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	<updated>2026-08-04T12:28:33Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=No_Matter_What&amp;diff=142523</id>
		<title>No Matter What</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=No_Matter_What&amp;diff=142523"/>
		<updated>2026-07-22T21:29:26Z</updated>

		<summary type="html">&lt;p&gt;Apoth: Created page with &amp;quot;&amp;lt;ic&amp;gt; &amp;quot;If&amp;#039;re we&amp;#039;re going to make a camp down here, then I want to know what&amp;#039;s going on with the Suranni. Someone should be keeping an eye on them.&amp;quot; Steelbane Rosk spat into the dust and pointed at the horizon where the border with the Iron Confederacy began.  &amp;quot;It&amp;#039;s difficult. Ideally I guess we&amp;#039;d create some kind of spy network. But most of our people are merchants, not spies. It&amp;#039;s dangerous work being a spy if you&amp;#039;re not prepared to lie to people.   &amp;quot;They&amp;#039;re slavers aren...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;If&#039;re we&#039;re going to make a camp down here, then I want to know what&#039;s going on with the Suranni. Someone should be keeping an eye on them.&amp;quot; Steelbane Rosk spat into the dust and pointed at the horizon where the border with the Iron Confederacy began.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s difficult. Ideally I guess we&#039;d create some kind of spy network. But most of our people are merchants, not spies. It&#039;s dangerous work being a spy if you&#039;re not prepared to lie to people. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;They&#039;re slavers aren&#039;t they? What&#039;s wrong with lying to slavers?&amp;quot; demanded Rosk. Ok, they&#039;re &amp;quot;serfs&amp;quot; but we all know what that means. What&#039;s wrong with lying to serfers?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lying splits your soul in two.&amp;quot; explained Estaban. We Freeborn prize honesty above all other Virtues.&lt;br /&gt;
&lt;br /&gt;
Rosk&#039;s left eye flickered slightly but he let it pass. &amp;quot;Maybe your soul does.&amp;quot; he said. &amp;quot;But I like lying to slavers. Not as much as I like running one through with my spear, but lying &#039;ll do if there&#039;s nothing better.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Sunstorm stopped for a moment to consider something then he grinned. &amp;quot;Maybe there&#039;s a way we can work together on that. You do the trading, we&#039;ll do the lying, and then when the right moment comes we can take the fight to them together?&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
A year and a half ago, the [[Imperial Orc|Imperial Orcs]] began to seriously address the problems of aridity faced in their new territory of [[Mareave]]. Since then, amongst other wonders where once there was desert there is now an oasis in the region of Icarion. This was in large part possible because of expert Freeborn advice. That advice was not dearly, it seems they genuinely wished to aid their fellows. After all, the Imperial Orcs and the Freeborn have a bond forged by the Exemplar Ahraz that is a flame eternal. &lt;br /&gt;
&lt;br /&gt;
However, the [[Brass Coast|Freeborn]] aid did not go unacknowledged. The Imperial Orc Assembly passed a mandate calling on the [[Sunstorm]] sept to go and offer what aid they could to the impoverished territory of [[Feroz]]. While it took a couple of seasons for the Qanat to be commissioned and for this effort to begin in earnest, for the last year members of the Sunstorm sept have been visiting Feroz to learn about the problems that beset it. Now, they are finally ready to present their ideas to the people of dust, flame, and glass - their siblings in [[Courage]].&lt;br /&gt;
&lt;br /&gt;
==Forged in battle==&lt;br /&gt;
* &#039;&#039;&#039;The Sunstorm sept could set up a military training camp in Afarjasse&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The region would no longer be abandoned&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would form a good basis for an appraisal into supplying the Fire of the South out of Feroz.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of course, the Imperial Orc armies have members of all the septs amongst their number. However, two septs are the foundation of the Imperial Orc&#039;s military strength. The Autumn Hammers, who draw the majority of their number from the Ethengraw, and the Summer Storm and Winter Sun, who give their name to the Sunstorm sept that founded them. More than any other sept amongst the Unshackled, the Sunstorm have a history tightly bound with the history of orcs in the Empire and the decades of their history following [[the Orc Rebellion]] when they had no home to call their own. During this time, the nation lived in camps across the Empire, such as the small settlement that still exists in [[Semmerholm#Estmure|Estcastle]] - and, in fact, in the Brass Coast, whose rolling hills and plains provided an ample place for the nascent legions to hone their skills.&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Ajarjasse Training Camp&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Afarjasse, Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 16 white granite and 48 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 3 months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates the title of Drill Sergeant of Afarjasse Camp&lt;br /&gt;
* Provides the Winter Sun and Summer Storm with basic training in operating in humid regions&lt;br /&gt;
* Removes the abandoned quality from Afarjasse&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the end of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Drill Sergent of Afarjasse Camp&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; National (Imperial Orcs)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Imperial Orc generals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives 288 rings a season. &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To lead Sunstorm training and military readiness for operations in hot, humid terrain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Restrictions:&#039;&#039;&#039; If a member of a sept other than the Sunstorm sept is appointed, it will cause significant problems&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
These times are fondly remembered by many of the older orcs in the Sunstorm sept - a time of learning to exist alongside humans as friends and allies, after Ahraz&#039;s hard-won peace and the subsequent end of centuries of enslavement. The legion camps are mostly gone now - while small settlements and outposts do exist, many members of the Sunstorm settled in Skarsind when it was granted to them by the Senate, and many more are looking to make a home in Mareave.&lt;br /&gt;
&lt;br /&gt;
This has some in the Sunstorm concerned. It is great that the Imperial Orc nation achieved its first [[Ambition]] and won its own land, and that many septs have made a home for themselves in the nation. However, what makes the Sunstorm unique is that history of being forged not just in the heat of battle but in the discipline and order of legion life. Obviously the Winter Sun and the Summer Storm benefit from this tradition every time they resupply, but outside the fifteen thousand or so soldiers who make up those armies, there are many more orcs who would once have been part of smaller banners and legions, who do not seek to live the [[Reavers|reaving]] life.&lt;br /&gt;
&lt;br /&gt;
The Sunstorm who have travelled here have noted that Afarjasse is in many ways the region of the territory in the greatest predicament. While the herds of Afar have restored a small measure of prosperity to the struggling region, Afar itself was never large even in its heydey. The issue is that there is simply no reason to come here. Yet, the Sunstorm point out, these languid hills that roll hot and humid in the south would be a perfect place for a training encampment. That&#039;s interesting to them because Feroz is not like Mareave, which is hot but also notoriously dry, and it is certainly nothing like Skarsind, of course.&lt;br /&gt;
&lt;br /&gt;
Yet in time, they envisage, the Empire will surely go to conquer the rest of the Broken Shore, and that will mean dealing with hot and humid regions. There are said to be some parts of Claudheel, for instance, that are thick jungle. Feroz doesn&#039;t have that, but it is an excellent place for soldiers to learn how to cope with high [[Wikipedia:Wet-bulb temperature|wet bulb temperatures]], for instance. If a Sunstorm training camp was built here, it would mean that the two armies who draw their supply from the Sunstorm would have no issues operating in regions with the humid quality. It&#039;s quite likely that Claudheel, at least, has regions which are humid. &lt;br /&gt;
&lt;br /&gt;
An Imperial title would be created: the Drill Sergeant of Afarjasse Camp would take the lead of running the camp, and be paid a fair wage for their troubles. Though, it has to be said, while no restriction can legally be put on Imperial titles by sept, if a member of another sept were appointed it could well cause issues and would certainly be storing up trouble for later.&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Appraise Freeborn Supply&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; Appraise ways to increase the supply of Freeborn armies from Feroz&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; Vainakoma Dawnstongue named as appraiser&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; Appraisal (Senate Motion) &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year, until the start of Summer Solstice 389YE &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Moreover, if a Sunstorm training camp was built here, in Afarjasse, then it would immediately create a market that canny Freeborn could surely be encouraged to take advantage of. A training camp needs food, it needs water, it needs entertainment (for nothing is worse for discipline than a bored soldier). If a training camp was built here, it would remove the abandoned quality from Afarjasse. However, it would be possible to go further. After all - the Brass Coast too possesses warriors who always enjoy the chance to stretch themselves. &lt;br /&gt;
&lt;br /&gt;
The Fire of the South draw much of their supply - traditionally at least - from the plans of Segura and Feroz. In recent years, however, they have really been supported primarily by the Iron Qanat alone, and certainly not by the people of underpopulated Feroz. Once the training camp was built, it would be possible to appraise - in the usual manner - the problem of supplying the Fire of the South out of Feroz. &lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to say what the outcome of such an appraisal would be, but it would almost certainly address the issue of Feroz&#039;s underpopulation. With the expert military insight of the Sunstorm, perhaps the Fire of the South might also be able to [[Army_qualities#Advanced_Qualities|advance]] their own military cunning. The appraiser Vainakoma Dawnstongue could be the best choice for this endeavour, given her military background.&lt;br /&gt;
&lt;br /&gt;
Of course, there could also be the potential for collaboration with the Protectorate of Morajasse, who are also relatively martially-minded and who might well enjoy the opportunity for joint exercises with the Sunstorm. That would be a matter for the Imperial Consul to independently pursue, however.&lt;br /&gt;
&lt;br /&gt;
==Break the chains==&lt;br /&gt;
* &#039;&#039;&#039;A spy network targeting Arbonne could be set up camouflaged as a cattle wrangling market&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sunstorm are also characterised by a strong and total rejection of the institution of slavery and the need for liberation that goes above and beyond the general antipathy that most Imperial citizens or even most other Imperial Orcs possess. They are joined in this passion, however, by the Freeborn. While other nations of the Empire have a chequered past that necessarily involves some degree of culpability in the institution of slavery, the Freeborn were passionate voices in favour of abolition from long before they joined the Empire. &lt;br /&gt;
&lt;br /&gt;
One group who certainly do &#039;&#039;not&#039;&#039; value the freedom of the individual as guaranteed in the Imperial Constitution is the Suranni, who control Arbonne, the territory to the south of Feroz. While the Iron Confederacy claim that they do not keep slaves, every account that exists of the reality of life as a serf is one that &#039;&#039;strongly&#039;&#039; resembles slavery, especially because the Suranni believe the importance of bloodlines and inheritance. Once a serf, always a serf, and so true for all your children and children&#039;s children.&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Wranglers Market&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Spy Network&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Arbonne&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 14 weirwood and 42 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 3 months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates the title of Chief Wrangler&lt;br /&gt;
* Provides the Imperial Orc military units with a way to spy on the Suranni in Arbonne&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the end of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Drill Sergent of Afarjasse Camp&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Brass Coast&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Tally of the Votes&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Can purchase orichalcum and weltsilver &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To ensure enough cattle are traded to allow scouts to spy on the Suranni&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color:LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;Ministry&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Production&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;140 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 orichalcum and 6 weltsilver&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;340 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 orichalcum and 12 weltsilver&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;600 Rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 orichalcum and 18 weltsilver&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s an unpleasant reality. Once, Arbonne - then Kalino - was controlled by the Lasambrian Orcs. Once they were bandits and scoundrels but these days, they have embraced Virtue, if not [[the Way]]. Now the [[Iron Confederacy]] is on the doorstep of the Freeborn. More than that, the Cazar Straits are in fact now under Suranni control. They have become a daily reminder that the Empire has an uneasy peace with a people whose way of life is inimical to the Freeborn and the values of the Sunstorm.&lt;br /&gt;
&lt;br /&gt;
Now, while the Empire is at peace with the Iron Confederacy... there are ways the Freeborn and the Sunstorm could join forces to, perhaps, test the bounds of that state of affairs. Arbonne is unmapped by the Empire... so a spy network in the territory would be prudent and technically legal. &lt;br /&gt;
&lt;br /&gt;
There is a brutal truth that many Freeborn are not &#039;&#039;great&#039;&#039; at spying. They excel at scouting, but the hard work of spying is a problem for people who can&#039;t tell a lie. But working together Imperial Orcs and Freeborn might cover each other&#039;s strengths. There is the perfect cover right there in Afar, where of course the herds have recently been re-established thanks to the Great Cattle Market of &#039;87. The Sunstorm are familiar with cattle themselves - the Great Herds of Skarsind and Mareave were established under the aegis of members of the sept.&lt;br /&gt;
&lt;br /&gt;
At Bramar, a Wrangler&#039;s Market could be set up, and a Chief Wrangler appointed to manage the cattle trade there, working with the Dhomiro of Afar whose interests also lie squarely in this area. This would operate much like any other ministry, trading with the Iron Confederacy in rings (representing the exchange of cattle) in return for orichalcum and weltsilver, which the Iron Confederacy is rich in.&lt;br /&gt;
&lt;br /&gt;
But the suggestion of the Sunstorm is that the Imperial Orcs could use Wrangler&#039;s Market as a front to spy on Arbonne.  Moreover, as long as the ministry was operated each season, the Suranni would have no way at all to discover the network. Indeed it would be in the interests of corrupt officials - of which the Confederacy most certainly has its fair portion - to not look too closely and even to cover up any evidence of spying that they did discover - because it might disrupt the lucrative trade.&lt;br /&gt;
&lt;br /&gt;
With the Freeborn moving large numbers of cattle through the Wranglers Market, it would be easy for Sunstorm military units to use the trade to spy on Arbonne. They could accompany the herds as they moved south, on the face of it acting like guards and wranglers, whilst actually spying on the slavers.&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142505</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142505"/>
		<updated>2026-07-22T20:44:53Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Warriors&amp;#039; Gate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A wizard did it (Mortal Magic)===&lt;br /&gt;
* &#039;&#039;&#039;People who used to like visiting the Painted Caves; The Ambassador to Otkodov; Senator for Astolat; Navarri&lt;br /&gt;
Not all magic is performed by the denizens of the realms, mortals are just as if not more capable of causing all kinds of trouble when left alone with too much free time and mana crystals.&lt;br /&gt;
&lt;br /&gt;
You can read about goings on in the frozen north, the slightly less frozen north, and in the minds of Navarri in the &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tomb of the Courageous===&lt;br /&gt;
* &#039;&#039;&#039;The Courage Assembly; Freeborn, especially Scriveners and prospective Firebrands; The Lepidean Librarian&lt;br /&gt;
The Courage Assembly has made their case to the wider Synod that it is tiome for there to be an inspirational location devoted to Emperor Ahraz. A figure not without some controversy, it is time for the Synod to either face some unwelcome truth and/or cleave to what they know to be true.&lt;br /&gt;
&lt;br /&gt;
You can read about the opportunity to consecrate Ahraz&#039;s Tomb in the &#039;&#039;&#039;[[Tomb of the Courageous]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Urizeni Experiment (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, especially stargazers; Conclave; Theodora; Warmage; Archmage of Spring; Spear of the Seven; Sun CHamber&lt;br /&gt;
The Stargazers of Urizen have been hard at work trudging through the fetid swamps of Urizen&#039;s newest territory to see what might be done to put something in place to defend against the Vallorn of Bendol. At the same time, the rebels of Nesustak forest have been recovering from two very hectic seasons; first being assaulted by the druj from the north, and then the Vallorn from the south. There&#039;s also something called the &amp;quot;Hungry Earth&amp;quot; which sounds deeply unpleasant.&lt;br /&gt;
&lt;br /&gt;
You can read about the current state of goings on in the Sarangrave in the &#039;&#039;&#039;[[Urizeni Experiment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Asavean Factor===&lt;br /&gt;
* &#039;&#039;&#039;Loyalty Assembly; Archmage of Autumn; Senate&lt;br /&gt;
&lt;br /&gt;
Not content with one epoch-defining construction, the Empire is also attempting to Anchor the Way in Asavea. Yet even the most impenetrable forest may fall one tree at a time. The Loyalty Assembly have declared this to be their Highest Calling, and have spent the season seeking allies to help them with this momentus task.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals of the Loyalty Assembly in the &#039;&#039;&#039;[[Asavean Factor]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Beneath a Moonless Sky===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark, especially fleet captains; Mediator of Hyljehal; fans of Sermersuaq&lt;br /&gt;
&lt;br /&gt;
The [[Mediator of Hyljehal]] has seen they work bear fruit this season as one of the leaders of the Hylje, Koskinen, has made contact with matters of interest.&lt;br /&gt;
&lt;br /&gt;
You can read about the goings on of the curious sea people in the &#039;&#039;&#039;[[Beneath a moonless sky]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Visitation (Vistors)===&lt;br /&gt;
* &#039;&#039;&#039;Golden Fleet Salvagemaster; Marisol i Erigo (whoever that may be); competitive citizens; fans of Bloodcrow Knott&lt;br /&gt;
&lt;br /&gt;
People visit Anvil for all kinds of reasons. Trade, wonderment, and a chance to meet with the movers and shakers of the Empire. It is no surprise that Anvil is seen as the place to be if you want to get anything of importance done.&lt;br /&gt;
&lt;br /&gt;
You can find out more about some of the folk coming to Anvil this season in &#039;&#039;&#039;[[The Visitation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Warriors&#039; Gate===&lt;br /&gt;
* &#039;&#039;&#039;Those interested in exploring the mysterious land of Tsirku; Imperial Spymaster; Imperial Orcs; Varushka; People who like doing crimes with the Whisper Gallery.&lt;br /&gt;
&lt;br /&gt;
It&#039;s cold! It&#039;s mysterious! It&#039;s Tsirku!&lt;br /&gt;
&lt;br /&gt;
You can find out about the ongoing efforts to map the frozen wastes of Tsirku in the &#039;&#039;&#039;[[Warriors&#039; Gate]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===No Matter What===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Orcs; Freeborn; those who would perform espionage on the Suranni&lt;br /&gt;
&lt;br /&gt;
Some time ago, the Imperial Orcs decided to return the favour to the Freeborn who helped them in Mareave by seeing what they could do to help the impoverished territory of Feroz.&lt;br /&gt;
&lt;br /&gt;
You can find out about just how they propose to do this in the &#039;&#039;&#039;[[No Matter What]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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==Other Events==&lt;br /&gt;
&lt;br /&gt;
===The Raid on Leen===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
[[Push_for_victory#See_That_We_Fight|The raid on Leen]] was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Warriors%27_Gate&amp;diff=142494</id>
		<title>Warriors&#039; Gate</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Warriors%27_Gate&amp;diff=142494"/>
		<updated>2026-07-22T20:32:23Z</updated>

		<summary type="html">&lt;p&gt;Apoth: Created page with &amp;quot;&amp;lt;ic&amp;gt;Vladimir shaded his eyes, and watched as the Suaq tried again to show the half a dozen orcs how to slide their feet in such a way that their wooden skies slid across the surface of the snow. One of the warriors made such a hash of it they actually managed to snap the ski somehow. The Varushkan shook his head ruefully, and went back to strapping his much more practical snowshoes to his sturdy boots. Skiing was fine for getting from a high place to a low place, but he...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;Vladimir shaded his eyes, and watched as the Suaq tried again to show the half a dozen orcs how to slide their feet in such a way that their wooden skies slid across the surface of the snow. One of the warriors made such a hash of it they actually managed to snap the ski somehow. The Varushkan shook his head ruefully, and went back to strapping his much more practical snowshoes to his sturdy boots. Skiing was fine for getting from a high place to a low place, but he had no patience for cross-country skiing and did not envy the Wintermark hunter their job of trying to teach a bunch of enthusiastic amateurs from the arid plains of Mareave the best way to do so.&lt;br /&gt;
&lt;br /&gt;
His cousin Estragon was still talking, annoyingly. Vladimir had been trying to tune him out, with only minimal success. He loved his cousin, most likely, but his voice could cut wood when he started off on one of his drawn-out tirades about something he was passionate about. Right now he was complaining about the decision the leader of their band had made to come and look at Tsirku. Illyana had been quite fired up when she&#039;d heard the call to arms from Rosanna Vtrachenich and immediately insisted they bring their wagons to the arse-end of the Empire.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;... and its not even as if there are any sovereigns here!&amp;quot; Estragon finished, as if that was his trump card.&lt;br /&gt;
&lt;br /&gt;
Vladimir finished strapping himself up, stood, and whacked his cousin around the back of the head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What was that for!&amp;quot;, demanded Estragon, outraged.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you don&#039;t know I&#039;m not going to tell you,&amp;quot; said Vladimir, making sure the wooden snow-goggles he&#039;d bought during their visit to Hunter&#039;s Hall were tied securely in place. &amp;quot;There may not be sovereigns, you dolt, but what there &#039;&#039;probably&#039;&#039; is, is a thousand years of untouched wealth buried under all this snow just waiting for someone to rip it up and take it home.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He glanced over at Estragon, who was rubbing the back of his head with a surly expression on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honestly,&amp;quot; sighed the big wagon raider. &amp;quot;Sometimes I wonder if you are even a Varushkan, cousin&amp;quot; &amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Snowy wastes.jpg|align=left|caption=Tsirku is a cold and desolate wasteland.|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;The first steps have been taken to explore the wilderness of Tsirku&#039;&#039;&#039;&lt;br /&gt;
The frozen wasteland of Tsirku to the north of Sermersuaq is truly &#039;&#039;terra incognita&#039;&#039; as the old [[Asavean Archipelago|Asaveans]] would have it. [[Snap_rope_and_pass_foil|Last season]] a bold endeavour was set in motion to explore the unknown land, to learn more of what lies in its trackless tundra and ice fields, and if possible to make it part of Wintermark.&lt;br /&gt;
&lt;br /&gt;
The first preliminary steps into Tsirku have been a resounding success. A large number of [[Wintermark|Winterfolk]], and a single band of [[Navarr]], challenged the Northern Lights, the eternal storm of Sydanjaa, and the dangers of the wastes. Slowly they have begun to build a picture of this enigmatic, vast stretch of land that lies between the Empire, the [[Jotun]], the [[Thule]], and who-knows-what else. Meanwhile a large number of Winterfolk and some [[Dawn|Dawnish]] adventurers pushed into Tsirku, [[Tsirku is Enticing|seeking adventure]], and seeing what treasures might lie in the boundless wastes.&lt;br /&gt;
&lt;br /&gt;
==Warriors Gate==&lt;br /&gt;
* &#039;&#039;&#039;Scouts and adventurers have explored the region of Warriors Gate&lt;br /&gt;
* &#039;&#039;&#039;They have identified several landmarks but the region is mostly snow-blown tundra&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Powell Open-Skies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Open Skies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Aaro&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bloodforge Hall&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Aelson Dunhearth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dunhearth Hall&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Aengel Dunn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dunhearth Hall&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ailfryn Issigsbarn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ailsa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alwyn Croft&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Winter Wolfborn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Arja Riftweaver&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;House Gerís&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Artic&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Winter Wolfborn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Blaidd Sinan&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;House Gerís&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bronn Dunwolf&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dunhearth Hall&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Calvayne&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ceolmund Dreth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;End’s Hearth&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ciara&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Dart Orias&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hall Stonesworn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Duwana&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eahlstan Yarricson&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dunhearth Hall&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Elgar Angusson Krakenring&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kraken&#039;s Vanguard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Eodin Swiftstride&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Shield Wolves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Finn ulson&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Gerrick Wind Ward&#039;s Guardian&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kraken&#039;s Vanguard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ghelwyn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dunhearth Hall&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Guthelm Fleetfoot&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eira Spire&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Guthrum Bjorning&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bjornholt&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hazen Marking&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kaisa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Shield Wolves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kara&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dunhearth Hall&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Kraxis Asherson&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Loki&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Shield Wolves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Miguel Oakshotte&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Nerian Hererinc&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dunhearth Hall&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Oona&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stormspire&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Quintaras Halivor&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rek Martinez Dunqueza&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dunhearth Hall&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Reu&#039;Hrokr&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Corvenhal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Rolf Boarson&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Shield Wolves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Runik Frostborn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Seht Ravenson of Dunhearth Hall&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dunhearth Hall&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sylvi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dunhearth Hall&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tarn Myreson&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hall Stonesworn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Theomere Swiftstride&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Shield Wolves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tostig&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Corvenhal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Tyburn Natkysset&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ulfric Ursine&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ulric Baersonling&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Corvenhal&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Utread Broadmeadow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Winter Wolfborn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Utred Tiberiuson&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Shield Wolves&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Vidor Broadmeadow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Winter Wolfborn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Witgast Dunning&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dunhearth Hall&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Yorrick&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kraken&#039;s Vanguard&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Yrsir&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Stormspire&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Tsirku isn&#039;t impossible to map, as such, but there are a large number of challenges that need to be overcome. One is that [[Snap_rope_and_pass_foil#Tsirku_is_Big|Tsirku is big]] - meaning that unlike a traditional [[spy network]] scouts cannot hope to explore the entire place in a single season. With the Summer Solstice approaching, then, the Winterfolk (and their Navarr ally) have mostly explored a single region, which is named &#039;&#039;Warriors Gate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Warriors Gate lies north of Suaq Fount and takes its name from the fact that it is the gateway to Tsirku, and that the path of those who walk into Sydanjaa passes through it. It is cold - even with Summer approaching it is significantly colder than northern Sermersuaq. Snowfalls are not uncommon, and water regularly freezes overnight. Yet it is by no means barren. In the south particularly there are areas of scrubby grass, heather, and hardy thornbushes. A few bent trees grow here, and where their roots spread there are oases of life. Pale hares, equally pale foxes, wolves, and even the occasional massive snow bear are found here. There are also huddles of the massive white [[Mundane_beasts#Dire_Beasts|dire penguins]] native to the north-west of the Empire here, in numbers hitherto unknown. They provide good eating for those brave enough to hunt them.&lt;br /&gt;
&lt;br /&gt;
The place is also a cornucopia of unfamiliar plants and berries growing here - treasures of Tsirku that are unfamiliar to southern explorers. It&#039;s not that the place is &#039;&#039;lush&#039;&#039; precisely, more that the plants that survive here are hardy and perhaps possessed of some additional virtue. A few magicians speculate that the threads of mana here, left to flow freely without tampering by human or orc, infuse the landscape. Others point to the baleful influence of the Northern Lights, while still others note that this wasteland may be touched by the magic of the [[realms]] in ways that settled lands are not. Finally, a few suggest that it is just that the most dangerous locations tend to be the most rich - they point to [[Varushka]] and [[Otkodov]] as examples of this and the wealth of the wild [[the Barrens|Barrens]].&lt;br /&gt;
&lt;br /&gt;
Warriors Gate is flat, and has comparatively few significant geographical features. There is a frozen lake here in the northern part of the region called the &#039;&#039;Lake of Sighs&#039;&#039;, which is frozen solid nine months of the year. The &amp;quot;pilgrims&#039; trail&amp;quot; to Sydanjaa passes over the ice of the lake. There is also a scrubby forest in the east of the region dubbed &#039;&#039;Courtier&#039;s Wood&#039;&#039; because the hardy trees that make it up are bent over like bowing diplomats. Beggarwood is found in profusion here, along with patches of [[bladeroot]], but there are also reports of odd creatures like furred spiders the size of wolves that move around in the place. They scurry away from explorers, and nobody gets more than a glimpse of them, but they may prove to be a danger.&lt;br /&gt;
&lt;br /&gt;
There is no Jotun or Thule presence here. The sole sign that anyone other than Winterfolk pilgrims has ever been here is only a short distance across the border of Sermersuaq - a trilithon of white stone carved with stylised depictions of mammoths, hares, penguins, and deer as well as symbols of Summer. It puts the Navarr who see it immediately in mind of the [[Hercynia#The_Gate_of_Summer|Gate of Summer]] in [[Hercynia]]. The monument is dubbed the &#039;&#039;Gate of Winter&#039;&#039;, and like the structure in the south it has absolutely no magic associated with it.&lt;br /&gt;
&lt;br /&gt;
The only other common faeture are cairns - four of them - that mark a kind of trail that wends north through Warriors Gate. Most of the stones that mark these cairns come from the local area, but a few have been carried from further afield. Many are marked with [[runes]], and in amongst them are odd relics such as long-rusted blades, animals of carved bone, scraps of fabric hung as flags, and the like. These are pilgrim cairns, created over the centuries by those taking the long walk from Sermersuaq to Sydanjaa. Even the beasts of Agramant do not interfere with these monuments.&lt;br /&gt;
===Claiming Warriors Gate===&lt;br /&gt;
* &#039;&#039;&#039;Warriors Gate has been explored but is too inhospitable for an army to claim it for the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Citadel of the Warm Hearth would anchor the exploration and an Imperial claim to the region&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Snap_rope_and_pass_foil#Tsirku_is_Trackless|Tsirku is trackless]], barren, and vast. Armies cannot conquer regions of this wasteland, and attempting to do so would result in significant casualties just due to the cold. However, the explorers identify several locations in the region where the &#039;&#039;Citadel of the Warm Hearth&#039;&#039; proposed by &#039;&#039;Firebird Eorling&#039;&#039; could be built. All that is required is a [[commission]], and a massive investment of [[white granite]] and [[mithril]]. If the citadel were completed, there would be an opportunity to &amp;quot;conquer&amp;quot; Warriors Gate and begin the ultimate ambition of bringing the wasteland under control of Wintermark. &lt;br /&gt;
&lt;br /&gt;
Previously, there was insufficient knowledge about the region to allow such a castle - or indeed anything else - to be built. Now sites have been found, and the shape of the region is known, the [[opportunity]] is there to establish an anchor for Wintermark&#039;s expansion and further exploration.&lt;br /&gt;
{{CaptionedImage|file=ArchmageSummer.jpg|caption=&#039;&#039;&#039;Mirella of the Twisted Rose&#039;&#039;&#039;, Archmage of Summer|align=right|width=300}}&lt;br /&gt;
The citadel is a serious endeavour in and of itself, but some [[runesmith|runesmiths]] suggest that it might be possible to secure assistance from the spirits of the realms. Both [[Cathan Canae]] and [[Adamant]] would have reasons to offer their aid - the former because the citadel represents a profound test of fortitude and the beginning of a glorious conquest, the latter because a massive castle of white granite in an impossible location is just the kind of thing the &#039;&#039;King Under the Mountain&#039;&#039; likes.&lt;br /&gt;
&lt;br /&gt;
Of course eternals rarely offer their aid without a cost, and given the current attitudes of the [[Synod]] to trafficking with the eternals it &#039;&#039;might&#039;&#039; be better to go it alone. But perhaps the [[Archmage of Summer]] &#039;&#039;&#039;Mirella of the Twisted Rose&#039;&#039;&#039; could be persuaded to use their power of [[Archmage#Plenipotentiary|plenipotentiary]] to help Wintermark engage with the eternals?&lt;br /&gt;
&lt;br /&gt;
==Summer in Tsirku==&lt;br /&gt;
* &#039;&#039;&#039;There are three regions that might be explored next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Spymaster determines which region to explore next&#039;&#039;&#039;&lt;br /&gt;
From Warriors Gate there are three ways the exploration could proceed. &lt;br /&gt;
* Westward, toward [[Tromsa]], lies a region that preliminary exploration identifies as &amp;quot;&#039;&#039;barren, windswept, with wide and unsettling skies&#039;&#039;&amp;quot;. It&#039;s likely that Lake Nutjuitoq extends into this area, and there may be a connection to the [[Sea of Snow]] given that there must be &#039;&#039;some&#039;&#039; way for the great sea beasts to reach the [[Sermersuaq#The_Grave_of_the_Giants|Grave of the Giants]]. The &#039;&#039;hylje&#039;&#039; have [[Beneath_a_moonless_sky#As_Semersuaq_strode|offered aid]] in exploring this region, should Wintermark wish to avail themselves of it.&lt;br /&gt;
* Eastward, towards [[Otkodov#Urdur|Urdur]] lies a region described as &amp;quot;&#039;&#039;rocky, with scattered trees, that feels ominous&#039;&#039;&amp;quot;. It&#039;s possible that the region actually abuts Urdur and if it does that increases the likelihood of some kind of Thule presence there.&lt;br /&gt;
* Northward, towards [[Sermersuaq#Sydanjaa|Sydanjaa]] is a region described as &amp;quot;&#039;&#039;icy, covered in snow, with vicious looking chasms&#039;&#039;&amp;quot;. It doesn&#039;t seem that Sydanjaa extends &#039;&#039;into&#039;&#039; this region, but it is one that those walking that way would pass through.&lt;br /&gt;
The decision on where to focus exploration after the Summer Solstice lies with the [[Imperial Spymaster]], although they may receive counsel from the people of Wintermark. At the very least, the Imperial Spymaster should let the Wintermark people know which direction to head in, and the best way to do that would be to address their muster during the Summer Solstice. The Wintermark egregores should be able to arrange such an opportunity for them.&lt;br /&gt;
&lt;br /&gt;
Notably, the season of exploration following the Summer Solstice will be the last before the weather [[Snap_rope_and_pass_foil#Tsirku_is_Barren|begins to turn]]. After the Autumn Equinox, until the Spring Equinox, the strength required to gain any information from the Tsirku spy network is doubled (something that might make the aid offered by the hylje particularly valuable).&lt;br /&gt;
&lt;br /&gt;
==Dangers and Hunters==&lt;br /&gt;
* &#039;&#039;&#039;Creatures of &#039;&#039;Blood-on-the-Snow&#039;&#039; threaten explorers in Warriors Gate&lt;br /&gt;
Warriors Gate is indeed dangerous. Explorers here are passing through a [[Snap_rope_and_pass_foil#Tsirku_is_the_Wasteland|wasteland]] unprotected by the [[alignment#enmity|wards of the Conclave]]. Specifically, every warband has a story of encountering what can only be beasts or [[inhabitants of the realms#Heralds|heralds]] from the demesne of [[Agramant|Blood-on-the-Snow]]. They include black-eyed, emaciated white bears, skin hanging like damp cloth over their twisted bones, that speak with human voices; viciously grinning snaggle-toothed humans and orcs garbed in suspicious leather and blood-soaked fur who offer aid to lost or hungry travellers; and at least one massive creature combining the worse elements of forest ape, wolverine, and stag that simply stands a short distance away from an encampment and watches the explorers with cold, dead eyes.&lt;br /&gt;
&lt;br /&gt;
Fortunately, steps have been taken to mitigate the risks of the creatures of the [[Realms#Winter|eternal Wasteland]]. Following the advice of the [[Wintermark_military_concerns#Banner-bearers|banner-bearers]] of Wintermark, the [[Senate]] has [[388YE_Spring_Equinox_Senate_sessions#Amend_Banner-bearer_of_Atkonaroq|expanded]] the [[Banner-bearer_of_Atkonaroq#Responsibilities|responsibilities]] of the [[Banner-bearer of Atkonaroq]]. They now contribute their expertise, and the support of the [[Banner-bearer_of_Atkonaroq#Hall_of_the_Hunters|Hall of the Hunters]] towards protecting the explorers of Tsirku from the threat of Agramant&#039;s beasts.&lt;br /&gt;
&lt;br /&gt;
One of the first &amp;quot;points of interest&amp;quot; in Warriors Gate discovered by the explorers are a pair of [[regio]] in different parts of the region that are clearly claimed by &#039;&#039;Blood-on-the-Snow&#039;&#039;. Both sites are marked by rocks and ice protrusions that weep a horrible, thick, blood-like substance familiar to those who remember the [[Anyone_but_you#The_Bleeding_Ice|Bleeding Ice]] discovered in [[Sermersuaq#Tanikipari|Tanikipari]] by the [[Shuttered Lantern]] three years ago. These powerful Winter regio are guarded by dozens of servants of the &#039;&#039;Wastewalker&#039;&#039;, and are clearly the &amp;quot;staging posts&amp;quot; for the creatures that he sends south to bedevil northern Sermersuaq.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also reports of the fallen [[thane]], [[Anyone_but_you#Wemba_the_Bloody|Wemba the Bloody]], whose spirit snapped when the Jotun claimed his hall in Atalaq. Now a cannibal who has sworn to eat only the flesh of his defeated enemies, he and his warband are clearly using these regio to commune with Agramant and receive his boons. The two sites are dubbed the &#039;&#039;Bloody Teeth&#039;&#039; and the &#039;&#039;Treachers Dagger&#039;&#039; by scouts.  The explorers aren&#039;t able to get close to them, but they&#039;re able to mark their locations.&lt;br /&gt;
&lt;br /&gt;
The new responsibilities of the Banner-bearer of Atkonaroq provide a possible way to try and deal with the two regio. Bands of heroes use the Hall of Hunters as their base from which to [[Venture#Hunt_the_Suaq_Wastes|Hunt the Suaq Wastes]]. The [[venture]] is only available to Wintermark and bold [[Dawn|Dawnish]] captains, and there are fewer and fewer beasts actually &#039;&#039;in&#039;&#039; Sermersuaq to hunt. However, this presents an opportunity. &lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=The servants of Agramant gather in Warriors Gate and must be dealt with. We send the Banner-bearer of Atkonaroq with 25 doses of liao to lead heroes and glory-seekers alike to face the dangers of (the Bloody Teeth/Treachers Dagger) and drive them back from whence they came.|assembly=Wintermark National Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted, it will focus the efforts of the &#039;&#039;Hunt the Suaq Wastes&#039;&#039; [[venture]] on taking the fight to the servants of Agramant at the named regio. Provided at least 5,000 strength supports the venture after the Summer solstice, the servants of Agramant there will be scattered and an opportunity to permanently sever the regio will be provided.&lt;br /&gt;
&lt;br /&gt;
The Bloody Teeth is clearly a source of [[Vis#Heart&#039;s Blood|Heart&#039;s Blood]], similar to the Bleeding Stone. If this target is chosen, a standard military unit will receive three pawns of Winter vis in place of the rewards they would usually get, with [[military unit#upgraded|upgraded]] or [[enchantment|enchanted]] resources gaining more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Treachers Dagger&#039;&#039; however is where Wemba the Bloody and their entourage were last seen, and is where the mortal servants of the eternal seem to be congregated. In this case, military units will each receive a ribbon for an enchanted item seized from the slain enemies in place of the standard rewards for the venture.&lt;br /&gt;
&lt;br /&gt;
If the mandate is enacted this season, and the raid is successful, an opportunity to attack the other regio may be presented at the Autumn Equinox, along with an opportunity to use the [[Sentinel Gate]] to deal with the regio permanently.&lt;br /&gt;
&lt;br /&gt;
The only people not &#039;&#039;entirely&#039;&#039; enthused about this are a handful of [[maggot|maggots]] who point out that if the Banner-bearer of Atkonaroq is successful at destroying the two regio, they&#039;ll be basically putting themselves out of a job. The &#039;&#039;Feast of Famine&#039;&#039; will still be a threat to folk exploring the north - these are surely far from the only regio that are available to the eternal - but there&#039;ll be no more monsters coming south to attack Sermersuaq. Which will spell the end for the venture to &#039;&#039;Hunt the Suaq Wastes&#039;&#039; and potentially the entire purpose of the Banner-bearer.&lt;br /&gt;
&lt;br /&gt;
==Securing Allies==&lt;br /&gt;
* &#039;&#039;&#039;Wintermark has begun sharing their expertise in surviving arctic conditions with the rest of the Empire&lt;br /&gt;
* &#039;&#039;&#039;The Smokehouse of Atalaq is providing food to explorers in the wasteland&lt;br /&gt;
The task of mastering Tsirku is [[Snap_rope_and_pass_foil#Tsirku_is_Comprehensible|truly ambitious]], and Wintermark is unlikely to achieve it on its own. During the Spring Equinox, the Wintermark Assembly sought allies from the other Imperial nations. They [[388YE_Spring_Equinox_Synod_judgements#Judgement_48|sent]] &#039;&#039;&#039;Thritt&#039;&#039;&#039;, themselvs a banner-bearer, to encourage those familiar with the cold and the arctic conditions of Tsirku to share their knowledge with the rest of the Empire. Captains, explorers, trappers, trackers, and travellers have all begun to take advantage of this offer, learning how to deal with the frigid conditions north of Sermersuaq.&lt;br /&gt;
&lt;br /&gt;
At the same time &#039;&#039;&#039;Hildelith Kaukosdottir&#039;&#039;&#039; [[388YE_Spring_Equinox_Synod_judgements#Judgement_126|arranged further support]] by encouraging the farmers of Wintermark to provide [[Snap_rope_and_pass_foil#Tsirku_is_Comprehensible|surplus provisions]], suitable for use in Tsirku, to those scouting the wastes. As such, each season a strength of 500 will be commited to the scouting network. It isn&#039;t enough to operate the network by itself, but it will bolster efforts in the north. More importantly for some, though, it means that anyone taking part in the endeavour has a ready supply of compact, easy to carry, nutritious food that can give them the strength to push through the hostile landscape. This comes at the cost, however, of removing the usual benefits provided by the [[Smokehouse of Atalaq]] - it will no longer provide additional production to the [[farm|farms]] of Sermersuaq.&lt;br /&gt;
&lt;br /&gt;
==Siglings and Guides==&lt;br /&gt;
{{SOP|statement=We in Varushka understand the importance of building roads into the unknown. In this regard we in the Varushkan National Assembly support our little siblings in Wintermark and their exploration of the unknown wastes of Tsirku.|by=Rosanna Vtrachenich, Varushkan Assembly|vote=Greater Majority 208-30|when=Spring Equinox 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The Imperial Orc nation accepts the wisdom of the northern folk. Teach us the ways of snow and climb, let us learn from those who came before us. Varushka and Wintermark be our guide as we share your journey into Tsirku.|by=Skywise Gralka, Imperial Orcs Assembly|vote=Greater Majority 60-0|when=Spring Equinox 388YE|size=small}}&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Orcs and Varushka passed statements of principle pledging support for Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Champions from both nations can take part in the Adventure in Tsirku venture&lt;br /&gt;
* &#039;&#039;&#039;The Varushkan has an opportunity to contribute by helping explore and exploit the wastes&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Orcs are focused on their highest calling&lt;br /&gt;
Two nations responded with [[statement of principle|statements of principle]] - [[Varushka]] and the [[Imperial Orcs]]. The main consequence at the moment is that the opportunity to &#039;&#039;Adventure in Tsirku&#039;&#039; is now available to [[military unit|captains and champions]] of those two nations, alongside the Winterfolk and the people of Dawn. The Varushkans are already experienced in the kind of conditions they might find in Tsirku, and the expertise shared by Wintermark mean that the Imperial Orcs can embrace this adventure nearly as effectively as the more practiced explorers.    &lt;br /&gt;
&lt;br /&gt;
While the aid of the Unshackled is appreciated, the efforts of the Imperial Orcs are currently focused on their [[highest calling]] - to explore the ancestors and spiritual beliefs of other septs who are not part of the Empire. There is some hope that once they have finished their own ambitious undertaking, they will still be enthusiastic about helping in the north. It&#039;s likely that the endeavour will not be complete any time soon, after all.&lt;br /&gt;
&lt;br /&gt;
Varushka on the other hand does not &#039;&#039;have&#039;&#039; a highest calling. Like Wintermark, it rejects the idea of such things, and so it is free to encourage virtue where it wishes. The words of Rosanna Vtrachenich strike a chord with many who learn of them. The statement refers to the historical connection between Wintermark and Varushka - as [[People of the North]] lays out, the Suaq, Kallavesi, and ancient Ushkan folk likely are branches of the same family, and the Vard are the elder siblings to the Steinr. Their history has not always been peaceful, but perhaps more than any other Imperial nations there is a connection between the two. Indeed, before the recent arrival of the Imperial Orcs and the Thule, they even shared a border (for good and ill).&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=There are old ties between the people of Varushka and those of Wintermark; we are cousins to Suaq and Kallavesa and siblings to the Steinr. They seek to master Tsirku, and we are wise in the ways of taming dangerous lands. We send (named priest) with 100 doses of liao to urge the folk of Varushka to remember our old bonds, and to help our cousins secure their future.|assembly=Varushkan National Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is passed, it will inspire the people of Varushka to offer their help to the people of Wintermark in their exploration of Tsirku. There will be an [[opportunity]] at the Autumn Equinox for members of the nation to support the exploration with a particular eye towards sharing expertise with supernatural threats, and locating resources to exploit. However, the mandate also holds within it an assertion that [[Snap_rope_and_pass_foil#Tsirku_is_Wintermark|Tsirku is Wintermark]] - recognising their claim to the land. Should it ever be necessary to do so, the people of Varushka will expect their assembly to support that claim.&lt;br /&gt;
&lt;br /&gt;
However, for the next year, the idea of mastering the wasteland and its resources, exploring its dangers, and working beside Wintermark will excite and inspire the people of the nation. Any further attempt to move the people of the nation to support some other grand endeavour will have no effect until a full year has passed.&lt;br /&gt;
&lt;br /&gt;
==Whispered Opposition==&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery offers an opportunity for those who wish to interfere in the exploration of Tsirku&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Snap rope and foil explorers&#039;&#039; scouting venture allows military units to oppose the exploration&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In return they receive treasures and potentially wonders of the wasteland and Night vis&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Taking this action is a crime, should an individual be found out, but evidence will be difficult to find&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only those who have made themselves known to the Whisper Gallery will be invited to snap rope and foil explorers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any military unit that takes this action will be listed alongside the other explorers&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nothing is ever easy, of course. [[Snap_rope_and_pass_foil#Tsirku_is_Secret|Tsirku is secret]], full of things unknown in the Empire. Arguably, full of things no living mortal has &#039;&#039;ever&#039;&#039; laid eyes on. The warnings of &#039;&#039;[[Sung|Night Singer]]&#039;&#039; and the &#039;&#039;[[Sadogua|Brother of Wizards]]&#039;&#039; last season spoke of opposition from the &#039;&#039;[[Whisper Gallery|Stewards of the Shadowed Throne]]&#039;&#039; who are apparently &#039;&#039;very&#039;&#039; unhappy to see Imperial scouts exploring Tsirku. It seems that with the first explorers penetrating the secrets of Tsirku, the &#039;&#039;Concilium of the Perjured Throne&#039;&#039; is prepared to take action.&lt;br /&gt;
&lt;br /&gt;
Normally the [[Alignment#Enmity|enmity]] of the [[Conclave]] would keep the agents of the &#039;&#039;Cavalcade of Masks&#039;&#039; at bay but that protection does not extend to Tsirku. Fortunately, the baroque creature is attempting some over-complicated method of recruiting suitable allies which thus far is restricting its appeal. Perhaps to compensate for that, the eternal is increasing the rewards on offer.&lt;br /&gt;
&lt;br /&gt;
Following the Summer Solstice select military units can participate in the &#039;&#039;Snap ropes and foil explorers&#039;&#039; [[Military_unit#Scouting|scouting ]][[venture]]. This venture is aimed at causing trouble for the explorers supporting the Imperial [[spy network]] in Tsirku. &lt;br /&gt;
Any military unit that takes it will be listed alongside those military units who are sincerely supporting efforts to understand Tsirku, but their effective strength will be &#039;&#039;subtracted&#039;&#039; from the amount achieved rather than added to it. &lt;br /&gt;
&lt;br /&gt;
No military unit may take advantage of this opportunity unless they have made themselves known to the Whisper Gallery. If they do that, then they will be invited to take part. &lt;br /&gt;
&lt;br /&gt;
Any military unit that takes part will receive a little guidance from the Whisper Gallery - they can offer aid to find secret things after all - meaning they will receive three &#039;&#039;treasures of the wasteland&#039;&#039; (consumables representing unique resources found in Tsirku) and three pawns of [[Vis#Crystal_Fire|crystal fire]] as a direct gift from the &#039;&#039;Ministers of the Chiaroscuran Palace&#039;&#039;. A military unit that has an effective rank of at least 8 (counting enchantment and upgrades) will also receive assistance in finding a &#039;&#039;wonder of the wasteland&#039;&#039;, a much rarer consumable.&lt;br /&gt;
&lt;br /&gt;
It&#039;s notable that any military units taking the &#039;&#039;Snap ropes and foil explorers&#039;&#039; action will still suffer the same penalty to do so they would suffer when taking any &#039;&#039;other&#039;&#039; action in Tsirku - and in a way Wintermark&#039;s enthusiasm for securing allies has played a little into the hands of the Whisper Gallery by reducing those difficulties.&lt;br /&gt;
&lt;br /&gt;
There is unfortunately no way to tell whether someone supporting the spy network is doing so honestly, or with nefarious intent. The civil service will continue to publish the list of who is working on the spy network, but everyone taking the &#039;&#039;Snap ropes and foil explorers&#039;&#039; action will appear alongside their less treacherous compatriots.&lt;br /&gt;
&lt;br /&gt;
Obviously, taking boons from the Whisper Gallery in this fashion is a crime.&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142493</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142493"/>
		<updated>2026-07-22T20:28:08Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* The Visitation (Vistors) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
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You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===A wizard did it (Mortal Magic)===&lt;br /&gt;
* &#039;&#039;&#039;People who used to like visiting the Painted Caves; The Ambassador to Otkodov; Senator for Astolat; Navarri&lt;br /&gt;
Not all magic is performed by the denizens of the realms, mortals are just as if not more capable of causing all kinds of trouble when left alone with too much free time and mana crystals.&lt;br /&gt;
&lt;br /&gt;
You can read about goings on in the frozen north, the slightly less frozen north, and in the minds of Navarri in the &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Tomb of the Courageous===&lt;br /&gt;
* &#039;&#039;&#039;The Courage Assembly; Freeborn, especially Scriveners and prospective Firebrands; The Lepidean Librarian&lt;br /&gt;
The Courage Assembly has made their case to the wider Synod that it is tiome for there to be an inspirational location devoted to Emperor Ahraz. A figure not without some controversy, it is time for the Synod to either face some unwelcome truth and/or cleave to what they know to be true.&lt;br /&gt;
&lt;br /&gt;
You can read about the opportunity to consecrate Ahraz&#039;s Tomb in the &#039;&#039;&#039;[[Tomb of the Courageous]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Urizeni Experiment (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, especially stargazers; Conclave; Theodora; Warmage; Archmage of Spring; Spear of the Seven; Sun CHamber&lt;br /&gt;
The Stargazers of Urizen have been hard at work trudging through the fetid swamps of Urizen&#039;s newest territory to see what might be done to put something in place to defend against the Vallorn of Bendol. At the same time, the rebels of Nesustak forest have been recovering from two very hectic seasons; first being assaulted by the druj from the north, and then the Vallorn from the south. There&#039;s also something called the &amp;quot;Hungry Earth&amp;quot; which sounds deeply unpleasant.&lt;br /&gt;
&lt;br /&gt;
You can read about the current state of goings on in the Sarangrave in the &#039;&#039;&#039;[[Urizeni Experiment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Asavean Factor===&lt;br /&gt;
* &#039;&#039;&#039;Loyalty Assembly; Archmage of Autumn; Senate&lt;br /&gt;
&lt;br /&gt;
Not content with one epoch-defining construction, the Empire is also attempting to Anchor the Way in Asavea. Yet even the most impenetrable forest may fall one tree at a time. The Loyalty Assembly have declared this to be their Highest Calling, and have spent the season seeking allies to help them with this momentus task.&lt;br /&gt;
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You can read about the proposals of the Loyalty Assembly in the &#039;&#039;&#039;[[Asavean Factor]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Beneath a Moonless Sky===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark, especially fleet captains; Mediator of Hyljehal; fans of Sermersuaq&lt;br /&gt;
&lt;br /&gt;
The [[Mediator of Hyljehal]] has seen they work bear fruit this season as one of the leaders of the Hylje, Koskinen, has made contact with matters of interest.&lt;br /&gt;
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You can read about the goings on of the curious sea people in the &#039;&#039;&#039;[[Beneath a Moonless Sky]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===The Visitation (Vistors)===&lt;br /&gt;
* &#039;&#039;&#039;Golden Fleet Salvagemaster; Marisol i Erigo (whoever that may be); competitive citizens; fans of Bloodcrow Knott&lt;br /&gt;
&lt;br /&gt;
People visit Anvil for all kinds of reasons. Trade, wonderment, and a chance to meet with the movers and shakers of the Empire. It is no surprise that Anvil is seen as the place to be if you want to get anything of importance done.&lt;br /&gt;
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You can find out more about some of the folk coming to Anvil this season in &#039;&#039;&#039;[[The Visitation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Warriors&#039; Gate===&lt;br /&gt;
* &#039;&#039;&#039;Those interested in exploring the mysterious land of Tsirku; Imperial Spymaster; Imperial Orcs; Varushka; People who like doing crimes with the Whisper Gallery.&lt;br /&gt;
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It&#039;s cold! It&#039;s mysterious! It&#039;s Tsirku!&lt;br /&gt;
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You can find out about the ongoing efforts to map the frozen wastes of Tsirku in the &#039;&#039;&#039;[[Warriors&#039; Gate]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
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===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
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You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
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You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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==Other Events==&lt;br /&gt;
&lt;br /&gt;
===The Raid on Leen===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
[[Push_for_victory#See_That_We_Fight|The raid on Leen]] was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=A_wizard_did_it&amp;diff=142488</id>
		<title>A wizard did it</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=A_wizard_did_it&amp;diff=142488"/>
		<updated>2026-07-22T20:16:05Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Rains in Mareave */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Summer ]][[Category:Winds of Fortune]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ripple effect on water.jpg|caption=Ripples spread from a single drop of water, as consequences spread from a single decision.|align=left|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Magic fills the known world. It rides the winds, it rises with the sun and the stars, it flows in great currents through the forests and the seas and the sky. It is part of the rivers and the forests, the seas and the skies. It is studied, mastered, examined, and debated. It is mysterious, enigmatic, unpredictable, and yet follows its own strange laws. All mortals practice magic, and yet they are not the only sources of magic in the world. It comes from rattling runes, from the heavens, from the wellspring of blood, from the shapes and symbols of creation, and while it can be bidden it cannot always be restrained. Wonder is all around, an endless wordless tune that winds and weaves around all things.&lt;br /&gt;
&lt;br /&gt;
This wind of fortune rounds up a roundup of assorted strange events, some arising from mortal actions some with less explicable causes. There are several companion pieces to this wind. &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; deals with things relating specifically to the [[eternal|eternals]] of the [[Realms|six realms]] while [[Ambassadors of death]] addresses the [[Archmage#plenipotentiary|plenipotentiary]] messages of the [[Archmage|archmages]].&lt;br /&gt;
&lt;br /&gt;
==Magical Chaos==&lt;br /&gt;
* &#039;&#039;&#039;The astronomantic constellations continue to exert strange influences on the Empire&lt;br /&gt;
* &#039;&#039;&#039;Territory-scale magic is much more likely to have additional unlooked for effects when performed at the Spring Equinox&lt;br /&gt;
* &#039;&#039;&#039;These effects will never invalidate the listed mechanical effect of a ritual&lt;br /&gt;
The magical chaos that [[What regulates the wheel?|began]] shortly before the Winter Solstice, and [[Things go awry|continued through]] the Spring Equinox, has not abated. The good news is that the immediate effects of that chaos have reached a plateau - they don&#039;t seem to be actively getting worse at least at the moment. The &#039;&#039;bad&#039;&#039; news is that they are still going on. There are stories from across the Empire of magical rituals going wonky, especially those that are cast over a large area such as [[Rivers of Life]]. They still work, but as well as their expected effects there are side-effects nobody could have predicted.&lt;br /&gt;
===Broken===&lt;br /&gt;
* &#039;&#039;&#039;It remains impossible to enhance ritual lore using the Imperial regio&lt;br /&gt;
* &#039;&#039;&#039;Other properties of the Imperial regio are unchanged&lt;br /&gt;
The Imperial regio at Anvil remains &amp;quot;[[What_regulates_the_wheel%3F#Broken_Regio|broken]]&amp;quot;, despite another slew of [[divination|divinations]] performed during the Equinox. The key power that so many Imperial magicians have relied on for nearly four centuries - to improve their [[Magical skills#Ritual lores|realm lore]] while working a ritual at the regio - is no longer available. Attempts to draw on that power simply find... nothing. Interestingly, there was at least one incident during the Equinox that spoke of a powerful regio &#039;&#039;outside&#039;&#039; Anvil that provided the ability to draw strength for performing rituals of a single realm, and there are stories that there are other regio that still have that power. Some members of the [[Unfettered Mind]] (left in the Empire while so many of their fellow magicians are in [[Principalities of Jarm|Jarm]] and the [[Commonwealth]] fighting [[Cold Sun]]) speculate that a given regio can only have &#039;&#039;one&#039;&#039; special property, and that the bonus strengthening of ritual lore by the Anvil regio at the same time it connected to all realms and the entire Empire, was an aberration. They&#039;ve no evidence for that, just worrying speculation. if it was an aberration its one that lasted nearly four centuries, after all.&lt;br /&gt;
&lt;br /&gt;
In other respects, the regio continues to function as normal. It still allows rituals that in other circumstances would require ten minutes to cast to instead be performed in five minutes. It is still a &amp;quot;strong regio&amp;quot;, connected to all six realms of magic. Rituals that must be performed at a strong regio can still be performed using the Imperial regio, and it still remains connected to every Imperial territory. It can still be used in conjunction with the [[Citadel Guard]] to focus magic and channel rituals through the Urizen [[army]]. Bargains with [[eternal|eternals]] that allow magicians to use [[operate portal]] to send or receive boons function normally although its not clear exactly &#039;&#039;how&#039;&#039; they are working. Rituals that specifically require the Imperial regio to work such as [[Whispers through the Black Gate]] still operate normally. &lt;br /&gt;
&lt;br /&gt;
Any ritual that targets a [[territory]] or the Empire as a whole performed during the Summer Solstice is much more likely to have unexpected effects. All magic used on the territory scale can have unlooked for side effects - circumstances constantly influence what happens and all such rituals are mentioned in the winds of fortune or the winds of war (or both). This season, those side effects will be much more pronounced. They will never prevent the ritual having its mechanical effects; that will always happen as described in the appropriate ritual.&lt;br /&gt;
===Light in the Dark===&lt;br /&gt;
* &#039;&#039;&#039;Magicians using the Imperial regio find a peculiar source of spiritual strength&lt;br /&gt;
Magicians who perform a ritual at the Imperial regio during the Summer Solstice experience a roleplaying effect: &#039;&#039;You sense that what you are doing is important, and that as long as you continue to believe in yourself and embrace action, you can succeed even though the way may be hard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While contributing to a ritual, this sensation provides a source of spiritual strength that allows a magician to overcome any other roleplaying effect, if they wish to use it. The strength fades within a few minutes of the ritual being completed, and any roleplaying effect that was overcome will reassert itself, but for the duration of the peformance and a short time therafter, negative roleplaying effects are suppressed. There is however a lingering effect.&lt;br /&gt;
&lt;br /&gt;
Until the next sunset or sunrise, whichever comes first, any magician who contributed to a ritual at the Imperial regio can expend a point of personal mana at any time to justify remaining calm and collected when exposed to a roleplaying effect (as if they had spent a hero point). The ability to use mana in this way has the same restrictions as casting a spell.&lt;br /&gt;
==Bonded==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice covens can cooperate with other covens in their own nation without needing additional assistance&lt;br /&gt;
The effects marked by [[Astronomancy|astronomancers]] before the Winter solstice, allowing different covens within the same nation to cooperate when casting powerful rituals, still persists. Any coven can work with any other coven or covens from their own nation without needing anything to facilitate it. Of course the universal magical law that prevents covens and magicians from &#039;&#039;different nations&#039;&#039; cooperating are still in place, and these limitations show absolutely no sign of weakening. &lt;br /&gt;
{{Anchor|Participation: Working Together}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Participation: Working Together&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
During the Spring Equinox any number of covens from the same nation can work together to perform a ritual as if they were using the [[Archmage#Belt_of_Stars|Belt of Stars]]. Cooperative rituals count as a daily ritual use by every coven involved. While they may be performing a ritual together, they are still treated as separate covens for all other purposes (for example, a ritual that affects an entire coven will only affect one target coven). Each coven can use their own paraphernalia while performing this joint ritual. The effects of the [[Volhov&#039;s Robe]] seem to be unchanged; they still allow a magician who is not part of a coven to work with any other coven without difficulty.&lt;br /&gt;
&lt;br /&gt;
Anyone cooperating in this fashion experiences a notable sense of connection to members of the other coven, along with a strong sense of being bound together or united by a common cause. It is hard to put this sensation into words and it takes many different forms. Early experimenters spoke of feeling a familial bond to strangers they barely new, as if they were cousins or siblings they had not seen in many years. Others felt an almost physical connection, their breathing and heartbeats synching up so it felt as if they were many people with one body. Still others talk of an almost precognitive sense, as if they instinctually knew what another contributor to the ritual was going to say or do moments before they did it.&lt;br /&gt;
==Rains in Mareave==&lt;br /&gt;
*  &#039;&#039;&#039;Mareave has become verdant for possibly the first time ever&lt;br /&gt;
Talking of magical chaos... there was only a single performance of [[Rivers of Life]] in the Empire at the Spring Equinox, targeting the Imperial Orcs territory of [[Mareave]]. While [[Mithril and rope|war raged in the south]], the magic protected those fighting there from all save the most serious injuries. Elsewhere in the territory, however, the magic rather ran amok, filling the scarse waters of [[Mareave#Icarion|Icarion]], [[Mareave#Nadir|Nadir]], [[Mareave#Eoradal|Eoradal]], and [[Mareave#Sinfoyard|Sinfoyard]]. For the first time possibly in forever, the arid lands here turned green. Creepers and grasses erupted around lakes and secluded wells, sweeping outward to the surprise and chagrin of the orcs living there. They brought with them unfamiliar fruit, and also sparked a wave of fertility in the cattle of the regions... but also in the drakes that prey on them. Hunters in Nadir in particular have done a roaring trade capturing and killing young, hungry lizards that would otherwise be preying on the farms and on the Great Southern Herd.&lt;br /&gt;
&lt;br /&gt;
The greenery cannot last - and as the magic of &#039;&#039;Rivers of Life&#039;&#039; fades so too does the supernatural vitality of the vegetation. A week or so before the Summer Solstice, all this fecund plant life has died and dried out in the sun. Some of it is collected for agricultural use - it&#039;s still rich with nutrients that will serve the soil - or to feed to herd animals. For a few brief months, northern Mareave was a garden, something that inspires wonder but also a sense of sorrow in those who know that it was just a fleeting mirage of what will never be.&lt;br /&gt;
&lt;br /&gt;
Among the random greenery, however, there are a number of rare and precious plants and fruit that are truly remarkable. An [[Yerende]] magician who examines some of them is excited to note that they were &#039;&#039;donahorti&#039;&#039; - plants from the [[Realms#Spring|Spring realm]] itself - that have magical properties. There aren&#039;t a huge number of them, but they seem to be most common around [[mana site|mana sites]], [[farm|farms]], and [[herb garden|herb gardens]]. Unfortunately, they&#039;re short-lived, and as the magic of Rivers of Life begins to diee so do the &#039;&#039;donahorti&#039;&#039;. Although, as the Yerende magician realises, they are hardier than more mundane vegetation and there is still a chance to preserve them...&lt;br /&gt;
&lt;br /&gt;
Provided a [[territory]]-effecting [[enchantment]] or [[curse]] of [[Spring magic]] is performed again on Mareave at the Summer Solstice, there will be another opportunity to take advantage of the &#039;&#039;donahorti&#039;&#039;. Every [[herb garden]], [[farm]], [[mana site]], and [[business]] in the territory will receive two &#039;&#039;donahorti&#039;&#039; at the Autumn Equinox. The problem is that these fruits of the Spring Realm are drawn from the domains of the [[eternal|eternals]] of those realms. Some are known by the Empire - those from the realms of [[Yaw&#039;nagrah]] and [[Llofir]] in particular - but others are not. Worse, there are legal considerations around those drawn from the domains of entities who are under the [[Alignment#enmity|enmity]] of the Conclave. There&#039;s also the question of which magic to use, if any, to secure this bounty. [[Rivers of Life]] is a curse, after all, and the magical chaos caused by he stars is still ongoing. The other large-scale magic of the Spring realm tends to be indiscriminately destructive. [[Regrow the Land&#039;s Heart]] seems the safest choice, but that may cause problems of its own...&lt;br /&gt;
&lt;br /&gt;
Because nfortunately there is a downside to the magic infusing Mareave this season. The greenery &#039;&#039;also&#039;&#039; appears around the many ruins and abandoned structures of northern Mareave, and does what Spring magic-infused vegetation so often does. It tears them apart. Across the northern regions the story is the same every time - the greenery swallows up the remnants of Skoura and the Grendel, and of Urizen, and when it finally dies and collapses it takes the ruins with it. The effect is perhaps most pronounced in Icarion - the ruins of abandoned spires are left as little more than rubble covered in scrubby grass and odd yellow- and orange-petalled flowers. The greatest loss is the ruined lighthouse that stood for centuries on the cliffs above the [[Bay of Catazar]].&lt;br /&gt;
{{CaptionedImage|file=Serenus Starsong.jpg|caption=&#039;&#039;&#039;Serenus Starsong&#039;&#039;&#039;, Astral Arcanist|align=right|width=250}}&lt;br /&gt;
&lt;br /&gt;
==Key of the Stars==&lt;br /&gt;
* &#039;&#039;&#039;Stargazers, astronomancers, diviners, and seers have reported odd dreams since the Spring Equinox&lt;br /&gt;
Since the Spring Equinox, strange dreams have been experienced by practitioners of [[astronomancy]], stargazers and star watchers of all kinds, skilled diviners, seers, dedicates of Wisdom, and readers of omens of all kinds. Anyone with a focus on exploring the unknown, on charting mysteries, on trying to discern the future, report similar dreams. The details differ wildly but they all contain the same element.&lt;br /&gt;
&lt;br /&gt;
A naga with pale blue and turquoise scales, atired in a beautiful blue gown in the style of Urizen, holds a key of silver set with a single sapphire. When the dreamer notices them, they turn their eyes upwards toward the heavens. The dreamer follows their gaze, and immediately sees a new star in the heavens - one that matches the colour of the naga&#039;s outfit. When they look back, both naga and star are gone and the dream resumes its usual course.&lt;br /&gt;
&lt;br /&gt;
Those who knew them are certain that the naga is &#039;&#039;&#039;Serenus Starsong&#039;&#039;&#039;, who was the first and only [[Astral Arcanist]]. Attempts to learn more about the dream with magic have uniformly failed, and the dreams themselves fade away as the Summer Solstice approaches. Given the reported death of Severus Starsong at the Spring Equinox, there is some discussion as to whether this might be their ghost haunting the dreams of Imperial citizens, or given the prop they are conspicuously holding, a [[The_Key_and_The_Lock#The_Key|magical vision]] of some kind, perhaps created with subtle ritual magic. This would not be the first time in recent years that [[Night magic]] was used to send seemingly portentous dreams.&lt;br /&gt;
==Painted Caves==&lt;br /&gt;
* &#039;&#039;&#039;A powerful enchantment has been permanently laid over the Painted caves in Miekarova&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would take a casting of Piercing light of revelation at magnitudeof at least 60 woth at least 60 rings of illium to remove&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The magic appears to have angered the Thule&#039;&#039;&#039; &lt;br /&gt;
At the Spring Equinox, there was a [[Things_go_awry#A_Malachite_Casket|certain amount of furore]] about magical mists that had settled around the [[Miekarova#The_Painted_Caves|Painted Caves]] in [[Miekarova]]. The [[Thule]] in particular were rather put-out about this, as the caves are in a region ceded to them as part of a treaty with the Empire. Dire consequences were hinted at should the mists persist... which they did.&lt;br /&gt;
&lt;br /&gt;
Apparently, the enchantment was not only been empowered by invocation of the &#039;&#039;[[The_Key_and_The_Lock#The_Lock|First Ward]]&#039;&#039; as some cabalists name it, but it has been bound up with a significant parcel of [[ilium]]. Whether this is solely the result of the ongoing magical chaos surrounding the stars, or something else, or a combination of factors, nobody can say. But what&#039;s clear is that the shrouding magic preventing access to the Painted Caves is now &#039;&#039;permanent&#039;&#039;, and removing it will require a significant investment of star metal. Cautious estimates suggest that only a performance of [[Piercing Light of Revelation]] targeting the caves with a magnitude of at least sixty &#039;&#039;coupled with&#039;&#039; sixty rings of ilium will end the enchantment prematurely. This could be attempted from the [[Regio#Imperial regio|Imperial regio]], but the amount of ilium required means that it would be a significant magical endeavour if it were.&lt;br /&gt;
&lt;br /&gt;
The orcs of Otkodov are unhappy, to put it mildly, and intend to [[Myth_makers#An_Imperfect_Forum|raise the matter]] during their meeting with the [[Ambassador to the Otkodov]] &#039;&#039;&#039;Kindra Surefoot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Rants and Roses===&lt;br /&gt;
* &#039;&#039;&#039;Last summit, [[Ripple_of_Echoes|Queen Igraine&#039;s Regio in the Castle of Thorns was acting strangely]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Imperial magicians cast [[Align the Celestial Net]] and realigned it to Summer as it should be]]&lt;br /&gt;
* &#039;&#039;&#039;The situation seems to have grown worse, some thing has caused it to align to Spring again&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is a conjunction to the regio at 6.30pm on Friday for a small number of people&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Senator for Astolat is once again responsible for dealing with this problematic regio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For a time after [[Align the Celestial Net]] was cast, the garden in the Castle of Thorns returned to normal. However, over the next season, snow once again began to appear and the thorn bushes are back with a vengeance, hard as iron and envenoming anyone who is pricked by their thorns. Strange noises have also been heard in the vicinity of the regio, though due to the thick and impassable foliage nobody has been able to investigate further.&lt;br /&gt;
&lt;br /&gt;
Sometimes, there is the sound of wailing and crying, and other times a woman has been heard ranting and raving about something, though nobody has been able to make out her words. It seems casting divinatory rituals such as [[Bright Lantern of Ophis]], [[Clear Lens of the Eternal River]], and [[Shadowed Glass of Sung]] prompts these unusual sounds to occur with more frequency, though no information seems to be learned these rituals.&lt;br /&gt;
&lt;br /&gt;
The area that these enchanted roses are growing seems to be expanding, and if unchecked they may begin to damage the walls of the Castle of Thorns or worse.&lt;br /&gt;
&lt;br /&gt;
===The Song Remains The Same===&lt;br /&gt;
* &#039;&#039;&#039;The magical song that has echoed throughout the Empire is slowly beginning to fade&#039;&#039;&#039;&lt;br /&gt;
After a [[Upon_a_midnight_dreary#A_Peculiar_Opportunity_(Lashonar)|peculiar opportunity]] in Autumn of last year, the song [https://soundcloud.com/gabrielle-joanne-198076671/painted Painted] began to resonate along the trods and throughout the Empire. Astonishment at the spread of this magical effect only grew when [[Ripple_of_echoes#Can&#039;t_Stop_The_Music|the song persisted]] into the Spring. There were questions about how long this would persist for, yet as Spring turns into Summer, it seems that the crescendo has passed. The song still echoes, yet the power of it seems to slowly be fading. Some express disappointment, but wiser heads point out that most magic is temporary. Unless [[ilium]] was infused into the casting, the chorus was always going to come to an end.&lt;br /&gt;
&lt;br /&gt;
Yet the diminuendo does not come quickly. For all its power is fading, the work of Idwynn Splitroot still plays in the dreams of many. It simply remains to be seen how long this will last.&lt;br /&gt;
&lt;br /&gt;
====Participation====&lt;br /&gt;
* &#039;&#039;&#039;Any character may have heard the echoes of the song&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Navarr characters who embrace the song may choose to experience a roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
Any Navarr character may choose to have heard the song, experienced the dreams of singing voices either directly or via half-remembered echoes, or to have seen what appears to be Lashonar. Those who do experience a roleplaying effect during the Spring Equinox: You feel a sense of immense pride in the oaths that you have sworn and the tattoos and other marks you wear to commemorate them. It feels good and right to celebrate this element of your culture, and to encourage others to follow suit.&lt;br /&gt;
&lt;br /&gt;
Characters who are not Navarr, but who feel a personal connection to that nation, to the trods, or to the fight against the vallorn are also free to roleplay having had the dream or heard the echoes of the music. They do not receive the roleplaying effect however.&lt;br /&gt;
&lt;br /&gt;
===Heads or Tails===&lt;br /&gt;
* &#039;&#039;&#039;A number of traders in the northern Empire have developed odd superstitions around accepting cash&#039;&#039;&#039;&lt;br /&gt;
Those buying and selling goods within the Northern areas of the Empire may have noticed some traders treating their money with suspicion. Wintermark merchants are often found whispering of soot within their purses, with no clear purpose or reason behind it. But while it isn&#039;t unheard of for a scrupulous Wintermark shopkeeper to ask to see the coins before payment, the habit seems to be spreading.&lt;br /&gt;
&lt;br /&gt;
Some Navar, League, and Varushkan merchants have also begun to ask customers to place their money on a counter before it can be counted and accepted in return for goods. When asked, there is rarely a clear answer as to why the behaviour is necessary, except for vague mentions of tip-offs from fellow colleagues.&lt;br /&gt;
&lt;br /&gt;
Certainly, if there &#039;&#039;is&#039;&#039; some underlying problem with the mint, it hasn&#039;t yet caught the attention of the [[civil Service]].&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=A_wizard_did_it&amp;diff=142486</id>
		<title>A wizard did it</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=A_wizard_did_it&amp;diff=142486"/>
		<updated>2026-07-22T20:15:13Z</updated>

		<summary type="html">&lt;p&gt;Apoth: Created page with &amp;quot;Category:388YE Summer Category:Winds of FortuneCategory:Winds of Magic &amp;lt;div style=&amp;quot;float:left; width: 450px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ripple effect on water.jpg|caption=Ripples spread from a single drop of water, as consequences spread from a single decision.|align=left|width=450}}&amp;lt;/div&amp;gt; ==Overview== Magic fills the known world. It rides the winds, it rises with the sun and the stars, it flows in great currents through the forests and the seas and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Summer ]][[Category:Winds of Fortune]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Ripple effect on water.jpg|caption=Ripples spread from a single drop of water, as consequences spread from a single decision.|align=left|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Magic fills the known world. It rides the winds, it rises with the sun and the stars, it flows in great currents through the forests and the seas and the sky. It is part of the rivers and the forests, the seas and the skies. It is studied, mastered, examined, and debated. It is mysterious, enigmatic, unpredictable, and yet follows its own strange laws. All mortals practice magic, and yet they are not the only sources of magic in the world. It comes from rattling runes, from the heavens, from the wellspring of blood, from the shapes and symbols of creation, and while it can be bidden it cannot always be restrained. Wonder is all around, an endless wordless tune that winds and weaves around all things.&lt;br /&gt;
&lt;br /&gt;
This wind of fortune rounds up a roundup of assorted strange events, some arising from mortal actions some with less explicable causes. There are several companion pieces to this wind. &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; deals with things relating specifically to the [[eternal|eternals]] of the [[Realms|six realms]] while [[Ambassadors of death]] addresses the [[Archmage#plenipotentiary|plenipotentiary]] messages of the [[Archmage|archmages]].&lt;br /&gt;
&lt;br /&gt;
==Magical Chaos==&lt;br /&gt;
* &#039;&#039;&#039;The astronomantic constellations continue to exert strange influences on the Empire&lt;br /&gt;
* &#039;&#039;&#039;Territory-scale magic is much more likely to have additional unlooked for effects when performed at the Spring Equinox&lt;br /&gt;
* &#039;&#039;&#039;These effects will never invalidate the listed mechanical effect of a ritual&lt;br /&gt;
The magical chaos that [[What regulates the wheel?|began]] shortly before the Winter Solstice, and [[Things go awry|continued through]] the Spring Equinox, has not abated. The good news is that the immediate effects of that chaos have reached a plateau - they don&#039;t seem to be actively getting worse at least at the moment. The &#039;&#039;bad&#039;&#039; news is that they are still going on. There are stories from across the Empire of magical rituals going wonky, especially those that are cast over a large area such as [[Rivers of Life]]. They still work, but as well as their expected effects there are side-effects nobody could have predicted.&lt;br /&gt;
===Broken===&lt;br /&gt;
* &#039;&#039;&#039;It remains impossible to enhance ritual lore using the Imperial regio&lt;br /&gt;
* &#039;&#039;&#039;Other properties of the Imperial regio are unchanged&lt;br /&gt;
The Imperial regio at Anvil remains &amp;quot;[[What_regulates_the_wheel%3F#Broken_Regio|broken]]&amp;quot;, despite another slew of [[divination|divinations]] performed during the Equinox. The key power that so many Imperial magicians have relied on for nearly four centuries - to improve their [[Magical skills#Ritual lores|realm lore]] while working a ritual at the regio - is no longer available. Attempts to draw on that power simply find... nothing. Interestingly, there was at least one incident during the Equinox that spoke of a powerful regio &#039;&#039;outside&#039;&#039; Anvil that provided the ability to draw strength for performing rituals of a single realm, and there are stories that there are other regio that still have that power. Some members of the [[Unfettered Mind]] (left in the Empire while so many of their fellow magicians are in [[Principalities of Jarm|Jarm]] and the [[Commonwealth]] fighting [[Cold Sun]]) speculate that a given regio can only have &#039;&#039;one&#039;&#039; special property, and that the bonus strengthening of ritual lore by the Anvil regio at the same time it connected to all realms and the entire Empire, was an aberration. They&#039;ve no evidence for that, just worrying speculation. if it was an aberration its one that lasted nearly four centuries, after all.&lt;br /&gt;
&lt;br /&gt;
In other respects, the regio continues to function as normal. It still allows rituals that in other circumstances would require ten minutes to cast to instead be performed in five minutes. It is still a &amp;quot;strong regio&amp;quot;, connected to all six realms of magic. Rituals that must be performed at a strong regio can still be performed using the Imperial regio, and it still remains connected to every Imperial territory. It can still be used in conjunction with the [[Citadel Guard]] to focus magic and channel rituals through the Urizen [[army]]. Bargains with [[eternal|eternals]] that allow magicians to use [[operate portal]] to send or receive boons function normally although its not clear exactly &#039;&#039;how&#039;&#039; they are working. Rituals that specifically require the Imperial regio to work such as [[Whispers through the Black Gate]] still operate normally. &lt;br /&gt;
&lt;br /&gt;
Any ritual that targets a [[territory]] or the Empire as a whole performed during the Summer Solstice is much more likely to have unexpected effects. All magic used on the territory scale can have unlooked for side effects - circumstances constantly influence what happens and all such rituals are mentioned in the winds of fortune or the winds of war (or both). This season, those side effects will be much more pronounced. They will never prevent the ritual having its mechanical effects; that will always happen as described in the appropriate ritual.&lt;br /&gt;
===Light in the Dark===&lt;br /&gt;
* &#039;&#039;&#039;Magicians using the Imperial regio find a peculiar source of spiritual strength&lt;br /&gt;
Magicians who perform a ritual at the Imperial regio during the Summer Solstice experience a roleplaying effect: &#039;&#039;You sense that what you are doing is important, and that as long as you continue to believe in yourself and embrace action, you can succeed even though the way may be hard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While contributing to a ritual, this sensation provides a source of spiritual strength that allows a magician to overcome any other roleplaying effect, if they wish to use it. The strength fades within a few minutes of the ritual being completed, and any roleplaying effect that was overcome will reassert itself, but for the duration of the peformance and a short time therafter, negative roleplaying effects are suppressed. There is however a lingering effect.&lt;br /&gt;
&lt;br /&gt;
Until the next sunset or sunrise, whichever comes first, any magician who contributed to a ritual at the Imperial regio can expend a point of personal mana at any time to justify remaining calm and collected when exposed to a roleplaying effect (as if they had spent a hero point). The ability to use mana in this way has the same restrictions as casting a spell.&lt;br /&gt;
==Bonded==&lt;br /&gt;
* &#039;&#039;&#039;During the Summer Solstice covens can cooperate with other covens in their own nation without needing additional assistance&lt;br /&gt;
The effects marked by [[Astronomancy|astronomancers]] before the Winter solstice, allowing different covens within the same nation to cooperate when casting powerful rituals, still persists. Any coven can work with any other coven or covens from their own nation without needing anything to facilitate it. Of course the universal magical law that prevents covens and magicians from &#039;&#039;different nations&#039;&#039; cooperating are still in place, and these limitations show absolutely no sign of weakening. &lt;br /&gt;
{{Anchor|Participation: Working Together}}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Participation: Working Together&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
During the Spring Equinox any number of covens from the same nation can work together to perform a ritual as if they were using the [[Archmage#Belt_of_Stars|Belt of Stars]]. Cooperative rituals count as a daily ritual use by every coven involved. While they may be performing a ritual together, they are still treated as separate covens for all other purposes (for example, a ritual that affects an entire coven will only affect one target coven). Each coven can use their own paraphernalia while performing this joint ritual. The effects of the [[Volhov&#039;s Robe]] seem to be unchanged; they still allow a magician who is not part of a coven to work with any other coven without difficulty.&lt;br /&gt;
&lt;br /&gt;
Anyone cooperating in this fashion experiences a notable sense of connection to members of the other coven, along with a strong sense of being bound together or united by a common cause. It is hard to put this sensation into words and it takes many different forms. Early experimenters spoke of feeling a familial bond to strangers they barely new, as if they were cousins or siblings they had not seen in many years. Others felt an almost physical connection, their breathing and heartbeats synching up so it felt as if they were many people with one body. Still others talk of an almost precognitive sense, as if they instinctually knew what another contributor to the ritual was going to say or do moments before they did it.&lt;br /&gt;
==Rains in Mareave==&lt;br /&gt;
*  &#039;&#039;&#039;Mareave has become verdant for possibly the first time ever&lt;br /&gt;
Talking of magical chaos... there was only a single performance of [[Rivers of Life]] in the Empire at the Spring Equinox, targeting the Imperial Orcs territory of [[Mareave]]. While [[Mithril and rope|war raged in the south]], the magic protected those fighting there from all save the most serious injuries. Elsewhere in the territory, however, the magic rather ran amok, filling the scarse waters of [[Mareave#Icarion]], [[Mareave#Nadir]], [[Mareave#Eoradal|Eoradal]], and [[Mareave#Sinfoyard|Sinfoyard]]. For the first time possibly in forever, the arid lands here turned green. Creepers and grasses erupted around lakes and secluded wells, sweeping outward to the surprise and chagrin of the orcs living there. They brought with them unfamiliar fruit, and also sparked a wave of fertility in the cattle of the regions... but also in the drakes that prey on them. Hunters in Nadir in particular have done a roaring trade capturing and killing young, hungry lizards that would otherwise be preying on the farms and on the Great Southern Herd.&lt;br /&gt;
&lt;br /&gt;
The greenery cannot last - and as the magic of &#039;&#039;Rivers of Life&#039;&#039; fades so too does the supernatural vitality of the vegetation. A week or so before the Summer Solstice, all this fecund plant life has died and dried out in the sun. Some of it is collected for agricultural use - it&#039;s still rich with nutrients that will serve the soil - or to feed to herd animals. For a few brief months, northern Mareave was a garden, something that inspires wonder but also a sense of sorrow in those who know that it was just a fleeting mirage of what will never be.&lt;br /&gt;
&lt;br /&gt;
Among the random greenery, however, there are a number of rare and precious plants and fruit that are truly remarkable. An [[Yerende]] magician who examines some of them is excited to note that they were &#039;&#039;donahorti&#039;&#039; - plants from the [[Realms#Spring|Spring realm]] itself - that have magical properties. There aren&#039;t a huge number of them, but they seem to be most common around [[mana site|mana sites]], [[farm|farms]], and [[herb garden|herb gardens]]. Unfortunately, they&#039;re short-lived, and as the magic of Rivers of Life begins to diee so do the &#039;&#039;donahorti&#039;&#039;. Although, as the Yerende magician realises, they are hardier than more mundane vegetation and there is still a chance to preserve them...&lt;br /&gt;
&lt;br /&gt;
Provided a [[territory]]-effecting [[enchantment]] or [[curse]] of [[Spring magic]] is performed again on Mareave at the Summer Solstice, there will be another opportunity to take advantage of the &#039;&#039;donahorti&#039;&#039;. Every [[herb garden]], [[farm]], [[mana site]], and [[business]] in the territory will receive two &#039;&#039;donahorti&#039;&#039; at the Autumn Equinox. The problem is that these fruits of the Spring Realm are drawn from the domains of the [[eternal|eternals]] of those realms. Some are known by the Empire - those from the realms of [[Yaw&#039;nagrah]] and [[Llofir]] in particular - but others are not. Worse, there are legal considerations around those drawn from the domains of entities who are under the [[Alignment#enmity|enmity]] of the Conclave. There&#039;s also the question of which magic to use, if any, to secure this bounty. [[Rivers of Life]] is a curse, after all, and the magical chaos caused by he stars is still ongoing. The other large-scale magic of the Spring realm tends to be indiscriminately destructive. [[Regrow the Land&#039;s Heart]] seems the safest choice, but that may cause problems of its own...&lt;br /&gt;
&lt;br /&gt;
Because nfortunately there is a downside to the magic infusing Mareave this season. The greenery &#039;&#039;also&#039;&#039; appears around the many ruins and abandoned structures of northern Mareave, and does what Spring magic-infused vegetation so often does. It tears them apart. Across the northern regions the story is the same every time - the greenery swallows up the remnants of Skoura and the Grendel, and of Urizen, and when it finally dies and collapses it takes the ruins with it. The effect is perhaps most pronounced in Icarion - the ruins of abandoned spires are left as little more than rubble covered in scrubby grass and odd yellow- and orange-petalled flowers. The greatest loss is the ruined lighthouse that stood for centuries on the cliffs above the [[Bay of Catazar]].&lt;br /&gt;
{{CaptionedImage|file=Serenus Starsong.jpg|caption=&#039;&#039;&#039;Serenus Starsong&#039;&#039;&#039;, Astral Arcanist|align=right|width=250}}&lt;br /&gt;
&lt;br /&gt;
==Key of the Stars==&lt;br /&gt;
* &#039;&#039;&#039;Stargazers, astronomancers, diviners, and seers have reported odd dreams since the Spring Equinox&lt;br /&gt;
Since the Spring Equinox, strange dreams have been experienced by practitioners of [[astronomancy]], stargazers and star watchers of all kinds, skilled diviners, seers, dedicates of Wisdom, and readers of omens of all kinds. Anyone with a focus on exploring the unknown, on charting mysteries, on trying to discern the future, report similar dreams. The details differ wildly but they all contain the same element.&lt;br /&gt;
&lt;br /&gt;
A naga with pale blue and turquoise scales, atired in a beautiful blue gown in the style of Urizen, holds a key of silver set with a single sapphire. When the dreamer notices them, they turn their eyes upwards toward the heavens. The dreamer follows their gaze, and immediately sees a new star in the heavens - one that matches the colour of the naga&#039;s outfit. When they look back, both naga and star are gone and the dream resumes its usual course.&lt;br /&gt;
&lt;br /&gt;
Those who knew them are certain that the naga is &#039;&#039;&#039;Serenus Starsong&#039;&#039;&#039;, who was the first and only [[Astral Arcanist]]. Attempts to learn more about the dream with magic have uniformly failed, and the dreams themselves fade away as the Summer Solstice approaches. Given the reported death of Severus Starsong at the Spring Equinox, there is some discussion as to whether this might be their ghost haunting the dreams of Imperial citizens, or given the prop they are conspicuously holding, a [[The_Key_and_The_Lock#The_Key|magical vision]] of some kind, perhaps created with subtle ritual magic. This would not be the first time in recent years that [[Night magic]] was used to send seemingly portentous dreams.&lt;br /&gt;
==Painted Caves==&lt;br /&gt;
* &#039;&#039;&#039;A powerful enchantment has been permanently laid over the Painted caves in Miekarova&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It would take a casting of Piercing light of revelation at magnitudeof at least 60 woth at least 60 rings of illium to remove&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The magic appears to have angered the Thule&#039;&#039;&#039; &lt;br /&gt;
At the Spring Equinox, there was a [[Things_go_awry#A_Malachite_Casket|certain amount of furore]] about magical mists that had settled around the [[Miekarova#The_Painted_Caves|Painted Caves]] in [[Miekarova]]. The [[Thule]] in particular were rather put-out about this, as the caves are in a region ceded to them as part of a treaty with the Empire. Dire consequences were hinted at should the mists persist... which they did.&lt;br /&gt;
&lt;br /&gt;
Apparently, the enchantment was not only been empowered by invocation of the &#039;&#039;[[The_Key_and_The_Lock#The_Lock|First Ward]]&#039;&#039; as some cabalists name it, but it has been bound up with a significant parcel of [[ilium]]. Whether this is solely the result of the ongoing magical chaos surrounding the stars, or something else, or a combination of factors, nobody can say. But what&#039;s clear is that the shrouding magic preventing access to the Painted Caves is now &#039;&#039;permanent&#039;&#039;, and removing it will require a significant investment of star metal. Cautious estimates suggest that only a performance of [[Piercing Light of Revelation]] targeting the caves with a magnitude of at least sixty &#039;&#039;coupled with&#039;&#039; sixty rings of ilium will end the enchantment prematurely. This could be attempted from the [[Regio#Imperial regio|Imperial regio]], but the amount of ilium required means that it would be a significant magical endeavour if it were.&lt;br /&gt;
&lt;br /&gt;
The orcs of Otkodov are unhappy, to put it mildly, and intend to [[Myth_makers#An_Imperfect_Forum|raise the matter]] during their meeting with the [[Ambassador to the Otkodov]] &#039;&#039;&#039;Kindra Surefoot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Rants and Roses===&lt;br /&gt;
* &#039;&#039;&#039;Last summit, [[Ripple_of_Echoes|Queen Igraine&#039;s Regio in the Castle of Thorns was acting strangely]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Imperial magicians cast [[Align the Celestial Net]] and realigned it to Summer as it should be]]&lt;br /&gt;
* &#039;&#039;&#039;The situation seems to have grown worse, some thing has caused it to align to Spring again&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is a conjunction to the regio at 6.30pm on Friday for a small number of people&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Senator for Astolat is once again responsible for dealing with this problematic regio&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For a time after [[Align the Celestial Net]] was cast, the garden in the Castle of Thorns returned to normal. However, over the next season, snow once again began to appear and the thorn bushes are back with a vengeance, hard as iron and envenoming anyone who is pricked by their thorns. Strange noises have also been heard in the vicinity of the regio, though due to the thick and impassable foliage nobody has been able to investigate further.&lt;br /&gt;
&lt;br /&gt;
Sometimes, there is the sound of wailing and crying, and other times a woman has been heard ranting and raving about something, though nobody has been able to make out her words. It seems casting divinatory rituals such as [[Bright Lantern of Ophis]], [[Clear Lens of the Eternal River]], and [[Shadowed Glass of Sung]] prompts these unusual sounds to occur with more frequency, though no information seems to be learned these rituals.&lt;br /&gt;
&lt;br /&gt;
The area that these enchanted roses are growing seems to be expanding, and if unchecked they may begin to damage the walls of the Castle of Thorns or worse.&lt;br /&gt;
&lt;br /&gt;
===The Song Remains The Same===&lt;br /&gt;
* &#039;&#039;&#039;The magical song that has echoed throughout the Empire is slowly beginning to fade&#039;&#039;&#039;&lt;br /&gt;
After a [[Upon_a_midnight_dreary#A_Peculiar_Opportunity_(Lashonar)|peculiar opportunity]] in Autumn of last year, the song [https://soundcloud.com/gabrielle-joanne-198076671/painted Painted] began to resonate along the trods and throughout the Empire. Astonishment at the spread of this magical effect only grew when [[Ripple_of_echoes#Can&#039;t_Stop_The_Music|the song persisted]] into the Spring. There were questions about how long this would persist for, yet as Spring turns into Summer, it seems that the crescendo has passed. The song still echoes, yet the power of it seems to slowly be fading. Some express disappointment, but wiser heads point out that most magic is temporary. Unless [[ilium]] was infused into the casting, the chorus was always going to come to an end.&lt;br /&gt;
&lt;br /&gt;
Yet the diminuendo does not come quickly. For all its power is fading, the work of Idwynn Splitroot still plays in the dreams of many. It simply remains to be seen how long this will last.&lt;br /&gt;
&lt;br /&gt;
====Participation====&lt;br /&gt;
* &#039;&#039;&#039;Any character may have heard the echoes of the song&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Navarr characters who embrace the song may choose to experience a roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
Any Navarr character may choose to have heard the song, experienced the dreams of singing voices either directly or via half-remembered echoes, or to have seen what appears to be Lashonar. Those who do experience a roleplaying effect during the Spring Equinox: You feel a sense of immense pride in the oaths that you have sworn and the tattoos and other marks you wear to commemorate them. It feels good and right to celebrate this element of your culture, and to encourage others to follow suit.&lt;br /&gt;
&lt;br /&gt;
Characters who are not Navarr, but who feel a personal connection to that nation, to the trods, or to the fight against the vallorn are also free to roleplay having had the dream or heard the echoes of the music. They do not receive the roleplaying effect however.&lt;br /&gt;
&lt;br /&gt;
===Heads or Tails===&lt;br /&gt;
* &#039;&#039;&#039;A number of traders in the northern Empire have developed odd superstitions around accepting cash&#039;&#039;&#039;&lt;br /&gt;
Those buying and selling goods within the Northern areas of the Empire may have noticed some traders treating their money with suspicion. Wintermark merchants are often found whispering of soot within their purses, with no clear purpose or reason behind it. But while it isn&#039;t unheard of for a scrupulous Wintermark shopkeeper to ask to see the coins before payment, the habit seems to be spreading.&lt;br /&gt;
&lt;br /&gt;
Some Navar, League, and Varushkan merchants have also begun to ask customers to place their money on a counter before it can be counted and accepted in return for goods. When asked, there is rarely a clear answer as to why the behaviour is necessary, except for vague mentions of tip-offs from fellow colleagues.&lt;br /&gt;
&lt;br /&gt;
Certainly, if there &#039;&#039;is&#039;&#039; some underlying problem with the mint, it hasn&#039;t yet caught the attention of the [[civil Service]].&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Visitation&amp;diff=142479</id>
		<title>The Visitation</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Visitation&amp;diff=142479"/>
		<updated>2026-07-22T20:06:13Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Jetsam */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
It is not just the great and the good of the Empire who come to [[Anvil]] each equinox and solstice. The tent-city that springs up around the [[Anvil#The_Forge|the Forge]] attracts visitors from all over the known world, and beyond. Some are drawn by the promise of wealth, some by the need to find the wisest and the bravest to help them resolve their dilemmas, some seek to influence those who wield true power in the Empire, and others come to celebrate and forge new relationships with those drawn to the heart of Imperial power.&lt;br /&gt;
&lt;br /&gt;
Some who plan to visit Anvil are at pains to conceal their arrival, or their intentions. Others, though, make no secret of their intentions - indeed they often choose to send word ahead to ensure that those they hope to make contact with are prepared for them. Here, we talk about some of those who have been most public in their desire to meet those who throng to Anvil.&lt;br /&gt;
&lt;br /&gt;
==Flotsam==&lt;br /&gt;
* &#039;&#039;&#039;There is a delay in the deliveries for the Golden Fleet Salvagemaster&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A group of irate stewards from Oreb&#039;s Vault are angry about something&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The couriers aim to meet the Salvagemaster at the Sentinel Gate at 10:20 on Saturday to take him to where the salvage is and hopefully have him deal with the irate stewards&#039;&#039;&#039;&lt;br /&gt;
There appears to have been some difficulty with the delivery for the [[Golden Fleet Salvagemaster]]. The details are unclear, but it would seem that when the shipment was unloaded at Crown&#039;s Quay in Necropolis for onward transport to Anvil, something about it caused a great deal of commotion. Since then, the cart carrying the goods has been harassed and delayed at every turn by a group of irate stewards of the dead from the small chapter house at Oreb&#039;s Vault. As such, the delivery will not even make it to Anvil until early on the Saturday morning. &lt;br /&gt;
&lt;br /&gt;
One of the couriers managing the delivery will meet the Salvagemaster at the Sentinel Gate at &#039;&#039;&#039;10:20 on Saturday&#039;&#039;&#039;, to explain, apologise, and take him and up to five others to the delivery warehouse to try and resolve the dispute over the delivery. It is in outer Anvil, so there will be no need to use the Sentinel Gate, but it is a convenient meeting spot. The Magistrates advise there is no question over the ownership of whatever items are in the shipment: they unequivocally belong to the Salvagemaster. But something has stirred up the Stewards of Oreb&#039;s Vault, and it would be helpful if he could placate them.&lt;br /&gt;
&lt;br /&gt;
==Jetsam==&lt;br /&gt;
* &#039;&#039;&#039;An odd letter has been found at the regio, the day before the summit begins&#039;&#039;&#039;&lt;br /&gt;
A letter is found the day before the summit, lying on the ground at the Imperial regio. It is addressed to &amp;quot;Marisol i Erigo&amp;quot;, but no such person is listed in the Civil Service&#039;s records. They have chosen to publish the contents of the letter to try and ensure that the information makes its way to the correct place. Presumably, someone knows what this is about.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Marisol i Erigo,&lt;br /&gt;
&lt;br /&gt;
Your appointment marker should now be active. Activating it will provide you with your appointment details. Please ensure that you bring suitable proof of identity according to the contract, as the City of Bar and Bond will, of course, take any and all necessary measures to prevent fraud. You should be accompanied by the caster of the ritual by which you made your claim (if a person other than yourself). You should also bring two witnesses.&lt;br /&gt;
&lt;br /&gt;
If any of those you bring will require assistance entering a chamber, and you are unable to arrange for such assistance, we will be able to provide this - at a price.&lt;br /&gt;
&lt;br /&gt;
On behalf of the Sovereign Lords of the City&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nothing Beats Rock==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;Samuel, son of Shem&amp;quot;&amp;gt;Of course it&#039;s &amp;quot;one, two, three, &#039;&#039;throw&#039;&#039;!&amp;quot; If you pause after three, that just makes it confusing and weird&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A grand tournament is taking place in the Hall of Worlds between 13:00 and 14:00 on Saturday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The tournament involves playing &#039;&#039;rock, paper, scissors&#039;&#039; to win ribbons from other participants&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each participant starts with five pieces of ribbon and the loser must hand over one of their ribbons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone can take part by simply paying five rings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The winner will receive half the pot of collected money&#039;&#039;&#039;&lt;br /&gt;
Landskeeper Shem, magician and one-time visitor to Anvil, has spent the last month travelling across Upwold with spools of ribbon and a dream. A dream to host the greatest tournament the Empire has ever seen. This isn&#039;t some tournament for nobles, nor is it arranged by an eternal. No, this is a tournament of pure skill, grit, and determination. This is a tournament of [https://en.wikipedia.org/wiki/Rock_paper_scissors rock, paper, scissors] to establish who is the greatest tactician alive... at least when it comes to playing games of rock, paper, scissors.&lt;br /&gt;
&lt;br /&gt;
The landskeeper has spoken with the civil service and arranged for the Hall of Worlds to be used for the tournament from 13:00 until 14:00 on Saturday of the summit. &#039;&#039;Shem&#039;&#039; is clear that anyone can take part, especially anyone from the Academy, and that it will only cost five rings for each person to take part, though anyone can choose to pay more if they wish (no change will be given). At the end of the hour, the person with the most ribbons will receive half of the collected money; a quarter will go to the Academy in time for the Autumn Equinox to help support the heroes of tomorrow; and the rest will go back with Shem to Upwold to help with the myriad of problems that come with being a landskeeper in these trying times.&lt;br /&gt;
&lt;br /&gt;
==Untangling the Knott==&lt;br /&gt;
*&#039;&#039;&#039;Wayblade Skana, a Preacher from Mareave, will be arriving at the Imperial Orc camp at 2pm on Saturday&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It is understood that Skana is interested in learning more about the life and death of Bloodcrow Knott&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bloodcrow Knott recently pled guilty to the crime of [[Religious_crime#Heresy|heresy]] and was [[Court_Reports|sentenced to execution by Chief Magistrate i Zuhri i Guerra]]. Knott was condemned by Maarit Suvidottir for teaching orcs that they did not need Virtue, and in so doing denying the [[The_Doctrines_of_the_Faith#The_Doctrine_of_Enlightenment|Doctrine of Enlightenment]] and the [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Ancestors|Doctrine of the Ancestors]]. He gave a moving and compelling speech about the necessity of his actions, his lack of remorse, and was clear of his intent to continue regardless of consequence. After his death, however, Bloodcrow Knott was added to the [[Imperial_Orcs_religious_beliefs#Annals_of_the_Ancestors|Annals of the Ancestors]], suggesting that he is an important ancestor and his words are worth remembering. Wayblade Skana is fascinated by this clear contradiction and is coming to Anvil to learn more about the life and death of this important figure.&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Visitation&amp;diff=142478</id>
		<title>The Visitation</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Visitation&amp;diff=142478"/>
		<updated>2026-07-22T20:05:56Z</updated>

		<summary type="html">&lt;p&gt;Apoth: Created page with &amp;quot;==Overview== It is not just the great and the good of the Empire who come to Anvil each equinox and solstice. The tent-city that springs up around the the Forge attracts visitors from all over the known world, and beyond. Some are drawn by the promise of wealth, some by the need to find the wisest and the bravest to help them resolve their dilemmas, some seek to influence those who wield true power in the Empire, and others come to celebrate and f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
It is not just the great and the good of the Empire who come to [[Anvil]] each equinox and solstice. The tent-city that springs up around the [[Anvil#The_Forge|the Forge]] attracts visitors from all over the known world, and beyond. Some are drawn by the promise of wealth, some by the need to find the wisest and the bravest to help them resolve their dilemmas, some seek to influence those who wield true power in the Empire, and others come to celebrate and forge new relationships with those drawn to the heart of Imperial power.&lt;br /&gt;
&lt;br /&gt;
Some who plan to visit Anvil are at pains to conceal their arrival, or their intentions. Others, though, make no secret of their intentions - indeed they often choose to send word ahead to ensure that those they hope to make contact with are prepared for them. Here, we talk about some of those who have been most public in their desire to meet those who throng to Anvil.&lt;br /&gt;
&lt;br /&gt;
==Flotsam==&lt;br /&gt;
* &#039;&#039;&#039;There is a delay in the deliveries for the Golden Fleet Salvagemaster&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A group of irate stewards from Oreb&#039;s Vault are angry about something&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The couriers aim to meet the Salvagemaster at the Sentinel Gate at 10:20 on Saturday to take him to where the salvage is and hopefully have him deal with the irate stewards&#039;&#039;&#039;&lt;br /&gt;
There appears to have been some difficulty with the delivery for the [[Golden Fleet Salvagemaster]]. The details are unclear, but it would seem that when the shipment was unloaded at Crown&#039;s Quay in Necropolis for onward transport to Anvil, something about it caused a great deal of commotion. Since then, the cart carrying the goods has been harassed and delayed at every turn by a group of irate stewards of the dead from the small chapter house at Oreb&#039;s Vault. As such, the delivery will not even make it to Anvil until early on the Saturday morning. &lt;br /&gt;
&lt;br /&gt;
One of the couriers managing the delivery will meet the Salvagemaster at the Sentinel Gate at &#039;&#039;&#039;10:20 on Saturday&#039;&#039;&#039;, to explain, apologise, and take him and up to five others to the delivery warehouse to try and resolve the dispute over the delivery. It is in outer Anvil, so there will be no need to use the Sentinel Gate, but it is a convenient meeting spot. The Magistrates advise there is no question over the ownership of whatever items are in the shipment: they unequivocally belong to the Salvagemaster. But something has stirred up the Stewards of Oreb&#039;s Vault, and it would be helpful if he could placate them.&lt;br /&gt;
&lt;br /&gt;
==Jetsam==&lt;br /&gt;
* &#039;&#039;&#039;An odd letter has been found at the regio, the day before the summit begins&#039;&#039;&#039;&lt;br /&gt;
A letter is found the day before the summit, lying on the ground at the Imperial regio. It is addressed to &amp;quot;Marisol i Erigo&amp;quot;, but no such person is listed in the Civil Service&#039;s records. They have chosen to publish the contents of the letter to try and ensure that the information makes its way to the correct place. Presumably, someone knows what this is about.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Marisol i Erigo,&lt;br /&gt;
&lt;br /&gt;
Your appointment marker should now be active. Activating it will provide you with your appointment details. Please ensure that you bring suitable proof of identity according to the contract, as the City of Bar and Bond will, of course, take any and all necessary measures to prevent fraud. You should be accompanied by the caster of the ritual by which you made your claim (if a person other than yourself). You should also bring two witnesses.&lt;br /&gt;
&lt;br /&gt;
If any of those you bring will require assistance entering a chamber, and you are unable to arrange for such assistance, we will be able to provide this - at a price.&lt;br /&gt;
&lt;br /&gt;
On behalf of the Sovereign Lords of the City&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;This might be Eternals?&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nothing Beats Rock==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;Samuel, son of Shem&amp;quot;&amp;gt;Of course it&#039;s &amp;quot;one, two, three, &#039;&#039;throw&#039;&#039;!&amp;quot; If you pause after three, that just makes it confusing and weird&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A grand tournament is taking place in the Hall of Worlds between 13:00 and 14:00 on Saturday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The tournament involves playing &#039;&#039;rock, paper, scissors&#039;&#039; to win ribbons from other participants&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each participant starts with five pieces of ribbon and the loser must hand over one of their ribbons&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone can take part by simply paying five rings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The winner will receive half the pot of collected money&#039;&#039;&#039;&lt;br /&gt;
Landskeeper Shem, magician and one-time visitor to Anvil, has spent the last month travelling across Upwold with spools of ribbon and a dream. A dream to host the greatest tournament the Empire has ever seen. This isn&#039;t some tournament for nobles, nor is it arranged by an eternal. No, this is a tournament of pure skill, grit, and determination. This is a tournament of [https://en.wikipedia.org/wiki/Rock_paper_scissors rock, paper, scissors] to establish who is the greatest tactician alive... at least when it comes to playing games of rock, paper, scissors.&lt;br /&gt;
&lt;br /&gt;
The landskeeper has spoken with the civil service and arranged for the Hall of Worlds to be used for the tournament from 13:00 until 14:00 on Saturday of the summit. &#039;&#039;Shem&#039;&#039; is clear that anyone can take part, especially anyone from the Academy, and that it will only cost five rings for each person to take part, though anyone can choose to pay more if they wish (no change will be given). At the end of the hour, the person with the most ribbons will receive half of the collected money; a quarter will go to the Academy in time for the Autumn Equinox to help support the heroes of tomorrow; and the rest will go back with Shem to Upwold to help with the myriad of problems that come with being a landskeeper in these trying times.&lt;br /&gt;
&lt;br /&gt;
==Untangling the Knott==&lt;br /&gt;
*&#039;&#039;&#039;Wayblade Skana, a Preacher from Mareave, will be arriving at the Imperial Orc camp at 2pm on Saturday&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;It is understood that Skana is interested in learning more about the life and death of Bloodcrow Knott&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bloodcrow Knott recently pled guilty to the crime of [[Religious_crime#Heresy|heresy]] and was [[Court_Reports|sentenced to execution by Chief Magistrate i Zuhri i Guerra]]. Knott was condemned by Maarit Suvidottir for teaching orcs that they did not need Virtue, and in so doing denying the [[The_Doctrines_of_the_Faith#The_Doctrine_of_Enlightenment|Doctrine of Enlightenment]] and the [[The_Doctrines_of_the_Faith#The_Doctrine_of_the_Ancestors|Doctrine of the Ancestors]]. He gave a moving and compelling speech about the necessity of his actions, his lack of remorse, and was clear of his intent to continue regardless of consequence. After his death, however, Bloodcrow Knott was added to the [[Imperial_Orcs_religious_beliefs#Annals_of_the_Ancestors|Annals of the Ancestors]], suggesting that he is an important ancestor and his words are worth remembering. Wayblade Skana is fascinated by this clear contradiction and is coming to Anvil to learn more about the life and death of this important figure.&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142476</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142476"/>
		<updated>2026-07-22T19:58:33Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* The Visitation (Vistors) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Wizard did it (Mortal Magic)===&lt;br /&gt;
* &#039;&#039;&#039;People who used to like visiting the Painted Caves; The Ambassador to Otkodov; Senator for Astolat; Navarri&lt;br /&gt;
Not all magic is performed by the denizens of the realms, mortals are just as if not more capable of causing all kinds of trouble when left alone with too much free time and mana crystals.&lt;br /&gt;
&lt;br /&gt;
You can read about goings on in the frozen north, the slightly less frozen north, and in the minds of Navarri in the &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tomb of the Courageous===&lt;br /&gt;
* &#039;&#039;&#039;The Courage Assembly; Freeborn, especially Scriveners and prospective Firebrands; The Lepidean Librarian&lt;br /&gt;
The Courage Assembly has made their case to the wider SYnod that it is tiome for there to be an inspirational location devoted to Emperor Ahraz. A figure not without some controversy, it is time for the Synod to either face some unwelcome truth and/or cleave to what they know to be true.&lt;br /&gt;
&lt;br /&gt;
You can read about the opportunity to consecrate Ahraz&#039;s Tomb in the &#039;&#039;&#039;[[Tomb of the Courageous]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Urizeni Experiment (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, especially stargazers; Conclave; Theodora; Warmage; Archmage of Spring; Spear of the Seven; Sun CHamber&lt;br /&gt;
The Stargazers of Urizen have been hard at work trudging through the fetid swamps of Urizen&#039;s newest territory to see what might be done to put something in place to defend against the Vallorn of Bendol. At the same time, the rebels of Nesustak forest have been recovering from two very hectic seasons; first being assaulted by the druj from the north, and then the Vallorn from the south. There&#039;s also something called the &amp;quot;Hungry Earth&amp;quot; which sounds deeply unpleasant.&lt;br /&gt;
&lt;br /&gt;
You can read about the current state of goings on in the Sarangrave in the &#039;&#039;&#039;[[Urizeni Experiment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Asavean Factor===&lt;br /&gt;
* &#039;&#039;&#039;Loyalty Assembly; Archmage of Autumn; Senate&lt;br /&gt;
&lt;br /&gt;
Not content with one epoch-defining construction, the Empire is also attempting to Anchor the Way in Asavea. Yet even the most impenetrable forest may fall one tree at a time. The Loyalty Assembly have declared this to be their Highest Calling, and have spent the season seeking allies to help them with this momentus task.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals of the Loyalty Assembly in the &#039;&#039;&#039;[[Asavean Factor]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Beneath a Moonless Sky===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark, especially fleet captains; Mediator of Hyljehal; fans of Sermersuaq&lt;br /&gt;
&lt;br /&gt;
The [[Mediator of Hyljehal]] has seen they work bear fruit this season as one of the leaders of the Hylje, Koskinen, has made contact with matters of interest.&lt;br /&gt;
&lt;br /&gt;
You can read about the goings on of the curious sea people in the &#039;&#039;&#039;[[Beneath a Moonless Sky]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Visitation (Vistors)===&lt;br /&gt;
* &#039;&#039;&#039;Golden Fleet Salvagemaster; Marisol i Erigo (whoever that may be); competitive citizens; fans of Bloodcrow Knott&lt;br /&gt;
&lt;br /&gt;
People visit Anvil for all kinds of reasons. Trade, wonderment, and a chance to meet with the movers and shakers of the Empire. It is no surprise that Anvil is seen as the place to be if you want to get anything of importance done.&lt;br /&gt;
&lt;br /&gt;
You can find out more about some of the folk coming to Anvil this season in &#039;&#039;&#039;[[The Visitation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
===The Raid on Leen===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
[[Push_for_victory#See_That_We_Fight|The raid on Leen]] was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142475</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142475"/>
		<updated>2026-07-22T19:58:19Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Beneath a Moonless Sky */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Wizard did it (Mortal Magic)===&lt;br /&gt;
* &#039;&#039;&#039;People who used to like visiting the Painted Caves; The Ambassador to Otkodov; Senator for Astolat; Navarri&lt;br /&gt;
Not all magic is performed by the denizens of the realms, mortals are just as if not more capable of causing all kinds of trouble when left alone with too much free time and mana crystals.&lt;br /&gt;
&lt;br /&gt;
You can read about goings on in the frozen north, the slightly less frozen north, and in the minds of Navarri in the &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tomb of the Courageous===&lt;br /&gt;
* &#039;&#039;&#039;The Courage Assembly; Freeborn, especially Scriveners and prospective Firebrands; The Lepidean Librarian&lt;br /&gt;
The Courage Assembly has made their case to the wider SYnod that it is tiome for there to be an inspirational location devoted to Emperor Ahraz. A figure not without some controversy, it is time for the Synod to either face some unwelcome truth and/or cleave to what they know to be true.&lt;br /&gt;
