; - you can meet at one of the fixed locations i.e. Regio or RAT.  There will be a sign in sheet to confirm you have collected your equipment and database access has been granted to you. &lt;br /&gt;
&lt;br /&gt;
You will be asked to sign out and return your equipment once your agreed shift is completed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat reffing&#039;&#039;&#039; – you should be able to hand in the equipment to the other referees on your Skirmish team.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tablet reffing&#039;&#039;&#039; - you can return the equipment to one of the fixed locations i.e. Regio or RAT.  You will be able to use the same sign in sheet to confirm you have returned your equipment and database access has been revoked at the end of your shift.  &lt;br /&gt;
&lt;br /&gt;
Please note - you MUST make sure all of the equipment is returned to the referee team, because the same equipment is used for Battle Refs. &lt;br /&gt;
&lt;br /&gt;
==Disclaimer==&lt;br /&gt;
The reduced hours ref and shift ref are new roles and therefore, the details above are subject to change or amendment following them being used in practice.&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=6422</id>
		<title>Radio protocol</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=6422"/>
		<updated>2025-09-06T07:06:50Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Everyone wants a radio - they&#039;re exciting and cool. We use over 200 radios at the event and they can be a vital tool to coordinate teams or call for help, so it is important ensure that everyone uses proper radio protocol.&lt;br /&gt;
&lt;br /&gt;
==Allocation Pick-up and Drop-off==&lt;br /&gt;
Radios are pre-allocated to teams in advance of the event - please check with your team leader or head of department if you need a radio or if you need any radio equipment e.g. headsets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick-up&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Most teams will pick up radios from GOD from Thursday morning (unless you are on the list below) and these need to be signed for - check with your team leader if they will hand these out or if you should collect in person.&lt;br /&gt;
&lt;br /&gt;
Teams that collect radios from Ali&#039;s compound instead of GOD:&lt;br /&gt;
* Hygiene&lt;br /&gt;
* Infrastructure&lt;br /&gt;
* Tents&lt;br /&gt;
* Trader Liaison&lt;br /&gt;
* Traffic Management&lt;br /&gt;
&lt;br /&gt;
Charged batteries are available at GOD, please do &#039;&#039;&#039;not&#039;&#039;&#039; take a spare battery as we do not have enough extra batteries for everyone to do this and it can lead to other people not being able to use their radio when their battery runs out&lt;br /&gt;
&lt;br /&gt;
Depending on stocks there may be headsets available at GOD. During 2025 stocks will likely be limited to over-the-ear G type headsets and you should contact your team leader or head of department if you need another type of headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drop-off&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Please return all radio equipment to the same location you picked it up from. Do not leave radios in ISO containers, the temperature and humidity changes are not good for electronics and the batteries are a fire risk.  &lt;br /&gt;
&lt;br /&gt;
==Damaged Radios or Batteries==&lt;br /&gt;
Take to GOD, deposit in the area provided (normally labelled Sad Radios) and clearly label any faults that are not immediately obvious.&lt;br /&gt;
&lt;br /&gt;
==Radio Protocol &amp;amp; Use==&lt;br /&gt;
Before transmitting move away from loud sources of background noise and if windy shield your microphone. If you have just changed channel then pause to check if someone else is mid conversation.&lt;br /&gt;
&lt;br /&gt;
Press the speak button, wait a second (it takes a moment to engage) and then say your name clearly and your message. You are limited to 60 seconds so make your message clear and concise.&lt;br /&gt;
&lt;br /&gt;
Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring radio holders rather than try to use the radio to find them.&lt;br /&gt;
&lt;br /&gt;
Several channels have high levels of use - do not hold a conversation with another radio user on any channel that is for contact purpose. Use the contact channel to locate the person you want to talk to and then then go to an adjacent conversation channel to communicate with them.&lt;br /&gt;
&lt;br /&gt;
Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions.&lt;br /&gt;
&lt;br /&gt;
==Emergencies==&lt;br /&gt;
Any [[Crewing#emergency|emergency]] at an event should be reported by radio to the relevant head of department. If your radio channel is being used to convey emergency information then you do not use that radio channel for any other reason. Keep the channel clear so that the crew who are responding to the emergency can use it.&lt;br /&gt;
&lt;br /&gt;
==Radio Channels==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Contact / Emergency channel&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Conversation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;God/Gate&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Traffic Management&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Conversation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Plot + Plot Production&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Matt Cave&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore Conversation / Academy&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Skirmish Command&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Battle 1&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Battle 2&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Civil Service&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;First Aid &#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security / Conduct / Participant Welfare&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Channels - New Radios Only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 1&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 2&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 3&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 4&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site Contact===&lt;br /&gt;
Site contact is the primary contact channel for all site team. It includes sparkies, hygiene and the people controlling vehicle movements.&lt;br /&gt;
&lt;br /&gt;
===Banksmen===&lt;br /&gt;
When individual crew are operating vehicles like tractors or the hook loaders, they should operate their conversations on one of the higher channels - ideally one of the conversation channels which is unlikely to be busy before time-in.&lt;br /&gt;
&lt;br /&gt;
== Radio handsets ==&lt;br /&gt;
&lt;br /&gt;
Our current handsets are mostly Baofeng model BF-888S (old radios) or Baofeng UV-5R (new radios).  Their headset connector is a Kenwood K1 (sometimes sold as K01, K001, etc.): any headset with that connector should work with them or search for headsets compatible with one of the model numbers.&lt;br /&gt;
&lt;br /&gt;
=== Voice prompts ===&lt;br /&gt;
&#039;&#039;&#039;UV-5R (New radios)&#039;&#039;&#039;&lt;br /&gt;
These do not have a channel selector knob and instead you use buttons on the front to switch between channels, the instructions below are also on the channel lammy attached to the radio&lt;br /&gt;
* Change Channel – Press and hold the # key (bottom right) until lock symbol disappears, then use up and down keys &lt;br /&gt;
* Avoid tapping the # after unlocking as this changes the power. Power will reset when switching channels &lt;br /&gt;
* Frequency Mode (to be avoided) – VFO/MR button is pressed while unlocked, press this button again to exit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BF-888S (Old radios)&#039;&#039;&#039;&lt;br /&gt;
Your radio should tell you which channel you&#039;re on; if it&#039;s beeping instead, follow this procedure to get voice prompts back:&lt;br /&gt;
# Turn it off&lt;br /&gt;
# Switch to channel 10&lt;br /&gt;
# Hold down the push-to-talk button and the orange button with two pips on, next to the push-to-talk button&lt;br /&gt;
# With these held down, turn the radio on&lt;br /&gt;
# The radio should greet you with &amp;quot;Power on, ten&amp;quot;&lt;br /&gt;
# You can let go of the buttons now&lt;br /&gt;
This is a toggle; if you actually prefer the beeps, follow the same procedure.&lt;br /&gt;
&lt;br /&gt;
If you find your radio is speaking Chinese, follow the same process but use channel 15 instead of 10.&lt;br /&gt;
&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=6421</id>
		<title>Radio protocol</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=6421"/>
		<updated>2025-09-06T07:06:24Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Everyone wants a radio - they&#039;re exciting and cool. We use over 200 radios at the event and they can be a vital tool to coordinate teams or call for help, so it is important ensure that everyone uses proper radio protocol.&lt;br /&gt;
&lt;br /&gt;
==Allocation Pick-up and Drop-off==&lt;br /&gt;
Radios are pre-allocated to teams in advance of the event - please check with your team leader or head of department if you need a radio or if you need any radio equipment e.g. headsets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pick-up&#039;&#039;&#039;&lt;br /&gt;
Most teams will pick up radios from GOD from Thursday morning (unless you are on the list below) and these need to be signed for - check with your team leader if they will hand these out or if you should collect in person.&lt;br /&gt;
&lt;br /&gt;
Teams that collect radios from Ali&#039;s compound instead of GOD:&lt;br /&gt;
* Hygiene&lt;br /&gt;
* Infrastructure&lt;br /&gt;
* Tents&lt;br /&gt;
* Trader Liaison&lt;br /&gt;
* Traffic Management&lt;br /&gt;
&lt;br /&gt;
Charged batteries are available at GOD, please do &#039;&#039;&#039;not&#039;&#039;&#039; take a spare battery as we do not have enough extra batteries for everyone to do this and it can lead to other people not being able to use their radio when their battery runs out&lt;br /&gt;
&lt;br /&gt;
Depending on stocks there may be headsets available at GOD. During 2025 stocks will likely be limited to over-the-ear G type headsets and you should contact your team leader or head of department if you need another type of headset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drop-off&#039;&#039;&#039;&lt;br /&gt;
Please return all radio equipment to the same location you picked it up from. Do not leave radios in ISO containers, the temperature and humidity changes are not good for electronics and the batteries are a fire risk.  &lt;br /&gt;
&lt;br /&gt;
==Damaged Radios or Batteries==&lt;br /&gt;
Take to GOD, deposit in the area provided (normally labelled Sad Radios) and clearly label any faults that are not immediately obvious.&lt;br /&gt;
&lt;br /&gt;
==Radio Protocol &amp;amp; Use==&lt;br /&gt;
Before transmitting move away from loud sources of background noise and if windy shield your microphone. If you have just changed channel then pause to check if someone else is mid conversation.&lt;br /&gt;
&lt;br /&gt;
Press the speak button, wait a second (it takes a moment to engage) and then say your name clearly and your message. You are limited to 60 seconds so make your message clear and concise.&lt;br /&gt;
&lt;br /&gt;
Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring radio holders rather than try to use the radio to find them.&lt;br /&gt;
&lt;br /&gt;
Several channels have high levels of use - do not hold a conversation with another radio user on any channel that is for contact purpose. Use the contact channel to locate the person you want to talk to and then then go to an adjacent conversation channel to communicate with them.&lt;br /&gt;
&lt;br /&gt;
Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions.&lt;br /&gt;
&lt;br /&gt;
==Emergencies==&lt;br /&gt;
Any [[Crewing#emergency|emergency]] at an event should be reported by radio to the relevant head of department. If your radio channel is being used to convey emergency information then you do not use that radio channel for any other reason. Keep the channel clear so that the crew who are responding to the emergency can use it.&lt;br /&gt;
&lt;br /&gt;
==Radio Channels==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Contact / Emergency channel&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Conversation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;God/Gate&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Traffic Management&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Conversation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Plot + Plot Production&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Matt Cave&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore Conversation / Academy&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Skirmish Command&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Battle 1&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Battle 2&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Civil Service&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;First Aid &#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security / Conduct / Participant Welfare&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Channels - New Radios Only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 1&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 2&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 3&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 4&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site Contact===&lt;br /&gt;
Site contact is the primary contact channel for all site team. It includes sparkies, hygiene and the people controlling vehicle movements.&lt;br /&gt;
&lt;br /&gt;
===Banksmen===&lt;br /&gt;
When individual crew are operating vehicles like tractors or the hook loaders, they should operate their conversations on one of the higher channels - ideally one of the conversation channels which is unlikely to be busy before time-in.&lt;br /&gt;
&lt;br /&gt;
== Radio handsets ==&lt;br /&gt;
&lt;br /&gt;
Our current handsets are mostly Baofeng model BF-888S (old radios) or Baofeng UV-5R (new radios).  Their headset connector is a Kenwood K1 (sometimes sold as K01, K001, etc.): any headset with that connector should work with them or search for headsets compatible with one of the model numbers.&lt;br /&gt;
&lt;br /&gt;
=== Voice prompts ===&lt;br /&gt;
&#039;&#039;&#039;UV-5R (New radios)&#039;&#039;&#039;&lt;br /&gt;
These do not have a channel selector knob and instead you use buttons on the front to switch between channels, the instructions below are also on the channel lammy attached to the radio&lt;br /&gt;
* Change Channel – Press and hold the # key (bottom right) until lock symbol disappears, then use up and down keys &lt;br /&gt;
* Avoid tapping the # after unlocking as this changes the power. Power will reset when switching channels &lt;br /&gt;
* Frequency Mode (to be avoided) – VFO/MR button is pressed while unlocked, press this button again to exit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BF-888S (Old radios)&#039;&#039;&#039;&lt;br /&gt;
Your radio should tell you which channel you&#039;re on; if it&#039;s beeping instead, follow this procedure to get voice prompts back:&lt;br /&gt;
# Turn it off&lt;br /&gt;
# Switch to channel 10&lt;br /&gt;
# Hold down the push-to-talk button and the orange button with two pips on, next to the push-to-talk button&lt;br /&gt;
# With these held down, turn the radio on&lt;br /&gt;
# The radio should greet you with &amp;quot;Power on, ten&amp;quot;&lt;br /&gt;
# You can let go of the buttons now&lt;br /&gt;
This is a toggle; if you actually prefer the beeps, follow the same procedure.&lt;br /&gt;
&lt;br /&gt;
If you find your radio is speaking Chinese, follow the same process but use channel 15 instead of 10.&lt;br /&gt;
&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=6420</id>
		<title>Radio protocol</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=6420"/>
		<updated>2025-09-06T06:41:42Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Everyone wants a radio - they&#039;re exciting and cool. We use over 200 radios at the event and they can be a vital tool to coordinate teams or call for help, so it is important ensure that everyone uses proper radio protocol.&lt;br /&gt;
&lt;br /&gt;
==Allocation==&lt;br /&gt;
Radios are pre-allocated to teams in advance of the event - please check with your team leader or head of department if you need a radio or if you need any radio equipment e.g. headsets.&lt;br /&gt;
&lt;br /&gt;
Most teams will pick up radios from GOD from Thursday morning (unless you are on the list below) and these need to be signed for - check with your team leader if they will hand these out or if you should collect in person.&lt;br /&gt;
&lt;br /&gt;
Teams that collect radios from Ali&#039;s compound instead of GOD:&lt;br /&gt;
* Hygiene&lt;br /&gt;
* Infrastructure&lt;br /&gt;
* Tents&lt;br /&gt;
* Trader Liaison&lt;br /&gt;
* Traffic Management&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Charged batteries are available at GOD, please do &#039;&#039;&#039;not&#039;&#039;&#039; take a spare battery as we do not have enough extra batteries for everyone to do this and it can lead to other people not being able to use their radio when their battery runs out&lt;br /&gt;
&lt;br /&gt;
Depending on stocks there may be headsets available at GOD. During 2025 stocks will likely be limited to over-the-ear G type headsets and you should contact your team leader or head of department if you need another type of headset.&lt;br /&gt;
&lt;br /&gt;
==Radio Protocol &amp;amp; Use==&lt;br /&gt;
Before transmitting move away from loud sources of background noise and if windy shield your microphone. If you have just changed channel then pause to check if someone else is mid conversation.&lt;br /&gt;
&lt;br /&gt;
Press the speak button, wait a second (it takes a moment to engage) and then say your name clearly and your message. You are limited to 60 seconds so make your message clear and concise.&lt;br /&gt;
&lt;br /&gt;
Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring radio holders rather than try to use the radio to find them.&lt;br /&gt;
&lt;br /&gt;
Several channels have high levels of use - do not hold a conversation with another radio user on any channel that is for contact purpose. Use the contact channel to locate the person you want to talk to and then then go to an adjacent conversation channel to communicate with them.&lt;br /&gt;
&lt;br /&gt;
Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions.&lt;br /&gt;
&lt;br /&gt;
==Emergencies==&lt;br /&gt;
Any [[Crewing#emergency|emergency]] at an event should be reported by radio to the relevant head of department. If your radio channel is being used to convey emergency information then you do not use that radio channel for any other reason. Keep the channel clear so that the crew who are responding to the emergency can use it.&lt;br /&gt;
&lt;br /&gt;
==Radio Channels==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Contact / Emergency channel&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Conversation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;God/Gate&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Traffic Management&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Conversation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Plot + Plot Production&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Matt Cave&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore Conversation / Academy&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Skirmish Command&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Battle 1&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Battle 2&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Civil Service&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;First Aid &#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security / Conduct / Participant Welfare&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Channels - New Radios Only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 1&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 2&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 3&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 4&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site Contact===&lt;br /&gt;
Site contact is the primary contact channel for all site team. It includes sparkies, hygiene and the people controlling vehicle movements.&lt;br /&gt;
&lt;br /&gt;
===Banksmen===&lt;br /&gt;
When individual crew are operating vehicles like tractors or the hook loaders, they should operate their conversations on one of the higher channels - ideally one of the conversation channels which is unlikely to be busy before time-in.&lt;br /&gt;
&lt;br /&gt;
== Radio handsets ==&lt;br /&gt;
&lt;br /&gt;
Our current handsets are mostly Baofeng model BF-888S (old radios) or Baofeng UV-5R (new radios).  Their headset connector is a Kenwood K1 (sometimes sold as K01, K001, etc.): any headset with that connector should work with them or search for headsets compatible with one of the model numbers.&lt;br /&gt;
&lt;br /&gt;
=== Voice prompts ===&lt;br /&gt;
&#039;&#039;&#039;UV-5R (New radios)&#039;&#039;&#039;&lt;br /&gt;
These do not have a channel selector knob and instead you use buttons on the front to switch between channels, the instructions below are also on the channel lammy attached to the radio&lt;br /&gt;
* Change Channel – Press and hold the # key (bottom right) until lock symbol disappears, then use up and down keys &lt;br /&gt;
* Avoid tapping the # after unlocking as this changes the power. Power will reset when switching channels &lt;br /&gt;
* Frequency Mode (to be avoided) – VFO/MR button is pressed while unlocked, press this button again to exit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BF-888S (Old radios)&#039;&#039;&#039;&lt;br /&gt;
Your radio should tell you which channel you&#039;re on; if it&#039;s beeping instead, follow this procedure to get voice prompts back:&lt;br /&gt;
# Turn it off&lt;br /&gt;
# Switch to channel 10&lt;br /&gt;
# Hold down the push-to-talk button and the orange button with two pips on, next to the push-to-talk button&lt;br /&gt;
# With these held down, turn the radio on&lt;br /&gt;
# The radio should greet you with &amp;quot;Power on, ten&amp;quot;&lt;br /&gt;
# You can let go of the buttons now&lt;br /&gt;
This is a toggle; if you actually prefer the beeps, follow the same procedure.&lt;br /&gt;
&lt;br /&gt;
If you find your radio is speaking Chinese, follow the same process but use channel 15 instead of 10.&lt;br /&gt;
&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=6409</id>
		<title>Radio protocol</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=6409"/>
		<updated>2025-08-30T13:08:47Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Everyone wants a radio - they&#039;re exciting and cool. We use over 200 radios at the event and they can be a vital tool to coordinate teams or call for help, so it is important ensure that everyone uses proper radio protocol.&lt;br /&gt;
&lt;br /&gt;
==Allocation==&lt;br /&gt;
Radios are pre-allocated to teams in advance of the event - please check with your team leader or head of department if you need a radio or if you need any radio equipment e.g. headsets.&lt;br /&gt;
&lt;br /&gt;
Most teams will pick up radios from God from Thursday morning and these need to be signed for - check with your team leader if they will hand these out or if you should collect in person from God.&lt;br /&gt;
&lt;br /&gt;
Charged batteries are available at GOD, please do &#039;&#039;&#039;not&#039;&#039;&#039; take a spare battery as we do not have enough extra batteries for everyone to do this and it can lead to other people not being able to use their radio when their battery runs out&lt;br /&gt;
&lt;br /&gt;
Depending on stocks there may be headsets available at GOD. During 2025 stocks will likely be limited to over-the-ear G type headsets and you should contact your team leader or head of department if you need another type of headset.&lt;br /&gt;
&lt;br /&gt;
==Radio Protocol &amp;amp; Use==&lt;br /&gt;
Before transmitting move away from loud sources of background noise and if windy shield your microphone. If you have just changed channel then pause to check if someone else is mid conversation.&lt;br /&gt;
&lt;br /&gt;
Press the speak button, wait a second (it takes a moment to engage) and then say your name clearly and your message. You are limited to 60 seconds so make your message clear and concise.&lt;br /&gt;
&lt;br /&gt;
Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring radio holders rather than try to use the radio to find them.&lt;br /&gt;
&lt;br /&gt;
Several channels have high levels of use - do not hold a conversation with another radio user on any channel that is for contact purpose. Use the contact channel to locate the person you want to talk to and then then go to an adjacent conversation channel to communicate with them.&lt;br /&gt;
&lt;br /&gt;
Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions.&lt;br /&gt;
&lt;br /&gt;
==Emergencies==&lt;br /&gt;
Any [[Crewing#emergency|emergency]] at an event should be reported by radio to the relevant head of department. If your radio channel is being used to convey emergency information then you do not use that radio channel for any other reason. Keep the channel clear so that the crew who are responding to the emergency can use it.&lt;br /&gt;
&lt;br /&gt;
==Radio Channels==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Contact / Emergency channel&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Conversation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;God/Gate&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Traffic Management&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Conversation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Plot + Plot Production&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Matt Cave&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore Conversation / Academy&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Skirmish Command&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Battle 1&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Battle 2&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Civil Service&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;First Aid &#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security / Conduct / Participant Welfare&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Channels - New Radios Only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 1&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 2&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 3&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 4&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site Contact===&lt;br /&gt;
Site contact is the primary contact channel for all site team. It includes sparkies, hygiene and the people controlling vehicle movements.&lt;br /&gt;
&lt;br /&gt;
===Banksmen===&lt;br /&gt;
When individual crew are operating vehicles like tractors or the hook loaders, they should operate their conversations on one of the higher channels - ideally one of the conversation channels which is unlikely to be busy before time-in.&lt;br /&gt;
&lt;br /&gt;
== Radio handsets ==&lt;br /&gt;
&lt;br /&gt;
Our current handsets are mostly Baofeng model BF-888S (old radios) or Baofeng UV-5R (new radios).  Their headset connector is a Kenwood K1 (sometimes sold as K01, K001, etc.): any headset with that connector should work with them or search for headsets compatible with one of the model numbers.&lt;br /&gt;
&lt;br /&gt;
=== Voice prompts ===&lt;br /&gt;
&#039;&#039;&#039;UV-5R (New radios)&#039;&#039;&#039;&lt;br /&gt;
These do not have a channel selector knob and instead you use buttons on the front to switch between channels, the instructions below are also on the channel lammy attached to the radio&lt;br /&gt;
* Change Channel – Press and hold the # key (bottom right) until lock symbol disappears, then use up and down keys &lt;br /&gt;
* Avoid tapping the # after unlocking as this changes the power. Power will reset when switching channels &lt;br /&gt;
* Frequency Mode (to be avoided) – VFO/MR button is pressed while unlocked, press this button again to exit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BF-888S (Old radios)&#039;&#039;&#039;&lt;br /&gt;
Your radio should tell you which channel you&#039;re on; if it&#039;s beeping instead, follow this procedure to get voice prompts back:&lt;br /&gt;
# Turn it off&lt;br /&gt;
# Switch to channel 10&lt;br /&gt;
# Hold down the push-to-talk button and the orange button with two pips on, next to the push-to-talk button&lt;br /&gt;
# With these held down, turn the radio on&lt;br /&gt;
# The radio should greet you with &amp;quot;Power on, ten&amp;quot;&lt;br /&gt;
# You can let go of the buttons now&lt;br /&gt;
This is a toggle; if you actually prefer the beeps, follow the same procedure.&lt;br /&gt;
&lt;br /&gt;
If you find your radio is speaking Chinese, follow the same process but use channel 15 instead of 10.&lt;br /&gt;
&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6402</id>
		<title>Ref Roles &amp; Training</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6402"/>
		<updated>2025-08-03T19:21:43Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We want crewing to be as enjoyable as possible – our current referee team work the whole event, but our goal is to recruit enough new refs that everyone could take some time off if they need too. If you’ve ever thought about trying out reffing, but still want a chance to roleplay with your friends during the event, then this could be the perfect time to try that.&lt;br /&gt;
&lt;br /&gt;
If you’re interested at all, please email crew@profounddecisions.co.uk and let us know what you’d be interested in doing.&lt;br /&gt;
&lt;br /&gt;
There are several ways to help out refereeing in Empire plus there are options for training and coaching that you can request&lt;br /&gt;
&lt;br /&gt;
==Ref roles==&lt;br /&gt;
* Full time ref - for crew that want to ref the majority of the event&lt;br /&gt;
* Reduced hours ref - similar to full time ref but with less shifts&lt;br /&gt;
* Shift ref - for players wanting to help out for a 5 hour shift&lt;br /&gt;
* Battle ref - players that want to help ref during their monstering battle slot&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Role !! Minimum Time commitment !! Ticket type !! Meal tickets !! Backstage access !! Database access !! Time off type&lt;br /&gt;
|-&lt;br /&gt;
| Battle ref|| Monstering battle || Player || None || Limited || None || Player&lt;br /&gt;
|-&lt;br /&gt;
| Shift ref|| 1 shift || Player || 2 || Limited || When required || Event&lt;br /&gt;
|-&lt;br /&gt;
| Reduced hours ref|| 3 shifts || Crew || 7 || Yes|| When required|| Game&lt;br /&gt;
|-&lt;br /&gt;
| Full time ref|| 4 shifts || Crew || 7 || Yes || Yes|| Game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Time commitment (a shift is ~5 hours) - timings can be flexible as agreed with lead refs but reffing a battle in your monstering slot does not count towards the number of shifts you have reffed as this is covered by play one / monster one requirement. Being coached / trained does not detract from shift time as assumed to be on the job training&lt;br /&gt;
* Backstage access - Access to the Crew Welfare Space (only when on shift for shift refs) Crew Party &amp;amp; Crew T-shirts for full and part time only&lt;br /&gt;
* Database access - When required database access will be granted at the start of shift and removed at end of shift so no pressure to perform ref duties on an off shift&lt;br /&gt;
* Time off type - if playing a character follow the appropriate guidelines for [[Time off]]. Note all refs are regularly vetted for rules or conduct infractions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training &amp;amp; Coaching==&lt;br /&gt;
We are developing ways to offer training and coaching for referees of all types. This can be combined with any of the roles above although options for coaching during battles is limited currently.&lt;br /&gt;
&lt;br /&gt;
Each event there will be slots for 1:1 coaching and training with one of our more experienced crew refs. To book a slot contact &amp;lt;create forwarding mail address e.g. referees@&amp;gt; and let us know your preferred slots, noting there will be a limited number of slots in each shift&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat reffing&#039;&#039;&#039; - primarily focussed on skills needed to ref skirmishes and battles but can also apply to combat in Anvil e.g. duels&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tablet reffing&#039;&#039;&#039; - focused on the various transactions you may be asked to perform or players e.g. processing rituals, bondings etc&lt;br /&gt;
&lt;br /&gt;
Additionally there will be online sessions in between events that are organised on the referee Facebook or Discord groups&lt;br /&gt;
&lt;br /&gt;
==Referee Shifts==&lt;br /&gt;
The event is divided up into 5 roughly equal shifts of around 5 hours each with a few variations. &lt;br /&gt;
Friday and Sunday are each a little longer based on the hours of Time In&lt;br /&gt;
Skirmish reffing starts at around 09:00 on Saturday and Sunday for battles and ends mid way through the evening shift on Friday and Saturday as the light levels drop&lt;br /&gt;
Anvil reffing starts at 10:00 on Saturday and Sunday and runs through to time out&lt;br /&gt;
&lt;br /&gt;
* Friday evening  18:00 - 01:00&lt;br /&gt;
* Saturday morning 09:00 - 14:00&lt;br /&gt;
* Saturday afternoon 14:00 - 19:00&lt;br /&gt;
* Saturday evening 19:00 - 01:00&lt;br /&gt;
* Sunday 09:00 - 15:00&lt;br /&gt;
&lt;br /&gt;
==Collecting your Equipment==&lt;br /&gt;
It is the person’s responsibility to make sure they have the right equipment and access to conduct the role they have volunteered for.  Any questions or concerns can be directed to the Shift Leader/Co-Head Ref/Ref Coach (if you are being trained).&lt;br /&gt;
  &lt;br /&gt;
The following equipment is needed for each of the ref roles depending on whether you are doing combat / tablet reffing or both.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Role !! Equipment !! Combat/Skirmish specific !! Tablet/Field specific &lt;br /&gt;
|-&lt;br /&gt;
| Shift ref|| Yellow/Black tabbard&amp;lt;br&amp;gt;Radio &amp;amp; Headset || Cheat sheet&amp;lt;br&amp;gt;Notepad &amp;amp; pencil || Tablet&amp;lt;br&amp;gt;Database Access&lt;br /&gt;
|-&lt;br /&gt;
| Reduced hours ref|| Yellow/Black tabbard&amp;lt;br&amp;gt;Radio &amp;amp; Headset || Cheat sheet&amp;lt;br&amp;gt;Notepad &amp;amp; pencil || Tablet&amp;lt;br&amp;gt;Database Access&lt;br /&gt;
|-&lt;br /&gt;
| Full time ref|| Yellow/Black tabbard&amp;lt;br&amp;gt;Radio &amp;amp; Headset || Cheat sheet&amp;lt;br&amp;gt;Notepad &amp;amp; pencil || Tablet&amp;lt;br&amp;gt;Database Access&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you are starting your shift at 6pm on Friday, then you should be able to pick up your equipment from the ref team from 3pm onwards.  &lt;br /&gt;
&lt;br /&gt;
If you collect your equipment during the event i.e. once time in has been called/after 6pm on Friday, you will need to liaise with the Shift Leader/Co-Head Ref or Ref Coach, if you are being trained, who can help you to obtain the equipment needed. &lt;br /&gt;
&lt;br /&gt;
If you are battle reffing then the timeline of when and how to get your equipment can be found here [[Battle Ref Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Signing In &amp;amp; Out for your shift==&lt;br /&gt;
&lt;br /&gt;
You will be asked to sign in and collect your equipment so you can start your shift at the agreed time.  You can do this by liaising with the Shift Leader/Co-Head Ref/Ref Coach.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat reffing&#039;&#039;&#039; – you will be allocated a Skirmish team who have a fixed timetable and the team should be near the monster room, if not you cal always go to the Regio and ask another ref to radio and co-ordinate meeting up. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tablet reffing&#039;&#039;&#039; - you can meet at one of the fixed locations i.e. Regio or RAT.  There will be a sign in sheet to confirm you have collected your equipment and database access has been granted to you. &lt;br /&gt;
&lt;br /&gt;
You will be asked to sign out and return your equipment once your agreed shift is completed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat reffing&#039;&#039;&#039; – you should be able to hand in the equipment to the other referees on your Skirmish team.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tablet reffing&#039;&#039;&#039; - you can return the equipment to one of the fixed locations i.e. Regio or RAT.  You will be able to use the same sign in sheet to confirm you have returned your equipment and database access has been revoked at the end of your shift.  &lt;br /&gt;
&lt;br /&gt;
Please note - you MUST make sure all of the equipment is returned to the refree team, because the same equipment is used for Battle Refs. &lt;br /&gt;
&lt;br /&gt;
==Disclaimer==&lt;br /&gt;
The reduced hours ref and shift ref are new roles and therefore, the details above are subject to change or amendment following them being used in practice.&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6401</id>
		<title>Ref Roles &amp; Training</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6401"/>
		<updated>2025-07-26T16:53:57Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We want crewing to be as enjoyable as possible – our current referee team work the whole event, but our goal is to recruit enough new refs that everyone could take some time off if they need too. If you’ve ever thought about trying out reffing, but still want a chance to roleplay with your friends during the event, then this could be the perfect time to try that.&lt;br /&gt;
&lt;br /&gt;
If you’re interested at all, please email crew@profounddecisions.co.uk and let us know what you’d be interested in doing.&lt;br /&gt;
&lt;br /&gt;
There are several ways to help out refereeing in Empire plus there are options for training and coaching that you can request&lt;br /&gt;
&lt;br /&gt;
==Ref roles==&lt;br /&gt;
* Full time ref - for crew that want to ref the majority of the event&lt;br /&gt;
* Reduced hours ref - similar to full time ref but with less shifts&lt;br /&gt;
* Shift ref - for players wanting to help out for a 5 hour shift&lt;br /&gt;
* Battle ref - players that want to help ref during their monstering battle slot&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Role !! Minimum Time commitment !! Ticket type !! Meal tickets !! Backstage access !! Database access !! Time off type&lt;br /&gt;
|-&lt;br /&gt;
| Battle ref|| Monstering battle || Player || None || Limited || None || Player&lt;br /&gt;
|-&lt;br /&gt;
| Shift ref|| 1 shift || Player || 2 || Limited || When required || Event&lt;br /&gt;
|-&lt;br /&gt;
| Reduced hours ref|| 3 shifts || Crew || 7 || Yes|| When required|| Game&lt;br /&gt;
|-&lt;br /&gt;
| Full time ref|| 4 shifts || Crew || 7 || Yes || Yes|| Game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Time commitment (a shift is ~5 hours) - timings can be flexible as agreed with lead refs but reffing a battle in your monstering slot does not count towards shift reffing as this is covered by play one / monster one requirement. Being coached / trained does not detract from shift time as assumed to be on the job training&lt;br /&gt;
* Backstage access - Access to the Crew Welfare Space (only when on shift for shift refs) Crew Party &amp;amp; Crew T-shirts for full and part time only&lt;br /&gt;
* Database access - When required database access will be granted at the start of shift and removed at end of shift so no pressure to perform ref duties on an off shift&lt;br /&gt;
* Time off type - if playing a character follow the appropriate guidelines for [[Time off]]. Note all refs are regularly vetted for rules or conduct infractions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training &amp;amp; Coaching==&lt;br /&gt;
We are developing ways to offer training and coaching for referees of all types. This can be combined with any of the roles above although options for coaching during battles is limited currently.&lt;br /&gt;
&lt;br /&gt;
