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	<updated>2026-05-14T08:07:10Z</updated>
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	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Celestial_Arch&amp;diff=138485</id>
		<title>Celestial Arch</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Celestial_Arch&amp;diff=138485"/>
		<updated>2026-05-13T16:16:52Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Motto==&lt;br /&gt;
&#039;&#039;Knowledge and power in union.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Manifesto==&lt;br /&gt;
The Order of the Celestial Arch holds the following to be true:&lt;br /&gt;
&lt;br /&gt;
* Both politics and magic are the art of the judicious application of power&lt;br /&gt;
* Magicians, by nature of their knowledge, discipline, perception and power are prepared for leadership&lt;br /&gt;
* Negotiation with eternals and diplomacy with foreign powers are comparable skills, and of comparable importance to the Empire&lt;br /&gt;
&lt;br /&gt;
The Order of the Celestial Arch therefore exists to:&lt;br /&gt;
&lt;br /&gt;
* Ensure that major political decisions receive the benefit and insight of Conclave mages&lt;br /&gt;
* Encourage those in positions of leadership and authority to hone their skill through study of magic&lt;br /&gt;
* Ensure unity of purpose between the Conclave and the Senate&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=OrderCelestialArch.jpg|title=Order of the Celestial Arch|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Symbol==&lt;br /&gt;
A symbol that has been associated with this Order in the past has been a dark blue archway surmounting a six-pointed star&lt;br /&gt;
&lt;br /&gt;
==Membership of the Order==&lt;br /&gt;
The Celestial Arch often works closely with Senators seeking a voice in the Conclave, and prepared to return the favour in the [[Senate]]. They lobby constantly for more magicians to take up political life, and make no secret of the fact that many of them support magical training as a prerequisite of candidacy for the Senate. The order often tries to recruit magicians who are also Senators, or at the very least to maintain good relations with them.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Political magicians.jpg|title=Nobler in the mind|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
They tend to make an effort to maintain good relations between the Empire and friendly [[eternal|eternals]], while being quick to identify eternals who are enemies of the Empire and proscribe interaction with them. As with the [[Sevenfold Path]] they have a no-nonsense approach to magicians who fall back on curses and other actions likely to damage the standing of magicians as a whole in the Empire - a surprising number of [[The Marches magical traditions#Threshers|threshers]] who are also magicians belong to this order.&lt;br /&gt;
&lt;br /&gt;
The grandmasters of the Celestial Arch try to wield magic and politics with equal aplomb. This order tends to attract a number of [[Urizen]] [[Urizen magical traditions#Mages|mages]], which can often give them easy access to crystal mana.&lt;br /&gt;
&lt;br /&gt;
As magicians interested in political, as well as magical, power the Celestial Arch often see the advantage of strategies that will garner political favours, either within the Conclave or with other Imperial bodies. While their main interest usually lies with the Senate, they see the value of encouraging the [[Military Council]], [[Synod]] or [[Bourse]] to feel indebted to the Conclave - which means they may find themselves ready allies in the [[Rod and Shield]], [[Sevenfold Path]] or [[Golden Pyramid]] as a consequence.&lt;br /&gt;
&lt;br /&gt;
==Conclave vault==&lt;br /&gt;
Each summit, the [[Conclave vault]] of the Celestial Arch garners a pro rata share of the [[Conclave_vault#Crystal_Mana|Font]] based on the [[Conclave#Principle of Precedence|precedence]] of the orders at the previous summit; a portion of [[ilium]] based on their [[Conclave_vault#Ilium|position]] among the orders as determined by precedence; and additional materials due to outstanding bequests.&lt;br /&gt;
* Two ingots of [[tempest jade]] from the Guild of the Golden Signets in [[Sarvos]] in recognition for the order&#039;s assistance in removing a declaration of sorcery from the serving [[senator]] of the territory during the reign of [[Empress Teleri]].&lt;br /&gt;
* Three measures of [[dragonbone]] come from the steading of Rhys&#039; Seat in [[Miaren]]. The original reason of the bequest was lost during the reign of [[Emperor Nicovar]], but the bequest has been steady since 27YE and is apparently connected to the order&#039;s role in helping destroy the [[vallorn]] that once dominated the territory. &lt;br /&gt;
* Three measures of [[iridescent gloaming]] come from Brokenfountain Citadel and the Spire of the Frozen Watcher in [[Redoubt]] dating back to 330YE when Enchantress Geraint de Blorhbeau, as grandmaster, negotiated an end to the feud between the two rival spires.&lt;br /&gt;
* 3 wains of [[mithril]] each season from [[Faraden]] merchants and wizards grateful for the Conclave&#039;s role in [[Through_my_sails#The_Gloaming_Blight|ending the iridescent gloaming blight]] in their country. The mithril was [[383YE_Summer_Solstice_Conclave_sessions#Endowment_.E2.80.93_Faraden_bequest_be_granted_to_Celestial_Arch|endowed on the order]] in Summer 383YE. &lt;br /&gt;
* Following [[Inkpot_gods#The_Arch_and_The_Web|an offer]] made by [[Prospero]] at the Summer Solstice 385YE, the order owes a significant favour to the eternal.&lt;br /&gt;
{{CaptionedImage|file=GrandmasterCelestialArch.png|caption=&#039;&#039;&#039;Xanthippe of the Lighthouse-That-Was&#039;&#039;&#039;, Grandmaster of the Celestial Arch|align=left|width=350}}&lt;br /&gt;
{{Grandmaster|Grandmaster_of_the_Order_of_the_Celestial_Arch}}&lt;br /&gt;
[[Category:Conclave]]&lt;br /&gt;
[[Category:Conclave order]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sevenfold_Path&amp;diff=138484</id>
		<title>Sevenfold Path</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Sevenfold_Path&amp;diff=138484"/>
		<updated>2026-05-13T15:29:33Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* Conclave vault */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Motto==&lt;br /&gt;
&#039;&#039;Let all power be guided by virtue.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Manifesto==&lt;br /&gt;
The Order of the Sevenfold Path holds the following to be true:&lt;br /&gt;
&lt;br /&gt;
* Magic should work in harmony with, and to promote, the fulfilment of the destiny of Imperial citizens.&lt;br /&gt;
* The Conclave and Synod can most effectively protect the Empire from hazards, and subversive elements, by working in harmony and unison&lt;br /&gt;
* The Way of Virtue binds the Empire together and should inform all use of powers, including magic&lt;br /&gt;
&lt;br /&gt;
The Order of the Sevenfold Path exists to:&lt;br /&gt;
&lt;br /&gt;
* Encourage use of magic in understanding, and supporting, human destiny and the destiny of orcs and other peoples.&lt;br /&gt;
* Ensure the powers of the Conclave are deployed in line with the Way of Virtue&lt;br /&gt;
* Build a bridge between the Conclave and the priests of the Synod&lt;br /&gt;
&lt;br /&gt;
Prior to the Spring Equinox 385YE, the wording of the Order&#039;s goals focused on human destiny only. The Senate [[385YE_Spring_Equinox_Senate_sessions#Amend_Manifesto_of_Sevenfold_Path|amended]] the goals, following the request of the order itself, to make it clear that they would understand and support orcs, as well as humans.&lt;br /&gt;
{{CaptionedImage|file=OrderSevenfoldPath.jpg|title=Order of the Sevenfold Path|align=right|width=240}}&lt;br /&gt;
==Symbol==&lt;br /&gt;
A symbol that has been used by the Order in the past has been a seven-spoked wheel with each of the triangles between the spokes coloured differently with one of the colours of the rainbow.&lt;br /&gt;
{{CaptionedImage|file=Sevenfold path.jpg|title=Virtue and power|align=left|width=360|height=540}}&lt;br /&gt;
==Membership of the Order==&lt;br /&gt;
This is the order that contains the largest number of magician-priests, and many of its members also vote in the [[Synod]]. Some wags have dubbed the Sevenfold Path as the &amp;quot;&#039;&#039;Magicians&#039; Assembly&#039;&#039;&amp;quot;. Even those members who do not also sit in the Synod tend to be politically active. Most members take their self-appointed task encouraging their fellow magicians to keep to the Way very seriously. At the very least, they have a great deal of interest in ensuring that the [[archmage|archmages]] and their fellow [[grandmaster|grandmasters]] are virtuous. With the Synod unable to revoke titles in the Conclave, the Sevenfold Path traditionally see part of their role as using the [[Candidacy|Declaration of Candidacy]] to ensure corrupt or heretical citizens do not rise to high office in the Conclave. Likewise, they take the [[Sorcery|Declaration of Sorcery]] very seriously and seldom balk at using it to remove power from those they consider to be a threat to the stability of the Empire. Finally, this is the order that has historically made the most use of the [[Interdiction|Declaration of Interdiction]] to protect the souls of their fellow citizens from dubious magic.&lt;br /&gt;
&lt;br /&gt;
Devout magicians are joined in this order by magicians who genuinely seek to ensure the future of the Empire. In recent years several [[Imperial Orcs]] have joined the order. This led some members to quietly agitate for a change to the manifesto; originally the first point mentioned &#039;&#039;human destiny&#039;&#039; rather than the &#039;&#039;destiny of Imperial citizens.&#039;&#039;  Following a [[Declaration#Declaration of Concord|Declaration of Concord]] by the Conclave, a motion was brought before the Senate and the wording [[Alter manifesto of Sevenfold Path|changed]] to recognise that not all Imperial citizens are humans. Most orc members appear unconcerned, both with the change and the original wording, although it has (perhaps predictably) outraged some traditional members of the Order. A vocal minority claim that with this change of emphasis, the Order is no longer concerned with the wider destiny of humanity but solely with the destiny of the Empire - a narrowing of vision that could be seen at best as cowardice and at worst as betraying the original spirit of their Order.&lt;br /&gt;
&lt;br /&gt;
The Order of the Sevenfold Path has traditionally chosen grandmasters who are strong in virtue and faith, usually priests. Of all the orders, the Sevenfold Path tends to have the worst access to crystal mana as many of its members are leaders of a [[congregation]], rather than controlling a [[mana site]]. Consequently, the order is usually more measured in the addresses and declarations raised.&lt;br /&gt;
&lt;br /&gt;
One particular ritual that often receives special attention from the Sevenfold Path is [[Mantle of the Golden Orator]]. This ritual allows the Sevenfold Path to directly aid their allies in the Synod; they know the value of giving a larger voice to those priests who speak in support of the Conclave and of magicians in general.&lt;br /&gt;
&lt;br /&gt;
==Conclave vault==&lt;br /&gt;
Each summit, the [[Conclave vault]] of the Sevenfold Path garners a pro rata share of the [[Conclave_vault#Crystal_Mana|Font]] based on the [[Conclave#Principle of Precedence|precedence]] of the orders at the previous summit; a portion of [[ilium]] based on their [[Conclave_vault#Ilium|position]] among the orders as determined by precedence; and additional materials due to outstanding bequests.&lt;br /&gt;
* Two measures of [[beggar&#039;s lye]] come from the Vale of Burning Tears in thanks for breaking a [[Varushkan_Monster#Sovereigns|sovereign&#039;s]] curse during the reign of [[Empress Aenea]]. &lt;br /&gt;
* Three measures of [[dragonbone]] come from the tenders of the corpse glade associated with the [[Heartwood of the Great Vale]] since 362YE. The dragonbone was unearthed when digging graves for the odd corpses found in the weirwood trees and according to rumour the local workers consider it to be &amp;quot;ill-omened&amp;quot;.&lt;br /&gt;
* Three measures of [[iridescent gloaming]] come from the [[hakima]] of [[The Brass Coast|the Brass Coast]] as a gift which has been collected by the Silver Rivers hakima since 81YE and will continue to be delivered for as long as the order continues to encourage the use of magic in understanding, and supporting, human destiny.&lt;br /&gt;
* Ten vials of [[liao]] from the [[Sumaah Republic]] for the [[386YE_Summer_Solstice_Conclave_sessions#Dissemination:_Hammers_of_the_Brilliant_Shore|dissemiantion]] of the [[Hammers of the Brilliant Shore]] during the Summer Solstice 386YE.&lt;br /&gt;
{{CaptionedImage|file=Elagabala Preaching.jpg|caption=&#039;&#039;&#039;Elagabala &#039;&#039;&#039;, Grandmaster of the Sevenfold Path|align=left|width=450}}&lt;br /&gt;
{{Grandmaster|Grandmaster_of_the_Order_of_the_Sevenfold_Path}}&lt;br /&gt;
[[Category:Conclave]]&lt;br /&gt;
[[Category:Conclave order]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Throne&amp;diff=138407</id>
		<title>The Throne</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Throne&amp;diff=138407"/>
		<updated>2026-05-12T13:11:16Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* Address the Empire */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|the Imperial Position|the coin|Currency}}&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Walter Brewer, Senator for Upwold&amp;quot;&amp;gt;A bleeding pox take your manners. Having a beard doesn&#039;t make you wise. We could put a pig in that chair and put a crown on it - it would still be a ruddy pig. She can have my respect when she earns it.&amp;lt;/quote&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The Throne is the most powerful political position in the Empire. It is the formal title for the position of the head of the Imperial state, be they emperor or empress. The occupant heads the [[Senate]], the [[Synod]] and the [[Military Council]] and serves as a rallying figure for the entire Empire.&lt;br /&gt;
&lt;br /&gt;
The powers of The Throne were codified when the Empire was first created and have remained largely unchanged since then. There have been [[Historical Thrones|twenty-one Empresses and Emperors]] since the Empire was created.&lt;br /&gt;
&lt;br /&gt;
==Duties==&lt;br /&gt;
The Throne holds a unique power: as a head of state, an Emperor or Empress is the only person who can have simultaneous influence in the Senate, the Synod and the Military Council. This gives them a signature ability to help provide unity of vision to the entire Empire and to guide it towards its manifest destiny.&lt;br /&gt;
==Limitations==&lt;br /&gt;
===No Proxy===&lt;br /&gt;
The Throne is not entitled to appoint a [[proxy]]. This restriction presents any potential for fraud by a claimant as well as avoiding any possibility of two participants acting as The Throne simultaneously (the incumbent and a proxy). Ultimately though this limitation was imposed by the founders to limit the powers of The Throne - the powers of an Empress are potent, but she must be physically present to utilise them. The only exception is an [[#Imperial Favour|Imperial favour]].&lt;br /&gt;
&lt;br /&gt;
===Senate Support===&lt;br /&gt;
The Throne may use the legal powers granted to them without approval of the Senate, but they cannot propose a [[Senate motion]]. The Throne does not even receive a vote in the Senate, as they are expected to remain above the natural politics of the chamber.&lt;br /&gt;
&lt;br /&gt;
===Constitution===&lt;br /&gt;
Although The Throne is needed to ratify amendments to the [[Imperial Constitution]] which have been passed by the Senate, they cannot approve an unconstitutional motion. A motion that has been struck down by the [[Scrutiny#Constitutional_Court|constitutional court]] because it is considered to violate the spirit of the Constitution cannot be ratified by an Empress.&lt;br /&gt;
&lt;br /&gt;
===Synod Veto===&lt;br /&gt;
Three powers of the Throne - [[#The Hand of the Chancellor|Hand of the Chancellor]], [[#Face of the Empire| Face of the Empire]], and [[#Declaration of War|Declaration of War]] - are made by announcement in the Senate. As with any announcement, if the [[Synod]] choose to use their [[veto]] then The Throne may not make another announcement which is functionally the same until the next summit. For example, if the use of Hand of the Chancellor were vetoed by the Synod then it could not be used again that summit. If the Synod vetoed a Declaration of War by The Throne, The Throne could not declare war against the same country or power that summit.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Powers of State===&lt;br /&gt;
====Member of the Senate====&lt;br /&gt;
The Throne is a [[Senate session#Member_of_the_Senate|member of the Senate]]. They are entitled to enter the Senate chamber at the start of a [[Senate session]] and participate in the debates.&lt;br /&gt;
&lt;br /&gt;
====Right of Address====&lt;br /&gt;
The Throne has the right to make a [[Senate address]] once per summit. As a member of the Senate, The Throne is able to participate freely in the debates there, but this power allows them to deliver an impassioned speech on a subject of their choice. To make an address, The Throne must add the address to the agenda for the next [[Senate session]].&lt;br /&gt;
&lt;br /&gt;
====The Hand of the Chancellor====&lt;br /&gt;
Up to one third of the residual income to the Imperial Treasury each season can be [[Powers_of_the_Imperial_Senate#Imperial_Treasury|disbursed]] by The Throne without approval by the Senate. They may take these funds and dispose of them as they choose. To use this power, The Throne must make an appropriate [[Senate announcement|announcement]] in a Senate session. If the General [[Assembly]] of the [[Synod]] [[veto]] the announcement, then The Throne may not use the Hand of the Chancellor again that summit.&lt;br /&gt;
&lt;br /&gt;
The maximum that The Throne may disburse in this way during a summit is equal to a third of the Senate&#039;s income for that summit, after all upkeep has been paid. The Imperial Treasury cannot go into debt, so no motion or announcement may disburse more thrones than remain in the Treasury.&lt;br /&gt;
&lt;br /&gt;
====Ratification====&lt;br /&gt;
If a constitutional vote in the Senate is successful, then the motion is passed but does not become law until it is ratified by signature by The Throne. This means that it is not possible to make any alterations to the constitution unless they are ratified by The Throne. The Throne may choose whether to ratify constitutional changes or not. Any constitutional changes which are not ratified remain in suspension and may be ratified by a future occupant of The Throne. One of the first jobs of a new Throne is often to ratify several outstanding constitutional changes.&lt;br /&gt;
&lt;br /&gt;
====Power of Veto====&lt;br /&gt;
The Throne may veto any motion that has been passed by the Imperial Senate. Unlike the power of veto exercised by the Synod, this power can be used any number of times without limitation. To veto legislation, The Throne must be present when the vote is taken and must exercise the veto &#039;&#039;immediately&#039;&#039; after the vote. An announcement is legally considered to be equivalent to a motion.&lt;br /&gt;
&lt;br /&gt;
The Throne may also veto a [[Senate_session#Curtailment|vote of curtailment]]. They cannot veto the use of legal powers in the Senate, for example they cannot veto the [[Senate_address|right of address]], nor can they veto a vote to recognize a proxy.&lt;br /&gt;
&lt;br /&gt;
====Exclusion from the Senate====&lt;br /&gt;
The Throne may order a single senator removed from the Senate for the duration of a vote. They are not required to present a justification for this action. Unlike the [[Speaker for the Senate]], they may only remove a single senator during a session and only for the duration of a single motion. Traditionally the Speaker uses their power to exclude senators whose behaviour is disorderly while The Throne acts to remove senators whose behaviour is considered to go against the best interests of the Empire.&lt;br /&gt;
====Declaration of War====&lt;br /&gt;
The Throne can [[Powers_of_the_Imperial_Senate#Declaration_of_War|declare war on any foreign power]]. Unlike the Senate, they are not able to end a state of war with another nation. To use this power, The Throne must make an appropriate [[Senate announcement|announcement]] in a Senate session.&lt;br /&gt;
&lt;br /&gt;
If the declaration of war is vetoed by the Imperial Synod, then The Throne may not make another declaration of war &#039;&#039;against the same nation&#039;&#039; for the remainder of the summit.&lt;br /&gt;
&lt;br /&gt;
====Address the Empire====&lt;br /&gt;
&amp;lt;!-- This section is copied to the Category:Imperial Address page so if you change it adjust the wording there too plz --&amp;gt;&lt;br /&gt;
Each summit, The Throne can grant a single citizen the right to address the Empire. The chosen citizen must provide the Imperial civil service with their words in writing over the following weeks. Their words will then be copied by scribes and spread throughout the land. The Throne may choose to address the Empire themselves or name any other Imperial citizen.&lt;br /&gt;
&lt;br /&gt;
The text of the address must be submitted by e-mailing [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] before the end of the downtime following the event. The letter will form part of the Winds of War and Winds of Fortune update that appear on the wiki for the next event but must be submitted before they appear online. An archive of previous addresses can be [[Template:Imperial_Addresses|found here]].&lt;br /&gt;
&lt;br /&gt;
====Face of the Empire====&lt;br /&gt;
The Throne may remove an [[ambassador]] from their position. The Throne must make an appropriate [[Senate announcement|announcement]] in a Senate session. If the General [[Assembly]] of the [[Synod]] [[veto]] the announcement, then The Throne may not use the Face of the Empire &#039;&#039;against the same ambassador&#039;&#039; for the remainder of the summit.&lt;br /&gt;
&lt;br /&gt;
The occupant of The Throne automatically assumes responsibility for representing the Empire to that [[Foreign_nations| foreign nation]] and all associated legal rights accorded to that ambassador. In effect, the power to negotiate a treaty, to send a letter to their counterpart in the other nation, and the running of any associated [[ministry]]  become part of the legal powers of The Throne for the duration.&lt;br /&gt;
&lt;br /&gt;
The Throne continues to operate as the ambassador until a new election is held for the position. This happens when the assumed title of ambassador comes due for re-election at the normal time - or when The Throne is revoked. The ambassador that loses their position in this way is no longer considered to possess an Imperial title.&lt;br /&gt;
While holding the responsibilities of the removed ambassador, The Throne cannot remove any further ambassadors from their position. The Throne cannot choose to appoint a new ambassador to take their responsibilities from them. This means that they cannot use this power again before a new election takes place for the title.&lt;br /&gt;
&lt;br /&gt;
===The Great Councils===&lt;br /&gt;
The Throne has the power to vote in any formal session of any [[Imperial sodality]], regardless of whether they have the appropriate Mark of Fellowship or not. In addition they may cast a deciding vote in the event of any tie between sodality members. To participate in this way, they must be present when voting takes place. The only exception is the [[Sun Chamber]], which excludes the Throne, unless they are eligible to be a member of that sodality by dint of their age.&lt;br /&gt;
&lt;br /&gt;
===Powers of Virtue===&lt;br /&gt;
====Member of the Assembly of Nine====&lt;br /&gt;
The Throne is a member of [[The_Assemblies_of_the_Synod#The_Assembly_of_Nine|the Assembly of Nine]]. They have a single ordinary vote in the Assembly, like all other members. In the event the Throne does not lead a [[congregation]], they may raise a single [[judgement]] each season in the Assembly of Nine (only).&lt;br /&gt;
&lt;br /&gt;
In addition they may cast a deciding vote in the event of a tie between assembly members. To cast a deciding vote, they must be present in the Hub when the outcome of the vote is being determined.&lt;br /&gt;
&lt;br /&gt;
====Custodian of Virtue====&lt;br /&gt;
The Throne may intercede in the creation of any judgement by any assembly that requires a [[Judgement#Majority|lesser majority]] of the [[Synod]]. This intercession causes the judgement to require the greater majority to pass. To use this power, The Throne must intercede before the judgement is complete; they cannot use this power &#039;&#039;after&#039;&#039; a judgement has been rendered. The Throne does not have the ability to rescind the use of this power once they have announced its use.&lt;br /&gt;
&lt;br /&gt;
If the judgement fails to pass, then any subsequent judgement raised in the same summit that would have the same outcome automatically requires the greater majority.&lt;br /&gt;
&lt;br /&gt;
====The Mercy of the Empress====&lt;br /&gt;
The Throne may present an appeal for clemency on behalf of any Imperial Citizen who is being sentenced. The citizen must have pleaded guilty during their trial and The Throne must present the appeal on Virtuous grounds.&lt;br /&gt;
&lt;br /&gt;
====The Gift of Liao====&lt;br /&gt;
The first portion of [[Liao#True_Liao|true liao]] that is produced by the Synod in each season is given to The Throne. The Throne may dispense this portion of liao as they choose.&lt;br /&gt;
&lt;br /&gt;
===Powers of Magic===&lt;br /&gt;
====Order of The Throne====&lt;br /&gt;
If the Throne is present, they may nominate any citizen, including themselves, to speak during a [[Conclave session]]. To use this power, the Throne must be present during the Conclave session. The Throne is always asked to nominate first on any [[declaration]]  being discussed.&lt;br /&gt;
&lt;br /&gt;
In addition, the Order of the Throne has additional weight when it comes to curtailing the discussion of a declaration. If the Throne &#039;&#039;moves to vote&#039;&#039; then the formal debate always closes at the end of the current round. Every grandmaster has one final chance to nominate a speaker before voting commences.&lt;br /&gt;
&lt;br /&gt;
If granted via an Imperial favour, the Order of the Throne lasts for the entire session, including the power to curtail discussion.&lt;br /&gt;
&lt;br /&gt;
====The First and the Last====&lt;br /&gt;
Before the Conclave session begins, the Throne can make two alterations to the Agenda. They can declare a single declaration to be primary, ensuring that it will be the first declaration to be presented and discussed. They can also name the final declaration choosing one declaration to be presented and discussed at the end of the session. This power takes precedence over the power of the [[Imperial Magus]]. To use this power the Throne must inform the office of the [[Prefect of the Conclave]] of the changes they are making to the agenda before the Conclave session begins.&lt;br /&gt;
&lt;br /&gt;
====Address the Conclave====&lt;br /&gt;
At the start of each Conclave session there is a single opportunity for the Throne to address the magicians present. The Throne can choose to address the Conclave personally or else nominate a single citizen to speak. &lt;br /&gt;
&lt;br /&gt;
The Throne must pay mana to do so following the [[Conclave#Conclave_Principles|Principle of Proportions]] for speaking before the Conclave, one mana for the first minute, two for the second and so on. To use this power the Throne simply informs the Prefect of their intention and the address is added to the Conclave agenda as the first order of business before any declarations are presented.&lt;br /&gt;
&lt;br /&gt;
====Declaration of Candidacy====&lt;br /&gt;
&amp;lt;!--{{Power of Declaration|Throne|Candidacy}}--&amp;gt;&lt;br /&gt;
The Throne is empowered to raise a single [[Declaration]] of [[Candidacy]] each summit to the agenda for debate during a [[Conclave session]]. The Civil Service will provide the Throne with a single writ. They can complete the writ themselves or give it to any other citizen to submit. To add the declaration to the Conclave agenda it must be handed to the [[Prefect of the Conclave]] at least one hour before the [[Conclave session]] begins.&lt;br /&gt;
&lt;br /&gt;
===Powers of War===&lt;br /&gt;
====Member of the Military Council====&lt;br /&gt;
The Throne is a [[Council_session#Member_of_the_Military_Council|member of the Council]]. They are entitled to enter the Council chamber at any time, participate in the debates and cast a single vote on any issue. In addition to voting normally, The Throne may cast the deciding vote in the case that a vote is tied.&lt;br /&gt;
&lt;br /&gt;
====Power of Veto====&lt;br /&gt;
The Throne may [[veto]] any vote that has been passed by the Imperial Military Council during a [[Council session]]. This power can be used any number of times without limitation. To veto a decision, The Throne must be present when the vote is taken and must exercise the veto &#039;&#039;immediately&#039;&#039; after the vote. The Throne may not veto the decision taken during the [[muster]] on which battle opportunities to take and which nations will take the field.&lt;br /&gt;
&lt;br /&gt;
====Right of Address====&lt;br /&gt;
The Throne has the right to make a [[Council address]] once per summit. As a member of the Military Council, The Throne is able to participate freely in the debates there, but this power allows them to deliver an impassioned speech on a subject of their choice. To make an address, The Throne must add the address to the agenda for the next [[Council session]].&lt;br /&gt;
&lt;br /&gt;
====Defender of the Empire====&lt;br /&gt;
The Throne may remove a [[general]] from their position on the Imperial Military Council. The occupant of The Throne automatically assumes responsibility for and control of the [[Army]] and all associated legal rights accorded to that general. In effect, command of the army and the right to appoint an adjutant become part of the legal powers of The Throne for the duration.&lt;br /&gt;
&lt;br /&gt;
The Throne continues to operate as the general until a new election is held for the position. This happens when the assumed title of general comes due for re-election at the normal time - or when The Throne is revoked. The general that loses their position in this way is no longer considered to possess an Imperial title.&lt;br /&gt;
&lt;br /&gt;
While holding the responsibilities of the removed general, The Throne cannot remove any further generals from their position. The Throne cannot choose to appoint a new general to take their responsibilities from them. This means that they then cannot use this power again before a new election takes place for the title.&lt;br /&gt;
&amp;lt;!--To be clear, the synod cannot revoke the general-bit of The Throne - its the whole Throne or nothing. Effectively control of that army and all powers of that general are now part of the powers of The Throne from our pov --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Favour===&lt;br /&gt;
{{CaptionedImage|file=ImperatrixCourt.jpg|caption=An Imperial Favour allows The Throne to delegate certain powers to trusted allies.|align=right|width=400}}&lt;br /&gt;
The Throne has the right to award a chosen citizen with an Imperial Favour. A Favour can be presented at any time, and allows the bearer to perform a single act with the full power of The Throne. E.g. A citizen may claim the first portion of pure liao that is produced that season or they may issue a declaration of war. The Favour must be physically presented to the relevant body to be used.&lt;br /&gt;
&lt;br /&gt;
It is possible for The Throne to create an Imperial Favour which must be used within a period of time stated on the favour. It is also possible for a favour to be limited in terms of what powers of The Throne can be used and it is common for favours to be created to allow the use of a single specific power. It can also be limited so that it can only be used by a named individual or group. Whatever powers are accessible by the holder of a favour - it can still only ever be used once. It is not possible to specify how a power can be used or place limits on it. For example, a favour that allows the bearer to use the [[#The_Hand_of_the_Chancellor|Hand of the Chancellor]] can not set limits on how much money can be disbursed nor specify what the money must be spent on. &lt;br /&gt;
&lt;br /&gt;
An Imperial Favour is a physical document describing the specific power that can be used, created with the assistance of a Magistrate. An individual occupant of the Throne may only have one favour in existence at any one time. They may not award an additional favour until their current favour has been presented and fulfilled. Any favour not presented by the time of the death of an Empress or Emperor remains valid until it is used. An Imperial favour is transferable and may be passed to another if the current owner desires.&lt;br /&gt;
====Using an Imperial Favour====&lt;br /&gt;
In legal terms, when an Imperial Favour is used, it counts as if it were being used by The Throne. For example, an Imperial Favour used to [[#Defender_of_the_Empire|replace an Imperial general]] would count as if it were used by the Throne. It is not possible to use an Imperial Favour to replace an Imperial general if the Throne has already used that power, nor would it be possible for the Throne to use the power if an Imperial Favour had been used to take control of an army. &lt;br /&gt;
&lt;br /&gt;
If a favour grants access to any power that is defined as part of the [[#Powers_of_State|powers of state]], then the bearer is automatically granted the power of a [[Senate_session#Member_of_the_Senate|member of the Senate]]. The favour ceases to provide this benefit after it is invoked - the Speaker will invite the bearer to carry out the favour of The Throne and then withdraw once that is complete.&lt;br /&gt;
&lt;br /&gt;
If a favour grants access to any power that is defined as part of the [[#Powers_of_War|powers of war]], then the bearer is automatically granted the power of a [[Council_session#Member_of_the_Military_Council|member of the Military Council]]. The favour ceases to provide this benefit after it is invoked - the Herald will invite the bearer to carry out the favour of The Throne and then withdraw once that is complete. The exception to this is that a [[Senator]] &#039;&#039;[[Senator#Military_Council_Prohibition|cannot]]&#039;&#039; attend meetings of the military council, even if they have a favour. This effectively means that a Senator is unable to use any favour granting one of the powers of war.&lt;br /&gt;
&lt;br /&gt;
If a favour is used to claim [[#Member_of_the_Assembly_of_Nine|membership of the Assembly of Nine]] then the bearer is entitled to vote on a single judgement, or to raise a judgement and vote on it.&lt;br /&gt;
&lt;br /&gt;
If a favour is used to enact the [[#Order_of_The_Throne|Order of The Throne]] then the power lasts for the entire [[Conclave session]].&lt;br /&gt;
&lt;br /&gt;
====Further Reading====&lt;br /&gt;
Some [[historical research]] relating to potentially still existing Imperial Favours from [[historical Thrones]] has been [[Imperial Favour|made public]].&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
{{CaptionedImage|file=ThroneVesna.jpg|caption=&#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; (seated), the Throne|align=right|width=400}}&lt;br /&gt;
Any Imperial citizen may seek election to the Throne but appointment requires a [[Senate_motion#Constitutional_Vote|constitutional vote]] by the Imperial Senate. &lt;br /&gt;
Although many occupants of the Throne have been senators before their accession, there is no requirement to be so. The Senate may choose &#039;&#039;any&#039;&#039; Imperial citizen.&lt;br /&gt;
&lt;br /&gt;
The exact procedure is as follows:&lt;br /&gt;
* A motion is raised that we should have a Throne.&lt;br /&gt;
* Any holder of an Imperial title with the power of proposal can choose to put forward a candidate (whether that is themselves or another imperial citizen).&lt;br /&gt;
* Each candidate has the opportunity to give a short speech, in the order in which they were nominated.&lt;br /&gt;
* Every senator then stands behind the single candidate they wish to give their support to or moves to a designated &#039;none of the above&#039; area.&lt;br /&gt;
* If any candidate has got the required two-thirds of all senators in support ([[Senate_motion#Constitutional_Vote|constitutional majority]]) then they have succeeded.&lt;br /&gt;
* If there is no successful candidate then, with no further discussion, senators are given a short amount of time to reconsider their position and move their support if they wish.&lt;br /&gt;
* If any move then a recount is conducted, still seeking a [[Senate_motion#Constitutional_Vote|constitutional majority]] for a successful candidate.&lt;br /&gt;
* This process is repeated until none of the senators wish to move their support, meaning that there will be no successful candidate. In this case the motion has failed.&lt;br /&gt;
* If any candidate is successful then they become emperor or empress at the start of the next Senate session after the Synod ([[General Assembly]] or [[Assembly#Assembly_of_the_Nine|Assembly of Nine]]) have had time to [[Veto|consider their position]].&lt;br /&gt;
* One of the first tasks undertaken by the Throne is the ratification of their own appointment (which is after all a Constitutional motion).&lt;br /&gt;
* The coronation of the new Throne is normally scheduled for the following summit.&lt;br /&gt;
&lt;br /&gt;
The Throne serves until they die or step down. The Throne can only be [[revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly of the Synod]].&lt;br /&gt;
{{RecentElections|The_Throne}}&lt;br /&gt;
{{Senate Further Reading}}&lt;br /&gt;
* [[Historical Thrones]]&lt;br /&gt;
[[Category:The Empire]][[Category:Senate]][[Category:The Throne]][[Category:Title]][[Category:Military Council]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Aspect_magic&amp;diff=138072</id>
		<title>Aspect magic</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Aspect_magic&amp;diff=138072"/>
		<updated>2026-05-06T09:24:47Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Magic]] [[Category:Magic Theory]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 350px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Silent Standard.jpg|align=right|width=350}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Aspect magic is a broad category that covers a number of lesser known traditions of magic. Aspect magic involves using a natural object, animal, or supernaturally significant being as a symbolic channel through which to work magic. Each approach to aspect magic considers itself a unique tradition, despite the similarities between the various &amp;quot;schools.&amp;quot; The most commonly known forms of aspect magic in the Empire are:&lt;br /&gt;
* &#039;&#039;&#039;Heraldic magic&#039;&#039;&#039; - primarily used in [[Dawn]], witches draw on the symbolism of powerful magical creatures.&lt;br /&gt;
* &#039;&#039;&#039;Beast magic&#039;&#039;&#039; - primarily used in [[Wintermark]] and [[Varushka]], but also practiced in parts of [[the Marches]] and [[Dawn]], this approach calls on the symbolic nature of natural creatures, most commonly birds (in Wintermark), or the Virtuous Animals (in Varushka).&lt;br /&gt;
* &#039;&#039;&#039;Goetia&#039;&#039;&#039; - most commonly used in [[Urizen]], this school likewise has some questionable associations for some magicians. It involves calling on the name and characteristics of [[eternal|eternals]]. &lt;br /&gt;
* &#039;&#039;&#039;Theurgy&#039;&#039;&#039; - viewed with some suspicion, this school of aspect magic uses the names and characteristics of [[paragons and exemplars]] as channels for magical power.&lt;br /&gt;
Aspect magic bears strong similarities to [[dramaturgy]], in that there are a series of specific entities that are used to create a magical effect. It is generally seen as much less subtle than dramaturgy, and less versatile. Aspect magic tends to deal best with straightforward, primal magics and struggle when used to perform more sophisticated, complex magic. Evoking the miraculous healing power of the [[Legendary_beasts#Hydra|hydra]] to [[Blood of the Hydra|restore a crippled limb]] is one thing; finding a magical beast that resonates with the complex serendipity at the heart of a ritual to [[Rivers of Gold|increase the prosperity of a business]] is an entirely different matter.&lt;br /&gt;
&lt;br /&gt;
This is not a universal quality of aspect magic. Theurgy, for example, has the opposite problem. It is much easier to evoke the name of a paragon of [[Prosperity]] to &amp;quot;[[enchantment|bless]]&amp;quot; a [[fleet|ship]] so that it derives greater profit from [[Sular&#039;s_Promise|foreign trade]] than it is to find a paragon or exemplar who symbolises the restoration of a broken leg.&lt;br /&gt;
&lt;br /&gt;
There is usually little crossover between schools of aspect magic - a Dawnish witch might find it distasteful to evoke rats and crows to curse an enemy, preferring to call up the rough, slouching appetite of the [[Legendary_beasts#Sphinxes_and_Manticores|manticore]]; their Marcher counterpart, by contrast, might see evoking a manticore as foolish, when the natural vermin of the fields and hedges are much easier to work with. The exception is goetia - while magicians who focus solely on goetia are sometimes viewed with suspicion, it is a rare [[Bands#Covens|coven]] that does not occasionally evoke the name of an eternal when performing a ritual particularly associated with their domain. Indeed, many magicians deny they are working goetia at all, claiming their use of an eternal&#039;s name or nature is purely ceremonial.&lt;br /&gt;
 __TOC__&lt;br /&gt;
The physical form of an aspect may be used in aspect magic - a picture, a statue, or the actual physical components of the creature - but the core of the practice is in the symbolic nature - not what the aspect looks like or what it does, but what it is believed to &#039;&#039;mean&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Regardless, aspect magic traditions are considerably less unified than traditions such as [[dramaturgy]], [[astronomancy]], or [[music of the spheres]].&lt;br /&gt;
&lt;br /&gt;
==Techniques==&lt;br /&gt;
There are three main techniques used in heraldic magic, and they largely differ in terms of who takes on the role of the aspect. Aspect magic is often explained as having the quality of [[Dawn hearth magic#Girding|girding]] someone in the symbolic power of an iconic being. Magicians who disdain the reference to the Dawnish hearth magic often talk in terms of &amp;quot;donning&amp;quot; the nature of the aspect, or &amp;quot;rousing&amp;quot; or &amp;quot;calling up the power&amp;quot; of the symbolic channel. &lt;br /&gt;
&lt;br /&gt;
The first approach is for the magician themselves to take on the role of the aspect. A heraldic magician might make themselves into a firebird, and bestow their healing touch on an injured friend; a magician who evokes a beast might take on the might of a bear or boar to inspire their allies with [[Strength of the Bull|additional vitality]], or the mien of a raven to examine a magical aura; while a theurgist might evoke the name of [[Good Walder]], taking up a wooden club, and going forth to exercise the wrath of that paragon when delivering a [[curse]] of [[Like_Water_Through_Your_Fingers|penury]] to a wrongdoer. By taking on the symbolic nature of the aspect themselves, the magician becomes a very active part of the magic. They may demonstrate their new identity with props (the club for a theurgist evoking Good Walder, for example, or a burning torch when drawing on the power of the firebird), through their body language and actions (voicing the mighty roar of a bear, or performing a spinning dance designed to evoke the image of the kraken&#039;s flailing limbs), or through costume (a [[mystic]] may ceremonially don the mask of an ox before blessing their allies with [[Skin_of_Bark,_Blood_of_Amber|incredible fortitude]]).&lt;br /&gt;
&lt;br /&gt;
Alternatively, the target of the magic may take on the role of the aspect. The magicians weave the nature of the aspect with words and symbols, as the target takes on its characteristics. This may leave odd lingering effects; a warrior who takes on the role of one of the grim legionnaires of [[Kaela]] as part of a ritual to gain [[Unyielding Constitution]] may find that the lingering effects of the ritual are more pronounced, or find themselves detached from their emotions. Likewise, when a coven girds a scholar in the nature of a [[Legendary_beasts#Sphinxes_and_Manticores|sphinx]] to grant them supernatural insight, they may find that the enchanted sage becomes disconnected from events and wishes to observe them rather than involve themselves in the world around them.&lt;br /&gt;
&lt;br /&gt;
The third, and perhaps most common approach, is to cast the magic itself in the role of the aspect. This is common with goetia in particular, where the name of an eternal is called out and they are petitioned to lend their power to a ritual, or in theurgy where the name of an inspirational legendary figure is evoked along with a petition that they offer their assistance to the targets of the ritual. This method is also commonly used with [[spellcasting]] - rather than symbolically becoming a unicorn to [[shatter]] an enemy’s shield, the magician might ‘summon’ one to the tip of their rod instead. &lt;br /&gt;
&lt;br /&gt;
==Aspect Magic in the Empire==&lt;br /&gt;
===Heraldic Magic===&lt;br /&gt;
Heraldic magic is primarily used in [[Dawn]]. It is perhaps the most formal and widespread tradition of aspect magic in the modern Empire, with a shared body of knowledge and several tomes detailing magical beasts and their correspondences. As powerful legendary beasts are a common part of the heraldry of Dawnish houses,  witches who practice this tradition often keep track of which noble houses are employing which beasts and in what context.&lt;br /&gt;
&lt;br /&gt;
Heraldic magic sometimes uses an additional technique rarely suited to other forms of aspect magic - the metaphor of the ritualists or the targets of their ritual defeating or overcoming a symbolic beast. For example, when performing a ritual such as [[Bound by Common Cause]], the ritualists may create a hydra (the many heads representing a warband of many enemies) for the general who will be the subject of the enchantment to overcome. They might evoke the spirit of a hydra or a manticore as the &amp;quot;sickness&amp;quot; that must be &amp;quot;defeated&amp;quot; during the performance of a ritual to purify a patient of disease or poison. Overcoming these challenges does not always involve a battle - a ritual to grant insight might involve a ritualist in the role of a sphinx engaging in an exchange of riddles with the target of the ritual.&lt;br /&gt;
&lt;br /&gt;
A key element in this form of aspect magic comes from how the creature is presented. A proud chimera beneath a crown brings a very different resonance to a fearsome chimera poised to attack, or a sleeping chimera. A wounded gryphon is a very different element in a ritual to a ferocious strutting gryphon. &lt;br /&gt;
&lt;br /&gt;
====List of beasts and associations====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Beast !! Associations&lt;br /&gt;
|-&lt;br /&gt;
||[[Legendary_beasts#Gryphon|Gryphon]]||Strength, pride, potency, hunting prowess and keen senses,&lt;br /&gt;
|-&lt;br /&gt;
||[[Legendary_beasts#Unicorn|Unicorn]]||Strength, ferocity, nobility of spirit, protection of the weak or innocent,&lt;br /&gt;
|-&lt;br /&gt;
||[[Horse#Pegasus|Pegasus]]||Speed, grace, pride&lt;br /&gt;
|-&lt;br /&gt;
||[[Legendary_beasts#Chimera|Chimera]]||Ferocity, danger, destructiveness, terror, battlefield prowess.&lt;br /&gt;
|-&lt;br /&gt;
||[[Legendary_beasts#Firebird|Firebird]]||Wisdom, insight, knowledge, resurrection or reincarnation, healing and purification&lt;br /&gt;
|-&lt;br /&gt;
||[[Legendary_beasts#Yale|Yale]]||Strength underestimated, defence of home, stubbornness and tenacity&lt;br /&gt;
|-&lt;br /&gt;
||[[Legendary_beasts#Hydra|Hydra]]||Poison and regeneration, life and death, threat, danger, strength found in unity, revenge&lt;br /&gt;
|-&lt;br /&gt;
||[[Legendary_beasts#Sphinxes_and_Manticores|Sphinx]]||Wisdom, intelligence, knowledge, serenity; protection, magic, riddles and mysteries&lt;br /&gt;
|-&lt;br /&gt;
||[[Legendary_beasts#Sphinxes_and_Manticores|Manticore]]||Hatred, bloodlust, savagery, disease, death, carrion, jealousy and hoarding&lt;br /&gt;
|-&lt;br /&gt;
||[[Legendary_beasts#Mandowla|Mandowla]]||Strength, straightforwardness.&lt;br /&gt;
|-&lt;br /&gt;
||[[Legendary_beasts#Dragons.2C_Wyverns_and_Wyrms|Dragon]]||Overwhelming force, majesty, wealth, hoarding, tyranny, oppression, demands for sacrifice&lt;br /&gt;
|-&lt;br /&gt;
||[[Legendary_beasts#Dragons.2C_Wyverns_and_Wyrms|Wyvern]]||Viciousness, cunning; poison, ferocity, stubbornness&lt;br /&gt;
|-&lt;br /&gt;
||[[Legendary_beasts#Dragons.2C_Wyverns_and_Wyrms|Wyrm]]||Cleverness, influence&lt;br /&gt;
|}&lt;br /&gt;
{{CaptionedImage|file=Suaq Coat.jpg|caption=This Suaq coat is decorated with representations of&amp;lt;br&amp;gt;many beasts.|align=left|width=250}}&lt;br /&gt;
&lt;br /&gt;
===Beast Magic===&lt;br /&gt;
The symbolic characteristics of animals are evoked most often in Wintermark and Varushka, but there is also a tradition of Marcher magic that calls on symbolic animals. While they are often lumped together in a single tradition, practitioners from different nations use subtly different groups of animals. Varushkans, for example, primarily draw on the virtuous animals for their rituals, although whether they reference the associated virtue directly or not varies from cabal to cabal. There is some evidence that this form of magic predates the foundation of the Way, and adds credence to the idea that the virtue associations of the animals were a later addition to an already extant body of lore. Varushkans often weave the magic of beasts through the telling of stories, sometimes acting them out as a narrator describes the events.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; width: 600px; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
 &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Virtuous Animal&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Common Associations&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bear&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Physical strength, leadership, authority, devastation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Bee&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wealth, business, castles, transformation&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Boar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fearlessness, fertility, confrontation, truth&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Fox&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Deception, concealment, darkness, dreams&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Goose&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Watchfulness, war, alarms, armour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hare&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vision, alacrity, comfort, children&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Hound&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Warding, enemies, protection, bones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Owl&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Divination, silence, death, stealth&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Spider&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Intrigue, connections, traps, poison&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Squirrel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Preparation, concealment, treasure, walls&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Stag&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rulership, authority, crowns, lineage&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In Wintermark, the virtuous birds are often used, but there is a long tradition of using other animals in magic, especially among the [[Kallavesi]] and the [[Suaq]]. A Kallavesi coven may don animal masks and wrap themselves in hides to evoke the strength of the bear, while a Suaq coven may enact a symbolic hunt to bless their herds with fertility. The [[Steinr]] are not left out - songs, poems, and tales of powerful beasts and the heroes who overcome or tame them are common.&lt;br /&gt;
&lt;br /&gt;
In the Marches, the tradition of calling on beasts is roughly divided into two categories. Domesticated animals are called on for positive aspects - oxen for strength and fortitude, hounds for loyalty and keen senses, pigs for cleverness and adaptability, cats for cunning and subtlety, rabbits and hares for speed and agility, and so on. Wild animals are considered more dangerous - while wolves, bears, and boars may be evoked to grant great strength, they are often tied to uncontrolled or dangerous magic. A Marcher magician who instils the spirit of a bear into a target is much more likely to use images of bloodlust and berserk rage than a Wintermark or Varushkan magician working similar magic. Vermin - rats and carrion birds especially - are often evoked as part of a [[curse]]. Interestingly, the Marcher magicians include several plants in their list of aspects - from trees such as the strong oak and poisonous yew to healthy wheat and beautiful meadow flowers.&lt;br /&gt;
&lt;br /&gt;
As with goetia, it is not uncommon for a coven that otherwise practices a different tradition to call on a beast for a specific ritual. There are [[the Brass Coast|Freeborn]] magicians for example who will use the imagery of albatross or dolphin to support a ritual designed to guide a ship through dangerous waters who would scoff at the idea of aspects.&lt;br /&gt;
&lt;br /&gt;
===Goetia===&lt;br /&gt;
Goetia is relatively common, but covens specifically dedicated to the tradition - who work all their magic by petitioning [[Eternal|eternals]] - are rare. It is one thing for a coven to offer a respectful nod to [[Sorin]] when performing [[Hunger of the Draughir]], but quite another for a coven to dedicate all their rituals to powerful supernatural beings. In the past such covens have been found guilty of [[Religious_Crimes#Idolatry|idolatry]]. There are plenty of recorded incidents where a goetic coven slipped over the line into cultish behaviour, reverencing an eternal or group of eternals to the point where they became agents of forces inimical to the Empire.&lt;br /&gt;
&lt;br /&gt;
The tradition is most commonly practiced openly among [[Urizen]], especially among [[Urizen_magical_traditions#Stargazers|illuminates]], who have a more practical attitude to the eternal realms and their inhabitants. Many covens who practice goetia are extremely focused - such as a conspiracy of League [[The_League_culture_and_customs#Reckoners|reckoners]] who draw on the Whisper Gallery to work Night magic, or a secretive Highborn cult that reverences the Winter eternals and ascribes mastery of various rituals to each in turn.&lt;br /&gt;
&lt;br /&gt;
===Theurgy===&lt;br /&gt;
Theurgy is much less common. In the past, the use of paragons and exemplars to work magic was often denounced as [[Religious_Crimes#Blasphemy|blasphemy]] by the [[Synod]]. The last case of a coven prosecuted for treating a virtuous figure as a symbolic channel for magical power was in 348YE, but modern practitioners of the art tend to avoid drawing attention to their tradition just to be on the safe side.&lt;br /&gt;
&lt;br /&gt;
While it has been used in all parts of the Empire, especially by the [[Urizen_religious_beliefs#Illuminates|illuminates]] of Urizen, theurgy has always been most popular in Highguard - where it is also paradoxically viewed with the greatest suspicion. Some theurgic scholars argue that what they are doing is inspiring the target of the ritual, or the ritualists themselves, with the iconography of the paragon or exemplar - that they are empowering human beings to draw on hidden reserves of spiritual power to more effectively wield their magic. Critics are unconvinced; there is a strong sense that theurgy is too close to the superstitious ancestor-worship practices of the [[orc|orcs]], and the [[Axos|Axou]], and that it attempts to cast inspirational human figures in the role of spirits, demiurges, or even gods.&lt;br /&gt;
&lt;br /&gt;
==Aspect magic and magic items==&lt;br /&gt;
As with other traditions, especially [[Runes|rune magic]], aspect magic is also employed by [[Crafting skills#Artisan|artisans]]. An obvious example is the [[Roaring Chimera Rod]] that uses the martial power of the eponymous beast. There are many other examples - magic items decorated with beasts, or with the feathers, bones, or fur of creatures both mundane and legendary; objects marked with the symbolism of an appropriate eternal; there is even a case to be made that items such as [[:Category:Icons|icons]] are employing a form of theurgy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;small&amp;gt;Thanks to Liz Weir for additional work on Heraldic Magic.&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Magic Traditions Further Reading}}&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_Senate_sessions&amp;diff=137781</id>
		<title>387YE Winter Solstice Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_Senate_sessions&amp;diff=137781"/>
		<updated>2026-04-28T22:06:42Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* Construct Monument to Silent Bell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:387YE Winter]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet [[Event schedule|several times]] to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit the civil service enact those motions, and ensure a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarised including the wording; who proposed and seconded it; whether it passed or not; whether any funds were disbursed to support it; and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season announced by the civil service at 1519 thrones and 6 crowns.&lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
===Allocate the Fingers of the Devourer===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To allocate the Fingers of the Devourer&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate at the Friday evening session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Allocated as Imperial.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; The [[Sarangrave#The_Fingers_of_the_Devourer|Fingers of the Devourer]] will be available for auction for a shortened term at the Spring Equinox 388YE.&lt;br /&gt;
&lt;br /&gt;
===Allocate the Sorrowful Tunnels===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To allocate the Sorrowful Tunnels&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate at the Friday evening session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Allocated as national, for the Imperial Orcs.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; The [[Construct Sorrowful Tunnels|Sorrowful Tunnels]] will be appointed for a shortened term at the Spring Equinox 388YE by [[Tally of the Votes]] of Unshackled [[military unit]] captains&lt;br /&gt;
&lt;br /&gt;
===Amend Manifesto of the Apothecaries Guild===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039;  To amend the manifesto of the Apothecaries Guild to the following &amp;quot;Apothecaries are a cornerstone of the Empire; Only through unity and shared discovery can we unlock our art&#039;s full potential; Our expertise should be valued and fairly compensated, not taken for granted.&amp;quot; And amend the stated goals of the sodality to &amp;quot;Coordinate and support the research, development, and dissemination of ingredients, potions, poisons, antidotes, and drugs; To serve as the point of contact for bodies of state when apothecary and herbalist advice is required; To represent and support the interests of apothecaries and herbalists within the Empire&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate on Saturday evening&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; This matter has been raised due to the ambiguity of the original manifesto and the original goals in the &#039;&#039;&#039;[[It%27s_what_we_do#Contracts_and_Rings|It&#039;s what we do]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Amend Manifesto of the Apothecaries Guild II===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039;  To amend the manifesto of the Apothecaries Guild to read &amp;quot;Coordinate and support the research, development, and dissemination of ingredients, potions, poisons, antidotes, and drugs to Imperial citizens&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate on Saturday evening&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; This matter has been raised due to the ambiguity [[A_wild_night_and_a_new_road#Prescriptions|identified by the Kruidenkenner]].&lt;br /&gt;
&lt;br /&gt;
===Hire New Prognosticator===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039;  To hire Lisane de Terresford, Rosemary Stockland, or Vainakoma Dawnstongue to the Prognosticators&#039; Office. &lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate on Saturday evening. &lt;br /&gt;
* &#039;&#039;&#039;Withdrawn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Abrogate Decommission of Eastern Guard===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To abrogate the motion to decommission the Eastern Guard in Upwold&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Upwold at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Mitwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; The motion from the [[387YE_Summer_Solstice_Senate_sessions#Decommission_the_Eastern_Guard|Summer Solstice 387YE]] has been abrogated&lt;br /&gt;
&lt;br /&gt;
===Abrogate Grendel Embassy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To abrogate the Grendel embassy in Redoubt forcibly ejecting the Grendel staff. This maintains the title of Ambassador to the Grendel&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Zenith at the Friday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Casinea&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Allocate Tassatan Hills===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To allocate the Tassatan Hills ilium mine&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Tassato at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Holberg&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Allocated as Imperial. The [[Tassatan Hills]] will be available for auction at the Spring Equinox 387YE.&lt;br /&gt;
&lt;br /&gt;
===Amend Construction Titles===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the titles of Master of the Koboldi; Legion Engineer; Master of Rings; and Chair of the Wolf to grant them the power to announce the construction of any commission that creates a structure in line with Adamant&#039;s offer&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Morrow at the Friday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Skarsind&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Amend Imperial Embassies===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Senate makes a motion to amend Imperial embassies. Henceforth, all gifts, goodwill, and favours received by an embassy will be used to offset the upkeep of the embassy to the Imperial treasury. This is in accordance with the opportunity identified by Graciana i Lopez is Guerra of the Imperial Prognosticators Office&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Sarvos at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Spiral&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Removes access to ministries for [[Ambassador|ambassadors]] and removes upkeep for the embassies. More information can be found on the &#039;&#039;&#039;[[The_circle_game#Diplomatic_Ministries|The circle game]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Amend Landskeeper Titles===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the following Marcher positions according to the opportunity presented by Alisoun Bathwater. The Guardian of the Prosperity of Afal, Keeper of the Golden Fields, Keeper of the Happiston Fields, Roost&#039;s Reeve, and the Keeper of the Dour Fens will now all be held by Landskeepers. In return the prosperous citizens of the Marchers will reward them with odds and ends. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Mitwold at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Semmerholm&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Amends the titles of [[Guardian of the Prosperity of Afal]], [[Keeper of the Golden Fields]], [[Keeper of the Happiston Fields]], [[Roost&#039;s Reeve]], and the [[Keeper of the Dour Fens]]. More information on this opportunity can be found in the &#039;&#039;&#039;[[Volumes_of_forgotten_lore#Rivers_and_Honey|Volumes of forgotten lore]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Amend Legion Rookery===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To change the Legion Rookery to an edifice to support the miners of the Sorrowful Tunnels. We thank the Black Tillers for their work and ask their help in proposing replacement great work designs.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Skarsind at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Morrow&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; This has changed the Legion Rookery into an [[edifice]] which halves the cost for purchasing additional wains of mithril.&lt;br /&gt;
&lt;br /&gt;
===Amend Lepidean Librarian===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the title of Lepidean Librarian: to give the title custodianship of the dose of true liao refined and enhanced in the Garden of Atun, to use as they see fit in their pursuit of knowledge&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Reikos at the Friday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Necropolis&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Assign Stipend to Embassies===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To assign a stipend to Imperial Ambassadors with an embassy&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Hercynia at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Weirwater&lt;br /&gt;