&lt;br /&gt;
You can read about the opportunity to consecrate Ahraz&#039;s Tomb in the &#039;&#039;&#039;[[Tomb of the Courageous]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Urizeni Experiment (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, especially stargazers; Conclave; Theodora; Warmage; Archmage of Spring; Spear of the Seven; Sun CHamber&lt;br /&gt;
The Stargazers of Urizen have been hard at work trudging through the fetid swamps of Urizen&#039;s newest territory to see what might be done to put something in place to defend against the Vallorn of Bendol. At the same time, the rebels of Nesustak forest have been recovering from two very hectic seasons; first being assaulted by the druj from the north, and then the Vallorn from the south. There&#039;s also something called the &amp;quot;Hungry Earth&amp;quot; which sounds deeply unpleasant.&lt;br /&gt;
&lt;br /&gt;
You can read about the current state of goings on in the Sarangrave in the &#039;&#039;&#039;[[Urizeni Experiment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Asavean Factor===&lt;br /&gt;
* &#039;&#039;&#039;Loyalty Assembly; Archmage of Autumn; Senate&lt;br /&gt;
&lt;br /&gt;
Not content with one epoch-defining construction, the Empire is also attempting to Anchor the Way in Asavea. Yet even the most impenetrable forest may fall one tree at a time. The Loyalty Assembly have declared this to be their Highest Calling, and have spent the season seeking allies to help them with this momentus task.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals of the Loyalty Assembly in the &#039;&#039;&#039;[[Asavean Factor]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Beneath a Moonless Sky===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark, especially fleet captains; Mediator of Hyljehal; fans of Sermersuaq&lt;br /&gt;
&lt;br /&gt;
The [[Mediator of Hyljehal]] has seen they work bear fruit this season as one of the leaders of the Hylje, Koskinen, has made contact with matters of interest.&lt;br /&gt;
&lt;br /&gt;
You can read about the goings on of the curious sea people in the &#039;&#039;&#039;[[Beneath a Moonless Sky]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Visitation (Vistors)===&lt;br /&gt;
* &#039;&#039;&#039;Golden Fleet Salvagemaster; Marisol i Erigo (whoever that may be); competitive citizens; fans of Bloodcrow Knott&lt;br /&gt;
&lt;br /&gt;
People visit Anvil for all kinds of reasons. Trade, wonderment, and a chance to meet with the movers and shakers of the Empire. It is no surprise that Anvil is seen as the place to be if you want to get anything of importance done.&lt;br /&gt;
&lt;br /&gt;
You can find out more about some of the folk coming to Anvil this season in [[The Visitation]] wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
===The Raid on Leen===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
[[Push_for_victory#See_That_We_Fight|The raid on Leen]] was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142474</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142474"/>
		<updated>2026-07-22T19:50:51Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Beneath a Moonless Sky */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Wizard did it (Mortal Magic)===&lt;br /&gt;
* &#039;&#039;&#039;People who used to like visiting the Painted Caves; The Ambassador to Otkodov; Senator for Astolat; Navarri&lt;br /&gt;
Not all magic is performed by the denizens of the realms, mortals are just as if not more capable of causing all kinds of trouble when left alone with too much free time and mana crystals.&lt;br /&gt;
&lt;br /&gt;
You can read about goings on in the frozen north, the slightly less frozen north, and in the minds of Navarri in the &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tomb of the Courageous===&lt;br /&gt;
* &#039;&#039;&#039;The Courage Assembly; Freeborn, especially Scriveners and prospective Firebrands; The Lepidean Librarian&lt;br /&gt;
The Courage Assembly has made their case to the wider SYnod that it is tiome for there to be an inspirational location devoted to Emperor Ahraz. A figure not without some controversy, it is time for the Synod to either face some unwelcome truth and/or cleave to what they know to be true.&lt;br /&gt;
&lt;br /&gt;
You can read about the opportunity to consecrate Ahraz&#039;s Tomb in the &#039;&#039;&#039;[[Tomb of the Courageous]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Urizeni Experiment (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, especially stargazers; Conclave; Theodora; Warmage; Archmage of Spring; Spear of the Seven; Sun CHamber&lt;br /&gt;
The Stargazers of Urizen have been hard at work trudging through the fetid swamps of Urizen&#039;s newest territory to see what might be done to put something in place to defend against the Vallorn of Bendol. At the same time, the rebels of Nesustak forest have been recovering from two very hectic seasons; first being assaulted by the druj from the north, and then the Vallorn from the south. There&#039;s also something called the &amp;quot;Hungry Earth&amp;quot; which sounds deeply unpleasant.&lt;br /&gt;
&lt;br /&gt;
You can read about the current state of goings on in the Sarangrave in the &#039;&#039;&#039;[[Urizeni Experiment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Asavean Factor===&lt;br /&gt;
* &#039;&#039;&#039;Loyalty Assembly; Archmage of Autumn; Senate&lt;br /&gt;
&lt;br /&gt;
Not content with one epoch-defining construction, the Empire is also attempting to Anchor the Way in Asavea. Yet even the most impenetrable forest may fall one tree at a time. The Loyalty Assembly have declared this to be their Highest Calling, and have spent the season seeking allies to help them with this momentus task.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals of the Loyalty Assembly in the &#039;&#039;&#039;[[Asavean Factor]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Beneath a Moonless Sky===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark, especially fleet captains; Mediator of Hyljehal; fans of Sermersuaq&lt;br /&gt;
&lt;br /&gt;
The [[Mediator of Hyljehal]] has seen they work bear fruit this season as one of the leaders of the Hylje, Koskinen, has made contact with matters of interest.&lt;br /&gt;
&lt;br /&gt;
You can read about the goings on of the curious sea people in the &#039;&#039;&#039;[[Beneath a Moonless Sky]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
===The Raid on Leen===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
[[Push_for_victory#See_That_We_Fight|The raid on Leen]] was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Beneath_a_moonless_sky&amp;diff=142473</id>
		<title>Beneath a moonless sky</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Beneath_a_moonless_sky&amp;diff=142473"/>
		<updated>2026-07-22T19:46:16Z</updated>

		<summary type="html">&lt;p&gt;Apoth: Created page with &amp;quot;&amp;lt;quote by=&amp;quot;The Skein of Fainomaiken, traditional&amp;quot;&amp;gt; Rainfall hid the sky behind it&amp;#039;s tears, but Fainomaiken was resolved not to be deterred.  The Breath of Winter had revealed the face of his skein and still he was not afraid.  Immanoviel waited for him beyond the waters of Nutjuitoq, where the ice is a stranger to the sun. &amp;lt;/quote&amp;gt; ==Overview== The hylje, the strange shapeshifting seal-folk of the northern lakes have historically kept to themselves. Only in the decade of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;quote by=&amp;quot;The Skein of Fainomaiken, traditional&amp;quot;&amp;gt;&lt;br /&gt;
Rainfall hid the sky behind it&#039;s tears, but Fainomaiken was resolved not to be deterred.&lt;br /&gt;
&lt;br /&gt;
The Breath of Winter had revealed the face of his skein and still he was not afraid.&lt;br /&gt;
&lt;br /&gt;
Immanoviel waited for him beyond the waters of Nutjuitoq, where the ice is a stranger to the sun.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The hylje, the strange shapeshifting seal-folk of the northern lakes have historically kept to themselves. Only in the decade of the Empire&#039;s resurgence, have the [[Suaq]] people re-affirmed their bonds to their ancient cousins. The hylje have given aid and received aid in return, especially during the invasion of Sermersuaq and in its aftermath. Despite a somewhat ill-fated expedition to bring the Way to them which [[Among the hylje|ended in tragedy]], much has been learnt about these people and their way of life. They are of the world, but their nature is as different to human and orc as human and orc are to each other: nevertheless, they are clear that they consider the Suaq close kin, and the [[Steinr]] and [[Kallavesa]] good friends at the very least.&lt;br /&gt;
&lt;br /&gt;
The [[Mediator of Hyljehal]] for many years has been Raal Dunn, and he has ably served to keep relationships between the Winterfolk and the hylje-folk on an even keel. It seems that those efforts have, now, born a new fruit. Koskinen, the son of one of the Palliko, the leaders of the hylje, has made contact at the Hyljehal. He delivers a message for all of Wintermark. It seems that the hylje were deeply affected and troubled by the Cult of the Falconer&#039;s recent activities. To celebrate the victory over this foe, and the many years of good relations besides, the Palliko have decided to hold a festival next season, marking the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
The hylje&#039;s lives are governed by such seasonal festivals, which they call &#039;&#039;waystones of time&#039;&#039;, and apparently they are times of great celebration and transition. Koskinen himself it seems is to be married, and crowned as one of the Palliko himself, and many others besides are to reach new stages in the journey of their lives. None outside the hylje have ever attended such a festival, but in the name of friendship, Koskinen has insisted that the friends of the hylje be permitted to attend. At the Autumn Equinox, there is a conjunction that will allow up to fifty members of Wintermark attend the Festival of Autumn&#039;s Easing at the Equinox. He says that he is clear that this means the Steinr and the Kallavesa as well - they may not be family, but they are friends, and besides they are wedded to their cousins the Suaq and that is quite &#039;&#039;like&#039;&#039; being family, anyway.&lt;br /&gt;
&lt;br /&gt;
There are three matters that Koskinen would like his friends to be aware of; matters to discuss and prepare for &#039;&#039;before&#039;&#039; the meeting next season.&lt;br /&gt;
&lt;br /&gt;
==With Sermersuaq&#039;s cunning==&lt;br /&gt;
* &#039;&#039;&#039;If a smuggler&#039;s cove is constructed in Tromsa, a voyage, &#039;&#039;Sail into the Cold&#039;&#039;, will be available to fleet-captains of Wintermark&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The voyage would allow them to discover more about the mysterious orcs of Fjorknae&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Firstly, Koskinen brings unwelcome tidings. The orcs of Fjorknae have been [[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|paid handsomely by the Lasambrians]] using the plundered gold of Meade, and sent a large warband to aid the Lasambrians in the season just gone. Koskinen believes that there is a serious possibility that the warband will remain. Worse yet, it is possible that the island dwellers could send a [[navy]]. Certainly, Koskinen believes, there is a heightened risk of piracy going forward for those sailing the Sea of Snow.&lt;br /&gt;
&lt;br /&gt;
Little is known of the orcs of Fjorknae. There are no records remaining of them warring with the Empire. They are Jotun, or at least they give fealty to the Jarl of Jarls - though to &#039;&#039;which&#039;&#039; Jarl of Jarls nobody is clear. Koskinen is clear that they also consider the orcs of Fjorknae a great threat. Apparently, in times gone by, they have enjoyed a close relationship with the hylje&#039;s mysterious and violent cousins, the akhlut... &lt;br /&gt;
&lt;br /&gt;
If the smuggler&#039;s cove once built in Tromsa could be re-established then as well as allowing the usual gathering of military intelligence in Tromsa, there would a new [[opportunity]]. Guided by the hylje, it would also allow the fleets of Wintermark to undertake a new scouting voyage &#039;&#039;&#039;Sail into the Cold&#039;&#039;&#039;. If enough fleets were committed to this voyage, then the Empire would be gain a better understanding of who the orcs of Fjorknae are, whom they serve, and some idea of the scale of threat they pose. Thereafter, the voyage would becoming a raiding voyage, &#039;&#039;&#039;Raid into the Cold&#039;&#039;&#039;, representing a campaign of active raiding on the settlements of these orcs.&lt;br /&gt;
&lt;br /&gt;
==In Semersuaq&#039;s memory==&lt;br /&gt;
* &#039;&#039;&#039;Koskinen has asked for performances which tell stories of the heroes of Wintermark&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These can be stories of heroes still living, or those long gone&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In return, the hylje will share their own stories, including what they know of the legendary Sermersuaq herself, and what they know of the Rusalka of the east&#039;&#039;&#039;&lt;br /&gt;
Secondly, the most welcome matter. The hylje know only a little of the heroes of Wintermark. They know most about the Suaq, but even there they are more familiar with the peoples than with the heroes. They themselves do not recognise heroism in quite the same way as the people of Wintermark, but they appreciate tales of it greatly.&lt;br /&gt;
&lt;br /&gt;
Koskinen asks the [[Mediator of Hyljehal]] find a group of Wintermarkers who wish to perform a Wintermark story, something that is important to the people of the Mark. If the Mediator arranges to fill out the group with those who will most enjoy watching the two performances, regardless of their tradition, that would be most welcome. &lt;br /&gt;
&lt;br /&gt;
Apparently, when the hylje tell stories, it is more common for it to be played out as a drama with many players. Koskinen claims that this is an [[dramaturgy|essentially magical act]] and one filled with great potency. He recognises that it is perhaps different from the usual scop&#039;s tradition to perform a collective act of storytelling in this manner - but he is sure there must be some among in Wintermark who could rise to the challenge. He says that it would be especially welcome for a magical element to be included in the performance - just so long as the magic does &#039;&#039;not&#039;&#039; create any auras that might affect the hylje. &lt;br /&gt;
&lt;br /&gt;
In return, the hylje will in turn demonstrate their art of storytelling and the power of the instruments of narrative. The place at which the Festival will take place is a strong regio of the realm of Autumn. With their cousin&#039;s permission, the hylje intend to perform a ritual of Autumnal magic, enchanting Semersuaq in the spirit of the Festival of Autumn&#039;s Easing. As part of that performance, they will tell the story of the legendary Semersuaq as they understand it. Afterwards, Koskinen&#039;s bride, Aino, would be delighted to talk of other topics that might be of interest to the assembled, such as the Rusalka of the east, which apparently the Mediator has inquired about.&lt;br /&gt;
&lt;br /&gt;
==As Semersuaq strode==&lt;br /&gt;
* &#039;&#039;&#039;The hylje may be prepared to assist the people of Wintermark in their great quest to master Tsirku&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;With three measures of stardust, the hylje could assist with the exploration of the region containing Nutjuitoq&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The hylje could offer more help if Skyfall Waste and the Icewood in Tromsa were held by the Empire&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Finally, Koskinen notes wryly that his people have noticed that Nutjuitoq, the lake north of Semersuaq, has been awfully busy of late. It seems the expedition this past season has not gone unnoticed! He is excited for the Ambition and Courage the Winterfolk have shown! The prospect of a concerted effort to explore the northern wastes is one he &#039;&#039;greatly&#039;&#039; encourages. After all, Semersuaq herself rode out from Sydanjaa, did she not? So it is only natural, in his view, that her children now return.&lt;br /&gt;
&lt;br /&gt;
He says that the hylje know only a little of Tsirku themselves. They know it mainly through its southernmost lakes, Nutjuitoq and Karnakadatha. Still, their seal-forms do not mind the cold too much, which helps a great deal. However, the Northern Lights are perilous to the hylje - so they generally do not tarry long there. But if that could be dealt with, Koskinen believes that the Palliko can be persuaded to offer their aid in the exploration of Tsirku.&lt;br /&gt;
&lt;br /&gt;
He says that the coming Festival of Autumn&#039;s Easing is the appropriate place for the Mediator of the Hyljehal to make such a request of the gathered leaders. If the Mediator could provide three measures of &#039;&#039;stardust&#039;&#039;, a refined form of ilium, which some master artisans know how to make, then the hylje it can be used by the hylje to fortify their own natures against sky-madness. The hylje are not themselves skilled artisans, but Koskinen believes there exist smiths of Hanhmark who know the subtle art.&lt;br /&gt;
&lt;br /&gt;
If the Mediator can provide the Palliko with enough stardust, then the hylje can aid the expedition into Tsirku. They are most able to assist with the exploration with the region which contains the great lake of Nutjuitoq, once scouting efforts reach it. This will reduce the thresholds needed to gather information about that region by a fifth. This hylje will provide aid to scouts who wish to cross Nutjuitoq itself from the Suaq Wastes rather than venturing north-west from Suaq Fount.&lt;br /&gt;
&lt;br /&gt;
In theory they could &#039;&#039;also&#039;&#039; provide aid exploring the region which contains the great lake of Karnakadatha, but that would require the Empire to seize control of Skyfall Waste in Tromsa from the Jotun. If the Empire did that, then it would reduce the thresholds needed to gather information about both regions by two fifths. Moreover, if the Empire held Skyfall Waste and the Icewood, and maintained control of the Suaq Wastes and the Fount, then they would definitively control access to the southern lakes of Tsirku. This would allow the hylje great freedom to move between the two. It&#039;s hard to say what benefit this would provide, but it would mean the hylje were well-placed to address challenges that might arise during the exploration.&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142472</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142472"/>
		<updated>2026-07-22T19:45:43Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Asavean Factor */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Wizard did it (Mortal Magic)===&lt;br /&gt;
* &#039;&#039;&#039;People who used to like visiting the Painted Caves; The Ambassador to Otkodov; Senator for Astolat; Navarri&lt;br /&gt;
Not all magic is performed by the denizens of the realms, mortals are just as if not more capable of causing all kinds of trouble when left alone with too much free time and mana crystals.&lt;br /&gt;
&lt;br /&gt;
You can read about goings on in the frozen north, the slightly less frozen north, and in the minds of Navarri in the &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tomb of the Courageous===&lt;br /&gt;
* &#039;&#039;&#039;The Courage Assembly; Freeborn, especially Scriveners and prospective Firebrands; The Lepidean Librarian&lt;br /&gt;
The Courage Assembly has made their case to the wider SYnod that it is tiome for there to be an inspirational location devoted to Emperor Ahraz. A figure not without some controversy, it is time for the Synod to either face some unwelcome truth and/or cleave to what they know to be true.&lt;br /&gt;
&lt;br /&gt;
You can read about the opportunity to consecrate Ahraz&#039;s Tomb in the &#039;&#039;&#039;[[Tomb of the Courageous]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Urizeni Experiment (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, especially stargazers; Conclave; Theodora; Warmage; Archmage of Spring; Spear of the Seven; Sun CHamber&lt;br /&gt;
The Stargazers of Urizen have been hard at work trudging through the fetid swamps of Urizen&#039;s newest territory to see what might be done to put something in place to defend against the Vallorn of Bendol. At the same time, the rebels of Nesustak forest have been recovering from two very hectic seasons; first being assaulted by the druj from the north, and then the Vallorn from the south. There&#039;s also something called the &amp;quot;Hungry Earth&amp;quot; which sounds deeply unpleasant.&lt;br /&gt;
&lt;br /&gt;
You can read about the current state of goings on in the Sarangrave in the &#039;&#039;&#039;[[Urizeni Experiment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Asavean Factor===&lt;br /&gt;
* &#039;&#039;&#039;Loyalty Assembly; Archmage of Autumn; Senate&lt;br /&gt;
&lt;br /&gt;
Not content with one epoch-defining construction, the Empire is also attempting to Anchor the Way in Asavea. Yet even the most impenetrable forest may fall one tree at a time. The Loyalty Assembly have declared this to be their Highest Calling, and have spent the season seeking allies to help them with this momentus task.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals of the Loyalty Assembly in the &#039;&#039;&#039;[[Asavean Factor]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Beneath a Moonless Sky===&lt;br /&gt;
* &#039;&#039;&#039;Wintermark, especially fleet captains; Mediator of Hyljehal; fans of Sermersuaq&lt;br /&gt;
&lt;br /&gt;
The [[Mediator of Hyljehal]] has seen they work bear fruit this season as one of their leaders, Koskinen, has made contact with matters of interest.&lt;br /&gt;
&lt;br /&gt;
You can read about the goings on of the curious sea people in the &#039;&#039;&#039;[[Beneath a Moonless Sky]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
===The Raid on Leen===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
[[Push_for_victory#See_That_We_Fight|The raid on Leen]] was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Urizeni_Experiment&amp;diff=142461</id>
		<title>Urizeni Experiment</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Urizeni_Experiment&amp;diff=142461"/>
		<updated>2026-07-22T17:15:58Z</updated>

		<summary type="html">&lt;p&gt;Apoth: Created page with &amp;quot;{{SOPInner|statement=Stargazers, we call for your expertise in the Sarangrave. The vallorn there is unique because of the warding and containment. It is possible it may be susceptible to unique methods and have unique weaknesses. We have learnt all we can through the existing knowledge from the library of Hercynion so we look to you for new paths. A commitment has been made to end the vallorn in our lifetime. Go forth, but take caution in Nesustak and Bloodwater Marsh|by...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SOPInner|statement=Stargazers, we call for your expertise in the Sarangrave. The vallorn there is unique because of the warding and containment. It is possible it may be susceptible to unique methods and have unique weaknesses. We have learnt all we can through the existing knowledge from the library of Hercynion so we look to you for new paths. A commitment has been made to end the vallorn in our lifetime. Go forth, but take caution in Nesustak and Bloodwater Marsh|by=Theodora, Urizen National Assembly|vote={{GM}} 240-14|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Stargazers of Urizen have been hard at work trudging through the fetid swamps of Urizen&#039;s newest territory to see what might be done to put something in place to defend against the vallorn of Béantal Dol should it ever be roused, relishing the call to engage in their [[Stargazer#Interests|favourite pastime]] studying magic.&lt;br /&gt;
&lt;br /&gt;
Their plan was to study the Terunael wards to see what could be done to improve them. Unfortunately, the last act of the Tainted Basilik was to shatter the wards and allow the vallorn to pour out into Nesustak Forest and Bloodwater Marsh. The actions of Imperial heroes at the Spring Equinox defanged the threat to Bloodwater Marsh, and the [[Boyar&#039;s Hasta]], the [[Granite Pillar]] and the [[Black Thorns]] were able to [[Thorn_and_bone|save the rebels of Nesustak Forest]]. &lt;br /&gt;
&lt;br /&gt;
Having spent months studying the remains of the wards, the stargazers have identified some opportunities to make use of them to help secure the area. They have divined a series of conjunctions of the [[Sentinel Gate]] that they believe will allow Imperial magicians to move to the right location at the right time - the best kind of magic is that which is actually cast. Having salvaged a scant number of the remaining wards from Bendol, they Stargazers have taken it upon themselves to &amp;quot;&#039;&#039;Consider the Lock&#039;&#039;&amp;quot;, as General &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; might say. &lt;br /&gt;
&lt;br /&gt;
===Stronger than Blood===&lt;br /&gt;
* &#039;&#039;&#039;Stargazers have found dilapidated warding stones in northern Bloodwater Marsh&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are ettercaps and vallornspawn around the stones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These skirmishes are both [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Theodora&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for performing Wardens of the Black Waste in the east&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Spear of the Seven&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for performing Wardens of the Black Waste in the west&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
There are two key locations at opposite ends of Bloodwater Marsh that could form a metaphysical barrier against the Vallorn, and by placing the remaining wards in the design of the lock in each location, combined with a permanent casting of [[Wardens of the Black Waste]] would allow for a large area to be warded against vallorn miasma. That could be crucial when the time comes.&lt;br /&gt;
&lt;br /&gt;
Ordinarily, this would require an extremely expensive mass of ilium; however, the salvaged warding stones will need only a single ring of ilium to be worked into them to form an anchor to make the enchantment permanent. The bad news is that, while the full strength of the vallorn was successfully contained, there are still vallornspawn and ettercaps in the area who will interfere with the casting if not driven back.&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Suplicia of Calator&amp;quot;&amp;gt;&lt;br /&gt;
There is no riddle that cannot be answered by magic, provided you know how to reframe the question&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
[[Urizen]] is a nation of [[Ambition]], and the Stargazers went further to find additional ways to secure their new home. [[Sorin]] was consulted via the visiting &#039;&#039;Sepulchral Pontifex&#039;&#039;, who has a known interest in fortifying one&#039;s domain against any who would challenge their rulership of it. The &#039;&#039;Lord of the Monolith&#039;&#039; approves of the Stargazers&#039; plan, and if both wards are set up, then he will be able to use them as anchor points to allow the Empire to summon a [[Basalt Citadel]] in Bloodwater Marsh, should they wish. Should they only achieve one of the Wards, the &#039;&#039;Tomb King&#039;&#039; will wait for the [[Archmage of Winter]] to raise the topic of the Sarangrave the next time they are inclined to treat with him via plenipotentiary.&lt;br /&gt;
&lt;br /&gt;
===An Open Gate===&lt;br /&gt;
* &#039;&#039;&#039;A throng of vallornspawn and ettercaps have amassed around the Turbulent Wellspring&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The first part of the skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Warmage&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for clearing the way to the Spring regio&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The second part of the skirmish is a [[Accessibility#Combat_Possible|combat possible]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Archmage of Spring&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for casting Dance of Navarr and Thorn&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
A third conjunction has also been detected. This one is to the Turbulent Wellspring, a Spring regio in Bendol itself, infested as it is with all manner of horrors near to its heart. This represents an opportunity to connect the vallorn heart in Bendol to the rest of the trods.&lt;br /&gt;
&lt;br /&gt;
The consequences of such an act should not be understated; the connection of a new heart to the network always results in a pulse of chaotic energy to be transmitted to the hearts already connected, which can spur a resurgence of activity. As a lesser but still relevant consequence, it would also allow the recently proposed [[Cup_of_choices#In_Sickness_and_in_Hell|Eastern Citadel]] to be constructed.&lt;br /&gt;
&lt;br /&gt;
It is the responsibility of the [[Warmage]], &#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039;, to drive off - or more likely kill - the vallornspawn and ettercaps in the area and clear the way to the Turbulent Wellspring. It is then the responsibility of the [[Archmage of Spring]], &#039;&#039;&#039;Arwydd Clearbramble&#039;&#039;&#039;, to make use of the opportunity and perform [[Dance of Navarr and Thorn]], connecting Sarangrave to the trods.&lt;br /&gt;
&lt;br /&gt;
{{KaelaGift}}&lt;br /&gt;
&lt;br /&gt;
{{Vallornmiasma}}&lt;br /&gt;
&lt;br /&gt;
==Nesustak Forest==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Proposed: Conscience of the Senate, Seconded: Sarangrave&amp;quot;&amp;gt;We name Sławomir Rabovich Bolotstrazh as responsible for the conjunction to discuss with the Nesustak Forest rebels in Sarangrave. The Senate also appoints: Ser Guy of the Twisted Rose and Bartimaeus of Sarangrave Reforged. The remaining two spaces on the conjunction are the responsibility of Sławomir to assign. The rebels of Sarangrave have shaken off their shackles of the buruk tepel with their own strength, we should take every opportunity to work with them in good faith. We do this in memory of Catalina Barossa, the citizen who first made contact with a now-rebel sept - the Waterwalkers.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Proposed: Hercynia, Seconded: Ossium, Precedence of Virtue invoked by Conscience of the Senate&amp;quot;&amp;gt;Nesustak Forest was never Imperial. The Nesustak Forest rebels rose against the Druj of their own strength. We recognise the region as their home and our ambition in moving into the region is solely for the purpose of defeating the vallorn and protecting the living souls who reside there. It is our intention to return the region once it is safe from the threat.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=The vallorn comes for Nesustak, home of the Bloodwater Spears and the Waterwalkers. The Military Council is charged with defending the Empire; these septs are not Imperial. We cannot guarantee their safety in Nesustak, but can offer them succour elsewhere if they wish to take it. Nesustak may fall, but the children of the spires can take in its people - offer them food and shelter; show them the lies of the buruk tepel, our new homes in the Sarangrave may be sparse and tenuous, but actions such as these reinforce more than they risk. Offer an open hand, but offer no mercy to those who show treachery.|by=Solas of the Waxing Sun, Urizen Assembly|vote={{GM}} 234-0|when=Spring 388YE}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Halyx Fire-Eyes claims to have been injured fighting the vallorn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Halyx and Agoska have indicated that they will attend Anvil for the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They have asked for confirmation that a servant of their ally - Irra Harrah - may attend with them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Agoska has asked the Conclave to disseminate the Dreadful End ritual so that the rebels can destroy the miasma pillar in the Nesustak Forest&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Following the recent delegation sent by the Senate to [[Your_hand_in_mine#The_Solution_to_the_Problem|meet with figureheads]] of the rebels of Nesustak Forest, Agoska of the Waterwalkers and Halyx Fire-Eyes of the Bloodwater Spears agreed that, should they survive the season, they would send a formal delegation to Anvil to discuss the possibility of a treaty articulating between them and the Empire. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, Halyx was injured fighting alongside the Cataphracts of the [[Granite Pillar]] and Agoska is an old orc exhausted by the events of the season and repeatedly casting [[Wardens of the Black Waste]] which was [[388YE_Spring_Equinox_Conclave_sessions#Dissemination:_Wardens_of_the_Black_Wastes_to_Agoska|donated by the Conclave]]. They pass on their gratitude for the efforts of the Empire to hold back the vallorn, but reality demands that their visit to Anvil is postponed until the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
A seasons delay will give them time to take stock of their situation and discuss their position with their allies. There is one point that will need to be settled first. The eternal [[Irra Harah]] has been an unstinting ally of the rebels since before their fight against the Druj began. The Prince with a Thousand Foes has given without limits to help them, otherwise they would never have had the strength to throw off the yoke of the Druj. They are aware that the eternal is the sworn enemy of the Empire, but still they ask leave to bring their ally with them to Anvil.&lt;br /&gt;
&lt;br /&gt;
It is clear that they do not wish to attend Anvil without their ally there with them. Whether that is the reason for the delay is unclear, but either way the Empire will need to respond with a suitable winged messenger to one or the other before then, otherwise they will bring the the herald of Papa Otec with them and that will brew a hot pot of trouble. Of course it is hardly diplomatic to tell them that they can&#039;t bring their ally with them, but the last time a herald of the Prince with a Thousand Foes attended Anvil with a group of orc rebels it ended in the most bitter recriminations and thousands slain.&lt;br /&gt;
&lt;br /&gt;
In the meantime however, they have their own plans to free the [[Sarangrave]] from the taint of the Druj. If the Conclave is willing to share another ritual with Ahoska, [[Dreadful End]], he and his aides will deal with the miasma pillar in Nesustak Forest themselves. Agoska is said to have gotten rather emotional when discussing that he might have the opportunity to fell this brutal symbol of Druj rule that has oppressed his people for generations. Should this occur, there will only be [[The_poisoned_air#Geography|one key pillar]] left to destroy to counteract the [[The_poisoned_air#Magic_(Participation)|insipid effect]] on the Urizeni who have already moved there (and presumably any Axou who have already moved to Thornfen).&lt;br /&gt;
&lt;br /&gt;
The Grynbor are one with the Vallorn now, perhaps the only people of the Sarangrave who have managed to find some measure of contentment. But there remains the elusive third sept that are yet to reveal themselves, a mishmash of other rebels not affiliated with &#039;&#039;any&#039;&#039; known sept. While progress has been made, there is still a long way to go to untangle the complicated political situation in the Empire&#039;s newest territory.&lt;br /&gt;
&lt;br /&gt;
==The Caves of the Hungry Earth==&lt;br /&gt;
* &#039;&#039;&#039;A representative of the Severed Hornet sept of the Whisperwood has approached the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They have a troubling tale about a cave network in the cliffs at the south of the region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity for the Sun Chamber to take action to investigate in the coming season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There a conjunction for five members of the Sun Chamber to journey into a small portion of the caves during the summit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is often hard to remember that the Sarangrave is a territory that holds the weight of many dark years inside it and about which the Empire knows little. One such unknown reveals itself just before the Summer Solstice. &lt;br /&gt;
&lt;br /&gt;
The town of Uklead in the Whisperwood is a curious place. The palace of the Thornwasp sept, its erstwhile rulers, squats like a leering hive in the centre of the settlement, towers jutting out of the thick trees in the middle part of the region. This is the place where the Tainted Basilisk was founded, for the Thornwasp sept were the backbone of its supply - and ultimately, the anchor around the neck of the army which kept it in the Sarangrave to meet its demise. &lt;br /&gt;
&lt;br /&gt;
Since then the settlement has been mostly underpopulated. Those that remain appear to be of a single sept - they are notable for the bleached sashes they each wear across their chest, and the livid scarring around their eyes. So far they have not made formal introductions to the Empire - but this is the sept of the Severed Hornets.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Summer Solstice, one of these orcs approaches the Empire with a message for their new rulers. They want to know if the Empire knows of &amp;quot;the hungry earth&amp;quot;? This is not a phrase that is familiar to anyone there to speak to, and after gathering a little crowd, the orc - whose name is apparently Servadi - begins to explain further, drawing a map on the ground for the curious soldiers. &lt;br /&gt;
&lt;br /&gt;
The Whisperwood, Servadi explains, rises in its southern part, the paths through the woods getting steeper and steeper until it becomes a scramble, and then a climb. The rise gets steeper and steeper, trees clinging to what is eventually a mountain rise. Far, far above, there is a plateau - where the Sarangrave meets the Mountains of the Moon. Here, they say, is the entrance to a cave - a network of caves known as the Hungry Earth. An entrance - but not, they say, an exit. There is an exit, but Servadi does not know it - because to venture into the Hungry Earth and find the exit is something reserved only for the Thornwasp&#039;s elite.&lt;br /&gt;
&lt;br /&gt;
The Hungry Earth has long been used as a training ground for the Thornwasp clan, to evaluate the potential of aspiring youths to be initiated into the highest circles of the sept. Every year, the most promising youths, those that show the most potential - venture into the caves - in most cases fewer than half return. Those who undergo the Rite of the Hungry Earth and live to tell the tale were considered suitable for the highest leadership of the sept.&lt;br /&gt;
&lt;br /&gt;
The Buruk Tepel of the clan were said to know the caves extremely well - perhaps even of other entrances. The Severed Hornets were used on occasion by the leaders of the Thornwasp as labour, to mine this mithril. The operation they describe sounds not unlike the practices that took place in the [[Vale_of_the_Sunless_Depths|Crawling Depths]] in Ossium, but on a smaller scale. Fifty young and able members of the Severed Hornets would be taken into the dark tunnels each year by trusted members of the Buruk Tepel&#039;s inner circle. There they would be worked to death - even if they survived the gruelling labour, none were permitted to leave. The mithril was removed through one of the secret exits known only to those of the Thornwasp who had survived the Rite of the Hungry Earth.&lt;br /&gt;
&lt;br /&gt;
Servadi says that their motivation for telling the Empire this is simple. The sept hope that by getting the Empire interested in a potential source of mithril, they might themselves be allowed access to the caves - and thus begin to hunt for the bones of their lost children. They are prepared to assist the Empire in mining the mithril in return. Servadi seems somewhat aware that the Empire is not accustomed to using the same brutal methods of resource extraction that the Druj are, even if it is clear they and the other Severed Hornets do see the Empire as just another set of rulers.&lt;br /&gt;
&lt;br /&gt;
The problem is that the caves of the Hungry Earth are clearly &#039;&#039;extremely&#039;&#039; narrow. This entrance was only ever used by children or young adults - if there are more accessible entrances to the caves, they are well-hidden and a secret of the Thornwasp. It simply isn&#039;t possible for most Imperial citizens to even begin to enter.&lt;br /&gt;
&lt;br /&gt;
However the Empire possesses a sodality dedicated to the idea that youth is an asset the Empire cannot afford to squander. It has been a year since the [[Sun Chamber]] called upon their Door of Hidden Possibilities to scout in Sermersuaq - which means it is available for use. If the Door were directed towards the Hungry Earth of the Sarangrave, the Eternal [[Barien]] would offer his aid to young citizens who were willing to brave the trial that the Hungry Earth represents. This wouldn&#039;t remove the risk - it is still very possible that some young citizens would die valiantly in the attempt - but it would at least make it a realistic possibility.&lt;br /&gt;
&lt;br /&gt;
The Sentinel Gate works in mysterious ways - and it seems to have acted to give the Sun Chamber a chance to learn a little more about the Hungry Earth before deciding whether this risk is really worth the potential cost. Imperial diviners have identified a conjunction to the Depths of the Hungry Earth in the Whisperwood, opening at 23:00 on the Saturday of the summit. The conjunction is for only 5 people. This would be enough to go and investigate a small portion of the tunnels - perhaps to cast Clear Lens of the Eternal River or Shadowed Glass of Sung, or otherwise investigate what lies beneath the cliffs of the Whisperwood. Given the story of Servadi, perhaps it may be best to also bring at least one person capable of exorcism - and a physick, just in case.&lt;br /&gt;
&lt;br /&gt;
(&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; This is a conjunction for members of the Sun Chamber sodality. It involves an encounter set which depicts a narrow cave network. The set could be triggering for anyone who is claustrophobic or nyctaphobic as we are striving to create an experience that is challenging and which evokes strong emotions. Obviously, this means that this encounter will not be suitable for everyone who might otherwise wish to participate.)&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Asavean_Factor&amp;diff=142460</id>
		<title>Asavean Factor</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Asavean_Factor&amp;diff=142460"/>
		<updated>2026-07-22T16:55:13Z</updated>

		<summary type="html">&lt;p&gt;Apoth: Created page with &amp;quot;{{SOPInner|statement=Loyalty is the link from one heart to another, guiding us on the path of Virtue. Alberto Acciai - Exemplar of Loyalty - followed his heart. Inspired by his cousin, Alberto broke the chains of the downtrodden and struck against the Plenum, freeing slaves from their tyrant masters and breaking two Asavean armies. Through Loyalty, Alberto shared the gift of the Way with the people of Marilen, and inspired others to rise up in Virtue. Two years ago we co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SOPInner|statement=Loyalty is the link from one heart to another, guiding us on the path of Virtue. Alberto Acciai - Exemplar of Loyalty - followed his heart. Inspired by his cousin, Alberto broke the chains of the downtrodden and struck against the Plenum, freeing slaves from their tyrant masters and breaking two Asavean armies. Through Loyalty, Alberto shared the gift of the Way with the people of Marilen, and inspired others to rise up in Virtue. Two years ago we committed to continuing the work of Alberto and Amika. Asavea will be transformed through Virtue, the truly Virtuous are Loyal even in times of hardship! We must stand by our commitment, and finish the war the Empire started. We will bring Virtue to Asavea, no matter the cost. We devote our hearts to this task. This is our Highest Calling.|by=Dagon of the Shattered Tower, Loyalty Assembly|vote={{GM}} 390-26|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOP|by=Dagon, Loyalty Assembly|statement=Even the most impenetrable forest may fall one tree at a time. We send Dagon with 50 doses of liao to urge those loyal to our young siblings in Virtue to spread the Way and support the Virtuous rebels in Asavea.|when=Summer Solstice 386YE|vote=Upheld (400-128)}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Not content with [[A_lasting_commitment|one epoch-defining construction]], the Empire is &#039;&#039;also&#039;&#039; attempting to [[Drumbeat_of_war#A_Fulcrum|Anchor the Way in Asavea]]. Thus far, only 34 of the 750 wains of [[white granite]] required has been submitted, yet once the Grand Inspiration is complete that may allow streams to be diverted to this second grand edifice to the Way. Yet the Loyalty Assembly values this construction more highly than the one in [[Bastion]] and have spent the season encouraging those who know the highest calling of their hearts to consider ways they might aid in usurping the worship of the false gods of the Plenum.&lt;br /&gt;
==Seeking Allies==&lt;br /&gt;
* &#039;&#039;&#039;The Loyalty assembly needs allies who feel the same way they do&lt;br /&gt;
Anchoring the Way in Asavea is a major undertaking, and one that is frankly struggling. Yet if there is one thing the Loyalty assembly knows, it is the importance of finding other people who share your goals and are prepared to work with you. One approach to pushing the ambitious project forward would be to secure such allies. There seem to be two broad approaches that might achieve something here.&lt;br /&gt;
===Build Then Up===&lt;br /&gt;
* &#039;&#039;&#039;For the next year, the Loyalty Assembly can use a mandate to urge members to find a way to arrange a meeting of some kind with a single named faction&#039;&#039;&#039;&lt;br /&gt;
What might benefit the Assembly is some way to build links with the various different [[Asavean factions]]. Each of them could be very useful to attempts to spread [[the Way]] to [[Asavea]] if the Empire could bring them on side. Thus far that has proved difficult, but that may be because communicating by [[call winged messenger]] is just so tortuous. Perhaps the best way for the Assembly to start making real progress is to find a way to meet with these people?&lt;br /&gt;
&lt;br /&gt;
There are six distinct Asavean factions that the Empire has identified - all of which could help to anchor the Way in Asavea, if they could be convinced to risk the endeavour. Unfortunately they have high demands and thus far have been shown relatively little interest in negotiating. In truth, a winged messenger agreeing to meet someone&#039;s price will be effective, but winged messengers asking for meetings or haggling are almost never effective. After, all the Empire is going to them; they have little reason to lower their demands.&lt;br /&gt;
&lt;br /&gt;
Still if it were possible to meet with them, in some way, then that &#039;&#039;might&#039;&#039; change. Perhaps using the [[Lashonar#Caucus_Forum|illegal Caucus form]] or by some other clandestine method, perhaps a chamber arranged by [[Prospero]] or [[Basiliea]], or if possible, a way to simply bring them to [[Anvil]]. None of these people are going to change their minds just because they&#039;ve been dragged into a meeting, but the power of persuasion should never be under-estimated. If the Empire can talk to them, then they might be able to find common ground.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=The Virtuous build up their fellows. We send (named individual) with 25 doses of liao to urge the Virtuous to find a way to arrange a meeting with (faction). Let us meet and find common ground against the Plenum.|assembly=Loyalty Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted, then the faithful will find an [[opportunity]] to engineer a face-to-face meeting of &#039;&#039;some kind&#039;&#039; between the named individual and the faction. If there is a chance to bring others into the meeting, so much the better, but whoever is named in the mandate will have to be there. Obviously there&#039;s nothing to stop the assembly seeking to reach out to these factions by mundane means, via letter and negotiation, but so far that approach has borne limited fruit.&lt;br /&gt;
===Search Beyond===&lt;br /&gt;
* &#039;&#039;&#039;For the next year, the Loyalty Assembly can use a mandate to urge members to enlist supernatural allies&#039;&#039;&#039;&lt;br /&gt;
Alternatively the assembly could explore a different approach. Rather than spending more time trying to win over the Asavean factions, they could look for allies elsewhere. Instead of seeking a meeting with anyone, they could ask members of the assembly all over the Empire to see if there is any [[inhabitants of the realms#Heralds|herald]] of an [[eternal]] who might be persuaded to help. The eternals are not especially virtuous, but their interests stretch across the Known World and there is no doubt that some of them could be persuaded to support the Empire&#039;s efforts in the west.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Even the wicked can be loyal. We send (named individual) with 25 doses of liao to urge the Virtuous to find approach the servants of (named eternal). Let us see what aid they might offer.|assembly=Loyalty Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted, then the faithful will seek out the heralds of the eternal in question and pester them with requests for help until they obtain a response from their sovereign. It&#039;s not the best way to approach an eternal - a proud eternal like [[Eleonaris]] is likely to be furious by being bothered in this way. But some eternals are much more informal. Either way it will bring a response of &#039;&#039;some&#039;&#039; kind - though any formal response is most likely to be directed to the Conclave. At the very least it will provide details for the format of a possible plenipotentiary. &lt;br /&gt;
&lt;br /&gt;
It&#039;s a long shot, but the idea for it follows an approach from [[Callidus|the Prince of Argent Tontine]]. It nothing else it gives a good example of what might be on offer. There&#039;s also nothing to stop members of the assembly negotiating with an [[Archmage]] to deploy their power of [[Archmage#Plenipotantiery|plenipotentiary]] on behalf of the assembly, of course, but in that case as in so many it would be unlikely to achieve much unless it was the &#039;&#039;sole&#039;&#039; thing the archmage was asking for.&lt;br /&gt;
===Two Paths===&lt;br /&gt;
* &#039;&#039;&#039;These mandates are competing&#039;&#039;&#039;&lt;br /&gt;
These mandates are in competition with each other. If more than one is raised, all such mandates will compete. Whichever mandate receives the greatest margin, once it is enacted, will set the path the Loyalty Assembly takes for the coming year. If the winning mandate deals with a faction, the ability to ask the assembly to seek eternal allies in this way in the future will be lost, and vice verse.&lt;br /&gt;
==Appraisal==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Appraise supporting Anchoring the Way&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; Appraisal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; Needs to call for the appraisal to identify ways Loyal Imperial citizens can support anchoring the Way in Asavea&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; The choice of prognosticator will be crucial here &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Senate could endorse an appraisal to find ways to secure more materials for the project to anchor the Way&lt;br /&gt;
One of the key challenges facing the Loyalty assembly is that in the time since the project to anchor the Way in Asavea was begun, it has not achieved even a tenth of its objective. The wains needed exist, but they are not being donated to the effect to bring the virtues to the Asavean Archipelago. One obvious possibility that presents itself to the Loyalty assembly would be to have the [[Senate]] commission an [[appraisal]] looking for ways the Loyal citizens of the Empire who want to help the spreading of the Way can do so. One major obstacle here is that it is not entirely clear how much of the Senate supports the anchoring of the Way in the first place - they did attempt to criminalize the preaching of the virtues in Asasvea after all. Especially with the Asaveans sending support to the Grendel in their war on the EMpire. However, if such an appraisal were commissioned, it may turn up ways the Loyalty assembly can drum up support at home for this ambitious endeavour.&lt;br /&gt;
&lt;br /&gt;
One thing that will be crucial with this appraisal, if the assembly is able to convince the Senate to endorse it, is the choice of prognosticator. Each of them has their specialities, and areas where they are weak, and an appraisal into supporting an endeavour in a foreign country is likely to magnify those strengths and weaknesses.&lt;br /&gt;
&lt;br /&gt;
==Sovereign of Self==&lt;br /&gt;
{{CaptionedImage|file=CallidusArt.jpg|align=right|width=250}}&lt;br /&gt;
* &#039;&#039;&#039;Callidus offers to provide funding for the &amp;quot;war with Asavea&amp;quot; in exchange for items of profound importance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He is offering to buy these goods in exchange for wains of white granite&#039;&#039;&#039;&lt;br /&gt;
[[Callidus]] has been observing the Imperial attempt to use religion to disrupt the status quo of political power in the archipelago and replace it with their own influence. The eternal strongly approves of this [[A_beacon_of_smoke|war of words]] with the Plenum, they are fascinated to see how hot the war can get and eager to help pour more fuel on the fire. Still the &#039;&#039;Prince of the Argent Tontine&#039;&#039; is not prepared to offer his aid without some form of recompense.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Golden Bargainer&#039;&#039; has [[Callidus#Concerns|long held interest]] in notable religious artefacts, fascinated with the power they grant of over people. He has significant [[white granite]] he could donate to the project, yet nothing in the Autumn Realm is ever free. [[Callidus#Zand|Zand]] has been dispatched to communicate to the Empire that the &#039;&#039;Keeper of the Gilded Chains&#039;&#039; could be convinced to make such a donation, as long as the price is right. Any significant quantity of white granite would require something of enormous significance in return.&lt;br /&gt;
&lt;br /&gt;
Helpfully Zand has several suggestions the Empire might want to consider. One or more of the pilgrim shields, a dose of true liao, or the pen that signed the liberty pact. Or if the Assembly really want to make a difference something of importance to the whole Empire like the Imperial Crown? Whatever the Empire wants to put on the table needs to be of that level of significance, to make it worth the eternal&#039;s time engaging with them.&lt;br /&gt;
&lt;br /&gt;
Should the Synod be interested in negotiating this deal, Zand suggests they should petition the [[Archmage of Autumn]] to list which such items might be &#039;&#039;on the table&#039;&#039; the next time they are minded to send them a plenipotentiary, and a suitable negotiation can be arranged. The Prince is rich, so Zand encourages the Empire to bring their most valuable possessions to the table.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Asavean factions]] - List of the known factions in Asavea potentially receptive to supporting the Empire&lt;br /&gt;
* [[One of us]] - 386YE Winter wind of fortune detailing early attempts by the Loyalty assembly to support the project&lt;br /&gt;
* [[Irreconcilable differences]] - 386YE Autumn wind of fortune discussing the conflict around preaching in Asavea&lt;br /&gt;
* [[Signal fire]] - 386YE Autumn Imperial Address by Rane Shardbearer&lt;br /&gt;
* [[Authority_and_acceptance#Asavea|Authority and acceptance]] - 386YE Autumn Wind of Fortune discussing Asavean diplomacy&lt;br /&gt;
* [[Drumbeat of war]] - 386YE Summer Wind of Fortune detailing Asavean diplomacy and opportunities for the Senate and Synod&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142459</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142459"/>
		<updated>2026-07-22T16:53:50Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Urizeni Experiment (Sarangrave) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===A Wizard did it (Mortal Magic)===&lt;br /&gt;
* &#039;&#039;&#039;People who used to like visiting the Painted Caves; The Ambassador to Otkodov; Senator for Astolat; Navarri&lt;br /&gt;
Not all magic is performed by the denizens of the realms, mortals are just as if not more capable of causing all kinds of trouble when left alone with too much free time and mana crystals.&lt;br /&gt;
&lt;br /&gt;
You can read about goings on in the frozen north, the slightly less frozen north, and in the minds of Navarri in the &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Tomb of the Courageous===&lt;br /&gt;
* &#039;&#039;&#039;The Courage Assembly; Freeborn, especially Scriveners and prospective Firebrands; The Lepidean Librarian&lt;br /&gt;
The Courage Assembly has made their case to the wider SYnod that it is tiome for there to be an inspirational location devoted to Emperor Ahraz. A figure not without some controversy, it is time for the Synod to either face some unwelcome truth and/or cleave to what they know to be true.&lt;br /&gt;
&lt;br /&gt;
You can read about the opportunity to consecrate Ahraz&#039;s Tomb in the &#039;&#039;&#039;[[Tomb of the Courageous]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Urizeni Experiment (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, especially stargazers; Conclave; Theodora; Warmage; Archmage of Spring; Spear of the Seven; Sun CHamber&lt;br /&gt;
The Stargazers of Urizen have been hard at work trudging through the fetid swamps of Urizen&#039;s newest territory to see what might be done to put something in place to defend against the Vallorn of Bendol. At the same time, the rebels of Nesustak forest have been recovering from two very hectic seasons; first being assaulted by the druj from the north, and then the Vallorn from the south. There&#039;s also something called the &amp;quot;Hungry Earth&amp;quot; which sounds deeply unpleasant.&lt;br /&gt;
&lt;br /&gt;
You can read about the current state of goings on in the Sarangrave in the &#039;&#039;&#039;[[Urizeni Experiment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Asavean Factor===&lt;br /&gt;
* &#039;&#039;&#039;Loyalty Assembly; Archmage of Autumn; Senate&lt;br /&gt;
&lt;br /&gt;
Not content with one epoch-defining construction, the Empire is also attempting to Anchor the Way in Asavea. Yet even the most impenetrable forest may fall one tree at a time. The Loyalty Assembly have declared this to be their Highest Calling, and have spent the season seeking allies to help them with this momentus task.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals of the Loyalty Assembly in the &#039;&#039;&#039;[[Asavean Factor]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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==Other Events==&lt;br /&gt;
&lt;br /&gt;
===The Raid on Leen===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
The raid on Leen was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142458</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142458"/>
		<updated>2026-07-22T16:53:12Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Urizeni Experiment (Sarangrave) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Wizard did it (Mortal Magic)===&lt;br /&gt;
* &#039;&#039;&#039;People who used to like visiting the Painted Caves; The Ambassador to Otkodov; Senator for Astolat; Navarri&lt;br /&gt;
Not all magic is performed by the denizens of the realms, mortals are just as if not more capable of causing all kinds of trouble when left alone with too much free time and mana crystals.&lt;br /&gt;
&lt;br /&gt;
You can read about goings on in the frozen north, the slightly less frozen north, and in the minds of Navarri in the &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tomb of the Courageous===&lt;br /&gt;
* &#039;&#039;&#039;The Courage Assembly; Freeborn, especially Scriveners and prospective Firebrands; The Lepidean Librarian&lt;br /&gt;
The Courage Assembly has made their case to the wider SYnod that it is tiome for there to be an inspirational location devoted to Emperor Ahraz. A figure not without some controversy, it is time for the Synod to either face some unwelcome truth and/or cleave to what they know to be true.&lt;br /&gt;
&lt;br /&gt;
You can read about the opportunity to consecrate Ahraz&#039;s Tomb in the &#039;&#039;&#039;[[Tomb of the Courageous]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Urizeni Experiment (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, especially stargazers; Conclave; Theodora; Warmage; Archmage of Spring; Spear of the Seven; Sun CHamber&lt;br /&gt;
The Stargazers of Urizen have been hard at work trudging through the fetid swamps of Urizen&#039;s newest territory to see what might be done to put something in place to defend against the Vallorn of Bendol. At the same time, the rebels of Nesustak forest have been recovering from two very hectic seasons; first being assaulted by the druj from the north, and then the Vallorn from the south. There&#039;s also something called the &amp;quot;Hungry Earth&amp;quot; which sounds deeply unpleasant.&lt;br /&gt;
&lt;br /&gt;
You can read about the current state of goings on in the Sarangrave in the &#039;&#039;&#039;[[Urizeni Experiement]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Asavean Factor===&lt;br /&gt;
* &#039;&#039;&#039;Loyalty Assembly; Archmage of Autumn; Senate&lt;br /&gt;
&lt;br /&gt;
Not content with one epoch-defining construction, the Empire is also attempting to Anchor the Way in Asavea. Yet even the most impenetrable forest may fall one tree at a time. The Loyalty Assembly have declared this to be their Highest Calling, and have spent the season seeking allies to help them with this momentus task.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals of the Loyalty Assembly in the &#039;&#039;&#039;[[Asavean Factor]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
===The Raid on Leen===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
The raid on Leen was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tomb_of_the_Courageous&amp;diff=142457</id>
		<title>Tomb of the Courageous</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tomb_of_the_Courageous&amp;diff=142457"/>
		<updated>2026-07-22T16:46:05Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Worth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SOPInner|statement=True courage is selfless. Emperor Ahraz died to demand &amp;lt;u&amp;gt;liberation for the orcs&amp;lt;/u&amp;gt; of the Empire, in the  face of great opposition, risking his position and reputation to do what he knew was right. Our world was changed forever by that courageous act. &amp;lt;u&amp;gt;His tomb should be a beacon&amp;lt;/u&amp;gt; to all those who fight for their convictions, Ashborn Osso among them. Her bones will join the guardians of this holy ground. &amp;lt;u&amp;gt;We have the true liao&amp;lt;/u&amp;gt;: Ashborn Trosk will provide it. &amp;quot;Do not fear to act; only be shamed by inaction.&amp;quot;|by=Basil Goodbeard, Courage Assembly|vote={{GM}} 312-0|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
At the Spring Equinox, the [[Courage]] Assembly decided that now was the time to consecrate the tomb of [[Emperor Ahraz]] to become a true inspirational place of pilgrimage. To say he was a controversial figure of Imperial history would be an understatement, but none could deny that he &#039;&#039;cleaved to what he knew to be true&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Since his death the Emperor&#039;s reputation has steadily improved, buttressed most recently by a piece of historical research published by the [[Lepidean_Librarian#Lepidean_University|Lepidean Library]]. That work provided a detailed investigation of the life of [[Emperor Ahraz]] with a thorough account of the unfortunate events that led to him being deposed. With all the important details of Ahraz&#039; life now firmly in the public domain, the Assembly can move forwards with creating an inspirational memorial to this important figure of Courage.&lt;br /&gt;
&lt;br /&gt;
==Truth==&lt;br /&gt;
* &#039;&#039;&#039;Consecrating Ahraz&#039;s Tomb to his true Virtue will raise the spirits of citizens all across the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If everything goes well with the consecration it will increase the total number of armies and navies a nation can support by one&#039;&#039;&#039;&lt;br /&gt;
In many ways, this consecration is much easier than some of the others proposed by the Synod recently. Simply put, Ahraz already has a well-maintained tomb in the [[Necropolis]] that has all the necessary infrastructure around it to welcome throngs of pilgrims wishing to visit. Hundreds of pilgrims, especially Freeborn and Imperial Orc, make the journey every year. If the consecration goes ahead then those numbers will only swell further, but nothing that the experienced caretakers of Necropolis cannot deal with.&lt;br /&gt;
&lt;br /&gt;
The main question before the general assembly is about how to frame the consecration. As such there are two mandates available for consideration, which are considered to be in competition with one another.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Cleave to what you know to be true! We send (named individual) with a dose of true liao to consecrate the Ahraz&#039;s tomb to remind all faithful to pursue what they know to be right in the face of any and all opposition.|assembly=General Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is passed, it will focus the thoughts of pilgrims visiting the site on Ahraz&#039; pivotal role in helping the forebears of the [[Imperial Orcs|Unshackled]] achieve their freedom and ultimately become the tenth nation of the Empire. It will further bolster spirits of those orcs fighting to maintain their grip on Mareave against the Grendel, and seeking to free other orcs from enslavement. This will increase the number of armies or navies the Imperial Orcs can [[Army#Maximum_numbers_of_Imperial_Forces|support]] by one, to a total of four.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Cleave to what you know to be true! We send (named individual) with a dose of true liao to consecrate the Ahraz&#039;s tomb to remind all faithful to cleave to what they know to be true, even when others wish you to doubt.|assembly=General Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is upheld, it will focus the thoughts of pilgrims on the importance of understanding their own hearts, and exploring what they believe to be right, as Ahraz did throughout his life. It will raise spirits all across the Brass Coast, reminding the Freeborn that one of their own sat the Throne - and recently - and that he was one of the most inspirational and important figures to do so in Imperial history. The nation has suffered greatly in recent years with the predations of Governor Rahab in Feroz, the depredations of the Dry Patricians in Madruga, and the oen-two punch of the Children of Wrecks and the Suranni. This version of the mandate will increase the number of armies or navies the Brass Coast can support by one, also to a total of four.&lt;br /&gt;
&lt;br /&gt;
==Worth==&lt;br /&gt;
{{SOP|statement=Although Arhaz was Freeborn, he was an inspiration to us all. In conjunction with the writ of consecration and judgement raised by Ehud, we call for the unsealing of his tomb and invite the Imperial Orcs to add items of worth to his tomb, alongside the Honour Guard.|by=Diemos, Highborn Assembly|vote=258-0|when=Spring 388YE}}&lt;br /&gt;
* &#039;&#039;&#039;If the consecration goes ahead then a steward for the dead will attend Anvil at the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will meet with any Freeborn or Imperial Orcs who wish to provide items of worth to be placed in the tomb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There has long been a [[Emperor_Ahraz#Death_and_Legacy|great deal of interest]] regarding [[the honour guard of Ahraz]] who are buried alongside him in the [[Necropolis]]. Should the General Assembly assent, one of the [[Highguard_religious_beliefs#Stewards_of_the_Dead|stewards of the dead]] responsible for maintaining his tomb will take the opportunity to attend Anvil at the Autumn Equinox to collect any items of worth to be placed reverently alongside the relics already there. Some may have concern over handing off such items, but it is important to remember that these priests are specially trained in the funeral traditions of each of the ten nations of the empire (and often other cultures as a matter of personal interest) and will appreciate the importance of such items and with how much care they need to be treated.&lt;br /&gt;
&lt;br /&gt;
==Fire and Glass==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Statue of Emperor Ahraz&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Any region, Kahraman&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; Up to a dozen white granite and three times as many crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year, until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Creates a monument in the Brass Coast that celebrates Ahraz&#039; legacy&lt;br /&gt;
* Promotes the prominence of whichever aspect of Ahraz&#039; life is celebrated&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Senate could commission a monument to Ahraz as a Firebrand or as a Scrivener&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The monument will help to promote the prominence of whichever aspect of Ahraz&#039; life is celebrated&#039;&#039;&#039;&lt;br /&gt;
There has never been a grand monument to Ahraz in the Brass Coast. After his death he was interred with all due ceremony in the Necropolis, but there were few on the Coast who were eager to celebrate their fallen Emperor at the time. There is nothing to consecrate in the Brass Coast, one of the Freeborn criticisms of the Emperor at the time, was that he spent more time and attention outside the Coast than at home.&lt;br /&gt;
&lt;br /&gt;
So nobody is surprised at the suggestion that it is his tomb that will be consecrated - where else could it be? Still it would be something to have at least one statue somewhere on the Coast, to commemorate the life of the only Freeborn ever to site the Throne. &lt;br /&gt;
&lt;br /&gt;
In serendipitous timing, the firebrand movement that was so intertwined with the rule of Ahraz is also on the rise. While they may only partway to achieving the political prominence they once had, their affection for the Emperor remains and they are keen to make sure they are involved in tending the flame of his inspiration. They have asked that the Senate have an [[edifice]] built in the mountains of [[Kahraman]] where Ahraz spent the last few years of his life. Ideally something that celebrates his burning desire to confront the inequalities of Imperial life, his passion to confront the Empire he ruled and tear everything down to try to improve the lot of the lowest.&lt;br /&gt;
&lt;br /&gt;
However, there is an alternative - Ahraz was also a keen [[scrivener]], and many of that profession are determined that this history should not be lost. Ahraz was not just a firebrand, he was a man of deep and abiding principles, someone who kept his faith and his bond. When he made an agreement with someone he stuck to it. He embodied a deep commitment to honesty, to dealing with people fairly. The Freeborn scriveners would like everyone to remember that Ahraz was one of their own and ask that any edifice that is erected celebrate that heritage.&lt;br /&gt;
&lt;br /&gt;
It can&#039;t really be both, so someone will have to make a decision, assuming a status is to be erected. It wouldn&#039;t have to take a [[senate motion]], surely this is exactly what the [[Mistress of Monuments]] was created for? If the statue were 9 wains of white granite or less, then they the Mistress could announce it. &lt;br /&gt;
&lt;br /&gt;
If a statue is built, it could reflect Ahraz&#039; humble beginnings as a scrivener or his embrace of conflict as a firebrand. Whichever it is, is likely to raise the profile of that archetype still further, promoting its role and importance in Freeborn life.&lt;br /&gt;
&lt;br /&gt;
==Doubts==&lt;br /&gt;
{{CaptionedImage|file=Assembly Courage.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Not everyone is convinced this consecration is a good idea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If evidence emerged that Ahraz &#039;&#039;was&#039;&#039; a heretic after the consecration of an inspirational location it would trigger a spiritual crisis&lt;br /&gt;
The Synod has spoken and named Emperor Ahraz as an exemplar of Courage. This is an important step in the rehabilitation of the Freeborn Emperor. He only narrowly survived a vote by the Synod to [[veto]] his appointment to [[the Throne]] due to persistent rumours that he was a [[heresy|heretic]]. His habit of employing a [[Shackle_of_the_Unvirtuous|Shackle of Freedom]] to hide his [[aura]] from [[insight]] caused many to question his [[dedication]] during his life. His refusal to condemn those involved with the [[Freedom Heresy]] caused his rivals to question where his true devotion lay. In modern times, such a thing could not happen. The Empire has outlawed almost anything that will conceal a person&#039;s aura (it&#039;s not hard to imagine how passionately the Emperor would have disagreed with &#039;&#039;that&#039;&#039; decision!). Even sixty years ago, it was enough to cause the Emperor to face [[inquisition]].&lt;br /&gt;
&lt;br /&gt;
Provided the General Assembly are &#039;&#039;absolutely certain&#039;&#039; that they have this matter right, then there is nothing to worry about. But there are people who still argue that the Emperor was associated with a false Virtue. If that is the case, then it is just possible that the Empire is marching blindly into a disaster to rival that [[True faith|surrounding]] the revelations about the former paragon [[Vardas]]. &lt;br /&gt;
&lt;br /&gt;
It&#039;s undeniably true that in his time, Ahraz split the Empire in two, so determined was he to emancipate everyone. In doing that he created a stronger Empire, but he also created a lot of enemies and people who do that draw these kind of vile accusations like flies to honey. Fortunately there&#039;s absolutely no evidence to support those questioning the wisdom of Ahraz&#039; [[recognition]] - provided it stays that way then everything will be fine.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Emperor Ahraz]]&lt;br /&gt;
* [[The Orc Rebellion]]&lt;br /&gt;
* [[The Courage of Ahraz]] - Historical research by the [[lepidean Librarian]] into the history of Ahraz&lt;br /&gt;
* [[The Honour Guard of Ahraz]] - Historical research by the [[Minister of Historical Research]] into the orc honour guard of the dead Emperor&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142456</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142456"/>
		<updated>2026-07-22T16:42:04Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Tomb of the Courageous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Wizard did it (Mortal Magic)===&lt;br /&gt;
* &#039;&#039;&#039;People who used to like visiting the Painted Caves; The Ambassador to Otkodov; Senator for Astolat; Navarri&lt;br /&gt;
Not all magic is performed by the denizens of the realms, mortals are just as if not more capable of causing all kinds of trouble when left alone with too much free time and mana crystals.&lt;br /&gt;
&lt;br /&gt;
You can read about goings on in the frozen north, the slightly less frozen north, and in the minds of Navarri in the &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tomb of the Courageous===&lt;br /&gt;
* &#039;&#039;&#039;The Courage Assembly; Freeborn, especially Scriveners and prospective Firebrands; The Lepidean Librarian&lt;br /&gt;
The Courage Assembly has made their case to the wider SYnod that it is tiome for there to be an inspirational location devoted to Emperor Ahraz. A figure not without some controversy, it is time for the Synod to either face some unwelcome truth and/or cleave to what they know to be true.&lt;br /&gt;
&lt;br /&gt;
You can read about the opportunity to consecrate Ahraz&#039;s Tomb in the &#039;&#039;&#039;[[Tomb of the Courageous]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Urizeni Experiment (Sarangrave)===&lt;br /&gt;
* &#039;&#039;&#039;Urizen, especially stargazers; Conclave; Theodora; Warmage; Archmage of Spring; Spear of the Seven; Sun CHamber&lt;br /&gt;
The Stargazers of Urizen have been hard at work trudging through the fetid swamps of Urizen&#039;s newest territory to see what might be done to put something in place to defend against the Vallorn of Bendol. At the same time, the rebels of Nesustak forest have been recovering from two very hectic seasons; first being assaulted by the druj from the north, and then the Vallorn from the south. There&#039;s also something called the &amp;quot;Hungry Earth&amp;quot; which sounds deeply unpleasant.&lt;br /&gt;
&lt;br /&gt;
You can read about the current state of goings on in the Sarangrave in the &#039;&#039;&#039;[[Urizeni Experiement]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
===The Raid on Leen===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
The raid on Leen was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tomb_of_the_Courageous&amp;diff=142455</id>
		<title>Tomb of the Courageous</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tomb_of_the_Courageous&amp;diff=142455"/>
		<updated>2026-07-22T16:36:22Z</updated>

		<summary type="html">&lt;p&gt;Apoth: Created page with &amp;quot;{{SOPInner|statement=True courage is selfless. Emperor Ahraz died to demand &amp;lt;u&amp;gt;liberation for the orcs&amp;lt;/u&amp;gt; of the Empire, in the  face of great opposition, risking his position and reputation to do what he knew was right. Our world was changed forever by that courageous act. &amp;lt;u&amp;gt;His tomb should be a beacon&amp;lt;/u&amp;gt; to all those who fight for their convictions, Ashborn Osso among them. Her bones will join the guardians of this holy ground. &amp;lt;u&amp;gt;We have the true liao&amp;lt;/u&amp;gt;: Ashborn...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SOPInner|statement=True courage is selfless. Emperor Ahraz died to demand &amp;lt;u&amp;gt;liberation for the orcs&amp;lt;/u&amp;gt; of the Empire, in the  face of great opposition, risking his position and reputation to do what he knew was right. Our world was changed forever by that courageous act. &amp;lt;u&amp;gt;His tomb should be a beacon&amp;lt;/u&amp;gt; to all those who fight for their convictions, Ashborn Osso among them. Her bones will join the guardians of this holy ground. &amp;lt;u&amp;gt;We have the true liao&amp;lt;/u&amp;gt;: Ashborn Trosk will provide it. &amp;quot;Do not fear to act; only be shamed by inaction.&amp;quot;|by=Basil Goodbeard, Courage Assembly|vote={{GM}} 312-0|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
At the Spring Equinox, the [[Courage]] Assembly decided that now was the time to consecrate the tomb of [[Emperor Ahraz]] to become a true inspirational place of pilgrimage. To say he was a controversial figure of Imperial history would be an understatement, but none could deny that he &#039;&#039;cleaved to what he knew to be true&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Since his death the Emperor&#039;s reputation has steadily improved, buttressed most recently by a piece of historical research published by the [[Lepidean_Librarian#Lepidean_University|Lepidean Library]]. That work provided a detailed investigation of the life of [[Emperor Ahraz]] with a thorough account of the unfortunate events that led to him being deposed. With all the important details of Ahraz&#039; life now firmly in the public domain, the Assembly can move forwards with creating an inspirational memorial to this important figure of Courage.&lt;br /&gt;
&lt;br /&gt;
==Truth==&lt;br /&gt;
* &#039;&#039;&#039;Consecrating Ahraz&#039;s Tomb to his true Virtue will raise the spirits of citizens all across the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If everything goes well with the consecration it will increase the total number of armies and navies a nation can support by one&#039;&#039;&#039;&lt;br /&gt;
In many ways, this consecration is much easier than some of the others proposed by the Synod recently. Simply put, Ahraz already has a well-maintained tomb in the [[Necropolis]] that has all the necessary infrastructure around it to welcome throngs of pilgrims wishing to visit. Hundreds of pilgrims, especially Freeborn and Imperial Orc, make the journey every year. If the consecration goes ahead then those numbers will only swell further, but nothing that the experienced caretakers of Necropolis cannot deal with.&lt;br /&gt;
&lt;br /&gt;
The main question before the general assembly is about how to frame the consecration. As such there are two mandates available for consideration, which are considered to be in competition with one another.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Cleave to what you know to be true! We send (named individual) with a dose of true liao to consecrate the Ahraz&#039;s tomb to remind all faithful to pursue what they know to be right in the face of any and all opposition.|assembly=General Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is passed, it will focus the thoughts of pilgrims visiting the site on Ahraz&#039; pivotal role in helping the forebears of the [[Imperial Orcs|Unshackled]] achieve their freedom and ultimately become the tenth nation of the Empire. It will further bolster spirits of those orcs fighting to maintain their grip on Mareave against the Grendel, and seeking to free other orcs from enslavement. This will increase the number of armies or navies the Imperial Orcs can [[Army#Maximum_numbers_of_Imperial_Forces|support]] by one, to a total of four.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Cleave to what you know to be true! We send (named individual) with a dose of true liao to consecrate the Ahraz&#039;s tomb to remind all faithful to cleave to what they know to be true, even when others wish you to doubt.|assembly=General Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is upheld, it will focus the thoughts of pilgrims on the importance of understanding their own hearts, and exploring what they believe to be right, as Ahraz did throughout his life. It will raise spirits all across the Brass Coast, reminding the Freeborn that one of their own sat the Throne - and recently - and that he was one of the most inspirational and important figures to do so in Imperial history. The nation has suffered greatly in recent years with the predations of Governor Rahab in Feroz, the depredations of the Dry Patricians in Madruga, and the oen-two punch of the Children of Wrecks and the Suranni. This version of the mandate will increase the number of armies or navies the Brass Coast can support by one, also to a total of four.&lt;br /&gt;
&lt;br /&gt;
==Worth==&lt;br /&gt;
{{SOP|statement=Although Arhaz was Freeborn, he was an inspiration to us all. In conjunction with the writ of consecration and judgement raised by Ehud, we call for the unsealing of his tomb and invite the Imperial Orcs to add items of worth to his tomb, alongside the Honour Guard.|by=Diemos, Highborn Assembly|vote=258-0|when=Spring 388YE}}&lt;br /&gt;
* &#039;&#039;&#039;If the consecration goes ahead then a steward for the dead will attend Anvil at the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will meet with any Freeborn or Imperial Orcs who wish to provide items of worth to be placed in the tomb&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There has long been a [[Emperor_Ahraz#Death_and_Legacy|great deal of interest]] regarding [[the honour guard of Ahraz]] who are buried alongside him in the [[Necropolis]]. Should the General Assembly assent, one of the [[Highguard_religious_beliefs#Stewards_of_the_Dead|stewards of the dead]] responsible for maintaining his tomb will take the opportunity to attend Anvil at the Autumn Equinox to collect any items of worth to be placed reverently alongside the relics already there. Some may have concern over handing off such items, but it is important to remember that these priests are specially trained in the funeral traditions of each of the ten nations of the empire (and often other cultures as a matter of personal interest) and will appreciate the importance of such items and with how much care they need to be treated.&lt;br /&gt;
&lt;br /&gt;
Not a tourist attraction, a place of pilgrimage. Will not open it again.&lt;br /&gt;
&lt;br /&gt;
==Fire and Glass==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Statue of Emperor Ahraz&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Any region, Kahraman&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; Up to a dozen white granite and three times as many crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year, until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Creates a monument in the Brass Coast that celebrates Ahraz&#039; legacy&lt;br /&gt;
* Promotes the prominence of whichever aspect of Ahraz&#039; life is celebrated&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Senate could commission a monument to Ahraz as a Firebrand or as a Scrivener&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The monument will help to promote the prominence of whichever aspect of Ahraz&#039; life is celebrated&#039;&#039;&#039;&lt;br /&gt;
There has never been a grand monument to Ahraz in the Brass Coast. After his death he was interred with all due ceremony in the Necropolis, but there were few on the Coast who were eager to celebrate their fallen Emperor at the time. There is nothing to consecrate in the Brass Coast, one of the Freeborn criticisms of the Emperor at the time, was that he spent more time and attention outside the Coast than at home.&lt;br /&gt;
&lt;br /&gt;
So nobody is surprised at the suggestion that it is his tomb that will be consecrated - where else could it be? Still it would be something to have at least one statue somewhere on the Coast, to commemorate the life of the only Freeborn ever to site the Throne. &lt;br /&gt;
&lt;br /&gt;
In serendipitous timing, the firebrand movement that was so intertwined with the rule of Ahraz is also on the rise. While they may only partway to achieving the political prominence they once had, their affection for the Emperor remains and they are keen to make sure they are involved in tending the flame of his inspiration. They have asked that the Senate have an [[edifice]] built in the mountains of [[Kahraman]] where Ahraz spent the last few years of his life. Ideally something that celebrates his burning desire to confront the inequalities of Imperial life, his passion to confront the Empire he ruled and tear everything down to try to improve the lot of the lowest.&lt;br /&gt;
&lt;br /&gt;
However, there is an alternative - Ahraz was also a keen [[scrivener]], and many of that profession are determined that this history should not be lost. Ahraz was not just a firebrand, he was a man of deep and abiding principles, someone who kept his faith and his bond. When he made an agreement with someone he stuck to it. He embodied a deep commitment to honesty, to dealing with people fairly. The Freeborn scriveners would like everyone to remember that Ahraz was one of their own and ask that any edifice that is erected celebrate that heritage.&lt;br /&gt;
&lt;br /&gt;
It can&#039;t really be both, so someone will have to make a decision, assuming a status is to be erected. It wouldn&#039;t have to take a [[senate motion]], surely this is exactly what the [[Mistress of Monuments]] was created for? If the statue were 9 wains of white granite or less, then they the Mistress could announce it. &lt;br /&gt;
&lt;br /&gt;
If a statue is built, it could reflect Ahraz&#039; humble beginnings as a scrivener or his embrace of conflict as a firebrand. Whichever it is, is likely to raise the profile of that archetype still further, promoting its role and importance in Freeborn life.&lt;br /&gt;
&lt;br /&gt;
==Doubts==&lt;br /&gt;
{{CaptionedImage|file=Assembly Courage.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Not everyone is convinced this consecration is a good idea&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If evidence emerged that Ahraz &#039;&#039;was&#039;&#039; a heretic after the consecration of an inspirational location it would trigger a spiritual crisis&lt;br /&gt;
The Synod has spoken and named Emperor Ahraz as an exemplar of Courage. This is an important step in the rehabilitation of the Freeborn Emperor. He only narrowly survived a vote by the Synod to [[veto]] his appointment to [[the Throne]] due to persistent rumours that he was a [[heresy|heretic]]. His habit of employing a [[Shackle_of_the_Unvirtuous|Shackle of Freedom]] to hide his [[aura]] from [[insight]] caused many to question his [[dedication]] during his life. His refusal to condemn those involved with the [[Freedom Heresy]] caused his rivals to question where his true devotion lay. In modern times, such a thing could not happen. The Empire has outlawed almost anything that will conceal a person&#039;s aura (it&#039;s not hard to imagine how passionately the Emperor would have disagreed with &#039;&#039;that&#039;&#039; decision!). Even sixty years ago, it was enough to cause the Emperor to face [[inquisition]].&lt;br /&gt;
&lt;br /&gt;
Provided the General Assembly are &#039;&#039;absolutely certain&#039;&#039; that they have this matter right, then there is nothing to worry about. But there are people who still argue that the Emperor was associated with a false Virtue. If that is the case, then it is just possible that the Empire is marching blindly into a disaster to rival that [[True faith|surrounding]] the revelations about the former paragon [[Vardas]]. &lt;br /&gt;
&lt;br /&gt;
It&#039;s undeniably true that in his time, Ahraz split the Empire in two, so determined was he to emancipate everyone. In doing that he created a stronger Empire, but he also created a lot of enemies and people who do that draw these kind of vile accusations like flies to honey. Fortunately there&#039;s absolutely no evidence to support those questioning the wisdom of Ahraz&#039; [[recognition]] - provided it stays that way then everything will be fine.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Emperor Ahraz]]&lt;br /&gt;
* [[The Orc Rebellion]]&lt;br /&gt;
* [[The Courage of Ahraz]] - Historical research by the [[lepidean Librarian]] into the history of Ahraz&lt;br /&gt;
* [[The Honour Guard of Ahraz]] - Historical research by the [[Minister of Historical Research]] into the orc honour guard of the dead Emperor&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142454</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142454"/>
		<updated>2026-07-22T16:35:29Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* A Wizard did it (Mortal Magic) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Wizard did it (Mortal Magic)===&lt;br /&gt;
* &#039;&#039;&#039;People who used to like visiting the Painted Caves; The Ambassador to Otkodov; Senator for Astolat; Navarri&lt;br /&gt;
Not all magic is performed by the denizens of the realms, mortals are just as if not more capable of causing all kinds of trouble when left alone with too much free time and mana crystals.&lt;br /&gt;
&lt;br /&gt;
You can read about goings on in the frozen north, the slightly less frozen north, and in the minds of Navarri in the &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tomb of the Courageous===&lt;br /&gt;
* &#039;&#039;&#039;The Courage Assembly; Freeborn, especially Scriveners and prospective Firebrands; The Lepidean Librarian&lt;br /&gt;
The Courage Assembly has made their case to the wider SYnod that it is tiome for there to be an inspirational location devoted to Emperor Ahraz. A figure not without some controversy, it is time for the Synod to either face some unwelcome truth and/or cleave to what they know to be true.&lt;br /&gt;
&lt;br /&gt;
You can read about the opportunity to consecrate Ahraz&#039;s Tomb in the &#039;&#039;&#039;[[Tomb of the Courageous]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
===The Raid on Leen===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
The raid on Leen was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142453</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142453"/>
		<updated>2026-07-22T16:28:08Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* A Wizard did it (Mortal Magic) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Wizard did it (Mortal Magic)===&lt;br /&gt;
* &#039;&#039;&#039;People who used to like visiting the Painted Caves; The Ambassador to Otkodov; Senator for Astolat; Navarri&lt;br /&gt;
Not all magic is performed by the denizens of the realms, mortals are just as if not more capable of causing all kinds of trouble when left alone with too much free time and mana crystals.&lt;br /&gt;
&lt;br /&gt;
You can read about goings on in the frozen north, the slightly less frozen north, and in the minds of Navarri in the &#039;&#039;&#039;[[A wizard did it]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
===The Raid on Leen===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
The raid on Leen was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142452</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142452"/>
		<updated>2026-07-22T16:27:31Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Chains from the Deep */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Wizard did it (Mortal Magic)===&lt;br /&gt;
* &#039;&#039;&#039;People who used to like visiting the Painted Caves; The Ambassador to Otkodov; Senator for Astolat; Navarri&lt;br /&gt;
Not all magic is performed by the denizens of the realms, mortals are just as if not more capable of causing all kinds of trouble when left alone with too much free time and mana crystals.&lt;br /&gt;
&lt;br /&gt;
You can read about goings on in the frozen north, the slightly less frozen north, and in the minds of Navarri in the &#039;&#039;&#039;[[A Wizard did it]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
===The Raid on Leen===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
The raid on Leen was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142451</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142451"/>
		<updated>2026-07-22T16:18:10Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* It&amp;#039;s like a raid on your wedding day (Leen) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
===The Raid on Leen===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
The raid on Leen was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142449</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142449"/>
		<updated>2026-07-22T16:15:38Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Other Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
&lt;br /&gt;
===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
&lt;br /&gt;
===It&#039;s like a raid on your wedding day (Leen)===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
The raid on Leen was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142448</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142448"/>
		<updated>2026-07-22T16:15:18Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Other Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
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===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Other Events===&lt;br /&gt;
===It&#039;s like a raid on your wedding day (Leen)===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
The raid on Leen was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142447</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142447"/>
		<updated>2026-07-22T16:14:50Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Other Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
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===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Other Events===&lt;br /&gt;
====Mustering====&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th colspan=&#039;2&#039;&amp;gt;Raided Leen&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Esteban I Del Rio Blanco I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kay i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bayan Zayden Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azzam i Zaydan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sadiq i Isa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Branwyn i Leons del Mar i Coeurdefer i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Phoenix&#039;s Promise Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Tancred Enrico i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arturo i Tontería i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ana i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rahmah i Darwisj i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Terak i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Flames of the Coast	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mycella i Ruiloba i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ibrahim i Taziel i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Constanza Ramos i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Argento i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Marco i Taziel	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lavanda i Rincón i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Khalama i Radah i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Theodora i Livera i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dimitri I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aziz i Guerra i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Felia i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Aero	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rodrigo i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Familia Ramirez	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Rashid i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Red Sails of the Wanderer	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Azuza i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Banu i Yashum i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Bassim i Retazos Dorados i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Arcelia i Garza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Ferran i Rincón i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Zaffer i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sayid i Zuhri i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Dragonfly Cartel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Matiaz i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Maximilano i Taziel i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alina i garcia i erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Seaglass Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Martha i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estevanico i Hayim i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Hayim Family (Banner)	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miguel I Avalon I Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Sol i Radah i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Solana I Zabala I Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Family Zabala	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Umbar i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Silvia Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Phosphor i Efna i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Brass Wings	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Vashar i Astusiram	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alvaro i Zaman	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cole Blackwood Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cisco i Phovas i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Kareem i Carno i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mont i Sawa i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eduardo i Otoño i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Gisli i Phovas i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Florina i Sol-Devorador i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Krakenfire Armada	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Cuinn-Gael i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alazhar i Taziel i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Teo i Rincon i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Urraca i Inez i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Luz i Orzezz i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Eulàlia i Phovas i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lambdon I Kurian I Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Fijadoz Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Salvador	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Viktor Corterra Meridian Von Temeschwar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Quintenzo i Elharar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Elharar Family	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Hugo i Bāmesh	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	migel i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Estaban i Fontanilla i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Mirasol i Paredes i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Alodia i Bellamar i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Miris i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jullian i Avalon	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	The Avalon Clan	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Malzan i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Dannaustra y Meridian y Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Blazing Tide	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Karrack i Darwisj	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Jasmine i Elba Stardo i Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Lorenzo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House Taziel	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Emilia i Zabala i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Damiàn i Martàn i Erigo	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Madura Radah Guerra	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	House i Souza i Guerra	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Allegra i Riqueza	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;		&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;	Velasco i Fundaro	&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;	Star Guard	&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It starts with a single, unremarkable ship leaving [[Feroz#Oran|Oran]]. Those moored at port to take on supplies quickly move to cast off and follow the ship; the single ship slowly gathering others in its wake. As it passes east, it gathers more; the ones at anchor watching to the north for a glimpse of how the Suranni have fared. Out through the Cazar Straits, careful to avoid catching the watchful eye of the Iron Confederacy. As the ships move south, the sails gather until it is an armada almost fifteen thousand strong. Then, almost as one, the sails crack in the wind and the ships pass into the waters of Arbonne. &lt;br /&gt;
&lt;br /&gt;
Through [[Bay_of_Catazar#Kalino_(or_“Arbonne”)|Arbonne]], some ships sail past the wrecks of the [[Golden Fleet Salvagemaster|Golden Fleet]], then into [[Bay_of_Catazar#Shavronne|Shavronne]] and [[Bay_of_Catazar#Veroigne|Veroigne]] after it. As the armada sails, and occasionally grows as the last straggling ships arrive, the wary Grendel track the voyage closely. Eventually, though, the ships pass out of the Bay of Catazar and into the [[The_seven_seas#Sea_of_Sighs|Sea of Sighs]] proper.&lt;br /&gt;
&lt;br /&gt;
====Sailing====&lt;br /&gt;
The voyage takes weeks. Some crews resort to racing each other to mark the passage of time. Others are altogether focused on what awaits them, poring over the maps of the [[Salt Flats of Sanath]] and trying to gauge how long they might have to enact this daring plan. Half the ships rest for a time at the [[Foreign_ports#Towers_of_Kantor|Towers of Kantor]], others press on ahead further north and prepare at the docks of [[Foreign_ports#Chambers_of_Issyk|Issyk]]. There, they take on the last of the supplies and pay for the emergencies that spring up on voyages before once again sailing north into the Salt Flats.&lt;br /&gt;
&lt;br /&gt;
====Fight====&lt;br /&gt;
Some of these ships have been here before; the [[smugglers cove]] in the Salt Flats was one of the first [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath|commissioned]] by the Senate just over two years ago. Now though, it is not discovery and understanding that drives them. It is a drive to free those who have been chained by the hateful Druj. A chance to give freedom to those who have known no other life but toil under the thrall of the orcs of the Mallum. There is no hope for stealth with an armada this large. Instead, a burning brazier is lit on the prow of a ship to signal the advance, and the first boats touch the shores of [[Salt_Flats_of_Sanath#Leen_Rarckan|Leen Rarckan]].&lt;br /&gt;
&lt;br /&gt;
It is a wretched place. Its wealth is evident, and if the goal of this voyage was to gain wealth, the myriad streets would present easy pickings. Instead, the corsairs and the kohan seek out the worst places, where those who have never been able to conceive of their own freedom languish in the filth passed down by their masters. Here they find lost Imperials, lost Axou, and those who have never had a true home. Whose families were born into this life - if it can be called that - for generations. These are the ones who take the most convincing; those who were once Imperials explain it quickly. The ills they have suffered, the horrors heaped upon them, have been blamed on the Empire. &lt;br /&gt;
&lt;br /&gt;
It is perhaps lucky that the garrisons of [[Salt_Flats_of_Sanath#The_Witness|the Witness]], the [[Salt_Flats_of_Sanath#Beacon_of_Iskrid|Beacon]], and the [[Salt_Flats_of_Sanath#Spires_of_Rarckan|Spires]] are occupied with [[Thorn_and_bone#An_Old_Story|ensuring]] that the Poison Crane and the Hidden Snake do not reenter the Salt Flats. The presence of the Freeborn can hardly be hidden, but the extra time does give them the chance to rescue thousands from their fate. &lt;br /&gt;
&lt;br /&gt;
There is fighting, disparate and deadly, in the city. Crooked snickets and alleyways allow for the Druj who remained behind to launch ambush after ambush on the Freeborn. It is the sheer weight of numbers that allows the Imperials to escape with so many. Some unlucky few fall in the retreat, but far fewer than the Druj who would try to stop them.&lt;br /&gt;
&lt;br /&gt;
====Aftermath====&lt;br /&gt;
The armada stops once again at Kantor and Issyk, this time to discharge those who were once Axou. Ships take on necessary supplies before casting off and returning again to the Empire. At this point, there is no need for an element of surprise - nor is there much chance of being caught unaware. The Grendel are busy, and enough Imperial ships are travelling together that even the fleeing children of wrecks keep a wide berth.&lt;br /&gt;
&lt;br /&gt;
Eventually, the ships arrive back in western Bay of Catazar and begin to dock at Oran and [[Madruga#Calvos|Calvos]]. Some go further afield, where their rescued former Imperials warrant it, to [[Sarvos]], [[Necropolis#Longbeach|Crown&#039;s Quay]], [[Redoubt#Elos|Elos]], and [[Spiral#Apulian|Apulian]]. Now, the work truly begins. Those who were once Imperial will find their way back to their nations or find another. Those who have never known anything else, though, will take time and patience to help.&lt;br /&gt;
&lt;br /&gt;
Each one of them accepted the offer to flee the Druj, to be given the chance to claim their freedom. But if you have lived your whole life underground, the wide sky can be daunting.&lt;br /&gt;
&lt;br /&gt;
====Game Information====&lt;br /&gt;
* &#039;&#039;&#039;The raid on Leen has been an overwhelming success&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thousands of slaves have been freed from the yoke of the Druj&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At least a thousand of them have never been Imperial or Axou and are being cared for by charitable families across the Brass Coast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service cannot offer any guidance on these people before the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
The raid on Leen was supported by eighty fleet captains.&lt;br /&gt;
&lt;br /&gt;
===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
&lt;br /&gt;
===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142446</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142446"/>
		<updated>2026-07-22T16:11:36Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* The Keys of Blood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===The Keys of Blood (Eternals)===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
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===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
&lt;br /&gt;
You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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==Other Events==&lt;br /&gt;
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===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
&lt;br /&gt;
As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
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===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Magician, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[Civil Service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an Eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire, was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated her agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that she acted with any impropriety nor broke the law on idolatry. He recognises her years of deep service to the Empire and the Conclave and apologises for any damage to her reputation caused by his injudicious language.&lt;br /&gt;
&lt;br /&gt;
===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142443</id>
		<title>388YE Summer Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Summer_Solstice_winds_of_fortune&amp;diff=142443"/>
		<updated>2026-07-22T15:59:03Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* The Keys of Blood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div {{floatleft}}&amp;gt;{{CaptionedImage|file=Remnants of tales.jpg|align=left|caption=News spreads through word of mouth as fast as it does through broadsheets and posters, and is sometimes more reliable. Or at least, unreliable in more amusing ways...|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[In the Court of Far Horizons]] || 1 || data-sort-value=&amp;quot;2026/07/03&amp;quot;| 03/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Satraps of the Abyss]] || 2 || data-sort-value=&amp;quot;2026/07/04&amp;quot;| 04/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Oran operation]] || 3 || data-sort-value=&amp;quot;2026/07/05&amp;quot;| 05/07 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Viridian nemesis]] || 4 || data-sort-value=&amp;quot;2026/07/06&amp;quot;| 06/07 || 	Navarr Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Love and monsters]] || 5 || data-sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Dawn Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The right answer]] || 6 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of the Way Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[A lasting commitment]] || 7 || data=sort-value=&amp;quot;2026/07/13&amp;quot;| 13/07 || Assembly of Ambition Highest Calling&lt;br /&gt;
|-&lt;br /&gt;
| [[Six sheets to the wind]] || 8 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Challenge the Iron Duke&lt;br /&gt;
|-&lt;br /&gt;
| [[A horn blast of victory]] || 9 || data=sort-value=&amp;quot;2026/07/15&amp;quot;| 15/07 || Imperial Address&lt;br /&gt;
|- &lt;br /&gt;
| [[Ambassadors of death]] || 10 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Plenipotentiary&lt;br /&gt;
|-&lt;br /&gt;
| [[War games]] || 11 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Jarm and Commonwealth Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All laudable qualities]] || 12 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Proscription Symposium&lt;br /&gt;
|- &lt;br /&gt;
| [[Full circles]] || 13 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Sevenfold Path and Jarm&lt;br /&gt;
|- &lt;br /&gt;
| [[This is the end]] || 14 || data=sort-value=&amp;quot;2026/07/17&amp;quot;| 17/07 || Apulian&lt;br /&gt;
|- &lt;br /&gt;
| [[The brightest flame]] || 15 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Peerless Kinship&lt;br /&gt;
|- &lt;br /&gt;
| [[The shadows fall behind you]] || 16 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Inspirational Location&lt;br /&gt;
|- &lt;br /&gt;
| [[Propensity to truck, barter, and exchange]] || 17 || data=sort-value=&amp;quot;2026/07/18&amp;quot;| 18/07 || Ephisis&lt;br /&gt;
|- &lt;br /&gt;
| [[Any dream will do]] || 18 || data=sort-value=&amp;quot;2026/07/19&amp;quot;| 19/07 || The League Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Everything is on show]] || 19 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sparrows Reckoning&lt;br /&gt;
|- &lt;br /&gt;
| [[Keys of Enlightenment]] || 20 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Sumaah&lt;br /&gt;
|- &lt;br /&gt;
| [[Seeds of discord]] || 21 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Foreign Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[All I ask of you]] || 22 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Imperial Orc Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[Mark of the Ravadi]] || 23 || data=sort-value=&amp;quot;2026/07/20&amp;quot;| 20/07 || Ravadi Founders&#039; Dance&lt;br /&gt;
|- &lt;br /&gt;
| [[Pride in the Marches]] || 24 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || The Marches&lt;br /&gt;
|- &lt;br /&gt;
| [[Myth makers]] || 25 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Orc Diplomacy&lt;br /&gt;
|- &lt;br /&gt;
| [[The war makers]] || 26 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Third Navarr Army&lt;br /&gt;
|- &lt;br /&gt;
| [[Survival]] || 27 || data=sort-value=&amp;quot;2026/07/21&amp;quot;| 21/07 || Sun Chamber Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[Tourney of two cities]] || 28 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Tourney for 14-18 year olds&lt;br /&gt;
|- &lt;br /&gt;
| [[To seek enlightenment]] || 29 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Wisdom Highest Calling&lt;br /&gt;
|- &lt;br /&gt;
| [[The keys of blood]] || 30 || data=sort-value=&amp;quot;2026/07/22&amp;quot;| 22/07 || Eternal Magic&lt;br /&gt;
|}&amp;lt;/div&amp;gt;&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:350px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Axos]] || [[Seeds_of_discord#Axos|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Myth_makers#Beoraidh|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Commonwealth]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Faraden]] || [[Seeds_of_discord#Faraden|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Grendel]] || [[Myth_makers#Grendel|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Iron Confederacy]] || [[Seeds_of_discord#Iron Confederacy|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Jotun]] || [[Myth_makers#Jotun|Myth makers]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Madruga#Trajadoz|Marracossa]] ||  [[Seeds_of_discord#Marracossa|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Myth_makers#Protectorate_of_Morajasse|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Otkodov]] || [[Myth_makers#Otkodov|Myth makers]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Principalities of Jarm|Jarm]] || [[War games]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sumaah Republic|Sumaah]] || [[Keys of Enlightenment]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tsark]] || [[Seeds_of_discord#Tsark|Seeds of discord]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===In the Court of Far Horizons===&lt;br /&gt;
* &#039;&#039;&#039;Throne; Senate; Fleet owners; Ambassadors; titles involved in international trade&#039;&#039;&#039;&lt;br /&gt;
At the recent summit, [[the Throne]] requested that the [[Scrutiny#Constitutional_Court|Constitutional Court]] [[Forever_is_composed_of_nows#The_Abraham_Gambit|appraise the implications]] of a new [[Imperial sodality]], the &#039;&#039;Court of Far Horizons&#039;&#039;. Magistrate Abraham has conducted an analysis of the constitutional implications of the new sodality&#039;s provisional manifesto. Abraham notes that the manifesto is &amp;quot;bold and vigorous&amp;quot; in establishing its remit, but that means that some of the implications are far-reaching... which can be both a good and a bad thing depending on where you stand.&lt;br /&gt;
&lt;br /&gt;
You can read about Abraham&#039;s findings, as well as some proposals from interested parties, in the &#039;&#039;&#039;[[In the Court of Far Horizons]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Satraps of the Abyss===&lt;br /&gt;
* &#039;&#039;&#039;Conclave; Ambassador to Sumaah; scholars of magic and the eternal realms&#039;&#039;&#039;&lt;br /&gt;
The [[Senate]] has taken advantage of an opportunity brokered by the [[Ambassador to the Sumaah Republic|Ambassador]] Accalon to engage in a spot of magical cooperation with the [[Sumaah Republic]]. Freshly-appointed prognosticator &#039;&#039;[[Appraisal#Lisane de Terresford|Lisane de Terresford]]&#039;&#039; has been sent to &#039;&#039;[[appraisal|appraise]] how the High Houses of Virtue and the Imperial Conclave can find ways to co-operate in interactions with [[eternal|eternals]]&#039;&#039;. While Lisane is expected to be engaged for the next several seasons, she has dispatched a preliminary report on her findings; a review of the relation between the magicians and the Präster of the republic - and the dealings they have with the creatures of the [[realms]]. &lt;br /&gt;
&lt;br /&gt;
You can read about Lisane&#039;s findings, and about the opportunity for the Conclave to assist, in the &#039;&#039;&#039;[[Satraps of the Abyss]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Oran Operation===&lt;br /&gt;
* &#039;&#039;&#039;The Brass Coast, especially citizens of Feroz and Madruga; Imperial Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The river Scorrero broke its banks several years ago, and washed away the dreadful threat of the &#039;&#039;dry patricians&#039;&#039;. As a consequence of the wild river rising, the bridges connecting Madruga and Feroz were washed away. Last season, the Senate accepted [[An_arrow_nocked_and_in_flight#A_Garden_Proposal|an offer]] from the &#039;&#039;Protectorate of Morajasse&#039;&#039; to apply their expertise to the challenge of reconnecting the eastern Brass Coast. Their [[appraisal]] of the situation has been submitted, with notes added by the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], and involves a major feat of engineering in the southern Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about their proposal, and some changes that might make it a little more feasible, in the &#039;&#039;&#039;[[The Oran operation]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Viridian Nemesis===&lt;br /&gt;
* &#039;&#039;&#039;The League; Navarr; the Vallornguard; Loyalty assembly; Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[The highest calling|highest calling]] of the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour them for the upcoming battle with the Doom of Terunael. Once again, the [[Assembly#The_Virtue_Assemblies|Loyalty Assembly]] has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals put forward to help the League fight the vallorn, some of which are somewhat esoteric, in the &#039;&#039;&#039;[[Viridian nemesis]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Dawn.png|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Love and Monsters===&lt;br /&gt;
* &#039;&#039;&#039;Dawn, especially the national assembly; Senate; vallornguard; Knight of the Greenwood&#039;&#039;&#039;&lt;br /&gt;
The Earl of Fools has convinced the National Assembly that the fight against the [[vallorn]] is the [[The_highest_calling#The_Highest_Calling|highest calling]] of the [[Dawn|Dawnish]] people. With [[the Barrens]] won and the [[Druj]] crumbling beneath the Empire&#039;s anvil and the [[Thule|Thule&#039;s]] hammer, surely it makes sense to focus on the next threat to their prize. The vallorn has not one but &#039;&#039;three&#039;&#039; hearts adjacent to the sprawling expanse of the Barrens - and so defeating it will be a truly glorious endeavour! Plus, the idea of a great, glorious war against the vallorn is more than enough to stir the blood of the people of the most splendid nation in the Empire!&lt;br /&gt;
&lt;br /&gt;
You can learn about the opportunities presented by this highest calling, both for the assembly and the rest of the nation, in the &#039;&#039;&#039;[[Love and monsters]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Labyrinth.jpg|width=200px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Right Answer===&lt;br /&gt;
* &#039;&#039;&#039;Assembly of the Way; Imperial Synod&#039;&#039;&#039;&lt;br /&gt;
The Assembly of the way have found the [[The_highest_calling#The_Highest_Calling|highest calling]] of those priests who commit themselves to the faith as a whole rather than any single virtue. Formally the Assembly of the Way is expected to be responsible for the [[Inquisition#Virtue|integrity of the Way itself]]. Many in the Assembly dedicate themselves to creating a more perfect understanding of the Way, even as they strive to maintain the fidelity of the [[Doctrines of the Faith]]. Such exploration is never without risk, however, and as recent events have shown revelation can shake the foundations of the Way. However, by making the need to test the faith their highest calling, the Assembly of the Way has an opportunity to examine the faith in a way that tries to ensure that nothing disastrous can happen. &lt;br /&gt;
&lt;br /&gt;
You can learn about what this might involve, and the opportunities and costs involved, in the &#039;&#039;&#039;[[The right answer]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly_Ambition.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===A Lasting Commitment===&lt;br /&gt;
* &#039;&#039;&#039;Ambition assembly; Highguard; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Ambition]] assembly has declared their own [[The_highest_calling#The_Highest_Calling|highest calling]], one that is as challenging as it is aspirational. The [[Construct_Grand_Inspiration_of_the_Way|Grand Inspiration of the Way]] is well underway, but if it can be completed within the next few seasons it will be a capstone not only to the Imperial faith but for the virtue of Ambition. Just the idea of declaring something to be a highest calling embraces the Virtue of Ambition, but even so this is an extraordinary thing to attempt. There is still a vast amount of work to be done, but there is nothing more Ambitious than achieving the impossible....&lt;br /&gt;
&lt;br /&gt;
You can learn about the Ambition assembly highest calling, and how it applies to the Grand Inspiration of the Way, in the &#039;&#039;&#039;[[A lasting commitment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Six Sheets to the Wind (Challenge the Iron Duke)===&lt;br /&gt;
* &#039;&#039;&#039;Challengers of the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
Each season, the eternal &#039;&#039;[[Barien]]&#039;&#039; presents opportunities to those prepared to [[Challenge the Iron Duke]]. For the Summer Solstice, he has offered two challenges: a grand melee in the arena and a game of carefully manoeuvring a boat on a map. As ever, the rules of the ritual apply. Each person who receives the ritual will be &#039;&#039;guaranteed&#039;&#039; entry to a challenge. Depending on the challenge, they &#039;&#039;may&#039;&#039; be able to bring a certain number of attendants with them to assist. The exact number will depend on the nature of the challenge and the number of challengers. The [[civil service]] will publish exact numbers in [[Anvil#The_Hub|the Hub]] on Saturday morning for all to see.&lt;br /&gt;
&lt;br /&gt;
You can find details of the challenges issued by Barien this season in the &#039;&#039;&#039;[[Six sheets to the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===A Horn Blast of Victory (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; Dawn; Generals of Dawn; Earls of Dawn; People interested in oaths&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, but especially those of [[Dawn]] following their victory against the manticore. Now, the people of Dawn look towards the end of the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[A horn blast of victory]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Ambassadors of Death (Plenipotentiary)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Conclave; magicians; General of the Black Thorns, Senator for Miaren; practitioners of Clarion Call of Ivory and Dust; Ambassadors to Jarm and the Commonwealth, Grandmaster of the Celestial Arch; Knight-protector of Autumn, Dawnish enchanters; practitioners of From the Mouths of Babes; Grandmaster of the Sevenfold Path, Cardinal of Wisdom; practitioners of Forge the Wooden Fastness, Marcher landskeepers, magistrates&#039;&#039;&#039;&lt;br /&gt;
Each of the six [[archmage|archmages]] are empowered to send a [[Archmage#Plenipotentiary|plenipotentiary]] message to an [[eternal]] of their [[Realms|realm]] each season. Those eternals are bound to respond, although &#039;&#039;how&#039;&#039; exactly they respond is broadly up to them. Following the Spring Equinox, six - sorry &#039;&#039;five&#039;&#039; - eternals have responded to what are presumed to be missives from the respective archmages. One of the realms is not represented and, perhaps fittingly given its nature, conspicuous in absence.&lt;br /&gt;
&lt;br /&gt;
You can find out about the eternals, and the nature of their responses, in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===All Laudable Qualities===&lt;br /&gt;
* &#039;&#039;&#039;People interested in Symposia; the &#039;&#039;Raboviches&#039;&#039; of False Hopes; People interested in proscriptions&#039;&#039;&#039;&lt;br /&gt;
At the Winter Solstice 387YE, the [[General Assembly]] [[Stones_in_the_wellspring#A_Convocation_of_Condemnation|supported a call]] for a symposium to discuss [[proscription|proscriptions]]. The [[Assembly of the Nine]] subsequently confirmed that &#039;&#039;&#039;Wulfric of the Marches&#039;&#039;&#039;, the Member of the [[Synod]] who originally called for the symposium, would be charged with leading it. He has apparently sworn an oath, and though the wording of that oath is not common knowledge, it was deemed good enough for the Nine. &lt;br /&gt;
&lt;br /&gt;
You can find out more about the upcoming symposium in the &#039;&#039;&#039;[[All laudable qualities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Full Circles===&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|align=right|width=175}}&lt;br /&gt;
* &#039;&#039;&#039;Sevenfold Path; Synod&#039;&#039;&#039;&lt;br /&gt;
In addition to fighting the [[Cold Sun]] in the east, magicians of the [[Sevenfold Path]] have been making contacts with a community of [[Principalities of Jarm|Jarmish]] pilgrims called the &#039;&#039;Convocation of Virtue&#039;&#039;. The magicians of the Convocation seem friendly and enthused by the idea of discussing their faith with the visiting magicians. Adherents of the Way, their approach to the faith has been shaped by relative isolation from the Empire and Sumaah, although that may be more by choice than anything else. With a gift of [[liao]], with the backing of the [[Conclave]], and against a backdrop of [[War games|political chaos]], magicians of the Sevenfold Path have been able to get closer to these foreign pilgrims and a learn a little more about who they are.&lt;br /&gt;
&lt;br /&gt;
You too can discover more about the Jarmish Convocation of Virtue, and opportunities to cultivate closer ties with them, in the &#039;&#039;&#039;[[Full circles]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===This is the End===&lt;br /&gt;
* &#039;&#039;&#039;Citizens of Apulian; Citizens of Spiral; Map to the City Below; Custodian of the Vicente School and Orphanage; Folk invoved in the fight between cats and birds; Conclave; Senate; Urizeni cat-lovers&#039;&#039;&#039;&lt;br /&gt;
The odd dramaturgic confluence that began in the city of [[Spiral#Apulian|Apulian]] more than a year ago, seems to have a reached a crescendo. Against a backdrop of running battles in the Apulian streets between strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers, a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. Under a potent [[Night magic]] enchantment, beneath skies filled with [[Things go awry|chaotic stars]], and within shouting distance of the {{Black Plateau}}...&lt;br /&gt;
&lt;br /&gt;
You can learn about how this went, and some implications for the future, in the &#039;&#039;&#039;[[This is the end]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Brightest Flame (Peerless Kinship)===&lt;br /&gt;
{{CaptionedImage|file=Assembly_Highborn.png|align=right|width=150}}{{CaptionedImage|file=Assembly_Freeborn.png|align=right|width=170}}&lt;br /&gt;
* &#039;&#039;&#039;Highborn and Freeborn, especially members of the respective assembly; Senate&#039;&#039;&#039;&lt;br /&gt;
The [[Highguard|Highborn]] have once again expressed their [[Highguard_religious_beliefs#Peerless_Kinship|peerless kinship]], this time offering support to their cousins in [[the Brass Coast]]. They have identified the [[On_the_road_ahead#City_of_Passions|ascendant Firebrand movement]], whose embers have been stoked both by [[mandate]]  and by the commissioning of the [[On_the_road_ahead#City_of_Wonders|City of Wonders]], as a matter of concern. As the Freeborn assembly calls for unity in the shared pursuit of virtue, morality and the ever-changing Way. the [[The_Brass_Coast_culture_and_customs#Hospitality|famously hospitable]] folk of [[the Brass Coast]] throw open their doors and welcome their guests to [[Segura#Anduz|Anduz]]. Together they explore the implications of the &#039;&#039;firebrand&#039;&#039; movement, what it might mean for the Brass Coast, and how it might theoretically be channelled in service of the Empire.&lt;br /&gt;
&lt;br /&gt;
You can learn about the philosophies of the firebrand movement, and the outcome of the peerless kinship, in the &#039;&#039;&#039;[[The brightest flame]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Shadows Fall Behind You===&lt;br /&gt;
* &#039;&#039;&#039;Ambition Assembly; General Assembly; Urizen and Wintermark; Ambassador to the Grendel&#039;&#039;&#039;&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. The [[Flames_and_the_dark#The_Dream_Master|opportunity to create]] an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]] has resulted in a [[writ of consecration]]. The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks, and the benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;[[file:Ephisis001.webp |align=right|width=175]]&amp;lt;/div&amp;gt;&lt;br /&gt;
You can learn about the writ of consecration, and opportunities it would create, in the &#039;&#039;&#039;[[The shadows fall behind you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Propensity to Truck, Barter, and Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Entrepreneurs and traders; practitioners of Ephisis&#039; Scale; members of the Golden Pyramid conclave order&#039;&#039;&#039;&lt;br /&gt;
[[Inhabitants of the realms#Heralds|Heralds]] from the [[Ephisis|Sovereign Lady of the City of Gold and Lead]] have become regular attendants of the Hall of Worlds towards the end of each summit. They seek to make deals with Imperial citizens who have submitted their goods for potential sale via the [[Ephisis&#039; Scale]] ritual. For the most part, trades have been largely successful and have brought Prosperity to both parties. Recently, though, the volatile nature of the markets has raised some concern among Imperial magicians. In response, the heralds related to the market have put together a comprehensive list of the kinds of things they are interested in buying - and selling. They&#039;re also trialling a new idea, in which merchants who are able to reach the Hall of Worlds can secure contracts to provide specific goods in bulk for known rewards, as well as discussing the matter of patronage for the [[Golden Pyramid]] order in general.&lt;br /&gt;
&lt;br /&gt;
You can learn about the guidance from the City of Gold and Lead, and about new systems being trialled, in the &#039;&#039;&#039;[[Propensity to truck, barter, and exchange]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly League.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Any Dream Will Do===&lt;br /&gt;
* &#039;&#039;&#039;League Assembly&#039;&#039;&#039;&lt;br /&gt;
