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	<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?action=history&amp;feed=atom&amp;title=Battle_and_Skirmish_Processes</id>
	<title>Battle and Skirmish Processes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?action=history&amp;feed=atom&amp;title=Battle_and_Skirmish_Processes"/>
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	<updated>2026-04-13T01:19:22Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_and_Skirmish_Processes&amp;diff=5239&amp;oldid=prev</id>
		<title>Jcrollie at 07:59, 22 July 2023</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_and_Skirmish_Processes&amp;diff=5239&amp;oldid=prev"/>
		<updated>2023-07-22T07:59:02Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:59, 22 July 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;End of battle processes&amp;#039;&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;End of battle processes&amp;#039;&amp;#039;&amp;#039; ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* There is no hard gate close at the end of battles, anyone leaving ‘late’ through the gate is fine and there are no trauma cards or ‘gateshock’&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* There is no hard gate close at the end of battles &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or skirmishes&lt;/ins&gt;, anyone leaving ‘late’ through the gate is fine and there are no trauma cards or ‘gateshock’&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Exiting the gate can be done from either side - generally the priority is to clear the area ‘behind the gate’ of OC participants and encourage a one way flow through the gate but passing between the stones in either direction has the same effect.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Exiting the gate can be done from either side - generally the priority is to clear the area ‘behind the gate’ of OC participants and encourage a one way flow through the gate but passing between the stones in either direction has the same effect.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Referees should always follow the retreat to the gate, while usually there is little need for proactive reffing occasionally safety and rules reffing will be urgently needed e.g. if there is a sudden rout&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Referees should always follow the retreat to the gate, while usually there is little need for proactive reffing occasionally safety and rules reffing will be urgently needed e.g. if there is a sudden rout&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entire &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;battlefield &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;an &lt;/del&gt;IC &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area &lt;/del&gt;until the last ‘live’ character leaves. If there is OC traffic through an area that still has ‘live’ characters then encourage the OC participants to promptly clear the area but do not draw attention to the live character(s) or that fact that only this area is of interest IC&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The entire &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;area &lt;/ins&gt;is IC until the last ‘live’ character leaves. If there is OC traffic through an area that still has ‘live’ characters then encourage the OC participants to promptly clear the area but do not draw attention to the live character(s) or that fact that only this area is of interest IC&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Playing ‘possum’ is a legitimate tactic and well described by the rules, if you need to referee this situation you must not draw attention to the person(s) doing so.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Playing ‘possum’ is a legitimate tactic and well described by the rules, if you need to referee this situation you must not draw attention to the person(s) doing so.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* At the end of a battle teams of crew monsters typically sweep the area and will deal IC with any live characters as per the plot brief for that battle. Crew referees are encouraged to accompany them as this can often lead to character death&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* At the end of a battle teams of crew monsters typically sweep the area and will deal IC with any live characters as per the plot brief for that battle. Crew referees are encouraged to accompany them as this can often lead to character death&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Directing monsters - boundary and other issues ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Directing monsters - boundary and other issues ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If there are any designated monster exit points for a battle they will be determined by plot and detailed in the ref brief. Monsters that have been briefed to use these can only use them if they are not being actively pursued by players e.g. the players are in visual contact. Monsters should only be directed to leave the IC area at the direction of plot&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If there are any designated monster exit points for a battle &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or skirmish &lt;/ins&gt;they will be determined by plot and detailed in the ref brief. Monsters that have been briefed to use these can only use them if they are not being actively pursued by players e.g. the players are in visual contact. Monsters should only be directed to leave the IC area at the direction of plot&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If a monster unit is forced against a boundary by combat and there is no way to make the situation safe without allowing the monsters to escape then it may be preferable to declare that unit dead e.g. tell them they have ‘one more hit and dead’ or in extremis declare them immediately dead. In situations where