*&#039;&#039;&#039;Passed at 4 thrones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Create Ambassador to Beoraidh===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the title of Ambassador to Beoraidh. This does &amp;lt;u&amp;gt;not&amp;lt;/u&amp;gt; include the construction of an embassy as it is not required.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Mareave at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Feroz&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates the title of [[Ambassador to Beoraidh]]&lt;br /&gt;
&lt;br /&gt;
===Create Broker of Thorns===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To accept the offer made by the Great Forest Orcs and create the title Broker of Thorns, a Navarr National bourse seat in Heart of Peytaht, the Barrens. Provides 11 weirwood seasonally, has the responsibility to work with the Great Forest Orcs if the Eaves of Peytaht is ever threatened. Has the normal upkeep cost but no creation cost as it is not a commission.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Miaren at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Sermersuaq&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates the title of [[Broker of Thorns]], which will be appointed for a shortened term at the Spring Equinox 388YE by [[Tally of the Votes]] of Navarr [[herb garden]] owners. More information can be found on the &#039;&#039;&#039;[[Quietude#Eaves_of_Peytaht|Quietude]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Create Stoat of the Sun===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the title &#039;Stoat of the Sun&#039;, a position in the Military Council with the power to address. To be assigned following the voting traditions of the Sun Chamber&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Mournwold at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Upwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates the title of [[Stoat of the Sun]]&lt;br /&gt;
&lt;br /&gt;
===Decommission Ballaghadruh===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To abrogate the fort of Ballaghadruh in Spiral&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Spiral at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Sarvos&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Disburse Funds to Rhydian de Rondell===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; For the disbursement of funds to Rhydian de Rondell to defeat Druj ritualists in Therunin. This is the &amp;lt;u&amp;gt;singular&amp;lt;/u&amp;gt; most important conjunction since the death of Britta. Should we fail, 25,000 vallornspawn will be loosed, dooming Therunin. &amp;lt;u&amp;gt;We must not fail&amp;lt;/u&amp;gt;. The Empire is defended by its heroes.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Astolat at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; The Barrens&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; 90 thrones disbursed to &#039;&#039;&#039;Rhydian de Rondell&#039;&#039;&#039; of [[Dawn]] &lt;br /&gt;
&lt;br /&gt;
===Hire Prognosticators===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To hire all three prognosticators&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Bastion at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Mareave&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The upkeep for the Prognosticators Office has increased by six thrones a season. More information can be found on the &#039;&#039;&#039;[[Forever_is_composed_of_nows#Budget_Matters|Forever is composed of nows]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Reestablish Broken Shore Bounty===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to reestablish the Broken Shore Bounty in the region of Oranseri, Feroz. The Broken Shore Bounty is a national Bourse position, receiving 7 rings of ilium per season.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Feroz at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Kahraman&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Broken Shore Bounty]] will once again be elected at the Spring Equinox 388YE by [[Tally of the Votes]] of Freeborn [[fleet]] captains&lt;br /&gt;
&lt;br /&gt;
===Relinquish Tassatan Hills===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To relinquish the Tassatan Hills ilium mine, currently a League national bourse seat. Requires disbursement of funds to Holberg to repay the investors as per the original opportunity&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Holberg at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Tassato&lt;br /&gt;
*&#039;&#039;&#039;Passed with a constitutional majority&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Ratified by &#039;&#039;&#039;Emperor Vesna Borkovna Prochnost&#039;&#039;&#039;. 250 thrones disbursed to &#039;&#039;&#039;Kaspar Yakovich von Holberg&#039;&#039;&#039;, Senator for [[Holberg]]&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Appoint Ambassador to Beoraidh===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Election of the Ambassador to Beoraidh&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Melchior of Balthazar&#039;s Vineyard&#039;&#039;&#039; of [[Highguard]] was appointed as the [[Ambassador to Beoraidh]]&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to the Iron Confederacy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Election of the Ambassador to the Iron Confederacy&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tethros i Zuhri i Erigo&#039;&#039;&#039; of [[the Brass Coast]] was appointed as the [[Ambassador to the Iron Confederacy]]&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This appointment was [[387YE_Autumn_Equinox_Senate_sessions#Ambassador_to_the_Iron_Confederacy|initially raised]] in the last session of the Autumn Equinox 387YE&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to Jarm===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Election of the Ambassador to Jarm&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Thaumiel of Steeplechase Toll&#039;&#039;&#039; of [[Highguard]] was appointed as the [[Ambassador to Jarm]]&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This appointment was [[387YE_Autumn_Equinox_Senate_sessions#Ambassador_to_Jarm|initially raised]] in the last session of the Autumn Equinox 387YE&lt;br /&gt;
&lt;br /&gt;
===Appoint Bredavoi Emissary===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Election the title Bredavoi Emissary&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Ossium at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Temeschwar&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Držiljudi Budiveli Danyleski&#039;&#039;&#039; was appointed as the [[Bredavoi Emissary]] with a constitutional majority&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This election was escalated and received the ratification of &#039;&#039;&#039;Empress Vesna Borkovna Prochnost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appoint Captain of the Senate Guard===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect the Captain of the Senate Guard&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; The Barrens at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Redoubt&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Arthur Bannerman aka Bam Bam&#039;&#039;&#039; of [[Navarr]] was appointed as the [[Captain of the Senate Guard]] at the Sunday afternoon session&lt;br /&gt;
&lt;br /&gt;
===Appoint General of the Golden Axe===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect the General of the Golden Axe&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Karov at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Volodmartz&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vojsuli Cherenkov&#039;&#039;&#039; was appointed as the [[Golden Axe|General of the Golden Axe]] with a constitutional majority&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This election was escalated and received the ratification of &#039;&#039;&#039;Emperor Vesna Borkovna Prochnost&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Appraisals==&lt;br /&gt;
===Appraise Prosperity of Volodmartz===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Cold Sun were an enemy unlike any the Empire has ever seen, unprecedented problems require unprecedented solutions. We send Graciana i Lopez i Guerra to find opportunities to bring Prosperity to the ruins of Volodmartz left by Cold Sun.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Volodmartz&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Miekarova&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this appraisal will be presented before the Spring Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Appraise Rebels of Nesustak Forest===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We send Naomi of Virtue&#039;s Rest to appraise solutions to the rebels of Nesustak Forest, Sarangrave&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Conscience of the Senate&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Sarangrave&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this appraisal will be presented before the Spring Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Construct Black Obelisk===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the edifice &amp;quot;The Black Obelisk&amp;quot; on the Guildenstern estate, Stockmarch, Upwold. To serve as a place of memorial to the herald Obligatus and the landskeeper Geraint Black, leader of the Unbound Union and Keeper of the Prosperity of Afal, following the activity of cultists in Upwold. This is fully self-funded.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Casinea at the Friday evening session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Zenith&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Stockmarch, Upwold.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Black Obelisk]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the first use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Rat Garden===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the &amp;quot;Rat Garden&amp;quot; in Hanuri, Temeschwar. This amendment to Giselle&#039;s Tomb will change its production &amp;lt;u&amp;gt;from&amp;lt;/u&amp;gt; four liao a season &amp;lt;u&amp;gt;to&amp;lt;/u&amp;gt;four crystal mana and six crowns. This will amend the title &amp;quot;Guardian of Giselle&#039;s Tomb&amp;quot; to be renamed &amp;quot;Sexton of the Rat Plague Memorial&amp;quot;, to be appointed annually by the Senators of the League. This motion is in direct response to the civil service record &amp;quot;The Concisest Tenant.&amp;quot; The cost is 30 crowns.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Temeschwar at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Kallavesa&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; Further information on this opportunity can be found in the &#039;&#039;&#039;[[The concisest tenant]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Construct Municipal Docks===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Raise a commission to build the Municipal Docks in Madruga (inc Quaymaster). Self-funded.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Madruga at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Hahnmark&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[great work]] in Calvos Sound, Madruga as per the &#039;&#039;&#039;[[Germinating_a_city#A_Spiritual_Successor|Germinating a city]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Municipal Docks]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the third use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Beacon of Sermersuaq===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Beacons of Wintermark &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be completed. We shall construct the final set within Sermersuaq. As part of this commission we call upon a boon provided by Cathan Canae in recognition of our resilience against two armies of Oblivion.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Sermersuaq at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Madruga&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Sealtoq, Sermersuaq as per the &#039;&#039;&#039;[[Farm,_fur,_and_fish#Extraneous_Castles|Farm, fur, and fish]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Tales_of_imagination#Wolves_and_Bears_(Cathan_Canae)|Tales of imagination]]&#039;&#039;&#039; winds of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Beacon of Sermersuaq]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the fourth use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Trencher&#039;s Shining Ambition===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct a great lighthouse, Trencher&#039;s Shining Ambition, in West Marsh, Kallavesa; a great work benefitting fleets. Let us restore Westerhal as a hub of commerce in the west!&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Kallavesa at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Reikos&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[Great_work#Great_Lighthouses|great lighthouse]] in West Marsh, Kallavesa&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Beacon Trencher&#039;s Shining Ambition]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the fifth use of a commission&lt;br /&gt;
&lt;br /&gt;
===Rebuild Great Library of Ankarien===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To rebuild the Great Library of Ankarien in its original location, a promise and an ambition of two centuries fulfilled. Costs thirty wains of white granite. Fully funded&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Redoubt at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Miaren&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Ankra, Spiral&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Rebuild Great Library of Ankarien]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the sixth use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Garden of the Perfect World===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Gardens of the Perfect World in Occursion, Zenith. This will create a ministry that allows trade with Tsark, trading weirwood and/or liao for white granite. This offers the choice for further trade with the hermit kingdom. This position is approved by the National Assembly. Self-funded.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Sarangrave at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Conscience of the Senate&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[ministry]] in Occursion, Zenith as per the &#039;&#039;&#039;[[Poets_light_but_lamps#Garden_of_the_Perfect_World|Poets light but lamps]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Gardens of the Perfect World]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the seventh use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Haros Riverpatrol===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the sinecure: Haros Riverpatrol&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Necropolis at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Mournwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in Haros Water, Reikos as per the &#039;&#039;&#039;[[The price is great]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Haros Riverpatrol]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the eighth use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct Ozren Orzel Inspirational Tomb===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Commission the inspirational tomb of the exemplar of Pride Ozren Orzel in Sandling, Weirwater. Self funded. True liao is ready for this great work.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Weirwater at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Astolat&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[great work]] in Sandling, Weirwater. More information can be found on the &#039;&#039;&#039;[[An_eagle_in_song|An eagle in song]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Ozren Orzel Inspirational Tomb]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the ninth use of a commission&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Construct Apstrus Dam===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Legion Engineer is to build the way less taken and construct the dam in Apstrus to direct water into Icarion. This will cost 30 white granite and the labour of an Imperial army. As part of this, we will relocate the books of Solen&#039;s Doubt which will cost 5 thrones. This is self-funded.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Firesong Arachas [[Legion Engineer]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Apstrus, Spiral&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Apstrus Dam]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; For more information on this opportunity see the &#039;&#039;&#039;[[Million_miles_of_water#The_Way_Less_Taken|Million miles of water]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Construct Circo del Topo===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the structure of Circo del Topo. A self funded sinecure requiring 10 wains of weirwood and 30 crowns in labour costs using standard costings. The sinecure will provide an income of 216 rings per season. The Circo del Topo will be supervised by the Temeschwari Topolino, an Imperial title appointed by unanimous decision of the League senators. The Temeschwari Topolino has tenure; serving until they die, resign, or are revoked and will be built in Hanuri, Temeschwar. They are responsible for working with the Rat Catchers guild in Temeschwar to find wider business opportunities to use the captured rats in. The first of these will be training the rats for use in entertainment. This project has been organised by Red Raven Holdings.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Lucrezia Corvinascura, [[Chair of the Wolf]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[sinecure]] in Hanuri, Temeschwar &lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Circo del Topo]]&lt;br /&gt;
&lt;br /&gt;
===Construct Monument to Silent Bell===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; As Mistress of Monuments, I propose an edifice in Broken Rise, Reikos. This engraved white granite pillar would celebrate the Silent Bell sodality for their tireless work in defending the Empire and the Way. This will be fully funded by Anatolij Paukov Zorkin&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ada Droon [[Mistress of Monuments]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Broken Rise, Reikos. There are some outstanding, necessary details that must be provided to the civil service before work can be started on this project. The raising titleholder should email {{plot}} with the size of the structure.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Monument to Silent Bell]]&lt;br /&gt;
&lt;br /&gt;
===Construct Office of Fire and Stone===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Self funded construction of &amp;quot;Office of Fire and Stone&amp;quot;, an edifice in Iteri, Zenith. Urizen national position elected by Tally of the Vote. &lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Edmundo of Damakan&#039;s Forge [[Bearer of an Imperial Wayleave]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[edifice]] in Iteri, Zenith. More information on the Office of Fire and Stone can be found in the &#039;&#039;&#039;[[The_thing_with_feathers#Fire_and_Stone_(Estavus)|The thing with feathers]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Office of Fire and Stone]]&lt;br /&gt;
&lt;br /&gt;
===Construct Spy Network in Tsirku===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To unseen shores, I the Imperial Spymaster commission a spy network in Tsirku&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Rahmah i Darwisj i Erigo [[Imperial Spymaster]] at the Saturday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an [[spy network]] in Tsirku&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Spy Network in Tsirku]]&lt;br /&gt;
*&#039;&#039;&#039;Notes:&#039;&#039;&#039; This was the second use of a commission&lt;br /&gt;
&lt;br /&gt;
===Construct the Story Garden===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To build a sinecure called: &amp;quot;The Story Garden&amp;quot;. Location - Belletain, Weirwater. Cost - 12 weirwood, 36 crowns. Title - Apothecary of the Story Garden. All funds have been raised by Lady Nieve Orzel. Tenured position that receives bladeroot. Responsible for providing potions to the virtuous citizens of Dawn in exchange for stories of their virtuous acts.&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Laughlan Vi Temeschwar [[Master of Rings]] at the Sunday afternoon session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in Sandling, Weirwater&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct the Story Garden]]&lt;br /&gt;
&lt;br /&gt;
===Construct Wayhouse in Holberg===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Self-funded construction of a wayhouse in Utterlund, Holberg. We are providing 16 wains of white granite and 48 crowns. It will be named The Splintered House&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ciapek Splintered Oak [[Bearer of an Imperial Wayleave]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[Navarr wayhouse|wayhouse]] in Utterlund, Holberg&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Wayhouse in Holberg]]&lt;br /&gt;
&lt;br /&gt;
===Construct Well of Life===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Well of Life, a grand lodge of the Silver Chalice in Lightsea, Madruga. This hospital is self-funded by the order (40 white granite, 40 weirwood, 20 mithril, and 60 crowns) and will create the title Hakima of the Rippling Marshes&lt;br /&gt;
*&#039;&#039;&#039;Announced by:&#039;&#039;&#039; Dima Vasilyevna Novosad [[Master of the Koboldi]] at the Saturday evening session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs the grand lodge of the [[Silver Chalice]] in Lightsea, Madruga. More information on the Well of Life can be found in the &#039;&#039;&#039;[[The_shape_of_things_to_come#The_Well_of_Life|The shape of things to come]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Well of Life]]&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Hand of the Chancellor===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Use of Hand of the Chancellor&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Vesna Borkovna Prochnost, [[The Throne]] at the Saturday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 200 thrones disbursed to Emperor Vesna Borkovna Prochnost&lt;br /&gt;
&lt;br /&gt;
===Investigate Fortifications===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; As Master of Works, I request the prognosticator Mladen to re-examine the followings works in light of new fortification technologies: Celesti&#039;s Lighthouse in Feroz; The Three Watchers in Morrow; and Reumah&#039;s Rest in Necropolis&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Ehud, [[Imperial Master of Works]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of this investigation will be presented before the Spring Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Light Market===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; This year, the miners of Varushka will seek precious metals and jewels for trade, adding coins the pockets of those attending Anvil from Volodmartz and Miekarova&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Desilav Sergeyevich Jesen, [[Merchant Boyar of the Light Market]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The mine owners of [[Miekarova]] and [[Volodmartz]] will receive 36 extra rings each season&lt;br /&gt;
&lt;br /&gt;
===Lightstone Trade===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; As the new Architect of Illumination in Urizen, the traders of Morrow and Redoubt wish to be paid in coin for the lightstone sold to the people of Varushka&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Felix of the Wise Citadel, [[Architect of Illumination]] at the Saturday evening session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The business owners of [[Redoubt]] and [[Morrow]] will receive 36 extra rings each season&lt;br /&gt;
&lt;br /&gt;
===Research Dewyn High Thorn Path===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; As an Empire, we accept the assistance of eternals in our military campaigns. Building armies, joining us in the fight, deciding our fates. We need to remember the cost, for there is nothing great without it, and there are pieces picked up by those left behind. Librarians, I ask you to research the past life of Bridge Talbot de Coeurdefer, who was Dewyn High Thorn Path, mother of Brannan the Relentless. Empress Brannan the Relentless.&lt;br /&gt;
* &#039;&#039;&#039;Announced by:&#039;&#039;&#039; Hazelelponi, [[Lepidean Librarian]] at the Friday evening session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Librarian at the Spring Equinox 388YE&lt;br /&gt;
&lt;br /&gt;
===Resupply and Imperial Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Drakes and the Towerjacks to receive emergency resupply. The Argent Sword, the Drakes, the Eastern Sky, and the Narwhal&#039;s Spear to receive the Guerdon&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Natalia &#039;The Falcon&#039; Barossa, [[Quartermaster General of the Imperial Armies]] at the Sunday afternoon session&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Military units supporting the four armies will receive shares in the [[Military_unit#Imperial_Guerdon|Imperial Guerdon]]&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the list of contributions made to the emergency resupply.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
{{CommissionProgress|Drakes_resupply_Winter_387}}&lt;br /&gt;
{{CommissionProgress|Towerjacks_resupply_Winter_387}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:The_Ship_of_Many_Ports.png&amp;diff=137628</id>
		<title>File:The Ship of Many Ports.png</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:The_Ship_of_Many_Ports.png&amp;diff=137628"/>
		<updated>2026-04-22T16:53:29Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: {{Oli}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{Oli}}&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Madruga&amp;diff=137570</id>
		<title>Madruga</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Madruga&amp;diff=137570"/>
		<updated>2026-04-22T10:28:36Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* OOC Notes */ Carrying over rules clarification from the Red Skies Wind of War&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Imperial_Territory]][[category:The Brass Coast]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Madruga_Made_Anew.png|align=left|caption=Artist&#039;s Impression of Madruga|width=600}}&amp;lt;/div&amp;gt;[[Category:Gazetteer]]&lt;br /&gt;
{{Stub}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Madruga of the Jewelled Isles is the easternmost territory of the Brass Coast, running from the [[Kahraman]] mountains down to the Bay of Catazar. Down the coast of Madruga and [[Feroz]] the [[corsair|corsairs]] and merchants raise their sails, running goods to [[Bastion]] and [[Sarvos]], trading with foreign powers, and fighting off barbarian incursions.&lt;br /&gt;
&lt;br /&gt;
It is the most densely settled of the Freeborn territories; the nation began here, with the landing of the three sisters and their families at old [[#Atalaya|Atalaya]]. Over generations, their descendants spread across the mainland building and cultivating, until Madruga was tamed. Today, it is scattered with villages and small towns - the sprawling city [[#Siroc (Ruined)|Siroc]] at its height rivalled the cities of [[the League]] in size and wealth.&lt;br /&gt;
&lt;br /&gt;
It is the spiritual home of the [[Corsair|corsairs]]; many maritime families have lived on the islands of [[#Free Landing|Free Landing]] and [[#Calvos Sound|Calvos Sound]] since the earliest days of the Freeborn nation.&lt;br /&gt;
&lt;br /&gt;
The history of Madruga is one of change, however. The [[Grendel]] have attacked the islands and towns here for centuries; usually their fleets are intercepted at sea before they can do too much damage, but there have been times when their raiders have sacked coastal settlements. For a few harrowing months in the years before the foundation of the Empire, the Grendel swept inland here conquering [[#Lightsea|Lightsea]] and the islands, and threatening to burn Siroc. They were turned back after months of vicious fighting, but the memory of their attack is sometimes credited by historians as being a factor in the decision of the Freeborn to join the Empire. Since the disappearance of [[Empress Lisabetta|Imperatrix Lisabetta]], life in the territory has become even more tumultuous, with regular Grendel attacks compounded with deadly magical chaos.&lt;br /&gt;
==Recent History==&lt;br /&gt;
After the Autumn Equinox 381YE, the [[Grendel]] armada invaded Madruga. They [[381YE Winter Solstice winds of war#To_Fool_The_Crowd|destroyed the Freeborn Storm]], burnt the [[Madruga#The_Atalaya_Shipyards_.28Ruined.29|Atalaya shipyards]], and brought the [[Black Thorns]] to the brink of annihilation. Their forces then moved against [[Madruga#Lightsea|Lightsea]], raided the port of Quzar, and within short order half the coast of Madruga was in their hands. The Empire responded quickly, driving the Grendel out, but it was only a matter of time before they returned.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Winter Solstice 381YE, the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] were completed, providing merchants and traders easy access to Freeborn luxuries and allowing the caravans of the Brass Coast to travel much more easily to some of the wealthiest cities across the Empire. For more than half a decade the roads provided a major boon to the [[farm|farms]] and [[business|businesses]] of the territory. In the Winter of 386YE, however, the Imperial Senate determined to [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_Blood_Red_Roads|levy tolls]] on traffic using the road, meaning they no longer increase the income of individual citizens but provide a significant boost to the Imperial Treasury, in part to pay for the war against the [[vallorn]].&lt;br /&gt;
&lt;br /&gt;
In the Winter of 385YE, the Grendel returned to Madruga in force, accompanied by warships from the [[Asavean Archipelago]]. In a surprise attack, they [[A beacon of smoke|burnt the city of Siroc]], and established a beachhead in what was then Siroc Plains. In the coming months, war and powerful [[Spring magic]] battered the region, culminating in the [[A_beacon_of_smoke#Save_the_Shining_Pillar_(Battle)|destruction of the Silent Pillar]] and the formation of the [[Children of Wrecks]]. The [[Siakha]]-inspired pirates began a rampage of their own, even going so far as to use Spring magic to isolate the islands of Free Landing, turning them into a stronghold of their own that Imperial armies cannot approach.&lt;br /&gt;
&lt;br /&gt;
As if this were not bad enough, a [[Colourblind|peculiar blight]] began to spread across the [[#Quiet Grasses|Great Grasses]] in the north-east. The grasslands were quickly turned to ash and dust, and the desiccating [[Winter magic]] threatened to spill over into [[Kahraman]] and [[Segura]]. The cause of the spreading desert was discovered to be a generations-old conspiracy of the &#039;&#039;Aldea di Tutamen&#039;&#039; family who had become awful harbingers of destruction called the Dry Patricians. Their awful threat was stopped by Imperial heroes, but the blight remained.&lt;br /&gt;
&lt;br /&gt;
Then in Autumn 386YE, ritual magicians from every Freeborn [[tribe]] raised the wrath of the Scorrero river, causing it to [[Where the river rises|break its banks]] in a cataclysmic expression of [[Spring magic#Ruin|ruin]] and [[Spring magic#Chaos|chaos]]. A cleansing tide swept across the Great Grasses, washing away the remnants of the blight. In the process, however, the magical floods also transformed the southern reaches of the territory, leaving three new regions that, as the Winter Solstice 386YE approaches, are still being carefully explored.&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
===Trajadoz===&lt;br /&gt;
The town of Trajadoz in north-western [[#Torres|Torres]] was founded roughly three hundred years ago by the Trajaduz family of traders who were intent on fostering trade between the mines of newly conquered [[Kahraman]] and the wealth of [[Sarvos]]. The most recent influx of townsfolk was during the invasion of [[Segura]] in 363YE. Since the reclamation of Segura in 378YE it stood mostly empty, save for a few bandits, as the Freeborn returned to their homes. Following the end of the rebellion in Marracoss and Emphedor Imperial fleet captains had an opportunity to [[Through_my_sails#Evacuation|evacuate some of the defeated rebels]]. Roughly a third of the refugees, offered sanctuary in the Empire, have [[Large_but_far_away#Asavea|taken up residence]] in the mostly abandoned town, and created a community. &lt;br /&gt;
&lt;br /&gt;
The Marracossans (never Nemorians, and rarely accepting Asavean) are a disparate group; made up of priests and soldiers, crafters and traders. One of their number Leonorada Rousseau, [[Asavean_Archipelago#Religion|priest of Aseus]], has spent some time in the paradors of nearby [[#Calvos Sound|Calvos]]. They have made clear that they, and their community, like the Empire, and they like the town of Tradajoz. They wish to remain in the town, but Leonorada understands that the community&#039;s intent to continue following and worshipping their gods could lead to some unfortunate accusations. In Winter 384YE, the Imperial Senate [[Cede Trajadoz|ceded control of Trajadoz]] to the Nemorians. This has raised a few concerns among their neighbours as it frees them to build temples to their gods if they wish - and indeed to do anything else they want to do. You can read more about the Marracossans in the &#039;&#039;&#039;[[Large_but_far_away#Asavea|Large but far away]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Calvos===&lt;br /&gt;
The bustling town of Calvos lies on the shores of [[#Calvos Sound|Calvos Sound]]. The slopes outside the town are rich with grapes, and the fine wines produced here travel all over the Empire. Even the sommeliers of the [[The League|League]] pay well for a Calvos vintage. The [[Paragons and Exemplars|exemplar]] [[Zemress|Zemress i Ezmara i Erigo]] was born here towards the end of the second century YE, and her ship &#039;&#039;The Kraken&#039;s Bane&#039;&#039; is housed at a special dry dock here. The ship is a destination for many pilgrims of [[Prosperity]]  from as far afield as the [[Sumaah Republic]], as was the nearby [[Zemress#The_Seminary_of_Zemress|Seminary]] before it was destroyed in a [[Below_the_thunders#In_Roaring,_Rise|cataclysmic storm]]. Near the seminary ruins stands the [[Hand of Guerra#House of Guerra|House of Guerra]], a place dedicated to supporting refugees to the Empire, especially those who seek a new family among the Freeborn, and the [[#Zemress Naval Academy|Zemress Naval Academy]] (also known as the School of Blood and Brass) where the Freeborn study maritime warfare and the construction of warships.&lt;br /&gt;
===Zemress Naval Academy===&lt;br /&gt;
[[#Calvos|Calvos]] is the final resting place of the Kraken&#039;s Bane, the legendary vessel captained by the exemplar [[Zemress]]. When people fled [[Feroz]] following the Grendel occupation, many of those who looked to Zemress chose to settle in Calvos, drawn by the [[Zemress#The_Seminary_of_Zemress|Seminary of Zemress]] (before it was destroyed). They swelled the ranks of the faithful and created a unique opportunity to build a &#039;&#039;School of Naval Warfare&#039;&#039; on the Coast. Similar to the ambitious [[Focused_and_methodical#The_School_of_Shipbuilding|School of Shipbuilding]] originally [[Focused_and_methodical#The_School_of_Shipbuilding|proposed for Siroc by Frederick di Sarvos]], it is more limited in its scope and focussed purely on teaching and research.&lt;br /&gt;
&lt;br /&gt;
The school allows the Freeborn to delve deep into the practice and theory of [[navy|naval warfare]], allowing them to disseminate newly developed techniques across the Brass Coast and the Empire. Each year the researchers at the school present three possible [[Army qualities|qualities]] that new Imperial navies might be built with. The [[fleet|fleet owners]] of the Brass Coast are then able to vote on which quality they felt was most important - whichever quality wins becomes the focus on their research. Such research often takes a year or more, but once work is complete the Freeborn can again vote on what project to being next (researchers present a new quality to consider, usually  alongside the two previously rejected options).&lt;br /&gt;
&lt;br /&gt;
It&#039;s notable that several of visiting [[Sumaah]] präster pointed out that if the Empire were prepared to share any new naval techniques they learned with the Republic, then that would be very well received by their fellow adherents of the Way. The Sumaah apparently have two navies of their own, but they are outclassed by the Asaveans, in much the same way that the Empire struggle to compete with the Grendel navies. Redressing that balance would be a huge boost to diplomatic relations with the Sumaah.&lt;br /&gt;
{{Anchor|The Lyceum}}&lt;br /&gt;
&lt;br /&gt;
=== The Lyceum (Hidden)===&lt;br /&gt;
The Lyceum was established during the reign of [[Empress Aenea]] on an island east of Siroc. It is a centre of arcane learning in the Empire, and the [[Dean of the Lyceum]] maintains sumptuous apartments here. Approach to the island is carefully controlled by the magicians and professors, and the most promising magicians are invited to study or teach there.&lt;br /&gt;
&lt;br /&gt;
During the Winter Solstice 385YE, Imperial heroes [[A_beacon_of_smoke#Intercede_at_the_Lyceum_(Battle)|travelled to the Lyceum]] to protect its secrets from the Grendel who sought to claim them. In the process, they activated powerful wards that hid the island behind a wall of fog preventing barbarian or Imperial ships from reaching it. The walls were expected to remain until shortly before the Winter Solstice 386YE, but with both the Grendel and the Children of Wrecks threatening the college, the [[Conclave]] accepted an offer from [[Sadogua]] to help [[386YE_Autumn_Equinox_Conclave_sessions#Alignment:_Sadogua,_Amity|keep the wards up for the time being]] with an eye towards finding a way to get people in and out, and perhaps make the misty wards permanent.&lt;br /&gt;
&lt;br /&gt;
===Atalaya===&lt;br /&gt;
The town of Atalaya in [[#Free Landing|Free Landing]] marks the place where the Brass Coast was born; the first landing of the three sisters and their families. Built around the side of a secluded cove, the seas around the island that share its name are a navigational nightmare. Before the [[#The Shining Pillar (Destroyed)|Shining Pillar]] was built, reaching the hidden docks of Atalaya was a feat to tax the most skilled ship&#039;s crews. Today, the landwards channel has been widened but is protected by hidden obstructions that only the Freeborn pilots know well. Atalaya is also known for its deep natural harbour - many ships of the Freeborn fleet count Atalaya as their home port.&lt;br /&gt;
&lt;br /&gt;
Atalaya is the oldest Freeborn settlement in the Brass Coast, but its prominence was eclipsed centuries ago by [[#Lightsea|Quzar]]. Today, it is a place of pilgrimage for many Freeborn followers of [[the Way]] - there are a number of shrines and temples dedicated to [[Pride]] and [[Vigilance]] here. The [[Vizier_of_the_Incarnadine_Satchel#School of the Sanguine Bloom|School of the Sanguine Bloom]], one of the most prestigious schools dedicated to herb-lore in the Brass Coast also stands here, founded long ago by Sameen i Riqueza, youngest daughter of [[Riqueza]] herself.&lt;br /&gt;
&lt;br /&gt;
With the rise of the [[Children of Wrecks]], the oldest settlement of the Freeborn has been lost to the nation. The museums have been looted, and the once beautiful town transformed into a den of pirates.&lt;br /&gt;
&lt;br /&gt;
===Freeborn Flame Marina===&lt;br /&gt;
Work began on the [[Construct_Atalaya_Harbour|reconstruction]] of Atalaya harbour following an opportunity [[The_power_behind_our_moves#Atalaya|presented]] after the National Assembly of the Brass Coast called on the people of Feroz to flee the territory rather than suffer under the hands of the Grendel. Work was completed shortly before the Spring Equinox 385YE and the abundance of willing, talented shipwrights meant [[fleet|fleets]] were more easily upgradeable, at least until the Brass Coast reclaim Feroz. Unfortunately, along with Atalaya, the Freeborn Flame Marina is currently in the hands of the Children of Wrecks.&lt;br /&gt;
&lt;br /&gt;
On the harbour, looking out to sea, are a number of statues each one different but reminiscent of contemporary Freeborn.&lt;br /&gt;
&lt;br /&gt;
===Sunset Roads===&lt;br /&gt;
{{Anchor|South-West Roads}}With encouragement from the notoriously sea-averse Faraden, a grand highway connects Siroc with Calvos, cutting across the territory rather than following the coast. A shorter road runs along the northern banks of the Scorrero, crossing just north of [[Segura#Cerevado|Cerevado]] in [[Segura]] via a beautiful arched bridge of white granite. While the road is used extensively by the Faraden, it also serves to cut the journey time from the northern borders of Madruga to the trading city of Siroc, making it a popular route for Freeborn and League merchants as well.&lt;br /&gt;
&lt;br /&gt;
The Sunset Roads are a [[great work]] that complement the already existing [[Lorenzo&#039;s Legacy#Blood Red Roads|Blood Red Roads]], bringing increased prosperity to the owners of [[farm|farms]] and [[business|businesses]] in Madruga.&lt;br /&gt;
&lt;br /&gt;
=== The Spider&#039;s Dream ===&lt;br /&gt;
An elegant bridge spans the river Vassa, connecting [[#Torres|Torres]] to the town of [[Sarvos#Bocche|Trivento]] in Sarvos. It is a marvellous piece of engineering that resembles a spider&#039;s web. The [[Spider%27s_Tollkeep#The_Spider%27s_Dream|Spider&#039;s Dream]] has significant strategic importance - without it armies cannot cross the Vassa between Sarvos and Madruga without going north and passing through Tassato and the Mournwold. It is overseen by the [[Spider%27s_Tollkeep|Spider&#039;s Tollkeep]], an [[Imperial title]] uniquely appointed by both the [[senator|senators]] of the League and the Brass Coast together.&lt;br /&gt;
&lt;br /&gt;
The Spider&#039;s Dream was once severely damaged by the [[Jotun]], but has since been extensively rebuilt and fortified.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=MadrugaBorders.png|caption=A very rough region map of pre-transformation Madruga|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Calvos Sound===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&amp;lt;br&amp;gt;&lt;br /&gt;
The town of [[#Calvos|Calvos]] stands on the shores of Calvos Sound; the entire [[territory#regions|region]] is named for the great shallow bay that cuts into the eastern shores of the Brass Coast. The waters of the Sound are prime fishing grounds, and the surrounding slopes are known for their rich agriculture, especially grapes, grapefruits, and pomegranates. At the end of the [[Imperial_history#.28281_YE_-_300_YE.29_The_Second_Interregnum|second interregnum]], Calvos Sound was the site of a vicious engagement between [[Grendel]] raiders and the forces of the [[Red_Wind_Corsairs#History|Red Wind Corsairs]]. Despite catastrophic losses, the Freeborn army held. Close to breaking they were forced to retreat, but the campaign achieved its purpose by convincing the nations of the south that the threat from the Grendel was real, events that would eventually lead to the elevation of [[Empress Deanne]]. To this day, many of the people of Calvos Sound have a notable antipathy for the orcs of the Broken Shore.&lt;br /&gt;
===Lightsea===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal&amp;lt;br&amp;gt;&lt;br /&gt;
A well-settled region known for the friendliness of its [[The_Brass_Coast_economic_interests#Paradors|paradors]]. The largest settlement here is &#039;&#039;&#039;Quzar&#039;&#039;&#039;, a bustling port town of white towers and stained glass that is sometimes described as the soul of the Brass Coast. The Towers of Quzar are known as a gathering place for [[hakima]] from all across the nation - an annual &amp;quot;council&amp;quot; meets here every midsummer to share knowledge and gossip. Since the completion of the [[Hakima_of_Salt_and_Sand#Parador_of_Salt_and_Sand|Parador of Salt and Sand]], a large community of hakima, including a significant number of refugees from Feroz, have taken up permanent residence here. The town is now best known for its community of magicians, especially those versed in [[Autumn magic]].&lt;br /&gt;
&lt;br /&gt;
Many of the coastal settlements here were plundered by the Grendel during their incursion toward the end of 381YE. Quzar in particular was hard hit by the orc raiders, with some damage to the town and significant damage to the wealth of the citizens. A year later toward the end of 382YE potent magic [[The_mystic,_the_willful#Miracles_in_Lightsea|restored the town]], wiping away any sign the Grendel were ever there.&lt;br /&gt;
===Torres===&lt;br /&gt;
The northernmost region of Madruga, and one end of the [[#The Spider&#039;s Dream|Spider&#039;s Dream]]. The land here is a little more rugged than in the southern regions, and the climate is generally cooler. The people who dwell here share some of the reputation of the miners of [[Kahraman]]; as being suspicious and quarrelsome. Partly this reputation might be a result of regular clashes between Freeborn traders and [[the League|League]] merchants out of [[Sarvos]]. A regular &#039;problem&#039; for the inhabitants is that League merchants would prefer to travel south to the more prosperous towns of the eastern coast to sell their wares, bypassing the markets of Torres. It is shameful to admit, but there are more incidents of brigandry against League caravans in Torres than in almost any other area around the Bay of Catazar. When such incidents get out of hand, the [[Spider&#039;s Tollkeep]] is often prevailed upon to sort them out.&lt;br /&gt;
&lt;br /&gt;
The town of [[#Trajadoz|Trajadoz]] is found in the north-west of Torres. Formerly a home to Freeborn displaced from Kahraman and Segura, it is now home to a very different group of refugees - Marracossan exiles from the [[Asavean Archipelago]].&lt;br /&gt;
===Free Landing===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Coastal, Island&amp;lt;br&amp;gt;&lt;br /&gt;
The sprawling islands that form the region of Free Landing are diverse and well-settled. The islands here were the first home of the Freeborn - the town of [[#Atalaya|Atalaya]] marks the spot where the Brass Coast proper began. When the Grendel invaded Madruga in Winter 381YE, they looted many precious relics from the town of Atalaya and burnt the shipyard there to the ground. In the process, they destroyed the Freeborn [[navy|navy]], the Freeborn Storm.&lt;br /&gt;
 &lt;br /&gt;
The waters between the islands have a reputation for being treacherous and difficult for foreign captains; during the reign of [[Empress Aenea]] the Empire built a great lighthouse here called &#039;&#039;&#039;[[#The Shining Pillar (Destroyed)|the Shining Pillar]]&#039;&#039;&#039;, which was [[The_cry_of_gulls#The_Darkened_Beacon|destroyed]] by forces loyal to the eternal [[Siakha]] during the Winter Solstice 385YE. In its place, a perpetual churning maelstrom serves as a way for servants of the eternal to enter the mortal world and functions as an effective [[fortification]] defending the Children of Wrecks.&lt;br /&gt;
&lt;br /&gt;
The waters around Free Landing have become treacherous due to the presence of dozens of immature kraken hatched in the waters by the Children of Wrecks. As a result, the region has gained the &#039;&#039;&#039;island&#039;&#039;&#039; quality, it cannot be attacked by armies unless each army is accompanied by a navy capable of conveying the soldiers across.{{Anchor|Great Grasses}}&lt;br /&gt;
&lt;br /&gt;
===Quiet Grasses===&lt;br /&gt;
* &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Quiet&lt;br /&gt;
The Great Grasses were consumed by the Blight, but have now been restored thanks to the surging Spring waters. They are marked not only from the flooding of the Scorrero, but from a year or more of gentle rain conjured with [[Regrow the Land&#039;s Heart]]. Where once there was a sea of jade and emerald grasses, and then a lifeless desert of ash and dust, there is now a profusion of plants and flowers. The grass is different to that which grew before, standing easily taller than the tallest soldier and remarkably resistant to damage. Where the thickets of grass are densest, it is slow going trying to make headway and all too easy to get lost. In addition to the grasses, there are large numbers of broad, open meadows covered in &#039;&#039;flameblooms&#039;&#039; - a mass of previously unseen flowers that grow in a profusion of shapes and a riot of reds, oranges, yellows, and an extremely rare white petalled variety. &lt;br /&gt;
&lt;br /&gt;
There is an odd silence to the Grasses now. The grasses seem to eat sounds, causing the cries of circling hawks to fall flat, and even the blaring of horns sounds tinny and can be heard over comparatively short distances. Even the wind whispers as it flows across the plains. Some scouts tagged the place as the &amp;quot;Quiet Grasses,&amp;quot; and while the name may have begun as a wry commentary, it has quickly spread. Magicians say that this silence is partly due to a lingering touch of Winter magic - not the harsher resonances [[Winter_magic#Death|death]] or [[Winter_magic#Survival|survival]] but something less tangible - a sense of sadness, loss, or perhaps the [[Winter_magic#Wisdom|wisdom]] that comes from an awareness of [[Winter magic#Ending|ending]], tinged with the wistfulness for the [[Winter_magic#Preservation|way things were before]].&lt;br /&gt;
{{Anchor|Siroc Plains}}&lt;br /&gt;
&lt;br /&gt;
===Siroc Bayou===&lt;br /&gt;
* &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Coastal, Ruins, Wild, Underpopulated, Enigmatic&lt;br /&gt;
The region that was once Siroc Plains is now the [[Madruga#Siroc Bayou|Siroc Bayou]]. Slow moving streams and lakes of brackish water characterise the [https://en.wikipedia.org/wiki/Bayou bayou]. The river itself, and the gulf between Madruga and Feroz, teem with fish and other creatures. The fury of the Scorrero, already mitigated by the Crucible, loses itself in meandering, shifting streams as it makes its way to the [[Bay of Catazar]]. Here and there, ruined Freeborn settlements and structures emerge from the marshes, or stand surrounded by still pools of water. Even though the flooding that transformed the region are quite recent, many of these ruins look as if they have stood in the marshes for decades, heavily overgrown with odd plant growths. Others are more intact, often serving as lairs for the transformed creatures of the marsh. When the river rose, this region was under control of the Grendel, and [[Below_the_thunders#The_Latter_Fire|battle raged]] between the orcs and Imperial forces. The Grendel have since withdrawn almost all their forces, but there are still signs of abandoned encampments here. Some of the Broken Shore troops were left behind as well, and it seems that in the absence of any easy means of escape they have taken up banditry.&lt;br /&gt;
&lt;br /&gt;
The City of Sails, poor ruined [[Madruga#Siroc (Ruined)|Siroc]], is now lost beneath the waters of the Bay, or consumed by the marsh. There is no chance of rebuilding - there is little left to rebuild on. There is apparently some interest in the [[Sarcophan Delves]] in [[Hyenas_and_herbs#Hyenas_Under_Sail|purchasing salvage rights]] to the ruins, but only once the [[Children of Wrecks]] problem is resolved.&lt;br /&gt;
&lt;br /&gt;
===Crucible===&lt;br /&gt;
* &#039;&#039;&#039;Qualities:&#039;&#039;&#039; Marsh, Wild, Underpopulated, Enigmatic&lt;br /&gt;
The new region of Madruga, north of the Scorrero, was once the southern Great Grasses and the western Siroc Plains. This place has been most obviously transfigured by the unleashed magic, and the odd haze reported by scouts is most pronounced here. Even the least magical explorer can sense that there is magic here; a mixture of Spring magic from the flood and the influence of [[Ossegrahn]], or Night magic tinged by the gifts of [[Azoth]], and even a hint of lingering [[Winter magic]] from the Dry Patricians and their Blight. There are reports of a few Grendel camps here as well, scouts trapped behind enemy lines when the flood rushed in. &lt;br /&gt;
&lt;br /&gt;
Scouts report that this area is where the peculiar &#039;&#039;marsh flowers&#039;&#039;, some of which possess magical properties, are most abundant. There also seem to be spontaneously occurring sources of [[vis]] here - [[Vis#Warm Honey|warm honey]], [[Vis#Heart&#039;s Blood|heart&#039;s blood]], and [[Vis#Crystal_Fire|crystal fire]]. In addition, there are a number of oddities - things that either were not here before of have been changed so much as to be effectively new. There is apparently a tower that rises out of the river itself and changes subtly over a course of several days, which puts viewers in mind of a lighthouse despite being miles from the Bay of Catazar. There is a standing pool of ebony water that does not reflect humans or orcs; anything staring into it sees only a monstrous image of themselves. A fountain in the courtyard of an old parador that once stood by the road along the banks of the Scorrero that now flows with rainbow waters; drinking from them by moonlight can prompt a transformation in unlineaged humans such that they unpredictably gain [[briar]], [[naga]] or [[draughir]] [[lineage]].&lt;br /&gt;
&lt;br /&gt;
==Strategic Considerations==&lt;br /&gt;
* &#039;&#039;&#039;The damage to the bridges along the Scorrero prevents movement between Madruga and both Feroz and Segura&#039;&#039;&#039;&lt;br /&gt;
The damage to almost all the bridges along the Scorrero means that it is effectively impossible for an [[Army|army]] to move between Madruga and both [[Feroz]] and [[Segura]] (or vice versa). More information can be found in the &#039;&#039;&#039;[[Where_the_river_rises#Crossing|Where the river rises]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
==Special Qualities==&lt;br /&gt;
===Enigmatic===&lt;br /&gt;
* &#039;&#039;&#039;Rituals and curses cast on enigmatic regions will be unpredictable and may have more powerful effects&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Rituals and curses cast on territories with an enigmatic region may be unpredictable or have more powerful effects&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Such rituals can be made permanent using 2 rings of ilium per magnitude rather than 3&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any commission in an enigmatic region can substitute wains of mithril for weirwood or white granite on a one-for-one basis&#039;&#039;&#039;&lt;br /&gt;
Two of the new regions are marked with a unique quality - &#039;&#039;Enigmatic&#039;&#039;. This means the areas are infused with magic of Spring, Winter, and Night. As a consequence, any magic from those realms that operates on the territory level (or the Empire level), or targets the region with this quality, may have unexpected effects.  This is not guaranteed - sometimes the ritual will have no noticeable extra impact. Sometimes, however, the impact of the magic will be enhanced in some way - more powerful or more extreme than expected. Even the wisest Unfettered Mind can&#039;t say more than that. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; A ritual enchantment or curse will always at least equal or exceed its normal mechanical effect. The magic might be altered but it would never simply be the same effect but &#039;&#039;less&#039;&#039; powerful.)&lt;br /&gt;
&lt;br /&gt;
Any Spring, Winter, or Night ritual that targets a region with a specific quality can target Crucible or Siroc Bayou. For example, even though neither region has the [[forest]] quality, both can be targeted with [[Forge the Wooden Fastness]] or [[Thunderous Tread of the Trees]]. The form the magic takes may be transformed or altered in unpredictable ways (for example, [[Mountain Remembers Its Youth]] cast on one of these regions is likely to cause a cloud of toxic marsh fog rather than volcanic gas).&lt;br /&gt;
&lt;br /&gt;
If [[Dripping Echoes of the Fen]] is cast on a region with the enigmatic quality, the victory points necessary to claim the region are increased by fifteen, up from ten.&lt;br /&gt;
&lt;br /&gt;
If [[The Basalt Citadel]] or [[Forge the Wooden Fastness]] are cast on a region with the enigmatic quality, the resulting battalion or wards will be enhanced such that they provide an additional one thousand effective strength, to four thousand or five thousand strength, respectively.&lt;br /&gt;
&lt;br /&gt;
If the [[Drawing the Penumbral Veil|Penumbral Veil]] is drawn over a territory where at least one region has the enigmatic quality, its effective magnitude is increased by 10 - the same would apply to any [[Vale of Shadows]] created anywhere in Madruga. &lt;br /&gt;
&lt;br /&gt;
Any territory-wide enchantment or curse, or enchantment or curse targeting one of the two regions is easier to [[Ilium#Using_ilium_in_rituals|make permanent]]. Rather than requiring three rings of [[ilium]] for each magnitude of the effect, it only requires &#039;&#039;two&#039;&#039; rings of ilium per magnitude. The Unfettered Mind scholars warn that this should be approached with some caution - enchantments and curses are rarely meant to be made permanent and experimentation should be done on the understanding that there will be unlooked for side effects. In particular they warn against assuming that a ritual that works one way when cast on Madruga will have the same effect if made permanent with ilium. It might... but it is impossible to be sure given the wildness of the magic coalescing here. Also, if recent events have shown nothing else, this warning is even more significant when dealing with an effect that draws on the power of an eternal.&lt;br /&gt;
&lt;br /&gt;
Any commission built in an enigmatic region can take advantage of the strange magical qualities of the region to substitute mithril for white granite or weirwood on a one-for-one basis. The amount of mithril used must be specified in the details of the commission; it cannot be substituted later. The necessary details should include a description of how mithril, and Freeborn glass, replace traditional building materials. All such structures will have elements of the weird and uncanny about them. Construction that arises from an [[opportunity]] may or may not be possible in an &#039;&#039;enigmatic&#039;&#039; region - the best thing to do is to email [mailto:plot@profounddecisions.co.uk plot@profounddecisions.co.uk] to confirm it is possible.&lt;br /&gt;
&lt;br /&gt;
Finally, during any trip through the [[Sentinel Gate]] that involves an encounter in Madruga, any participating character with the [[Magical skills#Magician|magician]] skill finds that they have two additional personal mana available. These mana points are the first used when spellcasting, and cannot be replenished. They last until used, or until the next sunrise. The bonus mana is gained only once in the rare situation where the same magician visits Siroc Bayou or Crucible more than once during a summit.&lt;br /&gt;
&lt;br /&gt;
===Quiet===&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to create a commission that produces liao in a region with the quiet quality or any commission that has a musical basis&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It is not possible to create an inspirational location in this region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any conjunctions in this region will experience the &amp;quot;quiet&amp;quot; roleplaying effect&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Appraisal could be used to find ways to exploit the benefits of the quiet region&#039;&#039;&#039;&lt;br /&gt;
The Quiet Grasses have the &#039;&#039;quiet&#039;&#039; quality. Sounds are a little muted here, and even loud noises fall off more swiftly. Passions and emotions are also muted in a similar fashion, causing travellers and settlers to feel a little more restrained. It&#039;s easy and satisfying to embrace emotions such as sadness, sorrow, or regret. These effects are not especially overt - only sensitive individuals are really aware of them. It is, however, impossible to create a [[commission]] that produces [[liao]] in a region with the quiet quality, or any commission that has a musical basis. Inspirational locations cannot be created in such a region, and conjunctions here will experience the &amp;quot;quiet&amp;quot; roleplaying effect. This means that during a skirmish or encounter in a region with the Quiet quality, a character with [[Heroic skills#Hero|hero points]] must have a [[Roleplaying_effects#Overcoming_Roleplaying_Effects|source of spiritual strength]] (or spend a hero point) to overcome the roleplaying effect, or they cannot spend hero points to power their abilities or magic items.&lt;br /&gt;
&lt;br /&gt;
An [[appraisal]] could be used to find ways to exploit the benefits of a quiet region.&lt;br /&gt;
&lt;br /&gt;
===Wild===&lt;br /&gt;
* &#039;&#039;&#039;A wild region is harder for armies to conquer, requiring 15 rather than 10 victory points to take the region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Wild regions never count as undefended for purposes of generating victory points&#039;&#039;&#039;&lt;br /&gt;
Crucible and Siroc Bayou have the &#039;&#039;Wild&#039;&#039; quality. Even if there are no other forces present in the territory, attacks against either of the two regions will not benefit from the undefended bonus. Furthermore, the land itself defies easy conquest - so much so that each region will require a total of 15 victory points, rather than the more usual 10, to conquer. The good news is that this difficulty will persist - anyone attempting to conquer these regions in the future will face additional challenges.&lt;br /&gt;
===Underpopulated ===&lt;br /&gt;
* &#039;&#039;&#039;These regions will not contribute to army supply unless the quality is removed&#039;&#039;&#039;&lt;br /&gt;
The two southern regions of the new marsh also have the [[Send_for_me#Underpopulated|underpopulated]] quality, and it is tricky to see how that might be removed. The regions are rich, but they defy easy habitation. The people who once lived here have fled Grendel occupation, dire thirst, and the raging river - most have found new homes in northern Madruga. The marshes are also an environment alien to most Freeborn people. Exploring the marshes and claiming the odd wonders there is certainly possible, but it will be a significant undertaking to encourage people to permanently settle in these regions. Siroc Bayou is the best bet for removing this quality, perhaps finding a way to merge traditional Freeborn architecture with such innovations as Kallavesi stilt-dwellings, or establishing a settlement built on pontoons. Even so, there&#039;s no chance of such a settlement reaching the size of a city such as Siroc. Trying to populate Crucible will be even harder, if it is even possible.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Eulàlia i Phovas i Riqueza.jpg|caption=&#039;&#039;&#039;Eulàlia i Phovas i Riqueza&#039;&#039;&#039;, Senator for Madruga|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Senate Elections|Senator_for_Madruga|Territory=Madruga|Season=Winter}}&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* As of the start of the Summer Solstice 387YE, the Children of Wrecks control Free Landing, the Brass Coast controls Calvos Sound, Lightsea, Torres, and Quiet Grasses. Crucible and Siroc Bayou are uncontrolled. Madruga is an Imperial territory.&lt;br /&gt;
* The territory has regions with several odd qualities, most significantly the [[#Enigmatic|enigmatic]] quality that affects commissions and ritual effects across the whole of Madruga. The &#039;&#039;&#039;[[Made_anew#Sing_of_Tides|Made Anew]]&#039;&#039;&#039; wind of fortune contains more detail of the peculiar inhabitants of the southern marshes&lt;br /&gt;
* The maelstrom that now occupies the site of the [[#The Shining Pillar (Destroyed)|Shining Pillar]] serves as defensive wards controlled by [[Siakha]]. These wards provide 4,000 strength towards determining victory and inflicting casualties, but only if Free Landing is directly attacked. The wards do not suffer casualties - there are always more Siakhan heralds and monsters to contend with - and it is not possible to enchant them, nor support them with military units.&lt;br /&gt;
&lt;br /&gt;
==Lost and Ruined==&lt;br /&gt;
{{Anchor|Siroc}}&lt;br /&gt;
=== Siroc (Ruined) ===&lt;br /&gt;
The Sapphire, the City of a Thousand Sails, was acknowledged as the pre-eminent city of the Freeborn. The city was said to have been founded by the [[Guerra]] family shortly after the Freeborn came to the Brass Coast. It lay in Madruga close by the border with [[Feroz]]. Brightly coloured tents extended Siroc out far beyond the small cluster of stone buildings that made up the heart of the city. Sails of all shapes and sizes filled the sheltered bay, which was guarded by a series of iron woven nets and chains bought at great expense from the forges of Wintermark. &lt;br /&gt;
&lt;br /&gt;
Siroc was the site of the &#039;&#039;&#039;Glass Parador&#039;&#039;&#039;, where the [[Mistress of the Glass Parador]] held court. It was also the location of the &#039;&#039;Parador of the Kindled Flame&#039;&#039;, an [[folly|orphanage]] whose [[Construct Parador of the Kindled Flame|construction]] was overseen by &#039;&#039;&#039;Laughlan Vi Temeschwar&#039;&#039;&#039;, the first [[Master of Rings]]. One of only a small number of permanent stone structures of any size in the City of a Thousand Sails, it was surprisingly understated and utilitarian with the only notable decoration being a small plaque at the entrance bearing the legend “&#039;&#039;In Virtue we remember those who watch over others&#039;&#039;&amp;quot;, and a list of names of those who helped construct the sanctuary.&lt;br /&gt;
{{CaptionedImage|file=Parador.jpg|caption=The City of A Thousand Sails was home to many fine paradors.|title=Art by Beth Dooner|align=right|width=500}}&lt;br /&gt;
It was also the site of the [[#Commonwealth Embassy (Ruined)|Commonwealth Embassy]], a severe structure that represented the Commonwealth&#039;s diplomatic relationship with the Empire.&lt;br /&gt;
&lt;br /&gt;
