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	<updated>2026-04-05T07:09:32Z</updated>
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	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Imperial:TitleBar&amp;diff=2397</id>
		<title>Imperial:TitleBar</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Imperial:TitleBar&amp;diff=2397"/>
		<updated>2017-10-03T19:48:36Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* All Crew&lt;br /&gt;
** [[General introduction|Overview]]&lt;br /&gt;
** --&lt;br /&gt;
** [[Crewing]]&lt;br /&gt;
** [[Crew organization|Organization]]&lt;br /&gt;
** [[What to wear|What to Wear]]&lt;br /&gt;
** [[Crew protocol|Crew Protocol]]&lt;br /&gt;
** [[Supporting players|Supporting Players]]&lt;br /&gt;
** [[New crew|New Crew]]&lt;br /&gt;
** --&lt;br /&gt;
** [[Time off|Time Off]]&lt;br /&gt;
** [[Food and drink|Food and Drink]]&lt;br /&gt;
** [[Crew facebook groups|Crew Facebook Groups]]&lt;br /&gt;
* Plot&lt;br /&gt;
** [[Plot organization|Organization]]&lt;br /&gt;
** --&lt;br /&gt;
** =Writing=&lt;br /&gt;
** [[Plot team|Plot Team]]&lt;br /&gt;
** [[Style guide|Style Guide]]&lt;br /&gt;
** [[Plot creation process|Process]]&lt;br /&gt;
** [[Plot tools|Tools]]&lt;br /&gt;
** =Skirmish=&lt;br /&gt;
** [[Battle team|Organization]]&lt;br /&gt;
** [[Skirmish style guide|Approach]]&lt;br /&gt;
* NPCs&lt;br /&gt;
** [[NPC guidelines|Guidelines]]&lt;br /&gt;
** --&lt;br /&gt;
** = Civil Service =&lt;br /&gt;
** [[Civil servants|Civil Servants]]&lt;br /&gt;
** [[Hub records|Hub Records]]&lt;br /&gt;
** = Skirmish Team =&lt;br /&gt;
** [[The Hundred]]&lt;br /&gt;
** = Player Support =&lt;br /&gt;
** [[Three Refrains]]&lt;br /&gt;
* Refs&lt;br /&gt;
** [[Intervention|How and When to Intervene]]&lt;br /&gt;
** [[Ref jackets|Ref Jackets]]&lt;br /&gt;
** [[Ref documents]]&lt;br /&gt;
** [[Introduction to reffing]]&lt;br /&gt;
* Site&lt;br /&gt;
** [[Early Arrivals]]&lt;br /&gt;
** [[Hook loader units]]&lt;br /&gt;
** [[Local amenities]]&lt;br /&gt;
** [[Vehicle safety|Vehicle Safety]]&lt;br /&gt;
* Admin&lt;br /&gt;
** [[Radio protocol|Radio Protocol]]&lt;br /&gt;
** [[Ordering check list]]&lt;br /&gt;
* IT&lt;br /&gt;
** [[Broken rituals]]&lt;br /&gt;
** [[Photography]]&lt;br /&gt;
** [[Wireless]]&lt;br /&gt;
** [[Moderation]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=2208</id>
		<title>Radio protocol</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=2208"/>
		<updated>2017-08-10T19:18:03Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Add instructions for voice prompts on the radio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Everyone wants a radio - they&#039;re exciting and cool. They&#039;re also expensive and we tend to lose one an event, costing a thousand pounds a year to replace. The more people who have radios, the harder it is to keep track of them, and the harder it is to use them with more people on each channel. For these reasons it is important to limit the number of radios we use and to ensure that everyone uses proper radio protocol.&lt;br /&gt;
&lt;br /&gt;
==Allocation==&lt;br /&gt;
Radios are allocated to crew in advance of the event - do not take a radio unless it has your name on it.&lt;br /&gt;
&lt;br /&gt;
Radio allocation is done through the teams - if you believe that you need a radio then speak to your team leader. It is the responsibility of the team leaders to ensure that they have enough radio users in their teams.&lt;br /&gt;
{{CaptionedImage|file=JamesLittlewood.jpg|align=right|width=250px}}&lt;br /&gt;
&lt;br /&gt;
==Radio Protocol &amp;amp; Use==&lt;br /&gt;
When you want to speak to someone on a radio, press the speak button, wait half-a-second (it takes a moment to engage) and then say your name clearly and ask for the person or department you want to talk to.&lt;br /&gt;
&lt;br /&gt;
Several channels have high levels of use - do not hold a conversation with another radio user on any channel that is for contact purpose. Use the contact channel to locate the person you want to talk to and then then go to an adjacent conversation channel to communicate with them.&lt;br /&gt;
&lt;br /&gt;
In particular, please do not swear over an open radio channel, as this is illegal. I appreciate nobody ever gets done for it, but swearing and playing games on the radio risks getting us into trouble and is a pain in the ass for those people who are trying to work.&lt;br /&gt;
&lt;br /&gt;
==Emergencies==&lt;br /&gt;
Any [[Crewing#emergency|emergency]] at an event should be reported by radio to the relevant head of department. If your radio channel is being used to convey emergency information then you do not use that radio channel for any other reason. Keep the channel clear so that the crew who are responding to the emergency can use it.&lt;br /&gt;
&lt;br /&gt;
==Radio Channels==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Site Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Site Conversation&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;God/Gate Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Gate Conversation / Ref Conversation&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Ref Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Ref Conversation 2&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Plot Contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Plot Conversation&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Egregore Conversation&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Skirmish contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Skirmish Conversation&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Skirmish Conversation 2&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Civil Service&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;First Aid &#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Security / Academy / Weapon Check&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Site Contact===&lt;br /&gt;
Site contact is the primary contact channel for all site team. It includes sparkies, hygiene and the people controlling vehicle movements.&lt;br /&gt;
&lt;br /&gt;
===Banksmen===&lt;br /&gt;
When individual crew are operating vehicles like tractors or the hook loaders, they should operate their conversations on one of the higher channels - ideally one of the conversation channels which is unlikely to be busy before time-in.&lt;br /&gt;
&lt;br /&gt;
== Radio handsets ==&lt;br /&gt;
&lt;br /&gt;
Our current handsets are Baofeng model BF-888S.  Their headset connector is a Kenwood K1 (sometimes sold as K01, K001, etc.): any headset with that connector should work with them.&lt;br /&gt;
&lt;br /&gt;
=== Voice prompts ===&lt;br /&gt;
&lt;br /&gt;
Your radio should tell you which channel you&#039;re on; if it&#039;s beeping instead, follow this procedure to get voice prompts back:&lt;br /&gt;
# Turn it off&lt;br /&gt;
# Switch to channel 10&lt;br /&gt;
# Hold down the push-to-talk button and the orange button with two pips on, next to the push-to-talk button&lt;br /&gt;
# With these held down, turn the radio on&lt;br /&gt;
# The radio should greet you with &amp;quot;Power on, ten&amp;quot;&lt;br /&gt;
# You can let go of the buttons now&lt;br /&gt;
This is a toggle; if you actually prefer the beeps, follow the same procedure.&lt;br /&gt;
&lt;br /&gt;
If you find your radio is speaking Chinese, follow the same process but use channel 15 instead of 10.&lt;br /&gt;
&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Introduction_to_reffing&amp;diff=2185</id>
		<title>Introduction to reffing</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Introduction_to_reffing&amp;diff=2185"/>
		<updated>2017-06-12T23:31:29Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Created page with &amp;quot;This is a rough outline of how reffing at Empire works, mainly aimed at people considering joining the referee team.   Reffing at Empire is largely customer support.  You&amp;#039;ll s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a rough outline of how reffing at Empire works, mainly aimed at people considering joining the referee team.&lt;br /&gt;
 &lt;br /&gt;
Reffing at Empire is largely customer support.  You&#039;ll spend most of your time helping players interact with the rules system and world, asking players to follow the rules, or solving or escalating players&#039; problems.&lt;br /&gt;
&lt;br /&gt;
Reffing is an entirely out-of-character role: refs aren&#039;t present in character, and you don&#039;t have an in-character agenda.&lt;br /&gt;
&lt;br /&gt;
Refs have relatively little creative latitude: you&#039;ll normally be supporting players as they interact with the output of the plot writers.  There&#039;s no reason you can&#039;t also write plot, though: consult the [[Plot creation process]] page to see if it appeals.&lt;br /&gt;
&lt;br /&gt;
Become a ref if you want:&lt;br /&gt;
* to help players enjoy the event&lt;br /&gt;
* to watch a whole bunch of roleplaying&lt;br /&gt;
* a good hard look at the inside of the plot sausage factory&lt;br /&gt;
* a knowledgeable team just a radio call away&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Epithets:&#039;&#039;&#039; Bumblebees; the hive mind.&lt;br /&gt;
&lt;br /&gt;
= Interactions with players =&lt;br /&gt;
&lt;br /&gt;
You&#039;ll typically have one of three interactions with a player:&lt;br /&gt;
&lt;br /&gt;
# Their character wants to do something, and you&#039;ll help them understand the rules requirements, help them with any of those that need a ref, log anything that needs logging in the database, and get them any extra information their character finds out.  Alternatively you&#039;ll work out that the character can&#039;t do what they want and guide them towards something helpful.&lt;br /&gt;
# You&#039;ll see a player breaking the game rules and ask them to stop.  There&#039;s a set of guidelines for this at [[Intervention]].  Often you can get the job done with a raised eyebrow, though.&lt;br /&gt;
# A player will tell you that a toilet&#039;s broken, a tent&#039;s fallen over, or they need first aid.  You&#039;ll use your radio to contact a team who&#039;re good at dealing with that problem.  There&#039;s a set of guidelines for this at [[Crew protocol]].&lt;br /&gt;
&lt;br /&gt;
= Types of reffing =&lt;br /&gt;
&lt;br /&gt;
There are four main places reffing happens: Anvil, quests, the ref desk and battles.  They&#039;re all different kinds of work: do ones you think you&#039;ll enjoy, but don&#039;t be afraid to try out other areas.  In all cases you will have a radio: it is probably your most useful piece of equipment, and if you find you&#039;re confused or unsure about something you should use it to ask for advice.  You shouldn&#039;t need to guess at all.&lt;br /&gt;
&lt;br /&gt;
== Anvil reffing ==&lt;br /&gt;
&lt;br /&gt;
Here you&#039;ll have a tablet, as well as your radio, and you&#039;ll need to be able to operate it.  The ref interface isn&#039;t overly difficult to learn.  You&#039;ll mostly amble or loiter around the IC field and players will ask you to help them investigate items, do rituals, or manage their inventory.  Sometimes you&#039;ll hear over the radio that there&#039;s a player somewhere else who needs a ref; if you&#039;re able, let the caller know and head over there.&lt;br /&gt;
&lt;br /&gt;
Most of the roleplaying on Anvil tends to be relatively relaxed and social, and the reffing tends to follow that: unless we&#039;re seriously short-staffed, you can just walk between ref requests.  Some refs have found that they could get the job done by lying on a cushion in the Civil Service hub.&lt;br /&gt;
&lt;br /&gt;
Plot that hits Anvil is usually designed to fragment on impact: by the time it reaches a ref it normally consists of an excited bunch of players with a magic item you&#039;ve never seen before, asking to do something you barely understand.  This is normal.  Don&#039;t panic.  Between your tablet and your radio you&#039;ll be able to work out what&#039;s going on and either help the players along or let them down gently.&lt;br /&gt;
&lt;br /&gt;
== Quest reffing ==&lt;br /&gt;
&lt;br /&gt;
You won&#039;t have a tablet here: we can&#039;t sensibly get the wi-fi into the woods, so there&#039;s no point carrying a fragile slab of electronics.  You&#039;ll still have your radio, though.&lt;br /&gt;
&lt;br /&gt;
Quests tend to involve quite a bit of fighting, and most of the reffing revolves around this.  Most of your work will consist of watching the combat and encouraging players who aren&#039;t following the rules to do so.  Sometimes the players will want to perform a ritual or investigate some item or location on the quest, and you&#039;ll also need to handle that.&lt;br /&gt;
&lt;br /&gt;
You won&#039;t have creative control of the quest unless you wrote it.  The person who wrote it should be available to answer questions.&lt;br /&gt;
&lt;br /&gt;
== The ref desk ==&lt;br /&gt;
&lt;br /&gt;
The ref desk is a desk in the confusingly-named Games Operations Desk (GOD) tent.  It has chairs, computers and electric lighting.  It is not, despite this, an easy posting.  You will print ribbons, trauma cards and voting forms.  You and your radio will make up for gaps in wi-fi coverage.  You will laminate work you&#039;re not proud of, and give it to players.  You will learn the admin password for the database, and you&#039;ll need it.  Through all this you&#039;ll need to manage a queue of players with complicated questions, civil servants with complicated questions, and plot writers with complicated needs.&lt;br /&gt;
&lt;br /&gt;
It is the most fun your humble author has had at a LARP in years.&lt;br /&gt;
&lt;br /&gt;
More helpfully, it&#039;s pretty much admin in a field.  Almost all of the admin Empire needs is either automated by the tablet interface or handled by the excellent GOD crew.  The rest is held together by spreadsheets, hope and desktop publishing software, and a lot of that happens at the ref desk.  It helps if you&#039;ve got reasonable office IT skills (it helps a lot if you&#039;re good with Excel, InDesign and MSSQL specifically), can write neatly and quickly, and hand off information well.&lt;br /&gt;
&lt;br /&gt;
The ref desk is a two-person job, and we try not to swap the two people out simultaneously.&lt;br /&gt;
&lt;br /&gt;
== Battles ==&lt;br /&gt;
&lt;br /&gt;
These are a lot like quests, but dramatically larger and consequently a bit more regimented.  You will be briefed on what to expect, and given a role, on the morning of the battle.  You might be following a particular group of monsters or players around to check they&#039;re taking their hits, standing near an objective to check the players do their thing to it, or counting how many siege engineers escape from the players.  You might get re-tasked as the battle changes.&lt;br /&gt;
&lt;br /&gt;
What you &#039;&#039;don&#039;t&#039;&#039; need to worry about is re-balancing and directing the fight to keep it interesting: PD haven&#039;t quite got to the stage where we wind up the monsters and let the battle go, but that&#039;s the broad aspiration.&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_documents&amp;diff=2184</id>
		<title>Ref documents</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_documents&amp;diff=2184"/>
		<updated>2017-06-12T20:36:31Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Link ref intro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Ref documentation which is in the form of .pdfs can be found here:&lt;br /&gt;
&lt;br /&gt;
==PDF files==&lt;br /&gt;
[[File:Empire_rules_summary.pdf|Rules Summary Sheet]]&lt;br /&gt;
==Wiki pages==&lt;br /&gt;
[[Reffing small events]]&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Introduction to reffing]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Reffing_small_events&amp;diff=2153</id>
		<title>Reffing small events</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Reffing_small_events&amp;diff=2153"/>
		<updated>2017-04-17T20:27:16Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Ruth&amp;#039;s initial document with minimal edits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
This page contains some guidelines by the excellent Ruth Fillery-Travis on how to ref player events.&lt;br /&gt;
==Make sure you know what you’re getting into==&lt;br /&gt;
Make sure you are clear about what you have been invited to do. If it is a social event, there is probably the assumption that you are happy processing item bondings, religious ceremonies, small rituals and at the outside, pvp, as a Field Ref might. If pvp is expected, it may not be appropriate for you to ref if you are a player referee, and if the event is predominantly ritual-focussed you may struggle if your experience is predominantly skirmish-based and you have not refereed rituals before. &lt;br /&gt;
&lt;br /&gt;
If it is a plot event with combat, your role within the event may be less clear. Does the organiser expect you to help run out encounters e.g. as a Skirmish ref might? Or do they expect you to do a bit of both Field and Skirmish style reffing? Do they assume that you will be willing to engage in safety refereeing any fights that occur, and are you comfortable doing that? Have you any experience briefing and running encounters on your own?&lt;br /&gt;
&lt;br /&gt;
If you are the only PD referee attending, you will be asked to make the final call on rules issues, and on player deaths, and to mediate in situations of conflict and deal with challenging behaviour. You need to be prepared and comfortable doing this, or consider asking an additional referee to attend the event. Someone will also have to provide weapons checking, and it is worth identifying if the organiser expects this to be you.&lt;br /&gt;
&lt;br /&gt;
Ultimately you need to be happy you have the experience and skills to fulfil the role the event organiser is asking you to perform. It’s okay not to have experience in everything, as long as you know what it is you are being asked to do, and whether you have the skills to do it on your own. Bare in mind that the usual central PD backup that is provided at the main four events will not be available, and consider whether you want additional referees present at the event with you.&lt;br /&gt;
&lt;br /&gt;
==Materials to ask the organiser for before the event==&lt;br /&gt;
*A list of the players. This allows you to skim the database and identify any people with plot items which might require specific reffing, mastered rituals and the ability to use them which might indicate that you need to be prepared to answer them, and characters with notable skills (e.g. hero points or hit points) which would stand out in play, etc. You don’t have to do this, but it can help you get to grips with what the players are likely to ask you to do for them.&lt;br /&gt;
*A list of all ribbons being introduced at the event. As you cannot be certain of a connection to the database, you will need a printed list of ribbons, their effects and history, so that you can answer player rituals such as Skein of Years appropriately. &lt;br /&gt;
*A list of any event specific curses or trauma wounds and a clear understanding of how they can be identified and cured. &lt;br /&gt;
*A plot document. It is worth asking for this at least a week before the event (or as soon as it has been okayed by PD), so that you have time to read it, and ask for any clarifications that you need. It should include a timeline of how the organiser expects the plot to play out. Depending on the depth of involvement the organiser is expecting from you, you may need to consider how you will run out or ref the listed encounters and anticipate any problems/concerns. &lt;br /&gt;
&lt;br /&gt;
==Things to do before the event==&lt;br /&gt;
*Make sure you have a pad or phone which has a data connection and can connect to the wiki and the database. You might not pick up signal on site, but if you can, you will really appreciate this!&lt;br /&gt;
*Make sure you have database access e.g. working user name/password.&lt;br /&gt;
*Work out if the organiser is expecting you to bring traumatic wound cards or if they are providing them.&lt;br /&gt;
*Identify any Eternal plot that might be running, and familiarise yourself with the relevant background.&lt;br /&gt;
*Identify any crazy plot items that the players are bringing to the event, and if you can, get a sense of how they roleplay with them. Do not rely on checking what items the players have bonded to, because many items are not bondable/players have not bonded to them. Consider posting on the facebook event page asking people to contact you if they are bringing anything.&lt;br /&gt;
*Identify if the organiser is providing radios, and who will have one.&lt;br /&gt;
*Identify who is responsible for what: e.g. Who makes the final call on plot during the weekend? Who is the first aider? Who is responsible for the ooc logistics of the site? Who is the weapons checker? Who is the insurance holder?&lt;br /&gt;