The [[League]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to bring in sapient beings of all kinds into the Empire and [[the Way]] of Virtue and into the League in particular. The five cities are cosmopolitan, and their people diverse, but there will be challenges ahead. The question of who to approach is one thing, and of &#039;&#039;who&#039;&#039; to send specifically is another thing altogether. However, even the largest forest can be felled one tree at a time. The question that stymies some is which tree to start with.&lt;br /&gt;
&lt;br /&gt;
You can learn about the League Assembly&#039;s highest calling and what it means for the nation, in the &#039;&#039;&#039;[[Any dream will do]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sparrows Reckoning Badge.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Everything is on Show===&lt;br /&gt;
* &#039;&#039;&#039;The League; especially citizens of Tassato; and especially Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039;&lt;br /&gt;
The third League army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Tassato]]. &#039;&#039;&#039;Cesare Sanguineo Rezia Di Tassato&#039;&#039;&#039; has already informed the civil service of its name, but the essential [[Army qualities|quality]] of the [[army]] remains to be seen. At the same time, there is information on what the army has done for the Pride of Tassato, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[Everything is on show]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===All I Ask Of You===&lt;br /&gt;
* &#039;&#039;&#039;Navarr and the Imperial Orcs; Generals of the Northern Eagle, Winter Sun, and Gryphon&#039;s Pride; Warmage&#039;&#039;&#039;&lt;br /&gt;
Following [[Every_day_of_your_life#Spanning_the_Abyss|Bloodcrow Knott&#039;s declaration of his highest calling]], the [[Imperial orcs|Unshackled]] Assembly have asked their mystagogues and shamans to contact other septs in the hope that they might learn more about them. This season, the Assembly asked &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; to lead a delegation to discover more of the ancestors of the [[Great Forest Orcs]]. They made strong connections, and discovered much about the sept&#039;s spirituality, but perhaps more pressingly they discovered the existence of an existential threat to the many orcs of the Great Forest enslaved at the [[weirwood]] groves of the Druj in [[the Mallum]].&lt;br /&gt;
&lt;br /&gt;
You can learn a little of spirituality, and about the chance to rob the Druj of their victims, in the &#039;&#039;&#039;[[All I ask of you]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 175px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Vigilance.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mark of the Ravadi===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Champion of Vigilance&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for Ravadi Founders&#039; Dance during the Winter Solstice. There was some uncertainty on where the memorial should be placed, but the assembly responded with certainty during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
You can read about the memorial, and what it means for the Vigilance Assembly, the Champion of Vigilance, and the wider Empire in the &#039;&#039;&#039;[[Mark of the Ravadi]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Pride in the Marches===&lt;br /&gt;
* &#039;&#039;&#039;Marchers; Winterfolk, especially fleet owners; Generals of the Drakes, Strong Reeds, Autumn Hammers, Bloodcloaks, Green Shield, Valiant Pegasus, and Golden Sun; Mistress of Monuments; Foot-the-ball fans; Champion of Prosperity, Keeper of the Golden Fields; people who have opinions on a second Cousin&#039;s War&#039;&#039;&#039;&lt;br /&gt;
[[Pride]] in small things, [[Loyalty]] to great ones. That&#039;s what they always say when people talk about [[the Marches]]. But Pride in what? And Loyalty to what? That&#039;s the sort of thing [[The_Marches_history#The_Cousin&#039;s_War|people go to war over]] if you&#039;re not careful. There&#039;s a lot going on in the Marches on the way to the Summer Solstice, both to inspire Pride and to source concern. It&#039;s time to take stock. Of the situation in [[Mitwold]]; worrisome developments in the Gullet; questions of folk heroes - new ones and troublesome old ones; hauntings in [[Bregasland]]; the overwhelming question of the large number of [[heresy|heretics]] in the Marches (also know as the Marcher [[orc]] population); and the scions of Red Walder up to tricks that need dealing with before they get out of hand. They say if you want a job done, give it to someone busy, but maybe this is taking it a bit too far...&lt;br /&gt;
&lt;br /&gt;
You can find out about the assorted events and opportunities in the Marches this season, both good and bad, in the &#039;&#039;&#039;[[Pride in the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===The War Makers===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; especially citizens of Hercynia; and especially Rowyn of the Waystone Path&#039;&#039;&#039;&lt;br /&gt;
The third Navarr army has been raising for fifteen long months, but now, with the help of [[Varushka_groups#Cabal_Lyktan|Cabal Lyktan]] and [[Mystic_scrolls_of_Estavus#Hammers_of_Fury|Hammers of Fury]], it has mustered in [[Hercynia]]. The matter of the name and essential [[Army qualities|quality]] of the [[army]] remains to be decided by &#039;&#039;&#039;Rowyn of the Waystone Path&#039;&#039;&#039;. At the same time, there is information on what the army means Navarr, especially the artisans of Hercynia, and what the [[Things_go_awry#The_Stars_are_Wrong|lingering remnants]] of the Hammers of Fury mean for the artisans of the city.&lt;br /&gt;
&lt;br /&gt;
You can learn more about the new army, the potential qualities it might have, and the lingering effects of the enchantment in the &#039;&#039;&#039;[[The war makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Survival===&lt;br /&gt;
* &#039;&#039;&#039;Sun Chamber; Vallornguard; People interested in the vallorn; Members of the Senate; Master of the Koboldi; Members of Conclave; Ambassadors to Otkodov and Axos; Imperial Consul&#039;&#039;&#039;&lt;br /&gt;
Last season the [[Sun Chamber]] used one of its [[Sun_Chamber#Current_Problems|doors]] to appraise an eventual problem that the war against the vallorn will present: that the vallorn is very, &#039;&#039;very&#039;&#039; good at destroying things. Members of the sodality were joined by [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] in their efforts to uncover how to resolve this destructive problem.&lt;br /&gt;
&lt;br /&gt;
You can read their findings, and what they mean for the rest of the Empire, in the &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Tourney of Two Cities===&lt;br /&gt;
* &#039;&#039;&#039;The Academy; Participants aged 14-18; People who enjoy gambling&#039;&#039;&#039;&lt;br /&gt;
The twin cities of Tassato have a history steeped in rivalry. Even when they can overcome their differences and work together, their ambition leads them to outdo each other (as is right and proper). It is no surprise then, with the [[Everything is on show|mustering of Sparrows Reckoning]], that the two military academies are hoping to encourage competition amongst potential cadets and future officers. Representatives of Barossa School of Imperial Strategy and the Five Cities Military Academy have approached Chancellor Hildebrand Von Holberg of the Temple of Nine Fingers of [[the Academy]] for her aid and expertise.&lt;br /&gt;
&lt;br /&gt;
You can find the details of the upcoming tourney and the rules around it in the &#039;&#039;&#039;[[Tourney of two cities]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===To Seek Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Wisdom Assembly; Members of the Senate; Military Council&#039;&#039;&#039;&lt;br /&gt;
The [[Wisdom]] Assembly has declared its own [[The_highest_calling#The_Highest_Calling|highest calling]]; to support the fine work of the civil service who perform historical research and produce appraisals. It can be a dangerous question that goes unasked, and uncovering those can be the first step to discovering the truth of things. And elsewhere, a familiar face has once again popped up to offer his experience. And finally, an unconventional member of the Wisdom Assembly has surfaced to offer &#039;&#039;her&#039;&#039; aid in things.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Wisdom Assembly&#039;s highest calling and what it means for the Empire, in the &#039;&#039;&#039;[[To seek enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===The Keys of Blood===&lt;br /&gt;
* &#039;&#039;&#039;Grimnir of Wittal Grove; Architect of Hammers; People invested in the production of the Arratan Gamble; people who care about the boons and/or opinions of various Eternals&#039;&#039;&#039;&lt;br /&gt;
Some magic comes from outside the Empire, from the creatures of the [[Realm|realms]], the [[eternal|eternals]] and their [[Inhabitants of the realms#Heralds|heralds]]. Sometimes they have boons to offer, sometimes they have demands to make. Here we learn of the doings of the realms, with something that could be relevant to any number of folk, including some meetings, some odd opportunities, and eerie happenings. &lt;br /&gt;
&lt;br /&gt;
You can learn about the doings of various eternals, and the repercussions of their former doings, in the &#039;&#039;&#039;[[The keys of blood]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===In the Charnel Pit===&lt;br /&gt;
* &#039;&#039;&#039;Prosperity Assembly; Courage Assembly; General Assembly; &#039;&#039;Earl Adel de Òrdraig&#039;&#039;; &#039;&#039;Gaelen Embercast&#039;&#039;; Proffered Hand&#039;&#039;&#039;&lt;br /&gt;
The [[Prosperity]] and Courage Assemblies have declared their own [[The_highest_calling#The_Highest_Calling|highest callings]]; both to mend the scars caused by war. Prosperity seeks to mend the troubles caused on the land, whilst Courage looks to mend the damage done to the people. Both are noble goals, and each presents opportunities to improve the lot of those suffering under the after-effects of war. There is another important point to address on what the Druj represent, what their way of life means... and what the Empire might learn from them.&lt;br /&gt;
&lt;br /&gt;
You can learn about the Courage and Prosperity Assemblies&#039; highest callings in the &#039;&#039;&#039;[[In the charnel pit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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===Chains from the Deep===&lt;br /&gt;
* &#039;&#039;&#039;General Assembly; Vigilance Assembly; Residents of Sarvos; People with an interest in Skathe(?)&#039;&#039;&#039;&lt;br /&gt;
The Vigilance Assembly upheld a writ of consecration for the Chains of Sarvos during the Spring Equinox. This sacred site has seen many defences against enemies of the Empire over its short existence, and there is a chance to capitalise and make the Chains even &#039;&#039;better&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
You can read about the potential for a sacred site, and what it means for the Vigilance Assembly, the League Assembly, and Sarvos, in the &#039;&#039;&#039;[[Chains from the deep]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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==Diplomatic Winds==&lt;br /&gt;
Each season, the Civil Service prepares a summary of the Empire&#039;s relationship with the foreign nations, based on communications received from their ambassador, along with any useful intelligence gathered from other sources. While the [[Senate]] and the other houses of Imperial power may respond to these offers, it is important to note that it is the appropriate [[ambassador]] that the foreign power will expect to hear from. Their communication with the foreign power is the primary element that will determine the tenor of any response.&lt;br /&gt;
&lt;br /&gt;
These winds of fortune deal with the Empire&#039;s diplomatic relationship with one or more foreign or barbarian nations. Usually, the wind is shaped by communications from the appropriate [[ambassador]] or the [[Imperial Consul]]. While these winds revolve around international matters, their focus is still on the Empire and what its citizens can do to influence diplomatic matters, so they&#039;re as likely as any other wind to contain something of interest to characters from all walks of life.&lt;br /&gt;
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===War Games===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Jarm and the Commonwealth; Imperial Senate; Imperial Conclave; all sorts of fleet captains; most of the other Ambassadors&#039;&#039;&#039;&lt;br /&gt;
The [[Commonwealth]] and the [[Principalities of Jarm]] are at war not only with each other, but with the forces of [[Cold Sun]]. The tiny country of Lantir is no more and attempts to contain the incursion [[Weaving_tangled_nets#Against_the_Cold_Sun|have failed]]. Imperial soldiers and magicians remain engaged in the east fighting the &#039;&#039;scions&#039;&#039; of destruction. Yet even in this time of heightened conflict, the wheels of diplomacy continue to turn... and sometimes those same wheels snag your sleeve and before you know it your entire arm has been crushed to pulp.&lt;br /&gt;
&lt;br /&gt;
You can find out about the three-way war in the east, and Imperial involvement therein, in the &#039;&#039;&#039;[[War games]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Keys of Enlightenment===&lt;br /&gt;
* &#039;&#039;&#039;Ambassador to Sumaah; Lepidean Librarian, Minister of Historical Research, Senate; Voice of Liberty; Regario Dossier, Imperial Spymaster, Shuttered Lantern, Archmages of Night, Autumn, and Day&#039;&#039;&#039;&lt;br /&gt;
Allies and rivals to the Empire, the [[Sumaah Republic]] are founding members of the [[Liberty Pact]]. In recent years their ties to the Empire have been strengthened, and they have been closely involved in bringing ruin to those involved in the abhorrent practice of slavery. At the moment they are focused on their [[Guide_the_spirit#Virtuous_War|war]] with the [[Asavean Archipelago]], but they remain committed to spreading the Way through the entire world. &lt;br /&gt;
&lt;br /&gt;
You can find out about the diplomatic situation with the Sumaah Republic, and a worrying development regarding &#039;&#039;cough&#039;&#039; spies &#039;&#039;cough&#039;&#039;, in the &#039;&#039;&#039;[[Keys of Enlightenment]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Seeds of Discord===&lt;br /&gt;
* &#039;&#039;&#039;Ambassadors to Axos, Faraden, and the Iron Confederacy; Imperial Consul; Senate; Synod, Military Council and Conclave; Minister of Historical Research; Seeker of the Perfect World; Marracossa Sendito; Senators of Feroz and Madruga; Broken Shore Bounty&#039;&#039;&#039;&lt;br /&gt;
There are great nations that are the Empire&#039;s peers, and then there are the smaller nations whose influence is no less pronounced thanks to their proximity. Indeed, the fact that these nations lie near the Empire&#039;s borders means that they often have &#039;&#039;more&#039;&#039; impact on Imperial politics than the more powerful nations that lie far away across the seas. The [[ambassador|ambassadors]] and the [[Imperial Consul]] have their work cut out keeping abreast of what is happening, as each of these countries has agendas no less complex than those of the nations that make up the Empire.&lt;br /&gt;
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You can read about diplomatic events in [[Axos]], [[Faraden]], the [[Iron Confederacy]], and [[Tsark]], and the concerns of the Marracossan exiles of [[Madruga#Trajadoz|Trajadoz]], in the &#039;&#039;&#039;[[Seeds of discord]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Atte.png|caption=Atte Arrow-Tongue Metsastajason of the Sussivari Oathsworn Fyrd; elder statesman and [[Imperial Consul]].|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Myth Makers===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Consul, Advisor on Orc Affairs; Senator for Feroz, Broken Shore Bounty; Ambassador to Otkodov; Imperial military unit commanders; Senator for Mareave, Ambassador to the Grendel; Ereland of Wintermark; Military Council, Senate, Conclave, Synod&#039;&#039;&#039;&lt;br /&gt;
Many of the nations that border the Empire are [[orc]] nations, and not all are barbarians. While some of these nations have [[ambassador|ambassadors]] to deal with them on behalf of the Empire, in many cases diplomacy is handled by the [[Imperial Consul]], &#039;&#039;&#039;Atte Arrow-Tongue Metsastajason&#039;&#039;&#039; of [[Wintermark]] perhaps with the aid of the [[Advisor on Orc Affairs]], &#039;&#039;&#039;Frith&#039;&#039;&#039; of the [[Imperial Orcs|Unshackled]]. This season representatives of five orc nations have engaged in diplomacy with the Empire (although the definition of &#039;&#039;nation&#039;&#039; is doing some heavy lifting in a few places).&lt;br /&gt;
&lt;br /&gt;
You can learn about messages from the Protectorate of Morajasse, the Thule, the city-state of Beoraidh, the Jotun and even the Grendel, in the &#039;&#039;&#039;[[Myth makers]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
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==Other Events==&lt;br /&gt;
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===Road to Nowhere (The Barrens)===&lt;br /&gt;
* &#039;&#039;&#039;The roads of the Barrens opportunity could be refreshed at any time&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The civil service require guidance from the Dawnish Assembly on how to proceed&#039;&#039;&#039;&lt;br /&gt;
Last season, the [[Master of the Mint]], &#039;&#039;&#039;Tristan Ramson von Holberg&#039;&#039;&#039;, announced the [[388YE_Spring_Equinox_Senate_sessions#Reappraise_Roads_of_the_Barrens|reappraisal]] of roads in [[the Barrens]]. Originally [[Road_out_of_nowhere#The_Barrens|suggested]] shortly before the Winter Solstice 385YE, the roads were part of a larger appraisal into the impact and opportunities to link the unconnected citizens of the southern, northern, and eastern territories of the Empire with new road networks. &lt;br /&gt;
&lt;br /&gt;
When the Master of the Mint examines the proposal, it is clear that there are issues. To be effective, the roads need to fan out across the territory, but thus far the Dawnish have been somewhat reluctant to claim their prize. Mindful of the recent tensions, they have largely avoided settling the Barrens. Do the Dawnish now want to create roads &#039;&#039;into&#039;&#039; the Forest of Peytaht? They have the right, but would the Great Forest Orcs welcome them?&lt;br /&gt;
&lt;br /&gt;
Do they want to create roads into the Untrod Groves and the Bleaks - regions that the notoriously secretive Karass claim as their own? The Karass loathe the presence of the Navarr wayhouse in &amp;quot;their&amp;quot; lands. Again, the Empire has the legal right to create these roads, but are the benefits worth the aggravation it may bring?&lt;br /&gt;
&lt;br /&gt;
The Empire &#039;&#039;don&#039;t&#039;&#039; have the legal right to build the roads through Bitter Strand - they ceded the entire region to the Rahvin. It is part of the Barrens, so they could physically build there, but they would either need the permission of the Rahvin or find a way to force the issue. Is it worth the risk given the Rahvin are widely rumoured to be raising their own army?&lt;br /&gt;
&lt;br /&gt;
The plans for the roads can be updated quickly and efficiently, but until the civil service know where the Dawnish want the roads to run it is impossible to complete them. What is clear is that the benefits provided will be significantly curtailed, if the only occupants of the Barrens they serve are the Dawnish. Even if the roads avoid just one of the three groups of inhabitants it will have an impact, reducing the benefits of the roads.&lt;br /&gt;
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As it was the Dawnish Assembly that originally encouraged the Dawnish to refrain from settling the Barrens, they are looking to them for guidance now. They civil service will take notice of any statement of principle in the Assembly that references the Barrens and offers advice on how the appraisal should proceed. If multiple judgements are submitted which appear to conflict, they will pay most heed to the judgements that achieve the greatest majority.&lt;br /&gt;
&lt;br /&gt;
Next season they will strive to present a finalised appraisal of the roads that takes account of the judgements of the Assembly. The work is in progress now, so it can wait if needed. If the Assembly pass a statement of principle calling for a delay until they have had chance to negotiate with the affected groups, then the plan will go on hold. It will then resume automatically once the Assembly provide all the guidance they want and indicate that the roads can now progress.&lt;br /&gt;
&lt;br /&gt;
If the Assembly says nothing - or if the Master of the Mint uses their power to press the issue by raising this matter again this season, then the civil service will present plans for a set of roads that go straight through the Bleaks, the Bitter Strand and the Heart of Paytaht next season, but they advise that that is could generate considerable hostility and the Empire won&#039;t know about it until the roads are complete.&lt;br /&gt;
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===Unchosen===&lt;br /&gt;
* &#039;&#039;&#039;Magistrate Abraham has issued a public apology to the pre-eminent Winter Mage, Claudia Varkulova Remislav, for any suggestion of impropriety&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Last season the [[civil service]] took the step of [[Stones_in_the_wellspring#Idolatry|issuing guidance]] regarding the various different proscriptions that were passed by the General Assembly. While advising all citizens that it was now illegal to accept a title or position from an eternal patron, Magistrate Abraham and his colleagues appear to have given the inappropriate and clearly incorrect impression that Claudia Varkulova Remislav, one of the Empire&#039;s leading experts of Winter magic and loyal servant of the Empire was continuing an idolatrous relationship with the eternal [[Tharim]].&lt;br /&gt;
&lt;br /&gt;
Magistrate Abraham wishes to apologise unreservedly for this error of judgement. He acknowledges that the master magician has terminated their agreement with the &#039;&#039;Bound King&#039;&#039; and that there is not now, nor has there ever been, any evidence that they acted with any impropriety or broken the law on idolatry. He recognises their years of deep service to the Empire and the Conclave and apologises for any damage to their reputation caused by his injudicious language.&lt;br /&gt;
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===A Sudden Threat (Reikos)===&lt;br /&gt;
* &#039;&#039;&#039;A band of Grendel are moving to assassinate Professor Gelberg and his team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the assassination&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Days before the Summer Solstice, alarming news reaches Anvil. A small party of [[Grendel]] [[Elite_Grendel_troops#The_Wave_Riders|Wave Riders]] have been spotted in southern Reikos, having apparently travelled undercover along almost the entire length of the Couros. Posing as Unshackled from [[Mareave]], they kept weapons and armour out of sight and stayed away from major population centres. Only at the last minute have they abandoned the pretence and taken up arms. If it were not for a Vigilant cataphract catching sight of them while out for a morning run, it is possible that they could have worked their will without the chance of intervention from Imperial heroes. Had the construction of the [[Construct_Haros_Riverpatrol|Haros Riverpatrol]] been completed then they would doubtless have stopped this from happening, but it is too late for that now.&lt;br /&gt;
&lt;br /&gt;
Fortunately, warning was given and the target quickly identified: Professor Gelberg and his party of researchers. While it is uncertain why the Grendel would wish to target a Commonwealth academic, he is the only target nearby. The professor and his team have fled into a derelict chapterhouse where they are laying low, but the Grendel are combing the countryside with speed and efficiency, and will find him soon if they are not stopped. Oddly, the raiding party seems to be accompanied by either a high-lineage [[cambion]] or a herald of the Autumn realm, who is not visibly armed but seems to be playing some sort of advisory role.&lt;br /&gt;
&lt;br /&gt;
If they are not stopped the Grendel will kill Professor Gelberg, damaging relations between the Empire and the Commonwealth. As the last [[Patron of the Beurteilung]], &#039;&#039;&#039;Nekoda of the Shattered Tower&#039;&#039;&#039; is responsible for organising Professor Gelberg&#039;s defence. A conjunction has been identified that would allow the heroes of the Empire to intercept the Grendel assassins and save Professor Gelberg&#039;s life.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We have held the appraisal of the River Couros back a season because we want to continue to work on the ideas to develop them further. Given the scale of investment in the appraisal, we wanted to make sure we were happy with what the final work involving the professor offered. We apologise for the delay, but no matter what happens, his results will be published for the next event. We had always planned an encounter involving Professor Gelberg, so we&#039;ve used that as the IC justification for the delay.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tourney for Summer===&lt;br /&gt;
* &#039;&#039;&#039;The grand tourney for the Knight-protector of Summer will take place at the Anvil Arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The election of Senator for Weirwater will take place in the Glory Square after the tourney&#039;&#039;&#039;&lt;br /&gt;
The [[Dawn egregore|Knight of Roses]] has made a request of the civil service following the tourney for [[Knight-protector|Knight-protector of Spring]] last summit. Rather than taking space in the Glory Square, this season the tourney to elect the Knight-protector of Summer will take place in the Anvil Arena to allow for more space and more people to be able to watch. The tourney will take place at the same time - 14:00 on Saturday - and the subsequent election will happen once the egregores have arrived back in the camp.&lt;br /&gt;
&lt;br /&gt;
===Alongside the Earthquake Drummers===&lt;br /&gt;
* &#039;&#039;&#039;People interested in the Thule conquest of the Forest of Ulnak&#039;&#039;&#039;&lt;br /&gt;
Shortly after the Winter Solstice 387YE, several military units from across the Empire travelled to north-eastern [[Ossium]], to [[388YE_Spring_Equinox_interlude#Support_Earthquake_Drummers|support the Earthquake Drummers]]. The leaders of those military units received a report at the Spring Equinox 388YE, detailing how the campaign progressed over the season. Over the past few months, rumours and details from that season in the [[Forest of Ulnak]] have spread. Any Imperial citizen can be aware of the details of this report.&lt;br /&gt;
&lt;br /&gt;
You can read the report first received at the last summit in &#039;&#039;&#039;[[Alongside the Earthquake Drummers]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Dusk===&lt;br /&gt;
* &#039;&#039;&#039;For this event we are defining dusk as beginning at 20:30 and ending at 21:30&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;No bow or crossbow use in Anvil after 21:25 or on quests that start on or after this time&#039;&#039;&#039;&lt;br /&gt;
Our [[Bow_safety#Bow_Safety|bow safety rules]] prohibit the use of bows and crossbows after &amp;quot;dusk&amp;quot;. At this event we are defining that point as 21:25 each day. This means you cannot use a bow in Anvil after this time, or on a skirmish or quest that starts on or after this time.&lt;br /&gt;
&lt;br /&gt;
The necromantic ritual [[Whispers through the Black Gate]] can only be performed for one hour around dusk - at this event that means the ritual can be performed at any time between 20:30 and 21:30.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[388YE_Spring Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Spring Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Spring Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case, a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Bloodwater Marsh, &#039;&#039;Mantifent&#039;s Bier&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Bloodwater Marsh|Bloodwater Marsh]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Andronikos of the Lighthouse-That-Was&#039;&#039;&#039; of [[Urizen]]; The five Mantifent Stones were warded; Leadership of the Bilious Breath were killed; Two of the Urizen seers were rescued&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave|Mareave, Clisearn, &#039;&#039;Ohwinn Scour&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wide_azure_skies#Battle_Opportunity:_Wealth_of_Water|Wealth of Water]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Skywise Rykana&#039;&#039;&#039; of the [[Imperial Orcs]]; Iskanders Donjon was summoned; &#039;&#039;Scutt-Tadgh&#039;&#039; taken back to Anvil using [[Cuckoo&#039;s Egg]] and negotiated with; Two of the Tholdie Rotary were rescued, but others were killed; &#039;&#039;Fergus Konnaugh&#039;&#039; succesfully cursed with [[Like Water Through Your Fingers]]; Blades of Evdokia were killed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Nesustak Forest, &#039;&#039;Feverbank Trees&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Other_monstrous_geographies#Nesustak Forest|Nesustak Forest]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Vallornspawn of [[Sarangrave#Béantal_Dol|Béantal Dol]] attacked into Nesustak Forest; Envenomed Claws remain a threat in the area; Fate of the hares of [[Irra Harah]] unknown&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold|Mitwold, Meade March, &#039;&#039;Meade Meadow&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Where_the_slow_river_flows#Battle_Opportunity:_Plundered_Gold|Plundered Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Warband of [[Fjorknae]] orcs have been hired; Foot-the-ball trophy lost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Drayham Mere&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Old_blue_banners_dancing#Battle_Opportunity:_A_Broken_Rock|A Broken Rock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; Ullsmere Rock stolen; Howling Night have improved their quality; Grey Fens has gained the [[Region_qualities#Haunted|haunted]] quality; Fate of &#039;&#039;Friar Bloughton&#039;&#039; unknown; Grey Walkers remain in the area.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	||	Reikos, High Chalcis, Emergency Hospital	||	[[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]] || Refugees treated and assisted&lt;br /&gt;
|-							&lt;br /&gt;
|	2	||	Hahnmark, Valasmark, The Fallen Tree	||	&#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[388YE Spring Equinox winds of war#Legends_(Hahnmark)|Recover the letter]] || Uncertain, but &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	3	||	Hahnmark, Kronemark, Grieversonn Farmstead	||	&#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[388YE_Spring_Equinox_winds_of_fortune#Meeting_with_Destiny_(Hahnmark)|Meet with Valdr Grieversonn]] || [[388YE_Spring_Equinox_Synod_judgements#Judgement_152|Valdr Grieversson was dedicated to Loyalty]]&lt;br /&gt;
|-							&lt;br /&gt;
|	4	||	Karov, Wieliczka, Maria&#039;s Descent	||	[[Temeschwar|Senator for Temeschwar]] ||	Retrieve the Rat Idol from the cultists of the Night Below ||  Idol successfully recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	5	||	Reinos, Bastasor, Beatriz&#039;s Field	||	[[Champion of Ambition]] || [[Gossamer_threads#On_a_Broken_Road_(Segura)|Claim the Lasambrian banner]] || Lasambrian banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	6	||	Ossium, Drownbark Forest, Sarakov Point	||	[[Merchant-Boyar of the Stinking Market]] || [[Lean_and_athirst#Lost_Wagon_Raiders_(Ossium)|Investigate wagon raiders acting strangely]] || Several strange items were recovered and the wagon raiders were rid of their spiritual ailments&lt;br /&gt;
|-							&lt;br /&gt;
|	7	||	Madruga, Crucible, Egnar Range	||	[[Rod and Shield|Grandmaster of the Rod and Shield]] || [[Deep_blue_sea#Warp_in_the_Air_(Madruga)|Slay the dire astacids]] || Imperial casualties suffered. Camp of the Sand Crab left in ruins&lt;br /&gt;
|-							 &lt;br /&gt;
|	8	||	Sarangrave, Turan Flats, Dahis Outskirts	||	[[Strategos|Strategos of Dawn]] || [[Other_monstrous_geographies#When_The_Light_Fades_Away_(Turan_Flats)|Rescue the sept members from the blinded ghosts]] || Sept members rescued&lt;br /&gt;
|-							&lt;br /&gt;
|	9	||	Spiral, Apulus, Broken Lea	||	[[Oblivion Sentinel]] || [[Deep_blue_sea#Nightfall_(Spiral)|Claim the wage of the Vorlach Adventurers]] || Imperials repulsed. Vorlach Adventurers escaped Spiral.&lt;br /&gt;
|-							&lt;br /&gt;
|	10	||	Forest of Ulnak, Grimfen Mire, The Bound Glade	||	[[High Exorcist]] || [[Voice_irresistable#The_Outer_Dark_(Conjunction)|Recover the Thule&#039;s material and clear the ghosts]] || All ghosts exorcised&lt;br /&gt;
|-							&lt;br /&gt;
|	11	||	Feroz, Oranseri, Sisters&#039; Meadow	||	[[Corsair of Oran]] || [[Deep_blue_sea#A_Box_Opens_(Feroz)|Reclaim the Brazen Links]] || Brazen Links reclaimed and returned to the Freeborn egregore&lt;br /&gt;
|-							&lt;br /&gt;
|	12	||	Sarangrave, Thornfen, Stonesedge	||	[[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[Other_monstrous_geographies#Part_The_Ways_(Thornfen)|Eliminate the blinded ghosts]] || The blinded ghosts were not eliminated and remain a threat in the area&lt;br /&gt;
|-							&lt;br /&gt;
|	13	||	Karsk, Branoc, Hall of the Bloodwise	||	Named persons || [[Journeys_end_in_lovers_meeting#She_Knows_My_Name|Meet with Taysa of the Black Feathers]] || Uncertain, but named persons should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	14	||	Casinea, Syrene, Kaela&#039;s Regio	||	[[Virtue inquisitor|Inquisitor of Prosperity]] || [[Journeys_end_in_lovers_meeting#Whatever_happened_to_Mendicant_Garev_(this_time)?|Rescue &#039;&#039;Mendicant Garev&#039;&#039;]] || Mendicant Garev rescued. &#039;&#039;&#039;Iniska Ashwood&#039;&#039;&#039; later raised a [[388YE_Spring_Equinox_Synod_judgements#Judgement_172|judgement]] on the matter&lt;br /&gt;
|-							&lt;br /&gt;
|	15	||	Mitwold, Meade March, Maggie&#039;s Bulwark	||	[[Bailiff of Meade]] || [[Where_the_slow_river_flows#When_Iron_Melts_%28Conjunction%29|Claim the cache]] || Yegarra defeated. Cache later recovered and sent to the Bailiff of Meade&lt;br /&gt;
|-							&lt;br /&gt;
|	16	||	Hercynia, Deer&#039;s Folly, Greenmount	|| [[Vallornguard|Speaker of the Vallornguard]] || [[388YE Spring Equinox winds of war#A_Place_to_Begin_(Hercynia)|Destroy the ettercaps&#039; structure]] || All ettercaps killed and structure destroyed&lt;br /&gt;
|-							 &lt;br /&gt;
|	17	||	Sermersuaq, Suaq Wastes, Desolate Stretch	||	[[Banner-bearer of Atkonaroq]] || [[388YE Spring Equinox winds of war#Ways of Honour (Sermersuaq)|Kill &#039;&#039;Hallr Winterborn&#039;&#039;]] || &#039;&#039;Hallr Winterborn&#039;&#039; killed and banner recovered&lt;br /&gt;
|-							&lt;br /&gt;
|	18	||	Reikos, Chalcis Mount, South Downs	||	[[Champion of Loyalty]] || [[388YE Spring Equinox winds of war#Questions_of_Control_(Reikos)|Rescue the wounded Highborn]] || All ettercaps killed. Highborn rescued and treated in Anvil&lt;br /&gt;
|-							&lt;br /&gt;
|	19	||	Bregasland, The Rushes, Harry&#039;s Hole	||	[[Narwhal&#039;s Spear|General of the Narwhal&#039;s Spear]] || [[Old_blue_banners_dancing#Crack_in_the_Stone_(Conjunction)|Kill the yegarra]] || Yegarra killed; Narwhal&#039;s Spear resupplied&lt;br /&gt;
|-							&lt;br /&gt;
|	20	||	Astolat, Withy, Igraine&#039;s Regio	||	 [[Astolat|Senator for Astolat]] || [[Ripple_of_echoes#Queen_Igraine&#039;s_Regio|Fix the regio]] || Regio fixed. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039; should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	21	||	Brocéliande, Elerael, Longberth Trod	||	[[Knight of the Greenwood]] || [[388YE Spring Equinox winds of war#On_a_Broken_Road_(Brocéliande)|Eliminate the hunting ettercaps]] || All ettercaps killed&lt;br /&gt;
|-							&lt;br /&gt;
|	22	||	Sarangrave, Turan Flats, Kullflirn	||	[[Keeper of the Tower of the Fall]] || [[The_poisoned_air#Desecrators_of_the_Wasteland|Destroy the miasma pillar and stymie Kull]] || Druj all killed and miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	23	||	Ossium, Drownbark Forest, Nadezhda&#039;s Enclosure	||	[[Custodian of the Shchaslyvyy Spile]] || [[388YE Spring Equinox winds of war#Questions of Control (Ossium)|Kill the Kallad]] || Kallad all killed&lt;br /&gt;
|-							&lt;br /&gt;
|	24	||	Sarangrave, Thornfen, Overgrown Pillar	||	[[Gardener of Pallas]] || [[The_poisoned_air#Strangle|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	25	||	Volodmartz, Murupa, Forest of Blades	||	[[The Academy]]	||	Find and destroy the &amp;quot;bandit&amp;quot; vale || &amp;quot;Bandit&amp;quot; vale destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	26	||	Sarangrave, Kroll, Kreeflirn	||	[[Knight-protector|Knight-protector of Spring]] || [[The_poisoned_air#Assassins_of_the_Forest|Destroy the two miasma pillars]] || Both miasma pillars destroyed. Some Imperial casualties&lt;br /&gt;
|-							&lt;br /&gt;
|	27	||	Volodmartz, Livardz, Sunless Vale	||	[[Grieftender of the Forgotten]] || [[Sunrise_over_Livardz#The_Shadow_Ghosts|End the suffering of the Shadow Fellowship]] || Suffering of Shadow Fellowship ended&lt;br /&gt;
|-							&lt;br /&gt;
|	28	||	Sarangrave, Bloodwater Marsh, Toxic Pillar	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[The_poisoned_air#Suffocate|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	29	||	Karsk, Crowslook, Skylost Clearing	||	[[Apothecaries Guild|Guild Leader of the Apothecaries Guild]] || [[Lean_and_athirst#Embers_and_Ash_(Karsk)|Treat the Gregadze]] || Situation unclear, but the Speaker of Apothecaries Guild should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	30	||	Sarangrave, Thornfen, Haunted Pillar	||	[[High Exorcist]] || [[The_poisoned_air#Scream|Destroy the miasma pillar]] || Miasma pillar destroyed&lt;br /&gt;
|-							&lt;br /&gt;
|	31	||	Kallavesa, West Marsh, Gull&#039;s Isle Hall	||	&#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; || [[Who_counts_the_path_untaken%3F#To_the_Meeting_Place_(Conjunction)|Engage in the hetjuveisla]] || Hetjuveisla engaged in. Those who went should know more&lt;br /&gt;
|-							&lt;br /&gt;
|	32	||	Feroz, Afarjasse, Abril&#039;s Pasture	||	[[Dhomiro of Afar]] || [[Gossamer_threads#Nature_of_Pain_(Feroz)|Stop the Hand of Dumon]] || Hand of Dumon killed, herd of Afar is safe&lt;br /&gt;
|-							&lt;br /&gt;
|	33	||	Arbonne, Laufette, Solden Farm	|| [[Minister of Historical Research]] || [[Gossamer_threads#The_Perils_of_Marko_Siwarsbairn_(Arbonne)|Sort the situation out]] || Hand of Dumon killed. Marko Siwarsbairn rescued.&lt;br /&gt;
|-							&lt;br /&gt;
|	34	||	Sarvos, Uccelini, Bertolli&#039;s Glebe	||	 [[Ambassador to the Iron Confederacy]] || [[Gossamer_threads#Tears_From_Steel_(Sarvos)|Stop the Hand of Dumon]] || Hand of Dumon killed&lt;br /&gt;
|-							&lt;br /&gt;
|	35	||	Sarangrave, Bloodwater Marsh, Dandelion Glade	||	[[388YE_Spring_Equinox_Senate_sessions#Responsibility_for_Nesustak_Conjunction|&#039;&#039;&#039;Sławomir Rabovich Bolotstrazh&#039;&#039;&#039;]] ||	 [[Your_hand_in_mine#The_Solution_to_the_Problem|Meet with the rebels]] || Uncertain, but the named citizens should know more&lt;br /&gt;
|-				&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=142442</id>
		<title>The keys of blood</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=142442"/>
		<updated>2026-07-22T15:58:06Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Enlightenment (Azoth) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=Marginalia in London, British Library, Harley MS 2433, fol. 82r.png|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
__TOC__&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune, while {{TBC}} deals with magic of an astronomantic, mortal, or mysterious provenance.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===An Unexpected Ally (Basileia)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=City of Locks.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A Grendel mercenary company are threatening the Grove of Wittal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Grendel leader wishes to defect but can&#039;t do it openly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grimnir of Wittal Grove&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for defeating the Grendel and potentially rescue the Iontach&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Organising and funding Grendel mercenary groups is a challenging market. With the chaotic presence of the wreckers, naval superiority in the Bay of Catazar isn’t a given for fledgling mercenary companies. Enterprising mercenary paymasters have, in recent years and with encouragement from their [[Asavea|allies]], started to probe other waters for opportunity. The Gullet passes from the Sea of Snow past Jotun shores to the very heart of Kallavesa. One ship has managed to avoid the monsters of the Sea of Snow, the ships of the Fjorknae, and the Winterfolk and Marcher fleets to land close in [[Kallavesa#Wittal_Grove|Wittal Grove]]. Now, they march on Wittal itself, intent to raid the Healing House of Wittal Grove. However, Iontach &#039;&#039;Meddool Miniog&#039;&#039; has something even more audacious planned.&lt;br /&gt;
&lt;br /&gt;
A representative of the Matchmaker&#039;s Forum, of the [[Basileia|City of Locks]] travelled to Anvil with a message just a week before the Summer Solstice. It appears that Iontach &#039;&#039;Miniog&#039;&#039; wishes to defect, referencing a cousin living in luxury in Apulian. They have arranged for their mercenary band to accompany them into Kallavesa under the understanding that they are going to raid the Healing House of Wittal Grove. From discussion with the herald, [[League_Egregore|Guise]] believes they would certainly be able to accept the oath of Meddool; if Meddool is able to be rescued they will be able to join the League.&lt;br /&gt;
&lt;br /&gt;
The herald of the City of Locks, therefore, offers the following contract to &#039;&#039;&#039;Theowold Vakarsson&#039;&#039;&#039;, the Grimnir of Wittal Grove:&lt;br /&gt;
&lt;br /&gt;
Escort the Iontach to Anvil a free orc. In exchange, the Iontach will provide a sum of six thrones after the summit.&amp;lt;br&amp;gt;&lt;br /&gt;
The mercenary company should be defeated to ease the rescue of Meddool, but the company&#039;s continued survival is not a factor.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to secure the Iontach will see the mercenaries go ahead with raiding the Healing House, preventing the [[great work]] from providing herbs until after the Autumn Equinox 388YE.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Arratan Surety (Estavus)===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Arratan Surety&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Enterio, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 250 thrones in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Increases white granite production of Arratan Gamble by five wains a season&lt;br /&gt;
* Increases upkeep of Arratan Gamble by three thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Architect of Hammers has used their power to assess the Arratan Gamble&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Architects of Iron and Stone have investigated and uncovered an opportunity to quarry the largest vein from the other side&#039;&#039;&#039;&lt;br /&gt;
The Architects of Iron and Stone were incredibly excited to receive their first assignment from the [[Architect of Hammers]]. The newly elected &#039;&#039;&#039;Edmundo of Damakan&#039;s forge&#039;&#039;&#039; wasted no time in setting them to work in assessing the [[Arratan Gamble]] in Enterio, [[Tassato]]. The Arratan Gamble works incredibly well, but there is always room for improvement! &#039;&#039;Architect Noether&#039;&#039; calculates that with the amount of wains that have already been quarried, there is enough in the ground for at least another two hundred years! &#039;&#039;Noether&#039;&#039; presents a plan for a small quarrying outpost, nothing too fancy, on the other side of the largest vein that will allow workers to come at it from the two best angles. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;&#039;&#039;Arratan Surety&#039;&#039;&amp;quot;, a mirthful jest at the name of the quarry, would increase the amount of white granite produced by the Bourse seat by five wains a season. It would have substantial initial costs, and the extra workers and gangers would see the upkeep increased by three thrones a season.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
&lt;br /&gt;
===It is a Diamond (Sinokenon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=SinokenonArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A disparate group are travelling to Anvil to speak to the Grandmaster of the Celestial Arch and possibly others&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They do not want to speak to the Grandmaster of the Sevenfold Path&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The group aims to arrive just after six on Friday&#039;&#039;&#039;&lt;br /&gt;
Last summit, the Eternal [[Sinokenon]] declared that it was [[Monarchs_and_outcasts#The_Turning_of_the_Wheel_(Sinokenon)|engaging in an initiative]] to reach out to the foundation-stones of the Empire, to gauge receptiveness to Sinokenon&#039;s ideals and to send its ministers to attempt to combat what it believed to be misunderstandings as to the intentions and nature of the Turning Mirror. They duly arrived, bring with them pamphlets and small gifts for those they met.&lt;br /&gt;
&lt;br /&gt;
Since the Spring Equinox, its heralds have been engaged in a similar campaign in many places across the Empire. While Diamondmind only enjoys [[alignment|neutrality]] - and hence does not have the unfettered access to the Empire enjoyed by those eternals who have the [[Conclave|Conclave&#039;s]] amity - there are many Day regios in the Empire to which its heralds have access, and no small number of individuals happy to assist them in their work. After all - Sinokenon has been on at worst distant and at times even somewhat gregarious terms with the Empire since its foundation! They are particularly prevalent in [[Urizen]], Varushka, and in the [[Skarsind|northernmost territory of the Unshackled]].&lt;br /&gt;
&lt;br /&gt;
The greatest number of Apex Hyperion&#039;s heralds are seen across the spires of Urizen. The mountain nation is a particular favourite of That Which Lives In Its Name. It sees their pursuit of a perfect world as most pleasing, and approves of their structured, ordered way of life. The illuminates of [[Zenith#Occursion|Occursion]] have often enjoyed its favour - reportedly, the people of [[Tsark]], just a short distance across the mountain range, enjoy similar attentions.&lt;br /&gt;
&lt;br /&gt;
In [[Varushka]], it has long been known as Silver Sovereign - a name that befits its status, perhaps, as a powerful and potentially dangerous supernatural entity, but one that can be bargained with. There are a number of vales, especially in the hills of [[Karov#Wieliczka|Wieliczka]], where Singular Point is sometimes consulted on matters of rulership. It has often expressed an approval of the vale as a unit of societal structure, because of the way the rule of boyars is born from strength but cannot rest on tyranny. A vale is a communal decision by a community to live in a place of order, separating themselves from the wilds. &lt;br /&gt;
&lt;br /&gt;
It has looked with favour on the Imperial Orcs since their nation was formally founded. While the Way of Hierarchy is famously not one to deal with societies in the process of revolutionary change or great reform (and thus somewhat turned its face from the Empire during the years of the orc rebellion), it was in favour of the nascent nation once it was formally founded. Again, the ordered nature of legion life is something Tomorrow And Tomorrow greatly approves of and which it wishes to see prosper. The Unshackled also represent the Empire forgoing what it sees as the &amp;quot;irrationality&amp;quot; of forced slavery, though this is a somewhat abstruse and philosophical perspective which not every Imperial Orc is willing to hear. In recent years, apparently, it has also attempted to build a relationship with some of the Tamazi who dwell in [[Skarsind#Gildenheim|Gildenheim]] - a relationship founded on a mutual dislike of the Axou.&lt;br /&gt;
&lt;br /&gt;
Anyone who has spent time in the Empire in the past season, especially in these three nations or in any other part of the Empire where structure and order are prized, may choose to have met one of the heralds of Sinokenon. They will invariably have been polite and friendly, distributing copies of a curious pamphlet entitled [[:File:Sinokenon_and_You.pdf|Sinokenon and You]]. Any difficult questions on any topic will have been waved away - the heralds will have been clear that they are there primarily as messengers, and to learn.&lt;br /&gt;
&lt;br /&gt;
It seems that they have indeed learned something - and it is not to their liking. As the Summer Solstice draws near, rumours begin to spread - in part carried by the heralds of Friend Of All - that the [[Grandmaster]] of the [[Sevenfold Path]] nurses a strong animosity to Sinokenon. The eternal grows concerned they are planning to bring the enmity of the Conclave down upon Sinokenon.&lt;br /&gt;
&lt;br /&gt;
Whether this is true or not is hard to say. It is clear, however, that it causes the heralds some distress. They are not alone, however - for the Argent Mantra is not without mortal supporters - allies the eternal has patiently cultivated over the years. Representatives from the [[illuminate|illuminates]] of [[Zenith]], the vales of Wieliczka, and the [[Tamazi]] of Gildenheim are seen making their way to Anvil. Apparently they intend to arrive as soon as they can - perhaps a little after the sixth hour of the evening on the Friday - and intend to lobby to ensure that their relationship with That Which Lies Above All is not disrupted.&lt;br /&gt;
&lt;br /&gt;
They particularly want to speak to the Grandmaster of the [[Celestial Arch]], who apparently they are assuming will naturally take their side in this matter, but are happy to speak to any grandmaster &#039;&#039;except&#039;&#039; that of the Sevenfold Path, who, if rumour is indeed to believed, has made up her mind already. They will have just a few hours until the Conclave begins, and the truth (or otherwise) of these rumours are known.&lt;br /&gt;
&lt;br /&gt;
===Eclectic Eye (Kimus)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Kimus001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kimus has announced that with the help of Imperial citizens, it has completed a means to safely scry upon the actions of Cold Sun.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It informs the Conclave that it shall use this tool, the &#039;&#039;Corlucis&#039;&#039;, to provide information on what it perceives.&#039;&#039;&#039;&lt;br /&gt;
Robed in purest white, its garb edged in [[weltsilver|weltsilver thread]], a [[Kimus#Viziers|Vizier]] of [[Kimus|&#039;&#039;the Thousand Eyes of Sun and Moon&#039;&#039;]] unfolds at the entrance to the Hall of Worlds like the opening of an eye. Those who are subjected to its stare feel the force of its ruby-coloured gaze as it communicates with language both scant yet heavily freighted with meaning. It explains that through the prescient sacrifice of &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; and incisive action of those Imperial heroes that braved the dangers of [[Monarchs_and_outcasts#Staring_at_the_Sun_(Kimus)|&#039;&#039;Terminus Sol&#039;&#039;]] the &#039;&#039;&#039;&#039;&#039;Corlucis&#039;&#039;&#039;&#039;&#039; has been assembled. This arcane tool now permits &#039;&#039;She Who Watches&#039;&#039; to scrutinise and observe the poisoned light of the regio, to understand it and through understanding gain foresight over the machinations of [[Cold Sun|Cold Sun]], the entity that poisoned it.&lt;br /&gt;
&lt;br /&gt;
At this last pronouncement, the herald almost appears to express something other than scholarly focus. Whether it is a satisfied twitch of its lips or a slight pursing before it continues, it soon resumes its lecture. As was agreed, the Corlucis shall also be used to provide the [[Conclave|Conclave]] forewarning on the actions of Cold Sun. While at present, &#039;&#039;the Celestial Eye&#039;&#039; might only discern the largest of motions within the light it sees that in time that it will achieve a greater degree of acuity in its peering. The herald falls silent with the final assertion that the Empire has opened a new eye towards the future. With a final, appraising glance about the chamber, the herald is gone in a blink of light.&lt;br /&gt;
&lt;br /&gt;
===Silence in the Library (Phaleron)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Phaleron002.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An attendant of Phaleron will be arriving at 18:00 on Saturday to hand an arcane projection to &#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They request the presence of the Archmage of Day, the Emissary to the Celestial Library, and/or a Grandmaster&#039;&#039;&#039;&lt;br /&gt;
The Conclave has [[388YE_Spring_Equinox_Conclave_sessions#Acceptance:_Phaleron_and_Phoebus_Al-Pulpi|made their decision]] regarding [[Flames_and_the_dark#The_Dying_Night|what to do]] about the [[Redoubt#Tower_of_Light_and_Shadow|Tilphussian Reach]] following its ruin at the hands of the Grendel. A deal offered and accepted, the [[Phaleron|Archives of Silence]] are bound to fulfil their part of the bargain; provision of the Arcane Projection to Entreat with Al-Pulpi to the raising magician.&lt;br /&gt;
&lt;br /&gt;
This does not mean at all that the &#039;&#039;Coral Library&#039;&#039; does not have some concerns. Given recent revelations to the Conclave, it is rather worried about handing over this very special bit of magic to someone with the surname &amp;quot;Vicente&amp;quot;. The [[Whisper_Gallery|Whisper Gallery]] are the natural enemy of the &#039;&#039;Celestial Library&#039;&#039;, as they are of all thinking beings. In any case, while Phaleron is definitely going to hand it over, a herald has shown up to the [[civil service]] to ask if the [[Archmage of Day]], [[Emissary to the Celestial Library]] and/or a [[Grandmaster]] might consider being present to the trade off to make sure that everything is done &amp;quot;in the light&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The attendant in charge of the projection is scheduled to arrive in the Hall of Worlds to hand it off to &#039;&#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039; at 18:00 on Saturday of the Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Fire, Fury, and Flame (Janon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Janon002b.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Janon has been placed under enmity by the conclave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Janon seems to be enthused by this change in the Empire&#039;s passions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armed bands of heralds have entered Ossium and Sarangrave and are promising to curse both territories unless they are stopped&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadowed Flame&#039;&#039; is a mercurial being at the best of times. Embodying fire and passion in all things, zie cares little for the difference between love and hate. As such, conclave&#039;s declaration of [[Alignment#Enmity|enmity]] has not had the chastening effect on him that might have been hoped for. As spring shades into summer, small bands of armed heralds march across the borders of [[Ossium]] and [[Sarangrave]]. Both of them begin spreading the message to any people that they can find. &#039;&#039;Tinder-of-Anarchy&#039;&#039;, who is well pleased with her new titles, is overjoyed that it gets to experience the Empire&#039;s rage and hatred. Less than a year ago &#039;&#039;Blasphemy&#039;s Matchmaker&#039;&#039; asked to be brought tales of [[Upon_a_midnight_dreary#Affection_and_Animosity_(Janon)|beloved rivals]], those who are implacably set against one another yet who are bonded closer than any friends might be. Hopefully the Empire will embrace this new relationship just as much as Janon has.&lt;br /&gt;
&lt;br /&gt;
Thus, the heralds issue their challenges. The ones they have called out will bring forces to fight against them, or else to celebrate with them, or perhaps both. They shall match blades and hearts in the eternal contest of passion. Then, if the heralds are alive at the end of it, they will go to the nearest Night regio and immolate themselves. Once that is done, Janon&#039;s power will be invoked and the territory will be place under a &amp;quot;blessing&amp;quot;, bringing the &amp;quot;blessing&amp;quot; of [[Unfettered Anarchy]] to those who dwell there.&lt;br /&gt;
&lt;br /&gt;
Scouts indicate that these heralds, despite being lightly armoured, seem to be possessed of immense reserves of [[Heroic_skills|heroic spirit]], and that some among them seem to be capable of inflicting Unfettered Anarchy on people with as much ease as any [[Magical_skills#Battle_Mage|battle mage]] delivering a spell of their own.&lt;br /&gt;
&lt;br /&gt;
====Fire The Forests (Ossium)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Ossium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Shadowed Torchbearer&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
&lt;br /&gt;
Upon marching over the border from the [[Forest of Ulnak]], the heralds made their reasons for choosing this place perfectly clear. Ossium is the home territory of the [[Shadowed Torchbearer]], the one who conclave selected to promote passion within the Empire and to stand between them and &#039;&#039;the Muse of Fire&#039;&#039;. Let Vellenka Vanyanova come to face them, and show where her passions truly lie! Soldiers from the resupplying Gryphon&#039;s Pride attempt to catch the heralds and finish the matter quickly, but the heralds run fast and do not allow themselves to be caught. They will be faced by the one of their choosing, or they will not be caught at all.&lt;br /&gt;
&lt;br /&gt;
Grudgingly accepting that the best thing they can do is inform the proper authorities, the scouts of the Gryphon&#039;s Pride pass on that the heralds keep returning to the Burned Glade in Echofell. It is the responsibility of &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, the Shadowed Torchbearer, to resolve the situation before any harm can be caused. If the heralds cannot be stopped, they will curse Ossium with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
====Boil The Swamps (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Sevenfold Path&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
The path to Sarangrave is considerably shorter for the heralds of &#039;&#039;Whirling Chaos&#039;&#039;, as they emerge from a regio over the border in [[Axos]], where the enmity of the [[Conclave]] has no effect. Once in Imperial territory, they begin to call out the [[Grandmaster]] of the [[Sevenfold Path]]. Elegabla brought this declaration against &#039;&#039;the Voice of Zorech&#039;&#039;, and they are overjoyed to witness the passion of the Urizeni. &amp;quot;Come fight us, sword scholar,&amp;quot; they cry, &amp;quot;as your loathed founder once fought the Highborn!&amp;quot; Nobody bothers trying to explain to them that the sword scholars have splintered. It does not seem likely that they would listen.&lt;br /&gt;
&lt;br /&gt;
The heralds have taken the field around Slow Worm&#039;s Hill in Kroll. It is the responsibility of &#039;&#039;&#039;Elagabala&#039;&#039;&#039;, Grandmaster of the Sevenfold Path, to prevent any explosions of undirected passion. If the heralds cannot be stopped, they will curse Sarangrave with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
===Partners in Crime (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery seeks communications from citizens of the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is illegal to cast the ritual to communicate with the eternal as they under enmity&#039;&#039;&#039;&lt;br /&gt;
Similarly to [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|last season]], individual members of the [[Whisper Gallery]] are petitioning imperial citizens to once again get in touch with them over matters that, while they may sound trivial, seem to be of great importance to them:&lt;br /&gt;
&lt;br /&gt;
* The Vizier Arrayed in the Raiment of Dawn is interested in the advice that boyars and wise ones of [[Varushka]] might have for leaders both formal and cultural.&lt;br /&gt;
* The Lover Glad in Crimson is feeling a little down, and wishes to be cheered up by love stories with happy endings from any [[troubadour]] of [[Dawn]].&lt;br /&gt;
&lt;br /&gt;
During the Summer Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both message and messenger into the performance will receive three crystal fire in thanks. Again, each person is limited to a single submission, but ritualists can help as many people as please them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the boyar, wise one or troubador is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment (Azoth)===&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox the Archmage of Night vacated their post.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth believes that their absence has had an unwanted effect on the plenipotentiary they offered.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth invites the next Archmage of Night to investigate uncompensated musicians their predecessor was charged with arranging and to suggest a boon for those who could not attend.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Azoth#Heralds|&#039;&#039;Distillations&#039;&#039;]] of [[Azoth|&#039;&#039;the Azoth&#039;&#039;]] emerge from the Imperial Regio clad in fur and feathers of swirling ochre, shimmering jade and shifting red. Resembling [[Kallavesi|Kallavesi]] [[Mystic|mystics]] though bearing an orcish mein, the heralds are at first mistaken for unannounced [[Jotun]] emissaries. If the visitors have an opinion on this reaction, it is well hidden beneath a cool, almost inert demeanour. &lt;br /&gt;
&lt;br /&gt;
Once the matter is resolved, the agents of &#039;&#039;the Rebis&#039;&#039; explain the purpose of their visit: that the Azoth understands that during the spring equinox the [[Archmage_of_Night#Recent Elections|Archmage of Night]] was extracted from their role and so, by extension from the [[Key_of_dreams#Finder%20of%20Paths%20Unseen%20(Night)|crucible of change offered as plenipotentiary]]. With the formula so adjusted, the heralds continue, it seems that impurities did arise from the mix which diminished the whole. &lt;br /&gt;
&lt;br /&gt;
The most polluting of these is that the Archmage was charged by [[Sung]] to instil mystery into the [[EmpireWiki:Key_of_dreams#Finder%20of%20Paths%20Unseen%20(Night)|Shadow Souk]] through the commissioning of musicians. Azoth knows that musicians did play within the chamber and that their playing did indeed serve as a suitable catalyst. However, it is not clear whether these elements were properly compensated for their aural alchemy with gifts provided by the &#039;&#039;Rainbow Serpent&#039;&#039; to the Archmage for this purpose. &#039;&#039;The Great Work&#039;&#039; has offered to provide the [[Maestro]] of the [[Cat&#039;s Graces]] a lump sum of twenty [[crystal fire]] if they&#039;re willing to promise to ensure it goes to those musicians who attended. If they are willing to agree to this, they should cast [[operate portal]] on the regio at the Summer Solstice, using three names of the &#039;&#039;Rebis&#039;&#039; and agreeing to the arrangement.&lt;br /&gt;
&lt;br /&gt;
==Spring==&lt;br /&gt;
&lt;br /&gt;
===Do Some Harm (Arhallogen)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Centipede General.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to kill a significant number of Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Silver Chalice&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for poisoning the Grendel&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
Last season, the eternal [[Arhallogen]] made a [[Key_of_dreams#Sharp_Fangs_Behind_The_Leaves_(Spring)|series of offers]] to the Imperial Conclave in order to help them avoid, in its eyes, a steep decline into disaster. To the great surprise of the &#039;&#039;Centipede General&#039;&#039;, it was none other than the [[Silver Chalice]] who accepted its offer of a boon to kill a significant number of [[Grendel]], if they were willing to put the nefarious [[Ossegrahn]] under Enmity. Perhaps, says the &#039;&#039;Envenomed Blade&#039;&#039;, they misunderstood the [[Silver Chalice]]. To value ones own lives and the lives of ones allies by ruthlessly killing those who would threaten them is indeed a philosophy she can align herself with. When one commits to &#039;&#039;&amp;quot;Ensure that Conclave is reminded of the value of life, and that it makes decisions with that value in mind&amp;quot;&#039;&#039;, perhaps this means understanding the value in taking life from their foes? Yes, yes, this will do indeed.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Maw-of-Spikes&#039;&#039; has located an encampment of the marines from the Grendel navy, the Golden Winds, based downstream from a potent Spring regio that provides it with unnaturally clear water. Such places were rare in [[Mareave]] until recently, and it is no surprise that the orcs of the Broken Shore would set up a camp there to take advantage of it. The &#039;&#039;Shadow Blade&#039;&#039; has a simple offer for the Silver Chalice; all they have to do is curse someone with [[Curse of Gangrenous Flesh]] where the ritualists have [[Regio#Using_Regio|drawn]] on the regio and invoke three of Arhallogen&#039;s names. This will corrupt the regio and poison the supply of the Grendel Encampment. While they will eventually realise and move on, they will take five hundred casualties before the source of their woes is identified. The regio is not untended, but to sweeten the deal, &#039;&#039;Many Move as One&#039;&#039; will send her heralds to neutralise them before the Grandmaster or her representatives arrive.&lt;br /&gt;
&lt;br /&gt;
The conjunction to the Golden Wind&#039;s encampment will be at 15:45 on Saturday, and the [[Silver Chalice|Grandmaster of the Silver Chalice]],  &#039;&#039;&#039;Fausta Ankarien&#039;&#039;&#039;, will be responsible for ultimately poisoning the Grendel.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Varushkan goes to War (Surut)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Surut001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surut is impressed by the orders of the general of the Northern Eagle and offers a boon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He is happy to offer similar aid to other generals as well, if they wish the help of the Burnt Prince&#039;&#039;&#039;&lt;br /&gt;
The [[Surut|&#039;&#039;Charred Prince&#039;&#039;]] rarely gives much attention to the pontification of wizards and their ever-increasing esoteric arcane musings, he is far more interested in the people who actually get things done and get their hands dirty. Specifically, the generals and heroes of the Empire. Recently, he has been eagerly following the [[388YE_Spring_Equinox_Military_Council_orders#Northern_Eagle|adventures of General &#039;&#039;&#039;Aksel Reznov Razoradze&#039;&#039;&#039;]] in the [[Salt Flats of Sanath]].&lt;br /&gt;
&lt;br /&gt;
While he nominally favours the Druj in the conflict, he has been savouring their desperation and exacting greater and greater tribute for his continued support. He has no particular preference to whether they survive being crushed between the Empire and the [[Thule]]. Should the General invoke the name of the &#039;&#039;Burnt Steward&#039;&#039; in their orders the next time that the [[Northern Eagle]] infiltrate Sanath, he will intercede to help find opportunities for them to engage in further acts of arson if they so choose.&lt;br /&gt;
&lt;br /&gt;
The [[Inhabitants_of_the_realms#Heralds|herald]] relaying this information to Jorgen at the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] reminds him that the &#039;&#039;Raging Inferno&#039;&#039; is perfectly happy to offer his aid to other members of the [[Military Council]] as well. Should they seek his aid, they have to impress him in the orders they submit. Provided they draw his attention by including his name in their orders, he will pay attention and offer help to those who have shown they deserve it.&lt;br /&gt;
&lt;br /&gt;
===Call to Arms (Tharim)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Tharim 001.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A legion of Thairm&#039;s Ashen Knights has travelled to Karov&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The legion intends to remain there for the foreseeable future&#039;&#039;&#039;&lt;br /&gt;
The mood of [[Tharim]] is wroth this season. His chosen has stepped down, and both Skathe and Surut continue to be welcomed by the Conclave, even if they do not enjoy its friendship as he does. The only light in the twilight of his dark halls is the fate of Jem Bribban. It is apt, then, that the mood of the Ashen Knights is similar. They arrive in Karov a month before the Summer Solstice and by the time of the summit have established a camp just outside of [[Karov#Wieliczka|Vorota]]. &lt;br /&gt;
&lt;br /&gt;
Why they are here, however, is beyond anyone&#039;s guess. A few volhovs on their way from Delev tried to discuss it with them, but were unable to get much beyond stoic, monosyllabic answers. Why the Ashen Knights are here, and why &#039;&#039;now&#039;&#039;, is anyone&#039;s best guess. If the notoriously vindictive eternal&#039;s mood is souring, it does not bode well. Tharim can be a powerful ally to his friends, but a bitter enemy to those he believes have wronged him or failed to give him his due.&lt;br /&gt;
&lt;br /&gt;
===The Beast Below (Agramant)===&lt;br /&gt;
{{SOP|statement=Agramant has sent his servants to &#039;aid&#039; Imperial citizens abandoned in Therunin. This must shame us. Highguard cannot tolerate a monster such as the Abominable One being seen as a rescuer while the Empire&#039;s own people suffer. Highguard has chapters, military units, congregations, physicks, priests, pilgrims, the Unconquered and more. We can send virtuous aid where aid is desperately needed. So let Highguard act! Let our citizens escort the refugees and support the healers of High Chalcis, while our chapters and military units aid the Navarri in escaping Therunin. The hungry, frightened, and desperate must find Imperial support. We will deny Agramant the worship of desperation. Only actions are virtuous. If we would calls ourselves guardians of the Empire&#039;s soul, then we must prove it where that soul is endangered.|by=Synchar of Ebon&#039;s Hall, Highguard National Assembly|vote=216-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The eternal Agramant is preying on those fleeing Therunin - offering them aid, and interdicted means for any to contact him for thanks or further &#039;help&#039;. Those he preys on feel they are alone. That he is the only place they can turn. Along with Navarri guides, we call on Loyalty dedicants to travel to the places these Navarri refugees gather. We must prove to them they are not alone, and show them what loyalty is, and what it is not.|by=Neri of Ebon&#039;s Hall, Loyalty Assembly|vote=306-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The refugees of Therunin are being manipulated by Agramant into believing he is their only option for help. He targets those who are weak and alone, and seeks to gain access to their spirits and our nation. We call upon Navarr to remind these refugees we are here and we support them. Open your doors if you can and stop Agramant from targetting those in need.|by=Xandor Trodbroker, Navarr National Assembly|vote={{GM}} 256-0|when=Spring 388YE|size=small}}&lt;br /&gt;
The Imperial Synod, including a [[general]] of an Imperial [[army]] has had a great deal to say about [[Agramant|Agramant&#039;s]] offers of help in [[Therunin]] in recent months. To this, it pointedly says that it is materially helping the Navarri reclaim what is rightfully theirs and fulfil their ancient oaths, &#039;&#039;while the Empire is not&#039;&#039;. The Military Council is welcome to take over and fulfil their promises to the people of Navarr any time they so choose by sending in the full might of Imperial steel, Agramant will not stop them.&lt;br /&gt;
&lt;br /&gt;
In the meantime, it sees no reason not to continue as it has been doing and showing it it is truly the &#039;&#039;Friend of the Forgotten&#039;&#039;. Wherever the Empire has abandoned people. Wherever it has allowed innocents to suffer. Wherever it has broken trust. Agramant will be there to pick up the pieces - to bear the burden that the Empire finds too heavy to shoulder.&lt;br /&gt;
&lt;br /&gt;
While many have fled to Reikos, some Navarri who have stayed, chosen to side with the &#039;&#039;Wastewalker&#039;&#039; to reclaim their homes from the Druj and continue to fulfil their oath in combatting the power of the vallorn of Tharunind. One such individual is Dochas of the Weeping Glade, who claims to take inspiration from Gobaith of Summer&#039;s Grove reborn. They have managed to form a settlement of survivors in the nominally Druj-controlled territory and, with Agramant&#039;s aid, wishes to take back Therunin for the Navarr whether the Military Council chooses to help them or not.&lt;br /&gt;
&lt;br /&gt;
This downtime (and perhaps for the foreseeable future) any Navarri military unit can take the &#039;&#039;&#039;Reconquer Therunin&#039;&#039;&#039; campaigning venture, which will cause their unit to join Dochas and with his followers and heralds of Agramant, begin to retake a region from the Druj. A standard military unit will receive two pawns of Heart&#039;s Blood for their aid, with upgraded or enchanted Military Units receiving proportionally more. As long as at least ten military units take this action, it will also be available next season and Agramant will do whatever it takes to ensure the settlement survives.&lt;br /&gt;
&lt;br /&gt;
This venture appears to be completely illegal, and anyone who takes part is almost certainly going to face execution by the magistrates for working hand in glove with a forbidden eternal. Agramant does not wish to sow suspicion or concern among the Empire, so the names of every citizen from Anvil who takes part will be known. The Howler understands that they risk death at the hands of the Empire for trying to fulfil their oaths and save their fellow Navarri, but is determined that the names of those prepared to sacrifice themselves in this way should not go unrecorded. Sacrifice is the Pride of the Navarr after all.&lt;br /&gt;
&lt;br /&gt;
While the Synod itself may have spoken out against Agramant&#039;s actions, the Voice of the Pines believe that in her heart, the [[Emperor Vesna|Empress of the Hearth]] surely appreciates its struggle to aid her subjects. Should she mention him or [[Therunin]] &#039;&#039;in any capacity&#039;&#039; in her next imperial address, he has let it be known that he will take that as a sign that she approves of his aid to her citizens, and will send even more heralds to aid in the campaign there.&lt;br /&gt;
&lt;br /&gt;
===Light at the End (Khobel Tavah)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=KhobelTavah.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
In the months following the Spring Equinox, the Imperial Regio is once more subject to the ghastly presence of the Speaker for the Drowned, the herald of Khobel Tavah who takes the form of a drowned Highborn sailor. This dolorous figure, whose every movement is accompanied by the ringing of bells, makes its way to the Civil Service hub once invited into Anvil. It seems it has more messages from Old Tom Flotsam and Mary Bitters to deliver. &lt;br /&gt;
&lt;br /&gt;
Firstly, regarding the &#039;&#039;lost flotsam&#039;&#039; that is Eilian Sweetwater. It does not intend to repeat its warnings of &#039;&#039;jetsam&#039;&#039; uttered in darkness to the Empire&#039;s keepers of wreck. However, it wants to make quite clear the state of Eilian. The medicaments offered for him granted a temporary release from the &#039;&#039;suspension in terror&#039;&#039; that Eilian is undergoing - but it was only temporary. He has proven unusually resilient - the Speaker makes clear that &#039;&#039;Harbinger&#039;&#039; in particular is impressed at a mortal whose mind can withstand her abyssal salt to such a degree. If the Conclave chooses to claim its &#039;&#039;lost flotsam&#039;&#039; and with it the &#039;&#039;jetsam&#039;&#039; at the Summer Solstice, the Speaker believes Eilian will be able to return to work within the season.&lt;br /&gt;
&lt;br /&gt;
However, if the Conclave tarries longer, then the mind of the Empire&#039;s resolute servant will, says the Speaker, surely begin to fray. The &#039;&#039;Prophet of the Last Light&#039;&#039; has seen this in omens and visions - no mortal can withstand immersion in abyssal salt forever. If they wait until the Autumn Equinox, then Eilian will require at least a season of recovery before he returns to work. If they wait until Winter, he will need a year or more of recovery. Beyond that he will be broken: in mind if not in body. He will, of course, survive if they tarry longer - but he will never be in a position to serve the Empire again. Salt preserves the body - but the spirit&#039;s light eludes even the touch of Tideless Scream.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Speaker wants to reiterate another offer. Two summits ago Khobel Tavah sent their Lighthouse-Keeper to speak with the people of the Empire to offer aid to the Empire in the building of lighthouses. Specifically, Fear Death By Water offered, via their Keeper, an Everlasting Flame. This light, made from ghostfire of the Winter Realm, would never go out so long as the lighthouse in which it is placed stands. This could be either a [[For_those_in_peril_on_the_sea#A_Warning_Light|lighthouse]], a [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|great lighthouse]], or another commission to build a lighthouse arising as the result of an opportunity. &lt;br /&gt;
&lt;br /&gt;
If Khobel Tavah ever became aware of any doom that would otherwise befall the territory where it was placed then it would send grim omens that portended the coming disaster. The flame would also gather to it the spirits of the restless dead. This would give the region the [[Region_qualities#Haunted|haunted quality]]. The ghosts would not be hostile - in the [[opportunity|right situation]] they might even be bargained with to aid the Empire.&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned believes that the Empire may have selected Rebekah&#039;s Leap in [[Redoubt#Naris|Naris]] as the location for the Everlasting Flame. This is well, though they may wish to wait for the return of their &#039;&#039;lost flotsam&#039;&#039; as plans for the Lighthouse at Nikephoros would probably combine well with any planned lighthouse in the same region. However, Foretold-by-Bells does require that the Conclave announce a [[declaration]] of [[Alignment#Acceptance|acceptance]] to name the commission where the ghostfire will be housed. The commission would not need to be finished, but it would need to be begun, and consent to place the Everlasting Flame within the lighthouse would have to be provided as part of the necessary details.&lt;br /&gt;
&lt;br /&gt;
==Summer==&lt;br /&gt;
===The Long Game (Jaheris)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=JaherisArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jaheris wishes to encourage ambition amongst newcomers to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;One of his heralds will meet with some newcomers, chosen by egregores&#039;&#039;&#039;&lt;br /&gt;
The [[Jaheris|Moonsilver Prince]] has made an offer to the egregores of each of the ten nations; he has provided them with a badge and charged them to give it to a member of their nation who is new(er) to Anvil and who they see as a citizen of great promise. They will be invited to a meeting with the &#039;&#039;Argent Preceptor&#039;&#039;, one of the heralds of the &#039;&#039;Unicorn King&#039;&#039; charged with encouraging new talent to pursue and achieve their ambitions. Under his previous guise, this might be rather concerning, yet the [[Jaheris#A_New_Demesne|new face of Jaheris]] seems far more trustworthy. As far as eternals go, of course.&lt;br /&gt;
&lt;br /&gt;
The Preceptor will meet with the candidates at the standing stones at the entrance to the Hall of Worlds at 12:45 on the Saturday of the Summer Solstice. From there, they will be taken through the Hall of Worlds to a specially prepared chamber to discuss what ambitious schemes they might be interested in pursuing at Anvil.&lt;br /&gt;
&lt;br /&gt;
===The Greatest Prize (Rhianos)===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Cede Tournament Grounds of Laroc&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Cedes the Tourney Grounds of Laroc to [[Rhianos]]&lt;br /&gt;
* Removes the investment in businesses in Astolat&lt;br /&gt;
* Increases investment in military units in Astolat&lt;br /&gt;
* Military units in Astolat engaging in a questing or raiding venture will receive an additional 36 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Costs can be covered by treasure at the Stone of Thonkilch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Rhianos has asked for the Tourney Grounds of Laroc to be ceded to them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Tournament Grounds are ceded to Rhianos then the eternal will grant his favour to the Eastern Sky&#039;&#039;&#039;&lt;br /&gt;
Originally [[Down_the_cavalier_road|proposed]] almost four years ago, the quest of the [[Eastern Sky]] has seen wondrous works of magic, grand challenges completed, and great statues raised. &#039;&#039;[[Rhianos|Shimmergold]]&#039;&#039; is open about their willingness to accept a similar statue to that built for [[Cathan Canae]], but the Grand Tour has enticed &#039;&#039;Coruscating Oarfish&#039;&#039;. What then, could &#039;&#039;Seadragon&#039;&#039; wish for? &lt;br /&gt;
&lt;br /&gt;
The answer, it turns out, is quite simple. The &#039;&#039;Auspicious Mariner&#039;&#039; wants the [[Astolat#Laroc|tournament grounds of Laroc]]. The &#039;&#039;King of the Nine Tides&#039;&#039; will send his heralds through to ready those daring knights and knights-errant who are readying to go on a [[Venture#Questing_Ventures|quest]] or even a [[Venture#Raiding_Ventures|raid]]. They will be offered help, advice, or even simply a refreshing drink that encourages the pursuit of adventure. Any Dawnish [[military unit]] in Astolat that undertakes either a questing or raiding venture will receive an additional 36 rings.&lt;br /&gt;
&lt;br /&gt;
Of course, nothing is simple when it comes to the denizens of the realms. The [[business]] owners of the territory will no longer receive a share of the profits brought in by the tourneys. Instead, those proceeds would go towards mending and repairing the arms, legs, arms, and armour of those adventuring over the horizon. In order for this to work, &#039;&#039;Lightning Fish&#039;&#039; will need to have the Tourney Grounds ceded to it. If it were as simple as sending heralds to go and encourage good Dawnish folks, then they wouldn&#039;t need to ask. Indeed, several heralds of &#039;&#039;Lady Gullscry&#039;&#039; already visit the tourney grounds, albeit in (very bad) disguises.&lt;br /&gt;
&lt;br /&gt;
Such an act will require the Senate to vote to [[Powers_of_the_Imperial_Senate#Concedence|cede]] the great work to the eternal. Separately, &#039;&#039;Swoopingfeather&#039;&#039; has a further request for the people of Dawn, and specifically the incumbent General of the [[Eastern Sky]]...&lt;br /&gt;
&lt;br /&gt;
====Oddities (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Druj are trying to sacrifice treasure to Agramant in exchange for aid in the Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;General of the Eastern Sky&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for recovering the treasure&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
&#039;&#039;Swoopingfeather&#039;&#039; warns that the Druj are well on their way to sacrificing the treasure to [[Agramant|Ropebiter]] in Sarangrave. The herald of Leaf-on-the-Breeze provides enthralling detail, the Druj &#039;&#039;Het Tavix Boneshaver&#039;&#039; must ensure that the Stone of Thonkilch, and the treasure placed there, remain undisturbed for a full week. They will have almost finished their vigil by the start of the summit, and it will end by the stroke of midnight on the first night. There is a chance then, for the General of the Eastern Sky and their allies to prove their mettle and disrupt the Druj. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dame Aurum De Castellan&#039;&#039;&#039;, the incumbent [[Eastern Sky|General of the Eastern Sky]], is charged by &#039;&#039;Swoopingfeather&#039;&#039; to take their allies and travel to the Turan Flats, disrupt the Druj efforts and recover the treasure. If the Druj retain the treasure, then [[Inhabitants_of_the_realms#Drudges|creatures]] of &#039;&#039;Brokenhull&#039;&#039; will enter the region. They won&#039;t prove a threat to armies, but it would require some opportunity to remove them and would be yet [[Everything is trying to kill us|another problem]] for those trying to settle Sarangrave. If the treasure can be recovered, then it will take central pride of place in the tourney grounds. And if it can&#039;t, then &#039;&#039;Flyingfish&#039;&#039; will keep looking for another piece of treasure that can be recovered from dangerous enemies...&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=142441</id>
		<title>The keys of blood</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=142441"/>
		<updated>2026-07-22T15:57:25Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Partners in Crime (Whisper Gallery) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=Marginalia in London, British Library, Harley MS 2433, fol. 82r.png|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
__TOC__&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune, while {{TBC}} deals with magic of an astronomantic, mortal, or mysterious provenance.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===An Unexpected Ally (Basileia)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=City of Locks.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A Grendel mercenary company are threatening the Grove of Wittal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Grendel leader wishes to defect but can&#039;t do it openly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grimnir of Wittal Grove&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for defeating the Grendel and potentially rescue the Iontach&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Organising and funding Grendel mercenary groups is a challenging market. With the chaotic presence of the wreckers, naval superiority in the Bay of Catazar isn’t a given for fledgling mercenary companies. Enterprising mercenary paymasters have, in recent years and with encouragement from their [[Asavea|allies]], started to probe other waters for opportunity. The Gullet passes from the Sea of Snow past Jotun shores to the very heart of Kallavesa. One ship has managed to avoid the monsters of the Sea of Snow, the ships of the Fjorknae, and the Winterfolk and Marcher fleets to land close in [[Kallavesa#Wittal_Grove|Wittal Grove]]. Now, they march on Wittal itself, intent to raid the Healing House of Wittal Grove. However, Iontach &#039;&#039;Meddool Miniog&#039;&#039; has something even more audacious planned.&lt;br /&gt;
&lt;br /&gt;
A representative of the Matchmaker&#039;s Forum, of the [[Basileia|City of Locks]] travelled to Anvil with a message just a week before the Summer Solstice. It appears that Iontach &#039;&#039;Miniog&#039;&#039; wishes to defect, referencing a cousin living in luxury in Apulian. They have arranged for their mercenary band to accompany them into Kallavesa under the understanding that they are going to raid the Healing House of Wittal Grove. From discussion with the herald, [[League_Egregore|Guise]] believes they would certainly be able to accept the oath of Meddool; if Meddool is able to be rescued they will be able to join the League.&lt;br /&gt;
&lt;br /&gt;
The herald of the City of Locks, therefore, offers the following contract to &#039;&#039;&#039;Theowold Vakarsson&#039;&#039;&#039;, the Grimnir of Wittal Grove:&lt;br /&gt;
&lt;br /&gt;
Escort the Iontach to Anvil a free orc. In exchange, the Iontach will provide a sum of six thrones after the summit.&amp;lt;br&amp;gt;&lt;br /&gt;
The mercenary company should be defeated to ease the rescue of Meddool, but the company&#039;s continued survival is not a factor.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to secure the Iontach will see the mercenaries go ahead with raiding the Healing House, preventing the [[great work]] from providing herbs until after the Autumn Equinox 388YE.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Arratan Surety (Estavus)===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Arratan Surety&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Enterio, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 250 thrones in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Increases white granite production of Arratan Gamble by five wains a season&lt;br /&gt;
* Increases upkeep of Arratan Gamble by three thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Architect of Hammers has used their power to assess the Arratan Gamble&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Architects of Iron and Stone have investigated and uncovered an opportunity to quarry the largest vein from the other side&#039;&#039;&#039;&lt;br /&gt;
The Architects of Iron and Stone were incredibly excited to receive their first assignment from the [[Architect of Hammers]]. The newly elected &#039;&#039;&#039;Edmundo of Damakan&#039;s forge&#039;&#039;&#039; wasted no time in setting them to work in assessing the [[Arratan Gamble]] in Enterio, [[Tassato]]. The Arratan Gamble works incredibly well, but there is always room for improvement! &#039;&#039;Architect Noether&#039;&#039; calculates that with the amount of wains that have already been quarried, there is enough in the ground for at least another two hundred years! &#039;&#039;Noether&#039;&#039; presents a plan for a small quarrying outpost, nothing too fancy, on the other side of the largest vein that will allow workers to come at it from the two best angles. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;&#039;&#039;Arratan Surety&#039;&#039;&amp;quot;, a mirthful jest at the name of the quarry, would increase the amount of white granite produced by the Bourse seat by five wains a season. It would have substantial initial costs, and the extra workers and gangers would see the upkeep increased by three thrones a season.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
&lt;br /&gt;
===It is a Diamond (Sinokenon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=SinokenonArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A disparate group are travelling to Anvil to speak to the Grandmaster of the Celestial Arch and possibly others&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They do not want to speak to the Grandmaster of the Sevenfold Path&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The group aims to arrive just after six on Friday&#039;&#039;&#039;&lt;br /&gt;
Last summit, the Eternal [[Sinokenon]] declared that it was [[Monarchs_and_outcasts#The_Turning_of_the_Wheel_(Sinokenon)|engaging in an initiative]] to reach out to the foundation-stones of the Empire, to gauge receptiveness to Sinokenon&#039;s ideals and to send its ministers to attempt to combat what it believed to be misunderstandings as to the intentions and nature of the Turning Mirror. They duly arrived, bring with them pamphlets and small gifts for those they met.&lt;br /&gt;
&lt;br /&gt;
Since the Spring Equinox, its heralds have been engaged in a similar campaign in many places across the Empire. While Diamondmind only enjoys [[alignment|neutrality]] - and hence does not have the unfettered access to the Empire enjoyed by those eternals who have the [[Conclave|Conclave&#039;s]] amity - there are many Day regios in the Empire to which its heralds have access, and no small number of individuals happy to assist them in their work. After all - Sinokenon has been on at worst distant and at times even somewhat gregarious terms with the Empire since its foundation! They are particularly prevalent in [[Urizen]], Varushka, and in the [[Skarsind|northernmost territory of the Unshackled]].&lt;br /&gt;
&lt;br /&gt;
The greatest number of Apex Hyperion&#039;s heralds are seen across the spires of Urizen. The mountain nation is a particular favourite of That Which Lives In Its Name. It sees their pursuit of a perfect world as most pleasing, and approves of their structured, ordered way of life. The illuminates of [[Zenith#Occursion|Occursion]] have often enjoyed its favour - reportedly, the people of [[Tsark]], just a short distance across the mountain range, enjoy similar attentions.&lt;br /&gt;
&lt;br /&gt;
In [[Varushka]], it has long been known as Silver Sovereign - a name that befits its status, perhaps, as a powerful and potentially dangerous supernatural entity, but one that can be bargained with. There are a number of vales, especially in the hills of [[Karov#Wieliczka|Wieliczka]], where Singular Point is sometimes consulted on matters of rulership. It has often expressed an approval of the vale as a unit of societal structure, because of the way the rule of boyars is born from strength but cannot rest on tyranny. A vale is a communal decision by a community to live in a place of order, separating themselves from the wilds. &lt;br /&gt;
&lt;br /&gt;
It has looked with favour on the Imperial Orcs since their nation was formally founded. While the Way of Hierarchy is famously not one to deal with societies in the process of revolutionary change or great reform (and thus somewhat turned its face from the Empire during the years of the orc rebellion), it was in favour of the nascent nation once it was formally founded. Again, the ordered nature of legion life is something Tomorrow And Tomorrow greatly approves of and which it wishes to see prosper. The Unshackled also represent the Empire forgoing what it sees as the &amp;quot;irrationality&amp;quot; of forced slavery, though this is a somewhat abstruse and philosophical perspective which not every Imperial Orc is willing to hear. In recent years, apparently, it has also attempted to build a relationship with some of the Tamazi who dwell in [[Skarsind#Gildenheim|Gildenheim]] - a relationship founded on a mutual dislike of the Axou.&lt;br /&gt;
&lt;br /&gt;
Anyone who has spent time in the Empire in the past season, especially in these three nations or in any other part of the Empire where structure and order are prized, may choose to have met one of the heralds of Sinokenon. They will invariably have been polite and friendly, distributing copies of a curious pamphlet entitled [[:File:Sinokenon_and_You.pdf|Sinokenon and You]]. Any difficult questions on any topic will have been waved away - the heralds will have been clear that they are there primarily as messengers, and to learn.&lt;br /&gt;
&lt;br /&gt;
It seems that they have indeed learned something - and it is not to their liking. As the Summer Solstice draws near, rumours begin to spread - in part carried by the heralds of Friend Of All - that the [[Grandmaster]] of the [[Sevenfold Path]] nurses a strong animosity to Sinokenon. The eternal grows concerned they are planning to bring the enmity of the Conclave down upon Sinokenon.&lt;br /&gt;
&lt;br /&gt;
Whether this is true or not is hard to say. It is clear, however, that it causes the heralds some distress. They are not alone, however - for the Argent Mantra is not without mortal supporters - allies the eternal has patiently cultivated over the years. Representatives from the [[illuminate|illuminates]] of [[Zenith]], the vales of Wieliczka, and the [[Tamazi]] of Gildenheim are seen making their way to Anvil. Apparently they intend to arrive as soon as they can - perhaps a little after the sixth hour of the evening on the Friday - and intend to lobby to ensure that their relationship with That Which Lies Above All is not disrupted.&lt;br /&gt;
&lt;br /&gt;
They particularly want to speak to the Grandmaster of the [[Celestial Arch]], who apparently they are assuming will naturally take their side in this matter, but are happy to speak to any grandmaster &#039;&#039;except&#039;&#039; that of the Sevenfold Path, who, if rumour is indeed to believed, has made up her mind already. They will have just a few hours until the Conclave begins, and the truth (or otherwise) of these rumours are known.&lt;br /&gt;
&lt;br /&gt;
===Eclectic Eye (Kimus)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Kimus001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kimus has announced that with the help of Imperial citizens, it has completed a means to safely scry upon the actions of Cold Sun.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It informs the Conclave that it shall use this tool, the &#039;&#039;Corlucis&#039;&#039;, to provide information on what it perceives.&#039;&#039;&#039;&lt;br /&gt;
Robed in purest white, its garb edged in [[weltsilver|weltsilver thread]], a [[Kimus#Viziers|Vizier]] of [[Kimus|&#039;&#039;the Thousand Eyes of Sun and Moon&#039;&#039;]] unfolds at the entrance to the Hall of Worlds like the opening of an eye. Those who are subjected to its stare feel the force of its ruby-coloured gaze as it communicates with language both scant yet heavily freighted with meaning. It explains that through the prescient sacrifice of &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; and incisive action of those Imperial heroes that braved the dangers of [[Monarchs_and_outcasts#Staring_at_the_Sun_(Kimus)|&#039;&#039;Terminus Sol&#039;&#039;]] the &#039;&#039;&#039;&#039;&#039;Corlucis&#039;&#039;&#039;&#039;&#039; has been assembled. This arcane tool now permits &#039;&#039;She Who Watches&#039;&#039; to scrutinise and observe the poisoned light of the regio, to understand it and through understanding gain foresight over the machinations of [[Cold Sun|Cold Sun]], the entity that poisoned it.&lt;br /&gt;
&lt;br /&gt;
At this last pronouncement, the herald almost appears to express something other than scholarly focus. Whether it is a satisfied twitch of its lips or a slight pursing before it continues, it soon resumes its lecture. As was agreed, the Corlucis shall also be used to provide the [[Conclave|Conclave]] forewarning on the actions of Cold Sun. While at present, &#039;&#039;the Celestial Eye&#039;&#039; might only discern the largest of motions within the light it sees that in time that it will achieve a greater degree of acuity in its peering. The herald falls silent with the final assertion that the Empire has opened a new eye towards the future. With a final, appraising glance about the chamber, the herald is gone in a blink of light.&lt;br /&gt;
&lt;br /&gt;
===Silence in the Library (Phaleron)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Phaleron002.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An attendant of Phaleron will be arriving at 18:00 on Saturday to hand an arcane projection to &#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They request the presence of the Archmage of Day, the Emissary to the Celestial Library, and/or a Grandmaster&#039;&#039;&#039;&lt;br /&gt;
The Conclave has [[388YE_Spring_Equinox_Conclave_sessions#Acceptance:_Phaleron_and_Phoebus_Al-Pulpi|made their decision]] regarding [[Flames_and_the_dark#The_Dying_Night|what to do]] about the [[Redoubt#Tower_of_Light_and_Shadow|Tilphussian Reach]] following its ruin at the hands of the Grendel. A deal offered and accepted, the [[Phaleron|Archives of Silence]] are bound to fulfil their part of the bargain; provision of the Arcane Projection to Entreat with Al-Pulpi to the raising magician.&lt;br /&gt;
&lt;br /&gt;
This does not mean at all that the &#039;&#039;Coral Library&#039;&#039; does not have some concerns. Given recent revelations to the Conclave, it is rather worried about handing over this very special bit of magic to someone with the surname &amp;quot;Vicente&amp;quot;. The [[Whisper_Gallery|Whisper Gallery]] are the natural enemy of the &#039;&#039;Celestial Library&#039;&#039;, as they are of all thinking beings. In any case, while Phaleron is definitely going to hand it over, a herald has shown up to the [[civil service]] to ask if the [[Archmage of Day]], [[Emissary to the Celestial Library]] and/or a [[Grandmaster]] might consider being present to the trade off to make sure that everything is done &amp;quot;in the light&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The attendant in charge of the projection is scheduled to arrive in the Hall of Worlds to hand it off to &#039;&#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039; at 18:00 on Saturday of the Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Fire, Fury, and Flame (Janon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Janon002b.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Janon has been placed under enmity by the conclave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Janon seems to be enthused by this change in the Empire&#039;s passions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armed bands of heralds have entered Ossium and Sarangrave and are promising to curse both territories unless they are stopped&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadowed Flame&#039;&#039; is a mercurial being at the best of times. Embodying fire and passion in all things, zie cares little for the difference between love and hate. As such, conclave&#039;s declaration of [[Alignment#Enmity|enmity]] has not had the chastening effect on him that might have been hoped for. As spring shades into summer, small bands of armed heralds march across the borders of [[Ossium]] and [[Sarangrave]]. Both of them begin spreading the message to any people that they can find. &#039;&#039;Tinder-of-Anarchy&#039;&#039;, who is well pleased with her new titles, is overjoyed that it gets to experience the Empire&#039;s rage and hatred. Less than a year ago &#039;&#039;Blasphemy&#039;s Matchmaker&#039;&#039; asked to be brought tales of [[Upon_a_midnight_dreary#Affection_and_Animosity_(Janon)|beloved rivals]], those who are implacably set against one another yet who are bonded closer than any friends might be. Hopefully the Empire will embrace this new relationship just as much as Janon has.&lt;br /&gt;
&lt;br /&gt;
Thus, the heralds issue their challenges. The ones they have called out will bring forces to fight against them, or else to celebrate with them, or perhaps both. They shall match blades and hearts in the eternal contest of passion. Then, if the heralds are alive at the end of it, they will go to the nearest Night regio and immolate themselves. Once that is done, Janon&#039;s power will be invoked and the territory will be place under a &amp;quot;blessing&amp;quot;, bringing the &amp;quot;blessing&amp;quot; of [[Unfettered Anarchy]] to those who dwell there.&lt;br /&gt;
&lt;br /&gt;
Scouts indicate that these heralds, despite being lightly armoured, seem to be possessed of immense reserves of [[Heroic_skills|heroic spirit]], and that some among them seem to be capable of inflicting Unfettered Anarchy on people with as much ease as any [[Magical_skills#Battle_Mage|battle mage]] delivering a spell of their own.&lt;br /&gt;
&lt;br /&gt;
====Fire The Forests (Ossium)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Ossium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Shadowed Torchbearer&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
&lt;br /&gt;
Upon marching over the border from the [[Forest of Ulnak]], the heralds made their reasons for choosing this place perfectly clear. Ossium is the home territory of the [[Shadowed Torchbearer]], the one who conclave selected to promote passion within the Empire and to stand between them and &#039;&#039;the Muse of Fire&#039;&#039;. Let Vellenka Vanyanova come to face them, and show where her passions truly lie! Soldiers from the resupplying Gryphon&#039;s Pride attempt to catch the heralds and finish the matter quickly, but the heralds run fast and do not allow themselves to be caught. They will be faced by the one of their choosing, or they will not be caught at all.&lt;br /&gt;
&lt;br /&gt;
Grudgingly accepting that the best thing they can do is inform the proper authorities, the scouts of the Gryphon&#039;s Pride pass on that the heralds keep returning to the Burned Glade in Echofell. It is the responsibility of &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, the Shadowed Torchbearer, to resolve the situation before any harm can be caused. If the heralds cannot be stopped, they will curse Ossium with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
====Boil The Swamps (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Sevenfold Path&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
The path to Sarangrave is considerably shorter for the heralds of &#039;&#039;Whirling Chaos&#039;&#039;, as they emerge from a regio over the border in [[Axos]], where the enmity of the [[Conclave]] has no effect. Once in Imperial territory, they begin to call out the [[Grandmaster]] of the [[Sevenfold Path]]. Elegabla brought this declaration against &#039;&#039;the Voice of Zorech&#039;&#039;, and they are overjoyed to witness the passion of the Urizeni. &amp;quot;Come fight us, sword scholar,&amp;quot; they cry, &amp;quot;as your loathed founder once fought the Highborn!&amp;quot; Nobody bothers trying to explain to them that the sword scholars have splintered. It does not seem likely that they would listen.&lt;br /&gt;
&lt;br /&gt;
The heralds have taken the field around Slow Worm&#039;s Hill in Kroll. It is the responsibility of &#039;&#039;&#039;Elagabala&#039;&#039;&#039;, Grandmaster of the Sevenfold Path, to prevent any explosions of undirected passion. If the heralds cannot be stopped, they will curse Sarangrave with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
===Partners in Crime (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery seeks communications from citizens of the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is illegal to cast the ritual to communicate with the eternal as they under enmity&#039;&#039;&#039;&lt;br /&gt;
Similarly to [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|last season]], individual members of the [[Whisper Gallery]] are petitioning imperial citizens to once again get in touch with them over matters that, while they may sound trivial, seem to be of great importance to them:&lt;br /&gt;
&lt;br /&gt;
* The Vizier Arrayed in the Raiment of Dawn is interested in the advice that boyars and wise ones of [[Varushka]] might have for leaders both formal and cultural.&lt;br /&gt;
* The Lover Glad in Crimson is feeling a little down, and wishes to be cheered up by love stories with happy endings from any [[troubadour]] of [[Dawn]].&lt;br /&gt;
&lt;br /&gt;
During the Summer Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both message and messenger into the performance will receive three crystal fire in thanks. Again, each person is limited to a single submission, but ritualists can help as many people as please them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the boyar, wise one or troubador is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment (Azoth)===&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox the Archmage of Night vacated their post.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth believes that their absence has had an unwanted effect on the plenipotentiary they offered.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth invites the next Archmage of Night to investigate uncompensated musicians their predecessor was charged with arranging and to suggest a boon for those who could not attend.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[EmpireWiki:Azoth#Heralds|&#039;&#039;Distillations&#039;&#039;]] of [[EmpireWiki:Azoth|&#039;&#039;the Azoth&#039;&#039;]] emerge from the Imperial Regio clad in fur and feathers of swirling ochre, shimmering jade and shifting red. Resembling [[EmpireWiki:Kallavesi|Kallavesi]] [[EmpireWiki:Mystic|mystics]] though bearing an orcish mein, the heralds are at first mistaken for unannounced [[EmpireWiki:Jotun|Jotun]] emissaries. If the visitors have an opinion on this reaction, it is well hidden beneath a cool, almost inert demeanour. &lt;br /&gt;
&lt;br /&gt;
Once the matter is resolved, the agents of &#039;&#039;the Rebis&#039;&#039; explain the purpose of their visit: that the Azoth understands that during the spring equinox the [[EmpireWiki:Archmage_of_Night#Recent Elections|Archmage of Night]] was extracted from their role and so, by extension from the [[EmpireWiki:Key_of_dreams#Finder%20of%20Paths%20Unseen%20(Night)|crucible of change offered as plenipotentiary]]. With the formula so adjusted, the heralds continue, it seems that impurities did arise from the mix which diminished the whole. &lt;br /&gt;
&lt;br /&gt;
The most polluting of these is that the Archmage was charged by [[EmpireWiki:Sung|Sung]] to instil mystery into the [[EmpireWiki:Key_of_dreams#Finder%20of%20Paths%20Unseen%20(Night)|Shadow Souk]] through the commissioning of musicians. Azoth knows that musicians did play within the chamber and that their playing did indeed serve as a suitable catalyst. However, it is not clear whether these elements were properly compensated for their aural alchemy with gifts provided by the &#039;&#039;Rainbow Serpent&#039;&#039; to the Archmage for this purpose. &#039;&#039;The Great Work&#039;&#039; has offered to provide the [[Maestro]] of the [[Cat&#039;s Graces]] a lump sum of twenty [[crystal fire]] if they&#039;re willing to promise to ensure it goes to those musicians who attended. If they are willing to agree to this, they should cast [[operate portal]] on the regio at the Summer Solstice, using three names of the &#039;&#039;Rebis&#039;&#039; and agreeing to the arrangement.&lt;br /&gt;
&lt;br /&gt;
==Spring==&lt;br /&gt;
&lt;br /&gt;
===Do Some Harm (Arhallogen)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Centipede General.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to kill a significant number of Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Silver Chalice&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for poisoning the Grendel&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
Last season, the eternal [[Arhallogen]] made a [[Key_of_dreams#Sharp_Fangs_Behind_The_Leaves_(Spring)|series of offers]] to the Imperial Conclave in order to help them avoid, in its eyes, a steep decline into disaster. To the great surprise of the &#039;&#039;Centipede General&#039;&#039;, it was none other than the [[Silver Chalice]] who accepted its offer of a boon to kill a significant number of [[Grendel]], if they were willing to put the nefarious [[Ossegrahn]] under Enmity. Perhaps, says the &#039;&#039;Envenomed Blade&#039;&#039;, they misunderstood the [[Silver Chalice]]. To value ones own lives and the lives of ones allies by ruthlessly killing those who would threaten them is indeed a philosophy she can align herself with. When one commits to &#039;&#039;&amp;quot;Ensure that Conclave is reminded of the value of life, and that it makes decisions with that value in mind&amp;quot;&#039;&#039;, perhaps this means understanding the value in taking life from their foes? Yes, yes, this will do indeed.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Maw-of-Spikes&#039;&#039; has located an encampment of the marines from the Grendel navy, the Golden Winds, based downstream from a potent Spring regio that provides it with unnaturally clear water. Such places were rare in [[Mareave]] until recently, and it is no surprise that the orcs of the Broken Shore would set up a camp there to take advantage of it. The &#039;&#039;Shadow Blade&#039;&#039; has a simple offer for the Silver Chalice; all they have to do is curse someone with [[Curse of Gangrenous Flesh]] where the ritualists have [[Regio#Using_Regio|drawn]] on the regio and invoke three of Arhallogen&#039;s names. This will corrupt the regio and poison the supply of the Grendel Encampment. While they will eventually realise and move on, they will take five hundred casualties before the source of their woes is identified. The regio is not untended, but to sweeten the deal, &#039;&#039;Many Move as One&#039;&#039; will send her heralds to neutralise them before the Grandmaster or her representatives arrive.&lt;br /&gt;
&lt;br /&gt;
The conjunction to the Golden Wind&#039;s encampment will be at 15:45 on Saturday, and the [[Silver Chalice|Grandmaster of the Silver Chalice]],  &#039;&#039;&#039;Fausta Ankarien&#039;&#039;&#039;, will be responsible for ultimately poisoning the Grendel.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Varushkan goes to War (Surut)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Surut001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surut is impressed by the orders of the general of the Northern Eagle and offers a boon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He is happy to offer similar aid to other generals as well, if they wish the help of the Burnt Prince&#039;&#039;&#039;&lt;br /&gt;
The [[Surut|&#039;&#039;Charred Prince&#039;&#039;]] rarely gives much attention to the pontification of wizards and their ever-increasing esoteric arcane musings, he is far more interested in the people who actually get things done and get their hands dirty. Specifically, the generals and heroes of the Empire. Recently, he has been eagerly following the [[388YE_Spring_Equinox_Military_Council_orders#Northern_Eagle|adventures of General &#039;&#039;&#039;Aksel Reznov Razoradze&#039;&#039;&#039;]] in the [[Salt Flats of Sanath]].&lt;br /&gt;
&lt;br /&gt;
While he nominally favours the Druj in the conflict, he has been savouring their desperation and exacting greater and greater tribute for his continued support. He has no particular preference to whether they survive being crushed between the Empire and the [[Thule]]. Should the General invoke the name of the &#039;&#039;Burnt Steward&#039;&#039; in their orders the next time that the [[Northern Eagle]] infiltrate Sanath, he will intercede to help find opportunities for them to engage in further acts of arson if they so choose.&lt;br /&gt;
&lt;br /&gt;
The [[Inhabitants_of_the_realms#Heralds|herald]] relaying this information to Jorgen at the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] reminds him that the &#039;&#039;Raging Inferno&#039;&#039; is perfectly happy to offer his aid to other members of the [[Military Council]] as well. Should they seek his aid, they have to impress him in the orders they submit. Provided they draw his attention by including his name in their orders, he will pay attention and offer help to those who have shown they deserve it.&lt;br /&gt;
&lt;br /&gt;
===Call to Arms (Tharim)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Tharim 001.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A legion of Thairm&#039;s Ashen Knights has travelled to Karov&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The legion intends to remain there for the foreseeable future&#039;&#039;&#039;&lt;br /&gt;
The mood of [[Tharim]] is wroth this season. His chosen has stepped down, and both Skathe and Surut continue to be welcomed by the Conclave, even if they do not enjoy its friendship as he does. The only light in the twilight of his dark halls is the fate of Jem Bribban. It is apt, then, that the mood of the Ashen Knights is similar. They arrive in Karov a month before the Summer Solstice and by the time of the summit have established a camp just outside of [[Karov#Wieliczka|Vorota]]. &lt;br /&gt;
&lt;br /&gt;
Why they are here, however, is beyond anyone&#039;s guess. A few volhovs on their way from Delev tried to discuss it with them, but were unable to get much beyond stoic, monosyllabic answers. Why the Ashen Knights are here, and why &#039;&#039;now&#039;&#039;, is anyone&#039;s best guess. If the notoriously vindictive eternal&#039;s mood is souring, it does not bode well. Tharim can be a powerful ally to his friends, but a bitter enemy to those he believes have wronged him or failed to give him his due.&lt;br /&gt;
&lt;br /&gt;
===The Beast Below (Agramant)===&lt;br /&gt;
{{SOP|statement=Agramant has sent his servants to &#039;aid&#039; Imperial citizens abandoned in Therunin. This must shame us. Highguard cannot tolerate a monster such as the Abominable One being seen as a rescuer while the Empire&#039;s own people suffer. Highguard has chapters, military units, congregations, physicks, priests, pilgrims, the Unconquered and more. We can send virtuous aid where aid is desperately needed. So let Highguard act! Let our citizens escort the refugees and support the healers of High Chalcis, while our chapters and military units aid the Navarri in escaping Therunin. The hungry, frightened, and desperate must find Imperial support. We will deny Agramant the worship of desperation. Only actions are virtuous. If we would calls ourselves guardians of the Empire&#039;s soul, then we must prove it where that soul is endangered.|by=Synchar of Ebon&#039;s Hall, Highguard National Assembly|vote=216-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The eternal Agramant is preying on those fleeing Therunin - offering them aid, and interdicted means for any to contact him for thanks or further &#039;help&#039;. Those he preys on feel they are alone. That he is the only place they can turn. Along with Navarri guides, we call on Loyalty dedicants to travel to the places these Navarri refugees gather. We must prove to them they are not alone, and show them what loyalty is, and what it is not.|by=Neri of Ebon&#039;s Hall, Loyalty Assembly|vote=306-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The refugees of Therunin are being manipulated by Agramant into believing he is their only option for help. He targets those who are weak and alone, and seeks to gain access to their spirits and our nation. We call upon Navarr to remind these refugees we are here and we support them. Open your doors if you can and stop Agramant from targetting those in need.|by=Xandor Trodbroker, Navarr National Assembly|vote={{GM}} 256-0|when=Spring 388YE|size=small}}&lt;br /&gt;
The Imperial Synod, including a [[general]] of an Imperial [[army]] has had a great deal to say about [[Agramant|Agramant&#039;s]] offers of help in [[Therunin]] in recent months. To this, it pointedly says that it is materially helping the Navarri reclaim what is rightfully theirs and fulfil their ancient oaths, &#039;&#039;while the Empire is not&#039;&#039;. The Military Council is welcome to take over and fulfil their promises to the people of Navarr any time they so choose by sending in the full might of Imperial steel, Agramant will not stop them.&lt;br /&gt;
&lt;br /&gt;
In the meantime, it sees no reason not to continue as it has been doing and showing it it is truly the &#039;&#039;Friend of the Forgotten&#039;&#039;. Wherever the Empire has abandoned people. Wherever it has allowed innocents to suffer. Wherever it has broken trust. Agramant will be there to pick up the pieces - to bear the burden that the Empire finds too heavy to shoulder.&lt;br /&gt;
&lt;br /&gt;
While many have fled to Reikos, some Navarri who have stayed, chosen to side with the &#039;&#039;Wastewalker&#039;&#039; to reclaim their homes from the Druj and continue to fulfil their oath in combatting the power of the vallorn of Tharunind. One such individual is Dochas of the Weeping Glade, who claims to take inspiration from Gobaith of Summer&#039;s Grove reborn. They have managed to form a settlement of survivors in the nominally Druj-controlled territory and, with Agramant&#039;s aid, wishes to take back Therunin for the Navarr whether the Military Council chooses to help them or not.&lt;br /&gt;
&lt;br /&gt;
This downtime (and perhaps for the foreseeable future) any Navarri military unit can take the &#039;&#039;&#039;Reconquer Therunin&#039;&#039;&#039; campaigning venture, which will cause their unit to join Dochas and with his followers and heralds of Agramant, begin to retake a region from the Druj. A standard military unit will receive two pawns of Heart&#039;s Blood for their aid, with upgraded or enchanted Military Units receiving proportionally more. As long as at least ten military units take this action, it will also be available next season and Agramant will do whatever it takes to ensure the settlement survives.&lt;br /&gt;
&lt;br /&gt;
This venture appears to be completely illegal, and anyone who takes part is almost certainly going to face execution by the magistrates for working hand in glove with a forbidden eternal. Agramant does not wish to sow suspicion or concern among the Empire, so the names of every citizen from Anvil who takes part will be known. The Howler understands that they risk death at the hands of the Empire for trying to fulfil their oaths and save their fellow Navarri, but is determined that the names of those prepared to sacrifice themselves in this way should not go unrecorded. Sacrifice is the Pride of the Navarr after all.&lt;br /&gt;
&lt;br /&gt;
While the Synod itself may have spoken out against Agramant&#039;s actions, the Voice of the Pines believe that in her heart, the [[Emperor Vesna|Empress of the Hearth]] surely appreciates its struggle to aid her subjects. Should she mention him or [[Therunin]] &#039;&#039;in any capacity&#039;&#039; in her next imperial address, he has let it be known that he will take that as a sign that she approves of his aid to her citizens, and will send even more heralds to aid in the campaign there.&lt;br /&gt;
&lt;br /&gt;
===Light at the End (Khobel Tavah)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=KhobelTavah.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
In the months following the Spring Equinox, the Imperial Regio is once more subject to the ghastly presence of the Speaker for the Drowned, the herald of Khobel Tavah who takes the form of a drowned Highborn sailor. This dolorous figure, whose every movement is accompanied by the ringing of bells, makes its way to the Civil Service hub once invited into Anvil. It seems it has more messages from Old Tom Flotsam and Mary Bitters to deliver. &lt;br /&gt;
&lt;br /&gt;
Firstly, regarding the &#039;&#039;lost flotsam&#039;&#039; that is Eilian Sweetwater. It does not intend to repeat its warnings of &#039;&#039;jetsam&#039;&#039; uttered in darkness to the Empire&#039;s keepers of wreck. However, it wants to make quite clear the state of Eilian. The medicaments offered for him granted a temporary release from the &#039;&#039;suspension in terror&#039;&#039; that Eilian is undergoing - but it was only temporary. He has proven unusually resilient - the Speaker makes clear that &#039;&#039;Harbinger&#039;&#039; in particular is impressed at a mortal whose mind can withstand her abyssal salt to such a degree. If the Conclave chooses to claim its &#039;&#039;lost flotsam&#039;&#039; and with it the &#039;&#039;jetsam&#039;&#039; at the Summer Solstice, the Speaker believes Eilian will be able to return to work within the season.&lt;br /&gt;
&lt;br /&gt;
However, if the Conclave tarries longer, then the mind of the Empire&#039;s resolute servant will, says the Speaker, surely begin to fray. The &#039;&#039;Prophet of the Last Light&#039;&#039; has seen this in omens and visions - no mortal can withstand immersion in abyssal salt forever. If they wait until the Autumn Equinox, then Eilian will require at least a season of recovery before he returns to work. If they wait until Winter, he will need a year or more of recovery. Beyond that he will be broken: in mind if not in body. He will, of course, survive if they tarry longer - but he will never be in a position to serve the Empire again. Salt preserves the body - but the spirit&#039;s light eludes even the touch of Tideless Scream.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Speaker wants to reiterate another offer. Two summits ago Khobel Tavah sent their Lighthouse-Keeper to speak with the people of the Empire to offer aid to the Empire in the building of lighthouses. Specifically, Fear Death By Water offered, via their Keeper, an Everlasting Flame. This light, made from ghostfire of the Winter Realm, would never go out so long as the lighthouse in which it is placed stands. This could be either a [[For_those_in_peril_on_the_sea#A_Warning_Light|lighthouse]], a [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|great lighthouse]], or another commission to build a lighthouse arising as the result of an opportunity. &lt;br /&gt;
&lt;br /&gt;
If Khobel Tavah ever became aware of any doom that would otherwise befall the territory where it was placed then it would send grim omens that portended the coming disaster. The flame would also gather to it the spirits of the restless dead. This would give the region the [[Region_qualities#Haunted|haunted quality]]. The ghosts would not be hostile - in the [[opportunity|right situation]] they might even be bargained with to aid the Empire.&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned believes that the Empire may have selected Rebekah&#039;s Leap in [[Redoubt#Naris|Naris]] as the location for the Everlasting Flame. This is well, though they may wish to wait for the return of their &#039;&#039;lost flotsam&#039;&#039; as plans for the Lighthouse at Nikephoros would probably combine well with any planned lighthouse in the same region. However, Foretold-by-Bells does require that the Conclave announce a [[declaration]] of [[Alignment#Acceptance|acceptance]] to name the commission where the ghostfire will be housed. The commission would not need to be finished, but it would need to be begun, and consent to place the Everlasting Flame within the lighthouse would have to be provided as part of the necessary details.&lt;br /&gt;
&lt;br /&gt;
==Summer==&lt;br /&gt;
===The Long Game (Jaheris)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=JaherisArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jaheris wishes to encourage ambition amongst newcomers to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;One of his heralds will meet with some newcomers, chosen by egregores&#039;&#039;&#039;&lt;br /&gt;
The [[Jaheris|Moonsilver Prince]] has made an offer to the egregores of each of the ten nations; he has provided them with a badge and charged them to give it to a member of their nation who is new(er) to Anvil and who they see as a citizen of great promise. They will be invited to a meeting with the &#039;&#039;Argent Preceptor&#039;&#039;, one of the heralds of the &#039;&#039;Unicorn King&#039;&#039; charged with encouraging new talent to pursue and achieve their ambitions. Under his previous guise, this might be rather concerning, yet the [[Jaheris#A_New_Demesne|new face of Jaheris]] seems far more trustworthy. As far as eternals go, of course.&lt;br /&gt;
&lt;br /&gt;
The Preceptor will meet with the candidates at the standing stones at the entrance to the Hall of Worlds at 12:45 on the Saturday of the Summer Solstice. From there, they will be taken through the Hall of Worlds to a specially prepared chamber to discuss what ambitious schemes they might be interested in pursuing at Anvil.&lt;br /&gt;
&lt;br /&gt;
===The Greatest Prize (Rhianos)===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Cede Tournament Grounds of Laroc&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Cedes the Tourney Grounds of Laroc to [[Rhianos]]&lt;br /&gt;
* Removes the investment in businesses in Astolat&lt;br /&gt;
* Increases investment in military units in Astolat&lt;br /&gt;
* Military units in Astolat engaging in a questing or raiding venture will receive an additional 36 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Costs can be covered by treasure at the Stone of Thonkilch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Rhianos has asked for the Tourney Grounds of Laroc to be ceded to them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Tournament Grounds are ceded to Rhianos then the eternal will grant his favour to the Eastern Sky&#039;&#039;&#039;&lt;br /&gt;
Originally [[Down_the_cavalier_road|proposed]] almost four years ago, the quest of the [[Eastern Sky]] has seen wondrous works of magic, grand challenges completed, and great statues raised. &#039;&#039;[[Rhianos|Shimmergold]]&#039;&#039; is open about their willingness to accept a similar statue to that built for [[Cathan Canae]], but the Grand Tour has enticed &#039;&#039;Coruscating Oarfish&#039;&#039;. What then, could &#039;&#039;Seadragon&#039;&#039; wish for? &lt;br /&gt;
&lt;br /&gt;
The answer, it turns out, is quite simple. The &#039;&#039;Auspicious Mariner&#039;&#039; wants the [[Astolat#Laroc|tournament grounds of Laroc]]. The &#039;&#039;King of the Nine Tides&#039;&#039; will send his heralds through to ready those daring knights and knights-errant who are readying to go on a [[Venture#Questing_Ventures|quest]] or even a [[Venture#Raiding_Ventures|raid]]. They will be offered help, advice, or even simply a refreshing drink that encourages the pursuit of adventure. Any Dawnish [[military unit]] in Astolat that undertakes either a questing or raiding venture will receive an additional 36 rings.&lt;br /&gt;
&lt;br /&gt;
Of course, nothing is simple when it comes to the denizens of the realms. The [[business]] owners of the territory will no longer receive a share of the profits brought in by the tourneys. Instead, those proceeds would go towards mending and repairing the arms, legs, arms, and armour of those adventuring over the horizon. In order for this to work, &#039;&#039;Lightning Fish&#039;&#039; will need to have the Tourney Grounds ceded to it. If it were as simple as sending heralds to go and encourage good Dawnish folks, then they wouldn&#039;t need to ask. Indeed, several heralds of &#039;&#039;Lady Gullscry&#039;&#039; already visit the tourney grounds, albeit in (very bad) disguises.&lt;br /&gt;
&lt;br /&gt;
Such an act will require the Senate to vote to [[Powers_of_the_Imperial_Senate#Concedence|cede]] the great work to the eternal. Separately, &#039;&#039;Swoopingfeather&#039;&#039; has a further request for the people of Dawn, and specifically the incumbent General of the [[Eastern Sky]]...&lt;br /&gt;
&lt;br /&gt;
====Oddities (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Druj are trying to sacrifice treasure to Agramant in exchange for aid in the Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;General of the Eastern Sky&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for recovering the treasure&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
&#039;&#039;Swoopingfeather&#039;&#039; warns that the Druj are well on their way to sacrificing the treasure to [[Agramant|Ropebiter]] in Sarangrave. The herald of Leaf-on-the-Breeze provides enthralling detail, the Druj &#039;&#039;Het Tavix Boneshaver&#039;&#039; must ensure that the Stone of Thonkilch, and the treasure placed there, remain undisturbed for a full week. They will have almost finished their vigil by the start of the summit, and it will end by the stroke of midnight on the first night. There is a chance then, for the General of the Eastern Sky and their allies to prove their mettle and disrupt the Druj. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dame Aurum De Castellan&#039;&#039;&#039;, the incumbent [[Eastern Sky|General of the Eastern Sky]], is charged by &#039;&#039;Swoopingfeather&#039;&#039; to take their allies and travel to the Turan Flats, disrupt the Druj efforts and recover the treasure. If the Druj retain the treasure, then [[Inhabitants_of_the_realms#Drudges|creatures]] of &#039;&#039;Brokenhull&#039;&#039; will enter the region. They won&#039;t prove a threat to armies, but it would require some opportunity to remove them and would be yet [[Everything is trying to kill us|another problem]] for those trying to settle Sarangrave. If the treasure can be recovered, then it will take central pride of place in the tourney grounds. And if it can&#039;t, then &#039;&#039;Flyingfish&#039;&#039; will keep looking for another piece of treasure that can be recovered from dangerous enemies...&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=142440</id>
		<title>The keys of blood</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=142440"/>
		<updated>2026-07-22T15:56:22Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Partners in Crime (Whisper Gallery) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=Marginalia in London, British Library, Harley MS 2433, fol. 82r.png|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