The city prospered for centuries, but following the Autumn Equinox 385YE it was [[A beacon of smoke|burned to the ground]] by the Grendel and their [[Asavean Archipelago|Asavean]] allies, apparently in retaliation for the Empire&#039;s role in the [[Mosaic|destruction of the city of Chalonsio]] in Asavea. While some of the stone buildings survived, the majority of the structures were wood and canvas, and were destroyed by fire. The transforming flood that swept through the territory towards the end of 386YE sealed Siroc&#039;s fate - those ruins not sinking into marsh mud are lost beneath the waters of the Bay, and any hope of restoring the city to its former glory is gone.&lt;br /&gt;
===Commonwealth Embassy (Ruined)===&lt;br /&gt;
The [[Ambassador to the Commonwealth|Commonwealth Embassy]] was located in [[#Siroc (Ruined)|Siroc]]. It consisted of several buildings built after the severe Commonwealth style, which stood in beautifully laid out and maintained gardens, surrounded by a low white granite wall. Despite the severity of the architecture, the embassy was surprisingly welcoming - the gates stood permanently open, albeit under the watchful gaze of a cadre of Commonwealth soldiers attached to the staff of ambassador Mila Eisenfalke. The majority of the staff were human, although there were apparently half a dozen orcs whose role on the ambassadorial staff is not clear. There were no daeva citizens working at the embassy as far as Imperial observers can make out. When the city of Siroc was attacked by the Grendel and their Asavean allies, almost all the soldiers garrisoned here perished while fighting bravely alongside the Freeborn defenders of the Salt Guard.&lt;br /&gt;
===The Salt Guard (Ruined)===&lt;br /&gt;
{{CaptionedImage|file=Destruction of the Shining Pillar.jpg|caption=The destruction of the Shining Pillar was heartbreaking for many Freeborn.|title=Art by Juniper Orton|align=right|width=450}}&lt;br /&gt;
A grand [[fortification]] [[The_same_bed#The_Salt_Guard|designed]] by Menno van Ritsjhof comprised of two stout fortifications on either side of the bay along the approach to Siroc. Each fort is equipped with powerful trebuchet and catapults. A garrison of skilled mariners and corsairs ensures the towers are always ready to respond to any threat, and with the significant reinforcement of the existing iron chains and nets that guard the harbour they are extremely effective against shore offensives. He believes that not only will a sea assault against Siroc be made nigh impossible, but that the garrisons of the two towers would also be in a position to protect the Lyceum which lies to the south-east of Siroc proper.&lt;br /&gt;
{{anchor|The Atalaya Shipyards}}&lt;br /&gt;
&lt;br /&gt;
===The Atalaya Shipyards (Ruined)===&lt;br /&gt;
Following a [[Construct_Madruga_shipyard|motion]] at the first [[Senate]] session in Winter 376YE, work began to expand the docks of Atalaya. Under the guidance of Miroslav, Senator for the [[The League|League]] city of [[Sarvos]], many wains of white granite and weirwood were committed to building both a massive seawall, and a great Imperial shipyard equipped with drydocks, powerful cranes for loading and unloading, and expanded warehouses and work spaces. Completed shortly before Autumn 377YE, the shipyard provided significant benefits to the Freeborn [[fleet|ships]] based in Madruga. In addition, the facilities here proved sufficient to allow the construction of the first [[navy]] since the days of [[Emperor Barabbas]]; [[Raise_Freeborn_navy|work]] began on constructing Freeborn vessels in Winter 378YE.&lt;br /&gt;
&lt;br /&gt;
It is perhaps fitting that when the [[Grendel]] invaded Madruga after the Autumn Equinox 381YE, and [[381YE_Winter_Solstice_winds_of_war#To_Fool_The_Crowd|destroyed the shipyard]] the Freeborn Storm was [[Navy_orders#Put_to_Port|put to port]] and shared the same fiery fate as the docks where it was created.&lt;br /&gt;
===The Shining Pillar (Destroyed)===&lt;br /&gt;
Built in [[#Free Landing|Free Landing]], this massive white-and-gold tower was one of the most prominent landmarks in the Empire. It was often adopted by Freeborn sailors as a symbol of the Brass Coast as a whole; when they can see the beacon of the Shining Pillar, they knew they were home. The grand lighthouse echoed the [https://en.wikipedia.org/wiki/Lighthouse_of_Alexandria Lighthouse of Alexandria] in design, rather than more modern tall cylindrical towers, and was constructed of white granite. Mithril mirrors captured and amplified the light of the fire burning atop it, which was kept burning by a cadre of attendants who lived in the tower. &lt;br /&gt;
&lt;br /&gt;
During the Grendel [[A beacon of smoke|invasion of Madruga]] in Winter 385YE, the Shining Pillar was [[A_beacon_of_smoke#Save_the_Shining_Pillar_(Battle)|annihilated]] by the servants of [[Siakha]], and the [[A_beacon_of_smoke#Objective:_Rescue_the_Beacon_Watch|Beacon Watch]] were slaughtered. The terrible rites performed there not only destroyed the lighthouse and drowned the rocky island on which it was built, but they [[The_cry_of_gulls#The_Darkened_Beacon|apparently tore open]] a terrible maelstrom, something akin to a [[fane]] for Siakha allowing the eternal to send their servants to the [[Bay of Catazar]]. Where once a shining beacon stood, a terrible maw now gapes.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Opening_ceremonies&amp;diff=137333</id>
		<title>Opening ceremonies</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Opening_ceremonies&amp;diff=137333"/>
		<updated>2026-04-19T16:11:53Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;Caroline had been volunteered to talk to the heralds again, given she had fought alongside them during the delve into the depths to install the Red Iron Door. They were in the middle of erecting a truncated pillar of blue-white stone that looked extremely heavy. A dozen little scaled &#039;&#039;koboldi&#039;&#039; straining on ropes to bring it vertical in the deep hole they had dug for it. The League bravo noted that the column was covered in runes, but had no idea what they might mean. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hold! Hold!&amp;quot; The &#039;&#039;koboldi&#039;&#039; surveyor had a piercing high pitched voice that cut through the hubbub like a greatsword through leather. The &#039;&#039;koboldi&#039;&#039; labourers did indeed hold, while the surveyor quickly examined the site with an oversized loupe and several references to a scrunched up parchment. Caroline peered over their shoulder (easily done given the stature of the &#039;&#039;koboldi&#039;&#039;) and saw that it was an esoteric, arcane diagram of a structure of columns, a foundation, and some low walls. She was not an architect herself, of course. For all she knew the surveyor was holding it upside down and it was actually a roof.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Perfect! Perfect!&amp;quot; piped the surveyor excitedly, and the workers released their ropes with a great cheer that nearly drowned out the sound of the stone column dropping into place. There was a certain amount of backslapping and yipping at what Caroline assumed was a job well done. The surveyor didn&#039;t waste any time on congratulations, but turned all their attention on the League citizen behind them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Can I help you?&amp;quot; Normally when Caroline was asked this kind of question there was an undertone of suspicion or challenge, but the &#039;&#039;koboldi&#039;&#039; seemed genuinely to be offering assistance.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I hope so,&amp;quot; she said, hunkering down slightly. &amp;quot;We were just wondering what was going on here?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There were some more cheers and cries at the other end of the structure as another column was expertly guided into place. The &#039;&#039;koboldi&#039;&#039; surveyor nodded several times.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh we&#039;re just building a frame,&amp;quot; they piped. &amp;quot;It&#039;s nothing to worry about. It&#039;s perfectly safe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As if to cast doubt on their words, there was an outbreak of yipping and shouting over the surveyor&#039;s shoulder as a vital rope snapped and a rod of blue-white stone nearly sheared through the middle of a group of labourers into one of the pillars. The labourers managed to get control just in time. The surveyor noticed that Caroline was staring aghast and followed her eyeline.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh don&#039;t worry,&amp;quot; they said chuckling. &amp;quot;All the stone is infused with adamant. It&#039;s almost impossible to damage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I was more worried about the workers,&amp;quot; said Caroline. The surveyor frowned and blinked, then chuckled again and just looked expectant.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is all this approved then?&amp;quot; Caroline tried again. &amp;quot;Only there are rules about building things in Anvil...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh no need to worry about that either.&amp;quot; The &#039;&#039;koboldi&#039;&#039; beamed at her. &amp;quot;The site&#039;s been carefully chosen, right on the edge of Anvil where the restrictions end.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And the Master knows all about this then?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh absolutely, it was the master who instructed us to put this in place, very prestigious commission you know. Serious magic involved. Why, if one of the anchor pillars is more than a finger&#039;s width out of place the whole thing might collapse. Or explode, you know? Ha! I wouldn&#039;t want to be nearby if that was happening, let me tell you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
One of the other &#039;&#039;koboldi&#039;&#039; leaned in and whispered to the surveyor, who frowned again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, you mean the Imperial Master! Dima Vasilyevna Novosad! Wonderful person, very proud to work with them. No, they don&#039;t know anything about this. This has come from the Master himself, The King Under the Mountain. Some arrangement with the Iron Duke, you know? But don&#039;t worry - the Conclave is friends with both of them so I assume they&#039;ve sorted out all the permissions and things you people worry about so much!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
All the &#039;&#039;koboldi&#039;&#039; were smiling at her now, and a woman who had fought all four of the barbarian nations in her time found herself taking a step backward from all those on-display sharp ivory teeth. After a moment of consideration, she decided this was very much above her pay grade, and that she&#039;d found out as much as she was going to find out, and so just nodded and muttered something about that all making sense before beating a hasty retreat.&lt;br /&gt;
&lt;br /&gt;
Several of the &#039;&#039;koboldi&#039;&#039; waved goodbye as she departed and one of them called out &amp;quot;Have a lovely afternoon!&amp;quot; without the slightest hint of sarcasm.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Camock.jpg|align=left|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Barely a week after the Autumn Equinox, a gang of &#039;&#039;koboldi&#039;&#039; pass through the Hall of Worlds and emerge at [[Anvil]]. They carry large numbers of surveying tools and spend a cheerful afternoon exploring, taking measurements, and avoiding direct questions. Over the next month, they set to work pinning out a sizable area of ground; more and more &#039;&#039;koboldi&#039;&#039; arrive and bring with them building materials and construction tools of all kinds. Working at remarkable speed, over the next fortnight, they begin to raise a sizable structure on the edge of [[Anvil]]. Several wagonloads of [[white granite]] and [[weirwood]] are delivered to the site from Casinean warehouses, as the &#039;&#039;koboldi&#039;&#039; overseer &#039;&#039;Molibolt&#039;&#039; redeems a stack of very old wains some dating back as far as the reign of [[Empress Mariika]]. More and more &#039;&#039;koboldi&#039;&#039; arrive, swelling their numbers until some local residents are concerned an actual invasion from the [[Realms#Summer realm|Summer realm]] may be underway.&lt;br /&gt;
&lt;br /&gt;
At first it is assumed this is some sort of arrangement with the [[Conclave]], the [[Archmage of Summer]], or the [[Master of the Koboldi]] but the [[Inhabitants of the realms#Heralds|heralds]] themselves cheerfully explain that it is nothing of the sort. They are here on a commission directly from the [[Adamant|King Under the Mountain]] themselves. A commission they describe as &amp;quot;ever so exciting&amp;quot; to the worry of many.&lt;br /&gt;
&lt;br /&gt;
==Barien&#039;s Gift==&lt;br /&gt;
* &#039;&#039;&#039;Adamant and Barien have collaborated to deliver a gift to the people of the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A new structure has been created on the margins between Anvil and Outer Anvil&#039;&#039;&#039;&lt;br /&gt;
With supernatural skill and speed, the servants of the &#039;&#039;Stone Dragon&#039;&#039; complete their work and, despite worries, return through the [[Regio#Imperial Regio|Imperial regio]]. It isn&#039;t at first clear what they have built - it seems to be less a building and more the skeleton of such. A large open space outlined by a series of support pillars. It looks incomplete, but when questioned Molibolt smiles secretively and says that they weren&#039;t commissioned to build the whole thing, only to construct &amp;quot;somewhere to put it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The very next morning, the guards set to watch over the construction find ten heralds bearing the owl banners of the [[Barien|Lord of the Crossroads]] have arrived. They encircle the &#039;&#039;koboldi&#039;&#039;-work building site and as the sun rises, they raise their banners high. Among their number are familiar faces - &#039;&#039;Revel&#039;&#039;, &#039;&#039;Temper&#039;&#039;, &#039;&#039;Flute&#039;&#039;, and &#039;&#039;Bellows&#039;&#039; - and several who have never been seen at Anvil before including one clearly of [[orc]] appearance and draped in crimson and steel. It is clear from the exertion on their faces that whatever they are doing is no easy task, and they ignore all attempts to question them. Molibolt and her gang do their best, but their very technical explanation about what is happening leaves most who speak to them none the wiser.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;The Tourneyground of Camock&#039;&#039;&#039;&amp;lt;br&amp;gt;Scholars among the [[Celestial Arch]] are aware of the &#039;&#039;Resounding Deep&#039;&#039; - a great chamber between the Summer realm and the mortal world where Barien is known to bring those who would challenge great beasts of the wilderness. The tourneygrounds there have been used in the past for several [[Challenge the Iron Duke|magical challenges]] between Imperial citizens and the &#039;&#039;Lord of the Crossroads&#039;&#039;. The &#039;&#039;koboldi&#039;&#039; overseer Molibolt mentions in part of their explanation of what is happening that the arena was &amp;quot;easier to move&amp;quot; because it was already quite close to the mortal realm, but that the logistics were still &amp;quot;a proper headscratcher&amp;quot;&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
At midday, there is a sound like all the strings of a great harp being plucked simultaneously and between one moment and the next under the late Autumn sun, a building appears. An arena, marked with age, but formed around the pillars and supports the &#039;&#039;koboldi&#039;&#039; provided. Beaded with sweat, the heralds of Barien lower their banners and in some cases practically collapse from exhaustion. It falls to Revel to explain what has happened here.&lt;br /&gt;
&lt;br /&gt;
This, it seems, is a gift from Barien to the Empire in recognition of the challenges they have faced and those yet to come. A place for them to celebrate, to practice arts of war and peace alike, and for new challenges to be set under the watching eyes of Imperial citizens. In much the same way that the [[Cathan Canae|Lady of the Blizzard]] allows her great citadels to be called to the mortal world, Barien has moved the &#039;&#039;Tourneyground of Camock&#039;&#039; from his demesne to the mortal world. From its place on the edge of the Resounding Deep where the [[icewalker]] &#039;&#039;Saara Vartiainen&#039;&#039; once bested the terrible emerald dragon &#039;&#039;Saxesangwin&#039;&#039; in a contest of riddles, and &#039;&#039;Ser Cadacus&#039;&#039; moved Barien to tears with their bittersweet music, the tourneygrounds are now in Anvil. A sign that the &#039;&#039;Master of Revels&#039;&#039; recognises and exalts the enduring prowess of the Empire, and its heroes.&lt;br /&gt;
==The Anvil Arena==&lt;br /&gt;
* &#039;&#039;&#039;There is a new arena in Anvil, a gift from Barien to the people of the Empire&lt;br /&gt;
* &#039;&#039;&#039;The civil service have been lumbered with sorting out the details of how it will be used&lt;br /&gt;
* &#039;&#039;&#039;Barien intends to use the space for challenges but the rest of the time it is free for use by Imperial citizens&lt;br /&gt;
{{CaptionedImage|file=King Under the Mountain.png|align=right|width=200}}&lt;br /&gt;
When the heralds depart, the arena remains behind. Temper and Flute formally hand the structure over to the nonplussed members of the civil service, on the understanding that they will be able to &amp;quot;handle the paperwork&amp;quot;. Bellows is the last to depart, and mentions in an off-hand way that some of Barien&#039;s reeves will be in touch before the Winter Solstice with a proposal of how to best celebrate the creation of the new arena. The only thing that the &#039;&#039;Iron Duke&#039;&#039; asks in return for his gift is recognition that the civil service give priority to the Summer realm when it comes to the use of the space - on the understanding that they will receive plenty of advance warning when such things are to take place.&lt;br /&gt;
&lt;br /&gt;
Imperial magicians are quick to explore the structure. They are able to confirm that it is &#039;&#039;physically there&#039;&#039; - not the result of an ongoing enchantment. The foundations and several of the supports are imbued with something akin to adamant - the indestructible stone of the Summer realm - and while it is not impossible to harm the structure it would take profoundly potent magic to do so in any meaningful way. Ritual divinations are deployed by members of the [[Unfettered Mind]]. [[Shadowed Glass of Sung|Night magic]] suggests that there is an enigma regarding the place - &amp;quot;&#039;&#039;What does it mean to be victorious, to triumph? What is the value of a contest with rules? What is the reward for those who do not win?&#039;&#039;&amp;quot;. Not precisely illuminating, but perhaps a riddle for mystics and philosophers to debate. [[Clear Lens of the Eternal River|Day magic]] is more forthcoming - &amp;quot;&#039;&#039;This is the tourney ground of Camock that once stood in the Resounding Deep, where Imperial heroes bested and were bested by the powers of the Summer realm, given as a gift to the Empire by the &#039;&#039;Lord of the Crossroads&#039;&#039; at the end of 387YE in recognition of the willingness of Imperial champions to challenge themselves and the world.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The structure itself is relatively simple - a flat open space surrounded by tiered rows of seats with some small offices attached. It is sparsely decorated - many of the impossibly bright banners and standards hung here when it arrived dissolve into mist and seafoam as the sun sets. As well as having room for martial contests, it&#039;s clear that with a little projection and a willing audience it would also serve well as a performance venue for music and drama. The seating area might also work reasonably well as a place for passionate debate, reasonable discussion, or the delivery of studious lectures. &lt;br /&gt;
&lt;br /&gt;
The civil servants entrusted with looking after the place have confirmed that they plan to operate a system similar to that which already exists with regard to other &amp;quot;Imperial&amp;quot; spaces - to schedule its use by Imperial citizens.&lt;br /&gt;
==Calling the Drottningbjotha==&lt;br /&gt;
* &#039;&#039;&#039;The rulers of the Summer realm have called the Drottningbjotha&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It will take the form of a grand tourney of the Imperial nations&#039;&#039;&#039;&lt;br /&gt;
It&#039;s been some eight years or more since the last time one of the monarchs of the Summer realm [[Calling the Drottningbjotha|called the Drottningbjotha]] (&#039;&#039;Drott-ning-BEE-yo-thar&#039;&#039;). As the Winter Solstice approaches, heralds of the monarchs of the Summer realm - of [[Adamant]], [[Cathan Canae]], [[Eleonaris]], [[Jaheris]], [[Meraud]], and [[Rhianos]] - let it be known that they intend to do so once again, to celebrate Imperial victories and the strong bond between the courts of Summer and the Empire. It falls to heralds of Barien to deliver the details of the challenge, which they do in discussion with the civil service.&lt;br /&gt;
&lt;br /&gt;
The last time the Drottningbjotha was called, by the &#039;&#039;Queen of Ice and Darkness&#039;&#039;, it was a test of endurance and fortitude as well as military prowess. This time, it is to be a test not of individuals but of bands of champions. Each nation of the Empire is invited to present a ten-strong warband of heroes, seasoned warriors and veterans of the Empire&#039;s battles against their enemies. They will contend against one another until only one remains and the warband - and the nation they represent - will receive the accolades of Summer. All who participate, however, will be granted a gift, commensurate with how far through the contest they get.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=BarienArt.jpg|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Shortly before the Winter Solstice, Revel and the heralds of Barien return to Anvil. This time they are here to deliver the rules of the tourney to be held at the coming summit.&lt;br /&gt;
&lt;br /&gt;
==Friday Evening==&lt;br /&gt;
* &#039;&#039;&#039;Opening ceremonies for the Drottningbjotha will take place on Friday evening in the arena, at 6:30pm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[strategos]] of each Imperial nation is invited to attend, and to be responsible for assembling their nation&#039;s team&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each strategos will be given a symbol of authority - they can pass the symbol to another if they prefer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Each strategos will have a chance to address the crowd&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enchanter Vesper Lucentia has also been invited to take part by the heralds&#039;&#039;&#039;&#039;&lt;br /&gt;
At &#039;&#039;&#039;6:30pm&#039;&#039;&#039;, after the opening of the summit, the heralds of Barien will invite the strategos&#039; of the ten nations of the Empire to come before them, and open the festivities of the Drottningbjotha. Where a nation currently has no strategos, Barien assumes that the [[general|generals]] of the nations involved will expedite the [[Strategos#Appointment|appointment]]. If they aren&#039;t able to, Revel will attend the nation afterwards to try and ensure an organiser is in place.&lt;br /&gt;
&lt;br /&gt;
Each nation that wishes to take part must field a single team of ten contestants; no more, no less. Barien is asking the strategoi to choose their nation&#039;s champions. The Drottningbjotha will be as much a test of the strategos&#039; skill and management as the champions themselves. They can choose whatever combination of steel clad fighters, archers and battlemages they prefer, but the ten they select are the only ones who can take part at each stage of the tournament.&lt;br /&gt;
&lt;br /&gt;
Revel will provide each strategoi with a symbol of their authority. This denotes that they have final say over who gets to take part in the tourney; the heralds will defer to the holder if there are any disputes. If a strategos does not wish to take on the responsibility for any reason, they may pass the symbol to another in their nation to act in their stead. &lt;br /&gt;
&lt;br /&gt;
The heralds don&#039;t offer any restrictions on how teams should be chosen; that is left entirely up to the strategos themselves. Of course the heralds would be delighted if some kind of tourney or challenge was implemented, but the ultimate decision lies with the organisers. Each strategos is welcome to include themselves as one of the ten champions, if they so wish, but there is no requirement to do so.&lt;br /&gt;
&lt;br /&gt;
Once Barien&#039;s tokens have been distributed, each strategos will be free to address the crowd for a minute, in order to set the right tone for the rest of the weekend, of course. If for some reason the strategos isn&#039;t there, the heralds of Barien will seek them out later and deliver their mark of authority.&lt;br /&gt;
&lt;br /&gt;
==Mustering the Warbands==&lt;br /&gt;
* &#039;&#039;&#039;The ten champions chosen for each nation must present themselves at the area at 4:00pm on Saturday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Those who bear Barien&#039;s symbol of authority will have the final say on who is chosen to represent their nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;An 11th team will also participate, comprising one champion selected by each of nine covens chosen by the Iron Duke&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enchanter Vesper Lucentia is invited to lead Barien&#039;s team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Drottningbjotha will open at &#039;&#039;&#039;4pm on the Saturday of the summit&#039;&#039;&#039;. The teams should present themselves to the heralds at that time, so they can ensure everything is in order. If there are any doubts who a nation&#039;s ten champions will be, then the strategos or whoever they have given Barien&#039;s symbol of authority to, will have the final say.&lt;br /&gt;
&lt;br /&gt;
In addition to ten nations, an 11th team will enter the contest. At this summit, [[Locked runes|Barien has invited nine favoured covens to each choose a champion]] to take part in the tourney. The Lord of the Crossroads has offered &#039;&#039;&#039;Enchanter Vesper Lucentia&#039;&#039;&#039; the opportunity to lead this motley team, as the leader of &#039;&#039;&#039;The Coven of Golden Wings&#039;&#039;&#039;, the coven with the most successful Iron Duke challengers of the last year. If fewer than nine champions are chosen by Barien&#039;s covens, Vesper will be free to choose additional contestants to add to their team in order to bring the total to ten.&lt;br /&gt;
&lt;br /&gt;
Once all 110 champions are accounted for, the tourney proper will begin with the first round. All rounds of the tourney will be fought under the same rules of engagement.&lt;br /&gt;
&lt;br /&gt;
==Rules of Engagement==&lt;br /&gt;
* &#039;&#039;&#039;Champions may benefit from enchantments, boons, magical items, and similar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Consumable items including potions, herbs, and crystal mana are not permitted in the arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Champions may not receive aid from anyone outside their team once a bout begins&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A contestant is defeated when they can no longer rise, or they yield&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A contestant may not return to the fight once they are healed or leave the arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enterprising citizens are welcome to take bets on the outcome or to sell refreshments to the crowd&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;These rules apply to every round of the Drottningbjotha&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The rules of this Drottningbjotha are straightforward. Contestants can bring with them as many enchantments or magic items as they wish but once the engagement starts there must be &#039;&#039;no use&#039;&#039; of consumables (including but not limited to potions, herbs, and crystal mana) until the bout is over. There must be no interference from outside the field itself; supporters must not provide spells, potions, herbs or similar to their team once their bout begins. Only the champions may affect the outcome of the challenge, and they must do so with their wits and prowess not with endless sacks of healing potions. In the event of any dispute about the rules the heralds of Barien will adjudicate, with advice from the [[Archmage of Summer]] (or their proxy) if they are present.&lt;br /&gt;
&lt;br /&gt;
Contestants are welcome to bring spare weapons and shields into the area to be used if their arms are shattered. These should be left at the edge of the fighting area; champions may only use spares their own team has brought in. This is not a fight to the death, a champion is defeated when they yield or cannot rise. Once a champion yields, leaves the arena or is healed after falling, they cannot return to that fight. They may participate in later rounds if their team is victorious.&lt;br /&gt;
&lt;br /&gt;
A herald of Adamant has suggested that the [[Imperial Apothecaries Guild]] provide sufficient healers to ensure that wherever possible nobody actually dies. They will be the sole exception to the rule that only the contestants will be on the field - Healers may enter the field to get the fallen to safety and ensure their wounds are not fatal. They should place one hand on their heart to indicate they are not participating and should not be struck. Fallen contestants should be removed from the field and healed on the sidelines. Healers are free to use whatever resources they desire, but anyone healed in this way cannot return to the fray in this bout. They may rejoin their team in the next round if their team are victorious.&lt;br /&gt;
&lt;br /&gt;
A query from a respected member of the [[Golden Pyramid]] order, about whether it is acceptable to take bets on the outcome, or to sell sausages on sticks to the audience, is met with polite incomprehension. The heralds of the Summer realm see no reason that what happens in the stands should be of interest to them or the participants in the Drottningbjotha. It seems that anyone with services to offer is more than welcome to make what coin they can from the assembled crowds.&lt;br /&gt;
&lt;br /&gt;
===The Opening Round===&lt;br /&gt;
* &#039;&#039;&#039;The opening round of the Drottningbjotha begins at the arena at 4:15pm on Saturday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It consists of five bouts, each pairing two nations against each other&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pairings will be drawn randomly before the start of the bouts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A team wins if their opponents have no champions left standing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If both teams are still fighting after five minutes, the team with the most champions remaining wins&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The opening round will consist of 5 bouts, each pitting one nation&#039;s warband against another. The heralds of Barien will draw lots randomly at the start of the round to determine pairings. Once underway, the fight ends when only one team has contestants remaining. If both sides are still in the fray after five minutes, the team with the most champions remaining is the winner. In the event of a tie, the heralds will call for the bout to continue, but whichever team loses the next champion, loses the bout.&lt;br /&gt;
&lt;br /&gt;
===The Heroes&#039; Round===&lt;br /&gt;
* &#039;&#039;&#039;After the first round is complete, a single hero from the five losing teams may enter the arena&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They will take part in a grand melee between these five heroes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The winning hero&#039;s team will advance to the second round&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The round will be followed by a brief interlude to allow the winning hero to recover&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Barien invites the High Bard to arrange entertainment in the arena during this period&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Once all the bouts in the first round are complete, Barien&#039;s heralds will invite each of the five losing teams to nominate a single hero to face off against the others. The decision of the strategos will settle any arguments. The five champions will enter the arena at the same time to fight in a grand melee. The team of whichever champion is left standing at the end will proceed to the next round, the others will be eliminated.&lt;br /&gt;
&lt;br /&gt;
There will be a short interlude after the heroes round to allow the winner to rest and recuperate. Barien invites the High Bard to entertain the crowd during the interlude, or else nominate someone who can do so if they prefer.&lt;br /&gt;
&lt;br /&gt;
===The Victors&#039; Round===&lt;br /&gt;
* &#039;&#039;&#039;The victors&#039; round will consist of 3 bouts between the 6 teams that won a bout previously&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Pairings will be drawn randomly before the start of the bouts&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It will be followed by a short interlude&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The six winners from the first two rounds will be paired off in three bouts in the next round. Barien&#039;s heralds will draw lots again, but will make sure there no repeats of pairings from the first round. It will employ the same rules as the previous bouts.&lt;br /&gt;
&lt;br /&gt;
The three winners will go forwards to the final round after another short interlude.&lt;br /&gt;
&lt;br /&gt;
===The Final Round===&lt;br /&gt;
* &#039;&#039;&#039;The final round will be a single grand melee&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;It will feature the three winners from the previous round and the team of the Iron Duke&#039;s champions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The final bout will continue until only one team has champions remaining&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The final team with champions still standing in the arena will be crowned the victors of the Drottningbjotha&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The three winning teams from the previous round will go enter the final round of the Drottningbjotha. They will be joined by the team of the Iron Duke&#039;s champions.&lt;br /&gt;
&lt;br /&gt;
The final round will be a grand melee between the 4 teams, with no time limit. One team wins once all their opponents have no champions left standing. The winning team will be crowned the victors of the Drottningbjotha.&lt;br /&gt;
&lt;br /&gt;
==Spoils of the Contest==&lt;br /&gt;
* &#039;&#039;&#039;Every champion eliminated in the opening round will receive a dose of Skop&#039;s Mead&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Champions eliminated in the victors round will each receive a dose of Troubadour&#039;s Glory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The losers in the final round will each receive a dose of Champion&#039;s Honey&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Every member of the winning team will each receive an Iron Owl&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The nation that wins the contest will receive a boon from those kings and queens of the Summer realm who have amity&#039;&#039;&#039;&lt;br /&gt;
As befits such a grand occasion, those who demonstrate their skills will be rewarded according to their success. Each individual champion who takes part but is eliminated in the opening round will receive a single dose of [[Philtres_of_War#Skop&#039;s_Mead|Skop&#039;s Mead]] in recognition of their brave efforts. Those eliminated in the victors round will be given a flask of &#039;&#039;Troubadour&#039;s Glory&#039;&#039;, a heady brew prepared by servants of the &#039;&#039;[[Eleonaris|Lady of Pennants]]&#039;&#039; which apparently has the same benefits as Skop&#039;s Mead but also restores three lost body hits to the imbiber.&lt;br /&gt;
&lt;br /&gt;
Each of the brave champions eliminated in the final round will be granted a snifter of &#039;&#039;Champion&#039;s Honey&#039;&#039;, a rare brew from the cellars of the [[Jaheris#Brews_of_Silverbrow|Moonsilver King]] with effects comparable to those of the [[Philtres_of_War#Elixir_of_Exalted_Puissance|Elixir of Exalted Puissance]]. Each of the ten winners will instead receive an Iron Owl, a powerful talisman enchanted by Barien themselves, which grants [[Heroic_skills#Extra_Hero_Points|one additional hero point]] to anyone bonded to it.&lt;br /&gt;
&lt;br /&gt;
Perhaps just as importantly, a nation that wins the contest will also receive the boons of the Summer realm. Each of the [[Alignment#Summer|monarchs of the Summer realm]] who has [[Alignment#Amity|amity]] at the end of the Winter Solstice summit will find a way to bless the lands of the winning nation. &lt;br /&gt;
&lt;br /&gt;
If Barien&#039;s champions are defeated in the final round, they will receive a dose of Champion&#039;s Honey like the other champions. If they are victorious, they will claim the Iron Owls, and the nation&#039;s prize will be claimed by Enchanter Vesper Lucentia on behalf of Dawn.&lt;br /&gt;
&lt;br /&gt;
With that, the curtain will fall on the Drottningbjotha, though not on the arena. It might take another 8 years for the next Drottningbjotha to be called, but the Tourneygrounds of Camock will play host to many more scenes of challenge and spectacle at the summits in between.&lt;br /&gt;
==Out of Character==&lt;br /&gt;
* &#039;&#039;&#039;Our new site includes a large covered grandstand&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This is now part of the IC location of Anvil and can be booked by players for their use through liaison with the civil service&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Our new site features a large grandstand, which we&#039;re keen to integrate into the field at Anvil. Our set team are hard at work already, adapting that to make it look as impressive as possible for the first event. We don&#039;t have any plans to run a grand tourney like this every event, but it will be the natural place for plots like this to run in the future. Having the grandstand means we won&#039;t have to take over the Dawnish Glory Square every time we need to run a large set piece of plot in the future - so that location can remain for the exclusive use of the Dawnish and for plot aimed at the Dawnish.&lt;br /&gt;
&lt;br /&gt;
The space will be a normal part of Anvil, managed by the civil service, so players are welcome to [[Anvil#Booking_Civil_Service_Spaces|book the arena]] for anything they are planning that would benefit from open space and tiered seating.&lt;br /&gt;
&amp;lt;ic&amp;gt;&lt;br /&gt;
The great warrior shifted, wheeling in the sand, his spear spinning in his hands.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hiyaa!&amp;quot; He lunged forwards, the weapon a blur as it darted through the air, left then right. An orc went down clutching his midriff. The crowd gasped, as three more enemies leapt forward to take his place. &amp;quot;Booooooo!&amp;quot; the people in the stands catcalled the villains for daring to attack him three to one.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yeaarrgh!&amp;quot; He yanked the pole-axe back, loading the heavy head behind his head, then brought it forwards with devastating speed. It struck the sand with a boom so loud, the shockwave hurled everyone from their feet.&lt;br /&gt;
&lt;br /&gt;
An arrow came flying out of the distance, a deadly needle aimed directly for his head. Stumbling back, he pulled the quarterstaff up, just in time to knock the arrow from the air before it tore his throat out. Triumphant, he spun the weapon in one hand, then snapped it back, the haft behind his back, the point of the bhuj held out to the side to meet the rays of the setting sun.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Carlos i Diez! Stop messing around and get on with it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The voice of the great warrior&#039;s mum cut through the cheers from the grandstand. Carlos turned his back on the shout and screwed up his face in anger before the moment of truculence gave way to inevitable defeat. There was an hour of daylight left and he&#039;d miss everything if the job wasn&#039;t done by then. He lowered the head of the rake, until the tines sank in to the sand. Resigned to the defeat, he dragged it backwards, smoothing out the very same marks that his own heels had left a moment ago.&lt;br /&gt;
&lt;br /&gt;
People would be here soon. Mum reckoned it was a day, two at most. If he helped her get the arena ready in time, she said he could watch it. A great big battle, a real one... with proper weapons and everything... all the mightiest heroes in Anvil... &lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_Senate_sessions&amp;diff=137219</id>
		<title>387YE Winter Solstice Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_Senate_sessions&amp;diff=137219"/>
		<updated>2026-04-18T16:23:27Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:387YE Winter]]&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet [[Event schedule|several times]] to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit the civil service enact those motions, and ensure a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarised including the wording; who proposed and seconded it; whether it passed or not; whether any funds were disbursed to support it; and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season announced by the civil service at TBC thrones.&lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to Jarm===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Election of the Ambassador to Jarm&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The motion to appoint the [[Ambassador to Jarm]] was raised at the final session of [[387YE_Autumn_Equinox_Senate_sessions#Ambassador_to_Jarm|Autumn 387]]. &lt;br /&gt;
&lt;br /&gt;
===Appoint Ambassador to the Iron Confederacy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Election of the Ambassador to the Iron Confederacy&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker of the Senate at the Friday session&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The motion to appoint the [[Ambassador to the Iron Confederacy]] was raised at the final session of [[387YE_Autumn_Equinox_Senate_sessions#Ambassador_to_the_Iron_Confederacy|Autumn 387]]. &lt;br /&gt;
&lt;br /&gt;
===Amend the manifesto of the Apothecaries Guild===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039;  To amend the manifesto of the Apothecaries Guild to read &amp;quot;Coordinate and support Imperial efforts in the research, development, education, and dissemination of ingredients, potions, and antidotes to Imperial citizens&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; This matter has been raised due to the ambiguity [[A_wild_night_and_a_new_road#Prescriptions|identified by the Kruidenkenner]]. The session it is raised will be discussed with the [[Imperial_Apothecaries_Guild#Guild_Leader| Guild Leader of the Imperial Apothecaries Guild]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Hire new prognosticator===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039;  To hire Lisane de Terresford, Rosemary Stockland, or Vainakoma Dawnstongue to the Prognosticators&#039; Office. &lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate on Saturday evening. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; This matter has been raised at the [[Forever_is_composed_of_nows#The_La_Salle_Stratagem|request of Gerald LaSalle]], due to the extended absence of Ellian Sweetwater. Details of the shortlisted candidates are available [[Forever_is_composed_of_nows#Candidates|from the civil service]].&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Dawn_military_concerns&amp;diff=136578</id>
		<title>Dawn military concerns</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Dawn_military_concerns&amp;diff=136578"/>
		<updated>2026-04-08T19:41:52Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* The Eastern Sky */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=DawnishHero.jpg|title=Not every noble possesses a plate harness, but every noble looks for opportunities to engage their foes face-to-face.|caption=Those who actively pursue glory, especially on the battlefield, are often referred to as knights.|align=left|width=600}}&lt;br /&gt;
==Overview==&lt;br /&gt;
Dawn currently maintains four armies to fight in the Imperial wars but when Imperial fortunes have not permitted, that number has been reduced. Very few endeavours provide as many opportunities for glory as warfare. Drawn to [[glory]] as it is, it is unsurprising that Dawn prides itself on its martial traditions. Not all nobles deck themselves in a harness of plate, but every noble looks for opportunities to fight their foes toe-to-toe. Not for the Dawnish noble is the cowardly ambush or the subversive flank - they seek to face their opponents directly.&lt;br /&gt;
&lt;br /&gt;
The rank and file soldiers are eager [[Yeofolk of Dawn|yeofolk]], seeking opportunities for glory. They are led by the most capable nobles available who share their soldiers ambitions. Few Dawnish generals will lead from the rear. While there is some glory in a well-planned battle, little compares to the glory of a lord or lady who leads their troops to victory. As such most yeofolk have an abiding respect for their military leaders, born of shared ambitions and shared dangers.&lt;br /&gt;
__TOC__&lt;br /&gt;
Shields are highly popular in Dawn, as much for their decoration as their ability to protect. Heater shields are the favoured shape, decorated with personal or household devices. Missile weapons are rare, and regarded with some suspicion. Despite their obvious uses, it&#039;s difficult to see anything glorious in shooting an enemy at thirty paces. Archery is seen as a fitting contest of skill, rather than a glorious weapon of war.&lt;br /&gt;
&lt;br /&gt;
Dawnish of any gender in the active pursuit of glory, particularly those risking their lives to do so, are often referred to simply as knights. Knightly behaviour on the battlefield is expected of nobles and yeofolk alike. Those who identify themselves as knights are stating openly that they will act gloriously. The military strength of a noble house in battle is usually expressed as the number of knights they can field.&lt;br /&gt;
&lt;br /&gt;
Those engaged upon a Test of Mettle, seeking to prove their glory, are called [[knights-errant]]. The term is used equally to describe anyone looking to prove themselves by seeking danger and adventure. Most often they are the children of noble houses, but groups of yeofolk who wish to attract the attention of the noble houses may also become knights-errant.&lt;br /&gt;
&lt;br /&gt;
Some knights-errant enjoy the life of high adventure so much that they continue the lifestyle after passing their Test of Mettle, declining the political life of a noble house. [[Questing_knight|Questing knights]], as they are usually known, usually form a tight-knit group with other, similarly minded knights, and often dedicate themselves to some great quest or higher cause that they know can never be completed. If such groups are perpetuated through the generations as newly ennobled knights join the ranks to replace losses, they usually become a recognized [[Questing_knight#Creating_a_knightly_order|knightly order]]. Such groups are usually distinctive, perhaps with a unique code of honour that every member must swear or an eternal patron to whom they swear loyalty.&lt;br /&gt;
&lt;br /&gt;
Bands of knights-errant and questing knights usually include a [[troubadour]] where possible, to inspire them to glory and to record their accomplishments for posterity.&lt;br /&gt;
&lt;br /&gt;
==Imperial Armies==&lt;br /&gt;
Dawn currently fields four [[army|armies]]: the &#039;&#039;Golden Sun&#039;&#039;, the &#039;&#039;Eastern Sky&#039;&#039;, the &#039;&#039;Gryphon&#039;s Pride&#039;&#039;, and the &#039;&#039;Lions of Adelmar&#039;&#039;. Since the Winter Solstice 382YE, no Dawnish [[general]] can issue their army with an order to [[Army_orders#Give_Ground|Give Ground]] or make a [[Army_orders#Cautious_Advance|Cautious Advance]] thanks to a [[mandate]] enacted by &#039;&#039;&#039;Pelleas Thorn&#039;&#039;&#039; and supported by the Dawnish Assembly [[382YE_Autumn_Equinox_Synod_judgements#Judgement 47|committing]] the soldiers of Dawn to seek victory and glory on the battlefield whatever the cost. &lt;br /&gt;
{{CaptionedImage|file=GoldenSun Colour.png|align=right|width=125}}&lt;br /&gt;
===The Golden Sun===&lt;br /&gt;
When people think of Dawn their first thought is usually the nation&#039;s knights, arrayed in mail, swords gleaming, ready for battle. As befits a nation with such an emphasis on heavy armour, the soldiers who fight under the [[Golden Sun]] banner are especially [[Army qualities#Resilient|resilient]], known for their implacable, barely resistible, advances through enemy territory. There is some friendly rivalry between soldiers of the Golden Sun and the Hounds of Glory, and when their soldiers meet they often engage in contests of strength and martial might. &lt;br /&gt;
&lt;br /&gt;
Towards the end of 382YE, inspired by the recent victories and urged to seek glory through service to Dawn, thousands more yeofolk requested to join the Dawnish armies. The Golden Sun, one of the oldest armies of Dawn, [[Swords_and_sorcery#Golden_Sun|was their first choice]], probably because its general is sometimes referred to as the First General of Dawn. The Imperial Senate [[Enlargement_of_the_Golden_Sun|approved]] of this course of action, and the Golden Sun is now on track to become the first [[Army#Enlargement|large]] army in Dawnish history. . &lt;br /&gt;
&lt;br /&gt;
The first Dawnish general leads the Golden Sun army, and is appointed (or re-appointed) at the Summer Solstice each year.&lt;br /&gt;
{{CaptionedImage|file=HoundsofGlory.jpg|align=right|width=125}}&lt;br /&gt;
===The Hounds of Glory (Destroyed)===&lt;br /&gt;
The [[Hounds of Glory]] very publicly strove to be the most [[glory|glorious]] army in the Empire; while few were so gauche as to say it openly that came with the clear understanding of every Hound that that meant they were the greatest army in the Empire. The soldiers who fought beneath the banners of the Hounds of Glory prided themselves on their unstoppable nature since the army was founded. The core of the army was battle-hardened knights arrayed in gleaming armour, their shields proudly displaying their house and personal sigils. They were supported by cadres of archers and witches, but what long made them unique in the Empire was the Courage and the conviction that they drew from their surety of purpose and their commitment to glory above all other things. In battle they went where the glory was found, where the fighting was thickest, where legends were written.&lt;br /&gt;
&lt;br /&gt;
Driven by the need to prove themselves first among equals, and capitalising on the enthusiasm generated by the Dawnish victories, they recruited knights from all over Dawn and challenged each to prove their glory in ever more demanding ways. Few could have doubted their absolute commitment to their ideals, and their indomitable spirit made them a formidable force on the battlefield capable of [[Army qualities#Indomitable Glory|truly remarkable feats]]&lt;br /&gt;
&lt;br /&gt;
There was some friendly rivalry between the Hounds of Glory and the Golden Sun, and when their soldiers met they would often engage in contests of strength and martial might. &lt;br /&gt;
{{CaptionedImage|file=EasternSky Colour.png|align=right|width=125}}&lt;br /&gt;
===The Eastern Sky===&lt;br /&gt;
Fighting beneath an emerald green banner bearing the golden image of the rising sun, before the Gryphon&#039;s Pride was reformed the Eastern Sky was the youngest of the Dawnish armies. It has a long and proud tradition of defending the Dawnish heartlands from orcish aggression. They once received regular supplies from the people of Dawn; both civilians and soldiers alike possess a great deal of pride in the [[Eastern Sky]] and the families and descendants of those who have fought beneath the banner are fierce in their support. This meant that the Eastern Sky could [[Army qualities#Resourceful|recover quickly]] even while on campaign. More recently, the army enjoys the patronage of several Summer eternals who [[Army_qualities#Favoured|grant favours]] when the general of the Eastern Sky calls upon them. Many of the soldiers of the Eastern Sky have a particular hatred for the [[Druj]] barbarians; traditionally they are first to see the carnage the cruel orcs leave behind when they manage to gain access to an Imperial village. &lt;br /&gt;
&lt;br /&gt;
The second Dawnish general leads the Eastern Sky, and is appointed (or re-appointed) at the Autumn Equinox each year.&lt;br /&gt;
{{CaptionedImage|file=GryphonPride Colour.png|align=right|width=125}}&lt;br /&gt;
&lt;br /&gt;
===The Gryphon&#039;s Pride===&lt;br /&gt;
The first army to bear this name of the [[Gryphon&#039;s Pride]] met a tragic end during a doomed attempt to capture [[the Barrens]] in 276YE. In 378YE, the Imperial Senate [[Raise_Dawnish_army_II|commissioned]] the restoration of the army. It was completed shortly before the Spring Equinox 380YE. The core of the army is made up of knights descended from the soldiers of the first army, including almost the entire fighting force of House Lionsgate, but almost every noble house in Dawn has provided stout yeofolk, noble knights, and war witches to take up arms under its banner. It is committed to glorious [[Army qualities#Conquering|conquest]] of new territory for the people of Dawn.  &lt;br /&gt;
&lt;br /&gt;
The third Dawnish general leads the Gryphon&#039;s Pride army, and is appointed (or re-appointed) at the Spring Equinox each year.&lt;br /&gt;
{{CaptionedImage|file=LionsAdelmar Colour.png|align=right|width=125}}&lt;br /&gt;
===The Lions of Adelmar===&lt;br /&gt;
The Lions of Adelmar were raised by Senate motion during the Summer Solstice 385YE. Mustering completed shortly before the Spring Equinox 387YE. &#039;&#039;&#039;Éamon Ashenmourn de Cordraco&#039;&#039;&#039;, senator for Astolat, named the army after the exemplar [[Adelmar the Lion]] and endorsed the army&#039;s focus on [[Dawn_hearth_magic#Love_and_Flowers|love]].&lt;br /&gt;
&lt;br /&gt;
The fourth Dawnish general leads the Lions of Adelmar army, and is appointed (or re-appointed) at the Winter Solstice each year.&lt;br /&gt;
{{Dawn Links}}&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ourselves_and_immortality&amp;diff=136084</id>
		<title>Ourselves and immortality</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ourselves_and_immortality&amp;diff=136084"/>
		<updated>2026-03-23T18:04:32Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Plenipotentiary]]&lt;br /&gt;
&amp;lt;ic&amp;gt;The sound of someone trying to drag a heavy box as quietly as possible was very distracting. Aemilia strove to maintain poise, but the words in her head tumbled and fragmented and were gone. She put down her pen with a pointed &amp;quot;click&amp;quot; and turned round in her chair.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry, Aemelia.&amp;quot; Diogenes did not sound sorry. He had his sleeves rolled up and was rooting through some of the storage chests that sat under the bookshelves. &amp;quot;What are you working on?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A poem about death.&amp;quot; She replied flatly. &amp;quot;Or I was until someone decided they needed to rearrange the library right this second. Now I&#039;m talking to you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sorry again.&amp;quot; He still didn&#039;t sound sorry. &amp;quot;But there&#039;s been news. The Archmage has called the Court of Rope together. All three of them. For the Solstice. Marcus wants us to be ready to offer Tribute.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I thought the Queen was still under enmity?&amp;quot; Aemelia had not been keeping track.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Not since last Winter,&amp;quot; replied Diogenes cheerily. He ran his finger through the frosted tips of his bleached hair and then swore quietly as he realised he&#039;d caked his head in dust. &amp;quot;Queen and Knight at neutrality, King remains amitous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That isn&#039;t a word.&amp;quot; Aemelia corrected her coven mate on reflex, more out of pedantic habit than any confidence he would stop making up words.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Definitely&#039;&#039; all three of them? Not just the King?&amp;quot; Poise alone kept Aemelia&#039;s tone neutral. &amp;quot;Hag Queen and Burnt Prince as well? In the same parley?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Diogenes was only half listening, busy selecting scrolls and stuffing them into the pockets in his sash.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, the heliopticon says it&#039;s all three of them. Tupenties from Moonwell Spire says it&#039;s &#039;&#039;as monarchs&#039;&#039; as well if that matters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It did not, in fact, help. Aemelia caught herself nibbling her thumbnail, and it took an effort to put her hand back in her lap. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;How long has it been since all three of them have been approached together?&amp;quot; She asked mildly. &amp;quot;As the Court I mean, rather than individually?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Years, I suppose. I hadn&#039;t really given it any thought. Why?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No reason, just thinking out loud.&amp;quot; She did not let her eyes stray to the shelf where the &#039;&#039;Tome of Ruinous Omens&#039;&#039; lay innocently on its side, fat with visionary dreams and carefully curated advice about the Court of the Three and the dangers of getting entangled with them. &amp;quot;I just seem to recall that last time they were all together, it caused a bit of a fuss. But I&#039;m sure &#039;&#039;this&#039;&#039; time it will be &#039;&#039;absolutely fine&#039;&#039;.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=StillLifeWithASkull.jpg|caption=Everything is sure to be well, to be well.|align=right|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* &#039;&#039;&#039;Six eternals have sent emissaries to Anvil, apparently in response to plenipotentiary messages from the Imperial archmages&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Five have agreed to meetings of one kind of another, either in person or via emissaries&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The other has provided messages, opportunities, or gifts of one type or another&#039;&#039;&#039;&lt;br /&gt;
As the Winter Solstice approaches, the [[eternal|eternals]] respond to the [[Archmage#Plenipotentiary|plenipotentiary]] messages of the six [[archmage|archmages]]. Each of the six is empowered to  send a single message to an eternal of their [[realms|realm]] each season, with certain expectation of &#039;&#039;some&#039;&#039; kind of response. Some eternals will arrange a [[Archmage#Parely|parley]] or some kind, a personal meeting with themselves or more commonly one of their favoured lieutenants. Others may take more direct action, offering [[opportunity|opportunities]] to secure boons or enlist the eternal&#039;s power to change the Empire in some way. Sometimes they decline the offer of meetings or boons, but even then they are likely to provide their reasons for doing so.&lt;br /&gt;
&lt;br /&gt;
Since the Autumn Equinox, messengers repreenting six eternals have come to the Empire from their eternal patrons, detailing the response to each plenipotentiary missive.&lt;br /&gt;
==Before a House==&lt;br /&gt;
* &#039;&#039;&#039;The Sovereign Lord of the City of Locks welcomes the plenipotentiary of the Autumn Archmage&lt;br /&gt;
* &#039;&#039;&#039;A parley will take place in a chamber reached via the Hall of Worlds at TBC on Saturday during the summit&lt;br /&gt;
* &#039;&#039;&#039;Prospero requests the Archmage bring someone capable of speaking for the Celestial Arch along with them&lt;br /&gt;
* &#039;&#039;&#039;The Archmage may include up to two others as part of their entourage&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Autumn is Vossk of Zenith Ascendant&lt;br /&gt;
{{CaptionedImage|file=Prospero001.webp|align=right|width=200}}&lt;br /&gt;
It has been a [[Back_in_town#Prospero|little over two years]] since last a formal emissary of the [[Prospero|City of Bridges]] visited the Empire. The minotaur, resplendent in robes of incarnadine and viridian, again visits the [[Astolat#Castle of Thorns|Castle of Thorns]] rather than visiting [[Anvil#The Hub|the Hub]]. Their message is short and devoid of unnecessary details. It seems that the &#039;&#039;Sovereign Lord of the City of Bridges&#039;&#039; requests formal [[Archmage#Parely|parley]] with &#039;&#039;&#039;Vossk of Zenith Ascendant&#039;&#039;&#039;, the new [[Archmage of Autumn]].&lt;br /&gt;
&lt;br /&gt;
The meeting will take place in a chamber set aside for the purpose, at &#039;&#039;&#039;TBC&#039;&#039;&#039; on Saturday during the coming Winter Solstice.  The main topic of conversation will be the matter of ritual magic - &#039;&#039;Threadweaver&#039;&#039; is interested to hear how the Archmage believes the &#039;&#039;City of Bridges&#039;&#039; might provide support to the Imperial war machine in the manner Vossk has outlined, although the minotaur is quick to point out that nothing is promised.&lt;br /&gt;
&lt;br /&gt;
On the matter of promises, however, the &#039;&#039;Reckoner of Ebony and Bone&#039;&#039; is keen to conclude the matter of the favour owed by the [[Celestial Arch]] following his [[Inkpot_gods#The_Arch_and_The_Web|provision of a meeting]] with the people of [[Skoura]]. It is time for that favour to be called in, and as such Vossk is requested to bring a member of the [[Conclave order]] with the authority to discuss such matters to the parley. As with the favour provided to the [[Rod and Shield]], which was repaid by the [[386YE_Spring_Equinox_Conclave_sessions#Dissemination:_Find_the_Best_Path|dissemination]] of a [[Find the Best Path|military ritual]] to the magician-princes of Jarm, the expectation is that the repayment will be of commensurate value to the favour provided.&lt;br /&gt;
&lt;br /&gt;
There are provisions for up to two others - secretaries, clerks, or [[scrivener|scriveners]] as the Archmage deems appropriate. The agenda for the meeting is set, however, and Prospero is unlikely to be amused by attempts to introduce new matters for discussion once it begins.&lt;br /&gt;
==I Would Not Stop==&lt;br /&gt;
{{CaptionedImage|file=Siakha001.webp|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Siakha offers parley to the Archmage of Spring at TBC on Saturday/Friday during the summit&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Marvath&#039;&#039; will discuss the matter of destruction the Archmage has raised&lt;br /&gt;
* &#039;&#039;&#039;Three new rituals have appeared in Urizen lore without warning, apparently as a gift to Ibiss Briarheart&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Spring is Ibiss Briarheart&#039;&#039;&#039;&lt;br /&gt;
During some of the worst weather of the early Winter, a creature emerges from the [[Regio#Imperial Regio|Imperial Regio]] at [[Anvil]]. It is a &#039;&#039;[[Siakha#Servants_of_Siakha|tempest]]&#039;&#039;, one of the children of &#039;&#039;[[Siakha|Maelstrom]]&#039;&#039;. A storm given flesh, a thing of barely contained disruptive force. This one is a little different to those encountered on battlefields supporting the [[Children of Wrecks]]. It bears a staff of [[tempest jade]] and wears an open dark green robe that evokes the wind-tossed breakers of the [[Bay of Catazar]]. It jerks and twitches in time to some inaudible rhythm only it can hear. Moving through Anvil with impressive directness, anyone who gets in its way even slightly is [[repel|hurled aside]] without warning. By the time it reaches the Hub, there are magistrates and militia waiting for it. It does not waste time on formalities, simply delivering its message to anyone who is near enough to hear its loud, rumbling words.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thunder-That-Speaks&#039;&#039; has heard the words of &#039;&#039;&#039;Ibiss Briarheart&#039;&#039;&#039;. She accepts the petition for parley. There will be an opportunity for the Archmage of Spring to speak with her favoured lieutenant the &#039;&#039;Marvath&#039;&#039; who is empowered to talk of the destruction desired by Briarheart. That meeting will take place on Friday evening at &#039;&#039;&#039;TBC&#039;&#039;&#039;, in a chamber created for the purpose. Only the Archmage themselves, or their proxy if they cannot come themselves, is invited to attend.&lt;br /&gt;
&lt;br /&gt;
There will be no talk of [[Grendel]], nor of wreckers. Nothing to say about Sarvos, nor Asavea, nor the lords of Winter. The matter the &#039;&#039;Hurricane Queen&#039;&#039; is interested in is the devastation, slaughter, and loot that the Archmage has proposed. She will offer her gift, if the Archmage is strong enough to accept it. Indeed, she has provided gifts to the people of Urizen as Briarheart has asked.&lt;br /&gt;
&lt;br /&gt;
Message delivered, the &#039;&#039;tempest&#039;&#039; returns by the same direct route that it arrived, this time with an armed escort that it does not acknowledge in any way. It disappears through the gate at the heart of the Imperial regio with neither another word nor a backward glance.&lt;br /&gt;
==Civility==&lt;br /&gt;
{{CaptionedImage|file=Skathe001.webp|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Surut002.png|align=right|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Tharim 001.jpg|align=right|width=215}}&lt;br /&gt;
* &#039;&#039;&#039;The Thrice-cursed Court accept the offer of parley&lt;br /&gt;
* &#039;&#039;&#039;They will accept a delegation from Anvil at midnight on Friday&lt;br /&gt;
* &#039;&#039;&#039;Each of the three has matters of interest to them&lt;br /&gt;