the unit has an objective for the encounter this needs to be left in place for the players to claim&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* If a monster unit is forced against a boundary by combat and there is no way to make the situation safe without allowing the monsters to escape then it may be preferable to declare that unit dead e.g. tell them they have ‘one more hit and dead’ or in extremis declare them immediately dead. In situations where the unit has an objective for the encounter this needs to be left in place for the players to claim&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;==Participant briefs - pre/post skirmish==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* At least one member of the skirmish ref team should attend the pre skirmish monster brief to pick up points of ref interest e.g. area/plot effects, mass calls or monstrous creatures. Any post skirmish feedback should go to the skirmish team leader for that team.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Player briefs pre skirmish should be limited to exceptional plot or safety briefs only e.g. miasmas, emerging environmental safety issues (such as poor lighting, rabbit hole) etc. Where possible avoid or minimise OOC disruption to the start of the skirmish.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* Post skirmish - an issue with a single player can be dealt with by the ref at the time. An issue with a group of players must be escalated to the duty skirmish manager who will then discuss it with the game team or with the entire head referee team if the game team are not available&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Escalations ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Escalations ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_and_Skirmish_Processes&amp;diff=5099&amp;oldid=prev</id>
		<title>Jcrollie: Created page with &quot;== &#039;&#039;&#039;End of battle processes&#039;&#039;&#039; == * There is no hard gate close at the end of battles, anyone leaving ‘late’ through the gate is fine and there are no trauma cards or...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-crew-pd/index.php?title=Battle_and_Skirmish_Processes&amp;diff=5099&amp;oldid=prev"/>
		<updated>2023-06-03T10:17:49Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== &amp;#039;&amp;#039;&amp;#039;End of battle processes&amp;#039;&amp;#039;&amp;#039; == * There is no hard gate close at the end of battles, anyone leaving ‘late’ through the gate is fine and there are no trauma cards or...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== &amp;#039;&amp;#039;&amp;#039;End of battle processes&amp;#039;&amp;#039;&amp;#039; ==&lt;br /&gt;
* There is no hard gate close at the end of battles, anyone leaving ‘late’ through the gate is fine and there are no trauma cards or ‘gateshock’&lt;br /&gt;
* Exiting the gate can be done from either side - generally the priority is to clear the area ‘behind the gate’ of OC participants and encourage a one way flow through the gate but passing between the stones in either direction has the same effect.&lt;br /&gt;
* Referees should always follow the retreat to the gate, while usually there is little need for proactive reffing occasionally safety and rules reffing will be urgently needed e.g. if there is a sudden rout&lt;br /&gt;
* The entire battlefield is an IC area until the last ‘live’ character leaves. If there is OC traffic through an area that still has ‘live’ characters then encourage the OC participants to promptly clear the area but do not draw attention to the live character(s) or that fact that only this area is of interest IC&lt;br /&gt;
* Playing ‘possum’ is a legitimate tactic and well described by the rules, if you need to referee this situation you must not draw attention to the person(s) doing so. &lt;br /&gt;
* At the end of a battle teams of crew monsters typically sweep the area and will deal IC with any live characters as per the plot brief for that battle. Crew referees are encouraged to accompany them as this can often lead to character death&lt;br /&gt;
* Referees rarely need to declare a character dead, count hits or monitor death counts – exceptions would only be where there is reason to believe the player may be ‘confused’ about the rules. In these situations the referee needs to take time to be 100% aware of the facts before making a ruling&lt;br /&gt;
&lt;br /&gt;
== Directing monsters - boundary and other issues ==&lt;br /&gt;
* If there are any designated monster exit points for a battle they will be determined by plot and detailed in the ref brief. Monsters that have been briefed to use these can only use them if they are not being actively pursued by players e.g. the players are in visual contact. Monsters should only be directed to leave the IC area at the direction of plot&lt;br /&gt;
* If a monster unit is forced against a boundary by combat and there is no way to make the situation safe without allowing the monsters to escape then it may be preferable to declare that unit dead e.g. tell them they have ‘one more hit and dead’ or in extremis declare them immediately dead. In situations where the unit has an objective for the encounter this needs to be left in place for the players to claim&lt;br /&gt;
&lt;br /&gt;
== Escalations ==&lt;br /&gt;
The battlefield chain of command will be outlined in the ref brief. Any skirmish escalations should go to the ‘on duty’ member of the referee management team (Emma Woods, Richard Andrews, James Crollie)  who will liaise with other departments and the Game team as required. Examples of items that should be escalated&lt;br /&gt;
* Environmental safety issues that may affect a skirmish such as low light or poor weather&lt;br /&gt;
* The need feedback poor behaviour to an entire group or nation&lt;br /&gt;
* Issues with other depts that cannot be easily resolved on the spot&lt;br /&gt;
* Process issues&lt;/div&gt;</summary>
		<author><name>Jcrollie</name></author>
	</entry>
</feed>