Each event there will be slots for 1:1 coaching and training with one of our more experienced crew refs. To book a slot contact &amp;lt;create forwarding mail address e.g. referees@&amp;gt; and let us know your preferred slots, noting there will be a limited number of slots in each shift&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat reffing&#039;&#039;&#039; - primarily focussed on skills needed to ref skirmishes and battles but can also apply to combat in Anvil e.g. duels&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tablet reffing&#039;&#039;&#039; - focused on the various transactions you may be asked to perform or players e.g. processing rituals, bondings etc&lt;br /&gt;
&lt;br /&gt;
Additionally there will be online sessions in between events that are organised on the referee Facebook or Discord groups&lt;br /&gt;
&lt;br /&gt;
==Referee Shifts==&lt;br /&gt;
The event is divided up into 5 roughly equal shifts of around 5 hours each with a few variations. &lt;br /&gt;
Friday and Sunday are each a little longer based on the hours of Time In&lt;br /&gt;
Skirmish reffing starts at around 09:00 on Saturday and Sunday for battles and ends mid way through the evening shift on Friday and Saturday as the light levels drop&lt;br /&gt;
Anvil reffing starts at 10:00 on Saturday and Sunday and runs through to time out&lt;br /&gt;
&lt;br /&gt;
* Friday evening  18:00 - 01:00&lt;br /&gt;
* Saturday morning 09:00 - 14:00&lt;br /&gt;
* Saturday afternoon 14:00 - 19:00&lt;br /&gt;
* Saturday evening 19:00 - 01:00&lt;br /&gt;
* Sunday 09:00 - 15:00&lt;br /&gt;
&lt;br /&gt;
==Collecting your Equipment==&lt;br /&gt;
It is the person’s responsibility to make sure they have the right equipment and access to conduct the role they have volunteered for.  Any questions or concerns can be directed to the Shift Leader/Co-Head Ref/Ref Coach (if you are being trained).&lt;br /&gt;
  &lt;br /&gt;
The following equipment is needed for each of the ref roles depending on whether you are doing combat / tablet reffing or both.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Role !! Equipment !! Combat/Skirmish specific !! Tablet/Field specific &lt;br /&gt;
|-&lt;br /&gt;
| Shift ref|| Yellow/Black tabbard&amp;lt;br&amp;gt;Radio &amp;amp; Headset || Cheat sheet&amp;lt;br&amp;gt;Notepad &amp;amp; pencil || Tablet&amp;lt;br&amp;gt;Database Access&lt;br /&gt;
|-&lt;br /&gt;
| Reduced hours ref|| Yellow/Black tabbard&amp;lt;br&amp;gt;Radio &amp;amp; Headset || Cheat sheet&amp;lt;br&amp;gt;Notepad &amp;amp; pencil || Tablet&amp;lt;br&amp;gt;Database Access&lt;br /&gt;
|-&lt;br /&gt;
| Full time ref|| Yellow/Black tabbard&amp;lt;br&amp;gt;Radio &amp;amp; Headset || Cheat sheet&amp;lt;br&amp;gt;Notepad &amp;amp; pencil || Tablet&amp;lt;br&amp;gt;Database Access&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If you are starting your shift at 6pm on Friday, then you should be able to pick up your equipment from the ref team from 3pm onwards.  &lt;br /&gt;
&lt;br /&gt;
If you collect your equipment during the event i.e. once time in has been called/after 6pm on Friday, you will need to liaise with the Shift Leader/Co-Head Ref or Ref Coach, if you are being trained, who can help you to obtain the equipment needed. &lt;br /&gt;
&lt;br /&gt;
If you are battle reffing then the timeline of when and how to get your equipment can be found here [[Battle Ref Guidelines]]&lt;br /&gt;
&lt;br /&gt;
==Signing In &amp;amp; Out for your shift==&lt;br /&gt;
&lt;br /&gt;
You will be asked to sign in and collect your equipment so you can start your shift at the agreed time.  You can do this by liaising with the Shift Leader/Co-Head Ref/Ref Coach.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat reffing&#039;&#039;&#039; – you will be allocated a Skirmish team who have a fixed timetable and the team should be near the monster room, if not you cal always go to the Regio and ask another ref to radio and co-ordinate meeting up. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tablet reffing&#039;&#039;&#039; - you can meet at one of the fixed locations i.e. Regio or RAT.  There will be a sign in sheet to confirm you have collected your equipment and database access has been granted to you. &lt;br /&gt;
&lt;br /&gt;
You will be asked to sign out and return your equipment once your agreed shift is completed.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat reffing&#039;&#039;&#039; – you should be able to hand in the equipment to the other referees on your Skirmish team.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tablet reffing&#039;&#039;&#039; - you can return the equipment to one of the fixed locations i.e. Regio or RAT.  You will be able to use the same sign in sheet to confirm you have returned your equipment and database access has been revoked at the end of your shift.  &lt;br /&gt;
&lt;br /&gt;
Please note - you MUST make sure all of the equipment is returned to the refree team, because the same equipment is used for Battle Refs. &lt;br /&gt;
&lt;br /&gt;
==Disclaimer==&lt;br /&gt;
The reduced hours ref and shift ref are new roles and therefore, the details above are subject to change or amendment following them being used in practice.&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=6382</id>
		<title>Battle Ref Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=6382"/>
		<updated>2025-07-19T12:41:57Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How to volunteer=&lt;br /&gt;
There are two main ways to volunteer&lt;br /&gt;
* Email [mailto:crew@profounddecisions.co.uk crew@profounddecisions.co.uk]&lt;br /&gt;
* Turn up to the ref preparation area at 09:30 on the day your nation is monstering - this will normally be behind the GOD tent&lt;br /&gt;
We run some internal checks on all referees e.g. for conduct etc so recommend the first option so that can be done in advance&lt;br /&gt;
&lt;br /&gt;
=What to bring=&lt;br /&gt;
Wear a practical base layer of neutral or IC clothing and footwear that is suitable for battle terrain  &lt;br /&gt;
* You will be given a two layer ref tabard to wear so factor that in for hot weather&lt;br /&gt;
* Avoid obvious character / group kit or makeup - there is no space to store your character kit in the prep area but you will be able to return to your tent or car to kit up after the battle&lt;br /&gt;
* Wear a belt to stop your tabard flapping and attach a radio to, plus something to store a notepad and pencil - radio, pad and pencil will be provided &lt;br /&gt;
* You will be exposed to the elements e.g. sun, heat, wind, cold and rain so consider sunblock, a hat, suitable layers etc&lt;br /&gt;
&lt;br /&gt;
=What to expect=&lt;br /&gt;
Below is the typical running order for a battle but it might vary from battle to battle &lt;br /&gt;
* Ref preparation (09:30 behind GOD) - signing in, getting tabard radio etc and time to read briefing sheets and generally get kitted up &lt;br /&gt;
* Ref brief (approx 10:30) - prep closes and there is a short (roughly 20 min) ref brief on the battle, normally you will then be split into teams and may have further briefing or pre battle tasks &lt;br /&gt;
* Battle - starting at 11:00 and normally 60-90 mins &lt;br /&gt;
* Post battle debrief (optional) - a short (we aim for 20 mins), debrief to drop off tabards/radios etc, pass on individual write ups and group feedback  &lt;br /&gt;
* Back into play - you will be able to head into the OOC area or quickly cut through IC areas to kit up and get back to playing&lt;br /&gt;
&lt;br /&gt;
=How to ref the battle=&lt;br /&gt;
Below are some guidelines and terminology to familiarise yourself with, if this is your first time reffing Empire battles make this known during prep and to your team leader and they will provide additional guidance and support as needed&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
*Chain of command - the lead referee(s) will be in overall command, and team lead refs will coordinate the activities and comms for small groups of referees, contact refs will provide where escalation is required&lt;br /&gt;
* Pronouns - avoid using gendered pronouns and where possible use generic terms such as person/people, player(s), monster(s), referee(s) etc &lt;br /&gt;
* Do not ref each other - if another ref needs help they will ask, be prepared to help on request but do not assume - note Contact refs are available if escalation is needed&lt;br /&gt;
* Avoid conflicts of interest where possible - try to avoid reffing your group or friends to avoid the perception of preferential treatment&lt;br /&gt;
== Combat Safety ==	&lt;br /&gt;
Generally referees will not need to interfere in combat and participants will take care of their own safety. However some situations require the referees to act to prevent injury, typically where large numbers or poor perception of dangers put participants at risk of injury. The first two rules of combat reffing are:&lt;br /&gt;
* Do not put yourself in danger - you cannot ref from the first aid tent&lt;br /&gt;
* If you are the ref on the spot then make the call and other refs will back you. In most situations making a decision is better than no decision and combat is too fast to consult&lt;br /&gt;
Other items to consider&lt;br /&gt;
* Check the area for hazards and move debris if possible (preferably before combat moves into the area) – note fallen players and healer stations count as debris, if need be move them to a safer place&lt;br /&gt;
* Check your spacing from other refs and avoid clumping together – look for areas of combat with no refs  and move to them&lt;br /&gt;
* Watch the flow of combat to predict where it will move to, check that the retreating side are not moving towards a hazard and adjust your position accordingly&lt;br /&gt;
* Pointing out hazardous areas to unit leaders will sometimes negate the needs for more intrusive measures by allowing them to move their unit to a less dangerous fighting area&lt;br /&gt;
* If you have to direct or reposition units try to avoid favouring either side but if that is not possible then err in the players favour.&lt;br /&gt;
* Crush lines and crush doughnuts usually need closer reffing than skirmish combat and may need more intrusive measures. They are more common in open field battles but can occur in the woods. Reffing them can be quite intense and physical and is very much a personal choice.&lt;br /&gt;
** If the crush is too thick to see the gully from the sidelines then a ref should move to either end of the gully, crouching in the middle or using any available cover. &lt;br /&gt;
** If the line is too long to see each side then more refs should move down the gully so they can see each other to ensure the whole length of the crush is covered.&lt;br /&gt;
** Move fallen players out of the crush to avoid them being trampled&lt;br /&gt;
* If a crushline becomes a doughnut then a ref should try to get in the centre or otherwise gain a view of how crowded it is.&lt;br /&gt;
** If the centre is getting too crowded then refs should puncture the outer ring and encourage the lines to peel back to allow space for the centre to move into. Do this even if you have to ask players to move&lt;br /&gt;
** Calling time freeze and expanding the outer ring rarely works as it will normally collapse back in unless the situation is changed.&lt;br /&gt;
* Picking up arrows is a courtesy, not a requirement. Never hold arrows in the middle, take them into a crush, or throw them&lt;br /&gt;
== First Aid (previously Man Down) == &lt;br /&gt;
* Check that a person has actually been hurt, they may just be roleplaying or someone may have inappropriately called man down IC &lt;br /&gt;
* Call First Aid, if not already called, but do not spread the call if you cannot locate the casualty. &lt;br /&gt;
* Encourage everyone in the area to kneel to help you locate the casualty and secure the area from combat &lt;br /&gt;
* Assess the casualty;  &lt;br /&gt;
** If they are conscious, lucid and mobile they may be happy to step to the side and allow combat to recommence, they may or may not want a medic to attend - always recommend one but it is their choice.  &lt;br /&gt;
** If they are unconscious, immobile, have visible injuries (broken bones or excessive bleeding) or in excessive pain you will likely need to pause or move the combat, plus you have an urgent First Aid and must call a medic &lt;br /&gt;
* When calling a medic via radio, use geographical features to describe location not nearby player / monster formations and give indication of urgency based on your assessment above &lt;br /&gt;
* Refs in the area should help guide the medic to the casualty and help control the area keeping it clear of active combat &lt;br /&gt;
* Wait for the medic to assess the casualty and follow their direction as to whether combat can restart in the area or if the combat should be moved to a new location &lt;br /&gt;
* When the combat area is clear, check both sides are ready and restart the combat &lt;br /&gt;
** take care to ensure those involved are not unduly prejudiced by the incident e.g. ensure they have not been cut off by changes in the battle flow.  &lt;br /&gt;
** it may be necessary to allow the casualty to re enter play at a different point or directly back to Anvil if the battle has ended &lt;br /&gt;
== Radio Guidelines ==&lt;br /&gt;
* When transmitting&lt;br /&gt;
** move away from background noise and if windy cup your hand over the microphone&lt;br /&gt;
** consider what you are going to say, make it concise and check for geographical features if you need to describe your location (do not use groups of players/monsters)&lt;br /&gt;
** wait for conversation on the channel to clear – unless your call is urgent&lt;br /&gt;
** push and hold the transmit button then pause a second&lt;br /&gt;
** state your name, deliver your message then pause before releasing the button&lt;br /&gt;
** if you need to get someone&#039;s attention urgently then repeat their call sign three times&lt;br /&gt;
* Try to funnel updates or discussions via the team lead refs to minimise radio traffic&lt;br /&gt;
* Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions. &lt;br /&gt;
* If you expect a long conversation invite the other person to switch to one of the conversation channels&lt;br /&gt;
* Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring refs rather than try to use the radio to find them.&lt;br /&gt;
== Glossary ==&lt;br /&gt;
* Choke point - a feature that funnels participants into a smaller area e.g. a gate in the fence, a bridge over a ditch or the Sentinel gate&lt;br /&gt;
* Contact Ref – a ref nominated to assist other referees if they need backup when dealing with a situation&lt;br /&gt;
* Crush line or Crush – two lines of densely packed combatants that are relatively stationary&lt;br /&gt;
* Crush doughnut – a smaller force, encircled by a larger force, that is being forced into a tightly packed group&lt;br /&gt;
* Debris – a danger that can be moved e.g. fallen branch, dying character etc&lt;br /&gt;
* Hazard – a danger that cannot be moved e.g. barbed wire fence, ditch etc&lt;br /&gt;
* Gully – the gap between two sides of a crush line&lt;br /&gt;
* Lead Ref – the referee in charge of a given combat&lt;br /&gt;
* Plot Ref - the referee that will provide any plot clarifications and provide the definitive timings for the Sentinel Gate&lt;br /&gt;
* Team lead ref - the referee coordinating a tea of referees covering an area, nation or other feature&lt;br /&gt;
&lt;br /&gt;
==Hots and Nots from the debrief==&lt;br /&gt;
[[file:Hots and Nots.PNG]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=File:Hots_and_Nots.PNG&amp;diff=6381</id>
		<title>File:Hots and Nots.PNG</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=File:Hots_and_Nots.PNG&amp;diff=6381"/>
		<updated>2025-07-19T12:30:53Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6379</id>
		<title>Ref Roles &amp; Training</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6379"/>
		<updated>2025-07-14T19:06:18Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We want crewing to be as enjoyable as possible – our current referee team work the whole event, but our goal is to recruit enough new refs that everyone could take some time off if they need too. If you’ve ever thought about trying out reffing, but still want a chance to roleplay with your friends during the event, then this could be the perfect time to try that.&lt;br /&gt;
&lt;br /&gt;
If you’re interested at all, please email crew@profounddecisions.co.uk and let us know what you’d be interested in doing.&lt;br /&gt;
&lt;br /&gt;
There are several ways to help out refereeing in Empire plus there are options for training and coaching that you can request&lt;br /&gt;
&lt;br /&gt;
==Ref roles:==&lt;br /&gt;
* Full time ref - for crew that want to ref the majority of the event&lt;br /&gt;
* Reduced hours ref - similar to full time ref but with less shifts&lt;br /&gt;
* Shift ref - for players wanting to help out for a 5 hour shift&lt;br /&gt;
* Battle ref - players that want to help ref during their monstering battle slot&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Role !! Time commitment !! Ticket type !! Meal tickets !! Backstage access !! Database access !! Time off type&lt;br /&gt;
|-&lt;br /&gt;
| Battle ref|| Monstering battle || Player || None || Limited || None || Player&lt;br /&gt;
|-&lt;br /&gt;
| Shift ref|| 1 shift || Player || 2 || Limited || When required || Event&lt;br /&gt;
|-&lt;br /&gt;
| Reduced hours ref|| 3 shifts || Crew || 7 || Yes|| When required|| Game&lt;br /&gt;
|-&lt;br /&gt;
| Full time ref|| 5 shifts || Crew || 7 || Yes || Yes|| Game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Time commitment (a shift is ~5 hours) - timings can be flexible as agreed with lead refs but reffing a battle in your monstering slot does not count towards shift reffing as this is covered by play one / monster one requirement. Being coached / trained does not detract from shift time as assumed to be on the job training&lt;br /&gt;
* Backstage access - Access to the Crew Welfare Space for everyone, Crew Party &amp;amp; Crew T-shirts for full and part time only&lt;br /&gt;
* Db access - When require db access will be granted start of shift and removed at end of shift so no pressure to perform ref duties on an off shift&lt;br /&gt;
* Time off type - if playing a character follow the appropriate guidelines for [[Time off]]. Note all refs are regularly vetted for rules or conduct infractions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training &amp;amp; Coaching==&lt;br /&gt;
We are developing ways to offer training and coaching for referees of all types. This can be combined with any of the roles above although options for coaching during battles is limited currently.&lt;br /&gt;
&lt;br /&gt;
Each event there will be slots for 1:1 coaching and training with one of our more experienced crew refs. To book a slot contact &amp;lt;create forwarding mail address e.g. referees@&amp;gt; and let us know your preferred slots, noting there will be a limited number of slots in each shift&lt;br /&gt;
&lt;br /&gt;
* Combat reffing - primarily focussed on skills needed to ref skirmishes and battles but can also apply to combat in Anvil e.g. duels&lt;br /&gt;
* Tablet reffing - focused on the various transactions you may be asked to perform or players e.g. processing rituals, bondings etc&lt;br /&gt;
&lt;br /&gt;
Additionally there will be online sessions in between events that are organised on the referee Facebook or Discord groups&lt;br /&gt;
&lt;br /&gt;
==Referee Shifts==&lt;br /&gt;
The event is divided up into 5 roughly equal shifts of around 5 hours each with a few variations. &lt;br /&gt;
Friday and Sunday are each a little longer based on the hours of Time In&lt;br /&gt;
Skirmish reffing starts at around 09:00 on Saturday and Sunday for battles and ends mid way through the evening shift on Friday and Saturday as the light levels drop&lt;br /&gt;
Anvil reffing starts at 10:00 on Saturday and Sunday and runs through to time out&lt;br /&gt;
&lt;br /&gt;
* Friday evening  18:00 - 01:00&lt;br /&gt;
* Saturday morning 09:00 - 14:00&lt;br /&gt;
* Saturday afternoon 14:00 - 19:00&lt;br /&gt;
* Saturday evening 19:00 - 01:00&lt;br /&gt;
* Sunday 09:00 - 15:00&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6378</id>
		<title>Ref Roles &amp; Training</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6378"/>
		<updated>2025-07-14T19:01:16Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We want crewing to be as enjoyable as possible – our current referee team work the whole event, but our goal is to recruit enough new refs that everyone could take some time off if they need too. If you’ve ever thought about trying out reffing, but still want a chance to roleplay with your friends during the event, then this could be the perfect time to try that.&lt;br /&gt;
&lt;br /&gt;
If you’re interested at all, please email crew@profounddecisions.co.uk and let us know what you’d be interested in doing.&lt;br /&gt;
&lt;br /&gt;
There are several ways to help out refereeing in Empire plus there are options for training and coaching that you can request&lt;br /&gt;
&lt;br /&gt;
==Ref roles:==&lt;br /&gt;
* Full time ref - for crew that want to ref the majority of the event&lt;br /&gt;
* Reduced hours ref - similar to full time ref but with less shifts&lt;br /&gt;
* Shift ref - for players wanting to help out for a 5 hour shift&lt;br /&gt;
* Battle ref - players that want to help ref during their monstering battle slot&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Role !! Time commitment !! Ticket type !! Meal tickets !! Backstage access !! Database access !! Time off type&lt;br /&gt;
|-&lt;br /&gt;
| Battle ref|| Monstering battle || Player || None || Limited || None || Player&lt;br /&gt;
|-&lt;br /&gt;
| Shift ref|| 1 shift || Player || 2 || Limited || When required || Event&lt;br /&gt;
|-&lt;br /&gt;
| Reduced hours ref|| 3 shifts || Crew || 7 || Yes|| When required|| Game&lt;br /&gt;
|-&lt;br /&gt;
| Full time ref|| 5 shifts || Crew || 7 || Yes || Yes|| Game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Time commitment (a shift is ~5 hours) - timings can be flexible as agreed with lead refs but reffing a battle in your monstering slot does not count towards shift reffing as this is covered by play one / monster one requirement. Being coached / trained does not detract from shift time as assumed to be on the job training&lt;br /&gt;
* Backstage access - Access to the Crew Welfare Space for everyone, Crew Party &amp;amp; Crew T-shirts for full and part time only&lt;br /&gt;
* Db access - When require db access will be granted start of shift and removed at end of shift so no pressure to perform ref duties on an off shift&lt;br /&gt;
* Time off type - if playing a character follow the appropriate guidelines for [[Time off]]. Note all refs are regularly vetted for rules or conduct infractions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training &amp;amp; Coaching==&lt;br /&gt;
We are developing ways to offer training and coaching for referees of all types. This can be combined with any of the roles above although options for coaching during battles is limited currently.&lt;br /&gt;
&lt;br /&gt;
Each event there will be slots for 1:1 coaching and training with one of our more experienced crew refs. To book a slot contact &amp;lt;create forwarding mail address e.g. referees@&amp;gt;&lt;br /&gt;
* Combat reffing - primarily focussed on skills needed to ref skirmishes and battles but can also apply to combat in Anvil e.g. duels&lt;br /&gt;
* Tablet reffing - focused on the various transactions you may be asked to perform or players e.g. processing rituals, bondings etc&lt;br /&gt;
&lt;br /&gt;
Additionally there will be online sessions in between events that are organised on the referee Facebook or Discord groups&lt;br /&gt;
&lt;br /&gt;
==Referee Shifts==&lt;br /&gt;
The event is divided up into 5 roughly equal shifts of around 5 hours each with a few variations. &lt;br /&gt;
Friday and Sunday are each a little longer based on the hours of Time In&lt;br /&gt;
Skirmish reffing starts at around 09:00 on Saturday and Sunday for battles and ends mid way through the evening shift on Friday and Saturday as the light levels drop&lt;br /&gt;
Anvil reffing starts at 10:00 on Saturday and Sunday and runs through to time out&lt;br /&gt;
&lt;br /&gt;
* Friday evening  18:00 - 01:00&lt;br /&gt;
* Saturday morning 09:00 - 14:00&lt;br /&gt;
* Saturday afternoon 14:00 - 19:00&lt;br /&gt;
* Saturday evening 19:00 - 01:00&lt;br /&gt;
* Sunday 09:00 - 15:00&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6377</id>
		<title>Ref Roles &amp; Training</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6377"/>
		<updated>2025-07-14T18:56:31Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;We want crewing to be as enjoyable as possible – our current referee team work the whole event, but our goal is to recruit enough new refs that everyone could take some time off if they need too. If you’ve ever thought about trying out reffing, but still want a chance to roleplay with your friends during the event, then this could be the perfect time to try that.&lt;br /&gt;
&lt;br /&gt;
If you’re interested at all, please email crew@profounddecisions.co.uk and let us know what you’d be interested in doing.&lt;br /&gt;
&lt;br /&gt;
There are several ways to help out refereeing in Empire plus there are options for training and coaching that you can request&lt;br /&gt;
&lt;br /&gt;
==Ref roles:==&lt;br /&gt;
* Full time ref - for crew that want to ref the majority of the event&lt;br /&gt;
* Reduced hours ref - similar to full time ref but with less shifts&lt;br /&gt;
* Shift ref - for players wanting to help out for a 5 hour shift&lt;br /&gt;
* Battle ref - players that want to help ref during their monstering battle slot&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Role !! Time commitment !! Ticket type !! Meal tickets !! Backstage access !! Database access !! Time off type&lt;br /&gt;
|-&lt;br /&gt;
| Battle ref|| Monstering battle || Player || None || Limited || None || Player&lt;br /&gt;
|-&lt;br /&gt;
| Shift ref|| 1 shift || Player || 2 || Limited || When required || Event&lt;br /&gt;
|-&lt;br /&gt;
| Reduced hours ref|| 3 shifts || Crew || 7 || Yes|| When required|| Game&lt;br /&gt;
|-&lt;br /&gt;
| Full time ref|| 5 shifts || Crew || 7 || Yes || Yes|| Game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Time commitment (a shift is ~5 hours) - timings can be flexible as agreed with lead refs but reffing a battle in your monstering slot does not count towards shift reffing as this is covered by play one / monster one requirement. Being coached / trained does not detract from shift time as assumed to be on the job training&lt;br /&gt;
* Backstage access - Access to the Crew Welfare Space for everyone, Crew Party &amp;amp; Crew T-shirts for full and part time only&lt;br /&gt;
* Db access - When require db access will be granted start of shift and removed at end of shift so no pressure to perform ref duties on an off shift&lt;br /&gt;
* Time off type - if playing a character follow the appropriate guidelines for [[Time off]]. Note all refs are regularly vetted for rules or conduct infractions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training &amp;amp; Coaching==&lt;br /&gt;
We are developing ways to offer training and coaching for referees of all types. This can be combined with any of the roles above although options for coaching during battles is limited currently.&lt;br /&gt;
&lt;br /&gt;
Each event there will be slots for 1:1 coaching and training with one of our more experienced crew refs. To book a slot contact &amp;lt;create forwarding mail address e.g. referees@&amp;gt;&lt;br /&gt;
* Combat reffing - primarily focussed on skills needed to ref skirmishes and battles but can also apply to combat in Anvil e.g. duels&lt;br /&gt;
* Tablet reffing - focused on the various transactions you may be asked to perform or players e.g. processing rituals, bondings etc&lt;br /&gt;
&lt;br /&gt;
Additionally there will be online sessions in between events that are organised on the referee Facebook or Discord groups&lt;br /&gt;
&lt;br /&gt;
==Referee Shifts==&lt;br /&gt;
The event is divided up into 5 roughly equal shifts of around 5 hours each with a few variations. &lt;br /&gt;
Friday and Sunday are each a little longer based on the hours of Time In&lt;br /&gt;
Skirmish reffing starts at around 09:00 on Saturday and Sunday for battles and ends mid way through the evening shift on Friday and Saturday as the light levels drop&lt;br /&gt;
Anvil reffing starts at 10:00 on Saturday and Sunday and runs through to time out&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Shift !! Start !! End&lt;br /&gt;
|-&lt;br /&gt;
| Friday evening || 18:00 || 01:00&lt;br /&gt;
|-&lt;br /&gt;
| Saturday morning || 09:00 || 14:00&lt;br /&gt;
|-&lt;br /&gt;
| Saturday afternoon || 14:00 || 19:00&lt;br /&gt;
|-&lt;br /&gt;
| Saturday evening || 19:00 || 01:00&lt;br /&gt;
|-&lt;br /&gt;
| Sunday || 09:00 || 15:00&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6376</id>
		<title>Ref Roles &amp; Training</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6376"/>
		<updated>2025-07-14T18:29:21Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four ways to help out refereeing in Empire and there are two areas of training and coaching that you can request&lt;br /&gt;
&lt;br /&gt;
==Ref roles:==&lt;br /&gt;
* Full time ref - for crew that want to ref the majority of the event&lt;br /&gt;
* Reduced hours ref - similar to full time ref but with less shifts&lt;br /&gt;
* Shift ref - for players wanting to help out for a 5 hour shift&lt;br /&gt;
* Battle ref - players that want to help ref during their monstering battle slot&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Role !! Time commitment !! Ticket type !! Meal tickets !! Backstage access !! Database access !! Time off type&lt;br /&gt;
|-&lt;br /&gt;
| Battle ref|| Monstering battle || Player || None || Limited || None || Player&lt;br /&gt;
|-&lt;br /&gt;
| Shift ref|| 1 shift || Player || 2 || Limited || When required || Event&lt;br /&gt;
|-&lt;br /&gt;
| Reduced hours ref|| 3 shifts || Crew || 7 || Yes|| When required|| Game&lt;br /&gt;
|-&lt;br /&gt;
| Full time ref|| 5 shifts || Crew || 7 || Yes || Yes|| Game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Time commmitment (a shift is ~5 hours) - timings can be flexible as agreed with lead refs but reffing a battle in your monstering slot does not count towards shift reffing as this is covered by play one / monster one requirement. Being coached / trained does not detract from shift time as assumed to be on the job training&lt;br /&gt;
* Backstage access - Access to the Crew Welfare Space for everyone, Crew Party &amp;amp; Crew T-shirts for full and part time only&lt;br /&gt;
* Db access - When require db access will be granted start of shift and removed at end of shift so no pressure to perform ref duties on an off shift&lt;br /&gt;
* Time off type - if playing a character follow the appropriate guidelines for [[Time off]]. Note all refs are regularly vetted for rules or conduct infractions&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training areas==&lt;br /&gt;
Combat reffing - primarily focussed on skills needed to ref skirmishes and battles but can also apply to combat in Anvil e.g. duels&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6375</id>
		<title>Ref Roles &amp; Training</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_Roles_%26_Training&amp;diff=6375"/>
		<updated>2025-07-14T18:23:55Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: Created page with &amp;quot;There are four ways to help out refereeing in Empire and there are two areas of training and coaching that you can request  ==Ref roles:== * Full time ref - for crew that want to ref the majority of the event * Reduced hours ref - similar to full time ref but with less shifts * Shift ref - for players wanting to help out for a 5 hour shift * Battle ref - players that want to help ref during their monstering battle slot  {| class=&amp;quot;wikitable&amp;quot;  |- ! Role !! Time commitment...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are four ways to help out refereeing in Empire and there are two areas of training and coaching that you can request&lt;br /&gt;
&lt;br /&gt;
==Ref roles:==&lt;br /&gt;
* Full time ref - for crew that want to ref the majority of the event&lt;br /&gt;
* Reduced hours ref - similar to full time ref but with less shifts&lt;br /&gt;
* Shift ref - for players wanting to help out for a 5 hour shift&lt;br /&gt;
* Battle ref - players that want to help ref during their monstering battle slot&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Role !! Time commitment !! Ticket type !! Meal tickets !! Backstage access !! Database access !! Time off type&lt;br /&gt;
|-&lt;br /&gt;
| Battle ref|| Monstering battle || Player || None || Limited || None || Player&lt;br /&gt;
|-&lt;br /&gt;
| Shift ref|| 1 shift || Player || 2 || Limited || When required || Event&lt;br /&gt;
|-&lt;br /&gt;
| Reduced hours ref|| 3 shifts || Crew || 7 || Yes|| When required|| Game&lt;br /&gt;
|-&lt;br /&gt;
| Full time ref|| 4 or 5 shifts || Crew || 7 || Yes || Yes|| Game&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Training areas==&lt;br /&gt;
Combat reffing - primarily focussed on skills needed to ref skirmishes and battles but can also apply to combat in Anvil e.g. duels&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_rota&amp;diff=6374</id>
		<title>Ref rota</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_rota&amp;diff=6374"/>
		<updated>2025-07-14T17:39:14Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ref Rota is stored on the Plot Wiki https://www.profounddecisions.co.uk/empireplotwiki/Ref_Rota&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_rota&amp;diff=6373</id>
		<title>Ref rota</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_rota&amp;diff=6373"/>
		<updated>2025-07-14T17:12:57Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_rota&amp;diff=6371</id>
		<title>Ref rota</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_rota&amp;diff=6371"/>
		<updated>2025-07-13T15:55:43Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Ref Rota&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Day !! Start !! End !! Shift leader !! Refs !! Coaching / Training &lt;br /&gt;
|-&lt;br /&gt;
| Anvil || Friday || 18:00 || 01:00 || Sue || Autumn&amp;lt;br&amp;gt;Charles&amp;lt;br&amp;gt;Harriette&amp;lt;br&amp;gt;Jonathan&amp;lt;br&amp;gt;Kiwi&amp;lt;br&amp;gt;Peter&amp;lt;br&amp;gt;Rich&amp;lt;br&amp;gt;Tea&amp;lt;br&amp;gt;|| Autumn - trainee&amp;lt;br&amp;gt;Charles - trainee&amp;lt;br&amp;gt;Jonathan - trainee&amp;lt;br&amp;gt;Kiwi - trainee&amp;lt;br&amp;gt;Tea- trainee&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || Friday|| 18:00 || 01:00 || James|| Cory&amp;lt;br&amp;gt;Cullen&amp;lt;br&amp;gt;Grace&amp;lt;br&amp;gt;Matt&amp;lt;br&amp;gt;Nathan&amp;lt;br&amp;gt;Nick&amp;lt;br&amp;gt;Owen&amp;lt;br&amp;gt;Ritchie&amp;lt;br&amp;gt;Tim&amp;lt;br&amp;gt;Tin|| Cullen - trainee&amp;lt;br&amp;gt;Grace - trainee&amp;lt;br&amp;gt;Tin- trainee&lt;br /&gt;
|-&lt;br /&gt;
| Anvil || Saturday|| 10:00 || 14:00 || Sue || Autumn&amp;lt;br&amp;gt;Charles&amp;lt;br&amp;gt;Harriette&amp;lt;br&amp;gt;Jonathan&amp;lt;br&amp;gt;Kiwi&amp;lt;br&amp;gt;Peter&amp;lt;br&amp;gt;Rich&amp;lt;br&amp;gt;Tea&amp;lt;br&amp;gt;|| Autumn - trainee&amp;lt;br&amp;gt;Charles - trainee&amp;lt;br&amp;gt;Jonathan - trainee&amp;lt;br&amp;gt;Kiwi - trainee&amp;lt;br&amp;gt;Tea- trainee&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || Saturday|| 09:00 || 14:00 || James|| Cory&amp;lt;br&amp;gt;Cullen&amp;lt;br&amp;gt;Grace&amp;lt;br&amp;gt;Matt&amp;lt;br&amp;gt;Nathan&amp;lt;br&amp;gt;Nick&amp;lt;br&amp;gt;Owen&amp;lt;br&amp;gt;Ritchie&amp;lt;br&amp;gt;Tim&amp;lt;br&amp;gt;Tin|| Cullen - trainee&amp;lt;br&amp;gt;Grace - trainee&amp;lt;br&amp;gt;Tin- trainee&lt;br /&gt;
|-&lt;br /&gt;
| Anvil || Saturday|| 14:00 || 19:00 || Sue || Autumn&amp;lt;br&amp;gt;Charles&amp;lt;br&amp;gt;Harriette&amp;lt;br&amp;gt;Jonathan&amp;lt;br&amp;gt;Kiwi&amp;lt;br&amp;gt;Peter&amp;lt;br&amp;gt;Rich&amp;lt;br&amp;gt;Tea (partial shift)&amp;lt;br&amp;gt;|| Autumn - trainee&amp;lt;br&amp;gt;Charles - trainee&amp;lt;br&amp;gt;Jonathan - trainee&amp;lt;br&amp;gt;Kiwi - trainee&amp;lt;br&amp;gt;Tea (partial shift) - trainee&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || Saturday|| 14:00 || 19:00 || James|| Cory&amp;lt;br&amp;gt;Cullen&amp;lt;br&amp;gt;Grace&amp;lt;br&amp;gt;Matt&amp;lt;br&amp;gt;Nathan&amp;lt;br&amp;gt;Nick&amp;lt;br&amp;gt;Owen&amp;lt;br&amp;gt;Ritchie&amp;lt;br&amp;gt;Tim&amp;lt;br&amp;gt;Tin|| Cullen - trainee&amp;lt;br&amp;gt;Grace - trainee&amp;lt;br&amp;gt;Tin- trainee&lt;br /&gt;
|-&lt;br /&gt;
| Anvil || Saturday|| 19:00 || 01:00 || Sue || Autumn&amp;lt;br&amp;gt;Charles&amp;lt;br&amp;gt;Harriette&amp;lt;br&amp;gt;Jonathan&amp;lt;br&amp;gt;Kiwi&amp;lt;br&amp;gt;Peter&amp;lt;br&amp;gt;Rich&amp;lt;br&amp;gt;Tea&amp;lt;br&amp;gt;|| Autumn - trainee&amp;lt;br&amp;gt;Charles - trainee&amp;lt;br&amp;gt;Jonathan - trainee&amp;lt;br&amp;gt;Kiwi - trainee&amp;lt;br&amp;gt;Tea- trainee&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || Saturday|| 19:00 || 00:00 || James|| Cory&amp;lt;br&amp;gt;Cullen&amp;lt;br&amp;gt;Grace&amp;lt;br&amp;gt;Matt&amp;lt;br&amp;gt;Nathan&amp;lt;br&amp;gt;Nick&amp;lt;br&amp;gt;Owen&amp;lt;br&amp;gt;Ritchie&amp;lt;br&amp;gt;Tim&amp;lt;br&amp;gt;Tin|| Cullen - trainee&amp;lt;br&amp;gt;Grace - trainee&amp;lt;br&amp;gt;Tin- trainee&lt;br /&gt;
|-&lt;br /&gt;
| Anvil || Sunday|| 10:00 || 15:00 || Sue || Autumn&amp;lt;br&amp;gt;Charles&amp;lt;br&amp;gt;Harriette&amp;lt;br&amp;gt;Jonathan&amp;lt;br&amp;gt;Kiwi&amp;lt;br&amp;gt;Peter&amp;lt;br&amp;gt;Rich&amp;lt;br&amp;gt;Tea&amp;lt;br&amp;gt;|| Autumn - trainee&amp;lt;br&amp;gt;Charles - trainee&amp;lt;br&amp;gt;Jonathan - trainee&amp;lt;br&amp;gt;Kiwi - trainee&amp;lt;br&amp;gt;Tea- trainee&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || Sunday || 09:00 || 14:00 || James|| Cory&amp;lt;br&amp;gt;Cullen&amp;lt;br&amp;gt;Grace&amp;lt;br&amp;gt;Matt&amp;lt;br&amp;gt;Nathan&amp;lt;br&amp;gt;Nick&amp;lt;br&amp;gt;Owen&amp;lt;br&amp;gt;Ritchie&amp;lt;br&amp;gt;Tim&amp;lt;br&amp;gt;Tin|| Cullen - trainee&amp;lt;br&amp;gt;Grace - trainee&amp;lt;br&amp;gt;Tin- trainee&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=6370</id>
		<title>Battle Ref Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=6370"/>
		<updated>2025-07-13T15:47:46Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How to volunteer=&lt;br /&gt;
There are two main ways to volunteer&lt;br /&gt;
* Email [mailto:crew@profounddecisions.co.uk crew@profounddecisions.co.uk]&lt;br /&gt;
* Turn up to the ref preparation area at 09:30 on the day your nation is monstering - this will normally be behind the GOD tent&lt;br /&gt;
We run some internal checks on all referees e.g. for conduct etc so recommend the first option so that can be done in advance&lt;br /&gt;
&lt;br /&gt;
=What to bring=&lt;br /&gt;
Wear a practical base layer of neutral or IC clothing and footwear that is suitable for battle terrain  &lt;br /&gt;
* You will be given a two layer ref tabard to wear so factor that in for hot weather&lt;br /&gt;
* Avoid obvious character / group kit or makeup - there is no space to store your character kit in the prep area but you will be able to return to your tent or car to kit up after the battle&lt;br /&gt;
* Wear a belt to stop your tabard flapping and attach a radio to, plus something to store a notepad and pencil - radio, pad and pencil will be provided &lt;br /&gt;
* You will be exposed to the elements e.g. sun, heat, wind, cold and rain so consider sunblock, a hat, suitable layers etc&lt;br /&gt;
&lt;br /&gt;
=What to expect=&lt;br /&gt;
Below is the typical running order for a battle but it might vary from battle to battle &lt;br /&gt;
* Ref preparation (09:30 behind GOD) - signing in, getting tabard radio etc and time to read briefing sheets and generally get kitted up &lt;br /&gt;
* Ref brief (approx 10:30) - prep closes and there is a short (roughly 20 min) ref brief on the battle, normally you will then be split into teams and may have further briefing or pre battle tasks &lt;br /&gt;
* Battle - starting at 11:00 and normally 60-90 mins &lt;br /&gt;
* Post battle debrief (optional) - a short (we aim for 20 mins), debrief to drop off tabards/radios etc, pass on individual write ups and group feedback  &lt;br /&gt;
* Back into play - you will be able to head into the OOC area or quickly cut through IC areas to kit up and get back to playing&lt;br /&gt;
&lt;br /&gt;
=How to ref the battle=&lt;br /&gt;
Below are some guidelines and terminology to familiarise yourself with, if this is your first time reffing Empire battles make this known during prep and to your team leader and they will provide additional guidance and support as needed&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