* &#039;&#039;&#039;The current Keeper of Tharim&#039;s Throne Claudia Varkulova Remislav is invited to join the courtiers of the Thrice-cursed to help facilitate the meeting&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Winter is Ematius &amp;quot;Icebreaker&amp;quot; Ankarion, although they have indicated their intent to retire&lt;br /&gt;
On the evening of the first day of Winter proper, the air is sharp with the promise of snow and ice, and a messenger arrives at Anvil. It comes not from the Imperial Regio, but along the main road that runs through the settlement. It takes its time, savouring the sights and sounds, and pausing to observe folk about their early evening business. It is clearly a [[Inhabitants of the realms|creature of the realms]], and of the [[Realms#Winter|Winter realm]] in particular. Pallid skinned, with lengths of rusted metal woven into and out of its flesh, it observes with empty eye sockets that nonetheless seem to see everything that transpires. A foul aura surrounds it, and those who get too close feel their skin crawling - that feeling of being on the edge of sleep and hearing a noise from a part of the room you know to be empty. Chained to its wrist is a book, the binding of which does not bear close inspection by those of faint heart or weak stomach.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Weakness and the Hall of Worlds&#039;&#039;&#039;&amp;lt;br&amp;gt;The last time all three members of the Thrice-cursed Court were together, they appeared in the Hall of Worlds. Their departure triggered an unpleasant effect. Everyone in the Hall of Worlds was struck with [[Calls#Weakness|weakness]]. There&#039;s no indication this was done on purpose; it might just be an effect of the Thrice-cursed monarchs withdrawing their presence from the Hall. There&#039;s also no indication this will happen again, but it is something to be aware of.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But to be on the safe side, it&#039;s worth a reminder that one cannot leave the Hall of Worlds while subject to [[Calls#WEAKNESS|weakness]], because one cannot cast [[operate portal]]. It is important to remember that you can only move &#039;&#039;yourself&#039;&#039; between the Hall of Worlds and Anvil (and vice versa) with the [[operate portal]] spell. The [[Ambassadorial Gatekeeper]] ritual allows other options but must either be cast in advance, or performed in the Hall of Worlds. &lt;br /&gt;
&lt;br /&gt;
It&#039;s also tricky to remove weakness while one is experiencing it, given the way it restricts a character&#039;s abilities. The most reliable way would be to use a potion such as [[Apothecary_Potions#Feverfail_Elixir|Feverfail Elixir]] or [[Master_Medicinal#Maledict&#039;s_Medicament|Maledict&#039;s Medicament]]. A magician who does so would then be free to cast the [[purify]] spell, or take part in a ritual such as [[Renewed Strength of the New Day]] to help their fellows overcome any lingering curse. It&#039;s also important to remember that, as with [[Calls#VENOM|venom]], weakness does not go away naturally - it must be treated in some way before it is removed.&lt;br /&gt;
&lt;br /&gt;
Again, there&#039;s no particular reason to believe this may become an issue, but this is a good a time as any to remind people of the dangers of being weakened while in the Hall of Worlds.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
When it reaches the Hub, it bows low and begins to read from the book. It bears a greeting from the &#039;&#039;[[The Thrice-cursed Court|Court of Broken Hearts]]&#039;&#039;. From the &#039;&#039;[[Tharim|King-in-Chains]]&#039;&#039;, from the &#039;&#039;[[Surut|Prince-of-Ashes]]&#039;&#039;, and from the &#039;&#039;[[Skathe|Queen-of-Nails]]&#039;&#039;. They accept the invitation of the [[Archmage of Winter]]. They also express their regret: they have heard that the Archmage of Winter Ematius &amp;quot;Icebreaker&amp;quot; Ankarion has chosen to step away from their powerful position to pursue other interests. Ematius was a worthy Archmage, say the Three, and whomever steps up to replace them will surely have their work cut out for them, given how difficult the other eternals of the Winter realm can be to deal with. &lt;br /&gt;
&lt;br /&gt;
Regardless, they offer formal parley on Friday night, at midnight, during the coming Summit. The new Archmage may bring two others as their aides if they wish. In addition to the Archmage, the Keeper of Tharim&#039;s Throne &#039;&#039;&#039;Claudia Varkulova Remislav&#039;&#039;&#039; is invited to attend as a guest of the King. During the parley they may speak as they see fit, with no constraints placed on them by the Archmage. They may bring a servant of their own along if they desire. The Keeper of Tharim&#039;s Throne is also empowered to bring one other specific person if the wish: the [[the Marches|Marcher]] [[General]] of the [[Drakes]], &#039;&#039;&#039;William Guildenstern&#039;&#039;&#039;. Tharim leaves it entirely to Claudia&#039;s discretion whether they believe Guildenstern will provide any benefit to the parley.&lt;br /&gt;
&lt;br /&gt;
As to the parley itself, each of the three monarchs of the &#039;&#039;Court of Rope&#039;&#039; has topics of interest to them. The King-in-Chains and his lieutenant &#039;&#039;Lord-Captain Catenatus&#039;&#039; will discuss the matter of the wicked folk of [[Skoura]], and of the murder of &#039;&#039;Obligatus&#039;&#039;. The &#039;&#039;Prince-of-Ashes&#039;&#039; will speak of the clever artisans of Skoura, and of knights and [[regio]], as well as on the matter of the [[vallorn]]. The &#039;&#039;Queen-of-Nails&#039;&#039; will speak of the peculiar folk of Skoura, the [[Upon_a_midnight_dreary#Smile_(Skathe)|boon of Catena]], and of other gifts that the Court are minded to offer to their Imperial friends.&lt;br /&gt;
&lt;br /&gt;
These gifts will &#039;&#039;not&#039;&#039; however include the ritual to &#039;&#039;Unleash Wild Fire&#039;&#039;. The Empire has proved reticent to actually use the magical lore that the &#039;&#039;Court of Locked Doors&#039;&#039; has offered in recent years and while &#039;&#039;&#039;Armand Remislav Who Was Remys&#039;&#039;&#039; is beloved of the court, they would be better served seeking other boons.&lt;br /&gt;
&lt;br /&gt;
In response to questions, or requests for clarification, the messenger simply smiles and shakes their head. Once they have finished delivering their messages, they depart Anvil the way they came - not via the Imperial regio, but along the road leading out of the town. Those few brave enough to follow a herald of the Thrice-cursed soon lose it as the evening darkens into night and the first curtains of snow close around it.&lt;br /&gt;
===Tribute Collectors===&lt;br /&gt;
* &#039;&#039;&#039;Surut intends to send tribute collectors to Anvil prior to the parley&lt;br /&gt;
* &#039;&#039;&#039;These tribute collectors are due to arrive at Anvil around 10.00 pm on Friday evening&lt;br /&gt;
* &#039;&#039;&#039;They are only interested in speaking to &amp;quot;warriors&amp;quot; - whatever that means&lt;br /&gt;
There is another matter to consider; the &#039;&#039;Burnt Knight&#039;&#039; intends to send some of his heralds to Anvil before the parley proper to collect &amp;quot;tribute&amp;quot;. They will be looking for warriors - and the herald stresses they must be warriors - prepared to accept a tiny portion of Surut&#039;s curse for a time. This will apparently involve the herald-knights [[Calls#CLEAVE|injuring]] the arms or legs of those prepared to receive their strike. They may arrange for [[Surgical skills#Physick|physicks]] to be on hand if they wish; the important thing is the willingness to offer tribute.&lt;br /&gt;
&lt;br /&gt;
The herald is closed mouthed about the details of this peculiar ceremony. They do let slip, however, that this is about the fact that the Thrice-cursed Court all too often deals only with magicians. This may be acceptable to the &#039;&#039;Thronebound&#039;&#039; and the &#039;&#039;Contemptuous&#039;&#039;, but the &#039;&#039;Ashen Prince&#039;&#039; values the raw strength of the warrior more than he does honeyed words or clever magic. &lt;br /&gt;
&lt;br /&gt;
Before departing, the herald also mentions that Surut is expecting that there will be at least some warriors prepared to show respect to him. It is not stated explicitly but there is a subtext that Surut would likely be displeased to discover that the Empire is not willing to offer sufficient tribute, and this will directly impact his mood in the parley.&lt;br /&gt;
&lt;br /&gt;
==And Eternity==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;[[file:Ylenwe001.webp|align=right|width=300]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Ylenwe has responded to a request for parley from the Archmage of Day&lt;br /&gt;
* &#039;&#039;&#039;A herald of Ylenwe named Trunembra of the Strings will visit the Hall of Worlds during the arcane colloquium&lt;br /&gt;
* &#039;&#039;&#039;In addition to the Archmage of Day, Ylenwe has requested that the High Bard of the Empire be there&lt;br /&gt;
* &#039;&#039;&#039;The current Archamge of Day is Skywise Gralka&lt;br /&gt;
On a blustery Autumn day a quiet herald with mottled silver and indigo scales appears at the Hub. They arrive without comment, and the first anyone is aware of them is when, seated on a three-legged stool, they start to play quiet notes on their cerulean-and-weltsilver lyre. Their harmonious melody quells the often garrulous crowds in the Hub.&lt;br /&gt;
&lt;br /&gt;
As they pluck their soothing strings, they deliver their message from the &#039;&#039; Mistress of Music&#039;&#039;. Zie has heard the words of the Archmage of Day, and seen the results of their cooperation at Bulgakov, and in the [[Speak_to_me#Song_of_the_White_Wood|White Wood]]. Yet there are limits to what Ylenwe can achieve - and here the heralds music turns mournful, bringing a tear to the eye of all save the most hard-hearted. The [[Hahnmark#Kronemark|Sungate]] in Kronemark is beyond the power of &#039;&#039;Zie of the Perfect Morning&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
According to her herad the Sungate is not a scar, some residue of the harm the &#039;&#039;[[Cold Sun|Oblivion Flame]]&#039;&#039; inflicts upon the world. Rather it is an open wound, a thing directly supported by the disharmonious fury of the &#039;&#039;End Of Songs&#039;&#039;. The howling empty heart of the &#039;&#039;Light Destructive&#039;&#039; cannot be moved by the music of the &#039;&#039;Dove&#039;&#039;; there is no way to close the Sungate or to allow mortals to approach the fane of such relentless, irresistible hatred. If things change in the future then fate may deliver an opportunity to deal with this burning beacon of despite, but for now there is nothing to be done but avoid it.&lt;br /&gt;
&lt;br /&gt;
The heralds’ notes fall silent, and they bow their scaled head for several moments in contemplation. When their music resumes it has a more hopeful tone. When it comes to the White Wood and its song, though, the &#039;&#039;Shape of Sound&#039;&#039; can achieve something a little more wholesome. She intends to send her herald &#039;&#039;Trunembra of the Strings&#039;&#039; to the Hall of Worlds during the [[Arcane Colloquium]]. Once the Archmage of Day has completed their hosting duties, there will be a chance to discuss matters. The eternal asks that the [[High Bard of the Empire]] also be there, if possible. There will be discussion of musical instruments, and the role that music can play in uplifting the spirit and honing understanding of the world.&lt;br /&gt;
===Passed the Setting Sun===&lt;br /&gt;
* &#039;&#039;&#039;Ylenwe proposes to serve as patron for a house of harmonius music in Skarsind&lt;br /&gt;
* &#039;&#039;&#039;Zie wishes the Archmage and High Bard to consider how to help those threatened by Cold Sun&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Harmonious Hall&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; Edifice&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; TBC, Skarsind&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 15 white granite, 15 weirwood, 10 mithril, 10 ilium, 120 crowns&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Time:&#039;&#039;&#039; 1 season&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Upkeep:&#039;&#039;&#039; None&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Requirement:&#039;&#039;&#039; Must be ceded to Ylenwe (??)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effects:&#039;&#039;&#039; &lt;br /&gt;
* Unclear at this time&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The &#039;&#039;Harmonious Chorister&#039;&#039; proposes the construction of a hall of music in the White Wood, a place where Imperial citizens can come together to study magic especially as it relates to the [[Day magic|Realm of Sea and Sky]] and the pursuit of harmony. The herald is not clear on what precisely this means - this is partly the matter that is to be discussed with the Archmage and the High Bard - but they do deliver plans for the structure. It appears to be a spacious hall, designed to complement the natural beauty of the area, with plenty of room for musical study and performance. The hall of music is an [[edifice]] that would require 15 wains of white granite, 10 wains of mithril, and 10 rings of ilium to construct, and would need to be conceded to Ylenwe. This last point raises a few eyebrows, but the herald gently suggests that questions would be better held until Trunembra of the Strings can answer them with more authority.&lt;br /&gt;
&lt;br /&gt;
There is another matter that &#039;&#039;Zie of the Dawn&#039;&#039; wishes to speak of. The Oblivion Flame has been [[Cold war|kindled again]] in the mortal world. Its creatures have erupted into lands torn by war, suspicion, and disharmony. It rampages unchecked, destroying and killing without pause. [[Cold Sun]] has learned much from its recent incursion into the Empire, and Ylenwe asks that the Archmage and the High Bard use all their influence to encourage the [[Senate|Imperial Senate]] to offer whatever aid the Empire can spare to the people of both the [[Commonwealth]] and [[Principalities of Jarm|Jarm]] - both of whom are facing a storm that the Empire alone has successfully weathered. Again, there will be a chance to talk about this with Trunembra of the Strings.&lt;br /&gt;
&lt;br /&gt;
==Only Gossamer, My Gown==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: right;&amp;quot;&amp;gt;[[file:WhisperGal006.png|align=right|width=250]]&amp;lt;/div&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The Whisper Gallery have responded to the request for parley from the Archmage of Night&lt;br /&gt;
* &#039;&#039;&#039;They intend to take possession of the Hall of Worlds late on Saturday&lt;br /&gt;
* &#039;&#039;&#039;Exact details of what will be discussed, and precisely who with, are not clear&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Night is Bella Vincente d&#039;Apulian&#039;&#039;&#039;&lt;br /&gt;
It is not a herald that arrives at Anvil as Autumn ages toward Winter, but an orc from distant [[Spiral#Apulian|Apulian]]. She comes in the [[dramaturgy|dramaturgical]] guise of the [[the Mountebank]] - or perhaps more correctly the [[the Mountebank#The Sailor|sailor]]. Of particular note is her [[The_Cloak|cloak]] which seems to billow around her with a life of its own, and whose hood does a remarkable job of concealing her identity even without her mask - a crudely carved piece of driftwood whose simplicity seems quite at odds with her flamboyant garb.&lt;br /&gt;
&lt;br /&gt;
She comes as a messenger of the &#039;&#039;Seers of the Empty Thrones&#039;&#039;, the &#039;&#039;Repairers of Reputation&#039;&#039;, the &#039;&#039;Chiaroscuran Courtiers of the Echoed Fall&#039;&#039; - the [[Whisper Gallery]]. They have received the art of &#039;&#039;sweet Bella&#039;&#039; - &#039;&#039;&#039;Bella Vincente d&#039;Apulian&#039;&#039;&#039; presumably - the delicious [[Archmage of Night]]. The specific requests contained within have piqued their interest. They choose to accede, and will send their sommelier to meet with the Archmage and any other Imperial magicians who wish to be present, late on Saturday night in the Hall of Worlds. The &#039;&#039;Weavers of the Improbable Loom&#039;&#039; will reach out to that place shortly before the meeting and fashion it suitable to their needs; they presume the Archmage understands their need to do so.&lt;br /&gt;
&lt;br /&gt;
They do however place stipulations on the parley. All those who attend must be masked; those who do not accept this requirement will find they are unable to enter the Hall and will instead find themselves returning to Anvil. This misdirection of the paths between Anvil and the Hall of Worlds will persist until the parley - and it will be a parley - has been completed.&lt;br /&gt;
&lt;br /&gt;
The are especially interested in seeing certain folk attend. In addition to sweet Bella, they invite the wise &#039;&#039;&#039;Fausta&#039;&#039;&#039;, Grandmaster Silver Chalice; the ambitious &#039;&#039;&#039;Genoveva Barossa d&#039;Apulian&#039;&#039;&#039;, [[Senator]] for [[Spiral]] and cunning &#039;&#039;&#039;Rafael Barossa d&#039;Apulian&#039;&#039;&#039;, Custodian of [[Legacy]]; the perceptive &#039;&#039;&#039;Mikael Reskovich&#039;&#039;&#039;, High Bard; and the hateful &#039;&#039;&#039;Morgan Waystone Path&#039;&#039;&#039;, [[Magpies#Speaker|Speaker of the Magpies]]. If they are in attendance they may accompany the Archmage into the Hall as part of their entourage. The Sommelier has words to convey to each from the &#039;&#039;Praetori Exsilium in Litore&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Delightful Bella has, with honeyed words, asked for aid in uncovering secrets and the lieges of the Gallery shall be interested to see whether they are successful in doing so. There may be talk of [[Axos]], the fall of the empire of dreams, and the Spider of Lost Days. There may be talk of the [[Venture#War_of_Whispers|War of Whispers]], and of the destruction of the [[Magpies]], and of the [[Whispering Shadow Courtiers]].&lt;br /&gt;
&lt;br /&gt;
The message is vague, perhaps unsurprisingly. On one matter, though, the orc is quite clear. The Whisper Gallery are not friends of, or allies to, the Empire of &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039;, the &#039;&#039;Throne of Pumpkins&#039;&#039;. Imperial thieves are too keen to drag secrets from the shadowed places of the world and expose them to the harsh noonlight. The Court continues to oppose them, wherever they can, and will urge others to do so. The enmity they bear against secret-slaughterers has not been slaked, not even a little.&lt;br /&gt;
&lt;br /&gt;
However for this single night at the Winter Solstice, there will be a chance for good mannered discussion. Things change, and while the enmity of the Court has not lessened, the shape it takes is as mutable as anything else drowned in the shadows. With that in mind, any members of the militia, or any magistrates, who attempt to exert their authority over the people visiting their friends in the &#039;&#039;Court of Disrule&#039;&#039; will be ejected. They are welcome as long as they come masked, and remain civil, but any who attempt to harass or impose boundaries on their fellow citizens will find the patience of the &#039;&#039;Dancers of the Gossamer Pavane&#039;&#039; extremely limited.&lt;br /&gt;
&lt;br /&gt;
With that, the orc bows politely, and takes her leave. A pair of magistrates stand ready outside the Hub to ask her some significant questions, but almost as soon as she steps out of the tent she is mobbed by two dozen figures dressed identically in the same voluminous cloak. The shapes wheel around each other and before the magistrates can do much more than raise the alarm, each of them races off in a different direction. While several of these interlopers are caught, they are Imperial citizens from every nation - a mix of humans and orcs. The only thing they have in common is that they are all actors, who say they had been paid for a unique thespian opportunity. None of them have ever met before, each was recruited by a different agent, and they all resolutely claim to have no idea they were dealing with the Whisper Gallery. Of the orc who delivered the message of the Whisper Gallery there is no sign.&lt;br /&gt;
===Participation : Parley===&lt;br /&gt;
* &#039;&#039;&#039;Anyone who wants to visit the Hall of Worlds during the parley must wear a mask&lt;br /&gt;
* &#039;&#039;&#039;While in the Hall of Worlds during the parley, it is impossible to remove a mask&lt;br /&gt;
* &#039;&#039;&#039;Everyone in the Hall of Worlds during the parley experiences a roleplaying effect&lt;br /&gt;
* &#039;&#039;&#039;Additional options exist for leaving the parley&lt;br /&gt;
The Whisper Gallery are using the invitation to parley to &amp;quot;twist&amp;quot; the gate that leads to the Hall of Worlds. Anyone who is not masked in some way will be unable to reach the meeting. Anyone who enters the Hall of Worlds will find that they cannot remove their mask; it is impossible for anyone to take their own or another character&#039;s mask off while the parley is underway. &lt;br /&gt;
&lt;br /&gt;
Furthermore everyone in the Hall of Worlds will experience a [[roleplaying effect]]: &#039;&#039;your mask represents your true face and you find it easy to act in accordance with its identity&#039;&#039;. This effect becomes more pronounced as the parley continues. The dramaturgical personae offer some suggestions as to roleplaying effects tied to the traditional roles, but its up to you how you interpret the identity your mask represents. The effect fades within a few minutes of leaving the Hall of Worlds.&lt;br /&gt;
&lt;br /&gt;
The twisting of the paths to and from the Hall of Worlds has a second effect. Anyone leaving the Hall of Worlds can choose to go immediately to the out-of-character area rather than return to Anvil directly. They&#039;re free to come back into play through the entrance between the out-of-character area and Anvil if they wish. This doesn&#039;t represent teleportation but rather the character being escorted, unseen, by heralds wreathed in [[Night magic]] until they reach the relative safely of the alleys of [[Anvil#Outer_Anvil|Outer Anvil]] - a clear effort from the Whisper Gallery to stymie attempts to intercept, search, or detain anyone visiting their parley. &lt;br /&gt;
&lt;br /&gt;
During the parley any herald of the Whisper Gallery may call [[Calls#Curse|CURSE]] against anyone attempting to disrupt the meeting. If this is done, the target should immediately leave the Hall of Worlds by the nearest exit and return to Anvil; they are unable to enter the Hall of Worlds again until time out.&lt;br /&gt;
&lt;br /&gt;
Finally, we ask all participants to be mindful of our [[Conduct#Roleplaying_Conflict|conduct]] rules around roleplaying conflict, especially those concerning physical intimidation.&lt;br /&gt;
&lt;br /&gt;
==Cornice==&lt;br /&gt;
{{CaptionedImage|file=King Under the Mountain.png|align=right|width=200}}&lt;br /&gt;
* &#039;&#039;&#039;Adamant has declined a formal parley from the Archmage of Summer&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They have made a number of proposals relating to ritual magic&lt;br /&gt;
* &#039;&#039;&#039;The current Archmage of Summer is Mirella of the Twisted Rose&#039;&#039;&#039;&lt;br /&gt;
There is, of course, a sizable contingent of &#039;&#039;koboldi&#039;&#039; busy at Anvil following the Autumn Equinox. While they are mostly focused on anchoring the [[Opening ceremonies|new structure]], one of them takes time out of their schedule to visit the Hub. A cheerful, friendly individual with silver scales buffed to mirror sheen, they wear a splendid golden coat inlaid with hundreds of tiny gemstones that twinkle and glitter as they move. Somewhat apologetically, they indicate that they have been charged with delivering a message from the &#039;&#039;[[Adamant|King Under the Mountain]]&#039;&#039; in response to the [[Archmage#Plenipotentiary|plenipotentiary]] of the [[Archmage of Summer]]. It is, they warn, a fairly mixed bag all things told.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;koboldi&#039;&#039; delivers the bad news first - “&#039;&#039;to get it out of the way so that one can focus on happier things&#039;&#039;”. While the &#039;&#039;King Under the Mountain&#039;&#039; would be happy to see more great fortresses of [[white granite]] built in northern Varushka, they are concerned that the Vorazi do not see the bigger picture. The court of Adamant might help make a fortress larger, more impressive, or harder to destroy. They might help it be built more swiftly. They might even aid in enchanting it so that it can be more easily repaired or its garrison granted additional strength. The one thing they are &#039;&#039;not&#039;&#039; going to do is make it &#039;&#039;cheaper&#039;&#039;. As the &#039;&#039;koboldi&#039;&#039; says philosophically “&#039;&#039;you really don’t want to cut corners when you’re building something that’s meant to withstand armies, do you?&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
The request to intercede with Imperial roads is not something Adamant is interested in at the moment. The [[Senate]] is doing a wonderful job repairing and maintaining the grand highways, says the &#039;&#039;koboldi&#039;&#039;. Yet the [[Spring magic#Ruin|ruinous]] magic of Spring  - the &#039;&#039;koboldi&#039;&#039; shudders at the thought of it - has a way of tearing down even those things crafted from the strongest mundane materials. Infusing an entire Empire’s worth of roads with adamant - even the pale shadow of true adamant that can be worked in the mortal world - would take massive effort and not be achieved quickly. For something as mundane, and lacking in [[Summer magic#Majesty|majesty]] as a network of roads? Is such an endeavour worthy of the &#039;&#039;King Under the Mountain&#039;&#039;? It isn&#039;t impossible to achieve but would require a great deal of fast talk, and likely involve the kind of [[:Category:Imperial Enchantment|Imperial enchantment]] that has been illegal since the [[interdiction]] of &#039;&#039;&#039;Cassandra i Periera i Erigo&#039;&#039;&#039; [[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_:_Empire_Wide_Enchantments|made such things a crime]]. &lt;br /&gt;
&lt;br /&gt;
Finally on the matter of the Ashen Flame, the Archmage must understand that there is no shortage of covens and individual magicians seeking the patronage of &#039;&#039;Sharaz on the Adamant Throne&#039;&#039;. Their master is not uninterested, but at the moment there is little to make that coven stand out. If the Ashen Flame is serious about impressing Adamant, says the &#039;&#039;koboldi&#039;&#039;, they should prevail on the Archmage of Summer to arrange a meeting on their behalf with some of Adamant&#039;s assessors. They should outline what they actually want, and why Adamant should give it to them. If this is the sole purpose of a plenipotentiary missive, the &#039;&#039;Master of Gnomes&#039;&#039; is much more likely to be amenable to honouring that request.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Dima12713.jpg|caption=&#039;&#039;&#039;Dima Vasilyevna Novosad&#039;&#039;&#039;, Master of the Koboldi|align=right|width=250}}&lt;br /&gt;
{{CaptionedImage|file=Laughlan10531.jpg|caption=&#039;&#039;&#039;Laughlan vi Temeschwar&#039;&#039;&#039;, Master of Rings|align=right|width=250}}&lt;br /&gt;
{{CaptionedImage|file=Lucrezia Corvinascura.jpg|caption=&#039;&#039;&#039;Lucrezia Corvinascura&#039;&#039;&#039;, Chair of the Wolf|align=left|width=250}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===&#039;&#039;Throne of the Mountains&#039;&#039;===&lt;br /&gt;
* &#039;&#039;&#039;Adamant offers an arcane projection that might be codified to conjure a powerful castle from his domain&lt;br /&gt;
* &#039;&#039;&#039;Unlike the Frozen Citadel of Cathan Canae, the conjured fort would focus on protecting a single region of hills&lt;br /&gt;
* &#039;&#039;&#039;In return for their aid they request that certain titles have their powers expanded&lt;br /&gt;
After all that negativity, the &#039;&#039;Dragon of Stone&#039;&#039; is interested to hear the request of &#039;&#039;&#039;Joseph of the Ashen Flame&#039;&#039;&#039; regarding the conjuration of &#039;&#039;actual&#039;&#039; citadels rather than simple castles that simply &#039;&#039;claim&#039;&#039; to be citadels. It is within the power of the &#039;&#039;Imperishable Potentate&#039;&#039; to do so. Adamant is prepared to provide an [[arcane projection|document]] that can serve as the basis for a ritual called &#039;&#039;Throne of the Mountains&#039;&#039; that could be codified at any Imperial [[college of magic]]. It would conjure a powerful defensive structure from the domain of Adamant that would offer superlative protection to the region of [[Region_qualities#Hills|hills]] where the enchantment was cast. This defence would make it significantly harder for an enemy army to claim the region, and they would find attempts to do so particularly punishing. Beyond that the &#039;&#039;koboldi&#039;&#039; provides no other details. A little cross-questioning from a member of the [[Unfettered Mind]] who happens to be present leaves them with the distinct impression that the &#039;&#039;koboldi&#039;&#039; is outlining something similar in basic outline to [[the Basalt Citadel]], but for enchanting hills or mountains. Attempts to get a more specific explanation just send the &#039;&#039;koboldi&#039;&#039; off into a tangent about how great fortifications are in general.&lt;br /&gt;
rn for this boon, the &#039;&#039;Stone King&#039;&#039; wishes to see the powers of certain [[Imperial title|Imperial titles]] amended. At the moment the epic builders of the Empire often have little lists of things they can and cannot build - &#039;&#039;clearly&#039;&#039; an oversight suggests the cheerful &#039;&#039;koboldi&#039;&#039;. The &#039;&#039;Throne of Adamant&#039;&#039; “simply” wishes the [[Imperial Senate]] to amend the powers of the [[Master of the Koboldi]], [[Legion Engineer]], [[Master of Rings]], and [[Chair of the Wolf]] such that these titles can build &#039;&#039;any&#039;&#039; [[Commission]] that creates a structure. This would mean they could commission any current &#039;&#039;or future&#039;&#039; [[commission#Military Commissions|military]] or [[commission#Civilian Commissions|civilian]] commission that makes a structure (this would exclude, for example, mustering an [[army]] or raising a [[navy]]). &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;koboldi&#039;&#039; cheerfully points out that this will save the Senate a lot of trouble in the long run as they won’t have to keep tweaking the titles as they come up with new things to build.&lt;br /&gt;
&lt;br /&gt;
Obviously any other restrictions about how and where and when they can build things will remain as per the individual titles. If the Senate does so before the Conclave Session on Saturday night, a &#039;&#039;koboldi&#039;&#039; will try and make sure the Archmage of Summer has the document in their hands during the session.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;Monolithic Stronghold&#039;&#039;===&lt;br /&gt;
* &#039;&#039;&#039;Adamant considers the power of Monolithic Stronghold of the Gemstone Dragon&lt;br /&gt;
* &#039;&#039;&#039;In return for aid, they ask that the Imperial Master of Works have their power to commission fortifications restored&lt;br /&gt;
Likewise, when it comes to the &#039;&#039;Monolithic Stronghold of the Gemstone Dragon&#039;&#039;, Adamant is prepared to examine the [[arcane projection]] and see if it can be improved. The &#039;&#039;koboldi&#039;&#039; cautions that this might increase the magnitude of the enchantment; it’s hard to say. In return Adamant wishes to see the Senate show their commitment to building and maintaining mundane [[fortification|fortifications]] - they ask that the Archmage use their political influence to restore the power of the [[Imperial Master of Works]] to [[commission]] such structures. The civil service indicate that it would be possible to limit the number of times each season that this power could be used - in much the same way as the power of the [[Imperial Spymaster]] to build [[spy network|spy networks]] is limited. Again, if this is done before the last Conclave Session of the summit, the &#039;&#039;koboldi&#039;&#039; will do their best to deliver a modified arcane projection to the Archmage during that time although they can&#039;t promise to be successful.&lt;br /&gt;
===On Gnomes===&lt;br /&gt;
* &#039;&#039;&#039;Gnomes are inhabitants of the Summer realm, part of Adamant&#039;s court&lt;br /&gt;
As a final note, which the &#039;&#039;koboldi&#039;&#039; almost forgets to mention, there is the matter of gnomes. They are [[inhabitants of the realms|inhabitants]] of the [[Realms#Summer|Summer realm]] that serve as excavators in the ranks of Adamant’s court. They are simple yet powerful creatures of earth and stone that can swim through rock, and reshape it as they wish with their bare hands. The &#039;&#039;koboldi&#039;&#039; is a little sniffy when they recount this - there are strong hints that their people and the gnomes do not get along well. Indeed, the little silver herald finished by saying that they don’t see why &#039;&#039;&#039;Dima Vasilyevna Novosad&#039;&#039;&#039; would be worried about gnomes when they have so many delightful &#039;&#039;koboldi&#039;&#039; to work with.&lt;br /&gt;
===Collecting Stones===&lt;br /&gt;
* &#039;&#039;&#039;Adamant has also received a missive from the Stone Smith&lt;br /&gt;
It seems that the Archmage of Summer is not the only person who has requested parley with the the &#039;&#039;Unturned Stone&#039;&#039;. The [[Stone Smith]], &#039;&#039;&#039;Gemma Brightsmith&#039;&#039;&#039; has also sought counsel from the &#039;&#039;Swordbreaker&#039;&#039; on behalf of her fellow [[smith|smiths]] through the auspices of an [[Stone Smith#Call to the Gull|Autumn eternal]]. Rather than reply in the same fashion as he does with an Archmage, however, it seems Adamant has chosen to send his heralds directly to [[the Marches]] to present his response. You can find more detail about this in the &#039;&#039;&#039;[[In the ground]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Timetable==&lt;br /&gt;
There are comparatively few meetings taking place during this summit. The times, the locations, and the eternals involved, are summarised here.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Day !! Time !! Eternal !! Realm !! Note&lt;br /&gt;
|-&lt;br /&gt;
| Friday || TBC || [[Siakha]] || Spring || Parley; only the Archmage is invited to the chamber where it will take place&lt;br /&gt;
|-&lt;br /&gt;
| Friday || 00.00 || [[The Thrice-cursed Court]] || Winter || Parley in the Hall of Worlds&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || TBC|| [[Prospero]] || Autumn || Parley in a chamber&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 15:00 || [[Ylenwe]] || Day || A herald will attend the [[Arcane Colloquium]] after the formal business is completed&lt;br /&gt;
|-&lt;br /&gt;
| Saturday || 00.00 || [[Whisper Gallery]] || Night || Parley in the Hall of Worlds&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Interdiction&amp;diff=136053</id>
		<title>Interdiction</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Interdiction&amp;diff=136053"/>
		<updated>2026-03-23T15:39:01Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* Ritual */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Conclave]]&lt;br /&gt;
==Overview==&lt;br /&gt;
The Conclave may censor specific rituals, items, or materials that they believe represent a significant magical danger to the Empire. The Declaration of Interdiction informs the magistrates, and the citizens of the Empire, that a certain form of magic is now [[List_of_Criminal_Offences#Crimes_against_the_Processes_of_the_State|illegal]]. The magistrates ensure that everyone knows the Conclave&#039;s decision, and actively set about locating and dealing with the proscribed items. The exact effect of a Declaration of Interdiction varies depending on the kind of magic involved. Most commonly it makes a ritual illegal to perform, or a [[magic items|magic item]] illegal to own or create.&lt;br /&gt;
&lt;br /&gt;
The Declaration of [[Alignment]] can indirectly act as a Declaration of Interdiction. While an [[eternal]] is declared [[Alignment#Enmity|an enemy]] of the Empire, it becomes illegal to perform rituals connected to that eternal, or to own magic items or substances created by that eternal or their heralds.&lt;br /&gt;
&lt;br /&gt;
Over the last few years, the magistrates were sometimes instructed by the Conclave to secure items placed under interdiction rather than destroy them. The Constitutional Court has investigated this behaviour and ruled that it is not in keeping with the letter or spirit of interdiction. When something is illegal in the Empire, it is excised not stored for later use. As a consequence, the practice of storing interdicted items in the &amp;quot;Conclave Vaults&amp;quot; has been discontinued.&lt;br /&gt;
&lt;br /&gt;
The Declaration of Interdiction is also used to rescind a previously placed interdiction, a practice sometimes referred to as a &#039;&#039;Declaration of License&#039;&#039;.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Without Mercy.jpg|align=right|caption=&#039;&#039;Interdiction&#039;&#039; allows the Conclave to proscribe magical practices, rituals, items, and materials.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
The [[Imperial Censor]] is empowered to raise a Declaration of Interdiction once each summit.&lt;br /&gt;
&lt;br /&gt;
==Necessary Details==&lt;br /&gt;
* &#039;&#039;&#039;The Declaration must explicitly name the specific ritual, item, material or magical practice to be interdicted&#039;&#039;&#039;&lt;br /&gt;
The specific ritual, item, material, or magical practice must be explicitly named in the Declaration. This is straightforward when a named ritual or magic item is involved, but may sometimes require interpretation by the magistrates, especially where a magical practice (such as &#039;&#039;the cultivation of vallorn&#039;&#039;) is involved. Where necessary, the magistrates may seek advice from an appropriate member of the Conclave to determine exactly what does, and does not, constitute a named practice if the Declaration is not specific.&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
The effects of Interdiction vary depending on what is interdicted.&lt;br /&gt;
===Ritual===&lt;br /&gt;
* &#039;&#039;&#039;An interdicted ritual is illegal for anyone in the Empire to cast&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Magistrates will seek to destroy the ritual text of an interdicted ritual that is not part of Imperial Lore&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any ritual or arcane projection that effectively creates the same magical effect is covered by the interdiction&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Interdiction covers all uses of a ritual - it is not possible to only interdict the use of a ritual for a specific purpose&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most common use of the Declaration of Interdiction is to proscribe the performance of ritual magic. The Declaration of [[Imperial lore]] specifies that a ritual be made available to every Imperial magician, and interdiction cannot remove a ritual from Imperial lore. When such a ritual is interdicted, it becomes illegal to perform that ritual. Ritual texts are not seized or destroyed, and it is not illegal to possess one, nor to use one to learn or teach the ritual. Only the performance is illegal.&lt;br /&gt;
&lt;br /&gt;
A ritual that is &#039;&#039;not&#039;&#039; part of Imperial Lore is treated more severely. It is illegal to perform the ritual, as well as to learn or teach it. Ritual texts of that ritual will be seized and destroyed by the magistrates. It is never illegal to &#039;&#039;know&#039;&#039; a ritual, unless the magistrates determine that someone is clearly intending to perform the ritual or spread that knowledge in which case they may require the use of effects such as [[Infant Starts with a Blank Slate]] to remove their capability to do so.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 50%; max-width: 500px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;Urizen Lore&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;[[Urizen lore]] is a relatively new concept, having been established only recently. As such it was not entirely clear whether rituals that are part of Urizen Lore should be treated as if they were part of Imperial Lore by the magistrates. Pending guidance from the Imperial Conclave on the matter, the magistrates would have to treat interdiction against rituals that are part of Urizen Lore as if they were non-Imperial in nature. This presented a problem as the ritual texts detailing those rituals are held in the [[Morrow#Grand_Library_of_Canterspire|Grand Library of Canterspire]] in [[Morrow]], and attempts by the magistrates to enter the library and destroy any ritual texts held there would likely precipitate immediate conflict with the eternal [[Phaleron]]. The magistrates requested that the Imperial Conclave determine how they should treat rituals that are part of Urizen Lore but subject to interdiction.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;During the Autumn Equinox 384YE, the Conclave [[384YE_Winter_Solstice_Conclave_sessions#Concord:_Imperial_law_and_Urizen_lore|provided that guidance]]. Henceforth, they would be treated as if they were part of Imperial lore: illegal to cast, but not to learn or teach. Ritual texts should not be seized or destroyed, whether from the Grand Library of Canterspire or elsewhere&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
It is important to note that it is the specific effect created by the ritual that is interdicted. Using an [[arcane projection]] to substantially duplicate a ritual that is subject to interdiction is considered the same as performing the illegal magic, as is using a ritual that has the same effect but a different name - for example, a Jarmish ritual that duplicates the effect of [[Clarity of the Master Strategist]] is covered by an interdiction of the ritual by its better-known Imperial name.&lt;br /&gt;
&lt;br /&gt;
Interdiction by its nature covers &#039;&#039;all&#039;&#039; uses of a ritual. In the past the Conclave has passed specific interdictions to prevent the use of a ritual to do damage to the Imperial regio. Although these were not caught by the Constitutional Court at the time, they have published guidance that attempts to interdict the use of a ritual in specific way will not pass [[scrutiny]] by the Constitutional Court.&lt;br /&gt;
&lt;br /&gt;
===Magic Item or Material===&lt;br /&gt;
* &#039;&#039;&#039;It is illegal to own, make or bond an interdicted magic item&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The magistrates will destroy the magical item or items where they can&#039;&#039;&#039;&lt;br /&gt;
When a [[magic items|magic item]] or material is interdicted, it becomes illegal to own, craft, or [[create bond|bond]] someone to that item. If the item in question is identified, it is destroyed by the magistrates as efficiently as possible. In the case of an item connected to an eternal under [[alignment#Enmity|enmity]], the magistrates may use rituals such as [[Hand of the Maker]] to determine if an item has been crafted by the entity or its known servants. It is not illegal to own an item that came from an eternal under enmity but was not explicitly made by them, unless it can be proved it somehow draws on their power (in the same way that a ritual might).&lt;br /&gt;
&lt;br /&gt;
These same prohibitions apply to potions, drugs, consumable items such as [[vis]] and the like, in the event they are interdicted.&lt;br /&gt;
&lt;br /&gt;
===Responsibilities===&lt;br /&gt;
* &#039;&#039;&#039;Citizens are legally responsible for any interdicted items in their possession&#039;&#039;&#039;&lt;br /&gt;
It is the legal responsibility of ever Imperial citizen to promptly hand over items or ritual texts that have been interdicted so that they can be destroyed. Failure to do so can be prosecuted as with any other crime involving the knowing possession of illegal items.&lt;br /&gt;
&lt;br /&gt;
==License==&lt;br /&gt;
* &#039;&#039;&#039;The Declaration can be used to remove an existing interdiction&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is possible for the Conclave to rescind a previous Declaration of Interdiction. Commonly referred to as a &#039;&#039;Declaration of License&#039;&#039;, the Conclave instructs the magistrates that something previously interdicted is no longer proscribed. When the Declaration comes into effect, the magistrates will ensure Imperial citizens are aware, and it will no longer be illegal to perform the magic, own the magic item and so forth. However, the magistrates may still continue to investigate and prosecute crimes that took place while the item was illegal, at their discretion.&lt;br /&gt;
&lt;br /&gt;
===Scrutiny===&lt;br /&gt;
* &#039;&#039;&#039;A Declaration of Interdiction that exceeds the Constitutional remit of the Conclave will be struck down by the Constitutional Court&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because Interdiction has significant legal ramifications it is subject to the [[Scrutiny#Constitutional_Court|scrutiny of the Constitutional Court]], just as the motions of the Imperial Senate that create new laws or legal titles are. Interdictions of a named ritual, magical item, potion or similar are usually straightforward and do not require any significant consideration by the Court. Attempts to interdict magical practices are examined more carefully by the Court to ensure that it does not violate the terms of the [[Imperial Constitution]], either by over-reaching the powers of the Conclave or by violating the rights guaranteed to citizens. If the Court find that a Declaration of Interdiction is not compatible with the Constitution they will strike it down - at which point the Declaration is null and void.&lt;br /&gt;
&lt;br /&gt;
A Declaration of Interdiction will only fail scrutiny if it exceeds the remit of the Conclave defined as matters of magic. Magical items and apothecaries potions are not considered to be the exclusive remit of the Conclave - but they are usually treated as a shared responsibility of the Senate and the Conclave. As a result the interdiction of a potion or magical item passes scrutiny. However trade in mundane items or the materials used to make potions or magical items is not covered - attempts to interdict [[herb|herbs]], magical materials, or mana crystals would fail, as would attempts to interdict common trade goods such as rare wines or exotic flowers (unless such items had clear magical properties).&lt;br /&gt;
&lt;br /&gt;
==Remorse==&lt;br /&gt;
* &#039;&#039;&#039;The Imperial Senate has declined to take up an opportunity to grant Conclave the power to remove a ritual from Imperial Lore&#039;&#039;&#039;&lt;br /&gt;
In recent times, people have queried if a ritual might be removed from Imperial lore. In theory there is no legal mechanism by which such a thing might be accomplished, but &#039;&#039;Harry Archer&#039;&#039;, an enterprising [[thresher]] from [[Mitwold]] [[All_along_the_watchtower#Lore|recently]] proposed an option. The [[Conclave]] could interdict a ritual text - and they could give instruction for the thing they interdict to be destroyed. This declaration is usually applied to an item - or a small class of items - but Harry points out that in theory the Conclave might choose to interdict every single known copy of a ritual text - giving orders for them to be destroyed. If that were done - then the effect would be identical to if the ritual had never been added to lore. It wouldn&#039;t prevent people from performing the ritual if they had already mastered it - but that mastery would end with them.&lt;br /&gt;
&lt;br /&gt;
While there is no fundamental constitutional bar to this approach, it is not consistent with the current law. While interdicted magic items or materials should be handed in promptly to the civil service this has not applied to apply to interdicted rituals that are part of Imperial Lore, which are simply illegal to perform. Magistrates advised that a change to the law (requiring the intervention of the [[Senate]]) would be required to create a new Conclave power to accomplish this. They warn that it would be expensive - they calculate it would cost 25 thrones per named ritual to seek out and destroy every copy of each of those ritual texts in the Empire. It has been impishly suggested that this power could be called a &#039;&#039;Declaration of Remorse&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Interdicted Items==&lt;br /&gt;
The Conclave has interdicted the following as of the start of Winter Solstice 387YE. This table does &#039;&#039;not&#039;&#039; include magic that has been interdicted as a result of a [[Alignment|Declaration of Alignment]].&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Subject&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nature&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Declaration By&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Date&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;The Hardest Choice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ritual&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fausta Ankarien&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn Equinox_Conclave_sessions#Interdiction:_The_Hardest_Choice|387YE Autumn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_moth_for_the_star#The_People&#039;s_Claw|Shedding blood for Claw spells]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magical Practice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Guineve du Couronne&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn Equinox_Conclave_sessions#Interdiction:_Shedding_Blood_for_Claw_Spells|387YE Autumn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Keen Lifeblood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Potion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gaius Starfall i Riqueza&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Autumn Equinox_Conclave_sessions#Interdiction:_Keen_Lifeblood|387YE Autumn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mad Flat One&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ritual&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Elagabala&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Summer_Solstice_Conclave_sessions#Interdiction:_Mad_Flat_One|387YE Summer]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Creating Hollow Ones&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magical Practice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Skywise Gralka&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Summer_Solstice_Conclave_sessions#Interdiction:_Hollowing|387YE Summer]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Stars_and_sigils#Red_in_Tooth_and_Claw|Drawing on the Claw to empower the casting of rituals by shedding blood]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magical Practice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lights Aliss&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Spring_Equinox_Conclave_sessions#Interdiction:_Shedding_Blood_for_Claw_Rituals|387YE Spring]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Yellow Lotus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Potion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gaius Starfall i Riqueza&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[387YE_Spring_Equinox_Conclave_sessions#Interdiction:_Interdict_Yellow_Lotus|387YE Spring]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shadowcrow Infusion]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Potion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gaius Starfall i Riqueza&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[386YE_Winter_Solstice_Conclave_sessions#Interdiction:_Shadowcrow_Infusion|386YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Umber&#039;s Exquisite Visage&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ritual&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cassandra i Periera i Erigo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[386YE_Autumn_Equinox_Conclave_sessions#Interdiction:_Umber&#039;s_Exquisite_Visage|386YE Autumn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Creation of mana reservoirs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magical Practice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gardener Lask&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[386YE_Autumn_Equinox_Conclave_sessions#Interdiction:_Mana_Reservoirs|386YE Autumn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enchantment|Enchantments]] on an empire&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magical Practice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cassandra i Periera i Erigo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_:_Empire_Wide_Enchantments|385YE Autumn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Enchantment|Enchanting]] armies to make them [[Hierarchs_of_sea_and_sky#The_Key_of_Commitment|savage]] &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magical Practice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ashborn Trosk&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[385YE_Autumn_Equinox_Conclave_sessions#Interdiction_:_Savagery_of_Armies|385YE Autumn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Wind of Mundane Silence]] on the [[Regio|Imperial Regio]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magical Practice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bacauda Netherwatch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[384YE_Summer_Solstice_Conclave_sessions#Interdiction:_Silencing_the_Regio|384YE Summer]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Certainty of Doubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ritual (Urizen Lore)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rafael Barossa di Tasssato&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[384YE_Summer_Solstice_Conclave_sessions#Interdiction:_Certainty_of_Doubt|384YE Summer]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Almery of Silence]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magic Item&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bacauda Netherwatch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[384YE_Spring_Equinox_Conclave_sessions#Interdiction:_Almery_of_Silence|384YE Spring]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Shackle of the Unvirtuous]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magic Item&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Brother Martin&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[383YE_Winter_Solstice_Conclave_sessions#Interdiction:_Shackle_of_the_Unvirtuous|383YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Golden Hare Icon of Irra Harah&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magic Item&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ingar Ironbreaker&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[383YE_Autumn_Equinox_Conclave_sessions#Interdiction:_Golden_Hare_Icon_of_Irra_Harah|383YE Autumn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The Celestial Library]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ritual (Imperial Lore)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Skywise Gralka&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[382YE_Winter_Solstice_Conclave_sessions#Interdiction_:_The_Celestial_Library|382YE Winter]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Recipe of the Two-Bladed Knife (refers to [[Double-sided Blade]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Potion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ingar Ironbreaker&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[382YE_Autumn_Equinox_Conclave_sessions#Interdiction|382YE Autumn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Potion of Oakenshield (refers to [[Double-sided_Blade#Weakening Sun|Weakening Sun]])&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Potion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ingar Ironbreaker&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[382YE_Autumn_Equinox_Conclave_sessions#Interdiction|382YE Autumn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;All items called the Hungry Key&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magic item&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Abel&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[382YE_Autumn_Equinox_Conclave_sessions#Interdiction|382YE Autumn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Rivers Run Red]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ritual (Imperial Lore)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Alcuin Shatterspire&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[381YE_Autumn_Equinox_Conclave_sessions|381YE Autumn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mountain Remembers Its Youth]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ritual (Imperial Lore)&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Helios Bitter Chalice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[381YE_Autumn_Equinox_Conclave_sessions|381YE Autumn]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Vallorn seeds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magic Item ?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;? &amp;lt;/td&amp;gt;&amp;lt;td&amp;gt; ?&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Align the Celestial Net]] on the [[Regio|Imperial Regio]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Magical Practice&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;?&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Historical&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Conclave further reading}}&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_winds_of_fortune&amp;diff=135952</id>
		<title>387YE Winter Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=387YE_Winter_Solstice_winds_of_fortune&amp;diff=135952"/>
		<updated>2026-03-20T15:07:47Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* The Circle Game (Appraisal) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 500px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Milestones.jpg|align=left|caption=Winter ends one year and begins the next.|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:500px; float: right; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Wind of Fortune !! Order Released !! Last Updated || Note&lt;br /&gt;
|-&lt;br /&gt;
| [[We are the storm]] || 1 || data-sort-value=&amp;quot;2025/10/24&amp;quot;| 24/10 || Imperial address&lt;br /&gt;
|-&lt;br /&gt;
| [[Opening ceremonies]] || 2 || data-sort-value=&amp;quot;2025/10/28&amp;quot;| 28/10 || Imperial arena&lt;br /&gt;
|-&lt;br /&gt;
| [[Mushroom, mushroom, mushroom]] || 3 || data-sort-value=&amp;quot;2026/03/04&amp;quot;| 04/03 || Llofir&lt;br /&gt;
|-&lt;br /&gt;
| [[Mermaids in the basement]] || 4 || data-sort-value=&amp;quot;2026/02/24&amp;quot;| 24/02 || Appraisal&lt;br /&gt;
|-&lt;br /&gt;
| [[Cold war]] || 5 || data-sort-value=&amp;quot;2026/02/24&amp;quot;| 24/02 || Jarm and Commonwealth&lt;br /&gt;
|-&lt;br /&gt;
| [[My friends are my estate]] || 6 || data-sort-value=&amp;quot;2026/02/27&amp;quot;| 27/02 || Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[The truth but tell it slant]] || 7 || data-sort-value=&amp;quot;2026/03/11&amp;quot;| 11/03 || Appraisal&lt;br /&gt;
|- &lt;br /&gt;
| [[The tune without the words]] || 8 || data-sort-value=&amp;quot;2026/03/18&amp;quot;| 18/03 || Magic&lt;br /&gt;
|- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Over the past three months, events have taken place which are of significance to the Empire and may require a response from her champions. These are the winds of fortune, counterparts to the winds of war that detail the Empire&#039;s military campaigns. They lay out situations, and usually include things that characters can do to take advantage of [[opportunity|opportunities]] or to resolve problems. In almost every case, they start with a piece of flavour text. This fiction helps introduce the wind of fortune, or draws out a particular theme or element. Often, it represents a viewpoint that one or more NPCs might have in-character. In all cases, these pieces are intended to help create an atmosphere and provide a little entertainment. Where they contain opinions, those are the opinions of the fictional people depicted - and where they contain information or rumours, the assumption is that the reader will create their own context for that information or gossip if they want to use it in character. &lt;br /&gt;
&lt;br /&gt;
The body of the wind of fortune describes situations and lays out ways players can engage with them. Except where we explicitly talk about something being &amp;quot;rumoured&amp;quot; or use a phrase like &amp;quot;some might say...&amp;quot; the details of a wind of fortune are factual. They represent briefing material presented by the civil service or similar authoritative sources and represent something the average educated citizen would acknowledge as a reliable truth. Unless we specify otherwise, we&#039;re also being as thorough as possible. This information doesn&#039;t need further checking in-character. It&#039;s not an opinion, and we&#039;re not trying to trick you.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:400px; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Nation !! Diplomacy Wind&lt;br /&gt;
|-&lt;br /&gt;
| [[Asavean Archipelago]] || [[Drowned in tears#Asavea|Drowned in tears]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
As always, how much or how little of this information you choose to know in character is up to you. Part of the purpose of Winds of Fortune is to maintain the illusion of the Empire as a living, breathing place where things happen - and to make players aware of things their characters could know based on what their roleplaying says they have been doing for the past three months. It&#039;s perfectly acceptable to turn up to Empire having read only a few Winds of Fortune that directly interest your character; part of the fun on the field can come from learning about situations and opportunities in other parts of the game.&lt;br /&gt;
&lt;br /&gt;
In each case, we&#039;ve tried to tag the Winds of Fortune entry with the nations or political bodies to which it is most relevant. We&#039;ve done this to help people who are interested only in events that are especially relevant to them. In no way are these tags intended to be exhaustive; the Empire is a complex place, and very little happens in isolation. We are also adding the dates that they were last updated (other than typos and correcting [[red links]]) in an attempt to make it easier to keep track of the newest releases.&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Winds of Fortune==&lt;br /&gt;
===We are the storm (Imperial Address)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens&#039;&#039;&#039;&lt;br /&gt;
[[Emperor Vesna]] has used their power to [[The_Throne#Address_the_Empire|address the Empire]] to present a personal message to all Imperial citizens, celebrating Imperial victories over the [[Druj]], and calling on the heroes of the Empire to turn their attention to the [[Jotun]] - especially those in [[Bregasland]].&lt;br /&gt;
&lt;br /&gt;
The message has been distributed across the Empire by the civil service, and you can read it in the &#039;&#039;&#039;[[We are the storm]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Opening Ceremonies===&lt;br /&gt;
* &#039;&#039;&#039;Imperial citizens; warriors and gladiators; Archmage of Summer; Imperial Apothecaries&#039; Guild; others still to be revealed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Last updated 28/10/2025&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;&#039;&#039;&#039;In Progress - This Wind of Fortune will be updated in the run up to the event with additional content; we&#039;ll remove this marker when the last information goes on it.&amp;lt;/span&amp;gt;&lt;br /&gt;
A new structure nestles on the outskirt of Anvil, drawn from the [[Realms#Summer|Summer realm]] with the aid of &#039;&#039;[[Adamant|King Stone&#039;s]]&#039;&#039; industrious &#039;&#039;koboldi&#039;&#039;. Celebrating the friendship between the monarchs of Summer and the people of the Empire, the &#039;&#039;[[Barien|Lord of the Crossroads]]&#039;&#039; called the &#039;&#039;Drottningbjotha&#039;&#039; for the Winter Solstice - a challenge of arms between ten nations to delight Imperial citizen and [[Inhabitants of the realms|herald]] alike.&lt;br /&gt;
&lt;br /&gt;
You can learn about the new Anvil Arena, and about most of what the &#039;&#039;Drottningbjotha&#039;&#039; involves, in the &#039;&#039;&#039;[[Opening ceremonies]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=LlofirArt.jpg|align=right|width=200}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Mushroom, Mushroom, Mushroom===&lt;br /&gt;
* &#039;&#039;&#039;Navarr; Advisor on the Vallorn; Spring magicians; Imperial Conclave; People who dislike the Druj; Highguard, Urizen, and the League&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Last updated 04/03/2026&#039;&#039;&#039;&lt;br /&gt;
The [[Conclave]] appear to have [[387YE_Autumn_Equinox_Conclave_sessions#Alignment:_Llofir,_Neutrality|declared neutrality]] with the [[eternal]] [[Llofir]]. Relations between the &#039;&#039;Rotlord&#039;&#039; and the Empire have been strained for several years, and the removal of [[Alignment#Enmity|enmity]] represents a significant step by Imperial magicians. Llofir&#039;s heralds can now move freely about the Empire, which is a potential matter for concern, but it can&#039;t wield its power freely, as it could if it were granted [[Alignment#Amity|amity]]. The compromise this represents has prompted a response from the &#039;&#039;End of Empires&#039;&#039;, whose servants have made it clear that it has not yet forgiven the Empire for the destruction of its garden, but it seems that there is cautious optimism for the future.&lt;br /&gt;
&lt;br /&gt;
You can learn about boons offered by Llofir to Imperial magicians, and to the Navarr in particular, in the &#039;&#039;&#039;[[Mushroom, mushroom, mushroom]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Mermaids in the Basement (Appraisal)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Senate; Brass Coast; Red Wind Corsairs and Burning Falcon; Urizen&#039;&#039;&#039;&lt;br /&gt;