__TOC__&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune, while {{TBC}} deals with magic of an astronomantic, mortal, or mysterious provenance.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===An Unexpected Ally (Basileia)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=City of Locks.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A Grendel mercenary company are threatening the Grove of Wittal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Grendel leader wishes to defect but can&#039;t do it openly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grimnir of Wittal Grove&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for defeating the Grendel and potentially rescue the Iontach&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Organising and funding Grendel mercenary groups is a challenging market. With the chaotic presence of the wreckers, naval superiority in the Bay of Catazar isn’t a given for fledgling mercenary companies. Enterprising mercenary paymasters have, in recent years and with encouragement from their [[Asavea|allies]], started to probe other waters for opportunity. The Gullet passes from the Sea of Snow past Jotun shores to the very heart of Kallavesa. One ship has managed to avoid the monsters of the Sea of Snow, the ships of the Fjorknae, and the Winterfolk and Marcher fleets to land close in [[Kallavesa#Wittal_Grove|Wittal Grove]]. Now, they march on Wittal itself, intent to raid the Healing House of Wittal Grove. However, Iontach &#039;&#039;Meddool Miniog&#039;&#039; has something even more audacious planned.&lt;br /&gt;
&lt;br /&gt;
A representative of the Matchmaker&#039;s Forum, of the [[Basileia|City of Locks]] travelled to Anvil with a message just a week before the Summer Solstice. It appears that Iontach &#039;&#039;Miniog&#039;&#039; wishes to defect, referencing a cousin living in luxury in Apulian. They have arranged for their mercenary band to accompany them into Kallavesa under the understanding that they are going to raid the Healing House of Wittal Grove. From discussion with the herald, [[League_Egregore|Guise]] believes they would certainly be able to accept the oath of Meddool; if Meddool is able to be rescued they will be able to join the League.&lt;br /&gt;
&lt;br /&gt;
The herald of the City of Locks, therefore, offers the following contract to &#039;&#039;&#039;Theowold Vakarsson&#039;&#039;&#039;, the Grimnir of Wittal Grove:&lt;br /&gt;
&lt;br /&gt;
Escort the Iontach to Anvil a free orc. In exchange, the Iontach will provide a sum of six thrones after the summit.&amp;lt;br&amp;gt;&lt;br /&gt;
The mercenary company should be defeated to ease the rescue of Meddool, but the company&#039;s continued survival is not a factor.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to secure the Iontach will see the mercenaries go ahead with raiding the Healing House, preventing the [[great work]] from providing herbs until after the Autumn Equinox 388YE.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Arratan Surety (Estavus)===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Arratan Surety&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Enterio, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 250 thrones in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Increases white granite production of Arratan Gamble by five wains a season&lt;br /&gt;
* Increases upkeep of Arratan Gamble by three thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Architect of Hammers has used their power to assess the Arratan Gamble&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Architects of Iron and Stone have investigated and uncovered an opportunity to quarry the largest vein from the other side&#039;&#039;&#039;&lt;br /&gt;
The Architects of Iron and Stone were incredibly excited to receive their first assignment from the [[Architect of Hammers]]. The newly elected &#039;&#039;&#039;Edmundo of Damakan&#039;s forge&#039;&#039;&#039; wasted no time in setting them to work in assessing the [[Arratan Gamble]] in Enterio, [[Tassato]]. The Arratan Gamble works incredibly well, but there is always room for improvement! &#039;&#039;Architect Noether&#039;&#039; calculates that with the amount of wains that have already been quarried, there is enough in the ground for at least another two hundred years! &#039;&#039;Noether&#039;&#039; presents a plan for a small quarrying outpost, nothing too fancy, on the other side of the largest vein that will allow workers to come at it from the two best angles. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;&#039;&#039;Arratan Surety&#039;&#039;&amp;quot;, a mirthful jest at the name of the quarry, would increase the amount of white granite produced by the Bourse seat by five wains a season. It would have substantial initial costs, and the extra workers and gangers would see the upkeep increased by three thrones a season.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
&lt;br /&gt;
===It is a Diamond (Sinokenon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=SinokenonArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A disparate group are travelling to Anvil to speak to the Grandmaster of the Celestial Arch and possibly others&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They do not want to speak to the Grandmaster of the Sevenfold Path&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The group aims to arrive just after six on Friday&#039;&#039;&#039;&lt;br /&gt;
Last summit, the Eternal [[Sinokenon]] declared that it was [[Monarchs_and_outcasts#The_Turning_of_the_Wheel_(Sinokenon)|engaging in an initiative]] to reach out to the foundation-stones of the Empire, to gauge receptiveness to Sinokenon&#039;s ideals and to send its ministers to attempt to combat what it believed to be misunderstandings as to the intentions and nature of the Turning Mirror. They duly arrived, bring with them pamphlets and small gifts for those they met.&lt;br /&gt;
&lt;br /&gt;
Since the Spring Equinox, its heralds have been engaged in a similar campaign in many places across the Empire. While Diamondmind only enjoys [[alignment|neutrality]] - and hence does not have the unfettered access to the Empire enjoyed by those eternals who have the [[Conclave|Conclave&#039;s]] amity - there are many Day regios in the Empire to which its heralds have access, and no small number of individuals happy to assist them in their work. After all - Sinokenon has been on at worst distant and at times even somewhat gregarious terms with the Empire since its foundation! They are particularly prevalent in [[Urizen]], Varushka, and in the [[Skarsind|northernmost territory of the Unshackled]].&lt;br /&gt;
&lt;br /&gt;
The greatest number of Apex Hyperion&#039;s heralds are seen across the spires of Urizen. The mountain nation is a particular favourite of That Which Lives In Its Name. It sees their pursuit of a perfect world as most pleasing, and approves of their structured, ordered way of life. The illuminates of [[Zenith#Occursion|Occursion]] have often enjoyed its favour - reportedly, the people of [[Tsark]], just a short distance across the mountain range, enjoy similar attentions.&lt;br /&gt;
&lt;br /&gt;
In [[Varushka]], it has long been known as Silver Sovereign - a name that befits its status, perhaps, as a powerful and potentially dangerous supernatural entity, but one that can be bargained with. There are a number of vales, especially in the hills of [[Karov#Wieliczka|Wieliczka]], where Singular Point is sometimes consulted on matters of rulership. It has often expressed an approval of the vale as a unit of societal structure, because of the way the rule of boyars is born from strength but cannot rest on tyranny. A vale is a communal decision by a community to live in a place of order, separating themselves from the wilds. &lt;br /&gt;
&lt;br /&gt;
It has looked with favour on the Imperial Orcs since their nation was formally founded. While the Way of Hierarchy is famously not one to deal with societies in the process of revolutionary change or great reform (and thus somewhat turned its face from the Empire during the years of the orc rebellion), it was in favour of the nascent nation once it was formally founded. Again, the ordered nature of legion life is something Tomorrow And Tomorrow greatly approves of and which it wishes to see prosper. The Unshackled also represent the Empire forgoing what it sees as the &amp;quot;irrationality&amp;quot; of forced slavery, though this is a somewhat abstruse and philosophical perspective which not every Imperial Orc is willing to hear. In recent years, apparently, it has also attempted to build a relationship with some of the Tamazi who dwell in [[Skarsind#Gildenheim|Gildenheim]] - a relationship founded on a mutual dislike of the Axou.&lt;br /&gt;
&lt;br /&gt;
Anyone who has spent time in the Empire in the past season, especially in these three nations or in any other part of the Empire where structure and order are prized, may choose to have met one of the heralds of Sinokenon. They will invariably have been polite and friendly, distributing copies of a curious pamphlet entitled [[:File:Sinokenon_and_You.pdf|Sinokenon and You]]. Any difficult questions on any topic will have been waved away - the heralds will have been clear that they are there primarily as messengers, and to learn.&lt;br /&gt;
&lt;br /&gt;
It seems that they have indeed learned something - and it is not to their liking. As the Summer Solstice draws near, rumours begin to spread - in part carried by the heralds of Friend Of All - that the [[Grandmaster]] of the [[Sevenfold Path]] nurses a strong animosity to Sinokenon. The eternal grows concerned they are planning to bring the enmity of the Conclave down upon Sinokenon.&lt;br /&gt;
&lt;br /&gt;
Whether this is true or not is hard to say. It is clear, however, that it causes the heralds some distress. They are not alone, however - for the Argent Mantra is not without mortal supporters - allies the eternal has patiently cultivated over the years. Representatives from the [[illuminate|illuminates]] of [[Zenith]], the vales of Wieliczka, and the [[Tamazi]] of Gildenheim are seen making their way to Anvil. Apparently they intend to arrive as soon as they can - perhaps a little after the sixth hour of the evening on the Friday - and intend to lobby to ensure that their relationship with That Which Lies Above All is not disrupted.&lt;br /&gt;
&lt;br /&gt;
They particularly want to speak to the Grandmaster of the [[Celestial Arch]], who apparently they are assuming will naturally take their side in this matter, but are happy to speak to any grandmaster &#039;&#039;except&#039;&#039; that of the Sevenfold Path, who, if rumour is indeed to believed, has made up her mind already. They will have just a few hours until the Conclave begins, and the truth (or otherwise) of these rumours are known.&lt;br /&gt;
&lt;br /&gt;
===Eclectic Eye (Kimus)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Kimus001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kimus has announced that with the help of Imperial citizens, it has completed a means to safely scry upon the actions of Cold Sun.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It informs the Conclave that it shall use this tool, the &#039;&#039;Corlucis&#039;&#039;, to provide information on what it perceives.&#039;&#039;&#039;&lt;br /&gt;
Robed in purest white, its garb edged in [[weltsilver|weltsilver thread]], a [[Kimus#Viziers|Vizier]] of [[Kimus|&#039;&#039;the Thousand Eyes of Sun and Moon&#039;&#039;]] unfolds at the entrance to the Hall of Worlds like the opening of an eye. Those who are subjected to its stare feel the force of its ruby-coloured gaze as it communicates with language both scant yet heavily freighted with meaning. It explains that through the prescient sacrifice of &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; and incisive action of those Imperial heroes that braved the dangers of [[Monarchs_and_outcasts#Staring_at_the_Sun_(Kimus)|&#039;&#039;Terminus Sol&#039;&#039;]] the &#039;&#039;&#039;&#039;&#039;Corlucis&#039;&#039;&#039;&#039;&#039; has been assembled. This arcane tool now permits &#039;&#039;She Who Watches&#039;&#039; to scrutinise and observe the poisoned light of the regio, to understand it and through understanding gain foresight over the machinations of [[Cold Sun|Cold Sun]], the entity that poisoned it.&lt;br /&gt;
&lt;br /&gt;
At this last pronouncement, the herald almost appears to express something other than scholarly focus. Whether it is a satisfied twitch of its lips or a slight pursing before it continues, it soon resumes its lecture. As was agreed, the Corlucis shall also be used to provide the [[Conclave|Conclave]] forewarning on the actions of Cold Sun. While at present, &#039;&#039;the Celestial Eye&#039;&#039; might only discern the largest of motions within the light it sees that in time that it will achieve a greater degree of acuity in its peering. The herald falls silent with the final assertion that the Empire has opened a new eye towards the future. With a final, appraising glance about the chamber, the herald is gone in a blink of light.&lt;br /&gt;
&lt;br /&gt;
===Silence in the Library (Phaleron)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Phaleron002.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An attendant of Phaleron will be arriving at 18:00 on Saturday to hand an arcane projection to &#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They request the presence of the Archmage of Day, the Emissary to the Celestial Library, and/or a Grandmaster&#039;&#039;&#039;&lt;br /&gt;
The Conclave has [[388YE_Spring_Equinox_Conclave_sessions#Acceptance:_Phaleron_and_Phoebus_Al-Pulpi|made their decision]] regarding [[Flames_and_the_dark#The_Dying_Night|what to do]] about the [[Redoubt#Tower_of_Light_and_Shadow|Tilphussian Reach]] following its ruin at the hands of the Grendel. A deal offered and accepted, the [[Phaleron|Archives of Silence]] are bound to fulfil their part of the bargain; provision of the Arcane Projection to Entreat with Al-Pulpi to the raising magician.&lt;br /&gt;
&lt;br /&gt;
This does not mean at all that the &#039;&#039;Coral Library&#039;&#039; does not have some concerns. Given recent revelations to the Conclave, it is rather worried about handing over this very special bit of magic to someone with the surname &amp;quot;Vicente&amp;quot;. The [[Whisper_Gallery|Whisper Gallery]] are the natural enemy of the &#039;&#039;Celestial Library&#039;&#039;, as they are of all thinking beings. In any case, while Phaleron is definitely going to hand it over, a herald has shown up to the [[civil service]] to ask if the [[Archmage of Day]], [[Emissary to the Celestial Library]] and/or a [[Grandmaster]] might consider being present to the trade off to make sure that everything is done &amp;quot;in the light&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The attendant in charge of the projection is scheduled to arrive in the Hall of Worlds to hand it off to &#039;&#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039; at 18:00 on Saturday of the Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Fire, Fury, and Flame (Janon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Janon002b.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Janon has been placed under enmity by the conclave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Janon seems to be enthused by this change in the Empire&#039;s passions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armed bands of heralds have entered Ossium and Sarangrave and are promising to curse both territories unless they are stopped&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadowed Flame&#039;&#039; is a mercurial being at the best of times. Embodying fire and passion in all things, zie cares little for the difference between love and hate. As such, conclave&#039;s declaration of [[Alignment#Enmity|enmity]] has not had the chastening effect on him that might have been hoped for. As spring shades into summer, small bands of armed heralds march across the borders of [[Ossium]] and [[Sarangrave]]. Both of them begin spreading the message to any people that they can find. &#039;&#039;Tinder-of-Anarchy&#039;&#039;, who is well pleased with her new titles, is overjoyed that it gets to experience the Empire&#039;s rage and hatred. Less than a year ago &#039;&#039;Blasphemy&#039;s Matchmaker&#039;&#039; asked to be brought tales of [[Upon_a_midnight_dreary#Affection_and_Animosity_(Janon)|beloved rivals]], those who are implacably set against one another yet who are bonded closer than any friends might be. Hopefully the Empire will embrace this new relationship just as much as Janon has.&lt;br /&gt;
&lt;br /&gt;
Thus, the heralds issue their challenges. The ones they have called out will bring forces to fight against them, or else to celebrate with them, or perhaps both. They shall match blades and hearts in the eternal contest of passion. Then, if the heralds are alive at the end of it, they will go to the nearest Night regio and immolate themselves. Once that is done, Janon&#039;s power will be invoked and the territory will be place under a &amp;quot;blessing&amp;quot;, bringing the &amp;quot;blessing&amp;quot; of [[Unfettered Anarchy]] to those who dwell there.&lt;br /&gt;
&lt;br /&gt;
Scouts indicate that these heralds, despite being lightly armoured, seem to be possessed of immense reserves of [[Heroic_skills|heroic spirit]], and that some among them seem to be capable of inflicting Unfettered Anarchy on people with as much ease as any [[Magical_skills#Battle_Mage|battle mage]] delivering a spell of their own.&lt;br /&gt;
&lt;br /&gt;
====Fire The Forests (Ossium)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Ossium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Shadowed Torchbearer&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
&lt;br /&gt;
Upon marching over the border from the [[Forest of Ulnak]], the heralds made their reasons for choosing this place perfectly clear. Ossium is the home territory of the [[Shadowed Torchbearer]], the one who conclave selected to promote passion within the Empire and to stand between them and &#039;&#039;the Muse of Fire&#039;&#039;. Let Vellenka Vanyanova come to face them, and show where her passions truly lie! Soldiers from the resupplying Gryphon&#039;s Pride attempt to catch the heralds and finish the matter quickly, but the heralds run fast and do not allow themselves to be caught. They will be faced by the one of their choosing, or they will not be caught at all.&lt;br /&gt;
&lt;br /&gt;
Grudgingly accepting that the best thing they can do is inform the proper authorities, the scouts of the Gryphon&#039;s Pride pass on that the heralds keep returning to the Burned Glade in Echofell. It is the responsibility of &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, the Shadowed Torchbearer, to resolve the situation before any harm can be caused. If the heralds cannot be stopped, they will curse Ossium with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
====Boil The Swamps (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Sevenfold Path&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
The path to Sarangrave is considerably shorter for the heralds of &#039;&#039;Whirling Chaos&#039;&#039;, as they emerge from a regio over the border in [[Axos]], where the enmity of the [[Conclave]] has no effect. Once in Imperial territory, they begin to call out the [[Grandmaster]] of the [[Sevenfold Path]]. Elegabla brought this declaration against &#039;&#039;the Voice of Zorech&#039;&#039;, and they are overjoyed to witness the passion of the Urizeni. &amp;quot;Come fight us, sword scholar,&amp;quot; they cry, &amp;quot;as your loathed founder once fought the Highborn!&amp;quot; Nobody bothers trying to explain to them that the sword scholars have splintered. It does not seem likely that they would listen.&lt;br /&gt;
&lt;br /&gt;
The heralds have taken the field around Slow Worm&#039;s Hill in Kroll. It is the responsibility of &#039;&#039;&#039;Elagabala&#039;&#039;&#039;, Grandmaster of the Sevenfold Path, to prevent any explosions of undirected passion. If the heralds cannot be stopped, they will curse Sarangrave with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
===Partners in Crime (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery seeks communications from citizens of the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is illegal to cast the ritual to communicate with the eternal as they under enmity&#039;&#039;&#039;&lt;br /&gt;
Similarly to [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|last season]], individual members of the [[Whisper Gallery]] are petitioning imperial citizens to once again get in touch with them over matters that, while they may sound trivial, seem to be of great importance to them:&lt;br /&gt;
&lt;br /&gt;
* The Vizier Arrayed in the Raiment of Dawn is interested in the advice that boyars and wise ones of [[Vaurshka]] might have for leaders both formal and cultural.&lt;br /&gt;
* The Lover Glad in Crimson is feeling a little down, and wishes to be cheered up by love stories with happy endings from any [[troubadour]] of [[Dawn]].&lt;br /&gt;
&lt;br /&gt;
During the Summer Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both message and messenger into the performance will receive three crystal fire in thanks. Again, each person is limited to a single submission, but ritualists can help as many people as please them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the boyar, wise one or troubador is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
===Enlightenment (Azoth)===&lt;br /&gt;
* &#039;&#039;&#039;During the Spring Equinox the Archmage of Night vacated their post.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth believes that their absence has had an unwanted effect on the plenipotentiary they offered.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Azoth invites the next Archmage of Night to investigate uncompensated musicians their predecessor was charged with arranging and to suggest a boon for those who could not attend.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[EmpireWiki:Azoth#Heralds|&#039;&#039;Distillations&#039;&#039;]] of [[EmpireWiki:Azoth|&#039;&#039;the Azoth&#039;&#039;]] emerge from the Imperial Regio clad in fur and feathers of swirling ochre, shimmering jade and shifting red. Resembling [[EmpireWiki:Kallavesi|Kallavesi]] [[EmpireWiki:Mystic|mystics]] though bearing an orcish mein, the heralds are at first mistaken for unannounced [[EmpireWiki:Jotun|Jotun]] emissaries. If the visitors have an opinion on this reaction, it is well hidden beneath a cool, almost inert demeanour. &lt;br /&gt;
&lt;br /&gt;
Once the matter is resolved, the agents of &#039;&#039;the Rebis&#039;&#039; explain the purpose of their visit: that the Azoth understands that during the spring equinox the [[EmpireWiki:Archmage_of_Night#Recent Elections|Archmage of Night]] was extracted from their role and so, by extension from the [[EmpireWiki:Key_of_dreams#Finder%20of%20Paths%20Unseen%20(Night)|crucible of change offered as plenipotentiary]]. With the formula so adjusted, the heralds continue, it seems that impurities did arise from the mix which diminished the whole. &lt;br /&gt;
&lt;br /&gt;
The most polluting of these is that the Archmage was charged by [[EmpireWiki:Sung|Sung]] to instil mystery into the [[EmpireWiki:Key_of_dreams#Finder%20of%20Paths%20Unseen%20(Night)|Shadow Souk]] through the commissioning of musicians. Azoth knows that musicians did play within the chamber and that their playing did indeed serve as a suitable catalyst. However, it is not clear whether these elements were properly compensated for their aural alchemy with gifts provided by the &#039;&#039;Rainbow Serpent&#039;&#039; to the Archmage for this purpose. &#039;&#039;The Great Work&#039;&#039; has offered to provide the [[Maestro]] of the [[Cat&#039;s Graces]] a lump sum of twenty [[crystal fire]] if they&#039;re willing to promise to ensure it goes to those musicians who attended. If they are willing to agree to this, they should cast [[operate portal]] on the regio at the Summer Solstice, using three names of the &#039;&#039;Rebis&#039;&#039; and agreeing to the arrangement.&lt;br /&gt;
&lt;br /&gt;
==Spring==&lt;br /&gt;
&lt;br /&gt;
===Do Some Harm (Arhallogen)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Centipede General.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to kill a significant number of Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Silver Chalice&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for poisoning the Grendel&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
Last season, the eternal [[Arhallogen]] made a [[Key_of_dreams#Sharp_Fangs_Behind_The_Leaves_(Spring)|series of offers]] to the Imperial Conclave in order to help them avoid, in its eyes, a steep decline into disaster. To the great surprise of the &#039;&#039;Centipede General&#039;&#039;, it was none other than the [[Silver Chalice]] who accepted its offer of a boon to kill a significant number of [[Grendel]], if they were willing to put the nefarious [[Ossegrahn]] under Enmity. Perhaps, says the &#039;&#039;Envenomed Blade&#039;&#039;, they misunderstood the [[Silver Chalice]]. To value ones own lives and the lives of ones allies by ruthlessly killing those who would threaten them is indeed a philosophy she can align herself with. When one commits to &#039;&#039;&amp;quot;Ensure that Conclave is reminded of the value of life, and that it makes decisions with that value in mind&amp;quot;&#039;&#039;, perhaps this means understanding the value in taking life from their foes? Yes, yes, this will do indeed.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Maw-of-Spikes&#039;&#039; has located an encampment of the marines from the Grendel navy, the Golden Winds, based downstream from a potent Spring regio that provides it with unnaturally clear water. Such places were rare in [[Mareave]] until recently, and it is no surprise that the orcs of the Broken Shore would set up a camp there to take advantage of it. The &#039;&#039;Shadow Blade&#039;&#039; has a simple offer for the Silver Chalice; all they have to do is curse someone with [[Curse of Gangrenous Flesh]] where the ritualists have [[Regio#Using_Regio|drawn]] on the regio and invoke three of Arhallogen&#039;s names. This will corrupt the regio and poison the supply of the Grendel Encampment. While they will eventually realise and move on, they will take five hundred casualties before the source of their woes is identified. The regio is not untended, but to sweeten the deal, &#039;&#039;Many Move as One&#039;&#039; will send her heralds to neutralise them before the Grandmaster or her representatives arrive.&lt;br /&gt;
&lt;br /&gt;
The conjunction to the Golden Wind&#039;s encampment will be at 15:45 on Saturday, and the [[Silver Chalice|Grandmaster of the Silver Chalice]],  &#039;&#039;&#039;Fausta Ankarien&#039;&#039;&#039;, will be responsible for ultimately poisoning the Grendel.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Varushkan goes to War (Surut)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Surut001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surut is impressed by the orders of the general of the Northern Eagle and offers a boon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He is happy to offer similar aid to other generals as well, if they wish the help of the Burnt Prince&#039;&#039;&#039;&lt;br /&gt;
The [[Surut|&#039;&#039;Charred Prince&#039;&#039;]] rarely gives much attention to the pontification of wizards and their ever-increasing esoteric arcane musings, he is far more interested in the people who actually get things done and get their hands dirty. Specifically, the generals and heroes of the Empire. Recently, he has been eagerly following the [[388YE_Spring_Equinox_Military_Council_orders#Northern_Eagle|adventures of General &#039;&#039;&#039;Aksel Reznov Razoradze&#039;&#039;&#039;]] in the [[Salt Flats of Sanath]].&lt;br /&gt;
&lt;br /&gt;
While he nominally favours the Druj in the conflict, he has been savouring their desperation and exacting greater and greater tribute for his continued support. He has no particular preference to whether they survive being crushed between the Empire and the [[Thule]]. Should the General invoke the name of the &#039;&#039;Burnt Steward&#039;&#039; in their orders the next time that the [[Northern Eagle]] infiltrate Sanath, he will intercede to help find opportunities for them to engage in further acts of arson if they so choose.&lt;br /&gt;
&lt;br /&gt;
The [[Inhabitants_of_the_realms#Heralds|herald]] relaying this information to Jorgen at the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] reminds him that the &#039;&#039;Raging Inferno&#039;&#039; is perfectly happy to offer his aid to other members of the [[Military Council]] as well. Should they seek his aid, they have to impress him in the orders they submit. Provided they draw his attention by including his name in their orders, he will pay attention and offer help to those who have shown they deserve it.&lt;br /&gt;
&lt;br /&gt;
===Call to Arms (Tharim)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Tharim 001.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A legion of Thairm&#039;s Ashen Knights has travelled to Karov&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The legion intends to remain there for the foreseeable future&#039;&#039;&#039;&lt;br /&gt;
The mood of [[Tharim]] is wroth this season. His chosen has stepped down, and both Skathe and Surut continue to be welcomed by the Conclave, even if they do not enjoy its friendship as he does. The only light in the twilight of his dark halls is the fate of Jem Bribban. It is apt, then, that the mood of the Ashen Knights is similar. They arrive in Karov a month before the Summer Solstice and by the time of the summit have established a camp just outside of [[Karov#Wieliczka|Vorota]]. &lt;br /&gt;
&lt;br /&gt;
Why they are here, however, is beyond anyone&#039;s guess. A few volhovs on their way from Delev tried to discuss it with them, but were unable to get much beyond stoic, monosyllabic answers. Why the Ashen Knights are here, and why &#039;&#039;now&#039;&#039;, is anyone&#039;s best guess. If the notoriously vindictive eternal&#039;s mood is souring, it does not bode well. Tharim can be a powerful ally to his friends, but a bitter enemy to those he believes have wronged him or failed to give him his due.&lt;br /&gt;
&lt;br /&gt;
===The Beast Below (Agramant)===&lt;br /&gt;
{{SOP|statement=Agramant has sent his servants to &#039;aid&#039; Imperial citizens abandoned in Therunin. This must shame us. Highguard cannot tolerate a monster such as the Abominable One being seen as a rescuer while the Empire&#039;s own people suffer. Highguard has chapters, military units, congregations, physicks, priests, pilgrims, the Unconquered and more. We can send virtuous aid where aid is desperately needed. So let Highguard act! Let our citizens escort the refugees and support the healers of High Chalcis, while our chapters and military units aid the Navarri in escaping Therunin. The hungry, frightened, and desperate must find Imperial support. We will deny Agramant the worship of desperation. Only actions are virtuous. If we would calls ourselves guardians of the Empire&#039;s soul, then we must prove it where that soul is endangered.|by=Synchar of Ebon&#039;s Hall, Highguard National Assembly|vote=216-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The eternal Agramant is preying on those fleeing Therunin - offering them aid, and interdicted means for any to contact him for thanks or further &#039;help&#039;. Those he preys on feel they are alone. That he is the only place they can turn. Along with Navarri guides, we call on Loyalty dedicants to travel to the places these Navarri refugees gather. We must prove to them they are not alone, and show them what loyalty is, and what it is not.|by=Neri of Ebon&#039;s Hall, Loyalty Assembly|vote=306-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The refugees of Therunin are being manipulated by Agramant into believing he is their only option for help. He targets those who are weak and alone, and seeks to gain access to their spirits and our nation. We call upon Navarr to remind these refugees we are here and we support them. Open your doors if you can and stop Agramant from targetting those in need.|by=Xandor Trodbroker, Navarr National Assembly|vote={{GM}} 256-0|when=Spring 388YE|size=small}}&lt;br /&gt;
The Imperial Synod, including a [[general]] of an Imperial [[army]] has had a great deal to say about [[Agramant|Agramant&#039;s]] offers of help in [[Therunin]] in recent months. To this, it pointedly says that it is materially helping the Navarri reclaim what is rightfully theirs and fulfil their ancient oaths, &#039;&#039;while the Empire is not&#039;&#039;. The Military Council is welcome to take over and fulfil their promises to the people of Navarr any time they so choose by sending in the full might of Imperial steel, Agramant will not stop them.&lt;br /&gt;
&lt;br /&gt;
In the meantime, it sees no reason not to continue as it has been doing and showing it it is truly the &#039;&#039;Friend of the Forgotten&#039;&#039;. Wherever the Empire has abandoned people. Wherever it has allowed innocents to suffer. Wherever it has broken trust. Agramant will be there to pick up the pieces - to bear the burden that the Empire finds too heavy to shoulder.&lt;br /&gt;
&lt;br /&gt;
While many have fled to Reikos, some Navarri who have stayed, chosen to side with the &#039;&#039;Wastewalker&#039;&#039; to reclaim their homes from the Druj and continue to fulfil their oath in combatting the power of the vallorn of Tharunind. One such individual is Dochas of the Weeping Glade, who claims to take inspiration from Gobaith of Summer&#039;s Grove reborn. They have managed to form a settlement of survivors in the nominally Druj-controlled territory and, with Agramant&#039;s aid, wishes to take back Therunin for the Navarr whether the Military Council chooses to help them or not.&lt;br /&gt;
&lt;br /&gt;
This downtime (and perhaps for the foreseeable future) any Navarri military unit can take the &#039;&#039;&#039;Reconquer Therunin&#039;&#039;&#039; campaigning venture, which will cause their unit to join Dochas and with his followers and heralds of Agramant, begin to retake a region from the Druj. A standard military unit will receive two pawns of Heart&#039;s Blood for their aid, with upgraded or enchanted Military Units receiving proportionally more. As long as at least ten military units take this action, it will also be available next season and Agramant will do whatever it takes to ensure the settlement survives.&lt;br /&gt;
&lt;br /&gt;
This venture appears to be completely illegal, and anyone who takes part is almost certainly going to face execution by the magistrates for working hand in glove with a forbidden eternal. Agramant does not wish to sow suspicion or concern among the Empire, so the names of every citizen from Anvil who takes part will be known. The Howler understands that they risk death at the hands of the Empire for trying to fulfil their oaths and save their fellow Navarri, but is determined that the names of those prepared to sacrifice themselves in this way should not go unrecorded. Sacrifice is the Pride of the Navarr after all.&lt;br /&gt;
&lt;br /&gt;
While the Synod itself may have spoken out against Agramant&#039;s actions, the Voice of the Pines believe that in her heart, the [[Emperor Vesna|Empress of the Hearth]] surely appreciates its struggle to aid her subjects. Should she mention him or [[Therunin]] &#039;&#039;in any capacity&#039;&#039; in her next imperial address, he has let it be known that he will take that as a sign that she approves of his aid to her citizens, and will send even more heralds to aid in the campaign there.&lt;br /&gt;
&lt;br /&gt;
===Light at the End (Khobel Tavah)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=KhobelTavah.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
In the months following the Spring Equinox, the Imperial Regio is once more subject to the ghastly presence of the Speaker for the Drowned, the herald of Khobel Tavah who takes the form of a drowned Highborn sailor. This dolorous figure, whose every movement is accompanied by the ringing of bells, makes its way to the Civil Service hub once invited into Anvil. It seems it has more messages from Old Tom Flotsam and Mary Bitters to deliver. &lt;br /&gt;
&lt;br /&gt;
Firstly, regarding the &#039;&#039;lost flotsam&#039;&#039; that is Eilian Sweetwater. It does not intend to repeat its warnings of &#039;&#039;jetsam&#039;&#039; uttered in darkness to the Empire&#039;s keepers of wreck. However, it wants to make quite clear the state of Eilian. The medicaments offered for him granted a temporary release from the &#039;&#039;suspension in terror&#039;&#039; that Eilian is undergoing - but it was only temporary. He has proven unusually resilient - the Speaker makes clear that &#039;&#039;Harbinger&#039;&#039; in particular is impressed at a mortal whose mind can withstand her abyssal salt to such a degree. If the Conclave chooses to claim its &#039;&#039;lost flotsam&#039;&#039; and with it the &#039;&#039;jetsam&#039;&#039; at the Summer Solstice, the Speaker believes Eilian will be able to return to work within the season.&lt;br /&gt;
&lt;br /&gt;
However, if the Conclave tarries longer, then the mind of the Empire&#039;s resolute servant will, says the Speaker, surely begin to fray. The &#039;&#039;Prophet of the Last Light&#039;&#039; has seen this in omens and visions - no mortal can withstand immersion in abyssal salt forever. If they wait until the Autumn Equinox, then Eilian will require at least a season of recovery before he returns to work. If they wait until Winter, he will need a year or more of recovery. Beyond that he will be broken: in mind if not in body. He will, of course, survive if they tarry longer - but he will never be in a position to serve the Empire again. Salt preserves the body - but the spirit&#039;s light eludes even the touch of Tideless Scream.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Speaker wants to reiterate another offer. Two summits ago Khobel Tavah sent their Lighthouse-Keeper to speak with the people of the Empire to offer aid to the Empire in the building of lighthouses. Specifically, Fear Death By Water offered, via their Keeper, an Everlasting Flame. This light, made from ghostfire of the Winter Realm, would never go out so long as the lighthouse in which it is placed stands. This could be either a [[For_those_in_peril_on_the_sea#A_Warning_Light|lighthouse]], a [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|great lighthouse]], or another commission to build a lighthouse arising as the result of an opportunity. &lt;br /&gt;
&lt;br /&gt;
If Khobel Tavah ever became aware of any doom that would otherwise befall the territory where it was placed then it would send grim omens that portended the coming disaster. The flame would also gather to it the spirits of the restless dead. This would give the region the [[Region_qualities#Haunted|haunted quality]]. The ghosts would not be hostile - in the [[opportunity|right situation]] they might even be bargained with to aid the Empire.&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned believes that the Empire may have selected Rebekah&#039;s Leap in [[Redoubt#Naris|Naris]] as the location for the Everlasting Flame. This is well, though they may wish to wait for the return of their &#039;&#039;lost flotsam&#039;&#039; as plans for the Lighthouse at Nikephoros would probably combine well with any planned lighthouse in the same region. However, Foretold-by-Bells does require that the Conclave announce a [[declaration]] of [[Alignment#Acceptance|acceptance]] to name the commission where the ghostfire will be housed. The commission would not need to be finished, but it would need to be begun, and consent to place the Everlasting Flame within the lighthouse would have to be provided as part of the necessary details.&lt;br /&gt;
&lt;br /&gt;
==Summer==&lt;br /&gt;
===The Long Game (Jaheris)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=JaherisArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jaheris wishes to encourage ambition amongst newcomers to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;One of his heralds will meet with some newcomers, chosen by egregores&#039;&#039;&#039;&lt;br /&gt;
The [[Jaheris|Moonsilver Prince]] has made an offer to the egregores of each of the ten nations; he has provided them with a badge and charged them to give it to a member of their nation who is new(er) to Anvil and who they see as a citizen of great promise. They will be invited to a meeting with the &#039;&#039;Argent Preceptor&#039;&#039;, one of the heralds of the &#039;&#039;Unicorn King&#039;&#039; charged with encouraging new talent to pursue and achieve their ambitions. Under his previous guise, this might be rather concerning, yet the [[Jaheris#A_New_Demesne|new face of Jaheris]] seems far more trustworthy. As far as eternals go, of course.&lt;br /&gt;
&lt;br /&gt;
The Preceptor will meet with the candidates at the standing stones at the entrance to the Hall of Worlds at 12:45 on the Saturday of the Summer Solstice. From there, they will be taken through the Hall of Worlds to a specially prepared chamber to discuss what ambitious schemes they might be interested in pursuing at Anvil.&lt;br /&gt;
&lt;br /&gt;
===The Greatest Prize (Rhianos)===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Cede Tournament Grounds of Laroc&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Cedes the Tourney Grounds of Laroc to [[Rhianos]]&lt;br /&gt;
* Removes the investment in businesses in Astolat&lt;br /&gt;
* Increases investment in military units in Astolat&lt;br /&gt;
* Military units in Astolat engaging in a questing or raiding venture will receive an additional 36 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Costs can be covered by treasure at the Stone of Thonkilch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Rhianos has asked for the Tourney Grounds of Laroc to be ceded to them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Tournament Grounds are ceded to Rhianos then the eternal will grant his favour to the Eastern Sky&#039;&#039;&#039;&lt;br /&gt;
Originally [[Down_the_cavalier_road|proposed]] almost four years ago, the quest of the [[Eastern Sky]] has seen wondrous works of magic, grand challenges completed, and great statues raised. &#039;&#039;[[Rhianos|Shimmergold]]&#039;&#039; is open about their willingness to accept a similar statue to that built for [[Cathan Canae]], but the Grand Tour has enticed &#039;&#039;Coruscating Oarfish&#039;&#039;. What then, could &#039;&#039;Seadragon&#039;&#039; wish for? &lt;br /&gt;
&lt;br /&gt;
The answer, it turns out, is quite simple. The &#039;&#039;Auspicious Mariner&#039;&#039; wants the [[Astolat#Laroc|tournament grounds of Laroc]]. The &#039;&#039;King of the Nine Tides&#039;&#039; will send his heralds through to ready those daring knights and knights-errant who are readying to go on a [[Venture#Questing_Ventures|quest]] or even a [[Venture#Raiding_Ventures|raid]]. They will be offered help, advice, or even simply a refreshing drink that encourages the pursuit of adventure. Any Dawnish [[military unit]] in Astolat that undertakes either a questing or raiding venture will receive an additional 36 rings.&lt;br /&gt;
&lt;br /&gt;
Of course, nothing is simple when it comes to the denizens of the realms. The [[business]] owners of the territory will no longer receive a share of the profits brought in by the tourneys. Instead, those proceeds would go towards mending and repairing the arms, legs, arms, and armour of those adventuring over the horizon. In order for this to work, &#039;&#039;Lightning Fish&#039;&#039; will need to have the Tourney Grounds ceded to it. If it were as simple as sending heralds to go and encourage good Dawnish folks, then they wouldn&#039;t need to ask. Indeed, several heralds of &#039;&#039;Lady Gullscry&#039;&#039; already visit the tourney grounds, albeit in (very bad) disguises.&lt;br /&gt;
&lt;br /&gt;
Such an act will require the Senate to vote to [[Powers_of_the_Imperial_Senate#Concedence|cede]] the great work to the eternal. Separately, &#039;&#039;Swoopingfeather&#039;&#039; has a further request for the people of Dawn, and specifically the incumbent General of the [[Eastern Sky]]...&lt;br /&gt;
&lt;br /&gt;
====Oddities (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Druj are trying to sacrifice treasure to Agramant in exchange for aid in the Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;General of the Eastern Sky&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for recovering the treasure&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
&#039;&#039;Swoopingfeather&#039;&#039; warns that the Druj are well on their way to sacrificing the treasure to [[Agramant|Ropebiter]] in Sarangrave. The herald of Leaf-on-the-Breeze provides enthralling detail, the Druj &#039;&#039;Het Tavix Boneshaver&#039;&#039; must ensure that the Stone of Thonkilch, and the treasure placed there, remain undisturbed for a full week. They will have almost finished their vigil by the start of the summit, and it will end by the stroke of midnight on the first night. There is a chance then, for the General of the Eastern Sky and their allies to prove their mettle and disrupt the Druj. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dame Aurum De Castellan&#039;&#039;&#039;, the incumbent [[Eastern Sky|General of the Eastern Sky]], is charged by &#039;&#039;Swoopingfeather&#039;&#039; to take their allies and travel to the Turan Flats, disrupt the Druj efforts and recover the treasure. If the Druj retain the treasure, then [[Inhabitants_of_the_realms#Drudges|creatures]] of &#039;&#039;Brokenhull&#039;&#039; will enter the region. They won&#039;t prove a threat to armies, but it would require some opportunity to remove them and would be yet [[Everything is trying to kill us|another problem]] for those trying to settle Sarangrave. If the treasure can be recovered, then it will take central pride of place in the tourney grounds. And if it can&#039;t, then &#039;&#039;Flyingfish&#039;&#039; will keep looking for another piece of treasure that can be recovered from dangerous enemies...&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=142439</id>
		<title>The keys of blood</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_keys_of_blood&amp;diff=142439"/>
		<updated>2026-07-22T15:46:08Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Boil The Swamps (Sarangrave) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=Marginalia in London, British Library, Harley MS 2433, fol. 82r.png|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
__TOC__&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;[[Ambassadors of death]]&#039;&#039;&#039; wind of fortune, while {{TBC}} deals with magic of an astronomantic, mortal, or mysterious provenance.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===An Unexpected Ally (Basileia)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=City of Locks.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A Grendel mercenary company are threatening the Grove of Wittal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Grendel leader wishes to defect but can&#039;t do it openly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grimnir of Wittal Grove&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for defeating the Grendel and potentially rescue the Iontach&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
Organising and funding Grendel mercenary groups is a challenging market. With the chaotic presence of the wreckers, naval superiority in the Bay of Catazar isn’t a given for fledgling mercenary companies. Enterprising mercenary paymasters have, in recent years and with encouragement from their [[Asavea|allies]], started to probe other waters for opportunity. The Gullet passes from the Sea of Snow past Jotun shores to the very heart of Kallavesa. One ship has managed to avoid the monsters of the Sea of Snow, the ships of the Fjorknae, and the Winterfolk and Marcher fleets to land close in [[Kallavesa#Wittal_Grove|Wittal Grove]]. Now, they march on Wittal itself, intent to raid the Healing House of Wittal Grove. However, Iontach &#039;&#039;Meddool Miniog&#039;&#039; has something even more audacious planned.&lt;br /&gt;
&lt;br /&gt;
A representative of the Matchmaker&#039;s Forum, of the [[Basileia|City of Locks]] travelled to Anvil with a message just a week before the Summer Solstice. It appears that Iontach &#039;&#039;Miniog&#039;&#039; wishes to defect, referencing a cousin living in luxury in Apulian. They have arranged for their mercenary band to accompany them into Kallavesa under the understanding that they are going to raid the Healing House of Wittal Grove. From discussion with the herald, [[League_Egregore|Guise]] believes they would certainly be able to accept the oath of Meddool; if Meddool is able to be rescued they will be able to join the League.&lt;br /&gt;
&lt;br /&gt;
The herald of the City of Locks, therefore, offers the following contract to &#039;&#039;&#039;Theowold Vakarsson&#039;&#039;&#039;, the Grimnir of Wittal Grove:&lt;br /&gt;
&lt;br /&gt;
Escort the Iontach to Anvil a free orc. In exchange, the Iontach will provide a sum of six thrones after the summit.&amp;lt;br&amp;gt;&lt;br /&gt;
The mercenary company should be defeated to ease the rescue of Meddool, but the company&#039;s continued survival is not a factor.&amp;lt;br&amp;gt;&lt;br /&gt;
Failure to secure the Iontach will see the mercenaries go ahead with raiding the Healing House, preventing the [[great work]] from providing herbs until after the Autumn Equinox 388YE.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Arratan Surety (Estavus)===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Arratan Surety&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Enterio, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 250 thrones in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Six months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Increases white granite production of Arratan Gamble by five wains a season&lt;br /&gt;
* Increases upkeep of Arratan Gamble by three thrones a season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Architect of Hammers has used their power to assess the Arratan Gamble&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Architects of Iron and Stone have investigated and uncovered an opportunity to quarry the largest vein from the other side&#039;&#039;&#039;&lt;br /&gt;
The Architects of Iron and Stone were incredibly excited to receive their first assignment from the [[Architect of Hammers]]. The newly elected &#039;&#039;&#039;Edmundo of Damakan&#039;s forge&#039;&#039;&#039; wasted no time in setting them to work in assessing the [[Arratan Gamble]] in Enterio, [[Tassato]]. The Arratan Gamble works incredibly well, but there is always room for improvement! &#039;&#039;Architect Noether&#039;&#039; calculates that with the amount of wains that have already been quarried, there is enough in the ground for at least another two hundred years! &#039;&#039;Noether&#039;&#039; presents a plan for a small quarrying outpost, nothing too fancy, on the other side of the largest vein that will allow workers to come at it from the two best angles. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;&#039;&#039;Arratan Surety&#039;&#039;&amp;quot;, a mirthful jest at the name of the quarry, would increase the amount of white granite produced by the Bourse seat by five wains a season. It would have substantial initial costs, and the extra workers and gangers would see the upkeep increased by three thrones a season.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
&lt;br /&gt;
===It is a Diamond (Sinokenon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=SinokenonArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A disparate group are travelling to Anvil to speak to the Grandmaster of the Celestial Arch and possibly others&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They do not want to speak to the Grandmaster of the Sevenfold Path&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The group aims to arrive just after six on Friday&#039;&#039;&#039;&lt;br /&gt;
Last summit, the Eternal [[Sinokenon]] declared that it was [[Monarchs_and_outcasts#The_Turning_of_the_Wheel_(Sinokenon)|engaging in an initiative]] to reach out to the foundation-stones of the Empire, to gauge receptiveness to Sinokenon&#039;s ideals and to send its ministers to attempt to combat what it believed to be misunderstandings as to the intentions and nature of the Turning Mirror. They duly arrived, bring with them pamphlets and small gifts for those they met.&lt;br /&gt;
&lt;br /&gt;
Since the Spring Equinox, its heralds have been engaged in a similar campaign in many places across the Empire. While Diamondmind only enjoys [[alignment|neutrality]] - and hence does not have the unfettered access to the Empire enjoyed by those eternals who have the [[Conclave|Conclave&#039;s]] amity - there are many Day regios in the Empire to which its heralds have access, and no small number of individuals happy to assist them in their work. After all - Sinokenon has been on at worst distant and at times even somewhat gregarious terms with the Empire since its foundation! They are particularly prevalent in [[Urizen]], Varushka, and in the [[Skarsind|northernmost territory of the Unshackled]].&lt;br /&gt;
&lt;br /&gt;
The greatest number of Apex Hyperion&#039;s heralds are seen across the spires of Urizen. The mountain nation is a particular favourite of That Which Lives In Its Name. It sees their pursuit of a perfect world as most pleasing, and approves of their structured, ordered way of life. The illuminates of [[Zenith#Occursion|Occursion]] have often enjoyed its favour - reportedly, the people of [[Tsark]], just a short distance across the mountain range, enjoy similar attentions.&lt;br /&gt;
&lt;br /&gt;
In [[Varushka]], it has long been known as Silver Sovereign - a name that befits its status, perhaps, as a powerful and potentially dangerous supernatural entity, but one that can be bargained with. There are a number of vales, especially in the hills of [[Karov#Wieliczka|Wieliczka]], where Singular Point is sometimes consulted on matters of rulership. It has often expressed an approval of the vale as a unit of societal structure, because of the way the rule of boyars is born from strength but cannot rest on tyranny. A vale is a communal decision by a community to live in a place of order, separating themselves from the wilds. &lt;br /&gt;
&lt;br /&gt;
It has looked with favour on the Imperial Orcs since their nation was formally founded. While the Way of Hierarchy is famously not one to deal with societies in the process of revolutionary change or great reform (and thus somewhat turned its face from the Empire during the years of the orc rebellion), it was in favour of the nascent nation once it was formally founded. Again, the ordered nature of legion life is something Tomorrow And Tomorrow greatly approves of and which it wishes to see prosper. The Unshackled also represent the Empire forgoing what it sees as the &amp;quot;irrationality&amp;quot; of forced slavery, though this is a somewhat abstruse and philosophical perspective which not every Imperial Orc is willing to hear. In recent years, apparently, it has also attempted to build a relationship with some of the Tamazi who dwell in [[Skarsind#Gildenheim|Gildenheim]] - a relationship founded on a mutual dislike of the Axou.&lt;br /&gt;
&lt;br /&gt;
Anyone who has spent time in the Empire in the past season, especially in these three nations or in any other part of the Empire where structure and order are prized, may choose to have met one of the heralds of Sinokenon. They will invariably have been polite and friendly, distributing copies of a curious pamphlet entitled [[:File:Sinokenon_and_You.pdf|Sinokenon and You]]. Any difficult questions on any topic will have been waved away - the heralds will have been clear that they are there primarily as messengers, and to learn.&lt;br /&gt;
&lt;br /&gt;
It seems that they have indeed learned something - and it is not to their liking. As the Summer Solstice draws near, rumours begin to spread - in part carried by the heralds of Friend Of All - that the [[Grandmaster]] of the [[Sevenfold Path]] nurses a strong animosity to Sinokenon. The eternal grows concerned they are planning to bring the enmity of the Conclave down upon Sinokenon.&lt;br /&gt;
&lt;br /&gt;
Whether this is true or not is hard to say. It is clear, however, that it causes the heralds some distress. They are not alone, however - for the Argent Mantra is not without mortal supporters - allies the eternal has patiently cultivated over the years. Representatives from the [[illuminate|illuminates]] of [[Zenith]], the vales of Wieliczka, and the [[Tamazi]] of Gildenheim are seen making their way to Anvil. Apparently they intend to arrive as soon as they can - perhaps a little after the sixth hour of the evening on the Friday - and intend to lobby to ensure that their relationship with That Which Lies Above All is not disrupted.&lt;br /&gt;
&lt;br /&gt;
They particularly want to speak to the Grandmaster of the [[Celestial Arch]], who apparently they are assuming will naturally take their side in this matter, but are happy to speak to any grandmaster &#039;&#039;except&#039;&#039; that of the Sevenfold Path, who, if rumour is indeed to believed, has made up her mind already. They will have just a few hours until the Conclave begins, and the truth (or otherwise) of these rumours are known.&lt;br /&gt;
&lt;br /&gt;
===Eclectic Eye (Kimus)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Kimus001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Kimus has announced that with the help of Imperial citizens, it has completed a means to safely scry upon the actions of Cold Sun.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It informs the Conclave that it shall use this tool, the &#039;&#039;Corlucis&#039;&#039;, to provide information on what it perceives.&#039;&#039;&#039;&lt;br /&gt;
Robed in purest white, its garb edged in [[weltsilver|weltsilver thread]], a [[Kimus#Viziers|Vizier]] of [[Kimus|&#039;&#039;the Thousand Eyes of Sun and Moon&#039;&#039;]] unfolds at the entrance to the Hall of Worlds like the opening of an eye. Those who are subjected to its stare feel the force of its ruby-coloured gaze as it communicates with language both scant yet heavily freighted with meaning. It explains that through the prescient sacrifice of &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; and incisive action of those Imperial heroes that braved the dangers of [[Monarchs_and_outcasts#Staring_at_the_Sun_(Kimus)|&#039;&#039;Terminus Sol&#039;&#039;]] the &#039;&#039;&#039;&#039;&#039;Corlucis&#039;&#039;&#039;&#039;&#039; has been assembled. This arcane tool now permits &#039;&#039;She Who Watches&#039;&#039; to scrutinise and observe the poisoned light of the regio, to understand it and through understanding gain foresight over the machinations of [[Cold Sun|Cold Sun]], the entity that poisoned it.&lt;br /&gt;
&lt;br /&gt;
At this last pronouncement, the herald almost appears to express something other than scholarly focus. Whether it is a satisfied twitch of its lips or a slight pursing before it continues, it soon resumes its lecture. As was agreed, the Corlucis shall also be used to provide the [[Conclave|Conclave]] forewarning on the actions of Cold Sun. While at present, &#039;&#039;the Celestial Eye&#039;&#039; might only discern the largest of motions within the light it sees that in time that it will achieve a greater degree of acuity in its peering. The herald falls silent with the final assertion that the Empire has opened a new eye towards the future. With a final, appraising glance about the chamber, the herald is gone in a blink of light.&lt;br /&gt;
&lt;br /&gt;
===Silence in the Library (Phaleron)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Phaleron002.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;An attendant of Phaleron will be arriving at 18:00 on Saturday to hand an arcane projection to &#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They request the presence of the Archmage of Day, the Emissary to the Celestial Library, and/or a Grandmaster&#039;&#039;&#039;&lt;br /&gt;
The Conclave has [[388YE_Spring_Equinox_Conclave_sessions#Acceptance:_Phaleron_and_Phoebus_Al-Pulpi|made their decision]] regarding [[Flames_and_the_dark#The_Dying_Night|what to do]] about the [[Redoubt#Tower_of_Light_and_Shadow|Tilphussian Reach]] following its ruin at the hands of the Grendel. A deal offered and accepted, the [[Phaleron|Archives of Silence]] are bound to fulfil their part of the bargain; provision of the Arcane Projection to Entreat with Al-Pulpi to the raising magician.&lt;br /&gt;
&lt;br /&gt;
This does not mean at all that the &#039;&#039;Coral Library&#039;&#039; does not have some concerns. Given recent revelations to the Conclave, it is rather worried about handing over this very special bit of magic to someone with the surname &amp;quot;Vicente&amp;quot;. The [[Whisper_Gallery|Whisper Gallery]] are the natural enemy of the &#039;&#039;Celestial Library&#039;&#039;, as they are of all thinking beings. In any case, while Phaleron is definitely going to hand it over, a herald has shown up to the [[civil service]] to ask if the [[Archmage of Day]], [[Emissary to the Celestial Library]] and/or a [[Grandmaster]] might consider being present to the trade off to make sure that everything is done &amp;quot;in the light&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The attendant in charge of the projection is scheduled to arrive in the Hall of Worlds to hand it off to &#039;&#039;&#039;Fiorente Vicente d&#039;Apulian&#039;&#039;&#039; at 18:00 on Saturday of the Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Fire, Fury, and Flame (Janon)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Janon002b.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Janon has been placed under enmity by the conclave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Janon seems to be enthused by this change in the Empire&#039;s passions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Armed bands of heralds have entered Ossium and Sarangrave and are promising to curse both territories unless they are stopped&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Shadowed Flame&#039;&#039; is a mercurial being at the best of times. Embodying fire and passion in all things, zie cares little for the difference between love and hate. As such, conclave&#039;s declaration of [[Alignment#Enmity|enmity]] has not had the chastening effect on him that might have been hoped for. As spring shades into summer, small bands of armed heralds march across the borders of [[Ossium]] and [[Sarangrave]]. Both of them begin spreading the message to any people that they can find. &#039;&#039;Tinder-of-Anarchy&#039;&#039;, who is well pleased with her new titles, is overjoyed that it gets to experience the Empire&#039;s rage and hatred. Less than a year ago &#039;&#039;Blasphemy&#039;s Matchmaker&#039;&#039; asked to be brought tales of [[Upon_a_midnight_dreary#Affection_and_Animosity_(Janon)|beloved rivals]], those who are implacably set against one another yet who are bonded closer than any friends might be. Hopefully the Empire will embrace this new relationship just as much as Janon has.&lt;br /&gt;
&lt;br /&gt;
Thus, the heralds issue their challenges. The ones they have called out will bring forces to fight against them, or else to celebrate with them, or perhaps both. They shall match blades and hearts in the eternal contest of passion. Then, if the heralds are alive at the end of it, they will go to the nearest Night regio and immolate themselves. Once that is done, Janon&#039;s power will be invoked and the territory will be place under a &amp;quot;blessing&amp;quot;, bringing the &amp;quot;blessing&amp;quot; of [[Unfettered Anarchy]] to those who dwell there.&lt;br /&gt;
&lt;br /&gt;
Scouts indicate that these heralds, despite being lightly armoured, seem to be possessed of immense reserves of [[Heroic_skills|heroic spirit]], and that some among them seem to be capable of inflicting Unfettered Anarchy on people with as much ease as any [[Magical_skills#Battle_Mage|battle mage]] delivering a spell of their own.&lt;br /&gt;
&lt;br /&gt;
====Fire The Forests (Ossium)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Ossium&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Shadowed Torchbearer&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
&lt;br /&gt;
Upon marching over the border from the [[Forest of Ulnak]], the heralds made their reasons for choosing this place perfectly clear. Ossium is the home territory of the [[Shadowed Torchbearer]], the one who conclave selected to promote passion within the Empire and to stand between them and &#039;&#039;the Muse of Fire&#039;&#039;. Let Vellenka Vanyanova come to face them, and show where her passions truly lie! Soldiers from the resupplying Gryphon&#039;s Pride attempt to catch the heralds and finish the matter quickly, but the heralds run fast and do not allow themselves to be caught. They will be faced by the one of their choosing, or they will not be caught at all.&lt;br /&gt;
&lt;br /&gt;
Grudgingly accepting that the best thing they can do is inform the proper authorities, the scouts of the Gryphon&#039;s Pride pass on that the heralds keep returning to the Burned Glade in Echofell. It is the responsibility of &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, the Shadowed Torchbearer, to resolve the situation before any harm can be caused. If the heralds cannot be stopped, they will curse Ossium with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
====Boil The Swamps (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Janon heralds are threatening to curse on Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Sevenfold Path&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for preventing the curse&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
The path to Sarangrave is considerably shorter for the heralds of &#039;&#039;Whirling Chaos&#039;&#039;, as they emerge from a regio over the border in [[Axos]], where the enmity of the [[Conclave]] has no effect. Once in Imperial territory, they begin to call out the [[Grandmaster]] of the [[Sevenfold Path]]. Elegabla brought this declaration against &#039;&#039;the Voice of Zorech&#039;&#039;, and they are overjoyed to witness the passion of the Urizeni. &amp;quot;Come fight us, sword scholar,&amp;quot; they cry, &amp;quot;as your loathed founder once fought the Highborn!&amp;quot; Nobody bothers trying to explain to them that the sword scholars have splintered. It does not seem likely that they would listen.&lt;br /&gt;
&lt;br /&gt;
The heralds have taken the field around Slow Worm&#039;s Hill in Kroll. It is the responsibility of &#039;&#039;&#039;Elagabala&#039;&#039;&#039;, Grandmaster of the Sevenfold Path, to prevent any explosions of undirected passion. If the heralds cannot be stopped, they will curse Sarangrave with one of Janon&#039;s &amp;quot;blessings&amp;quot; that promotes violent emotions run amok.&lt;br /&gt;
&lt;br /&gt;
===Partners in Crime (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery seeks communications from citizens of the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is illegal to cast the ritual to communicate with the eternal as they under enmity&#039;&#039;&#039;&lt;br /&gt;
Similarly to [[Monarchs_and_outcasts#Tyrannical_Discipline_(Whisper_Gallery)|last season]], individual members of the [[Whisper Gallery]] are petitioning imperial citizens to once again get in touch with them over matters that, while they may sound trivial, seem to be of great importance to them:&lt;br /&gt;
&lt;br /&gt;
* The Vizier Arrayed in the Raiment of Dawn is interested in the advice that boyars and wise ones of [[Vaurshka]] might have for leaders both formal and cultural.&lt;br /&gt;
* The Lover Glad in Crimson is feeling a little down, and wishes to be cheered up by love stories with happy endings from any [[troubadour]] of [[Dawn]].&lt;br /&gt;
&lt;br /&gt;
During the Summer Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both message and messenger into the performance will receive three crystal fire in thanks. Again, each person is limited to a single submission, but ritualists can help as many people as please them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the boyar, wise one or troubador is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
==Spring==&lt;br /&gt;
&lt;br /&gt;
===Do Some Harm (Arhallogen)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Centipede General.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;There is an opportunity to kill a significant number of Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is a [[Accessibility#Combat_Unlikely_or_Contained|combat unlikely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Grandmaster of the Silver Chalice&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for poisoning the Grendel&#039;&#039;&#039;&lt;br /&gt;
{{NoInnocentsPresent}}&lt;br /&gt;
Last season, the eternal [[Arhallogen]] made a [[Key_of_dreams#Sharp_Fangs_Behind_The_Leaves_(Spring)|series of offers]] to the Imperial Conclave in order to help them avoid, in its eyes, a steep decline into disaster. To the great surprise of the &#039;&#039;Centipede General&#039;&#039;, it was none other than the [[Silver Chalice]] who accepted its offer of a boon to kill a significant number of [[Grendel]], if they were willing to put the nefarious [[Ossegrahn]] under Enmity. Perhaps, says the &#039;&#039;Envenomed Blade&#039;&#039;, they misunderstood the [[Silver Chalice]]. To value ones own lives and the lives of ones allies by ruthlessly killing those who would threaten them is indeed a philosophy she can align herself with. When one commits to &#039;&#039;&amp;quot;Ensure that Conclave is reminded of the value of life, and that it makes decisions with that value in mind&amp;quot;&#039;&#039;, perhaps this means understanding the value in taking life from their foes? Yes, yes, this will do indeed.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Maw-of-Spikes&#039;&#039; has located an encampment of the marines from the Grendel navy, the Golden Winds, based downstream from a potent Spring regio that provides it with unnaturally clear water. Such places were rare in [[Mareave]] until recently, and it is no surprise that the orcs of the Broken Shore would set up a camp there to take advantage of it. The &#039;&#039;Shadow Blade&#039;&#039; has a simple offer for the Silver Chalice; all they have to do is curse someone with [[Curse of Gangrenous Flesh]] where the ritualists have [[Regio#Using_Regio|drawn]] on the regio and invoke three of Arhallogen&#039;s names. This will corrupt the regio and poison the supply of the Grendel Encampment. While they will eventually realise and move on, they will take five hundred casualties before the source of their woes is identified. The regio is not untended, but to sweeten the deal, &#039;&#039;Many Move as One&#039;&#039; will send her heralds to neutralise them before the Grandmaster or her representatives arrive.&lt;br /&gt;
&lt;br /&gt;
The conjunction to the Golden Wind&#039;s encampment will be at 15:45 on Saturday, and the [[Silver Chalice|Grandmaster of the Silver Chalice]],  &#039;&#039;&#039;Fausta Ankarien&#039;&#039;&#039;, will be responsible for ultimately poisoning the Grendel.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Varushkan goes to War (Surut)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Surut001.png|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Surut is impressed by the orders of the general of the Northern Eagle and offers a boon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;He is happy to offer similar aid to other generals as well, if they wish the help of the Burnt Prince&#039;&#039;&#039;&lt;br /&gt;
The [[Surut|&#039;&#039;Charred Prince&#039;&#039;]] rarely gives much attention to the pontification of wizards and their ever-increasing esoteric arcane musings, he is far more interested in the people who actually get things done and get their hands dirty. Specifically, the generals and heroes of the Empire. Recently, he has been eagerly following the [[388YE_Spring_Equinox_Military_Council_orders#Northern_Eagle|adventures of General &#039;&#039;&#039;Aksel Reznov Razoradze&#039;&#039;&#039;]] in the [[Salt Flats of Sanath]].&lt;br /&gt;
&lt;br /&gt;
While he nominally favours the Druj in the conflict, he has been savouring their desperation and exacting greater and greater tribute for his continued support. He has no particular preference to whether they survive being crushed between the Empire and the [[Thule]]. Should the General invoke the name of the &#039;&#039;Burnt Steward&#039;&#039; in their orders the next time that the [[Northern Eagle]] infiltrate Sanath, he will intercede to help find opportunities for them to engage in further acts of arson if they so choose.&lt;br /&gt;
&lt;br /&gt;
The [[Inhabitants_of_the_realms#Heralds|herald]] relaying this information to Jorgen at the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] reminds him that the &#039;&#039;Raging Inferno&#039;&#039; is perfectly happy to offer his aid to other members of the [[Military Council]] as well. Should they seek his aid, they have to impress him in the orders they submit. Provided they draw his attention by including his name in their orders, he will pay attention and offer help to those who have shown they deserve it.&lt;br /&gt;
&lt;br /&gt;
===Call to Arms (Tharim)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=Tharim 001.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;A legion of Thairm&#039;s Ashen Knights has travelled to Karov&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The legion intends to remain there for the foreseeable future&#039;&#039;&#039;&lt;br /&gt;
The mood of [[Tharim]] is wroth this season. His chosen has stepped down, and both Skathe and Surut continue to be welcomed by the Conclave, even if they do not enjoy its friendship as he does. The only light in the twilight of his dark halls is the fate of Jem Bribban. It is apt, then, that the mood of the Ashen Knights is similar. They arrive in Karov a month before the Summer Solstice and by the time of the summit have established a camp just outside of [[Karov#Wieliczka|Vorota]]. &lt;br /&gt;
&lt;br /&gt;
Why they are here, however, is beyond anyone&#039;s guess. A few volhovs on their way from Delev tried to discuss it with them, but were unable to get much beyond stoic, monosyllabic answers. Why the Ashen Knights are here, and why &#039;&#039;now&#039;&#039;, is anyone&#039;s best guess. If the notoriously vindictive eternal&#039;s mood is souring, it does not bode well. Tharim can be a powerful ally to his friends, but a bitter enemy to those he believes have wronged him or failed to give him his due.&lt;br /&gt;
&lt;br /&gt;
===The Beast Below (Agramant)===&lt;br /&gt;
{{SOP|statement=Agramant has sent his servants to &#039;aid&#039; Imperial citizens abandoned in Therunin. This must shame us. Highguard cannot tolerate a monster such as the Abominable One being seen as a rescuer while the Empire&#039;s own people suffer. Highguard has chapters, military units, congregations, physicks, priests, pilgrims, the Unconquered and more. We can send virtuous aid where aid is desperately needed. So let Highguard act! Let our citizens escort the refugees and support the healers of High Chalcis, while our chapters and military units aid the Navarri in escaping Therunin. The hungry, frightened, and desperate must find Imperial support. We will deny Agramant the worship of desperation. Only actions are virtuous. If we would calls ourselves guardians of the Empire&#039;s soul, then we must prove it where that soul is endangered.|by=Synchar of Ebon&#039;s Hall, Highguard National Assembly|vote=216-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The eternal Agramant is preying on those fleeing Therunin - offering them aid, and interdicted means for any to contact him for thanks or further &#039;help&#039;. Those he preys on feel they are alone. That he is the only place they can turn. Along with Navarri guides, we call on Loyalty dedicants to travel to the places these Navarri refugees gather. We must prove to them they are not alone, and show them what loyalty is, and what it is not.|by=Neri of Ebon&#039;s Hall, Loyalty Assembly|vote=306-0|when=Spring 388YE|size=small}}&lt;br /&gt;
{{SOP|statement=The refugees of Therunin are being manipulated by Agramant into believing he is their only option for help. He targets those who are weak and alone, and seeks to gain access to their spirits and our nation. We call upon Navarr to remind these refugees we are here and we support them. Open your doors if you can and stop Agramant from targetting those in need.|by=Xandor Trodbroker, Navarr National Assembly|vote={{GM}} 256-0|when=Spring 388YE|size=small}}&lt;br /&gt;
The Imperial Synod, including a [[general]] of an Imperial [[army]] has had a great deal to say about [[Agramant|Agramant&#039;s]] offers of help in [[Therunin]] in recent months. To this, it pointedly says that it is materially helping the Navarri reclaim what is rightfully theirs and fulfil their ancient oaths, &#039;&#039;while the Empire is not&#039;&#039;. The Military Council is welcome to take over and fulfil their promises to the people of Navarr any time they so choose by sending in the full might of Imperial steel, Agramant will not stop them.&lt;br /&gt;
&lt;br /&gt;
In the meantime, it sees no reason not to continue as it has been doing and showing it it is truly the &#039;&#039;Friend of the Forgotten&#039;&#039;. Wherever the Empire has abandoned people. Wherever it has allowed innocents to suffer. Wherever it has broken trust. Agramant will be there to pick up the pieces - to bear the burden that the Empire finds too heavy to shoulder.&lt;br /&gt;
&lt;br /&gt;
While many have fled to Reikos, some Navarri who have stayed, chosen to side with the &#039;&#039;Wastewalker&#039;&#039; to reclaim their homes from the Druj and continue to fulfil their oath in combatting the power of the vallorn of Tharunind. One such individual is Dochas of the Weeping Glade, who claims to take inspiration from Gobaith of Summer&#039;s Grove reborn. They have managed to form a settlement of survivors in the nominally Druj-controlled territory and, with Agramant&#039;s aid, wishes to take back Therunin for the Navarr whether the Military Council chooses to help them or not.&lt;br /&gt;
&lt;br /&gt;
This downtime (and perhaps for the foreseeable future) any Navarri military unit can take the &#039;&#039;&#039;Reconquer Therunin&#039;&#039;&#039; campaigning venture, which will cause their unit to join Dochas and with his followers and heralds of Agramant, begin to retake a region from the Druj. A standard military unit will receive two pawns of Heart&#039;s Blood for their aid, with upgraded or enchanted Military Units receiving proportionally more. As long as at least ten military units take this action, it will also be available next season and Agramant will do whatever it takes to ensure the settlement survives.&lt;br /&gt;
&lt;br /&gt;
This venture appears to be completely illegal, and anyone who takes part is almost certainly going to face execution by the magistrates for working hand in glove with a forbidden eternal. Agramant does not wish to sow suspicion or concern among the Empire, so the names of every citizen from Anvil who takes part will be known. The Howler understands that they risk death at the hands of the Empire for trying to fulfil their oaths and save their fellow Navarri, but is determined that the names of those prepared to sacrifice themselves in this way should not go unrecorded. Sacrifice is the Pride of the Navarr after all.&lt;br /&gt;
&lt;br /&gt;
While the Synod itself may have spoken out against Agramant&#039;s actions, the Voice of the Pines believe that in her heart, the [[Emperor Vesna|Empress of the Hearth]] surely appreciates its struggle to aid her subjects. Should she mention him or [[Therunin]] &#039;&#039;in any capacity&#039;&#039; in her next imperial address, he has let it be known that he will take that as a sign that she approves of his aid to her citizens, and will send even more heralds to aid in the campaign there.&lt;br /&gt;
&lt;br /&gt;
===Light at the End (Khobel Tavah)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=KhobelTavah.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
In the months following the Spring Equinox, the Imperial Regio is once more subject to the ghastly presence of the Speaker for the Drowned, the herald of Khobel Tavah who takes the form of a drowned Highborn sailor. This dolorous figure, whose every movement is accompanied by the ringing of bells, makes its way to the Civil Service hub once invited into Anvil. It seems it has more messages from Old Tom Flotsam and Mary Bitters to deliver. &lt;br /&gt;
&lt;br /&gt;
Firstly, regarding the &#039;&#039;lost flotsam&#039;&#039; that is Eilian Sweetwater. It does not intend to repeat its warnings of &#039;&#039;jetsam&#039;&#039; uttered in darkness to the Empire&#039;s keepers of wreck. However, it wants to make quite clear the state of Eilian. The medicaments offered for him granted a temporary release from the &#039;&#039;suspension in terror&#039;&#039; that Eilian is undergoing - but it was only temporary. He has proven unusually resilient - the Speaker makes clear that &#039;&#039;Harbinger&#039;&#039; in particular is impressed at a mortal whose mind can withstand her abyssal salt to such a degree. If the Conclave chooses to claim its &#039;&#039;lost flotsam&#039;&#039; and with it the &#039;&#039;jetsam&#039;&#039; at the Summer Solstice, the Speaker believes Eilian will be able to return to work within the season.&lt;br /&gt;
&lt;br /&gt;
However, if the Conclave tarries longer, then the mind of the Empire&#039;s resolute servant will, says the Speaker, surely begin to fray. The &#039;&#039;Prophet of the Last Light&#039;&#039; has seen this in omens and visions - no mortal can withstand immersion in abyssal salt forever. If they wait until the Autumn Equinox, then Eilian will require at least a season of recovery before he returns to work. If they wait until Winter, he will need a year or more of recovery. Beyond that he will be broken: in mind if not in body. He will, of course, survive if they tarry longer - but he will never be in a position to serve the Empire again. Salt preserves the body - but the spirit&#039;s light eludes even the touch of Tideless Scream.&lt;br /&gt;
&lt;br /&gt;
Secondly, the Speaker wants to reiterate another offer. Two summits ago Khobel Tavah sent their Lighthouse-Keeper to speak with the people of the Empire to offer aid to the Empire in the building of lighthouses. Specifically, Fear Death By Water offered, via their Keeper, an Everlasting Flame. This light, made from ghostfire of the Winter Realm, would never go out so long as the lighthouse in which it is placed stands. This could be either a [[For_those_in_peril_on_the_sea#A_Warning_Light|lighthouse]], a [[For_those_in_peril_on_the_sea#A_Welcoming_Beacon|great lighthouse]], or another commission to build a lighthouse arising as the result of an opportunity. &lt;br /&gt;
&lt;br /&gt;
If Khobel Tavah ever became aware of any doom that would otherwise befall the territory where it was placed then it would send grim omens that portended the coming disaster. The flame would also gather to it the spirits of the restless dead. This would give the region the [[Region_qualities#Haunted|haunted quality]]. The ghosts would not be hostile - in the [[opportunity|right situation]] they might even be bargained with to aid the Empire.&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned believes that the Empire may have selected Rebekah&#039;s Leap in [[Redoubt#Naris|Naris]] as the location for the Everlasting Flame. This is well, though they may wish to wait for the return of their &#039;&#039;lost flotsam&#039;&#039; as plans for the Lighthouse at Nikephoros would probably combine well with any planned lighthouse in the same region. However, Foretold-by-Bells does require that the Conclave announce a [[declaration]] of [[Alignment#Acceptance|acceptance]] to name the commission where the ghostfire will be housed. The commission would not need to be finished, but it would need to be begun, and consent to place the Everlasting Flame within the lighthouse would have to be provided as part of the necessary details.&lt;br /&gt;
&lt;br /&gt;
==Summer==&lt;br /&gt;
===The Long Game (Jaheris)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; width: 175px;&amp;quot;&amp;gt;{{CaptionedImage|file=JaherisArt.jpg|width=300px}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Jaheris wishes to encourage ambition amongst newcomers to Anvil&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;One of his heralds will meet with some newcomers, chosen by egregores&#039;&#039;&#039;&lt;br /&gt;
The [[Jaheris|Moonsilver Prince]] has made an offer to the egregores of each of the ten nations; he has provided them with a badge and charged them to give it to a member of their nation who is new(er) to Anvil and who they see as a citizen of great promise. They will be invited to a meeting with the &#039;&#039;Argent Preceptor&#039;&#039;, one of the heralds of the &#039;&#039;Unicorn King&#039;&#039; charged with encouraging new talent to pursue and achieve their ambitions. Under his previous guise, this might be rather concerning, yet the [[Jaheris#A_New_Demesne|new face of Jaheris]] seems far more trustworthy. As far as eternals go, of course.&lt;br /&gt;
&lt;br /&gt;
The Preceptor will meet with the candidates at the standing stones at the entrance to the Hall of Worlds at 12:45 on the Saturday of the Summer Solstice. From there, they will be taken through the Hall of Worlds to a specially prepared chamber to discuss what ambitious schemes they might be interested in pursuing at Anvil.&lt;br /&gt;
&lt;br /&gt;
===The Greatest Prize (Rhianos)===&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Cede Tournament Grounds of Laroc&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type:&#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039;&lt;br /&gt;
* Cedes the Tourney Grounds of Laroc to [[Rhianos]]&lt;br /&gt;
* Removes the investment in businesses in Astolat&lt;br /&gt;
* Increases investment in military units in Astolat&lt;br /&gt;
* Military units in Astolat engaging in a questing or raiding venture will receive an additional 36 rings&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of the Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Costs can be covered by treasure at the Stone of Thonkilch&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Rhianos has asked for the Tourney Grounds of Laroc to be ceded to them&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the Tournament Grounds are ceded to Rhianos then the eternal will grant his favour to the Eastern Sky&#039;&#039;&#039;&lt;br /&gt;
Originally [[Down_the_cavalier_road|proposed]] almost four years ago, the quest of the [[Eastern Sky]] has seen wondrous works of magic, grand challenges completed, and great statues raised. &#039;&#039;[[Rhianos|Shimmergold]]&#039;&#039; is open about their willingness to accept a similar statue to that built for [[Cathan Canae]], but the Grand Tour has enticed &#039;&#039;Coruscating Oarfish&#039;&#039;. What then, could &#039;&#039;Seadragon&#039;&#039; wish for? &lt;br /&gt;
&lt;br /&gt;
The answer, it turns out, is quite simple. The &#039;&#039;Auspicious Mariner&#039;&#039; wants the [[Astolat#Laroc|tournament grounds of Laroc]]. The &#039;&#039;King of the Nine Tides&#039;&#039; will send his heralds through to ready those daring knights and knights-errant who are readying to go on a [[Venture#Questing_Ventures|quest]] or even a [[Venture#Raiding_Ventures|raid]]. They will be offered help, advice, or even simply a refreshing drink that encourages the pursuit of adventure. Any Dawnish [[military unit]] in Astolat that undertakes either a questing or raiding venture will receive an additional 36 rings.&lt;br /&gt;
&lt;br /&gt;
Of course, nothing is simple when it comes to the denizens of the realms. The [[business]] owners of the territory will no longer receive a share of the profits brought in by the tourneys. Instead, those proceeds would go towards mending and repairing the arms, legs, arms, and armour of those adventuring over the horizon. In order for this to work, &#039;&#039;Lightning Fish&#039;&#039; will need to have the Tourney Grounds ceded to it. If it were as simple as sending heralds to go and encourage good Dawnish folks, then they wouldn&#039;t need to ask. Indeed, several heralds of &#039;&#039;Lady Gullscry&#039;&#039; already visit the tourney grounds, albeit in (very bad) disguises.&lt;br /&gt;
&lt;br /&gt;
Such an act will require the Senate to vote to [[Powers_of_the_Imperial_Senate#Concedence|cede]] the great work to the eternal. Separately, &#039;&#039;Swoopingfeather&#039;&#039; has a further request for the people of Dawn, and specifically the incumbent General of the [[Eastern Sky]]...&lt;br /&gt;
&lt;br /&gt;
====Oddities (Sarangrave)====&lt;br /&gt;
* &#039;&#039;&#039;A group of Druj are trying to sacrifice treasure to Agramant in exchange for aid in the Sarangrave&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This skirmish is a [[Accessibility#Combat_Highly_Likely|combat highly likely]] encounter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;General of the Eastern Sky&#039;&#039; is [[Sentinel_Gate#Prognostication|responsible]] for recovering the treasure&#039;&#039;&#039;&lt;br /&gt;
{{AgainstBarbarians}}&lt;br /&gt;
&#039;&#039;Swoopingfeather&#039;&#039; warns that the Druj are well on their way to sacrificing the treasure to [[Agramant|Ropebiter]] in Sarangrave. The herald of Leaf-on-the-Breeze provides enthralling detail, the Druj &#039;&#039;Het Tavix Boneshaver&#039;&#039; must ensure that the Stone of Thonkilch, and the treasure placed there, remain undisturbed for a full week. They will have almost finished their vigil by the start of the summit, and it will end by the stroke of midnight on the first night. There is a chance then, for the General of the Eastern Sky and their allies to prove their mettle and disrupt the Druj. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dame Aurum De Castellan&#039;&#039;&#039;, the incumbent [[Eastern Sky|General of the Eastern Sky]], is charged by &#039;&#039;Swoopingfeather&#039;&#039; to take their allies and travel to the Turan Flats, disrupt the Druj efforts and recover the treasure. If the Druj retain the treasure, then [[Inhabitants_of_the_realms#Drudges|creatures]] of &#039;&#039;Brokenhull&#039;&#039; will enter the region. They won&#039;t prove a threat to armies, but it would require some opportunity to remove them and would be yet [[Everything is trying to kill us|another problem]] for those trying to settle Sarangrave. If the treasure can be recovered, then it will take central pride of place in the tourney grounds. And if it can&#039;t, then &#039;&#039;Flyingfish&#039;&#039; will keep looking for another piece of treasure that can be recovered from dangerous enemies...&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=This_is_the_end&amp;diff=142355</id>
		<title>This is the end</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=This_is_the_end&amp;diff=142355"/>
		<updated>2026-07-21T23:47:10Z</updated>

		<summary type="html">&lt;p&gt;Apoth: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Summer]][[Category:Winds of Fortune]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
SCENE: A COURTYARD IN SHADOW. MUSIC PLAYS FAR AWAY. THEY SPEAK, FILLING THE COURTYARD WITH WHISPERS, THEIR VOICES GLITTERING LIKE GEMSTONES.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EMERALD VOICE:&#039;&#039;&#039; &amp;quot;Quite a shame, quite a shame. We did so like that city. Oh, waily waily, our house in ruins...! What a beautiful game it was, though - and such good sports all.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAPPHIRE VOICE:&#039;&#039;&#039; &amp;quot;We shall return, perhaps, in a less fervent season? Though now it is under the cursed serpent&#039;s aegis... by the void and abyss, how I hate that cursèd songbird!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUBY VOICE:&#039;&#039;&#039; &amp;quot;All the more reason to skulk in secret, my dearest darling confidante. We&#039;ll find places, and people will whisper to us once more. The circle turns, and tickets are always on sale.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOPAZ VOICE:&#039;&#039;&#039; &amp;quot;And what of the rest? The sloth? The hybrid? The chatterer? The firestorm? All in their tedium. They&#039;ll all be clamouring to be there now. Not to even speak of --&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAPPHIRE VOICE:&#039;&#039;&#039; &amp;quot;-- don&#039;t you go on so, beloved. We were the first! First to notice the potential of the place, before the feathered bore stuck in her beak. Art is about getting everyone talking.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;RUBY VOICE:&#039;&#039;&#039; &amp;quot;First to roost, and first to flee. Such is our lot. O, what an ill-fated star for the beloved of cats. Friendless, now, abandoned by our confidantes. Even dearest Teodore... even--&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EMERALD VOICE:&#039;&#039;&#039; &amp;quot;-- you know I heard the Barossa priest is to defend Bella Vicente. Rumour speaks, companions mine, that he does so out of an obligation we created - how exceptionally droll.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAPPHIRE VOICE:&#039;&#039;&#039; &amp;quot;Ah, Asav. Pleasant, this time of year. Now there&#039;s a place that appreciates the value of intrigue. Not like these Catazarri secret-murderers, addicted to truth&#039;s dishonesty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TOPAZ VOICE:&#039;&#039;&#039; &amp;quot;Or Jarm. Our friends in the Violet Forest have been saying we have been neglecting them. Though they keep busy anyway, I hear. There&#039;s always a way where there&#039;s a will.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EMERALD VOICE:&#039;&#039;&#039; &amp;quot;So we&#039;re agreed. A sojourn onwards to new retreats for this merry band of players and artists. We must prepare for the next debut. Where one curtain falls, after all, another rises.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
THE FIGURES RETREAT FROM THE SHADOWS. A SMALL ALBINO KITTEN WANDERS OUT ONTO THE STAGE. IT LOOKS TOWARDS THE AUDIENCE. IT LOOKS AT YOU.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Letitia lowered the pages, trying to keep her face neutral, but Mario saw through her immediately. He jutted his jaw pugnaciously, and she could see him getting angry with her before she had even opened her mouth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well?&amp;quot; He demanded. She tried to plaster a smile on her face but it wouldn&#039;t stick and slipped off, possibly because she had started to sweat.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s a bit... I mean it&#039;s very good obviously.&amp;quot; The last bit was spoken very fast indeed because she&#039;d noticed Mario had one hand on the pommel of the rod at his side. The playwright&#039;s days of fighting for the Conclave were past, but he kept the rod to remind people that as well as wrangling words he could still crack heads when the situation called for it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A bit what,&amp;quot; he said, refusing to let it go.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s a bit... it&#039;s a bit.. &amp;lt;small&amp;gt;over the top?&amp;lt;/small&amp;gt;&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Mario ripped the pages from her hands and threw them on the ground. The rest of the company turned to gawk, as actors are wont to do. Two of the stage hands took the opportunity to nip off for a quick break.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;FINE!&amp;quot; Mario shouted in a voice Letitia swore was making the rafter vibrate. He could project when he wanted to. &amp;quot;You &#039;&#039;wanted&#039;&#039; a play about the Whisper Gallery but I &#039;&#039;give&#039;&#039; you a play about the Whisper Gallery and what do you do? You &#039;&#039;criticise&#039;&#039;! You throw it back in my face! &#039;&#039;You&#039;&#039; write a play that captures the enigmatic nature of the Lords of the Chiaroscuran Throne then! You clearly know what you want better than I do!&amp;quot; The playwright stormed out.&lt;br /&gt;
&lt;br /&gt;
Letitia squeezed the bridge of her nose. She hated bringing the company to Spiral, because of exactly this kind of thing. What, she wondered - not for the first time - did the Black Plateau have against art?&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 350px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Sofonisba Amilcara of the City Below.jpg|caption=&#039;&#039;&#039;Sofonisba Amilcara&#039;&#039;&#039; is somehow the map to the City Below. Exactly what that means is... well, a mystery.|align=left|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The peculiar dramaturgic confluence that began in the city of Apulian more than a year ago, seems to have reached a crescendo. Against a backdrop of running battles in the Apulian streets between [[This is the end|strangely-coloured cats with mispaired eyes and songbirds with rainbow feathers]], a cadre of military units arrives in the city to help Sofonisba Amilcara &amp;quot;map the city below&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Apparently convinced that there is not enough Night magic running amok in the territory, someone has laid a powerful enchantment over the territory. It brings strange dreams that seem to be linked to ongoing events. Many people suddenly awaken from dreams in which they were part of the ongoing war, fighting as either a cat or a bird against the enemy trying to seize control of the city.&lt;br /&gt;
&lt;br /&gt;
Despite the strangeness, most inhabitants of Spiral find sleep brings renewed optimism and vigour. The city is filled with a feverish energy, and on the lonely mountain slopes those that live there are filled with a new joy after many sorrows. Things live. This is an old place, with a history beyond imagining, and it seems impossible it could ever be abandoned, so tightly and beautifully does it command the heart of those who call it home.&lt;br /&gt;
&lt;br /&gt;
==Talon and claw==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=Great Eared-Nightjar.jpg|align=right|caption=The war between birds and cats is over, and the city echoes with birdsong.|width=450}}&lt;br /&gt;
{{CaptionedImage|file=Rainbow cat.jpg|caption=The war between birds and cats is over, and the cats have decided they&#039;d actually rather not live in the city any more thank you.|align=left|width=450}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The war between the cats and the birds is over&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The birds have driven the cats out of the city&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Birdsong is now everywhere in Apulian, drowning out the emanations of the Black Plateau&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The penalty to League businesses from the Black Plateau will be drowned out for a season after the Summer Solstice&#039;&#039;&#039;&lt;br /&gt;
As the season wears on, the war for dominion in Apulian intensifies with open fighting on the streets between the two rivals gangs. The first major battle takes place on Mulberry Avenue; a large flock of common blackbirds are deployed to the area, but as soon as they alight on the walls and rooftops, they are set upon by a force of cats that are lying in wait for them. Like soldiers under [[Clarity of the Master Strategist]], the cats are able to strike with perfect coordination, taking the enemy by surprise, killing two and driving the rest away. Days later a group of [https://en.wikipedia.org/wiki/Nightjar nightjars] are attacked in the same way on Bleeker Street with similar results.&lt;br /&gt;
&lt;br /&gt;
Despite this, it soon becomes clear that the cats are &#039;&#039;not&#039;&#039; winning. Eventually, the birds are able to arrange an ambush of their own. A group of cats surround a tiny thrush that appears to have recklessly alighted on a branch on the old yew tree outside the Lone Reveller, a well-regarded eatery on the city&#039;s central plaza. Cats converge on the bird from every side-street, but as they do a huge flock of birds of prey plummet from the sky. Amber hawks lancing down to the streets below, plummeting kites with beautiful argent feathers, diving merlins whose feathers bear the rune of wealth.&lt;br /&gt;
&lt;br /&gt;
A battle royale takes place all across the plaza, but the cats are badly outnumbered and outmatched and they are routed in short order. From that point on, no cat is seen in the plaza, thereafter it is the secure demesne of beautiful songbirds. The pattern repeats all across the city and soon the cats are in full retreat. In dribs and drabs they flee the city, seeking refuge in the citadels and spires that still dot the hills and mountains of the territory. By the end of the season, there is not a single cat of any kind left in Apulian. &lt;br /&gt;
&lt;br /&gt;
In their place, the city is filled with birds of every kind and colour imaginable. Most are flighty and wary of people, but the smaller ones come close if fed with seed. Their birdsong fills the city, countless beautiful songs, each one different to the last, are now audible on every street and avenue in the city. Those whose cats have fled mourn the loss of their pets, but the presence of the birds is so beneficial it is hard to be entirely disgruntled. Somehow, the birdsong it entirely drowns out the constant malevolence coming from the Black Plateau, leaving the city well-protected and serene.&lt;br /&gt;
&lt;br /&gt;
The strangely coloured cats with the mispaired eyes have not quit the territory entirely. Every Urizeni spire, every Urizeni magician, has been approached by at least one of the odd cats, seeking adoption and shared cohabitation. Negotiations are opened with offers of dead mice, and the promise of a study completely free of flies and other insects. Despite the obvious concerns, all magical investigation reveals that while the cats are unusually clever and conspiratorial, and clearly touched by night magic, they are not otherwise marked by any connection to the realm or any one of its inhabitants. Any Urizeni magician who wishes, now has at least one cat whose fur is a single primary color, like a bright red or a deep green, with mispaired eyes. The cats are hard working, keeping spires clear of insects and vermin and they are all highly companionable. They clearly welcome human company and like to snuggle close when people are talking or otherwise engaged.&lt;br /&gt;
&lt;br /&gt;
==Never follow me==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&#039;wikitable mw-collapsed mw-collapsible sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Citizen&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Banner&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alistair de Vere&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;House de Vere&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Alys de Vere&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;House de Vere&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;D&#039;Eon&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Anvil Lance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Desmond Redbear Steward&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Earl Enchanter Severin De Manticore&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Evrard Taillier&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lady Soleil-Jolie duLac&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;House duLac&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lerac Birdkeep&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Lord Bors &amp;quot;The Middle&amp;quot; du Merciel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mirella of the Twisted Rose&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Amber Lance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Olwyn Pickle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Amber Lance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Perrin Syrenus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;House Syrenus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ser Percival of de Licorne&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;House de Licorne&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Adrianna&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fellowship of the Cinion Dawn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Silver Flame&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Caius&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fellowship of the Cinion Dawn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Silver Flame&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Quintus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fellowship of the Cinion Dawn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Silver Flame&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Renata&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fellowship of the Cinion Dawn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Silver Flame&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Carmine de Sarvos &amp;quot;Father&amp;quot;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Printers&#039; Guild&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The League&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Natalia &#039;The Falcon&#039; Barossa&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Company of The Red Fox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The League&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sofonisba Amilcara of the City Below&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The League&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Aella&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tropaion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Althaea Sunshaper&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen, Whole&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Arephanes of Tropaion Citadel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tropaion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Argentus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Wise Citadel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Atreus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Citadel of the Still Waters&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cassian Highwind&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Corinthius&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Wise Citadel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cyrus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen, Whole&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Cyrus Stillwater&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Citadel of the Still Waters&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Donato of the Crucible&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fausta Ankarien&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Floria Sunshaper&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Sunshaper Citadel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Grakulus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Halkyon of the Myriad Stream&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Banner of the Spiral Council&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Ignatious&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Linos&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen, Whole&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Magnus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen, Whole&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Marcus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Citadel of the Still Waters&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Sabina&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Shibboleth Tziporah&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Valerius&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen, Whole&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Varrus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen, Whole&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Vespasian&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Tropaion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Xanthippe Of the Lighthouse-That-Was&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Arete&#039;s Promise&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sofonisba Amilcara has successfully become the Map to the City Below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The military units who assisted her have uncovered a lair under the dominion of the Whisper Gallery below the Vicente School and Orphanage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The lair has been destroyed but the Whisper Gallery has stolen the Orphanage that was hiding it&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There was nobody in the Orphanage when it was stolen&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Sung has rewarded the Map to the City Below for their efforts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is a pack insert for everyone who took part in the venture that contains words that might describe their experience&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 350px; margin-right: 10px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sung001b.JPG|width=350|align=right}}&lt;br /&gt;
{{HoverImage|WhisperGal004.png|width=350|WhisperGal005.png}}&amp;lt;/div&amp;gt;&lt;br /&gt;
At the request of the [[Sung|Rainbow Serpent]], Sofonisba Amilcara - the magician the League Assembly has appointed to become the &amp;quot;Map to the City Below&amp;quot; - successfully arranged just under forty five military units to support their efforts to explore the the sewers and passageways that lie beneath the old city. Fears that the [[Whisper Gallery]] would find a way to hinder their efforts have proved unfounded and the force was more than enough to achieve the eternal&#039;s goals, whatever they might be. They haven&#039;t actually managed to produce a physical map that anyone can check - in fact many of the military units didn&#039;t actually seem to do anything other than spend long nights in deep slumber - but that&#039;s fine because there was already a perfectly practical map of the sewers anyway. And yet, and yet..&lt;br /&gt;
&lt;br /&gt;
There were revelations at the recent summit of a terrible conspiracy at the heart of the Empire. A cult of the Whisper Gallery has been exposed: involving not only the duSesna Guild of Reckoners in Apulian, but, it is said, the &#039;&#039;very&#039;&#039; highest levels of the Conclave itself. A web of lies and deceit has been spun that has left many wondering who they can truly trust. Thus, it is not a complete shock, when Sofonisba and her allies report that they have discovered a lair of the Whisper Gallery here in Apulian.&lt;br /&gt;
&lt;br /&gt;
The Shadow Den of the Adumbral Volution is something akin to a &#039;&#039;fane&#039;&#039;. It has been established in the basement of the [[Custodian_of_the_Vicente_School_and_Orphanage|Vicente School and Orphanage]], not by the action of the Senate, but by the action of wicked cultists. Somehow these agents of wickedness have suborned the title-holder&#039;s natural authority over the orphanage and used it to grant dominion to the Whisper Gallery, despite the Senate&#039;s lack of formal [[Urizen_hearth_magic#Cession|cession]]. In practical terms, the result is not that different to a [[fane]] - its presence here has allowed the eternal to operate freely in the city - only in this case nobody knew it was happening. Sadly it is difficult to discern more, for the Orphanage has been lost in the battle. The allies of Sung claim they didn&#039;t destroy the building; if that is true, the most likely alternative is that the Whisper Gallery has chosen to spirit it away somehow. If the eternal can&#039;t have the school, neither can the Empire, it would seem.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;box&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Marks&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;p&amp;gt;Apulian has been left permanently marked by the dominion of the Whisper Gallery. Every magician who examines the marks agrees that there is nothing that can be done about them, but they aren&#039;t a threat to the city &#039;&#039;right now&#039;&#039;. They may become an issue in the future, but if that happens there will be a way to deal with them then.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;They might draw the attention of other night eternals seeking to become involved in the City Below, or they might create an [[opportunity]] for the Whisper Gallery to cause trouble for citizens of Spiral. They exist in case we choose to use them for a new plot involving the eternal in the future.&amp;lt;/p&amp;gt;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Shadow Den has been uprooted, and the baleful influence of the Whisper Gallery on Apulian has been ended. The duSesna Guild have gone to ground, fleeing Apulian. In time most will likely be found and brought to justice by [[Venture#War_of_Whispers|enterprising captains]] - for they no longer have anywhere to hide, here. Sofonisba reports that she and the captains supporting her have overturned the lair and run the Whisper Gallery out of the city. The eternal is defeated... but their presence here has seeped in to the stones of the city. The wound has healed, but the &#039;&#039;scar&#039;&#039; remains. Magicians who cast [[Bright Lantern of Ophis]] while in Apulian can sense &#039;&#039;something&#039;&#039; which most agree are the marks left on the city by the eternal. A parting gift from the Shadow Courtiers: the magical equivalent of graffiti scrawled on the toilet walls.&lt;br /&gt;
&lt;br /&gt;
There is nothing that can be done about this now: not without razing the city to the ground and beginning again. There is little to fear from these marks in and of themselves - they don&#039;t have any power over the city or anyone who dwells in it. The only influence they could have would be to make the city a little more secretive and conspiratorial - and really... this is Apulian. Would anyone even notice at this point?&lt;br /&gt;
&lt;br /&gt;
It would be unwise to forget about the marks completely however. The Whisper Gallery has had to expend considerable effort to create the marks. The &#039;&#039;Concilium of the Perjured Throne&#039;&#039; has demonstrated that the Empire can drive it out, but they cannot remove every trace of its influence. The marks show that the eternal had dominion here once and that perhaps, it intends to return one day to reclaim its prize. Perhaps for that reason, Sung has rewarded the Map to the City Below, empowering them to protect the city from the malevolent wickedness of the Whisper Gallery.&lt;br /&gt;
&lt;br /&gt;
==Take a chance with us==&lt;br /&gt;
* &#039;&#039;&#039;Other Night eternals have inquired if they might themselves receive a berth in the City Below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;In particular, the Azoth and Sadogua have drawn up some curious proposals&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The actual effect of building these commissions is a mystery - but Sung guarantees a measure of protection and safety under the shadow of her wings&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Delectable Refectory&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulus, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 wains of mithril, 10 wains of white granite, 10 rings of ilium, and 60 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; The Delectable Refectory would need to be ceded to Sadogua&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; All the effects of this edifice are a mystery&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year, until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Grand Laboratory&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulus, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 wains of mithril, 10 wains of white granite, 10 weirwood, 10 rings of ilium, and 90 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; The edifice would need to be ceded to Azoth&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; All the effects of this edifice are a mystery&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year, until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
As predicted, the completion of Sung&#039;s fane has drawn attention from other Night eternals - and the routing of the Cavalcade of Purrs has only heightened that, for there is little love lost between the Shadow Courtiers and the other denizens of the realm. Heralds working for both the [[Azoth]] and [[Sadogua]] have begun seen now regularly in the city this season and have also come to call at spires and citadels across the territory. The two eternals have made no secret of the fact that they would &#039;&#039;dearly&#039;&#039; love a place within the City Below to call their own.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;[[file:Sadogua001d.webp|align=right|width=250]]&amp;lt;/div&amp;gt;&lt;br /&gt;
Sadogua, perhaps predictably, has taken a close interest in the [[The_play_that_came_to_Apulian#Curiouser_and_Curiouser|dramaturgical college]]. His heralds have presented his &amp;quot;suggestions&amp;quot; for an annex to the University; specifically, &#039;&#039;Batfather&#039;&#039; feels that the current plans fail to take into account the need to ensure that students and teachers are replete with find food and drink, so that they can indulge themselves when needed or deserved. As such, the &#039;&#039;Brother of Wizards&#039;&#039; suggests the construction of what he calls the Delectable Refectory. This would be an edifice ceded to Sadogua - a fane for all practical terms - at which banquets would be served for those who cared to attend them, &amp;quot;with plenty of extra trimmings and custard for all as wants them, and hammocks provided too to aid in after-dinner digestion&amp;quot;. Everyone would be welcome to attend, but the Refectory would be housed inside a Night regio, so they would need to cast [[operate portal]] to enter, or have some other means of ingress and egress.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Crucible.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The Azoth has let it be known that it, too, would like a home in the city of night. They envisage a Grand Laboratory that is attached to the growing University of Apulian, though to what end is unclear. As such, they propose that in lieu of actual plans, a suitable quantity of building materials could be acquired first. Then, once they had been arranged, &#039;&#039;Makeready&#039;&#039; would provide the builders and craftspersons with several dozen of its finest alchemical concoctions. After that, they could be encouraged to &amp;quot;just sort of make what comes to mind - no wrong answers!&amp;quot;, as one herald put it. Such an... unconventional... approach would be &#039;&#039;guaranteed&#039;&#039; to produce something original and creative. Whether that is an entirely good idea is open to criticism, as one Holberg professor of civil engineering dryly comments &amp;quot;You can overrate the value of originality when suspending three tons of roofing tiles over someone&#039;s head&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Either, or both, of these edifices could be constructed and ceded so long as the [[Conclave]] does not declare its enmity on either Eternal. Experienced magicians caution that doing so is bound to provide some benefits to the city, but will inevitably attract even more attention from the other night eternals. [[Lashonar]] and [[Janon]] are both under enmity at the moment, preventing their heralds from &#039;&#039;appearing&#039;&#039; in Spiral, even despite the enchantment over the territory, but there are murmurings that they share the desire of their fellow wyrms and serpents to engage. &lt;br /&gt;
&lt;br /&gt;
There are clear risks in ceding anything to an eternal of course, not least what happens if the Empire decides to change its mind. However the heralds attending the [[Map_to_the_City_Below|Chamber of Euphony]] claim that &#039;&#039;Spiral Dancer&#039;&#039; has enfolded her wings around Apulian, protecting its mysteries and its occupants from harm. Now that the battle for Apulian is won, other night eternals seeking a foothold in the city would be bound to acknowledge Sung&#039;s ascendency. The protection provided by the &#039;&#039;Rainbow Serpent&#039;&#039; is something of a double-edged sword - it preserves mysteries, making it literally impossible for Sadogua or Azoth to know what the edifices they propose might ultimately do, but it severely restricts the ability of any eternal to act with genuine malice or deceit. It is not impossible that an eternal could circumvent such protection, Sung is not all knowing and is as prone to error as any mortal, but it would make it vastly more difficult. &lt;br /&gt;
&lt;br /&gt;
This is why Spiral Dancer has created the Map to the City Below. Having successfully driven the &#039;&#039;Concilium of the Perjured Throne&#039;&#039; from Spiral, the Map is now &amp;quot;bound&amp;quot; to the City. Sung&#039;s heralds don&#039;t actually mean bound in the way a magical item is [[create bond|bound]] to its owner, but they clearly mean something similar. It is clear that Sung believes that a map of the city represents the city in a way that goes beyond what a mortal cartographer might assume. Mortals see the map as an image that represents the city - Sung views it the other way round, regarding the city as a reflection of the map. To the eternal, the map is real and concrete while the city is abstract and symbolic.&lt;br /&gt;
&lt;br /&gt;
Which is all a lot of fancy magical bollocks in the minds of many practical League business folk. What it actually &#039;&#039;means&#039;&#039; is that the &amp;quot;Map&amp;quot; will usually be the first to know if the city is threatened by an eternal. Or that the Map will know about any threat as soon as Sung does. Or that Sung will know about any threat as soon as the Map does. At least one of those things is definitely true, possibly all of them. Straight answers are rare with some night eternals, and none more so than the &#039;&#039;Lord of Illusions&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==The moment prepared for==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Seductive and Mysterious.jpg|caption=Dramaturgy is at once bold and obvious, but also subtle and enigmatic. A play is an easy thing to understand, but its effect on the mind and the spirit not quite so straightforward.|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The dramaturgical confluence has largely ceased, though its cause and nature remain an elusive mystery&#039;&#039;&#039;&lt;br /&gt;
The dramaturgical confluence that began with the streets of Apulian beginning to stretch and tangle seems to have finally ended. Dramaturgists report that the personae and the thrones seem to be behaving more normally, at least for now. To the disappointment of some, the streets of Apulian seem to have largely settled down. Things are finally where they should be. Good news for accountants who are late for important meetings to go through the books with a client, bad news for cicisbeo who discover they can no longer cram a week&#039;s entertainment into a single night.&lt;br /&gt;
&lt;br /&gt;
Not everything is back &#039;&#039;exactly&#039;&#039; the way it was. There is a back-alley off Metals Street just behind Lorazo&#039;s Smithy that is barely fifty yards long but it still emerges on Bleeker Street despite the fact that Bleeker Street is almost a mile away. There is a bookdealers in Three Corpse Culvert called Newcomers&#039;s Books which has five complete floors to it, as well as a basement, despite being housed in a single story building. There is a statue of Salt Lord Kaliact on the dockfront which slowly changes position, but only when someone is looking at it: otherwise, it is perfectly still. For the large part, these magics are muted and minor, at least compared with the torrent that swept the city when the confluence was in effect.&lt;br /&gt;
&lt;br /&gt;
It is not clear what caused the confluence, or what it ended it for that matter. It is easy to imagine that it was the Whisper Gallery, too easy in the minds of many dramaturgists, who are convinced that the tale cannot be that simple. Dramaturgy has certain resonances that lend itself to the Whisper Gallery&#039;s games, but it is not solely the province of Night, after all. &lt;br /&gt;
&lt;br /&gt;
Once the Barossa University of the Dramaturgical Arts is complete, they will be in a position to investigate dramaturgical magic more thoroughly. If they can examine the personae, thrones and instruments, and any lingering effects of the confluence, this might give insight into what happened in Apulian. Even if it doesn&#039;t, it will certainly leave the Empire much better prepared were &#039;&#039;another&#039;&#039; confluence to form which would be useful given how eager eternals appear to have been to take advantage of this one.&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=142354</id>
		<title>Ambassadors of death</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=142354"/>
		<updated>2026-07-21T23:22:30Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Among the Thousands (Spring) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Obviously I&#039;m not saying that Archmage Bella Vicente should be above punishment, or immune to criticism, or anything like that. I&#039;d be the last one to say that wizards can&#039;t screw up, oh my yes, I could tell you stories... which I won&#039;t because who has time for that? Maybe later. Anyway they made mistakes, or they decide they want to curse enemies in a way that causes an unfortunate number of other people to suffer nightmares about sharks, or... I&#039;ve lost track of where I&#039;m going with this. Right. Yes. Bella. I&#039;m just saying that the nature of the punishment levied against any Archmage or Grandmaster - or any prominent magician if I&#039;m honest but I know, I know, you have to be realistic - any such censure should be down to the &#039;&#039;Conclave&#039;&#039; not a bunch of, no offence, a bunch of magistrates. The crime is apparently that Bella dealt with an eternal that the Conclave said shouldn&#039;t be dealt with - that&#039;s fair enough, that&#039;s a legitimate fuckup, the Conclave is being reasonably clear on all this. And it&#039;s not like anyone is sad that the bloody Mask Gang are under Conclave enmity - they&#039;re a shower of arseholes believe me I know - but because the enmity was placed by the Conclave it stands to reason that it&#039;s the &#039;&#039;Conclave&#039;&#039; that ought to decide what to do about it. Not what amounts to a shower of jumped up... sorry, no offence, a group of well-meaning people some of who aren&#039;t even &#039;&#039;magicians&#039;&#039;. Can any mundane person &#039;&#039;really&#039;&#039; understand the motivations of someone like Bella Vicente? What she thought was important enough she felt the need to deal with the Clowns in Multicoloured Hats. Basically, what I&#039;m trying to get at, is that only &#039;&#039;magicians&#039;&#039; should be in a position to investigate an archmage, and only the Conclave should be trusted to decide if there&#039;s any case to answer and if there is, what that case should be. Plus of course Bella Vicente was always very polite to me whenever we spoke, you know? Very friendly, a class act. Edited &#039;&#039;Move to Vote&#039;&#039; as well, in between all the Archmage duties, hard to imagine how she found the time to do all that &#039;&#039;and&#039;&#039; allegedly betray the Empire to the Court of Wankers. You see what I am saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two guisers looked at each other as their host shovelled another pawful of apple pie into his mouth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right...&amp;quot; said Jack. &amp;quot;Yes, I see exactly what you are saying. But the thing is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She floundered a little, and looked at Gillan for help.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The thing is, oh Brother of Wizards, what we &#039;&#039;actually&#039;&#039; asked was &#039;Is the apple pie alright and what are the odds of getting hold of a Mask of the Seamstress?&#039;&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, former Archmage of Night|align=left|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Five eternals have sent emissaries to Anvil in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Four have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
For the first time in a long time, only five [[eternal|eternals]] have sent emissaries in response to the [[archmage]] [[Archmage#Plenipotentiary|plenipotentiary]] messages (the last time was probably [[What_did_the_deep_say%3F|Winter 381YE]]). Each archmage is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response, but &#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039; has resigned as [[Archmage of Night]] without sending one. Rumour surrounds the resignation, with scandalous stories suggesting one of the most prominent magical representatives of the Empire has been involved in possible treason. Other stories say that she have been the victim of a smear campaign by magicians jealous of the power of [[Night magic]]; a political assassination orchestrated in the [[Basileia|City of Locks]]; or a cunning stratagem by the former archmage themselves to entrap enemies of the Empire. Regardless of the truth, without a plenipotentiary message there will be no parley with an eternal of the Night realm during the Summer solstice.&lt;br /&gt;
&lt;br /&gt;
At least with regard to the other realms, it is otherwise business as usual. Since the end of the Spring Equinox, messengers representing five eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==In the Midnight Hour (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Wolf Cloak.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Queen of Silence&#039;&#039; has received the plenipotentiary message of the Archmage of Winter&lt;br /&gt;
* &#039;&#039;&#039;A parley is arranged for midnight on Friday to discuss the vallorn with representatives of the Navarr&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the assurance on Clarion Call of Ivory and Dust to have been broken, the ritual will no longer function&lt;br /&gt;
* &#039;&#039;&#039;The current archmage of Winter is Bloodcrow Arora&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Tara, Knight of the Grim Legion, Spring 388YE&amp;quot;&amp;gt;Those unliving who the Lady of the Grim Host spares the ignominy of death are glad to receive her blessing. If the Synod no longer thinks so, my Lady-Captain will take that into careful consideration for the future.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Almost immediately after the Spring Equinox, two members of the Grim Legion visit [[Anvil]] on behalf of their mistress, the &#039;&#039;[[Kaela|Queen of Silence]]&#039;&#039;. They are here in response to the plenipotentiary message of the [[Archmage of Winter|Archmage]]. The &#039;&#039;Queen of the End&#039;&#039; is prepared to discuss serving as patron to an army of Navarr. &lt;br /&gt;
Archmage Arora is invited to bring the [[General]] of the [[Black Thorns]] who has most recently faced the vallorn directly; the [[Senator]] of [[Miaren]] where Kaela understands the new army [[The first shot#Miaren|will be raised]]; and up to three other Navarr citizens. The topic for discussion will be patronage of the new army, bringing about the end of the vallorn, and if time permits, how the Archmage plans to end this foolish proscription against joining the Grim Legion. There must be no misunderstanding however. Any aid she offers will certainly involve members of the Grim Legion fighting alongside them against the vallorn.&lt;br /&gt;
===A Silenced Call===&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the ritual assurance of Clarion Call of Ivory and Dust to have been breached&lt;br /&gt;
* &#039;&#039;&#039;The ritual can no longer be cast and has no effect&lt;br /&gt;
There is however a second, arguably more serious matter. &#039;&#039;End of Strength&#039;&#039; noted the Imperial decision to [[Stones_in_the_wellspring#Idolatry|forbid mortals from joining her Grim Legion]]. It does not matter that the [[proscription]] did not specifically name her or her Legion; the [[Stones_in_the_wellspring#Idolatry|legal interpretation]] as laid out by the Constitutional Court is very clear. Joining the Grim Legion is an act of [[idolatry]], and any who seek it, or help them achieve that end, will be punished. What matters is that a long time ago, the &#039;&#039;Queen of Silence&#039;&#039; agreed to bind her power to a ritual created by Imperial magicians - the [[Clarion Call of Ivory and Dust]]. The ritual calls on members of her Grim Legion to fight alongside the Empire&#039;s [[military unit|warbands]], especially those who support Imperial armies.&lt;br /&gt;
&lt;br /&gt;