*Chain of command - the lead referee(s) will be in overall command, and team lead refs will coordinate the activities and comms for small groups of referees, contact refs will provide where escalation is required&lt;br /&gt;
* Pronouns - avoid using gendered pronouns and where possible use generic terms such as person/people, player(s), monster(s), referee(s) etc &lt;br /&gt;
* Do not ref each other - if another ref needs help they will ask, be prepared to help on request but do not assume - note Contact refs are available if escalation is needed&lt;br /&gt;
* Avoid conflicts of interest where possible - try to avoid reffing your group or friends to avoid the perception of preferential treatment&lt;br /&gt;
== Combat Safety ==	&lt;br /&gt;
Generally referees will not need to interfere in combat and participants will take care of their own safety. However some situations require the referees to act to prevent injury, typically where large numbers or poor perception of dangers put participants at risk of injury. The first two rules of combat reffing are:&lt;br /&gt;
* Do not put yourself in danger - you cannot ref from the first aid tent&lt;br /&gt;
* If you are the ref on the spot then make the call and other refs will back you. In most situations making a decision is better than no decision and combat is too fast to consult&lt;br /&gt;
Other items to consider&lt;br /&gt;
* Check the area for hazards and move debris if possible (preferably before combat moves into the area) – note fallen players and healer stations count as debris, if need be move them to a safer place&lt;br /&gt;
* Check your spacing from other refs and avoid clumping together – look for areas of combat with no refs  and move to them&lt;br /&gt;
* Watch the flow of combat to predict where it will move to, check that the retreating side are not moving towards a hazard and adjust your position accordingly&lt;br /&gt;
* Pointing out hazardous areas to unit leaders will sometimes negate the needs for more intrusive measures by allowing them to move their unit to a less dangerous fighting area&lt;br /&gt;
* If you have to direct or reposition units try to avoid favouring either side but if that is not possible then err in the players favour.&lt;br /&gt;
* Crush lines and crush doughnuts usually need closer reffing than skirmish combat and may need more intrusive measures. They are more common in open field battles but can occur in the woods. Reffing them can be quite intense and physical and is very much a personal choice.&lt;br /&gt;
** If the crush is too thick to see the gully from the sidelines then a ref should move to either end of the gully, crouching in the middle or using any available cover. &lt;br /&gt;
** If the line is too long to see each side then more refs should move down the gully so they can see each other to ensure the whole length of the crush is covered.&lt;br /&gt;
** Move fallen players out of the crush to avoid them being trampled&lt;br /&gt;
* If a crushline becomes a doughnut then a ref should try to get in the centre or otherwise gain a view of how crowded it is.&lt;br /&gt;
** If the centre is getting too crowded then refs should puncture the outer ring and encourage the lines to peel back to allow space for the centre to move into. Do this even if you have to ask players to move&lt;br /&gt;
** Calling time freeze and expanding the outer ring rarely works as it will normally collapse back in unless the situation is changed.&lt;br /&gt;
* Picking up arrows is a courtesy, not a requirement. Never hold arrows in the middle, take them into a crush, or throw them&lt;br /&gt;
== First Aid (previously Man Down) == &lt;br /&gt;
* Check that a person has actually been hurt, they may just be roleplaying or someone may have inappropriately called man down IC &lt;br /&gt;
* Call First Aid, if not already called, but do not spread the call if you cannot locate the casualty. &lt;br /&gt;
* Encourage everyone in the area to kneel to help you locate the casualty and secure the area from combat &lt;br /&gt;
* Assess the casualty;  &lt;br /&gt;
** If they are conscious, lucid and mobile they may be happy to step to the side and allow combat to recommence, they may or may not want a medic to attend - always recommend one but it is their choice.  &lt;br /&gt;
** If they are unconscious, immobile, have visible injuries (broken bones or excessive bleeding) or in excessive pain you will likely need to pause or move the combat, plus you have an urgent First Aid and must call a medic &lt;br /&gt;
* When calling a medic via radio, use geographical features to describe location not nearby player / monster formations and give indication of urgency based on your assessment above &lt;br /&gt;
* Refs in the area should help guide the medic to the casualty and help control the area keeping it clear of active combat &lt;br /&gt;
* Wait for the medic to assess the casualty and follow their direction as to whether combat can restart in the area or if the combat should be moved to a new location &lt;br /&gt;
* When the combat area is clear, check both sides are ready and restart the combat &lt;br /&gt;
** take care to ensure those involved are not unduly prejudiced by the incident e.g. ensure they have not been cut off by changes in the battle flow.  &lt;br /&gt;
** it may be necessary to allow the casualty to re enter play at a different point or directly back to Anvil if the battle has ended &lt;br /&gt;
== Radio Guidelines ==&lt;br /&gt;
* When transmitting&lt;br /&gt;
** move away from background noise and if windy cup your hand over the microphone&lt;br /&gt;
** consider what you are going to say, make it concise and check for geographical features if you need to describe your location (do not use groups of players/monsters)&lt;br /&gt;
** wait for conversation on the channel to clear – unless your call is urgent&lt;br /&gt;
** push and hold the transmit button then pause a second&lt;br /&gt;
** state your name, deliver your message then pause before releasing the button&lt;br /&gt;
** if you need to get someone&#039;s attention urgently then repeat their call sign three times&lt;br /&gt;
* Try to funnel updates or discussions via the team lead refs to minimise radio traffic&lt;br /&gt;
* Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions. &lt;br /&gt;
* If you expect a long conversation invite the other person to switch to one of the conversation channels&lt;br /&gt;
* Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring refs rather than try to use the radio to find them.&lt;br /&gt;
== Glossary ==&lt;br /&gt;
* Choke point - a feature that funnels participants into a smaller area e.g. a gate in the fence, a bridge over a ditch or the Sentinel gate&lt;br /&gt;
* Contact Ref – a ref nominated to assist other referees if they need backup when dealing with a situation&lt;br /&gt;
* Crush line or Crush – two lines of densely packed combatants that are relatively stationary&lt;br /&gt;
* Crush doughnut – a smaller force, encircled by a larger force, that is being forced into a tightly packed group&lt;br /&gt;
* Debris – a danger that can be moved e.g. fallen branch, dying character etc&lt;br /&gt;
* Hazard – a danger that cannot be moved e.g. barbed wire fence, ditch etc&lt;br /&gt;
* Gully – the gap between two sides of a crush line&lt;br /&gt;
* Lead Ref – the referee in charge of a given combat&lt;br /&gt;
* Plot Ref - the referee that will provide any plot clarifications and provide the definitive timings for the Sentinel Gate&lt;br /&gt;
* Team lead ref - the referee coordinating a tea of referees covering an area, nation or other feature&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Introduction_to_reffing&amp;diff=6369</id>
		<title>Introduction to reffing</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Introduction_to_reffing&amp;diff=6369"/>
		<updated>2025-07-13T13:51:29Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a rough outline of how reffing at Empire works, mainly aimed at people considering joining the referee team.&lt;br /&gt;
 &lt;br /&gt;
Reffing at Empire is largely customer support.  You&#039;ll spend most of your time helping players interact with the rules system and world, asking players to follow the rules, or solving/escalating players&#039; problems.&lt;br /&gt;
&lt;br /&gt;
Reffing is an entirely out-of-character role: refs aren&#039;t present in character, and you don&#039;t have an in-character agenda.&lt;br /&gt;
&lt;br /&gt;
Refs have relatively little creative latitude: you&#039;ll normally be supporting players as they interact with the output of the plot writers.  There&#039;s no reason you can&#039;t also write plot, though: consult the [[Plot creation process]] page to see if it appeals.&lt;br /&gt;
&lt;br /&gt;
Become a ref if you want:&lt;br /&gt;
* to help players enjoy the event&lt;br /&gt;
* to watch a whole bunch of roleplaying&lt;br /&gt;
* a good hard look at the inside of the plot sausage factory&lt;br /&gt;
* a knowledgeable team just a radio call away&lt;br /&gt;
&lt;br /&gt;
= Interactions with players =&lt;br /&gt;
&lt;br /&gt;
You&#039;ll typically have one of three interactions with a player:&lt;br /&gt;
&lt;br /&gt;
# Their character wants to do something, and you&#039;ll help them understand the rules requirements, help them with any of those that need a ref, log anything that needs logging in the database, and get them any extra information their character finds out.  Alternatively you&#039;ll work out that the character can&#039;t do what they want and guide them towards something helpful.&lt;br /&gt;
# You&#039;ll see a player breaking the game rules and ask them to stop.  There&#039;s a set of guidelines for this at [[Intervention]].  Often you can get the job done with a raised eyebrow, though.&lt;br /&gt;
# A player will tell you that a toilet&#039;s broken, a tent&#039;s fallen over, or they need first aid.  You&#039;ll use your radio to contact a team who&#039;re good at dealing with that problem.  There&#039;s a set of guidelines for this at [[Crew protocol]].&lt;br /&gt;
&lt;br /&gt;
= Types of reffing =&lt;br /&gt;
&lt;br /&gt;
There are four main places reffing happens: Anvil, quests, static locations and battles.  They&#039;re all different kinds of work: do ones you think you&#039;ll enjoy, but don&#039;t be afraid to try out other areas.  In all cases you will have a radio: it is probably your most useful piece of equipment, and if you find you&#039;re confused or unsure about something you should use it to ask for advice.  You shouldn&#039;t need to guess at all.&lt;br /&gt;
&lt;br /&gt;
== Anvil reffing ==&lt;br /&gt;
&lt;br /&gt;
Here you&#039;ll have a tablet, as well as your radio, and you&#039;ll need to be able to operate it.  The ref interface isn&#039;t overly difficult to learn.  You&#039;ll mostly amble or loiter around the IC field and players will ask you to help them investigate items, do rituals, or manage their inventory.  Sometimes you&#039;ll hear over the radio that there&#039;s a player somewhere else who needs a ref; if you&#039;re able, let the caller know and head over there.&lt;br /&gt;
&lt;br /&gt;
Most of the roleplaying on Anvil tends to be relatively relaxed and social, and the reffing tends to follow that: unless we&#039;re seriously short-staffed, you can just walk between ref requests.  Some refs have found that they could get the job done by lying on a cushion in the Civil Service hub.&lt;br /&gt;
&lt;br /&gt;
Plot that hits Anvil is usually designed to fragment on impact: by the time it reaches a ref it normally consists of an excited bunch of players with a magic item you&#039;ve never seen before, asking to do something you barely understand.  This is normal.  Don&#039;t panic.  Between your tablet and your radio you&#039;ll be able to work out what&#039;s going on and either help the players along or let them down gently.&lt;br /&gt;
&lt;br /&gt;
== Quest/Skirmish reffing ==&lt;br /&gt;
&lt;br /&gt;
You won&#039;t have a tablet here: we can&#039;t sensibly get the wi-fi into the woods, so there&#039;s no point carrying a fragile slab of electronics.  You&#039;ll still have your radio, though.&lt;br /&gt;
&lt;br /&gt;
Quests tend to involve quite a bit of fighting, and most of the reffing revolves around this.  Most of your work will consist of watching the combat and encouraging players who aren&#039;t following the rules to do so.  Sometimes the players will want to perform a ritual or investigate some item or location on the quest, and you&#039;ll also need to handle that.&lt;br /&gt;
&lt;br /&gt;
You won&#039;t have creative control of the quest unless you wrote it.  The person who wrote it should be available to answer questions.&lt;br /&gt;
&lt;br /&gt;
Some processes are covered in more detail in [[Battle and Skirmish Processes]]&lt;br /&gt;
&lt;br /&gt;
== Static locations ==&lt;br /&gt;
&lt;br /&gt;
There are several static locations where players can come to find referees e.g. the GOD tent, the Regio and the Ref Access Tent (RAT).  They will have chairs, computers and electric lighting.  You will need to manage a queue of players and occasionally support other referees or crew with more complicated questions.&lt;br /&gt;
&lt;br /&gt;
== Battles ==&lt;br /&gt;
&lt;br /&gt;
These are a lot like quests, but dramatically larger and consequently a bit more regimented.  You will be briefed on what to expect, and given a role, on the morning of the battle.  You might be following a particular group of monsters or players around to check they&#039;re taking their hits, standing near an objective to check the players do their thing to it, or counting how many siege engineers escape from the players.  You might get re-tasked as the battle changes.&lt;br /&gt;
&lt;br /&gt;
What you &#039;&#039;don&#039;t&#039;&#039; need to worry about is re-balancing and directing the fight to keep it interesting: PD haven&#039;t quite got to the stage where we wind up the monsters and let the battle go, but that&#039;s the broad aspiration.&lt;br /&gt;
&lt;br /&gt;
[[Battle Ref Guidelines]]&lt;br /&gt;
&lt;br /&gt;
Some processes are covered in more detail in [[Battle and Skirmish Processes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=6368</id>
		<title>Battle Ref Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=6368"/>
		<updated>2025-07-13T08:47:14Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=How to volunteer=&lt;br /&gt;
There are two main ways to volunteer&lt;br /&gt;
* Email [mailto:crew@profounddecisions.co.uk crew@profounddecisions.co.uk]&lt;br /&gt;
* Turn up to the ref preparation area at 09:30 on the day your nation is monstering - this will normally be behind the GOD tent&lt;br /&gt;
We run some internal checks on all referees e.g. for conduct etc so recommend the first option so that can be done in advance&lt;br /&gt;
&lt;br /&gt;
=What to bring=&lt;br /&gt;
Wear a practical base layer of neutral or IC clothing and footwear that is suitable for battle terrain  &lt;br /&gt;
* You will be given a two layer ref tabard to wear so factor that in for hot weather&lt;br /&gt;
* Avoid obvious character / group kit or makeup - there is no space to store your character kit in the prep area but you will be able to return to your tent or car to kit up after the battle&lt;br /&gt;
* Wear a belt to stop your tabard flapping and attach a radio to, plus something to store a notepad and pencil - radio, pad and pencil will be provided &lt;br /&gt;
* You will be exposed to the elements e.g. sun, heat, wind, cold and rain so consider sunblock, a hat, suitable layers etc&lt;br /&gt;
&lt;br /&gt;
=What to expect=&lt;br /&gt;
Below is the typical running order for a battle but it might vary from battle to battle &lt;br /&gt;
* Ref preparation (09:30 behind GOD) - signing in, getting tabard radio etc and time to read briefing sheets and generally get kitted up &lt;br /&gt;
* Ref brief (approx 10:30) - prep closes and there is a short (roughly 20 min) ref brief on the battle, normally you will then be split into teams and may have further briefing or pre battle tasks &lt;br /&gt;
* Battle - starting at 11:00 and normally 60-90 mins &lt;br /&gt;
* Post battle debrief (optional) - a short (we aim for 20 mins), debrief to drop off tabards/radios etc, pass on individual write ups and group feedback  &lt;br /&gt;
* Back into play - you will be able to head into the OOC area or quickly cut through IC areas to kit up and get back to playing&lt;br /&gt;
&lt;br /&gt;
=How to ref the battle=&lt;br /&gt;
Below are some guidelines and terminology to familiarise yourself with, if this is your first time reffing Empire battles make this known during prep and to your team leader and they will provide additional guidance and support as needed&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
*Chain of command - the lead referee(s) will be in overall command, and team lead refs will coordinate the activities and comms for small groups of referees, contact refs will provide where escalation is required&lt;br /&gt;
* Pronouns - avoid using gendered pronouns and where possible use generic terms such as person/people, player(s), monster(s), referee(s) etc &lt;br /&gt;
* Do not ref each other - if another ref needs help they will ask, be prepared to help on request but do not assume - note Contact refs are available if escalation is needed&lt;br /&gt;
* Avoid conflicts of interest where possible - try to avoid reffing your mates/relatives, others will assume you are biased plus unconscious bias may influence you&lt;br /&gt;
== Combat Safety ==	&lt;br /&gt;
Generally referees will not need to interfere in combat and participants will take care of their own safety. However some situations require the referees to act to prevent injury, typically where large numbers or poor perception of dangers put participants at risk of injury. The first two rules of combat reffing are:&lt;br /&gt;
* Do not put yourself in danger - you cannot ref from the first aid tent&lt;br /&gt;
* If you are the ref on the spot then make the call and other refs will back you. In most situations making a decision is better than no decision and combat is too fast to consult&lt;br /&gt;
Other items to consider&lt;br /&gt;
* Check the area for hazards and move debris if possible (preferably before combat moves into the area) – note fallen players and healer stations count as debris, if need be move them to a safer place&lt;br /&gt;
* Check your spacing from other refs and avoid clumping together – look for areas of combat with no refs  and move to them&lt;br /&gt;
* Watch the flow of combat to predict where it will move to, check that the retreating side are not moving towards a hazard and adjust your position accordingly&lt;br /&gt;
* Pointing out hazardous areas to unit leaders will sometimes negate the needs for more intrusive measures by allowing them to move their unit to a less dangerous fighting area&lt;br /&gt;
* If you have to direct or reposition units try to avoid favouring either side but if that is not possible then err in the players favour.&lt;br /&gt;
* Crush lines and crush doughnuts usually need closer reffing than skirmish combat and may need more intrusive measures. They are more common in open field battles but can occur in the woods. Reffing them can be quite intense and physical and is very much a personal choice.&lt;br /&gt;
** If the crush is too thick to see the gully from the sidelines then a ref should move to either end of the gully, crouching in the middle or using any available cover. &lt;br /&gt;
** If the line is too long to see each side then more refs should move down the gully so they can see each other to ensure the whole length of the crush is covered.&lt;br /&gt;
** Move fallen players out of the crush to avoid them being trampled&lt;br /&gt;
* If a crushline becomes a doughnut then a ref should try to get in the centre or otherwise gain a view of how crowded it is.&lt;br /&gt;
** If the centre is getting too crowded then refs should puncture the outer ring and encourage the lines to peel back to allow space for the centre to move into. Do this even if you have to ask players to move&lt;br /&gt;
** Calling time freeze and expanding the outer ring rarely works as it will normally collapse back in unless the situation is changed.&lt;br /&gt;
* Picking up arrows is a courtesy, not a requirement. Never hold arrows in the middle, take them into a crush, or throw them&lt;br /&gt;
== First Aid (previously Man Down) == &lt;br /&gt;
* Check that a person has actually been hurt, they may just be roleplaying or someone may have inappropriately called man down IC &lt;br /&gt;
* Call First Aid, if not already called, but do not spread the call if you cannot locate the casualty. &lt;br /&gt;
* Encourage everyone in the area to kneel to help you locate the casualty and secure the area from combat &lt;br /&gt;
* Assess the casualty;  &lt;br /&gt;
** If they are conscious, lucid and mobile they may be happy to step to the side and allow combat to recommence, they may or may not want a medic to attend - always recommend one but it is their choice.  &lt;br /&gt;
** If they are unconscious, immobile, have visible injuries (broken bones or excessive bleeding) or in excessive pain you will likely need to pause or move the combat, plus you have an urgent First Aid and must call a medic &lt;br /&gt;
* When calling a medic via radio, use geographical features to describe location not nearby player / monster formations and give indication of urgency based on your assessment above &lt;br /&gt;
* Refs in the area should help guide the medic to the casualty and help control the area keeping it clear of active combat &lt;br /&gt;
* Wait for the medic to assess the casualty and follow their direction as to whether combat can restart in the area or if the combat should be moved to a new location &lt;br /&gt;
* When the combat area is clear, check both sides are ready and restart the combat &lt;br /&gt;
** take care to ensure those involved are not unduly prejudiced by the incident e.g. ensure they have not been cut off by changes in the battle flow.  &lt;br /&gt;
** it may be necessary to allow the casualty to re enter play at a different point or directly back to Anvil if the battle has ended &lt;br /&gt;
== Radio Guidelines ==&lt;br /&gt;
* When transmitting&lt;br /&gt;
** move away from background noise and if windy cup your hand over the microphone&lt;br /&gt;
** consider what you are going to say, make it concise and check for geographical features if you need to describe your location (do not use groups of players/monsters)&lt;br /&gt;
** wait for conversation on the channel to clear – unless your call is urgent&lt;br /&gt;
** push and hold the transmit button then pause a second&lt;br /&gt;
** state your name, deliver your message then pause before releasing the button&lt;br /&gt;
** if you need to get someone&#039;s attention urgently then repeat their call sign three times&lt;br /&gt;
* Try to funnel updates or discussions via the team lead refs to minimise radio traffic&lt;br /&gt;
* Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions. &lt;br /&gt;
* If you expect a long conversation invite the other person to switch to one of the conversation channels&lt;br /&gt;
* Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring refs rather than try to use the radio to find them.&lt;br /&gt;
== Glossary ==&lt;br /&gt;
* Choke point - a feature that funnels participants into a smaller area e.g. a gate in the fence, a bridge over a ditch or the Sentinel gate&lt;br /&gt;
* Contact Ref – a ref nominated to assist other referees if they need backup when dealing with a situation&lt;br /&gt;
* Crush line or Crush – two lines of densely packed combatants that are relatively stationary&lt;br /&gt;
* Crush doughnut – a smaller force, encircled by a larger force, that is being forced into a tightly packed group&lt;br /&gt;
* Debris – a danger that can be moved e.g. fallen branch, dying character etc&lt;br /&gt;
* Hazard – a danger that cannot be moved e.g. barbed wire fence, ditch etc&lt;br /&gt;
* Gully – the gap between two sides of a crush line&lt;br /&gt;
* Lead Ref – the referee in charge of a given combat&lt;br /&gt;
* Plot Ref - the referee that will provide any plot clarifications and provide the definitive timings for the Sentinel Gate&lt;br /&gt;
* Team lead ref - the referee coordinating a tea of referees covering an area, nation or other feature&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Imperial:TitleBar&amp;diff=6367</id>
		<title>Imperial:TitleBar</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Imperial:TitleBar&amp;diff=6367"/>
		<updated>2025-07-13T07:23:08Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* All Crew&lt;br /&gt;
** [[General introduction|Overview]]&lt;br /&gt;
** --&lt;br /&gt;
** [[Crewing]]&lt;br /&gt;
** [[Crew organization|Organization]]&lt;br /&gt;
** [[What to wear|What to Wear]]&lt;br /&gt;
** [[Crew protocol|Crew Protocol]]&lt;br /&gt;
** [[Supporting players|Supporting Players]]&lt;br /&gt;
** [[New crew|New Crew]]&lt;br /&gt;
** --&lt;br /&gt;
** [[Time off|Time Off]]&lt;br /&gt;
** [[Food and drink|Food and Drink]]&lt;br /&gt;
** [[Crew facebook groups|Crew Facebook Groups]]&lt;br /&gt;
* Safety&lt;br /&gt;
** [[Draft Safety]]&lt;br /&gt;
* Plot&lt;br /&gt;
** [[Plot organization|Organization]]&lt;br /&gt;
** --&lt;br /&gt;
** =Writing=&lt;br /&gt;
** [[Plot team|Plot Team]]&lt;br /&gt;
** [[Style guide|Style Guide]]&lt;br /&gt;
** [[Plot creation process|Process]]&lt;br /&gt;
** [[Plot tools|Tools]]&lt;br /&gt;
** =IT=&lt;br /&gt;
** [[Accessibility]]&lt;br /&gt;
** =Skirmish=&lt;br /&gt;
** [[Skirmish style guide|Approach]]&lt;br /&gt;
* NPCs&lt;br /&gt;
** [[NPC guidelines|Guidelines]]&lt;br /&gt;
** --&lt;br /&gt;
** = Civil Service =&lt;br /&gt;
** [[NPC costume|NPC Costume]]&lt;br /&gt;
** [[Civil servants|Civil Servants]]&lt;br /&gt;
** [[Hub records|Hub Records]]&lt;br /&gt;
** = Skirmish Team =&lt;br /&gt;
** [[The Hundred]]&lt;br /&gt;
** = Player Support =&lt;br /&gt;
** [[Three Refrains]]&lt;br /&gt;
* Refs&lt;br /&gt;
** [[Introduction to reffing]]&lt;br /&gt;
** = Guidelines = &lt;br /&gt;
** [[Intervention|How and When to Intervene]]&lt;br /&gt;
** [[Battle and Skirmish Processes]]&lt;br /&gt;
** [[Battle Ref Guidelines]]&lt;br /&gt;
** [[Reffing_small_events|Reffing small events]]&lt;br /&gt;
** = Resources =&lt;br /&gt;
** [[Ref jackets|Ref Jackets]]&lt;br /&gt;
** [[Ref documents]]&lt;br /&gt;
* Site&lt;br /&gt;
** [[Early Arrivals]]&lt;br /&gt;
** [[Hook loader units]]&lt;br /&gt;
** [[Local amenities]]&lt;br /&gt;
** [[Vehicle safety|Vehicle Safety]]&lt;br /&gt;
* Admin&lt;br /&gt;
** [[Radio protocol|Radio Protocol]]&lt;br /&gt;
** [[Ordering check list]]&lt;br /&gt;
* GOD&lt;br /&gt;
** [[GOD manual]]&lt;br /&gt;
** [[GOD roles]]&lt;br /&gt;
* IT&lt;br /&gt;
** [[Broken rituals]]&lt;br /&gt;
** [[Photography]]&lt;br /&gt;
** [[IT work required]]&lt;br /&gt;
** [[General-network]]&lt;br /&gt;
** [[Wireless-New]]&lt;br /&gt;
** [[Wireless]]&lt;br /&gt;
** [[Server Playbooks]]&lt;br /&gt;
** [[Wiki Transfer]]&lt;br /&gt;
** [[Wiki Maintenance Stuff]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Imperial:TitleBar&amp;diff=6366</id>
		<title>Imperial:TitleBar</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Imperial:TitleBar&amp;diff=6366"/>
		<updated>2025-07-13T07:19:28Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* All Crew&lt;br /&gt;
** [[General introduction|Overview]]&lt;br /&gt;
** --&lt;br /&gt;
** [[Crewing]]&lt;br /&gt;
** [[Crew organization|Organization]]&lt;br /&gt;
** [[What to wear|What to Wear]]&lt;br /&gt;
** [[Crew protocol|Crew Protocol]]&lt;br /&gt;
** [[Supporting players|Supporting Players]]&lt;br /&gt;
** [[New crew|New Crew]]&lt;br /&gt;
** --&lt;br /&gt;
** [[Time off|Time Off]]&lt;br /&gt;
** [[Food and drink|Food and Drink]]&lt;br /&gt;
** [[Crew facebook groups|Crew Facebook Groups]]&lt;br /&gt;
* Safety&lt;br /&gt;
** [[Draft Safety]]&lt;br /&gt;
* Plot&lt;br /&gt;
** [[Plot organization|Organization]]&lt;br /&gt;
** --&lt;br /&gt;
** =Writing=&lt;br /&gt;
** [[Plot team|Plot Team]]&lt;br /&gt;
** [[Style guide|Style Guide]]&lt;br /&gt;
** [[Plot creation process|Process]]&lt;br /&gt;
** [[Plot tools|Tools]]&lt;br /&gt;
** =IT=&lt;br /&gt;
** [[Accessibility]]&lt;br /&gt;
** =Skirmish=&lt;br /&gt;
** [[Skirmish style guide|Approach]]&lt;br /&gt;
* NPCs&lt;br /&gt;
** [[NPC guidelines|Guidelines]]&lt;br /&gt;
** --&lt;br /&gt;
** = Civil Service =&lt;br /&gt;
** [[NPC costume|NPC Costume]]&lt;br /&gt;
** [[Civil servants|Civil Servants]]&lt;br /&gt;
** [[Hub records|Hub Records]]&lt;br /&gt;
** = Skirmish Team =&lt;br /&gt;
** [[The Hundred]]&lt;br /&gt;
** = Player Support =&lt;br /&gt;
** [[Three Refrains]]&lt;br /&gt;
* Refs&lt;br /&gt;
** [[Introduction to reffing]]&lt;br /&gt;
** = Guidelines = &lt;br /&gt;
** [[Intervention|How and When to Intervene]]&lt;br /&gt;
** [[Battle and Skirmish Processes]]&lt;br /&gt;
** [[Battle Ref Guidelines]]&lt;br /&gt;
** = Resources =&lt;br /&gt;
** [[Ref jackets|Ref Jackets]]&lt;br /&gt;
** [[Ref documents]]&lt;br /&gt;
* Site&lt;br /&gt;
** [[Early Arrivals]]&lt;br /&gt;
** [[Hook loader units]]&lt;br /&gt;
** [[Local amenities]]&lt;br /&gt;
** [[Vehicle safety|Vehicle Safety]]&lt;br /&gt;
* Admin&lt;br /&gt;
** [[Radio protocol|Radio Protocol]]&lt;br /&gt;
** [[Ordering check list]]&lt;br /&gt;
* GOD&lt;br /&gt;
** [[GOD manual]]&lt;br /&gt;
** [[GOD roles]]&lt;br /&gt;
* IT&lt;br /&gt;
** [[Broken rituals]]&lt;br /&gt;
** [[Photography]]&lt;br /&gt;
** [[IT work required]]&lt;br /&gt;
** [[General-network]]&lt;br /&gt;
** [[Wireless-New]]&lt;br /&gt;
** [[Wireless]]&lt;br /&gt;
** [[Server Playbooks]]&lt;br /&gt;
** [[Wiki Transfer]]&lt;br /&gt;
** [[Wiki Maintenance Stuff]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_rota&amp;diff=6365</id>
		<title>Ref rota</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_rota&amp;diff=6365"/>
		<updated>2025-07-12T10:22:09Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Ref Rota&lt;br /&gt;
|-&lt;br /&gt;
! Location !! Day !! Start !! End !! Shift leader !! Refs !! Coaching / Training &lt;br /&gt;
|-&lt;br /&gt;
| Anvil || Friday || 18:00 || 01:00 || Sue || Autumn&amp;lt;br&amp;gt;Charles&amp;lt;br&amp;gt;Harriette&amp;lt;br&amp;gt;Jonathan&amp;lt;br&amp;gt;Kiwi&amp;lt;br&amp;gt;Peter&amp;lt;br&amp;gt;Rich&amp;lt;br&amp;gt;Tea&amp;lt;br&amp;gt;|| Autumn - trainee&amp;lt;br&amp;gt;Charles - trainee&amp;lt;br&amp;gt;Jonathan - trainee&amp;lt;br&amp;gt;Kiwi - trainee&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || Friday|| 18:00 || 01:00 || James|| Cory&amp;lt;br&amp;gt;Cullen&amp;lt;br&amp;gt;Grace&amp;lt;br&amp;gt;Matt&amp;lt;br&amp;gt;Nathan&amp;lt;br&amp;gt;Nick&amp;lt;br&amp;gt;Owen&amp;lt;br&amp;gt;Ritchie&amp;lt;br&amp;gt;Tim&amp;lt;br&amp;gt;Tin|| Cullen - trainee&amp;lt;br&amp;gt;Grace - trainee&amp;lt;br&amp;gt;Tin- trainee&lt;br /&gt;
|-&lt;br /&gt;
| Anvil || Saturday|| 10:00 || 14:00 || Sue || Autumn&amp;lt;br&amp;gt;Charles&amp;lt;br&amp;gt;Harriette&amp;lt;br&amp;gt;Jonathan&amp;lt;br&amp;gt;Kiwi&amp;lt;br&amp;gt;Peter&amp;lt;br&amp;gt;Rich&amp;lt;br&amp;gt;Tea&amp;lt;br&amp;gt;|| Autumn - trainee&amp;lt;br&amp;gt;Charles - trainee&amp;lt;br&amp;gt;Jonathan - trainee&amp;lt;br&amp;gt;Kiwi - trainee&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || Saturday|| 09:00 || 14:00 || James|| Cory&amp;lt;br&amp;gt;Cullen&amp;lt;br&amp;gt;Grace&amp;lt;br&amp;gt;Matt&amp;lt;br&amp;gt;Nathan&amp;lt;br&amp;gt;Nick&amp;lt;br&amp;gt;Owen&amp;lt;br&amp;gt;Ritchie&amp;lt;br&amp;gt;Tim&amp;lt;br&amp;gt;Tin|| Cullen - trainee&amp;lt;br&amp;gt;Grace - trainee&amp;lt;br&amp;gt;Tin- trainee&lt;br /&gt;
|-&lt;br /&gt;
| Anvil || Saturday|| 14:00 || 19:00 || Sue || Autumn&amp;lt;br&amp;gt;Charles&amp;lt;br&amp;gt;Harriette&amp;lt;br&amp;gt;Jonathan&amp;lt;br&amp;gt;Kiwi&amp;lt;br&amp;gt;Peter&amp;lt;br&amp;gt;Rich&amp;lt;br&amp;gt;Tea&amp;lt;br&amp;gt;|| Autumn - trainee&amp;lt;br&amp;gt;Charles - trainee&amp;lt;br&amp;gt;Jonathan - trainee&amp;lt;br&amp;gt;Kiwi - trainee&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || Saturday|| 14:00 || 19:00 || James|| Cory&amp;lt;br&amp;gt;Cullen&amp;lt;br&amp;gt;Grace&amp;lt;br&amp;gt;Matt&amp;lt;br&amp;gt;Nathan&amp;lt;br&amp;gt;Nick&amp;lt;br&amp;gt;Owen&amp;lt;br&amp;gt;Ritchie&amp;lt;br&amp;gt;Tim&amp;lt;br&amp;gt;Tin|| Cullen - trainee&amp;lt;br&amp;gt;Grace - trainee&amp;lt;br&amp;gt;Tin- trainee&lt;br /&gt;
|-&lt;br /&gt;
| Anvil || Saturday|| 19:00 || 01:00 || Sue || Autumn&amp;lt;br&amp;gt;Charles&amp;lt;br&amp;gt;Harriette&amp;lt;br&amp;gt;Jonathan&amp;lt;br&amp;gt;Kiwi&amp;lt;br&amp;gt;Peter&amp;lt;br&amp;gt;Rich&amp;lt;br&amp;gt;Tea&amp;lt;br&amp;gt;|| Autumn - trainee&amp;lt;br&amp;gt;Charles - trainee&amp;lt;br&amp;gt;Jonathan - trainee&amp;lt;br&amp;gt;Kiwi - trainee&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || Saturday|| 19:00 || 00:00 || James|| Cory&amp;lt;br&amp;gt;Cullen&amp;lt;br&amp;gt;Grace&amp;lt;br&amp;gt;Matt&amp;lt;br&amp;gt;Nathan&amp;lt;br&amp;gt;Nick&amp;lt;br&amp;gt;Owen&amp;lt;br&amp;gt;Ritchie&amp;lt;br&amp;gt;Tim&amp;lt;br&amp;gt;Tin|| Cullen - trainee&amp;lt;br&amp;gt;Grace - trainee&amp;lt;br&amp;gt;Tin- trainee&lt;br /&gt;
|-&lt;br /&gt;
| Anvil || Sunday|| 10:00 || 15:00 || Sue || Autumn&amp;lt;br&amp;gt;Charles&amp;lt;br&amp;gt;Harriette&amp;lt;br&amp;gt;Jonathan&amp;lt;br&amp;gt;Kiwi&amp;lt;br&amp;gt;Peter&amp;lt;br&amp;gt;Rich&amp;lt;br&amp;gt;Tea&amp;lt;br&amp;gt;|| Autumn - trainee&amp;lt;br&amp;gt;Charles - trainee&amp;lt;br&amp;gt;Jonathan - trainee&amp;lt;br&amp;gt;Kiwi - trainee&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish || Sunday || 09:00 || 14:00 || James|| Cory&amp;lt;br&amp;gt;Cullen&amp;lt;br&amp;gt;Grace&amp;lt;br&amp;gt;Matt&amp;lt;br&amp;gt;Nathan&amp;lt;br&amp;gt;Nick&amp;lt;br&amp;gt;Owen&amp;lt;br&amp;gt;Ritchie&amp;lt;br&amp;gt;Tim&amp;lt;br&amp;gt;Tin|| Cullen - trainee&amp;lt;br&amp;gt;Grace - trainee&amp;lt;br&amp;gt;Tin- trainee&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_rota&amp;diff=6364</id>
		<title>Ref rota</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_rota&amp;diff=6364"/>
		<updated>2025-07-12T10:13:55Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Ref Rota&lt;br /&gt;
|-&lt;br /&gt;
! Shift !! Start !! End !! Shift leader !! Refs !! Coaching / Training &lt;br /&gt;
|-&lt;br /&gt;
| Field Friday|| 18:00 || 01:00 || Sue || Autumn&amp;lt;br&amp;gt;Charles&amp;lt;br&amp;gt;Harriette&amp;lt;br&amp;gt;Jonathan&amp;lt;br&amp;gt;Kiwi&amp;lt;br&amp;gt;Peter&amp;lt;br&amp;gt;Rich&amp;lt;br&amp;gt;Tea&amp;lt;br&amp;gt;|| Autumn - trainee&amp;lt;br&amp;gt;Charles - trainee&amp;lt;br&amp;gt;Jonathan - trainee&amp;lt;br&amp;gt;Kiwi - trainee&lt;br /&gt;
|-&lt;br /&gt;
| Skirmish Friday|| 18:00 || 01:00 || James|| Cory&amp;lt;br&amp;gt;Cullen&amp;lt;br&amp;gt;Grace&amp;lt;br&amp;gt;Matt&amp;lt;br&amp;gt;Nathan&amp;lt;br&amp;gt;Nick&amp;lt;br&amp;gt;Owen&amp;lt;br&amp;gt;Ritchie&amp;lt;br&amp;gt;Tim&amp;lt;br&amp;gt;Tin|| Cullen - trainee&amp;lt;br&amp;gt;Grace - trainee&amp;lt;br&amp;gt;Tin- trainee&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_rota&amp;diff=6363</id>
		<title>Ref rota</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_rota&amp;diff=6363"/>
		<updated>2025-07-12T09:44:52Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: Created page with &amp;quot;{| class=&amp;quot;wikitable sortable&amp;quot; |+ Ref Rota |- ! Shift !! Start !! End !! Shift leader !! Refs !! Coaching / Training !! Header text !! Header text |- | Example || Example || Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example || Example || Example || Example |- | Example || Example || Example || Example || Example ||...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|+ Ref Rota&lt;br /&gt;
|-&lt;br /&gt;
! Shift !! Start !! End !! Shift leader !! Refs !! Coaching / Training !! Header text !! Header text&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|-&lt;br /&gt;
| Example || Example || Example || Example || Example || Example || Example || Example&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=6338</id>
		<title>Battle Ref Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=6338"/>
		<updated>2025-06-09T18:20:58Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Referee responsibilities are outlined in [[File:Empire_combat_roles_and_responsibilities.pdf|Combat Roles &amp;amp; Responsibilities]], the rest of this guide covers key points you will be expected to be familiar with. &lt;br /&gt;
&lt;br /&gt;
Some processes are covered in more detail in [[Battle and Skirmish Processes]]. Guidelines on interactions can be found at [[Intervention|How and When to Intervene]]&lt;br /&gt;
&lt;br /&gt;
Comments and questions can be made on the [https://www.facebook.com/groups/137348119763758 Empire Volunteer Referees] Facebook group or in the ref brief / debriefs pre and post each battle&lt;br /&gt;
&lt;br /&gt;
[[File:Quick_Reference_Combat_Guide.pdf|Quick Reference Combat Guide]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Battle_map_(double).pdf|Battlefield Map]]&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*Chain of command - the lead referee(s) will be in overall command, and team lead refs will coordinate the activities and comms for small groups of referees, contact refs will provide where escalation is required&lt;br /&gt;
* Pronouns - avoid using gendered pronouns and where possible use generic terms such as person/people, player(s), monster(s), referee(s) etc &lt;br /&gt;
* Do not ref each other - if another ref needs help they will ask, be prepared to help on request but do not assume - note Contact refs are available if escalation is needed&lt;br /&gt;
* Avoid conflicts of interest where possible - try to avoid reffing your mates/relatives, others will assume you are biased plus unconscious bias may influence you&lt;br /&gt;
== Combat Safety ==	&lt;br /&gt;
Generally referees will not need to interfere in combat and participants will take care of their own safety. However some situations require the referees to act to prevent injury, typically where large numbers or poor perception of dangers put participants at risk of injury. The first two rules of combat reffing are:&lt;br /&gt;
* Do not put yourself in danger - you cannot ref from the first aid tent&lt;br /&gt;
* If you are the ref on the spot then make the call and other refs will back you. In most situations making a decision is better than no decision and combat is too fast to consult&lt;br /&gt;
Other items to consider&lt;br /&gt;
* Check the area for hazards and move debris if possible (preferably before combat moves into the area) – note fallen players and healer stations count as debris, if need be move them to a safer place&lt;br /&gt;
* Check your spacing from other refs and avoid clumping together – look for areas of combat with no refs  and move to them&lt;br /&gt;
* Watch the flow of combat to predict where it will move to, check that the retreating side are not moving towards a hazard and adjust your position accordingly&lt;br /&gt;
* Pointing out hazardous areas to unit leaders will sometimes negate the needs for more intrusive measures by allowing them to move their unit to a less dangerous fighting area&lt;br /&gt;
* If you have to direct or reposition units try to avoid favouring either side but if that is not possible then err in the players favour.&lt;br /&gt;
* Crush lines and crush doughnuts usually need closer reffing than skirmish combat and may need more intrusive measures. They are more common in open field battles but can occur in the woods. Reffing them can be quite intense and physical and is very much a personal choice.&lt;br /&gt;
** If the crush is too thick to see the gully from the sidelines then a ref should move to either end of the gully, crouching in the middle or using any available cover. &lt;br /&gt;
** If the line is too long to see each side then more refs should move down the gully so they can see each other to ensure the whole length of the crush is covered.&lt;br /&gt;
** Move fallen players out of the crush to avoid them being trampled&lt;br /&gt;
* If a crushline becomes a doughnut then a ref should try to get in the centre or otherwise gain a view of how crowded it is.&lt;br /&gt;
** If the centre is getting too crowded then refs should puncture the outer ring and encourage the lines to peel back to allow space for the centre to move into. Do this even if you have to ask players to move&lt;br /&gt;
** Calling time freeze and expanding the outer ring rarely works as it will normally collapse back in unless the situation is changed.&lt;br /&gt;
* Picking up arrows is a courtesy, not a requirement. Never hold arrows in the middle, take them into a crush, or throw them&lt;br /&gt;
== First Aid (previously Man Down) == &lt;br /&gt;