*Consider printing some of the quick reference rules sheets for both the monster room and any players who are rusty on the rules. &lt;br /&gt;
*Identify if there are any specific rituals which you will need to have an awareness of and make sure there is an answer for: e.g. Signs and Portents and Clear Lens of the Eternal River.&lt;br /&gt;
*Ask if there is permission to use smoke sfx on the site, and whether the organiser has any – if so, you may wish to use some (if you are comfortable/trained) for rituals etc.&lt;br /&gt;
&lt;br /&gt;
==At the beginning of the event==&lt;br /&gt;
*Undertake a site walk preferably with the event organizer, so that you are not only familiar with the site but familiar with what the organizer intends to run out in each of the site areas. Discuss any safety concerns you have, and identify which parts of the site are OOC and any areas where fighting will be prohibited. &lt;br /&gt;
*At the player briefing and introduction, introduce yourself to the players, and give them a clear indication of what your responsibilities are at the event, and what you can do for them. If you have any safety concerns with regards to the site, mention these now e.g. “please be aware of the steep drop-off behind the player hut”.&lt;br /&gt;
*If there have been any very recent rules updates, consider repeating these. Understandably not all players keep up with the Empire facebook pages etc.&lt;br /&gt;
&lt;br /&gt;
==At the end of the event/afterwards==&lt;br /&gt;
*There is often a ‘thank you’ ooc meeting at the end of the event. Consider offering the players half an hour of your time to process any bondings, unbondings etc, or answer any questions. This gives a firm indication of how long you will be available, and should save you from being mobbed whilst attempting to pack and get off site!&lt;br /&gt;
*Either at the end of the event, or afterwards, depending on what is most appropriate, consider offering polite, useful feedback to the organiser based on your experiences. &lt;br /&gt;
*Ensure that you have processed any database activities (bondings, exorcisms, etc) that need to be done, or that you have emailed these in to admin@profounddecisions.co.uk.&lt;br /&gt;
*The event organiser should do a debrief on the plot wiki, so if you have any information relating to plot/outcomes you should in the first instance send them by email to the event organiser so that they are included. &lt;br /&gt;
*If any larger issues arise from the event not related to immediate plot outcomes, consider whether you wish to email PD or speak to someone about them.&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_documents&amp;diff=2152</id>
		<title>Ref documents</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_documents&amp;diff=2152"/>
		<updated>2017-04-17T20:18:51Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Link small events page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Ref documentation which is in the form of .pdfs can be found here:&lt;br /&gt;
&lt;br /&gt;
==PDF files==&lt;br /&gt;
[[File:Empire_rules_summary.pdf|Rules Summary Sheet]]&lt;br /&gt;
==Wiki pages==&lt;br /&gt;
[[Reffing small events]]&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Wireless&amp;diff=1667</id>
		<title>Wireless</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Wireless&amp;diff=1667"/>
		<updated>2015-09-13T15:23:24Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Hostname !! Wireless IP !! Wireless MAC !!FastEthernet IP !! BVI IP !! Channel !! Mode !! Location !! Config Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| bridge-a|| 10.1.0.2 || || 10.1.0.1 || 10.2.0.1 || 2472 || root bridge wireless-clients|| GOD || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| bridge-b || 10.1.0.4 || || 10.1.0.3 || 10.2.0.2||  || root bridge wireless-clients || GOD || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| bridge-c || 10.1.0.16 || || 10.1.0.15 || 10.2.0.3 ||  || root bridge wireless-clients || Stored || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| bridge-d || 10.1.0.18 || || 10.1.0.17 || 10.2.0.4 ||  || root bridge wireless-clients || Monster || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| field-ap || 10.1.0.6 || || 10.1.0.5 || 10.2.0.5  ||   || root || GOD || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| repeater-1 || 10.1.0.8 || || 10.1.0.7 || 10.2.0.7 || Not Set || repeater || Regio || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| ap2 (repeater-2) || 10.1.0.10 || ||10.1.0.9 || 10.2.0.6 || 2472 || root || Stored || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| ap3 (repeater-3) || 10.1.0.11 || ||10.1.0.12 || 10.2.0.11 || 2447 || root || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
| ap4 (repeater-4) || 10.1.0.14 || ||10.1.0.13 ||10.2.0.8 ||  || repeater|| Missing on Takedown|| OK || Was expected to be on BAR - NT has memory of it possibly failing during E4 2015&lt;br /&gt;
|-&lt;br /&gt;
| repeater-5 || 10.1.0.18 || || 10.1.0.17 || 10.2.0.17 || 2447 || repeater || Stored || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| repeater-6 || 10.1.0.20 || || 10.1.0.19 || 10.2.0.19 || Not Set || repeater || Stored || OK || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Below needs Editing for Sanity/Procedure etc....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes on Cisco Wireless kit&lt;br /&gt;
===========================&lt;br /&gt;
&lt;br /&gt;
Capabilities&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
These radios operate in the 2.4Ghz microwave band, and support 802.11b/g wifi connections.&lt;br /&gt;
We have 6 units:&lt;br /&gt;
  4x omnidirectional, indoor units, two with standard antennas, two with (high-gain?) antennas.&lt;br /&gt;
     (Aironet 1200-series)&lt;br /&gt;
&lt;br /&gt;
  2x weather-proofed point-to-point units with highly-directional integrated antennas,&lt;br /&gt;
     with separate (indoor) breakout boxes.&lt;br /&gt;
     (AIR-BR1310G-E-K9)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Controlling the units&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
These wireless base-stations are sophisticated computers in their own right.  They run the&lt;br /&gt;
Cisco IOS operating system: specifically, version 12.3.&lt;br /&gt;
By default, they can be controlled via a serial console, using the special&lt;br /&gt;
cyan RJ45-DB9 serial cable provided.&lt;br /&gt;
&lt;br /&gt;
They can also be controlled via telnet; they are, by default, configured to use DHCP to &lt;br /&gt;
acquire their own IP address.&lt;br /&gt;
&lt;br /&gt;
From Windows XP, you can use Hyperterminal to connect to a unit:&lt;br /&gt;
  -&amp;gt; Use 9600 baud, no parity, 1 stop bit, and disable hardware flow control.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve got things right, then if you have the cable plugged in when you turn a wireless&lt;br /&gt;
base-unit on, you should see boot-time messages start to scroll past for about a minute after&lt;br /&gt;
power-on.&lt;br /&gt;
&lt;br /&gt;
Press &amp;lt;ENTER&amp;gt; when prompted to bring up control menu.&lt;br /&gt;
&lt;br /&gt;
Prompt is displayed as: ap&amp;gt; -- or, if the device has been given a different hostname, either manually&lt;br /&gt;
or via DHCP, then it will appear as: hostname&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pressing &#039;?&#039; will display a list of commands.  &lt;br /&gt;
&amp;lt;TAB&amp;gt; will auto-complete unambiguous partial commands.&lt;br /&gt;
&lt;br /&gt;
The access point default username is &#039;Cisco&#039; and the default password is &#039;Cisco&#039;.&lt;br /&gt;
&lt;br /&gt;
To return the wireless base-stations to factory settings, power off the device, then -- &lt;br /&gt;
while holding the &#039;mode&#039; button down -- power the wireless device back up.  &lt;br /&gt;
Continue to hold the &#039;mode&#039; button down for a few seconds, then release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wireless Topology&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
Suggested wireless topology; at this point, only units 1-3 have been configured.&lt;br /&gt;
&lt;br /&gt;
                       (- ~ ~ ~ ~ ~ -)     v ~ ~ v ~ ~ v ~ ~ v&lt;br /&gt;
  [ GOD network ] ---- |             | --- |     |     |     |&lt;br /&gt;
                       RB           NRB    AP    R     R     R&lt;br /&gt;
&lt;br /&gt;
                       #1            #2    #3    #4    #5    #6&lt;br /&gt;
&lt;br /&gt;
     RB : Root-bridge&lt;br /&gt;
     NRB: Non-root bridge&lt;br /&gt;
     AP : Root access point&lt;br /&gt;
     R  : Wireless repeater.&lt;br /&gt;
                                       Wireless MAC       Ethernet MAC		channel&lt;br /&gt;
     #1  -- bridge-a	10.1.0.2 &amp;amp; 1   00:26:cb:6a:8d:b0  88:43:e1:d1:fd:ac     1	\ 1300-series&lt;br /&gt;
     #2  -- bridge-b    10.1.0.4 &amp;amp; 3   00:23:5e:0b:6b:40  00:23:5e:99:56:02     1	/&lt;br /&gt;
     #3  -- field-ap    10.1.0.6 &amp;amp; 5   00:14:69:2d:4a:10  00:14:6a:40:44:49     6	\  &lt;br /&gt;
     #4  -- repeater-1  10.1.0.8 &amp;amp; 7                                            11	  1200-series&lt;br /&gt;
     #5  -- repeater-2  10.1.0.10 &amp;amp; 9   		  00:19:E8:8C:77:AC     13&lt;br /&gt;
     #6  -- repeater-3  10.1.0.12 &amp;amp; 11              	  00:14:69:ee:3b:ab     8                      	/&lt;br /&gt;
     #7  -- repeater-4  10.1.0.13                         00:13:80:ec:bb:b8	5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are only suggested IPs; at present, they are all using DHCP to establish their own IP, and these&lt;br /&gt;
have not yet been configured in the AD.&lt;br /&gt;
&lt;br /&gt;
Ideally, the repeaters will also be configured such that wired devices attached to them &lt;br /&gt;
will be bridged onto the crew network.  (Note: this has security implications - we don&#039;t want&lt;br /&gt;
players to be able to do this!)&lt;br /&gt;
&lt;br /&gt;
[ In practice, this appears not to be supported? ]&lt;br /&gt;
&lt;br /&gt;
Performance&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
At Odyssey E1, 2013, bridge-[a/b] and the field-ap were all configured and test-deployed:&lt;br /&gt;
&lt;br /&gt;
  * bridge-a was propped up on a desk in GOD&lt;br /&gt;
  * bridge-b was propped up on a box outside the bar, in the ~middle of the IC field.&lt;br /&gt;
&lt;br /&gt;
This was an initial test, but it proved to be unexpectedly successful.  Despite there being in the way:&lt;br /&gt;
 &lt;br /&gt;
  * Most of GOD&lt;br /&gt;
  * A wet hedgerow&lt;br /&gt;
  * Several (dampened) tents&lt;br /&gt;
  * A number of people milling about&lt;br /&gt;
  * A fair distance&lt;br /&gt;
&lt;br /&gt;
... a solid signal could be established between the two bridge units, despite not having&lt;br /&gt;
done any careful alignment.  (Perhaps we were just lucky?)&lt;br /&gt;
&lt;br /&gt;
&#039;show dot11 statistics client-traffic&#039; shows:&lt;br /&gt;
&lt;br /&gt;
27-0026.cb6a.8db0 pak in 12503 bytes in 2295602 pak out 4385 bytes out 693295&lt;br /&gt;
      dup 0 decrpyt err 0 mic mismatch 0 mic miss 0&lt;br /&gt;
      tx retries 1159 data retries 1158 rts retries 1&lt;br /&gt;
      signal strength 74 signal quality 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Configuring units&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
[] Common&lt;br /&gt;
&lt;br /&gt;
 * Enter admin mode&lt;br /&gt;
     - Gain privileged access: &amp;quot;enable&amp;quot;&lt;br /&gt;
     - The default username and password is &#039;Cisco&#039;.&lt;br /&gt;
 * Enter config mode.&lt;br /&gt;
     - Enter (configuration) context: &amp;quot;configure terminal&amp;quot;&lt;br /&gt;
 XXX&lt;br /&gt;
 XXX This doesn&#039;t work, or least, doesn&#039;t appear to have the desired effect.&lt;br /&gt;
 XXX Skip this for now.&lt;br /&gt;
 XXX * Set admin password&lt;br /&gt;
 XXX   - Set password: &amp;quot;enable password NEWPASSWORD&amp;quot;&lt;br /&gt;
 XXX&lt;br /&gt;
 * Set the local hostname:&lt;br /&gt;
     - Set hostname: &amp;quot;hostname NEWHOSTNAME&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note: this will change the default prompt from &#039;ap&#039; to the hostname you specify.   &lt;br /&gt;
&lt;br /&gt;
 * Configure AP to use a broadcast NTP time signal:&lt;br /&gt;
     - Enable the SNTP client, to listen to the first broadcast signal:&lt;br /&gt;
       &amp;quot;sntp broadcast client&amp;quot;&lt;br /&gt;
 * Configure AP to present a login banner:&lt;br /&gt;
     - Set the login banner:&lt;br /&gt;
       &amp;quot; &lt;br /&gt;
Profound Decisions: Network administrators only beyond this point.&lt;br /&gt;
#&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * Generate RSA keys for use with SSH:&lt;br /&gt;
     - &amp;quot;crypto key generate rsa general-keys label SSH&amp;quot;&lt;br /&gt;
     - When prompted, say, &#039;2048&#039;.&lt;br /&gt;
 * Set version of SSH to use:&lt;br /&gt;
     - &amp;quot;ip ssh version 2&amp;quot;&lt;br /&gt;
 * Enable SSH by telling it to use the &#039;SSH&#039; RSA keypair:&lt;br /&gt;
     - &amp;quot;ip ssh rsa keypair-name SSH&amp;quot;&lt;br /&gt;
&lt;br /&gt;
XXX&lt;br /&gt;
XXX Note: While logs suggest that this is successful, testing has shown that&lt;br /&gt;
XXX       the APs are not listening on port 22 for SSH.  Some investigation still required.&lt;br /&gt;
XXX&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
 * Configure AP to maintain a network map:&lt;br /&gt;
     - Enable network-map generation: &amp;quot;dot11 network-map 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * Configure AP with the PDCREW wireless network details:&lt;br /&gt;
     - Mint the new SSID: &amp;quot;dot11 ssid PDCREW&amp;quot;&lt;br /&gt;
     - Set the shared secret to connect to this AP:&lt;br /&gt;
       &amp;quot;authentication open&amp;quot;&lt;br /&gt;
       &amp;quot;authentication key-management wpa&amp;quot;&lt;br /&gt;
       &amp;quot;wpa-psk ascii PASSWORD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
NOTE: The WPA-PSK has to be 8 characters or longer.&lt;br /&gt;
&lt;br /&gt;
     - Set the SSID to be announced:&lt;br /&gt;
       &amp;quot;guest-mode&amp;quot;&lt;br /&gt;
     - Exit from SSID sub-mode: &amp;quot;exit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * Turn the radio on, and add the PDCREW SSID to it:&lt;br /&gt;
     - Select a radio interface to add the SSID to: &lt;br /&gt;
       &amp;quot;interface dot11radio 0&amp;quot;&lt;br /&gt;
     - Tell the wireless system to use correct regional settings:&lt;br /&gt;
       &amp;quot;world-mode dot11d country-code GB outdoor&amp;quot;&lt;br /&gt;
     - Set the radio to optimise for range (as opposed to speed)&lt;br /&gt;
       &amp;quot;speed range&amp;quot;&lt;br /&gt;
     - Set the power settings to locally-permitted maximums.&lt;br /&gt;
       &amp;quot;power local cck maximum&amp;quot;&lt;br /&gt;
       &amp;quot;power local ofdm maximum&amp;quot;&lt;br /&gt;
     - Set to channel 1:&lt;br /&gt;
       &amp;quot;channel 1&amp;quot;&lt;br /&gt;
     - Turn the radio on:&lt;br /&gt;
       &amp;quot;no shutdown&amp;quot;&lt;br /&gt;
     - Configure encryption mode ciphers:&lt;br /&gt;
       &amp;quot;encryption mode ciphers tkip&amp;quot;&lt;br /&gt;
     - enable extensions:&lt;br /&gt;
	&amp;quot;dot11 extension aironet&amp;quot;&lt;br /&gt;
     - Add the SSID to this radio:&lt;br /&gt;
       &amp;quot;ssid PDCREW&amp;quot;&lt;br /&gt;
     - Exit SSID configuration mode: &amp;quot;exit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  * Enable spanning-tree protocol on the local bridge:&lt;br /&gt;
     - bridge 1 protocol ieee&lt;br /&gt;
&lt;br /&gt;
[] Root bridge&lt;br /&gt;
&lt;br /&gt;
 * Configure radio to operation in a root bridge role:&lt;br /&gt;
     - Enable configuration mode: &amp;quot;configuration terminal&amp;quot;&lt;br /&gt;
     - Select 2.4Ghz radio: &amp;quot;interface dot11radio 0&amp;quot;&lt;br /&gt;
     - Set role: &amp;quot;station-role root bridge wireless-clients&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[] Non-root bridge&lt;br /&gt;
&lt;br /&gt;
 * Specify that the PDCREW network is the one to connect to:&lt;br /&gt;
     - Enable configuration mode: &amp;quot;configuration terminal&amp;quot;&lt;br /&gt;
     - Select the PDCREW network: &amp;quot;dot11 ssid PDCREW&amp;quot;    &lt;br /&gt;
     - Specify that it should be used: &amp;quot;infrastructure-ssid optional&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Configure radio to operation in a non-root bridge role:&lt;br /&gt;
     - Select 2.4Ghz radio: &amp;quot;interface dot11radio 0&amp;quot;&lt;br /&gt;
     - Set role: &amp;quot;station-role non-root bridge wireless-clients&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[] Field AP&lt;br /&gt;
&lt;br /&gt;
  * The AP will, by default, operate in a root access-point mode.&lt;br /&gt;
&lt;br /&gt;
[] Repeater&lt;br /&gt;
&lt;br /&gt;
 XXX This section is as-yet untested.&lt;br /&gt;
&lt;br /&gt;
 * Configure radio to operation in a repeater role:&lt;br /&gt;
     3. Select 2.4Ghz radio: &amp;quot;interface dot11radio 0&amp;quot;&lt;br /&gt;
     4. Set role: &amp;quot;station-role repeater&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[] Finish&lt;br /&gt;
&lt;br /&gt;
 * Review the current SSID list:&lt;br /&gt;
   - &amp;quot;show running-config ssid PDCREW&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You should see something like:&lt;br /&gt;
&lt;br /&gt;
dot11 ssid PDCREW&lt;br /&gt;
   authentication open&lt;br /&gt;
   authentication key-management wpa&lt;br /&gt;
   guest-mode&lt;br /&gt;
   wpa-psk ascii 7 140716081E013D7D76&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
 * Show the network-map:&lt;br /&gt;
     1. show dot11 network-map&lt;br /&gt;
&lt;br /&gt;
 * Show live configuration:&lt;br /&gt;
     1. show running-config&lt;br /&gt;
 &lt;br /&gt;
 * Commit live configuration as the new default:&lt;br /&gt;
     1. copy running-config startup-config&lt;br /&gt;
&lt;br /&gt;
 * Show neighbouring Cisco equipment:&lt;br /&gt;
     1. show cdp neighbors [detail]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Wireless&amp;diff=1666</id>
		<title>Wireless</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Wireless&amp;diff=1666"/>
		<updated>2015-09-13T15:20:41Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Hostname !! Wireless IP !! Wireless MAC !!FastEthernet IP !! BVI IP !! Channel !! Mode !! Location !! Config Status !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| bridge-a|| 10.1.0.2 || || 10.1.0.1 || 10.2.0.1 || 2472 || root bridge wireless-clients|| GOD || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| bridge-b || 10.1.0.4 || || 10.1.0.3 || 10.2.0.2||  || root bridge wireless-clients || GOD || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| bridge-c || 10.1.0.16 || || 10.1.0.15 || 10.2.0.3 ||  || root bridge wireless-clients || Stored || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| bridge-d || 10.1.0.18 || || 10.1.0.17 || 10.2.0.4 ||  || root bridge wireless-clients || Monster || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| field-ap || 10.1.0.6 || || 10.1.0.5 || 10.2.0.5  ||   || root || GOD || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| repeater-1 || 10.1.0.8 || || 10.1.0.7 || 10.2.0.7 || Not Set || repeater || Regio || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| ap2 (repeater-2) || 10.1.0.10 || ||10.1.0.9 || 10.2.0.6 || 2472 || root || Stored || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| ap3 (repeater-3) || 10.1.0.11 || ||10.1.0.12 || 10.2.0.11 || 2447 || root || ? || ? || -&lt;br /&gt;
|-&lt;br /&gt;
| ap4 (repeater-4) || 10.1.0.14 || ||10.1.0.13 ||10.2.0.8 ||  || repeater|| Missing on Takedown|| OK || -&lt;br /&gt;
|-&lt;br /&gt;
| repeater-5 || 10.1.0.18 || || 10.1.0.17 || 10.2.0.17 || 2447 || repeater || Stored || OK || -&lt;br /&gt;
|-&lt;br /&gt;
| repeater-6 || 10.1.0.20 || || 10.1.0.19 || 10.2.0.19 || Not Set || repeater || Stored || OK || -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The Below needs Editing for Sanity/Procedure etc....&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes on Cisco Wireless kit&lt;br /&gt;
===========================&lt;br /&gt;
&lt;br /&gt;
Capabilities&lt;br /&gt;
------------&lt;br /&gt;
&lt;br /&gt;
These radios operate in the 2.4Ghz microwave band, and support 802.11b/g wifi connections.&lt;br /&gt;
We have 6 units:&lt;br /&gt;
  4x omnidirectional, indoor units, two with standard antennas, two with (high-gain?) antennas.&lt;br /&gt;
     (Aironet 1200-series)&lt;br /&gt;
&lt;br /&gt;
  2x weather-proofed point-to-point units with highly-directional integrated antennas,&lt;br /&gt;
     with separate (indoor) breakout boxes.&lt;br /&gt;
     (AIR-BR1310G-E-K9)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Controlling the units&lt;br /&gt;