Like almost all rituals that draw on the power of an eternal, it was created with an [[Clarion_Call_of_Ivory_and_Dust#Assurance|assurance]] - it would lose all power if the act of joining the Grim Legion were ever [[interdiction|interdicted]] by the Conclave. Attempts to explain that it is the [[Synod]] that has taken this step, and not the [[Conclave]] fall on deaf ears. When the ritual was codified, the Synod had no power to forbid membership of the Grim Legion; such a decision could only be made by the Conclave. The situation has changed, and as far as &#039;&#039;Dark-Between-the-Stars&#039;&#039; is concerned, the spirit of the agreement has been broken. The Empire has declared joining the Grim Legion to be a crime.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Broken Assurances and You&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Clarion Call of Ivory and Dust]] has &#039;&#039;not&#039;&#039; been removed from the rituals known by characters who had mastered it. They will need to find other means to [[Downtime#Retraining|retrain]] the ritual during or after the Summer Solstice. This change is not a rules change, being something entirely arising in play. Consequently, there&#039;s no opportunity to email and ask to unlearn the ritual out-of-character. Given the late arrival of this wind, however, any character who has not done any retraining in the downtime after the Spring Equinox can email {{plot}}  before &#039;&#039;&#039;midnight on Tuesday the 21st July&#039;&#039;&#039; and ask for the ritual to be removed, given they would have been able to do this if the wind of fortune had arrived earlier.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;End-of-Strength&#039;&#039; is not given to undue haste however, and chose to give the Conclave time to address the issue. They  broadly [[388YE_Spring_Equinox_Conclave_sessions|remained silent]] on the matter. They even [[388YE_Spring_Equinox_Conclave_sessions#Concord:_Idolatry_and_the_Assembly_of_Nine|seem to have endorsed]] their proscription. Consequently, the &#039;&#039;Sorrowful One&#039;&#039; wants the Archmage of Winter to be aware that the assurance of Clarion Call of Ivory and Dust has been broken - the ritual will no longer have any power. Things come to an end all the time, after all. The legionnaires do not rule out the idea of negotiating the aid of the Grim Legion in future, but if it happens it will be through the auspices of a different ritual. There will of course be no discussion on this matter while the Empire refuses to allow its people to accept her most potent boon. Having delivered their messages, they depart the way they came.&lt;br /&gt;
&lt;br /&gt;
As news spreads there is something of a difference of opinion about whether this ultimatum is really a bad thing. While the Clarion Call of Ivory and Dust was a useful tool, there have [[Clarion_Call_of_Ivory_and_Dust#Description|always been questions]] about the virtue - or lack thereof - of dealing with the Grim Legion. Nobody has ever been able to clarify whether the legionaries have souls or not. Are they a form of unliving that simply has the memories of the dead person? A herald made in their image? A spirit trapped forever between life and death and unable to move on? An actual human or orc forever imprisoned in the world unable to reach the Labyrinth or cross the Howling Abyss? Is the Empire really worse off, argue some priests and some members of the [[Sevenfold Path]], now the ritual is lost?&lt;br /&gt;
&lt;br /&gt;
==Over Troubled Waters (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Prospero wishes to discuss the matter of favours owed&lt;br /&gt;
* &#039;&#039;&#039;A parley relating to diplomacy is offered for {{TBC}} at the Summer Solstice&lt;br /&gt;
* &#039;&#039;&#039;A &#039;&#039;second&#039;&#039; parley is offered to the Dawnish Knight-Protector of Autumn at {{TBC}}.30 which the Archmage may attend if they wish&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Autumn is Vossk of Sarangrave Reforged&lt;br /&gt;
The formal emissary of the [[Prospero|City of Bridges]] to the Empire is a minotaur, resplendent in ruby and emerald robes. Rather than visit [[Anvil]] as so many other emissaries of the [[realms]] do, they appear instead at the [[Astolat#Castle of Thorns|Castle of Thorns]] to speak to the [[Civil Service]]. As usual, their message is precise and gets straight to the point. The Archmage of Autumn has requested a boon from the &#039;&#039;Sovereign Lord of the City of Bridges&#039;&#039; and after due consideration that boon has been granted. Archmage &#039;&#039;&#039;Vossk of Sarangrave Reforged&#039;&#039;&#039; indicated that the favour would be repaid by the Imperial [[Ambassador|Ambassadors]] and the &#039;&#039;Prince of Ties&#039;&#039; deems that more than acceptable.&lt;br /&gt;
&lt;br /&gt;
With that in mind, the &#039;&#039;Reckoner of Ebony and Bone&#039;&#039; asks that the Archmage bring the [[Ambassador to Jarm]], the [[Ambassador to the Commonwealth]], and the [[Grandmaster]] of the [[Celestial Arch]] to parley at the Summer Solstice to discuss returning the favour. The meeting will take place in a chamber set aside for the purpose, at {{TBC}} in the evening on Saturday, during the Summer Solstice. The minotaur messenger is quick to offer reassurance that Prospero is aware that Imperial politics can move at a glacial pace and does not expect either favour to be completed by the end of the summit. The end of the year will be more than sufficient.&lt;br /&gt;
&lt;br /&gt;
Finally, the messenger notes that &#039;&#039;Threadweaver&#039;&#039; acknowledges the favour that Archmage Vossk has called in. As a consequence, there will also be a time set aside for magicians from Dawn to present their case as to why &#039;&#039;Subtle Spider&#039;&#039; might wish to help them create a [[college of magic]] in their nation. Prospero proposes that the [[Knight-protector|Knight-protector of Autumn]], &#039;&#039;&#039;Earl Galahad Du Besté&#039;&#039;&#039; gather up to four Dawnish [[Earl#Enchanters|enchanters]] and bring them to the [[Hall of Worlds]] at half past {{TBC}}. Dawn is a powerful and influential nation, and Prospero looks forward to speaking with them  even if no agreement on matters of colleges can be reached.&lt;br /&gt;
&lt;br /&gt;
==Apples and Oranges (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Meraud001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Meraud has replied to a plenipotentiary from the Archmage of Summer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A meeting with several Dawnish and League citizens is planned to begin during the Summer segment of the Arcane Colloquium (15:15pm on Saturday)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Meraud offers a way for Imperial magicians to send word of their plans and receive some of his golden apples&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;[[Meraud|Lord of the Lake]]&#039;&#039; has had [[Secret_meeting#Fire_Mage|ups-and-downs]] in recent years but there&#039;s no sign of this in the [[Inhabitants of the realms#Herald|herald]] that turns up to the Hub in Anvil midway between the Spring Equinox and the Summer Solstice. A proud elfin battlemage in mage armour of spun silk and moonlight, with a great flowing mane of red hair, she delivers the words of the &#039;&#039;Mage of Summer&#039;&#039; to the civil servants as if she is the favoured messenger of a mighty monarch. Archmage Mirella has asked three things of Meraud, the herald says, and for each request there is an answer.&lt;br /&gt;
&lt;br /&gt;
Meraud wishes &#039;&#039;&#039;Ser Drayvana&#039;&#039;&#039; to be aware that if they truly seek the profound change that comes with the [[changeling]] [[lineage]], the test that the &#039;&#039;Tender of the Endless Orchards&#039;&#039; sets is well known. A profound act of magical power, something full of majesty. Something [[glory|glorious]]. Has Ser Drayvana achieved such a thing? With that in mind, Meraud will send one of his orchard-tenders to the Hall of Worlds during the Arcane Colloquium on Saturday to meet with Ser Drayvana, and requests that the [[Knight-protector|Knight-Protector of Summer]] be there to vouch for Drayvana&#039;s ambition. There are no promises; the boon of transformation is not one lightly sought.&lt;br /&gt;
&lt;br /&gt;
As to the matter of the Golden Chalice... the &#039;&#039;Regent of the Southern Skies&#039;&#039; was under the impression the Synod had proscribed the very idea of an eternal serving as a patron for Imperial citizens without the oversight of the Conclave. Something Meraud does not actually consider necessary of course. If the &#039;&#039;Chatelaine of Sunrise and Sunset&#039;&#039; has misunderstood then the Golden Chalice should come to the Arcane Colloquium as well to meet with his herald and discuss how things may progress.&lt;br /&gt;
===Speak Up A Storm===&lt;br /&gt;
* &#039;&#039;&#039;Meraud can no longer sustain the &#039;&#039;From the Mouths of Babes&#039;&#039; ritual&lt;br /&gt;
* &#039;&#039;&#039;The ritual can be cast for one final time during the Summer Solstice but only at the Imperial regio&lt;br /&gt;
* &#039;&#039;&#039;During the Solstice, the ritual will work slightly differently&lt;br /&gt;
* &#039;&#039;&#039;After the Summer Solstice the ritual will no longer function&lt;br /&gt;
The trickier request made by the Archmage, however, is to restore power to the ritual [[From the Mouths of Babes]], or to create a new communication ritual. This is by no means as easy as it might at first appear. The &#039;&#039;Lord of Summer Stars&#039;&#039; has been thinking long and hard and can find no easy way to maintain the ritual as it was, not least because the heralds who once oversaw its use are needed elsewhere. Meraud is no longer the same as he was when the ritual was made. His priorities, and his essence, have shifted since the recent changes. On the other hand, however, he does not wish to see Imperial magicians receive aid and advice only from &#039;&#039;&amp;quot;[[Sadogua|that crawling toad]]&amp;quot;&#039;&#039;. A compromise then.&lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, &#039;&#039;From the Mouths of Babes&#039;&#039; will be castable once more by Imperial magicians, but for one last time. The method of doing so has changed however. Instead of just reciting the message - which must be no more than fifty words in length as normal - the communication must be written on a scroll and sealed within an opaque container along with at least five ingots of [[tempest jade]]. The ritual must also be cast at the [[regio#Imperial regio|Imperial regio]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the scroll must bear a device representing the magician who penned the message, a personal image that reflects who they are and the magic they master. The message should tell Meraud of the powerful magic the magician intends to perform, and of the aid they believe they need to achieve their ambitions. &lt;br /&gt;
&lt;br /&gt;
The message will be sent to Meraud, but there is an additional twist. The ingots required will serve as a gift for the attendants in the golden orchards that belong to the &#039;&#039;Lord of the Lake&#039;&#039;. To show the message has been received, they will place one of the [[vis#Golden Apples|Golden Apples]] of the orchard in the container as a promise that the words will be read by the &#039;&#039;Fire Mage&#039;&#039;. If the ambitions of the one who penned the missive intrigue the &#039;&#039;Prince of the High Tower&#039;&#039;, then at the Autumn Equinox he will find a way to respond. Perhaps a missive in turn, perhaps send out a herald, perhaps something else.&lt;br /&gt;
&lt;br /&gt;
This opportunity is available only at the Summer Solstice but there is one other matter that may interest magicians of the Empire. The attendants at the orchard will provide one golden apple for &#039;&#039;every&#039;&#039; five ingots of tempest placed in the container with the missive up to a maximum of ten apples (meaning a maximum number of ingots equal to the maximum number of words in the message which appeals to the &#039;&#039;Wand Mage&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After the solstice, Meraud will give more consideration to the matter of communication, but cannot promise anything. As a monarch of the Summer realm, he does not really have the luxury of free time that he can spend &amp;quot;&#039;&#039;lounging around reading [[Missive for Sadogua|endless missives]] from the mortal realm in a pathetic attempt to get people to like him&#039;&#039;.&amp;quot;&lt;br /&gt;
==Light and Air (Day)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Roshanwe.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Beachcomber&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Chosen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Eternal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* To seek the truth&lt;br /&gt;
* To ask Roshanwe for guidance on a single matter each season&lt;br /&gt;
* To represent Roshanwe in her dealings with the Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Elder Pharos&#039;&#039; has received a plenipotentiary from the Archmage of Day&lt;br /&gt;
* &#039;&#039;&#039;She proposes a &#039;&#039;chosen&#039;&#039; title to help represent her to the Empire&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Day is Skywise Gralka&lt;br /&gt;
[[Roshanwe|&#039;&#039;Elder Pharos&#039;&#039;]] is grateful to receive the opportunity given by the plenipotentiary of the Archmage of Day after she [[Monarchs_and_outcasts#Out_in_the_Open_(Roshanwe)|spoke with some of her heralds]] at the Spring Equinox. The Archmage seems to be under some misapprehension over the &#039;&#039;Mariner&#039;s&#039;&#039; commitment to the cause, and has asked for some ceremonial oath-taking involving hot pieces of metal before things may progress. The &#039;&#039;Torchbearer&#039;s Companion&#039;&#039; wishes to be clear - she is not some malevolent umbral snake, she says what she means and she means what she says: [[Cold Sun]] is the ultimate enemy of mortal-kind, and she intends to steadfastly stand on the side of mortals in the war that is raging on the other side of the sea of steel, and wherever else it may appear.&lt;br /&gt;
&lt;br /&gt;
The Archmage of Day can consider to have her word on that. The eternal is not prepared to be branded - but if the Archmage wants them to swear a public oath, then they will consider it - but will need to study the wording of the oath carefully. Oaths bind any who swear them, but as a being of magic an eternal is particularly constrained by an oath. As a result, the eternal would need time to consider the implications of the oath that the Archmage wishes her to swear.&lt;br /&gt;
&lt;br /&gt;
One thing &#039;&#039;The Weaver of Nets&#039;&#039; hoped that her Heralds would make clear was that she wanted the Archmage to detail some ways in which she might be able to help the Empire against this foe. Though the Archmage&#039;s concerns are respected, no requests being forthcoming has presented something of a quandary, yet one that can easily be resolved. The &#039;&#039;Wise Pioneer&#039;&#039; proposes that the Conclave permit her to regularly speak to a citizen of the Empire, and offer her advice on ongoing matters that concern them. This will allow the Empire to ask for her advice on matters relating to the Cold Sun, but also any other [[Roshanwe#Concerns|matters of interest]].&lt;br /&gt;
&lt;br /&gt;
Should the conclave [[Alignment#Acceptance|agree]] to this arrangement, each year the &#039;&#039;Fisherman&#039;&#039; will send a herald to the Hall of Worlds to meet with the [[Grandmaster]] of the [[Sevenfold Path]], the [[Cardinal of Wisdom]] (for &#039;&#039;Beachcomber&#039;&#039; sees herself as a lay member of their assembly) and the [[Archmage of Day]]. Each of them will have the opportunity to present a candidate of their choosing, and the Herald will select who shall take on the role for the coming year. No citizen may hold the role more than once, for it is a good idea to have a constant set of fresh ideas when following the winding path towards truth. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that this title would currently be [[Stones_in_the_wellspring#Idolatry|illegal to hold]] under the current list of [[proscription|proscriptions]], and anyone who held it would be committing the crime of [[idolatry]]. The &#039;&#039;Sun-dappled Shore&#039;&#039; considers this to be a challenge for the Conclave to resolve.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;House on the Shore&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Edifice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Sanctuary Sands, Necropolis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 wains of [[white granite]], and 30 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* Requires the Conclave to have agreed to the creation of &#039;&#039;Beachcomber&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a small set of apartments for the title for Heralds of Roshanwe to meet with them&lt;br /&gt;
* Provides the &#039;&#039;Beachcomber&#039;&#039; with an income of three prismatic ink each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year; until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should it be desirable, there is a [[regio]] not far from the proposed location of the [[In harmony and unison|Grand Lodge of the Sevenfold Path]] near a fishing village that was abandoned during attacks by the Wreckers. If the [[Senate]] would be willing to build a small set of apartments for the &#039;&#039;Beachcomber&#039;&#039;, heralds of &#039;&#039;Path of Light&#039;&#039; would be able to more easily visit them and be able to provide a small income of [[Vis#Prismatic Ink|prismatic ink]], as well as being able to seek the counsel of the Grandmaster on occasion.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Pearlescent Advisor&#039;&#039; intends to send a herald to the Hall of Worlds at 13:30 on Sunday to either select the first &#039;&#039;Beachcomber&#039;&#039;, or to have an informal discussion with the Grandmaster, Cardinal, and Archmage regarding the matter, as well as the potential wording for an oath, if the archmage desires.&lt;br /&gt;
&lt;br /&gt;
===Shining Ink===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe offers to prepare a proposal for a commission to provide prismatic ink&lt;br /&gt;
* &#039;&#039;&#039;The commission will be built at Starstep in Operus&lt;br /&gt;
* &#039;&#039;&#039;She asks the Conclave to use a declaration of acceptance to suggest how extensive the commission should be&lt;br /&gt;
* &#039;&#039;&#039;This opportunity is only available during the Summer Solstice&lt;br /&gt;
Separate to the above, &#039;&#039;Wayfinder&#039;&#039; has taken a cursory look at various locations in the Empire where she might be able to help the Empire secure more [[Vis#Prismatic ink|prismatic ink]] - a vital resource in healing the wounds inflicted by the warrior-heralds under the command of the [[Cold Sun]]. One such location is &#039;&#039;Starstep&#039;&#039; in [[Morrow#Operus|Operus]]. [[Foggy_mountain_top#Richard_of_Holberg|Previously suggested]] as a potential location by Richard of Holberg for a similar construction, those plans were made defunct due to the damage caused following the invasion of the &#039;&#039;Scions&#039;&#039;. &#039;&#039;She-Who-Walks-Beside&#039;&#039; believes she can put a proposal together for the location, however seeks guidance from the Conclave (in the form of an appropriately upheld [[Alignment#Acceptance|Declaration of Acceptance]]) on the scale of the design; a minor structure (around 20 wains), a moderate endeavour (around 50 wains) or a grand erection (around 100 wains). &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Netweaver&#039;&#039; offers reassurance that whatever proposal she makes, she has no intention for it to be any kind of [[fane]], nor would she require the Senate to concede the location. This site will be by mortals, for mortals, &#039;&#039;PathPromise&#039;&#039; just intends to help things along the way as she can.&lt;br /&gt;
&lt;br /&gt;
==Among the Thousands (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=IrrahHurrah002.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; has responded to the plenipotentiary of the Archmage of Spring&lt;br /&gt;
* &#039;&#039;&#039;He declines parley, but will apparently send heralds to meet with some of his friends in the Empire&lt;br /&gt;
* &#039;&#039;&#039;He offers a boon to Imperial magicians who wish to protect the weak, the oppressed, and the innocent&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Spring is Arwydd Clearbramble&lt;br /&gt;
Not long before the Summer Solstice, a slight figure arrives at Anvil and speaks to one of the civil servants there. They don&#039;t approach the Hub directly, rather simply sitting down next to &#039;&#039;Jorgen of Wintermark&#039;&#039; while they were grabbing a bite to eat at one of Anvil&#039;s many fine food vendors. The only thing that gives away that they are not just a common Imperial citizen are their bright, golden eyes and the fact they launch into a message from the [[Irra_Harah|&#039;&#039;Prince with a Thousand Foes&#039;&#039;]] without even pausing to introduce themselves. Apparently, the &#039;&#039;Bright-of-Eyes&#039;&#039; has done as the Archmage of Spring asked. They have interceded in Nesustak Forest, helping to ensure that those who had thrown off the yoke of the Druj survives the threat of the [[vallorn]]. Not that their friends would have done otherwise; they remain committed to supporting the rebels of Nesustak regardless of what the Empire wishes. But the invitation from &#039;&#039;&#039;Archmage Clearbramble&#039;&#039;&#039; gave them greater license to act in what is ostensibly an Imperial territory. The &#039;&#039;Quick-of-Foot&#039;&#039; held the [[Forge the Wooden Fastness|wards of power]] together as long as possible against the insatiable hunger of the Doom of Terunael; offered succour to soldiers of the Empire who might otherwise have been overwhelmed; and ensured that those who could not fight, or chose to heal, were able to move quickly through the violence of the vallorn. That part of the request has been discharged. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shacklebreaker&#039;&#039; did this even though he does not trust the Empire. For now, the Imperial powers are talking about dealing &amp;quot;fairly&amp;quot; with the Nesustak rebels, but Irra Harah has seen where this leads. There was a great deal of talk of &amp;quot;liberating&amp;quot; [[the Barrens]], and that ended in bloodshed not once but many times. The expedience Imperial folk love so well means that they are now pursuing closer relations with the treacherous Karass than they ever did with the Vendarri, despite the latter having aided them repeatedly against the Druj. The herald shrugs. There&#039;s no point belabouring these things. The &#039;&#039;Lord of Brambles&#039;&#039; has seen where this talk of liberty goes, and so has the Empire. Listing all the ways the Empire become the tyrants they claim to hate is not worth the breath that would be wasted in doing so.&lt;br /&gt;
&lt;br /&gt;
If the Archmage of Spring wants to help the rebels of the Mallum, then she should use whatever power she has to convince the Empire to return the Sarangrave to the people whose ancestors lived there long before there was an Empire, or a Druj, or a Terunael. Rather than forcing them to live in one forest in one corner of the marshes, return that land to the people who have called it home for centuries untold.  Stop giving parts of the Mallum away to would-be oppressors like the [[Axos|Victorious Axis]]. Stop parcelling out other peoples&#039; homes to Imperial nations as prizes. The herald sighs again, indicating that they don&#039;t expect the Empire to listen, because they have never listened before. Maybe this time they will change, but &#039;&#039;Eartwitcher&#039;&#039; finds it unlikely.&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;Run-Like-the-Wind&#039;&#039; does appreciate, however, is the commitment shown by &#039;&#039;Ser Guy&#039;&#039; and others to defending those who need protection. &#039;&#039;Murmur-in-the-Grass&#039;&#039; won&#039;t attend parley with the Archmage of Spring this season, but will instead arrange to meet with its friends at Anvil. If they want to bring the Archmage with them, so be it. This is not due to any animosity, says the herald. &#039;&#039;&#039;Arwydd Clearbramble&#039;&#039;&#039; is an unknown quantity but the words of her plenipotentiary have set her off to a good start. As such &#039;&#039;Papa Otec&#039;&#039; offers a boon to the people of the Empire.&lt;br /&gt;
===Piper at the Gates===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Woodward quality&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;Woodward&#039;&#039; quality empowers any casting of &#039;&#039;Forge the Wooden Fastness&#039;&#039; or similar defensive ritual that draws on the power of Irra Harah and targets that region. The enchanted wards will call up heralds and mortal friends of the eternal to support it meaning it would provide 6,000 rather than 4,000 strength to protect the region.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Furthermore, while the quality exists, heralds of Irra Harah will find it easier to enter the mortal world there, and support the people in that territory who have reason to fear oppression, tyranny, or violence. The exact effect will vary on the situation but it will always mean that those trying to flee an area of violence, or hide from those who wish them harm, will be helped to do so. It&#039;s worth noting however that the one thing Irra Harah &#039;&#039;can&#039;t&#039;&#039; do is stop the vallorn gaining power from potent Spring enchantments. As seen recently in [[Thorn and bone|Sarangrave]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Alignment#Enmity|Enmity]] will curtail this power, but even then it will remain possible for some powerful heralds of Irra Harah to enter and support the region with the Woodward quality, even if they cannot easily move beyond its borders.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah offers a boon relating to Forge the Wooden Fastness&lt;br /&gt;
* &#039;&#039;&#039;Performing the ritual will see Irra Harah send support to the folk of a territory&lt;br /&gt;
* &#039;&#039;&#039;If the ritual is cast with a small amount of ilium the target forest will permanently gain the woodward quality&lt;br /&gt;
This season, anywhere within the borders of the Empire that Imperial magicians cast [[Forge the Wooden Fastness]], &#039;&#039;Circle of Tall Grass&#039;&#039;, or a similar ritual, then the &#039;&#039;Voice-of-the-Voiceless&#039;&#039; will send his heralds to help the folk of that territory. The exact nature of that help will depend on the situation there, but it will focus on protecting the weak, aiding the innocent, and giving voice to the voiceless. &lt;br /&gt;
&lt;br /&gt;
If the ritual is cast with 8 rings of [[ilium]], however, the effect will be greatly pronounced. The chosen woodland will gain the &#039;&#039;Woodward&#039;&#039; quality, and any future Forge the Wooden Fastness raised there (or a similar warding ritual drawing on the power of Irra Harah)  will be empowered. Furthermore, the &#039;&#039;Woodward&#039;&#039; quality will mean that heralds and friends of the eternal will offer aid to anyone facing tyranny or oppression in that territory. &lt;br /&gt;
&lt;br /&gt;
In particular, if the quality is granted to [[Mournwold#Alderly|Alderly]] or [[Upwold#Tower March|Tower March]], Irra Harah will be ready to help the fight to protect the [[The Marches|Marcher]] orcs and [[yeoman of the Marches|yeofolk]] from murder at the hands of the [[Synod]] should that ever become necessary, in Mournwold or Upwold at least. &lt;br /&gt;
&lt;br /&gt;
Likewise, if the ritual is cast on [[The Barrens#Farweald|Farweald]], [[The Barrens#Untrod Groves|Untrod Groves]], or [[The Barrens#The Bleaks|The Bleaks]], the eternal will be ready to protect the folk of the Barrens - human and orc alike - from the violence of war with the Mallum, the Empire, or even the vallorn.&lt;br /&gt;
&lt;br /&gt;
===Hare Protector===&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah has provided information on who destroyed the boon he gave to the landskeepers during the Winter Solstice&lt;br /&gt;
* &#039;&#039;&#039;The assurance on Forge the Wooden Fastness is, by design, quite fragile&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; is watching&lt;br /&gt;
Finally, on the matter of the Marches, the &#039;&#039;Breaker of Bounds&#039;&#039; has apparently gotten over their [[Monarchs_and_outcasts#No_Hiding_Place_(Irra_Harah)|initial anger]] on hearing that the &#039;&#039;Protectors Stone&#039;&#039; it entrusted to the [[Landskeeper|Landskeepers]] of the Marches was destroyed. On hearing it was stolen by violence, he is saddened but not surprised. The initial hasty response has given way, apparently, to resignation. No doubt the landskeepers are already pursuing the criminals, with the aid of Imperial magistrates. The herald vouchsafes that given that &#039;&#039;Keep-a-Watch&#039;&#039; crafted the covenstone themselves they know who used [[Winter magic]] to break it. Perhaps Linley Weaver&#039;s investigations should start with &#039;&#039;&#039;Raoul&#039;&#039;&#039; of the [[Highguard_groups#The Suns of Couros|Suns of Couros]].&lt;br /&gt;
&lt;br /&gt;
The herald is at pains however to make sure the Archmage, and the landskeepers, are aware that the [[Forge_the_Wooden_Fastness#Assurance|assurance]] of &#039;&#039;Forge the Wooden Fastness&#039;&#039; was chosen with great care. Indeed, it was proposed by the Marcher [[Smith|smiths]] who convinced the eternal to bind themselves to this ritual in the first place. If the landskeepers refuse to attend a meeting at the Hare Stone, the assurance is broken. If the Hare Stone &#039;&#039;itself&#039;&#039; is destroyed, making it impossible for the landskeepers to attend a meeting there, the assurance will &#039;&#039;also&#039;&#039; be broken. A way, said the smiths, for the &#039;&#039;Prince with a Thousand Foes&#039;&#039; to be able to sever the agreement himself if ever he had good enough reason to do so. Perhaps it is time to consider such a drastic action. Perhaps.&lt;br /&gt;
&lt;br /&gt;
On that note... the final, &#039;&#039;final&#039;&#039; thing the herald mentions is that right now Irra Harah is watching the Empire and its people carefully. The Archmage says that the Empire are &amp;quot;&#039;&#039;taking good actions towards the liberation of these people whilst respecting who they are&#039;&#039;.&amp;quot; Yet the Empire has still given Sarangrave to the people of Urizen, not to the folk who actually live there. How long will it be before the refusal of the people of Sarangrave to bow their heads to the Empire will see those heads cut off? There is another chance here - the latest in a long line - for the Empire to do things differently and to step away from the yoke of four hundred years of arrogance and oppression. Perhaps &#039;&#039;this&#039;&#039; time things will go differently - but the &#039;&#039;Wise Rabbit&#039;&#039; is not holding his breath. The refrain of &amp;quot;&#039;&#039;fuck the bunny&#039;&#039;&amp;quot; is not a sentiment that inspires much hope.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
The times, the locations, and the eternals involved in meetings related to specific plenipotentiary responses are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 00:00 || [[Kaela]] || Winter || Parley; Archmage and guests are invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || TBC || [[Prospero]] || Autumn || Parley; two consecutive meetings in a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 15.15 || [[Meraud]] || Summer || An informal meeting during the Arcane Colloquium&lt;br /&gt;
|-&lt;br /&gt;
| Sunday|| 13.30 || [[Roshanwe]] || Day || An informal meeting in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Unknown|| Unknown || [[Irra Harah]] || Spring || A private meeting with some friends; no details provided&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=142353</id>
		<title>Ambassadors of death</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=142353"/>
		<updated>2026-07-21T23:22:07Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Among the Thousands (Spring) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Obviously I&#039;m not saying that Archmage Bella Vicente should be above punishment, or immune to criticism, or anything like that. I&#039;d be the last one to say that wizards can&#039;t screw up, oh my yes, I could tell you stories... which I won&#039;t because who has time for that? Maybe later. Anyway they made mistakes, or they decide they want to curse enemies in a way that causes an unfortunate number of other people to suffer nightmares about sharks, or... I&#039;ve lost track of where I&#039;m going with this. Right. Yes. Bella. I&#039;m just saying that the nature of the punishment levied against any Archmage or Grandmaster - or any prominent magician if I&#039;m honest but I know, I know, you have to be realistic - any such censure should be down to the &#039;&#039;Conclave&#039;&#039; not a bunch of, no offence, a bunch of magistrates. The crime is apparently that Bella dealt with an eternal that the Conclave said shouldn&#039;t be dealt with - that&#039;s fair enough, that&#039;s a legitimate fuckup, the Conclave is being reasonably clear on all this. And it&#039;s not like anyone is sad that the bloody Mask Gang are under Conclave enmity - they&#039;re a shower of arseholes believe me I know - but because the enmity was placed by the Conclave it stands to reason that it&#039;s the &#039;&#039;Conclave&#039;&#039; that ought to decide what to do about it. Not what amounts to a shower of jumped up... sorry, no offence, a group of well-meaning people some of who aren&#039;t even &#039;&#039;magicians&#039;&#039;. Can any mundane person &#039;&#039;really&#039;&#039; understand the motivations of someone like Bella Vicente? What she thought was important enough she felt the need to deal with the Clowns in Multicoloured Hats. Basically, what I&#039;m trying to get at, is that only &#039;&#039;magicians&#039;&#039; should be in a position to investigate an archmage, and only the Conclave should be trusted to decide if there&#039;s any case to answer and if there is, what that case should be. Plus of course Bella Vicente was always very polite to me whenever we spoke, you know? Very friendly, a class act. Edited &#039;&#039;Move to Vote&#039;&#039; as well, in between all the Archmage duties, hard to imagine how she found the time to do all that &#039;&#039;and&#039;&#039; allegedly betray the Empire to the Court of Wankers. You see what I am saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two guisers looked at each other as their host shovelled another pawful of apple pie into his mouth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right...&amp;quot; said Jack. &amp;quot;Yes, I see exactly what you are saying. But the thing is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She floundered a little, and looked at Gillan for help.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The thing is, oh Brother of Wizards, what we &#039;&#039;actually&#039;&#039; asked was &#039;Is the apple pie alright and what are the odds of getting hold of a Mask of the Seamstress?&#039;&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, former Archmage of Night|align=left|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Five eternals have sent emissaries to Anvil in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Four have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
For the first time in a long time, only five [[eternal|eternals]] have sent emissaries in response to the [[archmage]] [[Archmage#Plenipotentiary|plenipotentiary]] messages (the last time was probably [[What_did_the_deep_say%3F|Winter 381YE]]). Each archmage is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response, but &#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039; has resigned as [[Archmage of Night]] without sending one. Rumour surrounds the resignation, with scandalous stories suggesting one of the most prominent magical representatives of the Empire has been involved in possible treason. Other stories say that she have been the victim of a smear campaign by magicians jealous of the power of [[Night magic]]; a political assassination orchestrated in the [[Basileia|City of Locks]]; or a cunning stratagem by the former archmage themselves to entrap enemies of the Empire. Regardless of the truth, without a plenipotentiary message there will be no parley with an eternal of the Night realm during the Summer solstice.&lt;br /&gt;
&lt;br /&gt;
At least with regard to the other realms, it is otherwise business as usual. Since the end of the Spring Equinox, messengers representing five eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==In the Midnight Hour (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Wolf Cloak.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Queen of Silence&#039;&#039; has received the plenipotentiary message of the Archmage of Winter&lt;br /&gt;
* &#039;&#039;&#039;A parley is arranged for midnight on Friday to discuss the vallorn with representatives of the Navarr&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the assurance on Clarion Call of Ivory and Dust to have been broken, the ritual will no longer function&lt;br /&gt;
* &#039;&#039;&#039;The current archmage of Winter is Bloodcrow Arora&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Tara, Knight of the Grim Legion, Spring 388YE&amp;quot;&amp;gt;Those unliving who the Lady of the Grim Host spares the ignominy of death are glad to receive her blessing. If the Synod no longer thinks so, my Lady-Captain will take that into careful consideration for the future.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Almost immediately after the Spring Equinox, two members of the Grim Legion visit [[Anvil]] on behalf of their mistress, the &#039;&#039;[[Kaela|Queen of Silence]]&#039;&#039;. They are here in response to the plenipotentiary message of the [[Archmage of Winter|Archmage]]. The &#039;&#039;Queen of the End&#039;&#039; is prepared to discuss serving as patron to an army of Navarr. &lt;br /&gt;
Archmage Arora is invited to bring the [[General]] of the [[Black Thorns]] who has most recently faced the vallorn directly; the [[Senator]] of [[Miaren]] where Kaela understands the new army [[The first shot#Miaren|will be raised]]; and up to three other Navarr citizens. The topic for discussion will be patronage of the new army, bringing about the end of the vallorn, and if time permits, how the Archmage plans to end this foolish proscription against joining the Grim Legion. There must be no misunderstanding however. Any aid she offers will certainly involve members of the Grim Legion fighting alongside them against the vallorn.&lt;br /&gt;
===A Silenced Call===&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the ritual assurance of Clarion Call of Ivory and Dust to have been breached&lt;br /&gt;
* &#039;&#039;&#039;The ritual can no longer be cast and has no effect&lt;br /&gt;
There is however a second, arguably more serious matter. &#039;&#039;End of Strength&#039;&#039; noted the Imperial decision to [[Stones_in_the_wellspring#Idolatry|forbid mortals from joining her Grim Legion]]. It does not matter that the [[proscription]] did not specifically name her or her Legion; the [[Stones_in_the_wellspring#Idolatry|legal interpretation]] as laid out by the Constitutional Court is very clear. Joining the Grim Legion is an act of [[idolatry]], and any who seek it, or help them achieve that end, will be punished. What matters is that a long time ago, the &#039;&#039;Queen of Silence&#039;&#039; agreed to bind her power to a ritual created by Imperial magicians - the [[Clarion Call of Ivory and Dust]]. The ritual calls on members of her Grim Legion to fight alongside the Empire&#039;s [[military unit|warbands]], especially those who support Imperial armies.&lt;br /&gt;
&lt;br /&gt;
Like almost all rituals that draw on the power of an eternal, it was created with an [[Clarion_Call_of_Ivory_and_Dust#Assurance|assurance]] - it would lose all power if the act of joining the Grim Legion were ever [[interdiction|interdicted]] by the Conclave. Attempts to explain that it is the [[Synod]] that has taken this step, and not the [[Conclave]] fall on deaf ears. When the ritual was codified, the Synod had no power to forbid membership of the Grim Legion; such a decision could only be made by the Conclave. The situation has changed, and as far as &#039;&#039;Dark-Between-the-Stars&#039;&#039; is concerned, the spirit of the agreement has been broken. The Empire has declared joining the Grim Legion to be a crime.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Broken Assurances and You&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Clarion Call of Ivory and Dust]] has &#039;&#039;not&#039;&#039; been removed from the rituals known by characters who had mastered it. They will need to find other means to [[Downtime#Retraining|retrain]] the ritual during or after the Summer Solstice. This change is not a rules change, being something entirely arising in play. Consequently, there&#039;s no opportunity to email and ask to unlearn the ritual out-of-character. Given the late arrival of this wind, however, any character who has not done any retraining in the downtime after the Spring Equinox can email {{plot}}  before &#039;&#039;&#039;midnight on Tuesday the 21st July&#039;&#039;&#039; and ask for the ritual to be removed, given they would have been able to do this if the wind of fortune had arrived earlier.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;End-of-Strength&#039;&#039; is not given to undue haste however, and chose to give the Conclave time to address the issue. They  broadly [[388YE_Spring_Equinox_Conclave_sessions|remained silent]] on the matter. They even [[388YE_Spring_Equinox_Conclave_sessions#Concord:_Idolatry_and_the_Assembly_of_Nine|seem to have endorsed]] their proscription. Consequently, the &#039;&#039;Sorrowful One&#039;&#039; wants the Archmage of Winter to be aware that the assurance of Clarion Call of Ivory and Dust has been broken - the ritual will no longer have any power. Things come to an end all the time, after all. The legionnaires do not rule out the idea of negotiating the aid of the Grim Legion in future, but if it happens it will be through the auspices of a different ritual. There will of course be no discussion on this matter while the Empire refuses to allow its people to accept her most potent boon. Having delivered their messages, they depart the way they came.&lt;br /&gt;
&lt;br /&gt;
As news spreads there is something of a difference of opinion about whether this ultimatum is really a bad thing. While the Clarion Call of Ivory and Dust was a useful tool, there have [[Clarion_Call_of_Ivory_and_Dust#Description|always been questions]] about the virtue - or lack thereof - of dealing with the Grim Legion. Nobody has ever been able to clarify whether the legionaries have souls or not. Are they a form of unliving that simply has the memories of the dead person? A herald made in their image? A spirit trapped forever between life and death and unable to move on? An actual human or orc forever imprisoned in the world unable to reach the Labyrinth or cross the Howling Abyss? Is the Empire really worse off, argue some priests and some members of the [[Sevenfold Path]], now the ritual is lost?&lt;br /&gt;
&lt;br /&gt;
==Over Troubled Waters (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Prospero wishes to discuss the matter of favours owed&lt;br /&gt;
* &#039;&#039;&#039;A parley relating to diplomacy is offered for {{TBC}} at the Summer Solstice&lt;br /&gt;
* &#039;&#039;&#039;A &#039;&#039;second&#039;&#039; parley is offered to the Dawnish Knight-Protector of Autumn at {{TBC}}.30 which the Archmage may attend if they wish&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Autumn is Vossk of Sarangrave Reforged&lt;br /&gt;
The formal emissary of the [[Prospero|City of Bridges]] to the Empire is a minotaur, resplendent in ruby and emerald robes. Rather than visit [[Anvil]] as so many other emissaries of the [[realms]] do, they appear instead at the [[Astolat#Castle of Thorns|Castle of Thorns]] to speak to the [[Civil Service]]. As usual, their message is precise and gets straight to the point. The Archmage of Autumn has requested a boon from the &#039;&#039;Sovereign Lord of the City of Bridges&#039;&#039; and after due consideration that boon has been granted. Archmage &#039;&#039;&#039;Vossk of Sarangrave Reforged&#039;&#039;&#039; indicated that the favour would be repaid by the Imperial [[Ambassador|Ambassadors]] and the &#039;&#039;Prince of Ties&#039;&#039; deems that more than acceptable.&lt;br /&gt;
&lt;br /&gt;
With that in mind, the &#039;&#039;Reckoner of Ebony and Bone&#039;&#039; asks that the Archmage bring the [[Ambassador to Jarm]], the [[Ambassador to the Commonwealth]], and the [[Grandmaster]] of the [[Celestial Arch]] to parley at the Summer Solstice to discuss returning the favour. The meeting will take place in a chamber set aside for the purpose, at {{TBC}} in the evening on Saturday, during the Summer Solstice. The minotaur messenger is quick to offer reassurance that Prospero is aware that Imperial politics can move at a glacial pace and does not expect either favour to be completed by the end of the summit. The end of the year will be more than sufficient.&lt;br /&gt;
&lt;br /&gt;
Finally, the messenger notes that &#039;&#039;Threadweaver&#039;&#039; acknowledges the favour that Archmage Vossk has called in. As a consequence, there will also be a time set aside for magicians from Dawn to present their case as to why &#039;&#039;Subtle Spider&#039;&#039; might wish to help them create a [[college of magic]] in their nation. Prospero proposes that the [[Knight-protector|Knight-protector of Autumn]], &#039;&#039;&#039;Earl Galahad Du Besté&#039;&#039;&#039; gather up to four Dawnish [[Earl#Enchanters|enchanters]] and bring them to the [[Hall of Worlds]] at half past {{TBC}}. Dawn is a powerful and influential nation, and Prospero looks forward to speaking with them  even if no agreement on matters of colleges can be reached.&lt;br /&gt;
&lt;br /&gt;
==Apples and Oranges (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Meraud001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Meraud has replied to a plenipotentiary from the Archmage of Summer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A meeting with several Dawnish and League citizens is planned to begin during the Summer segment of the Arcane Colloquium (15:15pm on Saturday)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Meraud offers a way for Imperial magicians to send word of their plans and receive some of his golden apples&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;[[Meraud|Lord of the Lake]]&#039;&#039; has had [[Secret_meeting#Fire_Mage|ups-and-downs]] in recent years but there&#039;s no sign of this in the [[Inhabitants of the realms#Herald|herald]] that turns up to the Hub in Anvil midway between the Spring Equinox and the Summer Solstice. A proud elfin battlemage in mage armour of spun silk and moonlight, with a great flowing mane of red hair, she delivers the words of the &#039;&#039;Mage of Summer&#039;&#039; to the civil servants as if she is the favoured messenger of a mighty monarch. Archmage Mirella has asked three things of Meraud, the herald says, and for each request there is an answer.&lt;br /&gt;
&lt;br /&gt;
Meraud wishes &#039;&#039;&#039;Ser Drayvana&#039;&#039;&#039; to be aware that if they truly seek the profound change that comes with the [[changeling]] [[lineage]], the test that the &#039;&#039;Tender of the Endless Orchards&#039;&#039; sets is well known. A profound act of magical power, something full of majesty. Something [[glory|glorious]]. Has Ser Drayvana achieved such a thing? With that in mind, Meraud will send one of his orchard-tenders to the Hall of Worlds during the Arcane Colloquium on Saturday to meet with Ser Drayvana, and requests that the [[Knight-protector|Knight-Protector of Summer]] be there to vouch for Drayvana&#039;s ambition. There are no promises; the boon of transformation is not one lightly sought.&lt;br /&gt;
&lt;br /&gt;
As to the matter of the Golden Chalice... the &#039;&#039;Regent of the Southern Skies&#039;&#039; was under the impression the Synod had proscribed the very idea of an eternal serving as a patron for Imperial citizens without the oversight of the Conclave. Something Meraud does not actually consider necessary of course. If the &#039;&#039;Chatelaine of Sunrise and Sunset&#039;&#039; has misunderstood then the Golden Chalice should come to the Arcane Colloquium as well to meet with his herald and discuss how things may progress.&lt;br /&gt;
===Speak Up A Storm===&lt;br /&gt;
* &#039;&#039;&#039;Meraud can no longer sustain the &#039;&#039;From the Mouths of Babes&#039;&#039; ritual&lt;br /&gt;
* &#039;&#039;&#039;The ritual can be cast for one final time during the Summer Solstice but only at the Imperial regio&lt;br /&gt;
* &#039;&#039;&#039;During the Solstice, the ritual will work slightly differently&lt;br /&gt;
* &#039;&#039;&#039;After the Summer Solstice the ritual will no longer function&lt;br /&gt;
The trickier request made by the Archmage, however, is to restore power to the ritual [[From the Mouths of Babes]], or to create a new communication ritual. This is by no means as easy as it might at first appear. The &#039;&#039;Lord of Summer Stars&#039;&#039; has been thinking long and hard and can find no easy way to maintain the ritual as it was, not least because the heralds who once oversaw its use are needed elsewhere. Meraud is no longer the same as he was when the ritual was made. His priorities, and his essence, have shifted since the recent changes. On the other hand, however, he does not wish to see Imperial magicians receive aid and advice only from &#039;&#039;&amp;quot;[[Sadogua|that crawling toad]]&amp;quot;&#039;&#039;. A compromise then.&lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, &#039;&#039;From the Mouths of Babes&#039;&#039; will be castable once more by Imperial magicians, but for one last time. The method of doing so has changed however. Instead of just reciting the message - which must be no more than fifty words in length as normal - the communication must be written on a scroll and sealed within an opaque container along with at least five ingots of [[tempest jade]]. The ritual must also be cast at the [[regio#Imperial regio|Imperial regio]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the scroll must bear a device representing the magician who penned the message, a personal image that reflects who they are and the magic they master. The message should tell Meraud of the powerful magic the magician intends to perform, and of the aid they believe they need to achieve their ambitions. &lt;br /&gt;
&lt;br /&gt;
The message will be sent to Meraud, but there is an additional twist. The ingots required will serve as a gift for the attendants in the golden orchards that belong to the &#039;&#039;Lord of the Lake&#039;&#039;. To show the message has been received, they will place one of the [[vis#Golden Apples|Golden Apples]] of the orchard in the container as a promise that the words will be read by the &#039;&#039;Fire Mage&#039;&#039;. If the ambitions of the one who penned the missive intrigue the &#039;&#039;Prince of the High Tower&#039;&#039;, then at the Autumn Equinox he will find a way to respond. Perhaps a missive in turn, perhaps send out a herald, perhaps something else.&lt;br /&gt;
&lt;br /&gt;
This opportunity is available only at the Summer Solstice but there is one other matter that may interest magicians of the Empire. The attendants at the orchard will provide one golden apple for &#039;&#039;every&#039;&#039; five ingots of tempest placed in the container with the missive up to a maximum of ten apples (meaning a maximum number of ingots equal to the maximum number of words in the message which appeals to the &#039;&#039;Wand Mage&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After the solstice, Meraud will give more consideration to the matter of communication, but cannot promise anything. As a monarch of the Summer realm, he does not really have the luxury of free time that he can spend &amp;quot;&#039;&#039;lounging around reading [[Missive for Sadogua|endless missives]] from the mortal realm in a pathetic attempt to get people to like him&#039;&#039;.&amp;quot;&lt;br /&gt;
==Light and Air (Day)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Roshanwe.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Beachcomber&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Chosen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Eternal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* To seek the truth&lt;br /&gt;
* To ask Roshanwe for guidance on a single matter each season&lt;br /&gt;
* To represent Roshanwe in her dealings with the Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Elder Pharos&#039;&#039; has received a plenipotentiary from the Archmage of Day&lt;br /&gt;
* &#039;&#039;&#039;She proposes a &#039;&#039;chosen&#039;&#039; title to help represent her to the Empire&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Day is Skywise Gralka&lt;br /&gt;
[[Roshanwe|&#039;&#039;Elder Pharos&#039;&#039;]] is grateful to receive the opportunity given by the plenipotentiary of the Archmage of Day after she [[Monarchs_and_outcasts#Out_in_the_Open_(Roshanwe)|spoke with some of her heralds]] at the Spring Equinox. The Archmage seems to be under some misapprehension over the &#039;&#039;Mariner&#039;s&#039;&#039; commitment to the cause, and has asked for some ceremonial oath-taking involving hot pieces of metal before things may progress. The &#039;&#039;Torchbearer&#039;s Companion&#039;&#039; wishes to be clear - she is not some malevolent umbral snake, she says what she means and she means what she says: [[Cold Sun]] is the ultimate enemy of mortal-kind, and she intends to steadfastly stand on the side of mortals in the war that is raging on the other side of the sea of steel, and wherever else it may appear.&lt;br /&gt;
&lt;br /&gt;
The Archmage of Day can consider to have her word on that. The eternal is not prepared to be branded - but if the Archmage wants them to swear a public oath, then they will consider it - but will need to study the wording of the oath carefully. Oaths bind any who swear them, but as a being of magic an eternal is particularly constrained by an oath. As a result, the eternal would need time to consider the implications of the oath that the Archmage wishes her to swear.&lt;br /&gt;
&lt;br /&gt;
One thing &#039;&#039;The Weaver of Nets&#039;&#039; hoped that her Heralds would make clear was that she wanted the Archmage to detail some ways in which she might be able to help the Empire against this foe. Though the Archmage&#039;s concerns are respected, no requests being forthcoming has presented something of a quandary, yet one that can easily be resolved. The &#039;&#039;Wise Pioneer&#039;&#039; proposes that the Conclave permit her to regularly speak to a citizen of the Empire, and offer her advice on ongoing matters that concern them. This will allow the Empire to ask for her advice on matters relating to the Cold Sun, but also any other [[Roshanwe#Concerns|matters of interest]].&lt;br /&gt;
&lt;br /&gt;
Should the conclave [[Alignment#Acceptance|agree]] to this arrangement, each year the &#039;&#039;Fisherman&#039;&#039; will send a herald to the Hall of Worlds to meet with the [[Grandmaster]] of the [[Sevenfold Path]], the [[Cardinal of Wisdom]] (for &#039;&#039;Beachcomber&#039;&#039; sees herself as a lay member of their assembly) and the [[Archmage of Day]]. Each of them will have the opportunity to present a candidate of their choosing, and the Herald will select who shall take on the role for the coming year. No citizen may hold the role more than once, for it is a good idea to have a constant set of fresh ideas when following the winding path towards truth. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that this title would currently be [[Stones_in_the_wellspring#Idolatry|illegal to hold]] under the current list of [[proscription|proscriptions]], and anyone who held it would be committing the crime of [[idolatry]]. The &#039;&#039;Sun-dappled Shore&#039;&#039; considers this to be a challenge for the Conclave to resolve.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;House on the Shore&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Edifice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Sanctuary Sands, Necropolis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 wains of [[white granite]], and 30 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* Requires the Conclave to have agreed to the creation of &#039;&#039;Beachcomber&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a small set of apartments for the title for Heralds of Roshanwe to meet with them&lt;br /&gt;
* Provides the &#039;&#039;Beachcomber&#039;&#039; with an income of three prismatic ink each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year; until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should it be desirable, there is a [[regio]] not far from the proposed location of the [[In harmony and unison|Grand Lodge of the Sevenfold Path]] near a fishing village that was abandoned during attacks by the Wreckers. If the [[Senate]] would be willing to build a small set of apartments for the &#039;&#039;Beachcomber&#039;&#039;, heralds of &#039;&#039;Path of Light&#039;&#039; would be able to more easily visit them and be able to provide a small income of [[Vis#Prismatic Ink|prismatic ink]], as well as being able to seek the counsel of the Grandmaster on occasion.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Pearlescent Advisor&#039;&#039; intends to send a herald to the Hall of Worlds at 13:30 on Sunday to either select the first &#039;&#039;Beachcomber&#039;&#039;, or to have an informal discussion with the Grandmaster, Cardinal, and Archmage regarding the matter, as well as the potential wording for an oath, if the archmage desires.&lt;br /&gt;
&lt;br /&gt;
===Shining Ink===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe offers to prepare a proposal for a commission to provide prismatic ink&lt;br /&gt;
* &#039;&#039;&#039;The commission will be built at Starstep in Operus&lt;br /&gt;
* &#039;&#039;&#039;She asks the Conclave to use a declaration of acceptance to suggest how extensive the commission should be&lt;br /&gt;
* &#039;&#039;&#039;This opportunity is only available during the Summer Solstice&lt;br /&gt;
Separate to the above, &#039;&#039;Wayfinder&#039;&#039; has taken a cursory look at various locations in the Empire where she might be able to help the Empire secure more [[Vis#Prismatic ink|prismatic ink]] - a vital resource in healing the wounds inflicted by the warrior-heralds under the command of the [[Cold Sun]]. One such location is &#039;&#039;Starstep&#039;&#039; in [[Morrow#Operus|Operus]]. [[Foggy_mountain_top#Richard_of_Holberg|Previously suggested]] as a potential location by Richard of Holberg for a similar construction, those plans were made defunct due to the damage caused following the invasion of the &#039;&#039;Scions&#039;&#039;. &#039;&#039;She-Who-Walks-Beside&#039;&#039; believes she can put a proposal together for the location, however seeks guidance from the Conclave (in the form of an appropriately upheld [[Alignment#Acceptance|Declaration of Acceptance]]) on the scale of the design; a minor structure (around 20 wains), a moderate endeavour (around 50 wains) or a grand erection (around 100 wains). &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Netweaver&#039;&#039; offers reassurance that whatever proposal she makes, she has no intention for it to be any kind of [[fane]], nor would she require the Senate to concede the location. This site will be by mortals, for mortals, &#039;&#039;PathPromise&#039;&#039; just intends to help things along the way as she can.&lt;br /&gt;
&lt;br /&gt;
==Among the Thousands (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=IrrahHurrah002.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; has responded to the plenipotentiary of the Archmage of Spring&lt;br /&gt;
* &#039;&#039;&#039;He declines parley, but will apparently send heralds to meet with some of his friends in the Empire&lt;br /&gt;
* &#039;&#039;&#039;He offers a boon to Imperial magicians who wish to protect the weak, the oppressed, and the innocent&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Spring is Arwydd Clearbramble&lt;br /&gt;
Not long before the Summer Solstice, a slight figure arrives at Anvil and speaks to one of the civil servants there. They don&#039;t approach the Hub directly, rather simply sitting down next to &#039;&#039;Jorgen of Wintermark&#039;&#039; while they were grabbing a bite to eat at one of Anvil&#039;s many fine food vendors. The only thing that gives away that they are not just a common Imperial citizen are their bright, golden eyes and the fact they launch into a message from the [[Irra_Harrah|&#039;&#039;Prince with a Thousand Foes&#039;&#039;]] without even pausing to introduce themselves. Apparently, the &#039;&#039;Bright-of-Eyes&#039;&#039; has done as the Archmage of Spring asked. They have interceded in Nesustak Forest, helping to ensure that those who had thrown off the yoke of the Druj survives the threat of the [[vallorn]]. Not that their friends would have done otherwise; they remain committed to supporting the rebels of Nesustak regardless of what the Empire wishes. But the invitation from &#039;&#039;&#039;Archmage Clearbramble&#039;&#039;&#039; gave them greater license to act in what is ostensibly an Imperial territory. The &#039;&#039;Quick-of-Foot&#039;&#039; held the [[Forge the Wooden Fastness|wards of power]] together as long as possible against the insatiable hunger of the Doom of Terunael; offered succour to soldiers of the Empire who might otherwise have been overwhelmed; and ensured that those who could not fight, or chose to heal, were able to move quickly through the violence of the vallorn. That part of the request has been discharged. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shacklebreaker&#039;&#039; did this even though he does not trust the Empire. For now, the Imperial powers are talking about dealing &amp;quot;fairly&amp;quot; with the Nesustak rebels, but Irra Harah has seen where this leads. There was a great deal of talk of &amp;quot;liberating&amp;quot; [[the Barrens]], and that ended in bloodshed not once but many times. The expedience Imperial folk love so well means that they are now pursuing closer relations with the treacherous Karass than they ever did with the Vendarri, despite the latter having aided them repeatedly against the Druj. The herald shrugs. There&#039;s no point belabouring these things. The &#039;&#039;Lord of Brambles&#039;&#039; has seen where this talk of liberty goes, and so has the Empire. Listing all the ways the Empire become the tyrants they claim to hate is not worth the breath that would be wasted in doing so.&lt;br /&gt;
&lt;br /&gt;
If the Archmage of Spring wants to help the rebels of the Mallum, then she should use whatever power she has to convince the Empire to return the Sarangrave to the people whose ancestors lived there long before there was an Empire, or a Druj, or a Terunael. Rather than forcing them to live in one forest in one corner of the marshes, return that land to the people who have called it home for centuries untold.  Stop giving parts of the Mallum away to would-be oppressors like the [[Axos|Victorious Axis]]. Stop parcelling out other peoples&#039; homes to Imperial nations as prizes. The herald sighs again, indicating that they don&#039;t expect the Empire to listen, because they have never listened before. Maybe this time they will change, but &#039;&#039;Eartwitcher&#039;&#039; finds it unlikely.&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;Run-Like-the-Wind&#039;&#039; does appreciate, however, is the commitment shown by &#039;&#039;Ser Guy&#039;&#039; and others to defending those who need protection. &#039;&#039;Murmur-in-the-Grass&#039;&#039; won&#039;t attend parley with the Archmage of Spring this season, but will instead arrange to meet with its friends at Anvil. If they want to bring the Archmage with them, so be it. This is not due to any animosity, says the herald. &#039;&#039;&#039;Arwydd Clearbramble&#039;&#039;&#039; is an unknown quantity but the words of her plenipotentiary have set her off to a good start. As such &#039;&#039;Papa Otec&#039;&#039; offers a boon to the people of the Empire.&lt;br /&gt;
===Piper at the Gates===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Woodward quality&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;Woodward&#039;&#039; quality empowers any casting of &#039;&#039;Forge the Wooden Fastness&#039;&#039; or similar defensive ritual that draws on the power of Irra Harah and targets that region. The enchanted wards will call up heralds and mortal friends of the eternal to support it meaning it would provide 6,000 rather than 4,000 strength to protect the region.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Furthermore, while the quality exists, heralds of Irra Harah will find it easier to enter the mortal world there, and support the people in that territory who have reason to fear oppression, tyranny, or violence. The exact effect will vary on the situation but it will always mean that those trying to flee an area of violence, or hide from those who wish them harm, will be helped to do so. It&#039;s worth noting however that the one thing Irra Harah &#039;&#039;can&#039;t&#039;&#039; do is stop the vallorn gaining power from potent Spring enchantments. As seen recently in [[Thorn and bone|Sarangrave]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Alignment#Enmity|Enmity]] will curtail this power, but even then it will remain possible for some powerful heralds of Irra Harah to enter and support the region with the Woodward quality, even if they cannot easily move beyond its borders.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah offers a boon relating to Forge the Wooden Fastness&lt;br /&gt;
* &#039;&#039;&#039;Performing the ritual will see Irra Harah send support to the folk of a territory&lt;br /&gt;
* &#039;&#039;&#039;If the ritual is cast with a small amount of ilium the target forest will permanently gain the woodward quality&lt;br /&gt;
This season, anywhere within the borders of the Empire that Imperial magicians cast [[Forge the Wooden Fastness]], &#039;&#039;Circle of Tall Grass&#039;&#039;, or a similar ritual, then the &#039;&#039;Voice-of-the-Voiceless&#039;&#039; will send his heralds to help the folk of that territory. The exact nature of that help will depend on the situation there, but it will focus on protecting the weak, aiding the innocent, and giving voice to the voiceless. &lt;br /&gt;
&lt;br /&gt;
If the ritual is cast with 8 rings of [[ilium]], however, the effect will be greatly pronounced. The chosen woodland will gain the &#039;&#039;Woodward&#039;&#039; quality, and any future Forge the Wooden Fastness raised there (or a similar warding ritual drawing on the power of Irra Harah)  will be empowered. Furthermore, the &#039;&#039;Woodward&#039;&#039; quality will mean that heralds and friends of the eternal will offer aid to anyone facing tyranny or oppression in that territory. &lt;br /&gt;
&lt;br /&gt;
In particular, if the quality is granted to [[Mournwold#Alderly|Alderly]] or [[Upwold#Tower March|Tower March]], Irra Harah will be ready to help the fight to protect the [[The Marches|Marcher]] orcs and [[yeoman of the Marches|yeofolk]] from murder at the hands of the [[Synod]] should that ever become necessary, in Mournwold or Upwold at least. &lt;br /&gt;
&lt;br /&gt;
Likewise, if the ritual is cast on [[The Barrens#Farweald|Farweald]], [[The Barrens#Untrod Groves|Untrod Groves]], or [[The Barrens#The Bleaks|The Bleaks]], the eternal will be ready to protect the folk of the Barrens - human and orc alike - from the violence of war with the Mallum, the Empire, or even the vallorn.&lt;br /&gt;
&lt;br /&gt;
===Hare Protector===&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah has provided information on who destroyed the boon he gave to the landskeepers during the Winter Solstice&lt;br /&gt;
* &#039;&#039;&#039;The assurance on Forge the Wooden Fastness is, by design, quite fragile&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; is watching&lt;br /&gt;
Finally, on the matter of the Marches, the &#039;&#039;Breaker of Bounds&#039;&#039; has apparently gotten over their [[Monarchs_and_outcasts#No_Hiding_Place_(Irra_Harah)|initial anger]] on hearing that the &#039;&#039;Protectors Stone&#039;&#039; it entrusted to the [[Landskeeper|Landskeepers]] of the Marches was destroyed. On hearing it was stolen by violence, he is saddened but not surprised. The initial hasty response has given way, apparently, to resignation. No doubt the landskeepers are already pursuing the criminals, with the aid of Imperial magistrates. The herald vouchsafes that given that &#039;&#039;Keep-a-Watch&#039;&#039; crafted the covenstone themselves they know who used [[Winter magic]] to break it. Perhaps Linley Weaver&#039;s investigations should start with &#039;&#039;&#039;Raoul&#039;&#039;&#039; of the [[Highguard_groups#The Suns of Couros|Suns of Couros]].&lt;br /&gt;
&lt;br /&gt;
The herald is at pains however to make sure the Archmage, and the landskeepers, are aware that the [[Forge_the_Wooden_Fastness#Assurance|assurance]] of &#039;&#039;Forge the Wooden Fastness&#039;&#039; was chosen with great care. Indeed, it was proposed by the Marcher [[Smith|smiths]] who convinced the eternal to bind themselves to this ritual in the first place. If the landskeepers refuse to attend a meeting at the Hare Stone, the assurance is broken. If the Hare Stone &#039;&#039;itself&#039;&#039; is destroyed, making it impossible for the landskeepers to attend a meeting there, the assurance will &#039;&#039;also&#039;&#039; be broken. A way, said the smiths, for the &#039;&#039;Prince with a Thousand Foes&#039;&#039; to be able to sever the agreement himself if ever he had good enough reason to do so. Perhaps it is time to consider such a drastic action. Perhaps.&lt;br /&gt;
&lt;br /&gt;
On that note... the final, &#039;&#039;final&#039;&#039; thing the herald mentions is that right now Irra Harah is watching the Empire and its people carefully. The Archmage says that the Empire are &amp;quot;&#039;&#039;taking good actions towards the liberation of these people whilst respecting who they are&#039;&#039;.&amp;quot; Yet the Empire has still given Sarangrave to the people of Urizen, not to the folk who actually live there. How long will it be before the refusal of the people of Sarangrave to bow their heads to the Empire will see those heads cut off? There is another chance here - the latest in a long line - for the Empire to do things differently and to step away from the yoke of four hundred years of arrogance and oppression. Perhaps &#039;&#039;this&#039;&#039; time things will go differently - but the &#039;&#039;Wise Rabbit&#039;&#039; is not holding his breath. The refrain of &amp;quot;&#039;&#039;fuck the bunny&#039;&#039;&amp;quot; is not a sentiment that inspires much hope.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
The times, the locations, and the eternals involved in meetings related to specific plenipotentiary responses are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 00:00 || [[Kaela]] || Winter || Parley; Archmage and guests are invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || TBC || [[Prospero]] || Autumn || Parley; two consecutive meetings in a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 15.15 || [[Meraud]] || Summer || An informal meeting during the Arcane Colloquium&lt;br /&gt;
|-&lt;br /&gt;
| Sunday|| 13.30 || [[Roshanwe]] || Day || An informal meeting in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Unknown|| Unknown || [[Irra Harah]] || Spring || A private meeting with some friends; no details provided&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=142352</id>
		<title>Ambassadors of death</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=142352"/>
		<updated>2026-07-21T23:21:45Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Among the Thousands (Spring) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Obviously I&#039;m not saying that Archmage Bella Vicente should be above punishment, or immune to criticism, or anything like that. I&#039;d be the last one to say that wizards can&#039;t screw up, oh my yes, I could tell you stories... which I won&#039;t because who has time for that? Maybe later. Anyway they made mistakes, or they decide they want to curse enemies in a way that causes an unfortunate number of other people to suffer nightmares about sharks, or... I&#039;ve lost track of where I&#039;m going with this. Right. Yes. Bella. I&#039;m just saying that the nature of the punishment levied against any Archmage or Grandmaster - or any prominent magician if I&#039;m honest but I know, I know, you have to be realistic - any such censure should be down to the &#039;&#039;Conclave&#039;&#039; not a bunch of, no offence, a bunch of magistrates. The crime is apparently that Bella dealt with an eternal that the Conclave said shouldn&#039;t be dealt with - that&#039;s fair enough, that&#039;s a legitimate fuckup, the Conclave is being reasonably clear on all this. And it&#039;s not like anyone is sad that the bloody Mask Gang are under Conclave enmity - they&#039;re a shower of arseholes believe me I know - but because the enmity was placed by the Conclave it stands to reason that it&#039;s the &#039;&#039;Conclave&#039;&#039; that ought to decide what to do about it. Not what amounts to a shower of jumped up... sorry, no offence, a group of well-meaning people some of who aren&#039;t even &#039;&#039;magicians&#039;&#039;. Can any mundane person &#039;&#039;really&#039;&#039; understand the motivations of someone like Bella Vicente? What she thought was important enough she felt the need to deal with the Clowns in Multicoloured Hats. Basically, what I&#039;m trying to get at, is that only &#039;&#039;magicians&#039;&#039; should be in a position to investigate an archmage, and only the Conclave should be trusted to decide if there&#039;s any case to answer and if there is, what that case should be. Plus of course Bella Vicente was always very polite to me whenever we spoke, you know? Very friendly, a class act. Edited &#039;&#039;Move to Vote&#039;&#039; as well, in between all the Archmage duties, hard to imagine how she found the time to do all that &#039;&#039;and&#039;&#039; allegedly betray the Empire to the Court of Wankers. You see what I am saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two guisers looked at each other as their host shovelled another pawful of apple pie into his mouth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right...&amp;quot; said Jack. &amp;quot;Yes, I see exactly what you are saying. But the thing is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She floundered a little, and looked at Gillan for help.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The thing is, oh Brother of Wizards, what we &#039;&#039;actually&#039;&#039; asked was &#039;Is the apple pie alright and what are the odds of getting hold of a Mask of the Seamstress?&#039;&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, former Archmage of Night|align=left|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Five eternals have sent emissaries to Anvil in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Four have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
For the first time in a long time, only five [[eternal|eternals]] have sent emissaries in response to the [[archmage]] [[Archmage#Plenipotentiary|plenipotentiary]] messages (the last time was probably [[What_did_the_deep_say%3F|Winter 381YE]]). Each archmage is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response, but &#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039; has resigned as [[Archmage of Night]] without sending one. Rumour surrounds the resignation, with scandalous stories suggesting one of the most prominent magical representatives of the Empire has been involved in possible treason. Other stories say that she have been the victim of a smear campaign by magicians jealous of the power of [[Night magic]]; a political assassination orchestrated in the [[Basileia|City of Locks]]; or a cunning stratagem by the former archmage themselves to entrap enemies of the Empire. Regardless of the truth, without a plenipotentiary message there will be no parley with an eternal of the Night realm during the Summer solstice.&lt;br /&gt;
&lt;br /&gt;
At least with regard to the other realms, it is otherwise business as usual. Since the end of the Spring Equinox, messengers representing five eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==In the Midnight Hour (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Wolf Cloak.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Queen of Silence&#039;&#039; has received the plenipotentiary message of the Archmage of Winter&lt;br /&gt;
* &#039;&#039;&#039;A parley is arranged for midnight on Friday to discuss the vallorn with representatives of the Navarr&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the assurance on Clarion Call of Ivory and Dust to have been broken, the ritual will no longer function&lt;br /&gt;
* &#039;&#039;&#039;The current archmage of Winter is Bloodcrow Arora&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Tara, Knight of the Grim Legion, Spring 388YE&amp;quot;&amp;gt;Those unliving who the Lady of the Grim Host spares the ignominy of death are glad to receive her blessing. If the Synod no longer thinks so, my Lady-Captain will take that into careful consideration for the future.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Almost immediately after the Spring Equinox, two members of the Grim Legion visit [[Anvil]] on behalf of their mistress, the &#039;&#039;[[Kaela|Queen of Silence]]&#039;&#039;. They are here in response to the plenipotentiary message of the [[Archmage of Winter|Archmage]]. The &#039;&#039;Queen of the End&#039;&#039; is prepared to discuss serving as patron to an army of Navarr. &lt;br /&gt;
Archmage Arora is invited to bring the [[General]] of the [[Black Thorns]] who has most recently faced the vallorn directly; the [[Senator]] of [[Miaren]] where Kaela understands the new army [[The first shot#Miaren|will be raised]]; and up to three other Navarr citizens. The topic for discussion will be patronage of the new army, bringing about the end of the vallorn, and if time permits, how the Archmage plans to end this foolish proscription against joining the Grim Legion. There must be no misunderstanding however. Any aid she offers will certainly involve members of the Grim Legion fighting alongside them against the vallorn.&lt;br /&gt;
===A Silenced Call===&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the ritual assurance of Clarion Call of Ivory and Dust to have been breached&lt;br /&gt;
* &#039;&#039;&#039;The ritual can no longer be cast and has no effect&lt;br /&gt;
There is however a second, arguably more serious matter. &#039;&#039;End of Strength&#039;&#039; noted the Imperial decision to [[Stones_in_the_wellspring#Idolatry|forbid mortals from joining her Grim Legion]]. It does not matter that the [[proscription]] did not specifically name her or her Legion; the [[Stones_in_the_wellspring#Idolatry|legal interpretation]] as laid out by the Constitutional Court is very clear. Joining the Grim Legion is an act of [[idolatry]], and any who seek it, or help them achieve that end, will be punished. What matters is that a long time ago, the &#039;&#039;Queen of Silence&#039;&#039; agreed to bind her power to a ritual created by Imperial magicians - the [[Clarion Call of Ivory and Dust]]. The ritual calls on members of her Grim Legion to fight alongside the Empire&#039;s [[military unit|warbands]], especially those who support Imperial armies.&lt;br /&gt;
&lt;br /&gt;
Like almost all rituals that draw on the power of an eternal, it was created with an [[Clarion_Call_of_Ivory_and_Dust#Assurance|assurance]] - it would lose all power if the act of joining the Grim Legion were ever [[interdiction|interdicted]] by the Conclave. Attempts to explain that it is the [[Synod]] that has taken this step, and not the [[Conclave]] fall on deaf ears. When the ritual was codified, the Synod had no power to forbid membership of the Grim Legion; such a decision could only be made by the Conclave. The situation has changed, and as far as &#039;&#039;Dark-Between-the-Stars&#039;&#039; is concerned, the spirit of the agreement has been broken. The Empire has declared joining the Grim Legion to be a crime.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Broken Assurances and You&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Clarion Call of Ivory and Dust]] has &#039;&#039;not&#039;&#039; been removed from the rituals known by characters who had mastered it. They will need to find other means to [[Downtime#Retraining|retrain]] the ritual during or after the Summer Solstice. This change is not a rules change, being something entirely arising in play. Consequently, there&#039;s no opportunity to email and ask to unlearn the ritual out-of-character. Given the late arrival of this wind, however, any character who has not done any retraining in the downtime after the Spring Equinox can email {{plot}}  before &#039;&#039;&#039;midnight on Tuesday the 21st July&#039;&#039;&#039; and ask for the ritual to be removed, given they would have been able to do this if the wind of fortune had arrived earlier.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;End-of-Strength&#039;&#039; is not given to undue haste however, and chose to give the Conclave time to address the issue. They  broadly [[388YE_Spring_Equinox_Conclave_sessions|remained silent]] on the matter. They even [[388YE_Spring_Equinox_Conclave_sessions#Concord:_Idolatry_and_the_Assembly_of_Nine|seem to have endorsed]] their proscription. Consequently, the &#039;&#039;Sorrowful One&#039;&#039; wants the Archmage of Winter to be aware that the assurance of Clarion Call of Ivory and Dust has been broken - the ritual will no longer have any power. Things come to an end all the time, after all. The legionnaires do not rule out the idea of negotiating the aid of the Grim Legion in future, but if it happens it will be through the auspices of a different ritual. There will of course be no discussion on this matter while the Empire refuses to allow its people to accept her most potent boon. Having delivered their messages, they depart the way they came.&lt;br /&gt;
&lt;br /&gt;
As news spreads there is something of a difference of opinion about whether this ultimatum is really a bad thing. While the Clarion Call of Ivory and Dust was a useful tool, there have [[Clarion_Call_of_Ivory_and_Dust#Description|always been questions]] about the virtue - or lack thereof - of dealing with the Grim Legion. Nobody has ever been able to clarify whether the legionaries have souls or not. Are they a form of unliving that simply has the memories of the dead person? A herald made in their image? A spirit trapped forever between life and death and unable to move on? An actual human or orc forever imprisoned in the world unable to reach the Labyrinth or cross the Howling Abyss? Is the Empire really worse off, argue some priests and some members of the [[Sevenfold Path]], now the ritual is lost?&lt;br /&gt;
&lt;br /&gt;
==Over Troubled Waters (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Prospero wishes to discuss the matter of favours owed&lt;br /&gt;
* &#039;&#039;&#039;A parley relating to diplomacy is offered for {{TBC}} at the Summer Solstice&lt;br /&gt;
* &#039;&#039;&#039;A &#039;&#039;second&#039;&#039; parley is offered to the Dawnish Knight-Protector of Autumn at {{TBC}}.30 which the Archmage may attend if they wish&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Autumn is Vossk of Sarangrave Reforged&lt;br /&gt;
The formal emissary of the [[Prospero|City of Bridges]] to the Empire is a minotaur, resplendent in ruby and emerald robes. Rather than visit [[Anvil]] as so many other emissaries of the [[realms]] do, they appear instead at the [[Astolat#Castle of Thorns|Castle of Thorns]] to speak to the [[Civil Service]]. As usual, their message is precise and gets straight to the point. The Archmage of Autumn has requested a boon from the &#039;&#039;Sovereign Lord of the City of Bridges&#039;&#039; and after due consideration that boon has been granted. Archmage &#039;&#039;&#039;Vossk of Sarangrave Reforged&#039;&#039;&#039; indicated that the favour would be repaid by the Imperial [[Ambassador|Ambassadors]] and the &#039;&#039;Prince of Ties&#039;&#039; deems that more than acceptable.&lt;br /&gt;
&lt;br /&gt;
With that in mind, the &#039;&#039;Reckoner of Ebony and Bone&#039;&#039; asks that the Archmage bring the [[Ambassador to Jarm]], the [[Ambassador to the Commonwealth]], and the [[Grandmaster]] of the [[Celestial Arch]] to parley at the Summer Solstice to discuss returning the favour. The meeting will take place in a chamber set aside for the purpose, at {{TBC}} in the evening on Saturday, during the Summer Solstice. The minotaur messenger is quick to offer reassurance that Prospero is aware that Imperial politics can move at a glacial pace and does not expect either favour to be completed by the end of the summit. The end of the year will be more than sufficient.&lt;br /&gt;
&lt;br /&gt;
Finally, the messenger notes that &#039;&#039;Threadweaver&#039;&#039; acknowledges the favour that Archmage Vossk has called in. As a consequence, there will also be a time set aside for magicians from Dawn to present their case as to why &#039;&#039;Subtle Spider&#039;&#039; might wish to help them create a [[college of magic]] in their nation. Prospero proposes that the [[Knight-protector|Knight-protector of Autumn]], &#039;&#039;&#039;Earl Galahad Du Besté&#039;&#039;&#039; gather up to four Dawnish [[Earl#Enchanters|enchanters]] and bring them to the [[Hall of Worlds]] at half past {{TBC}}. Dawn is a powerful and influential nation, and Prospero looks forward to speaking with them  even if no agreement on matters of colleges can be reached.&lt;br /&gt;
&lt;br /&gt;
==Apples and Oranges (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Meraud001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Meraud has replied to a plenipotentiary from the Archmage of Summer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A meeting with several Dawnish and League citizens is planned to begin during the Summer segment of the Arcane Colloquium (15:15pm on Saturday)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Meraud offers a way for Imperial magicians to send word of their plans and receive some of his golden apples&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;[[Meraud|Lord of the Lake]]&#039;&#039; has had [[Secret_meeting#Fire_Mage|ups-and-downs]] in recent years but there&#039;s no sign of this in the [[Inhabitants of the realms#Herald|herald]] that turns up to the Hub in Anvil midway between the Spring Equinox and the Summer Solstice. A proud elfin battlemage in mage armour of spun silk and moonlight, with a great flowing mane of red hair, she delivers the words of the &#039;&#039;Mage of Summer&#039;&#039; to the civil servants as if she is the favoured messenger of a mighty monarch. Archmage Mirella has asked three things of Meraud, the herald says, and for each request there is an answer.&lt;br /&gt;
&lt;br /&gt;
Meraud wishes &#039;&#039;&#039;Ser Drayvana&#039;&#039;&#039; to be aware that if they truly seek the profound change that comes with the [[changeling]] [[lineage]], the test that the &#039;&#039;Tender of the Endless Orchards&#039;&#039; sets is well known. A profound act of magical power, something full of majesty. Something [[glory|glorious]]. Has Ser Drayvana achieved such a thing? With that in mind, Meraud will send one of his orchard-tenders to the Hall of Worlds during the Arcane Colloquium on Saturday to meet with Ser Drayvana, and requests that the [[Knight-protector|Knight-Protector of Summer]] be there to vouch for Drayvana&#039;s ambition. There are no promises; the boon of transformation is not one lightly sought.&lt;br /&gt;
&lt;br /&gt;
As to the matter of the Golden Chalice... the &#039;&#039;Regent of the Southern Skies&#039;&#039; was under the impression the Synod had proscribed the very idea of an eternal serving as a patron for Imperial citizens without the oversight of the Conclave. Something Meraud does not actually consider necessary of course. If the &#039;&#039;Chatelaine of Sunrise and Sunset&#039;&#039; has misunderstood then the Golden Chalice should come to the Arcane Colloquium as well to meet with his herald and discuss how things may progress.&lt;br /&gt;
===Speak Up A Storm===&lt;br /&gt;
* &#039;&#039;&#039;Meraud can no longer sustain the &#039;&#039;From the Mouths of Babes&#039;&#039; ritual&lt;br /&gt;
* &#039;&#039;&#039;The ritual can be cast for one final time during the Summer Solstice but only at the Imperial regio&lt;br /&gt;
* &#039;&#039;&#039;During the Solstice, the ritual will work slightly differently&lt;br /&gt;
* &#039;&#039;&#039;After the Summer Solstice the ritual will no longer function&lt;br /&gt;
The trickier request made by the Archmage, however, is to restore power to the ritual [[From the Mouths of Babes]], or to create a new communication ritual. This is by no means as easy as it might at first appear. The &#039;&#039;Lord of Summer Stars&#039;&#039; has been thinking long and hard and can find no easy way to maintain the ritual as it was, not least because the heralds who once oversaw its use are needed elsewhere. Meraud is no longer the same as he was when the ritual was made. His priorities, and his essence, have shifted since the recent changes. On the other hand, however, he does not wish to see Imperial magicians receive aid and advice only from &#039;&#039;&amp;quot;[[Sadogua|that crawling toad]]&amp;quot;&#039;&#039;. A compromise then.&lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, &#039;&#039;From the Mouths of Babes&#039;&#039; will be castable once more by Imperial magicians, but for one last time. The method of doing so has changed however. Instead of just reciting the message - which must be no more than fifty words in length as normal - the communication must be written on a scroll and sealed within an opaque container along with at least five ingots of [[tempest jade]]. The ritual must also be cast at the [[regio#Imperial regio|Imperial regio]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the scroll must bear a device representing the magician who penned the message, a personal image that reflects who they are and the magic they master. The message should tell Meraud of the powerful magic the magician intends to perform, and of the aid they believe they need to achieve their ambitions. &lt;br /&gt;
&lt;br /&gt;
The message will be sent to Meraud, but there is an additional twist. The ingots required will serve as a gift for the attendants in the golden orchards that belong to the &#039;&#039;Lord of the Lake&#039;&#039;. To show the message has been received, they will place one of the [[vis#Golden Apples|Golden Apples]] of the orchard in the container as a promise that the words will be read by the &#039;&#039;Fire Mage&#039;&#039;. If the ambitions of the one who penned the missive intrigue the &#039;&#039;Prince of the High Tower&#039;&#039;, then at the Autumn Equinox he will find a way to respond. Perhaps a missive in turn, perhaps send out a herald, perhaps something else.&lt;br /&gt;
&lt;br /&gt;
This opportunity is available only at the Summer Solstice but there is one other matter that may interest magicians of the Empire. The attendants at the orchard will provide one golden apple for &#039;&#039;every&#039;&#039; five ingots of tempest placed in the container with the missive up to a maximum of ten apples (meaning a maximum number of ingots equal to the maximum number of words in the message which appeals to the &#039;&#039;Wand Mage&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After the solstice, Meraud will give more consideration to the matter of communication, but cannot promise anything. As a monarch of the Summer realm, he does not really have the luxury of free time that he can spend &amp;quot;&#039;&#039;lounging around reading [[Missive for Sadogua|endless missives]] from the mortal realm in a pathetic attempt to get people to like him&#039;&#039;.&amp;quot;&lt;br /&gt;
==Light and Air (Day)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Roshanwe.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Beachcomber&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Chosen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Eternal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* To seek the truth&lt;br /&gt;
* To ask Roshanwe for guidance on a single matter each season&lt;br /&gt;
* To represent Roshanwe in her dealings with the Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Elder Pharos&#039;&#039; has received a plenipotentiary from the Archmage of Day&lt;br /&gt;
* &#039;&#039;&#039;She proposes a &#039;&#039;chosen&#039;&#039; title to help represent her to the Empire&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Day is Skywise Gralka&lt;br /&gt;
[[Roshanwe|&#039;&#039;Elder Pharos&#039;&#039;]] is grateful to receive the opportunity given by the plenipotentiary of the Archmage of Day after she [[Monarchs_and_outcasts#Out_in_the_Open_(Roshanwe)|spoke with some of her heralds]] at the Spring Equinox. The Archmage seems to be under some misapprehension over the &#039;&#039;Mariner&#039;s&#039;&#039; commitment to the cause, and has asked for some ceremonial oath-taking involving hot pieces of metal before things may progress. The &#039;&#039;Torchbearer&#039;s Companion&#039;&#039; wishes to be clear - she is not some malevolent umbral snake, she says what she means and she means what she says: [[Cold Sun]] is the ultimate enemy of mortal-kind, and she intends to steadfastly stand on the side of mortals in the war that is raging on the other side of the sea of steel, and wherever else it may appear.&lt;br /&gt;
&lt;br /&gt;
The Archmage of Day can consider to have her word on that. The eternal is not prepared to be branded - but if the Archmage wants them to swear a public oath, then they will consider it - but will need to study the wording of the oath carefully. Oaths bind any who swear them, but as a being of magic an eternal is particularly constrained by an oath. As a result, the eternal would need time to consider the implications of the oath that the Archmage wishes her to swear.&lt;br /&gt;
&lt;br /&gt;
One thing &#039;&#039;The Weaver of Nets&#039;&#039; hoped that her Heralds would make clear was that she wanted the Archmage to detail some ways in which she might be able to help the Empire against this foe. Though the Archmage&#039;s concerns are respected, no requests being forthcoming has presented something of a quandary, yet one that can easily be resolved. The &#039;&#039;Wise Pioneer&#039;&#039; proposes that the Conclave permit her to regularly speak to a citizen of the Empire, and offer her advice on ongoing matters that concern them. This will allow the Empire to ask for her advice on matters relating to the Cold Sun, but also any other [[Roshanwe#Concerns|matters of interest]].&lt;br /&gt;
&lt;br /&gt;
Should the conclave [[Alignment#Acceptance|agree]] to this arrangement, each year the &#039;&#039;Fisherman&#039;&#039; will send a herald to the Hall of Worlds to meet with the [[Grandmaster]] of the [[Sevenfold Path]], the [[Cardinal of Wisdom]] (for &#039;&#039;Beachcomber&#039;&#039; sees herself as a lay member of their assembly) and the [[Archmage of Day]]. Each of them will have the opportunity to present a candidate of their choosing, and the Herald will select who shall take on the role for the coming year. No citizen may hold the role more than once, for it is a good idea to have a constant set of fresh ideas when following the winding path towards truth. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that this title would currently be [[Stones_in_the_wellspring#Idolatry|illegal to hold]] under the current list of [[proscription|proscriptions]], and anyone who held it would be committing the crime of [[idolatry]]. The &#039;&#039;Sun-dappled Shore&#039;&#039; considers this to be a challenge for the Conclave to resolve.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;House on the Shore&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Edifice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Sanctuary Sands, Necropolis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 wains of [[white granite]], and 30 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* Requires the Conclave to have agreed to the creation of &#039;&#039;Beachcomber&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a small set of apartments for the title for Heralds of Roshanwe to meet with them&lt;br /&gt;
* Provides the &#039;&#039;Beachcomber&#039;&#039; with an income of three prismatic ink each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year; until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should it be desirable, there is a [[regio]] not far from the proposed location of the [[In harmony and unison|Grand Lodge of the Sevenfold Path]] near a fishing village that was abandoned during attacks by the Wreckers. If the [[Senate]] would be willing to build a small set of apartments for the &#039;&#039;Beachcomber&#039;&#039;, heralds of &#039;&#039;Path of Light&#039;&#039; would be able to more easily visit them and be able to provide a small income of [[Vis#Prismatic Ink|prismatic ink]], as well as being able to seek the counsel of the Grandmaster on occasion.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Pearlescent Advisor&#039;&#039; intends to send a herald to the Hall of Worlds at 13:30 on Sunday to either select the first &#039;&#039;Beachcomber&#039;&#039;, or to have an informal discussion with the Grandmaster, Cardinal, and Archmage regarding the matter, as well as the potential wording for an oath, if the archmage desires.&lt;br /&gt;
&lt;br /&gt;
===Shining Ink===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe offers to prepare a proposal for a commission to provide prismatic ink&lt;br /&gt;
* &#039;&#039;&#039;The commission will be built at Starstep in Operus&lt;br /&gt;
* &#039;&#039;&#039;She asks the Conclave to use a declaration of acceptance to suggest how extensive the commission should be&lt;br /&gt;
* &#039;&#039;&#039;This opportunity is only available during the Summer Solstice&lt;br /&gt;
Separate to the above, &#039;&#039;Wayfinder&#039;&#039; has taken a cursory look at various locations in the Empire where she might be able to help the Empire secure more [[Vis#Prismatic ink|prismatic ink]] - a vital resource in healing the wounds inflicted by the warrior-heralds under the command of the [[Cold Sun]]. One such location is &#039;&#039;Starstep&#039;&#039; in [[Morrow#Operus|Operus]]. [[Foggy_mountain_top#Richard_of_Holberg|Previously suggested]] as a potential location by Richard of Holberg for a similar construction, those plans were made defunct due to the damage caused following the invasion of the &#039;&#039;Scions&#039;&#039;. &#039;&#039;She-Who-Walks-Beside&#039;&#039; believes she can put a proposal together for the location, however seeks guidance from the Conclave (in the form of an appropriately upheld [[Alignment#Acceptance|Declaration of Acceptance]]) on the scale of the design; a minor structure (around 20 wains), a moderate endeavour (around 50 wains) or a grand erection (around 100 wains). &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Netweaver&#039;&#039; offers reassurance that whatever proposal she makes, she has no intention for it to be any kind of [[fane]], nor would she require the Senate to concede the location. This site will be by mortals, for mortals, &#039;&#039;PathPromise&#039;&#039; just intends to help things along the way as she can.&lt;br /&gt;
&lt;br /&gt;
==Among the Thousands (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=IrrahHurrah002.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; has responded to the plenipotentiary of the Archmage of Spring&lt;br /&gt;
* &#039;&#039;&#039;He declines parley, but will apparently send heralds to meet with some of his friends in the Empire&lt;br /&gt;
* &#039;&#039;&#039;He offers a boon to Imperial magicians who wish to protect the weak, the oppressed, and the innocent&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Spring is Arwydd Clearbramble&lt;br /&gt;
Not long before the Summer Solstice, a slight figure arrives at Anvil and speaks to one of the civil servants there. They don&#039;t approach the Hub directly, rather simply sitting down next to &#039;&#039;Jorgen of Wintermark&#039;&#039; while they were grabbing a bite to eat at one of Anvil&#039;s many fine food vendors. The only thing that gives away that they are not just a common Imperial citizen are their bright, golden eyes and the fact they launch into a message from the [[Irra Harrah|&#039;&#039;Prince with a Thousand Foes&#039;&#039;]] without even pausing to introduce themselves. Apparently, the &#039;&#039;Bright-of-Eyes&#039;&#039; has done as the Archmage of Spring asked. They have interceded in Nesustak Forest, helping to ensure that those who had thrown off the yoke of the Druj survives the threat of the [[vallorn]]. Not that their friends would have done otherwise; they remain committed to supporting the rebels of Nesustak regardless of what the Empire wishes. But the invitation from &#039;&#039;&#039;Archmage Clearbramble&#039;&#039;&#039; gave them greater license to act in what is ostensibly an Imperial territory. The &#039;&#039;Quick-of-Foot&#039;&#039; held the [[Forge the Wooden Fastness|wards of power]] together as long as possible against the insatiable hunger of the Doom of Terunael; offered succour to soldiers of the Empire who might otherwise have been overwhelmed; and ensured that those who could not fight, or chose to heal, were able to move quickly through the violence of the vallorn. That part of the request has been discharged. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shacklebreaker&#039;&#039; did this even though he does not trust the Empire. For now, the Imperial powers are talking about dealing &amp;quot;fairly&amp;quot; with the Nesustak rebels, but Irra Harah has seen where this leads. There was a great deal of talk of &amp;quot;liberating&amp;quot; [[the Barrens]], and that ended in bloodshed not once but many times. The expedience Imperial folk love so well means that they are now pursuing closer relations with the treacherous Karass than they ever did with the Vendarri, despite the latter having aided them repeatedly against the Druj. The herald shrugs. There&#039;s no point belabouring these things. The &#039;&#039;Lord of Brambles&#039;&#039; has seen where this talk of liberty goes, and so has the Empire. Listing all the ways the Empire become the tyrants they claim to hate is not worth the breath that would be wasted in doing so.&lt;br /&gt;
&lt;br /&gt;
If the Archmage of Spring wants to help the rebels of the Mallum, then she should use whatever power she has to convince the Empire to return the Sarangrave to the people whose ancestors lived there long before there was an Empire, or a Druj, or a Terunael. Rather than forcing them to live in one forest in one corner of the marshes, return that land to the people who have called it home for centuries untold.  Stop giving parts of the Mallum away to would-be oppressors like the [[Axos|Victorious Axis]]. Stop parcelling out other peoples&#039; homes to Imperial nations as prizes. The herald sighs again, indicating that they don&#039;t expect the Empire to listen, because they have never listened before. Maybe this time they will change, but &#039;&#039;Eartwitcher&#039;&#039; finds it unlikely.&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;Run-Like-the-Wind&#039;&#039; does appreciate, however, is the commitment shown by &#039;&#039;Ser Guy&#039;&#039; and others to defending those who need protection. &#039;&#039;Murmur-in-the-Grass&#039;&#039; won&#039;t attend parley with the Archmage of Spring this season, but will instead arrange to meet with its friends at Anvil. If they want to bring the Archmage with them, so be it. This is not due to any animosity, says the herald. &#039;&#039;&#039;Arwydd Clearbramble&#039;&#039;&#039; is an unknown quantity but the words of her plenipotentiary have set her off to a good start. As such &#039;&#039;Papa Otec&#039;&#039; offers a boon to the people of the Empire.&lt;br /&gt;
===Piper at the Gates===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Woodward quality&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;Woodward&#039;&#039; quality empowers any casting of &#039;&#039;Forge the Wooden Fastness&#039;&#039; or similar defensive ritual that draws on the power of Irra Harah and targets that region. The enchanted wards will call up heralds and mortal friends of the eternal to support it meaning it would provide 6,000 rather than 4,000 strength to protect the region.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Furthermore, while the quality exists, heralds of Irra Harah will find it easier to enter the mortal world there, and support the people in that territory who have reason to fear oppression, tyranny, or violence. The exact effect will vary on the situation but it will always mean that those trying to flee an area of violence, or hide from those who wish them harm, will be helped to do so. It&#039;s worth noting however that the one thing Irra Harah &#039;&#039;can&#039;t&#039;&#039; do is stop the vallorn gaining power from potent Spring enchantments. As seen recently in [[Thorn and bone|Sarangrave]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Alignment#Enmity|Enmity]] will curtail this power, but even then it will remain possible for some powerful heralds of Irra Harah to enter and support the region with the Woodward quality, even if they cannot easily move beyond its borders.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah offers a boon relating to Forge the Wooden Fastness&lt;br /&gt;
* &#039;&#039;&#039;Performing the ritual will see Irra Harah send support to the folk of a territory&lt;br /&gt;
* &#039;&#039;&#039;If the ritual is cast with a small amount of ilium the target forest will permanently gain the woodward quality&lt;br /&gt;
This season, anywhere within the borders of the Empire that Imperial magicians cast [[Forge the Wooden Fastness]], &#039;&#039;Circle of Tall Grass&#039;&#039;, or a similar ritual, then the &#039;&#039;Voice-of-the-Voiceless&#039;&#039; will send his heralds to help the folk of that territory. The exact nature of that help will depend on the situation there, but it will focus on protecting the weak, aiding the innocent, and giving voice to the voiceless. &lt;br /&gt;
&lt;br /&gt;
If the ritual is cast with 8 rings of [[ilium]], however, the effect will be greatly pronounced. The chosen woodland will gain the &#039;&#039;Woodward&#039;&#039; quality, and any future Forge the Wooden Fastness raised there (or a similar warding ritual drawing on the power of Irra Harah)  will be empowered. Furthermore, the &#039;&#039;Woodward&#039;&#039; quality will mean that heralds and friends of the eternal will offer aid to anyone facing tyranny or oppression in that territory. &lt;br /&gt;
&lt;br /&gt;
In particular, if the quality is granted to [[Mournwold#Alderly|Alderly]] or [[Upwold#Tower March|Tower March]], Irra Harah will be ready to help the fight to protect the [[The Marches|Marcher]] orcs and [[yeoman of the Marches|yeofolk]] from murder at the hands of the [[Synod]] should that ever become necessary, in Mournwold or Upwold at least. &lt;br /&gt;
&lt;br /&gt;
Likewise, if the ritual is cast on [[The Barrens#Farweald|Farweald]], [[The Barrens#Untrod Groves|Untrod Groves]], or [[The Barrens#The Bleaks|The Bleaks]], the eternal will be ready to protect the folk of the Barrens - human and orc alike - from the violence of war with the Mallum, the Empire, or even the vallorn.&lt;br /&gt;
&lt;br /&gt;
===Hare Protector===&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah has provided information on who destroyed the boon he gave to the landskeepers during the Winter Solstice&lt;br /&gt;
* &#039;&#039;&#039;The assurance on Forge the Wooden Fastness is, by design, quite fragile&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; is watching&lt;br /&gt;
Finally, on the matter of the Marches, the &#039;&#039;Breaker of Bounds&#039;&#039; has apparently gotten over their [[Monarchs_and_outcasts#No_Hiding_Place_(Irra_Harah)|initial anger]] on hearing that the &#039;&#039;Protectors Stone&#039;&#039; it entrusted to the [[Landskeeper|Landskeepers]] of the Marches was destroyed. On hearing it was stolen by violence, he is saddened but not surprised. The initial hasty response has given way, apparently, to resignation. No doubt the landskeepers are already pursuing the criminals, with the aid of Imperial magistrates. The herald vouchsafes that given that &#039;&#039;Keep-a-Watch&#039;&#039; crafted the covenstone themselves they know who used [[Winter magic]] to break it. Perhaps Linley Weaver&#039;s investigations should start with &#039;&#039;&#039;Raoul&#039;&#039;&#039; of the [[Highguard_groups#The Suns of Couros|Suns of Couros]].&lt;br /&gt;
&lt;br /&gt;
The herald is at pains however to make sure the Archmage, and the landskeepers, are aware that the [[Forge_the_Wooden_Fastness#Assurance|assurance]] of &#039;&#039;Forge the Wooden Fastness&#039;&#039; was chosen with great care. Indeed, it was proposed by the Marcher [[Smith|smiths]] who convinced the eternal to bind themselves to this ritual in the first place. If the landskeepers refuse to attend a meeting at the Hare Stone, the assurance is broken. If the Hare Stone &#039;&#039;itself&#039;&#039; is destroyed, making it impossible for the landskeepers to attend a meeting there, the assurance will &#039;&#039;also&#039;&#039; be broken. A way, said the smiths, for the &#039;&#039;Prince with a Thousand Foes&#039;&#039; to be able to sever the agreement himself if ever he had good enough reason to do so. Perhaps it is time to consider such a drastic action. Perhaps.&lt;br /&gt;
&lt;br /&gt;
On that note... the final, &#039;&#039;final&#039;&#039; thing the herald mentions is that right now Irra Harah is watching the Empire and its people carefully. The Archmage says that the Empire are &amp;quot;&#039;&#039;taking good actions towards the liberation of these people whilst respecting who they are&#039;&#039;.&amp;quot; Yet the Empire has still given Sarangrave to the people of Urizen, not to the folk who actually live there. How long will it be before the refusal of the people of Sarangrave to bow their heads to the Empire will see those heads cut off? There is another chance here - the latest in a long line - for the Empire to do things differently and to step away from the yoke of four hundred years of arrogance and oppression. Perhaps &#039;&#039;this&#039;&#039; time things will go differently - but the &#039;&#039;Wise Rabbit&#039;&#039; is not holding his breath. The refrain of &amp;quot;&#039;&#039;fuck the bunny&#039;&#039;&amp;quot; is not a sentiment that inspires much hope.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
The times, the locations, and the eternals involved in meetings related to specific plenipotentiary responses are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 00:00 || [[Kaela]] || Winter || Parley; Archmage and guests are invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || TBC || [[Prospero]] || Autumn || Parley; two consecutive meetings in a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 15.15 || [[Meraud]] || Summer || An informal meeting during the Arcane Colloquium&lt;br /&gt;
|-&lt;br /&gt;
| Sunday|| 13.30 || [[Roshanwe]] || Day || An informal meeting in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Unknown|| Unknown || [[Irra Harah]] || Spring || A private meeting with some friends; no details provided&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=142351</id>
		<title>Ambassadors of death</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=142351"/>
		<updated>2026-07-21T23:16:00Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Light and Air (Day) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Obviously I&#039;m not saying that Archmage Bella Vicente should be above punishment, or immune to criticism, or anything like that. I&#039;d be the last one to say that wizards can&#039;t screw up, oh my yes, I could tell you stories... which I won&#039;t because who has time for that? Maybe later. Anyway they made mistakes, or they decide they want to curse enemies in a way that causes an unfortunate number of other people to suffer nightmares about sharks, or... I&#039;ve lost track of where I&#039;m going with this. Right. Yes. Bella. I&#039;m just saying that the nature of the punishment levied against any Archmage or Grandmaster - or any prominent magician if I&#039;m honest but I know, I know, you have to be realistic - any such censure should be down to the &#039;&#039;Conclave&#039;&#039; not a bunch of, no offence, a bunch of magistrates. The crime is apparently that Bella dealt with an eternal that the Conclave said shouldn&#039;t be dealt with - that&#039;s fair enough, that&#039;s a legitimate fuckup, the Conclave is being reasonably clear on all this. And it&#039;s not like anyone is sad that the bloody Mask Gang are under Conclave enmity - they&#039;re a shower of arseholes believe me I know - but because the enmity was placed by the Conclave it stands to reason that it&#039;s the &#039;&#039;Conclave&#039;&#039; that ought to decide what to do about it. Not what amounts to a shower of jumped up... sorry, no offence, a group of well-meaning people some of who aren&#039;t even &#039;&#039;magicians&#039;&#039;. Can any mundane person &#039;&#039;really&#039;&#039; understand the motivations of someone like Bella Vicente? What she thought was important enough she felt the need to deal with the Clowns in Multicoloured Hats. Basically, what I&#039;m trying to get at, is that only &#039;&#039;magicians&#039;&#039; should be in a position to investigate an archmage, and only the Conclave should be trusted to decide if there&#039;s any case to answer and if there is, what that case should be. Plus of course Bella Vicente was always very polite to me whenever we spoke, you know? Very friendly, a class act. Edited &#039;&#039;Move to Vote&#039;&#039; as well, in between all the Archmage duties, hard to imagine how she found the time to do all that &#039;&#039;and&#039;&#039; allegedly betray the Empire to the Court of Wankers. You see what I am saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two guisers looked at each other as their host shovelled another pawful of apple pie into his mouth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right...&amp;quot; said Jack. &amp;quot;Yes, I see exactly what you are saying. But the thing is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She floundered a little, and looked at Gillan for help.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The thing is, oh Brother of Wizards, what we &#039;&#039;actually&#039;&#039; asked was &#039;Is the apple pie alright and what are the odds of getting hold of a Mask of the Seamstress?&#039;&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, former Archmage of Night|align=left|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Five eternals have sent emissaries to Anvil in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Four have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
For the first time in a long time, only five [[eternal|eternals]] have sent emissaries in response to the [[archmage]] [[Archmage#Plenipotentiary|plenipotentiary]] messages (the last time was probably [[What_did_the_deep_say%3F|Winter 381YE]]). Each archmage is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response, but &#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039; has resigned as [[Archmage of Night]] without sending one. Rumour surrounds the resignation, with scandalous stories suggesting one of the most prominent magical representatives of the Empire has been involved in possible treason. Other stories say that she have been the victim of a smear campaign by magicians jealous of the power of [[Night magic]]; a political assassination orchestrated in the [[Basileia|City of Locks]]; or a cunning stratagem by the former archmage themselves to entrap enemies of the Empire. Regardless of the truth, without a plenipotentiary message there will be no parley with an eternal of the Night realm during the Summer solstice.&lt;br /&gt;
&lt;br /&gt;
At least with regard to the other realms, it is otherwise business as usual. Since the end of the Spring Equinox, messengers representing five eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==In the Midnight Hour (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Wolf Cloak.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Queen of Silence&#039;&#039; has received the plenipotentiary message of the Archmage of Winter&lt;br /&gt;
* &#039;&#039;&#039;A parley is arranged for midnight on Friday to discuss the vallorn with representatives of the Navarr&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the assurance on Clarion Call of Ivory and Dust to have been broken, the ritual will no longer function&lt;br /&gt;
* &#039;&#039;&#039;The current archmage of Winter is Bloodcrow Arora&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Tara, Knight of the Grim Legion, Spring 388YE&amp;quot;&amp;gt;Those unliving who the Lady of the Grim Host spares the ignominy of death are glad to receive her blessing. If the Synod no longer thinks so, my Lady-Captain will take that into careful consideration for the future.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Almost immediately after the Spring Equinox, two members of the Grim Legion visit [[Anvil]] on behalf of their mistress, the &#039;&#039;[[Kaela|Queen of Silence]]&#039;&#039;. They are here in response to the plenipotentiary message of the [[Archmage of Winter|Archmage]]. The &#039;&#039;Queen of the End&#039;&#039; is prepared to discuss serving as patron to an army of Navarr. &lt;br /&gt;
Archmage Arora is invited to bring the [[General]] of the [[Black Thorns]] who has most recently faced the vallorn directly; the [[Senator]] of [[Miaren]] where Kaela understands the new army [[The first shot#Miaren|will be raised]]; and up to three other Navarr citizens. The topic for discussion will be patronage of the new army, bringing about the end of the vallorn, and if time permits, how the Archmage plans to end this foolish proscription against joining the Grim Legion. There must be no misunderstanding however. Any aid she offers will certainly involve members of the Grim Legion fighting alongside them against the vallorn.&lt;br /&gt;
===A Silenced Call===&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the ritual assurance of Clarion Call of Ivory and Dust to have been breached&lt;br /&gt;
* &#039;&#039;&#039;The ritual can no longer be cast and has no effect&lt;br /&gt;
There is however a second, arguably more serious matter. &#039;&#039;End of Strength&#039;&#039; noted the Imperial decision to [[Stones_in_the_wellspring#Idolatry|forbid mortals from joining her Grim Legion]]. It does not matter that the [[proscription]] did not specifically name her or her Legion; the [[Stones_in_the_wellspring#Idolatry|legal interpretation]] as laid out by the Constitutional Court is very clear. Joining the Grim Legion is an act of [[idolatry]], and any who seek it, or help them achieve that end, will be punished. What matters is that a long time ago, the &#039;&#039;Queen of Silence&#039;&#039; agreed to bind her power to a ritual created by Imperial magicians - the [[Clarion Call of Ivory and Dust]]. The ritual calls on members of her Grim Legion to fight alongside the Empire&#039;s [[military unit|warbands]], especially those who support Imperial armies.&lt;br /&gt;
&lt;br /&gt;
Like almost all rituals that draw on the power of an eternal, it was created with an [[Clarion_Call_of_Ivory_and_Dust#Assurance|assurance]] - it would lose all power if the act of joining the Grim Legion were ever [[interdiction|interdicted]] by the Conclave. Attempts to explain that it is the [[Synod]] that has taken this step, and not the [[Conclave]] fall on deaf ears. When the ritual was codified, the Synod had no power to forbid membership of the Grim Legion; such a decision could only be made by the Conclave. The situation has changed, and as far as &#039;&#039;Dark-Between-the-Stars&#039;&#039; is concerned, the spirit of the agreement has been broken. The Empire has declared joining the Grim Legion to be a crime.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Broken Assurances and You&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Clarion Call of Ivory and Dust]] has &#039;&#039;not&#039;&#039; been removed from the rituals known by characters who had mastered it. They will need to find other means to [[Downtime#Retraining|retrain]] the ritual during or after the Summer Solstice. This change is not a rules change, being something entirely arising in play. Consequently, there&#039;s no opportunity to email and ask to unlearn the ritual out-of-character. Given the late arrival of this wind, however, any character who has not done any retraining in the downtime after the Spring Equinox can email {{plot}}  before &#039;&#039;&#039;midnight on Tuesday the 21st July&#039;&#039;&#039; and ask for the ritual to be removed, given they would have been able to do this if the wind of fortune had arrived earlier.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;End-of-Strength&#039;&#039; is not given to undue haste however, and chose to give the Conclave time to address the issue. They  broadly [[388YE_Spring_Equinox_Conclave_sessions|remained silent]] on the matter. They even [[388YE_Spring_Equinox_Conclave_sessions#Concord:_Idolatry_and_the_Assembly_of_Nine|seem to have endorsed]] their proscription. Consequently, the &#039;&#039;Sorrowful One&#039;&#039; wants the Archmage of Winter to be aware that the assurance of Clarion Call of Ivory and Dust has been broken - the ritual will no longer have any power. Things come to an end all the time, after all. The legionnaires do not rule out the idea of negotiating the aid of the Grim Legion in future, but if it happens it will be through the auspices of a different ritual. There will of course be no discussion on this matter while the Empire refuses to allow its people to accept her most potent boon. Having delivered their messages, they depart the way they came.&lt;br /&gt;
&lt;br /&gt;
As news spreads there is something of a difference of opinion about whether this ultimatum is really a bad thing. While the Clarion Call of Ivory and Dust was a useful tool, there have [[Clarion_Call_of_Ivory_and_Dust#Description|always been questions]] about the virtue - or lack thereof - of dealing with the Grim Legion. Nobody has ever been able to clarify whether the legionaries have souls or not. Are they a form of unliving that simply has the memories of the dead person? A herald made in their image? A spirit trapped forever between life and death and unable to move on? An actual human or orc forever imprisoned in the world unable to reach the Labyrinth or cross the Howling Abyss? Is the Empire really worse off, argue some priests and some members of the [[Sevenfold Path]], now the ritual is lost?&lt;br /&gt;
&lt;br /&gt;
==Over Troubled Waters (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Prospero wishes to discuss the matter of favours owed&lt;br /&gt;
* &#039;&#039;&#039;A parley relating to diplomacy is offered for {{TBC}} at the Summer Solstice&lt;br /&gt;
* &#039;&#039;&#039;A &#039;&#039;second&#039;&#039; parley is offered to the Dawnish Knight-Protector of Autumn at {{TBC}}.30 which the Archmage may attend if they wish&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Autumn is Vossk of Sarangrave Reforged&lt;br /&gt;
The formal emissary of the [[Prospero|City of Bridges]] to the Empire is a minotaur, resplendent in ruby and emerald robes. Rather than visit [[Anvil]] as so many other emissaries of the [[realms]] do, they appear instead at the [[Astolat#Castle of Thorns|Castle of Thorns]] to speak to the [[Civil Service]]. As usual, their message is precise and gets straight to the point. The Archmage of Autumn has requested a boon from the &#039;&#039;Sovereign Lord of the City of Bridges&#039;&#039; and after due consideration that boon has been granted. Archmage &#039;&#039;&#039;Vossk of Sarangrave Reforged&#039;&#039;&#039; indicated that the favour would be repaid by the Imperial [[Ambassador|Ambassadors]] and the &#039;&#039;Prince of Ties&#039;&#039; deems that more than acceptable.&lt;br /&gt;
&lt;br /&gt;
With that in mind, the &#039;&#039;Reckoner of Ebony and Bone&#039;&#039; asks that the Archmage bring the [[Ambassador to Jarm]], the [[Ambassador to the Commonwealth]], and the [[Grandmaster]] of the [[Celestial Arch]] to parley at the Summer Solstice to discuss returning the favour. The meeting will take place in a chamber set aside for the purpose, at {{TBC}} in the evening on Saturday, during the Summer Solstice. The minotaur messenger is quick to offer reassurance that Prospero is aware that Imperial politics can move at a glacial pace and does not expect either favour to be completed by the end of the summit. The end of the year will be more than sufficient.&lt;br /&gt;
&lt;br /&gt;
Finally, the messenger notes that &#039;&#039;Threadweaver&#039;&#039; acknowledges the favour that Archmage Vossk has called in. As a consequence, there will also be a time set aside for magicians from Dawn to present their case as to why &#039;&#039;Subtle Spider&#039;&#039; might wish to help them create a [[college of magic]] in their nation. Prospero proposes that the [[Knight-protector|Knight-protector of Autumn]], &#039;&#039;&#039;Earl Galahad Du Besté&#039;&#039;&#039; gather up to four Dawnish [[Earl#Enchanters|enchanters]] and bring them to the [[Hall of Worlds]] at half past {{TBC}}. Dawn is a powerful and influential nation, and Prospero looks forward to speaking with them  even if no agreement on matters of colleges can be reached.&lt;br /&gt;
&lt;br /&gt;
==Apples and Oranges (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Meraud001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Meraud has replied to a plenipotentiary from the Archmage of Summer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A meeting with several Dawnish and League citizens is planned to begin during the Summer segment of the Arcane Colloquium (15:15pm on Saturday)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Meraud offers a way for Imperial magicians to send word of their plans and receive some of his golden apples&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;[[Meraud|Lord of the Lake]]&#039;&#039; has had [[Secret_meeting#Fire_Mage|ups-and-downs]] in recent years but there&#039;s no sign of this in the [[Inhabitants of the realms#Herald|herald]] that turns up to the Hub in Anvil midway between the Spring Equinox and the Summer Solstice. A proud elfin battlemage in mage armour of spun silk and moonlight, with a great flowing mane of red hair, she delivers the words of the &#039;&#039;Mage of Summer&#039;&#039; to the civil servants as if she is the favoured messenger of a mighty monarch. Archmage Mirella has asked three things of Meraud, the herald says, and for each request there is an answer.&lt;br /&gt;
&lt;br /&gt;
Meraud wishes &#039;&#039;&#039;Ser Drayvana&#039;&#039;&#039; to be aware that if they truly seek the profound change that comes with the [[changeling]] [[lineage]], the test that the &#039;&#039;Tender of the Endless Orchards&#039;&#039; sets is well known. A profound act of magical power, something full of majesty. Something [[glory|glorious]]. Has Ser Drayvana achieved such a thing? With that in mind, Meraud will send one of his orchard-tenders to the Hall of Worlds during the Arcane Colloquium on Saturday to meet with Ser Drayvana, and requests that the [[Knight-protector|Knight-Protector of Summer]] be there to vouch for Drayvana&#039;s ambition. There are no promises; the boon of transformation is not one lightly sought.&lt;br /&gt;
&lt;br /&gt;
As to the matter of the Golden Chalice... the &#039;&#039;Regent of the Southern Skies&#039;&#039; was under the impression the Synod had proscribed the very idea of an eternal serving as a patron for Imperial citizens without the oversight of the Conclave. Something Meraud does not actually consider necessary of course. If the &#039;&#039;Chatelaine of Sunrise and Sunset&#039;&#039; has misunderstood then the Golden Chalice should come to the Arcane Colloquium as well to meet with his herald and discuss how things may progress.&lt;br /&gt;
===Speak Up A Storm===&lt;br /&gt;
* &#039;&#039;&#039;Meraud can no longer sustain the &#039;&#039;From the Mouths of Babes&#039;&#039; ritual&lt;br /&gt;
* &#039;&#039;&#039;The ritual can be cast for one final time during the Summer Solstice but only at the Imperial regio&lt;br /&gt;
* &#039;&#039;&#039;During the Solstice, the ritual will work slightly differently&lt;br /&gt;
* &#039;&#039;&#039;After the Summer Solstice the ritual will no longer function&lt;br /&gt;
The trickier request made by the Archmage, however, is to restore power to the ritual [[From the Mouths of Babes]], or to create a new communication ritual. This is by no means as easy as it might at first appear. The &#039;&#039;Lord of Summer Stars&#039;&#039; has been thinking long and hard and can find no easy way to maintain the ritual as it was, not least because the heralds who once oversaw its use are needed elsewhere. Meraud is no longer the same as he was when the ritual was made. His priorities, and his essence, have shifted since the recent changes. On the other hand, however, he does not wish to see Imperial magicians receive aid and advice only from &#039;&#039;&amp;quot;[[Sadogua|that crawling toad]]&amp;quot;&#039;&#039;. A compromise then.&lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, &#039;&#039;From the Mouths of Babes&#039;&#039; will be castable once more by Imperial magicians, but for one last time. The method of doing so has changed however. Instead of just reciting the message - which must be no more than fifty words in length as normal - the communication must be written on a scroll and sealed within an opaque container along with at least five ingots of [[tempest jade]]. The ritual must also be cast at the [[regio#Imperial regio|Imperial regio]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the scroll must bear a device representing the magician who penned the message, a personal image that reflects who they are and the magic they master. The message should tell Meraud of the powerful magic the magician intends to perform, and of the aid they believe they need to achieve their ambitions. &lt;br /&gt;
&lt;br /&gt;
The message will be sent to Meraud, but there is an additional twist. The ingots required will serve as a gift for the attendants in the golden orchards that belong to the &#039;&#039;Lord of the Lake&#039;&#039;. To show the message has been received, they will place one of the [[vis#Golden Apples|Golden Apples]] of the orchard in the container as a promise that the words will be read by the &#039;&#039;Fire Mage&#039;&#039;. If the ambitions of the one who penned the missive intrigue the &#039;&#039;Prince of the High Tower&#039;&#039;, then at the Autumn Equinox he will find a way to respond. Perhaps a missive in turn, perhaps send out a herald, perhaps something else.&lt;br /&gt;
&lt;br /&gt;
This opportunity is available only at the Summer Solstice but there is one other matter that may interest magicians of the Empire. The attendants at the orchard will provide one golden apple for &#039;&#039;every&#039;&#039; five ingots of tempest placed in the container with the missive up to a maximum of ten apples (meaning a maximum number of ingots equal to the maximum number of words in the message which appeals to the &#039;&#039;Wand Mage&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After the solstice, Meraud will give more consideration to the matter of communication, but cannot promise anything. As a monarch of the Summer realm, he does not really have the luxury of free time that he can spend &amp;quot;&#039;&#039;lounging around reading [[Missive for Sadogua|endless missives]] from the mortal realm in a pathetic attempt to get people to like him&#039;&#039;.&amp;quot;&lt;br /&gt;
==Light and Air (Day)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Roshanwe.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Beachcomber&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Chosen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Eternal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* To seek the truth&lt;br /&gt;
* To ask Roshanwe for guidance on a single matter each season&lt;br /&gt;
* To represent Roshanwe in her dealings with the Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Elder Pharos&#039;&#039; has received a plenipotentiary from the Archmage of Day&lt;br /&gt;
* &#039;&#039;&#039;She proposes a &#039;&#039;chosen&#039;&#039; title to help represent her to the Empire&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Day is Skywise Gralka&lt;br /&gt;
[[Roshanwe|&#039;&#039;Elder Pharos&#039;&#039;]] is grateful to receive the opportunity given by the plenipotentiary of the Archmage of Day after she [[Monarchs_and_outcasts#Out_in_the_Open_(Roshanwe)|spoke with some of her heralds]] at the Spring Equinox. The Archmage seems to be under some misapprehension over the &#039;&#039;Mariner&#039;s&#039;&#039; commitment to the cause, and has asked for some ceremonial oath-taking involving hot pieces of metal before things may progress. The &#039;&#039;Torchbearer&#039;s Companion&#039;&#039; wishes to be clear - she is not some malevolent umbral snake, she says what she means and she means what she says: [[Cold Sun]] is the ultimate enemy of mortal-kind, and she intends to steadfastly stand on the side of mortals in the war that is raging on the other side of the sea of steel, and wherever else it may appear.&lt;br /&gt;
&lt;br /&gt;