The Imperial [[Senate]] has [[387YE_Autumn_Equinox_Senate_sessions#Appraise_Bridges_in_Brass_Coast|called]] for an [[appraisal]] looking into the potential for constructing a bridge between the mainlands and the islands of [[the Brass Coast]]. &#039;&#039;[[Appraisal#Lutomysla_Niegoslava|Lutomysla Niegoslava]]&#039;&#039; ws called on to investigate the possibilities, and has since delivered her findings which include some discussion of things that seem impossible, and some things that are at least achievable if not neccessarily in the way the Senate has proposed.&lt;br /&gt;
&lt;br /&gt;
You can find out about the appraisal, and how the islands may be reconnected to the mainland, in the &#039;&#039;&#039;[[Mermaids in the basement]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Cold Sun Art.jpg|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
===Cold War===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Senate, Military Council, Conclave orders; Ambassadors to Jarm and the Commonwealth; Military unit captains; Generals of the Burning Falcon, Gryphon&#039;s Pride, Granite Pillar, Valiant Pegasus, Summer Storm, Autumn Hammers, Bounders, Drakes, Strong Reeds, Black Thorns, Quiet Step, Northern Eagle, Green Shield, Bloodcloaks&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;&#039;&#039;The Cold Sun has risen, and Lantir is condemned to history.&#039;&#039;&amp;quot; These were the words of [[Leviathan]] spoken to the &#039;&#039;Wings of the Skywise&#039;&#039; at the end of the Autumn Equinox. Both the [[Ambassador to the Commonwealth]], and the [[Ambassador to Jarm]], reached out to their opposite numbers following this news, offering Imperial aid if it were needed. Exact details are thin on the ground, but it appears that the power of &#039;&#039;[[Cold Sun|Oblivion]]&#039;&#039; has all but annihilated the capital city of Lantir and is spreading throughout that tiny nation far to the east. Given that Lantir is positioned between the [[Principalities of Jarm]] and the [[Commonwealth]], and is ostensibly the reason for their current ongoing war, the fate of that little kingdom might portend something even more disastrous.&lt;br /&gt;
&lt;br /&gt;
You can read about the rise of Cold Sun in the east, and what it means for international politics, in the &#039;&#039;&#039;[[Cold war]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===My Friends Are My Estate (Appraisal)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Senate; League and Urizen citizens of Spiral, especially military unit, fleet, and business owners; League and Urizen assemblies; Oblivion Sentinel; Architect of the Crucible; the Legacy Bourse Seat; Dawnish questors&#039;&#039;&#039;&lt;br /&gt;
The second appraisal commissioned by the Senate during the Autumn Equinox concerned [[Spiral]]. For centuries [[Urizen]] heartland, now part of [[the League]], there has been significant conflict between the two nations in the recent past. Where the two sides have managed to cooperate, however, the results have been impressive. The [[Senator]] for Spiral, &#039;&#039;&#039;Genoveva Barossa d&#039;Apulian&#039;&#039;&#039;, proposed a timely appraisal to build on these successes by looking &amp;quot;for ways to draw on the best of League innovation and Urizen wisdom to bolster Spiral&#039;s prosperity.&amp;quot; The Senate agreed, and as requested [[Appraisal#Naomi_of_Virtue&#039;s_Rest|Naomi of Virtue&#039;s Rest]] was dispatched to explore [[opportunity|opportunities]] in the south-eastern Empire. She has now submitted her findings for the perusal of Imperial citizens.&lt;br /&gt;
&lt;br /&gt;
You can find out what Naomi has proposed, and how that might change the situation in Spiral, in the &#039;&#039;&#039;[[My friends are my estate]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Truth But Tell It Slant (Appraisal)===&lt;br /&gt;
* &#039;&#039;&#039;Printers&#039; Guild of Tassato, Imperial publishers, Vigilance assembly, Chair of the Wolf&#039;&#039;&#039;&lt;br /&gt;
During the Equinox, the [[The_League_groups#Printers&#039;_Guild|Printers&#039; Guild]] of [[Tassato]] secured the right to serve as [[Patron_of_the_Beurteilung|patrons of the Beurteilung]]. They asked the [[Commonwealth]] academics to explore ways to expand the [[Technology#Printing_Press|printing]] empire of the Guild, especially to find ways to communicate their message to others outside the Empire&#039;s borders. After an enjoyable three months in the Twin City, Professor Gelberg and his associates have presented their findings, some of which have come a little from left field.&lt;br /&gt;
&lt;br /&gt;
You can read about the proposals for the Printers&#039; Guild, and some larger scale suggestions with regard to Imperial printing, in the [[The truth but tell it slant]] wind of fortune.&lt;br /&gt;
===The Tune Without the Words (Winds of Magic)===&lt;br /&gt;
* &#039;&#039;&#039;Urizen magicians; residents of Feroz, Madruga, and Sarvos; Bregasland, Mitwold, Kallavesa, or people who have touched the Gullet&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:#0000FF&amp;quot;&amp;gt;&#039;&#039;&#039;In Progress - This Wind of Fortune will be updated in the run up to the event with additional content; we&#039;ll remove this marker when the last information goes on it.&amp;lt;/span&amp;gt;&lt;br /&gt;
Magic comes in many forms; from the workings of wizards, from the skies above, from the depths of the earth. It changes what it touches, often in ways that are difficult to predict - especially when it is worked on a grand scale. Whether it is a confluence of [[Spring magic|Spring]] and [[Night magic|Night]] in [[the Brass Coast]], strange dreams in [[Wintermark]] and [[the Marches]], or rituals spread through [[Urizen]] by arcane means, magic is all around.&lt;br /&gt;
&lt;br /&gt;
You can find out about strange magic of mortal origin, or whose provenance is mysterious in some way, in the &#039;&#039;&#039;[[The tune without the words]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===The Circle Game (Appraisal)===&lt;br /&gt;
* &#039;&#039;&#039;Imperial Senate; Grandmasters, Ambassadors, Northern Trade Network; Cinderpath Custodian, Bargainer at the Iron Tower, Mistress of the Dust Parador, Reeve of Boar&#039;s Market, Broker of the Invisible Cord, Talon of Kauppahall; Bursar of the Conclave, Bursar of the House of Spirits, Kruidenkenner Trademaster, Master of Root and Stem, Apothercary of Orieb, Merchant-Boyar of the Stinking Market; and assorted other folk with an interest in the Imperial economy&#039;&#039;&#039;&lt;br /&gt;
For the last six months, [[Appraisal#Graciana i Lòpez i Guerra|Graciana i Lòpez i Guerra]] of the [[Appraisal#The Prognosticators Office|Prognosticators Office]] has been engaged in an appraisal put forward by Fedelmidd Sydanjaa&#039;s Heart Floer, the [[senator]] for [[Sermersuaq]]. Instructed to examine the [[ministry|ministries]] of the Empire, and in spite of her expertise, she has been forced to admit that there are precious few options that will fulfill the thrust of the appraisal. Frustrated, the prognosticator has tried to take a broader view and look at what she has &#039;&#039;guessed&#039;&#039;, is the more fundamental problem - declining revenues for the Imperial treasury, using the time available to study the problem as thoroughly as possible. She has included the findings of that investigation as part of the overall appraisal.&lt;br /&gt;
&lt;br /&gt;
You can learn about Graciana&#039;s work to locate alternate ministry opportunities, as well as her wider take on the Imperial economy, in the &#039;&#039;&#039;[[The circle game]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Other Events==&lt;br /&gt;
Here we round up things that are significant, but for whatever reason don&#039;t require a full wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Rumour Control===&lt;br /&gt;
* &#039;&#039;&#039;Some misconceptions have been corrected by the civil service&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are Druj remnants in the Barrens, but they are only a skirmish-level threat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Calvary’s End is a small settlement in the Barrens. It is an outlier, and is not a widespread problem&#039;&#039;&#039;&lt;br /&gt;
The Empire is wide and complicated. It&#039;s easy for a rumour to get out of control and become potentially damaging misinformation. If a misunderstanding spreads far and wide enough, there is a chance that it might provoke mistakes at the highest level. To avoid that, the civil service steps in to correct these misconceptions when they become aware of them. Since the Autumn Equinox, there have been two rumours in particular that have begun to circulate in terms that are increasingly misleading.&lt;br /&gt;
&lt;br /&gt;
The first concerns the number of Druj in [[the Barrens]]. There are several small groups of Mallum orcs remaining in the wildest areas of the Barrens. This is also the case in [[Brocéliande]], [[Ossium]], [[Zenith]], and other territories that have had Druj incursions in the last few years. In fact, every territory in the Empire faces threats of this kind, whether it be brigands in the wilds of [[Tassato]], Druj partisans in Zenith or remnants of Cold Sun&#039;s forces in [[Hahnmark]]. These groups are not capable of capturing and holding territory, but they can threaten settlements and commissions. When that happens, it requires Imperial heroes passing through the Sentinel Gate to deal with them, or a similar force acting between summits.&lt;br /&gt;
&lt;br /&gt;
The other rumour concerns the status of Calvary’s End, a small settlement in the Barrens. In terms of access to food, comfort, and overall competence of nobles, Calvary’s End is an outlier in the Barrens and the wider Empire. Under normal circumstances, almost every settlement in the Empire has access to sufficient food, schooling, and other things necessary to live a life of relative comfort under [[Imperial law]] following the principles laid out in the [[Imperial Constitution]]. Where this is not the case, the civil service draws attention to those situations and presents [[Opportunity|opportunities]] for the Senate, Conclave, and Synod to deal with them. Here, it seems that extraordinary circumstances, including the isolation of the settlement, allowed things to deteriorate to a worrying degree. That situation has now been fully rectified by Imperial heroes, with the inhabitants of the town finding new homes across Dawn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; We don&#039;t feel the need to step in to correct misconceptions or misinformation very often, and we make a concerted effort to try to do so only when it would be obvious to people in the world that something is incorrect. Here, the presence of Druj in the territory is useful for plot - be that at Profound Decisions events or as part of a sanctioned event - in order to threaten sinecures and other commissions - there is no secret army in the Barrens. Likewise, the assumption should be that every Imperial citizen enjoys “Dignity, Freedom, and Prosperity” in their day-to-day life. Where this is not the case, such as with the [[March on their belly|terrible harvests]] in the Marches, or more recently, the ongoing [[No_Peace#Stay_alive_(Conjunction)|support]] of the Greywaters in Bregasland, it is an active plot and not a change to the status quo.&lt;br /&gt;
&lt;br /&gt;
==Trade Summary==&lt;br /&gt;
* &#039;&#039;&#039;Imperial fleets can trade with ports in Axos, the Commonwealth, Faraden, the Iron Confederacy, the Sarcophan Delves, and the Sumaah Republic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Production depends on the port chosen, and can be increased by upgrades and enchantments&#039;&#039;&#039;&lt;br /&gt;
Imperial fleets can [[Fleet#Trading|trade]] with a number of foreign nations who have chosen to open some of their ports to visitors from the Empire. The assumption is that a ship trading with a foreign nation makes enough from selling their cargo to cover their running costs, crew salaries and the like, but that there is enough profit to provide the character who owns the fleet with valuable goods of interest to the folk who attend [[Anvil]]. What goods are received for visiting a port is changeable, and heavily influenced by Imperial diplomacy.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* &#039;&#039;&#039;Axos:&#039;&#039;&#039; The ports of the &#039;&#039;&#039;[[Foreign_ports#Towers_of_Kantor|Towers of Kantor]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Axos|Chambers of Issyk]]&#039;&#039;&#039; welcome Imperial fleets, and their production has been altered. You can find out more about the changes made in the &#039;&#039;&#039;[[A_better_future#Kantor|A better future]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Commonwealth:&#039;&#039;&#039; The ports of &#039;&#039;&#039;[[Foreign_ports#Leerdam|Leerdam]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Volkavaar|Volkavaar]]&#039;&#039;&#039; welcome Imperial traders and their production has been significantly altered. You can find out more about the new items on the &#039;&#039;&#039;[[According_to_principle#New_trade|According to principle]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Faraden:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Caitun|Caitun]]&#039;&#039;&#039; welcomes Imperial fleets. Fleets from the Marches and Wintermark benefit from a 1 rank bonus due to close proximity. The production of Caitun has shifted to no longer produce ingots of orichalcum. Instead, a starting fleet will produce a cube of mooncheese. You can find out more about the situation on the &#039;&#039;&#039;[[Wild_is_the_wind#Faraden_Luxuries|Wild is the wind]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Iron Confederacy:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Robec|Robec]]&#039;&#039;&#039; is available for Imperial fleets.&lt;br /&gt;
* &#039;&#039;&#039;Sarcophan Delves:&#039;&#039;&#039; The ports of &#039;&#039;&#039;[[Foreign_ports#Sarcophan|Sarcophan]]&#039;&#039;&#039; and &#039;&#039;&#039;[[Foreign_ports#Betovering|Betovering]]&#039;&#039;&#039; welcome Imperial traders. &lt;br /&gt;
* &#039;&#039;&#039;Sumaah Republic:&#039;&#039;&#039; The port of &#039;&#039;&#039;[[Foreign_ports#Zemeh|Zemeh]]&#039;&#039;&#039; welcomes Imperial traders, and its production has been significantly altered. You can find out more about the changes on the &#039;&#039;&#039;[[Friend_of_mine#Inspire_Others|Friend of mine]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Mandates==&lt;br /&gt;
* &#039;&#039;&#039;You can find details of the mandates, along with the rest of the Synod judgements, [[387YE_Autumn Equinox_Synod_judgements#Mandate|here]].&#039;&#039;&#039;&lt;br /&gt;
A number of [[mandate|mandates]] were successfully upheld in the Imperial Synod last season. As long as the named priest provided sufficient liao, those mandates have been [[Mandate#Implementing_a_Mandate|automatically enacted]].&lt;br /&gt;
&lt;br /&gt;
==Autumn Conjunctions==&lt;br /&gt;
* &#039;&#039;&#039;Last event there were a number of conjunctions of the Sentinel Gate; their known outcomes are listed here&#039;&#039;&#039;&lt;br /&gt;
During the Autumn Equinox, there were a number of [[Sentinel_Gate#Conjunctions|conjunctions]] of the [[Sentinel Gate]] identified by the Imperial prognosticators. In each case a band of Imperial heroes used that conjunction to travel to a location far from Anvil and intervene in an ongoing situation. These are the known outcomes of those conjunctions. In the case of battles, it is important to remember that the [[Military Council]] can only make use of &#039;&#039;two&#039;&#039; of the major conjunctions each summit, choosing which to take advantage of during the [[Muster]].&lt;br /&gt;
===Major Conjunctions===&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Location&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opportunity&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Opposition&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGray;&amp;quot;&amp;gt;&#039;&#039;&#039;Outcome&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bregasland|Bregasland, Grey Fens, &#039;&#039;Leakey Moss&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Intervene for the Strong Reeds&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Jotun&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[So_our_path_is_laid#Battle_Opportunity_%3A_How_Will_They_Rise_Up%3F|How Will They Rise Up?]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Amberlain P. Black&#039;&#039;&#039; of [[the Marches]]; &#039;&#039;Eisa Winterborn&#039;&#039; was killed and orders claimed; &#039;&#039;Ghodi Melker&#039;&#039; was killed and orders claimed; &#039;&#039;Seeker Alma&#039;&#039; survived&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarangrave|Sarangrave, Whisperwood, &#039;&#039;Uklead Groves&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Claim Whisperwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Even_darkness_must_pass#Battle_Opportunity_:_To_Deal_Out_Death_in_Judgement|To Deal Out Death in Judgement]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Field Marshal]] was &#039;&#039;&#039;Eisa Ironlungs&#039;&#039;&#039; of [[Wintermark]]; miasma pillars destroyed and Whisperwood claimed.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redoubt|Redoubt, Naris, &#039;&#039;Tilphussian Approach&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Protect the Tower of Light and Shadow&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grendel &amp;amp; Winter Husks&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[To_ruin#Battle_Opportunity_:_All_That_is_Gold|All That is Gold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; shroud over Tower of Light and Shadow pierced and the tower destroyed; Winter spirits uncontrolled; &#039;&#039;Pinnacle&#039;&#039; remains in Grendel hands; fate of &#039;&#039;Muirgheal Cuindlis&#039;&#039; unknown; Tassatan gravegoods claimed by Grendel.&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Therunin|Therunin, Peakdge Song, &#039;&#039;Thorngroves&#039;&#039;]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Disrupt the Ettercap Nest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Druj&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Songs_like_trees#Battle_Opportunity_:_With_Doom_We_Come|With Doom We Come]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Not taken; vallorn continue to advance; ettercap hive unharmed&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Minor Conjunctions===&lt;br /&gt;
{|table class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! # !! Location !! Responsibility !! Overview !! Result&lt;br /&gt;
|-&lt;br /&gt;
|	1	 || 	Liathaven, Liaven&#039;s Glen, Schogsfestward || [[Quartermaster General]] || [[387YE_Autumn_Equinox_winds_of_war#Time_to_be_Gone_(Liathaven)|Rescue the defenders of Schogsfestnir]] || Jotun defeated and most defenders rescued&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Mitwold, Meade March, New Old Sports Field || [[Bailiff of the Grand Market]] || [[387YE_Autumn_Equinox_winds_of_war#The_Reconquest_Cup_(Mitwold)|Take part in an exhibition match]] || The Reconquest Cup was won by Mournwold and the Old Pigs 5-4. The corpse of [[387YE_Summer_Solstice_Synod_judgements#Judgement_159|Alf Alwen]] was later identified.&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Kahraman, Gambit, Golden Copse || &#039;&#039;&#039;Iñez i Azul-Mar i Riqueza&#039;&#039;&#039; || [[387YE_Autumn_Equinox_winds_of_war#Forging_of_a_Hammer_(Kahraman)|Kill Jarl Gorm Gillasbairn]] || &#039;&#039;Jarl Gorm Gillasbairn&#039;&#039; killed&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Sermersuaq, Stark, Iron Crossroads || [[Woundbinder of the Mark]] || [[Volumes_of_forgotten_lore#A_Highway_Robbery_(Sermersuaq)|Help the wounded merchants]] || Wounded merchants saved&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Therunin, Sweetglades, Fluttering Canopy || [[Imperial_Apothecaries_Guild#Guild_Leader|Guild Leader of the Imperial Apothecaries]] || [[Songs_like_trees#Surprises|Investigate the nest]] || Nest investigated and treatment identified&lt;br /&gt;
|-&lt;br /&gt;
| 6 || The Barrens, Untrod Groves, The Red Hall || Nobles of [[Dawn]] (but it&#039;s complicated) || [[Best_beware_my_sting#The_Red_Feast|Attend a feast]] || The feast was attended. Nobles of Dawn might know more&lt;br /&gt;
|-&lt;br /&gt;
| 7 || Sermersuaq, Tanikipari, Plains of Cyneswith || &#039;&#039;&#039;Corrin Arrowsbane&#039;&#039;&#039; || [[Stand_amid_the_roar#Strengthening_Storm|Kill the Voice of Tanikipari and destroy the pillar]] || Voice of Tanikipari was killed and the pillar destroyed&lt;br /&gt;
|-&lt;br /&gt;
| 8 || Hahnmark, Northspires, Greyhearth Woods || &#039;&#039;&#039;Eanwyn Dunning&#039;&#039;&#039; || [[387YE_Autumn_Equinox_winds_of_war#An_Unlooked_for_Prize_(Hahnmark)|Bring &#039;&#039;Thurwolf&#039;&#039; to justice]] || &#039;&#039;Thurwolf&#039;&#039; was brought back through Sentinel Gate and executed by magistrates&lt;br /&gt;
|-&lt;br /&gt;
| 9 || Sermersuaq, Suaq Wastes, Wulfhere&#039;s Meadow || [[Sun Chamber|Counsel of the Sun Chamber]] || [[Stand_amid_the_roar#Growing_Threat|Kill the Voice of the Wastes and destroy the pillar]] || Voice of the Wastes was killed and the pillar destroyed&lt;br /&gt;
|-&lt;br /&gt;
| 10 || Sermersuaq, Suaq Fount, Icelveld || [[Speaker of the Highborn Assembly]] || [[Stand_amid_the_roar#Gathering_Darkness|Kill the Voice of the Fount and destroy the pillar]] || Pillar was destroyed but Voice of the Fount survived&lt;br /&gt;
|-&lt;br /&gt;
| 11 || Brocéliande, Vale&#039;s Lament, The Singing Circle || &#039;&#039;&#039;Nathair Autumngale&#039;&#039;&#039; || [[Upon_a_midnight_dreary#A_Peculiar_Opportunity_(Lashonar)|Visit the Circle]] || The Circle was visited, and an arcane projection was performed by several Navarri&lt;br /&gt;
|-&lt;br /&gt;
| 12 || Therunin, Sweetglades, Squamous Woods || [[Vallornguard#Speaker_of_the_Vallornguard|Speaker of the Vallornguard]] || [[Songs_like_trees#Cluster_of_Rosebuds|Disrupt the nest]] || Nest was successfully poisoned&lt;br /&gt;
|-&lt;br /&gt;
| 13 || Therunin, Sweetglades, Twitching Grove || [[Keeper of the Last Battle]] || [[Songs_like_trees#In_the_Night|Disrupt the nest]] || Imperials were repulsed before nest could be destroyed&lt;br /&gt;
|-&lt;br /&gt;
| 14 || Semmerholm, Axmure, Grove of the Thousand || Victors of [[Dawn]] and [[Wintermark]] || [[Upon_a_midnight_dreary#A_Challenging_Finale_%28Barien%29|Complete the challenge]] || Wintermark were victorious in the grand challenge&lt;br /&gt;
|-&lt;br /&gt;
| 15 || Sarangrave, Kroll, Haunted Copse || [[High Exorcist]] || [[Even_darkness_must_pass#Traps|Destroy the tortured souls]] || Roughly half the tortured souls were exorcised. Imperial retreat&lt;br /&gt;
|-&lt;br /&gt;
| 16 || Sarangrave, Kroll, Grothnel Holt || [[Champion of Pride]] || [[Even_darkness_must_pass#Something_Flickers|End &#039;&#039;Flavia of the Guiding Lights&#039;&#039;]] || &#039;&#039;Flavia of the Guiding Lights&#039;&#039; was not exorcised. Imperial retreat&lt;br /&gt;
|-&lt;br /&gt;
| 17 || Sarangrave, Kroll, Coppice of Despair || [[Champion of Ambition]] || [[Even_darkness_must_pass#What_Wise_Ones_Know|End &#039;&#039;Dmitriy Innokentievich&#039;&#039;]] || &#039;&#039;Dmitriy Innokentievich&#039;&#039; was not exorcised. Imperial retreat&lt;br /&gt;
|-&lt;br /&gt;
| 18 || Sarvos, Riposi, Circle of Savagery || [[Champion of Prosperity]] || [[Those_that_break_a_thing#Blazing_Beacon_(Sarvos)|Stop the wreckers]] || [[Thunderous Deluge]] was unleashed on [[Sarvos]]&lt;br /&gt;
|-&lt;br /&gt;
| 19 || Sarangrave, Turan Flats, Lamorak&#039;s Rest || [[Lions of Adelmar|General of the Lions of Adelmar]] || [[Even_darkness_must_pass#Two_Captains|Treat the wounded]] || Wounded successfully treated&lt;br /&gt;
|-&lt;br /&gt;
| 20 || Necropolis, Longbeach, Abigal&#039;s Orchard || [[Champion of Loyalty]] || [[Those_that_break_a_thing#Fan_of_Colours_(Necropolis)|Stop the wreckers]] || Wreckers were stopped from completing ritual&lt;br /&gt;
|-&lt;br /&gt;
| 21 || Skarsind, Solvhill, Broken Forest || [[Broken Shield Guardian]] || [[387YE_Autumn_Equinox_winds_of_war#What_Oaths_Can_Do_(Skarsind)|Defeat the rampaging husks]] || Husks defeated&lt;br /&gt;
|-&lt;br /&gt;
| 22 || Madruga, Calvos Sound, Mawrig&#039;s Point || [[Champion of Vigilance]] || [[Those_that_break_a_thing#Talk_of_Debts_(Madruga)|Stop the wreckers]] || Wreckers were stopped from completing ritual. Imperial retreat&lt;br /&gt;
|-&lt;br /&gt;
| 23 || Sarangrave, Turan Flats, Ormgore&#039;s Spinney || [[Medical Officer of the Pegasus Respite]] || [[Even_darkness_must_pass#Whirlpools_of_Colour|Treat the wounded]] || Wounded successfully treated&lt;br /&gt;
|-&lt;br /&gt;
| 24 || Therunin, Greenheart, The Three Stones || [[Archmage of Spring]] || [[Volumes_of_forgotten_lore#In_Three_Stones_(Therunin)|Visit the Three Stones]] || Three Stones visited; [[Dance of Navarr and Thorn]] performed; Archmage of Spring should know more&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:Bourse_Seats&amp;diff=135945</id>
		<title>Archive:Bourse Seats</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:Bourse_Seats&amp;diff=135945"/>
		<updated>2026-03-20T13:16:32Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page was last updated on Fri Mar 20 13:15:21 UTC 2026 using Bourse Seats.&lt;br /&gt;
&lt;br /&gt;
==Mithril==&lt;br /&gt;
&amp;lt;section begin=mithril/&amp;gt;&lt;br /&gt;
===Imperial Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fundindelve|Fundindelve]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Clisearn|Clisearn, Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Landon Hawcombe&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sunless_Depths|Sunless Depths]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Galath Fields|Galath Fields, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Arkady Morazovich&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fortress_of_Salt|The Fortress of Salt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Metri|Metri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Trencher Smoulder in The Cold&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Great_Mine_of_Briante|The Great Mine of Briante]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Serra Briante|Serra Briante, Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Shiloh&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Great_Pits_of_Ennerlund|The Great Pits of Ennerlund]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Ennerlund|Ennerlund, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Astria-Khariklo&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===National Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligiblity&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brilliant_Star|Brilliant Star]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Tomari|Tomari, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Volidus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pride_of_Ikka%27s_Tears|Pride of Ikka&#039;s Tears]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#Suaq Fount|Suaq Fount, Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Deerlah Yrhara&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Red_Depths|Red Depths]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Serra Damata|Serra Damata, Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bhagava-Khan i Hayim i Riqueza&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eternal_Shafts_of_Time|The Eternal Shafts of Time]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov#Wieliczka|Wieliczka, Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dorys Delgorokov&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Legacy|The Legacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Ossuary|Ossuary, Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rafael Barossa d&#039;Apulian&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Singing_Caves|The Singing Caves]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Greensward|Greensward, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Ministries===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Potential Purchase&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_Boar%27s_Market|Boar&#039;s Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Winterbourne|Winterbourne, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cain Vortekar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bargainer_of_the_Iron_Tower|Iron Tower]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov#Duzekani|Duzekani, Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vladimir Sasha Volkov&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Merchant_of_the_Fangs|Merchant of the Fangs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Barrens#Bitter Strand|Bitter Strand, The Barrens]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Juniper Wainwright&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steward_of_the_Mines_of_Gulhule|Mines of Gulhule]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 wain of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mistress_of_the_Dust_Parador|Parador of Dust]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Jade Range|Jade Range, Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nemi i Riqueza&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_Rings|Temeschwar University Department of Architecture]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=mithril/&amp;gt;&lt;br /&gt;
==Weirwood==&lt;br /&gt;
&amp;lt;section begin=weirwood/&amp;gt;&lt;br /&gt;
===Imperial Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Canterspire_Circle|Canterspire Circle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Operus|Operus, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Great_Forest_at_Reikos|Great Forest at Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Broken Ride|Broken Ride, Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Heartwood_of_the_Great_Vale|Heartwood of the Great Vale]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#Summersend|Summersend, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hunt_of_Alderei_the_Fair|Hunt of Alderei the Fair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Opascari|Opascari, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Golden_Trees_of_Seren|The Golden Trees of Seren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Weirwater_Vales|Weirwater Vales]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Weirwater#Wickmoor|Wickmoor, Weirwater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===National Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligiblity&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Flaxen_Pillars|Flaxen Pillars]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Misericorde|Misericorde, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Lost Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thimble|The Thimble]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#Eastring|Eastring, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Ministries===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Potential Purchase&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_Boar%27s_Market|Boar&#039;s Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Winterbourne|Winterbourne, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cain Vortekar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Harbourmaster_of_the_Semmerlak|Docks of Korotny]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov#Malimorzi|Malimorzi, Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Heartwood_of_the_Great_Vale|Heartwood of the Great Vale]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#Summersend|Summersend, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broker_of_the_Invisible_Cord|Invisible Cord Brokerage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_Rings|Temeschwar University Department of Architecture]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gloaming_Merchant|The Gloaming Forum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Operus|Operus, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Golden_Trees_of_Seren|The Golden Trees of Seren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prime_Factor_of_the_deBruin_Docks|deBruin Docks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=weirwood/&amp;gt;&lt;br /&gt;
==White Granite==&lt;br /&gt;
&amp;lt;section begin=whitegranite/&amp;gt;&lt;br /&gt;
===Imperial Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brilliant_Shore|Brilliant Shore]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Gildermark|Gildermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Morgan Townsend von Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sutton_Stone_Quarries|Sutton Stone Quarries]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold#The Heath|The Heath, Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lumi Warmthbringer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arratan_Gamble|The Arratan Gamble]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Enterio|Enterio, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Otmar van Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Damatian_Cliffs|The Damatian Cliffs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Serra Damata|Serra Damata, Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ezekial of Adina&#039;s Charge&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Night_Quarry|The Night Quarry]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Mieriada|Mieriada, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pipski Bearonovitch Strascovich&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===National Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligiblity&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arch_of_the_Sky|Arch of the Sky]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Operus|Operus, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Granites_of_Veltsgorsk|The Granites of Veltsgorsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Brez|Brez, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Blazh Zbignev&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vigilant_Swan|The Vigilant Swan]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Riverwatch|Riverwatch, Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Ministries===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Potential Purchase&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_Boar%27s_Market|Boar&#039;s Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Winterbourne|Winterbourne, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Cain Vortekar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cinderpath_Custodian|Cinderpath Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lydus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Concordium_Dock|Concordium Dock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bernardo Von Temeschwar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Talon_of_Kauppahall|Kauppahall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Valasmark|Valasmark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eerikki Korpi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_Rings|Temeschwar University Department of Architecture]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Granites_of_Veltsgorsk|The Granites of Veltsgorsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Brez|Brez, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Blazh Zbignev&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=whitegranite/&amp;gt;&lt;br /&gt;
==Ilium==&lt;br /&gt;
&amp;lt;section begin=ilium/&amp;gt;&lt;br /&gt;
===Imperial Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Syrene%27s_Wisdom|Syrene&#039;s Wisdom]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Syrwatch|Syrwatch, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Edwin de Warrenne&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===National Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligiblity&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cerevado_Nets|Cerevado Nets]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Segura#Lucksprings|Lucksprings, Segura]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ferran i Rincón i Erigo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gift_of_the_Dwindling_Star|Gift of the Dwindling Star]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Brez|Brez, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fretek Sargava Slavomiryn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tassatan_Hills|Tassatan Hills]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Serafina di Sarvos&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Regario_Dossier|The Regario Dossier]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Regario|Tassato Regario, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Albrecht von Holberg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steel_Fist|The Steel Fist]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Hedrossan|Hedrossan, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kirrik&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Lost Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broken_Shore_Bounty|The Broken Shore Bounty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz#Cazar Straits|Cazar Straits, Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Ministries===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Potential Purchase&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Architect_of_the_Crucible|Crucible of Fate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Iteri|Iteri, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Esteban Ezmara of Zenith Ascendant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Harbourmaster_of_the_Semmerlak|Docks of Korotny]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov#Malimorzi|Malimorzi, Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gift_of_the_Dwindling_Star|Gift of the Dwindling Star]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Brez|Brez, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fretek Sargava Slavomiryn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bursar_of_the_House_of_Spirits|House of Spirits]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rinnah&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Talon_of_Kauppahall|Kauppahall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Valasmark|Valasmark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eerikki Korpi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mediator_of_Fisk|Market Hall at Fisk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Wittal Grove|Wittal Grove, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lenni Voittoson&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steward_of_the_Mines_of_Gulhule|Mines of Gulhule]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 ring of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mediator_of_Wreck|Trading Hall at Wreck]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#East Floes|East Floes, Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Björn ironside&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eagle_of_Triosk|Triosk Metal Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Livardz|Livardz, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 ring of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vacant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;At the next summit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=ilium/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:Bourse_Seats&amp;diff=135944</id>
		<title>Archive:Bourse Seats</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:Bourse_Seats&amp;diff=135944"/>
		<updated>2026-03-20T13:13:20Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* Imperial Bourse Seats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Auto-Generated Content==&lt;br /&gt;
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This page was last updated on Wed Jul 30 10:48:01 UTC 2025 using Bourse Seats.&lt;br /&gt;
&lt;br /&gt;
==Mithril==&lt;br /&gt;
&amp;lt;section begin=mithril/&amp;gt;&lt;br /&gt;
===Imperial Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fundindelve|Fundindelve]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mareave#Clisearn|Clisearn, Mareave]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;24 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;To be elected next event&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sunless_Depths|Sunless Depths]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Ossium#Galath Fields|Galath Fields, Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;To be elected next event&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Fortress_of_Salt|The Fortress of Salt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Metri|Metri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;To be elected next event&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Great_Mine_of_Briante|The Great Mine of Briante]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Serra Briante|Serra Briante, Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;To be elected next event&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Great_Pits_of_Ennerlund|The Great Pits of Ennerlund]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Ennerlund|Ennerlund, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;To be elected next event&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===National Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligiblity&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brilliant_Star|Brilliant Star]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Tomari|Tomari, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;31 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;To be elected next event&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Pride_of_Ikka%27s_Tears|Pride of Ikka&#039;s Tears]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#Suaq Fount|Suaq Fount, Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;To be elected next event&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[The_Red_Depths|Red Depths]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Serra Damata|Serra Damata, Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;19 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;To be elected next event&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eternal_Shafts_of_Time|The Eternal Shafts of Time]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov#Wieliczka|Wieliczka, Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;29 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;To be elected next event&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Legacy|The Legacy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Spiral#Ossuary|Ossuary, Spiral]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;To be elected next event&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Lost Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Singing_Caves|The Singing Caves]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Greensward|Greensward, Mournwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Ministries===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Potential Purchase&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_Boar%27s_Market|Boar&#039;s Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Winterbourne|Winterbourne, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Maryc&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bargainer_of_the_Iron_Tower|Iron Tower]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov#Duzekani|Duzekani, Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Vladimir Sasha Volkov&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Alder_of_Meade|Meade Mithril Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Meade March|Meade March, Mitwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;21 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Aubrey Shaw&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marcher Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steward_of_the_Mines_of_Gulhule|Mines of Gulhule]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 wain of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Irontide Flax&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mistress_of_the_Dust_Parador|Parador of Dust]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Jade Range|Jade Range, Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nemi i Riqueza&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_Rings|Temeschwar University Department of Architecture]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains of mithril&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Laughlan Vi Temeschwar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=mithril/&amp;gt;&lt;br /&gt;
==Weirwood==&lt;br /&gt;
&amp;lt;section begin=weirwood/&amp;gt;&lt;br /&gt;
===Imperial Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Canterspire_Circle|Canterspire Circle]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Operus|Operus, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Arlais of The Silent Tide&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Great_Forest_at_Reikos|Great Forest at Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Broken Ride|Broken Ride, Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Misha Kemi&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Heartwood_of_the_Great_Vale|Heartwood of the Great Vale]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#Summersend|Summersend, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Borris Harrovich Prochnost&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Hunt_of_Alderei_the_Fair|Hunt of Alderei the Fair]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Opascari|Opascari, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Keir Amourd&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Golden_Trees_of_Seren|The Golden Trees of Seren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Miriam Daughter of Esther&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Weirwater_Vales|Weirwater Vales]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Weirwater#Wickmoor|Wickmoor, Weirwater]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bartimaeus&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===National Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligiblity&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Flaxen_Pillars|Flaxen Pillars]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg#Misericorde|Misericorde, Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Claus Friedrich von Holberg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Lost Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Thimble|The Thimble]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Therunin#Eastring|Eastring, Therunin]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;22 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Ministries===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Potential Purchase&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_Boar%27s_Market|Boar&#039;s Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Winterbourne|Winterbourne, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Maryc&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Harbourmaster_of_the_Semmerlak|Docks of Korotny]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karov#Malimorzi|Malimorzi, Karov]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Triska Markova&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Heartwood_of_the_Great_Vale|Heartwood of the Great Vale]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hercynia#Summersend|Summersend, Hercynia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;9 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Borris Harrovich Prochnost&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broker_of_the_Invisible_Cord|Invisible Cord Brokerage]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Nettle&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Navarr Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_Rings|Temeschwar University Department of Architecture]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Laughlan Vi Temeschwar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gloaming_Merchant|The Gloaming Forum]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Morrow#Operus|Operus, Morrow]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spyridonakes of the Lighthouse-That-Was&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Golden_Trees_of_Seren|The Golden Trees of Seren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miaren#Serenael|Serenael, Miaren]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Miriam Daughter of Esther&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Prime_Factor_of_the_deBruin_Docks|deBruin Docks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 wains of weirwood&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Marta Kotova Novikova&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=weirwood/&amp;gt;&lt;br /&gt;
==White Granite==&lt;br /&gt;
&amp;lt;section begin=whitegranite/&amp;gt;&lt;br /&gt;
===Imperial Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Brilliant_Shore|Brilliant Shore]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Gildermark|Gildermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Morgan Townsend von Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sutton_Stone_Quarries|Sutton Stone Quarries]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold#The Heath|The Heath, Upwold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;23 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lumi Warmthbringer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Arratan_Gamble|The Arratan Gamble]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Enterio|Enterio, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Otmar van Holberg&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Damatian_Cliffs|The Damatian Cliffs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Serra Damata|Serra Damata, Kahraman]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;27 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ezekial of Adina&#039;s Charge&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Night_Quarry|The Night Quarry]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Mieriada|Mieriada, Miekarova]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Pipski Bearonovitch Strascovich&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===National Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligiblity&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Granites_of_Veltsgorsk|The Granites of Veltsgorsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Brez|Brez, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;28 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Blazh Zbignev&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Vigilant_Swan|The Vigilant Swan]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Riverwatch|Riverwatch, Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;26 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Naomi, Felix Watch&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Ministries===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Potential Purchase&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reeve_of_Boar%27s_Market|Boar&#039;s Market]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat#Winterbourne|Winterbourne, Astolat]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Maryc&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dawnish Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Autumn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cinderpath_Custodian|Cinderpath Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lydus&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Custodian_of_the_Concordium_Dock|Concordium Dock]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Limus|Limus, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;32 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Bernardo Von Temeschwar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Quaymaster_of_the_Elosian_Docks|Elosian Docks]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Naris|Naris, Redoubt]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Telemachus of the Lighthouse-That-Was&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Talon_of_Kauppahall|Kauppahall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Valasmark|Valasmark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eerikki Korpi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Master_of_Rings|Temeschwar University Department of Architecture]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#Hanuri|Hanuri, Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Laughlan Vi Temeschwar&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Granites_of_Veltsgorsk|The Granites of Veltsgorsk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Brez|Brez, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Blazh Zbignev&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=whitegranite/&amp;gt;&lt;br /&gt;
==Ilium==&lt;br /&gt;
&amp;lt;section begin=ilium/&amp;gt;&lt;br /&gt;
===Imperial Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Syrene%27s_Wisdom|Syrene&#039;s Wisdom]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Syrwatch|Syrwatch, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Edwin de Warrenne&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===National Bourse Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligiblity&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Cerevado_Nets|Cerevado Nets]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Segura#Lucksprings|Lucksprings, Segura]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Ferran i Rincón i Erigo&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Freeborn Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gift_of_the_Dwindling_Star|Gift of the Dwindling Star]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Brez|Brez, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fretek Sargava Slavomiryn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tassatan_Hills|Tassatan Hills]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Mestra|Tassato Mestra, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Serafina di Sarvos&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Regario_Dossier|The Regario Dossier]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato#Tassato Regario|Tassato Regario, Tassato]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Albrecht von Holberg&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;League Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steel_Fist|The Steel Fist]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Necropolis#Hedrossan|Hedrossan, Necropolis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Kirrik&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Lost Seats===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Output&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Broken_Shore_Bounty|The Broken Shore Bounty]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Feroz#Cazar Straits|Cazar Straits, Feroz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;7 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
===Ministries===&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable BourseTable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Potential Purchase&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Occupant&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Eligibility&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Election&amp;lt;/th&amp;gt;&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Architect_of_the_Crucible|Crucible of Fate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Zenith#Iteri|Iteri, Zenith]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Esteban Ezmara of Zenith Ascendant&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Urizeni Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Summer&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Gift_of_the_Dwindling_Star|Gift of the Dwindling Star]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Brez|Brez, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Fretek Sargava Slavomiryn&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Bursar_of_the_House_of_Spirits|House of Spirits]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea#Mareholm|Mareholm, Casinea]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Rinnah&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Highborn Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Talon_of_Kauppahall|Kauppahall]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark#Valasmark|Valasmark, Hahnmark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Eerikki Korpi&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mediator_of_Fisk|Market Hall at Fisk]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kallavesa#Wittal Grove|Wittal Grove, Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Lenni Voittoson&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Steward_of_the_Mines_of_Gulhule|Mines of Gulhule]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#Estermark|Estermark, Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 ring of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Irontide Flax&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Imperial Orc Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mediator_of_Wreck|Trading Hall at Wreck]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sermersuaq#East Floes|East Floes, Sermersuaq]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 rings of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Björn ironside&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Wintermark Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spring&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Eagle_of_Triosk|Triosk Metal Exchange]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Volodmartz#Livardz|Livardz, Volodmartz]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 ring of ilium&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Dzik Lasov Petroski&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Varushkan Position&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Winter&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;section end=ilium/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=User:Twiggy&amp;diff=135792</id>
		<title>User:Twiggy</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=User:Twiggy&amp;diff=135792"/>
		<updated>2026-03-19T13:38:24Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;🫡&lt;br /&gt;
&lt;br /&gt;
Joshua Davies, currently playing Fynch in Navarr. Just a player who looks at the wiki a lot, not a member of crew.&lt;br /&gt;
&lt;br /&gt;
No, I am not a bot. I have been known to sleep on occasion.  &amp;lt;br&amp;gt;&lt;br /&gt;
The bane of American spellings everywhere.  &amp;lt;br&amp;gt;&lt;br /&gt;
Note to self, do not edit the wiki on mobile. It does not like it.  &amp;lt;br&amp;gt;&lt;br /&gt;
I cry every time I see a spelling mistake that is on the database, I can not fix those myself.  &amp;lt;br&amp;gt;&lt;br /&gt;
If the page mentions vallorn, I have it stored in a document and have read it. Yes, I have a hyper-fixation, how did you know? &amp;lt;br&amp;gt;&lt;br /&gt;
It&#039;s Winter realm and Winter lore not Winter Realm and Winter Lore. They are eternals, not Eternals. That is a [https://en.wikipedia.org/wiki/Eternals_(film) film]. Please don&#039;t get these wrong, I beg of you. They hurt me every time. &amp;lt;br&amp;gt;&lt;br /&gt;
Also to the Anvil Library, I am sorry but you are going to have to reprint your books on rituals, I have fixed the American spellings of several of them.&lt;br /&gt;
&lt;br /&gt;
===Vallorn===&lt;br /&gt;
Seren - Serenael - Miaren - [[Reclamation of Seren|destroyed 27YE]] &amp;lt;br&amp;gt;&lt;br /&gt;
Tharunind - Greenheart - Therunin  &amp;lt;br&amp;gt;&lt;br /&gt;
Liath - Liath’s Heart - &amp;lt;s&amp;gt;Liathaven&amp;lt;/s&amp;gt; Ashvale  &amp;lt;br&amp;gt;&lt;br /&gt;
Hacynian - Deer’s Folly - Hercynia  &amp;lt;br&amp;gt;&lt;br /&gt;
Terunael - Terunael - Brocéliande &amp;lt;br&amp;gt;&lt;br /&gt;
Béantal Dol - Bendol - Sarangrave  &amp;lt;br&amp;gt;&lt;br /&gt;
Emrys - Stathas - Sküld  &amp;lt;br&amp;gt;&lt;br /&gt;
Cavan - Visokuma (Don’t think the specific region is public)&lt;br /&gt;
&lt;br /&gt;
Terunael is the city, the region and the civilisation, the Terun are the people. &amp;lt;br&amp;gt;&lt;br /&gt;
The Terun of Terunael lived in Terunael in Terunael, it is not clear if the Terun of Terunael named Terunael after Terunael, Terunael after Terunael or Terunael after Terunael.&lt;br /&gt;
&lt;br /&gt;
It’s Liath’s Heart, Liath’s Ring and Liaven’s Glen.&lt;br /&gt;
&lt;br /&gt;
Brocéliande, Béantal Dol, Sküld. Don’t forget the accents and umlauts.&lt;br /&gt;
&lt;br /&gt;
The vallorn and vallornspawn husks are lowercase. The Advisor on the Vallorn is uppercase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Realms===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Realm !! Resonances !! Dissonances&lt;br /&gt;
|-&lt;br /&gt;
| [[Spring magic|Spring]] || Healing and Vitality, Fertility, Venom, Savagery, Chaos, Ruin || Control, Deference, Complexity, Subtlety, Construction, Conformity and Stagnation&lt;br /&gt;
|-&lt;br /&gt;
| [[Summer magic|Summer]] || Prowess, Nobility, Triumph, Majesty, Adamant, Wroth, Youth || Subtlety, Cooperation, Contemplation, Debilitation&lt;br /&gt;
|-&lt;br /&gt;
| [[Autumn magic|Autumn]] || Prosperity, Trade, Influence, Bands, Binding, Craftsmanship, Travel and Communication || Personal Strength, Vegetation, Creation, Creativity, Destruction, Healing, Coarseness&lt;br /&gt;
|-&lt;br /&gt;
| [[Winter magic|Winter]] || Weakness, Endings, Hunger, Fear, Wisdom, Oaths and Wards, Cruelty, Punishment, Survival, Preservation, Death || Healing, Creation, Hope, Strength, Prosperity, Community&lt;br /&gt;
|-&lt;br /&gt;
| [[Day magic|Day]] || Divination, Revelation, Mastery, Perfection, Focus, Force || Deception, Intuition, Physicality, Passion&lt;br /&gt;
|-&lt;br /&gt;
| [[Night magic|Night]] || Obfuscation, Transformation, Intuition, Inspiration, Emotions || Destruction, Clarity, Strength, Predictability, Discipline, Commerce, Health, Manufacture&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Adversity realms = Spring, Night and Winter &amp;lt;br&amp;gt;&lt;br /&gt;
Triumph realms = Summer, Autumn, Day&lt;br /&gt;
&lt;br /&gt;
===Eternals===&lt;br /&gt;
{|&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Spring&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|[[Yaw&#039;nagrah]], the Green Mother || Fertility, diversity&lt;br /&gt;
|-&lt;br /&gt;
|[[Arhallogen]], the Spider King || Survival, adaptation, poison, arachnids&lt;br /&gt;
|-&lt;br /&gt;
|[[Llofir]], the Quiet One || Fungus, rot, decay, collapse&lt;br /&gt;
|-&lt;br /&gt;
|[[Irra Harah]], Guard of the Young || Youth, struggle, the weak&lt;br /&gt;
|-&lt;br /&gt;
|[[Ossegrahn]], the Cupbearer || Healing, life, fresh water&lt;br /&gt;
|-&lt;br /&gt;
|[[Siakha]], the Empress of Sharks || Storms, destruction, predation, the sea&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Summer&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
| [[Eleonaris]], Queen of the Fields of Glory || Majesty, nobility, battle, victory&lt;br /&gt;
|-&lt;br /&gt;
|[[Jaheris]], the Unicorn King || Power, adversity, empowerment&lt;br /&gt;
|-&lt;br /&gt;
|[[Hayaak]], the Peregrine Knight || Wrath, vengeance, ferocity&lt;br /&gt;
|-&lt;br /&gt;
|[[Cathan Canae]], Queen of Ice and Darkness || Might, winter, strength, durability&lt;br /&gt;
|-&lt;br /&gt;
|[[Barien]], the Iron Duke || Challenges, worth, tests&lt;br /&gt;
|-&lt;br /&gt;
|[[Meraud]], the Silver Magician || Magic, enchantment&lt;br /&gt;
|-&lt;br /&gt;
|[[Rhianos]], Regent of the Eternal Sea || The sea, seafarers, adventure&lt;br /&gt;
|-&lt;br /&gt;
|[[Adamant]], King of the Golden Deeps || Stone, beauty, treasure, construction&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Autumn&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|The [[Lictors]], the Chainbound || Binding, imprisonment, punishment, contracts&lt;br /&gt;
|-&lt;br /&gt;
|[[Estavus]], the Forgemistress || Crafting, building, artisans&lt;br /&gt;
|-&lt;br /&gt;
|[[Callidus]], Prince of the Argent Tontine || Greed&lt;br /&gt;
|-&lt;br /&gt;
|[[Prospero]], Lord of the Loom || Influence, favours, grudges&lt;br /&gt;
|-&lt;br /&gt;
|[[Ephisis]], the Hidden Prince || Trade, mutually beneficial exchanges&lt;br /&gt;
|-&lt;br /&gt;
|[[Basileia]], Prince of the Black Vaults || Intrigue, Espionage, Power&lt;br /&gt;
|-&lt;br /&gt;
|[[Mazen]] of the Many Faces (destroyed) || &amp;lt;s&amp;gt;Manipulation, Deception&amp;lt;/s&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Winter&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|[[Sorin]], the Tomb King || Privation, strength from weakness&lt;br /&gt;
|-&lt;br /&gt;
|[[Kaela]], the Lady of Oblivion || Entropy, despair, endings&lt;br /&gt;
|-&lt;br /&gt;
|[[The Thrice-cursed Court]], the Bound || Curses, power at a price, spite&lt;br /&gt;
|-&lt;br /&gt;
|[[Wise Rangara]], the Ancient One || Wisdom, tradition, &lt;br /&gt;
|-&lt;br /&gt;
|[[Agramant]], the Hunter in the Wastes || Hunger, cannibalism, madness, dread&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Day&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
|[[Leviathan]], the Deepest One || History, foundations, causation&lt;br /&gt;
|-&lt;br /&gt;
|[[Phaleron]], the Great Library || Knowledge, preservation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sinokenon]], the Turning Mirror || Hierarchy, connections, religion&lt;br /&gt;
|-&lt;br /&gt;
|[[Kimus]] of the Thousand Eyes || Light, scrying, observation&lt;br /&gt;
|-&lt;br /&gt;
|[[Ylenwe]], the Dove || Harmony, mathematics, music&lt;br /&gt;
|-&lt;br /&gt;
|[[Roshanwe]], the Navigator || Discovery, wisdom, truth&lt;br /&gt;
|-&lt;br /&gt;
|[[Zakalwe]], the Strategist || Conflict, logistics, strategy&lt;br /&gt;
|-&lt;br /&gt;
|[[Cold Sun]] || Order, perfection&lt;br /&gt;
|}&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 320px;&amp;quot; | Eternal of Night&lt;br /&gt;
! Concerns&lt;br /&gt;
|-&lt;br /&gt;
| The [[Azoth]], the Crucible&lt;br /&gt;
|Transformation, alchemy, enlightenment, change&lt;br /&gt;
|-&lt;br /&gt;
|[[Janon]], the Shadowed Fire&lt;br /&gt;
|Passion, freedom&lt;br /&gt;
|-&lt;br /&gt;
|[[Lashonar]], the Loquacious&lt;br /&gt;
|Stories, confusion, speech that moves, oratory&lt;br /&gt;