---------------------&lt;br /&gt;
&lt;br /&gt;
These wireless base-stations are sophisticated computers in their own right.  They run the&lt;br /&gt;
Cisco IOS operating system: specifically, version 12.3.&lt;br /&gt;
By default, they can be controlled via a serial console, using the special&lt;br /&gt;
cyan RJ45-DB9 serial cable provided.&lt;br /&gt;
&lt;br /&gt;
They can also be controlled via telnet; they are, by default, configured to use DHCP to &lt;br /&gt;
acquire their own IP address.&lt;br /&gt;
&lt;br /&gt;
From Windows XP, you can use Hyperterminal to connect to a unit:&lt;br /&gt;
  -&amp;gt; Use 9600 baud, no parity, 1 stop bit, and disable hardware flow control.&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve got things right, then if you have the cable plugged in when you turn a wireless&lt;br /&gt;
base-unit on, you should see boot-time messages start to scroll past for about a minute after&lt;br /&gt;
power-on.&lt;br /&gt;
&lt;br /&gt;
Press &amp;lt;ENTER&amp;gt; when prompted to bring up control menu.&lt;br /&gt;
&lt;br /&gt;
Prompt is displayed as: ap&amp;gt; -- or, if the device has been given a different hostname, either manually&lt;br /&gt;
or via DHCP, then it will appear as: hostname&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Pressing &#039;?&#039; will display a list of commands.  &lt;br /&gt;
&amp;lt;TAB&amp;gt; will auto-complete unambiguous partial commands.&lt;br /&gt;
&lt;br /&gt;
The access point default username is &#039;Cisco&#039; and the default password is &#039;Cisco&#039;.&lt;br /&gt;
&lt;br /&gt;
To return the wireless base-stations to factory settings, power off the device, then -- &lt;br /&gt;
while holding the &#039;mode&#039; button down -- power the wireless device back up.  &lt;br /&gt;
Continue to hold the &#039;mode&#039; button down for a few seconds, then release.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wireless Topology&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
Suggested wireless topology; at this point, only units 1-3 have been configured.&lt;br /&gt;
&lt;br /&gt;
                       (- ~ ~ ~ ~ ~ -)     v ~ ~ v ~ ~ v ~ ~ v&lt;br /&gt;
  [ GOD network ] ---- |             | --- |     |     |     |&lt;br /&gt;
                       RB           NRB    AP    R     R     R&lt;br /&gt;
&lt;br /&gt;
                       #1            #2    #3    #4    #5    #6&lt;br /&gt;
&lt;br /&gt;
     RB : Root-bridge&lt;br /&gt;
     NRB: Non-root bridge&lt;br /&gt;
     AP : Root access point&lt;br /&gt;
     R  : Wireless repeater.&lt;br /&gt;
                                       Wireless MAC       Ethernet MAC		channel&lt;br /&gt;
     #1  -- bridge-a	10.1.0.2 &amp;amp; 1   00:26:cb:6a:8d:b0  88:43:e1:d1:fd:ac     1	\ 1300-series&lt;br /&gt;
     #2  -- bridge-b    10.1.0.4 &amp;amp; 3   00:23:5e:0b:6b:40  00:23:5e:99:56:02     1	/&lt;br /&gt;
     #3  -- field-ap    10.1.0.6 &amp;amp; 5   00:14:69:2d:4a:10  00:14:6a:40:44:49     6	\  &lt;br /&gt;
     #4  -- repeater-1  10.1.0.8 &amp;amp; 7                                            11	  1200-series&lt;br /&gt;
     #5  -- repeater-2  10.1.0.10 &amp;amp; 9   		  00:19:E8:8C:77:AC     13&lt;br /&gt;
     #6  -- repeater-3  10.1.0.12 &amp;amp; 11              	  00:14:69:ee:3b:ab     8                      	/&lt;br /&gt;
     #7  -- repeater-4  10.1.0.13                         00:13:80:ec:bb:b8	5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These are only suggested IPs; at present, they are all using DHCP to establish their own IP, and these&lt;br /&gt;
have not yet been configured in the AD.&lt;br /&gt;
&lt;br /&gt;
Ideally, the repeaters will also be configured such that wired devices attached to them &lt;br /&gt;
will be bridged onto the crew network.  (Note: this has security implications - we don&#039;t want&lt;br /&gt;
players to be able to do this!)&lt;br /&gt;
&lt;br /&gt;
[ In practice, this appears not to be supported? ]&lt;br /&gt;
&lt;br /&gt;
Performance&lt;br /&gt;
-----------&lt;br /&gt;
&lt;br /&gt;
At Odyssey E1, 2013, bridge-[a/b] and the field-ap were all configured and test-deployed:&lt;br /&gt;
&lt;br /&gt;
  * bridge-a was propped up on a desk in GOD&lt;br /&gt;
  * bridge-b was propped up on a box outside the bar, in the ~middle of the IC field.&lt;br /&gt;
&lt;br /&gt;
This was an initial test, but it proved to be unexpectedly successful.  Despite there being in the way:&lt;br /&gt;
 &lt;br /&gt;
  * Most of GOD&lt;br /&gt;
  * A wet hedgerow&lt;br /&gt;
  * Several (dampened) tents&lt;br /&gt;
  * A number of people milling about&lt;br /&gt;
  * A fair distance&lt;br /&gt;
&lt;br /&gt;
... a solid signal could be established between the two bridge units, despite not having&lt;br /&gt;
done any careful alignment.  (Perhaps we were just lucky?)&lt;br /&gt;
&lt;br /&gt;
&#039;show dot11 statistics client-traffic&#039; shows:&lt;br /&gt;
&lt;br /&gt;
27-0026.cb6a.8db0 pak in 12503 bytes in 2295602 pak out 4385 bytes out 693295&lt;br /&gt;
      dup 0 decrpyt err 0 mic mismatch 0 mic miss 0&lt;br /&gt;
      tx retries 1159 data retries 1158 rts retries 1&lt;br /&gt;
      signal strength 74 signal quality 18&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Configuring units&lt;br /&gt;
-----------------&lt;br /&gt;
&lt;br /&gt;
[] Common&lt;br /&gt;
&lt;br /&gt;
 * Enter admin mode&lt;br /&gt;
     - Gain privileged access: &amp;quot;enable&amp;quot;&lt;br /&gt;
     - The default username and password is &#039;Cisco&#039;.&lt;br /&gt;
 * Enter config mode.&lt;br /&gt;
     - Enter (configuration) context: &amp;quot;configure terminal&amp;quot;&lt;br /&gt;
 XXX&lt;br /&gt;
 XXX This doesn&#039;t work, or least, doesn&#039;t appear to have the desired effect.&lt;br /&gt;
 XXX Skip this for now.&lt;br /&gt;
 XXX * Set admin password&lt;br /&gt;
 XXX   - Set password: &amp;quot;enable password NEWPASSWORD&amp;quot;&lt;br /&gt;
 XXX&lt;br /&gt;
 * Set the local hostname:&lt;br /&gt;
     - Set hostname: &amp;quot;hostname NEWHOSTNAME&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Note: this will change the default prompt from &#039;ap&#039; to the hostname you specify.   &lt;br /&gt;
&lt;br /&gt;
 * Configure AP to use a broadcast NTP time signal:&lt;br /&gt;
     - Enable the SNTP client, to listen to the first broadcast signal:&lt;br /&gt;
       &amp;quot;sntp broadcast client&amp;quot;&lt;br /&gt;
 * Configure AP to present a login banner:&lt;br /&gt;
     - Set the login banner:&lt;br /&gt;
       &amp;quot; &lt;br /&gt;
Profound Decisions: Network administrators only beyond this point.&lt;br /&gt;
#&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * Generate RSA keys for use with SSH:&lt;br /&gt;
     - &amp;quot;crypto key generate rsa general-keys label SSH&amp;quot;&lt;br /&gt;
     - When prompted, say, &#039;2048&#039;.&lt;br /&gt;
 * Set version of SSH to use:&lt;br /&gt;
     - &amp;quot;ip ssh version 2&amp;quot;&lt;br /&gt;
 * Enable SSH by telling it to use the &#039;SSH&#039; RSA keypair:&lt;br /&gt;
     - &amp;quot;ip ssh rsa keypair-name SSH&amp;quot;&lt;br /&gt;
&lt;br /&gt;
XXX&lt;br /&gt;
XXX Note: While logs suggest that this is successful, testing has shown that&lt;br /&gt;
XXX       the APs are not listening on port 22 for SSH.  Some investigation still required.&lt;br /&gt;
XXX&lt;br /&gt;
&lt;br /&gt;
  &lt;br /&gt;
 * Configure AP to maintain a network map:&lt;br /&gt;
     - Enable network-map generation: &amp;quot;dot11 network-map 1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * Configure AP with the PDCREW wireless network details:&lt;br /&gt;
     - Mint the new SSID: &amp;quot;dot11 ssid PDCREW&amp;quot;&lt;br /&gt;
     - Set the shared secret to connect to this AP:&lt;br /&gt;
       &amp;quot;authentication open&amp;quot;&lt;br /&gt;
       &amp;quot;authentication key-management wpa&amp;quot;&lt;br /&gt;
       &amp;quot;wpa-psk ascii PASSWORD&amp;quot;&lt;br /&gt;
&lt;br /&gt;
NOTE: The WPA-PSK has to be 8 characters or longer.&lt;br /&gt;
&lt;br /&gt;
     - Set the SSID to be announced:&lt;br /&gt;
       &amp;quot;guest-mode&amp;quot;&lt;br /&gt;
     - Exit from SSID sub-mode: &amp;quot;exit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 * Turn the radio on, and add the PDCREW SSID to it:&lt;br /&gt;
     - Select a radio interface to add the SSID to: &lt;br /&gt;
       &amp;quot;interface dot11radio 0&amp;quot;&lt;br /&gt;
     - Tell the wireless system to use correct regional settings:&lt;br /&gt;
       &amp;quot;world-mode dot11d country-code GB outdoor&amp;quot;&lt;br /&gt;
     - Set the radio to optimise for range (as opposed to speed)&lt;br /&gt;
       &amp;quot;speed range&amp;quot;&lt;br /&gt;
     - Set the power settings to locally-permitted maximums.&lt;br /&gt;
       &amp;quot;power local cck maximum&amp;quot;&lt;br /&gt;
       &amp;quot;power local ofdm maximum&amp;quot;&lt;br /&gt;
     - Set to channel 1:&lt;br /&gt;
       &amp;quot;channel 1&amp;quot;&lt;br /&gt;
     - Turn the radio on:&lt;br /&gt;
       &amp;quot;no shutdown&amp;quot;&lt;br /&gt;
     - Configure encryption mode ciphers:&lt;br /&gt;
       &amp;quot;encryption mode ciphers tkip&amp;quot;&lt;br /&gt;
     - enable extensions:&lt;br /&gt;
	&amp;quot;dot11 extension aironet&amp;quot;&lt;br /&gt;
     - Add the SSID to this radio:&lt;br /&gt;
       &amp;quot;ssid PDCREW&amp;quot;&lt;br /&gt;
     - Exit SSID configuration mode: &amp;quot;exit&amp;quot;&lt;br /&gt;
&lt;br /&gt;
  * Enable spanning-tree protocol on the local bridge:&lt;br /&gt;
     - bridge 1 protocol ieee&lt;br /&gt;
&lt;br /&gt;
[] Root bridge&lt;br /&gt;
&lt;br /&gt;
 * Configure radio to operation in a root bridge role:&lt;br /&gt;
     - Enable configuration mode: &amp;quot;configuration terminal&amp;quot;&lt;br /&gt;
     - Select 2.4Ghz radio: &amp;quot;interface dot11radio 0&amp;quot;&lt;br /&gt;
     - Set role: &amp;quot;station-role root bridge wireless-clients&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[] Non-root bridge&lt;br /&gt;
&lt;br /&gt;
 * Specify that the PDCREW network is the one to connect to:&lt;br /&gt;
     - Enable configuration mode: &amp;quot;configuration terminal&amp;quot;&lt;br /&gt;
     - Select the PDCREW network: &amp;quot;dot11 ssid PDCREW&amp;quot;    &lt;br /&gt;
     - Specify that it should be used: &amp;quot;infrastructure-ssid optional&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Configure radio to operation in a non-root bridge role:&lt;br /&gt;
     - Select 2.4Ghz radio: &amp;quot;interface dot11radio 0&amp;quot;&lt;br /&gt;
     - Set role: &amp;quot;station-role non-root bridge wireless-clients&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[] Field AP&lt;br /&gt;
&lt;br /&gt;
  * The AP will, by default, operate in a root access-point mode.&lt;br /&gt;
&lt;br /&gt;
[] Repeater&lt;br /&gt;
&lt;br /&gt;
 XXX This section is as-yet untested.&lt;br /&gt;
&lt;br /&gt;
 * Configure radio to operation in a repeater role:&lt;br /&gt;
     3. Select 2.4Ghz radio: &amp;quot;interface dot11radio 0&amp;quot;&lt;br /&gt;
     4. Set role: &amp;quot;station-role repeater&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[] Finish&lt;br /&gt;
&lt;br /&gt;
 * Review the current SSID list:&lt;br /&gt;
   - &amp;quot;show running-config ssid PDCREW&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You should see something like:&lt;br /&gt;
&lt;br /&gt;
dot11 ssid PDCREW&lt;br /&gt;
   authentication open&lt;br /&gt;
   authentication key-management wpa&lt;br /&gt;
   guest-mode&lt;br /&gt;
   wpa-psk ascii 7 140716081E013D7D76&lt;br /&gt;
end&lt;br /&gt;
&lt;br /&gt;
 * Show the network-map:&lt;br /&gt;
     1. show dot11 network-map&lt;br /&gt;
&lt;br /&gt;
 * Show live configuration:&lt;br /&gt;
     1. show running-config&lt;br /&gt;
 &lt;br /&gt;
 * Commit live configuration as the new default:&lt;br /&gt;
     1. copy running-config startup-config&lt;br /&gt;
&lt;br /&gt;
 * Show neighbouring Cisco equipment:&lt;br /&gt;
     1. show cdp neighbors [detail]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=1586</id>
		<title>Radio protocol</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=1586"/>
		<updated>2015-07-12T19:11:28Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: /* Radio Channels */ Remove Skirmish Contact channel, which only worked by chance&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Everyone wants a radio - they&#039;re exciting and cool. They&#039;re also expensive and we tend to lose one an event, costing a thousand pounds a year to replace. The more people who have radios, the harder it is to keep track of them, and the harder it is to use them with more people on each channel. For these reasons it is important to limit the number of radios we use and to ensure that everyone uses proper radio protocol.&lt;br /&gt;
&lt;br /&gt;
==Allocation==&lt;br /&gt;
Radios are allocated to crew in advance of the event - do not take a radio unless it has your name on it.&lt;br /&gt;
&lt;br /&gt;
Radio allocation is done through the departments - if you believe that you need a radio then speak to your department head. It is the responsibility of the department heads to ensure that they have enough radio users in their department.&lt;br /&gt;
{{CaptionedImage|file=JamesLittlewood.jpg|align=right|width=250px}}&lt;br /&gt;
==Radio Protocol &amp;amp; Use==&lt;br /&gt;
When you want to speak to someone on a radio, press the speak button, wait half-a-second (it takes a moment to engage) and then say your name clearly and ask for the person or department you want to talk to.&lt;br /&gt;
&lt;br /&gt;
Several channels have high levels of use - do not hold a conversation with another radio user on any channel that is for contact purpose. Use the contact channel to locate the person you want to talk to and then then go to an adjacent conversation channel to communicate with them.&lt;br /&gt;
&lt;br /&gt;
In particular, please do not swear over an open radio channel, as this is illegal. I appreciate nobody ever gets done for it, but swearing and playing games on the radio risks getting us into trouble and is a pain in the ass for those people who are trying to work.&lt;br /&gt;
&lt;br /&gt;
==Emergencies==&lt;br /&gt;
Any [[Crewing#emergency|emergency]] at an event should be reported by radio to the relevant head of department. If your radio channel is being used to convey emergency information then you do not use that radio channel for any other reason. Keep the channel clear so that the crew who are responding to the emergency can use it.&lt;br /&gt;
&lt;br /&gt;
==Radio Channels==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GOD/site&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;Ref contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ref conversation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Skirmish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Skirmish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Skirmish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;Plot contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Plot conversation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Egregore conversation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Civil service&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Item/group bonding&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gate&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Weapons check&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;First aid&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=796</id>
		<title>Radio protocol</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=796"/>
		<updated>2014-07-25T16:06:06Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Add weapon check on 14&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Everyone wants a radio - they&#039;re exciting and cool. They&#039;re also expensive and we tend to lose one an event, costing a thousand pounds a year to replace. The more people who have radios, the harder it is to keep track of them, and the harder it is to use them with more people on each channel. For these reasons it is important to limit the number of radios we use and to ensure that everyone uses proper radio protocol.&lt;br /&gt;
&lt;br /&gt;
==Allocation==&lt;br /&gt;
Radios are allocated to crew in advance of the event - do not take a radio unless it has your name on it.&lt;br /&gt;
&lt;br /&gt;
Radio allocation is done through the departments - if you believe that you need a radio then speak to your department head. It is the responsibility of the department heads to ensure that they have enough radio users in their department.&lt;br /&gt;
{{CaptionedImage|file=JamesLittlewood.jpg|align=right|width=250px}}&lt;br /&gt;
==Radio Protocol &amp;amp; Use==&lt;br /&gt;
When you want to speak to someone on a radio, press the speak button, wait half-a-second (it takes a moment to engage) and then say your name clearly and ask for the person or department you want to talk to.&lt;br /&gt;
&lt;br /&gt;
Several channels have high levels of use - do not hold a conversation with another radio user on any channel that is for contact purpose. Use the contact channel to locate the person you want to talk to and then then go to an adjacent conversation channel to communicate with them.&lt;br /&gt;
&lt;br /&gt;
In particular, please do not swear over an open radio channel, as this is illegal. I appreciate nobody ever gets done for it, but swearing and playing games on the radio risks getting us into trouble and is a pain in the ass for those people who are trying to work.&lt;br /&gt;
&lt;br /&gt;
==Emergencies==&lt;br /&gt;
Any [[Crewing#emergency|emergency]] at an event should be reported by radio to the relevant head of department. If your radio channel is being used to convey emergency information then you do not use that radio channel for any other reason. Keep the channel clear so that the crew who are responding to the emergency can use it.&lt;br /&gt;
&lt;br /&gt;
==Radio Channels==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GOD/site&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;Ref contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ref conversation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;Skirmish contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Skirmish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Skirmish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;Plot contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Plot conversation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Egregore conversation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Civil service&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Item/group bonding&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;13&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Gate&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;14&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Weapons check&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;First aid&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=IT_work_required&amp;diff=691</id>
		<title>IT work required</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=IT_work_required&amp;diff=691"/>
		<updated>2014-04-24T18:53:39Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Ribbon UI fixed.  Ribbon search UI broken.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ribbon search broken ===&lt;br /&gt;
Clicking on &amp;quot;search&amp;quot; in the ribbon web front-end gives an internal error page.&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=IT_work_required&amp;diff=675</id>
		<title>IT work required</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=IT_work_required&amp;diff=675"/>
		<updated>2014-04-14T17:41:36Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Created page with &amp;quot;=== Ribbon front-end broken === Web front-end for ribbons doesn&amp;#039;t currently work.  On clicking Submit with a ribbon ID in the box, nothing appears to happen.  Expected: procee...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Ribbon front-end broken ===&lt;br /&gt;
Web front-end for ribbons doesn&#039;t currently work.  On clicking Submit with a ribbon ID in the box, nothing appears to happen.  Expected: proceed to ribbon page.&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Broken_rituals&amp;diff=674</id>
		<title>Broken rituals</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Broken_rituals&amp;diff=674"/>
		<updated>2014-04-14T17:37:06Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Link IT work required&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(see also [[IT work required]])&lt;br /&gt;
&lt;br /&gt;
The Ritual Caster UI should check rules compliance and apply effects automatically.  This is a page for tracking where it doesn&#039;t, so we can fix it.&lt;br /&gt;
&lt;br /&gt;