* Check that a person has actually been hurt, they may just be roleplaying or someone may have inappropriately called man down IC &lt;br /&gt;
* Call First Aid, if not already called, but do not spread the call if you cannot locate the casualty. &lt;br /&gt;
* Encourage everyone in the area to kneel to help you locate the casualty and secure the area from combat &lt;br /&gt;
* Assess the casualty;  &lt;br /&gt;
** If they are conscious, lucid and mobile they may be happy to step to the side and allow combat to recommence, they may or may not want a medic to attend - always recommend one but it is their choice.  &lt;br /&gt;
** If they are unconscious, immobile, have visible injuries (broken bones or excessive bleeding) or in excessive pain you will likely need to pause or move the combat, plus you have an urgent First Aid and must call a medic &lt;br /&gt;
* When calling a medic via radio, use geographical features to describe location not nearby player / monster formations and give indication of urgency based on your assessment above &lt;br /&gt;
* Refs in the area should help guide the medic to the casualty and help control the area keeping it clear of active combat &lt;br /&gt;
* Wait for the medic to assess the casualty and follow their direction as to whether combat can restart in the area or if the combat should be moved to a new location &lt;br /&gt;
* When the combat area is clear, check both sides are ready and restart the combat &lt;br /&gt;
** take care to ensure those involved are not unduly prejudiced by the incident e.g. ensure they have not been cut off by changes in the battle flow.  &lt;br /&gt;
** it may be necessary to allow the casualty to re enter play at a different point or directly back to Anvil if the battle has ended &lt;br /&gt;
== Radio Guidelines ==&lt;br /&gt;
* When transmitting&lt;br /&gt;
** move away from background noise and if windy cup your hand over the microphone&lt;br /&gt;
** consider what you are going to say, make it concise and check for geographical features if you need to describe your location (do not use groups of players/monsters)&lt;br /&gt;
** wait for conversation on the channel to clear – unless your call is urgent&lt;br /&gt;
** push and hold the transmit button then pause a second&lt;br /&gt;
** state your name, deliver your message then pause before releasing the button&lt;br /&gt;
** if you need to get someone&#039;s attention urgently then repeat their call sign three times&lt;br /&gt;
* Try to funnel updates or discussions via the team lead refs to minimise radio traffic&lt;br /&gt;
* Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions. &lt;br /&gt;
* If you expect a long conversation invite the other person to switch to one of the conversation channels&lt;br /&gt;
* Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring refs rather than try to use the radio to find them.&lt;br /&gt;
== Glossary ==&lt;br /&gt;
* Choke point - a feature that funnels participants into a smaller area e.g. a gate in the fence, a bridge over a ditch or the Sentinel gate&lt;br /&gt;
* Contact Ref – a ref nominated to assist other referees if they need backup when dealing with a situation&lt;br /&gt;
* Crush line or Crush – two lines of densely packed combatants that are relatively stationary&lt;br /&gt;
* Crush doughnut – a smaller force, encircled by a larger force, that is being forced into a tightly packed group&lt;br /&gt;
* Debris – a danger that can be moved e.g. fallen branch, dying character etc&lt;br /&gt;
* Hazard – a danger that cannot be moved e.g. barbed wire fence, ditch etc&lt;br /&gt;
* Gully – the gap between two sides of a crush line&lt;br /&gt;
* Lead Ref – the referee in charge of a given combat&lt;br /&gt;
* Plot Ref - the referee that will provide any plot clarifications and provide the definitive timings for the Sentinel Gate&lt;br /&gt;
* Team lead ref - the referee coordinating a tea of referees covering an area, nation or other feature&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Intervention&amp;diff=6337</id>
		<title>Intervention</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Intervention&amp;diff=6337"/>
		<updated>2025-06-09T18:09:22Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Part of the responsibility of reffing is dealing with situations where you need to intervene and make participants change their behaviour - either for safety reasons or because they are not following the rules. These guidelines are intended to achieve the best possible intervention - one that de-emphasizes conflict and allows participants to easily correct their behaviour so that they are compliant with our rules. They also lay out the procedures for reporting an intervention, so that it can be logged and assessed if any follow-up action is required.&lt;br /&gt;
&lt;br /&gt;
The guidelines talk about participants - rather than players. This is deliberate - it is just as possible for a member of crew to be doing something wrong as a player. Part of being a ref is treating all participants the same, regardless of who they are. If you see Matt Pennington in the field - and he is doing it wrong - you should follow exactly the same procedures that you would with any other participant. The rules apply to &#039;&#039;everyone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intervening is difficult - nobody wants to tell a participant that they are doing it wrong. But a visibly proactive intervention policy is essential in a large game if the majority of participants are going to have faith in the organization. Having the confidence to intervene is a crucial part of being an effective Empire referee.&lt;br /&gt;
&lt;br /&gt;
==General Approach==&lt;br /&gt;
* &#039;&#039;&#039;Remain polite and professional at all times&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Avoid using confrontational terms like &#039;&#039;cheat&#039;&#039; which require a value judgement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether or not a participant is following the rules is a technical judgement that has a correct answer. If someone believes that medium armour stops arrows from causing impale, they are simply wrong. But whether that participant is a cheat - whether they are deliberately breaking the rules to gain a game advantage or simply honestly mistaken - is almost always a value judgement (it is pretty rare for a participant to confirm that they were cheating).&lt;br /&gt;
&lt;br /&gt;
It is not your responsibility to make that value judgement at the point where you are intervening with the participant and doing so will almost always produce a more negative outcome. At the point where you are intervening, the over-riding goal is to get that participant to comply with the safety or game rules that you need them to comply with. Phrasing that refers to mistakes and errors will give the participant a mentally acceptable route by which they can accept the required outcome without needing to public acknowledge that they were cheating. That makes the intervention far less likely to devolve into a confrontation.&lt;br /&gt;
&lt;br /&gt;
The correct time to use your judgement on whether or not a participant was honestly mistaken or was deliberately cheating is when you log the intervention.&lt;br /&gt;
{{CaptionedImage|file=Sam_Eagle.jpg|align=right|caption=Will you stop this foolishness?|width=350px}}&lt;br /&gt;
==Source of Information==&lt;br /&gt;
* &#039;&#039;&#039;The best evidence is your own eye-witness&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;You can intervene on the basis of a first-hand account&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not intervene on the basis of second or third-hand information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best information is your own eye-witness experience - you should never preclude the possibility that you mistook what you saw - but it is legitimate to be more certain about something you have witnessed yourself. You can still intervene on the basis of a &#039;&#039;first-hand account&#039;&#039; that is provided to you. If a player says &amp;quot;I hit that guy 17 times - but he didn&#039;t fall over&amp;quot; then that is a legitimate basis for intervention. Do not prejudge the situation - you cannot assume that the testimony is correct - but you have all the information you need to intervene and check the details with other participants.&lt;br /&gt;
&lt;br /&gt;
You should &#039;&#039;&#039;not&#039;&#039;&#039; intervene on the basis of second or third-hand accounts. Every participant who spreads a story adds a minimum of 20% with each telling. If a participant says &amp;quot;My mate hit that guy 17 times and he didn&#039;t fall over&amp;quot; then you need to find the mate and speak to them to confirm the facts before you intervene. Either go looking for the mate - or ask the person passing on the information to bring his mate to you.&lt;br /&gt;
&lt;br /&gt;
If a participant provides you with a generic sweeping accusation of cheating &amp;quot;Nobody in Urizen takes their hits&amp;quot; then challenge them to provide a personal testimony of a personal situation where this happened. If they did not see anything themselves, ask them if they can help you find someone who has seen something that can be actioned.&lt;br /&gt;
&lt;br /&gt;
If possible point out to the participant how unlikely it is that &#039;&#039;nobody&#039;&#039; in Urizen takes their hits - and also how unlikely it is that &#039;&#039;everybody&#039;&#039; in Urizen takes their hits. Be polite and explain that we can only take action where we can identify specific incidents of rules breaking. That we need is to find out who is or is not taking their hits and treat them individually.&lt;br /&gt;
&lt;br /&gt;
Although you should not intervene on the grounds of second-hand complaints or sweeping accusations of cheating - you should still report and log them if you think they have merit.&lt;br /&gt;
&lt;br /&gt;
==Intervention==&lt;br /&gt;
There are three different classes of situation where you may need to intervene. An intervention could be minor, it may involved just catching a player&#039;s eye and raising an eyebrow over an unpulled blow. It may be much more serious. Best practice for these categories are laid out below:&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
* &#039;&#039;&#039;Choosing the right moment to intervene is a matter of good judgement&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ideal time is when it will cause the least disruption to the game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Egregious situations may require an immediate response&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the point where you have identified that an intervention is required, you must use your own judgement to assess the best moment to intervene. If you can resolve the incident with a glance or a quick word, then do so immediately. If you need to have a conversation with the player then you will have to judge &#039;&#039;when&#039;&#039; to approach them.&lt;br /&gt;
&lt;br /&gt;
The ideal timing is a compromise - it should be as soon after the point where the incident took place as possible so that people can see the incident is being addressed - but delayed until the immediate roleplaying is complete so that the intervention will cause the least disruption to the game. We trust you to use your judgement as a referee to get the right balance.&lt;br /&gt;
&lt;br /&gt;
In a handful of situations - usually involving safety issues - the situation may be so egregious that it requires immediate intervention. This is fine - the safety of participants is more important than minimizing disruption.&lt;br /&gt;
&lt;br /&gt;
===Rules Violations===&lt;br /&gt;
* &#039;&#039;&#039;Check all the available facts first&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Let the participant know what the correct rules are&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any rules infraction that was significant - if it was not minor or appeared deliberate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you believe that one or more participants are not following the rules then you should intervene. Remember that there are many different ways for characters in Empire to gain extra hits or extra calls - so you shouldn&#039;t assume anything - you need to check the facts carefully first.&lt;br /&gt;
&lt;br /&gt;
The first step is to explain that it is possible a mistake has been made and you need to check what happened. When you question the participant on their actions - the ideal tone to use is one that makes clear that you are trying to establish what they believe took place. Questions like &amp;quot;How many hits does your character have? Are you wearing any heavy armour? How many times can your character call shatter?&amp;quot; are acceptable questions. &lt;br /&gt;
&lt;br /&gt;
Questions like &amp;quot;Why didn&#039;t you take your hits? Why did you ignore that strikedown?&amp;quot; are confrontational questions that risk turning an intervention into a confrontation. Keep your tone polite and your words neutral. You are checking the facts, not making accusations.&lt;br /&gt;
&lt;br /&gt;
The response of the participant is likely to have two parts - one will be an explanation of what they think the rules are - this may or may not be mistaken. If it is mistaken - then you can issue them with a technical ruling that corrects their misunderstanding and politely ask them to make sure they are careful on this point in future. If the participant queries your technical ruling - for instance if they &amp;quot;“Are you sure, because the rules say I can use unstoppable to get back up” - then you should check the ruling you&#039;ve just made, on the wiki, or via radio to the ref desk. If this is not possible, then you should rule in favour of the participant unless you are 100% certain that you are in the right - but take their character name or real name and their CID if they know it and let them know that the ref team will verify the situation as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The other part will be their explanation of what they believe just happened - this will often not match with your report. The best way to handle this is to respond to the participant in a way that calls them mistaken rather than duplicitous. Saying &amp;quot;No you didn&#039;t - you took 20 hits&amp;quot; is less likely to produce a successful intervention. The better approach is to say &amp;quot;I saw you take more hits than that - so I think you must have missed some. It&#039;s really important to be self-aware in combat - both for safety reasons and to ensure the game is fair for everyone. Please try and make sure you are more careful when counting your hits in future - otherwise it can look like you are not taking your hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you have any concerns that the rules infraction was significant - either because it was not minor in nature, may have been deliberate rather than a mistake - or represents a systemic ignorance of the rules across the game - then you should log the incident afterwards. In most cases this will mean you need to take a note of the participant&#039;s name or character name and their CID if they know it.&lt;br /&gt;
{{CaptionedImage|file=Table.jpg|align=right|width=600px}}&lt;br /&gt;
===Safety Grounds===&lt;br /&gt;
* &#039;&#039;&#039;Intervene at the point where a situation has become dangerous and you believe a First Aid incident is imminent&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Report any intervention on safety grounds that required you to stop play&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any intervention with a player whose actions were deliberate or particularly dangerous&#039;&#039;&#039;&lt;br /&gt;
Blows to the head or unpulled blows are explicitly against our rules and do require intervention appropriate to the situation. In addition as a referee you will be expected to be assessing any combat you are observing to ensure that it has not become dangerous.&lt;br /&gt;
&lt;br /&gt;
Live roleplaying is a physical hobby with an inherent degree or risk - part of the job of the referee team is to help us balance that risk with the enjoyment of the game. Our goal is to reduce and control risks - not to try to eliminate them. The correct time to intervene on safety grounds is before a participant has been hurt but when the situation has degenerated to the point where it is clear that it is dangerous and the risk of harm is high. &lt;br /&gt;
&lt;br /&gt;
In most situations you do not need to make a proactive intervention, you do not need to intervene when a situation &#039;&#039;could become dangerous&#039;&#039; - only if you believe that the situation is dangerous. Notable exceptions are crowd control situations involving large numbers of participants e.g. on the battlefield, where it may be necessary to proactively intervene to prevent a salutation becoming immediately dangerous e.g. preventing a charge into another group that are already backed against hazards.&lt;br /&gt;
&lt;br /&gt;
There are a variety of options to intervene if a situation has become unsafe and judgement is required on the best option for the situation but generally they will be variations on the below:&lt;br /&gt;
* Time Freeze to stop play allowing you to inform participants of the safety issues and re position them if required. Ensure you are aware of the reasons for the situation becoming dangerous  and allow for them when you re position as otherwise the situation may quickly become dangerous again.&lt;br /&gt;
* Point out the danger to the participants so they can avoid it, this can be done proactively to avoid a situation becoming dangerous. For larger groups it is usually more effective to speak to the unit leader e.g. the skirmish crew unit leader for monsters&lt;br /&gt;
&lt;br /&gt;
Please make sure you log &#039;&#039;every&#039;&#039; intervention on safety grounds that caused you to stop play - this will allow us to monitor the safety levels on an ongoing basis. If you have any concerns that an intervention with an individual player was significant - either because it was not minor in nature, may have been deliberate rather than a mistake - or represent a systemic problem affecting the game - then you should also log that afterwards.&lt;br /&gt;
&lt;br /&gt;
===Conduct===&lt;br /&gt;
* &#039;&#039;&#039;Conduct is a part of our game rules&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Intervene at the point where it causes the least embarrassment to the participant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any intervention where you believe the rules breech was deliberate or your ruling was not accepted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empire has explicit [https://www.profounddecisions.co.uk/empire-wiki/Conduct Conduct] rules that make it clear that language and behaviour that differentiates between characters on the grounds of race, gender or sexuality is not appropriate in Empire. Language in particular can be difficult - and the use of gendered language in particular is habitual. Crucially we ask participants to avoid publicly disrupting the game by correcting the mistakes of others - in the same way that we ask participants to avoid making public accusations of cheating. &lt;br /&gt;
&lt;br /&gt;
You should generally treat any breeches of our conduct rules exactly as you would any other game rule - and intervene as appropriate to the situation. The key difference is any serious issues or reportable behavior should follow the should follow the [https://www.profounddecisions.co.uk/empire-wiki/Reporting_a_conduct_problem conduct reporting process.]&lt;br /&gt;
&lt;br /&gt;
It is important to appreciate that the overwhelming majority of participants will find the experience of having their language or behaviour corrected to be mortifying. Our goal is to help all participants follow the social contract for the game - and to avoid making them feel like they have been told off. Consequently, it is important to intervene at the moment that will cause the least embarrassment to the participant and to phrase your feedback as a reminder of the rules that they have forgotten. Ideally you should wait until you have a chance to have a &#039;&#039;private friendly&#039;&#039; word with the participant.&lt;br /&gt;
&lt;br /&gt;
You only need to log an intervention for the social contract if you believe it was deliberate or the participant indicated that they do not intend to try to follow the social contract in future.&lt;br /&gt;
&lt;br /&gt;
===Immediate Action===&lt;br /&gt;
* &#039;&#039;&#039;If the situation requires it then you may take immediate action to remove a participant from the game to improve safety or rules compliance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have intervened, either for safety or rules compliance, but you are &#039;&#039;confident that the participants behaviour will not improve as a result of their response&#039;&#039; - or the situation was so egregious that it is clear that there is a need for an immediate visible reprimand by Profound Decisions then you may take immediate action. Reasons we imagine you might need to take immediate action are that a participant is too intoxicated to take part safely, or they have been abusive or refused to accept a ref ruling.&lt;br /&gt;
&lt;br /&gt;
On battlefield or skirmish, you can instruct a participant that they &#039;&#039;must&#039;&#039; withdraw from the field and return to Anvil. Try to get backup from a colleague before you do this, or if on a battlefield radio for a contact referee - if you can - as it may help prevent the situation becoming a confrontation. If you are unsure if they will comply with this ruling, you must be prepared to escort them off the field. &lt;br /&gt;
&lt;br /&gt;
If the situation takes place on Anvil then you may instruct a participant to avoid all combat or avoid taking any action against another character. If you are not satisfied that that will render the immediate situation acceptable - then you may instruct the participant to go to GOD and wait there for further instruction. In either case, please ensure that you have agreed the decision with the ref desk first.&lt;br /&gt;
&lt;br /&gt;
If a participant refuses to accept the direction provided, then you should treat the incident as a security situation and escalate to Profound Decisions management or the security team as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
We hope that none of these situations occur, but these rules exist as a last resort if they are needed. We expect you to have spoken with the participant at length before taking this decision. Ultimately though we are relying on your judgement to decide when to intervene and report an incident after and what to take immediate action.&lt;br /&gt;
{{CaptionedImage|file=Terrible.jpg|align=right|caption=Isn&#039;t it lovely? Yeah. Too bad they&#039;re gonna spoil it with a pig.|width=600px}}&lt;br /&gt;
&lt;br /&gt;
==Participant Response==&lt;br /&gt;
* &#039;&#039;&#039;Abuse or refusal to accept a ruling are not acceptable&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Your safety and comfort is our priority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ideal response from the participant is to politely acknowledge their mistake and affirm that they will ensure that it does not happen again. Provided you have remained polite and avoided accusations then there is no reason why any reasonable participant should not accept your ruling. If this does not happen then we want you to report the incident so that we can follow it up.&lt;br /&gt;
&lt;br /&gt;
If a participant is unhappy with your ruling then they have the option to make a complaint or query on it. In these situations you should provide your name or PID and direct them to GOD or to contact Profound Decisions after the event. You should also report the incident and your recollection of the event.&lt;br /&gt;
&lt;br /&gt;
Your safety and comfort is our primary concern in any situation in which a participant becomes confrontational. Try to get a participants real name or character name and a CID if possible - either directly from the offender, or from those around them. Once you have that let the participant know that you are leaving the matter there - that Profound Decisions will be in touch with them - and that they should direct any concerns to Matthew Pennington directly. You must log any incident where you tell the participant that Profound Decisions will contact them.&lt;br /&gt;
&lt;br /&gt;
We take a dim view of participants refusing to accept a ruling by a referee and an especially dim view of any abuse of our crew. Our event rules require all our participants remain civil at all times when dealing with members of our volunteer team. Being rude or abusive to our crew is the single most likely reason to get banned from a Profound Decisions event.&lt;br /&gt;
&lt;br /&gt;
==Reporting==&lt;br /&gt;
* &#039;&#039;&#039;Reporting interventions is an essential stage in helping us to referee the event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If possible, please log your intervention yourself but also brief the head refs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is vital to report any significant intervention, otherwise all incidents end up being treated individually and it is impossible for any of us to use our judgement to assess when cheating is happening. If possible, then it helps if you can log the intervention yourself - otherwise you will need to provide your report to another member of the admin or ref team to log for you.&lt;br /&gt;
&lt;br /&gt;
You can log any incident using the crew area of the Profound Decisions website. If you are logging an incident that involves a specific participant then use the View Player/Search Player to find the entry for that participant. Select the Notes tab - and add a new note. Make sure the type of note is set to &amp;quot;Ref Note&amp;quot; - otherwise it will not be identified. In the body text for the note please make sure that you include the following.&lt;br /&gt;
&lt;br /&gt;
* Type of Intervention (Safety or Rules Violation)&lt;br /&gt;
* Description of situation&lt;br /&gt;
* Description of action taken including any ruling issued to the participation&lt;br /&gt;
* Any other notes appropriate&lt;br /&gt;
&lt;br /&gt;
If you are logging an intervention that was more general in nature and did not concern the misbehaviuor of a specific participant then please log this report as above - but log it against Graeme Jamieson&#039;s player record - PID 927.&lt;br /&gt;
&lt;br /&gt;
===Immediate Escalation===&lt;br /&gt;
* &#039;&#039;&#039;You should report any egregious situation to PD as quickly as possible&#039;&#039;&#039;&lt;br /&gt;
If you are convinced that a situation is sufficiently egregious that it requires an immediate response then please escalate it to Emma Woods, Richard Andrews or James Crollie at the earliest available opportunity.  Abuse reports are the most obvious situation where this is appropriate - but also individual behaviour that is wildly or wilfully unsafe. If possible please write down all pertinent details as soon after the event as possible, as it can sometimes be difficult to obtain the required person for escalation quickly.&lt;br /&gt;
&lt;br /&gt;
===Group/Reputational Escalation===&lt;br /&gt;
* &#039;&#039;&#039;These should be brought to the attention of the Head Refs who will liaise with the Games Team to take any action&#039;&#039;&#039;&lt;br /&gt;
If you believe there is a widespread issue with a group or nation that requires follow on action about their reputation or perceived actions, do &#039;&#039;&#039;not&#039;&#039;&#039; deal with yourself or speak to them directly. Contact the Head Refs (Emma Woods, Sue Whittaker, James Crollie) as soon as is practical, providing as much information as you can on the issue. They will liaise with the Game team or other departments as required to deal with the issue. These issues can be sensitive and complex and it is important to ensure the response is a jointly agreed PD response.&lt;br /&gt;
&lt;br /&gt;
It may still be necessary on occasion to address one or both sides of a conflict to de-escalate a situation e.g. a general call to pull your blows, but this should not be aimed at particular groups and should not be an after the fact discussion of their conduct.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
* &#039;&#039;&#039;All human beings make mistakes - a professional organization is one that admits when it has got something wrong&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;We will always back our crew - but our confidence in you is not diminished by a single mistake&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In most safety situations making a call is better than not making a call&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No individual is capable of making the perfect call in every situation - all human beings make mistakes. The ethos of Profound Decisions is that probity and good faith rely on being honest about mistakes - not concealing them. We will assess the decisions made during an event and if the balance of evidence favours a different judgement then we will be honest about that with all our participants. If appropriate we will contact an affected participant and let them know what call would be given in an equivalent situation in the future.&lt;br /&gt;
&lt;br /&gt;
Making the occasional mistake is normal and is not something that any referee should be unduly concerned about. Empire is a complex game with many moving parts - a few mistakes are unfortunate but inevitable. We&#039;ll always try to let you know if we need to fix a mistake, but making a single mistake does not affect our confidence in you as a referee - and we will be clear about that in any communication we have with other participants.&lt;br /&gt;
&lt;br /&gt;
In safety situations you may need to make an immediate decision to prevent injury, you will likely need to make a call to minimise the risk and often there will be more danger to participants if you do not make a call. It may be there is no perfect decision for a given situation and we encourage open and honest discussion, after the fact, to explore if there were more suitable alternatives.&lt;br /&gt;
&lt;br /&gt;
In most situations we will not retcon the in-character consequences of a mistaken call and no member of crew should ever give a participant the impression that they feel that that option is appropriate for them. However we try to avoid being dogmatic and we will assess each situation individually - with a view to adopting an IC response that causes the least disruption possible to the roleplaying of all participants.&lt;br /&gt;
&lt;br /&gt;
I want to stress again that getting a call wrong is not a problem. The important thing is that we don&#039;t have to live with bad calls, that we correct them for the future.&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=6306</id>
		<title>Radio protocol</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=6306"/>
		<updated>2025-04-12T14:40:09Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Everyone wants a radio - they&#039;re exciting and cool. We use somewhere between 150-200 radios at the event and they can be a vital tool to coordinate teams or call for help, so it is important ensure that everyone uses proper radio protocol.&lt;br /&gt;
&lt;br /&gt;
==Allocation==&lt;br /&gt;
Radios are loosely allocated to teams in advance of the event - please check with your team leader or head of department if you need a radio or if you need any radio equipment e.g. headsets.&lt;br /&gt;
&lt;br /&gt;
Radios and charged batteries are available at GOD, if you are taking a radio please sign it out so we can track how many radios each team needs.&lt;br /&gt;
&lt;br /&gt;
Depending on stocks there may be headsets available at GOD. During 2025 stocks will likely be limited to over-the-ear G type headsets and you should contact your team leader or head of department if you need another type of headset.&lt;br /&gt;
&lt;br /&gt;
==Radio Protocol &amp;amp; Use==&lt;br /&gt;
When you want to speak to someone on a radio, press the speak button, wait a second (it takes a moment to engage) and then say your name clearly and your message. You are limited to 60 seconds so make your message clear and concise&lt;br /&gt;
&lt;br /&gt;
Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring radio holders rather than try to use the radio to find them.&lt;br /&gt;
&lt;br /&gt;
Several channels have high levels of use - do not hold a conversation with another radio user on any channel that is for contact purpose. Use the contact channel to locate the person you want to talk to and then then go to an adjacent conversation channel to communicate with them.&lt;br /&gt;
&lt;br /&gt;
Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions.&lt;br /&gt;
&lt;br /&gt;
==Emergencies==&lt;br /&gt;
Any [[Crewing#emergency|emergency]] at an event should be reported by radio to the relevant head of department. If your radio channel is being used to convey emergency information then you do not use that radio channel for any other reason. Keep the channel clear so that the crew who are responding to the emergency can use it.&lt;br /&gt;
&lt;br /&gt;
==Radio Channels==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Contact / Emergency channel&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Conversation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;God/Gate&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Traffic Management&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Conversation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Plot + Plot Production&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Matt Cave&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore Conversation / Academy&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Skirmish Command&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Battle 1&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Battle 2&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Civil Service&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;First Aid &#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security / Conduct / Participant Welfare&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Extra Channels - New Radios Only&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;17&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 1&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 2&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;19&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 3&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Spare 4&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site Contact===&lt;br /&gt;
Site contact is the primary contact channel for all site team. It includes sparkies, hygiene and the people controlling vehicle movements.&lt;br /&gt;
&lt;br /&gt;
===Banksmen===&lt;br /&gt;
When individual crew are operating vehicles like tractors or the hook loaders, they should operate their conversations on one of the higher channels - ideally one of the conversation channels which is unlikely to be busy before time-in.&lt;br /&gt;
&lt;br /&gt;
== Radio handsets ==&lt;br /&gt;
&lt;br /&gt;
Our current handsets are mostly Baofeng model BF-888S (old radios) or Baofeng UV-5R (new radios).  Their headset connector is a Kenwood K1 (sometimes sold as K01, K001, etc.): any headset with that connector should work with them or search for headsets compatible with one of the model numbers.&lt;br /&gt;
&lt;br /&gt;
=== Voice prompts ===&lt;br /&gt;
&#039;&#039;&#039;UV-5R (New radios)&#039;&#039;&#039;&lt;br /&gt;
These do not have a channel selector knob and instead you use buttons on the front to switch between channels, the instructions below are also on the channel lammy attached to the radio&lt;br /&gt;
* Change Channel – Press and hold the # key (bottom right) until lock symbol disappears, then use up and down keys &lt;br /&gt;
* Avoid tapping the # after unlocking as this changes the power. Power will reset when switching channels &lt;br /&gt;
* Frequency Mode (to be avoided) – VFO/MR button is pressed while unlocked, press this button again to exit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BF-888S (Old radios)&#039;&#039;&#039;&lt;br /&gt;
Your radio should tell you which channel you&#039;re on; if it&#039;s beeping instead, follow this procedure to get voice prompts back:&lt;br /&gt;
# Turn it off&lt;br /&gt;
# Switch to channel 10&lt;br /&gt;
# Hold down the push-to-talk button and the orange button with two pips on, next to the push-to-talk button&lt;br /&gt;
# With these held down, turn the radio on&lt;br /&gt;
# The radio should greet you with &amp;quot;Power on, ten&amp;quot;&lt;br /&gt;
# You can let go of the buttons now&lt;br /&gt;
This is a toggle; if you actually prefer the beeps, follow the same procedure.&lt;br /&gt;
&lt;br /&gt;
If you find your radio is speaking Chinese, follow the same process but use channel 15 instead of 10.&lt;br /&gt;
&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=6203</id>
		<title>Radio protocol</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=6203"/>
		<updated>2025-03-23T15:39:21Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Everyone wants a radio - they&#039;re exciting and cool. We use somewhere between 150-200 radios at the event and they an be a vital tool to coordinate teams or call for help, so it is important ensure that everyone uses proper radio protocol.&lt;br /&gt;
&lt;br /&gt;
==Allocation==&lt;br /&gt;
Radios are loosely allocated to teams in advance of the event - please check with your team leader or head of department if you need a radio or if you need any radio equipment e.g. headsets.&lt;br /&gt;
&lt;br /&gt;
Radios and charged batteries are available at GOD, if you are taking a radio please sign it out so we can track how many radios each team needs.&lt;br /&gt;
&lt;br /&gt;
Depending on stocks there may be headsets available at GOD. During 2025 stocks will likely be limited to over the ear G type headsets and you should contact your team leader or head of department if you need another type of headset.&lt;br /&gt;
&lt;br /&gt;
==Radio Protocol &amp;amp; Use==&lt;br /&gt;
When you want to speak to someone on a radio, press the speak button, wait a second (it takes a moment to engage) and then say your name clearly and your message. You are limited to 60 seconds so make your message clear and concise&lt;br /&gt;
&lt;br /&gt;
Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring radio holders rather than try to use the radio to find them.&lt;br /&gt;
&lt;br /&gt;
Several channels have high levels of use - do not hold a conversation with another radio user on any channel that is for contact purpose. Use the contact channel to locate the person you want to talk to and then then go to an adjacent conversation channel to communicate with them.&lt;br /&gt;
&lt;br /&gt;
Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions.&lt;br /&gt;
&lt;br /&gt;
==Emergencies==&lt;br /&gt;
Any [[Crewing#emergency|emergency]] at an event should be reported by radio to the relevant head of department. If your radio channel is being used to convey emergency information then you do not use that radio channel for any other reason. Keep the channel clear so that the crew who are responding to the emergency can use it.&lt;br /&gt;
&lt;br /&gt;
==Radio Channels==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Contact / Emergency channel&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Conversation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;God/Gate&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Traffic Management&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Conversation&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Plot + Plot Production&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Matt Cave&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore Conversation / Academy&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Skirmish Command&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Battle 1&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Battle 2&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Civil Service&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;First Aid &#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security / Conduct / Participant Welfare&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site Contact===&lt;br /&gt;
Site contact is the primary contact channel for all site team. It includes sparkies, hygiene and the people controlling vehicle movements.&lt;br /&gt;