|-&lt;br /&gt;
|[[Sadogua]], Brother of Wizards&lt;br /&gt;
|Magicians, magic, power, manipulation&lt;br /&gt;
|-&lt;br /&gt;
|[[Sung]], the Rainbow Serpent&lt;br /&gt;
|Mysteries and enigmas&lt;br /&gt;
|-&lt;br /&gt;
|The [[Whisper Gallery]], the Shadow Courtiers&lt;br /&gt;
|Secrets, rumour, art&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Imperial Territories===&lt;br /&gt;
&lt;br /&gt;
{|&amp;lt;div style=&amp;quot;width:400px; margin-bottom: 10px&amp;quot;&amp;gt; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 35%;&amp;quot; | Territory &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 20%;&amp;quot; | Regions &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 45%;&amp;quot; | Nation&lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat]] || 5 || [[Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion]] || 5 || [[Highguard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea]] || 5 || [[Highguard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz]] || 5 || [[The Brass Coast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark]] || 7 || [[Wintermark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia]] || 5 || [[Navarr]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg]] || 7 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman]] || 5 || [[The Brass Coast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa]] || 5 || [[Wintermark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Karov]] || 5 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk]] || 7 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga]] || 7 || [[The Brass Coast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave]] || 7 || [[Imperial Orcs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren]] || 5 || [[Navarr]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova]] || 5 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold]] || 5 || [[The Marches]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow]] || 5 || [[Urizen]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold]] || 7 || [[The Marches]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis]] || 6 || [[Highguard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium]] || 7 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt]] || 7 || [[Urizen]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos]] || 7 || [[Highguard]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave]] || 7 || [[Urizen]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos]] || 5 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Segura]] || 7 || [[The Brass Coast]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm]] || 7 || [[Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq]] || 7 || [[Wintermark]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind]] || 7 || [[Imperial Orcs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral]] || 7 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato]] || 5 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar]] || 5 || [[The League]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens]] || 11 || [[Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold]] || 5 || [[The Marches]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz]] || 5 || [[Varushka]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater]] || 5 || [[Dawn]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith]] || 5 || [[Urizen]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
Fun fact: Necropolis is the only Imperial territory with an even number of regions&lt;br /&gt;
&lt;br /&gt;
===Region Qualities===&lt;br /&gt;
{|&amp;lt;div style=&amp;quot;width:800px; margin-bottom: 10px&amp;quot;&amp;gt; class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 23%;&amp;quot; | Region &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 17%;&amp;quot; | Territory &lt;br /&gt;
! scope=&amp;quot;col&amp;quot; style=&amp;quot;width: 60%;&amp;quot; | Quality&lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#The Chase|The Chase]] || [[Astolat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#Coombe|Coombe]] || [[Astolat]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#Grovesyard|Grovesyard]] || [[Astolat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#Winterbourne|Winterbourne]] || [[Astolat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Astolat#Withy|Withy]] || [[Astolat]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#The Elms|Bastion Rounds]] || [[Bastion]] || City&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#The Elms|The Elms]] || [[Bastion]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#Stoneside|Stoneside]] || [[Bastion]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#Sybella Cross|Sybella Cross]] || [[Bastion]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bastion#Woodbury|Woodbury]] || [[Bastion]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#Gravenmarch|Gravenmarch]] || [[Bregasland]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#Grey Fens|Grey Fens]] || [[Bregasland]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#North Fens|North Fens]] || [[Bregasland]] || Marsh, Coastal, Rebellious&lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#Ottermire|Ottermire]] || [[Bregasland]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Bregasland#The Rushes|The Rushes]] || [[Bregasland]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Elerael|Elerael]] || [[Brocéliande]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Black Boughs|Black Boughs]] || [[Brocéliande]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Boar&#039;s Dell|Boar&#039;s Dell]] || [[Brocéliande]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Dark Ranging|Dark Ranging]] || [[Brocéliande]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Greenweald|Greenweald]] || [[Brocéliande]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Terunael|Terunael]] || [[Brocéliande]] || Forest, Vallorn, Vallornheart&lt;br /&gt;
|-&lt;br /&gt;
| [[Brocéliande#Vale&#039;s Lament|Vale&#039;s Lament]] || [[Brocéliande]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Casfall|Casfall]] || [[Casinea]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Greatwood|Greatwood]] || [[Casinea]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Mareholm|Mareholm]] || [[Casinea]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Syrwatch|Syrwatch]] || [[Casinea]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Casinea#Woodwych|Woodwych]] || [[Casinea]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Afarjasse|Afarjasse]] || [[Feroz]] || Abandoned, Underpopulated&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Cazar Straits|Cazar Straits]] || [[Feroz]] || Abandoned, Coastal, Impoverished, Island, Underpopulated&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Fontargenta|Fontargenta]] || [[Feroz]] || Abandoned, Coastal, Impoverished&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Morajasse|Morajasse]] || [[Feroz]] || Abandoned, Impoverished, Underpopulated&lt;br /&gt;
|-&lt;br /&gt;
| [[Feroz#Oranseri|Oranseri]] || [[Feroz]] || Abandoned, Coastal, Impoverished&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Bruckland|Bruckland]] || [[Hahnmark]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Kalpamark|Kalpamark]] || [[Hahnmark]] || City, Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Kronemark|Kronemark]] || [[Hahnmark]] || Sungate&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Northspires|Northspires]] || [[Hahnmark]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Southridge|Southridge]] || [[Hahnmark]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Valasmark|Valasmark]] || [[Hahnmark]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hahnmark#Wood Heath|Wood Heath]] || [[Hahnmark]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#Northpines|Northpines]] || [[Hercynia]] || Forest, Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#The Glen of Shadows|The Glen of Shadows]] || [[Hercynia]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#Deer&#039;s Folly|Deer&#039;s Folly]] || [[Hercynia]] || Forest, Hills, Vallorn, Vallornheart&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#Old Ranging|Old Ranging]] || [[Hercynia]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Hercynia#Summersend|Summersend]] || [[Hercynia]] || Forest, Great Forest Orcs&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Holfried|Holfried]] || [[Holberg]] || City&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Holmauer|Holmauer]] || [[Holberg]] || Parkland, Uplifting&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Misericorde|Misericorde]] || [[Holberg]] || Forest, Sand Fishers&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Utterlund|Utterlund]] || [[Holberg]] || Forest, Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Ennerlund|Ennerlund]] || [[Holberg]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#Rebeshof|Rebeshof]] || [[Holberg]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Holberg#The Morass|The Morass]] || [[Holberg]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Braydon&#039;s Jasse|Braydon&#039;s Jasse]] || [[Kahraman]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Gambit|Gambit]] || [[Kahraman]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Jade Range|Jade Range]] || [[Kahraman]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Serra Briante|Serra Briante]] || [[Kahraman]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Kahraman#Serra Damata|Serra Damata]] || [[Kahraman]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#Kallavesa Marsh|Kallavesa Marsh]] || [[Kallavesa]] || Marsh, Haunted&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#Rundhal Marsh|Rundhal Marsh]] || [[Kallavesa]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#Skymark|Skymark]] || [[Kallavesa]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#West Marsh|West Marsh]] || [[Kallavesa]] || Marsh, Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Kallavesa#Wittal Grove|Wittal Grove]] || [[Kallavesa]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Duzekani|Duzekani]] || [[Karov]] || Sun Burned&lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Kamienczka|Kamienczka]] || [[Karov]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Malimorzi|Malimorzi]] || [[Karov]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Skoremujac|Skoremujac]] || [[Karov]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Karov#Wieliczka|Wieliczka]] || [[Karov]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Branoc|Branoc]] || [[Karsk]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Crowslook|Crowslook]] || [[Karsk]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Kopevnost|Kopevnost]] || [[Karsk]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Krevsaty|Krevsaty]] || [[Karsk]] || Hills, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Lestasny|Lestasny]] || [[Karsk]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Moresvah|Moresvah]] || [[Karsk]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Karsk#Nitrost|Nitrost]] || [[Karsk]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Calvos Sound|Calvos Sound]] || [[Madruga]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Lightsea|Lightsea]] || [[Madruga]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Torres|Torres]] || [[Madruga]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Free Landing|Free Landing]] || [[Madruga]] || Coastal, Island&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Quiet Grasses|Quiet Grasses]] || [[Madruga]] || Quiet&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Siroc Bayou|Siroc Bayou]] || [[Madruga]] || Marsh, Coastal, Ruins, Wild, Underpopulated, Enigmatic&lt;br /&gt;
|-&lt;br /&gt;
| [[Madruga#Crucible|Crucible]] || [[Madruga]] || Marsh, Wild, Underpopulated, Enigmatic&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Icarion|Icarion]] || [[Mareave]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Nadir|Nadir]] || [[Mareave]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Eoradal|Eoradal]] || [[Mareave]] || Hills, Ruins, Uncooperative&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Sinfoyard|Sinfoyard]] || [[Mareave]] || Beoraidh&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Beoraidh|Beoraidh]] || [[Mareave]] || City, Coastal, Beoraidh&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Clisearn|Clisearn]] || [[Mareave]] || Hills, Recalcitrant Inhabitants&lt;br /&gt;
|-&lt;br /&gt;
| [[Mareave#Fleisardh|Fleisardh]] || [[Mareave]] || Uncooperative, Under threat (Grendel)&lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Goldglades|Goldglades]] || [[Miaren]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Holtford|Holtford]] || [[Miaren]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Oakways|Oakways]] || [[Miaren]] || Petrified&lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Greenfalls|Greenfalls]] || [[Miaren]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miaren#Serenael|Serenael]] || [[Miaren]] || Great Forest Orcs&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Dupadealuri|Dupadealuri]] || [[Miekarova]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Miechernya|Miechernya]] || [[Miekarova]] || Hills, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Mieriada|Mieriada]] || [[Miekarova]] || Forest, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Perumaki|Perumaki]] || [[Miekarova]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Miekarova#Srodkoja|Srodkoja]] || [[Miekarova]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#Golden Downs|Golden Downs]] || [[Mitwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#Maiden Downs|Maiden Downs]] || [[Mitwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#Meade March|Meade March]] || [[Mitwold]] || City, Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#The Meadows|The Meadows]] || [[Mitwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mitwold#Oddmire|Oddmire]] || [[Mitwold]] || Coastal, Under Threat (Jotun) when the Jotun control [[Bregasland#Ottermire|Ottermire]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Altis|Altis]] || [[Morrow]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Caeli|Caeli]] || [[Morrow]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Operus|Operus]] || [[Morrow]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Peregro|Peregro]] || [[Morrow]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Morrow#Ravion|Ravion]] || [[Morrow]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Alderly|Alderly]] || [[Mournwold]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Chalkdowns|Chalkdowns]] || [[Mournwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Freemoor|Freemoor]] || [[Mournwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Green March|Green March]] || [[Mournwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Greensward|Greensward]] || [[Mournwold]] || Memorial, Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Ore Hills|Ore Hills]] || [[Mournwold]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Mournwold#Southmoor|Southmoor]] || [[Mournwold]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Coursmouth|Coursmouth]] || [[Necropolis]] || City, Haunted&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Fishguard|Fishguard]] || [[Necropolis]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Hedrossan|Hedrossan]] || [[Necropolis]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Highrod|Highrod]] || [[Necropolis]] || Forest, Haunted&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Longbeach|Longbeach]] || [[Necropolis]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Necropolis#Sanctuary Sand|Sanctuary Sand]] || [[Necropolis]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Bittershore|Bittershore]] || [[Ossium]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Bonewood|Bonewood]] || [[Ossium]] || Forest, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Drownbark Forest|Drownbark Forest]] || [[Ossium]] || Forest, Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Echofell|Echofell]] || [[Ossium]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Galath Fields|Galath Fields]] || [[Ossium]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Nearweald|Nearweald]] || [[Ossium]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Ossium#Webwood|Webwood]] || [[Ossium]] || Forest, Otkodov, Under threat (Druj)&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Limus|Limus]] || [[Redoubt]] || Hills, City&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Naris|Naris]] || [[Redoubt]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Optarion|Optarion]] || [[Redoubt]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Siluri|Siluri]] || [[Redoubt]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Tomari|Tomari]] || [[Redoubt]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Ventosi|Ventosi]] || [[Redoubt]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Redoubt#Willstone|Willstone]] || [[Redoubt]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Broken Ride|Broken Ride]] || [[Reikos]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Chalcis Mount|Chalcis Mount]] || [[Reikos]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Grey Charge|Grey Charge]] || [[Reikos]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Haros Water|Haros Water]] || [[Reikos]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Longshire|Longshire]] || [[Reikos]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Riverwatch|Riverwatch]] || [[Reikos]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Reikos#Tamarbode|Tamarbode]] || [[Reikos]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Nesustak Forest|Nesustak Forest]] || [[Sarangrave]] || Forest, Under Threat (Empire)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Thornfen|Thornfen]] || [[Sarangrave]] || Forest, Marsh, Fortification&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Turan Flats|Turan Flats]] || [[Sarangrave]] || Marsh, Under Threat (Empire)&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Kroll|Kroll]] || [[Sarangrave]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Bendol|Bendol]] || [[Sarangrave]] || Marsh, Forest, Vallorn, Vallornheart&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Whisperwood|Whisperwood]] || [[Sarangrave]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarangrave#Bloodwater Marsh|Bloodwater Marsh]] || [[Sarangrave]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Bocche|Bocche]] || [[Sarvos]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Cigno|Cigno]] || [[Sarvos]] || City, Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Foracci|Foracci]] || [[Sarvos]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Riposi|Riposi]] || [[Sarvos]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Sarvos#Uccelini|Uccelini]] || [[Sarvos]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Anduzjasse|Anduzjasse]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Anozeseri|Anozeseri]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Burnish|Burnish]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Iron Plains|Iron Plains]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Lucksprings|Lucksprings]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Sobral Grasses|Sobral Grasses]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Segura#Yellow Chase|Yellow Chase]] || [[Segura]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Axmure|Axmure]] || [[Semmerholm]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Causse|Causse]] || [[Semmerholm]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Elvette|Elvette]] || [[Semmerholm]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Estmure|Estmure]] || [[Semmerholm]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Ferrond|Ferrond]] || [[Semmerholm]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Lacuve|Lacuve]] || [[Semmerholm]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Semmerholm#Ulvenholm|Ulvenholm]] || [[Semmerholm]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#East Floes|East Floes]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Sealtoq|Sealtoq]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Silver Peaks|Silver Peaks]] || [[Sermersuaq]] || Hills, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Stark|Stark]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Suaq Fount|Suaq Fount]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Suaq Wastes|Suaq Wastes]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Sermersuaq#Tanikipari|Tanikipari]] || [[Sermersuaq]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Crow’s Ridge|Crow’s Ridge]] || [[Skarsind]] || Hills, Otkodov&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Estermark|Estermark]] || [[Skarsind]] || Forest, Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Gildermark|Gildermark]] || [[Skarsind]] || City, Ethengraw, Tamazi&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Pakaanan&#039;s Pass|Pakaanan&#039;s Pass]] || [[Skarsind]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Skogei Glens|Skogei Glens]] || [[Skarsind]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Solvihill|Solvihill]] || [[Skarsind]] || Forest, Yerende&lt;br /&gt;
|-&lt;br /&gt;
| [[Skarsind#Southpine|Southpine]] || [[Skarsind]] || Illarawm&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Ankra|Ankra]] || [[Spiral]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Apstrus|Apstrus]] || [[Spiral]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Apulus|Apulus]] || [[Spiral]] || City, Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Ateri|Ateri]] || [[Spiral]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Cinion|Cinion]] || [[Spiral]] || Silver Flame&lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Ossuary|Ossuary]] || [[Spiral]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Spiral#Screed|Screed]] || [[Spiral]] || Accursèd&lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Cascatas|Cascatas]] || [[Tassato]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Enterio|Enterio]] || [[Tassato]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Tassato Mestra|Tassato Mestra]] || [[Tassato]] || City&lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Tassato Regario|Tassato Regario]] || [[Tassato]] || City&lt;br /&gt;
|-&lt;br /&gt;
| [[Tassato#Madeiras|Madeiras]] || [[Tassato]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Hanuri|Hanuri]] || [[Temeschwar]] || City, Fortification&lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Locul|Locul]] || [[Temeschwar]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Metri|Metri]] || [[Temeschwar]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Vargat|Vargat]] || [[Temeschwar]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Temeschwar#Vardstein Vale|Vardstein Vale]] || [[Temeschwar]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Dawnguard|Dawnguard]] || [[The Barrens]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Murderdale|Murderdale]] || [[The Barrens]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Heart of Peytaht|Heart of Peytaht]] || [[The Barrens]] || Forest, Watchful, Great Forest Orcs&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#The Carmine Fields|The Carmine Fields]] || [[The Barrens]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Farweald|Farweald]] || [[The Barrens]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Hope&#039;s Rest|Hope&#039;s Rest]] || [[The Barrens]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#The Untrod Groves|The Untrod Groves]] || [[The Barrens]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Bitter Strand|Bitter Strand]] || [[The Barrens]] || Coastal, Rahvin&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#The Bleaks|The Bleaks]] || [[The Barrens]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#Saltmarsh|Saltmarsh]] || [[The Barrens]] || Coastal&lt;br /&gt;
|-&lt;br /&gt;
| [[The Barrens#The Plains of Teeth|The Plains of Teeth]] || [[The Barrens]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#East Ashes|East Ashes]] || [[Therunin]] || Marsh&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Eastring|Eastring]] || [[Therunin]] || Forest, Marsh, Haunted, Vallorn, Under Threat (Empire)&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Greenheart|Greenheart]] || [[Therunin]] || Forest, Vallorn, Vallornheart&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Lower Tarn Valley|Lower Tarn Valley]] || [[Therunin]] || Marsh, Great Forest Orcs, Poisoned, Under Threat (Empire)&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Peakedge Song|Peakedge Song]] || [[Therunin]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Sweetglades|Sweetglades]] || [[Therunin]] || Forest, Vallorn&lt;br /&gt;
|-&lt;br /&gt;
| [[Therunin#Upper Tarn Valley|Upper Tarn Valley]] || [[Therunin]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#Ashbrook|Ashbrook]] || [[Upwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#Birchland|Birchland]] || [[Upwold]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#The Heath|The Heath]] || [[Upwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#Stock March|Stock March]] || [[Upwold]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Upwold#Tower March|Tower March]] || [[Upwold]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Brez|Brez]] || [[Volodmartz]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Livardz|Livardz]] || [[Volodmartz]] || Ruins&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Murupa|Murupa]] || [[Volodmartz]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Opascari|Opascari]] || [[Volodmartz]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Volodmartz#Suvretz|Suvretz]] || [[Volodmartz]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Garthmoor|Garthmoor]] || [[Weirwater]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Hawksmoor|Hawksmoor]] || [[Weirwater]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Sandling|Sandling]] || [[Weirwater]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Weirmoor|Weirmoor]] || [[Weirwater]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Weirwater#Wickmoor|Wickmoor]] || [[Weirwater]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Clypion|Clypion]] || [[Zenith]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Iteri|Iteri]] || [[Zenith]] || &lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Lustri|Lustri]] || [[Zenith]] || Forest&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Occursion|Occursion]] || [[Zenith]] || Hills&lt;br /&gt;
|-&lt;br /&gt;
| [[Zenith#Proceris|Proceris]] || [[Zenith]] || Marsh, Ruined, Nightwoven&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wayhouses===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; float: left; margin: 10px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name!!Location!!Voting location!!Season constructed&lt;br /&gt;
|-&lt;br /&gt;
|[[Keeper of the Last Battle|Last Battle]]||The Bleaks, [[the Barrens]]||Therunin||Construct Last Battle Wayhouse|[[Construct Last Battle Wayhouse|386YE Winter]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keeper of the Stand|Micah&#039;s Stand]]||Chalcis Mount, [[Reikos]]||Therunin||[[Construct Micah&#039;s Stand|387YE Spring]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Strategos of Navarr#Awstin&#039;s Rest|Awstin&#039;s Rest]]||Nearweald, [[Ossium]]||Therunin||[[Construct Wayhouse in Ossium|387YE Summer]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Keeper of the Ashen Tears|Ashen Tears]]||Skogei Glens, [[Skarsind]]||Hercynia||[[Construct Ashen Tears Wayhouse|387YE Autumn]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Territory&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 10%;&amp;quot;&amp;gt;Resource&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Great Works&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 15%;&amp;quot;&amp;gt;Total Level of Investment&amp;lt;/th&amp;gt;&amp;lt;th style=&amp;quot;width: 20%;&amp;quot;&amp;gt;Benefit&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;4&#039;&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Reikos]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Grand Ossuary of Reikos&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;72 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Gardens of High Chalcis&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 drams of true vervain, 2 drams of cerulean mazzarine, 1 dram of bladeroot, 1 dose of realmsroot, and 1 dram of Imperial roseweald&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Mana Site&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Seminary of the Swan&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;36 rings&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;1&#039;&amp;gt;[[Ossium]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Forest&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Iron Roads&amp;lt;br&amp;gt;Krustrozi&#039;s Lumbermill&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 additional measures&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td rowspan=&#039;3&#039;&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td rowspan=&#039;2&#039;&amp;gt;[[Skarsind]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Congregation&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;The Legion&#039;s Rookery&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 doses of liao&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;Herb Garden&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Red Blade Memorial&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 drams of true vervain&amp;lt;/td&amp;gt;&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Military_unit&amp;diff=135609</id>
		<title>Military unit</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Military_unit&amp;diff=135609"/>
		<updated>2026-03-18T14:36:54Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Summerstrong Stand Ready.jpg|title=A military unit could be as few as a dozen elite warriors or it could be as many as a hundred raw recruits.|align=left|width=500}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
A military unit represents a small band of around twenty skilled soldiers. The military unit could be as few as a dozen elite warriors, or it could be as many as a hundred regular soldiers. It&#039;s fine to have the number fluctuate; you might talk of having a unit of fifty light infantry when you are on campaign but during seasons where you undertake mercenary work or go questing you might tell stories of taking a handful of experienced veterans with you while the rest take some well earned rest and relaxation (or recover from their injuries).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
{{Anchor|Military Strength}}&lt;br /&gt;
However you describe your resource in narrative terms, a starting military unit is the equivalent of 100 soldiers - it has a military strength of 100. By comparison, a normal [[Army]] has an effective military strength of 5000. &lt;br /&gt;
&lt;br /&gt;
This means that when the skills and experience of a starting military unit are assigned to a military action then they add 100 strength to the action. The combined military strength of all participants is crucial for the success of most military actions. Military strength also determines the income you receive when you undertake other actions such as [[#guarding|guarding]] or [[#raiding|raiding]].&lt;br /&gt;
&lt;br /&gt;
Military unit [[#Upgrades|upgrades]] increase the military strength of the unit by 20 each time. [[Enchantment|Enchantments]] provide similar bonuses to the military strength of the unit, but almost always give a benefit only if you take a specific kind of action in [[#Downtime Options|downtime]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Downtime Options==&lt;br /&gt;
Each downtime, the player can choose one of five different types of action which are described below. The production the military unit gains is based on the option the player selects. If the option provides any benefits, then they will usually be dependent on the military strength of the unit. &lt;br /&gt;
&lt;br /&gt;
If a player does not select a downtime option for their military unit, then the unit defaults to [[#Guarding|mercenary work]]. A new player who starts with a military unit always receives this random result; it is not possible to choose an action for your unit before you attend your first event.&lt;br /&gt;
&lt;br /&gt;
In the downtime system each potential action taken by a military unit is grouped into one of five categories, which also indicate what [[enchantment|enchantments]] will enhance that action. There are a number of default options that are also available, as well as a number of [[venture|plot options]] that represent specific [[opportunity|opportunities]] that have arisen during the game. Depending on the action taken, the military unit may receive a share of the [[Powers_of_the_Imperial_Senate#Guerdon|Imperial guerdon]]; a selection of resources defined by the action taken; a narrative result; or nothing at all.&lt;br /&gt;
&lt;br /&gt;
===Campaigning===&lt;br /&gt;
* &#039;&#039;&#039;Campaigning represents supporting military armies on campaign to take or defend territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A military unit can always support an Imperial army&#039;&#039;&#039;&lt;br /&gt;
*  &#039;&#039;&#039;There is no payment for supporting an Imperial army unless the Imperial Guerdon applies&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A military unit can always choose to take part in a [[war|military campaign]] to take or defend territory by supporting an [[Army]]. The unit accompanies the army on campaign, fighting alongside it and helping carry out the orders issued to the army by the [[general]]. You can see what order you will be supporting when you select an army to support.&lt;br /&gt;
&lt;br /&gt;
Helping to support an army adds the military strength of the unit to that of the army for purposes of attack and defence. The strength a unit adds to an army is never increased by any army orders or enchantments on the army - but the unit strength &#039;&#039;is&#039;&#039; reduced if the army order or enchantment reduces the strength of the army. The only returns provided will be [[Powers_of_the_Imperial_Senate#Guerdon|guerdon shares]] - and only if the army has been allocated a share of guerdon. Otherwise the military unit gains no income.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Additional Plot Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;These options involve engaging in military activity, supporting soldiers, or joining an organised effort to achieve a strategic goal. Campaigning options are rare, but could involve supporting a foreign army in distant parts. There are currently no additional options available.&lt;br /&gt;
&lt;br /&gt;
===Raiding===&lt;br /&gt;
* &#039;&#039;&#039;Raiding represents a foray against an enemy of the Empire, focused on disruption, looting, and killing enemy combatants&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A military unit can always choose to launch a raid against one of the barbarian nations at war with the Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Raids do not have a direct impact on the larger military campaign&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Most raids provide a useful return without recourse to the guerdon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A military unit can go raiding launching a foray against one of the Empire&#039;s enemies. It may involve attacking a [[Jotun]] outpost in the west, skirmishing with the [[Druj]] in the east, or launching a daring assault against [[Grendel]] interests in the south. It might also represent assaulting a bandit camp or hunting dangerous beasts.&lt;br /&gt;
&lt;br /&gt;
It is possible to apply the guerdon to a raid, but most raiding is inherently profitable, with the commander of the military unit claiming the greatest share of the bounty captured. Each raid provides unique returns, depending on the nature of the target.&lt;br /&gt;
&lt;br /&gt;
While you are free to describe your raids in whatever detail you like, it&#039;s important to remember that no raid will ever have an effect on the larger military campaign unless explicitly stated otherwise as part of an opportunity. At any given time there are dozens of military units engaged in harassing the enemies of the Empire, but without the involvement of an army or a specific opportunity, they do not impact the military campaign.&lt;br /&gt;
&lt;br /&gt;
Military units can only engage in raids where it is legal to do so. Currently they can [[venture#Raid the Jotun|raid the Jotun]], [[venture#Raid the Druj|raid the Druj]], or [[venture#Raid the Grendel|raid the Grendel]]. It is not currently possible to raid other nearby nations as the Empire is not at war with them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Additional Plot Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;These options involve attacking an enemy, looting their settlements, and engaging their warriors in battle. Raiding options could involve attacking a specific location in enemy territory, either for loot or to achieve a specific outcome. There are currently no additional options available.&lt;br /&gt;
&lt;br /&gt;
===Guarding===&lt;br /&gt;
* &#039;&#039;&#039;Guarding represents defensive work, such as garrisoning a castle or escorting a trade caravan&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A military unit can always help defend a fortification.&lt;br /&gt;
* &#039;&#039;&#039;There is no payment for defending a fortification unless the Imperial Guerdon applies&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A military unit can always select mercenary work, a guarding action which provides random returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A military unit can choose to spend their time defending Imperial interests by supporting a [[fortification]], or undertaking mercenary work as a caravan guard, working with a city watch, or protecting a frontier settlement or business in a dangerous part of town. They will always be able to choose to take the &#039;&#039;&#039;mercenary work&#039;&#039;&#039; [[venture]], or support an Imperial fortification; other options may be available depending on the campaign.&lt;br /&gt;
&lt;br /&gt;
Helping to defend a fortification adds the military strength of the unit to that of the fort for purposes of defending the region it is in. The only returns provided will be [[Powers_of_the_Imperial_Senate#Guerdon|guerdon shares]] - and only if the fortification has been judged eligible for shares. Otherwise the military unit gains no income.&lt;br /&gt;
&lt;br /&gt;
The option to undertake [[venture#Mercenary Work|mercenary work]], is always available, representing actions like escorting caravans or bands of pilgrims, patrolling with the city watch, or safeguarding a wealthy family&#039;s estate. This action provides a standard return based on the rank of the military unit. You are free to make up the details of what your military unit did while engaged in mercenary work. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Additional Plot Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;These options involve protecting someone or something. For example, [[venture#Patrol the Roads of Varushka|patrol the roads of Varushka]] or [[venture#Guard Caravans in Kahraman|guarding caravans in Kahraman]]. Additional guarding options do not provide any returns by default. Make sure to check what production is shown when you select the action from the drop down menu if that it is important.&lt;br /&gt;
&lt;br /&gt;
===Scouting===&lt;br /&gt;
* &#039;&#039;&#039;Scouting represents infiltration, exploration, and gathering information in unknown or dangerous places&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A military unit can always scout at an Imperial spy network&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is no payment for supporting a spy network unless the Imperial Guerdon applies&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A military unit can always select bounty hunting, a scouting action which provides random returns&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A military unit can choose to perform reconnaissance in dangerous areas. They will always be able to support on active Imperial [[spy network]]; other options to scout an area may be available depending on the campaign.&lt;br /&gt;
&lt;br /&gt;
Scouting from a spy network may allow a character to gain information about the territory, such as a map of the area or information about any threats present. In most cases, the degree of success depends on the total strength of the military units assigned to support the project - a single military unit is rarely sufficient. The only returns provided will be [[Powers_of_the_Imperial_Senate#Guerdon|guerdon shares]] - and only if the spy network has been judged eligible for a share of the guerdon. Otherwise the military unit gains no income.&lt;br /&gt;
&lt;br /&gt;
The option to engage in [[venture#Bounty Hunting|bounty hunting]] is always available, representing tracking and apprehending criminals, or seeking and thwarting internal threats to Imperial citizens. This action provides a standard return based on the rank of the military unit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Additional Plot Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;These options involve stealth, reconnaissance, espionage, sabotage, or a combination of all four. They usually rely on avoiding conflict, and gathering information or securing a covert goal. Examples include [[venture#War_of_Whispers|fighting agents of the Whisper Gallery]] and [[venture#Explore_the_ruins_of_Terunael|exploring the ruins of Terunael]]. Additional scouting options do not provide any returns by default. Make sure to check what production is shown when you select the action from the drop down menu if that it is important.&lt;br /&gt;
&lt;br /&gt;
===Questing===&lt;br /&gt;
* &#039;&#039;&#039;Questing represents seeking out danger in search of opportunities for treasure and experience&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A military unit can always seek glory, an action which provides unpredictable resources&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Any military unit can go adventuring; in the case of larger units the expectation is that a core group undertake the quest while the others provide logistical support for the expedition. Questing represents the military unit venturing into dangerous areas and looking for opportunities for daring activity, acquiring treasure, and deliberately charging headlong into jeopardy.&lt;br /&gt;
&lt;br /&gt;
The option &#039;&#039;&#039;[[venture#Seek Glory|seek glory]]&#039;&#039;&#039; is always available to any military unit. It represents forays into dangerous or unknown places, both within Imperial borders and without. Examples might include delving into the wild places of Varushka or Dawn, seeking challenges in the mountains of Urizen or Wintermark, or looking for trouble in the lands of the Jotun or Druj. Players who take their military unit questing are encouraged to create dramatic stories about what they did and found, within the guidelines given&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Additional Plot Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;These options involve seeking wealth and experience in dangerous places. Current examples include [[venture#Explore the Depths|exploring the tunnels and caverns beneath the northern sinkhole]] and [[venture#Quest Against the Vallorn|boldly venturing into the depths of vallorn infested Brocéliande]].&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
* &#039;&#039;&#039;Different actions chosen by military units provide different rewards&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If you do not select an action in downtime you receive &#039;&#039;loot&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some actions produce no income at all&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Some actions may benefit from a share of the Imperial guerdon&#039;&#039;&#039;&lt;br /&gt;
If you don&#039;t select a downtime option then the system will state the production as &#039;&#039;&#039;&amp;quot;10 loot&amp;quot;&#039;&#039;&#039; for a starting military unit. Any time you see this it means you have a 25% chance to receive either herbs, mana, money, or resources. How many of each you get will depend on how much &#039;&#039;loot&#039;&#039; you are due to receive as a mana crystal is worth substantially more than a herb. The table opposite shows what you can expect to receive.&lt;br /&gt;
&lt;br /&gt;
Other actions provide a set income, usually based on the strength of your military unit. For example, a theoretical action called &#039;&#039;Raid the Forests of Ulnak&#039;&#039;, might provide a mixture of herbs, measures of forest resources, and perhaps money representing valuable goods seized from [[the Mallum]].&lt;br /&gt;
===Guerdon Shares===&lt;br /&gt;
Supporting an army, fortification, or spy network only provides income if it has been deemed eligible for the [[Powers_of_the_Imperial_Senate#Guerdon|Imperial guerdon]], a purse of money drawn from the Imperial treasury and used to reward those considered to be acting in the best interests of the Empire. Determining who receives the guerdon is a matter for the [[Senate]] and the [[Quartermaster General of the Imperial Armies]].&lt;br /&gt;
&lt;br /&gt;
The value of the Imperial guerdon is divided between each eligible captain whose military unit or fleet, in proportion to the military strength of their unit. {{CurrentGuerdon}}&lt;br /&gt;
&lt;br /&gt;
When you select an action for your military unit, it will indicate whether that action is eligible for a share of the guerdon. If an army, fortification, or spy network has not been chosen to receive the guerdon, then any military unit choosing to support it will receive no income at all unless explicitly stated otherwise.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float: right; width: 800px; margin-left: 10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Production&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Resources&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Money&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Mana&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Herbs&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;4 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;72 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;3 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3 True Vervain, 1 Cerulean Mazzarine, 1 Bladeroot, 1 Imperial Roseweald, 1 Marrowort&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;6 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;108 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;4 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 True Vervain, 2 Cerulean Mazzarine, 2 Bladeroot, 2 Imperial Roseweald, 2 Marrowort&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;144 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;6 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 True Vervain, 2 Cerulean Mazzarine, 2 Bladeroot, 2 Imperial Roseweald, 2 Marrowort&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;10 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;180 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;7 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 True Vervain, 2 Cerulean Mazzarine, 2 Bladeroot, 2 Imperial Roseweald, 2 Marrowort&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;12 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;216 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;8 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 True Vervain, 2 Cerulean Mazzarine, 2 Bladeroot, 2 Imperial Roseweald, 2 Marrowort, 2 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;14 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;252 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;10 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 True Vervain, 2 Cerulean Mazzarine, 2 Bladeroot, 2 Imperial Roseweald, 2 Marrowort, 4 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;16 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;288 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;11 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 True Vervain, 2 Cerulean Mazzarine, 2 Bladeroot, 2 Imperial Roseweald, 2 Marrowort, 6 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;18 random resources&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;18 ingots or measures&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;324 rings&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;white-space:nowrap&amp;quot;&amp;gt;13 mana crystals&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 True Vervain, 2 Cerulean Mazzarine, 2 Bladeroot, 2 Imperial Roseweald, 2 Marrowort, 8 random herbs&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Loot===&lt;br /&gt;
Some downtime options provide &#039;&#039;&#039;&amp;quot;random resources&amp;quot;&#039;&#039;&#039;. Any time you see this it means you have a 25% chance to receive either herbs, mana, money, or resources (ingots and measures of magical crafting materials). How many of each you get will depend on how many random resources you are due to receive - a mana crystal is worth substantially more than a herb for example. The table shows what you can expect to receive.&lt;br /&gt;
&lt;br /&gt;
Random resources can often provide a prompt when thinking about what your military unit has been up to since the last event. Using the resources you gained as a spring-board towards a narrative can be entertaining. Who paid you all this money? Where did these bags of herbs come from? Why have you got so much dragonbone?&lt;br /&gt;
&lt;br /&gt;
==Upgrades==&lt;br /&gt;
A military unit can be upgraded using [[mithril]] obtained from the [[Bourse]]. Each time a military unit is upgraded, the military strength of the unit is increased by 20. This means the military unit contributes more to military actions, and receives additional resources when undertaking actions that provide fixed rewards.&lt;br /&gt;
&lt;br /&gt;
To upgrade a military unit requires Imperial wains of mithril equal to the level the military unit is being upgraded to. So the first upgrade of a starting level 1 military unit costs 2 Imperial wains of mithril, from 2 to 3 costs 3 Imperial wains, etc.&lt;br /&gt;
&lt;br /&gt;
==Rituals==&lt;br /&gt;
The table below shows a list of the rituals in both Imperial lore and Urizen lore which can affect the production of a military unit.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to be aware that rituals do not provide a flat boost for every action. Rather each one provides a benefit only if you take an appropriate action. For example, [[Merciless Wrath of the Reaver]] provides a significant boost if you assign your military unit to a [[#Raiding|raiding]] action; there is no benefit at all if you choose a different action such as [[#Campaigning|supporting an army]]. Each ritual specifies the action it supports, and by how much.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! Ritual&lt;br /&gt;
! Option&lt;br /&gt;
! Effect&lt;br /&gt;
! Realm&lt;br /&gt;
! Magnitude&lt;br /&gt;
|-&lt;br /&gt;
|[[Merciless Wrath of the Reaver]] || Raiding || Increases strength by 3 ranks over the next season || Spring || 8&lt;br /&gt;
|-&lt;br /&gt;
|[[Blood-dimmed Tide]]&amp;lt;sup&amp;gt;[[#1|(1)]][[#3|(3)]]&amp;lt;/sup&amp;gt; || Raiding || Increases strength by 5 ranks over the next season || Spring || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Raise the Standard of War]] || Campaigning || Increases strength by 5 ranks over the next season || Summer || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Clarion Call of Ivory and Dust]] || Campaigning || Increases strength by 5 ranks over the next season || Winter || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Shroud of Mist and Shadow]] || Raiding || Increases strength by 2 ranks over the next season || Night|| 6&lt;br /&gt;
|-&lt;br /&gt;
|[[Vale of Shadows]] || All || Protects the resource from suffering the [[Resource#Conquered_Territories|conquered territory]] penalty for a year || Night || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Clad in Golden Raiment]] || Campaigning || Increases strength by 1 rank over the next season || Summer || 6&lt;br /&gt;
|-&lt;br /&gt;
|[[Feast of Heroes]] || Questing || Increases strength by 5 ranks over the next season || Summer || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Sharp Eyes of the Corsair]] || Scouting || Increases strength by 2 ranks over the next season || Day || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Aspect of the Mountain]]&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; || Guarding || Increases strength by 5 ranks over the next season || Summer || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Peregrine and Ichimos]]&amp;lt;sup&amp;gt;[[#1|(1)]]&amp;lt;/sup&amp;gt; || Guarding || Increases strength by 2 ranks over the next season || Day || 10&lt;br /&gt;
|-&lt;br /&gt;
|[[Unleash the Beasts Within]]&amp;lt;sup&amp;gt;[[#1|(1)]][[#3|(3)]]&amp;lt;/sup&amp;gt; || Campaigning || Increases strength an 3 ranks over the next season || Winter || 16&lt;br /&gt;
|-&lt;br /&gt;
|[[Mystic_scrolls_of_Estavus#Accoutrements_of_War|Accoutrements of War]]&amp;lt;sup&amp;gt;[[#2|(2)]]&amp;lt;/sup&amp;gt; || Campaigning || Increases strength by 5 ranks over the next season || Autumn || 20&lt;br /&gt;
|-&lt;br /&gt;
|[[Like Water Through Your Fingers]] || All || Reduces production by three quarters for a year || Autumn || 30&lt;br /&gt;
|-&lt;br /&gt;
|[[Winter&#039;s Ghosts]]&amp;lt;sup&amp;gt;[[#4|(4)]]&amp;lt;/sup&amp;gt; || All || Reduces strength by 1 rank over the next season || Winter|| 50&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;small&amp;gt;&lt;br /&gt;
#{{anchor|1}} This ritual is in [[Urizen_magical_traditions#Urizen_Lore|Urizen lore]]&lt;br /&gt;
#{{anchor|2}} This ritual is a [[Mystic_scrolls_of_Estavus|mystic scroll]] of [[Estavus]]&lt;br /&gt;
#{{anchor|3}} This ritual is [[interdiction|interdicted]]&lt;br /&gt;
#{{anchor|4}} This ritual affects an entire territory&lt;br /&gt;
&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Venture]] - Details of the various specific actions that a military unit can take&lt;br /&gt;
&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Personal Resource]]&lt;br /&gt;
[[Category:Military Council]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_tune_without_the_words&amp;diff=135593</id>
		<title>The tune without the words</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_tune_without_the_words&amp;diff=135593"/>
		<updated>2026-03-18T13:33:06Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Winter]][[Category:Recent History]][[Category:Winds of Magic]]&lt;br /&gt;
&amp;lt;ic&amp;gt;&#039;&#039;&#039;Wind in Progress&#039;&#039;&#039;&amp;lt;br&amp;gt;This wind is a roundup of magical events and effects. Normally, this would be one of the last winds to be published because it is heavily dependant on plots that are running at the event. This can be unsatisfying, because it often results in us presenting things that don&#039;t leave players enough time to consider them before heading to the event. To try and combat this, we&#039;re planning to publish it in an &amp;quot;unfinished&amp;quot; state - and add elements to it as they are developed. Once everything is on here that needs to be on here, we&#039;ll remove this box and the tag at the top of the page and let people know that it isn&#039;t going to change again.&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Anvil By Night.png|align=left|width=400|caption=The night sky is alive with music, for those who know how to listen.}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Magic fills the Known World. It rides the winds, it rises with the sun and the stars, it flows in great currents through the forests and the seas and the sky. It is part of the rivers and the forests, the seas and the skies. It is studied, mastered, examined, and debated. It is mysterious, enigmatic, unpredictable, and yet follows its own strange laws. All mortals practice magic, and yet they are not the only sources of magic in the world. It comes from rattling runes, from the heavens, from the wellspring of blood, from the shapes and symbols of creation, and while it can be bidden it cannot always be restrained. Wonder is all around, an endless wordless tune that winds and weaves around all things.&lt;br /&gt;
&lt;br /&gt;
This wind of fortune rounds up a roundup of assorted strange events, some arising from mortal actions some with less explicable causes. There is a companion piece to this wind, &#039;&#039;&#039;[[The thing with feathers]]&#039;&#039;&#039;, that deals with things relating specifically to the [[eternal|eternals]] of the [[Realms|six realms]].&lt;br /&gt;
==Out With Lanterns==&lt;br /&gt;
{{CaptionedImage|file=NBUrizen.jpg|align=right|width=300}}&lt;br /&gt;
* &#039;&#039;&#039;Since the Autumn equinox, five new rituals have become part of Urizen Lore&lt;br /&gt;
* &#039;&#039;&#039;Two of the rituals were contributed by Imperial covens who are open about their decision to do so&lt;br /&gt;
* &#039;&#039;&#039;Three others draw on the power of the destructive eternal Siakha and are illegal to perform&lt;br /&gt;
[[Urizen lore]] was created with the aid of the [[eternal]] [[Phaleron]] as a repository of magic that can only be performed by the magicians of [[Urizen]]. As part of the arrangement a ritual - [[Gift of Knowledge]] - was created by the &#039;&#039;Celestial Library&#039;&#039; to allow new rituals to become part of that body of magical lore. While no rituals were contributed to [[Urizen lore]] during the Autumn equinox, in the months since a surprising total of &#039;&#039;five&#039;&#039; new rituals have become available. Given the &#039;&#039;Gift of Knowledge&#039;&#039; can be cast by any Imperial or [[Commonwealth]] coven with even a rudimentary understanding of [[Magical_skills#Realm_Lore|Day lore]], it is perhaps surprising it doesn&#039;t happen more often. Perhaps the innate value of a ritual text, jealously guarded by those who have access to them, makes it more surprising that &#039;&#039;any&#039;&#039; rituals are presented. Either way, each of these rituals is now part of Urizen lore. They can be mastered following the usual rules, but can also be cast by Urizeni magicians who have not mastered them.&lt;br /&gt;
&lt;br /&gt;
===Bells and Dragons===&lt;br /&gt;
* &#039;&#039;&#039;Two new rituals have been added to Urizen lore since the Autumn Equinox&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Bells of Silver and Brass&#039;&#039; restores the strength of a depleted garrison&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Might of Vstaive&#039;&#039; strengthens the garrison of a fortification&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Golden Ramparts&#039;&#039; has been updated in line with the new fortification rules&lt;br /&gt;
A week or so before the Winter Solstice, the librarians of the [[Morrow#Grand_Library_of_Canterspire|Grand Library of Canterspire]] discreetly let it be known that two new rituals have been added to [[Urizen lore]] - &#039;&#039;[[Bells of Silver and Brass]]&#039;&#039; and &#039;&#039;[[Might of Vstaive]]&#039;&#039;. It seems that these rituals were originally codified at the [[Morrow#The_Halls_of_Knowledge_(ruined)|Halls of Knowledge]], long before it was destroyed by the [[Druj]]. While the rituals came from different sources, both covens involved have indicated that they were persuaded to contribute their rituals by representatives of the &#039;&#039;[[Jaheris|Moonsilver King]]&#039;&#039;. Both groups admit they received boons from the &#039;&#039;Unicorn Prince&#039;&#039; in return for their ritual texts, but neither discloses exactly what their boons were. In both cases, likewise, they claim that the heralds indicated their master, the &#039;&#039;Lord of the Forest of Arden&#039;&#039;, was motivated by a simple desire to help [[Urizen]] protect itself from its many, many enemies and expected nothing in return. &lt;br /&gt;
&lt;br /&gt;
The first ritual, was submitted to Canterspire Library by members of the &#039;&#039;Shield of Thought&#039;&#039; coven from [[Redoubt#Willstone|Willstone Citadel]] in [[Redoubt]]. The  &#039;&#039;Bells of Silver and Brass&#039;&#039; is a work of [[Autumn magic]], codified during the reign of [[Emperor James]]. It seems that originally it was used to inspire soldiers to come to the defence of their neighbours through the use of invisible bells, but the ritual seems to have other, somewhat more practical applications. When this magnitude 60 Autumn ritual is cast on a [[fortification]] it subtly draws volunteers to take up weapons, and improves the process of turning a raw recruit into a seasoned soldier. This means that over the coming season, the garrison of the target fortification is restored, regaining 250 points of strength, in addition to any other resupply the garrison receives, even if the garrison is involved in fighting.&lt;br /&gt;
&lt;br /&gt;
The other ritual is a much older, dating from the early reign of [[Empress Varkula]], and contributed by a [[Dawn|Dawnish]] coven. The &#039;&#039;Roses of Racqueen&#039;&#039; are a [[Weaver cabal]] from [[Semmerholm]] and how they came into possession of the ritual text for &#039;&#039;Might of Vstaive&#039;&#039; is not clear. The ritual itself employs [[Summer magic]] to enchant a fortification, reinforcing both the [[bastion]] and the [[fortification#garrison|garrison]]. Examination of the ritual by Urizen magicians of the [[Unfettered Mind]] and [[Rod and Shield]] indicates that it is almost identical to [[Golden Ramparts]] but with some very distinct differences. Golden Ramparts calls forth several dozen golden lions from the realm of [[Meraud]] to fight alongside the garrison, and relies on an [[Golden Ramparts#Assurance|assurance]] to give it power. Might of Vstaive however instead fills the mortal defenders of a castle with courage, preternatural [[Summer_magic#Prowess|prowess]], and a thirst for [[Summer_magic#Triumph|victory]]. Yet the outcome from a purely practical point of view is the same - save that one uses the power of a Summer eternal and the other does not. &lt;br /&gt;
&lt;br /&gt;
The contribution of &#039;&#039;Might of Vstaive&#039;&#039; suggests that Jaheris&#039; &#039;&#039;real&#039;&#039; motivation in encouraging these rituals to be given to Urizen might be to undermine Meraud. Regardless of provenance, both rituals are available to any Urizen magician who wishes to learn them by the usual means. Indeed given that neither relies on an eternal for their power, they could be used as a template for an [[arcane projection]] and even [[College_of_magic#Benefits|codified]] at a [[college of magic]] and made part of wider [[Imperial lore]], if anyone wished to do so.&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Patron_of_the_Beurteilung&amp;diff=135209</id>
		<title>Patron of the Beurteilung</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Patron_of_the_Beurteilung&amp;diff=135209"/>
		<updated>2026-03-11T17:03:42Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
The Patron of the Beurteilung is an [[Imperial title]] that has the power to make an announcement in the Senate to direct Professor Immanuel Gelberg and their colleagues in an [[appraisal]] at the summit that the title was appointed. The title was established as a result of the Imperial Senate [[387YE_Spring_Equinox_Senate_sessions#Endorse_Professor_Gelberg|endorsing]] the scholars from the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Appraisal===&lt;br /&gt;
Once during the summit, when the title is appointed, the Patron can instruct Professor Immanuel Gelberg and his colleagues to [[appraisal|appraise]] a specific subject, with a view to identifying what opportunities exist to influence the situation. To use this power, the Patron must make an [[Senate_announcement|announcement]] in the Imperial Senate. To make an announcement, the Patron must provide the [[Speaker for the Senate]] with the paperwork [[Senate_announcement#Raising_an_announcement|at least two hours]] before the Senate session.&lt;br /&gt;
&lt;br /&gt;
Unlike the [[Appraisal#The_Prognosticators_Office|Prognosticators Office]], Professor Gelberg and his companions are not part of the Imperial civil service. There may be areas where they are unable to gain access - nobody is under any obligation to cooperate with them. Just as with the Prognosticators Office, the result of the scholars&#039; appraisal will be [[Appraisal#Previous_Appraisals|made public]]. &lt;br /&gt;
&lt;br /&gt;
===Outside Looking In===&lt;br /&gt;
Professor Gelberg&#039;s expedition has a great deal of expertise, but their knowledge of the Empire is broadly academic. Any appraisal they perform will likely provide interesting or useful insight into a situation or problem, but it&#039;s not likely to produce the sheer volume of opportunities the Prognosticator&#039;s Office provides. It will certainly provide at least one [[opportunity]] to engage with the matter they have been asked to look into, but it&#039;s unlikely to produce an entire wind of fortune the way an appraisal by the Prognosticators Office does each season.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Patron of the Beurteilung is determined by auction by the [[Bourse]]. As an Imperial seat, any Imperial citizen may participate in the auction and hold the title. &lt;br /&gt;
&lt;br /&gt;
The Patron retains the title &#039;&#039;for a single season only&#039;&#039; - they must use the power of appraisal at the summit where they gain the title, otherwise it is lost. As an Imperial Bourse title, the position cannot be [[revocation|revoked]] by the [[Synod]].&lt;br /&gt;
&lt;br /&gt;
{{RecentElections|Patron_of_the_Beurteilung}}&lt;br /&gt;
[[Category:Commonwealth]][[Category:Title]][[Category:Bourse]]&lt;br /&gt;
{{Commonwealth Links}}&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassador_to_the_Commonwealth&amp;diff=135023</id>
		<title>Ambassador to the Commonwealth</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Ambassador_to_the_Commonwealth&amp;diff=135023"/>
		<updated>2026-03-05T13:06:24Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
{{WingedMessenger|address=Militärattache Ludkhannah Schöningen, die Stahlhalle, Volkavaar, Commonwealth}}&lt;br /&gt;