Blessing of New Spring: Target characters must control farms.  All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Midwife&#039;s Recourse: This is an enchantment on an unborn baby: it shouldn&#039;t knock off enchantments on the mother.  Also its duration is &amp;quot;until the baby is born&amp;quot;.  For now I&#039;ve declared it not to be an enchantment, and left its duration empty.&lt;br /&gt;
&lt;br /&gt;
Call Down Lightning&#039;s Wrath: All targets must have Battlemage.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Merciless Wrath of the Reaver: All target players must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Fountain of life: All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Rampant Growth: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Blood and Salt: All target players must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Chirurgeon&#039;s Healing Touch: All targets must be in the same banner.  Can eat X (up to 10) True Vervain to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Vitality of Rushing Water: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Forest Remains: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Anathemic Call of Bug and Briar: Curses a person, but affects the benefit they gain from resources.&lt;br /&gt;
&lt;br /&gt;
Hands of the Healer: All targets must be in the same coven.  All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Fire in the Blood: All targets must be in the same coven.  All targets must have Magician.  +1 spring lore.&lt;br /&gt;
&lt;br /&gt;
Touch of Vile Humours: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Irrepressible Monkey Spirit: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Foam and Spittle of the Furious Sea: Need a map of the target territory.  Only targets coastal territories.  Campaign-level effect.  Regio required.&lt;br /&gt;
&lt;br /&gt;
Skin of Bark, Blood of Amber: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unending Cascade of Blood&#039;s Fire: All targets must be in the same coven.  All targets must have Magician.  Can eat 2X (up to 20) beggar&#039;s lye to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Thunderous Deluge: Regio required.  Can only hit Imperial territories from Anvil, or the territory in which the ritual is performed.  With mastery, can swap 2 tempest jade for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Fetid Breath of Teeming Plague: Can eat 2X (up to 20) beggar&#039;s lye to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Rivers of Life: Regio required.  Map of target territory required.  Campaign-level effect.  Removes Rivers Run Red.&lt;br /&gt;
&lt;br /&gt;
Rivers Run Red: Regio required.  Map of target territory required.  Campaign-level effect.  Despite not being an enchantment, specifically removes Rivers of Life.&lt;br /&gt;
&lt;br /&gt;
Forge the Wooden Fastness:  Is a fortification ritual.&lt;br /&gt;
&lt;br /&gt;
Thunderous Tread of the Trees: Regio required.  Map of target required.  Campaign-level effect.&lt;br /&gt;
&lt;br /&gt;
Hallow of the Green World: Regio required.  Map of target required.  The resource buff from this ritual may change each time it&#039;s cast.&lt;br /&gt;
&lt;br /&gt;
Tenacity of Jotra: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Strong Ox, Golden Sun: Target characters must control farms.  All target resources must be in the same territory.  All target resources must be under the enchantment from Blessing of New Spring.  If cast before Spring event, provides no benefit at all (but knocks off Blessing of New Spring) until downtime after Spring.  If that&#039;s too complicated, go for &amp;quot;may not be cast before Spring event&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
Strength of the Bull: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Swan&#039;s Cruel Wing: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Leaping Hare: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Hammer of Thunder: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unbreakable Spirit, Unbreakable Blades: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Stout Resolve of the Unyielding: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Sound of Drums: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Crimson Ward of Summer Stars: All targets must be in the same coven.  All targets must have Battlemage.&lt;br /&gt;
&lt;br /&gt;
The Vigour of Youth: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Champions [sic] Shining Resolve: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Knights of Glory: Regio required.  Campaign-level effect.  With mastery, can swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Chasuble of Majesty:  All targets must be in the same sect.  All targets must have Dedicate.&lt;br /&gt;
&lt;br /&gt;
Splendid Panoply of Knighthood: All targets must be in the same banner.  Base cost pays for up to five characters: additional magnitude only kicks in for the sixth onwards.  With mastery, can swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Delve Deep, Beneath the Mountain: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Raise the Standard of War: All target characters must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Noble Mien of the Hawk Lords: All targets must be in the same coven.  All targets must have Magician.  +1 summer lore.&lt;br /&gt;
&lt;br /&gt;
Challenge the Iron Duke: Regio required.  All targets must be in the same band.  I think implementation is through the Plot Actuation desk; if I&#039;m wrong fix the ref notes or tell me to.&lt;br /&gt;
&lt;br /&gt;
Devastating Maul of Inga Tarn: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unbreakable Behemoth&#039;s Strength: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Thundering Roar of the Lion-bound Horn: With mastery, can swap 2 tempest jade for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Talon of the Gryphon: All targets must be in the same banner.  All targets must have Weapon Master.&lt;br /&gt;
&lt;br /&gt;
Glory to the Sovereign: All targets must be in the same banner.  All targets must have Weapon Master.  With mastery, may swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Might of the Myrmidon: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Frozen Citadel of Cathan Canea: Regio required.  Map required.  Is a fortification effect.&lt;br /&gt;
&lt;br /&gt;
Mark of Ownership: Needs to mark current bonded character in some way on the item&#039;s bonding history tab.  Target item must be bonded to a character, who must be present.  I&#039;ve marked the duration as &amp;quot;immediate&amp;quot;, because it promptly stamps the ownership on the item; the alternative is a new &amp;quot;as long as the item lasts&amp;quot; duration.&lt;br /&gt;
&lt;br /&gt;
Streams of Silver: Target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
The Blade Bites Back: Target items must all be Biting Blades.&lt;br /&gt;
&lt;br /&gt;
Shared Mastery of the Magician&#039;s Guild: All targets must be in the same coven as the casters.  All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Chamber of Pallas: Creates AoE lammy.  Currently handled manually.  Can continue to be handled manually.&lt;br /&gt;
&lt;br /&gt;
The Conspirator&#039;s Cloak: All targets must be from the same band.&lt;br /&gt;
&lt;br /&gt;
Ties that Bind: Can be overcast to pierce obfuscation.  An awkward divination, since it gets the current bonding status of an item we don&#039;t necessarily know the ribbon ID for.&lt;br /&gt;
&lt;br /&gt;
Before the Throne of Estavus: Ideally this would automagically create and print ribbons for the ashes the ritual creates.&lt;br /&gt;
&lt;br /&gt;
The Ambassadorial Gatekeeper: All targets must share a band with a contributor.&lt;br /&gt;
&lt;br /&gt;
Mantle of the Golden Orator: All targets must be in the same sect.  Grants additional Synod votes, in addition to the resource buff.&lt;br /&gt;
&lt;br /&gt;
Twist of Moebius: Is horrible, but we can ignore it until we&#039;re handling ritual-slot enforcement.&lt;br /&gt;
&lt;br /&gt;
Scrivener&#039;s Bloodmark: Targets precisely two characters.  Extra magnitudes increase the duration during which the effect can be triggered, rather than adding extra targets.  Can be triggered by a contributor; this generates a permanent curse, which is a different effect to the ritual itself.&lt;br /&gt;
&lt;br /&gt;
Art of the Deal: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Barked Command of the Iron Serjant: All targets must be in the same banner.  Base cost pays for three targets.&lt;br /&gt;
&lt;br /&gt;
Circle of Gold: All targets must be in the same band.  Base cost pays for five targets.  Casters who have mastered the ritual can spend two weltsilver for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
The Lure of Distant Shores: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Smooth Hands Shape The World: All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Stance of the Constricting Scourge: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Rivers of Gold: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Timeless Hammer Rhythm: Target must have Artisan.  Per earlier discussion about &amp;quot;to sunrise&amp;quot; durations, the database now thinks this is an immediate effect and doesn&#039;t leave an enchantment.  In a perfect world the ribbon would be created automagically.&lt;br /&gt;
&lt;br /&gt;
Gift of the Wily Broker: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Gathering the Harvest: All target resources must be in the same territory.  All targets must be under the enchantment from Strong Ox, Golden Sun.  If cast before Summer event, provides no benefit (but knocks off Strong Ox, Golden Sun) until downtime between Summer and Autumn.  If that&#039;s too complicated, &amp;quot;may not be cast before Summer event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Braying Horns of War: Enchants a banner as a group, rather than its members.  Requires at least two members of the banner to be present as &amp;quot;targets&amp;quot;, though the actual target is the banner.  Currently handled as having no target and immediate effect.&lt;br /&gt;
&lt;br /&gt;
Brazen Claws of the Lictor: All targets must be in the same coven.  Casters who have mastered the ritual can spend two green iron for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Shadow of the Bronze Colossus: All targets must be in the same banner.  Casters who have mastered the ritual can spend two orichalcum for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Balanced Scales of Lann: All targets must be in the same coven.  All targets must have at least one Autumn lore.  Modifies ritual lore: -1 Autumn, +1 (target&#039;s choice).&lt;br /&gt;
&lt;br /&gt;
Bound by Common Cause: Campaign effect.&lt;br /&gt;
&lt;br /&gt;
Like Water Through Your Fingers: Lose three quarters of all resource income (including materials and mana, not just coin), before enchantment buffs.  Also affects character-pack money and Imperial/campaign resources.&lt;br /&gt;
&lt;br /&gt;
Inescapable Chains of Bitter Glass: Casters who have mastered the ritual can spend two ambergelt for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Black Iron Blade: This can target characters or items.  Or a mix of both.  Casters can increase magnitude to break bigger effects.&lt;br /&gt;
&lt;br /&gt;
Fallow Fields and Dried Meat: All target resources must be in the same territory.  Only provides its benefit in the downtime following Autumn (E4).  If that&#039;s too complicated, &amp;quot;may only be cast at Autumn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Hunger of the Draughir: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Words of Ending: Destroy target item.  Easiest way I can see to achieve that is to set its expiry event to last event, but that&#039;s a bit hideous.  And doesn&#039;t work on the wide array of non-expiring items available.&lt;br /&gt;
&lt;br /&gt;
Mark the Flesh Incorruptible: Regio required.&lt;br /&gt;
&lt;br /&gt;
Tribute to the Thrice-Cursed Court: In an ideal world, this would automagically create the ribbons.&lt;br /&gt;
&lt;br /&gt;
Pallid Flesh of the Dead King: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Wisdom of the Balanced Blade: Can target items, characters, regions or territories.&lt;br /&gt;
&lt;br /&gt;
Withering Touch of Frost: Target character loses a quarter of production (before ritual buffs) from a farm, forest or herb garden they control for a year.&lt;br /&gt;
&lt;br /&gt;
Traitor&#039;s Fate: Targets precisely two characters.&lt;br /&gt;
&lt;br /&gt;
Ruthless Vigilance, Healthy Crop: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Crumbling Flesh and Withering Limbs: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Freezing Brand of Irremais: Alters Detect Magic response.  Not relevant until we have a Detect Magic-o-matic.&lt;br /&gt;
&lt;br /&gt;
Coil of the Black Leech: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Ravenous Tongue of Entropy: All targets must have Battle Mage.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Unyielding Constitution: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Hold Back Frozen Hunger, There Is No Welcome Here, Ward of the Black Waste: Currently lasts to sunrise on the wiki, should change to Battle duration.&lt;br /&gt;
&lt;br /&gt;
Fight Tooth and Nail: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Clarion Call of Ivory and Dust: All target characters must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Sorins Rite of Agony: All targets must have Magician.  All targets must be in the same coven.  Grants +1 Winter Lore.&lt;br /&gt;
&lt;br /&gt;
Whispers through the Black Gate: Regio required.&lt;br /&gt;
&lt;br /&gt;
Dreamscape of the Endless Hunt, Curse of Decrepitude: Year-long curse, needs to be tracked but doesn&#039;t actually do anything to resources.&lt;br /&gt;
&lt;br /&gt;
Naeve&#039;s Twisting Blight: Regio required.  All farms in target territory produce half output for a season.&lt;br /&gt;
&lt;br /&gt;
Icy Maw Devours the Spark of Essence: Regio required.  Mana sites in target territory produce half output.  Campaign effect.  Probably season duration.&lt;br /&gt;
&lt;br /&gt;
Winter&#039;s Ghosts: Regio required.  Farms, forests, businesses, mines, mana sites and herb gardens in target territory produce half output for a season.  Campaign effect.&lt;br /&gt;
&lt;br /&gt;
Quickening Cold Meat: All target armies must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Wither the Seed: Duration is &amp;quot;about thirty years&amp;quot;, so I&#039;ve put it in as permanent.  Campaign effect.&lt;br /&gt;
&lt;br /&gt;
Devastating Scythe of Anguish and Loss: Casters who&#039;ve mastered it can spend two tempest jade for one mana.&lt;br /&gt;
&lt;br /&gt;
Wind of Mundane Silence: Can never get the magnitude bonus from being at a regio.&lt;br /&gt;
&lt;br /&gt;
Piercing Light of Revelation: Can target anything.&lt;br /&gt;
&lt;br /&gt;
Horizon&#039;s Razor Edge: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Illuminate the Higher Mind: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Bright Lantern of Ophis: Can target anything.&lt;br /&gt;
&lt;br /&gt;
Crystal Clarity of the Rational Soul: Blocks Insight on the target.&lt;br /&gt;
&lt;br /&gt;
Revelation of the Jewel&#039;s Sparkling Heart: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Ascendance of the Highest Mind: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Spider Folds the Net: To be rewritten, wiki is out of date.&lt;br /&gt;
&lt;br /&gt;
Thought Becomes Action: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Sular&#039;s Promise: All target characters must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Kimus&#039; Glaring Eye: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
The Eye of the High Places: Regio required.&lt;br /&gt;
&lt;br /&gt;
Swim Leviathan&#039;s Depth: A given coven may only cast this once a season.&lt;br /&gt;
&lt;br /&gt;
Standing at the Threshold: Enchantment on coven, rather than its members.  +1 coven slot/day.&lt;br /&gt;
&lt;br /&gt;
Carve the Crystal Guardian: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
All the World in a Grain of Sand: Curse for a year.  Target never counts as having mastered rituals.&lt;br /&gt;
&lt;br /&gt;
Crystaline Focus of Aesh: Enchantment on coven, rather than its members.  Reduces magnitude of next coven ritual by 10.&lt;br /&gt;
&lt;br /&gt;
Transcendent Mastery: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Alignment of Mind and Blade: All targets must be in the same banner.  Casters who have mastered it may spend 2 weltsilver for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Bright Eyes Gleam in the Depths: Regio required.&lt;br /&gt;
&lt;br /&gt;
Clarity of the Master Strategist: Regio required.  Campaign effect.&lt;br /&gt;
&lt;br /&gt;
Freedom of the Soul: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Masque of the Blinded Weaver: Can target items or characters, needs to leave an obvious ref-visible note on either.&lt;br /&gt;
&lt;br /&gt;
Signs and Portents: Automagic vision display would be a nice option, for when we leave GOD without vision sacks.&lt;br /&gt;
&lt;br /&gt;
Secrets for the Shadow Courier: Automagic ribbon creation would be nice.&lt;br /&gt;
&lt;br /&gt;
Secrets of Skillful Artifice: Need to record which item was selected and grant the target the ability to make it.&lt;br /&gt;
&lt;br /&gt;
Secrets of the Empty Heart: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Thief&#039;s Arcane Gambit: Targets an enchantment.  Changes enchantment target.  Variable magnitude.&lt;br /&gt;
&lt;br /&gt;
Incantation&#039;s Mystic Mask: Obfuscates a ritual casting.&lt;br /&gt;
&lt;br /&gt;
Riddle Hides the Reward: Curse on a bond; fuller discussion under bond annotation.  Can target items or characters.&lt;br /&gt;
&lt;br /&gt;
Verdant Bounty of the Twilight Bayou: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Drawing the Penumbral Veil: Affects future territory-level divinations.  Campaign effect.  Variable magnitude.  Regio required.&lt;br /&gt;
&lt;br /&gt;
The Twilight Masquerade:  Either all targets must be orcs, or no targets may be orcs.&lt;br /&gt;
&lt;br /&gt;
Embrace the Living Flame: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Ebb and Flow of Battle: Is there a polite way to get the required information out of the battle management team?&lt;br /&gt;
&lt;br /&gt;
Whispering Shadow Courtiers: Automagic vision display would be nice.&lt;br /&gt;
&lt;br /&gt;
Unfettered Anarchy: Curse for a season.  Doesn&#039;t do anything, but should be tracked.&lt;br /&gt;
&lt;br /&gt;
Conclave of Trees and Shadow: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Sift the Dreamscape&#039;s Sands: Duration is &amp;quot;tomorrow&amp;quot;.  +1 realm lore of target&#039;s choice.  All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Dripping Echoes of the Fen: Fortification ritual.&lt;br /&gt;
&lt;br /&gt;
Vale of Shadows: All target resources must be in the same territory.  Can add a target using 12 iridescent gloaming instead of increasing magnitude.  Variable magnitude, which needs recording.  Targets do not lose production for being in occupied territory.&lt;br /&gt;
&lt;br /&gt;
Still Waters, Running Deep: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Shroud of Mist and Shadow: All target characters must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Align the Celestial Net: Enchantment on regio.  Changes regio realm.  Regio required.&lt;br /&gt;
&lt;br /&gt;
Distill the Serpent&#039;s Stone: Takes one of each special material and one ilium. In an ideal world the serpent stone ribbon would be generated automatically.&lt;br /&gt;
&lt;br /&gt;
Sum of the Parts: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Arcane Mark: Update order membership in the database.  All targets must have Magician.  All targets must be in the same coven.  Record desired order.&lt;br /&gt;
&lt;br /&gt;
== Bond annotation ==&lt;br /&gt;
&lt;br /&gt;
Mark of Ownership and Riddle Hides the Reward both modify bonds.&lt;br /&gt;
&lt;br /&gt;
Mark of Ownership pretty much just needs to go over the current bond in highlighter when it&#039;s cast (without de-highlighting any other bonds).&lt;br /&gt;
&lt;br /&gt;
Riddle Hides the Reward needs to record the magnitude it&#039;s cast at next to the bond, and needs to yell about it when a ref tries to break the bond.  It&#039;s probably not helpful to outright block breaking the bond, since Black Iron Blade specifically counters this and doesn&#039;t need its own mechanism, but it&#039;s probably important to make it clear that Create Bond doesn&#039;t do the job.&lt;br /&gt;
&lt;br /&gt;
The data side of this doesn&#039;t seem too hard; just a flag for Mark of Ownership and a magnitude for Riddle Hides the Reward will do the job, and some custom code on those two rituals to populate them. Actually displaying this usefully sounds like UI work, though.&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Broken_rituals&amp;diff=669</id>