&lt;br /&gt;
===Banksmen===&lt;br /&gt;
When individual crew are operating vehicles like tractors or the hook loaders, they should operate their conversations on one of the higher channels - ideally one of the conversation channels which is unlikely to be busy before time-in.&lt;br /&gt;
&lt;br /&gt;
== Radio handsets ==&lt;br /&gt;
&lt;br /&gt;
Our current handsets are mostly Baofeng model BF-888S (old radios) or Baofeng UV-5R (new radios).  Their headset connector is a Kenwood K1 (sometimes sold as K01, K001, etc.): any headset with that connector should work with them or search for headsets compatible with one of the model numbers.&lt;br /&gt;
&lt;br /&gt;
=== Voice prompts ===&lt;br /&gt;
&#039;&#039;&#039;UV-5R (New radios)&#039;&#039;&#039;&lt;br /&gt;
These do not have a channel selector knob and instead you use buttons on the front to switch between channels, the instructions below are also on the channel lammy attached to the radio&lt;br /&gt;
* Change Channel – Press and hold the # key (bottom right) until lock symbol disappears, then use up and down keys &lt;br /&gt;
* Avoid tapping the # after unlocking as this changes the power. Power will reset when switching channels &lt;br /&gt;
* Frequency Mode (to be avoided) – VFO/MR button is pressed while unlocked, press this button again to exit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BF-888S (Old radios)&#039;&#039;&#039;&lt;br /&gt;
Your radio should tell you which channel you&#039;re on; if it&#039;s beeping instead, follow this procedure to get voice prompts back:&lt;br /&gt;
# Turn it off&lt;br /&gt;
# Switch to channel 10&lt;br /&gt;
# Hold down the push-to-talk button and the orange button with two pips on, next to the push-to-talk button&lt;br /&gt;
# With these held down, turn the radio on&lt;br /&gt;
# The radio should greet you with &amp;quot;Power on, ten&amp;quot;&lt;br /&gt;
# You can let go of the buttons now&lt;br /&gt;
This is a toggle; if you actually prefer the beeps, follow the same procedure.&lt;br /&gt;
&lt;br /&gt;
If you find your radio is speaking Chinese, follow the same process but use channel 15 instead of 10.&lt;br /&gt;
&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=6202</id>
		<title>Radio protocol</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=6202"/>
		<updated>2025-03-23T15:37:25Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Everyone wants a radio - they&#039;re exciting and cool. We use somewhere between 150-200 radios at the event and they an be a vital tool to coordinate teams or call for help, so it is important ensure that everyone uses proper radio protocol.&lt;br /&gt;
&lt;br /&gt;
==Allocation==&lt;br /&gt;
Radios are loosely allocated to teams in advance of the event - please check with your team leader or head of department if you need a radio or if you need any radio equipment e.g. headsets.&lt;br /&gt;
&lt;br /&gt;
Radios and charged batteries are available at GOD, if you are taking a radio please sign it out so we can track how many radios each team needs.&lt;br /&gt;
&lt;br /&gt;
Depending on stocks there may be headsets available at GOD. During 2025 stocks will likely be limited to over the ear G type headsets and you should contact your team leader or head of department if you need another type of headset.&lt;br /&gt;
&lt;br /&gt;
==Radio Protocol &amp;amp; Use==&lt;br /&gt;
When you want to speak to someone on a radio, press the speak button, wait a second (it takes a moment to engage) and then say your name clearly and your message. You are limited to 60 seconds so make your message clear and concise&lt;br /&gt;
&lt;br /&gt;
Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring radio holders rather than try to use the radio to find them.&lt;br /&gt;
&lt;br /&gt;
Several channels have high levels of use - do not hold a conversation with another radio user on any channel that is for contact purpose. Use the contact channel to locate the person you want to talk to and then then go to an adjacent conversation channel to communicate with them.&lt;br /&gt;
&lt;br /&gt;
Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions.&lt;br /&gt;
&lt;br /&gt;
==Emergencies==&lt;br /&gt;
Any [[Crewing#emergency|emergency]] at an event should be reported by radio to the relevant head of department. If your radio channel is being used to convey emergency information then you do not use that radio channel for any other reason. Keep the channel clear so that the crew who are responding to the emergency can use it.&lt;br /&gt;
&lt;br /&gt;
==Radio Channels==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Contact / Emergency channel&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Site Conversation&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;God/Gate&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Traffic Management&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Ref Conversation&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Plot + Plot Production&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Matt Cave&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Egregore Conversation / Academy&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Skirmish Command&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Battle 1&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Battle 2&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Civil Service&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;First Aid &#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security / Conduct / Participant Welfare&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site Contact===&lt;br /&gt;
Site contact is the primary contact channel for all site team. It includes sparkies, hygiene and the people controlling vehicle movements.&lt;br /&gt;
&lt;br /&gt;
===Banksmen===&lt;br /&gt;
When individual crew are operating vehicles like tractors or the hook loaders, they should operate their conversations on one of the higher channels - ideally one of the conversation channels which is unlikely to be busy before time-in.&lt;br /&gt;
&lt;br /&gt;
== Radio handsets ==&lt;br /&gt;
&lt;br /&gt;
Our current handsets are mostly Baofeng model BF-888S (old radios) or Baofeng UV-5R (new radios).  Their headset connector is a Kenwood K1 (sometimes sold as K01, K001, etc.): any headset with that connector should work with them or search for headsets compatible with one of the model numbers.&lt;br /&gt;
&lt;br /&gt;
=== Voice prompts ===&lt;br /&gt;
&#039;&#039;&#039;UV-5R (New radios)&#039;&#039;&#039;&lt;br /&gt;
These do not have a channel selector knob and instead you use buttons on the front to switch between channels, the instructions below are also on the channel lammy attached to the radio&lt;br /&gt;
* Change Channel – Press and hold the # key (bottom right) until lock symbol disappears, then use up and down keys &lt;br /&gt;
* Avoid tapping the # after unlocking as this changes the power. Power will reset when switching channels &lt;br /&gt;
* Frequency Mode (to be avoided) – VFO/MR button is pressed while unlocked, press this button again to exit. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BF-888S (Old radios)&#039;&#039;&#039;&lt;br /&gt;
Your radio should tell you which channel you&#039;re on; if it&#039;s beeping instead, follow this procedure to get voice prompts back:&lt;br /&gt;
# Turn it off&lt;br /&gt;
# Switch to channel 10&lt;br /&gt;
# Hold down the push-to-talk button and the orange button with two pips on, next to the push-to-talk button&lt;br /&gt;
# With these held down, turn the radio on&lt;br /&gt;
# The radio should greet you with &amp;quot;Power on, ten&amp;quot;&lt;br /&gt;
# You can let go of the buttons now&lt;br /&gt;
This is a toggle; if you actually prefer the beeps, follow the same procedure.&lt;br /&gt;
&lt;br /&gt;
If you find your radio is speaking Chinese, follow the same process but use channel 15 instead of 10.&lt;br /&gt;
&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=5362</id>
		<title>Radio protocol</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=5362"/>
		<updated>2024-03-24T06:21:00Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Everyone wants a radio - they&#039;re exciting and cool. They&#039;re also expensive and we tend to lose one an event, costing a thousand pounds a year to replace. The more people who have radios, the harder it is to keep track of them, and the harder it is to use them with more people on each channel. For these reasons it is important to limit the number of radios we use and to ensure that everyone uses proper radio protocol.&lt;br /&gt;
&lt;br /&gt;
==Allocation==&lt;br /&gt;
Radios are allocated to crew in advance of the event - There are a number of heads of department who are assigned a number of radios to allocate as they see fit to their department(s). Do not take a radio without referring to your radio monitor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Beth Charlton - Plot Team, Plot Production, NPC&#039;s, Set Dressing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Faith Lilley and Chria Roberts - Battle Team &amp;amp; Skirmish Team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Morgan Wilkinson, Site Team, Sparkies, Traffic Management, Site Infrastructure, Camp Coordinators.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Adam Dinwoodie, Erin Knott  - God, Gate, Drivers, IT Team, Crew Welfare, Participant Welfare, Toilet Team , Tavern Team, Weapon Check, Event Managers, First Aid, Photographers.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Clare Evans - Academy, Civil Service, Magistrates, Egregores, Bards&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Steve Tiernan - Security&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Emma Woods and James Crollie - Field Refs, Skirmish Refs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Radio allocation is done through the teams - if you believe that you need a radio then speak to your team leader. It is the responsibility of the team leaders to ensure that they have enough radio users in their teams.&lt;br /&gt;
{{CaptionedImage|file=JamesLittlewood.jpg|align=right|width=250px}}&lt;br /&gt;
&lt;br /&gt;
==Radio Protocol &amp;amp; Use==&lt;br /&gt;
When you want to speak to someone on a radio, press the speak button, wait half-a-second (it takes a moment to engage) and then say your name clearly and ask for the person or department you want to talk to.&lt;br /&gt;
&lt;br /&gt;
Several channels have high levels of use - do not hold a conversation with another radio user on any channel that is for contact purpose. Use the contact channel to locate the person you want to talk to and then then go to an adjacent conversation channel to communicate with them.&lt;br /&gt;
&lt;br /&gt;
In particular, please do not swear over an open radio channel, as this is illegal. I appreciate nobody ever gets done for it, but swearing and playing games on the radio risks getting us into trouble and is a pain in the ass for those people who are trying to work.&lt;br /&gt;
&lt;br /&gt;
==Emergencies==&lt;br /&gt;
Any [[Crewing#emergency|emergency]] at an event should be reported by radio to the relevant head of department. If your radio channel is being used to convey emergency information then you do not use that radio channel for any other reason. Keep the channel clear so that the crew who are responding to the emergency can use it.&lt;br /&gt;
&lt;br /&gt;
==Radio Channels==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Site Conversation&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;God/Gate Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Traffic Management&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Ref Conversation&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Plot + Plot Production Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Plot Conversation&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Egregore Conversation / Academy&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Skirmish Command&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Battle 1&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Battle 2&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Civil Service&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;First Aid &#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security / Weapon Check / Participant Welfare&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site Contact===&lt;br /&gt;
Site contact is the primary contact channel for all site team. It includes sparkies, hygiene and the people controlling vehicle movements.&lt;br /&gt;
&lt;br /&gt;
===Banksmen===&lt;br /&gt;
When individual crew are operating vehicles like tractors or the hook loaders, they should operate their conversations on one of the higher channels - ideally one of the conversation channels which is unlikely to be busy before time-in.&lt;br /&gt;
&lt;br /&gt;
== Radio handsets ==&lt;br /&gt;
&lt;br /&gt;
Our current handsets are Baofeng model BF-888S.  Their headset connector is a Kenwood K1 (sometimes sold as K01, K001, etc.): any headset with that connector should work with them.&lt;br /&gt;
&lt;br /&gt;
=== Voice prompts ===&lt;br /&gt;
&lt;br /&gt;
Your radio should tell you which channel you&#039;re on; if it&#039;s beeping instead, follow this procedure to get voice prompts back:&lt;br /&gt;
# Turn it off&lt;br /&gt;
# Switch to channel 10&lt;br /&gt;
# Hold down the push-to-talk button and the orange button with two pips on, next to the push-to-talk button&lt;br /&gt;
# With these held down, turn the radio on&lt;br /&gt;
# The radio should greet you with &amp;quot;Power on, ten&amp;quot;&lt;br /&gt;
# You can let go of the buttons now&lt;br /&gt;
This is a toggle; if you actually prefer the beeps, follow the same procedure.&lt;br /&gt;
&lt;br /&gt;
If you find your radio is speaking Chinese, follow the same process but use channel 15 instead of 10.&lt;br /&gt;
&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=5361</id>
		<title>Radio protocol</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=5361"/>
		<updated>2024-03-24T06:19:51Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Everyone wants a radio - they&#039;re exciting and cool. They&#039;re also expensive and we tend to lose one an event, costing a thousand pounds a year to replace. The more people who have radios, the harder it is to keep track of them, and the harder it is to use them with more people on each channel. For these reasons it is important to limit the number of radios we use and to ensure that everyone uses proper radio protocol.&lt;br /&gt;
&lt;br /&gt;
==Allocation==&lt;br /&gt;
Radios are allocated to crew in advance of the event - There are a number of heads of department who are assigned a number of radios to allocate as they see fit to their department(s). Do not take a radio without referring to your radio monitor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Beth Charlton - Plot Team, Plot Production, NPC&#039;s, Set Dressing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Faith Lilley and Chria Roberts - Battle Team &amp;amp; Skirmish Team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Morgan Wilkinson, Site Team, Sparkies, Traffic Management, Site Infrastructure, Camp Coordinators.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Adam Dinwoodie, Erin Knott  - God, Gate, Drivers, IT Team, Crew Welfare, Participant Welfare, Toilet Team , Tavern Team, Weapon Check, Event Managers, First Aid, Photographers.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Clare Evans - Academy, Civil Service, Magistrates, Egregores, Bards&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Steve Tiernan - Security&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Emma Woods and James Crollie - Field Refs, Skirmish Refs&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Radio allocation is done through the teams - if you believe that you need a radio then speak to your team leader. It is the responsibility of the team leaders to ensure that they have enough radio users in their teams.&lt;br /&gt;
{{CaptionedImage|file=JamesLittlewood.jpg|align=right|width=250px}}&lt;br /&gt;
&lt;br /&gt;
==Radio Protocol &amp;amp; Use==&lt;br /&gt;
When you want to speak to someone on a radio, press the speak button, wait half-a-second (it takes a moment to engage) and then say your name clearly and ask for the person or department you want to talk to.&lt;br /&gt;
&lt;br /&gt;
Several channels have high levels of use - do not hold a conversation with another radio user on any channel that is for contact purpose. Use the contact channel to locate the person you want to talk to and then then go to an adjacent conversation channel to communicate with them.&lt;br /&gt;
&lt;br /&gt;
In particular, please do not swear over an open radio channel, as this is illegal. I appreciate nobody ever gets done for it, but swearing and playing games on the radio risks getting us into trouble and is a pain in the ass for those people who are trying to work.&lt;br /&gt;
&lt;br /&gt;
==Emergencies==&lt;br /&gt;
Any [[Crewing#emergency|emergency]] at an event should be reported by radio to the relevant head of department. If your radio channel is being used to convey emergency information then you do not use that radio channel for any other reason. Keep the channel clear so that the crew who are responding to the emergency can use it.&lt;br /&gt;
&lt;br /&gt;
==Radio Channels==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Site Conversation&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;God/Gate Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Traffic Management&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Ref Conversation 2&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Plot + Plot Production Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Plot Conversation&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Egregore Conversation / Academy&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Skirmish Command&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Battle 1&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Battle 2&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Civil Service&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;First Aid &#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security / Weapon Check / Participant Welfare&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site Contact===&lt;br /&gt;
Site contact is the primary contact channel for all site team. It includes sparkies, hygiene and the people controlling vehicle movements.&lt;br /&gt;
&lt;br /&gt;
===Banksmen===&lt;br /&gt;
When individual crew are operating vehicles like tractors or the hook loaders, they should operate their conversations on one of the higher channels - ideally one of the conversation channels which is unlikely to be busy before time-in.&lt;br /&gt;
&lt;br /&gt;
== Radio handsets ==&lt;br /&gt;
&lt;br /&gt;
Our current handsets are Baofeng model BF-888S.  Their headset connector is a Kenwood K1 (sometimes sold as K01, K001, etc.): any headset with that connector should work with them.&lt;br /&gt;
&lt;br /&gt;
=== Voice prompts ===&lt;br /&gt;
&lt;br /&gt;
Your radio should tell you which channel you&#039;re on; if it&#039;s beeping instead, follow this procedure to get voice prompts back:&lt;br /&gt;
# Turn it off&lt;br /&gt;
# Switch to channel 10&lt;br /&gt;
# Hold down the push-to-talk button and the orange button with two pips on, next to the push-to-talk button&lt;br /&gt;
# With these held down, turn the radio on&lt;br /&gt;
# The radio should greet you with &amp;quot;Power on, ten&amp;quot;&lt;br /&gt;
# You can let go of the buttons now&lt;br /&gt;
This is a toggle; if you actually prefer the beeps, follow the same procedure.&lt;br /&gt;
&lt;br /&gt;
If you find your radio is speaking Chinese, follow the same process but use channel 15 instead of 10.&lt;br /&gt;
&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_and_Skirmish_Processes&amp;diff=5239</id>
		<title>Battle and Skirmish Processes</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_and_Skirmish_Processes&amp;diff=5239"/>
		<updated>2023-07-22T07:59:02Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;End of battle processes&#039;&#039;&#039; ==&lt;br /&gt;
* There is no hard gate close at the end of battles or skirmishes, anyone leaving ‘late’ through the gate is fine and there are no trauma cards or ‘gateshock’&lt;br /&gt;
* Exiting the gate can be done from either side - generally the priority is to clear the area ‘behind the gate’ of OC participants and encourage a one way flow through the gate but passing between the stones in either direction has the same effect.&lt;br /&gt;
* Referees should always follow the retreat to the gate, while usually there is little need for proactive reffing occasionally safety and rules reffing will be urgently needed e.g. if there is a sudden rout&lt;br /&gt;
* The entire area is IC until the last ‘live’ character leaves. If there is OC traffic through an area that still has ‘live’ characters then encourage the OC participants to promptly clear the area but do not draw attention to the live character(s) or that fact that only this area is of interest IC&lt;br /&gt;
* Playing ‘possum’ is a legitimate tactic and well described by the rules, if you need to referee this situation you must not draw attention to the person(s) doing so. &lt;br /&gt;
* At the end of a battle teams of crew monsters typically sweep the area and will deal IC with any live characters as per the plot brief for that battle. Crew referees are encouraged to accompany them as this can often lead to character death&lt;br /&gt;
* Referees rarely need to declare a character dead, count hits or monitor death counts – exceptions would only be where there is reason to believe the player may be ‘confused’ about the rules. In these situations the referee needs to take time to be 100% aware of the facts before making a ruling&lt;br /&gt;
&lt;br /&gt;
== Directing monsters - boundary and other issues ==&lt;br /&gt;
* If there are any designated monster exit points for a battle or skirmish they will be determined by plot and detailed in the ref brief. Monsters that have been briefed to use these can only use them if they are not being actively pursued by players e.g. the players are in visual contact. Monsters should only be directed to leave the IC area at the direction of plot&lt;br /&gt;
* If a monster unit is forced against a boundary by combat and there is no way to make the situation safe without allowing the monsters to escape then it may be preferable to declare that unit dead e.g. tell them they have ‘one more hit and dead’ or in extremis declare them immediately dead. In situations where the unit has an objective for the encounter this needs to be left in place for the players to claim&lt;br /&gt;
&lt;br /&gt;
==Participant briefs - pre/post skirmish==&lt;br /&gt;
* At least one member of the skirmish ref team should attend the pre skirmish monster brief to pick up points of ref interest e.g. area/plot effects, mass calls or monstrous creatures. Any post skirmish feedback should go to the skirmish team leader for that team.&lt;br /&gt;
* Player briefs pre skirmish should be limited to exceptional plot or safety briefs only e.g. miasmas, emerging environmental safety issues (such as poor lighting, rabbit hole) etc. Where possible avoid or minimise OOC disruption to the start of the skirmish.&lt;br /&gt;
* Post skirmish - an issue with a single player can be dealt with by the ref at the time. An issue with a group of players must be escalated to the duty skirmish manager who will then discuss it with the game team or with the entire head referee team if the game team are not available&lt;br /&gt;
&lt;br /&gt;
== Escalations ==&lt;br /&gt;
The battlefield chain of command will be outlined in the ref brief. Any skirmish escalations should go to the ‘on duty’ member of the referee management team (Emma Woods, Richard Andrews, James Crollie)  who will liaise with other departments and the Game team as required. Examples of items that should be escalated&lt;br /&gt;
* Environmental safety issues that may affect a skirmish such as low light or poor weather&lt;br /&gt;
* The need feedback poor behaviour to an entire group or nation&lt;br /&gt;
* Issues with other depts that cannot be easily resolved on the spot&lt;br /&gt;
* Process issues&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=File:Kindle_Signout_Sheet.pdf&amp;diff=5103</id>
		<title>File:Kindle Signout Sheet.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=File:Kindle_Signout_Sheet.pdf&amp;diff=5103"/>
		<updated>2023-06-03T16:46:29Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=5102</id>
		<title>Battle Ref Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=5102"/>
		<updated>2023-06-03T10:22:58Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Referee responsibilities are outlined in [[File:Empire_combat_roles_and_responsibilities.pdf|Combat Roles &amp;amp; Responsibilities]], the rest of this guide covers key points you will be expected to be familiar with. &lt;br /&gt;
&lt;br /&gt;
Some processes are covered in more detail in [[Battle and Skirmish Processes]]. Guidelines on interactions can be found at [[Intervention|How and When to Intervene]]&lt;br /&gt;
&lt;br /&gt;
Comments and questions can be made on the [https://www.facebook.com/groups/137348119763758 Empire Volunteer Referees] Facebook group or in the ref brief / debriefs pre and post each battle&lt;br /&gt;
&lt;br /&gt;
[[File:Quick_Reference_Combat_Guide.pdf|Quick Reference Combat Guide]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Battle_map_(double).pdf|Battlefield Map]]&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*Chain of command - the lead referee(s) will be in overall command, and area or nation commander refs will coordinate the activities and comms for small groups of referees, contact refs will provide where escalation is required&lt;br /&gt;
* Pronouns - avoid using gendered pronouns and where possible use generic terms such as person/people, player(s), monster(s), referee(s) etc &lt;br /&gt;
* Do not ref each other - if another ref needs help they will ask, be prepared to help on request but do not assume - note Contact refs are available if escalation is needed&lt;br /&gt;
* Avoid conflicts of interest where possible - try to avoid reffing your mates/relatives, others will assume you are biased plus unconscious bias may influence you&lt;br /&gt;
== Combat Safety ==	&lt;br /&gt;
Generally referees will not need to interfere in combat and participants will take care of their own safety. However some situations require the referees to act to prevent injury, typically where large numbers or poor perception of dangers put participants at risk of injury. The first two rules of combat reffing are:&lt;br /&gt;
* Do not put yourself in danger - you cannot ref from the first aid tent&lt;br /&gt;
* If you are the ref on the spot then make the call and other refs will back you. In most situations making a decision is better than no decision and combat is too fast to consult&lt;br /&gt;
Other items to consider&lt;br /&gt;
* Check the area for hazards and move debris if possible (preferably before combat moves into the area) – note fallen players and healer stations count as debris, if need be move them to a safer place&lt;br /&gt;
* Check your spacing from other refs and avoid clumping together – look for areas of combat with no refs  and move to them&lt;br /&gt;
* Watch the flow of combat to predict where it will move to, check that the retreating side are not moving towards a hazard and adjust your position accordingly&lt;br /&gt;
* Pointing out hazardous areas to unit leaders will often negate the needs for more intrusive measures by allowing them to move their unit to a less dangerous fighting area&lt;br /&gt;
* If you have to direct or reposition units try to avoid favouring either side but if that is not possible then err in the players favour.&lt;br /&gt;
* Crush lines and crush doughnuts usually need closer reffing than skirmish combat and may need more intrusive measures. They are more common in open field battles but can occur in the woods. Reffing them can be quite intense and physical and is very much a personal choice.&lt;br /&gt;
** If the crush is too thick to see the gully from the sidelines then a ref should move to either end of the gully, crouching in the middle or using any available cover. &lt;br /&gt;
** If the line is too long to see each side then more refs should move down the gully so they can see each other to ensure the whole length of the crush is covered.&lt;br /&gt;
** Move fallen players out of the crush to avoid them being trampled&lt;br /&gt;
* If a crushline becomes a doughnut then a ref should try to get in the centre or otherwise gain a view of how crowded it is.&lt;br /&gt;
** If the centre is getting too crowded then refs should puncture the outer ring and encourage the lines to peel back to allow space for the centre to move into. Do this even if you have to ask players to move&lt;br /&gt;
** Calling time freeze and expanding the outer ring rarely works as it will normally collapse back in unless the situation is changed.&lt;br /&gt;
* Picking up arrows is a courtesy, not a requirement. Never hold arrows in the middle, take them into a crush, or throw them&lt;br /&gt;
== Man Down == &lt;br /&gt;
* Check that a person has actually been hurt, they may just be roleplaying or someone may have inappropriately called man down IC &lt;br /&gt;
* Call man down, if not already called, but do not spread a man down call if you cannot locate the casualty. &lt;br /&gt;
* Encourage everyone in the area to kneel to help you locate the casualty and secure the area from combat &lt;br /&gt;
* Assess the casualty;  &lt;br /&gt;
** If they are conscious, lucid and mobile they may be happy to step to the side and allow combat to recommence, they may or may not want a medic to attend - always recommend one but it is their choice.  &lt;br /&gt;
** If they are unconscious, immobile, have visible injuries (broken bones or excessive bleeding) or in excessive pain you will likely need to pause or move the combat, plus you have an urgent man down and must call a medic &lt;br /&gt;
* When calling a medic via radio, use geographical features to describe location not nearby player / monster formations and give indication of urgency based on your assessment above &lt;br /&gt;
* Refs in the area should help guide the medic to the casualty and help control the border between active combat and the man down area &lt;br /&gt;
* Wait for the medic to assess the casualty and follow their direction as to whether combat can restart in the area or if the combat should be moved to a new location &lt;br /&gt;
* When the combat area is clear, check both sides are ready and restart the combat &lt;br /&gt;
** take care to ensure those involved are not unduly prejudiced by the incident e.g. ensure they have not been cut off by changes in the battle flow.  &lt;br /&gt;
** it may be necessary to allow the casualty to re enter play at a different point or directly back to Anvil if the battle has ended &lt;br /&gt;
== Radio Guidelines ==&lt;br /&gt;
* When transmitting&lt;br /&gt;
** move away from background noise and if windy cup your hand over the microphone&lt;br /&gt;
** consider what you are going to say, make it concise and check for geographical features if you need to describe your location (do not use groups of players/monsters)&lt;br /&gt;
** wait for conversation on the channel to clear – unless your call is urgent&lt;br /&gt;
** push and hold the transmit button then pause a second&lt;br /&gt;
** state your name, deliver your message then pause before releasing the button&lt;br /&gt;
** if you need to get someone&#039;s attention urgently then repeat their call sign three times&lt;br /&gt;
* Try to funnel updates or discussions via the area/nation command ref to minimise radio traffic&lt;br /&gt;
* Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions. &lt;br /&gt;
* If you expect a long conversation invite the other person to switch to one of the conversation channels&lt;br /&gt;
* Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring refs rather than try to use the radio to find them.&lt;br /&gt;
== Glossary ==&lt;br /&gt;
* Area/nation command ref - the referee coordinating the referees covering an area, nation or other feature&lt;br /&gt;
* Choke point - a feature that funnels participants into a smaller area e.g. a gate in the fence, a bridge over a ditch or the Sentinel gate&lt;br /&gt;
* Contact Ref – a ref nominated to assist other referees if they need backup when dealing with a situation&lt;br /&gt;
* Crush line or Crush – two lines of densely packed combatants that are relatively stationary&lt;br /&gt;
* Crush doughnut – a smaller force, encircled by a larger force, that is being forced into a tightly packed group&lt;br /&gt;
* Debris – a danger that can be moved e.g. fallen branch, dying character etc&lt;br /&gt;
* Hazard – a danger that cannot be moved e.g. barbed wire fence, ditch etc&lt;br /&gt;
* Gully – the gap between two sides of a crush line&lt;br /&gt;
* Lead Ref – the referee in charge of a given combat&lt;br /&gt;
* Plot Ref - the referee that will provide any plot clarifications and provide the definitive timings for the Sentinel Gate&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=5101</id>
		<title>Battle Ref Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=5101"/>
		<updated>2023-06-03T10:22:35Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Referee responsibilities are outlined in [[File:Empire_combat_roles_and_responsibilities.pdf|Combat Roles &amp;amp; Responsibilities]], the rest of this guide covers key points you will be expected to be familiar with. &lt;br /&gt;
&lt;br /&gt;
Some processes are covered in more detail in [[Battle and Skirmish Processes]]&lt;br /&gt;
Guidelines on interactions can be found at [[Intervention|How and When to Intervene]]&lt;br /&gt;
&lt;br /&gt;
Comments and questions can be made on the [https://www.facebook.com/groups/137348119763758 Empire Volunteer Referees] Facebook group or in the ref brief / debriefs pre and post each battle&lt;br /&gt;
&lt;br /&gt;
[[File:Quick_Reference_Combat_Guide.pdf|Quick Reference Combat Guide]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Battle_map_(double).pdf|Battlefield Map]]&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*Chain of command - the lead referee(s) will be in overall command, and area or nation commander refs will coordinate the activities and comms for small groups of referees, contact refs will provide where escalation is required&lt;br /&gt;
* Pronouns - avoid using gendered pronouns and where possible use generic terms such as person/people, player(s), monster(s), referee(s) etc &lt;br /&gt;
* Do not ref each other - if another ref needs help they will ask, be prepared to help on request but do not assume - note Contact refs are available if escalation is needed&lt;br /&gt;
* Avoid conflicts of interest where possible - try to avoid reffing your mates/relatives, others will assume you are biased plus unconscious bias may influence you&lt;br /&gt;
== Combat Safety ==	&lt;br /&gt;
Generally referees will not need to interfere in combat and participants will take care of their own safety. However some situations require the referees to act to prevent injury, typically where large numbers or poor perception of dangers put participants at risk of injury. The first two rules of combat reffing are:&lt;br /&gt;
* Do not put yourself in danger - you cannot ref from the first aid tent&lt;br /&gt;
* If you are the ref on the spot then make the call and other refs will back you. In most situations making a decision is better than no decision and combat is too fast to consult&lt;br /&gt;
Other items to consider&lt;br /&gt;
* Check the area for hazards and move debris if possible (preferably before combat moves into the area) – note fallen players and healer stations count as debris, if need be move them to a safer place&lt;br /&gt;
* Check your spacing from other refs and avoid clumping together – look for areas of combat with no refs  and move to them&lt;br /&gt;
* Watch the flow of combat to predict where it will move to, check that the retreating side are not moving towards a hazard and adjust your position accordingly&lt;br /&gt;
* Pointing out hazardous areas to unit leaders will often negate the needs for more intrusive measures by allowing them to move their unit to a less dangerous fighting area&lt;br /&gt;
* If you have to direct or reposition units try to avoid favouring either side but if that is not possible then err in the players favour.&lt;br /&gt;
* Crush lines and crush doughnuts usually need closer reffing than skirmish combat and may need more intrusive measures. They are more common in open field battles but can occur in the woods. Reffing them can be quite intense and physical and is very much a personal choice.&lt;br /&gt;
** If the crush is too thick to see the gully from the sidelines then a ref should move to either end of the gully, crouching in the middle or using any available cover. &lt;br /&gt;
** If the line is too long to see each side then more refs should move down the gully so they can see each other to ensure the whole length of the crush is covered.&lt;br /&gt;
** Move fallen players out of the crush to avoid them being trampled&lt;br /&gt;
* If a crushline becomes a doughnut then a ref should try to get in the centre or otherwise gain a view of how crowded it is.&lt;br /&gt;
** If the centre is getting too crowded then refs should puncture the outer ring and encourage the lines to peel back to allow space for the centre to move into. Do this even if you have to ask players to move&lt;br /&gt;
** Calling time freeze and expanding the outer ring rarely works as it will normally collapse back in unless the situation is changed.&lt;br /&gt;
* Picking up arrows is a courtesy, not a requirement. Never hold arrows in the middle, take them into a crush, or throw them&lt;br /&gt;
== Man Down == &lt;br /&gt;
* Check that a person has actually been hurt, they may just be roleplaying or someone may have inappropriately called man down IC &lt;br /&gt;
* Call man down, if not already called, but do not spread a man down call if you cannot locate the casualty. &lt;br /&gt;
* Encourage everyone in the area to kneel to help you locate the casualty and secure the area from combat &lt;br /&gt;
* Assess the casualty;  &lt;br /&gt;
** If they are conscious, lucid and mobile they may be happy to step to the side and allow combat to recommence, they may or may not want a medic to attend - always recommend one but it is their choice.  &lt;br /&gt;
** If they are unconscious, immobile, have visible injuries (broken bones or excessive bleeding) or in excessive pain you will likely need to pause or move the combat, plus you have an urgent man down and must call a medic &lt;br /&gt;
* When calling a medic via radio, use geographical features to describe location not nearby player / monster formations and give indication of urgency based on your assessment above &lt;br /&gt;
* Refs in the area should help guide the medic to the casualty and help control the border between active combat and the man down area &lt;br /&gt;
* Wait for the medic to assess the casualty and follow their direction as to whether combat can restart in the area or if the combat should be moved to a new location &lt;br /&gt;
* When the combat area is clear, check both sides are ready and restart the combat &lt;br /&gt;
** take care to ensure those involved are not unduly prejudiced by the incident e.g. ensure they have not been cut off by changes in the battle flow.  &lt;br /&gt;
** it may be necessary to allow the casualty to re enter play at a different point or directly back to Anvil if the battle has ended &lt;br /&gt;
== Radio Guidelines ==&lt;br /&gt;
* When transmitting&lt;br /&gt;
** move away from background noise and if windy cup your hand over the microphone&lt;br /&gt;
** consider what you are going to say, make it concise and check for geographical features if you need to describe your location (do not use groups of players/monsters)&lt;br /&gt;
** wait for conversation on the channel to clear – unless your call is urgent&lt;br /&gt;
** push and hold the transmit button then pause a second&lt;br /&gt;
** state your name, deliver your message then pause before releasing the button&lt;br /&gt;
** if you need to get someone&#039;s attention urgently then repeat their call sign three times&lt;br /&gt;
* Try to funnel updates or discussions via the area/nation command ref to minimise radio traffic&lt;br /&gt;
* Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions. &lt;br /&gt;