Despite being [[Construct Commonwealth embassy|commissioned]] in Summer 379YE, the Commonwealth [[embassy]] was not completed until shortly before the Spring Equinox 380YE. This followed several months of growing tension between the powerful south-eastern nation and the Empire, including a number of tariffs imposed by the Commonwealth government on Imperial imports and exports. The Commonwealth port of Leerdam is home to a palatial estate that has been made available for the use of Imperial civil servants. The embassy stood in [[Madruga#Siroc|Siroc]], on the southern coast of [[Madruga]], before it was destroyed as part of the [[A beacon of smoke|sack of Siroc]] before the Winter Solstice 385YE. &lt;br /&gt;
&lt;br /&gt;
The Ambassador to the [[Commonwealth]] is an [[Imperial title]]. It is an Imperial position appointed by the Imperial Senate.&lt;br /&gt;
__TOC__&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The [[ambassador]]  is expected to represent the Empire in relations with the [[Commonwealth]]. They have all the responsibilities [[Ambassador#Responsibilities|common]] to an Imperial ambassador.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
==Powers==&lt;br /&gt;
===Imperial Ambassador===&lt;br /&gt;
The title has all the [[Ambassador#Powers|common powers]] of an ambassador: they can receive a formal [[Ambassador#Delegation|delegation]]; are responsible for [[Ambassador#Communication|communication]]; and may present a [[Ambassador#Treaty|treaty]] with the Commonwealth.&lt;br /&gt;
&lt;br /&gt;
===Commonwealth Merchants===&lt;br /&gt;
The [[#Diplomatenschloss|Diplomatenschloss]] in [[Necropolis#Hedrossan|Hedrossan]], [[Necropolis]] means that the ambassador enjoys the benefits of [[Ambassador#Mercantile_Support|mercantile support]] from traders keen to curry their favour. As a [[ministry]], this allows them to purchase quantities of special materials at a set price. The ambassador spends their money and makes their choices during downtime from their character page. Money is removed from, and resources are placed into, the character&#039;s inventory when the downtime is processed.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;table&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Total Money Spent&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;Production&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;8 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 Green Iron, 5 Tempest Jade, 4 Ambergelt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;30 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 Green Iron, 15 Tempest Jade, 12 Ambergelt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;60 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 Green Iron, 25 Tempest Jade, 20 Ambergelt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;120 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;35 Green Iron, 35 Tempest Jade, 28 Ambergelt&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;!-- Based on the production of a trade fleet dealing with Leerdam and Volkavaar--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Ambassador to the Commonwealth is an Imperial position [[Appointments_by_the_Senate#Imperial_Position|appointed by the Senate]]. Any Imperial citizen can hold this title, and the ambassador serves for a year. They can be [[Revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly]] and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
{{RecentElections|Ambassador_to_the_Commonwealth}}&lt;br /&gt;
==The Diplomatenschloss==&lt;br /&gt;
Originally the Commonwealth embassy stood in [[Madruga#Siroc_(Ruined)|Siroc]] in [[Madruga]], far away on [[the Brass Coast]]. In 385YE however it was destroyed along with the city by an alliance of [[Grendel]] and [[Asavean Archipelago|Asavean]] forces (as recounted in the &#039;&#039;[[A beacon of smoke]]&#039;&#039; wind of fortune). The garrison there, along with several of the Commonwealth diplomats, fought bravely alongside their Freeborn neighbours, and paid a harsh blood price for doing so.&lt;br /&gt;
&lt;br /&gt;
ALmost a year later in Summer 386YE, the Commonwealth ambassador to the Empire &#039;&#039;Militärattache Ludkhannah&#039;&#039;, proposed a new embassy be built. Rather than a simple bureaucratic office, she suggested the Empire might work with the COmmonwealth to establish a &#039;&#039;[[For_the_Common_Good#Fighting_Talk|diplomatenschloss]]&#039;&#039;. The Senate accepted, and work began [[Construct Diplomatenschloss|almost immediately]].&lt;br /&gt;
&lt;br /&gt;
A diplomatenschloss is a specialised embassy built to also serve as a &#039;&#039;schloss&#039;&#039;, a Commonwealth [[fortification]]. Similar to the [[Dean_of_the_Lyceum#The_Lyceum_Schloss|Lyceum Schloss]], but built on a much larger scale, it houses all the embassy staff but is also sufficiently fortified that it provides an effective defence to the entire territory where it is built. Indeed the Commonwealth have sent a detachment of soldiers - the &#039;&#039;Diplomatenschloss guard&#039;&#039; - to garrison it at their own expense (meaning there is not additional upkeep beyond that for a traditional embassy). The guard, resplendent in traditional uniforms, not only protect their own staff, but stand rady to help their hosts defend should Necropolis ever be endangered.&lt;br /&gt;
&lt;br /&gt;
Work on the Hedrossan &#039;&#039;diplomatenschloss&#039;&#039; was overseen by&#039;&#039;Poldi Hellebrant&#039;&#039;, a respected Commonwealth siege engineer. She was initially pleased both with the land set aside for the construction and the modernity of the docks at Hedra compared to the more traditional facilities of [[Necropolis#Longbeach|Crown&#039;s Quay]]. Almost immediately however she [[Beneath_mithril_spires#The_New_Embassy|expressed concern]] over the proximity of the [[Principalities of Jarm|Jarmish]] embassy across the river in [[Redoubt#Cargo|Cargo]]. The close location of the two embassies means that that Jarmish and Commonwealth vessels are both travelling along the Couros river and Poldi several times pointed out that given relationships between the two nations this might cause problems down the line.&lt;br /&gt;
&lt;br /&gt;
Obviously building the &#039;&#039;diplomatenschloss&#039;&#039; meant giving control of a powerful fortification to the Commonwealth, but the benefits were judged to outweigh the potential disadvantages. Should relationships with the Commonwealth collapse, it would represent an armed force within Imperial borders that could potentially prove to be a problem.&lt;br /&gt;
&lt;br /&gt;
(The &#039;&#039;diplomatenschloss&#039;&#039; is a rank one [[fortification]]. The [[Fortification#Bastion|bastion]] stands in Hedrossan, and the [[garrison]] is made up of Commonwealth soldiers. There is no additional upkeep to the Empire to maintain these troops.) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Responsibilities Expectation}}&lt;br /&gt;
{{Commonwealth Links}}&lt;br /&gt;
[[Category:Ambassador]][[Category:Title]][[Category:Foreign Nations]][[Category:Senate]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Celesti_Lighthouse_Keeper&amp;diff=134643</id>
		<title>Celesti Lighthouse Keeper</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Celesti_Lighthouse_Keeper&amp;diff=134643"/>
		<updated>2026-02-25T22:34:48Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Kimus001.png|align=left|title=A herald of Kimus offers aid for as long as that eternal is not under enmity.|width=200}}&lt;br /&gt;
===Overview===&lt;br /&gt;
The Celesti Lighthouse Keeper is an [[Imperial title]], originally [[Construct the Celesti Lighthouse II|created]] by the [[The Brass Coast|Freeborn]] [[Civilian Commissioner]] in Winter 380YE. Almost seven years later, at the Autumn Equinox 387YE, &#039;&#039;&#039;Garviel i Abrira i Erigo&#039;&#039;&#039;, as [[Feroz#Recent_Senate_Elections|Senator for Feroz]], raised the motion to [[Repair Celesti Lighthouse|repair]] the damage done to the Celesti Lighthouse. The [[#The Celesti Lighthouse|Celesti lighthouse]] itself is built near the town of [[Feroz#Oranseri|Oran]], in [[Feroz]]; a stone tower topped with a massive beacon of polished mithril mirrors.&lt;br /&gt;
&lt;br /&gt;
===Responsibilities===&lt;br /&gt;
The Lighthouse Keeper is expected to ensure the Celesti Lighthouse remains functional, providing a beacon to sailors along the coast of Feroz. They would also be the responsible for dealing with any threats to the Lighthouse - or in theory to Oran itself - but would also to deal with any [[opportunity]] related to the Celesti lighthouse.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Crystals for Celesti===&lt;br /&gt;
The Celesti Lighthouse Keeper is a [[ministry]]. The Keeper can purchase quantities of crystal mana from mariners and ship-captains that visit Oran, buying at a set price. The Keeper makes their decision how much money to spend during downtime from their character page. Money is removed from, and resources are placed into, the character&#039;s inventory when the downtime is processed.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;Mariners&#039; Mana&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;7 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;17 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;16 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;35 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;48 Crowns&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;33 mana crystals&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Light in the Storm===&lt;br /&gt;
&#039;&#039;Fotismos&#039;&#039;, herald of [[Kimus]], has pledged to provide the Celesti Lighthouse Keeper with a fragment of the material from which the light was made, creating an unbreakable link between the lighthouse and the Keeper. As long as the Celesti Lighthouse Keeper is included as an additional target of a ritual, the effective magnitude of any [[divination]] cast on [[Feroz]] is increased by 10 for the purpose of overcoming shrouds, and any performance of [[Piercing Light of Revelation]] has its magnitude increased by 30 for the purposes of removing shrouds or effects that obscure or conceal the territory. &lt;br /&gt;
&lt;br /&gt;
Furthermore, as long as Kimus is not placed under enmity, a performance of Piercing Light of Revelation specifically intended for that purpose could be used to destroy any curse of storm or ruin targeting Feroz - such as [[Foam and Spittle of the Furious Sea]] or [[Thunderous Deluge]] - provided the magnitude of the ritual is at least three times the magnitude of the target curse.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Celesti Lighthouse Keeper is appointed during the Winter Solstice each year. It is chosen by unanimous decision of the [[senator|senators]] of [[the Brass Coast]]. If a unanimous decision cannot be reached, the title [[Appointments_by_the_Senate#National_Position|may be appointed]] by the [[Senate]] instead.&lt;br /&gt;
&lt;br /&gt;
The title can be held by any Freeborn citizen. They can be [[revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly]], the [[Assembly#The_National_Assemblies|National Assembly]] of the Brass Coast, and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
{{RecentElections|Celesti_Lighthouse_Keeper}} &lt;br /&gt;
==The Celesti Lighthouse==&lt;br /&gt;
The Celesti lighthouse was originally constructed as part of the massive investment in coastal ports and defences during the reign of [[Emperor Barabbas]]. The lighthouse was intended to serve not only as a navigation aid but also to keep a watch for signs of [[Grendel]] ships. As befitting Barabbas’ grand [[ambition]], the structure was significantly larger than was strictly appropriate to the traffic through a moderate-sized coastal town - making it an object of fun for satirists and humourists around the Bay of Catazar.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, when Feroz was conquered by the [[Grendel]], and ceded to the [[orc|orcs]] by the subsequent [[Ratify_treaty_with_the_Grendel_Autumn_383YE#Treaty|peace treaty]], the lighthouse came under the dominion of the ruthless and avaricious &#039;&#039;Governor Rahab&#039;&#039;. Following the liberation of Feroz, the lighthouse was left in remarkable shape; the foundations remain, though the burnished mirrors have long since been looted, and it still serves as an intimidating sight above the cliffs of Oran. This did not prevent the Children of Wrecks seeking to [[Send_for_me#Butcher&#039;s_Yard_(Feroz)|bring it down]] in Winter 386YE - another thumb to the eye of the Freeborn. Fortunately, the [[Strategos|Strategos of the Brass Coast]], &#039;&#039;&#039;Gael i Guerra&#039;&#039;&#039;, organised a warband of Imperial heroes to ensure the wreckers were defeated, and so the tower at least still stands.&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
The original architectural plans were put together in collaboration with the [[hakima]] known as the Celesti, ensuring that it was built with a distinctly Freeborn aesthetic. While the original lighthouse was portrayed outside the Coast as something of a white elephant, the Freeborn appreciated the beautiful structure as much for its aesthetic as for its value as a beacon. The most significant contribution of the Celesti however - and perhaps the real reason for their inclusion in the project - was the beacon. The Celesti’s home since the founding of the Brass Coast is a reclusive monastery near the summit of the [[Kahraman#The_Gilded_Peak|Gilded Peak]] in [[Kahraman]]. Here they conducted extensive research on the natural phenomenon that gave the summit its name, and the peaks are rich with [[Materials#Orichalcum|orichalcum]] and mithril with which they crafted fine mirrors to recreate the golden light of the peaks.&lt;br /&gt;
&lt;br /&gt;
Barabbas had originally planned to have the lighthouse lit in a dramatic display as his great flotilla sailed past on its way to conquer the Grendel. It was perhaps an ill omen that due to overspending and delays, construction hadn’t yet started on the complex beacon and only the tower itself was finished. With Barabbas&#039; death just a few days after, funding for coastal projects abruptly stopped, and there was little interest from Senate in finishing what was largely seen as one of the late Throne&#039;s great follies. With no further money forthcoming, it proved impossible to complete the lighthouse.&lt;br /&gt;
&lt;br /&gt;
For the past century, a small group of Guerra hakima have kept a large bonfire lit at night in the otherwise empty beacon room to maintain its function as an aid to sailors through the treacherous isles and sandbanks of the southern coast. Though using only a simple bonfire the beacon is nowhere near as clear or bright as was intended. Tourists and pilgrims to the site have provided enough funds to keep the structure itself in fair condition, though never enough to build its complex beacon.&lt;br /&gt;
&lt;br /&gt;
In 380YE, Ahraz i Guerra, one of the remaining hakima of the Celesti, raised the funds necessary to complete the beacon and recovered the plans from the Celesti archives. The work was then authorised by the [[Civilian Commissioner]] for the Brass Coast, thus ensuring that golden light of the Gilded Peaks will, after nearly two long centuries of absence, finally be brought to shine out across the bay; welcoming those from near and far to the Brass Coast.&lt;br /&gt;
&lt;br /&gt;
The lighthouse is situated near the farthest tip of the Oran peninsula at one of its highest points, and was engineered so that its beacon sat a square 500 ft above the sea. Making it visible from the mast of a moderately sized ship for some 30 miles, and enabling navigators to quickly calculate their distance from shore taking into account its known elevation. This makes it a useful navigation aid for those attempting to traverse the many isles and sandbanks of Cazar. By no coincidence, this also makes it visible to the taller structures in Siroc, Oran, and Joharra.&lt;br /&gt;
&lt;br /&gt;
To ensure the monument would not fall into disrepair again, the title &amp;quot;Celesti Lighthouse Keeper&amp;quot; was created, to be appointed by the Freeborn senators. Keen to promote trade with the newly opened foreign ports in Rigia and Kantor, the Keeper was given powers of a ministry and empowered to purchase mana directly from ships captains, ensuring guaranteed prices on the docks of Oran for those willing to sell to civil service factors.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
*[[To_curb_those_raging_appetites#Lost_Opportunities|To curb those raging appetites]] - 383YE Winter wind of fortune on the fate of the Lighthouse following the conquest of Feroz&lt;br /&gt;
*[[Send_for_me#Butcher&#039;s_Yard_(Feroz)|Send for me]] - 386YE Winter wind of fortune with details of a skirmish to prevent a force of wreckers from destroying the Lighthouse&lt;br /&gt;
*[[For_those_in_peril_on_the_sea#The_Celesti_Lighthouse|For those in peril]] - 387YE Summer wind of fortune with the opportunity to rebuild the Lighthouse&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;I was always happy to discuss matters with the families, it was after all what hakima did. In fact I made a point when I first moved to the keeper&#039;s lodgings in the base of the tower to oversee construction that I introduce myself to the locals. That my door was always open. I was not however expecting to be visited by a troupe of townsfolk at such an unsocial hour of night. I pulled my robe closer against the icy sea breeze rolling over the cliffs.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
“It’s a metaphor you see”&lt;br /&gt;
&lt;br /&gt;
I was attempting to answer their question of “what was all this about”. As the town had been using the lighthouse, even its diminished capacity, for the past two centuries I assumed they were well aware of its literal function and was attempting to explain the wider implications and intricacies.&lt;br /&gt;
&lt;br /&gt;
“Two centuries ago Emperor Barabbas invited the Celesti as hakima to design this lighthouse not just because of their expertise in the matter, but for its symbolic importance. We as hakima serve to advise and guide the nation so that it may make the best decisions. The Celesti oath makes reference to bringing the light of Wisdom to all the Families. Thus this lighthouse doesn’t just serve a literal purpose in providing a light by which sailors may navigate; but it is a metaphor for the light that the hakima shine to guide the Families.”&lt;br /&gt;
&lt;br /&gt;
The man in the lead of the small group sucked his teeth and thought on this for a moment.&lt;br /&gt;
&lt;br /&gt;
“That may be the case good sir&lt;br /&gt;
&lt;br /&gt;
But we would much appreciate it if the hakima didn’t shine their light of Wisdom through our bedroom windows when we are trying to sleep”&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;Original text from Charles Philip Wilkinson&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
[[Category:Title]]&lt;br /&gt;
[[Category:The Brass Coast]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Hammers_of_the_Brilliant_Shore&amp;diff=134518</id>
		<title>Hammers of the Brilliant Shore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Hammers_of_the_Brilliant_Shore&amp;diff=134518"/>
		<updated>2026-02-23T00:00:44Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Rules==&lt;br /&gt;
{{Season|Summer|60}}&lt;br /&gt;
===Performing the Ritual===&lt;br /&gt;
{{Casting time|10}} {{Imperial Reduction}}&lt;br /&gt;
&lt;br /&gt;
This ritual targets a [[fortification]], and must be performed in a strong Summer [[regio]] in the [[territory]] containing the fortification. If the territory is part of the Empire, then it may instead be performed from the [[Regio#The_Imperial_Regio|Imperial regio]]. &lt;br /&gt;
&lt;br /&gt;
{{enchantment}}&lt;br /&gt;
&lt;br /&gt;
===Effects===&lt;br /&gt;
Over the coming season, the &#039;&#039;[[fortification#Bastion|bastion]]&#039;&#039; of the target [[fortification]] is repaired. this restores restoring 250 points of its integral strength. This is in addition to any other [[Fortification#Repair|repair]] the fortification receives. The enchantment has no effect on any associated [[fortification#Garrison|garrison]].&lt;br /&gt;
&lt;br /&gt;
{{Season Duration}}&lt;br /&gt;
&lt;br /&gt;
===Additional Magnitude===&lt;br /&gt;
The magnitude of this ritual can be increased to provide more extensive repairs. Every two magnitudes repairs an additional 10 strength.&lt;br /&gt;
&lt;br /&gt;
===Option===&lt;br /&gt;
{{Ritual Substitution|ambergelt|measures}}&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
This ritual was first codified during the reign of [[Empress Brannan]] by the (in)famous [[Dean of the Lyceum]] Callus Strategos. While it was not entered into [[Imperial_lore#Imperial_Lore_and_the_Ritual_List|Imperial lore]], it was included in his personal memoirs, the book &amp;quot;&#039;&#039;Meditations&#039;&#039;&amp;quot; which recently resurfaced in the Empire. The current owner of the book, Silvio de Tassato, offered the ritual to the Empire as &amp;quot;&#039;&#039;a virtuous display of Prosperity by a penitent soul eager to be accepted back into the Way.&#039;&#039;&amp;quot; The [[Declaration#Declaration of Imperial Lore|Declaration]] to enter the ritual into Imperial lore was raised by the [[Master_of_Ice_and_Darkness|Master of Ice and Darkness]], Luke of the Shattered Tower, during the Winter Solstice 380YE, and the funds provided by the [[Highguard|Highborn]] Roman of Reumah&#039;s Redoubt, and Asael of Cantiarch&#039;s Hold.&lt;br /&gt;
&lt;br /&gt;
This ritual takes its name from the [[Brilliant Shore]], a great white granite quarry in [[Skarsind]]. It repairs the walls of a [[fortification]] or castle. At the same time it smooths over imperfections, as well as the slow damage exposure to the elements can wreak, and if sufficient power is invested it will leave the structure looking as if it had just been completed. The ritual allows sufficiently powerful magicians to quickly repair a damaged fortification, from a distance if need be, and to use crystal mana (or [[Materials#Ambergelt|ambergelt]]) in place of wains of white granite or weirwood.&lt;br /&gt;
&lt;br /&gt;
The biggest restriction on performing the ritual is the requirement that it be performed in a [[regio]]. While it can be performed at the [[Regio#The_Imperial_Regio|Imperial Regio]] at [[Casinea#Anvil|Anvil]], this is of no help if the fortification that is to be repaired is not in an Imperial [[territory]]. For example, at the time the ritual was put into Imperial Lore it could not be used to repair the [[The_Barrens#Towers_of_the_Dawn|Towers of the Dawn]] without physically visiting a Summer regio in [[the Barrens]], as [[The Barrens#Dawnguard|Dawnguard]] where the castle stood was in a territory the Empire did not control.&lt;br /&gt;
&lt;br /&gt;
During the ritual, the coven must clearly indicate the fortification they wish to affect – the name of the target, and both the territory and region it occupies, are the bare minimum required.&lt;br /&gt;
&lt;br /&gt;
The magic is not instantaneous; it may take several days or even weeks to complete the repairs, depending on the size of the target fortification. The more damaged the fortification is before the ritual is cast, the longer it takes. Regardless of how much restoration is to take place, performing the ritual on a fortification that is at less than half its normal strength often leaves the ritualists physically exhausted – as if they had engaged in a full day of hard labour in the hot sun. &lt;br /&gt;
&lt;br /&gt;
According to the book &#039;&#039;Meditations&#039;&#039; from which the ritual text was taken, the [[eternal]] [[Meraud]] offered some assistance in the creation of the ritual. The majority of the design was done by Cassidio von Holberg and Elspeth Grigori daughter of Rebecca, but some of the inspiration for drawing on ambergelt to provide a temporary seal to damaged stonework came directly from the Summer Mage.&lt;br /&gt;
&lt;br /&gt;
Some magicians, however, have reported that the performance of this ritual may occasionally call up &amp;quot;&#039;&#039;strange little lizard people, who call themselves koboldi&#039;&#039;&amp;quot; although until recently the Empire had little more than hearsay to go on. When a similar ritual was used to help restore the beleaguered [[Astolat#Castle of Thorns|Castle of Thorns]], a workforce of creatures dedicated to the eternal [[Adamant]] arrived to help [[A_job_worth_doing|restore the structure]]. While the ritual does not directly draw on Adamant&#039;s power, it appears that the magic sometimes results in the appearance of his heralds who work quickly and earnestly to repair the fortification.&lt;br /&gt;
&lt;br /&gt;
==Common Elements==&lt;br /&gt;
Performance often uses images of physical labour, rather than the more martial images familiar from other Summer rituals. The use of hammers, picks or other stoneworking or mining tools resonates with this ritual, and there are some historical notes that the ritual was performed with one or more ritualists taking on the role of a “supervisor” and the other ritualists playing the role of workers or labourers. &lt;br /&gt;
&lt;br /&gt;
References to the enduring power of the mountains – or the [[astronomancy|astronomantic]] constellation of [[the Mountain]] itself - resonate strongly with its performance. The rune [[Verys]], which represents strength, is another obvious component to use. In a [[dramaturgy|dramaturgical]] context, [[the Bishop]] or [[the Captain]] would both be appropriate [[Dramaturgy#The Personae|Personae]] to use.&lt;br /&gt;
&lt;br /&gt;
Evoking the eternal [[Adamant]] is particularly resonant, and may increase the chances that koboldi appear to repair the fortification, but there are other eternals whose names might also be appropriate – perhaps most obviously [[Cathan Canae]]. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote by=&amp;quot;Callus Strategos, &#039;&#039;&#039;Meditations&#039;&#039;&#039;&amp;quot;&amp;gt;Cassidio convinced the Senator for Holberg to mandate that the walls be hung with great banners worked with the constellation of the Mountain and the rune Lann for several years in the firm belief it would make it easier to perform this ritual on his home city. I have no idea if it made any difference, to be honest.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Summer Ritual]]&lt;br /&gt;
[[Category:Rituals]]&lt;br /&gt;
[[Category:Warfare]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Army_qualities&amp;diff=134517</id>
		<title>Army qualities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Army_qualities&amp;diff=134517"/>
		<updated>2026-02-22T23:46:54Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* Siege */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
All Imperial [[army|armies]] and most barbarian armies possess a single unique quality that give them advantages in certain situations. These qualities represent the unique strength of each army reflecting the flavour of the army and the nation to which it belongs. The most common qualities are described below. Other qualities exist, and some such as [[highest discipline]] may even be unique to a specific army.&lt;br /&gt;
&lt;br /&gt;
An army that is newly raised might not have a quality. Some are reliant on further funding, the construction of an [[edifice]], or negotiations with a patron of some kind. In such cases, the army can only give the standard [[army orders]].&lt;br /&gt;
&lt;br /&gt;
==New Qualities==&lt;br /&gt;
When a new Imperial army is raised, it receives a quality automatically that reflects its purpose, the nation who has raised it, and the conditions under which it was mobilized. Most Imperial nations have one or two qualities that are common for their armies, but it is possible for plot developments to provide the option for to choose a different quality.&lt;br /&gt;
&lt;br /&gt;
Existing Imperial armies already have a quality representing their traditional roles and history. It is never possible for an army to have more than one quality or to diversify its abilities, but it is possible for an army to improve their essential quality if a plot [[opportunity]] presents that option.&lt;br /&gt;
==Contracted==&lt;br /&gt;
* &#039;&#039;&#039;The army can use &#039;&#039;[[#Siege|storm the walls]]&#039;&#039;, &#039;&#039;[[#Foraging|plunder]]&#039;&#039;, &#039;&#039;[[#Magic|arcane consolidation]]&#039;&#039;, &#039;&#039;[[Highest_discipline#Technique_of_the_Coiling_Chain|raise the glass labyrinth]]&#039;&#039;, and one of &#039;&#039;[[#Fast|desperate reinforcement]]&#039;&#039; or &#039;&#039;[[#Fast|forced march]]&#039;&#039; once each per year&#039;&#039;&#039;&lt;br /&gt;
The [[Autumn Hammers]] benefits from a series of contracts with several of the Cities of the Iron Labyrinth. The Boon of Bonds and Bars allows the Autumn Hammers to call on mercenaries and favours from the Autumn realm in order to achieve specific goals and aims. Each of these orders can only be called on once each year; the contracts available to call on anew at each Autumn Equinox following the election of a general. These boons require the [[Lictors]] to not be under enmity.&lt;br /&gt;
&lt;br /&gt;
==Conquering==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;push the line&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Methodical, Inspired&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039; conquering&#039;&#039; army focuses on capturing territory, driving the defenders of the land before them. The newly restored &#039;&#039;&#039;Gryphon&#039;s Pride&#039;&#039;&#039; of [[Dawn]] has this quality, representative of Dawnish ambitions in [[the Barrens]].&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Push the Line&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to conquer territory is increased by three tenths&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army seeks to dominate key strategic objectives, and focuses on claiming territory from the opposing army. &amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cruel==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;merciless onslaught&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Dread, Fearsome, Merciless, Monstrous, Terrifying&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039; cruel&#039;&#039; army breaks the morale of its opponents. It may employ ruthless tactics, torture of prisoners and civilians, monstrous auxiliaries or psychological tricks that cause even the most disciplined army to prefer flight over capture. Enemy forces often withdraw well before their troops are in danger of being routed, aware that overconfidence in the face of a cruel opponent could lead to the loss of their entire army. The [[Varushka_military_concerns#The_Army_of_the_Iron_Helms|Iron Helms]] of [[Varushka]] ([[Under_eastern_skies#Game_Information|destroyed by the Druj]] in 386YE) had this quality. The &#039;&#039;&#039;Dance of Blood&#039;&#039;&#039; of [[Navarr]] (destroyed by the Jotun in 245YE) also used to employ dreadful tactics against their barbarian opponents.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Merciless Onslaught&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;An enemy army that takes casualties from this army will break if their military strength falls below 1,500 (or below 2,250 if they are [[Army#Large_Armies|large]])&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The presence of an army conducting a merciless onslaught in a territory is impossible to conceal and is always obvious to other armies in the same territory&#039;&#039;&#039;&lt;br /&gt;
The army tries to break the spirit of their enemy. They ambush or overrun the enemy, leave mutilated corpses or maimed opponents to warn their comrades. Some cruel armies may employ monstrous beasts, summoned creatures, or psychological tactics designed to demoralise the opposing forces. &amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cunning==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;whatever it takes&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;cunning&#039;&#039; army contains soldiers adept at employing unorthodox - but effective - tactics. The force makes great use of venom and poison (both mundane and magical), as well as setting traps and luring enemies into ambushes. They take advantage of situations where an ally has engaged an enemy to launch surprise attacks against their weak spots, taking particular pains to kill enemy healers, magicians, and supply trains. Since the Winter Solstice 381YE, the [[Navarr_military_concerns#The Quiet Step|Quiet Step]] army of [[Navarr]] has the Cunning quality.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Whatever it Takes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;All casualties inflicted by this army are increased by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by this army are increased by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties inflicted by allied armies in the same territory who have issued attacking orders are increased by a tenth&#039;&#039;&#039;&lt;br /&gt;
The army employs vicious tactics to set up ambushes, lay traps, and kill high-value targets such as healers and magicians. The army takes every opportunity to punish their opponents. At the same time, they weaken and distract their enemies, so that their allies can gain the opportunity to kill front line troops.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Daring==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;daring raid&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only the Red Wind Corsairs army had this quality, though it has been superseded by the Forayer quality&#039;&#039;&#039;&lt;br /&gt;
This enhanced quality was gained by the [[Red Wind Corsairs]] shortly before the Winter Solstice 381YE. It was gained as a response to an [[The mother of morality#A_Hundred_Times_Too_Short|opportunity]], the Freeborn assembly sent Gonzalo i Riqueza to spread a message that capturing and ransoming enemies was preferable to simply robbing them. Battle is a chance to seize the wealth of the enemy - war is about increasing your affluence at the expense of your foes, rather than seeing them dead. The opportunity came in the wake of a [[381YE_Autumn_Equinox_winds_of_war#Wasting_Light_.28Spiral.29|well-planned raid]] against an Grendel-controlled [[Legacy]] in [[Spiral]].&lt;br /&gt;
&lt;br /&gt;
The Freeborn soldiers of the Red Wind Corsairs embraced their instinct to treat their defeated enemies with respect and take their money not their lives. Instead of the [[Army_qualities#Foraging|plunder]] order, the general can submit the &#039;&#039;daring raid&#039;&#039; order. Although some Wintermark armies find fighting alongside a &#039;&#039;foraging&#039;&#039; army distasteful - many Wintermark heroes prefer the idea of ransoming defeated enemies to butchering them and have no reason to dislike a daring army. This quality was superseded by the Forayer quality in 387YE, though the general has retained the ability to submit the daring raid order.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Daring Raid&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are reduced by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army generates wealth based on the number of victory points generated&#039;&#039;&#039;&lt;br /&gt;
The army concentrates on lightning attacks against the enemy forces intended to take key strategic points and capture prisoners in the process. Defeated enemies are treated with respect and healed, but kept as prisoners to be ransomed back to the enemy. By such a means members of the army will grow wealthy; a portion of this bounty in the form of [[Potion|potions]], [[magic items]], [[Game items#Coins|money]], [[Potion#Herbs|herbs]], [[Game_items#Mana_Crystals|crystal mana]], crafting [[materials]] and valuable materials such as weirwood, mithril, white granite, and [[ilium]] will be claimed by the army general.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Devoted==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;armoured by faith&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
The army is able to draw on the pilgrims&#039; devotion to Virtue, and their long experience facing many terrible threats as they travelled the length and breadth of the Empire. Armoured by their faith, their commitment will never waver, even in the face of terrifying monsters, overwhelming odds, or unimaginable cruelty.&lt;br /&gt;
&lt;br /&gt;
This commitment will be crucial once the war against the vallorn begins in earnest. The forests controlled by the enemy are filled with miasma that poisons the lungs and weakens the spirit. The army of the vallorn contains monstrous insects and horrifying threats that can quickly break an army. Those armoured by their faith are ready to stand against this onslaught.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Armoured by Faith&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The effectiveness of this army against the vallorn is improved; the army does not suffer additional casualties for fighting in a vallorn miasma.&#039;&#039;&#039;&lt;br /&gt;
The grey pilgrims have faced countless threats during the years of their long pilgrimage around the Empire. Now they can employ those skills to support each other, bolstering their spirits as they face the enemy. Their experience fighting the monsters of the vallorn are particularly vital when facing this ancient enemy, which relies on its ferocity and terrifying miasma to overpower the enemy and tear them apart. The malice of the vallorn is blunted when fighting against an army that is armoured by faith.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Disciplined==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;strategic defence&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Strategic, Tactical, Vigilant&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;disciplined&#039;&#039; army is well-organised and relentlessly drilled. Every soldier is a professional who knows their place in the chain of command. The [[Highguard_military_concerns#The_Granite_Pillar|Granite Pillar]] of [[Highguard]] and the [[Tusks]] of [[the Marches]]  are armies known for their discipline. Several attempts have been made in the past by the [[sentinel|sentinels]] of [[Urizen]] to raise a disciplined, strategically minded army that embrace the national philosophy of [[arete]].&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Strategic Defence&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army gains an additional victory point for each enemy army in the territory that takes an attacking order to a maximum of 5 additional victory points&#039;&#039;&#039;&lt;br /&gt;
The strategic army concentrates on orchestrating well planned defences designed to exploit flaws in the enemy strategy. The army excels at taking advantage of the slightest mistake or misjudgement by enemy commanders.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Driven==&lt;br /&gt;
* &#039;&#039;&#039;Can use the order to &#039;&#039;take their land&#039;&#039; when &#039;&#039;[[army orders#Attacking|attacking]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;grinding advance&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;driven&#039;&#039; army is focused on seizing the land of the enemy, which is ripe for conquest. With steel in their fists and in their spirits, they will not care where they fight - they will take whatever they need from the land and the people and they will make it their own. Since the 382YE Summer Solstice the [[Varushka_military_concerns#The_Army_of_the_Golden_Axe|Golden Axe]], of [[Varushka]], has embraced the legacy of the Vard; to conquer what can be conquered, to bar their door against what cannot be defeated, and to endure what must be endured without flinching.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Take their Land&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This army does not suffer a [[War#Supply_Lines|penalty]] when attempting to seize the first region in a territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This army does not suffer a [[War#Supply_Lines|penalty]] when attacking a region that is not adjacent to an existing Imperial controlled region in the same territory&#039;&#039;&#039;&lt;br /&gt;
Using this order, the Golden Axe are able to attack new territory without difficulty - twice as effectively as any normal army. They lead the way in battle, an irresistible advance across the land they have marked as their own, driving their enemies before them. The normal problems caused by having to maintain supply lines do not apply to them - what they do not carry with them they take from the land they conquer. Once the first region falls, they can turn their attention almost anywhere else in the territory without concern for its location, potentially surprising the enemy or seizing key locations of strategic importance before the enemy knows the danger.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Grinding Advance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are reduced by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army slowly advances, consolidating every gain before moving forward. The army looks to avoid direct engagements with the enemy, ceasing their advance and taking defensive positions if they are engaged.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Engineer==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Storm the walls&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Dig In&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Engineer, Sappers&#039;&#039;&#039;&lt;br /&gt;
An &#039;&#039;engineer&#039;&#039; army encompasses all that a siege army can achieve when attacking fortifications, however it is much more skilled in all forms of engineering, allowing the army to assist with large building projects or to just dig in, fortifying a region with ramparts, ditches, embankments and temporary camps that provide some of the benefits of a fortification. The [[Towerjacks]] of the League are the only Imperial army with this quality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Storm the Walls&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army must be attacking a region containing a [[fortification]] or else the order defaults to [[army orders#Cautious Advance|cautious advance]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture the fortified region is increased by half&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by the army are increased by three tenths&#039;&#039;&#039;&lt;br /&gt;
The army unleashes hell against the fortification. While catapults and trebuchets pound the walls, siege towers and ladders are deployed to allow the soldiers to take the fight to the defenders. Meanwhile, engineers work to undermine the walls, and massive covered rams are deployed against the gates. The loss of life is likely to be severe, but the fortification will fall much more quickly than it might in a prolonged siege.&lt;br /&gt;
&amp;lt;!-- This is an attack order and will initiate a campaign even if all other armies are on defensive orders. If the army is part of a campaign to attack a region containing a fortification then all [[casualties]] inflicted by that fortification are reduced by 20%. An army taking the besiege action inflicts no casualties, but victory points generated are increased by 60%. This order defaults to a cautious advance if no fortification is present. --&amp;gt;&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Dig In&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army must be defending a region&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the region does not already contain a [[fortification]] then the army can erect temporary defences to help protect the area&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the region contains an ongoing commission, the army can assist with the construction, reducing the construction time by one season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by the army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An army that digs in can be ordered to construct temporary defences, raising earthworks, digging ditches and erecting palisades. After a season of effort, the resulting earthworks increase the number of victory points needed to capture that region by 10. Once work is complete the temporary fort lasts for two seasons or until the region is captured by an enemy force. If there is an existing earthworks in the region, the army can prevent reset the duration and increases the number of victory points needed to take the region by an additional 10. An army cannot construct temporary fortifications in a region that has an existing fortification, nor one that has been enchanted with [[Frozen Citadel of Cathan Canae]] or [[The Basalt Citadel]]. Temporary fortifications cannot be enchanted, and military units may not be assigned to support them.  If the region is attacked by an army taking the [[Army qualities#Siege|Storm the Walls]] order, the armies&#039; ability to do so is increased just as if they were attacking a fortification.&lt;br /&gt;
&lt;br /&gt;
Instead of creating temporary defences, the general can order the army to assist with the construction of a specific commission. The troops will be assigned to help with the labour, digging foundations, cutting stone and timber etc - but they also include skilled engineers who can oversee the work and ensure it is done accurately. This ability cannot help the mustering of an Imperial army or navy. An army that digs in can reduce the total time required to complete a commission by one season just once. No commission can benefit from this specific ability more than once, no matter the source.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Farsighted==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;read the signs&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
By  leaning on the wise mystics, cunning icewalkers, and proud rune-smiths who advise the army, the general of the [[Wintermark military concerns#The Fist of the Mountains (Destroyed)|Fist of the Mountain]] can employ divination to allow them to find the perfect place to move their army. Such methods are unpredictable and difficult to make sense of, perversely they often mean less fighting rather than more, since the army is almost never where the enemy expects it to be. But the benefits of such surprising strategy cannot be denied, somehow the force always seems to be in the perfect place at the perfect time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Read the Signs&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is increased by two fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
An army that reads the signs makes inspired strategic choices based on the divinations performed by the mystics who are part of the army. Many of those decisions seem risky and incomprehensible at the time, but may appear brilliant in hindsight and will often take enemy forces by surprise. The army will inflict less casualties on those attacked, for there is no wasted effort, no bloody grind of soldiers lives exchanged for no reason. The wisdom granted does not bring safety - the army may well find itself taking up positions that are exceptionally dangerous - but there are fewer of them. In essence, reading the signs allows the army to take bigger risks - but to strike only at the perfect moment - when a victory can turn a campaign.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fast==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;forced march&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;desperate reinforcement&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Durable, Pathfinder, Organized&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A &#039;&#039;fast&#039;&#039;  army is able to move quickly over long distances. This is not just a quality of speed - moving thousands of soldiers overland is a daunting logistical prospect. Within the Empire, a fast army takes advantage of the [[trods]] whenever it can, supplementing their magic with forced marches and expertly organised baggage trains. The [[the Brass Coast|Freeborn]] [[The_Brass_Coast_military_concerns#The_Fire_of_the_South|Fire of the South]] and the [[Navarr]] [[Navarr_military_concerns#The_Black_Thorns|Black Thorns]] are both known for their speed and mobility.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Forced March&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can move as far as the general wishes this season. It must still stop moving when it enters a hostile territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is decreased by one fifth&#039;&#039;&#039;&lt;br /&gt;
A general who orders a forced march pushes their troops to move swiftly - but also takes pains to preserve their strength so that when they arrive they are in a fit state to fight. Some soldiers may fall behind, but they keep moving until they catch up with the army again. By taking advantage of roads and trods, the general ensures that when the army arrives at its destination it does so with the will to engage the enemy. Yet a forced march is not magical movement - the army will arrive late in the campaign season, meaning their ability to capture territory is reduced.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Desperate Reinforcement&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can move as far as the general wishes this season. It must still stop moving when it enters a hostile territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is decreased by one fifth&#039;&#039;&#039;&lt;br /&gt;
Sometimes a situation is desperate, but additional troops may turn the tide of battle. In such cases, the general pushes their troops to move as quickly as possible, to ensure that a faltering garrison receives last minute assistance, or a failing position is reinforced just before it collapses. When time is of the essence, the general can risk exhausting some of their troops to ensure they arrive in time to support their allies.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Favoured==&lt;br /&gt;
* &#039;&#039;&#039;The army can use &#039;&#039;[[#Glorious|triumphant charge]]&#039;&#039;, &#039;&#039;[[#Magic|arcane consolidation]]&#039;&#039;, &#039;&#039;[[Eastern_Sky#Favour_of_Cathan_Canae|embrace the storm]]&#039;&#039; and &#039;&#039;[[Eastern_Sky#Favour_of_Barien|traverse the crossroads]]&#039;&#039; once each per year&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army could still gain access to the &#039;&#039;[[Eastern_Sky#Favour_of_Rhianos|seek the greatest prize]]&#039;&#039; order&#039;&#039;&#039;&lt;br /&gt;
The [[Eastern Sky]] benefits from the patronage of several Regents of Summer following a [[Down_the_cavalier_road#Swords_and_Sorcery|proposal]] just before the Autumn Equinox 384YE. At present, the general can call on the favours of [[Barien]], [[Cathan Canae]], [[Eleonaris]], and [[Meraud]].&lt;br /&gt;
&lt;br /&gt;
==Foraging==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;plunder&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Looter, Scavenger, Snaffler, Raider, Maggots (derogatory)&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;foraging&#039;&#039; army excels at stripping enemy settlements and casualties of valuables. The [[the Brass Coast|Freeborn]] [[The_Brass_Coast_military_concerns#The_Red_Wind_Corsairs|Red Wind Corsairs]] were known for their ability to gather resources in enemy territory, prior to their embrace of the idea of ransoming their enemies rather than simply robbing them. Some [[Wintermark]] armies find fighting alongside a foraging army distasteful - the deeply ingrained cultural dislike for &amp;quot;[[Wintermark_economic_interests#Maggot|maggots]]&amp;quot; is well known.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Plunder&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by one tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is reduced by one tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army generates wealth based on the number of victory points generated&#039;&#039;&#039;&lt;br /&gt;
The army concentrates on looting enemy forces. They launch attacks intended to capture baggage trains and other financial objectives. They focus on capturing [[mine|mines]], [[forest|forest preserves]], [[farm|farms]], [[business|businesses]], [[mana site|mana sites]] and [[herb garden|herb gardens]]. A portion of this bounty in the form of [[Game items#Coins|money]], [[Potion#Herbs|herbs]], [[Game_items#Mana_Crystals|crystal mana]], crafting [[materials]] and potentially even rare materials such as weirwood, mithril or white granite are claimed by the army general.&amp;lt;/box&amp;gt;&lt;br /&gt;
==Forayer==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Take to the Sea&#039;&#039; or  &#039;&#039;Take to the Land&#039;&#039; order when [[army orders#Defending|defending]] a coastal region in the Bay of Catazar&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Daring Raid&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only the Red Wind Corsairs has this quality&#039;&#039;&#039;&lt;br /&gt;
A foraying army is made up of soldiers with extensive experience of fighting in naval battles, such as the corsairs of the Brass Coast. They also have access to the kind of powerful fighting ships that are needed to fight effectively at sea. This allows them to operate in either domain, switching between the two as needs must. Embarking or disembarking takes a season, and the force is vulnerable while that happens, but they can move off as normal in the following season, once the change is complete. The Red Wind Corsairs are only guaranteed to be able to use this ability in the Bay of Catazar at present, but with the mandates enacted by the Marcher and Wintermark assemblies, they can also [[387YE_Summer_Solstice_interlude#Assault_the_Kongegőr|attempt]] to do so in the Gullet.&lt;br /&gt;
&lt;br /&gt;
In addition, the Red Wind Corsairs embrace their instinct to treat their defeated enemies with respect and take their money not their lives. The general can submit the daring raid order. Although some Wintermark armies find fighting alongside a foraging army distasteful - many Wintermark heroes prefer the idea of ransoming defeated enemies to butchering them and have no reason to dislike a daring army. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Take to the Sea/Land&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by two fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by the army are increased by two fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;At the end of the season the army converts into a navy (or vice versa)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The army retains access to numerous ships and vessels that are powerful enough to make a difference in naval battles. Either vessels that are directly part of the army or aid from the Corsair families of the Brass Coast that they can call on. By spending a season in a coastal region, changing the operation and arrangement of the force, they can embark on these ships to become a navy at the start of the following season. If the force is not attacked during this time, then they can resupply as normal - if they are attacked, their ability to defend the region will be compromised and they will suffer higher casualties. The Corsairs can use the same order to return to land-based operations, spending a season to cease being a navy and become an army once more.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Daring Raid&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are reduced by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army generates wealth based on the number of victory points generated&#039;&#039;&#039;&lt;br /&gt;
The army concentrates on lightning attacks against the enemy forces intended to take key strategic points and capture prisoners in the process. Defeated enemies are treated with respect and healed, but kept as prisoners to be ransomed back to the enemy. By such a means members of the army will grow wealthy; a portion of this bounty in the form of [[Potion|potions]], [[magic items]], [[Game items#Coins|money]], [[Potion#Herbs|herbs]], [[Game_items#Mana_Crystals|crystal mana]], crafting [[materials]] and valuable materials such as weirwood, mithril, white granite, and [[ilium]] will be claimed by the army general.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Freedom Fighters==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;break the chains&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;hit and run&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only the Winter Sun has this quality&lt;br /&gt;
After the Autumn Equinox 381YE the soldiers of the Winter Sun [[Chain_around_my_leg#Hammers_and_Chains|experienced a powerful revelation]] relating to the generations of their ancestors who had lived and died as slaves. Despite the turmoil and wrath, some of the soldiers of the Winter Sun gain strength from the experience, and from the voices of their enslaved ancestors. Some swore oaths to ensure that the evil of slavery - evil they have experienced first hand - is wiped from the earth. Many of these orcs wear medallions of bone or wood in the shape of hammers, in remembrance both of the tools their ancestors used to break rocks and of the hammers used ultimately to break their chains. Following the Winter Solstice the general, Bloodcrow Morg&#039;ur, encouraged the soldiers to embrace this revelation, permanently changing the Winter Sun quality from [[#guerrilla|guerrilla]] to freedom fighters. &lt;br /&gt;
&lt;br /&gt;
In the long run, soldiers of the army will be less comfortable around human armies from Varushka, Wintermark, and the League - but they are disciplined enough to ensure that there are no significant incidents if they are required to fight alongside the descendants of the people who once kept them as chattel.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Break the Chains&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Your side must control a region with the forested, hills or marsh keyword&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army uses their mastery of wilderness survival to outmanoeuvre enemy advances, and make contact with local forces that share their enemies. They free slaves and prisoners, seek the support of rebels and bandits, and sabotage labour camps and prisons alike. Allies are helped to reach camps in defensible locations, shown hidden paths, and the like. The army avoids pitched battles, and focuses on gaining allies among subject populations, some of whom join the army as fresh recruits.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Hit and Run&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Your side must control a region with the forested, hills or marsh keyword&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army uses their mastery of wilderness survival to impede enemy advances. They set up camp in defensible locations, use hidden paths to move around, and employ natural features of the wilderness to hamper their attackers. A guerrilla army in a defensible position does everything it can to make itself hard to attack, rarely presenting the enemy with an opportunity for a pitched battle. This tactic is especially effective at slowing the advance of an enemy force while awaiting reinforcements&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Glorious==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;triumphant charge&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;final stand&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Crazed, Honourable, Righteous&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;glorious&#039;&#039; army is full of fighting spirit, and is capable of utter commitment to the act of war. Stories are still told of the &#039;&#039;&#039;Burning Falcon&#039;&#039;&#039;, a [[The Brass Coast|Freeborn]] army with many [[The Brass Coast military concerns#Kohan|kohan]] that was wiped out to the last soldier holding off a [[Jotun]] force three times its own size during the invasion of [[Kallavesa]] in 248YE; troubadours still sing of the last-ditch, foolhardy assault of the [[Dawn|Dawnish]] &#039;&#039;&#039;Gryphon&#039;s Pride&#039;&#039;&#039; against the barbarians in [[the Barrens]]. Today, the [[Dawn|Dawnish]] [[Dawn_military_concerns#The_Hounds_of_Glory|Hounds of Glory]] are glorious, the [[Wintermark_military_concerns#The_Green_Shield_Army|Green Shield]] of [[Wintermark]] are known for their heroism, while the [[Burning Falcon]] are once again full of passionate kohan committed to war.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Triumphant Charge&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is increased by two-fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by one fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are increased by half&#039;&#039;&#039;&lt;br /&gt;
A general who unleashes their troops in a triumphant charge seeks great victory, but pays a great price. The army confronts the strongest enemy troops and the most defended positions, and attempts to rout them. Individual soldiers and companies engage in valiant attacks, employing risky tactics to defeat their opponents. The army will gain much more ground, but does so at the cost of increased casualties.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Final Stand&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any victory gained by the enemy converts to additional casualties taken by this army, rather than territory gained&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Every enemy victory point causes 100 additional casualties to this army until the army disbands&#039;&#039;&#039;&lt;br /&gt;
Sometimes a general needs to hold a position regardless of cost. A final stand trades Imperial lives for every inch of ground that would otherwise be lost. The order is rarely used; even if the army is not wiped out, it will almost certainly be severely weakened. When an attacking force must not be allowed to gain territory or establish a beachhead, it is incredibly effective.&lt;br /&gt;
&amp;lt;!-- Effect: An army that makes a &#039;&#039;final stand&#039;&#039; automatically converts all VPs gained by the enemy force into additional casualties taken by this army, at a cost of 100 casualties per VP. &#039;&#039;&#039;Graeme things Triumphant Charge is okay, but Final Stand is fine in concept but numbers may need balancing.--&amp;gt;&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guardian==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;steel roses&#039;&#039; order when [[army orders#Attacking|attacking]]&lt;br /&gt;
Dawn is a land that understands [[Dawn_hearth_magic#Love_and_Flowers|love]] as much as it understands [[glory]]. Not just the true love that flowers from romance, but all the other forms of love as well - the love of friends, of family, of battle-comrades. The [[troubadours]] know a great deal about love, and its cousins Loyalty, Courage, and Pride. The [[Lions of Adelmar]] have embraced this ideal, and the glory that comes with selflessness and courage, and puts great stock in protecting and supporting other armies, eschewing risk and reckless behaviour, and looking to preserve the lives of companions and fellow soldiers.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Steel Roses&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by this army are reduced by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by allied armies in the same territory who are taking offensive orders are reduced by a tenth&#039;&#039;&#039;&lt;br /&gt;
The army takes advantage of heavy armour and shields to endure the attacks of their foes, and protect the soldiers who fight alongside them. The army includes war-witches well versed in spells of healing, physicks, and yeofolk trackers adept at locating those who are sorely pressed by foes, but at its core are knights prepared to do what it takes to keep their allies alive. These courageous warriors push to the front wherever they can, and do everything possible to save the lives of those who have fallen.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Guerrilla==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;hit and run&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Adaptable, Hunter, Ranger, Territorial&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;guerrilla&#039;&#039; army is adept at fighting in difficult terrain. It is often organised into many small companies that can fight independently of each other, employing scouts and messengers to keep each element of the force appraised of the status and position of other forces. The [[Varushka_military_concerns#The_Army_of_the_Northern_Eagle|Northern Eagle]] army of [[Varushka]] has extensive experience fighting in difficult terrain; the [[Imperial_Orcs_military_concerns#The_Winter_Sun|Winter Sun]] of the [[Imperial Orcs]] incorporated hard lessons learned by the original rebels fighting the Empire in the southern territories and had this quality prior to the spiritual revelation of Autumn 381YE that gave them the [[#Freedom Fighters|freedom fighters]] advanced quality.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Hit and Run&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Your side must control a region with the forested, hills or marsh keyword&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army uses their mastery of wilderness survival to impede enemy advances. They set up camp in defensible locations, use hidden paths to move around, and employ natural features of the wilderness to hamper their attackers. A guerrilla army in a defensible position does everything it can to make itself hard to attack, rarely presenting the enemy with an opportunity for a pitched battle. This tactic is especially effective at slowing the advance of an enemy force while awaiting reinforcements&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hard Bitten==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;make them pay&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Garrison, Unyielding, Stubborn&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;hard-bitten&#039;&#039; army refuses to give ground to invaders. When fighting from defensive positions they can inflict massive casualties on enemy forces that dare to approach them. There are currently no Imperial armies with this quality; the [[The_Marches_military_concerns#The_Strong_Reeds|Strong Reeds]] of [[the Marches]] are a notoriously stubborn army who embraced much older, [[Army_qualities#Secretive|secretive stratagems]], to make their enemies pay for every inch of Marcher soil they try to take, whilst the [[Druj]] armies with this quality are adept at using traps and treacherous tactics to slowly grind an aggressor down as they attempt to claim barbarian territory.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Make them Pay&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by two fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army attempts to bleed the enemy, making them pay for every inch of ground surrendered. The army takes any chance to butcher their attackers; enemies suffer greatly increased casualties if they push forward, at the price of increased losses for the defenders. &amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;!-- Make them pay is a defensive order, it will not initiate a campaign if the opposing side all take defensive orders. The army inflicts 50% additional casualties against any attacking side, but takes an additional 20% casualties themselves. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Initially they did not take additional casualties, but Graeme suggested the +20% casualties taken. More than cut them/aggressive down this gives you an option nobody else gets - it is distinct from give ground. --&amp;gt;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Haunted==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;reap the harvest&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Accursed, Leech, Slave, Unliving&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;haunted&#039;&#039; army gains strength as it defeats enemies. It might contain creatures that are able to consume the corpses of those they have defeated or be empowered with fell winter magics that allow them to raise the dead as husks to fight again. A haunted army that gains strength using this order cannot take itself above its normal maximum strength. No Imperial army has ever had this quality; no encountered [[barbarian]] army has had this quality, either.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Reap the Harvest&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is decreased by one-fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the army is victorious it gains 10% of all the casualties slain in that campaign as free resupply&#039;&#039;&#039;&lt;br /&gt;