The Archmage of Day can consider to have her word on that. The eternal is not prepared to be branded - but if the Archmage wants them to swear a public oath, then they will consider it - but will need to study the wording of the oath carefully. Oaths bind any who swear them, but as a being of magic an eternal is particularly constrained by an oath. As a result, the eternal would need time to consider the implications of the oath that the Archmage wishes her to swear.&lt;br /&gt;
&lt;br /&gt;
One thing &#039;&#039;The Weaver of Nets&#039;&#039; hoped that her Heralds would make clear was that she wanted the Archmage to detail some ways in which she might be able to help the Empire against this foe. Though the Archmage&#039;s concerns are respected, no requests being forthcoming has presented something of a quandary, yet one that can easily be resolved. The &#039;&#039;Wise Pioneer&#039;&#039; proposes that the Conclave permit her to regularly speak to a citizen of the Empire, and offer her advice on ongoing matters that concern them. This will allow the Empire to ask for her advice on matters relating to the Cold Sun, but also any other [[Roshanwe#Concerns|matters of interest]].&lt;br /&gt;
&lt;br /&gt;
Should the conclave [[Alignment#Acceptance|agree]] to this arrangement, each year the &#039;&#039;Fisherman&#039;&#039; will send a herald to the Hall of Worlds to meet with the [[Grandmaster]] of the [[Sevenfold Path]], the [[Cardinal of Wisdom]] (for &#039;&#039;Beachcomber&#039;&#039; sees herself as a lay member of their assembly) and the [[Archmage of Day]]. Each of them will have the opportunity to present a candidate of their choosing, and the Herald will select who shall take on the role for the coming year. No citizen may hold the role more than once, for it is a good idea to have a constant set of fresh ideas when following the winding path towards truth. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that this title would currently be [[Stones_in_the_wellspring#Idolatry|illegal to hold]] under the current list of [[proscription|proscriptions]], and anyone who held it would be committing the crime of [[idolatry]]. The &#039;&#039;Sun-dappled Shore&#039;&#039; considers this to be a challenge for the Conclave to resolve.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;House on the Shore&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Edifice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Sanctuary Sands, Necropolis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 wains of [[white granite]], and 30 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* Requires the Conclave to have agreed to the creation of &#039;&#039;Beachcomber&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a small set of apartments for the title for Heralds of Roshanwe to meet with them&lt;br /&gt;
* Provides the &#039;&#039;Beachcomber&#039;&#039; with an income of three prismatic ink each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year; until the end of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should it be desirable, there is a [[regio]] not far from the proposed location of the [[In harmony and unison|Grand Lodge of the Sevenfold Path]] near a fishing village that was abandoned during attacks by the Wreckers. If the [[Senate]] would be willing to build a small set of apartments for the &#039;&#039;Beachcomber&#039;&#039;, heralds of &#039;&#039;Path of Light&#039;&#039; would be able to more easily visit them and be able to provide a small income of [[Vis#Prismatic Ink|prismatic ink]], as well as being able to seek the counsel of the Grandmaster on occasion.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Pearlescent Advisor&#039;&#039; intends to send a herald to the Hall of Worlds at 13:30 on Sunday to either select the first &#039;&#039;Beachcomber&#039;&#039;, or to have an informal discussion with the Grandmaster, Cardinal, and Archmage regarding the matter, as well as the potential wording for an oath, if the archmage desires.&lt;br /&gt;
&lt;br /&gt;
===Shining Ink===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe offers to prepare a proposal for a commission to provide prismatic ink&lt;br /&gt;
* &#039;&#039;&#039;The commission will be built at Starstep in Operus&lt;br /&gt;
* &#039;&#039;&#039;She asks the Conclave to use a declaration of acceptance to suggest how extensive the commission should be&lt;br /&gt;
* &#039;&#039;&#039;This opportunity is only available during the Summer Solstice&lt;br /&gt;
Separate to the above, &#039;&#039;Wayfinder&#039;&#039; has taken a cursory look at various locations in the Empire where she might be able to help the Empire secure more [[Vis#Prismatic ink|prismatic ink]] - a vital resource in healing the wounds inflicted by the warrior-heralds under the command of the [[Cold Sun]]. One such location is &#039;&#039;Starstep&#039;&#039; in [[Morrow#Operus|Operus]]. [[Foggy_mountain_top#Richard_of_Holberg|Previously suggested]] as a potential location by Richard of Holberg for a similar construction, those plans were made defunct due to the damage caused following the invasion of the &#039;&#039;Scions&#039;&#039;. &#039;&#039;She-Who-Walks-Beside&#039;&#039; believes she can put a proposal together for the location, however seeks guidance from the Conclave (in the form of an appropriately upheld [[Alignment#Acceptance|Declaration of Acceptance]]) on the scale of the design; a minor structure (around 20 wains), a moderate endeavour (around 50 wains) or a grand erection (around 100 wains). &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Netweaver&#039;&#039; offers reassurance that whatever proposal she makes, she has no intention for it to be any kind of [[fane]], nor would she require the Senate to concede the location. This site will be by mortals, for mortals, &#039;&#039;PathPromise&#039;&#039; just intends to help things along the way as she can.&lt;br /&gt;
&lt;br /&gt;
==Among the Thousands (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=IrrahHurrah002.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; has responded to the plenipotentiary of the Archmage of Spring&lt;br /&gt;
* &#039;&#039;&#039;He declines parley, but will apparently send heralds to meet with some of his friends in the Empire&lt;br /&gt;
* &#039;&#039;&#039;He offers a boon to Imperial magicians who wish to protect the weak, the oppressed, and the innocent&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Spring is Arwydd Clearbramble&lt;br /&gt;
Not long before the Summer Solstice, a slight figure arrives at Anvil and speaks to one of the civil servants there. They don&#039;t approach the Hub directly, rather simply sitting down next to &#039;&#039;Jorgen of Wintermark&#039;&#039; while they were grabbing a bite to eat at one of Anvil&#039;s many fine food vendors. The only thing that gives away that they are not just a common Imperial citizen are their bright, golden eyes and the fact they launch into a message from the &#039;&#039;Prince with a Thousand Foes&#039;&#039; without even pausing to introduce themselves. Apparently, the &#039;&#039;Bright-of-Eyes&#039;&#039; has done as the Archmage of Spring asked. They have interceded in Nesustak Forest, helping to ensure that those who had thrown off the yoke of the Druj survives the threat of the [[vallorn]]. Not that their friends would have done otherwise; they remain committed to supporting the rebels of Nesustak regardless of what the Empire wishes. But the invitation from &#039;&#039;&#039;Archmage Clearbramble&#039;&#039;&#039; gave them greater license to act in what is ostensibly an Imperial territory. The &#039;&#039;Quick-of-Foot&#039;&#039; held the [[Forge the Wooden Fastness|wards of power]] together as long as possible against the insatiable hunger of the Doom of Terunael; offered succour to soldiers of the Empire who might otherwise have been overwhelmed; and ensured that those who could not fight, or chose to heal, were able to move quickly through the violence of the vallorn. That part of the request has been discharged. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shacklebreaker&#039;&#039; did this even though he does not trust the Empire. For now, the Imperial powers are talking about dealing &amp;quot;fairly&amp;quot; with the Nesustak rebels, but Irra Harah has seen where this leads. There was a great deal of talk of &amp;quot;liberating&amp;quot; [[the Barrens]], and that ended in bloodshed not once but many times. The expedience Imperial folk love so well means that they are now pursuing closer relations with the treacherous Karass than they ever did with the Vendarri, despite the latter having aided them repeatedly against the Druj. The herald shrugs. There&#039;s no point belabouring these things. The &#039;&#039;Lord of Brambles&#039;&#039; has seen where this talk of liberty goes, and so has the Empire. Listing all the ways the Empire become the tyrants they claim to hate is not worth the breath that would be wasted in doing so.&lt;br /&gt;
&lt;br /&gt;
If the Archmage of Spring wants to help the rebels of the Mallum, then she should use whatever power she has to convince the Empire to return the Sarangrave to the people whose ancestors lived there long before there was an Empire, or a Druj, or a Terunael. Rather than forcing them to live in one forest in one corner of the marshes, return that land to the people who have called it home for centuries untold.  Stop giving parts of the Mallum away to would-be oppressors like the [[Axos|Victorious Axis]]. Stop parcelling out other peoples&#039; homes to Imperial nations as prizes. The herald sighs again, indicating that they don&#039;t expect the Empire to listen, because they have never listened before. Maybe this time they will change, but &#039;&#039;Eartwitcher&#039;&#039; finds it unlikely.&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;Run-Like-the-Wind&#039;&#039; does appreciate, however, is the commitment shown by &#039;&#039;Ser Guy&#039;&#039; and others to defending those who need protection. &#039;&#039;Murmur-in-the-Grass&#039;&#039; won&#039;t attend parley with the Archmage of Spring this season, but will instead arrange to meet with its friends at Anvil. If they want to bring the Archmage with them, so be it. This is not due to any animosity, says the herald. &#039;&#039;&#039;Arwydd Clearbramble&#039;&#039;&#039; is an unknown quantity but the words of her plenipotentiary have set her off to a good start. As such &#039;&#039;Papa Otec&#039;&#039; offers a boon to the people of the Empire.&lt;br /&gt;
===Piper at the Gates===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Woodward quality&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;Woodward&#039;&#039; quality empowers any casting of &#039;&#039;Forge the Wooden Fastness&#039;&#039; or similar defensive ritual that draws on the power of Irra Harah and targets that region. The enchanted wards will call up heralds and mortal friends of the eternal to support it meaning it would provide 6,000 rather than 4,000 strength to protect the region.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Furthermore, while the quality exists, heralds of Irra Harah will find it easier to enter the mortal world there, and support the people in that territory who have reason to fear oppression, tyranny, or violence. The exact effect will vary on the situation but it will always mean that those trying to flee an area of violence, or hide from those who wish them harm, will be helped to do so. It&#039;s worth noting however that the one thing Irra Harah &#039;&#039;can&#039;t&#039;&#039; do is stop the vallorn gaining power from potent Spring enchantments. As seen recently in [[Thorn and bone|Sarangrave]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Alignment#Enmity|Enmity]] will curtail this power, but even then it will remain possible for some powerful heralds of Irra Harah to enter and support the region with the Woodward quality, even if they cannot easily move beyond its borders.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah offers a boon relating to Forge the Wooden Fastness&lt;br /&gt;
* &#039;&#039;&#039;Performing the ritual will see Irra Harah send support to the folk of a territory&lt;br /&gt;
* &#039;&#039;&#039;If the ritual is cast with a small amount of ilium the target forest will permanently gain the woodward quality&lt;br /&gt;
This season, anywhere within the borders of the Empire that Imperial magicians cast [[Forge the Wooden Fastness]], &#039;&#039;Circle of Tall Grass&#039;&#039;, or a similar ritual, then the &#039;&#039;Voice-of-the-Voiceless&#039;&#039; will send his heralds to help the folk of that territory. The exact nature of that help will depend on the situation there, but it will focus on protecting the weak, aiding the innocent, and giving voice to the voiceless. &lt;br /&gt;
&lt;br /&gt;
If the ritual is cast with 8 rings of [[ilium]], however, the effect will be greatly pronounced. The chosen woodland will gain the &#039;&#039;Woodward&#039;&#039; quality, and any future Forge the Wooden Fastness raised there (or a similar warding ritual drawing on the power of Irra Harah)  will be empowered. Furthermore, the &#039;&#039;Woodward&#039;&#039; quality will mean that heralds and friends of the eternal will offer aid to anyone facing tyranny or oppression in that territory. &lt;br /&gt;
&lt;br /&gt;
In particular, if the quality is granted to [[Mournwold#Alderly|Alderly]] or [[Upwold#Tower March|Tower March]], Irra Harah will be ready to help the fight to protect the [[The Marches|Marcher]] orcs and [[yeoman of the Marches|yeofolk]] from murder at the hands of the [[Synod]] should that ever become necessary, in Mournwold or Upwold at least. &lt;br /&gt;
&lt;br /&gt;
Likewise, if the ritual is cast on [[The Barrens#Farweald|Farweald]], [[The Barrens#Untrod Groves|Untrod Groves]], or [[The Barrens#The Bleaks|The Bleaks]], the eternal will be ready to protect the folk of the Barrens - human and orc alike - from the violence of war with the Mallum, the Empire, or even the vallorn.&lt;br /&gt;
&lt;br /&gt;
===Hare Protector===&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah has provided information on who destroyed the boon he gave to the landskeepers during the Winter Solstice&lt;br /&gt;
* &#039;&#039;&#039;The assurance on Forge the Wooden Fastness is, by design, quite fragile&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; is watching&lt;br /&gt;
Finally, on the matter of the Marches, the &#039;&#039;Breaker of Bounds&#039;&#039; has apparently gotten over their [[Monarchs_and_outcasts#No_Hiding_Place_(Irra_Harah)|initial anger]] on hearing that the &#039;&#039;Protectors Stone&#039;&#039; it entrusted to the [[Landskeeper|Landskeepers]] of the Marches was destroyed. On hearing it was stolen by violence, he is saddened but not surprised. The initial hasty response has given way, apparently, to resignation. No doubt the landskeepers are already pursuing the criminals, with the aid of Imperial magistrates. The herald vouchsafes that given that &#039;&#039;Keep-a-Watch&#039;&#039; crafted the covenstone themselves they know who used [[Winter magic]] to break it. Perhaps Linley Weaver&#039;s investigations should start with &#039;&#039;&#039;Raoul&#039;&#039;&#039; of the [[Highguard_groups#The Suns of Couros|Suns of Couros]].&lt;br /&gt;
&lt;br /&gt;
The herald is at pains however to make sure the Archmage, and the landskeepers, are aware that the [[Forge_the_Wooden_Fastness#Assurance|assurance]] of &#039;&#039;Forge the Wooden Fastness&#039;&#039; was chosen with great care. Indeed, it was proposed by the Marcher [[Smith|smiths]] who convinced the eternal to bind themselves to this ritual in the first place. If the landskeepers refuse to attend a meeting at the Hare Stone, the assurance is broken. If the Hare Stone &#039;&#039;itself&#039;&#039; is destroyed, making it impossible for the landskeepers to attend a meeting there, the assurance will &#039;&#039;also&#039;&#039; be broken. A way, said the smiths, for the &#039;&#039;Prince with a Thousand Foes&#039;&#039; to be able to sever the agreement himself if ever he had good enough reason to do so. Perhaps it is time to consider such a drastic action. Perhaps.&lt;br /&gt;
&lt;br /&gt;
On that note... the final, &#039;&#039;final&#039;&#039; thing the herald mentions is that right now Irra Harah is watching the Empire and its people carefully. The Archmage says that the Empire are &amp;quot;&#039;&#039;taking good actions towards the liberation of these people whilst respecting who they are&#039;&#039;.&amp;quot; Yet the Empire has still given Sarangrave to the people of Urizen, not to the folk who actually live there. How long will it be before the refusal of the people of Sarangrave to bow their heads to the Empire will see those heads cut off? There is another chance here - the latest in a long line - for the Empire to do things differently and to step away from the yoke of four hundred years of arrogance and oppression. Perhaps &#039;&#039;this&#039;&#039; time things will go differently - but the &#039;&#039;Wise Rabbit&#039;&#039; is not holding his breath. The refrain of &amp;quot;&#039;&#039;fuck the bunny&#039;&#039;&amp;quot; is not a sentiment that inspires much hope.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
The times, the locations, and the eternals involved in meetings related to specific plenipotentiary responses are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 00:00 || [[Kaela]] || Winter || Parley; Archmage and guests are invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || TBC || [[Prospero]] || Autumn || Parley; two consecutive meetings in a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 15.15 || [[Meraud]] || Summer || An informal meeting during the Arcane Colloquium&lt;br /&gt;
|-&lt;br /&gt;
| Sunday|| 13.30 || [[Roshanwe]] || Day || An informal meeting in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Unknown|| Unknown || [[Irra Harah]] || Spring || A private meeting with some friends; no details provided&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=142350</id>
		<title>Ambassadors of death</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassadors_of_death&amp;diff=142350"/>
		<updated>2026-07-21T23:10:32Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Light and Air (Day) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Obviously I&#039;m not saying that Archmage Bella Vicente should be above punishment, or immune to criticism, or anything like that. I&#039;d be the last one to say that wizards can&#039;t screw up, oh my yes, I could tell you stories... which I won&#039;t because who has time for that? Maybe later. Anyway they made mistakes, or they decide they want to curse enemies in a way that causes an unfortunate number of other people to suffer nightmares about sharks, or... I&#039;ve lost track of where I&#039;m going with this. Right. Yes. Bella. I&#039;m just saying that the nature of the punishment levied against any Archmage or Grandmaster - or any prominent magician if I&#039;m honest but I know, I know, you have to be realistic - any such censure should be down to the &#039;&#039;Conclave&#039;&#039; not a bunch of, no offence, a bunch of magistrates. The crime is apparently that Bella dealt with an eternal that the Conclave said shouldn&#039;t be dealt with - that&#039;s fair enough, that&#039;s a legitimate fuckup, the Conclave is being reasonably clear on all this. And it&#039;s not like anyone is sad that the bloody Mask Gang are under Conclave enmity - they&#039;re a shower of arseholes believe me I know - but because the enmity was placed by the Conclave it stands to reason that it&#039;s the &#039;&#039;Conclave&#039;&#039; that ought to decide what to do about it. Not what amounts to a shower of jumped up... sorry, no offence, a group of well-meaning people some of who aren&#039;t even &#039;&#039;magicians&#039;&#039;. Can any mundane person &#039;&#039;really&#039;&#039; understand the motivations of someone like Bella Vicente? What she thought was important enough she felt the need to deal with the Clowns in Multicoloured Hats. Basically, what I&#039;m trying to get at, is that only &#039;&#039;magicians&#039;&#039; should be in a position to investigate an archmage, and only the Conclave should be trusted to decide if there&#039;s any case to answer and if there is, what that case should be. Plus of course Bella Vicente was always very polite to me whenever we spoke, you know? Very friendly, a class act. Edited &#039;&#039;Move to Vote&#039;&#039; as well, in between all the Archmage duties, hard to imagine how she found the time to do all that &#039;&#039;and&#039;&#039; allegedly betray the Empire to the Court of Wankers. You see what I am saying?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two guisers looked at each other as their host shovelled another pawful of apple pie into his mouth.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Right...&amp;quot; said Jack. &amp;quot;Yes, I see exactly what you are saying. But the thing is...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She floundered a little, and looked at Gillan for help.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The thing is, oh Brother of Wizards, what we &#039;&#039;actually&#039;&#039; asked was &#039;Is the apple pie alright and what are the odds of getting hold of a Mask of the Seamstress?&#039;&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Bella Vicente d&#039;Apulian.jpg|caption=&#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039;, former Archmage of Night|align=left|width=500}}&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Five eternals have sent emissaries to Anvil in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Four have agreed to meetings of one kind or another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
For the first time in a long time, only five [[eternal|eternals]] have sent emissaries in response to the [[archmage]] [[Archmage#Plenipotentiary|plenipotentiary]] messages (the last time was probably [[What_did_the_deep_say%3F|Winter 381YE]]). Each archmage is empowered to send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response, but &#039;&#039;&#039;Bella Vicente d&#039;Apulian&#039;&#039;&#039; has resigned as [[Archmage of Night]] without sending one. Rumour surrounds the resignation, with scandalous stories suggesting one of the most prominent magical representatives of the Empire has been involved in possible treason. Other stories say that she have been the victim of a smear campaign by magicians jealous of the power of [[Night magic]]; a political assassination orchestrated in the [[Basileia|City of Locks]]; or a cunning stratagem by the former archmage themselves to entrap enemies of the Empire. Regardless of the truth, without a plenipotentiary message there will be no parley with an eternal of the Night realm during the Summer solstice.&lt;br /&gt;
&lt;br /&gt;
At least with regard to the other realms, it is otherwise business as usual. Since the end of the Spring Equinox, messengers representing five eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
&lt;br /&gt;
==In the Midnight Hour (Winter)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Wolf Cloak.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Queen of Silence&#039;&#039; has received the plenipotentiary message of the Archmage of Winter&lt;br /&gt;
* &#039;&#039;&#039;A parley is arranged for midnight on Friday to discuss the vallorn with representatives of the Navarr&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the assurance on Clarion Call of Ivory and Dust to have been broken, the ritual will no longer function&lt;br /&gt;
* &#039;&#039;&#039;The current archmage of Winter is Bloodcrow Arora&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Tara, Knight of the Grim Legion, Spring 388YE&amp;quot;&amp;gt;Those unliving who the Lady of the Grim Host spares the ignominy of death are glad to receive her blessing. If the Synod no longer thinks so, my Lady-Captain will take that into careful consideration for the future.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Almost immediately after the Spring Equinox, two members of the Grim Legion visit [[Anvil]] on behalf of their mistress, the &#039;&#039;[[Kaela|Queen of Silence]]&#039;&#039;. They are here in response to the plenipotentiary message of the [[Archmage of Winter|Archmage]]. The &#039;&#039;Queen of the End&#039;&#039; is prepared to discuss serving as patron to an army of Navarr. &lt;br /&gt;
Archmage Arora is invited to bring the [[General]] of the [[Black Thorns]] who has most recently faced the vallorn directly; the [[Senator]] of [[Miaren]] where Kaela understands the new army [[The first shot#Miaren|will be raised]]; and up to three other Navarr citizens. The topic for discussion will be patronage of the new army, bringing about the end of the vallorn, and if time permits, how the Archmage plans to end this foolish proscription against joining the Grim Legion. There must be no misunderstanding however. Any aid she offers will certainly involve members of the Grim Legion fighting alongside them against the vallorn.&lt;br /&gt;
===A Silenced Call===&lt;br /&gt;
* &#039;&#039;&#039;Kaela considers the ritual assurance of Clarion Call of Ivory and Dust to have been breached&lt;br /&gt;
* &#039;&#039;&#039;The ritual can no longer be cast and has no effect&lt;br /&gt;
There is however a second, arguably more serious matter. &#039;&#039;End of Strength&#039;&#039; noted the Imperial decision to [[Stones_in_the_wellspring#Idolatry|forbid mortals from joining her Grim Legion]]. It does not matter that the [[proscription]] did not specifically name her or her Legion; the [[Stones_in_the_wellspring#Idolatry|legal interpretation]] as laid out by the Constitutional Court is very clear. Joining the Grim Legion is an act of [[idolatry]], and any who seek it, or help them achieve that end, will be punished. What matters is that a long time ago, the &#039;&#039;Queen of Silence&#039;&#039; agreed to bind her power to a ritual created by Imperial magicians - the [[Clarion Call of Ivory and Dust]]. The ritual calls on members of her Grim Legion to fight alongside the Empire&#039;s [[military unit|warbands]], especially those who support Imperial armies.&lt;br /&gt;
&lt;br /&gt;
Like almost all rituals that draw on the power of an eternal, it was created with an [[Clarion_Call_of_Ivory_and_Dust#Assurance|assurance]] - it would lose all power if the act of joining the Grim Legion were ever [[interdiction|interdicted]] by the Conclave. Attempts to explain that it is the [[Synod]] that has taken this step, and not the [[Conclave]] fall on deaf ears. When the ritual was codified, the Synod had no power to forbid membership of the Grim Legion; such a decision could only be made by the Conclave. The situation has changed, and as far as &#039;&#039;Dark-Between-the-Stars&#039;&#039; is concerned, the spirit of the agreement has been broken. The Empire has declared joining the Grim Legion to be a crime.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Broken Assurances and You&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Clarion Call of Ivory and Dust]] has &#039;&#039;not&#039;&#039; been removed from the rituals known by characters who had mastered it. They will need to find other means to [[Downtime#Retraining|retrain]] the ritual during or after the Summer Solstice. This change is not a rules change, being something entirely arising in play. Consequently, there&#039;s no opportunity to email and ask to unlearn the ritual out-of-character. Given the late arrival of this wind, however, any character who has not done any retraining in the downtime after the Spring Equinox can email {{plot}}  before &#039;&#039;&#039;midnight on Tuesday the 21st July&#039;&#039;&#039; and ask for the ritual to be removed, given they would have been able to do this if the wind of fortune had arrived earlier.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;End-of-Strength&#039;&#039; is not given to undue haste however, and chose to give the Conclave time to address the issue. They  broadly [[388YE_Spring_Equinox_Conclave_sessions|remained silent]] on the matter. They even [[388YE_Spring_Equinox_Conclave_sessions#Concord:_Idolatry_and_the_Assembly_of_Nine|seem to have endorsed]] their proscription. Consequently, the &#039;&#039;Sorrowful One&#039;&#039; wants the Archmage of Winter to be aware that the assurance of Clarion Call of Ivory and Dust has been broken - the ritual will no longer have any power. Things come to an end all the time, after all. The legionnaires do not rule out the idea of negotiating the aid of the Grim Legion in future, but if it happens it will be through the auspices of a different ritual. There will of course be no discussion on this matter while the Empire refuses to allow its people to accept her most potent boon. Having delivered their messages, they depart the way they came.&lt;br /&gt;
&lt;br /&gt;
As news spreads there is something of a difference of opinion about whether this ultimatum is really a bad thing. While the Clarion Call of Ivory and Dust was a useful tool, there have [[Clarion_Call_of_Ivory_and_Dust#Description|always been questions]] about the virtue - or lack thereof - of dealing with the Grim Legion. Nobody has ever been able to clarify whether the legionaries have souls or not. Are they a form of unliving that simply has the memories of the dead person? A herald made in their image? A spirit trapped forever between life and death and unable to move on? An actual human or orc forever imprisoned in the world unable to reach the Labyrinth or cross the Howling Abyss? Is the Empire really worse off, argue some priests and some members of the [[Sevenfold Path]], now the ritual is lost?&lt;br /&gt;
&lt;br /&gt;
==Over Troubled Waters (Autumn)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Prospero001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Prospero wishes to discuss the matter of favours owed&lt;br /&gt;
* &#039;&#039;&#039;A parley relating to diplomacy is offered for {{TBC}} at the Summer Solstice&lt;br /&gt;
* &#039;&#039;&#039;A &#039;&#039;second&#039;&#039; parley is offered to the Dawnish Knight-Protector of Autumn at {{TBC}}.30 which the Archmage may attend if they wish&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Autumn is Vossk of Sarangrave Reforged&lt;br /&gt;
The formal emissary of the [[Prospero|City of Bridges]] to the Empire is a minotaur, resplendent in ruby and emerald robes. Rather than visit [[Anvil]] as so many other emissaries of the [[realms]] do, they appear instead at the [[Astolat#Castle of Thorns|Castle of Thorns]] to speak to the [[Civil Service]]. As usual, their message is precise and gets straight to the point. The Archmage of Autumn has requested a boon from the &#039;&#039;Sovereign Lord of the City of Bridges&#039;&#039; and after due consideration that boon has been granted. Archmage &#039;&#039;&#039;Vossk of Sarangrave Reforged&#039;&#039;&#039; indicated that the favour would be repaid by the Imperial [[Ambassador|Ambassadors]] and the &#039;&#039;Prince of Ties&#039;&#039; deems that more than acceptable.&lt;br /&gt;
&lt;br /&gt;
With that in mind, the &#039;&#039;Reckoner of Ebony and Bone&#039;&#039; asks that the Archmage bring the [[Ambassador to Jarm]], the [[Ambassador to the Commonwealth]], and the [[Grandmaster]] of the [[Celestial Arch]] to parley at the Summer Solstice to discuss returning the favour. The meeting will take place in a chamber set aside for the purpose, at {{TBC}} in the evening on Saturday, during the Summer Solstice. The minotaur messenger is quick to offer reassurance that Prospero is aware that Imperial politics can move at a glacial pace and does not expect either favour to be completed by the end of the summit. The end of the year will be more than sufficient.&lt;br /&gt;
&lt;br /&gt;
Finally, the messenger notes that &#039;&#039;Threadweaver&#039;&#039; acknowledges the favour that Archmage Vossk has called in. As a consequence, there will also be a time set aside for magicians from Dawn to present their case as to why &#039;&#039;Subtle Spider&#039;&#039; might wish to help them create a [[college of magic]] in their nation. Prospero proposes that the [[Knight-protector|Knight-protector of Autumn]], &#039;&#039;&#039;Earl Galahad Du Besté&#039;&#039;&#039; gather up to four Dawnish [[Earl#Enchanters|enchanters]] and bring them to the [[Hall of Worlds]] at half past {{TBC}}. Dawn is a powerful and influential nation, and Prospero looks forward to speaking with them  even if no agreement on matters of colleges can be reached.&lt;br /&gt;
&lt;br /&gt;
==Apples and Oranges (Summer)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Meraud001a.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Meraud has replied to a plenipotentiary from the Archmage of Summer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A meeting with several Dawnish and League citizens is planned to begin during the Summer segment of the Arcane Colloquium (15:15pm on Saturday)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Meraud offers a way for Imperial magicians to send word of their plans and receive some of his golden apples&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;[[Meraud|Lord of the Lake]]&#039;&#039; has had [[Secret_meeting#Fire_Mage|ups-and-downs]] in recent years but there&#039;s no sign of this in the [[Inhabitants of the realms#Herald|herald]] that turns up to the Hub in Anvil midway between the Spring Equinox and the Summer Solstice. A proud elfin battlemage in mage armour of spun silk and moonlight, with a great flowing mane of red hair, she delivers the words of the &#039;&#039;Mage of Summer&#039;&#039; to the civil servants as if she is the favoured messenger of a mighty monarch. Archmage Mirella has asked three things of Meraud, the herald says, and for each request there is an answer.&lt;br /&gt;
&lt;br /&gt;
Meraud wishes &#039;&#039;&#039;Ser Drayvana&#039;&#039;&#039; to be aware that if they truly seek the profound change that comes with the [[changeling]] [[lineage]], the test that the &#039;&#039;Tender of the Endless Orchards&#039;&#039; sets is well known. A profound act of magical power, something full of majesty. Something [[glory|glorious]]. Has Ser Drayvana achieved such a thing? With that in mind, Meraud will send one of his orchard-tenders to the Hall of Worlds during the Arcane Colloquium on Saturday to meet with Ser Drayvana, and requests that the [[Knight-protector|Knight-Protector of Summer]] be there to vouch for Drayvana&#039;s ambition. There are no promises; the boon of transformation is not one lightly sought.&lt;br /&gt;
&lt;br /&gt;
As to the matter of the Golden Chalice... the &#039;&#039;Regent of the Southern Skies&#039;&#039; was under the impression the Synod had proscribed the very idea of an eternal serving as a patron for Imperial citizens without the oversight of the Conclave. Something Meraud does not actually consider necessary of course. If the &#039;&#039;Chatelaine of Sunrise and Sunset&#039;&#039; has misunderstood then the Golden Chalice should come to the Arcane Colloquium as well to meet with his herald and discuss how things may progress.&lt;br /&gt;
===Speak Up A Storm===&lt;br /&gt;
* &#039;&#039;&#039;Meraud can no longer sustain the &#039;&#039;From the Mouths of Babes&#039;&#039; ritual&lt;br /&gt;
* &#039;&#039;&#039;The ritual can be cast for one final time during the Summer Solstice but only at the Imperial regio&lt;br /&gt;
* &#039;&#039;&#039;During the Solstice, the ritual will work slightly differently&lt;br /&gt;
* &#039;&#039;&#039;After the Summer Solstice the ritual will no longer function&lt;br /&gt;
The trickier request made by the Archmage, however, is to restore power to the ritual [[From the Mouths of Babes]], or to create a new communication ritual. This is by no means as easy as it might at first appear. The &#039;&#039;Lord of Summer Stars&#039;&#039; has been thinking long and hard and can find no easy way to maintain the ritual as it was, not least because the heralds who once oversaw its use are needed elsewhere. Meraud is no longer the same as he was when the ritual was made. His priorities, and his essence, have shifted since the recent changes. On the other hand, however, he does not wish to see Imperial magicians receive aid and advice only from &#039;&#039;&amp;quot;[[Sadogua|that crawling toad]]&amp;quot;&#039;&#039;. A compromise then.&lt;br /&gt;
&lt;br /&gt;
During the Summer Solstice, &#039;&#039;From the Mouths of Babes&#039;&#039; will be castable once more by Imperial magicians, but for one last time. The method of doing so has changed however. Instead of just reciting the message - which must be no more than fifty words in length as normal - the communication must be written on a scroll and sealed within an opaque container along with at least five ingots of [[tempest jade]]. The ritual must also be cast at the [[regio#Imperial regio|Imperial regio]].&lt;br /&gt;
&lt;br /&gt;
Furthermore the scroll must bear a device representing the magician who penned the message, a personal image that reflects who they are and the magic they master. The message should tell Meraud of the powerful magic the magician intends to perform, and of the aid they believe they need to achieve their ambitions. &lt;br /&gt;
&lt;br /&gt;
The message will be sent to Meraud, but there is an additional twist. The ingots required will serve as a gift for the attendants in the golden orchards that belong to the &#039;&#039;Lord of the Lake&#039;&#039;. To show the message has been received, they will place one of the [[vis#Golden Apples|Golden Apples]] of the orchard in the container as a promise that the words will be read by the &#039;&#039;Fire Mage&#039;&#039;. If the ambitions of the one who penned the missive intrigue the &#039;&#039;Prince of the High Tower&#039;&#039;, then at the Autumn Equinox he will find a way to respond. Perhaps a missive in turn, perhaps send out a herald, perhaps something else.&lt;br /&gt;
&lt;br /&gt;
This opportunity is available only at the Summer Solstice but there is one other matter that may interest magicians of the Empire. The attendants at the orchard will provide one golden apple for &#039;&#039;every&#039;&#039; five ingots of tempest placed in the container with the missive up to a maximum of ten apples (meaning a maximum number of ingots equal to the maximum number of words in the message which appeals to the &#039;&#039;Wand Mage&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
After the solstice, Meraud will give more consideration to the matter of communication, but cannot promise anything. As a monarch of the Summer realm, he does not really have the luxury of free time that he can spend &amp;quot;&#039;&#039;lounging around reading [[Missive for Sadogua|endless missives]] from the mortal realm in a pathetic attempt to get people to like him&#039;&#039;.&amp;quot;&lt;br /&gt;
==Light and Air (Day)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Roshanwe.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Beachcomber&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Chosen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Eternal&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039;&lt;br /&gt;
* To seek the truth&lt;br /&gt;
* To ask Roshanwe for guidance on a single matter each season&lt;br /&gt;
* To represent Roshanwe in her dealings with the Empire&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Elder Pharos&#039;&#039; has received a plenipotentiary from the Archmage of Day&lt;br /&gt;
* &#039;&#039;&#039;She proposes a &#039;&#039;chosen&#039;&#039; title to help represent her to the Empire&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Day is Skywise Gralka&lt;br /&gt;
[[Roshanwe|&#039;&#039;Elder Pharos&#039;&#039;]] is grateful to receive the opportunity given by the plenipotentiary of the Archmage of Day after she [[Monarchs_and_outcasts#Out_in_the_Open_(Roshanwe)|spoke with some of her heralds]] at the Spring Equinox. The Archmage seems to be under some misapprehension over the &#039;&#039;Mariner&#039;s&#039;&#039; commitment to the cause, and has asked for some ceremonial oath-taking involving hot pieces of metal before things may progress. The &#039;&#039;Torchbearer&#039;s Companion&#039;&#039; wishes to be clear - she is not some malevolent umbral snake, she says what she means and she means what she says: [[Cold Sun]] is the ultimate enemy of mortal-kind, and she intends to steadfastly stand on the side of mortals in the war that is raging on the other side of the sea of steel, and wherever else it may appear.&lt;br /&gt;
&lt;br /&gt;
The Archmage of Day can consider to have her word on that. The eternal is not prepared to be branded - but if the Archmage wants them to swear a public oath, then they will consider it - but will need to study the wording of the oath carefully. Oaths bind any who swear them, but as a being of magic an eternal is particularly constrained by an oath. As a result, the eternal would need time to consider the implications of the oath that the Archmage wishes her to swear.&lt;br /&gt;
&lt;br /&gt;
One thing &#039;&#039;The Weaver of Nets&#039;&#039; hoped that her Heralds would make clear was that she wanted the Archmage to detail some ways in which she might be able to help the Empire against this foe. Though the Archmage&#039;s concerns are respected, no requests being forthcoming has presented something of a quandary, yet one that can easily be resolved. The &#039;&#039;Wise Pioneer&#039;&#039; proposes that the Conclave permit her to regularly speak to a citizen of the Empire, and offer her advice on ongoing matters that concern them. This will allow the Empire to ask for her advice on matters relating to the Cold Sun, but also any other [[Roshanwe#Concerns|matters of interest]].&lt;br /&gt;
&lt;br /&gt;
Should the conclave [[Alignment#Acceptance|agree]] to this arrangement, each year the &#039;&#039;Fisherman&#039;&#039; will send a herald to the Hall of Worlds to meet with the [[Grandmaster]] of the [[Sevenfold Path]], the [[Cardinal of Wisdom]] (for &#039;&#039;Beachcomber&#039;&#039; sees herself as a lay member of their assembly) and the [[Archmage of Day]]. Each of them will have the opportunity to present a candidate of their choosing, and the Herald will select who shall take on the role for the coming year. No citizen may hold the role more than once, for it is a good idea to have a constant set of fresh ideas when following the winding path towards truth. &lt;br /&gt;
&lt;br /&gt;
It is worth noting that this title would currently be [[Stones_in_the_wellspring#Idolatry|illegal to hold]] under the current list of [[proscription|proscriptions]], and anyone who held it would be committing the crime of [[idolatry]]. The &#039;&#039;Sun-dappled Shore&#039;&#039; considers this to be a challenge for the Conclave to resolve.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;House on the Shore&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Edifice]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Sanctuary Sands, Necropolis&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 wains of [[white granite]], and 30 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; Three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* Requires the Conclave to have agreed to the creation of &#039;&#039;Beachcomber&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a small set of apartments for the title for Heralds of Roshanwe to meet with them&lt;br /&gt;
* Provides the &#039;&#039;Beachcomber&#039;&#039; with an income of three prismatic ink each season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; One year; until the end of the Spring Equinox 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Should it be desirable, there is a [[regio]] not far from the proposed location of the [[In harmony and unison|Grand Lodge of the Sevenfold Path]] near a fishing village that was abandoned during attacks by the Wreckers. If the [[Senate]] would be willing to build a small set of apartments for the &#039;&#039;Beachcomber&#039;&#039;, heralds of &#039;&#039;Path of Light&#039;&#039; would be able to more easily visit them and be able to provide a small income of [[Vis#Prismatic Ink|prismatic ink]], as well as being able to seek the counsel of the Grandmaster on occasion.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Pearlescent Advisor&#039;&#039; intends to send a herald to the Hall of Worlds at 13:30 on Sunday to either select the first &#039;&#039;Beachcomber&#039;&#039;, or to have an informal discussion with the Grandmaster, Cardinal, and Archmage regarding the matter, as well as the potential wording for an oath, if the archmage desires.&lt;br /&gt;
&lt;br /&gt;
===Shining Ink===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe offers to prepare a proposal for a commission to provide prismatic ink&lt;br /&gt;
* &#039;&#039;&#039;The commission will be built at Starstep in Operus&lt;br /&gt;
* &#039;&#039;&#039;She asks the Conclave to use a declaration of acceptance to suggest how extensive the commission should be&lt;br /&gt;
* &#039;&#039;&#039;This opportunity is only available during the Summer Solstice&lt;br /&gt;
Separate to the above, &#039;&#039;Wayfinder&#039;&#039; has taken a cursory look at various locations in the Empire where she might be able to help the Empire secure more [[Vis#Prismatic ink|prismatic ink]] - a vital resource in healing the wounds inflicted by the warrior-heralds under the command of the [[Cold Sun]]. One such location is &#039;&#039;Starstep&#039;&#039; in [[Morrow#Operus|Operus]]. [[Foggy_mountain_top#Richard_of_Holberg|Previously suggested]] as a potential location by Richard of Holberg for a similar construction, those plans were made defunct due to the damage caused following the invasion of the &#039;&#039;Scions&#039;&#039;. &#039;&#039;She-Who-Walks-Beside&#039;&#039; believes she can put a proposal together for the location, however seeks guidance from the Conclave (in the form of an appropriately upheld [[Alignment#Acceptance|Declaration of Acceptance]]) on the scale of the design; a minor structure (around 20 wains), a moderate endeavour (around 50 wains) or a grand erection (around 100 wains). &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Netweaver&#039;&#039; offers reassurance that whatever proposal she makes, she has no intention for it to be any kind of [[fane]], nor would she require the Senate to concede the location. This site will be by mortals, for mortals, &#039;&#039;PathPromise&#039;&#039; just intends to help things along the way as she can.&lt;br /&gt;
&lt;br /&gt;
==Among the Thousands (Spring)==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=IrrahHurrah002.png|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; has responded to the plenipotentiary of the Archmage of Spring&lt;br /&gt;
* &#039;&#039;&#039;He declines parley, but will apparently send heralds to meet with some of his friends in the Empire&lt;br /&gt;
* &#039;&#039;&#039;He offers a boon to Imperial magicians who wish to protect the weak, the oppressed, and the innocent&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Spring is Arwydd Clearbramble&lt;br /&gt;
Not long before the Summer Solstice, a slight figure arrives at Anvil and speaks to one of the civil servants there. They don&#039;t approach the Hub directly, rather simply sitting down next to &#039;&#039;Jorgen of Wintermark&#039;&#039; while they were grabbing a bite to eat at one of Anvil&#039;s many fine food vendors. The only thing that gives away that they are not just a common Imperial citizen are their bright, golden eyes and the fact they launch into a message from the &#039;&#039;Prince with a Thousand Foes&#039;&#039; without even pausing to introduce themselves. Apparently, the &#039;&#039;Bright-of-Eyes&#039;&#039; has done as the Archmage of Spring asked. They have interceded in Nesustak Forest, helping to ensure that those who had thrown off the yoke of the Druj survives the threat of the [[vallorn]]. Not that their friends would have done otherwise; they remain committed to supporting the rebels of Nesustak regardless of what the Empire wishes. But the invitation from &#039;&#039;&#039;Archmage Clearbramble&#039;&#039;&#039; gave them greater license to act in what is ostensibly an Imperial territory. The &#039;&#039;Quick-of-Foot&#039;&#039; held the [[Forge the Wooden Fastness|wards of power]] together as long as possible against the insatiable hunger of the Doom of Terunael; offered succour to soldiers of the Empire who might otherwise have been overwhelmed; and ensured that those who could not fight, or chose to heal, were able to move quickly through the violence of the vallorn. That part of the request has been discharged. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shacklebreaker&#039;&#039; did this even though he does not trust the Empire. For now, the Imperial powers are talking about dealing &amp;quot;fairly&amp;quot; with the Nesustak rebels, but Irra Harah has seen where this leads. There was a great deal of talk of &amp;quot;liberating&amp;quot; [[the Barrens]], and that ended in bloodshed not once but many times. The expedience Imperial folk love so well means that they are now pursuing closer relations with the treacherous Karass than they ever did with the Vendarri, despite the latter having aided them repeatedly against the Druj. The herald shrugs. There&#039;s no point belabouring these things. The &#039;&#039;Lord of Brambles&#039;&#039; has seen where this talk of liberty goes, and so has the Empire. Listing all the ways the Empire become the tyrants they claim to hate is not worth the breath that would be wasted in doing so.&lt;br /&gt;
&lt;br /&gt;
If the Archmage of Spring wants to help the rebels of the Mallum, then she should use whatever power she has to convince the Empire to return the Sarangrave to the people whose ancestors lived there long before there was an Empire, or a Druj, or a Terunael. Rather than forcing them to live in one forest in one corner of the marshes, return that land to the people who have called it home for centuries untold.  Stop giving parts of the Mallum away to would-be oppressors like the [[Axos|Victorious Axis]]. Stop parcelling out other peoples&#039; homes to Imperial nations as prizes. The herald sighs again, indicating that they don&#039;t expect the Empire to listen, because they have never listened before. Maybe this time they will change, but &#039;&#039;Eartwitcher&#039;&#039; finds it unlikely.&lt;br /&gt;
&lt;br /&gt;
What &#039;&#039;Run-Like-the-Wind&#039;&#039; does appreciate, however, is the commitment shown by &#039;&#039;Ser Guy&#039;&#039; and others to defending those who need protection. &#039;&#039;Murmur-in-the-Grass&#039;&#039; won&#039;t attend parley with the Archmage of Spring this season, but will instead arrange to meet with its friends at Anvil. If they want to bring the Archmage with them, so be it. This is not due to any animosity, says the herald. &#039;&#039;&#039;Arwydd Clearbramble&#039;&#039;&#039; is an unknown quantity but the words of her plenipotentiary have set her off to a good start. As such &#039;&#039;Papa Otec&#039;&#039; offers a boon to the people of the Empire.&lt;br /&gt;
===Piper at the Gates===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Woodward quality&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;The &#039;&#039;Woodward&#039;&#039; quality empowers any casting of &#039;&#039;Forge the Wooden Fastness&#039;&#039; or similar defensive ritual that draws on the power of Irra Harah and targets that region. The enchanted wards will call up heralds and mortal friends of the eternal to support it meaning it would provide 6,000 rather than 4,000 strength to protect the region.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Furthermore, while the quality exists, heralds of Irra Harah will find it easier to enter the mortal world there, and support the people in that territory who have reason to fear oppression, tyranny, or violence. The exact effect will vary on the situation but it will always mean that those trying to flee an area of violence, or hide from those who wish them harm, will be helped to do so. It&#039;s worth noting however that the one thing Irra Harah &#039;&#039;can&#039;t&#039;&#039; do is stop the vallorn gaining power from potent Spring enchantments. As seen recently in [[Thorn and bone|Sarangrave]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;[[Alignment#Enmity|Enmity]] will curtail this power, but even then it will remain possible for some powerful heralds of Irra Harah to enter and support the region with the Woodward quality, even if they cannot easily move beyond its borders.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah offers a boon relating to Forge the Wooden Fastness&lt;br /&gt;
* &#039;&#039;&#039;Performing the ritual will see Irra Harah send support to the folk of a territory&lt;br /&gt;
* &#039;&#039;&#039;If the ritual is cast with a small amount of ilium the target forest will permanently gain the woodward quality&lt;br /&gt;
This season, anywhere within the borders of the Empire that Imperial magicians cast [[Forge the Wooden Fastness]], &#039;&#039;Circle of Tall Grass&#039;&#039;, or a similar ritual, then the &#039;&#039;Voice-of-the-Voiceless&#039;&#039; will send his heralds to help the folk of that territory. The exact nature of that help will depend on the situation there, but it will focus on protecting the weak, aiding the innocent, and giving voice to the voiceless. &lt;br /&gt;
&lt;br /&gt;
If the ritual is cast with 8 rings of [[ilium]], however, the effect will be greatly pronounced. The chosen woodland will gain the &#039;&#039;Woodward&#039;&#039; quality, and any future Forge the Wooden Fastness raised there (or a similar warding ritual drawing on the power of Irra Harah)  will be empowered. Furthermore, the &#039;&#039;Woodward&#039;&#039; quality will mean that heralds and friends of the eternal will offer aid to anyone facing tyranny or oppression in that territory. &lt;br /&gt;
&lt;br /&gt;
In particular, if the quality is granted to [[Mournwold#Alderly|Alderly]] or [[Upwold#Tower March|Tower March]], Irra Harah will be ready to help the fight to protect the [[The Marches|Marcher]] orcs and [[yeoman of the Marches|yeofolk]] from murder at the hands of the [[Synod]] should that ever become necessary, in Mournwold or Upwold at least. &lt;br /&gt;
&lt;br /&gt;
Likewise, if the ritual is cast on [[The Barrens#Farweald|Farweald]], [[The Barrens#Untrod Groves|Untrod Groves]], or [[The Barrens#The Bleaks|The Bleaks]], the eternal will be ready to protect the folk of the Barrens - human and orc alike - from the violence of war with the Mallum, the Empire, or even the vallorn.&lt;br /&gt;
&lt;br /&gt;
===Hare Protector===&lt;br /&gt;
* &#039;&#039;&#039;Irra Harah has provided information on who destroyed the boon he gave to the landskeepers during the Winter Solstice&lt;br /&gt;
* &#039;&#039;&#039;The assurance on Forge the Wooden Fastness is, by design, quite fragile&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Prince with a Thousand Foes&#039;&#039; is watching&lt;br /&gt;
Finally, on the matter of the Marches, the &#039;&#039;Breaker of Bounds&#039;&#039; has apparently gotten over their [[Monarchs_and_outcasts#No_Hiding_Place_(Irra_Harah)|initial anger]] on hearing that the &#039;&#039;Protectors Stone&#039;&#039; it entrusted to the [[Landskeeper|Landskeepers]] of the Marches was destroyed. On hearing it was stolen by violence, he is saddened but not surprised. The initial hasty response has given way, apparently, to resignation. No doubt the landskeepers are already pursuing the criminals, with the aid of Imperial magistrates. The herald vouchsafes that given that &#039;&#039;Keep-a-Watch&#039;&#039; crafted the covenstone themselves they know who used [[Winter magic]] to break it. Perhaps Linley Weaver&#039;s investigations should start with &#039;&#039;&#039;Raoul&#039;&#039;&#039; of the [[Highguard_groups#The Suns of Couros|Suns of Couros]].&lt;br /&gt;
&lt;br /&gt;
The herald is at pains however to make sure the Archmage, and the landskeepers, are aware that the [[Forge_the_Wooden_Fastness#Assurance|assurance]] of &#039;&#039;Forge the Wooden Fastness&#039;&#039; was chosen with great care. Indeed, it was proposed by the Marcher [[Smith|smiths]] who convinced the eternal to bind themselves to this ritual in the first place. If the landskeepers refuse to attend a meeting at the Hare Stone, the assurance is broken. If the Hare Stone &#039;&#039;itself&#039;&#039; is destroyed, making it impossible for the landskeepers to attend a meeting there, the assurance will &#039;&#039;also&#039;&#039; be broken. A way, said the smiths, for the &#039;&#039;Prince with a Thousand Foes&#039;&#039; to be able to sever the agreement himself if ever he had good enough reason to do so. Perhaps it is time to consider such a drastic action. Perhaps.&lt;br /&gt;
&lt;br /&gt;
On that note... the final, &#039;&#039;final&#039;&#039; thing the herald mentions is that right now Irra Harah is watching the Empire and its people carefully. The Archmage says that the Empire are &amp;quot;&#039;&#039;taking good actions towards the liberation of these people whilst respecting who they are&#039;&#039;.&amp;quot; Yet the Empire has still given Sarangrave to the people of Urizen, not to the folk who actually live there. How long will it be before the refusal of the people of Sarangrave to bow their heads to the Empire will see those heads cut off? There is another chance here - the latest in a long line - for the Empire to do things differently and to step away from the yoke of four hundred years of arrogance and oppression. Perhaps &#039;&#039;this&#039;&#039; time things will go differently - but the &#039;&#039;Wise Rabbit&#039;&#039; is not holding his breath. The refrain of &amp;quot;&#039;&#039;fuck the bunny&#039;&#039;&amp;quot; is not a sentiment that inspires much hope.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
The times, the locations, and the eternals involved in meetings related to specific plenipotentiary responses are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 00:00 || [[Kaela]] || Winter || Parley; Archmage and guests are invited to a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || TBC || [[Prospero]] || Autumn || Parley; two consecutive meetings in a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 15.15 || [[Meraud]] || Summer || An informal meeting during the Arcane Colloquium&lt;br /&gt;
|-&lt;br /&gt;
| Sunday|| 13.30 || [[Roshanwe]] || Day || An informal meeting in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Unknown|| Unknown || [[Irra Harah]] || Spring || A private meeting with some friends; no details provided&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Trod&amp;diff=142346</id>
		<title>Trod</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Trod&amp;diff=142346"/>
		<updated>2026-07-21T22:41:59Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Current Trods */ - name correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=GreenTrod.jpg|align=left|caption=The trods hum with life.|width=400}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The trods are magically enchanted paths that weave and wind their way across the majority of the Empire. They have special significance to the [[Navarr]], but they are also invaluable to Imperial [[Technology#Trods, Roads, and Ox-carts|travellers]], merchants, and soldiers. People who use trods - some of which see more travel than the Imperial roads - feel refreshed each morning as if they had spend a night in the finest beds. They are able to walk for many miles without becoming tired, allowing them to cover great distances.&lt;br /&gt;
&lt;br /&gt;
Trods rarely form in straight lines - they meander across the landscape in complex patterns. Travellers who use the trods to speed their movement often do so only sporadically as part of a more direct journey.&lt;br /&gt;
&lt;br /&gt;
The trods also nurture the land through which they pass - plants of all kinds grow more freely near trods, and prove to be more hardy.&lt;br /&gt;
&lt;br /&gt;
==Trods and the Navarr==&lt;br /&gt;
As a [[striding]] migrates along the trods the unconstrained [[Spring]] Magic which is the heart of the [[vallorn]] is slowly leached away.  The longer the trod and the larger the striding the greater the effect. However, this magic is not just bled into the ether but is returned to the land and in some small way the people that travel the trod. &lt;br /&gt;
&lt;br /&gt;
A trod starts and ends at a [[vallorn]]. As a vallorn grows more powerful as the [[Navarr]] advance closer to its heart, successive generations have needed to travel further to weaken it sufficiently before any attack is attempted. The most potent users of the trods are those who begin their journey within an area claimed by the vallorn, and then travel as far away as possible using the trods. Only the Navarr do this on anything approaching a regular basis.&lt;br /&gt;
&lt;br /&gt;
Stridings routinely move from trod to trod, to ensure as much of the vallorn&#039;s life-force is depleted before they attempt the dangerous journey back towards the vallorn.&lt;br /&gt;
At the fall of Terunael the unstoppable advance of the [[orc]] foe made this task virtually impossible. The founding of the Empire was the beginning of a sea-change in the Navarr ability to fight the vallorn.&lt;br /&gt;
&lt;br /&gt;
In addition the land near a trod is often noticeably fertile and the crops on land through which a trod passes seems much less prone to disease.&lt;br /&gt;
&lt;br /&gt;
New trods can be created; however, it takes a great ritual. With the recovery in 378YE of [[The Dance of Navarr and Thorn]] - a powerful ritual from pre-Imperial times - the Navarr once again have access to the potent tool necessary to create trods. The [[Formulaic_ritual#Ritual_Texts|ritual text]] also laid out several of the theories behind the trods, how they worked and their ultimate effect. The [[Conclave]] [[Declaration#Declaration of Imperial Lore|agreed]] to place the ritual into [[Formulaic ritual#Imperial lore|Imperial lore]], ensuring that it would not be lost as long as the Empire lasted.&lt;br /&gt;
{{CaptionedImage|file=Dark and Deep.jpg|align=right|caption=Every trod starts and ends with a vallorn.|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Benefits of the Trods==&lt;br /&gt;
The trods provide a boon to [[Technology#Trods, Roads, and Ox-carts|transportation and travel]] within the Empire. &lt;br /&gt;
&lt;br /&gt;
In addition, everyone moving along the trods helps contribute to their magical effect, but the Navarr stridings are the most significant, moving long distances in large numbers along the trods from season to season. Traders and other travellers do make use of the trods, but in smaller numbers and their movements are focused on their destination. The trods are circuitous so traders moving between cities of [[the League]] (for example) will use a trod only as long as it takes them in the direction they wish to travel.&lt;br /&gt;
&lt;br /&gt;
As a trod sees more traffic its effectiveness at drawing off the power of the vallorn increases - but only the Navarr make the effort to spread their movements out over many trods, rather than take the shortest route to their destination.&lt;br /&gt;
==Current Trods==&lt;br /&gt;
{{CaptionedImage|file=VallornTrods.png|align=right|caption=[[Sarangrave|Béantal Dol]] and [[Axos#Axou_Territories|Visokuma]] remain unconnected to the trods|width=400}}&lt;br /&gt;
* &#039;&#039;&#039;All Imperial-controlled territories except Sarangrave contain working trods&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are trods in the Thule territory of Sküld&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are trods in the Jotun territories of Bregasland and Ashvale&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are trods in the Druj territory of Therunin&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are still trods in Brocéliande&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are no trods in any other territories&#039;&#039;&#039;&lt;br /&gt;
At present every Imperial-controlled territory, except [[Sarangrave]], has trods. In addition to these territories, the trods of [[Brocéliande]], [[Otkodov#Sk.C3.BCld|Sküld]], and [[Liathaven|Ashvale]] remain active at this time. While it is possible for the Empire to create a trod network outside the Empire&#039;s boundaries, the Empire would need access to a suitable ritual site in the territory to perform the ritual, or they would need to persuade whichever power controlled the territory to perform the ritual for them.&lt;br /&gt;
&lt;br /&gt;
===Damaged Trods===&lt;br /&gt;
As of the start of Winter 378YE, the trods in [[Reikos]] were seriously damaged by the actions of [[Druj]] magicians. Swift action by the Navarr allowed them to use a [[regio]] associated with the [[Reikos#The_Sign_of_Tamar|Sign of Tamar]] to repair the trods during a battle there. The trods in [[Segura]] and [[Holberg]] also suffered damage under barbarian orc occupation, but were recently repaired by the combined efforts of the Navarr nation.&lt;br /&gt;
&lt;br /&gt;
The trods in the [[Mournwold]] had suffered extensively due to neglect; during the Winter Solstice 381YE Navarr magicians rewove and repaired the damage. Also during the Winter of 381YE, a courageous band of Navarr accompanied by [[the Brass Coast|Freeborn]] allies made a dangerous sortie into the woods of [[Liathaven]], and performed the Dance of Navarr and Thorn, repairing the tattered trods surrounding the vallorn there. Unfortunately, this repair was comparatively short lived. The Liathaven trods were [[The_scars_from_tomorrow#The_Trods_of_Liathaven|again sundered]] in the run up to the Autumn Equinox 382YE, torn apart by unknown means. During the Winter Solstice 384YE, a major conjunction of the [[Sentinel Gate]] allowed the Navarr to make use of [[In_each_line_lies_another_line#Objective:_Make_use_of_Broker.27s_Wynd|Broker&#039;s Wynd]] - a potent Spring regio in the now Jotun-controlled territory. In addition to unleashing the [[Thunderous Tread of the Trees]], they were able to restore the trods and reconnect Liathaven to the network - at least for now.&lt;br /&gt;
&lt;br /&gt;
The trods in [[Spiral]] had severely deteriorated due to long-term barbarian dominance of that territory, and were in need of repair. During the Spring Equinox 382YE, following the conquest of the territory by the Imperial armies, the Navarr were able to [[Mean_what_you_say#Spiral_Trods|completely restore the Spiral trods]] - albeit in new places most likely due to certain subtle shifts in the terrain (such as the destruction of certain forests, and perhaps the awakening of the {{Black Plateau}}). The trods suffered no deterioration under the [[Grendel]] occupation, probably due to the fact they were walked and maintained during the détente attendant on the dominion of Salt Lord Kaliact.&lt;br /&gt;
&lt;br /&gt;
Before the Autumn Equinox 385YE the scions of [[Cold Sun]] inflicted significant [[To_the_last_syllable#In_Therunin|damage to the trods]] of [[Therunin]]. During the summit an attempt to [[To_the_last_syllable#Shadow_in_the_Night|stop a force of heralds]] from doing the same to the trods in [[Hercynia]] failed. The scions repeated that destruction in Miaren prior to the Winter Solstice, [[Things_that_burn#The_Empty_Hands|unmaking the trods]] in the territory. During that summit the [[Spear of the Seven]] led a force through the Sentinel Gate into Therunin to distract vallornspawn clustered around a potent Spring regio. The Wildfire&#039;s Ever Shifting Dance, supported by a few members of the Voice of the Quiet Forest, were able to follow minutes later and perform the ritual to [[386YE_Spring_Equinox_winds_of_war#A_Missing_Leaf|restore the Therunin trods]]. Since then, the trods in Miaren and Hercynia have also been repaired.&lt;br /&gt;
&lt;br /&gt;
After the Winter Solstice 386YE, as Spring Equinox approached, the Druj [[To_hold_death%27s_hand_in_mine|conquered Therunin]]. Worse, their [[Druj lore#Ghulai|Ghulai]] of the army of the &#039;&#039;Tainted Basilisk&#039;&#039; used wicked sorcery to rouse the vallorn there [[To_hold_death%27s_hand_in_mine#Tainted_Vengeance|to wakefulness]]. In the process, they overwhelmed the trods and severed the territory from the webwork; that was a matter for concern, but was dealt with swiftly by the Voice of the Quiet Forest during the Autumn Equinox 387YE.&lt;br /&gt;
&lt;br /&gt;
===New Trods===&lt;br /&gt;
In the past few years, the Navarr have been working to actively expand the trod network. In Summer 382YE, in a rare example of cooperation with the [[orc|orcs]] of [[Otkodov]], the Navarr came together with a Thule warlock-general to channel the power of [[the Dance of Navarr and Thorn]] into distant [[Otkodov#Sküld|Sküld]]. For the first time ever, the vallorn surrounding the ancient Terunael city of Emrys was made part of the network. The Navarr have had limited access to the territory to actually &#039;&#039;walk&#039;&#039; those trods - the Thule do not encourage visitors - but it is still a major success for the nation.&lt;br /&gt;
&lt;br /&gt;
In Autumn 382YE, the Voice of the Quiet Forest were able to expand the network to cover the newly conquered territory of [[Ossium]] - once part of [[the Mallum]] but now part of [[Varushka]]. The trod network now covers a greater area than ever before; a situation that may go some way to explaining both the recent rise of the Heirs of Terunael and the opportunities to free [[Liathaven#Westwood|Westwood]] in [[Liathaven]] and [[Brocéliande#Dark_Ranging|Dark Ranging]] in [[Brocéliande]].&lt;br /&gt;
&lt;br /&gt;
In Summer 385YE, the Verdant Glade coven of [[Dawn]] expanded the network to the newly Imperial territory of [[the Barrens]].&lt;br /&gt;
&lt;br /&gt;
===Other Territories===&lt;br /&gt;
The magical researchers at the Towers of Maykop in [[Axos]] are believed to have a copy of [[the Dance of Navarr and Thorn]] given to them by the Conclave at the behest of Navarr vates. They &#039;&#039;could&#039;&#039; use this ritual to create a trod network of their own around the massive vallorn that lies at the heart of their nation, but so far they have shown no inclination to do so.&lt;br /&gt;
&lt;br /&gt;
{{Vallorn links}}&lt;br /&gt;
[[Category:Navarr]][[Category:Highguard]]&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Survival&amp;diff=142339</id>
		<title>Survival</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Survival&amp;diff=142339"/>
		<updated>2026-07-21T22:22:57Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Hercynia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Summer]][[Category:Appraisal]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
&amp;quot;On your left!&amp;quot; shouted Fan, locked in battle with an orc with sunflowers for eyes. Gav dodged, pivoted and counter-thrusted into the remains of one he had dispatched earlier and thought neutralised, before freeing Fan from the orc&#039;s clutches. &amp;quot;Cheers!&amp;quot; They took a moment to dust themselves off, before signalling to the herald of Irra Harah and the Waterwalkers they were escorting that it was safe to continue along the path away from the main fight.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;d think it&#039;d get easier after all these years&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Are you calling me difficult?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The vallorn, Fan! The vallorn! On your right!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Fan leant backwards, as a jagged branch as thick as one of the pillars that held up her house back in Hercynia sailed within a hair&#039;s breadth of her face, fully cleaving one of the braids from her hair off. She responded with a javelin that made a satisfying &#039;&#039;crunch&#039;&#039; as it sank deep into the chest of the humongous vallornspawn that threw it.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, well, I suspect that this might in fact &#039;&#039;be&#039;&#039; the easy part Gav. The Tainted Basilisk have just given us the smallest taste of the battle that is to come.&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=Sun Chamber colour.png|align=right|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Sun Chamber]] is the [[Imperial sodality]] formed of the Empire&#039;s newest citizens, those who represent the Empire&#039;s future. With them come fresh faces to Imperial politics, fresh ideas, and fresh opportunities. Last season, they chose to use their power to appraise an issue facing the Empire to look into how to protect the various vital pieces of Imperial infrastructure from the expansion of the [[vallorn]]. Joining them was [[Appraisal#Available_Prognosticators|Vainakoma Dawnstongue]] of the Prognosticator&#039;s office, who volunteered help co-ordinate their efforts.&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Sun Chamber&amp;quot;&amp;gt;When the vallorn expands it destroys all it touches. How might we protect resources, constructions and infrastructure in regions threatened by the vallorn? Perhaps using living weirwood, ritual magic or learning from our international neighbours, but go wild!&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Known Unknowns==&lt;br /&gt;
The research is difficult, not because there is a shortage of options - but for the opposite reason. There are already a sea of resources available to those who wish to defend against the Vallorn. The Navarr have been working on this problem for a long, long time after all. Ultimately, there are few good solutions that do not require the heavy investment of the armies of the [[Military Council]], supplemented by well-placed [[Fortification|fortifications]] to hold back the &#039;&#039;Green Tide&#039;&#039; from being able to reach Imperial Infrastructure in the first place.&lt;br /&gt;
&lt;br /&gt;
While a great deal is [[A thousand years of longing|already known about the vallorn]], there are also some questions that may well remain unanswered until the hearts are connected. The Empire has never seen a fully roused vallorn at full strength in the way that it will be when the final war truly begins; each one is likely to be qualitatively different. The extent to which they have been drained by the trods, the natural geography and the resources it will consume and weaponise in its wake will all make each one potentially slightly different in the way each Imperial Army is slightly different. It would be invaluable to know what the definitive strength of the vallorn was going to be, what qualities each heart might possess, but at present there is no way to find that out.&lt;br /&gt;
&lt;br /&gt;
Perhaps the most dangerous unanswered question is whether, once a vallornheart has expanded and enveloped every region in a territory, it can then expand beyond the natural borders to threaten adjacent lands? There are two possible answers to that question which is distinctly unhelpful. In Axos, in Visokuma, the vallorn has expanded to fill the territory but has since become largely quiescent. There are occasional forays and attacks from the vallorn, but it doesn&#039;t surge out the way Imperial vallornhearts do when provoked or attacked. Perhaps when the vallorn is roused they will do likewise?&lt;br /&gt;
&lt;br /&gt;
On the other hand the Visokuma vallorn does still try to expand - and that is before the vallorn has been roused. That rather suggests that it will become a lot more active once it is joined to the others - and that implies that the vallorn will expand beyond its starting territories. It would be good to know one way or the other what the actual answer is.&lt;br /&gt;
&lt;br /&gt;
The problem is that there is simply no good way to answer these questions. The vallorn is a singular problem, unique to the Empire and the surrounding lands. There has never been a time when the vallorn was fully roused, not since the fall of Terunael at least. As a result, there is no obvious way to give definitive answers to such questions until it happens.&lt;br /&gt;
&lt;br /&gt;
==Living Weirwood==&lt;br /&gt;
* &#039;&#039;&#039;The vallorn is known to avoid stands of weirwood trees&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Empire could build a single civilian commission in size inside each weirwood grove&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Doing so would double the labour costs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A commission would not function if the region was overrun by the vallorn, but it would not be destroyed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A great work cannot be built inside a weirwood grove&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From the studies the Sun Chamber have made, everyone agrees that stands of weirwood trees are unaffected by the vallorn. As it spreads, it grows round them, but they remain free of the miasma, and the growth never infests the ground where the weirwood trees take root.&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood Commission&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Any civilian commission except a great work&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Any single weirwood grove (bourse resource)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; All regular labour costs are doubled&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; No change&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; If the region containing the commission is conquered by the vallorn the commission will be deactivated but not destroyed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Freely available from now on&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Only a single commission can be built in each weirwood grove&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Nobody has ever found a way to use this as a weapon, not yet at least. As soon as you cut the weirwood down to use it, it appears to lose the properties that make it resistant to the corruption of the vallorn. Crucially commissions built using weirwood are just as vulnerable to the vallorn as any other.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But what if we build a commission in the grove?&amp;quot; asks one of the more enterprising members of the sodality. Nobody has ever tried such a thing before, probably because it would be too expensive, but it&#039;s possible. And in theory it would work - the weirwood trees would keep the vallorn at bay and whatever was enclosed by the grove would be safe.&lt;br /&gt;
&lt;br /&gt;
Vainakoma confirms that it &#039;&#039;could&#039;&#039; be done. You can&#039;t put a fortification inside a weirwood grove, but the Empire could build a single [[Commission#Civilian_Commissions|civilian commission]] inside each substantial weirwood grove. Each weirwood bourse seat could be used to protect a single commission from the approaching menace.&lt;br /&gt;
&lt;br /&gt;
There are two significant drawbacks. The first is cost - people don&#039;t build inside weirwood groves normally because of the costs. All the extra work involved, working round the existing trees and roots would double the labour cost of the construction from 3 crowns per wain to 6 crowns per wain.&lt;br /&gt;
&lt;br /&gt;
The other issue is that the commission would be unlikely to continue to function if the region it was in was conquered by the vallorn. The building would not be destroyed, but if nobody can easily reach it, if it is literally surrounded by the vallorn, most commissions will still be inactive. But it wouldn&#039;t be destroyed and people could shelter there until they could be rescued.&lt;br /&gt;
&lt;br /&gt;
Almost any civilian commission could be protected in this way with the exception of a [[great work]]. These structures traditionally stretch over the region and beyond, so they could not be built inside a grove of trees. The other limitation would be that only one commission per grove could be protected in this way.&lt;br /&gt;
&lt;br /&gt;
==Ritual Magic==&lt;br /&gt;
* &#039;&#039;&#039;There are dozens of rituals that could be useful against the vallorn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are unlikely to be any new rituals that could help&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Conclave could interdict the creation of new arcane projections&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Summer Archmage could use plenipotentiary to ask Adamant to empower the Master of the Koboldi&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are dozens of rituals that will be essential when the vallorn is roused. Wards like [[Ward of the Black Waste]] and [[Wardens of the Black Waste]]. The recently codified [[Pillars of Adamant]] looks particularly useful for this. Rituals that [[Army#Rituals|enhance the strength of armies]] like [[Clarity of the Master Strategist]], [[Knights of Glory]] or [[Brotherhood of Tian]] will be incredibly important in the coming war. Rituals that [[Fortification#Rituals|enhance fortifications]] like [[Ramparts of Ashlar]] will be just as important as will rituals that summon fortifications like [[Frozen Citadel of Cathan Canae]]&lt;br /&gt;
&lt;br /&gt;
In theory it might be possible to create an [[arcane projection]] for a new ritual, but Vainakoma recommends against this approach in the &#039;&#039;strongest possible terms&#039;&#039;. The problem is that every arcane projection requires 10 mana to create, and the majority of them fail. That is a massive cost in mana, resources that could have been spent attacking and defending against the vallorn with the tools the Empire already has. In the words of the notoriously cynic [[Scrutiny#Constitutional_Court|&#039;&#039;Leontes the Scribe&#039;&#039;]] - &amp;quot;If every mana crystal wasted on an arcane projection were piled up in front of me, we&#039;d have enough mana to defeat the vallorn twice over.&amp;quot; Trying to find a new arcane projection that will defeat the vallorn is like wishing on a star -  the odds of finding anything new that is worth the cost are vanishingly small.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Interdict Arcane Projections&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Declaration Type:&#039;&#039;&#039; Interdiction&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; Ban the creation of all new arcane projections until the vallorn is destroyed so that the mana is available for the war against the enemy.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Makes it illegal for Imperial magicians to create arcane projections.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Open-ended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Constitution:&#039;&#039;&#039; The Court have confirmed this declaration would be constitutional.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
That does present one opportunity that might help - albeit it, one that would be very difficult politically. The Sun Chamber could try to get the [[Conclave]] to [[interdiction|interdict]] the creation of new arcane projections. If magicians were forbidden from expending mana chasing new discoveries, they could instead devote all those resources to fighting the enemy. There will be plenty of time to wish on stars &#039;&#039;after&#039;&#039; the vallorn is defeated after all.&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Request access to adamant&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Plenipotentiary:&#039;&#039;&#039; Adamant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; Request negotiations with the King under the Mountain to provide supplies of adamant, the unbreakable stone, for the Master of the Koboldi&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Open-ended&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
While it isn&#039;t ritual magic exactly, there is one other option that could be useful. The [[Master of the Koboldi]] is able to construct impressive buildings with the support of the [[Adamant|King under the Mountain]] - but those buildings are constructed with a mix of white granite and regular stone. If the Master were able to employ adamant, the almost-unbreakable stone found in the Summer realm, they could build fortifications and other commissions that were all but resistant to the destructive power of the vallorn. The garrison could be destroyed, the area could be captured, but the fortification would still be standing. &lt;br /&gt;
&lt;br /&gt;
Could &#039;&#039;Deep Dragon&#039;&#039; be persuaded to give the Master of the Koboldi access to supplies of adamant? The Summer Archmage would need to use a plenipotentiary to try to negotiate it, but there is no doubt the eternal &#039;&#039;could&#039;&#039; do it, if he could be persuaded.&lt;br /&gt;
&lt;br /&gt;
==Neighbours==&lt;br /&gt;
* &#039;&#039;&#039;The Empire knows vastly more than all its neighbours about the vallorn and how to fight it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While it is an excellent idea to seek the counsel of the Empire&#039;s neighbours, it is important to be realistic about what might be achieved. The Empire knows considerably more about the vallorn than all its neighbours. Have the [[Grendel]] or the [[Iron Confederacy]] have ever even encountered the vallorn? It is clear the Druj only recently started to probe the menace and everything they know about it, they stole from Urizeni spires.&lt;br /&gt;
&lt;br /&gt;
Still it is worth considering the approaches neighbours do use, just in case they reveal new ideas. After a quick consultation with Naomi of Virtue&#039;s Rest, the Sun Chamber summarises the current situation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jotun&#039;&#039;&#039;: The Jotun hold [[Ashvale]] (formerly Liathaven) in the West, and it seems that their natural military strength means they have little issue managing the occasional bursts of Vallornspawn that might emanate from Liath&#039;s Heart. It is reported that they secured a boon from [[Surut]] of [[the Thrice-cursed Court]] shortly after acquiring the territory. It remains unclear whether that was specifically to combat a threat from the vallorn or to merely to engage in more expedient deforestation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thule&#039;&#039;&#039;: The Thule have long-held [[Otkodov#Sküld|Sküld]], and use a version of [[Wither the Seed]] (though they claim theirs is &amp;quot;more efficient&amp;quot; compared to the &amp;quot;crude&amp;quot; imperial version) to keep the vallornheart of Emrys quiescent.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Druj&#039;&#039;&#039;: The heart of Bendol in the [[Sarangrave]] came to the Druj pre-contained with wards fashioned by the Terun (with a little help from [[Sadogua]]), and simply maintained the ancient wards (until recently).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Axos&#039;&#039;&#039;: Possibly inspired by the designs of the wards in the [[Sarangrave]], the Axou&#039;s methods of dealing with the vallorn of Cavan are [[Terunael_in_Axos#Part_One|well documented]] thanks to the [[Historical research|Department of Historical Research]] and the work of the [[Advisor on the Vallorn]] at the time, &#039;&#039;&#039;Siân Eternal&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Naomi is quick to point out that if the Empire can generate or maintain good relations with these powers (if not, perhaps, the Druj), treaties might be signed for mutual efforts to quell any damage that can be avoided. The Thule seem confident in their capabilities of containing the northernmost vallornheart, but having the garrison of the [[Sarangrave#Tower_of_the_Skink|Tower of the Skink]] provide aid in future entanglements with the vallorn of Bendol would undoubtedly be of great value.&lt;br /&gt;
&lt;br /&gt;
After much consideration of the situation with their near neighbours, two things occur to the bright young minds of the Sun Chamber; both are regarding the strategy of containment employed by the Axos.&lt;br /&gt;
&lt;br /&gt;
The Axos have allowed the vallorn to expand to fill the territory of [[Terunael_in_Axos#Venturing_into_Visokuma|Visokuma]], then surrounded the area with fortifications. This approach seems to work remarkably well for the Axos - albeit at great cost. It means they can&#039;t access the wealth and resources of the territory - but in return they suffer very little in the ways of attacks and what does occur is easily defeated by the fortifications they have built to ring the territory.&lt;br /&gt;
&lt;br /&gt;
The problem that the sodality has spotted is that that strategy is going to fail badly if Visokuma is joined to the other vallornhearts. If that happens, the vallorn will come flooding out of the territory in force, quickly overrun the Axos fortifications, which are nothing like big enough to repel that kind of attack, wash over their completely insignificant military force, and every single one of them will be killed and eaten within a matter of a year or so at most. That will be a problem for the Empire, who will then have to deal with the Visokuma vallorn after it has devoured Axos, but it might be a problem for the Axou as well?&lt;br /&gt;
&lt;br /&gt;
On the other hand, it does suggest an alternative strategy that might be employed. It&#039;s a bit controversial - a bit out of the ordinary, but isn&#039;t that what the Empire expects of the Sun Chamber after all? The sodality manifesto instructs them to &#039;&#039;&amp;quot;approach existing problems in new ways&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
What if, instead of provoking the vallorn, instead of fighting it, instead of prodding it... the Empire adopted the Axou strategy. [[Miaren]] is fine, but the Empire could abandon [[Hercynia]], [[Brocéliande]], [[Sarangrave]], [[Liathaven]] and [[Therunin]]. Let the vallorn slowly expand to fill the territory, then build a few small fortifications around it to keep it contained, the way Axos do, then just... throw away the key?&lt;br /&gt;
&lt;br /&gt;
It sounds a bit outré, but consider what could be achieved if the Empire wasn&#039;t constantly fighting the vallorn? Wasn&#039;t constantly preparing for an apocalyptic war against this enemy. Yes, they would lose some territory, but it would save thousands and thousands and thousands of lives. The Empire could focus on fighting the barbarians and securing its borders. Sceptics will argue it won&#039;t work, but the Axos have &#039;&#039;proved&#039;&#039; it works - it has worked just fine for them for close to a thousand years.&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Tathenon&#039;s Blessing against the Spawn of Chaos&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day; Magnitude 4/2;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Grants a character protection against vallorn miasma for the duration of a conjunction&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
At the completion of this ritual, the target is refreshed and purified by a light infusion of energies from the Day realm. They are protected from the worst effects of vallorn miasma. The target is not subject to the venomous effects of the vallorn miasma. They will not contract green lung, nor will they become a vallornspawn husk if they die while under this enchantment.&lt;br /&gt;
&lt;br /&gt;
The target will experience a powerful roleplaying effect: they are more capable of clear, rational thought and working in an organised fashion with others to achieve their goals. They are also keenly aware of any imperfections or stains on their garments and feel an urge to keep them clean and well-presented.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt; &lt;br /&gt;
Vainakoma confirms that such an approach would be theoretically possible, although he is not persuaded that it would be politically acceptable. Still, the appraisal did say to go wild. And the idea would remove the threat of the vallorn for good.&lt;br /&gt;
&lt;br /&gt;
One less outrageous suggestion is to negotiate with the Thule to see if they might have some magic that could aid the Empire. The dragons have always been exceptionally cagey when discussing the vallorn with the Empire, but it turns out that two members of the sodality have become firm friends with a young warlock called &#039;&#039;Helgrindur of the Shining Eye&#039;&#039; and they happen to let slip that Tathenon has a ritual that provides the recipient with magical protection from the vallorn miasma. Apparently it is some kind of enchantment from the Day realm that stops the miasma from poisoning the target.&lt;br /&gt;
&lt;br /&gt;
Of course Tathenon won&#039;t part with the ritual text for free, but it&#039;s not a powerful enchantment, so the Empire could just create their own. And the dragon will &#039;&#039;know&#039;&#039; that, so they&#039;ll have some idea of what it is worth. Presumably they would rather get something for a copy of the ritual text than nothing? Perhaps someone could speak with the Thule and enquire?&lt;br /&gt;
&lt;br /&gt;
==From Theory to Practice==&lt;br /&gt;
Ultimately, it is clear that there will never be a &amp;quot;one size fits all&amp;quot; solution, other than that of the focused might of armies and fortifications. Instead, the acolytes of the Sun Chamber have compiled a list of extant opportunities to better prepare to defend from the malice of &#039;&#039;Terunael&#039;s Folly&#039;&#039; when it rears, as it did this season in the Sarangrave. Thanks to the ongoing [[Every path you know|highest calling]] of the Navarr, there is already much that could be done.&lt;br /&gt;
&lt;br /&gt;
===Brocéliande===&lt;br /&gt;
This very season, the joint efforts of Navarr and the engineers of [[Holberg]] have resulted in a [[Viridian_nemesis#Holberg|plan]] to improve the defensibility of [[Brocéliande]], attracting the chaotoc energies of the Vallorn to a chosen battleground by nature will save other key infrastructure from damage.&lt;br /&gt;
&lt;br /&gt;
===Sarangrave===&lt;br /&gt;
Similarly, the Navarr&#039;s [[Cup_of_choices|recent work with Urizen]] has resulted in a spate of opportunities that will help supplement the defence of key sites in the Territory. As mentioned previously in this report, the future relationship with the people of [[Axos]] will be pivotal to the eventual damage wrought in the east.&lt;br /&gt;
&lt;br /&gt;
===Hercynia===&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Fortify the Heartwood&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Fortification]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Summersend, Hercynia&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 80 [[weirwood]], 240 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 4 seasons&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Beyond building the [[Every_path_you_know#Beware_of_Dog|Grim Pyramid]], [[Hercynia]] remains somewhat undefended. While not a problem in recent years, the coming final battle against the vallorn and the potential end of the [[Ratify_Thule_Treaty_Spring_387YE|Thule peace treaty]] in four years means that now may be a better time than ever to invest in preventative measures. The [[Heartwood of the Great Vale]] would be a significant loss if overrun by the vallorn; while the seat would not be destroyed, losing access to its income would still be terrible. Some keen architectural students among the Sun Chamber put together a proposal to grow the weirwood of the place into a more natural fortification. If (and it is very much an if) the heart of Deer&#039;s Folly were to rouse, it is &#039;&#039;possible&#039;&#039; that a fortification constructed in this way &#039;&#039;might&#039;&#039; be more resistant to the vallorn&#039;s horrifying embrace. In any case, it might be easier to find the weirwood than more white granite given the [[A_lasting_commitment|renewed fervour]] in completing the Grand Inspiration of the Way.&lt;br /&gt;
&lt;br /&gt;
The Great Forest Orcs are masters at manipulating the growth and use of weirwood, and are no friends of the vallorn. They have offered to help out if the Sun Chamber will agree to help them with a matter, which would reduce the construction costs by 10 weirwood and 30 crowns. Specifically, they are concerned about the alleged intent of the Navarr and the wider Empire to seek out the boons of the [[Surut|Ancestor Slayer]] as part of their war against the Vallorn and in doing so cause unspeakable desecration to the Great Forest. The Great Forest Orcs trust the [[Navarr]] however, and if they are willing to [[Navarr_culture_and_customs#Tattoos_and_Vows|swear an oath]] via their national assembly that they will not engage in themselves, and will oppose Imperial use of the &#039;&#039;Hated One&#039;&#039; to deforest any regions with his fire.&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_shadows_fall_behind_you&amp;diff=142008</id>
		<title>The shadows fall behind you</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_shadows_fall_behind_you&amp;diff=142008"/>
		<updated>2026-07-18T16:12:43Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Visionary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Summer]][[Category:Winds of Fortune]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr; gap: 10px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&#039;The Wind Erodes the Mountain, by Fedelmidd Sydanjaa&#039;s Heart Floer&#039;&amp;gt;&lt;br /&gt;
The wind erodes the Mountain, the First finally found it&#039;s end&amp;lt;br&amp;gt;&lt;br /&gt;
On south sands the spires and citadels of Urizen&amp;lt;br&amp;gt;&lt;br /&gt;
Bore witness as armadas and the army fought and bled&amp;lt;br&amp;gt;&lt;br /&gt;
Stand against storm and sea as sagas are laid to rest&lt;br /&gt;
&lt;br /&gt;
Those maggots, marauders, they brought with them Mawrig&#039;s intent&amp;lt;br&amp;gt;&lt;br /&gt;
Destruction, devastation, the dirge of a Grendel advance&amp;lt;br&amp;gt;&lt;br /&gt;
A portent&#039;s in the water, see the signs, the runes were read&amp;lt;br&amp;gt;&lt;br /&gt;
Stand against storm and sea as sagas are laid to rest&lt;br /&gt;
&lt;br /&gt;
Fleet foot flanking, they evade the enemy&#039;s gaze&amp;lt;br&amp;gt;&lt;br /&gt;
Into Elos harbour, the hero&#039;s hammer did raise&lt;br /&gt;
&lt;br /&gt;
And shattered the enchantment of a tempestuous talisman&amp;lt;br&amp;gt;&lt;br /&gt;
Ruining the ritual and wrecking the purple clad plan&amp;lt;br&amp;gt;&lt;br /&gt;
The Warriors whispered &amp;quot;farewell&amp;quot;, fell, then rose up from the dead&amp;lt;br&amp;gt;&lt;br /&gt;
Stand against storm and sea as sagas are laid to rest&lt;br /&gt;
&lt;br /&gt;
Stand against storm and sea as sagas are laid to rest&amp;lt;br&amp;gt;&lt;br /&gt;
The wind erodes the Mountain, the First finally found it&#039;s end.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&#039;In Redoubt, by Ethelfrith Sigeling&#039;&amp;gt;&lt;br /&gt;
In Redoubt,&amp;lt;br&amp;gt;&lt;br /&gt;
The runes fall, fated.&amp;lt;br&amp;gt;&lt;br /&gt;
As Ull lies with Yoorn,&amp;lt;br&amp;gt;&lt;br /&gt;
As the fleets flow in.&lt;br /&gt;
&lt;br /&gt;
The tide turns, the swords drawn.&amp;lt;br&amp;gt;&lt;br /&gt;
Under Wanderer’s eye&amp;lt;br&amp;gt;&lt;br /&gt;
Waves wash on southern wharves.&lt;br /&gt;
&lt;br /&gt;
Elos – lost&amp;lt;br&amp;gt;&lt;br /&gt;
And no hero hurries to the hopeless fight.&amp;lt;br&amp;gt;&lt;br /&gt;
But the skein demands our foe is forced to falter,&amp;lt;br&amp;gt;&lt;br /&gt;
The blade blunted, that, sea borne,&amp;lt;br&amp;gt;&lt;br /&gt;
Would bleed the mountain mage’s heart.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So our soldiers stand, and,&amp;lt;br&amp;gt;&lt;br /&gt;
Step by hard-won step&amp;lt;br&amp;gt;&lt;br /&gt;
Break the wave,&amp;lt;br&amp;gt;&lt;br /&gt;
Shatter the sea-sphere.&lt;br /&gt;
&lt;br /&gt;
A final blow&amp;lt;br&amp;gt;&lt;br /&gt;
Of a far-sighted fist.  &lt;br /&gt;
&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=LastFistBanner.jpeg|caption=Great leaders inspire greatness in others|align=left|width=400}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. Last season, an [[opportunity]] was [[Flames_and_the_dark#The_Dream_Master|presented]] to create an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]], a gift from [[general]] &#039;&#039;&#039;Umarth &amp;quot;Winter&#039;s Flame&amp;quot; Kannask&#039;&#039;&#039;. The banner was presented so that it could be raised at Elos when the port was retaken from the [[Grendel]]. The Grendel receded, the Empire surged, and the docks were [[Flames and the dark|quickly back in service]], soon to be joined by [[388YE_Spring_Equinox_Conclave_sessions#Acceptance:_Phaleron_and_Phoebus_Al-Pulpi|a new guest]] from the [[Realms#Day|day realm]].&lt;br /&gt;
&lt;br /&gt;
None of this would have been possible without the sacrifice of the Fist of the Mountain. The oldest of the [[Wintermark]] [[army|armies]], they [[To ruin|gave everything]] to prevent the Grendel invaders destroying Elos with a weapon seized from the [[Bay_of_Catazar#Temple_of_Tempest_Jade|Temple of Tempest Jade]]. If they had not been in Redoubt, the beautiful port-city would have been destroyed by the unleashed power of &#039;&#039;[[Siakha|Maelstrom]]&#039;&#039;, and Urizen does not forget such sacrifice.&lt;br /&gt;
&lt;br /&gt;
The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks at the [[Redoubt#Elos|Great Harbour at Elos]]. The benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;. &lt;br /&gt;
{{SOP|statement=The Empire is an amalgamation of our Ambitions. Each stronger as others take the burden. As Tian bore the flame, Umarth bore the consequence of decision. The Fist of the Mountains paid the price, now our Urizen must take the branches and carry the light. We call for a writ of consecration to build a flame that will burn on the docks of Elos. Let the mystics of Wintermark and the seers and illuminates of Urizen make pilgrimage. There they will reflect on the gift and burden of farsight, to show the Way to their people.|by=Eldrid &#039;Phoenix Flame&#039; Vestardottir, Ambition Assembly|vote={{GM}} 332-0|when=Spring 388YE|size=small}}&lt;br /&gt;
&lt;br /&gt;
==Calling==&lt;br /&gt;
* &#039;&#039;&#039;The Ambition Assembly have claimed Umarth&#039;s deed as an example of the path of Ambition&#039;&#039;&#039;&lt;br /&gt;
It is the [[Ambition]] Assembly who have claimed the deeds of the Fist of the Mountain as an example of their path. They cited the story of [[Tian]] who achieved great things, but at a great personal cost, and draw a parallel to the actions of the last general and the brave [[mystic|mystics]] of the Fist. Already, ambitious pilgrims from across Urizen and Wintermark are making the journey to Elos, to be there to witness virtue being made manifest for generations to come. &lt;br /&gt;
&lt;br /&gt;
If the area is consecrated with [[liao#True Liao|true liao]] in the coming season, it will have a lasting effect - assuming the General Assembly confirm they wish to proceed.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Consequences are the price of Ambition. We send (named individual) with a dose of true liao to consecrate the site where the last banner of the Fist of the Mountain flies. May all who see it know that no price is too high to realise your dreams.|assembly=General Assembly}}&lt;br /&gt;
&lt;br /&gt;
Should this mandate be enacted, the banner will be hung in pride of place and the docks consecrated with the [[Auras_of_Ambition#Dare_Do_All|true consecration]] of Ambition. Like the [[Prelate_of_Adelmar%27s_Shrine#Academy_of_Arms|Academy of Arms]] in neighbouring [[Redoubt#Siluri|Siluri]], it will become a place of pilgrimage and stand as a symbol of the courage of the Fist of the Mountain, and the bonds of loyalty between Urizen and Wintermark, as well as a celebration of ambition.&lt;br /&gt;
&lt;br /&gt;
==Drive==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Fist&#039;s Memorial&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Naris, Redoubt &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 12 wains of [[white granite]], 8 wains of [[mithril]], 60 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Requires Elos Harbour be consecrated with true liao following the Summer Solstice 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates the title Custodian of the Fist&#039;s Memorial&lt;br /&gt;
* Creates a sinecure producing 9 liao&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Custodian of the Fist&#039;s Memorial&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Urizen or Wintermark national&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Ambition Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives an income of 9 [[liao]] each season&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; &lt;br /&gt;
* Maintain the site and welcome visiting pilgrims&lt;br /&gt;
* Share the stories of the last stand of the Fist&lt;br /&gt;
* Encourage Imperial citizens to take a stand against the rapacious Grendel&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;If the mandate to consecrate Elos harbour is upheld it would be possible to create a memorial to the Fist&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The memorial would require a custodian appointed by the Ambition Assembly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The title could be held by a Wintermarker or an Urizeni&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the mandate is upheld with a greater majority, the memorial will improve natural resupply for mortal armies and navies from Wintermark and Urizen resting in Elos&#039;&#039;&#039;&lt;br /&gt;
Unsurprisingly for a cadre of dedicants of [[Ambition]], the visiting clergy are not simply satisfied to do what was asked and then sit on their laurels. Ambition is not Prosperity, it does not leave time for resting and enjoying the fruits of one&#039;s labour, but to strive ever onwards to do ever more. The construction of a memorial is proposed, depicting in [https://en.wikipedia.org/wiki/Relief relief] the brave acts of the warriors of the Fist for visitors to come and pay their respects for many years to come.&lt;br /&gt;
&lt;br /&gt;
Should it be built, it will create the title of &#039;&#039;&#039;Custodian of the Fist&#039;s Memorial&#039;&#039;&#039;, available to any Wintermark or Urizen citizen and elected by the Ambition assembly. They would be responsible for telling the tale of the sacrifice of the Fist, and welcoming any pilgrims to the site. As such, they would receive an income of liao from the civil service each season.&lt;br /&gt;
&lt;br /&gt;
Not only this, but the constant stream of inspired pilgrims would mean that any Urizen or Wintermark [[army]] or [[navy]] who engaged in natural resupply in Redoubt would share in an additional pool of 250 force strength, representing donations and inspired volunteers from among the visiting pilgrims. Armies would need to take a special action to drum up support at Elos harbour, navies would need to put to port there to benefit.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the [[Argent Sword]] cannot benefit from the Custodian of the Fist&#039;s Memorial. The heralds respond to words like &amp;quot;volunteer&amp;quot; and &amp;quot;donation&amp;quot; in the same way a devout follower of the Way might respond to the vilest [[blasphemy]].&lt;br /&gt;
&lt;br /&gt;
As the Urizen and Wintermark Assemblies have called on their people to question the Synod, the memorial will only improve the rate of natural resupply if the mandate to consecrate Elos Harbour is upheld with a greater majority.&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=In the spirit of forging a greater bond between our nations, and in honour of the Fist of the Mountains, we invite the stargazers of Urizen to meet with the mystics of Kallavesa within our swamps. We would share wisdom over the way we build, live and thrive within the swamp with the ambition to help further your aims in the Sarangrave.|by=Otso Usvaling, Wintermark National Assembly|vote={{GM}} 188-0|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
==Visionary==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dissipating Silks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Mage Armour}}&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; You may ignore the &#039;&#039;roleplaying effects&#039;&#039; of any single [[Combat#Traumatic_Wounds|traumatic wound]] until the end of the battle.&lt;br /&gt;
* &#039;&#039;&#039;Materials:&#039;&#039;&#039; Crafting Dissipating Silks requires no special materials. It takes two months to make one of these items.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Hero&#039;s Journey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Ritual; Magnitude 22/18;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Grants a character with the hero skill a vision and two additional hero points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
At the completion of this ritual, the targets receives a single mystic vision related to things that are happening, have happened or may happen at the event, if they have the hero skill. The information is often cryptic and is not a catalogue of events that will happen, more the suggestion of things that are likely to happen, or that are relevant to those events. The vision is one of the [[Signs and Portents]] that a character can access with that ritual. In addition the targets gain two additional hero points, if they have the hero skill.&lt;br /&gt;
&lt;br /&gt;
The target will experience a powerful roleplaying effect: they are keenly aware of the significance of any impending social or martial confrontation. They feel the urge to carefully prepare for the forthcoming conflict, to ensure they are worthy of a hero&#039;s name. They find it hard to contemplate shying away from this confrontation, no matter the danger.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;If Elos docks are consecrated with true liao at the coming event, the Urizeni will add a schema for a new magical item to Runesmith&#039;s Law&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If that happens, Wintermark mystics will arrange to have a new magical ritual added to Urizen Lore&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[stargazer|stargazers]] of Urizen and the [[mystic|mystics]] of Kallavesa have not historically spent a great deal of time together. Their natural geographical distance is matched by their different approaches to the supernatural. Still, the last few seasons have forged a great bond between the peoples of the north-west and south-east, threads from individual [[Wintermark_culture_and_customs#Skein|skeins]] interwoven into one great [[Urizen_culture_and_customs#The_Net_of_the_Heavens|net]]. In honour of the links that have formed, each side has worked with their counterparts to prepare a great in the joint traditions of [[Wintermark_hearth_magic#Crafting|crafting]] and [[Urizen_hearth_magic#Cession|cession]]. &lt;br /&gt;
&lt;br /&gt;
Arethas is one of the illuminates of the Spire of the Stallion&#039;s Volition. Known for his debating skills more than the power of his preaching, he has organised dozens of Urizeni magicians to work together to create a suitable gift for the Wintermark people who heroically sacrificed the Fist to save Elos. With the help of the [[Zenith#Crucible_of_Fate|great foundaries in Zenith]], Arethas and his allies have arranged for the creation of a copy of a rare schema that allows someone to learn how to make Dissipating silks. This powerful magical item can be worn by magicians taking the battlefield to provide them with a measure of protection from deadly blows. If the consecration of the Elos docks goes ahead, Arethas intends to pass the schema to [[Wintermark_Egregore|Wilda]] so that it can added to Wintermark Law.&lt;br /&gt;
&lt;br /&gt;
Keen to reciprocate, a coven of Kallavesi mystics, the Crescent&#039;s Eye have made arrangements with [[Sung|Feather on the Breeze]]. A generation ago, a catoblepas killed a favoured herald of the Night Singer and escaped to run amok in the marshes. The coven trapped the monster in a circle of moon-wards, allowing their hunters to finally defeat the beast. The &#039;&#039;Spiral Dancer&#039;&#039; gave the coven a powerful ritual that they could use to grant their hunters the power to overcome the monster. If the consecration of the Elos docks goes ahead, the Crescent&#039;s Eye intend to use [[Gift of Knowledge]] to put Hero&#039;s Journey into Urizen Lore.&lt;br /&gt;
&lt;br /&gt;
==Dare do all==&lt;br /&gt;
* &#039;&#039;&#039;The Synod could use the true consecration to celebrate the Grendel&#039;s Ambition in attacking Elos docks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;What effect that might have on Grendel diplomacy or their view of Elos is unknown&#039;&#039;&#039;&lt;br /&gt;
Just when everyone thought that they had agreed on the proposal and were ready to submit it to the [[Civil Service|civil service]], something perhaps entirely predictable happened; an Urizeni [[questor]] opened their mouth and inevitably an argument followed. &#039;&#039;Incommodus&#039;&#039; of the [[Spire]] of the Stallion&#039;s Volition asks a challenging question - was it not &#039;&#039;also&#039;&#039; an Ambitious plan of the [[Grendel]], to bring a volatile boon of the [[Siakha|&#039;&#039;Maelstrom&#039;&#039;]] to attempt to blow the dock to smithereens? Ambition has much to say about it being better to try and to fail than failing to try after all.&lt;br /&gt;
&lt;br /&gt;
While Incommodus&#039; proposal raises a lot of eyebrows it isn&#039;t &#039;&#039;entirely&#039;&#039; without precedent. Some Grendel are known to honour the &amp;quot;inspiration&amp;quot; of both [[Zemress]] and [[Emperor Barabbas]], even though both the [[the Brass Coast|Freeborn]] and [[Highguard|Highborn]] figures were their committed enemies. There is an argument that virtue is contagious. The [[The_Doctrines_of_the_Faith#The_Doctrine_of_Enlightenment|Doctrine of Enlightenment]] says that &amp;quot;&#039;&#039;Virtue&#039;s power to exalt transcends the boundaries of soul, spirit, and species&#039;&#039;&amp;quot; so is it that hard to believe that it can transcend the boundaries of nationality and enmity? Incommodus may be out of order, but perhaps he has a point.&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;much&#039;&#039; debate, slightly different proposals are also drawn up to show not only the [[heroism]] and sacrifice of the Fist, but the [[Grendel_religion#Audacity|audacity]] and ambition of the Grendel in their plan that - while it ultimately failed - was certainly in service of a challenging goal. There were no Grendel available to comment, what with the war and all, and the [[The_League_people#Orcs_and_Humans|Apulian orcs]] approached for comment said they were now too long removed from the politics of the Salt Lords or the mood of the Questioners for them to feel confident in any suppositions they might make. They&#039;re followers of the Way now, after all, and be sure to write that down. &lt;br /&gt;
&lt;br /&gt;
A mandate is somewhat grudgingly prepared, one that very much [[Mandate#Competing_Mandates|in competition]] with the more traditional one already written.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Consequences are the price of Ambition and it is better to try and fail than fail to try. We send (named individual) with a dose of true liao to consecrate the site where the last banner of the Fist of the Mountain flies. May all who see it, whether Imperial or otherwise, know that no price is too high to realise your dreams.|assembly=Ambition Assembly}}&lt;br /&gt;
&lt;br /&gt;
If the mandate is enacted, it will still allow the creation of the [[#Drive|Fist&#039;s Memorial]], and inspire the exchange between Urizen and Wintermark. If the commission is raised following &#039;&#039;this&#039;&#039; mandate, it will need to be clear whether the focus of the reliefs are to be solely focused on the heroic sacrifice of the Fist, or shared with the Grendel invaders. In the case there is any doubt, the civil service will default to focusing on the Imperial Army.&lt;br /&gt;
&lt;br /&gt;
What other effects it might have, especially with regard to diplomatic relations with the Grendel, if any at all, is unclear. They might ignore it of course, but they have shown a considerable interest in other consecrated locations in the past. The [[Ambassador to the Grendel]] may have their own opinion on the matter, but that will have to be sought at Anvil.&lt;br /&gt;
&lt;br /&gt;
Incommodus&#039; &amp;quot;helpful contribution&amp;quot; does raise an interesting point about inspiration however. Are the acts of the Empire&#039;s enemies worthy of commemoration in this way? Can they inspire the virtuous even though the folk who performed them are not themselves followers of the Way? At least one barbarian nation - the Jotun - honours their fallen enemies as well as their own dead and show reverence for the memorials to Imperial heroes they have never met. Should the Empire be doing the same? Any decision on that matter lies in the hands of the Synod, and will thus need to take place in Anvil where Incommodus is not especially inclined to venture.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Down they came, the Fist the Fist&amp;lt;/br&amp;gt;&lt;br /&gt;
And they saw through the mist, the mist&amp;lt;/br&amp;gt;&lt;br /&gt;
They heard the sound the drums, the drums&amp;lt;/br&amp;gt;&lt;br /&gt;
The Grendel fleet; it comes it comes&amp;lt;/br&amp;gt;&lt;br /&gt;
Then Umarth looked he saw he saw&amp;lt;/br&amp;gt;&lt;br /&gt;
To see their scheme before before&amp;lt;/br&amp;gt;&lt;br /&gt;
They came to port to fight to fight&amp;lt;/br&amp;gt;&lt;br /&gt;
But could not dodge his sight his sight&amp;lt;/br&amp;gt;&lt;br /&gt;
The Maelstroms gift it roared it roared&amp;lt;/br&amp;gt;&lt;br /&gt;
And crackled on the shore the shore&amp;lt;/br&amp;gt;&lt;br /&gt;
But none would stop heroes heroes&amp;lt;/br&amp;gt;&lt;br /&gt;
They came to fight in throes in throes&amp;lt;/br&amp;gt;&lt;br /&gt;
A crystal brought to seek to seek&amp;lt;/br&amp;gt;&lt;br /&gt;
Destruction here to wreak to wreak&amp;lt;/br&amp;gt;&lt;br /&gt;
Yet heroes there stood tall stood tall&amp;lt;/br&amp;gt;&lt;br /&gt;
Prepared they were to fall to fall&amp;lt;/br&amp;gt;&lt;br /&gt;
And so they did proclaim, proclaim&amp;lt;/br&amp;gt;&lt;br /&gt;
A hero has a name, a name&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_shadows_fall_behind_you&amp;diff=141999</id>
		<title>The shadows fall behind you</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_shadows_fall_behind_you&amp;diff=141999"/>
		<updated>2026-07-18T15:42:04Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Visionary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Summer]][[Category:Winds of Fortune]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr; gap: 10px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&#039;The Wind Erodes the Mountain, by Fedelmidd Sydanjaa&#039;s Heart Floer&#039;&amp;gt;&lt;br /&gt;
The wind erodes the Mountain, the First finally found it&#039;s end&amp;lt;br&amp;gt;&lt;br /&gt;
On south sands the spires and citadels of Urizen&amp;lt;br&amp;gt;&lt;br /&gt;
Bore witness as armadas and the army fought and bled&amp;lt;br&amp;gt;&lt;br /&gt;
Stand against storm and sea as sagas are laid to rest&lt;br /&gt;
&lt;br /&gt;
Those maggots, marauders, they brought with them Mawrig&#039;s intent&amp;lt;br&amp;gt;&lt;br /&gt;
Destruction, devastation, the dirge of a Grendel advance&amp;lt;br&amp;gt;&lt;br /&gt;
A portent&#039;s in the water, see the signs, the runes were read&amp;lt;br&amp;gt;&lt;br /&gt;
Stand against storm and sea as sagas are laid to rest&lt;br /&gt;
&lt;br /&gt;
Fleet foot flanking, they evade the enemy&#039;s gaze&amp;lt;br&amp;gt;&lt;br /&gt;
Into Elos harbour, the hero&#039;s hammer did raise&lt;br /&gt;
&lt;br /&gt;
And shattered the enchantment of a tempestuous talisman&amp;lt;br&amp;gt;&lt;br /&gt;
Ruining the ritual and wrecking the purple clad plan&amp;lt;br&amp;gt;&lt;br /&gt;
The Warriors whispered &amp;quot;farewell&amp;quot;, fell, then rose up from the dead&amp;lt;br&amp;gt;&lt;br /&gt;
Stand against storm and sea as sagas are laid to rest&lt;br /&gt;
&lt;br /&gt;
Stand against storm and sea as sagas are laid to rest&amp;lt;br&amp;gt;&lt;br /&gt;
The wind erodes the Mountain, the First finally found it&#039;s end.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&#039;In Redoubt, by Ethelfrith Sigeling&#039;&amp;gt;&lt;br /&gt;
In Redoubt,&amp;lt;br&amp;gt;&lt;br /&gt;
The runes fall, fated.&amp;lt;br&amp;gt;&lt;br /&gt;
As Ull lies with Yoorn,&amp;lt;br&amp;gt;&lt;br /&gt;
As the fleets flow in.&lt;br /&gt;
&lt;br /&gt;
The tide turns, the swords drawn.&amp;lt;br&amp;gt;&lt;br /&gt;
Under Wanderer’s eye&amp;lt;br&amp;gt;&lt;br /&gt;
Waves wash on southern wharves.&lt;br /&gt;
&lt;br /&gt;
Elos – lost&amp;lt;br&amp;gt;&lt;br /&gt;
And no hero hurries to the hopeless fight.&amp;lt;br&amp;gt;&lt;br /&gt;
But the skein demands our foe is forced to falter,&amp;lt;br&amp;gt;&lt;br /&gt;
The blade blunted, that, sea borne,&amp;lt;br&amp;gt;&lt;br /&gt;
Would bleed the mountain mage’s heart.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So our soldiers stand, and,&amp;lt;br&amp;gt;&lt;br /&gt;
Step by hard-won step&amp;lt;br&amp;gt;&lt;br /&gt;
Break the wave,&amp;lt;br&amp;gt;&lt;br /&gt;
Shatter the sea-sphere.&lt;br /&gt;
&lt;br /&gt;
A final blow&amp;lt;br&amp;gt;&lt;br /&gt;
Of a far-sighted fist.  &lt;br /&gt;
&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=LastFistBanner.jpeg|caption=Great leaders inspire greatness in others|align=left|width=400}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. Last season, an [[opportunity]] was [[Flames_and_the_dark#The_Dream_Master|presented]] to create an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]], a gift from [[general]] &#039;&#039;&#039;Umarth &amp;quot;Winter&#039;s Flame&amp;quot; Kannask&#039;&#039;&#039;. The banner was presented so that it could be raised at Elos when the port was retaken from the [[Grendel]]. The Grendel receded, the Empire surged, and the docks were [[Flames and the dark|quickly back in service]], soon to be joined by [[388YE_Spring_Equinox_Conclave_sessions#Acceptance:_Phaleron_and_Phoebus_Al-Pulpi|a new guest]] from the [[Realms#Day|day realm]].&lt;br /&gt;
&lt;br /&gt;
None of this would have been possible without the sacrifice of the Fist of the Mountain. The oldest of the [[Wintermark]] [[army|armies]], they [[To ruin|gave everything]] to prevent the Grendel invaders destroying Elos with a weapon seized from the [[Bay_of_Catazar#Temple_of_Tempest_Jade|Temple of Tempest Jade]]. If they had not been in Redoubt, the beautiful port-city would have been destroyed by the unleashed power of &#039;&#039;[[Siakha|Maelstrom]]&#039;&#039;, and Urizen does not forget such sacrifice.&lt;br /&gt;
&lt;br /&gt;
The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks at the [[Redoubt#Elos|Great Harbour at Elos]]. The benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;. &lt;br /&gt;
{{SOP|statement=The Empire is an amalgamation of our Ambitions. Each stronger as others take the burden. As Tian bore the flame, Umarth bore the consequence of decision. The Fist of the Mountains paid the price, now our Urizen must take the branches and carry the light. We call for a writ of consecration to build a flame that will burn on the docks of Elos. Let the mystics of Wintermark and the seers and illuminates of Urizen make pilgrimage. There they will reflect on the gift and burden of farsight, to show the Way to their people.|by=Eldrid &#039;Phoenix Flame&#039; Vestardottir, Ambition Assembly|vote={{GM}} 332-0|when=Spring 388YE|size=small}}&lt;br /&gt;
&lt;br /&gt;
==Calling==&lt;br /&gt;
* &#039;&#039;&#039;The Ambition Assembly have claimed Umarth&#039;s deed as an example of the path of Ambition&#039;&#039;&#039;&lt;br /&gt;
It is the [[Ambition]] Assembly who have claimed the deeds of the Fist of the Mountain as an example of their path. They cited the story of [[Tian]] who achieved great things, but at a great personal cost, and draw a parallel to the actions of the last general and the brave [[mystic|mystics]] of the Fist. Already, ambitious pilgrims from across Urizen and Wintermark are making the journey to Elos, to be there to witness virtue being made manifest for generations to come. &lt;br /&gt;
&lt;br /&gt;
If the area is consecrated with [[liao#True Liao|true liao]] in the coming season it will have a lasting effect - assuming the Assembly confirm they wish to proceed.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Consequences are the price of Ambition. We send (named individual) with a dose of true liao to consecrate the site where the last banner of the Fist of the Mountain flies. May all who see it know that no price is too high to realise your dreams.|assembly=Ambition Assembly}}&lt;br /&gt;
&lt;br /&gt;
Should this mandate be passed, the banner will be hung in pride of place and the docks consecrated with the [[Auras_of_Ambition#Dare_Do_All|true consecration]] of Ambition. Like the [[Prelate_of_Adelmar%27s_Shrine#Academy_of_Arms|Academy of Arms]] in neighbouring [[Redoubt#Siluri|Siluri]], it will become a place of pilgrimage and stand as a symbol of the courage of the Fist of the Mountain, and the bonds of loyalty between Urizen and Wintermark, as well as a celebration of ambition.&lt;br /&gt;
&lt;br /&gt;
==Drive==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Fist&#039;s Memorial&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Naris, Redoubt &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 12 wains of [[white granite]], 8 wains of [[mithril]] 60 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Requires Elos Harbour be consecrated with true liao following the Summer Solstice 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates the title Custodian of the Fist&#039;s Memorial&lt;br /&gt;
* Creates a sinecure producing 9 liao&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Custodian of the Fist&#039;s Memorial&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Urizen or Wintermark national&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Ambition Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives an income of 9 [[liao]] each season&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; &lt;br /&gt;
* Maintain the the site and welcome visiting pilgrims&lt;br /&gt;
* Share the stories of the last stand of the Fist&lt;br /&gt;
* Encourage Imperial citizens to take a stand against the rapacious Grendel&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;If Elos harbor is consecrated this season, then it would be possible to create a memorial to the Fist&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The memorial would require a custodian appointed by the Ambition Assembly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The title could be held by a Wintermarker or an Urizeni&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The memorial would improve natural resupply for mortal armies and navies from Wintermark and Urizen that were resting in Elos&#039;&#039;&#039;&lt;br /&gt;
Unsurprisingly for a cadre of dedicants of [[Ambition]], the visiting clergy are not simply satisfied to do what was asked and then sit on their laurels. Ambition is not Prosperity, it does not leave time for resting and enjoying the fruits of one&#039;s labour, but to strive ever onwards to do ever more. The construction of a memorial is proposed, depicting in [https://en.wikipedia.org/wiki/Relief relief] the brave acts of the warriors of the Fist for visitors to come and pay their respects for many years to come.&lt;br /&gt;
&lt;br /&gt;
Should it be built, it will create the title of &#039;&#039;&#039;Custodian of the Fist&#039;s Memorial&#039;&#039;&#039;, available to any Wintermark or Urizen citizen and elected by the Ambition assembly. They would be responsible for telling the tale of the sacrifice of the Fist, and welcoming any pilgrims to the site. As such, they would receive an income of liao from the civil service each season.&lt;br /&gt;
&lt;br /&gt;
Not only this, but the constant stream of inspired pilgrims would mean that any Urizen or Wintermark [[army]] or [[navy]] who engaged in natural resupply in Redoubt would share in an additional pool of 250 force strength, representing donations and inspired volunteers from among the visiting pilgrims. Armies would need to take a special action to drum up support at Elos harbour, navies would need to put to port there to benefit.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the [[Argent Sword]] cannot benefit from the Custodian of the Fist&#039;s Memorial. The heralds respond to  words like &amp;quot;volunteer&amp;quot; and &amp;quot;donation&amp;quot; in the same way a devout follower of the Way might respond to the vilest [[blasphemy]].&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=In the spirit of forging a greater bond between our nations, and in honour of the Fist of the Mountains, we invite the stargazers of Urizen to meet with the mystics of Kallavesa within our swamps. We would share wisdom over the way we build, live and thrive within the swamp with the ambition to help further your aims in the Sarangrave.|by=Otso Usvaling, Wintermark National Assembly|vote={{GM}} 188-0|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
==Visionary==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dissipating Silks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Mage Armour}}&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; You may ignore the &#039;&#039;roleplaying effects&#039;&#039; of any single [[Combat#Traumatic_Wounds|traumatic wound]] until the end of the battle.&lt;br /&gt;
* &#039;&#039;&#039;Materials:&#039;&#039;&#039; Crafting Dissipating Silks requires no special materials. It takes two months to make one of these items.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Hero&#039;s Journey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Ritual; Magnitude 22/18;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Grants a character with the hero skill a vision and two additional hero points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
At the completion of this ritual, the targets receives a single mystic vision related to things that are happening, have happened or may happen at the event, if they have the hero skill. The information is often cryptic and is not a catalogue of events that will happen, more the suggestion of things that are likely to happen, or that are relevant to those events. The vision is one of the [[Signs and Portents]] that a character can access with that ritual. In addition the targets gain two additional hero points, if they have the hero skill.&lt;br /&gt;
&lt;br /&gt;
The target will experience a powerful roleplaying effect: they are keenly aware of the significance of any impending social or martial confrontation. They feel the urge to carefully prepare for the forthcoming conflict, to ensure they are worthy of a hero&#039;s name. They find it hard to contemplate shying away from this confrontation, no matter the danger.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;If Elos docks are consecrated with true liao at the coming event, the Urizeni will add a schema for a new magical item to Runesmith&#039;s Law&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If that happens, Wintermark mystics will arrange to have a new magical ritual added to Urizeni law&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[stargazer|stargazers]] of Urizen and the [[mystic|mystics]] of Kallavesa have not historically spent a great deal of time together. Their natural geographical distance is matched by their different approaches to the supernatural. Still, the last few seasons have forged a great bond between the peoples of the north-west and south-east, threads from individual [[Wintermark_culture_and_customs#Skein|skeins]] interwoven into one great [[Urizen_culture_and_customs#The_Net_of_the_Heavens|net]]. In honour of the links that have formed, each side has worked with their counterparts to prepare a great in the joint traditions of [[Wintermark_hearth_magic#Crafting|crafting]] and [[Urizen_hearth_magic#Cession|cession]]. &lt;br /&gt;
&lt;br /&gt;
Arethas is one of the illuminates of the Spire of the Stallion&#039;s Volition. Known for his debating skills more than the power of his preaching, he has organised dozens of Urizeni magicians to work together to create a suitable gift for the Wintermark people who heroically sacrificed the Fist to save Elos. With the help of the [[Zenith#Crucible_of_Fate|great foundaries in Zenith]], Arethas and his allies have arranged for the creation of a copy of a rare schema that allows someone to learn how to make Dissipating silks. This powerful magical item can be worn by magicians taking the battlefield to provide them with a measure of protection from deadly blows. If the consecration of the Elos docks goes ahead, Arethas intends to pass the schema to [[Wintermark_Egregore|Wilda]] so that it can added to Wintermark Law.&lt;br /&gt;
&lt;br /&gt;
Keen to reciprocate, a coven of kallevesa mystics, the Crescent&#039;s Eye have made arrangements with [[Sung|Feather on the Breeze]]. A generation ago, a catoblepas killed a favoured herald of the Night Singer and escaped to run amok in the marshes. The coven trapped the monster in a circle of moon-wards, allowing their hunters to finally defeat the beast. The &#039;&#039;Spiral Dancer&#039;&#039; gave the coven a powerful ritual that they could use to grant their hunters the power to overcome the monster. If the consecration of the Elos docks goes ahead, the Crescent&#039;s Eye intend to use [[Gift of Knowledge]] to put Hero&#039;s Journey into Urizen Lore.&lt;br /&gt;
&lt;br /&gt;
==Dare do all==&lt;br /&gt;
* &#039;&#039;&#039;The Synod could use the true consecration to celebrate the Grendel&#039;s Ambition in attacking Elos docks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;What effect that might have on Grendel diplomacy or their view of Elos is unknown&#039;&#039;&#039;&lt;br /&gt;
Just when everyone thought that they had agreed on the proposal and were ready to submit it to the [[Civil Service|civil service]], something perhaps entirely predictable happened; an urizeni [[questor]] opened their mouth and inevitably an argument followed. &#039;&#039;Incommodus&#039;&#039; of the [[Spire]] of the Stallion&#039;s Volition asks a challenging question - was it not &#039;&#039;also&#039;&#039; an Ambitious plan of the [[Grendel]], to bring a volatile boon of the [[Siakha|&#039;&#039;Maelstrom&#039;&#039;]] to attempt to blow the dock to smithereens? Ambition has much to say about it being better to try and to fail than failing to try after all.&lt;br /&gt;