* If you expect a long conversation invite the other person to switch to one of the conversation channels&lt;br /&gt;
* Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring refs rather than try to use the radio to find them.&lt;br /&gt;
== Glossary ==&lt;br /&gt;
* Area/nation command ref - the referee coordinating the referees covering an area, nation or other feature&lt;br /&gt;
* Choke point - a feature that funnels participants into a smaller area e.g. a gate in the fence, a bridge over a ditch or the Sentinel gate&lt;br /&gt;
* Contact Ref – a ref nominated to assist other referees if they need backup when dealing with a situation&lt;br /&gt;
* Crush line or Crush – two lines of densely packed combatants that are relatively stationary&lt;br /&gt;
* Crush doughnut – a smaller force, encircled by a larger force, that is being forced into a tightly packed group&lt;br /&gt;
* Debris – a danger that can be moved e.g. fallen branch, dying character etc&lt;br /&gt;
* Hazard – a danger that cannot be moved e.g. barbed wire fence, ditch etc&lt;br /&gt;
* Gully – the gap between two sides of a crush line&lt;br /&gt;
* Lead Ref – the referee in charge of a given combat&lt;br /&gt;
* Plot Ref - the referee that will provide any plot clarifications and provide the definitive timings for the Sentinel Gate&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Introduction_to_reffing&amp;diff=5100</id>
		<title>Introduction to reffing</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Introduction_to_reffing&amp;diff=5100"/>
		<updated>2023-06-03T10:19:56Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a rough outline of how reffing at Empire works, mainly aimed at people considering joining the referee team.&lt;br /&gt;
 &lt;br /&gt;
Reffing at Empire is largely customer support.  You&#039;ll spend most of your time helping players interact with the rules system and world, asking players to follow the rules, or solving/escalating players&#039; problems.&lt;br /&gt;
&lt;br /&gt;
Reffing is an entirely out-of-character role: refs aren&#039;t present in character, and you don&#039;t have an in-character agenda.&lt;br /&gt;
&lt;br /&gt;
Refs have relatively little creative latitude: you&#039;ll normally be supporting players as they interact with the output of the plot writers.  There&#039;s no reason you can&#039;t also write plot, though: consult the [[Plot creation process]] page to see if it appeals.&lt;br /&gt;
&lt;br /&gt;
Become a ref if you want:&lt;br /&gt;
* to help players enjoy the event&lt;br /&gt;
* to watch a whole bunch of roleplaying&lt;br /&gt;
* a good hard look at the inside of the plot sausage factory&lt;br /&gt;
* a knowledgeable team just a radio call away&lt;br /&gt;
&lt;br /&gt;
= Interactions with players =&lt;br /&gt;
&lt;br /&gt;
You&#039;ll typically have one of three interactions with a player:&lt;br /&gt;
&lt;br /&gt;
# Their character wants to do something, and you&#039;ll help them understand the rules requirements, help them with any of those that need a ref, log anything that needs logging in the database, and get them any extra information their character finds out.  Alternatively you&#039;ll work out that the character can&#039;t do what they want and guide them towards something helpful.&lt;br /&gt;
# You&#039;ll see a player breaking the game rules and ask them to stop.  There&#039;s a set of guidelines for this at [[Intervention]].  Often you can get the job done with a raised eyebrow, though.&lt;br /&gt;
# A player will tell you that a toilet&#039;s broken, a tent&#039;s fallen over, or they need first aid.  You&#039;ll use your radio to contact a team who&#039;re good at dealing with that problem.  There&#039;s a set of guidelines for this at [[Crew protocol]].&lt;br /&gt;
&lt;br /&gt;
= Types of reffing =&lt;br /&gt;
&lt;br /&gt;
There are four main places reffing happens: Anvil, quests, the ref desk and battles.  They&#039;re all different kinds of work: do ones you think you&#039;ll enjoy, but don&#039;t be afraid to try out other areas.  In all cases you will have a radio: it is probably your most useful piece of equipment, and if you find you&#039;re confused or unsure about something you should use it to ask for advice.  You shouldn&#039;t need to guess at all.&lt;br /&gt;
&lt;br /&gt;
== Anvil reffing ==&lt;br /&gt;
&lt;br /&gt;
Here you&#039;ll have a tablet, as well as your radio, and you&#039;ll need to be able to operate it.  The ref interface isn&#039;t overly difficult to learn.  You&#039;ll mostly amble or loiter around the IC field and players will ask you to help them investigate items, do rituals, or manage their inventory.  Sometimes you&#039;ll hear over the radio that there&#039;s a player somewhere else who needs a ref; if you&#039;re able, let the caller know and head over there.&lt;br /&gt;
&lt;br /&gt;
Most of the roleplaying on Anvil tends to be relatively relaxed and social, and the reffing tends to follow that: unless we&#039;re seriously short-staffed, you can just walk between ref requests.  Some refs have found that they could get the job done by lying on a cushion in the Civil Service hub.&lt;br /&gt;
&lt;br /&gt;
Plot that hits Anvil is usually designed to fragment on impact: by the time it reaches a ref it normally consists of an excited bunch of players with a magic item you&#039;ve never seen before, asking to do something you barely understand.  This is normal.  Don&#039;t panic.  Between your tablet and your radio you&#039;ll be able to work out what&#039;s going on and either help the players along or let them down gently.&lt;br /&gt;
&lt;br /&gt;
== Quest/Skirmish reffing ==&lt;br /&gt;
&lt;br /&gt;
You won&#039;t have a tablet here: we can&#039;t sensibly get the wi-fi into the woods, so there&#039;s no point carrying a fragile slab of electronics.  You&#039;ll still have your radio, though.&lt;br /&gt;
&lt;br /&gt;
Quests tend to involve quite a bit of fighting, and most of the reffing revolves around this.  Most of your work will consist of watching the combat and encouraging players who aren&#039;t following the rules to do so.  Sometimes the players will want to perform a ritual or investigate some item or location on the quest, and you&#039;ll also need to handle that.&lt;br /&gt;
&lt;br /&gt;
You won&#039;t have creative control of the quest unless you wrote it.  The person who wrote it should be available to answer questions.&lt;br /&gt;
&lt;br /&gt;
Some processes are covered in more detail in [[Battle and Skirmish Processes]]&lt;br /&gt;
&lt;br /&gt;
== The ref desk ==&lt;br /&gt;
&lt;br /&gt;
The ref desk is a desk in the confusingly-named Games Operations Desk (GOD) tent.  It has chairs, computers and electric lighting.  It is not, despite this, an easy posting.  You will print ribbons, trauma cards and voting forms.  You and your radio will make up for gaps in wi-fi coverage.  You will laminate work you&#039;re not proud of, and give it to players.  You will learn the admin password for the database, and you&#039;ll need it.  Through all this you&#039;ll need to manage a queue of players with complicated questions, civil servants with complicated questions, and plot writers with complicated needs.&lt;br /&gt;
&lt;br /&gt;
It is the most fun your humble author has had at a LARP in years.&lt;br /&gt;
&lt;br /&gt;
More helpfully, it&#039;s pretty much admin in a field.  Almost all of the admin Empire needs is either automated by the tablet interface or handled by the excellent GOD crew.  The rest is held together by spreadsheets, hope and desktop publishing software, and a lot of that happens at the ref desk.  It helps if you&#039;ve got reasonable office IT skills (it helps a lot if you&#039;re good with Excel, InDesign and MSSQL specifically), can write neatly and quickly, and hand off information well.&lt;br /&gt;
&lt;br /&gt;
The ref desk is a two-person job, and we try not to swap the two people out simultaneously.&lt;br /&gt;
&lt;br /&gt;
== Battles ==&lt;br /&gt;
&lt;br /&gt;
These are a lot like quests, but dramatically larger and consequently a bit more regimented.  You will be briefed on what to expect, and given a role, on the morning of the battle.  You might be following a particular group of monsters or players around to check they&#039;re taking their hits, standing near an objective to check the players do their thing to it, or counting how many siege engineers escape from the players.  You might get re-tasked as the battle changes.&lt;br /&gt;
&lt;br /&gt;
What you &#039;&#039;don&#039;t&#039;&#039; need to worry about is re-balancing and directing the fight to keep it interesting: PD haven&#039;t quite got to the stage where we wind up the monsters and let the battle go, but that&#039;s the broad aspiration.&lt;br /&gt;
&lt;br /&gt;
[[Battle Ref Guidelines]]&lt;br /&gt;
&lt;br /&gt;
Some processes are covered in more detail in [[Battle and Skirmish Processes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_and_Skirmish_Processes&amp;diff=5099</id>
		<title>Battle and Skirmish Processes</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_and_Skirmish_Processes&amp;diff=5099"/>
		<updated>2023-06-03T10:17:49Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;End of battle processes&amp;#039;&amp;#039;&amp;#039; == * There is no hard gate close at the end of battles, anyone leaving ‘late’ through the gate is fine and there are no trauma cards or...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;End of battle processes&#039;&#039;&#039; ==&lt;br /&gt;
* There is no hard gate close at the end of battles, anyone leaving ‘late’ through the gate is fine and there are no trauma cards or ‘gateshock’&lt;br /&gt;
* Exiting the gate can be done from either side - generally the priority is to clear the area ‘behind the gate’ of OC participants and encourage a one way flow through the gate but passing between the stones in either direction has the same effect.&lt;br /&gt;
* Referees should always follow the retreat to the gate, while usually there is little need for proactive reffing occasionally safety and rules reffing will be urgently needed e.g. if there is a sudden rout&lt;br /&gt;
* The entire battlefield is an IC area until the last ‘live’ character leaves. If there is OC traffic through an area that still has ‘live’ characters then encourage the OC participants to promptly clear the area but do not draw attention to the live character(s) or that fact that only this area is of interest IC&lt;br /&gt;
* Playing ‘possum’ is a legitimate tactic and well described by the rules, if you need to referee this situation you must not draw attention to the person(s) doing so. &lt;br /&gt;
* At the end of a battle teams of crew monsters typically sweep the area and will deal IC with any live characters as per the plot brief for that battle. Crew referees are encouraged to accompany them as this can often lead to character death&lt;br /&gt;
* Referees rarely need to declare a character dead, count hits or monitor death counts – exceptions would only be where there is reason to believe the player may be ‘confused’ about the rules. In these situations the referee needs to take time to be 100% aware of the facts before making a ruling&lt;br /&gt;
&lt;br /&gt;
== Directing monsters - boundary and other issues ==&lt;br /&gt;
* If there are any designated monster exit points for a battle they will be determined by plot and detailed in the ref brief. Monsters that have been briefed to use these can only use them if they are not being actively pursued by players e.g. the players are in visual contact. Monsters should only be directed to leave the IC area at the direction of plot&lt;br /&gt;
* If a monster unit is forced against a boundary by combat and there is no way to make the situation safe without allowing the monsters to escape then it may be preferable to declare that unit dead e.g. tell them they have ‘one more hit and dead’ or in extremis declare them immediately dead. In situations where the unit has an objective for the encounter this needs to be left in place for the players to claim&lt;br /&gt;
&lt;br /&gt;
== Escalations ==&lt;br /&gt;
The battlefield chain of command will be outlined in the ref brief. Any skirmish escalations should go to the ‘on duty’ member of the referee management team (Emma Woods, Richard Andrews, James Crollie)  who will liaise with other departments and the Game team as required. Examples of items that should be escalated&lt;br /&gt;
* Environmental safety issues that may affect a skirmish such as low light or poor weather&lt;br /&gt;
* The need feedback poor behaviour to an entire group or nation&lt;br /&gt;
* Issues with other depts that cannot be easily resolved on the spot&lt;br /&gt;
* Process issues&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=5098</id>
		<title>Battle Ref Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=5098"/>
		<updated>2023-06-03T10:16:09Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Referee responsibilities are outlined in [[File:Empire_combat_roles_and_responsibilities.pdf|Combat Roles &amp;amp; Responsibilities]], the rest of this guide covers key points you will be expected to be familiar with. &lt;br /&gt;
&lt;br /&gt;
Some processes are covered in more detail in [[Battle and Skirmish Processes]]&lt;br /&gt;
&lt;br /&gt;
Comments and questions can be made on the [https://www.facebook.com/groups/137348119763758 Empire Volunteer Referees] Facebook group or in the ref brief / debriefs pre and post each battle&lt;br /&gt;
&lt;br /&gt;
[[File:Quick_Reference_Combat_Guide.pdf|Quick Reference Combat Guide]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Battle_map_(double).pdf|Battlefield Map]]&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*Chain of command - the lead referee(s) will be in overall command, and area or nation commander refs will coordinate the activities and comms for small groups of referees, contact refs will provide where escalation is required&lt;br /&gt;
* Pronouns - avoid using gendered pronouns and where possible use generic terms such as person/people, player(s), monster(s), referee(s) etc &lt;br /&gt;
* Do not ref each other - if another ref needs help they will ask, be prepared to help on request but do not assume - note Contact refs are available if escalation is needed&lt;br /&gt;
* Avoid conflicts of interest where possible - try to avoid reffing your mates/relatives, others will assume you are biased plus unconscious bias may influence you&lt;br /&gt;
== Combat Safety ==	&lt;br /&gt;
Generally referees will not need to interfere in combat and participants will take care of their own safety. However some situations require the referees to act to prevent injury, typically where large numbers or poor perception of dangers put participants at risk of injury. The first two rules of combat reffing are:&lt;br /&gt;
* Do not put yourself in danger - you cannot ref from the first aid tent&lt;br /&gt;
* If you are the ref on the spot then make the call and other refs will back you. In most situations making a decision is better than no decision and combat is too fast to consult&lt;br /&gt;
Other items to consider&lt;br /&gt;
* Check the area for hazards and move debris if possible (preferably before combat moves into the area) – note fallen players and healer stations count as debris, if need be move them to a safer place&lt;br /&gt;
* Check your spacing from other refs and avoid clumping together – look for areas of combat with no refs  and move to them&lt;br /&gt;
* Watch the flow of combat to predict where it will move to, check that the retreating side are not moving towards a hazard and adjust your position accordingly&lt;br /&gt;
* Pointing out hazardous areas to unit leaders will often negate the needs for more intrusive measures by allowing them to move their unit to a less dangerous fighting area&lt;br /&gt;
* If you have to direct or reposition units try to avoid favouring either side but if that is not possible then err in the players favour.&lt;br /&gt;
* Crush lines and crush doughnuts usually need closer reffing than skirmish combat and may need more intrusive measures. They are more common in open field battles but can occur in the woods. Reffing them can be quite intense and physical and is very much a personal choice.&lt;br /&gt;
** If the crush is too thick to see the gully from the sidelines then a ref should move to either end of the gully, crouching in the middle or using any available cover. &lt;br /&gt;
** If the line is too long to see each side then more refs should move down the gully so they can see each other to ensure the whole length of the crush is covered.&lt;br /&gt;
** Move fallen players out of the crush to avoid them being trampled&lt;br /&gt;
* If a crushline becomes a doughnut then a ref should try to get in the centre or otherwise gain a view of how crowded it is.&lt;br /&gt;
** If the centre is getting too crowded then refs should puncture the outer ring and encourage the lines to peel back to allow space for the centre to move into. Do this even if you have to ask players to move&lt;br /&gt;
** Calling time freeze and expanding the outer ring rarely works as it will normally collapse back in unless the situation is changed.&lt;br /&gt;
* Picking up arrows is a courtesy, not a requirement. Never hold arrows in the middle, take them into a crush, or throw them&lt;br /&gt;
== Man Down == &lt;br /&gt;
* Check that a person has actually been hurt, they may just be roleplaying or someone may have inappropriately called man down IC &lt;br /&gt;
* Call man down, if not already called, but do not spread a man down call if you cannot locate the casualty. &lt;br /&gt;
* Encourage everyone in the area to kneel to help you locate the casualty and secure the area from combat &lt;br /&gt;
* Assess the casualty;  &lt;br /&gt;
** If they are conscious, lucid and mobile they may be happy to step to the side and allow combat to recommence, they may or may not want a medic to attend - always recommend one but it is their choice.  &lt;br /&gt;
** If they are unconscious, immobile, have visible injuries (broken bones or excessive bleeding) or in excessive pain you will likely need to pause or move the combat, plus you have an urgent man down and must call a medic &lt;br /&gt;
* When calling a medic via radio, use geographical features to describe location not nearby player / monster formations and give indication of urgency based on your assessment above &lt;br /&gt;
* Refs in the area should help guide the medic to the casualty and help control the border between active combat and the man down area &lt;br /&gt;
* Wait for the medic to assess the casualty and follow their direction as to whether combat can restart in the area or if the combat should be moved to a new location &lt;br /&gt;
* When the combat area is clear, check both sides are ready and restart the combat &lt;br /&gt;
** take care to ensure those involved are not unduly prejudiced by the incident e.g. ensure they have not been cut off by changes in the battle flow.  &lt;br /&gt;
** it may be necessary to allow the casualty to re enter play at a different point or directly back to Anvil if the battle has ended &lt;br /&gt;
== Radio Guidelines ==&lt;br /&gt;
* When transmitting&lt;br /&gt;
** move away from background noise and if windy cup your hand over the microphone&lt;br /&gt;
** consider what you are going to say, make it concise and check for geographical features if you need to describe your location (do not use groups of players/monsters)&lt;br /&gt;
** wait for conversation on the channel to clear – unless your call is urgent&lt;br /&gt;
** push and hold the transmit button then pause a second&lt;br /&gt;
** state your name, deliver your message then pause before releasing the button&lt;br /&gt;
** if you need to get someone&#039;s attention urgently then repeat their call sign three times&lt;br /&gt;
* Try to funnel updates or discussions via the area/nation command ref to minimise radio traffic&lt;br /&gt;
* Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions. &lt;br /&gt;
* If you expect a long conversation invite the other person to switch to one of the conversation channels&lt;br /&gt;
* Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring refs rather than try to use the radio to find them.&lt;br /&gt;
== Glossary ==&lt;br /&gt;
* Area/nation command ref - the referee coordinating the referees covering an area, nation or other feature&lt;br /&gt;
* Choke point - a feature that funnels participants into a smaller area e.g. a gate in the fence, a bridge over a ditch or the Sentinel gate&lt;br /&gt;
* Contact Ref – a ref nominated to assist other referees if they need backup when dealing with a situation&lt;br /&gt;
* Crush line or Crush – two lines of densely packed combatants that are relatively stationary&lt;br /&gt;
* Crush doughnut – a smaller force, encircled by a larger force, that is being forced into a tightly packed group&lt;br /&gt;
* Debris – a danger that can be moved e.g. fallen branch, dying character etc&lt;br /&gt;
* Hazard – a danger that cannot be moved e.g. barbed wire fence, ditch etc&lt;br /&gt;
* Gully – the gap between two sides of a crush line&lt;br /&gt;
* Lead Ref – the referee in charge of a given combat&lt;br /&gt;
* Plot Ref - the referee that will provide any plot clarifications and provide the definitive timings for the Sentinel Gate&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Intervention&amp;diff=5097</id>
		<title>Intervention</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Intervention&amp;diff=5097"/>
		<updated>2023-05-29T15:56:32Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Part of the responsibility of reffing is dealing with situations where you need to intervene and make participants change their behaviour - either for safety reasons or because they are not following the rules. These guidelines are intended to achieve the best possible intervention - one that de-emphasizes conflict and allows participants to easily correct their behaviour so that they are compliant with our rules. They also lay out the procedures for reporting an intervention, so that it can be logged and assessed if any follow-up action is required.&lt;br /&gt;
&lt;br /&gt;
The guidelines talk about participants - rather than players. This is deliberate - it is just as possible for a member of crew to be doing something wrong as a player. Part of being a ref is treating all participants the same, regardless of who they are. If you see Matt Pennington in the field - and he is doing it wrong - you should follow exactly the same procedures that you would with any other participant. The rules apply to &#039;&#039;everyone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intervening is difficult - nobody wants to tell a participant that they are doing it wrong. But a visibly proactive intervention policy is essential in a large game if the majority of participants are going to have faith in the organization. Having the confidence to intervene is a crucial part of being an effective Empire referee.&lt;br /&gt;
&lt;br /&gt;
==General Approach==&lt;br /&gt;
* &#039;&#039;&#039;Remain polite and professional at all times&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Avoid using confrontational terms like &#039;&#039;cheat&#039;&#039; which require a value judgement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether or not a participant is following the rules is a technical judgement that has a correct answer. If someone believes that medium armour stops arrows from causing impale, they are simply wrong. But whether that participant is a cheat - whether they are deliberately breaking the rules to gain a game advantage or simply honestly mistaken - is almost always a value judgement (it is pretty rare for a participant to confirm that they were cheating).&lt;br /&gt;
&lt;br /&gt;
It is not your responsibility to make that value judgement at the point where you are intervening with the participant and doing so will almost always produce a more negative outcome. At the point where you are intervening, the over-riding goal is to get that participant to comply with the safety or game rules that you need them to comply with. Phrasing that refers to mistakes and errors will give the participant a mentally acceptable route by which they can accept the required outcome without needing to public acknowledge that they were cheating. That makes the intervention far less likely to devolve into a confrontation.&lt;br /&gt;
&lt;br /&gt;
The correct time to use your judgement on whether or not a participant was honestly mistaken or was deliberately cheating is when you log the intervention.&lt;br /&gt;
{{CaptionedImage|file=Sam_Eagle.jpg|align=right|caption=Will you stop this foolishness?|width=350px}}&lt;br /&gt;
==Source of Information==&lt;br /&gt;
* &#039;&#039;&#039;The best evidence is your own eye-witness&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;You can intervene on the basis of a first-hand account&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not intervene on the basis of second or third-hand information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best information is your own eye-witness experience - you should never preclude the possibility that you mistook what you saw - but it is legitimate to be more certain about something you have witnessed yourself. You can still intervene on the basis of a &#039;&#039;first-hand account&#039;&#039; that is provided to you. If a player says &amp;quot;I hit that guy 17 times - but he didn&#039;t fall over&amp;quot; then that is a legitimate basis for intervention. Do not prejudge the situation - you cannot assume that the testimony is correct - but you have all the information you need to intervene and check the details with other participants.&lt;br /&gt;
&lt;br /&gt;
You should &#039;&#039;&#039;not&#039;&#039;&#039; intervene on the basis of second or third-hand accounts. Every participant who spreads a story adds a minimum of 20% with each telling. If a participant says &amp;quot;My mate hit that guy 17 times and he didn&#039;t fall over&amp;quot; then you need to find the mate and speak to them to confirm the facts before you intervene. Either go looking for the mate - or ask the person passing on the information to bring his mate to you.&lt;br /&gt;
&lt;br /&gt;
If a participant provides you with a generic sweeping accusation of cheating &amp;quot;Nobody in Urizen takes their hits&amp;quot; then challenge them to provide a personal testimony of a personal situation where this happened. If they did not see anything themselves, ask them if they can help you find someone who has seen something that can be actioned.&lt;br /&gt;
&lt;br /&gt;
If possible point out to the participant how unlikely it is that &#039;&#039;nobody&#039;&#039; in Urizen takes their hits - and also how unlikely it is that &#039;&#039;everybody&#039;&#039; in Urizen takes their hits. Be polite and explain that we can only take action where we can identify specific incidents of rules breaking. That we need is to find out who is or is not taking their hits and treat them individually.&lt;br /&gt;
&lt;br /&gt;
Although you should not intervene on the grounds of second-hand complaints or sweeping accusations of cheating - you should still report and log them if you think they have merit.&lt;br /&gt;
&lt;br /&gt;
==Intervention==&lt;br /&gt;
There are three different classes of situation where you may need to intervene. An intervention could be minor, it may involved just catching a player&#039;s eye and raising an eyebrow over an unpulled blow. It may be much more serious. Best practice for these categories are laid out below:&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
* &#039;&#039;&#039;Choosing the right moment to intervene is a matter of good judgement&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ideal time is when it will cause the least disruption to the game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Egregious situations may require an immediate response&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the point where you have identified that an intervention is required, you must use your own judgement to assess the best moment to intervene. If you can resolve the incident with a glance or a quick word, then do so immediately. If you need to have a conversation with the player then you will have to judge &#039;&#039;when&#039;&#039; to approach them.&lt;br /&gt;
&lt;br /&gt;
The ideal timing is a compromise - it should be as soon after the point where the incident took place as possible so that people can see the incident is being addressed - but delayed until the immediate roleplaying is complete so that the intervention will cause the least disruption to the game. We trust you to use your judgement as a referee to get the right balance.&lt;br /&gt;
&lt;br /&gt;
In a handful of situations - usually involving safety issues - the situation may be so egregious that it requires immediate intervention. This is fine - the safety of participants is more important than minimizing disruption.&lt;br /&gt;
&lt;br /&gt;
===Rules Violations===&lt;br /&gt;
* &#039;&#039;&#039;Check all the available facts first&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Let the participant know what the correct rules are&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any rules infraction that was significant - if it was not minor or appeared deliberate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you believe that one or more participants are not following the rules then you should intervene. Remember that there are many different ways for characters in Empire to gain extra hits or extra calls - so you shouldn&#039;t assume anything - you need to check the facts carefully first.&lt;br /&gt;
&lt;br /&gt;
The first step is to explain that it is possible a mistake has been made and you need to check what happened. When you question the participant on their actions - the ideal tone to use is one that makes clear that you are trying to establish what they believe took place. Questions like &amp;quot;How many hits does your character have? Are you wearing any heavy armour? How many times can your character call shatter?&amp;quot; are acceptable questions. &lt;br /&gt;
&lt;br /&gt;
Questions like &amp;quot;Why didn&#039;t you take your hits? Why did you ignore that strikedown?&amp;quot; are confrontational questions that risk turning an intervention into a confrontation. Keep your tone polite and your words neutral. You are checking the facts, not making accusations.&lt;br /&gt;
&lt;br /&gt;
The response of the participant is likely to have two parts - one will be an explanation of what they think the rules are - this may or may not be mistaken. If it is mistaken - then you can issue them with a technical ruling that corrects their misunderstanding and politely ask them to make sure they are careful on this point in future. If the participant queries your technical ruling - for instance if they &amp;quot;“Are you sure, because the rules say I can use unstoppable to get back up” - then you should check the ruling you&#039;ve just made, on the wiki, or via radio to the ref desk. If this is not possible, then you should rule in favour of the participant unless you are 100% certain that you are in the right - but take their character name or real name and their CID if they know it and let them know that the ref team will verify the situation as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The other part will be their explanation of what they believe just happened - this will often not match with your report. The best way to handle this is to respond to the participant in a way that calls them mistaken rather than duplicitous. Saying &amp;quot;No you didn&#039;t - you took 20 hits&amp;quot; is less likely to produce a successful intervention. The better approach is to say &amp;quot;I saw you take more hits than that - so I think you must have missed some. It&#039;s really important to be self-aware in combat - both for safety reasons and to ensure the game is fair for everyone. Please try and make sure you are more careful when counting your hits in future - otherwise it can look like you are not taking your hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you have any concerns that the rules infraction was significant - either because it was not minor in nature, may have been deliberate rather than a mistake - or represents a systemic ignorance of the rules across the game - then you should log the incident afterwards. In most cases this will mean you need to take a note of the participant&#039;s name or character name and their CID if they know it.&lt;br /&gt;
{{CaptionedImage|file=Table.jpg|align=right|width=600px}}&lt;br /&gt;
===Safety Grounds===&lt;br /&gt;
* &#039;&#039;&#039;Intervene at the point where a situation has become dangerous&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any intervention on safety grounds that required you to stop play&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any intervention with a player whose actions were deliberate or particularly dangerous&#039;&#039;&#039;&lt;br /&gt;
Blows to the face or neck or unpulled blows are explicitly against our rules and do require intervention appropriate to the situation. In addition as a referee you will be expected to be assessing any combat you are observing to ensure that it has not become dangerous.&lt;br /&gt;
&lt;br /&gt;
Live roleplaying is a physical hobby with an inherent degree or risk - part of the job of the referee team is to help us balance that risk with the enjoyment of the game. Our goal is to reduce and control risks - not to try to eliminate them. The correct time to intervene on safety grounds is before a participant has been hurt but when the situation has degenerated to the point where it is clear that it is dangerous and the risk of harm is high. &lt;br /&gt;
&lt;br /&gt;
In most situations you do not need to make a proactive intervention, you do not need to intervene when a situation &#039;&#039;could become dangerous&#039;&#039; - only if you believe that the situation is dangerous. Notable exceptions are crowd control situations involving large numbers of participants e.g. on the battlefield, where it may be necessary to proactively intervene to prevent a salutation becoming immediately dangerous e.g. preventing a charge into another group that are already backed against hazards.&lt;br /&gt;
&lt;br /&gt;
There are a variety of options to intervene if a situation has become unsafe and judgement is required on the best option for the situation but generally they will be variations on the below:&lt;br /&gt;
* Time Freeze to stop play allowing you to inform participants of the safety issues and re position them if required. Ensure you are aware of the reasons for the situation becoming dangerous  and allow for them when you re position as otherwise the situation may quickly become dangerous again.&lt;br /&gt;
* Point out the danger to the participants so they can avoid it, this can be done proactively to avoid a situation becoming dangerous. For larger groups it is usually more effective to speak to the unit leader e.g. the skirmish crew unit leader for monsters&lt;br /&gt;
&lt;br /&gt;
Please make sure you log &#039;&#039;every&#039;&#039; intervention on safety grounds that caused you to stop play - this will allow us to monitor the safety levels on an ongoing basis. If you have any concerns that an intervention with an individual player was significant - either because it was not minor in nature, may have been deliberate rather than a mistake - or represent a systemic problem affecting the game - then you should also log that afterwards.&lt;br /&gt;
&lt;br /&gt;
===Conduct===&lt;br /&gt;
* &#039;&#039;&#039;Conduct is a part of our game rules&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Intervene at the point where it causes the least embarrassment to the participant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any intervention where you believe the rules breech was deliberate or your ruling was not accepted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empire has explicit [https://www.profounddecisions.co.uk/empire-wiki/Conduct Conduct] rules that make it clear that language and behaviour that differentiates between characters on the grounds of race, gender or sexuality is not appropriate in Empire. Language in particular can be difficult - and the use of gendered language in particular is habitual. Crucially we ask participants to avoid publicly disrupting the game by correcting the mistakes of others - in the same way that we ask participants to avoid making public accusations of cheating. &lt;br /&gt;
&lt;br /&gt;
You should generally treat any breeches of our conduct rules exactly as you would any other game rule - and intervene as appropriate to the situation. The key difference is any serious issues or reportable behavior should follow the should follow the [https://www.profounddecisions.co.uk/empire-wiki/Reporting_a_conduct_problem conduct reporting process.]&lt;br /&gt;
&lt;br /&gt;
It is important to appreciate that the overwhelming majority of participants will find the experience of having their language or behaviour corrected to be mortifying. Our goal is to help all participants follow the social contract for the game - and to avoid making them feel like they have been told off. Consequently, it is important to intervene at the moment that will cause the least embarrassment to the participant and to phrase your feedback as a reminder of the rules that they have forgotten. Ideally you should wait until you have a chance to have a &#039;&#039;private friendly&#039;&#039; word with the participant.&lt;br /&gt;
&lt;br /&gt;
You only need to log an intervention for the social contract if you believe it was deliberate or the participant indicated that they do not intend to try to follow the social contract in future.&lt;br /&gt;
&lt;br /&gt;
===Immediate Action===&lt;br /&gt;
* &#039;&#039;&#039;If the situation requires it then you may take immediate action to remove a participant from the game to improve safety or rules compliance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have intervened, either for safety or rules compliance, but you are &#039;&#039;confident that the participants behaviour will not improve as a result of their response&#039;&#039; - or the situation was so egregious that it is clear that there is a need for an immediate visible reprimand by Profound Decisions then you may take immediate action. Reasons we imagine you might need to take immediate action are that a participant is too intoxicated to take part safely, or they have been abusive or refused to accept a ref ruling.&lt;br /&gt;
&lt;br /&gt;
On battlefield or skirmish, you can instruct a participant that they &#039;&#039;must&#039;&#039; withdraw from the field and return to Anvil. Try to get backup from a colleague before you do this, or if on a battlefield radio for a contact referee - if you can - as it may help prevent the situation becoming a confrontation. If you are unsure if they will comply with this ruling, you must be prepared to escort them off the field. &lt;br /&gt;
&lt;br /&gt;
If the situation takes place on Anvil then you may instruct a participant to avoid all combat or avoid taking any action against another character. If you are not satisfied that that will render the immediate situation acceptable - then you may instruct the participant to go to GOD and wait there for further instruction. In either case, please ensure that you have agreed the decision with the ref desk first.&lt;br /&gt;
&lt;br /&gt;
If a participant refuses to accept the direction provided, then you should treat the incident as a security situation and escalate to Profound Decisions management or the security team as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
We hope that none of these situations occur, but these rules exist as a last resort if they are needed. We expect you to have spoken with the participant at length before taking this decision. Ultimately though we are relying on your judgement to decide when to intervene and report an incident after and what to take immediate action.&lt;br /&gt;
{{CaptionedImage|file=Terrible.jpg|align=right|caption=Isn&#039;t it lovely? Yeah. Too bad they&#039;re gonna spoil it with a pig.|width=600px}}&lt;br /&gt;
&lt;br /&gt;
==Participant Response==&lt;br /&gt;
* &#039;&#039;&#039;Abuse or refusal to accept a ruling are not acceptable&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Your safety and comfort is our priority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ideal response from the participant is to politely acknowledge their mistake and affirm that they will ensure that it does not happen again. Provided you have remained polite and avoided accusations then there is no reason why any reasonable participant should not accept your ruling. If this does not happen then we want you to report the incident so that we can follow it up.&lt;br /&gt;