		<title>Broken rituals</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Broken_rituals&amp;diff=669"/>
		<updated>2014-04-14T03:21:53Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: First pass done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ritual Caster UI should check rules compliance and apply effects automatically.  This is a page for tracking where it doesn&#039;t, so we can fix it.&lt;br /&gt;
&lt;br /&gt;
Blessing of New Spring: Target characters must control farms.  All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Midwife&#039;s Recourse: This is an enchantment on an unborn baby: it shouldn&#039;t knock off enchantments on the mother.  Also its duration is &amp;quot;until the baby is born&amp;quot;.  For now I&#039;ve declared it not to be an enchantment, and left its duration empty.&lt;br /&gt;
&lt;br /&gt;
Call Down Lightning&#039;s Wrath: All targets must have Battlemage.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Merciless Wrath of the Reaver: All target players must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Fountain of life: All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Rampant Growth: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Blood and Salt: All target players must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Chirurgeon&#039;s Healing Touch: All targets must be in the same banner.  Can eat X (up to 10) True Vervain to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Vitality of Rushing Water: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Forest Remains: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Anathemic Call of Bug and Briar: Curses a person, but affects the benefit they gain from resources.&lt;br /&gt;
&lt;br /&gt;
Hands of the Healer: All targets must be in the same coven.  All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Fire in the Blood: All targets must be in the same coven.  All targets must have Magician.  +1 spring lore.&lt;br /&gt;
&lt;br /&gt;
Touch of Vile Humours: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Irrepressible Monkey Spirit: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Foam and Spittle of the Furious Sea: Need a map of the target territory.  Only targets coastal territories.  Campaign-level effect.  Regio required.&lt;br /&gt;
&lt;br /&gt;
Skin of Bark, Blood of Amber: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unending Cascade of Blood&#039;s Fire: All targets must be in the same coven.  All targets must have Magician.  Can eat 2X (up to 20) beggar&#039;s lye to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Thunderous Deluge: Regio required.  Can only hit Imperial territories from Anvil, or the territory in which the ritual is performed.  With mastery, can swap 2 tempest jade for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Fetid Breath of Teeming Plague: Can eat 2X (up to 20) beggar&#039;s lye to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Rivers of Life: Regio required.  Map of target territory required.  Campaign-level effect.  Removes Rivers Run Red.&lt;br /&gt;
&lt;br /&gt;
Rivers Run Red: Regio required.  Map of target territory required.  Campaign-level effect.  Despite not being an enchantment, specifically removes Rivers of Life.&lt;br /&gt;
&lt;br /&gt;
Forge the Wooden Fastness:  Is a fortification ritual.&lt;br /&gt;
&lt;br /&gt;
Thunderous Tread of the Trees: Regio required.  Map of target required.  Campaign-level effect.&lt;br /&gt;
&lt;br /&gt;
Hallow of the Green World: Regio required.  Map of target required.  The resource buff from this ritual may change each time it&#039;s cast.&lt;br /&gt;
&lt;br /&gt;
Tenacity of Jotra: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Strong Ox, Golden Sun: Target characters must control farms.  All target resources must be in the same territory.  All target resources must be under the enchantment from Blessing of New Spring.  If cast before Spring event, provides no benefit at all (but knocks off Blessing of New Spring) until downtime after Spring.  If that&#039;s too complicated, go for &amp;quot;may not be cast before Spring event&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
Strength of the Bull: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Swan&#039;s Cruel Wing: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Leaping Hare: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Hammer of Thunder: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unbreakable Spirit, Unbreakable Blades: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Stout Resolve of the Unyielding: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Sound of Drums: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Crimson Ward of Summer Stars: All targets must be in the same coven.  All targets must have Battlemage.&lt;br /&gt;
&lt;br /&gt;
The Vigour of Youth: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Champions [sic] Shining Resolve: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Knights of Glory: Regio required.  Campaign-level effect.  With mastery, can swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Chasuble of Majesty:  All targets must be in the same sect.  All targets must have Dedicate.&lt;br /&gt;
&lt;br /&gt;
Splendid Panoply of Knighthood: All targets must be in the same banner.  Base cost pays for up to five characters: additional magnitude only kicks in for the sixth onwards.  With mastery, can swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Delve Deep, Beneath the Mountain: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Raise the Standard of War: All target characters must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Noble Mien of the Hawk Lords: All targets must be in the same coven.  All targets must have Magician.  +1 summer lore.&lt;br /&gt;
&lt;br /&gt;
Challenge the Iron Duke: Regio required.  All targets must be in the same band.  I think implementation is through the Plot Actuation desk; if I&#039;m wrong fix the ref notes or tell me to.&lt;br /&gt;
&lt;br /&gt;
Devastating Maul of Inga Tarn: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unbreakable Behemoth&#039;s Strength: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Thundering Roar of the Lion-bound Horn: With mastery, can swap 2 tempest jade for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Talon of the Gryphon: All targets must be in the same banner.  All targets must have Weapon Master.&lt;br /&gt;
&lt;br /&gt;
Glory to the Sovereign: All targets must be in the same banner.  All targets must have Weapon Master.  With mastery, may swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Might of the Myrmidon: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Frozen Citadel of Cathan Canea: Regio required.  Map required.  Is a fortification effect.&lt;br /&gt;
&lt;br /&gt;
Mark of Ownership: Needs to mark current bonded character in some way on the item&#039;s bonding history tab.  Target item must be bonded to a character, who must be present.  I&#039;ve marked the duration as &amp;quot;immediate&amp;quot;, because it promptly stamps the ownership on the item; the alternative is a new &amp;quot;as long as the item lasts&amp;quot; duration.&lt;br /&gt;
&lt;br /&gt;
Streams of Silver: Target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
The Blade Bites Back: Target items must all be Biting Blades.&lt;br /&gt;
&lt;br /&gt;
Shared Mastery of the Magician&#039;s Guild: All targets must be in the same coven as the casters.  All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Chamber of Pallas: Creates AoE lammy.  Currently handled manually.  Can continue to be handled manually.&lt;br /&gt;
&lt;br /&gt;
The Conspirator&#039;s Cloak: All targets must be from the same band.&lt;br /&gt;
&lt;br /&gt;
Ties that Bind: Can be overcast to pierce obfuscation.  An awkward divination, since it gets the current bonding status of an item we don&#039;t necessarily know the ribbon ID for.&lt;br /&gt;
&lt;br /&gt;
Before the Throne of Estavus: Ideally this would automagically create and print ribbons for the ashes the ritual creates.&lt;br /&gt;
&lt;br /&gt;
The Ambassadorial Gatekeeper: All targets must share a band with a contributor.&lt;br /&gt;
&lt;br /&gt;
Mantle of the Golden Orator: All targets must be in the same sect.  Grants additional Synod votes, in addition to the resource buff.&lt;br /&gt;
&lt;br /&gt;
Twist of Moebius: Is horrible, but we can ignore it until we&#039;re handling ritual-slot enforcement.&lt;br /&gt;
&lt;br /&gt;
Scrivener&#039;s Bloodmark: Targets precisely two characters.  Extra magnitudes increase the duration during which the effect can be triggered, rather than adding extra targets.  Can be triggered by a contributor; this generates a permanent curse, which is a different effect to the ritual itself.&lt;br /&gt;
&lt;br /&gt;
Art of the Deal: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Barked Command of the Iron Serjant: All targets must be in the same banner.  Base cost pays for three targets.&lt;br /&gt;
&lt;br /&gt;
Circle of Gold: All targets must be in the same band.  Base cost pays for five targets.  Casters who have mastered the ritual can spend two weltsilver for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
The Lure of Distant Shores: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Smooth Hands Shape The World: All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Stance of the Constricting Scourge: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Rivers of Gold: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Timeless Hammer Rhythm: Target must have Artisan.  Per earlier discussion about &amp;quot;to sunrise&amp;quot; durations, the database now thinks this is an immediate effect and doesn&#039;t leave an enchantment.  In a perfect world the ribbon would be created automagically.&lt;br /&gt;
&lt;br /&gt;
Gift of the Wily Broker: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Gathering the Harvest: All target resources must be in the same territory.  All targets must be under the enchantment from Strong Ox, Golden Sun.  If cast before Summer event, provides no benefit (but knocks off Strong Ox, Golden Sun) until downtime between Summer and Autumn.  If that&#039;s too complicated, &amp;quot;may not be cast before Summer event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Braying Horns of War: Enchants a banner as a group, rather than its members.  Requires at least two members of the banner to be present as &amp;quot;targets&amp;quot;, though the actual target is the banner.  Currently handled as having no target and immediate effect.&lt;br /&gt;
&lt;br /&gt;
Brazen Claws of the Lictor: All targets must be in the same coven.  Casters who have mastered the ritual can spend two green iron for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Shadow of the Bronze Colossus: All targets must be in the same banner.  Casters who have mastered the ritual can spend two orichalcum for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Balanced Scales of Lann: All targets must be in the same coven.  All targets must have at least one Autumn lore.  Modifies ritual lore: -1 Autumn, +1 (target&#039;s choice).&lt;br /&gt;
&lt;br /&gt;
Bound by Common Cause: Campaign effect.&lt;br /&gt;
&lt;br /&gt;
Like Water Through Your Fingers: Lose three quarters of all resource income (including materials and mana, not just coin), before enchantment buffs.  Also affects character-pack money and Imperial/campaign resources.&lt;br /&gt;
&lt;br /&gt;
Inescapable Chains of Bitter Glass: Casters who have mastered the ritual can spend two ambergelt for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Black Iron Blade: This can target characters or items.  Or a mix of both.  Casters can increase magnitude to break bigger effects.&lt;br /&gt;
&lt;br /&gt;
Fallow Fields and Dried Meat: All target resources must be in the same territory.  Only provides its benefit in the downtime following Autumn (E4).  If that&#039;s too complicated, &amp;quot;may only be cast at Autumn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Hunger of the Draughir: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Words of Ending: Destroy target item.  Easiest way I can see to achieve that is to set its expiry event to last event, but that&#039;s a bit hideous.  And doesn&#039;t work on the wide array of non-expiring items available.&lt;br /&gt;
&lt;br /&gt;
Mark the Flesh Incorruptible: Regio required.&lt;br /&gt;
&lt;br /&gt;
Tribute to the Thrice-Cursed Court: In an ideal world, this would automagically create the ribbons.&lt;br /&gt;
&lt;br /&gt;
Pallid Flesh of the Dead King: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Wisdom of the Balanced Blade: Can target items, characters, regions or territories.&lt;br /&gt;
&lt;br /&gt;
Withering Touch of Frost: Target character loses a quarter of production (before ritual buffs) from a farm, forest or herb garden they control for a year.&lt;br /&gt;
&lt;br /&gt;
Traitor&#039;s Fate: Targets precisely two characters.&lt;br /&gt;
&lt;br /&gt;
Ruthless Vigilance, Healthy Crop: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Crumbling Flesh and Withering Limbs: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Freezing Brand of Irremais: Alters Detect Magic response.  Not relevant until we have a Detect Magic-o-matic.&lt;br /&gt;
&lt;br /&gt;
Coil of the Black Leech: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Ravenous Tongue of Entropy: All targets must have Battle Mage.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Unyielding Constitution: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Hold Back Frozen Hunger, There Is No Welcome Here, Ward of the Black Waste: Currently lasts to sunrise on the wiki, should change to Battle duration.&lt;br /&gt;
&lt;br /&gt;
Fight Tooth and Nail: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Clarion Call of Ivory and Dust: All target characters must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Sorins Rite of Agony: All targets must have Magician.  All targets must be in the same coven.  Grants +1 Winter Lore.&lt;br /&gt;
&lt;br /&gt;
Whispers through the Black Gate: Regio required.&lt;br /&gt;
&lt;br /&gt;
Dreamscape of the Endless Hunt, Curse of Decrepitude: Year-long curse, needs to be tracked but doesn&#039;t actually do anything to resources.&lt;br /&gt;
&lt;br /&gt;
Naeve&#039;s Twisting Blight: Regio required.  All farms in target territory produce half output for a season.&lt;br /&gt;
&lt;br /&gt;
Icy Maw Devours the Spark of Essence: Regio required.  Mana sites in target territory produce half output.  Campaign effect.  Probably season duration.&lt;br /&gt;
&lt;br /&gt;
Winter&#039;s Ghosts: Regio required.  Farms, forests, businesses, mines, mana sites and herb gardens in target territory produce half output for a season.  Campaign effect.&lt;br /&gt;
&lt;br /&gt;
Quickening Cold Meat: All target armies must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Wither the Seed: Duration is &amp;quot;about thirty years&amp;quot;, so I&#039;ve put it in as permanent.  Campaign effect.&lt;br /&gt;
&lt;br /&gt;
Devastating Scythe of Anguish and Loss: Casters who&#039;ve mastered it can spend two tempest jade for one mana.&lt;br /&gt;
&lt;br /&gt;
Wind of Mundane Silence: Can never get the magnitude bonus from being at a regio.&lt;br /&gt;
&lt;br /&gt;
Piercing Light of Revelation: Can target anything.&lt;br /&gt;
&lt;br /&gt;
Horizon&#039;s Razor Edge: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Illuminate the Higher Mind: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Bright Lantern of Ophis: Can target anything.&lt;br /&gt;
&lt;br /&gt;
Crystal Clarity of the Rational Soul: Blocks Insight on the target.&lt;br /&gt;
&lt;br /&gt;
Revelation of the Jewel&#039;s Sparkling Heart: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Ascendance of the Highest Mind: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Spider Folds the Net: To be rewritten, wiki is out of date.&lt;br /&gt;
&lt;br /&gt;
Thought Becomes Action: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Sular&#039;s Promise: All target characters must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Kimus&#039; Glaring Eye: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
The Eye of the High Places: Regio required.&lt;br /&gt;
&lt;br /&gt;
Swim Leviathan&#039;s Depth: A given coven may only cast this once a season.&lt;br /&gt;
&lt;br /&gt;
Standing at the Threshold: Enchantment on coven, rather than its members.  +1 coven slot/day.&lt;br /&gt;
&lt;br /&gt;
Carve the Crystal Guardian: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
All the World in a Grain of Sand: Curse for a year.  Target never counts as having mastered rituals.&lt;br /&gt;
&lt;br /&gt;
Crystaline Focus of Aesh: Enchantment on coven, rather than its members.  Reduces magnitude of next coven ritual by 10.&lt;br /&gt;
&lt;br /&gt;
Transcendent Mastery: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Alignment of Mind and Blade: All targets must be in the same banner.  Casters who have mastered it may spend 2 weltsilver for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Bright Eyes Gleam in the Depths: Regio required.&lt;br /&gt;
&lt;br /&gt;
Clarity of the Master Strategist: Regio required.  Campaign effect.&lt;br /&gt;
&lt;br /&gt;
Freedom of the Soul: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Masque of the Blinded Weaver: Can target items or characters, needs to leave an obvious ref-visible note on either.&lt;br /&gt;
&lt;br /&gt;
Signs and Portents: Automagic vision display would be a nice option, for when we leave GOD without vision sacks.&lt;br /&gt;
&lt;br /&gt;
Secrets for the Shadow Courier: Automagic ribbon creation would be nice.&lt;br /&gt;
&lt;br /&gt;
Secrets of Skillful Artifice: Need to record which item was selected and grant the target the ability to make it.&lt;br /&gt;
&lt;br /&gt;
Secrets of the Empty Heart: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Thief&#039;s Arcane Gambit: Targets an enchantment.  Changes enchantment target.  Variable magnitude.&lt;br /&gt;
&lt;br /&gt;
Incantation&#039;s Mystic Mask: Obfuscates a ritual casting.&lt;br /&gt;
&lt;br /&gt;
Riddle Hides the Reward: Curse on a bond; fuller discussion under bond annotation.  Can target items or characters.&lt;br /&gt;
&lt;br /&gt;
Verdant Bounty of the Twilight Bayou: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Drawing the Penumbral Veil: Affects future territory-level divinations.  Campaign effect.  Variable magnitude.  Regio required.&lt;br /&gt;
&lt;br /&gt;
The Twilight Masquerade:  Either all targets must be orcs, or no targets may be orcs.&lt;br /&gt;
&lt;br /&gt;
Embrace the Living Flame: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Ebb and Flow of Battle: Is there a polite way to get the required information out of the battle management team?&lt;br /&gt;
&lt;br /&gt;
Whispering Shadow Courtiers: Automagic vision display would be nice.&lt;br /&gt;
&lt;br /&gt;
Unfettered Anarchy: Curse for a season.  Doesn&#039;t do anything, but should be tracked.&lt;br /&gt;
&lt;br /&gt;
Conclave of Trees and Shadow: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Sift the Dreamscape&#039;s Sands: Duration is &amp;quot;tomorrow&amp;quot;.  +1 realm lore of target&#039;s choice.  All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Dripping Echoes of the Fen: Fortification ritual.&lt;br /&gt;
&lt;br /&gt;
Vale of Shadows: All target resources must be in the same territory.  Can add a target using 12 iridescent gloaming instead of increasing magnitude.  Variable magnitude, which needs recording.  Targets do not lose production for being in occupied territory.&lt;br /&gt;
&lt;br /&gt;
Still Waters, Running Deep: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Shroud of Mist and Shadow: All target characters must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Align the Celestial Net: Enchantment on regio.  Changes regio realm.  Regio required.&lt;br /&gt;
&lt;br /&gt;
Distill the Serpent&#039;s Stone: Takes one of each special material and one ilium. In an ideal world the serpent stone ribbon would be generated automatically.&lt;br /&gt;
&lt;br /&gt;
Sum of the Parts: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Arcane Mark: Update order membership in the database.  All targets must have Magician.  All targets must be in the same coven.  Record desired order.&lt;br /&gt;
&lt;br /&gt;
== Bond annotation ==&lt;br /&gt;
&lt;br /&gt;
Mark of Ownership and Riddle Hides the Reward both modify bonds.&lt;br /&gt;
&lt;br /&gt;
Mark of Ownership pretty much just needs to go over the current bond in highlighter when it&#039;s cast (without de-highlighting any other bonds).&lt;br /&gt;