&lt;br /&gt;
While Incommodus&#039; proposal raises a lot of eyebrows it isn&#039;t &#039;&#039;entirely&#039;&#039; without precedent. Some Grendel are known to honour the &amp;quot;inspiration&amp;quot; of both [[Zemress]] and [[Emperor Barabbas]], even though both the [[the Brass Coast|Freeborn]] and [[Highguard|Highborn]] figures were their committed enemies. There is an argument that virtue is contagious. The [[The_Doctrines_of_the_Faith#The_Doctrine_of_Enlightenment|Doctrine of Enlightenment]] says that &amp;quot;&#039;&#039;Virtue&#039;s power to exalt transcends the boundaries of soul, spirit, and species&#039;&#039;&amp;quot; so is it that hard to believe that it can transcend the boundaries of nationality and enmity? Incommodus may be out of order, but perhaps he has a point.&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;much&#039;&#039; debate, slightly different proposals are also drawn up to show not only the [[heroism]] and sacrifice of the Fist, but the [[Grendel_religion#Audacity|audacity]] and ambition of the Grendel in their plan that - while it ultimately failed - was certainly in service of a challenging goal. There were no Grendel available to comment, what with the war and all, and the [[The_League_people#Orcs_and_Humans|Apulian orcs]] approached for comment said they were now too long removed from the politics of the Salt Lords or the mood of the Questioners for them to feel confident in any suppositions they might make. They&#039;re followers of the Way now, after all, and be sure to write that down. &lt;br /&gt;
&lt;br /&gt;
A mandate is somewhat grudgingly prepared, one that very much [[Mandate#Competing_Mandates|in competition]] with the more traditional one already written.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Consequences are the price of Ambition and it is better to try and fail than fail to try. We send (named individual) with a dose of true liao to consecrate the site where the last banner of the Fist of the Mountain flies. May all who see it, whether Imperial or otherwise, know that no price is too high to realise your dreams.|assembly=Ambition Assembly}}&lt;br /&gt;
&lt;br /&gt;
If the mandate is enacted, it will still allow the creation of the [[#Drive|Fist&#039;s Memorial]], and inspire the exchange between Urizen and Wintermark. If the commission is raised following &#039;&#039;this&#039;&#039; mandate, it will need to be clear whether the focus of the reliefs are to be solely focused on the heroic sacrifice of the Fist, or shared with the Grendel invaders. In the case there is any doubt, the civil service will default to focusing on the Imperial Army.&lt;br /&gt;
&lt;br /&gt;
What other effects it might have, especially with regard to diplomatic relations with the Grendel, if any at all, is unclear. They might ignore it of course, but they have shown a considerable interest in other consecrated locations in the past. The [[Ambassador to the Grendel]] may have their own opinion on the matter, but that will have to be sought at Anvil.&lt;br /&gt;
&lt;br /&gt;
Incommodus&#039; &amp;quot;helpful contribution&amp;quot; does raise an interesting point about inspiration however. Are the acts of the Empire&#039;s enemies worthy of commemoration in this way? Can they inspire the virtuous even though the folk who performed them are not themselves followers of the Way? At least one barbarian nation - the Jotun - honours their fallen enemies as well as their own dead and show reverence for the memorials to Imperial heroes they have never met. Should the Empire be doing the same? Any decision on that matter lies in the hands of the Synod, and will thus need to take place in Anvil where Incommodus is not especially inclined to venture.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Down they came, the Fist the Fist&amp;lt;/br&amp;gt;&lt;br /&gt;
And they saw through the mist, the mist&amp;lt;/br&amp;gt;&lt;br /&gt;
They heard the sound the drums, the drums&amp;lt;/br&amp;gt;&lt;br /&gt;
The Grendel fleet; it comes it comes&amp;lt;/br&amp;gt;&lt;br /&gt;
Then Umarth looked he saw he saw&amp;lt;/br&amp;gt;&lt;br /&gt;
To see their scheme before before&amp;lt;/br&amp;gt;&lt;br /&gt;
They came to port to fight to fight&amp;lt;/br&amp;gt;&lt;br /&gt;
But could not dodge his sight his sight&amp;lt;/br&amp;gt;&lt;br /&gt;
The Maelstroms gift it roared it roared&amp;lt;/br&amp;gt;&lt;br /&gt;
And crackled on the shore the shore&amp;lt;/br&amp;gt;&lt;br /&gt;
But none would stop heroes heroes&amp;lt;/br&amp;gt;&lt;br /&gt;
They came to fight in throes in throes&amp;lt;/br&amp;gt;&lt;br /&gt;
A crystal brought to seek to seek&amp;lt;/br&amp;gt;&lt;br /&gt;
Destruction here to wreak to wreak&amp;lt;/br&amp;gt;&lt;br /&gt;
Yet heroes there stood tall stood tall&amp;lt;/br&amp;gt;&lt;br /&gt;
Prepared they were to fall to fall&amp;lt;/br&amp;gt;&lt;br /&gt;
And so they did proclaim, proclaim&amp;lt;/br&amp;gt;&lt;br /&gt;
A hero has a name, a name&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_shadows_fall_behind_you&amp;diff=141985</id>
		<title>The shadows fall behind you</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_shadows_fall_behind_you&amp;diff=141985"/>
		<updated>2026-07-18T15:30:18Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Drive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Summer]][[Category:Winds of Fortune]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr; gap: 10px; margin-bottom: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;quote by=&#039;The Wind Erodes the Mountain, by Fedelmidd Sydanjaa&#039;s Heart Floer&#039;&amp;gt;&lt;br /&gt;
The wind erodes the Mountain, the First finally found it&#039;s end&amp;lt;br&amp;gt;&lt;br /&gt;
On south sands the spires and citadels of Urizen&amp;lt;br&amp;gt;&lt;br /&gt;
Bore witness as armadas and the army fought and bled&amp;lt;br&amp;gt;&lt;br /&gt;
Stand against storm and sea as sagas are laid to rest&lt;br /&gt;
&lt;br /&gt;
Those maggots, marauders, they brought with them Mawrig&#039;s intent&amp;lt;br&amp;gt;&lt;br /&gt;
Destruction, devastation, the dirge of a Grendel advance&amp;lt;br&amp;gt;&lt;br /&gt;
A portent&#039;s in the water, see the signs, the runes were read&amp;lt;br&amp;gt;&lt;br /&gt;
Stand against storm and sea as sagas are laid to rest&lt;br /&gt;
&lt;br /&gt;
Fleet foot flanking, they evade the enemy&#039;s gaze&amp;lt;br&amp;gt;&lt;br /&gt;
Into Elos harbour, the hero&#039;s hammer did raise&lt;br /&gt;
&lt;br /&gt;
And shattered the enchantment of a tempestuous talisman&amp;lt;br&amp;gt;&lt;br /&gt;
Ruining the ritual and wrecking the purple clad plan&amp;lt;br&amp;gt;&lt;br /&gt;
The Warriors whispered &amp;quot;farewell&amp;quot;, fell, then rose up from the dead&amp;lt;br&amp;gt;&lt;br /&gt;
Stand against storm and sea as sagas are laid to rest&lt;br /&gt;
&lt;br /&gt;
Stand against storm and sea as sagas are laid to rest&amp;lt;br&amp;gt;&lt;br /&gt;
The wind erodes the Mountain, the First finally found it&#039;s end.&lt;br /&gt;
&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&#039;In Redoubt, by Ethelfrith Sigeling&#039;&amp;gt;&lt;br /&gt;
In Redoubt,&amp;lt;br&amp;gt;&lt;br /&gt;
The runes fall, fated.&amp;lt;br&amp;gt;&lt;br /&gt;
As Ull lies with Yoorn,&amp;lt;br&amp;gt;&lt;br /&gt;
As the fleets flow in.&lt;br /&gt;
&lt;br /&gt;
The tide turns, the swords drawn.&amp;lt;br&amp;gt;&lt;br /&gt;
Under Wanderer’s eye&amp;lt;br&amp;gt;&lt;br /&gt;
Waves wash on southern wharves.&lt;br /&gt;
&lt;br /&gt;
Elos – lost&amp;lt;br&amp;gt;&lt;br /&gt;
And no hero hurries to the hopeless fight.&amp;lt;br&amp;gt;&lt;br /&gt;
But the skein demands our foe is forced to falter,&amp;lt;br&amp;gt;&lt;br /&gt;
The blade blunted, that, sea borne,&amp;lt;br&amp;gt;&lt;br /&gt;
Would bleed the mountain mage’s heart.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So our soldiers stand, and,&amp;lt;br&amp;gt;&lt;br /&gt;
Step by hard-won step&amp;lt;br&amp;gt;&lt;br /&gt;
Break the wave,&amp;lt;br&amp;gt;&lt;br /&gt;
Shatter the sea-sphere.&lt;br /&gt;
&lt;br /&gt;
A final blow&amp;lt;br&amp;gt;&lt;br /&gt;
Of a far-sighted fist.  &lt;br /&gt;
&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=LastFistBanner.jpeg|caption=Great leaders inspire greatness in others|align=left|width=400}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The ripples of the wave that broke on the shores of [[Redoubt]] continue to wash across the Empire. Last season, an [[opportunity]] was [[Flames_and_the_dark#The_Dream_Master|presented]] to create an [[inspirational location]] at the [[Redoubt#Elos|Elos]] docks using the last banner of the [[Fist of the Mountains]], a gift from [[general]] &#039;&#039;&#039;Umarth &amp;quot;Winter&#039;s Flame&amp;quot; Kannask&#039;&#039;&#039;. The banner was presented so that it could be raised at Elos when the port was retaken from the [[Grendel]]. The Grendel receded, the Empire surged, and the docks were [[Flames and the dark|quickly back in service]], soon to be joined by [[388YE_Spring_Equinox_Conclave_sessions#Acceptance:_Phaleron_and_Phoebus_Al-Pulpi|a new guest]] from the [[Realms#Day|day realm]].&lt;br /&gt;
&lt;br /&gt;
None of this would have been possible without the sacrifice of the Fist of the Mountain. The oldest of the [[Wintermark]] [[army|armies]], they [[To ruin|gave everything]] to prevent the Grendel invaders destroying Elos with a weapon seized from the [[Bay_of_Catazar#Temple_of_Tempest_Jade|Temple of Tempest Jade]]. If they had not been in Redoubt, the beautiful port-city would have been destroyed by the unleashed power of &#039;&#039;[[Siakha|Maelstrom]]&#039;&#039;, and Urizen does not forget such sacrifice.&lt;br /&gt;
&lt;br /&gt;
The [[Synod]] have indicated that they do intend to [[consecration|consecrate]] the restored docks at the [[Redoubt#Elos|Great Harbour at Elos]]. The benefits could be significant, leaving a lasting impact on the region. The unique and powerful aura would draw virtuous citizens to Elos to experience the effects, contemplate the sacrifice of the [[Fist of the Mountains]] and gaze upon the the banner that is &#039;&#039;Umarth&#039;s legacy&#039;&#039;. &lt;br /&gt;
{{SOP|statement=The Empire is an amalgamation of our Ambitions. Each stronger as others take the burden. As Tian bore the flame, Umarth bore the consequence of decision. The Fist of the Mountains paid the price, now our Urizen must take the branches and carry the light. We call for a writ of consecration to build a flame that will burn on the docks of Elos. Let the mystics of Wintermark and the seers and illuminates of Urizen make pilgrimage. There they will reflect on the gift and burden of farsight, to show the Way to their people.|by=Eldrid &#039;Phoenix Flame&#039; Vestardottir, Ambition Assembly|vote={{GM}} 332-0|when=Spring 388YE|size=small}}&lt;br /&gt;
&lt;br /&gt;
==Calling==&lt;br /&gt;
* &#039;&#039;&#039;The Ambition Assembly have claimed Umarth&#039;s deed as an example of the path of Ambition&#039;&#039;&#039;&lt;br /&gt;
It is the [[Ambition]] Assembly who have claimed the deeds of the Fist of the Mountain as an example of their path. They cited the story of [[Tian]] who achieved great things, but at a great personal cost, and draw a parallel to the actions of the last general and the brave [[mystic|mystics]] of the Fist. Already, ambitious pilgrims from across Urizen and Wintermark are making the journey to Elos, to be there to witness virtue being made manifest for generations to come. &lt;br /&gt;
&lt;br /&gt;
If the area is consecrated with [[liao#True Liao|true liao]] in the coming season it will have a lasting effect - assuming the Assembly confirm they wish to proceed.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Consequences are the price of Ambition. We send (named individual) with a dose of true liao to consecrate the site where the last banner of the Fist of the Mountain flies. May all who see it know that no price is too high to realise your dreams.|assembly=Ambition Assembly}}&lt;br /&gt;
&lt;br /&gt;
Should this mandate be passed, the banner will be hung in pride of place and the docks consecrated with the [[Auras_of_Ambition#Dare_Do_All|true consecration]] of Ambition. Like the [[Prelate_of_Adelmar%27s_Shrine#Academy_of_Arms|Academy of Arms]] in neighbouring [[Redoubt#Siluri|Siluri]], it will become a place of pilgrimage and stand as a symbol of the courage of the Fist of the Mountain, and the bonds of loyalty between Urizen and Wintermark, as well as a celebration of ambition.&lt;br /&gt;
&lt;br /&gt;
==Drive==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Fist&#039;s Memorial&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Sinecure&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Naris, Redoubt &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 12 wains of [[white granite]], 8 wains of [[mithril]] 60 crowns, three months&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; Requires Elos Harbour be consecrated with true liao following the Summer Solstice 388YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates the title Custodian of the Fist&#039;s Memorial&lt;br /&gt;
* Creates a sinecure producing 9 liao&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Custodian of the Fist&#039;s Memorial&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Urizen or Wintermark national&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Ambition Assembly&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives an income of 9 [[liao]] each season&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; &lt;br /&gt;
* Maintain the the site and welcome visiting pilgrims&lt;br /&gt;
* Share the stories of the last stand of the Fist&lt;br /&gt;
* Encourage Imperial citizens to take a stand against the rapacious Grendel&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;If Elos harbor is consecrated this season, then it would be possible to create a memorial to the Fist&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The memorial would require a custodian appointed by the Ambition Assembly&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The title could be held by a Wintermarker or an Urizeni&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The memorial would improve natural resupply for mortal armies and navies from Wintermark and Urizen that were resting in Elos&#039;&#039;&#039;&lt;br /&gt;
Unsurprisingly for a cadre of dedicants of [[Ambition]], the visiting clergy are not simply satisfied to do what was asked and then sit on their laurels. Ambition is not Prosperity, it does not leave time for resting and enjoying the fruits of one&#039;s labour, but to strive ever onwards to do ever more. The construction of a memorial is proposed, depicting in [https://en.wikipedia.org/wiki/Relief relief] the brave acts of the warriors of the Fist for visitors to come and pay their respects for many years to come.&lt;br /&gt;
&lt;br /&gt;
Should it be built, it will create the title of &#039;&#039;&#039;Custodian of the Fist&#039;s Memorial&#039;&#039;&#039;, available to any Wintermark or Urizen citizen and elected by the Ambition assembly. They would be responsible for telling the tale of the sacrifice of the Fist, and welcoming any pilgrims to the site. As such, they would receive an income of liao from the civil service each season.&lt;br /&gt;
&lt;br /&gt;
Not only this, but the constant stream of inspired pilgrims would mean that any Urizen or Wintermark [[army]] or [[navy]] who engaged in natural resupply in Redoubt would share in an additional pool of 250 force strength, representing donations and inspired volunteers from among the visiting pilgrims. Armies would need to take a special action to drum up support at Elos harbour, navies would need to put to port there to benefit.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the [[Argent Sword]] cannot benefit from the Custodian of the Fist&#039;s Memorial. The heralds respond to  words like &amp;quot;volunteer&amp;quot; and &amp;quot;donation&amp;quot; in the same way a devout follower of the Way might respond to the vilest [[blasphemy]].&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=In the spirit of forging a greater bond between our nations, and in honour of the Fist of the Mountains, we invite the stargazers of Urizen to meet with the mystics of Kallavesa within our swamps. We would share wisdom over the way we build, live and thrive within the swamp with the ambition to help further your aims in the Sarangrave.|by=Otso Usvaling, Wintermark National Assembly|vote={{GM}} 188-0|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
==Visionary==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dissipating Silks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{Mage Armour}}&lt;br /&gt;
* &#039;&#039;&#039;Effect:&#039;&#039;&#039; You may ignore the &#039;&#039;roleplaying effects&#039;&#039; of any single [[Combat#Traumatic_Wounds|traumatic wound]] until the end of the battle.&lt;br /&gt;
* &#039;&#039;&#039;Materials:&#039;&#039;&#039; Crafting Dissipating Silks requires no special materials. It takes two months to make one of these items.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Hero&#039;s Journey&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Night Ritual; Magnitude 22/18;&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Grants a character with the hero skill a vision and two additional hero points&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
At the completion of this ritual, the targets receives a single mystic vision related to things that are happening, have happened or may happen at the event, if they have the hero skill. The information is often cryptic and is not a catalogue of events that will happen, more the suggestion of things that are likely to happen, or that are relevant to those events. The vision is one of the [[Signs and Portents]] that a character can access with that ritual. In addition the targets gain two additional hero points, if they have the hero skill.&lt;br /&gt;
&lt;br /&gt;
The taget will experience a powerful roleplaying effect: they are keenly aware of the significance of any impending social or martial confrontation. They feel the urge to carefully prepare for the forthcoming conflict, to ensure they are worthy of a hero&#039;s name. They find it hard to contemplate shying away from this confrontation, no matter the danger.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;If Elos docks are consecrated with true liao at the coming event, the Urizeni will add a schema for a new magical item to Wintermark Law&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If that happens, Wintermark mystics will arrange to have a new magical ritual added to Urizeni law&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[stargazer|stargazers]] of Urizen and the [[mystic|mystics]] of Kallavesa have not historically spent a great deal of time together. Their natural geographical distance is matched by their different approaches to the supernatural. Still, the last few seasons have forged a great bond between the peoples of the north-west and south-east, threads from individual [[Wintermark_culture_and_customs#Skein|skeins]] interwoven into one great [[Urizen_culture_and_customs#The_Net_of_the_Heavens|net]]. In honour of the links that have formed, each side has worked with their counterparts to prepare a great in the joint traditions of [[Wintermark_hearth_magic#Crafting|crafting]] and [[Urizen_hearth_magic#Cession|cession]]. &lt;br /&gt;
&lt;br /&gt;
Arethas is one of the illuminates of the Spire of the Stallion&#039;s Volition. Known for his debating skills more than the power of his preaching, he has organised dozens of Urizeni magicians to work together to create a suitable gift for the Wintermark people who heroically sacrificed the Fist to save Elos. With the help of the [[Zenith#Crucible_of_Fate|great foundaries in Zenith]], Arethas and his allies have arranged for the creation of a copy of a rare schema that allows someone to learn how to make Dissipating silks. This powerful magical item can be worn by magicians taking the battlefield to provide them with a measure of protection from deadly blows. If the consecration of the Elos docks goes ahead, Arethas intends to pass the schema to [[Wintermark_Egregore|Wilda]] so that it can added to Wintermark Law.&lt;br /&gt;
&lt;br /&gt;
Keen to reciprocate, a coven of kallevesa mystics, the Crescent&#039;s Eye have made arrangements with [[Sung|Feather on the Breeze]]. A generation ago, a catoblepas killed a favoured herald of the Night Singer and escaped to run amok in the marshes. The coven trapped the monster in a circle of moon-wards, allowing their hunters to finally defeat the beast. The &#039;&#039;Spiral Dancer&#039;&#039; gave the coven a powerful ritual that they could use to grant their hunters the power to overcome the monster. If the consecration of the Elos docks goes ahead, the Crescent&#039;s Eye intend to use [[Gift of Knowledge]] to put Hero&#039;s Journey into Urizen Lore.&lt;br /&gt;
&lt;br /&gt;
==Dare do all==&lt;br /&gt;
* &#039;&#039;&#039;The Synod could use the true consecration to celebrate the Grendel&#039;s Ambition in attacking Elos docks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;What effect that might have on Grendel diplomacy or their view of Elos is unknown&#039;&#039;&#039;&lt;br /&gt;
Just when everyone thought that they had agreed on the proposal and were ready to submit it to the [[Civil Service|civil service]], something perhaps entirely predictable happened; an urizeni [[questor]] opened their mouth and inevitably an argument followed. &#039;&#039;Incommodus&#039;&#039; of the [[Spire]] of the Stallion&#039;s Volition asks a challenging question - was it not &#039;&#039;also&#039;&#039; an Ambitious plan of the [[Grendel]], to bring a volatile boon of the [[Siakha|&#039;&#039;Maelstrom&#039;&#039;]] to attempt to blow the dock to smithereens? Ambition has much to say about it being better to try and to fail than failing to try after all.&lt;br /&gt;
&lt;br /&gt;
While Incommodus&#039; proposal raises a lot of eyebrows it isn&#039;t &#039;&#039;entirely&#039;&#039; without precedent. Some Grendel are known to honour the &amp;quot;inspiration&amp;quot; of both [[Zemress]] and [[Emperor Barabbas]], even though both the [[the Brass Coast|Freeborn]] and [[Highguard|Highborn]] figures were their committed enemies. There is an argument that virtue is contagious. The [[The_Doctrines_of_the_Faith#The_Doctrine_of_Enlightenment|Doctrine of Enlightenment]] says that &amp;quot;&#039;&#039; Virtue&#039;s power to exalt transcends the boundaries of soul, spirit, and species&#039;&#039;&amp;quot; so is it that hard to believe that it can transcend the boundaries of nationality and enmity? Incommodus may be out of order, but perhaps he has a point.&lt;br /&gt;
&lt;br /&gt;
After &#039;&#039;much&#039;&#039; debate, slightly different proposals are also drawn up to show not only the [[heroism]] and sacrifice of the Fist, but the [[Grendel_religion#Audacity|audacity]] and ambition of the Grendel in their plan that - while it ultimately failed - was certainly in service of a challenging goal. There were no Grendel available to comment, what with the war and all, and the [[The_League_people#Orcs_and_Humans|Apulian orcs]] approached for comment said they were now too long removed from the politics of the Salt Lords or the mood of the Questioners for them to feel confident in any suppositions they might make. They&#039;re followers of the Way now, after all, and be sure to write that down. &lt;br /&gt;
&lt;br /&gt;
A mandate is somewhat grudgingly prepared, one that very much [[Mandate#Competing_Mandates|in competition]] with the more traditional one already written.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=Consequences are the price of Ambition and it is better to try and fail than fail to try. We send (named individual) with a dose of true liao to consecrate the site where the last banner of the Fist of the Mountain flies. May all who see it, whether Imperial or otherwise, know that no price is too high to realise your dreams.|assembly=Ambition Assembly}}&lt;br /&gt;
&lt;br /&gt;
If the mandate is enacted, it will still allow the creation of the [[#Fist&#039;s Memorial]], and inspire the exchange between Urizen and Wintermark. If the commission is raised following &#039;&#039;this&#039;&#039; mandate, it will need to be clear whether the focus of the reliefs are to be solely focused on the heroic sacrifice of the Fist, or shared with the Grendel invaders. In the case there is any doubt, the civil service will default to focusing on the Imperial Army.&lt;br /&gt;
&lt;br /&gt;
What other effects it might have, especially with regard to diplomatic relations with the Grendel, if any at all, is unclear. They might ignore it of course, but they have shown a considerable interest in other consecrated locations in the past. The [[Ambassador to the Grendel]] may have their own opinion on the matter, but that will have to be sought at Anvil.&lt;br /&gt;
&lt;br /&gt;
Incommodus&#039; &amp;quot;helpful contribution&amp;quot; does raise an interesting point about inspiration however. Are the acts of the Empire&#039;s enemies worthy of commemoration in this way? Can they inspire the virtuous even though the folk who performed them are not themselves followers of the Way? At least one barbarian nation - the Jotun - honours their fallen enemies as well as their own dead and show reverence for the memorials to Imperial heroes they have never met. Should the Empire be doing the same? Any decision on that matter lies in the hands of the Synod, and will thus need to take place in Anvil where Incommodus is not especially inclined to venture.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Down they came, the Fist the Fist&amp;lt;/br&amp;gt;&lt;br /&gt;
And they saw through the mist, the mist&amp;lt;/br&amp;gt;&lt;br /&gt;
They heard the sound the drums, the drums&amp;lt;/br&amp;gt;&lt;br /&gt;
The Grendel fleet; it comes it comes&amp;lt;/br&amp;gt;&lt;br /&gt;
Then Umarth looked he saw he saw&amp;lt;/br&amp;gt;&lt;br /&gt;
To see their scheme before before&amp;lt;/br&amp;gt;&lt;br /&gt;
They came to port to fight to fight&amp;lt;/br&amp;gt;&lt;br /&gt;
But could not dodge his sight his sight&amp;lt;/br&amp;gt;&lt;br /&gt;
The Maelstroms gift it roared it roared&amp;lt;/br&amp;gt;&lt;br /&gt;
And crackled on the shore the shore&amp;lt;/br&amp;gt;&lt;br /&gt;
But none would stop heroes heroes&amp;lt;/br&amp;gt;&lt;br /&gt;
They came to fight in throes in throes&amp;lt;/br&amp;gt;&lt;br /&gt;
A crystal brought to seek to seek&amp;lt;/br&amp;gt;&lt;br /&gt;
Destruction here to wreak to wreak&amp;lt;/br&amp;gt;&lt;br /&gt;
Yet heroes there stood tall stood tall&amp;lt;/br&amp;gt;&lt;br /&gt;
Prepared they were to fall to fall&amp;lt;/br&amp;gt;&lt;br /&gt;
And so they did proclaim, proclaim&amp;lt;/br&amp;gt;&lt;br /&gt;
A hero has a name, a name&amp;lt;/br&amp;gt;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Viridian_nemesis&amp;diff=141340</id>
		<title>Viridian nemesis</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Viridian_nemesis&amp;diff=141340"/>
		<updated>2026-07-06T13:41:08Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Sarvos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Summer]][[Category:Winds of Fortune]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&amp;quot;Trade is the lifeblood of the Jewelled City. Ships dock here from all over the world. The Grendel like to think of themselves as masters of the Bay of Catazar, but the markets of Dubhtraig are barely twice the size of Trivento! Everything is for sale here. Everything the virtuous soul might desire and a little more besides.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t see how that is going to help us.&amp;quot; responded Gwyn, careful not to offend his host. He&#039;d been warned that the Merchant Prince of the Amber Signets was given to self-aggrandisement, but he&#039;d been advised that he held sway over a significant number of local merchants who would be good to have on hand. &amp;quot;The vallorn has no trade interests, no valuables. It has no interest in markets or trade, any more than it does in any other facet of civilisation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Afredo blinked and then forced a smile back to his face. &amp;quot;You miss my point my friend. The point is that whatever you need for this war of yours, is available here. Materials, wains, mana, herbs, weapons, armour, even soldiers are for sale here. Well their swords at least. Tell me what the Vallornguard need to fight the enemy and we&#039;ll ensure it&#039;s available - for the right price.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Gwyn shrugged his shoulders a little bemused by the question. &amp;quot;I mean... everything... we need everything.&amp;quot; Herbs to heal soldiers, crystals for magic, ingots and measures for magic items, there was no material in this or any realm that the Navarri have not found a way to use to fight their ancient foe. &lt;br /&gt;
&lt;br /&gt;
The Merchant Prince smirked, though this time the smile was at least an honest one. &amp;quot;Very well&amp;quot; he replied, &amp;quot;everything it is then...&amp;quot;&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Assembly Navarr.png|align=left|caption=The garden long-tended by the Navarr begins to bear fruit.|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[The highest calling|highest calling]] of the the [[Navarr]] is to share their long experience fighting the [[vallorn]] with other nations. Last season, they [[Cup_of_choices|chose to work]] with the people of [[Urizen]]; now the Navarr National Assembly has urged their people to embrace the citizens of [[the League]] to arm and armour then for the upcoming battle with the Doom of Terunael. Once again, the [[Loyalty]] Assembly has supported the cause, calling upon those whose heart drives them towards the destruction of &#039;&#039;Terun&#039;s Folly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The aid was welcomed by the League Assembly and so the Navarr find the cities of the League no less enthusiastic than the spires of Urizen. In conjunction with their guests, each city has come up with its own plan how best to prepare to fight the vallorn.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;display: grid; grid-template-columns: 1fr 1fr 1fr;&amp;quot;&amp;gt;&lt;br /&gt;
{{SOPInner|statement=The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Teleri Thornweaver with 50 doses of liao to lead our people in sharing everything we have with the League to prepare to finish the fight.|by=Teleri Thornweaver, Navarr National Assembly|vote={{GM}} 252-0|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Leliel, Daughter of Armisael, with 25 doses of liao to lead our people in sharing everything we have with the League to prepare to finish the fight.|by=Leliel, Daughter of Armisael, Loyalty Assembly|vote=190-0|when=Spring 388YE}}&lt;br /&gt;
&lt;br /&gt;
{{SOPInner|statement=We welcome and recognise the judgement by Navarr (54). We recognise their highest calling and we welcome their aid.|by=Francesca di Spiral, League National Assembly|vote={{GM}} 328-10|when=Spring 388YE}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Holberg==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Boar&#039;s Hide&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Fortification]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Boar&#039;s Dell, Brocéliande&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 120 [[white granite]], 60 mithril, 540 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 6 seasons&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; 20 thrones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039;&lt;br /&gt;
* Creates a level two fortification in Boar&#039;s Dell&lt;br /&gt;
* Increases the level of investment in mana sites in Brocéliande by one while there is a vallornheart in the territory&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Holberg engineers propose the construction of a grand fortification in Brocéliande that could take advantage of the trods to boost mana sites in the territory&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Actuallythebest001.png|align=right|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
[[The_greatest_city_in_the_world|The Greatest City in the League]] lies to the north-east of [[Brocéliande|Brocéliande]], and south of [[Otkodov#Sküld|Sküld]], two territories both infested with the vallorn. Initial proposals by some ambitious engineers has a [[weirwood]] and [[ilium]] causeway cutting across the Barrens to channel the vallorn of [[Brocéliande#Terunael|Terunael]] itself into their territory, that they might fight in the shade of the monstrous [[Walls of Holberg]]. This plan was quickly abandoned as infeasible; fine in theory, &#039;&#039;way&#039;&#039; too expensive in practice. &lt;br /&gt;
&lt;br /&gt;
If the vallorn won&#039;t go to Holberg, then Holberg will go to the vallorn. The engineers have a proposal for an enormous bastion built on the foundation&#039;s of Greenstead in [[Brocéliande#Boar&#039;s_Dell|Boar&#039;s Dell]]. Once roused, the vallorn by its nature will tend to be drawn to any substantial fortification, sending its full chaotic wroth at the structure until it is entirely subsumed in vines. Knowing that the vallorn is likely to attack any fortification first means the engineers can expect any substantial defences to become a focal point of the campaign as well as a place for Imperial [[military unit]] captains to assign their forces in the absence of an Imperial [[army]]. &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Regarding the Broch&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;While [[Brocéliande#The Broch|the Broch]] is already [[Construct Defence of the Broch|fortified]], the work was specifically done in such a way as to &#039;&#039;not&#039;&#039; rouse the ire of the vallorn. After all, [[Brocéliande#Black_Boughs|Black Boughs]] lies within the [[vallorn miasma|miasma]] itself and in a region utterly dominated by the &#039;&#039;Doom of Terunael&#039;&#039;.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
There are some important consequences to consider. Firstly, the [[steading|steadings]] of Boar&#039;s Dell would face the brunt of the assault. They are Navarri, they have signed up to this, they have sworn oaths that they are committed to this, but one&#039;s home is one&#039;s home, nevertheless. Secondly, it is eye-wateringly expensive to create such a structure: even with the help of Holberg&#039;s finest engineers, they can&#039;t materialise wains out of the ether, as much as other nations may accuse the League of this from time to time.&lt;br /&gt;
&lt;br /&gt;
With the collaboration of Holberg&#039;s engineers, the fortification could be completed in six seasons (barring the use of magic or other opportunities). Working closely with Navarr [[vate|vates]] provides a second advantage. By incorporating a significant amount of [[mithril]] into the design, it would harness also some of the chaotic energies being drawn out of the vallorn by the [[trods|trod network]] and channel it into local [[mana site|mana sites]]. That would provide a small but important benefit, providing more mana for the coming war, at least until the vallornheart in [[Brocéliande#Terunael|Terunael]] is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Sarvos==&lt;br /&gt;
&amp;lt;div {{Float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Market of Everything&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; [[Ministry]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Cigno, Sarvos&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 8 wains of white granite, 6 wains of weirwood, 2 wains of mithril, 48 crowns, 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; &lt;br /&gt;
* Creates a Ministry for the Vallornguard&lt;br /&gt;
* Creates the title of &#039;&#039;Merchant-Prince of the Vallornguard&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Merchant-Prince of the Vallornguard&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; League national position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Vallornguard&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039; Receives support from Sarvosi traders to acquire material to fight the vallorn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To help the Vallornguard acquire the materials needed to fight the vallorn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightYellow;&amp;quot;&amp;gt;&#039;&#039;&#039;A Little Bit of Everything&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;150 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 random materials, 6 random herbs, 3 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;370 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 random materials, 12 random herbs, 6 mana crystals, &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;650 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 random materials, 18 random herbs, 9 mana crystals,&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1000 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 random materials, 24 random herbs, 12 mana crystals, &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Sarvosi merchants propose commissioning a market of everything to help supply the Vallornguard with the resources to fight the vallorn&#039;&#039;&#039;&lt;br /&gt;
While Holberg claims to be the Greatest City in the League, their indignant rivals in [[Sarvos]] argue their city is the oldest and still the richest in the Empire. Trade flows across down the Gancio until it meets the [[Bay of Catazar]] at the docks of [[Sarvos#Cigno|Cigno]]. Ships put to port here that dock nowhere else in the Empire, buying and selling; rare metals from [[Varushka]], fine wines from [[Dawn]], or exotic goods from overseas. The city&#039;s proud boast is that anything that is for sale anywhere in the Empire can be found in the markets of Sarvos.&lt;br /&gt;
&lt;br /&gt;
The question is how to employ that strength to bolster the Vallornguard and help prepare for the coming war. Plans are quickly drawn up for a grand market, something that can provide whoever the Vallornguard appoint with a bit of &#039;&#039;everything&#039;&#039;. Anything that can be employed against the vallorn can be distributed as needed to the Vallornguard - the rest can be sold. In the minds of the [[merchant Prince|merchant princes]] of Sarvos, a good profit margin is the ultimate weapon.&lt;br /&gt;
&lt;br /&gt;
==Tassato==&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Vallornguard Military Academy&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Madeiras, Tassato&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 16 wains of white granite, 32 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; League armies with a general appointed by the Vallornguard can take the order to Stem the Green Tide&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the start of Summer Solstice 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Tassatan bravos propose building an academy that will allow League generals appointed by the Vallornguard to use Stem the Green Tide when defending&#039;&#039;&#039;&lt;br /&gt;
The Navarri who arrive in [[Tassato]] are greeted by a great deal of commotion as furious work is being done to speed the [[Army#Recruitment|mustering]] of the League&#039;s third [[army]]. It is a painful reminder that, more than anything else, what the Vallornguard really need are armies. No matter how much planning is put in place, no matter how many fortifications are built, in the end it will always come down to steel weapons and steel will.&lt;br /&gt;
&lt;br /&gt;
Most Tassatans learn to fight with rapier and buckler, the perfect weapons for a bravo who wants to cut a fine dash while bridge fighting. By contrast, the Navarr favour a more pragmatic fighting style when fighting the vallorn, one that makes use of [[venom]] whenever it is available. Training League soldiers in techniques for fighting the vallorn could pay dividends once the enemy attacks.&lt;br /&gt;
&lt;br /&gt;
When the vallorn is roused, and it &#039;&#039;will&#039;&#039; be roused, insist the visiting [[thorn|thorns]], there will need to be those who can stem the initial tsunami of chaotic energies before it might be driven back and permanently quelled. Constructing an appropriate academy, staffed by members of the Vallornguard, would allow League citizens to drill the kind of basic tactics needed to stand your ground in the face of a swarm of vallornspawn.&lt;br /&gt;
&lt;br /&gt;
Once complete the Vallornguard Military Academy would allow any League army whose [[general]] was appointed by the Vallornguard, to take the &#039;&#039;&#039;Stem the Green Tide&#039;&#039;&#039; order when defending. There are no League armies that would be affected at present, but a [[Senate motion]] could be used to change the appointment method of a general to a vote of the Vallornguard at any time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Stem the Green Tide&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army from vallorn are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Victory points generated by this army against the vallorn are increased by one tenth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rapiers might suit the dark alleys of the League cities, but large heavy weapons, such as [https://en.wikipedia.org/wiki/Billhook bills], [https://en.wikipedia.org/wiki/Zweih%C3%A4nder two-handed swords] or [https://en.wikipedia.org/wiki/Pike_(weapon) pikes] are the preferred choice for many professional soldiers in League free companies. These are dangerous weapons of war on any battlefield, but with the right training and the right leadership, League soldiers can deploy [https://en.wikipedia.org/wiki/Pike_square pike square] to devastating effect against the vallornspawn allowing them to defend against the vallorn&#039;s overwhelming and chaotic offensive, holding back the unending green tide. &lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Temeschwar==&lt;br /&gt;
* &#039;&#039;&#039;Temeschwari bishops suggest a mandate to encourage League bravos to seek out opportunities to fight the enemy&#039;&#039;&#039;&lt;br /&gt;
The hard, ruthless people of [[Temeschwar]] are known for their pragmatism. Grand plans for mighty fortresses are all well and good, but they can take years to build. Better to &#039;&#039;get on with it&#039;&#039;, in the minds of many Temeschwari - there&#039;s no time like the present for dealing with a threat. &#039;&#039;Marko von Vardstein&#039;&#039;, a newly-minted [[bishop]] with a small church in one of the poorer parts of Temeschwar, has paired up with &#039;&#039;Livinnia&#039;&#039;, a bravo known for wielding two axes and being a woman of extremely few words. The pair suggest that if the League are going to do this then the national assembly should encourage military units to start now, by pursuing any venture that could aid in the fight against the vallorn.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=In Ratibor&#039;s name, let us act! We send (named individual) with 50 doses of liao to encourage League bravos to take up arms against the vallorn. If a job&#039;s worth doing, it&#039;s worth doing right now|assembly=League National Assembly}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted, then League military units will be able to take part in the [[Venture#Quest_Against_the_Vallorn|quest against the vallorn]] and [[Venture#Explore_the_ruins_of_Terunael|the exploration of the ruins of Terunael]] ventures, as well as any future ventures that deal with engaging the vallorn directly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div {{float}}&amp;gt;&amp;lt;quote by=&amp;quot;William Shakespeare, As You Like it&amp;quot;&amp;gt;All the world&#039;s a stage,&amp;lt;br&amp;gt;&lt;br /&gt;
And all the men and women are merely players&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spiral==&lt;br /&gt;
* &#039;&#039;&#039;Actors and troupe magicians in Spiral propose the creation of plays about the vallorn to inspire citizens&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Apulian merchants have donated five thrones as a prize for the best play, to be judged by vote of members of the Cat&#039;s Graces at the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There&#039;s a lot going on in [[Spiral#Apulus|Apulian]] right now, a running battle between cats and birds for control of the city streets and rooftops while soldiers comb the dark passages that lie beneath them. The visiting Navarri are welcomed with all due hospitality, but at first some Apulians question whether they have the time to offer any significant aid, given that the strange &#039;&#039;confluence&#039;&#039; of [[dramaturgy|dramaturgical]] [[Dramaturgy#The_Personae|personae]], [[Dramaturgy#The_Instruments|instruments]] and [[Dramaturgy#The_Thrones|thrones]] plays havoc with the city, causing inhabitants and visitors alike to get lost in the shifting streets.&lt;br /&gt;
&lt;br /&gt;
Determined not to be outdone by the other cities, a troupe of actors and magicians proposes that dramaturgy might offer a way to combat the vallorn. Of course there needs to be fortifications and armies and supplies and such things, but none of those will help without the &#039;&#039;will to win&#039;&#039; and the &#039;&#039;belief&#039;&#039; that &#039;&#039;victory&#039;&#039; is &#039;&#039;possible&#039;&#039; (and so on). The biggest hurdle to victory they say, is not the threat of the vallorn but the belief that the Empire lacks the means to defeat it. People need to see the vallorn not as some implacable force that can only be contained at best, but as an enemy that can be defeated once and for all, just like the [[Druj]].&lt;br /&gt;
&lt;br /&gt;
What is needed, they say, are plays and stories that present a new vision of the vallorn. The true power of dramaturgy lies not just in performing rituals calling on the personae and their accoutrements, but in using the power of drama to influence the way people think and believe. Good plays create a narrative that shapes the path of history. Of course critics of dramaturgy argue that it is the power of events that make some plays seem so pivotal, not unlike the way some magicians believe that the stars move in line with events rather than the other way round.&lt;br /&gt;
&lt;br /&gt;
Proponents of the real power of dramaturgy have little time for such naysaying. They argue that creating plays and stories that tell of victory over the vallorn are a subtle but crucial step in making that outcome come about. Of course that raises the question of who will create the plays - such things are time-consuming and expensive. A few Navarr suggest the historical accounts of Navarr and Thorn or [[Megan Black Blood]] might form the basis for such a play, but not everyone thinks that is the best approach. Even the suggestion of dramatising recent triumphs such as [[382YE_Spring_Equinox_winds_of_war#Immolation_.28Liathaven.29|that in Liathaven]] does not meet with enthusiasm.&lt;br /&gt;
&lt;br /&gt;
The League actors are concerned that the old histories may focus too much on the fall and what was lost to the vallorn. Equally their suggestion that if the playwrights do use the historical accounts, they will need to be &#039;&#039;&amp;quot;sexed up a bit, to make it more dramatic&amp;quot;&#039;&#039; does not meet with universal approval by their Navarr guests.&lt;br /&gt;
&lt;br /&gt;
As a compromise, the suggestion is that the [[387YE_Summer_Solstice_Senate_sessions#Establish_the_Cat&#039;s_Graces|recently established sodality, the Cat&#039;s Graces]] might hold a contest to find the best play about the vallorn. Something dramatic and engaging that will get people into the cheap seats but which sets the tone of an Empire engaging successfully with the vallorn. A purse is quickly assembled, 5 thrones for the winning entry, with the understanding of all who enter, that actors will tour the winning play and any other worthy entries, across the Empire. &lt;br /&gt;
&lt;br /&gt;
Of course it will take time for playwrights to produce something that capture and transform the zeitgeist. It needn&#039;t be a full play - it could be a short performance piece, put on everywhere before the main attraction. It could be historical, provided it doesn&#039;t compromise being inspiring for too much stuffy &amp;quot;accuracy&amp;quot;. After all, the goal is to move the hearts and minds of theatre-goers all over the Empire, not to educate historians and scholars.&lt;br /&gt;
&lt;br /&gt;
The merchants of Apulian request the Cat&#039;s Graces sodality either arrange a suitable contest to identify a winning submission, or else find a way to choose the perfect playwright to commission a piece. Either way they offer a purse of five thrones to be awarded by the sodality at the Autumn Equinox, to the author of the play that best inspires people to embrace the idea of defeating the vallorn. &lt;br /&gt;
&lt;br /&gt;
A copy of the play itself will also need to be provided, so that it can be distributed to troupes of actors across the League. Focusing the attention of the League&#039;s thespians and actors on the vallorn in this way may reap dividends, although they are likely to be subtle or unpredictable. With the support of the Cat&#039;s Graces, it will definitely encourage a surge of interest in depicting the fight against the vallorn on the stage, and in reframing it as a foe to be overcome rather than an insurmountable problem. It might all lead to nothing apart from some very enjoyable nights at the theatre, or it may actually achieve what the dramaturgical theorists claim it will and somehow shift Imperial attitudes to the Doom of Terunael.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Cup of choices]] - 388YE Spring wind of fortune detailing the Navarr efforts to assist Urizen&lt;br /&gt;
* [[The highest calling]] - 387YE Autumn wind of fortune about the highest calling&lt;br /&gt;
&lt;br /&gt;
* [[Vallorn]]&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Our_elaborate_plans&amp;diff=140051</id>
		<title>Our elaborate plans</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Our_elaborate_plans&amp;diff=140051"/>
		<updated>2026-06-08T14:14:44Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Beautiful Friend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:388YE Spring]][[Category:Winds of Fortune]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
Portia stared at the magician and cursed. Normally, her line of work was engaging. Find the mark, seduce the mark, get the mark to tell you everything they know. Like taking candy from a baby. Easy &#039;&#039;and&#039;&#039; fun. The way life should be!&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Of course Dioskoros presents some evidence that causality doesn&#039;t apply to a creature like the Night Singer. The central thrust of their thesis was that the nature of these beings is to &#039;&#039;be eternal&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
This was not fun. She&#039;d casually let her fingers drift across his hand when she&#039;d handed him the drink and he&#039;d flinched like she&#039;d spilled hot syrah on him. Initially she&#039;d assumed that one of her colleagues might have been a better shout, but she was starting to accept that their reputation for standoffishness was more than just a reputation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In Dioskoros&#039; opinion, it is entirely consonant with what we know about eternals for them to take action based on events that have not yet happened.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Actius of the Deathless Cave! What a ridiculous name. Actius of the Humourless Cave more like. If this fellow was any more po-faced his features would turn to stone. Like happened to that poor actor in the performance of Death on the River at the Storyhouse. Shocking stuff. Someone needed to get to the bottom of that, Portia thought, and then sighed as she remembered that was exactly what she was being paid to do right now. She shook her thoughts away and tried to pay attention, even as the magician kept droning on and on and on.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But Euthalia&#039;s rebuttal shows that all of Dioskoros evidence is drawn entirely from the realms themselves. If they&#039;re correct, and after nearly seven hundred years of checking I think we can both agree that it appears they are, then that leaves no possibility at all for a violation of causality in the mortal world!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She sensed from the magician&#039;s tone that this last part was meant to be important. Or interesting. Or both. It was neither. She gave him her prettiest smile anyway to encourage him to go on. Men melted for that smile. Actius did not melt. In fact, she was fairly certain he did not notice. Just tell me who is behind all this, she screamed silently. She was going to charge Nile double for making her sit through whatever this was.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Euthalia claims that that is &#039;&#039;why&#039;&#039; an eternal can never enter the mortal realm. Their nature is eternal, but in the mortal realm they would be forced to obey the rigid laws of causality. For Euthalia, it&#039;s axiomatic then, that an eternal can never be present &#039;&#039;in the present&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The magician spread his hands to demonstrate how something that was very very long - or big - or something - couldn&#039;t possibly be reduced to something that was very very small. Or something. What the ever living fuck was this guy talking about? Worst. Mime. Ever.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But of course that is entirely tautological - it&#039;s the perfect example an unprovable hypothesis!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Actius spread his hands wide to emphasise that he had finished presenting the case. He&#039;d been surprised to receive this invitation for a meal at the House of Seven Suppers. It was certainly an odd place to meet for &amp;quot;an opportunity to discuss what is going on in Apulian&amp;quot;, but he never passed up a chance to discuss research with a fellow magician and actually, he was rather enjoying the evening. His host was &#039;&#039;excellent&#039;&#039; company. He was even starting to wonder if she wasn&#039;t keen on him.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 30%; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Rainbow cat.jpg|caption=The cats of Apulian are beautiful.|title=Just like all cats|align=left|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The strange night magic effects that have been affecting the city of Apulian for some time now seemed to [[The_play_that_came_to_Apulian|begin in Spring 387YE]]. A year later, and there is no sign of them abating. To the contrary, the effects have only [[Nightfall_in_Apulian|grown over time]]. It would be alarming if most of the actual effects weren&#039;t so engaging. The whole thing seems to be wrapped up with [[dramaturgy]] somehow, so it is possible that the construction of the [[The_play_that_came_to_Apulian#Curiouser_and_Curiouser|University of Dramaturgical Arts]] will shed some light on what is happening.&lt;br /&gt;
&lt;br /&gt;
The eternal [[Sung]] appeared to be highly agitated by what was happening and there was some hope that the [[Construct_Chamber_of_Euphony|completion of the Chamber of Euphony]], a [[fane]] built to the &#039;&#039;Night Singer&#039;&#039; might provide relief. Those hopes have been dashed, if anything they have made matters &#039;&#039;worse&#039;&#039; not better. Well not worse exactly, but the effects are more &#039;&#039;turbulent&#039;&#039; almost as if Night magic was at war with itself in the streets of the City Below.&lt;br /&gt;
&lt;br /&gt;
At the forthcoming summit, the League Synod will have to choose who will become the Map to the City Below. Given events in the city of Apulian it would be wise to choose carefully. Not least because it appears that the fane&#039;s eternal patron already has an expedition planned for their new Map...&lt;br /&gt;
&lt;br /&gt;
==Weird Scenes Inside==&lt;br /&gt;
The night magic roiling Apulian has not abated, if anything it has grown more turbulent. One Urizeni scholar explained that the currents of magic are &#039;&#039;not&#039;&#039; getting any stronger, rather it is the &#039;&#039;vorticity&#039;&#039; of the currents that is growing. Apparently that means how spinny-roundy they are and is very serious.&lt;br /&gt;
&lt;br /&gt;
Most folk have become acclimatised to the strange nature of the City Below. The way that enjoyable, interesting, engaging things are often much closer than you expected them to be, while boring, tedious, dull things are frequently much further away than they ought to be. The city is growing apace, with residents moving there from across the Empire. Many are opening restaurants, play-houses, and opera halls - even the dullest play or the most awkward oratorio is able to break even in a city where everyone is only a footstep away from a night&#039;s thrilling entertainment.&lt;br /&gt;
&lt;br /&gt;
Even the animals are getting in on the excitement. Every city in the League has stray cats, but only in Apulian will you encounter a feline whose coat is pure brilliant red or uniform topaz blue. It&#039;s not clear where these oddly coloured creatures come from but they appear to be at war with the birds. Beautiful songbirds have appeared all over the city in recent days, producing exquisite birdsong and shedding wondrous rainbow feathers that scintillate with colour. They are a welcome sight to everyone but the cats, who appear to be incensed by their singing and seek to chase them off where-ever they can be found.&lt;br /&gt;
&lt;br /&gt;
Of more relevance is the strange things happening with [[Dramaturgy#The_Thrones|the Thrones]]. Previously people have spoken of a feeling of having encountered [[Dramaturgy#The_Personae|the personae]] while out and about in the City Below. It is certainly easier than usual to draw on the power of the personae which would explain why people keep bumping into them.&lt;br /&gt;
&lt;br /&gt;
Now those effects appear to be influencing prosperous businesses. Sutlers Theatre reports that whenever they try to put on a performance of the Fall of the House of Nicovar, which has always been set in [[the Tomb]], the performance keeps happening in [[the Library]]. This isn&#039;t simply a &#039;&#039;feeling&#039;&#039; of being at the library, the set dressing meticulously created for the production keeps changing to reflect the new throne, sometimes while the audience are actually watching the play. It has led to rave reviews from the regular audience but outrage from critics. Ricardo von Temeschwar called it &amp;quot;a violent assault on the senses, bombastic and iconoclastic in equal measures, all equally bad&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Dramaturgy has always had a curious history with drama in the League, but it&#039;s not simply artistic performances that are being affected. League citizens who embrace the presence of the thrones in the city, are discovering any business can be affected. Morgan Halfring, a butcher originally from Meade, has seen business thrive since he painted scenes of battles on the walls of his shop. The Knights&#039; Rest, a once-bawdy alehouse on the dock-front has gained a completely new clientele since it replaced the murals of knights and their paramours who were definitely doing anything but resting with hand-painted political slogans lifted from handbills printed by some of the more earnest bravos in the city.&lt;br /&gt;
&lt;br /&gt;
==Beautiful Friend==&lt;br /&gt;
It has been a long time coming. [[The_play_that_came_to_Apulian#Writhing_Tails,_Flashing_Wing|Tears]] have been shed. There have been [[Nightfall_in_Apulian#Sung&#039;s_Scandalous_Fane|scandalous accusations]]. Its [[Construct_Chamber_of_Euphony|construction]] has taken a year. Yet finally, it is here! The one, the only, the unmistakable, mysterious, sublime, transformative Chamber of Euphony! Seat of the [[Sung|Spiral Dancer]], the Lord of Illusions and Lady of Mysteries. Opening night tickets selling fast! Come, celebrate - and lose yourself in mystery!&lt;br /&gt;
&lt;br /&gt;
Or so go the spiels, advertising to every passer-by in the city of Apulian the presence of a genuine novelty. The Chamber of Euphony is a beautiful new chamber, built by League and Urizen architects working together to create something with near perfect acoustics. A sublime stage for the performance of music. Opening night is due the week after the [[Map to the City Below]] is first appointed.&lt;br /&gt;
&lt;br /&gt;
The timing is no coincidence, for the Chamber has been [[Construct_Chamber_of_Euphony|ceded to the night eternal]] [[Sung]], to serve as a seat of her power in Spiral. There are some who expect the Whispering Wind, to become the definitive patron to the fifth League city, some welcome that, and some not so much. Any production, of course, has its opening night issues...&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Rainbow Serpent&#039;&#039; provides no answers as to what is going on in Apulian, or even what their ambitions for the city are. &#039;&#039;Song Riddle&#039;&#039; is notoriously cryptic, a lover of mystery, she hates giving straight answers at the best of times. These, apparently, are not the best of times, and the eternal&#039;s responses have been particularly opaque, at least on the matter of Apulian and whatever is going on in the city. If there was some hope that granting the eternal dominion over a part of the city might shed some light on the strange confluence of dramaturgy those hopes have been dashed. The Night Singer remains even more tight lipped than normal.&lt;br /&gt;
&lt;br /&gt;
Those who treat with her often say that she is much less agitated than she was. Less agitated... but more busy. Ever since the Chamber was completed, she has grown even more reclusive and distracted than usual.&lt;br /&gt;
&lt;br /&gt;
==The End of Laughter==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: HotPink;&amp;quot;&amp;gt;&#039;&#039;&#039;Map the City Below&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Venture Type:&#039;&#039;&#039; Scouting&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulian, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; League, Dawn, Urizen&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; Spring Equinox 388YE only&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Rewards:&#039;&#039;&#039; One crystal fire and a brightly coloured feather with no magical properties&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Sung are seeking assistance from Apulian military units in mapping the City Below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They expect the Map to the City Below to use every tool at their disposal to encourage military units to aid them to become the Map&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They warn that the city will resist the effort&#039;&#039;&#039;&lt;br /&gt;
At the forthcoming summit, the League National Assembly are due to appoint the [[Map to the City Below]]. This obscurely named title is the official curator of Sung&#039;s fane in the city - charged by them with encouraging the spread of magic, music, and mystery in Apulian. According to the eternal, the idea is that whoever is appointed will &amp;quot;become&amp;quot; the Map to the City Below in some way. This transformation is almost certainly allegorical in nature, since the eternal is often incapable of communicating without employing hopelessly over-wrought metaphors.&lt;br /&gt;
&lt;br /&gt;
However, some part of the role appears to be deeply &#039;&#039;practical&#039;&#039;. The Rainbow Serpent is calling on Apulian citizens who have the means to help the eternal map the city below. After several painful attempts to explain what this actually entails, it appears to consist of employing soldiers, military units, to map out every sewer opening, every grate, every drain cover, and every subterranean passage in the city. Sung says a lot more than that, but it&#039;s all entirely circuitous rambling. Quite why on earth anyone would want to waste their time making a map of the sewers is beyond anyone - it&#039;s not like there isn&#039;t a perfectly good map of roughly where they run already, but when that is put to the eternal they just become increasingly agitated, almost like a child frustrated that they cannot make themselves understood.&lt;br /&gt;
&lt;br /&gt;
In fairness, Apulian&#039;s sewers are a real maze. Already well-made by the previous Urizen inhabitants, they were widened under Kaliact&#039;s rule with several new sewers dug. The Greater Doubt, flowing now more than ever before from Apstrus above since the dam&#039;s construction, runs into sluice gates at the city&#039;s walls into the dark tunnels below. This isn&#039;t inherently mysterious, of course - indeed there is something basely prosaic about the sewers. But it seems the tunnels are becoming even more tangled that the streets above. Sung&#039;s heralds seem desperate to find the heart of this maze, the twist around which this tangled warren is forming.&lt;br /&gt;
&lt;br /&gt;
In the coming season there will be a scouting venture available to League, Urizen and Dawnish military units: &#039;&#039;&#039;Map the City Below&#039;&#039;&#039;. Only the League and Urizen have actually been invited to take part, but Dawnish glory hounds can turn up anyway if the quixotic adventure feels romantic or glorious enough to sacrifice their time. Military units that take the action will receive one piece of crystal fire and a &amp;quot;rainbow feather&amp;quot; as payment for their services regardless of whether the military unit is upgraded or enchanted. Sung&#039;s heralds don&#039;t seem to be able to comprehend the logistics of paying more for a more effective unit, despite the fact that they are clearly desperate to get as many people as possible to help.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; max-width: 350px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Sardonic comments struck out of the official civil service briefing&amp;quot;&amp;gt;&amp;lt;s&amp;gt;The eternal Sung requests the assistance of League military units to help recreate a map the Empire already has. They need the help of an unknown number of military units to produce an outcome they cannot articulate. It defies divination and offers meagre returns.&amp;lt;/s&amp;gt;&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
If a total military strength of 3000 is assigned to &#039;&#039;&#039;Map the City Below&#039;&#039;&#039; then the operation will be a success. Sung is utterly incapable of articulating what that will mean or entail and traditional attempts at divination with day or night magic have proven essentially useless. However Sung is able to warn that &amp;quot;the city will resist the effort&amp;quot; claiming that, in effect, there will be military units abroad in the city trying to thwart the efforts. If those who are Mapping the City cannot overcome the efforts of those who are trying to thwart them, then the attempt will fail. And there is apparently no way to tell how strong that resistance might be.&lt;br /&gt;
&lt;br /&gt;
The promised rainbow feather apparently does not even have any magical powers: it is literally just one of the brightly coloured feathers from Sung&#039;s wings. When it is explained to the eternal that the payment they are offering is unlikely to prove sufficient by itself to motivate captains seeking good rewards they become very agitated. After something that best resembles an &amp;quot;expression of distress&amp;quot;, they respond by producing a large sack of crystal fire which they plead with the civil service to pass to the newly appointed Map to the City Below so that they can use it to pay for whatever is needed.&lt;br /&gt;
&lt;br /&gt;
Whoever is appointed to the position of Map to the City Below at the coming summit can collect a bag of 37 crystal fire from the civil service on request. This comes with &amp;quot;instructions&amp;quot; to be used to pay to recruit willing captains to map the city, but the eternal will have no way to know who has been paid or what, so what the Map does with it is entirely up to them.&lt;br /&gt;
&lt;br /&gt;
==Participation==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; max-width: 350px; margin-left: 10px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Resources&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;We only record what territory your resource is in - so we don&#039;t normally restrict benefits like this. In this case, however, the effects are peculiar to the city itself. If your resource is in Spiral, and you roleplay that your resource is in the city (which would be normal for most [[the League|League]] characters and some Urizen characters) then these effects apply to your character, otherwise you should ignore this effect.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Any characters living in, or visiting, Apulian may have experienced one or more of the strange phenomena as ordinary locations around the city start to feel extraordinary. A florist tends their flowers, grown under glass and mithril filigree. Suddenly, the flowers erupt with growth, stems shooting through the panes and baring the florist to the chaos of the endless wail of the Plateau. A scholar pauses by their bookshelves discovers that a furiously bubbling jar of blackest ink in their pocket has turned to purest water. &lt;br /&gt;
&lt;br /&gt;
Some of these incidents are dangerous, but thus far there has been no loss of life. Two bravos bite their thumbs at each other in a narrow alleyway, friends jeering encouragement, only to find that a friendly duel between rivals has become a narrow escape from death, as what both thought a blunt blade turns out to have the strength to cleave a limb. One of the actors performing Death on the River at the Storyhouse collapsed during the performance after his face turned to stone. Doctors were able to treat the magical traumatic wound but say he may never act again. &lt;br /&gt;
&lt;br /&gt;
Any character who has visited Apulian may roleplay that they have experienced any of the strange magical effects afflicting the city, or encountered one or more of its oddly coloured denizens. Any such character can choose to show their support for the cats or the birds warring over the city. &lt;br /&gt;
&lt;br /&gt;
The second participation effect, involving the dramaturgical influence of the personae and thrones is just for characters who &#039;&#039;live&#039;&#039; in the city of Apulian. It doesn&#039;t matter what nation you are from, if your character&#039;s resource is in Spiral and you roleplay that the resource is in the city of Apulian then you can be benefit from the strange hearth magic confluence of dramaturgy embroiling the city.&lt;br /&gt;
&lt;br /&gt;
===Participation: Cats and Birds===&lt;br /&gt;
* &#039;&#039;&#039;Any character who has spent time in Apulian can choose to ally themselves with the rainbow cats of knight or the numinous songbirds of mourning&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Allies of either faction can draw on the power of the allegiance to bolster their strength&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The strange monochromatic cats that have appeared in Apulian are apparently at war with the oddly coloured songbirds. Any character can choose to ally themselves with one or other of these two warring tribes to gain a benefit. You must choose a side, no character can ally themselves with both the cats and the songbirds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Songbirds:&#039;&#039;&#039; If you wish to support the numinous songbirds of mourning, then you can display your allegiance by incorporating one or more brightly coloured feathers into your costume. If you do this, then you gain the following benefit.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 25px; margin-right: 25px;&amp;quot;&amp;gt;Whenever you burst into song or dance for more than a minute, you gain a single hero point. This hero point is the first to be used and is lost once it is used. You cannot gain two hero points at the same time from this effect, nor gain more than one hero point in this way during a single dramatic scene, skirmish or battle. It feels natural and heartwarming, when others sing or dance, no matter the setting.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cats:&#039;&#039;&#039; If you wish to support the rainbow cats of knight, then you can display your allegiance by incorporating an image of a paw-print with five toes anywhere on your costume. It might be drawn on a fan, embroidered on a handkerchief, or painted on a mask, or with henna or make-up on the face or hands. Provided it is small and subtle you gain the following benefits.&lt;br /&gt;
&amp;lt;p style=&amp;quot;margin-left: 25px; margin-right: 25px;&amp;quot;&amp;gt;Whenever you engage in intrigue or gossip, whether conspiring with an associate, or simply passing on tittle-tattle for more than a minute, you gain a single hero point. This hero point is the first to be used and is lost once it is used. You cannot gain two hero points at the same time from this effect nor gain more than one hero point in this way during a single dramatic scene, skirmish or battle. You have sense that others around you are involved in intrigue and feel an urge to find out what they are doing so that you can pass it on.&amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Participation: Personae and Thrones===&lt;br /&gt;
* &#039;&#039;&#039;Any character whose personal resource is in Apulian can draw on the personae as a source of spiritual strength&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any Night mage whose resource is in Apulian gains 1 rank of Night magic subject to the normal rules for effective skill&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They instead gain two ranks when casting Night magic shrouds, if they employ masks of one or more of the city&#039;s five personae&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They instead gain two ranks when casting Night divinations, if they employ props related to one or more of the city&#039;s five thrones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
During this summit, any Apulian character (that is a character whose resource is in the city of Apulian) may once more draw on the power of one of the five personae (with the exclusion of the Mountebank) as a source of spiritual strength to resist a roleplaying effect by instead embracing the roleplaying associated with this intensification of the personae. You may do this at any time during the summit, as often as feels appropriate, but you may only use a single personae throughout the event.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Witch&#039;&#039;&#039; - You feel emboldened to meddle in the affairs of others, however much they try to keep them private&lt;br /&gt;
* &#039;&#039;&#039;The Captain&#039;&#039;&#039; - You feel driven to challenge others to act on their ambitions and to assist when their goals align with yours&lt;br /&gt;
* &#039;&#039;&#039;The Bishop&#039;&#039;&#039; - You feel confident to engage in debates on spiritual matters, especially pertaining to death and what follows&lt;br /&gt;
* &#039;&#039;&#039;The Doctor&#039;&#039;&#039; - It feels natural to answer the questions of others with further questions, encouraging people to explore new ideas curious&lt;br /&gt;
* &#039;&#039;&#039;The Prince&#039;&#039;&#039; - You feel driven to study others when they talk, you find yourself looking for lies and the ways in which they can be manipulated&lt;br /&gt;
&lt;br /&gt;
In addition, any Apulian character can make their tent or camp resonate with one of the five thrones (with the exclusion of the Chamber). To achieve this effect, just make some alteration or change to your normal set dressing, no matter how small, that you feel invokes the throne you have chosen. If your character consciously chooses to embellish their camp in a way intended to invoke a throne, then it will gain a location aura (&#039;&#039;&#039;OOC Note: &#039;&#039;&#039; let the ref know which throne you are invoking, the refs will have a standard location aura for each of the five thrones).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Garden&#039;&#039;&#039; - resonant with scenes and locations of creation or destruction, or which are tied up with health of the body&lt;br /&gt;
* &#039;&#039;&#039;The Battlefield&#039;&#039;&#039; - resonant with scenes and locations of conflict and death, or which are tied up with commitment or empowerment&lt;br /&gt;
* &#039;&#039;&#039;The Counting House&#039;&#039;&#039; - resonant with scenes and locations of money and power, or which are tied up with valuable items or treasures&lt;br /&gt;
* &#039;&#039;&#039;The Tomb&#039;&#039;&#039; - resonant with scenes and locations of tragedy and transition, or which are tied up with condemnation and curses&lt;br /&gt;
* &#039;&#039;&#039;The Library&#039;&#039;&#039; - resonant with scenes and locations of learning and introspection, or which are tied up with purification of the impure.&lt;br /&gt;
&lt;br /&gt;
Any Apulian magician who possesses the Night lore skill, gains one additional effective rank to all Night rituals cast this summit. Furthermore, if you employ a mask depicting one of the five personae above during the casting of a ritual, you instead gain two effective ranks to all Night rituals that create shrouds (such as [[Drawing the Penumbral Veil]] or [[Incantation&#039;s Mystic Mask]]). If you employ props or set dressing that evokes one of the five thrones above during the casting of a ritual, you instead gain two additional effective ranks to all Night ritual divinations. These benefits are &#039;&#039;all&#039;&#039; subject to [[Magical_skills#Gaining_additional_ranks|the normal rules for effective skill]].&lt;br /&gt;
&lt;br /&gt;
Whenever you make use this additional effect, you find the memory of the personae or throne lingers in your thoughts and feelings for some time afterwards.&lt;br /&gt;
&lt;br /&gt;
The Mountebank and the Chamber are inaccessible to these resonances. In addition, any character whose resource is in Apulian will struggle to use the either the Chamber or the Mountebank when performing a ritual using dramaturgical techniques. Both resist being &#039;&#039;in the performance&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Desperately in Need==&lt;br /&gt;
* &#039;&#039;&#039;The duSesna guild are coming to Anvil to raise support to find their missing merchant prince&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anyone who chooses the venture to rescue the missing prince will undermine efforts to map the city below&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;League priests have an opportunity to decry the situation in Apulian or encourage others to take Pride in it&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There are some citizens of Apulian who cannot stand all this. The most vocal critics of the whole affair have been the duSesna Guild of Reckoners. Their guildmaster, &#039;&#039;Teodore duSesna&#039;&#039;, decried the decision to build Sung&#039;s fane. Now - it is true that his criticisms and accusations were wide-ranging, essentially unfounded, and involved the supposition of some kind of gigantic conspiracy involving the Senator for Spiral, the holder of the Legacy, prominent members of the Synod, and several eternals of Night. He was inquisitioned by the Synod over the matter, and the League Assembly have [[387YE_Winter_Solstice_Synod_judgements#Judgement_62|demanded he apologise]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;float: right; margin-left:10px; width=50%; max-width:500px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: HotPink;&amp;quot;&amp;gt;&#039;&#039;&#039;Rescue the Missing Prince&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Venture Type:&#039;&#039;&#039; Scouting&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; Apulian, Spiral&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Any&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Duration:&#039;&#039;&#039; Spring Equinox 388YE only&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Rewards:&#039;&#039;&#039; None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; Every military unit working to rescue Prince duSesna subtracts their military strength from those attempting to Map the City Below&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unfortunately, Prince duSesna has disappeared - he has not been seen for at least two months. The other members of his guild are blaming this vocally on both the Synod - for persecuting a man who was simply concerned for his city (even if perhaps some of his accusations were a little overboard) - and on Sung herself. They profess a sincere belief that the eternal has had Teodore &amp;quot;&#039;&#039;disappeared&#039;&#039;&amp;quot; for &amp;quot;&#039;&#039;knowing too much&#039;&#039;&amp;quot;. They are coming to Anvil between 18:00 and 19:00 on the Friday of the Spring Equinox, and seem to be planning to complain in person to a wide variety of people.&lt;br /&gt;
&lt;br /&gt;
While there, they hope to rally support to find their Merchant Prince. If he is still alive, they want him back. If Sung has had him murdered, they want to find the body so that they can &amp;lt;s&amp;gt;employ reckoners to take revenge&amp;lt;/s&amp;gt; report it to the proper authorities. The obvious place to look is where Sung is clearly trying to conceal the evidence of their crimes - in the sewers beneath Spiral. While they are at Anvil they intend to use the limited funds they have to try to hire citizens to support their efforts.&lt;br /&gt;
&lt;br /&gt;
If a total military strength of 3000 is assigned to &#039;&#039;&#039;Rescue the Missing Prince&#039;&#039;&#039;, then the operation will be a success, and the merchant prince will be found, either alive or dead, as the case may be. Unfortunately, the efforts of the duSesna Guild will inevitably compromise the delicate operations planned by Sung, so any military units assigned to this venture will &#039;&#039;also&#039;&#039; subtract directly from the efforts to Map the City Below on a one-for-one basis. The guild are utterly unapologetic about this challenge and point out that they are trying to find a missing Imperial citizen who just may have been murdered by the Night equivalent of [[Agramant]], so the folks who want to idolatrously serve Sung will just have to put up with that. On the plus side, the efforts of the military units mapping the City below won&#039;t stop the duSesna efforts to find their missing prince.&lt;br /&gt;
&lt;br /&gt;
The duSesna Guild finish with an appeal to the League National Assembly. An inhuman power is stalking the streets of Apulian they say. The Chamber of Euphony is little more than a barely-concealed church to venerate this seductive serpent they claim. Imperial citizens who try to take a stand against this madness that has descended on the city have been murdered by this feathered monster. Can it really be be a coincidence that the true name of &amp;quot;Sung&amp;quot; is Whispering Wind, when &amp;quot;the Whisperer&amp;quot; is another name for [[Agramant]]?!? The Synod were quick to condemn their merchant prince for taking a stance, surely they must say &#039;&#039;something&#039;&#039; now that an entire city is in peril they demand.&lt;br /&gt;
&lt;br /&gt;
Whether or not the Assembly chooses to weigh in on the events in the city, for good or bad, one thing is certain. The loss of the duSesna merchant prince has not curtailed the guild&#039;s ability to make wildly unconvincing claims.&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Spring_Equinox_winds_of_war&amp;diff=140018</id>
		<title>388YE Spring Equinox winds of war</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Spring_Equinox_winds_of_war&amp;diff=140018"/>
		<updated>2026-06-07T21:48:34Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Friday */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Recent History]][[Category:Military Council]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 40%; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Alone in the battle.jpg|align=left|caption=Sometimes, even in the tumult of battle, there are moments of silence.|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Over the last three months, Imperial forces have engaged in military campaigns. Sometimes those engagements have been wide-ranging and dramatic, other times they have been more sedate. Where there has been dramatic action, or where there are [[opportunity|opportunities]], we&#039;ve given a Wind of War its own page; other military actions are discussed here. &lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of War and the [[388YE_Spring_Equinox_winds_of_fortune|Winds of Fortune]] is to make players aware of things their characters &#039;&#039;should&#039;&#039; know, based on what their roleplaying says they have been doing, and to maintain the Empire as a living, breathing place where all kinds of events take place beyond the scope of [[Anvil]].&lt;br /&gt;
&lt;br /&gt;
It should go without saying that we ask everyone to abide by the rules about [[Online_roleplaying|online roleplaying]] with regard to the military campaign. It&#039;s important that the key in-character activity of the Empire world takes place at events. The game is busier and better if everything that can happen in the field, does happen in the field. Military planning and political discussions should happen at events. For this reason, we generally discourage too much downtime roleplaying between events and put strict limits on what can be done online, particularly using our forums and Facebook groups.&lt;br /&gt;
&lt;br /&gt;
All that said, we now present a summary of the key military activity in the Empire - both with links to the expanded Wind of War pages and notes about other important things that have happened that didn&#039;t need a full battle campaign write-up.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:400px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Conflict !! Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Bay of Catazar]] || [[Deep blue sea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave]] || [[Wide azure skies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold]] || [[Where the slow river flows]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland]] || [[Old blue banners dancing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin]] || [[A bright cerulean flame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave]] || [[Other monstrous geographies]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wide Carnivorous Skies==&lt;br /&gt;
Spring is the cruellest season, forcing life out of ground left barren by Winter frost. The inevitable wheel does not change, any more than war changes. Snow gives way to rain, and the rain falls on the wicked and the virtuous alike. It falls across the [[Bay of Catazar]], across the battlefields of [[Redoubt]] and onto the churning salt-expanse that is the bounded sea. The waves of the &#039;&#039;&#039;[[Deep blue sea]]&#039;&#039;&#039; murmur of [[navy|navies]] and rocky shores, and the machinations of the [[Grendel]].&lt;br /&gt;
&lt;br /&gt;
From the mountains of Redoubt, let the mind&#039;s eye wander with the wings of the gulls. South to the arid coast of [[Mareave]], now remarked and reshaped by the churning of the hungry sea. The sandy soil is thirsty, and there is neither blood nor rain enough in the world to quench that thirst it seems. The salt-winds blow from the sea and the storm rides on them. The horns blow, the drums beat, and armies clash beneath the &#039;&#039;&#039;[[Wide azure skies]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On the other side of the Empire, the [[Jotun]] press their claim to the farmlands of [[the Marches]]. The [[Mournwold]] has slipped through their grasp, but they have not abandoned their ambitions here. [[Mitwold]] has been invaded for the first time in centuries, the city of [[Mitwold#Meade|Meade]] conquered and looted. The call goes out to the oathsworn [[Drakes]] and their allies to drive the barbarians out, and battle rages &#039;&#039;&#039;[[Where the slow river flows]]&#039;&#039;&#039;. Across the border to the west, it is the Empire who are the invaders, striving to take back the Dour Fens of [[Bregasland]] from the Jotun who now occupy it. The war is fought over the only piece of dry land in the whole of the marshes, [[Bregasland#Gravenmarch|Gravenmarch]], and the old stone plateau that dominates its skyline. As the winds of the new year blow, they set the &#039;&#039;&#039;[[Old blue banners dancing]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
And then at last we come to the eastern border, to the lands where chaos reigns between the water and the peaks. To [[Therunin]], where the [[Pilgrim&#039;s Defiance]] marches against the [[vallorn]] of Tharunind. They know they will not win, but the effort must be made to slow the vallorn, to let it rage against them, to answer its abominable furore with virtue and faith. They fight the unspeakable from the darkest past, to secure a future for [[Navarr]], burning with &#039;&#039;&#039;[[A bright cerulean flame]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally let our eye drift further east, to what was once and still is [[the Mallum]]. To the marshes of the [[Sarangrave]], where the Empire advances on the last stronghold of the [[Druj]] in that benighted territory. The [[Sarangrave#Tower of the Skink|Tower of the Skink]] looms above the woods and wetlands, controlling the pass that leads to allied [[Axos]]. The eastern barbarians are beaten but not yet broken; their forces in Sarangrave are depleted but they still fight. As the Imperial armies move, the air is thick with uncertainty; if we have learned anything at all from the campaign to take the territory it is that there are &#039;&#039;&#039;[[Other monstrous geographies]]&#039;&#039;&#039; at play in the eastern marshes&lt;br /&gt;
&lt;br /&gt;
==Battle opportunities==&lt;br /&gt;
Imperial prognosticators have identified four possible [[Sentinel_Gate#Major_Conjunctions|major conjunctions]] of the [[Sentinel Gate]] at the coming summit. The [[Military Council]] will [[muster]] on Friday night, and the [[general|generals]] will select two of them to be taken up by Imperial heroes. At the moment, the full details of these opportunities are not clear; more information will be provided nearer to the event.&lt;br /&gt;
&lt;br /&gt;
All battle opportunities are [[Accessibility#Combat_Highly_Likely|Combat Highly Likely]] environments.&lt;br /&gt;
&lt;br /&gt;
===Battle opportunities===&lt;br /&gt;
Imperial prognosticators have identified five possible [[Sentinel_Gate#Major_Conjunctions|major conjunctions]] of the [[Sentinel Gate]] at the coming summit. The [[Military Council]] will [[muster]] on Friday night, and the [[general|generals]] will select two of them to be taken up by Imperial heroes. At the moment the full details of these opportunities are not clear; more information will be provided nearer to the event.&lt;br /&gt;
&lt;br /&gt;
All battle opportunities are [[Accessibility#Combat_Highly_Likely|Combat Highly Likely]] environments.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Territory&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Day&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn More&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;CS Briefing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Feverbank Trees&#039;&#039;, Nesustak Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday only&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{TBC}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Mantifent&#039;s Bier&#039;&#039;, Bloodwater Marsh&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday only&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{TBC}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Ohwinn Scour&#039;&#039;, Clisearn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday or Sunday&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{TBC}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Meade Meadow&#039;&#039;, Meade March&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday or Sunday&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{TBC}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Drayham Mere&#039;&#039;, Grey Fens&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday or Sunday&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{TBC}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Battle participation===&lt;br /&gt;
If you have your own [[orc]] mask please do bring it along as we&#039;re keen to ensure we can field a force predominantly comprised of barbarian orcs. If you are unable to wear a mask, then all battle opportunities have limited roles for human barbarian combatants and low-combat roles such as healers, support mages, artisans, messengers and attendants. Player [[Monstering_a_battle#Elite_Monster_Units|elite monster units]] (EMUs) are expected to monster as their barbarian orc units in the Sarangrave, Skallahn, or Mareave battle opportunities, and should not include human combatants in those.&lt;br /&gt;
&lt;br /&gt;
==Conjunctions==&lt;br /&gt;
The [[Sentinel Gate]] also allows smaller groups of Imperial citizens to reach locations all over the Empire where their intervention might change the course of events. Many of these &#039;&#039;[[Sentinel Gate#Conjunction|conjunctions]]&#039;&#039; involve combat, but there are also a variety of other opportunities presented by the magic of the Gate.  &lt;br /&gt;
&lt;br /&gt;
For most conjunctions, the Civil Service has identified the Imperial titles that are the most appropriate to take overall responsibility for ensuring that a response is organised. Whilst the individual has been named by the Civil Service, there is no legal requirement for them to coordinate a response or travel on the conjunction. They may delegate oversight to another individual of their choosing. As always, Imperial war scouts will be on hand at the Sentinel Gate to provide further information to any citizens wanting to learn more. They can provide updates on the barbarians&#039; goals, guidance on how to engage the enemy troops or advice on how to avoid casualties and return back to Anvil in safety.&lt;br /&gt;
&lt;br /&gt;
Sometimes it is necessary for us to make small adjustments to the timing or size of encounters at the time of this publication and when an encounter runs at an event. Details for the conjunctions on Friday will be finalised on Friday afternoon of the event before time-in (18:00) whilst details for the conjunctions on Saturday will be finalised on Saturday before time-in (10:00). Please check the details of any conjunction you are interested in as soon as possible to ensure that you have the full and up-to-date information; it might also be sensible to check again shortly before the planned time of the encounter. You can check the details of a conjunction by casting [[Detect_magic#Discover_Conjunction|Detect Magic (Discover Conjunction)]] on the Sentinel Gate in the presence of a referee.&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to pay attention to the [[accessibility]] note for each conjunction, which covers the likelihood of combat. Further details about the accessibility of a conjunction are [[Accessibility#Who_and_how_to_ask.3F|available both before and during the event]]. You can learn more about this on the [[accessibility]] page.&lt;br /&gt;
&lt;br /&gt;
===Friday===&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert&amp;quot;&amp;gt;&#039;&#039;&#039;These times and numbers are subject to change until 18:00 on Friday&amp;lt;/div&amp;gt;&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link&lt;br /&gt;
|-&lt;br /&gt;
| 18:15 || 15 || 35 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Reikos, High Chalcis, Emergency Hospital || [[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Hahnmark, Valasmark, The Fallen Tree || &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[LINK|Recover the letter]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:35 || 4 || 40 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Hahnmark, Kronemark, Grieversonn Farmstead || &#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[LINK|Meet with Valdr Grieversonn]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:45 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Karov, Wieliczka, Maria&#039;s Descent || [[Temeschwar|Senator for Temeschwar]] || [[LINK|Retrieve the Rat Idol from the cultists of the Night Below]]&lt;br /&gt;
|-&lt;br /&gt;
| 19:00 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Reinos, Bastasor, Beatriz&#039;s Field || [[Champion of Ambition]] || [[LINK|Claim the Lasambrian banner]]&lt;br /&gt;
|-&lt;br /&gt;
| 19:15 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Ossium, Drownbark Forest, Sarakov Point || [[Merchant-Boyar of the Stinking Market]] || [[LINK|Investigate wagon raiders acting strangely]]&lt;br /&gt;
|-&lt;br /&gt;
| 20:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Madruga, Crucible, Egnar Range || [[Rod and Shield|Grandmaster of the Rod and Shield]] || [[LINK|Slay the dire astacids]]&lt;br /&gt;
|-&lt;br /&gt;
| 20:45 || 10 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Turan Flats, Dahis Outskirts || [[Strategos|Strategos of Dawn]] || [[LINK|Rescue the sept members from the blinded ghosts]]&lt;br /&gt;
|-&lt;br /&gt;
| 21:00 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Spiral, Apulian, Broken Lea || [[Oblivion Sentinel]] || [[LINK|Claim the wage of the Vorlach Adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
| 21:15 || 10 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Forest of Ulnak, Grimfen Mire, The Bound Glade || [[High Exorcist]] || [[LINK|Recover the Thule&#039;s material and clear the ghosts]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; |No bows or crossbows after this time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 21:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Feroz, Oranseri, Sisters&#039; Meadow || [[Corsair of Oran]] || [[LINK|Reclaim the Brazen Links]]&lt;br /&gt;
|-&lt;br /&gt;
| 21:45 || 10 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Thornfen, Stonesedge || [[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[LINK|Eliminate the blinded ghosts]]&lt;br /&gt;
|-&lt;br /&gt;
| 23:00 || 9 || 60 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Karsk, Branoc, Hall of the Bloodwise || Named persons || [[LINK|Meet with Taysa of the Black Feathers]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Saturday===&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert&amp;quot;&amp;gt;&#039;&#039;&#039;These times and numbers are subject to change until 10:00 on Saturday&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military Considerations==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Several [[territory]] pages now contain details of strategic obstacles presented or advantages provided by movement through or fighting in those lands. There are also several [[fortification|fortifications]] that follow different rules. Several armies or nations have special rules or opportunities related to the orders they can issue, which should be borne in mind when discussing military strategies during the Winter Solstice.&lt;br /&gt;
* &#039;&#039;&#039;Billeting:&#039;&#039;&#039; Any Imperial army can take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Billet|Billet]]&#039;&#039;&#039;&#039;&#039; order in [[Bregasland]], [[Mitwold]], [[Mournwold]], or [[Upwold]]. [[Army_orders#Billet|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Dawn:&#039;&#039;&#039; &lt;br /&gt;
** Dawnish armies cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Cautious Advance|Cautious Advance]]&#039;&#039;&#039;&#039;&#039; order or the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Give_Ground|Give Ground]]&#039;&#039;&#039;&#039;&#039; order. [[Dawn military concerns#Army Orders|Link]]&lt;br /&gt;
** The borders of [[the Barrens]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_23|mandate]] enacted by Ser Tunic. The Druj require 25 victory points to claim a beachhead in the Barrens.&lt;br /&gt;
* &#039;&#039;&#039;Highguard&#039;&#039;&#039;&lt;br /&gt;
** Highborn armies can take the &#039;&#039;&#039;&#039;&#039;Protect the Innocent&#039;&#039;&#039;&#039;&#039; order. [[Highguard_military_concerns#Army_Orders|Link]]&lt;br /&gt;
** Highborn armies enchanted with rituals or targeted by a boon that calls an eternal to send heralds to fight alongside the army will lose a thousand effective strength until the end of the Spring Equinox 389YE as a result of a [[387YE_Winter_Solstice_Synod_judgements#Judgement_9|mandate]] enacted by Frater Pontius of Adoniram&#039;s Testament&lt;br /&gt;
** Any Highborn army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&lt;br /&gt;
&amp;lt;!-- turned off until third Navarr army completes* &#039;&#039;&#039;Imperial Orcs&#039;&#039;&#039;&lt;br /&gt;
** An Imperial Orc army can take the &#039;&#039;&#039;&#039;&#039;Forge Hammers&#039;&#039;&#039;&#039;&#039; order whilst in [[Skarsind]]. [[Imperial_Orcs_military_concerns#Army_Orders|Link]]--&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Marches:&#039;&#039;&#039; &lt;br /&gt;
** Marcher armies cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Give_Ground|Give Ground]]&#039;&#039;&#039;&#039;&#039; order. [[The_Marches_military_concerns#Army_Orders|Link]]&lt;br /&gt;
** The [[Strong Reeds]] receive an additional 1000 strength when fighting in [[Bregasland]]. [[New_port,_old_wine#New_Oaths,_Old_Boots|Link]]&lt;br /&gt;
** The [[Tusks]] receive an additional 1000 strength when fighting in [[Mournwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
** The [[Drakes]] receive an additional 1000 strength when fighting in [[Mitwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
** The [[Bounders]] receive an additional 1000 strength when fighting in [[Upwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Urizen:&#039;&#039;&#039;&lt;br /&gt;
** The borders of [[Morrow]] and [[Zenith]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_14|mandate]] enacted by Herminius of the House of the Wanderer. The Druj require 25 victory points to claim a beachhead in Morrow and Zenith.&lt;br /&gt;
** Any Urizen army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Varushka:&#039;&#039;&#039; &lt;br /&gt;
** The borders of [[Ossium]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_157|mandate]] enacted by Velko Perunovich Razorasza. The Druj require 25 victory points to claim a beachhead in Ossium.&lt;br /&gt;
** Varushkan armies can take the &#039;&#039;&#039;&#039;&#039;Hospitality of the Boyars&#039;&#039;&#039;&#039;&#039; order whilst in Ossium. [[Varushka_military_concerns#Army_Orders|Link]].&lt;br /&gt;
* &#039;&#039;&#039;Wintermark:&#039;&#039;&#039;&lt;br /&gt;
** Wintermark armies can take the &#039;&#039;&#039;&#039;&#039;Fight with Honour&#039;&#039;&#039;&#039;&#039; order. [[Fight_with_monsters#A_Hero.27s_Tale|Link]].&lt;br /&gt;
** Wintermark armies fighting against the Jotun will gain 10% more victory points but inflict 20% less casualties. [[Fight_with_monsters#A_Hero.27s_Tale|Link]]&lt;br /&gt;
** Wintermark armies fighting against the Jotun have their casualties taken reduced by 10%. This effect continues as long as the Winterfolk continue to fight honourably. [[A_tale_told#Game_Information|Link]]&lt;br /&gt;
&amp;lt;!--** The border of [[Therunin]] is patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_122|mandate]] enacted by Oleander Ashwood. The Druj require 25 victory points to claim a beachhead in Therunin.--&amp;gt;&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see military considerations that are less relevant at the current time but are still active.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Morrow:&#039;&#039;&#039; Any Highborn or Urizen army that defends in Morrow against an army attacking from Zenith gains a 20% bonus to defend territory and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Spring_Equinox_winds_of_war&amp;diff=140015</id>
		<title>388YE Spring Equinox winds of war</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=388YE_Spring_Equinox_winds_of_war&amp;diff=140015"/>
		<updated>2026-06-07T21:08:59Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Friday */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Recent History]][[Category:Military Council]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 40%; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Alone in the battle.jpg|align=left|caption=Sometimes, even in the tumult of battle, there are moments of silence.|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Over the last three months, Imperial forces have engaged in military campaigns. Sometimes those engagements have been wide-ranging and dramatic, other times they have been more sedate. Where there has been dramatic action, or where there are [[opportunity|opportunities]], we&#039;ve given a Wind of War its own page; other military actions are discussed here. &lt;br /&gt;
&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of War and the [[388YE_Spring_Equinox_winds_of_fortune|Winds of Fortune]] is to make players aware of things their characters &#039;&#039;should&#039;&#039; know, based on what their roleplaying says they have been doing, and to maintain the Empire as a living, breathing place where all kinds of events take place beyond the scope of [[Anvil]].&lt;br /&gt;
&lt;br /&gt;
It should go without saying that we ask everyone to abide by the rules about [[Online_roleplaying|online roleplaying]] with regard to the military campaign. It&#039;s important that the key in-character activity of the Empire world takes place at events. The game is busier and better if everything that can happen in the field, does happen in the field. Military planning and political discussions should happen at events. For this reason, we generally discourage too much downtime roleplaying between events and put strict limits on what can be done online, particularly using our forums and Facebook groups.&lt;br /&gt;
&lt;br /&gt;
All that said, we now present a summary of the key military activity in the Empire - both with links to the expanded Wind of War pages and notes about other important things that have happened that didn&#039;t need a full battle campaign write-up.&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot; style=&amp;quot;width:400px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Conflict !! Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Bay of Catazar]] || [[Deep blue sea]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave]] || [[Wide azure skies]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold]] || [[Where the slow river flows]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland]] || [[Old blue banners dancing]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin]] || [[A bright cerulean flame]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave]] || [[Other monstrous geographies]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Wide Carnivorous Skies==&lt;br /&gt;
Spring is the cruellest season, forcing life out of ground left barren by Winter frost. The inevitable wheel does not change, any more than war changes. Snow gives way to rain, and the rain falls on the wicked and the virtuous alike. It falls across the [[Bay of Catazar]], across the battlefields of [[Redoubt]] and onto the churning salt-expanse that is the bounded sea. The waves of the &#039;&#039;&#039;[[Deep blue sea]]&#039;&#039;&#039; murmur of [[navy|navies]] and rocky shores, and the machinations of the [[Grendel]].&lt;br /&gt;
&lt;br /&gt;
From the mountains of Redoubt, let the mind&#039;s eye wander with the wings of the gulls. South to the arid coast of [[Mareave]], now remarked and reshaped by the churning of the hungry sea. The sandy soil is thirsty, and there is neither blood nor rain enough in the world to quench that thirst it seems. The salt-winds blow from the sea and the storm rides on them. The horns blow, the drums beat, and armies clash beneath the &#039;&#039;&#039;[[Wide azure skies]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
On the other side of the Empire, the [[Jotun]] press their claim to the farmlands of [[the Marches]]. The [[Mournwold]] has slipped through their grasp, but they have not abandoned their ambitions here. [[Mitwold]] has been invaded for the first time in centuries, the city of [[Mitwold#Meade|Meade]] conquered and looted. The call goes out to the oathsworn [[Drakes]] and their allies to drive the barbarians out, and battle rages &#039;&#039;&#039;[[Where the slow river flows]]&#039;&#039;&#039;. Across the border to the west, it is the Empire who are the invaders, striving to take back the Dour Fens of [[Bregasland]] from the Jotun who now occupy it. The war is fought over the only piece of dry land in the whole of the marshes, [[Bregasland#Gravenmarch|Gravenmarch]], and the old stone plateau that dominates its skyline. As the winds of the new year blow, they set the &#039;&#039;&#039;[[Old blue banners dancing]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
And then at last we come to the eastern border, to the lands where chaos reigns between the water and the peaks. To [[Therunin]], where the [[Pilgrim&#039;s Defiance]] marches against the [[vallorn]] of Tharunind. They know they will not win, but the effort must be made to slow the vallorn, to let it rage against them, to answer its abominable furore with virtue and faith. They fight the unspeakable from the darkest past, to secure a future for [[Navarr]], burning with &#039;&#039;&#039;[[A bright cerulean flame]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Finally let our eye drift further east, to what was once and still is [[the Mallum]]. To the marshes of the [[Sarangrave]], where the Empire advances on the last stronghold of the [[Druj]] in that benighted territory. The [[Sarangrave#Tower of the Skink|Tower of the Skink]] looms above the woods and wetlands, controlling the pass that leads to allied [[Axos]]. The eastern barbarians are beaten but not yet broken; their forces in Sarangrave are depleted but they still fight. As the Imperial armies move, the air is thick with uncertainty; if we have learned anything at all from the campaign to take the territory it is that there are &#039;&#039;&#039;[[Other monstrous geographies]]&#039;&#039;&#039; at play in the eastern marshes&lt;br /&gt;
&lt;br /&gt;
==Battle opportunities==&lt;br /&gt;
Imperial prognosticators have identified four possible [[Sentinel_Gate#Major_Conjunctions|major conjunctions]] of the [[Sentinel Gate]] at the coming summit. The [[Military Council]] will [[muster]] on Friday night, and the [[general|generals]] will select two of them to be taken up by Imperial heroes. At the moment, the full details of these opportunities are not clear; more information will be provided nearer to the event.&lt;br /&gt;
&lt;br /&gt;
All battle opportunities are [[Accessibility#Combat_Highly_Likely|Combat Highly Likely]] environments.&lt;br /&gt;
&lt;br /&gt;
===Battle opportunities===&lt;br /&gt;
Imperial prognosticators have identified five possible [[Sentinel_Gate#Major_Conjunctions|major conjunctions]] of the [[Sentinel Gate]] at the coming summit. The [[Military Council]] will [[muster]] on Friday night, and the [[general|generals]] will select two of them to be taken up by Imperial heroes. At the moment the full details of these opportunities are not clear; more information will be provided nearer to the event.&lt;br /&gt;
&lt;br /&gt;
All battle opportunities are [[Accessibility#Combat_Highly_Likely|Combat Highly Likely]] environments.&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Territory&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Day&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Learn More&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;CS Briefing&#039;&#039;&#039;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Feverbank Trees&#039;&#039;, Nesustak Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday only&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{TBC}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Hold back the vallorn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Mantifent&#039;s Bier&#039;&#039;, Bloodwater Marsh&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday only&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{TBC}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeze the Grendel advance&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Ohwinn Scour&#039;&#039;, Clisearn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday or Sunday&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{TBC}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Recover Meade&#039;s treasures&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Meade Meadow&#039;&#039;, Meade March&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lasambrian Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday or Sunday&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{TBC}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Erect the Mere Stone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;Drayham Mere&#039;&#039;, Grey Fens&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Saturday or Sunday&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;{{TBC}}&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[PDF Link]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Battle participation===&lt;br /&gt;
If you have your own [[orc]] mask please do bring it along as we&#039;re keen to ensure we can field a force predominantly comprised of barbarian orcs. If you are unable to wear a mask, then all battle opportunities have limited roles for human barbarian combatants and low-combat roles such as healers, support mages, artisans, messengers and attendants. Player [[Monstering_a_battle#Elite_Monster_Units|elite monster units]] (EMUs) are expected to monster as their barbarian orc units in the Sarangrave, Skallahn, or Mareave battle opportunities, and should not include human combatants in those.&lt;br /&gt;
&lt;br /&gt;
==Conjunctions==&lt;br /&gt;
The [[Sentinel Gate]] also allows smaller groups of Imperial citizens to reach locations all over the Empire where their intervention might change the course of events. Many of these &#039;&#039;[[Sentinel Gate#Conjunction|conjunctions]]&#039;&#039; involve combat, but there are also a variety of other opportunities presented by the magic of the Gate.  &lt;br /&gt;
&lt;br /&gt;
For most conjunctions, the Civil Service has identified the Imperial titles that are the most appropriate to take overall responsibility for ensuring that a response is organised. Whilst the individual has been named by the Civil Service, there is no legal requirement for them to coordinate a response or travel on the conjunction. They may delegate oversight to another individual of their choosing. As always, Imperial war scouts will be on hand at the Sentinel Gate to provide further information to any citizens wanting to learn more. They can provide updates on the barbarians&#039; goals, guidance on how to engage the enemy troops or advice on how to avoid casualties and return back to Anvil in safety.&lt;br /&gt;
&lt;br /&gt;
Sometimes it is necessary for us to make small adjustments to the timing or size of encounters at the time of this publication and when an encounter runs at an event. Details for the conjunctions on Friday will be finalised on Friday afternoon of the event before time-in (18:00) whilst details for the conjunctions on Saturday will be finalised on Saturday before time-in (10:00). Please check the details of any conjunction you are interested in as soon as possible to ensure that you have the full and up-to-date information; it might also be sensible to check again shortly before the planned time of the encounter. You can check the details of a conjunction by casting [[Detect_magic#Discover_Conjunction|Detect Magic (Discover Conjunction)]] on the Sentinel Gate in the presence of a referee.&lt;br /&gt;
&lt;br /&gt;
It&#039;s very important to pay attention to the [[accessibility]] note for each conjunction, which covers the likelihood of combat. Further details about the accessibility of a conjunction are [[Accessibility#Who_and_how_to_ask.3F|available both before and during the event]]. You can learn more about this on the [[accessibility]] page.&lt;br /&gt;
&lt;br /&gt;
===Friday===&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert&amp;quot;&amp;gt;&#039;&#039;&#039;These times and numbers are subject to change until 18:00 on Friday&amp;lt;/div&amp;gt;&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Time !! People !! Duration !! [[Accessibility#Combat|Combat]] !! Location !! Responsibility !! Overview/Link&lt;br /&gt;
|-&lt;br /&gt;
| 18:15 || 15 || 20 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Reikos, High Chalcis, Emergency Hospital || [[Medical Officer of the Pegasus Respite]] || [[A_bright_cerulean_flame#Opportunity:_Reikos_Influx|Assist the refugees]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Hahnmark, Valasmark, The Fallen Tree || &#039;&#039;&#039;Morgan Drifting Bough&#039;&#039;&#039; || [[LINK|Recover the letter]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:35 || 4 || 40 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Hahnmark, Kronemark, Grieversonn Farmstead || &#039;&#039;&#039;Eevi of the Gadrai&#039;&#039;&#039; || [[LINK|Meet with Valdr Grieversonn]]&lt;br /&gt;
|-&lt;br /&gt;
| 18:45 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Karov, Wieliczka, Maria&#039;s Descent || [[Temeschwar|Senator for Temeschwar]] || [[LINK|Retrieve the Rat Idol from the cultists of the Night Below]]&lt;br /&gt;
|-&lt;br /&gt;
| 19:00 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Reinos, Bastasor, Beatriz&#039;s Field || [[Champion of Ambition]] || [[LINK|Claim the Lasambrian banner]]&lt;br /&gt;
|-&lt;br /&gt;
| 19:15 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Ossium, Drownbark Forest, Sarakov Point || [[Merchant-Boyar of the Stinking Market]] || [[LINK|Investigate wagon raiders acting strangely]]&lt;br /&gt;
|-&lt;br /&gt;
| 20:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Madruga, Crucible, Egnar Range || [[Rod and Shield|Grandmaster of the Rod and Shield]] || [[LINK|Slay the dire astacids]]&lt;br /&gt;
|-&lt;br /&gt;
| 20:45 || 10 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Turan Flats, Dahis Outskirts || [[Strategos|Strategos of Dawn]] || [[LINK|Rescue the sept members from the blinded ghosts]]&lt;br /&gt;
|-&lt;br /&gt;
| 21:00 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Spiral, Apulian, Broken Lea || [[Oblivion Sentinel]] || [[LINK|Claim the wage of the Vorlach Adventurers]]&lt;br /&gt;
|-&lt;br /&gt;
| 21:15 || 10 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Forest of Ulnak, Grimfen Mire, The Bound Glade || [[High Exorcist]] || [[LINK|Recover the Thule&#039;s material and clear the ghosts]]&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;7&amp;quot; |No bows or crossbows after this time&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| 21:30 || TBC || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Feroz, Oranseri, Sisters&#039; Meadow || [[Corsair of Oran]] || [[LINK|Reclaim the Brazen Links]]&lt;br /&gt;
|-&lt;br /&gt;
| 21:45 || 10 || 20 mins || [[Accessibility#Combat_Highly_Likely|Highly Likely]] || Sarangrave, Thornfen, Stonesedge || [[Boyar&#039;s_Hasta|General of the Boyar&#039;s Hasta]] || [[LINK|Eliminate the blinded ghosts]]&lt;br /&gt;
|-&lt;br /&gt;
| 23:00 || 9 || 60 mins || [[Accessibility#Combat_Unlikely_or_Contained|Unlikely]] || Karsk, Branoc, Hall of the Bloodwise || Named persons || [[LINK|Meet with Taysa of the Black Feathers]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Saturday===&lt;br /&gt;
&amp;lt;div class=&amp;quot;alert&amp;quot;&amp;gt;&#039;&#039;&#039;These times and numbers are subject to change until 10:00 on Saturday&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Military Considerations==&lt;br /&gt;
{{stub}}&lt;br /&gt;
Several [[territory]] pages now contain details of strategic obstacles presented or advantages provided by movement through or fighting in those lands. There are also several [[fortification|fortifications]] that follow different rules. Several armies or nations have special rules or opportunities related to the orders they can issue, which should be borne in mind when discussing military strategies during the Winter Solstice.&lt;br /&gt;
* &#039;&#039;&#039;Billeting:&#039;&#039;&#039; Any Imperial army can take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Billet|Billet]]&#039;&#039;&#039;&#039;&#039; order in [[Bregasland]], [[Mitwold]], [[Mournwold]], or [[Upwold]]. [[Army_orders#Billet|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Dawn:&#039;&#039;&#039; &lt;br /&gt;
** Dawnish armies cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Cautious Advance|Cautious Advance]]&#039;&#039;&#039;&#039;&#039; order or the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Give_Ground|Give Ground]]&#039;&#039;&#039;&#039;&#039; order. [[Dawn military concerns#Army Orders|Link]]&lt;br /&gt;
** The borders of [[the Barrens]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_23|mandate]] enacted by Ser Tunic. The Druj require 25 victory points to claim a beachhead in the Barrens.&lt;br /&gt;
* &#039;&#039;&#039;Highguard&#039;&#039;&#039;&lt;br /&gt;
** Highborn armies can take the &#039;&#039;&#039;&#039;&#039;Protect the Innocent&#039;&#039;&#039;&#039;&#039; order. [[Highguard_military_concerns#Army_Orders|Link]]&lt;br /&gt;
** Highborn armies enchanted with rituals or targeted by a boon that calls an eternal to send heralds to fight alongside the army will lose a thousand effective strength until the end of the Spring Equinox 389YE as a result of a [[387YE_Winter_Solstice_Synod_judgements#Judgement_9|mandate]] enacted by Frater Pontius of Adoniram&#039;s Testament&lt;br /&gt;
** Any Highborn army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&lt;br /&gt;
&amp;lt;!-- turned off until third Navarr army completes* &#039;&#039;&#039;Imperial Orcs&#039;&#039;&#039;&lt;br /&gt;
** An Imperial Orc army can take the &#039;&#039;&#039;&#039;&#039;Forge Hammers&#039;&#039;&#039;&#039;&#039; order whilst in [[Skarsind]]. [[Imperial_Orcs_military_concerns#Army_Orders|Link]]--&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Marches:&#039;&#039;&#039; &lt;br /&gt;
** Marcher armies cannot take the &#039;&#039;&#039;&#039;&#039;[[Army_orders#Give_Ground|Give Ground]]&#039;&#039;&#039;&#039;&#039; order. [[The_Marches_military_concerns#Army_Orders|Link]]&lt;br /&gt;
** The [[Strong Reeds]] receive an additional 1000 strength when fighting in [[Bregasland]]. [[New_port,_old_wine#New_Oaths,_Old_Boots|Link]]&lt;br /&gt;
** The [[Tusks]] receive an additional 1000 strength when fighting in [[Mournwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
** The [[Drakes]] receive an additional 1000 strength when fighting in [[Mitwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
** The [[Bounders]] receive an additional 1000 strength when fighting in [[Upwold]]. [[I_already_know_you#Reeds,_Drakes,_Tusks,_Bounders|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Urizen:&#039;&#039;&#039;&lt;br /&gt;
** The borders of [[Morrow]] and [[Zenith]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_14|mandate]] enacted by Herminius of the House of the Wanderer. The Druj require 25 victory points to claim a beachhead in Morrow and Zenith.&lt;br /&gt;
** Any Urizen army attacking into Zenith from Morrow gains a 20% bonus to any territory captured and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&lt;br /&gt;
* &#039;&#039;&#039;Varushka:&#039;&#039;&#039; &lt;br /&gt;
** The borders of [[Ossium]] are patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_157|mandate]] enacted by Velko Perunovich Razorasza. The Druj require 25 victory points to claim a beachhead in Ossium.&lt;br /&gt;
** Varushkan armies can take the &#039;&#039;&#039;&#039;&#039;Hospitality of the Boyars&#039;&#039;&#039;&#039;&#039; order whilst in Ossium. [[Varushka_military_concerns#Army_Orders|Link]].&lt;br /&gt;
* &#039;&#039;&#039;Wintermark:&#039;&#039;&#039;&lt;br /&gt;
** Wintermark armies can take the &#039;&#039;&#039;&#039;&#039;Fight with Honour&#039;&#039;&#039;&#039;&#039; order. [[Fight_with_monsters#A_Hero.27s_Tale|Link]].&lt;br /&gt;
** Wintermark armies fighting against the Jotun will gain 10% more victory points but inflict 20% less casualties. [[Fight_with_monsters#A_Hero.27s_Tale|Link]]&lt;br /&gt;
** Wintermark armies fighting against the Jotun have their casualties taken reduced by 10%. This effect continues as long as the Winterfolk continue to fight honourably. [[A_tale_told#Game_Information|Link]]&lt;br /&gt;
&amp;lt;!--** The border of [[Therunin]] is patrolled by citizens of the territory as a result of the [[386YE_Autumn_Equinox_Synod_judgements#Judgement_122|mandate]] enacted by Oleander Ashwood. The Druj require 25 victory points to claim a beachhead in Therunin.--&amp;gt;&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see military considerations that are less relevant at the current time but are still active.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Morrow:&#039;&#039;&#039; Any Highborn or Urizen army that defends in Morrow against an army attacking from Zenith gains a 20% bonus to defend territory and suffers a 10% reduction in casualties inflicted. [[Three_soldiers#The_High_Pass|Link]]&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_Synod_judgements&amp;diff=139873</id>
		<title>387YE Winter Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_Synod_judgements&amp;diff=139873"/>
		<updated>2026-06-05T18:00:03Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Judgement 98 */  He Waxin&amp;#039;, never Wanin&amp;#039;, Our Man Solas&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Synod]] [[Category:Synod Results]] [[Category: Synod Judgements]][[Category: 387YE Winter]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Winter 387 Synod judgements.jpg|align=right|width=400|caption=The Synod raised a hundred and sixty judgements.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Winter Solstice 387YE, the Imperial Synod raised 160 judgements.&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
Fifty-seven [[Statement of Principle|statements of principle]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynn Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The crises of recent years have exposed a weakness in the Imperial Way. Wisdom teaches us to test what we know. We must work to build a Way that is strengthened by truth, not threatened by it. This is the highest calling of our Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (46-100)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 13===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The scars of Whittle run deep. A people massacred due to zealotry. The Marchers know too well the risks of following your traditions. While the Marchers have no intent of undermining the Synod’s spiritual authority, the fact of the matter remains; A Marcher, A Marcher. Should the Synod proscribe the beliefs of the Marcher Orcs as heretical, the Marches as a whole will defend their neighbours as they would any other Marcher unduly persecuted. To echo the words of the First Empress: “You will take all of us, or none of us.” The Synod may make it’s choice.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (146-50)&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|+ &amp;lt;big&amp;gt;&#039;&#039;&#039;Judgement Quick Links&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
! Judgement Type&lt;br /&gt;
! Amount&lt;br /&gt;
|-&lt;br /&gt;
|[[#Statement of Principle|Statement of Principle]]|| 57&lt;br /&gt;
|-&lt;br /&gt;
|[[#Mandate|Mandate]] || 11&lt;br /&gt;
|-&lt;br /&gt;
|[[#Writ of Consecration|Writ of Consecration]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Revocation|Revocation]] || 1&lt;br /&gt;
|-&lt;br /&gt;
|[[#Proscription|Proscription]] || 15&lt;br /&gt;
|-&lt;br /&gt;
|[[#Inquisition|Inquisition]] || 9&lt;br /&gt;
|-&lt;br /&gt;
|[[#Sanction|Sanction]] || 25&lt;br /&gt;
|-&lt;br /&gt;
|[[#Recognition|Recognition]] || 2&lt;br /&gt;
|-&lt;br /&gt;
|[[#Appointment|Appointment]] || 21&lt;br /&gt;
|-&lt;br /&gt;
|[[#Rewarding|Rewarding]] || 14&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The sacred Hallowed Bells of Virtue have come to gather Marcher Inspiration, shepherded by Ardeniel of the Woodwych Harts! To Upwold, the Bell of Prosperity will chime the work song, keeping the ploughs in line; the Bell of Wisdom will turn minds to tactics to fortify our land. To Bregasland, the Bell of Loyalty will follow General Amberlain, echoing her call; the Bell of Ambition will sound with the Strong Reeds as they rise. To Mournwold, the Bell of Pride will ring from the hillside of Rebellion’s Ridge, for the miners’ cause; the Bell of Vigilance will beat the bounds, readying for attack. To Mitwold, where we would send others, we send only one; the Bell of Courage. Sound it on the border. Sound it over Fort Fidelis. Sound it where the Jotun will hear. We are a Nation of hospitality and a Nation at war. We will protect these Bells with our lives and honour carrying them on their journey.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (196-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eurybia of the Wanderers&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Urizen national assembly approves the awarding of the Golden Cascade to Darien Numbers. Their use of the Eyes of Prosperity upon Zenith, and their generous support in building the benefice of the Golden Cascade proves themselves a virtuous friend and ally of Urizen. Citizens of Zenith - witness your donations in use.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-0)&lt;br /&gt;
__TOC__&lt;br /&gt;
===Judgement 21===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafael Barossa d’Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Hallowing of the Master teaches us to use others as tools to further our own aspirations: spreading the Way across the world. We should therefore seek a way to incorporate neighbouring foreign powers, and defeated barbarian nations, into the Empire as vassal-states, using them as a buffer against external aggression while their culture adapts to Imperial rule. Ultimately, this may allow them to join the Empire as an eleventh, twelfth, or twentieth nation once they have learned the Way and their place in it. We should look first to apply this to the Druj septs once we defeat their leaders, the vile Buruk-Tepel. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (368-80)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 22===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagon Barossa of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The truly virtuous are loyal even through hardship and misfortune. The Loyalty Assembly took the first step to anchor the Way in Asavea and we will not falter now! We search for Loyalty sects inspired by the actions of Exemplar Alberto Acciai that we might support to help further anchor the Way in Asavea. This is our Highest Calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (302-162)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Samantha “Tongs” Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; AS PRELATE OF ADELMAR’S SHRINE, I CALL ALL LEAGUISH BRAVO’S and MERCENARIES TO RAISE THEIR SWORDS AGAINST THE DARKNESS IN THE WILD PLACES OF SPIRAL.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (302-22)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A call to action for the League to clear out the threats present in Spiral, as per the &#039;&#039;&#039;[[My_friends_are_my_estate#Swords_Against_Darkness|My friends are my estate]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 27===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Isario i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Live brazenly, fiercely, and truthfully; so that your life becomes proof of what is right. Cast down the chains of tyranny, fear and empty tradition wherever you find them! Act with Courage to choose what you know is true and moral, and confront the world when it stands against you. By inspired by the Exemplar Ahraz, who had the Courage to champion freedom, dignity, and prosperity, and seized them for all, through daring action and unflinching conviction. We were brave, wise, and ambitious enough to reject slavery, break it’s chains on our Empire and then on the world. We are the Freeborn heirs of a legacy of brazen passion, morality, and liberty. We do not just think it, or believe it, we live it. &amp;lt;u&amp;gt;We are fiercely proud of our culture and its freedom of ideas. We must protect and nurture both so that they can flourish. This is our Highest Calling.&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (32-116)&lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gwen Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Way as it exists is built upon a crumbling foundation of hearsay. The truth was supposedly contained in High Guard libraries, but those have been burned on the accusation of falsehood. It is paramount to the goals of the Way and the Empire that this hearsay be challenged. To test what we think we know about the nature of Virtue, the labyrinth, and the Way is the highest calling of this assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (248-96)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nathair Autumngale&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; From the very heartlands of this Empire, to the furthest lands touched by Virtue. We are the blood of the Empire, we are Shepherds of the Great Dance and we find ourselves entwined with our fellow Nations as never before. Paths in the dance braided together in these moments. Bring our voice through the veins of the trods that cross the lands while they resonate with our song. In the midst of winter we gather at the hearth, at home. At Wayhouse, Stead, and Tarry. We trade Song and Story with one another, and regales our history, our tale, our culture. Take heed these words, commit to memory these songs, and as winter turns to spring, bring them as a chord along these resonant trods. Bring them to our closest allies and the furthest reaches of our Empire both, so that all know that even when this magic has faded. As sure as the seasons do change. Where Navarr go, music follows.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (265-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nere&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With the new year Highguard reaffirms its claim on the Salt Flats of Sanath once more. Necropolis is our past. Bastion is our present. Leen will be our future. These 3 cities will become the defining Pilgrimage path of our faith. And Leen itself will be our gateway to lands far across the sea and through its virtuous rebirth we will show the world the power of our faith. Highguard, there will be challenges in this endeavour, so we call on you to plan ahead. Consider the challenges we will face and how we may prepare to face them. We shall sow Virtue where they wrought filth.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (542-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References a previous [[386YE_Summer_Solstice_Synod_judgements#Judgement_111|judgement]] from the Summer Solstice 386YE&lt;br /&gt;