&lt;br /&gt;
If a participant is unhappy with your ruling then they have the option to make a complaint or query on it. In these situations you should provide your name or PID and direct them to GOD or to contact Profound Decisions after the event. You should also report the incident and your recollection of the event.&lt;br /&gt;
&lt;br /&gt;
Your safety and comfort is our primary concern in any situation in which a participant becomes confrontational. Try to get a participants real name or character name and a CID if possible - either directly from the offender, or from those around them. Once you have that let the participant know that you are leaving the matter there - that Profound Decisions will be in touch with them - and that they should direct any concerns to Matthew Pennington directly. You must log any incident where you tell the participant that Profound Decisions will contact them.&lt;br /&gt;
&lt;br /&gt;
We take a dim view of participants refusing to accept a ruling by a referee and an especially dim view of any abuse of our crew. Our event rules require all our participants remain civil at all times when dealing with members of our volunteer team. Being rude or abusive to our crew is the single most likely reason to get banned from a Profound Decisions event.&lt;br /&gt;
&lt;br /&gt;
==Reporting==&lt;br /&gt;
* &#039;&#039;&#039;Reporting interventions is an essential stage in helping us to referee the event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If humanly possible, please log your intervention yourself&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is vital to report any significant intervention, otherwise all incidents end up being treated individually and it is impossible for any of us to use our judgement to assess when cheating is happening. If possible, then it helps if you can log the intervention yourself - otherwise you will need to provide your report to another member of the admin or ref team to log for you.&lt;br /&gt;
&lt;br /&gt;
You can log any incident using the crew area of the Profound Decisions website. If you are logging an incident that involves a specific participant then use the View Player/Search Player to find the entry for that participant. Select the Notes tab - and add a new note. Make sure the type of note is set to &amp;quot;Ref Note&amp;quot; - otherwise it will not be identified. In the body text for the note please make sure that you include the following.&lt;br /&gt;
&lt;br /&gt;
* Type of Intervention (Safety or Rules Violation)&lt;br /&gt;
* Description of situation&lt;br /&gt;
* Description of action taken including any ruling issued to the participation&lt;br /&gt;
* Any other notes appropriate&lt;br /&gt;
&lt;br /&gt;
If you are logging an intervention that was more general in nature and did not concern the misbehaviuor of a specific participant then please log this report as above - but log it against Graeme Jamieson&#039;s player record - PID 927.&lt;br /&gt;
&lt;br /&gt;
===Immediate Escalation===&lt;br /&gt;
* &#039;&#039;&#039;You should report any egregious situation to PD as quickly as possible&#039;&#039;&#039;&lt;br /&gt;
If you are convinced that a situation is sufficiently egregious that it requires an immediate response then please escalate it to Emma Woods, Richard Andrews or James Crollie at the earliest available opportunity.  Abuse reports are the most obvious situation where this is appropriate - but also individual behaviour that is wildly or wilfully unsafe. If possible please write down all pertinent details as soon after the event as possible, as it can sometimes be difficult to obtain the required person for escalation quickly.&lt;br /&gt;
&lt;br /&gt;
===Group/Reputational Escalation===&lt;br /&gt;
* &#039;&#039;&#039;These should be brought to the attention of the Head Refs who will liaise with the Games Team to take any action&#039;&#039;&#039;&lt;br /&gt;
If you believe there is a widespread issue with a group or nation that requires follow on action about their reputation or perceived actions, do &#039;&#039;&#039;not&#039;&#039;&#039; deal with yourself or speak to them directly. Contact the Head Refs (Emma Woods, Richard Andrews, James Crollie) as soon as is practical, providing as much information as you can on the issue. They will liaise with the Game team or other departments as required to deal with the issue. These issues can be sensitive and complex and it is important to ensure the response is a jointly agreed PD response.&lt;br /&gt;
&lt;br /&gt;
It may still be necessary on occasion to address one or both sides of a conflict to de-escalate a situation e.g. a general call to pull your blows, but this should not be aimed at particular groups and should not be an after the fact discussion of their conduct.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
* &#039;&#039;&#039;All human beings make mistakes - a professional organization is one that admits when it has got something wrong&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;We will always back our crew - but our confidence in you is not diminished by a single mistake&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In most safety situations making a call is better than not making a call&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No individual is capable of making the perfect call in every situation - all human beings make mistakes. The ethos of Profound Decisions is that probity and good faith rely on being honest about mistakes - not concealing them. We will assess the decisions made during an event and if the balance of evidence favours a different judgement then we will be honest about that with all our participants. If appropriate we will contact an affected participant and let them know what call would be given in an equivalent situation in the future.&lt;br /&gt;
&lt;br /&gt;
Making the occasional mistake is normal and is not something that any referee should be unduly concerned about. Empire is a complex game with many moving parts - a few mistakes are unfortunate but inevitable. We&#039;ll always try to let you know if we need to fix a mistake, but making a single mistake does not affect our confidence in you as a referee - and we will be clear about that in any communication we have with other participants.&lt;br /&gt;
&lt;br /&gt;
In safety situations you may need to make an immediate decision to prevent injury, you will likely need to make a call to minimise the risk and often there will be more danger to participants if you do not make a call. It may be there is no perfect decision for a given situation and we encourage open and honest discussion, after the fact, to explore if there were more suitable alternatives.&lt;br /&gt;
&lt;br /&gt;
In most situations we will not retcon the in-character consequences of a mistaken call and no member of crew should ever give a participant the impression that they feel that that option is appropriate for them. However we try to avoid being dogmatic and we will assess each situation individually - with a view to adopting an IC response that causes the least disruption possible to the roleplaying of all participants.&lt;br /&gt;
&lt;br /&gt;
I want to stress again that getting a call wrong is not a problem. The important thing is that we don&#039;t have to live with bad calls, that we correct them for the future.&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Intervention&amp;diff=5096</id>
		<title>Intervention</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Intervention&amp;diff=5096"/>
		<updated>2023-05-29T11:15:50Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Part of the responsibility of reffing is dealing with situations where you need to intervene and make participants change their behaviour - either for safety reasons or because they are not following the rules. These guidelines are intended to achieve the best possible intervention - one that de-emphasizes conflict and allows participants to easily correct their behaviour so that they are compliant with our rules. They also lay out the procedures for reporting an intervention, so that it can be logged and assessed if any follow-up action is required.&lt;br /&gt;
&lt;br /&gt;
The guidelines talk about participants - rather than players. This is deliberate - it is just as possible for a member of crew to be doing something wrong as a player. Part of being a ref is treating all participants the same, regardless of who they are. If you see Matt Pennington in the field - and he is doing it wrong - you should follow exactly the same procedures that you would with any other participant. The rules apply to &#039;&#039;everyone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intervening is difficult - nobody wants to tell a participant that they are doing it wrong. But a visibly proactive intervention policy is essential in a large game if the majority of participants are going to have faith in the organization. Having the confidence to intervene is a crucial part of being an effective Empire referee.&lt;br /&gt;
&lt;br /&gt;
==General Approach==&lt;br /&gt;
* &#039;&#039;&#039;Remain polite and professional at all times&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Avoid using confrontational terms like &#039;&#039;cheat&#039;&#039; which require a value judgement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether or not a participant is following the rules is a technical judgement that has a correct answer. If someone believes that medium armour stops arrows from causing impale, they are simply wrong. But whether that participant is a cheat - whether they are deliberately breaking the rules to gain a game advantage or simply honestly mistaken - is almost always a value judgement (it is pretty rare for a participant to confirm that they were cheating).&lt;br /&gt;
&lt;br /&gt;
It is not your responsibility to make that value judgement at the point where you are intervening with the participant and doing so will almost always produce a more negative outcome. At the point where you are intervening, the over-riding goal is to get that participant to comply with the safety or game rules that you need them to comply with. Phrasing that refers to mistakes and errors will give the participant a mentally acceptable route by which they can accept the required outcome without needing to public acknowledge that they were cheating. That makes the intervention far less likely to devolve into a confrontation.&lt;br /&gt;
&lt;br /&gt;
The correct time to use your judgement on whether or not a participant was honestly mistaken or was deliberately cheating is when you log the intervention.&lt;br /&gt;
{{CaptionedImage|file=Sam_Eagle.jpg|align=right|caption=Will you stop this foolishness?|width=350px}}&lt;br /&gt;
==Source of Information==&lt;br /&gt;
* &#039;&#039;&#039;The best evidence is your own eye-witness&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;You can intervene on the basis of a first-hand account&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not intervene on the basis of second or third-hand information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best information is your own eye-witness experience - you should never preclude the possibility that you mistook what you saw - but it is legitimate to be more certain about something you have witnessed yourself. You can still intervene on the basis of a &#039;&#039;first-hand account&#039;&#039; that is provided to you. If a player says &amp;quot;I hit that guy 17 times - but he didn&#039;t fall over&amp;quot; then that is a legitimate basis for intervention. Do not prejudge the situation - you cannot assume that the testimony is correct - but you have all the information you need to intervene and check the details with other participants.&lt;br /&gt;
&lt;br /&gt;
You should &#039;&#039;&#039;not&#039;&#039;&#039; intervene on the basis of second or third-hand accounts. Every participant who spreads a story adds a minimum of 20% with each telling. If a participant says &amp;quot;My mate hit that guy 17 times and he didn&#039;t fall over&amp;quot; then you need to find the mate and speak to them to confirm the facts before you intervene. Either go looking for the mate - or ask the person passing on the information to bring his mate to you.&lt;br /&gt;
&lt;br /&gt;
If a participant provides you with a generic sweeping accusation of cheating &amp;quot;Nobody in Urizen takes their hits&amp;quot; then challenge them to provide a personal testimony of a personal situation where this happened. If they did not see anything themselves, ask them if they can help you find someone who has seen something that can be actioned.&lt;br /&gt;
&lt;br /&gt;
If possible point out to the participant how unlikely it is that &#039;&#039;nobody&#039;&#039; in Urizen takes their hits - and also how unlikely it is that &#039;&#039;everybody&#039;&#039; in Urizen takes their hits. Be polite and explain that we can only take action where we can identify specific incidents of rules breaking. That we need is to find out who is or is not taking their hits and treat them individually.&lt;br /&gt;
&lt;br /&gt;
Although you should not intervene on the grounds of second-hand complaints or sweeping accusations of cheating - you should still report and log them if you think they have merit.&lt;br /&gt;
&lt;br /&gt;
==Intervention==&lt;br /&gt;
There are three different classes of situation where you may need to intervene. An intervention could be minor, it may involved just catching a player&#039;s eye and raising an eyebrow over an unpulled blow. It may be much more serious. Best practice for these categories are laid out below:&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
* &#039;&#039;&#039;Choosing the right moment to intervene is a matter of good judgement&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ideal time is when it will cause the least disruption to the game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Egregious situations may require an immediate response&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the point where you have identified that an intervention is required, you must use your own judgement to assess the best moment to intervene. If you can resolve the incident with a glance or a quick word, then do so immediately. If you need to have a conversation with the player then you will have to judge &#039;&#039;when&#039;&#039; to approach them.&lt;br /&gt;
&lt;br /&gt;
The ideal timing is a compromise - it should be as soon after the point where the incident took place as possible so that people can see the incident is being addressed - but delayed until the immediate roleplaying is complete so that the intervention will cause the least disruption to the game. We trust you to use your judgement as a referee to get the right balance.&lt;br /&gt;
&lt;br /&gt;
In a handful of situations - usually involving safety issues - the situation may be so egregious that it requires immediate intervention. This is fine - the safety of participants is more important than minimizing disruption.&lt;br /&gt;
&lt;br /&gt;
===Rules Violations===&lt;br /&gt;
* &#039;&#039;&#039;Check all the available facts first&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Let the participant know what the correct rules are&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any rules infraction that was significant - if it was not minor or appeared deliberate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you believe that one or more participants are not following the rules then you should intervene. Remember that there are many different ways for characters in Empire to gain extra hits or extra calls - so you shouldn&#039;t assume anything - you need to check the facts carefully first.&lt;br /&gt;
&lt;br /&gt;
The first step is to explain that it is possible a mistake has been made and you need to check what happened. When you question the participant on their actions - the ideal tone to use is one that makes clear that you are trying to establish what they believe took place. Questions like &amp;quot;How many hits does your character have? Are you wearing any heavy armour? How many times can your character call shatter?&amp;quot; are acceptable questions. &lt;br /&gt;
&lt;br /&gt;
Questions like &amp;quot;Why didn&#039;t you take your hits? Why did you ignore that strikedown?&amp;quot; are confrontational questions that risk turning an intervention into a confrontation. Keep your tone polite and your words neutral. You are checking the facts, not making accusations.&lt;br /&gt;
&lt;br /&gt;
The response of the participant is likely to have two parts - one will be an explanation of what they think the rules are - this may or may not be mistaken. If it is mistaken - then you can issue them with a technical ruling that corrects their misunderstanding and politely ask them to make sure they are careful on this point in future. If the participant queries your technical ruling - for instance if they &amp;quot;“Are you sure, because the rules say I can use unstoppable to get back up” - then you should check the ruling you&#039;ve just made, on the wiki, or via radio to the ref desk. If this is not possible, then you should rule in favour of the participant unless you are 100% certain that you are in the right - but take their character name or real name and their CID if they know it and let them know that the ref team will verify the situation as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The other part will be their explanation of what they believe just happened - this will often not match with your report. The best way to handle this is to respond to the participant in a way that calls them mistaken rather than duplicitous. Saying &amp;quot;No you didn&#039;t - you took 20 hits&amp;quot; is less likely to produce a successful intervention. The better approach is to say &amp;quot;I saw you take more hits than that - so I think you must have missed some. It&#039;s really important to be self-aware in combat - both for safety reasons and to ensure the game is fair for everyone. Please try and make sure you are more careful when counting your hits in future - otherwise it can look like you are not taking your hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you have any concerns that the rules infraction was significant - either because it was not minor in nature, may have been deliberate rather than a mistake - or represents a systemic ignorance of the rules across the game - then you should log the incident afterwards. In most cases this will mean you need to take a note of the participant&#039;s name or character name and their CID if they know it.&lt;br /&gt;
{{CaptionedImage|file=Table.jpg|align=right|width=600px}}&lt;br /&gt;
===Safety Grounds===&lt;br /&gt;
* &#039;&#039;&#039;Intervene at the point where a situation has become dangerous&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any intervention on safety grounds that required you to stop play&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any intervention with a player whose actions were deliberate or particularly dangerous&#039;&#039;&#039;&lt;br /&gt;
Blows to the face or neck or unpulled blows are explicitly against our rules and do require intervention appropriate to the situation. In addition as a referee you will be expected to be assessing any combat you are observing to ensure that it has not become dangerous.&lt;br /&gt;
&lt;br /&gt;
Live roleplaying is a physical hobby with an inherent degree or risk - part of the job of the referee team is to help us balance that risk with the enjoyment of the game. Our goal is to reduce and control risks - not to try to eliminate them. The correct time to intervene on safety grounds is before a participant has been hurt but when the situation has degenerated to the point where it is clear that it is dangerous and the risk of harm is high. &lt;br /&gt;
&lt;br /&gt;
In most situations you do not need to make a proactive intervention, you do not need to intervene when a situation &#039;&#039;could become dangerous&#039;&#039; - only if you believe that the situation is dangerous. Notable exceptions are crowd control situations involving large numbers of participants e.g. on the battlefield, where it may be necessary to proactively intervene to prevent a salutation becoming immediately dangerous e.g. preventing a charge into another group that are already backed against hazards.&lt;br /&gt;
&lt;br /&gt;
There are a variety of options to intervene if a situation has become unsafe and judgement is required on the best option for the situation but generally they will be variations on the below:&lt;br /&gt;
* Time Freeze to stop play allowing you to inform participants of the safety issues and re position them if required. Ensure you are aware of the reasons for the situation becoming dangerous  and allow for them when you re position as otherwise the situation may quickly become dangerous again.&lt;br /&gt;
* Point out the danger to the participants so they can avoid it, this can be done proactively to avoid a situation becoming dangerous. For larger groups it is usually more effective to speak to the unit leader e.g. the skirmish crew unit leader for monsters&lt;br /&gt;
&lt;br /&gt;
Please make sure you log &#039;&#039;every&#039;&#039; intervention on safety grounds that caused you to stop play - this will allow us to monitor the safety levels on an ongoing basis. If you have any concerns that an intervention with an individual player was significant - either because it was not minor in nature, may have been deliberate rather than a mistake - or represent a systemic problem affecting the game - then you should also log that afterwards.&lt;br /&gt;
&lt;br /&gt;
===Conduct===&lt;br /&gt;
* &#039;&#039;&#039;Conduct is a part of our game rules&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Intervene at the point where it causes the least embarrassment to the participant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any intervention where you believe the rules breech was deliberate or your ruling was not accepted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empire has explicit [https://www.profounddecisions.co.uk/empire-wiki/Conduct Conduct] rules that make it clear that language and behaviour that differentiates between characters on the grounds of race, gender or sexuality is not appropriate in Empire. Language in particular can be difficult - and the use of gendered language in particular is habitual. Crucially we ask participants to avoid publicly disrupting the game by correcting the mistakes of others - in the same way that we ask participants to avoid making public accusations of cheating. &lt;br /&gt;
&lt;br /&gt;
You should generally treat any breeches of our conduct rules exactly as you would any other game rule - and intervene as appropriate to the situation. The key difference is any serious issues or reportable behavior should follow the should follow the [https://www.profounddecisions.co.uk/empire-wiki/Reporting_a_conduct_problem conduct reporting process.]&lt;br /&gt;
&lt;br /&gt;
It is important to appreciate that the overwhelming majority of participants will find the experience of having their language or behaviour corrected to be mortifying. Our goal is to help all participants follow the social contract for the game - and to avoid making them feel like they have been told off. Consequently, it is important to intervene at the moment that will cause the least embarrassment to the participant and to phrase your feedback as a reminder of the rules that they have forgotten. Ideally you should wait until you have a chance to have a &#039;&#039;private friendly&#039;&#039; word with the participant.&lt;br /&gt;
&lt;br /&gt;
You only need to log an intervention for the social contract if you believe it was deliberate or the participant indicated that they do not intend to try to follow the social contract in future.&lt;br /&gt;
&lt;br /&gt;
===Immediate Action===&lt;br /&gt;
* &#039;&#039;&#039;If the situation requires it then you may take immediate action to remove a participant from the game to improve safety or rules compliance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have intervened, either for safety or rules compliance, but you are &#039;&#039;confident that the participants behaviour will not improve as a result of their response&#039;&#039; - or the situation was so egregious that it is clear that there is a need for an immediate visible reprimand by Profound Decisions then you may take immediate action. Reasons we imagine you might need to take immediate action are that a participant is too intoxicated to take part safely, or they have been abusive or refused to accept a ref ruling.&lt;br /&gt;
&lt;br /&gt;
On battlefield or skirmish, you can instruct a participant that they &#039;&#039;must&#039;&#039; withdraw from the field and return to Anvil. Try to get backup from a colleague before you do this, or if on a battlefield radio for a contact referee - if you can - as it may help prevent the situation becoming a confrontation. If you are unsure if they will comply with this ruling, you must be prepared to escort them off the field. &lt;br /&gt;
&lt;br /&gt;
If the situation takes place on Anvil then you may instruct a participant to avoid all combat or avoid taking any action against another character. If you are not satisfied that that will render the immediate situation acceptable - then you may instruct the participant to go to GOD and wait there for further instruction. In either case, please ensure that you have agreed the decision with the ref desk first.&lt;br /&gt;
&lt;br /&gt;
If a participant refuses to accept the direction provided, then you should treat the incident as a security situation and escalate to Profound Decisions management or the security team as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
We hope that none of these situations occur, but these rules exist as a last resort if they are needed. We expect you to have spoken with the participant at length before taking this decision. Ultimately though we are relying on your judgement to decide when to intervene and report an incident after and what to take immediate action.&lt;br /&gt;
{{CaptionedImage|file=Terrible.jpg|align=right|caption=Isn&#039;t it lovely? Yeah. Too bad they&#039;re gonna spoil it with a pig.|width=600px}}&lt;br /&gt;
&lt;br /&gt;
==Participant Response==&lt;br /&gt;
* &#039;&#039;&#039;Abuse or refusal to accept a ruling are not acceptable&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Your safety and comfort is our priority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ideal response from the participant is to politely acknowledge their mistake and affirm that they will ensure that it does not happen again. Provided you have remained polite and avoided accusations then there is no reason why any reasonable participant should not accept your ruling. If this does not happen then we want you to report the incident so that we can follow it up.&lt;br /&gt;
&lt;br /&gt;
If a participant is unhappy with your ruling then they have the option to make a complaint or query on it. In these situations you should provide your name or PID and direct them to GOD or to contact Profound Decisions after the event. You should also report the incident and your recollection of the event.&lt;br /&gt;
&lt;br /&gt;
Your safety and comfort is our primary concern in any situation in which a participant becomes confrontational. Try to get a participants real name or character name and a CID if possible - either directly from the offender, or from those around them. Once you have that let the participant know that you are leaving the matter there - that Profound Decisions will be in touch with them - and that they should direct any concerns to Matthew Pennington directly. You must log any incident where you tell the participant that Profound Decisions will contact them.&lt;br /&gt;
&lt;br /&gt;
We take a dim view of participants refusing to accept a ruling by a referee and an especially dim view of any abuse of our crew. Our event rules require all our participants remain civil at all times when dealing with members of our volunteer team. Being rude or abusive to our crew is the single most likely reason to get banned from a Profound Decisions event.&lt;br /&gt;
&lt;br /&gt;
==Reporting==&lt;br /&gt;
* &#039;&#039;&#039;Reporting interventions is an essential stage in helping us to referee the event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If humanly possible, please log your intervention yourself&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is vital to report any significant intervention, otherwise all incidents end up being treated individually and it is impossible for any of us to use our judgement to assess when cheating is happening. If possible, then it helps if you can log the intervention yourself - otherwise you will need to provide your report to another member of the admin or ref team to log for you.&lt;br /&gt;
&lt;br /&gt;
You can log any incident using the crew area of the Profound Decisions website. If you are logging an incident that involves a specific participant then use the View Player/Search Player to find the entry for that participant. Select the Notes tab - and add a new note. Make sure the type of note is set to &amp;quot;Ref Note&amp;quot; - otherwise it will not be identified. In the body text for the note please make sure that you include the following.&lt;br /&gt;
&lt;br /&gt;
* Type of Intervention (Safety or Rules Violation)&lt;br /&gt;
* Description of situation&lt;br /&gt;
* Description of action taken including any ruling issued to the participation&lt;br /&gt;
* Any other notes appropriate&lt;br /&gt;
&lt;br /&gt;
If you are logging an intervention that was more general in nature and did not concern the misbehaviuor of a specific participant then please log this report as above - but log it against Graeme Jamieson&#039;s player record - PID 927.&lt;br /&gt;
&lt;br /&gt;
===Immediate Escalation===&lt;br /&gt;
* &#039;&#039;&#039;You should report any egregious situation to PD as quickly as possible&#039;&#039;&#039;&lt;br /&gt;
If you are convinced that a situation is sufficiently egregious that it requires an immediate response then please escalate it to Emma Woods, Richard Andrews or James Crollie at the earliest available opportunity.  Abuse reports are the most obvious situation where this is appropriate - but also individual behaviour that is wildly or wilfully unsafe. If possible please write down all pertinent details as soon after the event as possible, as it can sometimes be difficult to obtain the required person for escalation quickly.&lt;br /&gt;
&lt;br /&gt;
===Group/Reputational Escalation===&lt;br /&gt;
* &#039;&#039;&#039;These should be brought to the attention of the Head Refs or Games Team&#039;&#039;&#039;&lt;br /&gt;
You may find that a situation has occurred that may feel as though you need to speak to an entire player group in regards to a matter that may have occurred. When dealing with any large group, especially after the fact, it is important to have all your facts in place and to not stray into any possible conjecture or rumour of behaviours. You &#039;&#039;&#039;must&#039;&#039;&#039; raise your concerns with either the Head Refs or Games Team prior to taking any action, so that the incident is investigated fully and that appropriate actions and support can be arranged.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
* &#039;&#039;&#039;All human beings make mistakes - a professional organization is one that admits when it has got something wrong&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;We will always back our crew - but our confidence in you is not diminished by a single mistake&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In most safety situations making a call is better than not making a call&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No individual is capable of making the perfect call in every situation - all human beings make mistakes. The ethos of Profound Decisions is that probity and good faith rely on being honest about mistakes - not concealing them. We will assess the decisions made during an event and if the balance of evidence favours a different judgement then we will be honest about that with all our participants. If appropriate we will contact an affected participant and let them know what call would be given in an equivalent situation in the future.&lt;br /&gt;
&lt;br /&gt;
Making the occasional mistake is normal and is not something that any referee should be unduly concerned about. Empire is a complex game with many moving parts - a few mistakes are unfortunate but inevitable. We&#039;ll always try to let you know if we need to fix a mistake, but making a single mistake does not affect our confidence in you as a referee - and we will be clear about that in any communication we have with other participants.&lt;br /&gt;
&lt;br /&gt;
In safety situations you may need to make an immediate decision to prevent injury, you will likely need to make a call to minimise the risk and often there will be more danger to participants if you do not make a call. It may be there is no perfect decision for a given situation and we encourage open and honest discussion, after the fact, to explore if there were more suitable alternatives.&lt;br /&gt;
&lt;br /&gt;
In most situations we will not retcon the in-character consequences of a mistaken call and no member of crew should ever give a participant the impression that they feel that that option is appropriate for them. However we try to avoid being dogmatic and we will assess each situation individually - with a view to adopting an IC response that causes the least disruption possible to the roleplaying of all participants.&lt;br /&gt;
&lt;br /&gt;
I want to stress again that getting a call wrong is not a problem. The important thing is that we don&#039;t have to live with bad calls, that we correct them for the future.&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Intervention&amp;diff=5095</id>
		<title>Intervention</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Intervention&amp;diff=5095"/>
		<updated>2023-05-29T11:13:27Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Part of the responsibility of reffing is dealing with situations where you need to intervene and make participants change their behaviour - either for safety reasons or because they are not following the rules. These guidelines are intended to achieve the best possible intervention - one that de-emphasizes conflict and allows participants to easily correct their behaviour so that they are compliant with our rules. They also lay out the procedures for reporting an intervention, so that it can be logged and assessed if any follow-up action is required.&lt;br /&gt;
&lt;br /&gt;
The guidelines talk about participants - rather than players. This is deliberate - it is just as possible for a member of crew to be doing something wrong as a player. Part of being a ref is treating all participants the same, regardless of who they are. If you see Matt Pennington in the field - and he is doing it wrong - you should follow exactly the same procedures that you would with any other participant. The rules apply to &#039;&#039;everyone&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Intervening is difficult - nobody wants to tell a participant that they are doing it wrong. But a visibly proactive intervention policy is essential in a large game if the majority of participants are going to have faith in the organization. Having the confidence to intervene is a crucial part of being an effective Empire referee.&lt;br /&gt;
&lt;br /&gt;
==General Approach==&lt;br /&gt;
* &#039;&#039;&#039;Remain polite and professional at all times&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Avoid using confrontational terms like &#039;&#039;cheat&#039;&#039; which require a value judgement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whether or not a participant is following the rules is a technical judgement that has a correct answer. If someone believes that medium armour stops arrows from causing impale, they are simply wrong. But whether that participant is a cheat - whether they are deliberately breaking the rules to gain a game advantage or simply honestly mistaken - is almost always a value judgement (it is pretty rare for a participant to confirm that they were cheating).&lt;br /&gt;
&lt;br /&gt;
It is not your responsibility to make that value judgement at the point where you are intervening with the participant and doing so will almost always produce a more negative outcome. At the point where you are intervening, the over-riding goal is to get that participant to comply with the safety or game rules that you need them to comply with. Phrasing that refers to mistakes and errors will give the participant a mentally acceptable route by which they can accept the required outcome without needing to public acknowledge that they were cheating. That makes the intervention far less likely to devolve into a confrontation.&lt;br /&gt;
&lt;br /&gt;
The correct time to use your judgement on whether or not a participant was honestly mistaken or was deliberately cheating is when you log the intervention.&lt;br /&gt;
{{CaptionedImage|file=Sam_Eagle.jpg|align=right|caption=Will you stop this foolishness?|width=350px}}&lt;br /&gt;
==Source of Information==&lt;br /&gt;
* &#039;&#039;&#039;The best evidence is your own eye-witness&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;You can intervene on the basis of a first-hand account&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not intervene on the basis of second or third-hand information&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The best information is your own eye-witness experience - you should never preclude the possibility that you mistook what you saw - but it is legitimate to be more certain about something you have witnessed yourself. You can still intervene on the basis of a &#039;&#039;first-hand account&#039;&#039; that is provided to you. If a player says &amp;quot;I hit that guy 17 times - but he didn&#039;t fall over&amp;quot; then that is a legitimate basis for intervention. Do not prejudge the situation - you cannot assume that the testimony is correct - but you have all the information you need to intervene and check the details with other participants.&lt;br /&gt;
&lt;br /&gt;
You should &#039;&#039;&#039;not&#039;&#039;&#039; intervene on the basis of second or third-hand accounts. Every participant who spreads a story adds a minimum of 20% with each telling. If a participant says &amp;quot;My mate hit that guy 17 times and he didn&#039;t fall over&amp;quot; then you need to find the mate and speak to them to confirm the facts before you intervene. Either go looking for the mate - or ask the person passing on the information to bring his mate to you.&lt;br /&gt;
&lt;br /&gt;
If a participant provides you with a generic sweeping accusation of cheating &amp;quot;Nobody in Urizen takes their hits&amp;quot; then challenge them to provide a personal testimony of a personal situation where this happened. If they did not see anything themselves, ask them if they can help you find someone who has seen something that can be actioned.&lt;br /&gt;
&lt;br /&gt;
If possible point out to the participant how unlikely it is that &#039;&#039;nobody&#039;&#039; in Urizen takes their hits - and also how unlikely it is that &#039;&#039;everybody&#039;&#039; in Urizen takes their hits. Be polite and explain that we can only take action where we can identify specific incidents of rules breaking. That we need is to find out who is or is not taking their hits and treat them individually.&lt;br /&gt;
&lt;br /&gt;
Although you should not intervene on the grounds of second-hand complaints or sweeping accusations of cheating - you should still report and log them if you think they have merit.&lt;br /&gt;
&lt;br /&gt;
==Intervention==&lt;br /&gt;
There are three different classes of situation where you may need to intervene. An intervention could be minor, it may involved just catching a player&#039;s eye and raising an eyebrow over an unpulled blow. It may be much more serious. Best practice for these categories are laid out below:&lt;br /&gt;
&lt;br /&gt;
===Timing===&lt;br /&gt;