&lt;br /&gt;
Riddle Hides the Reward needs to record the magnitude it&#039;s cast at next to the bond, and needs to yell about it when a ref tries to break the bond.  It&#039;s probably not helpful to outright block breaking the bond, since Black Iron Blade specifically counters this and doesn&#039;t need its own mechanism, but it&#039;s probably important to make it clear that Create Bond doesn&#039;t do the job.&lt;br /&gt;
&lt;br /&gt;
The data side of this doesn&#039;t seem too hard; just a flag for Mark of Ownership and a magnitude for Riddle Hides the Reward will do the job, and some custom code on those two rituals to populate them. Actually displaying this usefully sounds like UI work, though.&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Broken_rituals&amp;diff=668</id>
		<title>Broken rituals</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Broken_rituals&amp;diff=668"/>
		<updated>2014-04-13T18:38:03Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Winter has come&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ritual Caster UI should check rules compliance and apply effects automatically.  This is a page for tracking where it doesn&#039;t, so we can fix it.&lt;br /&gt;
&lt;br /&gt;
Blessing of New Spring: Target characters must control farms.  All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Midwife&#039;s Recourse: This is an enchantment on an unborn baby: it shouldn&#039;t knock off enchantments on the mother.  Also its duration is &amp;quot;until the baby is born&amp;quot;.  For now I&#039;ve declared it not to be an enchantment, and left its duration empty.&lt;br /&gt;
&lt;br /&gt;
Call Down Lightning&#039;s Wrath: All targets must have Battlemage.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Merciless Wrath of the Reaver: All target players must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Fountain of life: All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Rampant Growth: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Blood and Salt: All target players must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Chirurgeon&#039;s Healing Touch: All targets must be in the same banner.  Can eat X (up to 10) True Vervain to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Vitality of Rushing Water: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Forest Remains: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Anathemic Call of Bug and Briar: Curses a person, but affects the benefit they gain from resources.&lt;br /&gt;
&lt;br /&gt;
Hands of the Healer: All targets must be in the same coven.  All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Fire in the Blood: All targets must be in the same coven.  All targets must have Magician.  +1 spring lore.&lt;br /&gt;
&lt;br /&gt;
Touch of Vile Humours: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Irrepressible Monkey Spirit: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Foam and Spittle of the Furious Sea: Need a map of the target territory.  Only targets coastal territories.  Campaign-level effect.  Regio required.&lt;br /&gt;
&lt;br /&gt;
Skin of Bark, Blood of Amber: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unending Cascade of Blood&#039;s Fire: All targets must be in the same coven.  All targets must have Magician.  Can eat 2X (up to 20) beggar&#039;s lye to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Thunderous Deluge: Regio required.  Can only hit Imperial territories from Anvil, or the territory in which the ritual is performed.  With mastery, can swap 2 tempest jade for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Fetid Breath of Teeming Plague: Can eat 2X (up to 20) beggar&#039;s lye to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Rivers of Life: Regio required.  Map of target territory required.  Campaign-level effect.  Removes Rivers Run Red.&lt;br /&gt;
&lt;br /&gt;
Rivers Run Red: Regio required.  Map of target territory required.  Campaign-level effect.  Despite not being an enchantment, specifically removes Rivers of Life.&lt;br /&gt;
&lt;br /&gt;
Forge the Wooden Fastness:  Is a fortification ritual.&lt;br /&gt;
&lt;br /&gt;
Thunderous Tread of the Trees: Regio required.  Map of target required.  Campaign-level effect.&lt;br /&gt;
&lt;br /&gt;
Hallow of the Green World: Regio required.  Map of target required.  The resource buff from this ritual may change each time it&#039;s cast.&lt;br /&gt;
&lt;br /&gt;
Tenacity of Jotra: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Strong Ox, Golden Sun: Target characters must control farms.  All target resources must be in the same territory.  All target resources must be under the enchantment from Blessing of New Spring.  If cast before Spring event, provides no benefit at all (but knocks off Blessing of New Spring) until downtime after Spring.  If that&#039;s too complicated, go for &amp;quot;may not be cast before Spring event&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
Strength of the Bull: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Swan&#039;s Cruel Wing: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Leaping Hare: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Hammer of Thunder: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unbreakable Spirit, Unbreakable Blades: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Stout Resolve of the Unyielding: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Sound of Drums: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Crimson Ward of Summer Stars: All targets must be in the same coven.  All targets must have Battlemage.&lt;br /&gt;
&lt;br /&gt;
The Vigour of Youth: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Champions [sic] Shining Resolve: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Knights of Glory: Regio required.  Campaign-level effect.  With mastery, can swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Chasuble of Majesty:  All targets must be in the same sect.  All targets must have Dedicate.&lt;br /&gt;
&lt;br /&gt;
Splendid Panoply of Knighthood: All targets must be in the same banner.  Base cost pays for up to five characters: additional magnitude only kicks in for the sixth onwards.  With mastery, can swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Delve Deep, Beneath the Mountain: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Raise the Standard of War: All target characters must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Noble Mien of the Hawk Lords: All targets must be in the same coven.  All targets must have Magician.  +1 summer lore.&lt;br /&gt;
&lt;br /&gt;
Challenge the Iron Duke: Regio required.  All targets must be in the same band.  I think implementation is through the Plot Actuation desk; if I&#039;m wrong fix the ref notes or tell me to.&lt;br /&gt;
&lt;br /&gt;
Devastating Maul of Inga Tarn: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unbreakable Behemoth&#039;s Strength: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Thundering Roar of the Lion-bound Horn: With mastery, can swap 2 tempest jade for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Talon of the Gryphon: All targets must be in the same banner.  All targets must have Weapon Master.&lt;br /&gt;
&lt;br /&gt;
Glory to the Sovereign: All targets must be in the same banner.  All targets must have Weapon Master.  With mastery, may swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Might of the Myrmidon: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Frozen Citadel of Cathan Canea: Regio required.  Map required.  Is a fortification effect.&lt;br /&gt;
&lt;br /&gt;
Mark of Ownership: Needs to mark current bonded character in some way on the item&#039;s bonding history tab.  Target item must be bonded to a character, who must be present.  I&#039;ve marked the duration as &amp;quot;immediate&amp;quot;, because it promptly stamps the ownership on the item; the alternative is a new &amp;quot;as long as the item lasts&amp;quot; duration.&lt;br /&gt;
&lt;br /&gt;
Streams of Silver: Target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
The Blade Bites Back: Target items must all be Biting Blades.&lt;br /&gt;
&lt;br /&gt;
Shared Mastery of the Magician&#039;s Guild: All targets must be in the same coven as the casters.  All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Chamber of Pallas: Creates AoE lammy.  Currently handled manually.  Can continue to be handled manually.&lt;br /&gt;
&lt;br /&gt;
The Conspirator&#039;s Cloak: All targets must be from the same band.&lt;br /&gt;
&lt;br /&gt;
Ties that Bind: Can be overcast to pierce obfuscation.  An awkward divination, since it gets the current bonding status of an item we don&#039;t necessarily know the ribbon ID for.&lt;br /&gt;
&lt;br /&gt;
Before the Throne of Estavus: Ideally this would automagically create and print ribbons for the ashes the ritual creates.&lt;br /&gt;
&lt;br /&gt;
The Ambassadorial Gatekeeper: All targets must share a band with a contributor.&lt;br /&gt;
&lt;br /&gt;
Mantle of the Golden Orator: All targets must be in the same sect.  Grants additional Synod votes, in addition to the resource buff.&lt;br /&gt;
&lt;br /&gt;
Twist of Moebius: Is horrible, but we can ignore it until we&#039;re handling ritual-slot enforcement.&lt;br /&gt;
&lt;br /&gt;
Scrivener&#039;s Bloodmark: Targets precisely two characters.  Extra magnitudes increase the duration during which the effect can be triggered, rather than adding extra targets.  Can be triggered by a contributor; this generates a permanent curse, which is a different effect to the ritual itself.&lt;br /&gt;
&lt;br /&gt;
Art of the Deal: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Barked Command of the Iron Serjant: All targets must be in the same banner.  Base cost pays for three targets.&lt;br /&gt;
&lt;br /&gt;
Circle of Gold: All targets must be in the same band.  Base cost pays for five targets.  Casters who have mastered the ritual can spend two weltsilver for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
The Lure of Distant Shores: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Smooth Hands Shape The World: All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Stance of the Constricting Scourge: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Rivers of Gold: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Timeless Hammer Rhythm: Target must have Artisan.  Per earlier discussion about &amp;quot;to sunrise&amp;quot; durations, the database now thinks this is an immediate effect and doesn&#039;t leave an enchantment.  In a perfect world the ribbon would be created automagically.&lt;br /&gt;
&lt;br /&gt;
Gift of the Wily Broker: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Gathering the Harvest: All target resources must be in the same territory.  All targets must be under the enchantment from Strong Ox, Golden Sun.  If cast before Summer event, provides no benefit (but knocks off Strong Ox, Golden Sun) until downtime between Summer and Autumn.  If that&#039;s too complicated, &amp;quot;may not be cast before Summer event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Braying Horns of War: Enchants a banner as a group, rather than its members.  Requires at least two members of the banner to be present as &amp;quot;targets&amp;quot;, though the actual target is the banner.  Currently handled as having no target and immediate effect.&lt;br /&gt;
&lt;br /&gt;
Brazen Claws of the Lictor: All targets must be in the same coven.  Casters who have mastered the ritual can spend two green iron for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Shadow of the Bronze Colossus: All targets must be in the same banner.  Casters who have mastered the ritual can spend two orichalcum for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Balanced Scales of Lann: All targets must be in the same coven.  All targets must have at least one Autumn lore.  Modifies ritual lore: -1 Autumn, +1 (target&#039;s choice).&lt;br /&gt;
&lt;br /&gt;
Bound by Common Cause: Campaign effect.&lt;br /&gt;
&lt;br /&gt;
Like Water Through Your Fingers: Lose three quarters of all resource income (including materials and mana, not just coin), before enchantment buffs.  Also affects character-pack money and Imperial/campaign resources.&lt;br /&gt;
&lt;br /&gt;
Inescapable Chains of Bitter Glass: Casters who have mastered the ritual can spend two ambergelt for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Black Iron Blade: This can target characters or items.  Or a mix of both.  Casters can increase magnitude to break bigger effects.&lt;br /&gt;
&lt;br /&gt;
Fallow Fields and Dried Meat: All target resources must be in the same territory.  Only provides its benefit in the downtime following Autumn (E4).  If that&#039;s too complicated, &amp;quot;may only be cast at Autumn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Hunger of the Draughir: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Words of Ending: Destroy target item.  Easiest way I can see to achieve that is to set its expiry event to last event, but that&#039;s a bit hideous.  And doesn&#039;t work on the wide array of non-expiring items available.&lt;br /&gt;
&lt;br /&gt;
Mark the Flesh Incorruptible: Regio required.&lt;br /&gt;
&lt;br /&gt;
Tribute to the Thrice-Cursed Court: In an ideal world, this would automagically create the ribbons.&lt;br /&gt;
&lt;br /&gt;
Pallid Flesh of the Dead King: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Wisdom of the Balanced Blade: Can target items, characters, regions or territories.&lt;br /&gt;
&lt;br /&gt;
Withering Touch of Frost: Target character loses a quarter of production (before ritual buffs) from a farm, forest or herb garden they control for a year.&lt;br /&gt;
&lt;br /&gt;
Traitor&#039;s Fate: Targets precisely two characters.&lt;br /&gt;
&lt;br /&gt;
Ruthless Vigilance, Healthy Crop: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Crumbling Flesh and Withering Limbs: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Freezing Brand of Irremais: Alters Detect Magic response.  Not relevant until we have a Detect Magic-o-matic.&lt;br /&gt;
&lt;br /&gt;
Coil of the Black Leech: All targets must have Magician.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Ravenous Tongue of Entropy: All targets must have Battle Mage.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Unyielding Constitution: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Hold Back Frozen Hunger, There Is No Welcome Here, Ward of the Black Waste: Currently lasts to sunrise on the wiki, should change to Battle duration.&lt;br /&gt;
&lt;br /&gt;
Fight Tooth and Nail: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Clarion Call of Ivory and Dust: All target characters must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Sorins Rite of Agony: All targets must have Magician.  All targets must be in the same coven.  Grants +1 Winter Lore.&lt;br /&gt;
&lt;br /&gt;
Whispers through the Black Gate: Regio required.&lt;br /&gt;
&lt;br /&gt;
Dreamscape of the Endless Hunt, Curse of Decrepitude: Year-long curse, needs to be tracked but doesn&#039;t actually do anything to resources.&lt;br /&gt;
&lt;br /&gt;
Naeve&#039;s Twisting Blight: Regio required.  All farms in target territory produce half output for a season.&lt;br /&gt;
&lt;br /&gt;
Icy Maw Devours the Spark of Essence: Regio required.  Mana sites in target territory produce half output.  Campaign effect.  Probably season duration.&lt;br /&gt;
&lt;br /&gt;
Winter&#039;s Ghosts: Regio required.  Farms, forests, businesses, mines, mana sites and herb gardens in target territory produce half output for a season.  Campaign effect.&lt;br /&gt;
&lt;br /&gt;
Quickening Cold Meat: All target armies must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Wither the Seed: Duration is &amp;quot;about thirty years&amp;quot;, so I&#039;ve put it in as permanent.  Campaign effect.&lt;br /&gt;
&lt;br /&gt;
Devastating Scythe of Anguish and Loss: Casters who&#039;ve mastered it can spend two tempest jade for one mana.&lt;br /&gt;
&lt;br /&gt;
Wind of Mundane Silence: Can never get the magnitude bonus from being at a regio.&lt;br /&gt;
&lt;br /&gt;
== Bond annotation ==&lt;br /&gt;
&lt;br /&gt;
Mark of Ownership and Riddle Hides the Reward both modify bonds.&lt;br /&gt;
&lt;br /&gt;
Mark of Ownership pretty much just needs to go over the current bond in highlighter when it&#039;s cast (without de-highlighting any other bonds).&lt;br /&gt;
&lt;br /&gt;
Riddle Hides the Reward needs to record the magnitude it&#039;s cast at next to the bond, and needs to yell about it when a ref tries to break the bond.  It&#039;s probably not helpful to outright block breaking the bond, since Black Iron Blade specifically counters this and doesn&#039;t need its own mechanism, but it&#039;s probably important to make it clear that Create Bond doesn&#039;t do the job.&lt;br /&gt;
&lt;br /&gt;
The data side of this doesn&#039;t seem too hard; just a flag for Mark of Ownership and a magnitude for Riddle Hides the Reward will do the job, and some custom code on those two rituals to populate them. Actually displaying this usefully sounds like UI work, though.&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Awkward_rituals&amp;diff=666</id>
		<title>Awkward rituals</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Awkward_rituals&amp;diff=666"/>
		<updated>2014-04-13T17:59:43Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: NPC-generating rituals&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ritual Caster user interface should make handling rituals really simple, displaying everything you need to tell the players and checking magnitudes.  This leaves you free to concentrate on taking their mana crystals and traumatizing them.&lt;br /&gt;
&lt;br /&gt;
Of course, &amp;quot;should&amp;quot; is a lovely word, almost synonymous with &amp;quot;doesn&#039;t&amp;quot;.  This page should help with working out what to do in a few cases where the ritual caster can&#039;t help.&lt;br /&gt;
&lt;br /&gt;
== Visions ==&lt;br /&gt;
&lt;br /&gt;
By default, visions are handled by giving the players a slip with the vision on it.  They can read it as many times as they like, but they can&#039;t take notes or confer with each other.  Take the slip back when they&#039;re done.  You should have a small bag of the event&#039;s [[EmpireWiki:Signs and Portents]] responses in your ref gear, particularly on Friday night.&lt;br /&gt;
&lt;br /&gt;
== Curses ==&lt;br /&gt;
&lt;br /&gt;
Most curses at Empire are handled by the &amp;quot;hot potato&amp;quot; method.  One of the ritual contributors gets 15 minutes to deliver the curse, or it hits them.  So, right after the ritual, start a timer and follow them until they either find a target or their 15 minutes is up.  Giving them a minute or so&#039;s notice that they&#039;re running out of time is probably polite; some characters will shove the curse on an innocent bystander rather than take it themselves, and that&#039;s good game.  Delivery is by pointing at the target and monologuing.&lt;br /&gt;
&lt;br /&gt;
Currently we&#039;re handling curse effects by direct Matt action, so once you&#039;ve briefed the target on their immediate effects, take the character name and CID of the target (to insure against typos) and the name of the curse, and get this to Matt.  You can radio this through to the ref desk, or leave a sheet of paper on Matt&#039;s desk; there&#039;s no great urgency, so you don&#039;t need to get hold of Matt directly.&lt;br /&gt;
&lt;br /&gt;
Of course, there are always exceptions.  [[EmpireWiki:Scrivener&#039;s Bloodmark]] lets the users curse the targets at some point in the next season, if they feel like it.  The delivery mechanism is the same, but you don&#039;t have a hot potato to hurry them up.  Use social pressure instead.&lt;br /&gt;
&lt;br /&gt;
== Divinations ==&lt;br /&gt;
&lt;br /&gt;
Divinations are awkward, because the information&#039;s often scattered all over the place; usually it&#039;s somewhere on the plot wiki.  Plot Actuation probably have a good idea where to look, but you might well not need to bother them.&lt;br /&gt;
&lt;br /&gt;
=== Territory divination ===&lt;br /&gt;
&lt;br /&gt;
[[EmpireWiki:The Eye of the High Places]] and [[EmpireWiki:Eyes of the Sun and Moon]] have responses already written up by the campaign team for all legal targets.  They should be somewhere in the ref hive mind, and hopefully you&#039;ll get told where at the event.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
If an item&#039;s having divination done on it, it should have a ribbon.  Check the ref notes for that ribbon; if they&#039;re not informative, search the plot wiki for the ribbon ID.  Failing that, ask Plot Actuation.  If it doesn&#039;t have a ribbon then something&#039;s gone wrong; either the PCs have picked up some tat and become convinced it&#039;s important, or a plot item has gone out without a ribbon.  It&#039;s probably the former, but telling the difference is challenging.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