&lt;br /&gt;
===Judgement 40===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Hans&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; During the Fall of Therunin, Great Forest Orcs were taken by the Druj and are now enslaved across the Salt Flats and The Mallum. Viture calls for us to show that the Empire will do anything to never allow slavery to happen under our watch. Our unconquered and military units, use your expertise to liberate the Great Forest Orcs who where enslaved by the Druj. We have laid claim on the salt flats - this is one step of many to inspire the inhabitants and our allies with our virtuous deed&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (500-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nicodemus of Balthazar’s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Grand Inspiration is now two-thirds complete. In those stones lie a promise. Designed by an Orc and a Marcher and funded by contributions from citizens of all ten nations of the Empire, this peerless structure proves to the world that in the Way of Virtue, and in this Empire, all people can achieve their highest destiny. Let us ignite the Empire’s Pride and ensure the greatest construction of our lifetimes is a flourishing success for all. The Virtuous must create what none can rival. This is our highest calling.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (34-132)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune. Refers to the [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 44===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dr Lysimachus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At recent summits, we’ve had Wanderer Tulpas showing up in Anvil. Going round tossing out curses as if they were handing out sweets on t’sweet corner, and just generally being a bloody nuisance. This includes cursing some of us as a “Lesson in Hubris”. After asking us for directions.. Now some may say ‘who are we to question the workings of the minds of such lofty and unknowable entities?’ And I says Bugger That! If some Pretentious Polestar-Wannabe Pillock is gonna curse Virtuous folk for “Hubris” because they’re the one who had to stop and ask Us for directions, then I’ve got too much Imperial Pride to let their folly slide. Besides I thought the Stars were meant to be Bright? So Sod off to these Sneering Stellar Snobs Says !. Tha’s not welcome in our lands.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (166-68)&lt;br /&gt;
&lt;br /&gt;
===Judgement 47===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kellin Embercast&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Bloodcrow Meep is campaigning to rebuild Thornsong House in Skarsind, where it can benefit from the expertise of the Yerende. I know that this will not sit easy with some in Navarr. Last Spring, Travid Longest Path’s statement that Thornsong House is “the living legacy of Therunin”, the heart of Navarr’s potioncraft, was upheld in this Assembly with a greater majority. But Courage tells us to respond to defeat by adapting our strategy and trying anew. We do not know when Therunin will return to us, but we do know that Skarsind is secure from the grasping hands of the Druj. Our nation already has an enclave there, thanks to the Ashen Tears and their Wayhouse. I urge this Assembly to throw its support behind Meep’s plan. Let us share the fruits of Therunin’s proud legacy, and forge a new one together in the forests of Skarsind.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (225-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eli of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The completion of the Grand Inspiration of the Way is the highest calling of the nation of Highguard. Through its completion we will lay the foundations necessary to inspire pilgrims to spread the Way across the known world. It will be the greatest tool we will leave our future lives and a legacy that will endure.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (750-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Refers to the [[Construct Grand Inspiration of the Way|Grand Inspiration of the Way]]. Further information on highest callings can be found in the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; BEHOLD: VIRTUE! As the MARSHALL of the FAITH, I bid ye witness that the following were multiply commended by diverse FIELD MARSHALLS and COMMANDERS for their WISDOM and BRAVERY in recent battles: EIRA LARKSONG and ROWAN BELLWOOD, GUNTHER, VESPASIAN of TROPAION CITADEL, AKSEL REZNOV RAZORADZE, THE VINES OF NAVARR, THE IRON BASTARDS, THE “RITUAL HUNTERS” covens destroying miasma pillars in the SARANGRAVE. And for the enchantment of TEN ARMIES in one summit the Warcaster commends: The COVEN of BARABBAS. A fuller list may be found on the Synod Notices.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (260-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 66===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Khan i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Great deeds are eternal, and pride teaches us to lift up our fellows. Lady Emberlyn Brontide of Dawn solo cast Piranhas Devour the Kraken on 40 Imperial Captains at the Autumn Equinox, bolstering our Navy with the strength of another entire Imperial Navy of summer magic. Let this master of summer magic forever be remembered for her loyalty to the Imperial people of the Bay of Catazar. We are in your debt.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (108-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 67===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kay i Orzezz i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; For the rebuilding of the Celesti Lighthouse of Oran, a symbol of Freeborn Pride, we the Freeborn Assembly seek to thank those who contributed, as we could not name them all on the Senate motion. Sadiq i Isa i Erigo. The Fleet Hubs of the Empire. Iago &amp;amp; Shivanna i Erigo. Esk i Erigo. Bakar i Riqueza. Argento i Erigo. Ghisli the Provider. Esteban i Del Rio Blanco i Guerra. Velasco i Guerra. Estevanico i Hayim i Riqueza. Let their prosperity be recorded.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (106-24)&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We welcome the bell bearers of Highguard into Wintermark. They each carry a bell hallowed by those of all nations. They seek to gather the stories of our heroes so they can be used to inspire all nations. We must all seek them out and share our stories. The heroes of Wintermark should be recognised as the shining example of virtue to all that they are to us.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (308-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maja Świętosława Przewałski&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Years ago, a (now dead) Varushkan destroyed the Jotun meeting place at the request of their patron Agramant. It has now been built anew as a place of hospitality to further closing the Jotun front. Sulkavaris is satisfied and no longer angry with our nation. Now is the time for the peoples of the north to come together as per J67 Autumn 387. Let us work &amp;lt;u&amp;gt;together&amp;lt;/u&amp;gt; to prepare for the war with the Thule.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (168-52)&lt;br /&gt;
&lt;br /&gt;
===Judgement 77===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Melchior of Adina&#039;s Charge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; While we recognise virtue, we must also face the unwelcome truths of the empire&#039;s role in actions past. Whilst we vote to declare Rahvin as an exemplar, extolling his virtue and the virtuous inspiration we believe he can teach others. We also wish to recognise the Empire as responsible for his death. In the heat of battle, a case of mistaken identity, Imperial citizens killed Rahvin and those he was with. We face this truth not only in the action that it occurred, but also recognise that it was the Empire&#039;s actions which drove Rahvin&#039;s followers into this situation and back into captivity under the Druj for years to come. Where we have failed before, the light of courage teaches us to see our mistakes and expose them to overcome them in future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (226-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 78===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aldwyn the Glorious&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The rebuilding of the Hall of the Soturi represents the start of a bold new story, no matter what is built there. When we rebuild it, let it be witnessed and remembered as a site of import. As the legacy of the new army grows, let this become a place of pilgrimage and a sinecure established there.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (140-70)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Hall of the Soturi would serve to allow an army raised in the Kallavesi tradition to become fearless. More information can be found in the &#039;&#039;&#039;[[Flight of birds]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 80===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasmira Milankova Ygrev&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Two years ago, the Cold Sun came to Varushka. Volodmartz was left two options: Burn in the light of the Cold Sun or condemn Livardz to ruin. Our cousins made this sacrifice for the defence of all Varushka. Now, let us aid the people of Livards in their efforts to rise from ruin to prosperity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (202-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yosephus Morningson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We are the Assembly of the Way. Our purpose is to bring new souls to knowledge of the whole Way, and lead them to full understanding. There are Seven Virtues that guide the spirit, Seven that lead to Great and Inspiring deeds. Yet there are Asaveans who know but one, others who know but six, while others claim a physical Labyrinth. This is our highest calling - to enlighten all souls, beginning with Asavea, that they may know the Seven Virtues, the Eight Doctrines, and the One True Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (62-84)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Task&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire has changed in the last hundred years more than could possibly be imagined. We have orc citizens now... And thus we should shape our laws to reflect that. The Prosperity assembly suggests that the religious crime of idolatry be amended to include orc citizens of the Empire. Correcting the wording as follows: Subsuming a sapients&#039; will and destiny to any inhuman entity or force. This includes the worship, veneration or exaltation of any such being or power. Anything less than this in law is seen as an affront to the virtue of orcish citizens.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (308-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sufyan i Zuhri i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Building on this Assembly&#039;s recognition of the Exemplar Lady Elenor Novarion, we hold the growth and prospering of her legacy, the Proffered Hand Network of sanctuaries for refugees and freed slaves, to be the greatest present opportunity for spreading Pride across the Empire and beyond, and seek to make it this Assembly&#039;s focus for the coming year. We support the Network in completing its ambition to build a sanctuary in every nation, with only facilities in the Marches and the League remaining to be built. We encourage the Prideful to look further for new ways to support the Network in its mission to heal deep-cut scars of slavery, to offer compassion and an open hand to those in need, to uplift those who have suffered to future greatness. This is the highest calling of our assembly.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (52-122)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; An Assembly&#039;s call to action requires a greater majority, as per the &#039;&#039;&#039;[[The highest calling]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Wulfric&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I Wulfric, Ambition Priest, Marcher. With the support of both Assemblies and approval of the AO9. Call for a Symposium with the purpose of discussing proscriptions and ensuring we employ wisdom and vigilance in creating a Solid foundation to build and spread virtue on.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1226-170)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement was elevated by &#039;&#039;&#039;Lenarius Ankarien&#039;&#039;&#039;, the [[Cardinal of Ambition]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 98===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Solas of the Spire of the Waxing Sun&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seers of the Spires! We call on your expertise. The crushing dread of the miasma in the Sarangrave inhibits virtuous action and impedes our aspirations in the territory. Use your arete to locate the pillars that anchor this miasma, and send this information to those most able to leverage it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (250-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement follows on from the &#039;&#039;&#039;[[Everything is trying to kill us]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; The Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tabris, Son of Armisael&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Fintan Nighthaven&#039;s life has ended, and his spirit has returned to the Labyrinth. The delegation from Axos who wish to collect his body are welcome to do so. This in accordance with the Nighthaven family&#039;s wishes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (76-58)&lt;br /&gt;
&lt;br /&gt;
===Judgement 104===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista of the Dark Shard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have given our assurances to the Urizen &amp;quot;rebels&amp;quot; of Spiral - who have &amp;lt;u&amp;gt;courageously&amp;lt;/u&amp;gt; chosen to leave the Empire rather than cede their ancestral homes to the League - such as the Silver Flame - that we hold them to be Urizen. Invoking the Chalice that rejoins us, we encourage our &amp;lt;u&amp;gt;Wise&amp;lt;/u&amp;gt; magicians with Imperial lore mastery to assist them with their research, as well as our &amp;lt;u&amp;gt;vigilant&amp;lt;/u&amp;gt; priests to advise and aid them in their dealings with pernicious eternals.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (192-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 106===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Gwendoloena de Sarroi&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Dawnish national assembly, now that the time is right, encourages Dawnish citizens to set forth and settle the regions of the Barrens that are not ceded to foreigners. With the important exception of the Bleaks as we are not settling to harass the Karass, we are settling to promote virtue for Dawn and Dawnish citizens.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (334-32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ignacio i Zuhri i Erigo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Gisli the Provider stands accused of Blasphemy; in this matter he is not a criminal but a victim. This assembly celebrates his peerless contributions to the rebuilding of the Brass Coast. His virtue and Prosperity is unquestionable.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (94-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Halkyon of the Myriad Stream&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Children of the spires, the Lost haunt the dark places of &amp;lt;u&amp;gt;Spiral&amp;lt;/u&amp;gt;. The malice of the Druj and Grendel lingers. In Courage and Vigilance let us raise our SWORDS AGAINST DARKNESS and make this part of the Sanctum of Stars a place for the virtuous to prosper.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (226-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A call to action for Urizen to clear out the threats present in Spiral, as per the &#039;&#039;&#039;[[My_friends_are_my_estate#Swords_Against_Darkness|My friends are my estate]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yrkja Riansson Sigeing&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The vision that led us to Gull Isle showed ghodi and mystic fostering each other&#039;s children, Jotun and Imperial learning from each other as equals. This is not a place for preaching, and we do not intend to do so. Rather let us &amp;lt;u&amp;gt;display&amp;lt;/u&amp;gt; virtue through our words and deeds in this place. And likewise witness how the inspiration of the ancestors is borne out in the acts of those we meet with.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (256-14)&lt;br /&gt;
&lt;br /&gt;
===Judgement 117===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eskah Swift Hart&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Over the winter, all Navarri have heard the song &amp;quot;Painted&amp;quot;, we reveal to you now that the writer and singer of &amp;quot;Painted&amp;quot; is Idwynn Splitroot, through ritual Idwynn sang &amp;quot;Painted&amp;quot; directly to Navarr &amp;amp; Thorn so they know we continue their great ambition to destroy the vallorn. Many have heard two voices singing back to Idwynn; they were Navarr &amp;amp; Thorn themselves. Know that we have heard their voices singing in unison with Idwynn &amp;amp; all our nation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (138-24)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the song spread across the Empire, as per the &#039;&#039;&#039;[[The_tune_without_the_words#An_Ode_To_Blood_And_Sacrifice|The tune without words]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jesper Luukasson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At the Summer Solstice of 383YE, Rane Sherarding plead clemency for the members of Zepheniah&#039;s Lament, who had shattered the mirrors of Sarvos to free thousands of souls being kept from the labyrinth by Skathe, then raised funds towards their fine. Sharing in the burdens of the necessary deed earned her name Shardbearer. Since then she has borne not only the shards of Sarvos but the weight of duty to the Empire; serving as the Inquisitor of Pride and then as Senator Kallavesa. She has fiercely fought for Wintermark&#039;s interests and often asked of us the hard and necessary questions. Her voice will echo in eternity as the priest who consecrated our sacred marsh. Her wisdom has reached out across the Empire time and again in Senate, Synod and in the Imperial Address. We see the burdens you bear and we name you the pride of our nation. We name Rane Shardbearer to the Chronicle of Heroism.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (308-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Rane Shardbearer has been added to the [[Heroism#Chronicle_of_Heroism|Chronicle of Heroism]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Molly Mae of Mitwold&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The walls of Meade must be built, the people of Mitwold have spilt their blood for their land and the Marches. Bree Shaw fought with courage, spilt her blood on Marcher soil and died fighting for her Loyalty to the Marches. The Marches must come together as neighbours to help defend Marcher land. Bree has always shown her pride in the Marches, as proud and loyal Marchers we owe it to her memory to build the walls, and call them Brees&#039; Stand.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (154-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 125===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sister Juliette of Balthazar&#039;s Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Our siblings in Varushka have called for Livardz to rise from the ashes. In &amp;lt;u&amp;gt;peerless kinship&amp;lt;/u&amp;gt;, Highguard answers their call. In Loyalty, let all those who can be spared from their duties journey north to help erase the stain of the Cold Sun and support the pride and prosperity of Varushka, in accordance with judgement 80.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (474-22)&lt;br /&gt;
&lt;br /&gt;
===Judgement 126===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pete Tong&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Imperial citizens themselves humour malign agents by consorting amongst them. Beware &amp;lt;u&amp;gt;the enemy within&amp;lt;/u&amp;gt;. Experimentation does not justify reckless acts by mages which threaten the safety of the Empire. Do not fail to call into question those who knowingly endanger us by engaging with the Whisper Gallery or any other such entity. Hold them to account.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (172-32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 127===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenore Hearthweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Veikko Bondforger is a name known all across Anvil. It is known to be the name of a hero who has built up others and forged bonds of Loyalty that stretch across every nation of the Empire. They have inspired pilgrims of Loyalty across the Empire leading the Loyalty Assembly, and raised the funds to rebuild the Hall of Rund, restoring it to the Stormcrows of Wintermark. Veikko has delved into their own skein and learned wisdom from a past life and from a Krampus curse, then returned to share that wisdom with others, sparing no effort to bind the broken and forge them stronger. The very name of Bondforger is precious to us - Wintermark rose in fury when the memory of it was threatened. We therefore name Veikko Bondforger to the Chronicle of Heroism.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (304-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Veikko Bondforger has been added to the [[Heroism#Chronicle_of_Heroism|Chronicle of Heroism]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 130===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Dagonet de Gauvain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Karass are foreigners, not barbarians. They are friends of the Empire, not enemies. To fight an enemy is to display virtue and win glory. To bully a friend displays the exact opposite. No true Dawnish folk will hurt, molest, or harass the Karass.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (206-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Laudine duLac&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We send the Silent Bell to the Bay of Catazar to investigate the Grendel spy networks in the area&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (150-34) Margin of 116&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement was in competition with [[#Judgement 132|Judgement 132]]. References an offer made by the Silent Bell in the &#039;&#039;&#039;[[Finding_is_the_final_act#How_Many_Fields?|Finding is the final act]]&#039;&#039;&#039; wind of fortune. The report of the Silent Bell will be delivered before the Summer Solstice 388YE.&lt;br /&gt;
&lt;br /&gt;
===Judgement 132===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Adelorna Ordraig&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We send the Silent Bell to the Barrens to investigate the Karass and their motivations, interactions and nature of collaboration with the Druj&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (122-16) Margin of 106&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement was in competition with [[#Judgement 132|Judgement 132]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 133===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Torin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Naming is our greatest tradition that leads us to Virtue. The Wintermark Assembly believe our new Kallavesi army should exemplify that. We support building a Hall of Names to both honour the Kallavesi fighting spirit, and chronicle the names and deeds of heroes both living and dead. Let this Hall encourage named warriors to show their Virtue, and show that there is no place for savagery or cruelty, that Wintermark fights with honour. To be named is to make our ancestors proud.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (310-10)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; More information on the Hall of Names can be found in the &#039;&#039;&#039;[[Flight of birds]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Sentinels Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is virtuous to send military forces to combat the heralds of any eternals with enmity. It is important we do not dilute our efforts. Look to the Vigilance Assembly for direction to the immediate threat.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (246-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 135===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Illya Nikovitch Volkov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of Varushka, the Varushkan children at Anvil have been investigating the lack of bees in Karov. Honey Bee of the Sovereign&#039;s Head asked the coven &#039;Moonlight Finds the Mountain Pass&#039; to petition Sung for aid in this endeavour. As a result of this investigation, the National Assembly of Varushka urges all Prosperous citizens to aid in re-flowering Karov. Plant flowers, send seeds. Make Karov bloom again.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (228-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lepidina&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise and welcome the statement by the Navarr National Assembly (Judgement 71) and its highest calling to assist in defeating the vallorn. Urizen welcomes their aid and expertise.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (162-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 139===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Larkin Otterways&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The enemy are in our heartland. Just as we did in the Mourn, so shall we do in Upwold. Open your doors to Mitwold refugees, share the food from your table, and the labour with your neighbours. We encourage the people of Upwold to open your their doors to welcome Mitwold refugees. In Loyalty, we left others up.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (106-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 140===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Echo of the House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Echo of the House of the Wanderer, on behalf of the Urizen National Assembly wish to condemn Aspar of Urizen by promoting the False Virtue, PURITY, by offering to give clemency to Severus of the Blinding Sun, under a virtue not recognised by Imperial Law. This action sets not only a poor example, but encourage other priests to follow his foolish actions. WISDOM DEMANDS WE CHASTISE THE &amp;lt;U&amp;gt;FOOL&amp;lt;/U&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (74-82)&lt;br /&gt;
&lt;br /&gt;
===Judgement 144===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Urizen National Assembly supports the efforts of the Gryphon&#039;s Pride in improving the Empire&#039;s relationship with the septs of the Sarangrave; the Bloodwater Spears, the Waterwalkers, and the free folk who have no sept. Let us uplift each other in Pride and prove the Empire are not the monsters they think we are.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (244-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Amaro d&#039;Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Since parting ways with Varushka, Temeschwar has forged its own identity as the League&#039;s city of craft and commerce. The city is more than its rats. Temeschwari citizens deserve to celebrate their achievements. The National Assembly encourages them to demand Giselle&#039;s Tomb to become the Pride of Temeschwar.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (184-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 151===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bloodcrow Knott&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Unshackled National Assembly thanks the Illarawm for the opportunity to create the annals of ancestors. Let the first words carved into the side of the Ossuary be: &amp;quot;When faced with the choice between death or protecting what is worthy, we face no choice at all. For if we stand our ground, our ancestors will welcome us on the other side of the abyss&amp;quot;. - Jannik of the Rahvin, slaughtered by the Gryphon&#039;s Pride, ancestor of Bloodcrow Knott. His words speak of facing a force determined to wipe out your culture. The Rahvin still live due to the ultimate sacrifice of their heroes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (110-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Gralka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I was afraid, I broke my ties to the general in the dark, cut marks that made me his from my skin, then fled into the Sarangrave swamp to escape, the mud was deep and stank of poison. I was alone, the banners painted Druj did not matter here. And then came the sound of Drums, I followed that sound. I did not want to be alone. I saw a light. In that light the shaman and preachers of the Summer Storm passionately spoke of worth and virtue and I wanted for what they had. The Imperial Orc National Assembly encourages the shaman and preachers of the second legion to guide the lost and those who have escaped the Druj.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (110-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 157===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bloodcrow Meep&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The National Assembly extends its thanks to the Black Tillers for their careful cultivation of Hearkerner&#039;s Hope; and for the insight and intention that guides its creation. Alas, the yield of the Legion&#039;s Rookery has already been committed to a competing opportunity, and cannot be turned aside. Even so, we recognise the worth of this work and would still seek access to Hearkener&#039;s Hope. The Assembly therefore asks whether the Black Tillers might consider an alternative for example, allowing orc priests to purchase it through the exchange of liao. Let no good root go untended.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (110-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Black Tillers presented an offer to the Imperial Orcs to take ownership of the Legion&#039;s Rookery in the &#039;&#039;&#039;[[Every day of your life]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Judgement 159===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawnish&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enchantress Areloe Larmallevés&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; People of Dawn, our cousins in the Marches need our help: They need to raise their fifth army. However they can&#039;t due to their obligation to feed the Thule. Our senators and I ask us to help, this is not a permanent fixture. Once the breadbasket is expanded they have promised to take the obligation back. Let us help! Let us work with our cousins! Let us show what Dawn does for our Empire! Our National Assembly endorse feeding the Thule!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (420-0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; References the [[387YE_Winter_Solstice_Senate_sessions#Replace_Food_to_Thule|motion]] raised by the Senator for Semmerholm and passed by the Senate that replaced the food sent to the Thule as part of the ongoing [[Ratify Thule Treaty Spring 387YE|Thule treaty]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fredegar Bloodmouth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Courageous Marchers of the Gullet! The end is in sight for the plague of coral husks. The National Assembly calls for citizens along the Gullet&#039;s coast to collect samples of coral wisely and with vigilance. If this task is undertaken and an infection is present, seek the assistance of a shatter magician and qualified physick. Samples, alive or dead, should go to Houses Goatsbridge and Myrtle for further investigation. Noting the loyalty and pride of the bold marchers, the Assembly also warns special vigilance in this task. If it comes between Marcher lives or husks samples, choose life every time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (168-0)&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
===Judgement 9===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Frater Pontius of Adoniram&#039;s Testament&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Be alert to all dangers; within and without. We send Frater Pontius of Adoniram&#039;s Testament with 50 doses of liao to encourage our courageous soldiers to stand apart from these servants of eternals. Seek out falsehood and expose the truth.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (678-12)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Highborn soldiers [[The_thing_with_feathers#In_the_Fields_of_Glory_(Eleonaris)|will deliberately keep their distance from any heralds]] sent to fight alongside them.&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Harwyn Eternal&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Terunael city of Hacynian has passed into history, ruined by the vallorn. We send Towlen Nighthaven with 25 liao to urge the folk of Hercynia. To swear an oath that neither they nor their ancestors will seek to rebuild Hacynian. Accept its passing as a sacrifice for future free of the folly of Terunael.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (223-16)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Kaela will provide her support for the construction of [[Every_path_you_know#Beware_of_Dog|the Grim Pryamid]] in the Starless Vale.&lt;br /&gt;
&lt;br /&gt;
===Judgement 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Teleri Thornweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Brynn Tendfallen with 50 doses of liao to lead our people in sharing everything we have with Urizen to prepare to finish the fight.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (267-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Navarr from all walks of life [[Every_path_you_know#Thanks_for_Sharing|will travel to the named nation looking for ways to help]]. This will generate at least one opportunity for a new Imperial title to help the Vallornguard prepare for the fight with the enemy.&lt;br /&gt;
&lt;br /&gt;
===Judgement 79===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Beware the seduction of the false virtue of Anarchy! We send Azir i Shartha i Riqueza with 150 doses of liao to rally the people of the Brass Coast to turn away from those who would revel in false freedoms. Reject Anarchy, lest your virtue be lost! Let virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld (42-96)&lt;br /&gt;
&lt;br /&gt;
===Judgement 88===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Joran of Reikos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out falsehood and expose the truth! We send Joran of Reikos with 25 doses of liao to rally the people of Highguard to use their well-earned skills to find those who betray the people of Sarvos. Let Virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (552-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Highborn congregations can [[Finding_is_the_final_act#Expose_the_Truth|lecture to citizens to investigate Sarvos]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Seek out falsehood and expose the truth! We send Viviane Barossa with 25 liao to rally the people of the League to use their well-earned skills to find those who betray the people of Sarvos. Let virtue reveal the deceiver!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (168-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; League congregations can [[Finding_is_the_final_act#Expose_the_Truth|lecture to citizens to investigate Sarvos]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 109===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to deploy the Eyes of Loyalty to embolden the following mandate: The Virtuous raise up their fellows. Any nation willing to raise arms and join the Vallornguard shall have our full support. We send Halkyon of the Myriad Stream with 25 liao to lead our people in sharing everything we have with Urizen to prepare to finish the fight&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (316-28)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The loyal will seek to assist with [[#Judgement 71|Judgement 71]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 116===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Creighton Blackewater&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride in small things, Loyalty to great ones. We send Richard with 50 doses of liao to encourage Marcher citizens to settle the land. War is a thrice-ploughed field.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (144-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; For one year, [[The_circle_game#Stirring_the_Pot|Marcher citizens can change a military unit, fleet, herb garden, mine or forest to a farm]] of the same resource level in the same territory without incurring a cost. Players wishing to take advantage of this opportunity should {{plot}}.&lt;br /&gt;
&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Paulus Adelaar van Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing great without cost. We send Frideswide Adelaar van Holberg with 50 doses of liao to encourage League citizens to invest in business. Coin counts and everything costs!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (230-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; For one year, [[The_circle_game#Stirring_the_Pot|League citizens can change a military unit, fleet, herb garden, mine or forest to a business]] of the same resource level in the same territory without incurring a cost. Players wishing to take advantage of this opportunity should {{plot}}.&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Exarch Aemon of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Sarcophan folk of Alivetti estates celebrate their enclave, but we must all remain vigilant to the threats it may represent. While they seem to be honest traders, their ways are not our ways, and their faith is very different to ours. Their refusal to acknowledge Imperial law is a challenge to the Empire. We send Exarch Aemon with 25 doses of liao to urge all virtuous citizens who must attend this gathering to keep their wits about them and remain alert for threats within and without.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (338-54)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Sends a message to the Alivetti estates that [[A_wild_night_and_a_new_road#Party_Planning|while that nation tolerates them, they do not welcome further engagement]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Rykana&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Ambition is much more than lines on a map. We send Jim with 15 crowns to lead a delegation of mystics and shamans to discover more of the ancestors the Karass.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (110-0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; Jim will lead a group of willing orcs [[Every_day_of_your_life#Spanning_the_Abyss|in search of information and lore about the ancestors of the Karass]].&lt;br /&gt;
&lt;br /&gt;
==Writ of Consecration==&lt;br /&gt;
Two [[writ of consecration|writs of consecration]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Martin Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We have the exemplar, now where is their tomb? This assembly authorises and applauds the creation of an inspirational site to memorialise the &amp;lt;u&amp;gt;EXEMPLAR OF VIGILANCE, RAVADI FOUNDERS’ DANCE&amp;lt;/u&amp;gt; (consecrated to vigilance, of course).&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (334-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skáldsgrým Dunhearth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Following the recent destruction of the historic meeting stone where the Jotun and Empire could meet. We the Loyalty Assembly seek a &#039;writ of consecration&#039; to dedicate part of the newly built feasting hall on Gull Island to Loyalty. We wish to recognise it&#039;s importance and protect from future harm as a place of both virtue and honour. Loyalty is not displayed by words or deeds alone, but the unity of both.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (534-0)&lt;br /&gt;
&lt;br /&gt;
==Revocation==&lt;br /&gt;
One [[revocation]] was presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosanna Vtrachenich&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is the unwise boyar who leaves none to tend the hearth. Sirka Parakgoosier Bashnya, Senator for Karsk, has abandoned their post and left no named proxy. It is your prerogative however there is no excuse in not providing a contingency. We in the Varushkan Assembly move for revocation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (174-0)&lt;br /&gt;
&lt;br /&gt;
==Proscription==&lt;br /&gt;
Fifteen judgements of [[proscription]] were raised in the General Assembly during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the use of the ceremony of excommunication without authorisation by writ of the Synod as an abuse of powers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1522-684)&lt;br /&gt;
&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes as blasphemy the act of dedicating any person to a false virtue or of creating an aura of a false virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  {{GM}} (2301-370)&lt;br /&gt;
&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The desecration or destruction of any relics associated with a paragon or exemplar, or the destruction of any memorial associated with them, is proscribed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1744-290)&lt;br /&gt;
&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the Excessionist Heresy - the claim that too much of a Virtue can be as bad as too little.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1532-580)&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the creation of statues in the likeness of any eternal. It is idolatry to commission a structure designed to honour an inhuman entity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld (1094-1254)&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corey Wayfarer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The General Assembly proscribes the Yaelian Heresy - the belief in the Land Without Tears and in Yael as a rebirth of the First Empress. These have shown to be false.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1880-110)&lt;br /&gt;
&lt;br /&gt;
===Judgement 24===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vaclav Mladenovich Kosti&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Eternal Sadogua, the Brother of Wizards, has boasted of being the same entity known in the Iron Confederacy as Dumon, Father of Lies, a god within the Suranni pantheon. Nonetheless, he constantly seeks tribute, veneration, and adulation from the citizens of the Empire. The General Assembly proscribes the creation of statues, fanes, or edifices created in honour of Sadogua. It is idolatry to commission or to build such a thing.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld (860-992)&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the receiving of a False Virtue Anointing or a False Virtue Dedication as BLASPHEMY.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1252-536)&lt;br /&gt;
&lt;br /&gt;
===Judgement 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Syene&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes the act of ceding land to those who are not sentient beings of this world, such as eternals or tulpas, as an act of idolatry. We make clear that it is the act of ceding itself that is idolatrous, and those who are responsible for such places are not de facto idolators.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (698-864)&lt;br /&gt;
&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Felix Saltspire&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Venerating an icon of an Eternal is Idolatry. Producing an Image of one is just Art. To make art exalts your pride. To venerate an eternal subsumes your will.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (496-244)&lt;br /&gt;
&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Synod proscribes entering into the service of an eternal or tulpa, where the service subsumes the individual&#039;s free will. This is idolatry. This is different from bartering for limited boons in service to your virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1010-102)&lt;br /&gt;
&lt;br /&gt;
===Judgement 152===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alessi of the Basilisks of the Labyrinth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of vengeance&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (804-46)&lt;br /&gt;
&lt;br /&gt;
===Judgement 153===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Olyvar of Esther&#039;s Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of understanding&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (770-70)&lt;br /&gt;
&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silas of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of hatred&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (842-46)&lt;br /&gt;
&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Theodora&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We proscribe as blasphemy the preaching or promotion of the false virtue of freedom&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (790-70)&lt;br /&gt;
&lt;br /&gt;
==Inquisition==&lt;br /&gt;
Nine [[inquisition|inquisitions]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cato Hypation&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call &amp;lt;u&amp;gt;Severus of the Blinding Sun&amp;lt;/u&amp;gt; to inquisition, at a time to be arranged at the convenience of the magistrates at this summit. Let him be provided with an opportunity to defend his creed under Imperial scrutiny, having failed to defend it under Sword Scholar tradition.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (30-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Clytemnestra of the House of the Wanderer to inquisition Saturday 16:00 at the Wanderers camp. Concerning her courage involving the autumn realm, raising an army for her nation and other matters that come up.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (118-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Raising a Statement of revocation as the adjutant of the general you are targeting is an action worthy of Scrutiny. I call Harwyn Eternal to Inquisition, to tell me the loyalty in his action and answer to the treachery it appears to be. Woven roots camp Saturday 5:00pm in Navarr (right by Songs and Stories).&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (202-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Arvel Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Silas of the Cenotaph to inquisition at the Tendfallen camp in Navarr at 11am on the Saturday of this summit to discuss the virtue of his decision to canvas against a certain judgement last summit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (30-16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Magistrate Sayid i Zurhi i Erigo. I call you to inquisition on the matter of a spontaneous aura upon your soul and its unclear virtuous nature. We will test what virtuous guidance it offers you. 14:00. The hub annex.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (248-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Iniska Ashwood, I am interested in testing whether you have been wise during your time as Inquisitor. I fear you take the words of fools too seriously. Saturday 14:00-:1500. Woven Roots.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (332-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 96===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynmor Rootround&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Neve Dreadshield, of the Quiet Step to inquisition. This winter Neve has sacrificed all her oaths to save the people. As Navarr, our tattoos make us one nation. Let her speak if her Loyalties lie with Navarr or her actions lead to her being foresworn. Drunken Goose meeting room 5:00pm Navarr&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (233-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 101===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Donato of the Crucible&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call Cosme i Guerra, magistrate, to discuss: their role in cursing Veikko Bondforger; the virtue in this action; how this was not acting in the spirit of &amp;lt;u&amp;gt;retribution&amp;lt;/u&amp;gt;. Wanderer&#039;s camp, Urizen, Sat 5pm&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I call to Inquisition Mendicant Garev of Highguard to investigate his claims of Prosperity while refusing to pay those who saved his life. This will occur at the spring summit when he is available (there will be cake)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (334-20)&lt;br /&gt;
&lt;br /&gt;
===Writs of Inquisition===&lt;br /&gt;
The following writs of inquisition were issued this summit:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Called by&#039;&#039;&#039; || &#039;&#039;&#039;Subject&#039;&#039;&#039; || &#039;&#039;&#039;Judgement or Title&#039;&#039;&#039; || &#039;&#039;&#039;Matter&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Cato Hypation || [[To_fight_aloud#Fallen_Hero|Severus of the Blinding Sun]] || [[#Judgement 18|Judgement 18]] || His [[The_deepest_cut#Interred_With_Their_Bones|creed]]&lt;br /&gt;
|- &lt;br /&gt;
| Maarit Suvidottir || Clytemnestra of the House of the Wanderer || [[#Judgement 29|Judgement 29]] || Her [[Courage]] involving the [[Realm#Autumn|Autumn realm]] and raising an army&lt;br /&gt;
|-&lt;br /&gt;
| Eirlys Ashes Blaze || Harwyn Eternal || [[#Judgement 30|Judgement 30]] || Calling for the revocation of his [[general]] as [[General#Appoint an Adjutant|adjutant]]&lt;br /&gt;
|-&lt;br /&gt;
| Arvel Tendfallen || Silas of the Cenotaph || [[#Judgement 48 |Judgement 48]] || Canvassing against a [[Judgement]] at the previous summit&lt;br /&gt;
|-&lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || [[Civil_Service#Imperial_Magistracy|Magistrate]] Sayid i Zurhi i Erigo || [[#Judgement 57|Judgement 57]] || A spontaneous aura&lt;br /&gt;
|-&lt;br /&gt;
| Nim of Ebon&#039;s Hall || Iniska Ashwood || [[#Judgement 85|Judgement 85]] || Their [[Wisdom]] as [[Virtue Inquisitor|Inquisitor]]&lt;br /&gt;
|-&lt;br /&gt;
| Brynmor Rootround || Neve Dreadshield || [[#Judgement 96|Judgement 96]] || Sacrificing her oaths&lt;br /&gt;
|-&lt;br /&gt;
| Donato of the Crucible || [[Civil_Service#Imperial_Magistracy|Chief Magistrate]] Cosme i Zuhri i Guerra || [[#Judgement 101|Judgement 101]] || Cursing Veikko Bondforger&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || [[Apparently_with_no_surprise#Whatever_Happened_to_Mendicant_Garev?|Mendicant Garev]] || [[#Judgement 150|Judgement 150]] || Refusing to pay those who saved his life, at the Spring summit&lt;br /&gt;
|-&lt;br /&gt;
| Galene Netherwatch || Mirella of the Twisted Rose || [[Arcane Inquisitor]] || Her work as [[Archmage of Summer]], especially with regards to [[Knights of Glory]]&lt;br /&gt;
|- &lt;br /&gt;
| Vauraus &amp;quot;Prosperity&#039;s Forge&amp;quot; Korppitkotka || Natalia &amp;quot;The Falcon&amp;quot; Barossa || [[Auditor of Senatorial Accountability]] || Their work as [[Quartermaster General of the Imperial Armies]]&lt;br /&gt;
|- &lt;br /&gt;
| Alfred Eawolfson || Tristan Ramson von Holberg || [[Basilisk of the Bourse]] || Virtue and Economics, at the Spring summit&lt;br /&gt;
|- &lt;br /&gt;
| Kalina Jadwigowna Piosnkowa Prochnost || Ser Guy of the Twisted Rose || [[Imperial Inquisitor]] || Their dealings with [[Irra Harah]]&lt;br /&gt;
|- &lt;br /&gt;
| Maarit Suvidottir || (the Face of) the Earl of Fools || [[Virtue Inquisitor|Inquisitor of Courage]] || Taking [[Liao#True Liao|True Liao]]&lt;br /&gt;
|-&lt;br /&gt;
| Eevi of the Gadrai || Bloodcrow Rasp || [[Virtue Inquisitor|Inquisitor of Loyalty]] || Bonds built across the Empire&lt;br /&gt;
|-&lt;br /&gt;
| Iniska Ashwood || [[Emperor Vesna|Emperor Vesna Borkovna Prochnost]] || [[Virtue Inquisitor|Inquisitor of Prosperty]] || Their [[Prosperity]]&lt;br /&gt;
|- &lt;br /&gt;
| Jedediah Boon || Brother Geoffrey Orchard || [[Virtue Inquisitor|Inquisitor of Pride]] || Words and acts of questionable virtue&lt;br /&gt;
|- &lt;br /&gt;
| Brother Geoffrey Orchard || Ibiss Briarheart || [[Virtue Inquisitor|Inquisitor of Vigilance]] || [[Realm#Spring|Spring]], its perils &amp;amp; lessons, at the Spring summit&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Sanction==&lt;br /&gt;
Twenty-five [[sanction|sanctions]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Sabella of the Silent Tide; Only a person’s own actions may be judged under an Inquisitor’s gaze, and each action you have taken has been guided by Virtue. The Proud embrace their past acts and strive to repeat - or learn from - them going forward. You did not earn the steadfast Loyalty of your Chapter for nothing; your trust in them to conduct themselves with Virtue is testament to that Loyalty returned. You have shown unfaltering Pride in taking the path you deem Virtuous and continuing to walk it. Your Chapter walks with you. The shared desire expressed to let sleeping dogs lie has been accepted Virtuously. Inquisition is our sacred tool for raising the sword when required, just as it is one for putting down the sword where needed - let this Vindication acknowledge the Pride in your actions and bring conclusion to previous division.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (126-34)  &lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedidiah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Myshki Marishka Letuchaya, Little Boyar of Levski, Senator for Miekarova, Leader of the Vale’s Heart, lighter of the lamp in the dark. Your visage is etched in stone, your hand now and always fortifying Delev. The Little Boyar’s Welcome stands; your Legacy stands with it. It is clear as a cloudless day that you have carved out your Benevolence in defiance of the Cold Sun, building refuge for those displaced by its hatred. Stories follow you from Anvil; how you have raised castle walls, been the architect of armies. What Inspiration this will become will be for your friends and followers to witness. Pride uplifts. Inquisition tests. The Signs of the Exemplar have ignited themselves in your actions. Surely as you pursue Virtue closer to home, your future deeds will be watched closer still.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (160-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Escalating J231, Summer 387. I inquisited Viviane Barossa about the courage of her past year of challenges to fulfil a vow to carry a hallowing. I however failed because it became incredibly clear throughout this inquisition that what motivates the soul and body of Viviane is the burning flame of Ambition. Excessionism is a heresy and one that she does not follow, she committed to this challenge with her whole self. Her ambition in this act is the salvation of Axos and bringing them to the Way and out of their misunderstanding of the world. Her route is reaching out to them so they can see we can be worked with before encouraging them to come to us, to learn from our schools of thought in exchange knowing that this will help expose the failings in their philosophy and use of these dangerous auras. While intellectually she understood this aura she told me she was still not prepared enough for the way it pushed her to freeze up, to fawn to threats, to want to give everything over and just perform what the other person wanted. She condemns this aura as unvirtuous and has and I’m sure will again speak at length against its use. She seemed justifiably angry that she has had to spend a year wasting political capital and time being inquisited, doing penance, being threatened and assaulted, and having to avoid helping reform doctrine but I think felt it worthwhile to build this bridge with Axos.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (166-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Escalating Judgement 226 Summer 387 - I clear Genoveva and Rafael Barossa d’Apulian of any nonsense about running a “dark crusade” sacrificing virtue of innocents. If debate and discussion be the food of priests I have eaten well in this inquisition. These are courageous citizens of the Empire who are dedicating themselves to both the material and spiritual conditions of human souls both inside and outside of our borders and facing the challenges and problems we are in with courage, without pretending such obstacles do not exist. While they appear to disagree on Asavea they are both devoted to liberation and protection of souls and spreading The Way, and work towards such things even occasionally at the expense of personal relationships. These views may also stem from their cooperation enabling the Night Fane to Sung in Spiral going through Senate, they however have clear views on the dangers of this and how it is being overseen to understand the role that Fanes may play in the future of the Empire and wish us to understand them. They’re both magicians with above board dealings with a handful of Eternals. If you wish to understand their virtue talk to them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (236-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Condemnation:&#039;&#039;&#039; Escalating J189 Autumn 387 - I accuse Bloodcrow Knott of Heresy for willfully rejecting and perverting orthodox doctrines of both Enlightenment and The Ancestors.  I do not seek his death, he is clearly a courageous Orc who cares for the souls of others in his nation, but I feel he has erred and should re-read the constitution which tasks Synod priests to &amp;quot;ensure virtuous behaviour&amp;quot;, engage with the Virtue Assemblies, and reconsider his preaching in line with doctrine and the virtues. Knott admitted he has told many Orc citizens &amp;quot;You do not need virtue&amp;quot;.  He said he would never tell an Orc to abandon virtue if it was for them, those &amp;quot;not sure of virtue&amp;quot; he would not always help them learn about the virtues, or see virtuous behaviour of their ancestors, or see the virtues demonstrated by those around them, instead emphasising only the legends and ancestors he knows of. Enlightenment states the &amp;quot;practice of Virtue&amp;quot; will help both Orcs and Humans &amp;quot;develop the strength, knowledge, and enlightenment&amp;quot; toward their spirits &amp;quot;highest destiny&amp;quot; and he is obstructing and denying the laity&#039;s enlightenment and ability to achieve their highest destiny. The Ancestors because he is denying that &amp;quot;embracing the Seven Virtues leads an orc to the Great and Inspiring deeds that make an Ancestor&amp;quot; and thereby rejecting the doctrines clear encouragement that this helps make &amp;quot;Virtuous Ancestors [who] can guide future generations on the Way&amp;quot;. While &amp;quot;there may be other ways to cross&amp;quot; he is obstructing the laity becoming virtuous ancestors as guided by doctrine. I hope his ambitions help bring more Orcs into Orthodox Virtue in time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (174-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Galene Netherwatch&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I vindicate Sakari, Grandmaster of the Rod and Shield for raising a Declaration to uninterdict Rivers Run Red. His Ambition to achieve his goals through any means is clear. Just because you disagree with a person’s actions does not mean they are unvirtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (742-96)&lt;br /&gt;
&lt;br /&gt;
===Judgement 39===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Escalating from Judgement 39 of Autumn 387: LUCA I TAZIEL I RIQUEZA, CARDINAL OF PROSPERITY, offered a clear description of the circumstances around Aunty Hem’s Dedication to Anarchy, her subsequent Inquisition, and the fact that he was aware of her status for a full season before undertaking any action. This was a failing of Vigilance, and in so failing the Cardinal missed an opportunity to pull Aunty Hem back from the brink. I have proposed - and the Cardinal has agreed - that the right Penance is for the Cardinal to SPEND A YEAR UNDER ANOINTINGS OF VIGILANCE. This will allow Luca to better know this Virtue, without interfering with the Cardinal’s duties to Prosperity. In Escalating I ask the Synod to ENDORSE this course of action and to SUPPORT Luca in knowing Prosperity better. Full Inquisition reports available from me and from the citizen noticeboard. (ON OPPOSITE WALL.)&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1128-54)&lt;br /&gt;
&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lars Makarov&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; I Lars Makarov present my findings of following the inquisition in Autumn 387. My aim was to examine if the 5 named members of the Guard, who had taken Dark Wine and were seen to bite fallen Jotun in battle during Spring and Summer, were using it as a cover for worship of Blood in the Snow. Conclusion - None of those named in Autumn 387 serve Agramant, but by following Virtue you will all stand better prepared for the trails to come. Judgement has been provided to Molli to bear the weight of a either the Hallowing of Permion or of Isaella’s Resolve for a year and for Slark to carry a Hallowing of the Questor, to remind you of the importance of asking questions. To help continue to live with virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (150-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lepidina, Chaplain Consular. I find your actions and virtue beyond reproach on the matter of Fintan Nighthaven. I look forward to watching the progression of your career.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (862-52)&lt;br /&gt;
&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kalina Jadwigowna Piosnkowa Prochnost&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Aster Acae. You served as Chaplain Consular during the most critical juncture of Fintan Nighthaven’s tenure as Ambassador to Axos and found yourself ill-equipped for the necessities of the position. There is little point in wondering what could have been avoided had you acted. You did not. But you have done something few are capable of - you own your mistakes and learn from them. These lessons have cost much. Do not squander them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (812-72)&lt;br /&gt;
&lt;br /&gt;
===Judgement 62===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kaspar Yakovitch von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Teodore Dusesna of the Camorra Dusesna, you have been inquisited regarding your accusations of idolatry against Genoveva Barossa d’Apulian, Sofonisba Amilcara, Cesare di Tassato and Raphael Barossa d’Apulian and have been found wanting. You admitted you knew your accusations had no basis in fact or as anything other than unfounded gossip yet you repeated them as factual truth. The Virtuous do not tear down others nor demean them, yet you spent your time in baseless accusations. Your penance is to spend the next three months speaking with those you spread your accusations to, advising them of the lack of substance and apologising for misleading them. Following this you will attend Anvil to make a public apology to those you wronged, at the League Assembly meeting 7pm Friday of the Spring Solstice.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; {{GM}} (304-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elagabala&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; The Loyal serve without concern for reward, ignore qualms of actions they take for their loyalty, defend that which they care about, and protect those they love from harm regardless of any cost. Knight-Captain Alethia Wooder was not only willing to pay that cost, but did. I find no fault in their Virtue when treating with Agramant. It was impeccable. Her heart was guided by the true Loyalty of her soul, in accordance with all appropriate teachings and auras thereof. As she continues her journey on the path, she should remember that whilst the Loyal are ready to pay this cost, she should be conscious it never strays to acting as the Peaceful Martyr, willing to suffer to alleviate the suffering of others, as this, as she knows, is a malign spiritual intent.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (888-58)&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I called General Jean d&#039;Apulian to inquisition as my first act as Inquisitor of Prosperity, as asked by members of House de Gauvain. Jean was open and honest about what happened to the permanent enchantment of Bound by Common Cause on the Wolves of War. His Loyalty shone through his words and actions. His Prosperity is also unquestionable; when the enchantment changed, the Empire would have had to pay to remove it. Jean was able to engineer another option, that saw the army able to resupply and stand stronger for the Empire. I would, however, prevail upon his virtue and ask that he find a way to remember Maurice de Gauvain to the League and the Empire&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (182-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 75===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Lugh Llaw Whisperleaf, I am not sure what I expected when I called you to Inquisition. Please thank your friends again for the song. I cannot call into question your virtue, your Prosperity, Loyalty, or Pride. You took heretical icons out of the grasping hands of would-be cultists, ensuring you did not impoverish those who found them, and show your work with Pride. Your decision to Hallow them to True Virtues and share them with fellow Magpies who prove themselves Virtuous and worthy is a good one. I look forwards to hearing from whoever investigates the Vallorn flowers you wear on your hat.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (197-10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Cadenza i Fontanilla i Riqueza, Nation&#039;s Hearth, I called you to Inquisition to investigate your Prosperity and I have not been left wanting. You work hard at the Spilled Tea each day, and do not rest on your laurels with the money you make. You give so much to your Nation, to your Empire, and you deserve recognition. So many see Prosperity as the act of making money, but you make sure it keeps moving, going where it needs to go. You remind people what a single soul can do when it chooses to. You walk the path of Prosperity well, and I seek to learn your example.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (207-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 84===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nim of Ebon&#039;s Hall&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Condemnation:&#039;&#039;&#039; Gisli, you told me that beneath a shroud of your own creation lay one of the true Virtues of the Way - but I found only Anarchy. For this, we condemn you for Blasphemy. The Institutions of the Casinean Empire will do well without your malign influence&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (256-32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Iniska Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Emperor Vesna, you asked me to inquisit you to judge and recognise your Prosperity, and I am honoured that you did. Your work in Ossium gave freed slaves the opportunities to become Prosperous citizens, and you have continued this on the grandest scale across and beyond the Empire. Your foresight into the only path to take to bring the Way to the world is inspiring, and as a Navarri, your willingness to make the hard choices resonates. There is only one thing I disagree with you on - you &amp;lt;u&amp;gt;are&amp;lt;/u&amp;gt; loved by your Empire. To remind you of this, the Prosperity Assembly wish to Testimony you as &amp;quot;Beloved&amp;quot; with the strength of 7 priests.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (171-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Pete Tong&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Juniper du Froste, Merchant of the Fangs, in your inquisition you showed me and my co-council of your virtue. Not only are you ambitious, wise, and Prosperous - your intentions and competency are clear - but your loyalty to the Empire&#039;s duty to the Rahvin and your commitment to them is commendable. Maybe one day more bourse seat holders may be like you, and we might live in a better world.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (734-20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 113===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; T i Dahr i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Gisli (Judgement 84 Wisdom) is not guilty of Blasphemy because it is not yet a crime. We condemn people for the crimes we have written down - and in fact he was wise in his efforts to remove the effects of his experiments with the aura &amp;quot;to trust his own judgement.&amp;quot; Gisli is wise, knows the law, knows magic, and makes very good business decisions. He is an asset to the Empire, and it would be wise to see the fault of his actions, which were not illegal as dedication itself is not blasphemy. Fintan Nighthaven&#039;s poison must be cleared from the Empire, but not by killing all those he poisoned.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (266-924)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Scrutiny was extended on this judgement by &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039;, the [[Cardinal of Wisdom]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisited Clytemnestra of the House of the Wanderer (J29) and found her courage evident. She has a strong theology and practical virtue is important to her. She is fully aware of what she needs courage to face and what challenges are within her capabilities more easily. She faces things clearly and knows when to press forward and when to try new approaches and I feel she will continue to work on her soul, improve this empire and inspire others to act for a long time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (120-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 138===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisited Ida the River today at 15:00 about courage. She spoke well of her virtue and the challenges she faces in life, the ways she faces dangers and failures. Others of the hospital spoke well of her, Tiberius described her as his rock, the most steadfast mother and north star Kellen of Kingstoke attributed Ida&#039;s courage with her continuing at the hospital. Ambrove di Sarvos talked of Ida pushing them forwards to establish connections. Emileo di Sarvos talked of her not hesitating. Isolde said she gives others courage, not aiming to inspire just doing a ripple of virtue from her actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (130-00)&lt;br /&gt;
&lt;br /&gt;
===Judgement 143===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eirlys Ashes Blaze&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Harwyn Eternal described his loyalty and conviction in seeing Navarr best represented in military council. I think that this conviction is a testament to his loyalty to Navarr. However, his actions have not build up the people and team that forms the Navarr contingent of the military council. I call Harwyn to tell me in a years time of the actions that he takes from today to act with his virtue to aid this team and the goals of the military council team, in the interest of elevating his words with actions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (66-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 146===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eevi of the Gadrai&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Penance:&#039;&#039;&#039; Following the inquisition of Dagon Barossa it was clear that whilst his intention was virtuous, his decision to give away the shield intended for the Champion of Loyalty lacked loyalty. It tore down his fellows and his words and deeds not united. I task Dagon to suffer the curse Bitter Mantle of the Leaden Crown next season. Even the strongest may err, the truly great learn from what scars them&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (208-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynmor Rootround&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; Neve, over the long dark, lost all her oaths in sacrifice to the Empire. SHE decided the price was of worth against the Duvanku. Without her, all of Sarangrave would have been plunged into the depths of a winter curse upon the lands. She took this great sacrifice in loyalty to the Dreadshields, to Navarr, and to the Empire, with Pride and great Courage. May she be Branded to honour her actions, knowing they will be remembered and respected, and testimony her with &amp;quot;Oathsworn Renewed&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (142-0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement - Vindication:&#039;&#039;&#039; I inquisited the Earl of Fools, along with several others. He was pleasant if nervous and demonstrated a clear growth of virtue and courage to acknowledge his actions. I wish him well in future endeavours and look forward to his benevolence in his virtue and in the future&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (84-0)&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
Two judgements of [[recognition]] were presented to the assemblies during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Luca i Taziel i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To recognise Zemress i Ezamara i Erigo as a Paragon of Prosperity. Her Exemplardom is known. There is no question of Benevolence, Inspiration, Pilgrimage, Salvation and Legacy. There never has been. No voices have spoken out against her Liberation. No Past Life Visions to be seen, and no ashes yet found. For Miracles we need only look. Look to the past. The Kraken&#039;s Bane returning to post. She was thought lost in the bay with her captain. But there She came. Un-crewed. Bound for home. Look to the present. The Captain&#039;s Touch, a treasure trove of True Auras tied to Zemress. Hallows a-plenty, easy to find by simply asking an enthusiastic Zemress at Anvil. The Sumaah already recognise our captain. In times of uncertainty, let us look to stories we know are true; a Paragon that already teaches the Known World what a Prosperity looks like&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (223-30)&lt;br /&gt;
&lt;br /&gt;
===Judgement 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Masha Sigeling&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise Rahvin as an Exemplar of Courage and the first Ancestor Exemplar. &amp;lt;u&amp;gt;Inspiration&amp;lt;/u&amp;gt; Fighting against the Druj, surrounded on all fronts, he inspired his people and thousands of others to fight to the bitter end, courageously standing for what they believed in, time and again. &amp;lt;u&amp;gt;Benevolence&amp;lt;/u&amp;gt; Rahvin suffered greatly in the fight for the freedom of the Barrens, committing his life to bring about a better future for his people. &amp;lt;u&amp;gt;Liberation&amp;lt;/u&amp;gt; Many individuals close to Rahvin report hearing his voice as an Ancestor, proof that, from his courageous actions he has crossed the Howling Abyss. &amp;lt;u&amp;gt;Legacy&amp;lt;/u&amp;gt; Though the Rahvin (people) were thought destroyed by the Druj, they lived on, and fight now in his name to drive the Druj east into the sea. &amp;lt;u&amp;gt;Salvation&amp;lt;/u&amp;gt; Rahvin was the driving force behind the uprising against the Druj in the Barrens, sending them to the howling abyss and ultimately leading to his followers working with the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (238-10)&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
Twenty one [[appointment|appointments]] were raised by the [[Tribune of the Synod]] during the Winter Solstice&lt;br /&gt;
&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of Prosperity]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Heilyn Bronwen’s Rest&#039;&#039;&#039; was appointed with 126 votes; Gorwen received 20 votes; Mabel received 20 votes; Syene received 12 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Cardinal of the Way]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Volya Nebov&#039;&#039;&#039; was appointed with 78 votes; Yosephus Morningson received 42 votes; Kosta-Konstanin Rabovich Bolotnikov received 30 votes; Tabris, Son or Armisael received 22 votes; Brynn Tendfallen received 10 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lepidean Librarian|Lepidean Library]] dose of [[Liao#True Liao|True Liao]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039; was selected with 426 votes; Kaspar Yakovitch von Holberg received 170 votes; Aspar received 150 votes; Gaelen Embercast received 146 votes; Claudia Varkulova Remislav received 132 votes; Mirella of the Twisted Rose received 106 votes; Starac Sijed Orzel received 74 votes; Mel of the Mourn received 44 votes; Frater Pontius of Adoniran’s Temple received 42 votes; Tom Appleseed received 30 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Loyalty]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Talos of the Silent Tide&#039;&#039;&#039; was appointed with 206 votes; Skaldsgrym Dunhearth received 40 votes; Haungar Oakenlegs received 38 votes; Shibboleth Tzipporah received 36 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Arbiter of the Four Winds]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Donato of the Crucible&#039;&#039;&#039; was appointed with 98 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Hand to the Dance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Farren Silver Streams&#039;&#039;&#039; was appointed with 90 votes; Emrys Barbbearer Edgestalker received 41 votes; Brynn Tendfallen received 28 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Barbs]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Eirlys Ashes Blaze&#039;&#039;&#039; was appointed with 187 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 43===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Speaker of the Highborn Assembly]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nicodemus of Balthazar’s Vineyard&#039;&#039;&#039; was appointed with 404 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Curator of the Printers&#039; Guild Museum]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fabio Costas d’Apulian&#039;&#039;&#039; was appointed with 106 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Ambition]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ser Purslane Artorigus&#039;&#039;&#039; was appointed with 116 votes; Lord Roland de Lagriffe received 86 votes; Earl Cerys de Rosier received 70 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Champion of Pride]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Katchiana Razorradze&#039;&#039;&#039; was appointed with 80 votes; Vespasian received 48 votes; Kali Keen-Eye received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Lantern Wolf]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nadia von Holberg&#039;&#039;&#039; was appointed with 176 votes; Katarina Palantini received 60 votes; Savi Avocatt received 34 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marcher&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Keeper of the Orchard]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Basil Goodbeard&#039;&#039;&#039; was appointed with 150 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 61===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Keeper of Oaths]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Veikko Bondforger&#039;&#039;&#039; was appointed with 398 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Courage]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Masha Sigeling&#039;&#039;&#039; was appointed with 110 votes; Ada of House Meliora received 32 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushkan&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Grieftender of the Forgotten]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Miroslav Temnavoda&#039;&#039;&#039; was appointed with 142 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 69===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[High Exorcist]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Belial de Courtenay-Wyldrose&#039;&#039;&#039; was appointed with 6 votes. Solas of the Spire of the Waxing Sun received 1 vote&lt;br /&gt;
&lt;br /&gt;
===Judgement 86===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Virtue inquisitor|Inquisitor of Wisdom]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nim of Ebons Hall&#039;&#039;&#039; was appointed with 132 votes. Gwen Tendfallen received 22 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 89===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Basilisk of the Bourse]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Alfred Aewulfson&#039;&#039;&#039; was appointed with 7 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Freeborn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Hand of Guerra]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sufyan i Zuhri i Guerra&#039;&#039;&#039; was appointed with 74 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the [[Voice of Virtue|Voice of Vigilance]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Bryce the Hare&#039;&#039;&#039; was appointed with 94 votes&lt;br /&gt;
&lt;br /&gt;
==Rewarding==&lt;br /&gt;
Fourteen judgements of [[rewarding]] were presented to the General Assembly during the Winter Solstice&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valentin Ivarovich Orzel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Inspirational Tomb of Ozren de Orzel has been chosen and will include an Academy of the Arts and Apartments for the High Bard of the Empire! At the formal consecration with True Liao the Culwich Witches of Weirwater have promised gifts and recognition to the Eighty-One (81) named musicians and poets chosen by the High Bard in early 386. Nearly half the funding for this Virtuous endeavour is secured. The True Liao is held in preparation. We are almost there! I request the General Assembly’s support in a Rewarding from the Virtue fund of 40 Thrones to complete the purchase of white granite to build the Bardic Academy of the Exemplar Ozren to support the ongoing work of the High Bards of the Empire and secure the Proud legacy of the 81 named performers celebrating Imperial Virtue and wonderous deeds!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (470-662)&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ioan Longshadow&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Since the death of Empress Britta, the Anvil Hospital has stood as a beacon of Quiet Courage and Virtue. It has not been sustained by the Empire’s coffers, but by the Prosperity of private citizens and the relentless goodwill of volunteers. These individuals face the brutal aftermath of battle, keep soldiers in the fight, and tend to those who support them on and off the battlefield. Their Courage is not loud - but it is unyielding. And it has been overlooked for far too long. I seek the aid of the General Assembly for this Virtuous cause and request a rewarding from the Virtue Fund of 10 thrones for the purchase of herbs, mana, liao, and other essential resources in support of the Hospital - and by extension, the Empire. Let us honour the Quiet Courage of those who give their time, effort, and resources to the Hospital. Courage does not only charge - it heals, it endures, and it refuses to break.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (1242-106)&lt;br /&gt;
&lt;br /&gt;
===Judgement 26===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Lorell Copiste&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is no secret that with Dawn’s deficiency in wealth, the nation struggles to build anything of use. So that this issue may be solved, Lord Morgann de Vere, ever prideful of his homeland, ambitiously seeks 8 wains of Weirwood from the Virtue Fund, to help in constructing a great work that benefits not only Weirwater, but the nation of Dawn entire. Let Lord Morgann be rewarded, and your prosperity shall greatly aid the Dawnish people.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (300-808)&lt;br /&gt;
&lt;br /&gt;
===Judgement 52===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Serrusto Caeli Rezia di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I seek to reward VITTORE van TEMESCHWAR The sum of TWENTY-TWO THRONES From the virtue fund for having prosperously created multiple items of office and regalia for Imperial titles and to assist in his further works in this endeavour&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (382-628)&lt;br /&gt;
&lt;br /&gt;
===Judgement 55===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Erasmo di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We reward Bledri Eternal with fifteen thrones. Bledri has spent more than 40 thrones of his own funds on codifying two rituals. Stars Mantle has already been added to Imperial Lore. Revelations of the Past, which shares a vision of an item’s past beyond the ritualist’s coven, will be added to Imperial Lore shortly after being loaned to the Academy for a period. This kind of generous prosperity should be encouraged and rewarded.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (400-582)&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Laurencio di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Over 150 Imperial Fleet Captains forwent personal prosperity to support the Unguerdoned Red Wind Corsairs in destroying the pirate-cultist navy of the Children of Wrecks effectively closing a front. We reward them with 40 Thrones to be shared between them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (620-424)&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Anatolij Paukov Zorkin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I am seeking 6 wains of white granite to create a monument to the Silent Bell sodality to reward their tireless work Vigilantly and Courageously defending this Empire and furthering our knowledge of the Way. I have the Senate announcement, I have the labour costs, all I need is the white granite&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, partial (three white granite) (528-334)&lt;br /&gt;
&lt;br /&gt;
===Judgement 90===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Oleander Ashwood&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Geraint Bronwen&#039;s Rest with 16 weirwood to be put towards the City of Dreams. This is an investment in to the future of Navarr and will allow us to seek new ways to use liao&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (434-389)&lt;br /&gt;
&lt;br /&gt;
===Judgement 99===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Kleists of Holberg have, through their ingenuity and tireless effort, succeeded in raising the walls of Holberg to be the greatest fortification in the known world. Funds for this great work (500T) come from the Kleists&#039; efforts co-ordinating the prosperity of our citizens and from their own pockets. We ask for a rewarding of 8 white granite in recognition of their great Ambition and Prosperity, and to support future projects including the Imperatrix docks.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, but none remain (408-380)&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cyrus of Athaliah&#039;s Handiwork&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We award Naomi of Felix&#039;s Watch, 5 wains of white granite towards the restoration of Berechiah&#039;s Basilica in Bastion, which is in a dangerous state of disrepair, and is a threat to the life and limb of pilgrims. It was consecrated with true liao in 385YE and has provided only a fraction of the benefit it might have. Now, when we need Berechiah&#039;s inspiration to fight foreign espionage rings is the perfect time to complete the work and create a new title to be appointed by the Vigilance Assembly&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (672-214)&lt;br /&gt;
&lt;br /&gt;
===Judgement 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Catena&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To bring the Way to the hermit kingdom of Tsark, we must &amp;lt;u&amp;gt;talk&amp;lt;/u&amp;gt; to them. An opportunity to build that bridge has arisen in the form of the Garden of the Perfect World - this will allow us to trade weirwood to them for white granite and improve the Prosperity of us both. This door was opened by Abel the Rounder, and I ask that this Assembly provide him 8 wains of weirwood in order that it may be built as soon as possible.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, but none remain (188-154)&lt;br /&gt;
&lt;br /&gt;
===Judgement 120===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Emrys Fleurir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Ser Raine Fisher with 16 Weirwood for their efforts in rousing Dawnish fleets to aid the Red Wind Corsairs, so that they may fund Ambitious projects to increase the Empire&#039;s naval strength.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (178-248)&lt;br /&gt;
&lt;br /&gt;
===Judgement 121===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Xandor Trodbroker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We seek to reward Eleri Bronwen&#039;s Rest with 6 wains of mithril to be put towards the army currently mustering in Hercynia. The army will be put to use defending the Empire&#039;s borders to help safeguard the spiritual centre of the Way&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld, full amount (261-106)&lt;br /&gt;
&lt;br /&gt;
===Judgement 123===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neala Blackhawk&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We reward Halwyn Splitroot for achieving the great ambition of rebuilding and consecrating First Voice Glade and School inspiring pride and increasing prosperity within the Empire. We grant him 16 weirwood as reward for this great work and in the knowledge that this will support his efforts to further improve the Glade and School to benefit the prosperity and herbal knowledge of the Vallornguard&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (144-146)&lt;br /&gt;
&lt;br /&gt;
==Special Considerations==&lt;br /&gt;
The following considerations should be borne in mind when bringing judgements before the Imperial Synod during the Winter Solstice.&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Assembly&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Consideration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that prioritise the greater good over personal loyalties are less effective.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that try to compel Loyalty will fail.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Revocations and Excommunications for disloyalty to the nation or Empire risk causing dissent.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Urizen or Varushka. It is not impossible that a mandate might lead to a response in one of the two nations, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hard_and_suspecting#The_Urizen_Assembly|Urizen Link]]&amp;lt;br&amp;gt;[[Hard_and_suspecting#The_Varushkan_Assembly|Varushka Link]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Any mandate that does not pass with a greater majority will have limited or no effect on Wintermark unless enacted by the Wintermark Assembly. It is not impossible that a mandate might lead to a response in the nation, but it won&#039;t lead to any immediate consequences for the people of the nation. &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The_final_cut#Questions_for_Wintermark|The final cut]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All Assemblies&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Statements that stress the need to follow Imperial law rather than virtue will be unlikely to lead to a mandate.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Knocking_on_every_door#A_Paper_Shield|Knocking on every door]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ongoing&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;League Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the League Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#The League|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Varushkan Assembly&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;No statement of principle raised by the Varushkan Assembly that calls on citizens to support a different cause will have an effect.&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The war of thorns and flowers#Varushka|The war of thorns and flowers]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Until Winter 387YE&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
At the start of the Winter Solstice 387YE summit, the Virtue Fund stood as follows:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;88 thrones, 15 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 wains&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 dose&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Total donations made were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;65 thrones, 7 crowns, 16 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The total amounts carried forward to the next summit were:&lt;br /&gt;
&amp;lt;table class=&#039;wikitable sortable&#039;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Money&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mithril&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Weirwood&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;True Liao&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;104 thrones, 11 rings&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;nil&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations received prior to the start of the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 1 throne, 2 crowns at the [[Rewarding#Counting Houses|counting house]] of [[Reikos]]&lt;br /&gt;
* 2 thrones at the counting house of [[Tassato]]&lt;br /&gt;
* 1 throne, 3 crowns at the counting house of [[Semmerholm]]&lt;br /&gt;
* 1 throne, 4 crowns at the counting house of [[Karsk]]&lt;br /&gt;
* 6 wains of mithril, 8 wains of white granite and 8 wains of weirwood from [[The_greatest_plurality#One_Empire|various donations]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of Rewardings made at the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 10 thrones to &#039;&#039;&#039;Ioan Longshadow&#039;&#039;&#039; following [[#Judgement 12|Judgement 12]] being upheld (margin 1136)&lt;br /&gt;
* 5 wains of white granite to &#039;&#039;&#039;Cyrus of Athaliah&#039;s Handiwork&#039;&#039;&#039; following [[#Judgement 103|Judgement 103]] being upheld (margin 458)&lt;br /&gt;
* 40 thrones to &#039;&#039;&#039;Laurencio Lemmini di Sarvos&#039;&#039;&#039; following [[#Judgement 58|Judgement 8]] being upheld (margin 196)&lt;br /&gt;
* 3 wains of white granite to &#039;&#039;&#039;Anatolij&#039;&#039;&#039; following [[#Judgement 87|Judgement 87]] being upheld (margin 194)&lt;br /&gt;
* 6 wains of mithril to &#039;&#039;&#039;Xandor Trodbroker&#039;&#039;&#039; following [[#Judgement 121|Judgement 121]] being upheld (margin 155)&lt;br /&gt;
* 16 wains of weirwood to &#039;&#039;&#039;Oleander Ashwood&#039;&#039;&#039; following [[#Judgement 90|Judgement 90]] being upheld (margin 45)&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see a list of donations made during the summit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* 65 thrones for the Bourse dose of True Liao from &#039;&#039;&#039;Umbar&#039;&#039;&#039;&lt;br /&gt;
* 6 crowns from &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
* 1 crown from &#039;&#039;&#039;Berith Martel&#039;&#039;&#039;&lt;br /&gt;
* 16 rings in small donations&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Six doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose to &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; as [[the Throne]]&lt;br /&gt;
* One dose in connection to the [[Lepidean Librarian|Lepidean University]] to &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039; via [[#Judgement 3|Judgement 3]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Umbar&#039;&#039;&#039; by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to &#039;&#039;&#039;Ashborn Trosk&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Ingrid Talon-of-the-Mark&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
* One dose to &#039;&#039;&#039;Amberlain P. Black&#039;&#039;&#039; by decision of the Gatekeepers&lt;br /&gt;
&lt;br /&gt;
==Assembly Strength==&lt;br /&gt;
The table below shows the size, total voting strength and greater majority thresholds for each assembly as calculated at the start of the summit.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | Virtue Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Ambition    || 53 || 742 || 372&lt;br /&gt;
|-&lt;br /&gt;
|Courage    || 41 || 492 || 247&lt;br /&gt;
|-&lt;br /&gt;
|Loyalty    || 61 || 788 || 395&lt;br /&gt;
|-&lt;br /&gt;
|Pride    || 36 || 440 || 221&lt;br /&gt;
|-&lt;br /&gt;
|Prosperity    || 42 || 513 || 257&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance    || 47 || 532 || 267&lt;br /&gt;
|-&lt;br /&gt;
|Wisdom    || 41 || 554 || 278&lt;br /&gt;
|-&lt;br /&gt;
|The Way    || 29 || 320 || 161&lt;br /&gt;
|-&lt;br /&gt;
|General    || 350 || 4381 || 2191&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;&amp;quot;col&amp;quot;&amp;quot; style=&amp;quot;&amp;quot;width: 320px;&amp;quot;&amp;quot; | National Assembly&lt;br /&gt;
! Assembly Size&lt;br /&gt;
! Total Voting Strength&lt;br /&gt;
! Greater Majority Threshold&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast    || 15 || 166 || 84&lt;br /&gt;
|-&lt;br /&gt;
|Dawn    || 51 || 672 || 337&lt;br /&gt;
|-&lt;br /&gt;
|Highguard    || 74 || 940 || 471&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs    || 9 || 138 || 70&lt;br /&gt;
|-&lt;br /&gt;
|League    || 36 || 514 || 258&lt;br /&gt;
|-&lt;br /&gt;
|Marches    || 22 || 250 || 126&lt;br /&gt;
|-&lt;br /&gt;
|Navarr    || 43 || 499 || 250&lt;br /&gt;
|-&lt;br /&gt;
|Urizen    || 27 || 314 || 158&lt;br /&gt;
|-&lt;br /&gt;
|Varushka    || 31 || 398 || 200&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark    || 42 || 490 || 246&lt;br /&gt;
|-&lt;br /&gt;
|General    || 350 || 4381 || 2191&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Monarchs_and_outcasts&amp;diff=139772</id>
		<title>Monarchs and outcasts</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Monarchs_and_outcasts&amp;diff=139772"/>
		<updated>2026-06-03T21:45:09Z</updated>

		<summary type="html">&lt;p&gt;Apoth: /* Out in the Open (Roshanwe) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:388YE Spring]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 30%;; clear: right; margin: 15px;&amp;quot;&amp;gt;{{CaptionedImage|file=A sacred ibis.jpg|align=right|width=2000}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Six [[Realms|realms of magic]] align with the mortal world, whose [[Inhabitants of the realms|inhabitants]] are fundamentally different to the people of the mortal world and yet, to a degree, share some of their concerns. They are both complex and simple at the same time, seeking to change the world to match their perception of how it should work. They bargain and negotiate, threaten and cajole, and while it can be difficult to predict exactly where their gifts or curses might lead, still they have much to offer.&lt;br /&gt;
&lt;br /&gt;
The Empire can reach out to the [[eternal|eternals]] through the powers of the [[Archmage|Archmages]] and the [[Conclave]], but the creatures of the realms may sometimes take the initiative themselves. The power of [[alignment]] allows the Conclave to make it easier or harder for them to touch the world, relationships shaped by the tension between true friends and dire enemies. Some desire that state of [[Alignment#amity|amity]], some revel in the [[Alignment#enmity|enmity]] they have earned, but none can deny the power of the Conclave to guard the borders of the Empire.&lt;br /&gt;
&lt;br /&gt;
It is a rare season that passes without an eternal, or a handful, seeking to influence the Empire. There are other winds of fortune that speak of different situations. The responses to the [[archmage#plenipotentiary|plenipotentiary]] missives of the Archmages from this season is covered in the &#039;&#039;&#039;{{TBC}}&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
==Summer==&lt;br /&gt;
===Gilded Bouquet (Eleonaris)===&lt;br /&gt;
* &#039;&#039;&#039;Eleonaris reaches out to her allies in the Empire to offer aid with invocations of her &#039;&#039;Knights of Glory&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Elodian herself, one of Eleonaris&#039; captains, is expected to arrive at 21:00 on Friday via the Hall of Worlds&lt;br /&gt;
All is well in the Empire, at least as far as the &#039;&#039;Lady of Pennants&#039;&#039; can tell, yet something must be amiss? Only three of her cohorts were summoned last season to join the Empire&#039;s great campaigns, half as many or fewer as were cast each season in the rest of the 387YE. Elodian, favoured herald of the &#039;&#039;Commander of the Golden Armies&#039;&#039; informs her that the Empire has been facing some issues with its regio recently, to which she is deeply distraught. Not back long from [[Where_the_slow_river_flows#Stormbreak|fighting alongside the Green Shields]] in [[Mitwold]], Elodian is quickly sent to travel to Anvil to offer some aid to help with further castings of the [[Knights of Glory]] and is expecting to arrive via the Hall of Worlds at around nine in the evening on Friday during the summit, to distribute these favours to any who might need them.&lt;br /&gt;
&lt;br /&gt;
Elodian comes with a purpose of her own, as well as the one set by the &#039;&#039;Lady of Pennants&#039;&#039;. Apparently, the soldiers of the [[Valiant Pegasus]] were acting awfully strange towards Elodian and her hammersmiths when fighting alongside them and the Green Shields in Mitwold this season. She is concerned that she may have in some way offended the Highborn, and so has asked the [[Archmage of Summer]] or her representative to meet her at the hall of worlds that she might be guided to the Chapel in the Highborn camp to speak to either &#039;&#039;&#039;Lucifer&#039;&#039;&#039; or the newly elected General of the Army. If her [[Root_and_branch#From_the_West|old comrade]] &#039;&#039;&#039;Sychar of Ebon&#039;s Hall&#039;&#039;&#039;, other Highborn or anyone else might be willing to show up to explain why she and her warband might be being [[387YE_Winter_Solstice_Synod_judgements#Judgement_9|treated differently]], she would be very grateful.&lt;br /&gt;
&lt;br /&gt;
==Autumn==&lt;br /&gt;
===How to Succeed in Business (Ephisis)===&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 350px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: #C994FF;&amp;quot;&amp;gt;&#039;&#039;&#039;Dispose of the Quicksilver&#039;s Flame&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Motion Type: &#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Concedence|Concedence]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Necessary Details:&#039;&#039;&#039; The beneficiary of the sale&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Benefit:&#039;&#039;&#039; 80 wains of white granite and 240 crowns &amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; The Quicksilver&#039;s Flame will be dismantled and removed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Until the beginning of the Spring Equinox 389YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Special:&#039;&#039;&#039; &lt;br /&gt;
* Cannot proceed if a [[declaration]] of [[concord]] prohibits the sale&lt;br /&gt;
* Cannot proceed if Ephisis is under emnity&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Empire could sell the Quicksilver&#039;s Flame to the City of Gold and Lead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The sale requires a Senate motion to cede the fortification to the eternal&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Conclave could use a declaration of concord to veto the sale&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;Prince of Scales&#039;&#039; has a buyer with some very specific requirements. They wish to purchase a fortification, and by good fortune, the Quicksilver&#039;s Flame in [[Morrow]] is close enough to their specifications. As a result, the &#039;&#039;Grand Plutocrat&#039;&#039; is ready and willing to facilitate the exchange, assuming the Empire is prepared to sell. The City offers the construction cost of 80 wains of white granite and 240 crowns in return for the right to dismantle the fortification and remove it... lock, key and gatepost. &lt;br /&gt;
&lt;br /&gt;
The proposed sale has some constitutional implications, to put it mildly. The fortification is the property of the Empire; nobody, not even the Conclave, can simply dispose of it without the explicit approval of the Imperial [[Senate]]. Legally, it is very clear that the sale requires the fortification to be [[Powers_of_the_Imperial_Senate#Concedence|ceded to the eternal]] - and that can only happen with a successful [[Senate motion]].&lt;br /&gt;
&lt;br /&gt;
However, the [[Conclave]] have the responsibility to  &#039;&#039;&amp;quot;ensure the fit and proper use of magic&amp;quot;&#039;&#039;, so this arrangement clearly falls squarely within their purview. After lengthy consideration, the Constitutional Court are not inclined to &#039;&#039;require&#039;&#039; the Conclave to approve the sale using a [[declaration]] - instead they have issued guidance that concession could not proceed if the Conclave passed a declaration of [[Alignment#Acceptance|acceptance]] to reject the offer. While this is clearly a compromise, the Court hopes that it at least balances the constitutional rights of both houses without putting additional burdens on their capacity and time.&lt;br /&gt;
&lt;br /&gt;
If the Senate were minded to accept the sale, then the motion should state who will receive the sale funds. The offer remains available for one year, until the beginning of the Spring Equinox 389YE.&lt;br /&gt;
&lt;br /&gt;
===The Nobility of the Maggot (Callidus)===&lt;br /&gt;
* &#039;&#039;&#039;Callidus is keen to reach out to the maggots of Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Several secretaries are expected to visit the Wintermark camp at 12.30 on Sunday&lt;br /&gt;
The [[Callidus|Prince of the Argent Tontine]] has received reports from his heralds that the wise and practical [[Wintermark_economic_interests#Maggot|maggots]] of Wintermark are an unfairly maligned group, and wishes to exalt and encourage them. To this end, he intends to send a small number of his secretaries to the Wintermark camp at around half past twelve on Sunday afternoon, to help any interested parties who wish to embolden and enhance their skills in maggotry for the coming year.&lt;br /&gt;
&lt;br /&gt;
Those who wish to barter for these boons are advised to be able to provide a token; a piece of jewellery, an amulet or personal talisman, or some similar trinket. In the event of successful negotiation, the heralds plan to invest a little bit of Autumn magic into this token.&lt;br /&gt;
&lt;br /&gt;
==Winter==&lt;br /&gt;
===A Question of Jetsam (Khobel Tavah)===&lt;br /&gt;
* &#039;&#039;&#039;Khobel Tavah have confirmed that Eilian Sweetwater is entirely physically safe and will remain so indefinitely&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eilian Sweetwater will be swiftly returned as befits &#039;&#039;lost flotsam&#039;&#039; if the Conclave makes a Declaration of Acceptance declaring themselves responsible for the consequences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Golden Fleet Salvagemaster and the commissioner of Eilian&#039;s sabbatical are asked to attend a meeting on the Friday evening of the solstice at 22:10 to discuss the &#039;&#039;jetsam&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
Eilian Sweetwater is one of the more beloved prognosticators the Prognosticator&#039;s Office possesses. An experienced researcher with a can-do attitude that befits his long time as an active member of Storm&#039;s Run Striding, he is well-known for combining a passion for the lessons the Empire&#039;s history has to teach us with a willingness to put on his mud boots and wade into the practical constraints of a problem. Unfortunately, he has been missing for half a year - ever since his sabbatical pursuing a survey of the Empire&#039;s historical lighthouses was cut short by the [[Grendel]] invasion of Redoubt in the Autumn of 387YE. At the time, Eilian was investigating the ruins of the Lighthouse at Nikephoros, which had been destroyed in an earlier Grendel attack in the Winter of 386YE - he disappeared after the attack and has not been seen since.&lt;br /&gt;
&lt;br /&gt;
It is believed by some that he fled the Grendel into the caves below the lighthouse, where a powerful Winter regio lies in a cave known as the Cave of the Drowned. These rumours were given some support when, at a recent parley, the Winter eternal known as the Two-Who-Are-One, [[Khobel Tavah]], is said to have confirmed that Eilian was safe and in some sense under their protection. If this is true, however, it is not clear that Eilian is able to leave. Certainly, nothing of him has been heard since: until now. Some weeks before the Spring Equinox, a startling figure emerges from the door to the Hall of Worlds. Their gaunt, corpse-like appearance marks them as inhuman, a creature of the Realms. However, they are dressed in the garb of a Highborn sailor: the bell and the book at their belt suggest nothing more than a Steward of the Dead. Indeed, they identify themselves as the Speaker for the Drowned, herald of the Sunken Rope. They begin to relay a message from the Eternal they serve.&lt;br /&gt;
&lt;br /&gt;
The figure recounts the missing part of the story of Eilian&#039;s flight. Separated from their companions on the island in the midst of the Grendel attack, Eilian fled wounded to the cave of the Drowned below the isle of Nikephoros. It seems the herald of [[Kimus]] known as Fotismos perished as they attempted to defend their charge. The drowned figure does not dwell on this point, mentioning only that the affairs of the &#039;&#039;Unblinking Eye&#039;&#039; are not theirs to comment upon but that the [[Archmage of Day|Archmage of the Sea Above]] probably ought to be informed.&lt;br /&gt;
&lt;br /&gt;
Alone and desperately afraid, Eilian believed in that moment that he would surely die. The Speaker says that a fervent and desperate plea from a terrified soul is exactly the kind of call that Fear Death by Water are responsive to. &amp;quot;There, in Her bosom and under His eye&amp;quot;, says the Speaker for the Drowned, &amp;quot;your missing &#039;&#039;lost flotsam&#039;&#039; is safe - [[Kaela|Queen Esk&#039;s]] touch cannot find him in the abyssal darkness of the uttermost salt. He is suspended in terror, and terror preserves.&amp;quot; They say this dispassionately - there is no sense of cruelty as one might expect from a representative of [[The Thrice-cursed Court]]. To the &#039;&#039;Speaker for the Drowned&#039;&#039;, it seems perfectly natural that one might exist in such a state - especially if one wanted to remain protected from harm.&lt;br /&gt;
&lt;br /&gt;
The Speaker explains that it is not the wish of Fear and Her Bride to deprive the Empire of their precious &#039;&#039;lost flotsam&#039;&#039;. Eilian is not theirs to keep - there are old laws of the sea regarding such things. However, the chamber in which he dwells, known as the Uttermost Salt, was not unoccupied. &amp;quot;There is &#039;&#039;jetsam&#039;&#039; there, too - something long sealed away by an old bargain. If the flotsam is to be released into your care - and he will need care - you should know that the &#039;&#039;jetsam&#039;&#039; within the Uttermost will also follow. The gate does not open for one alone.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Speaker for the Drowned is clear that Eilian will be returned swiftly if the Conclave makes a Declaration of Acceptance - a suggested text is provided - thanking the Sunken Rope for taking care of their lost flotsam, and accepting all responsibility for what will follow and any doom that might subsequently fall. The Consorts of Dark Water are hopeful that his stay with them has given Eilian some ideas as to how the Lighthouse at Nikephoros, constructed as a grand regio in their name in times past, can be restored. If the Conclave decides they do &#039;&#039;not&#039;&#039; want to accept the consequences of his release, that is fine - Terror-Under-Wave will continue his preservation for as long as they wish. He will be physically entirely safe. There is no cause for alarm.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;The Speaker for the Drowned&#039;s suggested Declaration of Acceptance&amp;quot;&amp;gt;The Conclave thankfully claims Eilian Sweetwater as &#039;&#039;lost flotsam&#039;&#039;  from Sunken Rope, and asks that the depths of the Uttermost Salt be emptied, that he might be immediately returned.&lt;br /&gt;
&lt;br /&gt;
In doing so, they accept full responsibility for the doom that will follow.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Jorgen, the long-suffering [[Civil Service|civil servant]] who often fields visitors from the realms and asks what exactly this &#039;&#039;jetsam&#039;&#039; that will &amp;quot;follow&amp;quot; is, and what this &amp;quot;doom&amp;quot; that might subsequently fall might be. The Steward of the Drowned looks genuinely surprised at the question - it seems to have expected its cryptic utterances to be understood. After a little thought it says that it will arrange for a chamber to be adjoined to the Hall of Worlds at the time of favourable omen, so that the Empire may send its Receiver of Wreck to discuss the affair. &lt;br /&gt;
&lt;br /&gt;
When it is explained that no such position exists, it is finally agreed that the [[Golden Fleet Salvagemaster]], &#039;&#039;&#039;Caleb of the Cenotaph&#039;&#039;&#039;, and the hakima and public artist &#039;&#039;&#039;Allegra i Riqueza&#039;&#039;&#039; (who is responsible for Eilian&#039;s wellbeing) are invited to meet the Steward in the Hall of Worlds at 22:10 on the Friday of the Spring Equinox. They will adjourn to a chamber, where the matter of the &#039;&#039;jetsam&#039;&#039; will be discussed. The [[Conclave]] may want to defer their decision until this meeting has concluded - but it is not obligatory.&lt;br /&gt;
&lt;br /&gt;
===Moments of Contemplation (Sorin)===&lt;br /&gt;
* &#039;&#039;&#039;The Tomb King invites five pairs of Imperial heroes to attend him in a chamber, beyond the Hall of Walls, at 22:15 on the Saturday of the coming summit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Named are Umarth Kannask, Odd Twiceborn, and Towlen Nighthaven. Each of these, and two others, must bring with them one who knows them intimately to enumerate their hypocrisies and weaknesses&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Should the Hungry Wolf be pleased that the Empire is learning well of his truth, then he consents to grant a ritual from the Book of Ahsaver to Towlen Nighthaven&#039;&#039;&#039;&lt;br /&gt;
Last season, the &#039;&#039;Tomb King&#039;&#039; [[The_thing_with_feathers#Moments_of_Silence_(Sorin)|sent his Sepulchral Pontifex]] to visit the Imperial Orcs with an offer. He is apparently quite pleased with the respect shown by the Unshackled at Anvil, and especially with the actions of &#039;&#039;&#039;Karrak&#039;&#039;&#039; and &#039;&#039;&#039;Stormsteel Skorr&#039;&#039;&#039;. The &#039;&#039;Whelpmaster&#039;&#039; also notes that one of their number, &#039;&#039;&#039;Bloodcrow Arora&#039;&#039;&#039; has shown the wisdom and strength to take the title of [[Archmage of Winter]] from their predecessor. This too pleases the &#039;&#039;Lord of the Monolith&#039;&#039; as it means it should be even easier to arrange a [[Alignment#Acceptance|declaration of acceptance]] to offer him the contents of the tomb of Alicia-who-knew-the-path in Eordal in exchange for the great boon that was offered. It would appear to be even more useful given the events in [[Mareave]] this season.&lt;br /&gt;
&lt;br /&gt;
[[Sorin|&#039;&#039;The Bleak Exarch&#039;&#039;]] notes the commitment the Empire has demonstrated toward his cause, that of ridding the self of weakness, but remains eternally unsatisfied, for the work is far from complete. He therefore invites &#039;&#039;&#039;Umarth Kannask&#039;&#039;&#039; and &#039;&#039;&#039;Odd Twiceborn&#039;&#039;&#039; to share what wisdom they have learned now that their blessing of Sand-blasted Ties is fading, as well as &#039;&#039;&#039;Towlen Nighthaven&#039;&#039;&#039;, who has invoked their Pallid Charm to ask a favour of &#039;&#039;the Empty One&#039;&#039;. In addition, two others, of Umarth and Odd Twiceborn&#039;s choosing, are welcome to present themselves to &#039;&#039;the Silent Kingdom&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Each of these five will enter the chamber separately, at the invitation of a [[Inhabitants_of_the_realms#Heralds|herald]], there to meet &#039;&#039;the Lord of the Monolith&#039;&#039; himself. However, they will bring with them a partner. This person should know the invitee well, but be little known to &#039;&#039;the Father of Draughir&#039;&#039;. Preferably, they should not be a mage at all, for the cause goes much beyond the practice of magic. They will have a short amount of time to explain to &#039;&#039;the Prince in Rags&#039;&#039; what hypocrisies and weaknesses the invitee still has to overcome. To illustrate, Towlen Nighthaven may bring a friend, and that friend will speak to Sorin of Towlen Nighthaven&#039;s hypocrisies. &lt;br /&gt;
&lt;br /&gt;
The heralds explain that Towlen Nighthaven has requested help reclaiming the Book of Ahsaver. Their lord is not inclined to do so, but will offer a ritual taken from there to him, if the citizens of the Empire can prove they have begun to understand his wisdom in the chamber before him.&lt;br /&gt;
&lt;br /&gt;
===Bound by Obligation (Tharim)===&lt;br /&gt;
* &#039;&#039;&#039;Tharim&#039;s herald has presented a boon on behalf of the eternal Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Varushkans that send a bloodied handprint along with any Tribute to the Thrice Cursed Court will receive a boon from Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The boon will grant the user a way to contact the eternal&#039;&#039;&#039;&lt;br /&gt;
Beneath a waning moon, a creature trussed in rusted chains emerges from the Imperial Regio ahead of the summit. It speaks through a jaw bound by iron, it&#039;s gesture&#039;s constrained by the scrape of iron upon iron. It is clearly a herald of [[Tharim]], but it explains that &#039;&#039;Stoneheart&#039;&#039; is held by black iron law of a sworn oath, and so it is here to carry a message on behalf of the vile wretch [[Agramant]]. &lt;br /&gt;
&lt;br /&gt;
Grinding and chipping its teeth behind the jagged tines encasing its mouth, the herald recites the message. In remembrance of the Howler&#039;s favoured collaborator Milos Durenovich - so cruelly butchered as they sought to secure the survival of their people - &#039;&#039;Ropechewer&#039;&#039; shall offer the people of [[Varushka]] a boon. Throughout the coming summit, any citizen of Varushka who sends a bloodied handprint alongside a [[Tribute to the Thrice Cursed Court]] shall receive, with their allotment of [[vis#Heart&#039;s Blood|heart&#039;s blood]], a bloodied twig - a talisman allowing its user to send a missive to &#039;&#039;Drowner&#039;&#039; in his icy abode.&lt;br /&gt;
&lt;br /&gt;
With a rattling groan and a look of palpable disgust, the herald then proceeds to depart once more into the regio, shedding flakes of corroded metal that dust the dewy grass underfoot with each step.&lt;br /&gt;
&lt;br /&gt;
==Day==&lt;br /&gt;
===The Turning of the Wheel (Sinokenon)===&lt;br /&gt;
* &#039;&#039;&#039;Sinokenon is sending two of its heralds at 10:15 on Saturday, tasked with a public relations mission&#039;&#039;&#039;&lt;br /&gt;
[[Sinokenon]] is an [[eternal]] whose relationship with the Empire has generally been consistently cordial, if never close. It has tended to pay most attention to the Empire at times when the ruling [[the Throne|Throne]] of the era has been able to successfully bend the institutions of the Empire to a single cause; nevertheless, even in less unified times it has rarely shown the Empire animosity. It has helped the Empire in recent years, most notably assisting the Archmage of Day to warn the people of [[Tsark]] of a planned raid by the [[Axos|Axou]] and the [[Grendel]].&lt;br /&gt;
&lt;br /&gt;
Recently, it attempted to help the foreigners of the [[Mirror_and_the_flame#The_Silver_Flame_of_Unity|Silver Flame enclave]] with their negotiations with the Empire. However, these efforts seem to have been unsuccessful, and the Conclave chose to [[387YE_Winter_Solstice_Conclave_sessions#Alignment:_Sinokenon,_Neutrality|rebuke]] Sinokenon&#039;s advances. While the Silver Flame have [[LINK|their own response]] to the failure of those efforts, Sinokenon&#039;s heralds have reached out to the [[Civil Service|civil service]] expressing what appears to be genuine confusion and concern. They profess to be alarmed by the very idea that Sinokenon would ever seek to subvert or countermand the [[Imperial Constitution]].&lt;br /&gt;
&lt;br /&gt;
The ministers of the &#039;&#039;Silver Ministry&#039;&#039; appear to believe that this must be some kind of misunderstanding. They have assured the civil service that Sinokenon has never been more certain that the Empire is going in the right direction. Their ministers have made clear that, in particular, they regard Emperor Vesna as a particularly gifted occupant of the Throne. They point to [[Push_for_victory|the recent Imperial address]] as proof of her statecraft. Apparently, &#039;&#039;That Which Lives In Its Name&#039;&#039; had been minded to petition the Archmage of Day for the Conclave&#039;s amity - but has now put these plans on hold. Instead, two of its ministers - the Senior and Junior Minister for Casinean Public Relations - have been instructed to visit Anvil at the Spring Equinox on the Saturday morning, so as to best gauge Sinokenon&#039;s reputation at the present time and to take steps to alleviate any dismay or misapprehension. &lt;br /&gt;
&lt;br /&gt;
Arriving around 10:15 and staying until a little after 13:00, they would be delighted to meet with the Archmage of Day as part of this visit; however, Sinokenon&#039;s heralds are clear that the real focus will be talking to the foundation-stones of the Imperial hierarchy - the ordinary people who make it work - and distributing gifts and pamphlets that demonstrate Sinokenon&#039;s beneficial intentions. They appear confident that by raising their reputation with the foundation of Imperial society in this manner, they will comprehensively dissolve any negative reputation for the Turning Mirror that might exist. It remains to be seen whether or not they are remotely correct in their assumptions.&lt;br /&gt;
&lt;br /&gt;
===Out in the Open (Roshanwe)===&lt;br /&gt;
* &#039;&#039;&#039;Roshanwe has asked for a meeting with the Archmage of Day &lt;br /&gt;
In a prompt and timely manner, but not too much in advance of the Spring Equinox, a message from the &#039;&#039;Finder of the Path&#039;&#039; is delivered in very neat handwriting to the civil servants working at the [[Astolat#Castle of Thorns|Castle of Thorns]]. This is all considered normal and usual, until the contents are read.&lt;br /&gt;
&lt;br /&gt;
A trusted herald of the &#039;&#039;Navigator&#039;&#039; intends to arrive in the Hall of Worlds on Saturday at 10pm and hopes to speak with the [[Archmage of Day]] or their designated representative, regarding a particular matter. This is not a secret matter, as such, but simply something better discussed in person. Ideally without any eavesdroppers. The Archmage of Day is welcome to discuss their conversation with anyone they choose after the herald has left, but a degree of discretion is requested until that time.&lt;br /&gt;
&lt;br /&gt;
One last important note, this herald will &#039;&#039;not&#039;&#039; be talking about lighthouses, despite them being of great interest to the &#039;&#039;Beacon&#039;&#039;. If they choose to take the alleged expertise of [[Khobel Tavah]] on building them, over hers, as they did with [[Kimus]] when building the lighthouse at Apulian, that&#039;s absolutely fine. Of course, if Eilian Sweetwater had come to the &#039;&#039;Mariner&#039;&#039; when producing the [[For_those_in_peril_on_the_sea|appraisal]] on the matter, even to ask her opinion, he might not be in such dire straits as he is now, but what&#039;s done is done. If the Empire ever &#039;&#039;did&#039;&#039; want to talk to &#039;&#039;The Finder of the Path&#039;&#039; on the topic however, a [[Archmage#Plenipotentiary|plenipotentiary]] on the topic would be very pleasing.&lt;br /&gt;
&lt;br /&gt;
===Staring at the Sun (Kimus)===&lt;br /&gt;
* &#039;&#039;&#039;Kimus brings word of a collaborative effort between itself and a coven of seers from Redoubt to better understand the threat of Cold Sun&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Urizeni, particularly the current seat of the Brilliant Star, Volidus, should expect the eternal&#039;s heralds at 18:15 on Friday in the Hall of Worlds&#039;&#039;&#039;&lt;br /&gt;
Unfolding from [[Regio#The_Imperial_Regio|the Imperial regio]] as the sun is at its zenith but days before the Spring Equinox, a Vizier of [[Kimus|&#039;&#039;She Who Watches&#039;&#039;]] goes initially unnoticed amidst the sweltering heat of high spring. The herald is content to remain motionless as they observe the comings and goings of Anvil through its many staring eyes.&lt;br /&gt;
&lt;br /&gt;
When it is finally approached and asked why it is here, they seem to consider the question with the same unblinking intensity before finally responding. They explain that in distant [[Redoubt]], within the dead caldera of a long-dead volcano lies &#039;&#039;Terminus Sol&#039;&#039; a potent regio corrupted by the invasion of [[Cold Sun]]. At this very moment, the Vizier continues, a [[coven]] of [[seer|seers]] from [[Redoubt#Delving|Delving]] known as &#039;&#039;The Circle of Enduring Wisdom&#039;&#039; is preparing to divine knowledge and understanding from the blinding fire of Cold Sun.&lt;br /&gt;
&lt;br /&gt;
This process, formulated with assistance from &#039;&#039;The Celestial Eye&#039;&#039;, depends on a final element - one that must be carried through the [[Sentinel Gate]]. The herald requests that representatives of [[Urizen]], in particular Volidus, the overseer of the Brilliant Star, should watch the [[Hall of Worlds]] for the arrival of further emissaries of &#039;&#039;The Glass of the Heavens&#039;&#039; at six hours and fifteen minutes past midday upon the first day of the coming equinox.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
===Tyrannical Discipline (Whisper Gallery)===&lt;br /&gt;
* &#039;&#039;&#039;The Emerald Scholar in Sable Ribbons desires poetry from Steinr poets&lt;br /&gt;
* &#039;&#039;&#039;Performances of Whispering Shadow Courtiers can be enhanced to claim a bounty of crystal fire if they involve both an appropriate poem and poet&lt;br /&gt;
[[Whisper_Gallery#Members of the Court|The Emerald Scholar in Sable Ribbons]] is a known lover of poetry and is looking for some new reading material to &amp;quot;pass the time&amp;quot;. In particular, it has apparently acquired a taste for the poetry of the [[Steinr]] of [[Wintermark]]. During the Spring Equinox, any magician who casts [[Whispering Shadow Courtiers]] using an additional measure of [[iridescent gloaming]] and incorporating both poem and Steinr poet into the performance will receive three [[Vis#Crystal Fire|crystal fire]] in thanks. Each poet may only make one submission, but magicians of any people or nation may help as many Steinr wordsmiths as please them. It&#039;s not entirely clear how anyone knows this is the case; anyone speaking of it is invariably reporting something they heard from a friend of a friend or read somewhere they cannot put their finger on. There may be a nefarious plan here, or it might just be that the Scholar is simply interested in art. With the Whisper Gallery, it is sometimes hard to separate the two.&lt;br /&gt;
&lt;br /&gt;
Obviously there are several problems with this. The Whisper Gallery are under [[alignment#enmity|enmity]] of the [[Conclave]]. Whispering Shadow Courtiers is interdicted by that enmity. Accepting boons from an eternal under enmity is a crime. Of course, none of this is of the last concern to Emerald Scholar in Sable Ribbons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note&#039;&#039;&#039;: Anyone wanting to take advantage of this opportunity will need to ensure that the Steinr poet is a participant in the roleplay of the ritual (they do not need to be a [[Rituals#Contributors|contributor]]). Both the performers and the poet should speak to either a referee at the regio tent or a member of the GOD staff after performing the ritual.&lt;br /&gt;
&lt;br /&gt;
===Torch of Shadows (Janon)===&lt;br /&gt;
* &#039;&#039;&#039;Janon welcomes Vellenka Vanyanova as the new Shadowed Torchbearer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds will attend Anvil at 19:00 on Friday to dispense Janon&#039;s blessings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Janon have also been seen throughout the Empire making similar offers to the people&#039;&#039;&#039;&lt;br /&gt;
Last season the conclave elected a new [[Shadowed Torchbearer]], &#039;&#039;&#039;Vellenka Vanyanova&#039;&#039;&#039;, and [[Janon]] is quick to send her congratulations. The &#039;&#039;Muse of Fire&#039;&#039; loves to meet new people, and expresses hope that their new friend&#039;s tenure will burn fast and bright, leaving behind only beautiful ashes to inspire those who come after. In order to properly greet his new agent in the Empire, &#039;&#039;Freedom&#039;s Flame&#039;&#039; will send heralds to Anvil via the Hall of Worlds at 19:00 on Friday in order to dispense blessings, respond to requests and hand over a list of demands. The &#039;&#039;Night Sword&#039;&#039; is not a being noted for restraint. What sie wants remains to be seen.&lt;br /&gt;
&lt;br /&gt;
In the meantime, reports of heralds of the &#039;&#039;Scribe of Burning Names&#039;&#039; are becoming more and more common across the Empire. This is not entirely surprising; the &#039;&#039;Voice of Zorech&#039;&#039; is under [[Alignment#Amity|amity]] and the doors are wide open to xir servants. What is causing some raised eyebrows is the fact that more and more often these heralds are offering to &#039;bless&#039; those they meet, just as their counterparts in Anvil have been doing. The number of people willing to take them up on their offer varies from place to place; there is far more interest among curious Freeborn than there is among the cautious and restrained chapter houses of Highguard.&lt;br /&gt;
&lt;br /&gt;
Where people do accept the gift, the outcome is always the same. The &#039;blessing&#039; turns out to be nothing more than [[Unfettered Anarchy]], a curse well-known to the Empire. There are some minor consequences - arguments, brawls, and acts of civil disobedience from the afflicted. Magistrates reiterate once again that being cursed is no defence in the eyes of the law, and remind all citizens that responsibility for their actions is ultimately their own. Nonetheless, conservative onlookers observe this trend with a sceptical eye. Today the &#039;&#039;Firebrand&#039;&#039; offers blessings. What will it do tomorrow?&lt;/div&gt;</summary>
		<author><name>Apoth</name></author>
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