* &#039;&#039;&#039;Choosing the right moment to intervene is a matter of good judgement&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ideal time is when it will cause the least disruption to the game&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Egregious situations may require an immediate response&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At the point where you have identified that an intervention is required, you must use your own judgement to assess the best moment to intervene. If you can resolve the incident with a glance or a quick word, then do so immediately. If you need to have a conversation with the player then you will have to judge &#039;&#039;when&#039;&#039; to approach them.&lt;br /&gt;
&lt;br /&gt;
The ideal timing is a compromise - it should be as soon after the point where the incident took place as possible so that people can see the incident is being addressed - but delayed until the immediate roleplaying is complete so that the intervention will cause the least disruption to the game. We trust you to use your judgement as a referee to get the right balance.&lt;br /&gt;
&lt;br /&gt;
In a handful of situations - usually involving safety issues - the situation may be so egregious that it requires immediate intervention. This is fine - the safety of participants is more important than minimizing disruption.&lt;br /&gt;
&lt;br /&gt;
===Rules Violations===&lt;br /&gt;
* &#039;&#039;&#039;Check all the available facts first&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Let the participant know what the correct rules are&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any rules infraction that was significant - if it was not minor or appeared deliberate&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you believe that one or more participants are not following the rules then you should intervene. Remember that there are many different ways for characters in Empire to gain extra hits or extra calls - so you shouldn&#039;t assume anything - you need to check the facts carefully first.&lt;br /&gt;
&lt;br /&gt;
The first step is to explain that it is possible a mistake has been made and you need to check what happened. When you question the participant on their actions - the ideal tone to use is one that makes clear that you are trying to establish what they believe took place. Questions like &amp;quot;How many hits does your character have? Are you wearing any heavy armour? How many times can your character call shatter?&amp;quot; are acceptable questions. &lt;br /&gt;
&lt;br /&gt;
Questions like &amp;quot;Why didn&#039;t you take your hits? Why did you ignore that strikedown?&amp;quot; are confrontational questions that risk turning an intervention into a confrontation. Keep your tone polite and your words neutral. You are checking the facts, not making accusations.&lt;br /&gt;
&lt;br /&gt;
The response of the participant is likely to have two parts - one will be an explanation of what they think the rules are - this may or may not be mistaken. If it is mistaken - then you can issue them with a technical ruling that corrects their misunderstanding and politely ask them to make sure they are careful on this point in future. If the participant queries your technical ruling - for instance if they &amp;quot;“Are you sure, because the rules say I can use unstoppable to get back up” - then you should check the ruling you&#039;ve just made, on the wiki, or via radio to the ref desk. If this is not possible, then you should rule in favour of the participant unless you are 100% certain that you are in the right - but take their character name or real name and their CID if they know it and let them know that the ref team will verify the situation as soon as possible.&lt;br /&gt;
&lt;br /&gt;
The other part will be their explanation of what they believe just happened - this will often not match with your report. The best way to handle this is to respond to the participant in a way that calls them mistaken rather than duplicitous. Saying &amp;quot;No you didn&#039;t - you took 20 hits&amp;quot; is less likely to produce a successful intervention. The better approach is to say &amp;quot;I saw you take more hits than that - so I think you must have missed some. It&#039;s really important to be self-aware in combat - both for safety reasons and to ensure the game is fair for everyone. Please try and make sure you are more careful when counting your hits in future - otherwise it can look like you are not taking your hits.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If you have any concerns that the rules infraction was significant - either because it was not minor in nature, may have been deliberate rather than a mistake - or represents a systemic ignorance of the rules across the game - then you should log the incident afterwards. In most cases this will mean you need to take a note of the participant&#039;s name or character name and their CID if they know it.&lt;br /&gt;
{{CaptionedImage|file=Table.jpg|align=right|width=600px}}&lt;br /&gt;
===Safety Grounds===&lt;br /&gt;
* &#039;&#039;&#039;Intervene at the point where a situation has become dangerous&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any intervention on safety grounds that required you to stop play&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any intervention with a player whose actions were deliberate or particularly dangerous&#039;&#039;&#039;&lt;br /&gt;
Blows to the face or neck or unpulled blows are explicitly against our rules and do require intervention appropriate to the situation. In addition as a referee you will be expected to be assessing any combat you are observing to ensure that it has not become dangerous.&lt;br /&gt;
&lt;br /&gt;
Live roleplaying is a physical hobby with an inherent degree or risk - part of the job of the referee team is to help us balance that risk with the enjoyment of the game. Our goal is to reduce and control risks - not to try to eliminate them. The correct time to intervene on safety grounds is before a participant has been hurt but when the situation has degenerated to the point where it is clear that it is dangerous and the risk of harm is high. &lt;br /&gt;
&lt;br /&gt;
In most situations you do not need to make a proactive intervention, you do not need to intervene when a situation &#039;&#039;could become dangerous&#039;&#039; - only if you believe that the situation is dangerous. Notable exceptions are crowd control situations involving large numbers of participants e.g. on the battlefield, where it may be necessary to proactively intervene to prevent a salutation becoming immediately dangerous e.g. preventing a charge into another group that are already backed against hazards.&lt;br /&gt;
&lt;br /&gt;
There are a variety of options to intervene if a situation has become unsafe and judgement is required on the best option for the situation but generally they will be variations on the below:&lt;br /&gt;
* Time Freeze to stop play allowing you to inform participants of the safety issues and re position them if required. Ensure you are aware of the reasons for the situation becoming dangerous  and allow for them when you re position as otherwise the situation may quickly become dangerous again.&lt;br /&gt;
* Point out the danger to the participants so they can avoid it, this can be done proactively to avoid a situation becoming dangerous. For larger groups it is usually more effective to speak to the unit leader e.g. the skirmish crew unit leader for monsters&lt;br /&gt;
&lt;br /&gt;
Please make sure you log &#039;&#039;every&#039;&#039; intervention on safety grounds that caused you to stop play - this will allow us to monitor the safety levels on an ongoing basis. If you have any concerns that an intervention with an individual player was significant - either because it was not minor in nature, may have been deliberate rather than a mistake - or represent a systemic problem affecting the game - then you should also log that afterwards.&lt;br /&gt;
&lt;br /&gt;
===Conduct===&lt;br /&gt;
* &#039;&#039;&#039;Conduct is a part of our game rules&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Intervene at the point where it causes the least embarrassment to the participant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Log any intervention where you believe the rules breech was deliberate or your ruling was not accepted&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empire has an explicit [[conduct]] rules that make it clear that language and behaviour that differentiates between characters on the grounds of race, gender or sexuality is not appropriate in Empire. Language in particular can be difficult - and the use of gendered language in particular is habitual. Crucially we ask participants to avoid publicly disrupting the game by correcting the mistakes of others - in the same way that we ask participants to avoid making public accusations of cheating. &lt;br /&gt;
&lt;br /&gt;
You should generally treat any breeches of our conduct rules exactly as you would any other game rule - and intervene as appropriate to the situation. The key difference is any serious issues or reportable behavior should follow the should follow the [https://www.profounddecisions.co.uk/empire-wiki/Reporting_a_conduct_problem conduct reporting process.]&lt;br /&gt;
&lt;br /&gt;
It is important to appreciate that the overwhelming majority of participants will find the experience of having their language or behaviour corrected to be mortifying. Our goal is to help all participants follow the social contract for the game - and to avoid making them feel like they have been told off. Consequently, it is important to intervene at the moment that will cause the least embarrassment to the participant and to phrase your feedback as a reminder of the rules that they have forgotten. Ideally you should wait until you have a chance to have a &#039;&#039;private friendly&#039;&#039; word with the participant.&lt;br /&gt;
&lt;br /&gt;
You only need to log an intervention for the social contract if you believe it was deliberate or the participant indicated that they do not intend to try to follow the social contract in future.&lt;br /&gt;
&lt;br /&gt;
===Immediate Action===&lt;br /&gt;
* &#039;&#039;&#039;If the situation requires it then you may take immediate action to remove a participant from the game to improve safety or rules compliance&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you have intervened, either for safety or rules compliance, but you are &#039;&#039;confident that the participants behaviour will not improve as a result of their response&#039;&#039; - or the situation was so egregious that it is clear that there is a need for an immediate visible reprimand by Profound Decisions then you may take immediate action. Reasons we imagine you might need to take immediate action are that a participant is too intoxicated to take part safely, or they have been abusive or refused to accept a ref ruling.&lt;br /&gt;
&lt;br /&gt;
On battlefield or skirmish, you can instruct a participant that they &#039;&#039;must&#039;&#039; withdraw from the field and return to Anvil. Try to get backup from a colleague before you do this, or if on a battlefield radio for a contact referee - if you can - as it may help prevent the situation becoming a confrontation. If you are unsure if they will comply with this ruling, you must be prepared to escort them off the field. &lt;br /&gt;
&lt;br /&gt;
If the situation takes place on Anvil then you may instruct a participant to avoid all combat or avoid taking any action against another character. If you are not satisfied that that will render the immediate situation acceptable - then you may instruct the participant to go to GOD and wait there for further instruction. In either case, please ensure that you have agreed the decision with the ref desk first.&lt;br /&gt;
&lt;br /&gt;
If a participant refuses to accept the direction provided, then you should treat the incident as a security situation and escalate to Profound Decisions management or the security team as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
We hope that none of these situations occur, but these rules exist as a last resort if they are needed. We expect you to have spoken with the participant at length before taking this decision. Ultimately though we are relying on your judgement to decide when to intervene and report an incident after and what to take immediate action.&lt;br /&gt;
{{CaptionedImage|file=Terrible.jpg|align=right|caption=Isn&#039;t it lovely? Yeah. Too bad they&#039;re gonna spoil it with a pig.|width=600px}}&lt;br /&gt;
&lt;br /&gt;
==Participant Response==&lt;br /&gt;
* &#039;&#039;&#039;Abuse or refusal to accept a ruling are not acceptable&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Your safety and comfort is our priority&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ideal response from the participant is to politely acknowledge their mistake and affirm that they will ensure that it does not happen again. Provided you have remained polite and avoided accusations then there is no reason why any reasonable participant should not accept your ruling. If this does not happen then we want you to report the incident so that we can follow it up.&lt;br /&gt;
&lt;br /&gt;
If a participant is unhappy with your ruling then they have the option to make a complaint or query on it. In these situations you should provide your name or PID and direct them to GOD or to contact Profound Decisions after the event. You should also report the incident and your recollection of the event.&lt;br /&gt;
&lt;br /&gt;
Your safety and comfort is our primary concern in any situation in which a participant becomes confrontational. Try to get a participants real name or character name and a CID if possible - either directly from the offender, or from those around them. Once you have that let the participant know that you are leaving the matter there - that Profound Decisions will be in touch with them - and that they should direct any concerns to Matthew Pennington directly. You must log any incident where you tell the participant that Profound Decisions will contact them.&lt;br /&gt;
&lt;br /&gt;
We take a dim view of participants refusing to accept a ruling by a referee and an especially dim view of any abuse of our crew. Our event rules require all our participants remain civil at all times when dealing with members of our volunteer team. Being rude or abusive to our crew is the single most likely reason to get banned from a Profound Decisions event.&lt;br /&gt;
&lt;br /&gt;
==Reporting==&lt;br /&gt;
* &#039;&#039;&#039;Reporting interventions is an essential stage in helping us to referee the event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If humanly possible, please log your intervention yourself&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is vital to report any significant intervention, otherwise all incidents end up being treated individually and it is impossible for any of us to use our judgement to assess when cheating is happening. If possible, then it helps if you can log the intervention yourself - otherwise you will need to provide your report to another member of the admin or ref team to log for you.&lt;br /&gt;
&lt;br /&gt;
You can log any incident using the crew area of the Profound Decisions website. If you are logging an incident that involves a specific participant then use the View Player/Search Player to find the entry for that participant. Select the Notes tab - and add a new note. Make sure the type of note is set to &amp;quot;Ref Note&amp;quot; - otherwise it will not be identified. In the body text for the note please make sure that you include the following.&lt;br /&gt;
&lt;br /&gt;
* Type of Intervention (Safety or Rules Violation)&lt;br /&gt;
* Description of situation&lt;br /&gt;
* Description of action taken including any ruling issued to the participation&lt;br /&gt;
* Any other notes appropriate&lt;br /&gt;
&lt;br /&gt;
If you are logging an intervention that was more general in nature and did not concern the misbehaviuor of a specific participant then please log this report as above - but log it against Graeme Jamieson&#039;s player record - PID 927.&lt;br /&gt;
&lt;br /&gt;
===Immediate Escalation===&lt;br /&gt;
* &#039;&#039;&#039;You should report any egregious situation to PD as quickly as possible&#039;&#039;&#039;&lt;br /&gt;
If you are convinced that a situation is sufficiently egregious that it requires an immediate response then please escalate it to Emma Woods, Richard Andrews or James Crollie at the earliest available opportunity.  Abuse reports are the most obvious situation where this is appropriate - but also individual behaviour that is wildly or wilfully unsafe. If possible please write down all pertinent details as soon after the event as possible, as it can sometimes be difficult to obtain the required person for escalation quickly.&lt;br /&gt;
&lt;br /&gt;
===Group/Reputational Escalation===&lt;br /&gt;
* &#039;&#039;&#039;These should be brought to the attention of the Head Refs or Games Team&#039;&#039;&#039;&lt;br /&gt;
You may find that a situation has occurred that may feel as though you need to speak to an entire player group in regards to a matter that may have occurred. When dealing with any large group, especially after the fact, it is important to have all your facts in place and to not stray into any possible conjecture or rumour of behaviours. You &#039;&#039;&#039;must&#039;&#039;&#039; raise your concerns with either the Head Refs or Games Team prior to taking any action, so that the incident is investigated fully and that appropriate actions and support can be arranged.&lt;br /&gt;
&lt;br /&gt;
==Backing==&lt;br /&gt;
* &#039;&#039;&#039;All human beings make mistakes - a professional organization is one that admits when it has got something wrong&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;We will always back our crew - but our confidence in you is not diminished by a single mistake&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In most safety situations making a call is better than not making a call&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No individual is capable of making the perfect call in every situation - all human beings make mistakes. The ethos of Profound Decisions is that probity and good faith rely on being honest about mistakes - not concealing them. We will assess the decisions made during an event and if the balance of evidence favours a different judgement then we will be honest about that with all our participants. If appropriate we will contact an affected participant and let them know what call would be given in an equivalent situation in the future.&lt;br /&gt;
&lt;br /&gt;
Making the occasional mistake is normal and is not something that any referee should be unduly concerned about. Empire is a complex game with many moving parts - a few mistakes are unfortunate but inevitable. We&#039;ll always try to let you know if we need to fix a mistake, but making a single mistake does not affect our confidence in you as a referee - and we will be clear about that in any communication we have with other participants.&lt;br /&gt;
&lt;br /&gt;
In safety situations you may need to make an immediate decision to prevent injury, you will likely need to make a call to minimise the risk and often there will be more danger to participants if you do not make a call. It may be there is no perfect decision for a given situation and we encourage open and honest discussion, after the fact, to explore if there were more suitable alternatives.&lt;br /&gt;
&lt;br /&gt;
In most situations we will not retcon the in-character consequences of a mistaken call and no member of crew should ever give a participant the impression that they feel that that option is appropriate for them. However we try to avoid being dogmatic and we will assess each situation individually - with a view to adopting an IC response that causes the least disruption possible to the roleplaying of all participants.&lt;br /&gt;
&lt;br /&gt;
I want to stress again that getting a call wrong is not a problem. The important thing is that we don&#039;t have to live with bad calls, that we correct them for the future.&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_documents&amp;diff=5064</id>
		<title>Ref documents</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_documents&amp;diff=5064"/>
		<updated>2023-04-21T20:04:00Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Ref documentation which is in the form of .pdfs can be found here:&lt;br /&gt;
&lt;br /&gt;
==PDF files==&lt;br /&gt;
[[File:Empire_rules_summary.pdf|Rules Summary Sheet]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Empire_combat_roles_and_responsibilities.pdf|Combat Roles &amp;amp; Responsibilities]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Battle Ref Guidelines E1 2023.docx.pdf|Ref Guidelines (Printable)]]&lt;br /&gt;
==Wiki pages==&lt;br /&gt;
[[Reffing small events]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Introduction to reffing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_documents&amp;diff=5063</id>
		<title>Ref documents</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_documents&amp;diff=5063"/>
		<updated>2023-04-21T20:03:38Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Ref documentation which is in the form of .pdfs can be found here:&lt;br /&gt;
&lt;br /&gt;
==PDF files==&lt;br /&gt;
[[File:Empire_rules_summary.pdf|Rules Summary Sheet]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Empire_combat_roles_and_responsibilities.pdf|Combat Roles &amp;amp; Responsibilities]]&amp;lt;/br&amp;gt;&lt;br /&gt;
[[File:Battle Ref Guidelines E1 2023.docx.pdf|Ref Guidelines (Printable)]]&lt;br /&gt;
==Wiki pages==&lt;br /&gt;
[[Reffing small events]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Introduction to reffing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_documents&amp;diff=5062</id>
		<title>Ref documents</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_documents&amp;diff=5062"/>
		<updated>2023-04-21T20:02:50Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Ref documentation which is in the form of .pdfs can be found here:&lt;br /&gt;
&lt;br /&gt;
==PDF files==&lt;br /&gt;
[[File:Empire_rules_summary.pdf|Rules Summary Sheet]]&amp;lt;br/&amp;gt;&lt;br /&gt;
[[File:Empire_combat_roles_and_responsibilities.pdf|Combat Roles &amp;amp; Responsibilities]]&lt;br /&gt;
[[File:Battle Ref Guidelines E1 2023.docx|Ref Guidelines (Printable)]]&lt;br /&gt;
==Wiki pages==&lt;br /&gt;
[[Reffing small events]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Introduction to reffing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=File:Battle_Ref_Guidelines_E1_2023.docx.pdf&amp;diff=5061</id>
		<title>File:Battle Ref Guidelines E1 2023.docx.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=File:Battle_Ref_Guidelines_E1_2023.docx.pdf&amp;diff=5061"/>
		<updated>2023-04-21T20:00:48Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: Jcrollie uploaded a new version of File:Battle Ref Guidelines E1 2023.docx.pdf&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=File:Battle_Ref_Guidelines_E1_2023.docx.pdf&amp;diff=5060</id>
		<title>File:Battle Ref Guidelines E1 2023.docx.pdf</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=File:Battle_Ref_Guidelines_E1_2023.docx.pdf&amp;diff=5060"/>
		<updated>2023-04-21T19:56:51Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=5036</id>
		<title>Battle Ref Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=5036"/>
		<updated>2023-04-15T16:50:43Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Referee responsibilities are outlined in [[File:Empire_combat_roles_and_responsibilities.pdf|Combat Roles &amp;amp; Responsibilities]], the rest of this guide covers key points you will be expected to be familiar with. &lt;br /&gt;
&lt;br /&gt;
Comments and questions can be made on the [https://www.facebook.com/groups/137348119763758 Empire Volunteer Referees] Facebook group or in the ref brief / debriefs pre and post each battle&lt;br /&gt;
&lt;br /&gt;
[[File:Quick_Reference_Combat_Guide.pdf|Quick Reference Combat Guide]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Battle_map_(double).pdf|Battlefield Map]]&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*Chain of command - the lead referee(s) will be in overall command, and area or nation commander refs will coordinate the activities and comms for small groups of referees, contact refs will provide where escalation is required&lt;br /&gt;
* Pronouns - avoid using gendered pronouns and where possible use generic terms such as person/people, player(s), monster(s), referee(s) etc &lt;br /&gt;
* Do not ref each other - if another ref needs help they will ask, be prepared to help on request but do not assume - note Contact refs are available if escalation is needed&lt;br /&gt;
* Avoid conflicts of interest where possible - try to avoid reffing your mates/relatives, others will assume you are biased plus unconscious bias may influence you&lt;br /&gt;
== Combat Safety ==	&lt;br /&gt;
Generally referees will not need to interfere in combat and participants will take care of their own safety. However some situations require the referees to act to prevent injury, typically where large numbers or poor perception of dangers put participants at risk of injury. The first two rules of combat reffing are:&lt;br /&gt;
* Do not put yourself in danger - you cannot ref from the first aid tent&lt;br /&gt;
* If you are the ref on the spot then make the call and other refs will back you. In most situations making a decision is better than no decision and combat is too fast to consult&lt;br /&gt;
Other items to consider&lt;br /&gt;
* Check the area for hazards and move debris if possible (preferably before combat moves into the area) – note fallen players and healer stations count as debris, if need be move them to a safer place&lt;br /&gt;
* Check your spacing from other refs and avoid clumping together – look for areas of combat with no refs  and move to them&lt;br /&gt;
* Watch the flow of combat to predict where it will move to, check that the retreating side are not moving towards a hazard and adjust your position accordingly&lt;br /&gt;
* Pointing out hazardous areas to unit leaders will often negate the needs for more intrusive measures by allowing them to move their unit to a less dangerous fighting area&lt;br /&gt;
* If you have to direct or reposition units try to avoid favouring either side but if that is not possible then err in the players favour.&lt;br /&gt;
* Crush lines and crush doughnuts usually need closer reffing than skirmish combat and may need more intrusive measures. They are more common in open field battles but can occur in the woods. Reffing them can be quite intense and physical and is very much a personal choice.&lt;br /&gt;
** If the crush is too thick to see the gully from the sidelines then a ref should move to either end of the gully, crouching in the middle or using any available cover. &lt;br /&gt;
** If the line is too long to see each side then more refs should move down the gully so they can see each other to ensure the whole length of the crush is covered.&lt;br /&gt;
** Move fallen players out of the crush to avoid them being trampled&lt;br /&gt;
* If a crushline becomes a doughnut then a ref should try to get in the centre or otherwise gain a view of how crowded it is.&lt;br /&gt;
** If the centre is getting too crowded then refs should puncture the outer ring and encourage the lines to peel back to allow space for the centre to move into. Do this even if you have to ask players to move&lt;br /&gt;
** Calling time freeze and expanding the outer ring rarely works as it will normally collapse back in unless the situation is changed.&lt;br /&gt;
* Picking up arrows is a courtesy, not a requirement. Never hold arrows in the middle, take them into a crush, or throw them&lt;br /&gt;
== Man Down == &lt;br /&gt;
* Check that a person has actually been hurt, they may just be roleplaying or someone may have inappropriately called man down IC &lt;br /&gt;
* Call man down, if not already called, but do not spread a man down call if you cannot locate the casualty. &lt;br /&gt;
* Encourage everyone in the area to kneel to help you locate the casualty and secure the area from combat &lt;br /&gt;
* Assess the casualty;  &lt;br /&gt;
** If they are conscious, lucid and mobile they may be happy to step to the side and allow combat to recommence, they may or may not want a medic to attend - always recommend one but it is their choice.  &lt;br /&gt;
** If they are unconscious, immobile, have visible injuries (broken bones or excessive bleeding) or in excessive pain you will likely need to pause or move the combat, plus you have an urgent man down and must call a medic &lt;br /&gt;
* When calling a medic via radio, use geographical features to describe location not nearby player / monster formations and give indication of urgency based on your assessment above &lt;br /&gt;
* Refs in the area should help guide the medic to the casualty and help control the border between active combat and the man down area &lt;br /&gt;
* Wait for the medic to assess the casualty and follow their direction as to whether combat can restart in the area or if the combat should be moved to a new location &lt;br /&gt;
* When the combat area is clear, check both sides are ready and restart the combat &lt;br /&gt;
** take care to ensure those involved are not unduly prejudiced by the incident e.g. ensure they have not been cut off by changes in the battle flow.  &lt;br /&gt;
** it may be necessary to allow the casualty to re enter play at a different point or directly back to Anvil if the battle has ended &lt;br /&gt;
== Radio Guidelines ==&lt;br /&gt;
* When transmitting&lt;br /&gt;
** move away from background noise and if windy cup your hand over the microphone&lt;br /&gt;
** consider what you are going to say, make it concise and check for geographical features if you need to describe your location (do not use groups of players/monsters)&lt;br /&gt;
** wait for conversation on the channel to clear – unless your call is urgent&lt;br /&gt;
** push and hold the transmit button then pause a second&lt;br /&gt;
** state your name, deliver your message then pause before releasing the button&lt;br /&gt;
** if you need to get someone&#039;s attention urgently then repeat their call sign three times&lt;br /&gt;
* Try to funnel updates or discussions via the area/nation command ref to minimise radio traffic&lt;br /&gt;
* Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions. &lt;br /&gt;
* If you expect a long conversation invite the other person to switch to one of the conversation channels&lt;br /&gt;
* Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring refs rather than try to use the radio to find them.&lt;br /&gt;
== Glossary ==&lt;br /&gt;
* Area/nation command ref - the referee coordinating the referees covering an area, nation or other feature&lt;br /&gt;
* Choke point - a feature that funnels participants into a smaller area e.g. a gate in the fence, a bridge over a ditch or the Sentinel gate&lt;br /&gt;
* Contact Ref – a ref nominated to assist other referees if they need backup when dealing with a situation&lt;br /&gt;
* Crush line or Crush – two lines of densely packed combatants that are relatively stationary&lt;br /&gt;
* Crush doughnut – a smaller force, encircled by a larger force, that is being forced into a tightly packed group&lt;br /&gt;
* Debris – a danger that can be moved e.g. fallen branch, dying character etc&lt;br /&gt;
* Hazard – a danger that cannot be moved e.g. barbed wire fence, ditch etc&lt;br /&gt;
* Gully – the gap between two sides of a crush line&lt;br /&gt;
* Lead Ref – the referee in charge of a given combat&lt;br /&gt;
* Plot Ref - the referee that will provide any plot clarifications and provide the definitive timings for the Sentinel Gate&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=5035</id>
		<title>Battle Ref Guidelines</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_Ref_Guidelines&amp;diff=5035"/>
		<updated>2023-04-15T12:37:01Z</updated>

		<summary type="html">&lt;p&gt;Jcrollie: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Referee responsibilities are outlined in [[File:Empire_combat_roles_and_responsibilities.pdf|Combat Roles &amp;amp; Responsibilities]], the rest of this guide covers key points you will be expected to be familiar with. &lt;br /&gt;
&lt;br /&gt;
Comments and questions can be made on the [https://www.facebook.com/groups/137348119763758 Empire Volunteer Referees] Facebook group or in the ref brief / debriefs pre and post each battle&lt;br /&gt;
&lt;br /&gt;
[[File:Quick_Reference_Combat_Guide.pdf|Quick Reference Combat Guide]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Battle_map_(double).pdf|Battlefield Map]]&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
*Chain of command - the lead referee(s) will be in overall command, and area or nation commander refs will coordinate the activities and comms for small groups of referees, contact refs will provide where escalation is required&lt;br /&gt;
* Pronouns - avoid using gendered pronouns and where possible use generic terms such as person/people, player(s), monster(s), referee(s) etc &lt;br /&gt;
* Do not ref each other - if another ref needs help they will ask, be prepared to help on request but do not assume - note Contact refs are available if escalation is needed&lt;br /&gt;
* Avoid conflicts of interest where possible - try to avoid reffing your mates/relatives, others will assume you are biased plus unconscious bias may influence you&lt;br /&gt;
== Combat Safety ==	&lt;br /&gt;
Generally referees will not need to interfere in combat and participants will take care of their own safety. However some situations require the referees to act to prevent injury, typically where large numbers or poor perception of dangers put participants at risk of injury. The first two rules of combat reffing are:&lt;br /&gt;
* Do not put yourself in danger - you cannot ref from the first aid tent&lt;br /&gt;
* If you are the ref on the spot then make the call and other refs will back you. In most situations making a decision is better than no decision and combat is too fast to consult&lt;br /&gt;
Other items to consider&lt;br /&gt;
* Check the area for hazards and move debris if possible (preferably before combat moves into the area) – note fallen players and healer stations count as debris, if need be move them to a safer place&lt;br /&gt;
* Check your spacing from other refs and avoid clumping together – look for areas of combat with no refs  and move to them&lt;br /&gt;
* Watch the flow of combat to predict where it will move to, check that the retreating side are not moving towards a hazard and adjust your position accordingly&lt;br /&gt;
* Pointing out hazardous areas to unit leaders will often negate the needs for more intrusive measures by allowing them to move their unit to a less dangerous fighting area&lt;br /&gt;
* If you have to direct or reposition units try to avoid favouring either side but if that is not possible then err in the players favour.&lt;br /&gt;
* Crush lines and crush doughnuts usually need closer reffing than skirmish combat and may need more intrusive measures. They are more common in open field battles but can occur in the woods. Reffing them can be quite intense and physical and is very much a personal choice.&lt;br /&gt;
** If the crush is too thick to see the gully from the sidelines then a ref should move to either end of the gully, crouching in the middle or using any available cover. &lt;br /&gt;
** If the line is too long to see each side then more refs should move down the gully so they can see each other to ensure the whole length of the crush is covered.&lt;br /&gt;
** Move fallen players out of the crush to avoid them being trampled&lt;br /&gt;
* If a crushline becomes a doughnut then a ref should try to get in the centre or otherwise gain a view of how crowded it is.&lt;br /&gt;
** If the centre is getting too crowded then refs should puncture the outer ring and encourage the lines to peel back to allow space for the centre to move into. Do this even if you have to ask players to move&lt;br /&gt;
** Calling time freeze and expanding the outer ring rarely works as it will normally collapse back in unless the situation is changed.&lt;br /&gt;
* Picking up arrows is a courtesy, not a requirement. Never hold arrows in the middle, take them into a crush, or throw them&lt;br /&gt;
== Man Down == &lt;br /&gt;
* Check that a person has actually been hurt, they may just be roleplaying or someone may have inappropriately called man down IC &lt;br /&gt;
* Call man down, if not already called, but do not spread a man down call if you cannot locate the casualty. &lt;br /&gt;
* Encourage everyone in the area to kneel to help you locate the casualty and secure the area from combat &lt;br /&gt;
* Assess the casualty;  &lt;br /&gt;
** If they are conscious, lucid and mobile they may be happy to step to the side and allow combat to recommence, they may or may not want a medic to attend - always recommend one but it is their choice.  &lt;br /&gt;
** If they are unconscious, immobile, have visible injuries (broken bones or excessive bleeding) or in excessive pain you will likely need to pause or move the combat, plus you have an urgent man down and must call a medic &lt;br /&gt;
* When calling a medic via radio, use geographical features to describe location not nearby player / monster formations and give indication of urgency based on your assessment above &lt;br /&gt;
* Refs in the area should help guide the medic to the casualty and help control the border between active combat and the man down area &lt;br /&gt;
* Wait for the medic to assess the casualty and follow their direction as to whether combat can restart in the area or if the combat should be moved to a new location &lt;br /&gt;
* When the combat area is clear, check both sides are ready and restart the combat &lt;br /&gt;
** take care to ensure those involved are not unduly prejudiced by the incident e.g. ensure they have not been cut off by changes in the battle flow.  &lt;br /&gt;
** it may be necessary to allow the casualty to re enter play at a different point or directly back to Anvil if the battle has ended &lt;br /&gt;
== Radio Guidelines ==&lt;br /&gt;
* When transmitting&lt;br /&gt;
** move away from background noise and if windy cup your hand over the microphone&lt;br /&gt;
** consider what you are going to say, make it concise and check for geographical features if you need to describe your location (do not use groups of players/monsters)&lt;br /&gt;
** wait for conversation on the channel to clear – unless your call is urgent&lt;br /&gt;
** push and hold the transmit button then pause a second&lt;br /&gt;
** state your name, deliver your message then pause before releasing the button&lt;br /&gt;
** if you need to get someone&#039;s attention urgently then repeat their call sign thee times&lt;br /&gt;
* Try to funnel updates or discussions via the area/nation command ref to minimise radio traffic&lt;br /&gt;
* Avoid swearing on the radio and do not make personal comments, radio is not the place to have &#039;sensitive&#039; discussions. &lt;br /&gt;
* If you expect a long conversation invite the other person to switch to one of the conversation channels&lt;br /&gt;
* Take care you do not accidentally lean on the transmit button or allow the headset lead to work loose - this can tie up the channel. If this occurs the person transmitting cannot hear any radio calls so check neighboring refs rather than try to use the radio to find them.&lt;br /&gt;
== Glossary ==&lt;br /&gt;
* Area/nation command ref - the referee coordinating the referees covering an area, nation or other feature&lt;br /&gt;
* Choke point - a feature that funnels participants into a smaller area e.g. a gate in the fence, a bridge over a ditch or the Sentinel gate&lt;br /&gt;
* Contact Ref – a ref nominated to assist other referees if they need backup when dealing with a situation&lt;br /&gt;
* Crush line or Crush – two lines of densely packed combatants that are relatively stationary&lt;br /&gt;
* Crush doughnut – a smaller force, encircled by a larger force, that is being forced into a tightly packed group&lt;br /&gt;
* Debris – a danger that can be moved e.g. fallen branch, dying character etc&lt;br /&gt;
* Hazard – a danger that cannot be moved e.g. barbed wire fence, ditch etc&lt;br /&gt;
* Gully – the gap between two sides of a crush line&lt;br /&gt;
* Lead Ref – the referee in charge of a given combat&lt;br /&gt;
* Plot Ref - the referee that will provide any plot clarifications and provide the definitive timings for the Sentinel Gate&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
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