Most characters already know all the effects they&#039;re under, so the quickest way to sort this out is often to ask the target.  The main exception is divination which finds out how to cure a curse; an NPC target probably already knows the answer, but for PCs you&#039;ll need to ask Plot Actuation how to cure the curse.&lt;br /&gt;
&lt;br /&gt;
== Wards ==&lt;br /&gt;
&lt;br /&gt;
[[EmpireWiki:Hold Back Frozen Hunger]] and friends ward an area.  In Anvil, get some AoE lammies made up and tell Plot.  On a battle, let the monsters know and tell battle management: players shouldn&#039;t be casting this on a battle without letting us know in advance.&lt;br /&gt;
&lt;br /&gt;
== Rituals which get an NPC ==&lt;br /&gt;
&lt;br /&gt;
[[EmpireWiki:Whispers through the Black Gate]] and [[EmpireWiki:Challenge the Iron Duke]] both need plot to send out NPCs or sometimes dead PCs.  Challenge the Iron Duke includes a written request; you can just fee that to Plot and they&#039;ll deal with it.&lt;br /&gt;
&lt;br /&gt;
By the time someone&#039;s casting Whispers, everything should be in place to run it.  The awkward part of this ritual is how to handle someone giving you notice they intend to cast it.  If you&#039;re really, really lucky, the target will be nearby, physrepping their corpse; ask them to be at GOD about half an hour before sunset, in that character&#039;s kit.  If not, and the target is a dead PC, find their player (you don&#039;t have to do this yourself, egregores might be helpful here) and ask them to be at GOD etc.  If the target is a dead NPC, ask Plot for help.&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Awkward_rituals&amp;diff=664</id>
		<title>Awkward rituals</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Awkward_rituals&amp;diff=664"/>
		<updated>2014-04-13T17:17:11Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Wards&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ritual Caster user interface should make handling rituals really simple, displaying everything you need to tell the players and checking magnitudes.  This leaves you free to concentrate on taking their mana crystals and traumatizing them.&lt;br /&gt;
&lt;br /&gt;
Of course, &amp;quot;should&amp;quot; is a lovely word, almost synonymous with &amp;quot;doesn&#039;t&amp;quot;.  This page should help with working out what to do in a few cases where the ritual caster can&#039;t help.&lt;br /&gt;
&lt;br /&gt;
== Visions ==&lt;br /&gt;
&lt;br /&gt;
By default, visions are handled by giving the players a slip with the vision on it.  They can read it as many times as they like, but they can&#039;t take notes or confer with each other.  Take the slip back when they&#039;re done.  You should have a small bag of the event&#039;s [[EmpireWiki:Signs and Portents]] responses in your ref gear, particularly on Friday night.&lt;br /&gt;
&lt;br /&gt;
== Curses ==&lt;br /&gt;
&lt;br /&gt;
Most curses at Empire are handled by the &amp;quot;hot potato&amp;quot; method.  One of the ritual contributors gets 15 minutes to deliver the curse, or it hits them.  So, right after the ritual, start a timer and follow them until they either find a target or their 15 minutes is up.  Giving them a minute or so&#039;s notice that they&#039;re running out of time is probably polite; some characters will shove the curse on an innocent bystander rather than take it themselves, and that&#039;s good game.  Delivery is by pointing at the target and monologuing.&lt;br /&gt;
&lt;br /&gt;
Currently we&#039;re handling curse effects by direct Matt action, so once you&#039;ve briefed the target on their immediate effects, take the character name and CID of the target (to insure against typos) and the name of the curse, and get this to Matt.  You can radio this through to the ref desk, or leave a sheet of paper on Matt&#039;s desk; there&#039;s no great urgency, so you don&#039;t need to get hold of Matt directly.&lt;br /&gt;
&lt;br /&gt;
Of course, there are always exceptions.  [[EmpireWiki:Scrivener&#039;s Bloodmark]] lets the users curse the targets at some point in the next season, if they feel like it.  The delivery mechanism is the same, but you don&#039;t have a hot potato to hurry them up.  Use social pressure instead.&lt;br /&gt;
&lt;br /&gt;
== Divinations ==&lt;br /&gt;
&lt;br /&gt;
Divinations are awkward, because the information&#039;s often scattered all over the place; usually it&#039;s somewhere on the plot wiki.  Plot Actuation probably have a good idea where to look, but you might well not need to bother them.&lt;br /&gt;
&lt;br /&gt;
=== Territory divination ===&lt;br /&gt;
&lt;br /&gt;
[[EmpireWiki:The Eye of the High Places]] and [[EmpireWiki:Eyes of the Sun and Moon]] have responses already written up by the campaign team for all legal targets.  They should be somewhere in the ref hive mind, and hopefully you&#039;ll get told where at the event.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
If an item&#039;s having divination done on it, it should have a ribbon.  Check the ref notes for that ribbon; if they&#039;re not informative, search the plot wiki for the ribbon ID.  Failing that, ask Plot Actuation.  If it doesn&#039;t have a ribbon then something&#039;s gone wrong; either the PCs have picked up some tat and become convinced it&#039;s important, or a plot item has gone out without a ribbon.  It&#039;s probably the former, but telling the difference is challenging.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
Most characters already know all the effects they&#039;re under, so the quickest way to sort this out is often to ask the target.  The main exception is divination which finds out how to cure a curse; an NPC target probably already knows the answer, but for PCs you&#039;ll need to ask Plot Actuation how to cure the curse.&lt;br /&gt;
&lt;br /&gt;
== Wards ==&lt;br /&gt;
&lt;br /&gt;
[[EmpireWiki:Hold Back Frozen Hunger]] and friends ward an area.  In Anvil, get some AoE lammies made up and tell Plot.  On a battle, let the monsters know and tell battle management: players shouldn&#039;t be casting this on a battle without letting us know in advance.&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Broken_rituals&amp;diff=663</id>
		<title>Broken rituals</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Broken_rituals&amp;diff=663"/>
		<updated>2014-04-13T15:36:39Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ritual Caster UI should check rules compliance and apply effects automatically.  This is a page for tracking where it doesn&#039;t, so we can fix it.&lt;br /&gt;
&lt;br /&gt;
Blessing of New Spring: Target characters must control farms.  All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Midwife&#039;s Recourse: This is an enchantment on an unborn baby: it shouldn&#039;t knock off enchantments on the mother.  Also its duration is &amp;quot;until the baby is born&amp;quot;.  For now I&#039;ve declared it not to be an enchantment, and left its duration empty.&lt;br /&gt;
&lt;br /&gt;
Call Down Lightning&#039;s Wrath: All targets must have Battlemage.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Merciless Wrath of the Reaver: All target players must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Fountain of life: All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Rampant Growth: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Blood and Salt: All target players must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Chirurgeon&#039;s Healing Touch: All targets must be in the same banner.  Can eat X (up to 10) True Vervain to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Vitality of Rushing Water: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Forest Remains: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Anathemic Call of Bug and Briar: Curses a person, but affects the benefit they gain from resources.&lt;br /&gt;
&lt;br /&gt;
Hands of the Healer: All targets must be in the same coven.  All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Fire in the Blood: All targets must be in the same coven.  All targets must have Magician.  +1 spring lore.&lt;br /&gt;
&lt;br /&gt;
Touch of Vile Humours: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Irrepressible Monkey Spirit: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Foam and Spittle of the Furious Sea: Need a map of the target territory.  Only targets coastal territories.  Campaign-level effect.  Regio required.&lt;br /&gt;
&lt;br /&gt;
Skin of Bark, Blood of Amber: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unending Cascade of Blood&#039;s Fire: All targets must be in the same coven.  All targets must have Magician.  Can eat 2X (up to 20) beggar&#039;s lye to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Thunderous Deluge: Regio required.  Can only hit Imperial territories from Anvil, or the territory in which the ritual is performed.  With mastery, can swap 2 tempest jade for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Fetid Breath of Teeming Plague: Can eat 2X (up to 20) beggar&#039;s lye to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Rivers of Life: Regio required.  Map of target territory required.  Campaign-level effect.  Removes Rivers Run Red.&lt;br /&gt;
&lt;br /&gt;
Rivers Run Red: Regio required.  Map of target territory required.  Campaign-level effect.  Despite not being an enchantment, specifically removes Rivers of Life.&lt;br /&gt;
&lt;br /&gt;
Forge the Wooden Fastness:  Is a fortification ritual.&lt;br /&gt;
&lt;br /&gt;
Thunderous Tread of the Trees: Regio required.  Map of target required.  Campaign-level effect.&lt;br /&gt;
&lt;br /&gt;
Hallow of the Green World: Regio required.  Map of target required.  The resource buff from this ritual may change each time it&#039;s cast.&lt;br /&gt;
&lt;br /&gt;
Tenacity of Jotra: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Strong Ox, Golden Sun: Target characters must control farms.  All target resources must be in the same territory.  All target resources must be under the enchantment from Blessing of New Spring.  If cast before Spring event, provides no benefit at all (but knocks off Blessing of New Spring) until downtime after Spring.  If that&#039;s too complicated, go for &amp;quot;may not be cast before Spring event&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
Strength of the Bull: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Swan&#039;s Cruel Wing: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Leaping Hare: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Hammer of Thunder: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unbreakable Spirit, Unbreakable Blades: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Stout Resolve of the Unyielding: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Sound of Drums: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Crimson Ward of Summer Stars: All targets must be in the same coven.  All targets must have Battlemage.&lt;br /&gt;
&lt;br /&gt;
The Vigour of Youth: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Champions [sic] Shining Resolve: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Knights of Glory: Regio required.  Campaign-level effect.  With mastery, can swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Chasuble of Majesty:  All targets must be in the same sect.  All targets must have Dedicate.&lt;br /&gt;
&lt;br /&gt;
Splendid Panoply of Knighthood: All targets must be in the same banner.  Base cost pays for up to five characters: additional magnitude only kicks in for the sixth onwards.  With mastery, can swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Delve Deep, Beneath the Mountain: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Raise the Standard of War: All target characters must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Noble Mien of the Hawk Lords: All targets must be in the same coven.  All targets must have Magician.  +1 summer lore.&lt;br /&gt;
&lt;br /&gt;
Challenge the Iron Duke: Regio required.  All targets must be in the same band.  I think implementation is through the Plot Actuation desk; if I&#039;m wrong fix the ref notes or tell me to.&lt;br /&gt;
&lt;br /&gt;
Devastating Maul of Inga Tarn: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unbreakable Behemoth&#039;s Strength: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Thundering Roar of the Lion-bound Horn: With mastery, can swap 2 tempest jade for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Talon of the Gryphon: All targets must be in the same banner.  All targets must have Weapon Master.&lt;br /&gt;
&lt;br /&gt;
Glory to the Sovereign: All targets must be in the same banner.  All targets must have Weapon Master.  With mastery, may swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Might of the Myrmidon: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Frozen Citadel of Cathan Canea: Regio required.  Map required.  Is a fortification effect.&lt;br /&gt;
&lt;br /&gt;
Mark of Ownership: Needs to mark current bonded character in some way on the item&#039;s bonding history tab.  Target item must be bonded to a character, who must be present.  I&#039;ve marked the duration as &amp;quot;immediate&amp;quot;, because it promptly stamps the ownership on the item; the alternative is a new &amp;quot;as long as the item lasts&amp;quot; duration.&lt;br /&gt;
&lt;br /&gt;
Streams of Silver: Target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
The Blade Bites Back: Target items must all be Biting Blades.&lt;br /&gt;
&lt;br /&gt;
Shared Mastery of the Magician&#039;s Guild: All targets must be in the same coven as the casters.  All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Chamber of Pallas: Creates AoE lammy.  Currently handled manually.  Can continue to be handled manually.&lt;br /&gt;
&lt;br /&gt;
The Conspirator&#039;s Cloak: All targets must be from the same band.&lt;br /&gt;
&lt;br /&gt;
Ties that Bind: Can be overcast to pierce obfuscation.  An awkward divination, since it gets the current bonding status of an item we don&#039;t necessarily know the ribbon ID for.&lt;br /&gt;
&lt;br /&gt;
Before the Throne of Estavus: Ideally this would automagically create and print ribbons for the ashes the ritual creates.&lt;br /&gt;
&lt;br /&gt;
The Ambassadorial Gatekeeper: All targets must share a band with a contributor.&lt;br /&gt;
&lt;br /&gt;
Mantle of the Golden Orator: All targets must be in the same sect.  Grants additional Synod votes, in addition to the resource buff.&lt;br /&gt;
&lt;br /&gt;
Twist of Moebius: Is horrible, but we can ignore it until we&#039;re handling ritual-slot enforcement.&lt;br /&gt;
&lt;br /&gt;
Scrivener&#039;s Bloodmark: Targets precisely two characters.  Extra magnitudes increase the duration during which the effect can be triggered, rather than adding extra targets.  Can be triggered by a contributor; this generates a permanent curse, which is a different effect to the ritual itself.&lt;br /&gt;
&lt;br /&gt;
Art of the Deal: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Barked Command of the Iron Serjant: All targets must be in the same banner.  Base cost pays for three targets.&lt;br /&gt;
&lt;br /&gt;
Circle of Gold: All targets must be in the same band.  Base cost pays for five targets.  Casters who have mastered the ritual can spend two weltsilver for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
The Lure of Distant Shores: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Smooth Hands Shape The World: All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Stance of the Constricting Scourge: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Rivers of Gold: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Timeless Hammer Rhythm: Target must have Artisan.  Per earlier discussion about &amp;quot;to sunrise&amp;quot; durations, the database now thinks this is an immediate effect and doesn&#039;t leave an enchantment.  In a perfect world the ribbon would be created automagically.&lt;br /&gt;
&lt;br /&gt;
Gift of the Wily Broker: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Gathering the Harvest: All target resources must be in the same territory.  All targets must be under the enchantment from Strong Ox, Golden Sun.  If cast before Summer event, provides no benefit (but knocks off Strong Ox, Golden Sun) until downtime between Summer and Autumn.  If that&#039;s too complicated, &amp;quot;may not be cast before Summer event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Braying Horns of War: Enchants a banner as a group, rather than its members.  Requires at least two members of the banner to be present as &amp;quot;targets&amp;quot;, though the actual target is the banner.  Currently handled as having no target and immediate effect.&lt;br /&gt;
&lt;br /&gt;
Brazen Claws of the Lictor: All targets must be in the same coven.  Casters who have mastered the ritual can spend two green iron for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Shadow of the Bronze Colossus: All targets must be in the same banner.  Casters who have mastered the ritual can spend two orichalcum for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Balanced Scales of Lann: All targets must be in the same coven.  All targets must have at least one Autumn lore.  Modifies ritual lore: -1 Autumn, +1 (target&#039;s choice).&lt;br /&gt;
&lt;br /&gt;
Bound by Common Cause: Campaign effect.&lt;br /&gt;
&lt;br /&gt;
Like Water Through Your Fingers: Lose three quarters of all resource income (including materials and mana, not just coin), before enchantment buffs.  Also affects character-pack money and Imperial/campaign resources.&lt;br /&gt;
&lt;br /&gt;
Inescapable Chains of Bitter Glass: Casters who have mastered the ritual can spend two ambergelt for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Black Iron Blade: This can target characters or items.  Or a mix of both.  Casters can increase magnitude to break bigger effects.&lt;br /&gt;
&lt;br /&gt;
Fallow Fields and Dried Meat: All target resources must be in the same territory.  Only provides its benefit in the downtime following Autumn (E4).  If that&#039;s too complicated, &amp;quot;may only be cast at Autumn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Hunger of the Draughir: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Words of Ending: Destroy target item.  Easiest way I can see to achieve that is to set its expiry event to last event, but that&#039;s a bit hideous.  And doesn&#039;t work on the wide array of non-expiring items available.&lt;br /&gt;
&lt;br /&gt;
Mark the Flesh Incorruptible: Regio required.&lt;br /&gt;
&lt;br /&gt;
Tribute to the Thrice-Cursed Court: In an ideal world, this would automagically create the ribbons.&lt;br /&gt;
&lt;br /&gt;
== Bond annotation ==&lt;br /&gt;
&lt;br /&gt;
Mark of Ownership and Riddle Hides the Reward both modify bonds.&lt;br /&gt;
&lt;br /&gt;
Mark of Ownership pretty much just needs to go over the current bond in highlighter when it&#039;s cast (without de-highlighting any other bonds).&lt;br /&gt;
&lt;br /&gt;
Riddle Hides the Reward needs to record the magnitude it&#039;s cast at next to the bond, and needs to yell about it when a ref tries to break the bond.  It&#039;s probably not helpful to outright block breaking the bond, since Black Iron Blade specifically counters this and doesn&#039;t need its own mechanism, but it&#039;s probably important to make it clear that Create Bond doesn&#039;t do the job.&lt;br /&gt;
&lt;br /&gt;
The data side of this doesn&#039;t seem too hard; just a flag for Mark of Ownership and a magnitude for Riddle Hides the Reward will do the job, and some custom code on those two rituals to populate them. Actually displaying this usefully sounds like UI work, though.&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Broken_rituals&amp;diff=662</id>
		<title>Broken rituals</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Broken_rituals&amp;diff=662"/>
		<updated>2014-04-13T15:35:12Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Dump out working document to wiki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ritual Caster UI should check rules compliance and apply effects automatically.  This is a page for tracking where it doesn&#039;t, so we can fix it.&lt;br /&gt;
&lt;br /&gt;
 I&#039;ve been through the rituals and filled in meta-data.  I&#039;ve added a &amp;quot;to Winter&amp;quot; duration for the farm rituals.  The following rituals still need attention from a wiser head than mine.&lt;br /&gt;
&lt;br /&gt;
Blessing of New Spring: Target characters must control farms.  All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Midwife&#039;s Recourse: This is an enchantment on an unborn baby: it shouldn&#039;t knock off enchantments on the mother.  Also its duration is &amp;quot;until the baby is born&amp;quot;.  For now I&#039;ve declared it not to be an enchantment, and left its duration empty.&lt;br /&gt;
&lt;br /&gt;
Call Down Lightning&#039;s Wrath: All targets must have Battlemage.  All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Merciless Wrath of the Reaver: All target players must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Fountain of life: All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Rampant Growth: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Blood and Salt: All target players must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Chirurgeon&#039;s Healing Touch: All targets must be in the same banner.  Can eat X (up to 10) True Vervain to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Vitality of Rushing Water: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Forest Remains: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Anathemic Call of Bug and Briar: Curses a person, but affects the benefit they gain from resources.&lt;br /&gt;
&lt;br /&gt;
Hands of the Healer: All targets must be in the same coven.  All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Fire in the Blood: All targets must be in the same coven.  All targets must have Magician.  +1 spring lore.&lt;br /&gt;
&lt;br /&gt;
Touch of Vile Humours: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Irrepressible Monkey Spirit: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Foam and Spittle of the Furious Sea: Need a map of the target territory.  Only targets coastal territories.  Campaign-level effect.  Regio required.&lt;br /&gt;
&lt;br /&gt;
Skin of Bark, Blood of Amber: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unending Cascade of Blood&#039;s Fire: All targets must be in the same coven.  All targets must have Magician.  Can eat 2X (up to 20) beggar&#039;s lye to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Thunderous Deluge: Regio required.  Can only hit Imperial territories from Anvil, or the territory in which the ritual is performed.  With mastery, can swap 2 tempest jade for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Fetid Breath of Teeming Plague: Can eat 2X (up to 20) beggar&#039;s lye to reduce magnitude by X.&lt;br /&gt;
&lt;br /&gt;
Rivers of Life: Regio required.  Map of target territory required.  Campaign-level effect.  Removes Rivers Run Red.&lt;br /&gt;
&lt;br /&gt;
Rivers Run Red: Regio required.  Map of target territory required.  Campaign-level effect.  Despite not being an enchantment, specifically removes Rivers of Life.&lt;br /&gt;
&lt;br /&gt;
Forge the Wooden Fastness:  Is a fortification ritual.&lt;br /&gt;
&lt;br /&gt;
Thunderous Tread of the Trees: Regio required.  Map of target required.  Campaign-level effect.&lt;br /&gt;
&lt;br /&gt;
Hallow of the Green World: Regio required.  Map of target required.  The resource buff from this ritual may change each time it&#039;s cast.&lt;br /&gt;
&lt;br /&gt;
Tenacity of Jotra: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Strong Ox, Golden Sun: Target characters must control farms.  All target resources must be in the same territory.  All target resources must be under the enchantment from Blessing of New Spring.  If cast before Spring event, provides no benefit at all (but knocks off Blessing of New Spring) until downtime after Spring.  If that&#039;s too complicated, go for &amp;quot;may not be cast before Spring event&amp;quot; instead.&lt;br /&gt;
&lt;br /&gt;
Strength of the Bull: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Swan&#039;s Cruel Wing: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Leaping Hare: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Hammer of Thunder: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unbreakable Spirit, Unbreakable Blades: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Stout Resolve of the Unyielding: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
The Sound of Drums: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Crimson Ward of Summer Stars: All targets must be in the same coven.  All targets must have Battlemage.&lt;br /&gt;
&lt;br /&gt;
The Vigour of Youth: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Champions [sic] Shining Resolve: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Knights of Glory: Regio required.  Campaign-level effect.  With mastery, can swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Chasuble of Majesty:  All targets must be in the same sect.  All targets must have Dedicate.&lt;br /&gt;
&lt;br /&gt;
Splendid Panoply of Knighthood: All targets must be in the same banner.  Base cost pays for up to five characters: additional magnitude only kicks in for the sixth onwards.  With mastery, can swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Delve Deep, Beneath the Mountain: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Raise the Standard of War: All target characters must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Noble Mien of the Hawk Lords: All targets must be in the same coven.  All targets must have Magician.  +1 summer lore.&lt;br /&gt;
&lt;br /&gt;
Challenge the Iron Duke: Regio required.  All targets must be in the same band.  I think implementation is through the Plot Actuation desk; if I&#039;m wrong fix the ref notes or tell me to.&lt;br /&gt;
&lt;br /&gt;
Devastating Maul of Inga Tarn: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Unbreakable Behemoth&#039;s Strength: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Thundering Roar of the Lion-bound Horn: With mastery, can swap 2 tempest jade for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Talon of the Gryphon: All targets must be in the same banner.  All targets must have Weapon Master.&lt;br /&gt;
&lt;br /&gt;
Glory to the Sovereign: All targets must be in the same banner.  All targets must have Weapon Master.  With mastery, may swap 2 orichalcum for 1 crystal mana.&lt;br /&gt;
&lt;br /&gt;
Might of the Myrmidon: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Frozen Citadel of Cathan Canea: Regio required.  Map required.  Is a fortification effect.&lt;br /&gt;
&lt;br /&gt;
Mark of Ownership: Needs to mark current bonded character in some way on the item&#039;s bonding history tab.  Target item must be bonded to a character, who must be present.  I&#039;ve marked the duration as &amp;quot;immediate&amp;quot;, because it promptly stamps the ownership on the item; the alternative is a new &amp;quot;as long as the item lasts&amp;quot; duration.&lt;br /&gt;
&lt;br /&gt;
Streams of Silver: Target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
The Blade Bites Back: Target items must all be Biting Blades.&lt;br /&gt;
&lt;br /&gt;
Shared Mastery of the Magician&#039;s Guild: All targets must be in the same coven as the casters.  All targets must have Magician.&lt;br /&gt;
&lt;br /&gt;
Chamber of Pallas: Creates AoE lammy.  Currently handled manually.  Can continue to be handled manually.&lt;br /&gt;
&lt;br /&gt;
The Conspirator&#039;s Cloak: All targets must be from the same band.&lt;br /&gt;
&lt;br /&gt;
Ties that Bind: Can be overcast to pierce obfuscation.  An awkward divination, since it gets the current bonding status of an item we don&#039;t necessarily know the ribbon ID for.&lt;br /&gt;
&lt;br /&gt;
Before the Throne of Estavus: Ideally this would automagically create and print ribbons for the ashes the ritual creates.&lt;br /&gt;
&lt;br /&gt;
The Ambassadorial Gatekeeper: All targets must share a band with a contributor.&lt;br /&gt;
&lt;br /&gt;
Mantle of the Golden Orator: All targets must be in the same sect.  Grants additional Synod votes, in addition to the resource buff.&lt;br /&gt;
&lt;br /&gt;
Twist of Moebius: Is horrible, but we can ignore it until we&#039;re handling ritual-slot enforcement.&lt;br /&gt;
&lt;br /&gt;
Scrivener&#039;s Bloodmark: Targets precisely two characters.  Extra magnitudes increase the duration during which the effect can be triggered, rather than adding extra targets.  Can be triggered by a contributor; this generates a permanent curse, which is a different effect to the ritual itself.&lt;br /&gt;
&lt;br /&gt;
Art of the Deal: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Barked Command of the Iron Serjant: All targets must be in the same banner.  Base cost pays for three targets.&lt;br /&gt;
&lt;br /&gt;
Circle of Gold: All targets must be in the same band.  Base cost pays for five targets.  Casters who have mastered the ritual can spend two weltsilver for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
The Lure of Distant Shores: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Smooth Hands Shape The World: All targets must be in the same coven.&lt;br /&gt;
&lt;br /&gt;
Stance of the Constricting Scourge: All targets must be in the same banner.&lt;br /&gt;
&lt;br /&gt;
Rivers of Gold: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Timeless Hammer Rhythm: Target must have Artisan.  Per earlier discussion about &amp;quot;to sunrise&amp;quot; durations, the database now thinks this is an immediate effect and doesn&#039;t leave an enchantment.  In a perfect world the ribbon would be created automagically.&lt;br /&gt;
&lt;br /&gt;
Gift of the Wily Broker: All target resources must be in the same territory.&lt;br /&gt;
&lt;br /&gt;
Gathering the Harvest: All target resources must be in the same territory.  All targets must be under the enchantment from Strong Ox, Golden Sun.  If cast before Summer event, provides no benefit (but knocks off Strong Ox, Golden Sun) until downtime between Summer and Autumn.  If that&#039;s too complicated, &amp;quot;may not be cast before Summer event&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Braying Horns of War: Enchants a banner as a group, rather than its members.  Requires at least two members of the banner to be present as &amp;quot;targets&amp;quot;, though the actual target is the banner.  Currently handled as having no target and immediate effect.&lt;br /&gt;
&lt;br /&gt;
Brazen Claws of the Lictor: All targets must be in the same coven.  Casters who have mastered the ritual can spend two green iron for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Shadow of the Bronze Colossus: All targets must be in the same banner.  Casters who have mastered the ritual can spend two orichalcum for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Balanced Scales of Lann: All targets must be in the same coven.  All targets must have at least one Autumn lore.  Modifies ritual lore: -1 Autumn, +1 (target&#039;s choice).&lt;br /&gt;
&lt;br /&gt;
Bound by Common Cause: Campaign effect.&lt;br /&gt;
&lt;br /&gt;
Like Water Through Your Fingers: Lose three quarters of all resource income (including materials and mana, not just coin), before enchantment buffs.  Also affects character-pack money and Imperial/campaign resources.&lt;br /&gt;
&lt;br /&gt;
Inescapable Chains of Bitter Glass: Casters who have mastered the ritual can spend two ambergelt for one crystal mana.&lt;br /&gt;
&lt;br /&gt;
Black Iron Blade: This can target characters or items.  Or a mix of both.  Casters can increase magnitude to break bigger effects.&lt;br /&gt;
&lt;br /&gt;
Fallow Fields and Dried Meat: All target resources must be in the same territory.  Only provides its benefit in the downtime following Autumn (E4).  If that&#039;s too complicated, &amp;quot;may only be cast at Autumn&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Hunger of the Draughir: All targets must be in the same band.&lt;br /&gt;
&lt;br /&gt;
Words of Ending: Destroy target item.  Easiest way I can see to achieve that is to set its expiry event to last event, but that&#039;s a bit hideous.  And doesn&#039;t work on the wide array of non-expiring items available.&lt;br /&gt;
&lt;br /&gt;
Mark the Flesh Incorruptible: Regio required.&lt;br /&gt;
&lt;br /&gt;
Tribute to the Thrice-Cursed Court: In an ideal world, this would automagically create the ribbons.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Awkward_rituals&amp;diff=661</id>
		<title>Awkward rituals</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Awkward_rituals&amp;diff=661"/>
		<updated>2014-04-13T15:33:13Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Created page with &amp;quot;The Ritual Caster user interface should make handling rituals really simple, displaying everything you need to tell the players and checking magnitudes.  This leaves you free ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Ritual Caster user interface should make handling rituals really simple, displaying everything you need to tell the players and checking magnitudes.  This leaves you free to concentrate on taking their mana crystals and traumatizing them.&lt;br /&gt;
&lt;br /&gt;
Of course, &amp;quot;should&amp;quot; is a lovely word, almost synonymous with &amp;quot;doesn&#039;t&amp;quot;.  This page should help with working out what to do in a few cases where the ritual caster can&#039;t help.&lt;br /&gt;
&lt;br /&gt;
== Visions ==&lt;br /&gt;
&lt;br /&gt;
By default, visions are handled by giving the players a slip with the vision on it.  They can read it as many times as they like, but they can&#039;t take notes or confer with each other.  Take the slip back when they&#039;re done.  You should have a small bag of the event&#039;s [[EmpireWiki:Signs and Portents]] responses in your ref gear, particularly on Friday night.&lt;br /&gt;
&lt;br /&gt;
== Curses ==&lt;br /&gt;
&lt;br /&gt;
Most curses at Empire are handled by the &amp;quot;hot potato&amp;quot; method.  One of the ritual contributors gets 15 minutes to deliver the curse, or it hits them.  So, right after the ritual, start a timer and follow them until they either find a target or their 15 minutes is up.  Giving them a minute or so&#039;s notice that they&#039;re running out of time is probably polite; some characters will shove the curse on an innocent bystander rather than take it themselves, and that&#039;s good game.  Delivery is by pointing at the target and monologuing.&lt;br /&gt;
&lt;br /&gt;
Currently we&#039;re handling curse effects by direct Matt action, so once you&#039;ve briefed the target on their immediate effects, take the character name and CID of the target (to insure against typos) and the name of the curse, and get this to Matt.  You can radio this through to the ref desk, or leave a sheet of paper on Matt&#039;s desk; there&#039;s no great urgency, so you don&#039;t need to get hold of Matt directly.&lt;br /&gt;
&lt;br /&gt;
Of course, there are always exceptions.  [[EmpireWiki:Scrivener&#039;s Bloodmark]] lets the users curse the targets at some point in the next season, if they feel like it.  The delivery mechanism is the same, but you don&#039;t have a hot potato to hurry them up.  Use social pressure instead.&lt;br /&gt;
&lt;br /&gt;
== Divinations ==&lt;br /&gt;
&lt;br /&gt;
Divinations are awkward, because the information&#039;s often scattered all over the place; usually it&#039;s somewhere on the plot wiki.  Plot Actuation probably have a good idea where to look, but you might well not need to bother them.&lt;br /&gt;
&lt;br /&gt;
=== Territory divination ===&lt;br /&gt;
&lt;br /&gt;
[[EmpireWiki:The Eye of the High Places]] and [[EmpireWiki:Eyes of the Sun and Moon]] have responses already written up by the campaign team for all legal targets.  They should be somewhere in the ref hive mind, and hopefully you&#039;ll get told where at the event.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
If an item&#039;s having divination done on it, it should have a ribbon.  Check the ref notes for that ribbon; if they&#039;re not informative, search the plot wiki for the ribbon ID.  Failing that, ask Plot Actuation.  If it doesn&#039;t have a ribbon then something&#039;s gone wrong; either the PCs have picked up some tat and become convinced it&#039;s important, or a plot item has gone out without a ribbon.  It&#039;s probably the former, but telling the difference is challenging.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
&lt;br /&gt;
Most characters already know all the effects they&#039;re under, so the quickest way to sort this out is often to ask the target.  The main exception is divination which finds out how to cure a curse; an NPC target probably already knows the answer, but for PCs you&#039;ll need to ask Plot Actuation how to cure the curse.&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_UI&amp;diff=660</id>
		<title>Ref UI</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Ref_UI&amp;diff=660"/>
		<updated>2014-04-13T14:54:46Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Stub&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(page for documenting the referee web interface)&lt;br /&gt;
&lt;br /&gt;
* [[Awkward rituals]]&lt;br /&gt;
* [[Broken rituals]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Reffing]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=682</id>
		<title>Radio protocol</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Radio_protocol&amp;diff=682"/>
		<updated>2013-02-04T02:03:38Z</updated>

		<summary type="html">&lt;p&gt;Nick Taylor: Add item-bonding channel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Introduction==&lt;br /&gt;
Everyone wants a radio - they&#039;re exciting and cool. They&#039;re also expensive and we tend to lose one an event, costing a thousand pounds a year to replace. The more people who have radios, the harder it is to keep track of them, and the harder it is to use them with more people on each channel. For these reasons it is important to limit the number of radios we use and to ensure that everyone uses proper radio protocol.&lt;br /&gt;
&lt;br /&gt;
==Allocation==&lt;br /&gt;
Radios are allocated to crew in advance of the event - do not take a radio unless it has your name on it.&lt;br /&gt;
&lt;br /&gt;
Radio allocation is done through the departments - if you believe that you need a radio then speak to your department head. It is the responsibility of the department heads to ensure that they have enough radio users in their department.&lt;br /&gt;
{{CaptionedImage|file=JamesLittlewood.jpg|align=right|width=250px}}&lt;br /&gt;
==Radio Protocol &amp;amp; Use==&lt;br /&gt;
When you want to speak to someone on a radio, press the speak button, wait half-a-second (it takes a moment to engage) and then say your name clearly and ask for the person or department you want to talk to.&lt;br /&gt;
&lt;br /&gt;
Several channels have high levels of use - do not hold a conversation with another radio user on any channel that is for contact purpose. Use the contact channel to locate the person you want to talk to and then then go to an adjacent conversation channel to communicate with them.&lt;br /&gt;
&lt;br /&gt;
In particular, please do not swear over an open radio channel, as this is illegal. I appreciate nobody ever gets done for it, but swearing and playing games on the radio risks getting us into trouble and is a pain in the ass for those people who are trying to work.&lt;br /&gt;
&lt;br /&gt;
==Emergencies==&lt;br /&gt;
Any [[Crewing#emergency|emergency]] at an event should be reported by radio to the relevant head of department. If your radio channel is being used to convey emergency information then you do not use that radio channel for any other reason. Keep the channel clear so that the crew who are responding to the emergency can use it.&lt;br /&gt;
&lt;br /&gt;
==Radio Channels==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Channel&amp;lt;/th&amp;gt;&lt;br /&gt;
  &amp;lt;th&amp;gt;Use&amp;lt;/th&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;GOD/site&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;Ref contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Ref conversation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;Skirmish contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Skirmish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;6&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Skirmish&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;Plot contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Plot conversation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;&#039;&#039;&#039;Egregore contact&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Egregore conversation&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;11&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Civil service&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;Item/group bonding&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;15&amp;lt;/td&amp;gt;&lt;br /&gt;
  &amp;lt;td&amp;gt;First aid&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
[[Category:General]]&lt;/div&gt;</summary>
		<author><name>Nick Taylor</name></author>
	</entry>
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