The army recovers the bodies of those who have fallen on the battlefield, using the corpses to replenish the army, at the cost of pushing forwards and taking territory. If the army is not victorious then they do not gain any resupply from this order.&amp;lt;/box&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Heroic==&lt;br /&gt;
* &#039;&#039;&#039;Can give the order that &#039;&#039;none shall pass&#039;&#039; when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;triumphant charge&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;final stand&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
The [[Wintermark military concerns#The Green Shield Army|Green Shields]] of [[Wintermark]] are capable of impossible deeds, and their spirit is undiminished in the face of any threat. They know that the hero&#039;s tale ends with a good death and they are ready to pay with their lives if they must. Their esprit de corps is peerless and their commitment to battle means they are prepared to make any sacrifice to achieve what must be done. This allows their general to issue unique orders, taking enormous risks where necessary.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;None Shall Pass&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by one fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army protects an allied force that is taking defensive orders, taking all the casualties that force would take in their place&#039;&#039;&#039;&lt;br /&gt;
A general who gives the order that none shall pass may name a single allied force that is taking defensive orders in the campaign. Any casualties that the heroic army would suffer normally are applied less the 20% reduction listed. In addition to the normal casualties suffered, the army will also take &#039;&#039;all&#039;&#039; the casualties that would have been suffered by the army they are protecting (these casualties are not diminished in any way, they are transferred one for one).&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Triumphant Charge&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is increased by two-fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by one fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are increased by half&#039;&#039;&#039;&lt;br /&gt;
A general who unleashes their troops in a triumphant charge seeks great victory, but pays a great price. The army confronts the strongest enemy troops and the most defended positions, and attempts to rout them. Individual soldiers and companies engage in valiant attacks, employing risky tactics to defeat their opponents. The army will gain much more ground, but does so at the cost of increased casualties.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Final Stand&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any victory gained by the enemy converts to additional casualties taken by this army, rather than territory gained&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Every enemy victory point causes 100 additional casualties to this army until the army disbands&#039;&#039;&#039;&lt;br /&gt;
Sometimes a general needs to hold a position regardless of cost. A final stand trades Imperial lives for every inch of ground that would otherwise be lost. The order is rarely used; even if the army is not wiped out, it will almost certainly be severely weakened. When an attacking force must not be allowed to gain territory or establish a beachhead, it is incredibly effective.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;!--==Highborn==&lt;br /&gt;
* &#039;&#039;&#039;Highborn armies automatically generate an opportunity each season&#039;&#039;&#039;&lt;br /&gt;
Every Highborn child is taught that Virtue and vice are contagious - that a virtuous life leads the faithful to further righteous action. To have their deeds recognised after having achieved so much makes them eager to emulate the great heroes of Highguard - to take the fight to the enemy and to embrace their manifest destiny to drive the enemies of humanity before them. Following the victories against the [[Druj]] and the slavers of Rachensgrab, the nation of Highguard is [[Full_of_sacred_sound#The_Sticking_Place|united behind their virtuous armies]]. If any Highborn army engages an enemy then the virtue of the soldiers inspires allies and terrifies enemies. The Highborn armies automatically generate an [[opportunity]] for their assembly to carry out a [[mandate]]. The mandate will influence the ongoing conflict in one or more of the campaigns where the Highborn armies are engaged in. The number of armies will not be a factor. The orders given by the generals will continue to be critical, with the precise wording of the order given by the general shaping any mandate.--&amp;gt;&lt;br /&gt;
&amp;lt;!--* &#039;&#039;&#039;All Highborn armies can issue the Crusading Storm order when when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Every Highborn child is taught that Virtue and vice are contagious - that a virtuous life leads the faithful to further righteous action. To have their deeds recognised after having achieved so much makes them eager to emulate the great heroes of Highguard - to take the fight to the enemy and to embrace their manifest destiny to drive the enemies of humanity before them. Any Highborn general can issue the Crusading Storm order to their army when attacking.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Crusading Storm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
A Highborn general who seeks to embody the virtues can achieve victory at any price by ordering their army to attack in a crusading storm. The army will spend the season directly assaulting the enemy troops, attacking with total Ambition and unwavering Courage. They will demonstrate the righteous virtue of the Empire as they carry the crusade to its enemies. This kind of attack is dangerous - casualties will be higher than normal - but the army will gain more ground during that season.&lt;br /&gt;
&lt;br /&gt;
Crucially, if the army is able to engage the enemy during the season that they carry out a crusading storm, then the virtue of the soldiers will be an inspiration or a terror to those who witness it. In that situation, the campaign will automatically generate an [[opportunity]] to carry out a mandate that will influence the ongoing campaign and the hearts and minds of those in the territory where the fighting took place. The more crusading armies are present in a territory, the more potent the impact of any mandate will be. The precise wording of the order to carry out a crusading storm given by the general will usually be significant in shaping any mandate.&amp;lt;/box&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
==Indomitable Glory==&lt;br /&gt;
* &#039;&#039;&#039;Can give the order to take a named region &#039;&#039;no matter the cost&#039;&#039; when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;triumphant charge&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;final stand&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
Every member of an army with indomitable glory is committed to the eternal quest for glory and the need to prove that they are the greatest heroes of the Empire. Their unwavering Ambition, Courage, and Pride in the face of any danger means that they are prepared to take any chance to achieve glory. This allows their general to issue unique orders, taking enormous risks where necessary. Only the now destroyed [[Dawn_military_concerns#The_Hounds_of_Glory|Hounds of Glory]] of [[Dawn]] possessed the indomitable glory quality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;No Matter the Cost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is increased by one-fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The general names a single region when giving their orders that they will take at any price&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Provided the Imperial side is victorious, the army will gain sufficient additional victory points to take the named region. They will suffer one hundred additional casualties for each additional victory point required&#039;&#039;&#039;&lt;br /&gt;
A general who gives the order to take a region at any price is doing everything possible to ensure a glorious victory. Provided that the Imperial side is victorious, the army will succeed in taking the named region. However they will pay a significant price, suffering additional casualties as a consequence of their glorious indomitable advance. After the normal campaign outcomes are calculated, the named region will be completely conquered by the army with indomitable glory, but it will suffer one hundred additional casualties for each victory point required to take that region (and only that region).&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Triumphant Charge&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is increased by two-fifths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by one fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are increased by half&#039;&#039;&#039;&lt;br /&gt;
A general who unleashes their troops in a triumphant charge seeks great victory, but pays a great price. The army confronts the strongest enemy troops and the most defended positions, and attempts to rout them. Individual soldiers and companies engage in valiant attacks, employing risky tactics to defeat their opponents. The army will gain much more ground, but does so at the cost of increased casualties.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Final Stand&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any victory gained by the enemy converts to additional casualties taken by this army, rather than territory gained&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Every enemy victory point causes 100 additional casualties to this army until the army disbands&#039;&#039;&#039;&lt;br /&gt;
Sometimes a general needs to hold a position regardless of cost. A final stand trades Imperial lives for every inch of ground that would otherwise be lost. The order is rarely used; even if the army is not wiped out, it will almost certainly be severely weakened. When an attacking force must not be allowed to gain territory or establish a beachhead, it is incredibly effective.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;!-- Effect: An army that makes a &#039;&#039;final stand&#039;&#039; automatically converts all VPs gained by the enemy force into additional casualties taken by this army, at a cost of 100 casualties per VP. &#039;&#039;&#039;Graeme things Triumphant Charge is okay, but Final Stand is fine in concept but numbers may need balancing.--&amp;gt;&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
* &#039;&#039;&#039;[[Rituals]] that target a [[territory]] may be performed using the general of this army as a focus&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;arcane consolidation&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Arcane, Necromantia, Occult, Sorcerous&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;magic&#039;&#039; army contains many magicians, and soldiers trained to fight alongside magicians and help with the targeting of powerful rituals. If they are defending a territory then they can provide a bounty of crystal mana to their general for use in creating helpful [[enchantment|enchantments]]. Rumours suggest that the native defenders of [[Karsk]] who have been assisting the [[Varushka|Varushkan]] [[general|generals]] during their fight against the Thule also possess this quality. Several [[Thule]] armies possess similar sorcerous powers. The [[Axos|Axou]] and the [[Principalities of Jarm|Jarmish]] also field several armies with this quality.&lt;br /&gt;
&lt;br /&gt;
Before the use of the [[unmade trove]] granted them cyclic magic, and ultimately the [[highest discipline]], the [[Citadel Guard]] of Urizen possessed this quality. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Arcane Consolidation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army generates mana crystals based on the number of victory points generated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Does not change army strength, casualties inflicted or casualties suffered&#039;&#039;&#039;&lt;br /&gt;
The army concentrates on making magical preparations, shoring up their reserves of mana crystals and seeking out nearby sources of magic. A portion of this bounty in the form of mana crystals is passed to the army general so that they can make the most appropriate use of it.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Ritual targeting&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This army contains many specialized magicians and magical experts. The general of the army (or the [[egregores|egregore]] if the general is [[Rules_update_2019#Army_Enchantments|not at Anvil]]) can serve as a focus for any ritual that targets a territory, region, or fortification replacing the requirement for that ritual to be performed at a [[regio]] in the target territory. This only works for rituals targeting the territory where the army is currently on campaign. The general must be present throughout the ritual. Examples of rituals that can be empowered in this way might include [[Frozen Citadel of Cathan Canae]] (although the target territory must still contain a suitable region), [[Stalwart Stand on Solid Ground]], or a [[curse]] such as [[Rivers Run Red]] or [[Naeve&#039;s Twisting Blight]].&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mercenary==&lt;br /&gt;
* &#039;&#039;&#039;The army can use [[#Siege|siege]], [[#Scouting|scouting]], [[#Foraging|foraging]], [[#Resilient|resilient]] or [[#Skirmishing|skirmishing]] once each per year&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Flexible, Free Company&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;mercenary&#039;&#039; army has experience working with and integrating mercenaries and other independent military units. They may employ [[#Siege|siege engineers]], [[#Scouting|expert scouts]], [[#Foraging|wagon raiders]], [[#Skirmishing|light infantry]] or [[#Resilient|free companies]], but each group can only be employed once each year. The [[The_League_military_concerns#The_Wolves_of_War|Wolves of War]] is a [[the League|League]] army that attracts mercenary banners and free companies from across the empire.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Mercenary Options&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A mercenary army is versatile, but can only employ each type of specialist troop once a year. For example, the general of the Wolves of War is appointed in Autumn. They might immediately employ wagon raiders (and use the &#039;&#039;plunder&#039;&#039; order), but then cannot employ those auxiliary troops again until after the next Autumn summit.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physick==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;tend the fallen&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Apothecary, Grimnir, Healer, Herbalist, Hospitaller, Support&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;physick&#039;&#039;  army contains a large number of battle-field hardened healers of various traditions, and soldiers adept at fighting alongside them. The force excels at using medical skills, establishing mobile field hospitals, and applying principles of triage to save those who can be saved. The [[Highguard_military_concerns#The_Valiant_Pegasus|Valiant Pegasus]] of [[Highguard]] has the physick quality. The newly reformed [[Wintermark]] [[Wintermark_military_concerns#The_Bloodcloaks|Bloodcloaks]], possessed this quality, as did the original Bloodcloaks who were lost to the [[Thule]] during the reign of [[Empress Brannan]]. &lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Tend the Fallen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by this army are reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by allied armies in the same territory who are taking defensive orders are reduced by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army establishes mobile field hospitals, and supply points while ensuring allied forces are accompanied by talented physicks and soldiers trained to support them. Medicinal herbs are gathered, and healing or defensive potions distributed to officers. The army focuses on moving casualties away from battlefields, patching them up, and returning them to the front.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pride of the Marches==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;drum up support&#039;&#039; action when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This army can benefit from [[Casualties#Emergency_Resupply|emergency resupply]] regardless of what territory they are in or whether they are engaged by the enemy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This army can benefit from [[Casualties#Natural_Resupply|natural resupply]] regardless of what territory they are in even if they are taking an attacking order, so long as they are not engaged by the enemy&#039;&#039;&#039;&lt;br /&gt;
The Drakes are beloved across the [[the Marches|Marches]], seen as exemplars of the nation&#039;s Pride and Loyalty. They have expert logistical support, able to quickly distribute resources and assign new soldiers, even while under attack. The Marchers who join the army are doggedly committed to their cause, so that soldiers who are so badly hurt they would normally be decommissioned fight to be allowed to rejoin their units. Young folk from across the Marches want to join the [[Drakes]], and with the aid of the &#039;&#039;Drummers&#039;&#039;, they are given every opportunity to do so. Indeed, even while resting in other nations, the Drakes attract young people who want to fight in Tom Drake&#039;s army, and ultimately become Marchers themselves.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Drum Up Support&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by one tenth&#039;&#039;&#039;&lt;br /&gt;
The army concentrates on recruiting local population. They recover more quickly as a consequence. Their natural resupply is increased by 50 casualties each season, or 100 casualties if they take the order in a territory that belongs to the Marches. Any other Marcher army that is taking a defending order in the same territory gains an additional 25 recovery.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Quick-Witted==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;seek the foe&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;guard the gates&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Crafty, Canny, Tricksy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only the [[Narwhal&#039;s Spear]] army has this quality&#039;&#039;&#039;&lt;br /&gt;
The army draws on the paths of the [[mediator]] and the [[Wintermark_magical_traditions#Icewalkers|icewalker]]; working to uncover information about barbarians and ranging further afield. The army&#039;s mediators often try to encourage dealings with other nations as much as possible; it is much easier for a scout to range ahead of the main force if they can be sure of safe lodgings in foreign territories. The icewalkers use Day magic to scry their enemies, but they combine it with guile and cunning to get where they need to be.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Seek the Foe&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The general who commands the army receives a report about forces present in the same territory as the army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by one fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This army can move through five territories instead of the usual three when taking this order&#039;&#039;&#039;&lt;br /&gt;
A general who sends their icewalkers and mediators forward to gather information while engaged in an aggressive campaign receives a report that includes details of the enemy [[Army|campaign armies]] in the [[territory]]; their allegiance; an estimation of their strength; information about their special qualities; and occasionally the name of their general. They also receive information about significant local [[fortifications]]; and other potentially useful strategic and tactical information about the campaign and the forces involved in it.&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Guard the Gates&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The general who commands the army receives a report about forces present in the same territory as the army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by one fifth&#039;&#039;&#039;&lt;br /&gt;
While defending, the general can send their icewalkers and mediators out to focus their attention within the borders of the land their side controls. They receive information about any foreign [[spy network]] operating in the territory, and about any strategic or tactical opportunities related to defending the territory from outside forces. They also receive details of any enemy [[Army|campaign armies]] that undertake an [[army orders#Attacking|attacking]] order in the [[territory]] - their allegiance; an estimation of their strength; information about their special qualities; and occasionally the name of their general.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Relentless==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;cut them down&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Bloodthirsty, Ruthless, Savage&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;relentless&#039;&#039;  army is capable of focused, sustained attacks against their enemies. They may have superior equipment, advanced combat training, or simply possess an unquenchable thirst for the blood of their foes. Within the Empire, the [[The_Marches_military_concerns#Bounders|Bounders]] are known for their relentless pursuit of their enemies while the [[Imperial_Orcs_military_concerns#The_Summer_Storm|Summer Storm]] of the [[Imperial Orcs]] are known for their military acumen and carefully channelled bloodlust. It is also a common quality for [[Jotun]] and [[Druj]] armies.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Cut Them Down&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are increased by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army takes every opportunity to engage with the enemy to try and cut them down. They may claim some territory, but this is secondary to their goal of slaughtering as many of the enemy as possible. This emphasis on engaging the enemy means that the army loses more troops itself; but the commitment to fighting and preparations it takes mean that it suffers comparatively less than the opponents it engages.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resilient==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;grinding advance&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Cautious, Defensive, Responsive&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;resilient&#039;&#039; army fights defensively, even while advancing. It often represents an army that specialises in heavy armour and shields, but it might also represent an army of soldiers with above-average fortitude or endurance. The heavily armoured [[Dawn_military_concerns#The_Golden_Sun|Golden Sun]] of Dawn is a resilient army.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Grinding Advance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are reduced by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army slowly advances, consolidating every gain before moving forward. The army looks to avoid direct engagements with the enemy, ceasing their advance and taking defensive positions if they are engaged.&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;!-- The initial version was 40% less casualties and the order was called &amp;quot;dig in&amp;quot;. Graeme argued that this army will only ever be defending - this may be frustrating as a general. Graeme suggests go with this and &amp;quot;if you take this action, your VPs are proportionately converted to take ground, not to reduce casualties.&amp;quot; Even though your army is on defensive you can creep forward through the territory. Then cut the casualty reduction from 40 to 30. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Resourceful==&lt;br /&gt;
* &#039;&#039;&#039;This army can benefit from [[Casualties#Emergency_Resupply|emergency resupply]] regardless of what territory they are in or whether they are engaged by the enemy&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This army can benefit from [[Casualties#Natural_Resupply|natural resupply]] regardless of what territory they are in as long as they are not engaged by the enemy, even if they are taking an attacking order&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Quartermasters, Superior Logistics&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;resourceful&#039;&#039; army has expert logistical support. It can quickly distribute resources and assign new soldiers, even while under attack. It may also represent an army whose soldiers are doggedly committed to their cause, so that soldiers who are so badly hurt they would normally be decommissioned fight to be allowed to rejoin their units. Both the [[Dawn_military_concerns#The_Eastern_Sky|Eastern Sky]] and the [[The_Marches_military_concerns#The_Drakes|Drakes]] were previously known for the support they enjoyed from their nation; represented by regular investment of people and resources to keep the army at fighting strength. At present there are no Imperial armies with this quality.&lt;br /&gt;
&lt;br /&gt;
==Secretive==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;lay low&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;grinding advance&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;rise from the reeds&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
A secretive army contains many people skilled at survival in some of the most inhospitable parts of the Empire. The barren mountains of the Mournwold, the dangerous fens of Bregasland or the deep Feni woods are examples. These places are virtually impassable to a regular army, but a secretive army may lay low, splitting up into smaller bands that can spread out and hide in some of the most inaccessible parts of the region. The [[The_Marches_military_concerns#The_Strong_Reeds|Strong Reeds]] army of [[the Marches]] possesses this quality, honed by years of experience fighting in the Bregas marshes and in [[Kallavesa]].&lt;br /&gt;
&lt;br /&gt;
During the Spring Equinox 387YE, &#039;&#039;&#039;Amberlain P. Black&#039;&#039;&#039;, general of the Strong Reeds, led Imperial heroes through the Sentinel Gate to [[If_one_be_gone_we_carry_on#Glory_at_the_End_(Battle_Opportunity)|defeat the Jotun]] in Bregasland. The victory involved calling out the Pride and Loyalty of the Strong Reeds by beating the bounds at three dolmen scattered across the battlefield and gave the Strong Reeds the ability to &amp;quot;&#039;&#039;Rise from the Reeds&#039;&#039;&amp;quot;.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Lay Low&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This defensive order can only be issued in a Marcher territory or if the Empire controls a forested, mountainous, or marsh region in the territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army does not inflict any casualties, suffer any casualties or contribute any victory points towards the defence of the territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The presence of an army that is laying low in a territory removes the advantage for attacking an undefended territory&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A general who orders their army to lay low causes them to split up and hide in some of the most inaccessible parts of a territory. This order can only be used by the general of the Strong Reeds in a Marcher territory or in a territory where the Empire controls a forested, mountainous, or marsh region. If the order cannot be used then it defaults to solid defence. The army does not inflict or receive any casualties, nor contribute any victory points to the defence of the territory, but their presence there is sufficient to ensure that any enemy generals cannot act with impunity. This removes the advantage for attacking an undefended territory.&lt;br /&gt;
&lt;br /&gt;
Taking the order will not prevent the army from resupplying, but the presence of an offensive army in the territory will do, even though the army laying low does not take any casualties.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Rise from the Reeds&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties inflicted by this army are increased by a fifth for each uninterrupted season of laying low&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability to capture territory is increased by a fifth for each uninterrupted season of laying low&#039;&#039;&#039;&lt;br /&gt;
The army takes advantage of the seasons of preparation to unleash a surprise assault in an attempt to overwhelm the enemy. The soldiers emerge from hiding to launch the attack, focusing on the weak points in the enemy position identified in previous seasons. For each season that this army has taken the Lay Low order without interruption in the targeted territory, the army gains 20% towards taking territory and inflicting casualties. Taking any order other than Lay Low (including this one) resets the count.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Grinding Advance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are reduced by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
The army slowly advances, consolidating every gain before moving forward. The army looks to avoid direct engagements with the enemy, ceasing their advance and taking defensive positions if they are engaged.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scouting==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;gather intelligence&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;guard the gates&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Astute, Farsight, Infiltration&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;scouting&#039;&#039; army is adept at gathering information about opposing forces. While it is active in a territory, associated rangers, agents and magicians gather intelligence about opposing forces in the area. They compose a report specifically for their general, which includes information about significant forces in the area. Because this information is gathered by mundane means and by agents in the field, it is rarely impeded by magical effects such as [[Drawing the Penumbral Veil]]. The [[Highguard|Highborn]] [[unconquered]] auxiliaries of the [[Highguard_military_concerns#The_Seventh_Wave|Seventh Wave]] are excellent scouts.&lt;br /&gt;
&lt;br /&gt;
In both cases, when this quality provides information about armies or fortifications, fighting strength is estimated in thousands using the terms  &#039;&#039;&#039;low&#039;&#039;&#039; (between 0 and 333); &#039;&#039;&#039;mid&#039;&#039;&#039; (between 334 and 666); and &#039;&#039;&#039;high&#039;&#039;&#039; (between 667 and 999). Thus an army or fortification described as being in the &amp;quot;low four thousands&amp;quot; could mean it had between 4000 and 4,333 effective fighting strength.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Gather Intelligence&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The general who commands the army receives a report about forces present in the same territory as the army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by one fifth&#039;&#039;&#039;&lt;br /&gt;
A general who sends their scouts to gather information while engaged in an aggressive campaign receives a report that includes details of the enemy [[Army|campaign armies]] in the [[territory]]; their allegiance; an estimation of their strength; information about their special qualities, and occasionally the name of their general. They also receive information about significant local [[fortifications]]; and other potentially useful strategic and tactical information about the campaign and the forces involved in it.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Guard the Gates&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The general who commands the army receives a report about forces present in the same territory as the army&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are reduced by one fifth&#039;&#039;&#039;&lt;br /&gt;
While defending, the general can send their scouts and spies out to focus their attention within the borders of the land their side controls. They receive information about any foreign [[spy network]] operating in the territory, and about any strategic or tactical opportunities related to defending the territory from outside forces. They also receive details of any enemy [[Army|campaign armies]] that undertake an [[army orders#Attacking|attacking]] order in the [[territory]] - their allegiance, an estimation of their strength, information about their special qualities., and occasionally the name of their general&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Siege==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;storm the walls&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Engineer, Sappers&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;siege&#039;&#039; army excels at attacking fortifications. The army is experienced with fighting over the walls of enemy castles, and supported by engineers and artisans who can quickly built siege engines. The [[The_League|League]] army of the [[The_League_military_concerns#Imperial Armies|Towerjacks]] were originally recommissioned with this quality before taking advantage of an opportunity to [[Watches_from_the_Wall#Apply_What_You_Have_Learned|study]] in the Holberg University for a season and gaining the [[#Engineer|Engineer]] quality.&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Storm the Walls&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army must be attacking a region containing a [[fortification#bastion|bastion]] or else the order defaults to [[army orders#Cautious Advance|cautious advance]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture the fortified region is increased by half&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture a region with a temporary fort created by Frozen Citadel of Cathan Canae, the Basalt Citadel, or an army with the engineer quality, is increased by half&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by the army are increased by three tenths&#039;&#039;&#039;&lt;br /&gt;
The army unleashes hell against a region that has been [[fortification|fortified]]. While catapults and trebuchets pound the walls, siege towers and ladders are deployed to allow the soldiers to take the fight to the defenders. Meanwhile, engineers work to undermine the walls, and massive covered rams are deployed against the gates. The loss of life is likely to be severe, but the region will fall much more quickly than it might in a prolonged siege.&lt;br /&gt;
&lt;br /&gt;
In addition to helping to capture a region containing a [[fortification#bastion|bastion]], the &#039;&#039;Storm the Walls&#039;&#039; order is also effective against certain effects that fortify a region. This includes [[Frozen Citadel of Cathan Canae]], [[the Basalt Citadel]], and the temporary forts that can be created by an army with the [[Army qualities#Engineer|engineer]] [[army qualities#quality|quality]]. It does &#039;&#039;not&#039;&#039; help to capture regions with other defences that are not forts or castles - it has no additional effect when attacking a region under the effect of [[Dripping Echoes of the Fen]] or [[Forge the Wooden Fastness]] for example.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- This is an attack order and will initiate a campaign even if all other armies are on defensive orders. If the army is part of a campaign to attack a region containing a fortification then all [[casualties]] inflicted by that fortification are reduced by 20%. An army taking the besiege action inflicts no casualties, but victory points generated are increased by 60%. This order defaults to a cautious advance if no fortification is present. --&amp;gt;&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;!-- Effect: This is a defensive order and will not initiate a campaign by itself. The army has its strength reduced by 40% for purposes of determining campaign outcome, but casualties it suffers are reduced by 20% and it inflicts 40% extra casualties. --&amp;gt;&lt;br /&gt;
&amp;lt;!-- Initially this had the ability &amp;quot;Storm the walls&amp;quot;(The army may lay attempt to storm the walls of a fortification to try and take it quickly. This is a dangerous order that increases casualties significantly but is the fastest way to seize a fortification.&amp;lt;br&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Increased casualties for the army, increased VPs for the army. This order defaults to an overwhelming assault if no fortification is present.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Graeme argued it was still a terrain keyword, but that we could save it by replacing storm the walls with something more generally useful. We still have a problem with the term &amp;quot;casualties taken by the fortification&amp;quot; as it is crazy maths so I&#039;ve tried a different wording. The first line of the effect section was initially &amp;quot; If the army is part of a campaign to attack a region containing a fortification then all [[casualties]] taken by the army from the fortification are reduced to 0&amp;quot; --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skirmishing==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;outmaneuver&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Manoeuvrable, Flanking, Tactical&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;skirmishing&#039;&#039; army specialises in outmaneuvering its opponents. The mobility and independence of the troops composing the army makes it extremely effective at exploiting situations where some or all of the enemy armies have committed to defence, rather than attack. There are currently no Imperial armies with this quality; the venerable &#039;&#039;&#039;Thundering Tide&#039;&#039;&#039;, composed of the descendants of the old [[Highguard|Highborn]] light cavalry units, were disbanded during the reign of [[Empress Mariika]]. Many of the [[unconquered]] and [[Highguard_military_concerns|cataphracts]] that used to belong to this army would go on to join the [[Highguard_military_concerns#The_Seventh_Wave|Seventh Wave]]&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Outmaneuver&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The army gains an additional victory point for each enemy army in the territory that takes a defensive order, to a maximum of five additional victory points&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If there are no enemy armies in the territory using defending orders, it defaults to [[army orders#Balanced attack|Balanced attack]]&#039;&#039;&#039;&lt;br /&gt;
The army attempts to take advantage of the enemies defensive stance and lack of mobility. The army probes the enemy defences, determines where they are weak, and reconfigures its attack plan to exploit those weaknesses. The more enemy forces defending a reason, the more complex the countermeasures the army employs to strengthen its own attack.&lt;br /&gt;
&amp;lt;/box&amp;gt;&lt;br /&gt;
&amp;lt;!-- Outmaneuver is an attacking order, it will initiate a campaign event if the opposing side all take defensive orders. The army gains 1 extra victory point for each enemy army that takes a defensive order. If there are no enemy armies who are taking defensive orders, this defaults to balanced attack.--&amp;gt;&lt;br /&gt;
==Thornbound==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;Poison thorns&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
The army is able to use their mastery of Spring magic and their expertise with herbs to create powerful poisons to apply to their weapons. These poisons are designed to kill quickly and without suffering, ensuring that the enemy do not linger in pain. Only one Imperial army has had this [[Comes_a_time#Without_Fear_or_Favour|unique quality]] - &#039;&#039;Isaella&#039;s Dance&#039;&#039; - which gained its power from the many vates and masters of herb lore that accompanied the soldiers before it was [[Under_eastern_skies#Game_Information|destroyed by the Druj]] in 386YE. &lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Poison Thorns&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties inflicted by this army are increased by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to conquer territory is reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The effectiveness of this army against the vallorn is improved; the army does not suffer additional casualties for fighting in a vallorn miasma&#039;&#039;&#039;&lt;br /&gt;
The army uses their mastery of Spring magic and knowledge of the apothecary&#039;s art to produce poisons and venoms that they can use in battle. These poisons cause those who succumb to them to pass swiftly and without pain and are particularly effective against the vallorn.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==True Conviction==&lt;br /&gt;
* &#039;&#039;&#039;Can &#039;&#039;only&#039;&#039; use the &#039;&#039;triumphant charge&#039;&#039; or &#039;&#039;forced march&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can &#039;&#039;only&#039;&#039; use the &#039;&#039;final stand&#039;&#039; or &#039;&#039;desperate reinforcement&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Only the Burning Falcon army has this quality&#039;&#039;&#039;&lt;br /&gt;
The [[Burning Falcon]] is filled with passionate intensity and zeal. During battle the soldiers fight to the absolute best of their ability, and while resting they embrace everything life has to offer knowing that they may die in their next battle. They are utterly committed to the act of war, able to traverse the Empire like a blazing comet, smashing into the enemies of the Freeborn people with unquenchable fury. &lt;br /&gt;
&lt;br /&gt;
However, this quality means that the general is &#039;&#039;only&#039;&#039; able to issue the [[#Glorious|triumphant charge]], [[#Glorious|final stand]], [[#Fast|forced march]], and [[#Fast|desperate reinforcement]] orders. They cannot use any of the [[Army_orders|standard orders]] normally available to a general. The only thing that will allow them to take a different order is a special [[opportunity]] that influences or temporarily changes their quality.&lt;br /&gt;
&lt;br /&gt;
==Venomous==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;fire in the blood&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Other Descriptors: Ambush, Assassin, Poisonous, Treacherous&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;venomous&#039;&#039; army contains soldiers skilled in the use of poison and unorthodox tactics. The force contributes these experts to support allied attacks, luring enemies into traps or taking advantage of engagements to savagely ambush their foes. There is no Imperial army with this quality at the moment. &lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Fire in the Blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;All casualties inflicted by this army are increased by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by this army are increased by a tenth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties inflicted by allied armies in the same territory who have issued attacking orders are increased by a tenth&#039;&#039;&#039;&lt;br /&gt;
The army works with their allies to set up ambushes, feints and opportunities to bypass enemy defences to kill high-value targets. Other elements of the force distribute poisoned weapons, or valuable offensive potions, to their allies.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Watchful==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;harry the flanks&#039;&#039; order when [[Army_orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;watch the passes&#039;&#039; order when [[Army_orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;watchful&#039;&#039; army contains many skilled scouts and trackers who are adept at guarding the perimeter of a territory no matter how difficult as well as searching for threats and enemies in a territory. As a result it may issue the defensive order to watch the passes, if they are in a territory that is completely controlled by the Empire but the general is concerned that enemy forces may attack, or to harry the flanks, if they are engaged in a campaign where the enemy is already present. The [[The_Marches_military_concerns#Bounders|Bounders]] army of [[the Marches]] contain many [[The_Marches_military_concerns#Beaters|beaters]] and [[landskeeper|landskeepers]] who are especially concerned with protecting the borders of their lands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Harry the Flanks&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Casualties suffered by this army are decreased by three tenths&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is decreased by a fifth&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A general who orders their archers and other soldiers to harry the flanks of an enemy force will attempt to drive them back while avoiding a full on confrontation. The purpose to force the enemy to pull back to a more secure position rather than risk lives attempting to kill as many as possible. The army will try to avoid a direct engagement and focus on looking for any opportunity where the enemy is caught out of position or leaves a flank exposed.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Watch the Passes&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is increased by two fifths if they are defending against an enemy attempting to take a beachhead&#039;&#039;&#039;&lt;br /&gt;
A general who sends their scouts to watch the passes will receive early warning of any incoming invasion, allowing them to manoeuvre their soldiers into the best possible position to stymie the assault. In addition the army general will receive information about any foreign spy network operating in the territory as well as any substantial criminal activity on a similar scale.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Woundbinder==&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;tend the fallen&#039;&#039; order when [[army orders#Defending|defending]]&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can use the &#039;&#039;recover the lost&#039;&#039; order when [[army orders#Attacking|attacking]]&#039;&#039;&#039;&lt;br /&gt;
A &#039;&#039;woundbinder&#039;&#039;  army consists of a large number of trained physicks, apothecaries, and magical healers. Many of these healers follow the grimnir tradition – facing danger on the battlefield but not themselves fighting. Every healer is paired with a scildran, a warrior whose focus is on keeping their charge safe at all costs and helping them move to where the fighting is thickest so they can employ their arts to aid their fellows. The force excels at using medical skills, establishing mobile field hospitals, and applying principles of triage to save those who can be saved. After implementing changes proposed by [[Zakalwe|Zakalwe&#039;s]] Polemarch of Strategy the newly reformed [[Wintermark]] [[Wintermark_military_concerns#The_Bloodcloaks|Bloodcloaks]] is the only army known to possess this quality. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Tend the Fallen&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to defend territory is reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by this army are reduced by a fifth&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by allied armies in the same territory who are taking defensive orders are reduced by a tenth&#039;&#039;&#039;&lt;br /&gt;
The army establishes mobile field hospitals, and supply points while ensuring allied forces are accompanied by talented physicks and soldiers trained to support them. Medicinal herbs are gathered, and healing or defensive potions distributed to officers. The army focuses on moving casualties away from battlefields, patching them up, and returning them to the front.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;box&amp;gt;&#039;&#039;&#039;Recover the Lost&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;The ability of this army to capture territory is reduced by a fifth&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by this army are reduced by a tenth&lt;br /&gt;
* &#039;&#039;&#039;All casualties suffered by allied armies in the same territory who are taking offensive orders are reduced by a tenth&lt;br /&gt;
The army establishes mobile field hospitals, and supply points while ensuring allied forces are accompanied by talented physicks and soldiers trained to support them. These healers remain near the front lines, moving where the fighting is thickest and their skills are most in demand. The army focuses on treating casualties on the battlefield, meaning they can return to battle as quickly as possible.&amp;lt;/box&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Military Council Further Reading}}&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Segura_spoils_of_war&amp;diff=134373</id>
		<title>Segura spoils of war</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Segura_spoils_of_war&amp;diff=134373"/>
		<updated>2026-02-15T20:58:09Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=SeguraFlickr.jpg|title=Segura|align=right|width=500}}&lt;br /&gt;
Following the liberation of [[Segura]] by Imperial troops in Spring 378YE, these resources were presented to the [[Military Council|Military council]] for assignment as [[spoils of war]] during the Summer Solstice, 378YE following the assignment of Segura to an Imperial nation.&lt;br /&gt;
===House of the Two Moons===&lt;br /&gt;
&#039;&#039;&#039;Congregation / Rank 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This great hall offers both spiritual instruction and banking services to the citizens of [[Segura#Lucksprings| Cerevado]]. It is named for the great silver disc that hangs at the eastern end of the hall called the &#039;&#039;Second Moon&#039;&#039;. Folklore claims that it was cast from thousands of pre-Imperial silver coins (the Freeborn &#039;&#039;silver moon&#039;&#039;) melted down when the new [[currency]] was established in the reign of [[Emperor Giovanni]]. It is often aligned with the Assembly of [[Prosperity]], but also encourages the Ambition of both gamblers and ship captains who dare the dangerous rapids in pursuit of their goals. From time to time the congregation has been forced to root out the cults of [[Malign Spiritual Presences#Hope|hope]] that spring up like weeds in the gamblers&#039; paradise.&lt;br /&gt;
&lt;br /&gt;
===The Golden Terraces=== &lt;br /&gt;
&#039;&#039;&#039;Farm / Rank 5&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The Golden Terraces of [[Segura#Anozeseri|Anozeseri]] are perhaps the oldest orange orchards in the Empire. The farmers surrendered to the Naguerro army rather than see their orchards burnt to the ground; by doing so they were able to exploit the orcs&#039; unexpected taste for their fruit and preserve not only their lives but also centuries of careful cultivation. Oranges and other citrus fruit have been grown here for centuries - there have been humans here since the time of Terunael. The orchards are carefully tended, and there are several hybrid fruit grown here that are unique to the Golden Terraces.&lt;br /&gt;
&lt;br /&gt;
===Ghita&#039;s Veils===&lt;br /&gt;
&#039;&#039;&#039;Mana Site / Rank &amp;lt;s&amp;gt;3&amp;lt;/s&amp;gt; 5&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Ghita&#039;s Veils is described in more detail [[Ghita&#039;s Veils|here]].&lt;br /&gt;
&lt;br /&gt;
===The Morning Swords===&lt;br /&gt;
&#039;&#039;&#039;Military Unit / Rank 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When the orcs invaded from the Lasambrian hills, displaced farmers from Anozeseri took to the westernmost hills of [[Feroz#Morajasse|Morajasse]], and fought a guerilla war against the barbarians. They scavenged the old battlefields in southern Anozeseri for usable weapons and armour left over from the last Iron Confederacy invasion. When Anozeseri was liberated, these freedom fighters joined the triumphant Imperial armies in sweeping the Lasambrians out of their home. Many farmers returned to their homes, but some - having had a taste of the warrior-lifestyle - did not lay down their swords and sought a suitable captain to lead them against the enemies of the Empire.&lt;br /&gt;
&lt;br /&gt;
===Kabalai Palace=== &lt;br /&gt;
&#039;&#039;&#039;Business / Rank 5 (Diversified)&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In the hills above [[Segura#Anduzjasse|Anduz]] is a beautiful white-granite palace, built in a complex fusion of [[Faraden]] and Freeborn styles and surrounded by extensive gardens. Its grounds contain many flowers and incense-bearing trees imported from the western hills, scattered with brightly coloured pavilions and gentle streams. Standing at one end of a trade route through the Lasambrian hills, this famous [[The_Brass_Coast_economic_interests|parador]] is both the first Imperial structure seen by traders travelling from Faraden, and the last seen by those leaving the Empire for the windswept western hills.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Production:&#039;&#039;&#039; The Kabalai Palace is a rank five business that has been diversified once - it produces 12 crowns, 12 rings and two ingots of [[Materials#Green Iron|green iron]] each season. Following the Summer solstice 381YE, Esteban i Ezmara i Erigo oversaw a significant expansion of the palace to take advantage of the influx of Faraden merchants involved with the [[Gloaming Road]].&lt;br /&gt;
&lt;br /&gt;
===The Red Fields===&lt;br /&gt;
&#039;&#039;&#039;Herb Garden / Rank 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Segura#Iron Plains|Iron Plains]] have been a battlefield since before the Freeborn came to these lands; there is a saying that the fields are watered with blood more often than with rain. Established over three low barrow mounds from pre-Imperial times, the red fields are a series of will-irrigated gardens surrounded by a weirwood palisade. The gardens produce quantities of especially fine [[marrowort]], and the herbalists who tend them are often called on to tend wounds sustained during the exploration of old battlefields.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Production:&#039;&#039;&#039; The Red Fields produce 6 doses each of true vervain and marrowort, and two each of bladeroot, imperial roseweald and cerulean mazzarine.&lt;br /&gt;
&lt;br /&gt;
===Turunca Distillery===&lt;br /&gt;
&#039;&#039;&#039;Business / Rank 2&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Segura is known for its farmlands, most especially its vineyards and orchards. The Turunca distillery has been taking oranges and grapes from across the territory and turning them into fine brandies and liqueurs for nearly three hundred years. It closed its doors in 366YE, but with the liberation of [[Segura#Anozel|Anozel]] its extensive cellars and distillation halls have been re-opened. The distillers of Turunca are notoriously dismissive of the practice of turning grapes into wine - &amp;quot;&#039;&#039;fancy fruit juice&#039;&#039;&amp;quot; is a common term used in Anozel for even the finest vintages.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Garden of Sighs=== &lt;br /&gt;
&#039;&#039;&#039;Mana Site / Rank &amp;lt;s&amp;gt;2&amp;lt;/s&amp;gt; 3&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
In south-eastern [[Segura#Anduzjasse|Anduzjasse]], on top of a low hill, stands a garden surrounded by a low wall and littered with beautiful marble statues. The broad branches of the trees are hung with mithril chimes. The wind that whispers through the garden and sets the chimes dancing is said by some poets to be the breath of Hermana Suspirie, one of the [[The Three Sisters|three sisters]] - although the [[hakima]] who traditionally gather the bounty of crystal mana from among the trees never agree as to which of the three mothers of the Brass Coast Suspirie represents. Following the [[The_same_bed#An_Answer_in_the_Soil|unexplained earthquakes and mana-flows]] that shook Segura in 382YE, the Garden of Sighs was expanded by its owner.&lt;br /&gt;
&lt;br /&gt;
===Sunsong Ranch=== &lt;br /&gt;
&#039;&#039;&#039;Farm / Rank 4&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Sunsong Ranch is a sprawling concern that covers many square miles of eastern [[Segura#Burnish|Burnish]] between the tributaries of the Scorrero. Raided repeatedly by Lasambrians, the Freeborn stubbornly refused to give up their land or their herds of cattle, leading to numerous battles between orcish raiders and Freeborn defenders. The cattle breeders have carefully cultivated bloodlines of sheep, [[Mundane_beasts#Dodo_Birds|dodo]], [[Mundane_beasts#Oxen|oxen]] and goats that can be traced back to the founding of [[Highguard]] and beyond. The ranch is famous for the succulence of its meat, fine cheeses and excellent wool and leather - and for the stubbornness of the people who work there.&lt;br /&gt;
&lt;br /&gt;
[[Category:Military Council]]&lt;br /&gt;
[[Category:The Brass Coast]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Karov&amp;diff=134321</id>
		<title>Karov</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Karov&amp;diff=134321"/>
		<updated>2026-02-14T00:11:51Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* The Little Boyar&amp;#039;s Welcome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofKarov.png|caption=Rich heartland of the nation|title=Regions of Karov|align=left|width=600}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The rich heartland of the nation, and the wealthiest territory in terms of timber and amber, this is where most outsiders think of when Varushka is mentioned. The vales here exist among rich forests, where they have not been cleared to make way for small farms. Karov has the largest towns in Varushka, and the majority of its boyars come from this relatively civilised territory. A great deal of trade happens in Karov, with wagon trains and river barges carrying raw materials south to [[Temeschwar]] or [[Weirwater]] and north to more isolated valleys who are in need. &lt;br /&gt;
&lt;br /&gt;
Despite its settled nature, it would be a mistake to think the land is entirely tamed and great tracts of wilderness still remain, often home to particularly malignant – if quiescent – [[Varushkan_Monsters|sovereigns]]. These creatures awaken or emerge from time to time with often tragic consequences - so the [[Varushka religious beliefs|wise ones]] take care to ensure each generation remembers the warning stories about creatures whose last depredations may have been in the times of their grandparents or great-grandparents.&lt;br /&gt;
&lt;br /&gt;
Karov was one of the first places settled by the Vard during their early conflict with the Ushka. They ruthlessly cleared areas of forests to build their settlements and some of the oldest towns show clear influence of their shared heritage with the [[Steinr]] of Wintermark, especially in the west. Indeed, there are several old battlefields in western Karov where Vard and Steinr, and later Varushkan and Wintermark, clashed in the distant past long before the foundation of the Empire. A number of very old tales from Karov include two siblings who romance a stranger; the former represent Vard and Steinr, the latter the Ushka. Invariably the elder sibling wins the affection of the stranger, and the younger angrily retreats to the west. This is a highly stylised and historically dubious version of the founding of Varushka, but it is popular nonetheless.&lt;br /&gt;
&lt;br /&gt;
On the whole, the folk of Karov enjoy many of the finer things in life - good food, good drink and regular festivals. Many towns and villages in Karov employ [[stzena]], local musicians who perform at local civic events and celebrations; there are several vales here dedicated specifically to the training of stzena, and recording and preserving the music and songs of the Varushkan people.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
Karov is perhaps the most peaceful of the Varushkan territories. Until [[Karsk]] fell to the [[Thule]], they had enjoyed three and a half centuries of peace. In 372YE the Thule attempted to push through [[#Malimorzi|Malimorzi]] and briefly occupied the settlement of Korotny, but they were driven back within a season by the combined forces of the [[Varushka_military_concerns#The Army of the Northern Eagle|Northern Eagle]] and [[Varushka_military_concerns#The Army of the Golden Axe|Golden Axe]]. Raiding parties still creep across the border from time to time, but for the most part Karov has been unmolested.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Winter Solstice 381YE, the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] were completed, connecting [[#Delev|Delev]] to the rest of the Empire and allowing easier access to Varushkan goods for Imperial merchants and traders. It also provided a means for Varushkan travellers to reach some of the wealthiest cities across the Empire. For more than half a decade the roads provided a major boon to the [[farm|farms]] and [[business|businesses]] of the territory. In the Winter of 386YE, however, the Imperial Senate determined to [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_Blood_Red_Roads|levy tolls]] on traffic using the road, meaning they no longer increase the income of individual citizens but provide a significant boost to the Imperial Treasury, in part to pay for the war against the [[vallorn]].&lt;br /&gt;
&lt;br /&gt;
In late 385YE, the &#039;&#039;scions&#039;&#039; of the [[eternal]] known as [[Cold Sun]] [[Things_that_burn#The_Blade_of_Skies|attacked Karov]]. The &#039;&#039;Blade of Skies&#039;&#039; emerged from a [[regio]] in the village of Bulgakov, and began a series of destructive raids across the southern territory, razing the entire vale of Olvanshka in the process. They left [[#Delev|Delev]] suspiciously untouched, and fears grew that they were intentionally allowing refugees to flee to the small city with the intent of murdering them all once they were gathered in one place. Indeed in the Spring of 386YE, the scions and Varushkan defenders clashed before the settlement in the &#039;&#039;[[Eclipse#Blade_of_Skies|Battle of the Weirwater Gate]]&#039;&#039;. The [[Northern Eagle]], [[Quiet Step]], and [[Iron Helms]] fought to defend Delev and in the end were victorious. A devastating explosion of uncontrolled [[Day magic#Force|force]] that would likely have obliterated Delev and everyone behind its walls had the Imperial heroes not disrupted their scheme.&lt;br /&gt;
&lt;br /&gt;
Parts of southern Karov remain marked by the assault of the &#039;&#039;scions&#039;&#039;, scattered with areas of dangerous black glass where nothing grows. Even more troubling is the matter of the bees - they fled Duzekani &#039;&#039;en masse&#039;&#039;. While these &amp;quot;heralds of Prosperity&amp;quot; buzz happily around the blooms of Skoremujac and Kamienczka, and across the rest of Varushka, the meadows and woodlands of Duzekani remain ominously silent.&lt;br /&gt;
{{CaptionedImage|file=Varforest2.jpg|width=300|align=left|caption=Photography by Sarah Loughlin&amp;lt;br&amp;gt;Costume: model&#039;s own}}&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
=== Delev ===&lt;br /&gt;
The oldest and proudest of the vales that guard the road from [[the Semmerlak]] to [[Miaren#Seren|Seren]] and the south, Delev is a hub for the many smaller vales dotted around southern Varushka. It has a complex rivalry with Temeschwar, which outgrew its parent and then left the family to join the [[The League|League]]. Delev is again the foremost trading town in Karov, which suits it well. Despite the intervening centuries, there is still some bad blood between the citizens of Delev and those of Varushkan descent in Temeschwar. A particular bone of contention are the [[#The Eternal Shafts of Time|Eternal Shafts of Time]], which the Temeschwari attempted to &amp;quot;take with them&amp;quot; when they seceded. Several Karov families at least keep alive tales of treachery, ingratitude and attempted theft.&lt;br /&gt;
&lt;br /&gt;
In early 377YE a sequence of fortified watchtowers and walled camp sites was erected around Delev, and in various strategic points along the road to [[Miaren|Seren]], serving as secure bases of operation for bounty-hunters and [[Warden|wardens]] concerned with both bandit and [[Varushkan Monster#Wolves|wolves]] alike. Overseen by &#039;&#039;&#039;Henry Ward&#039;&#039;&#039;, as Senator for [[Upwold]], as part of a larger [[Senate]] initiative to [[Fortify multiple towns|provide protection]] to towns throughout the Empire, the defences were not sufficient to qualify Delev as a fortification but have already helped reduce casual outlawry throughout the territory. These were later expanded and given the name [[#The Little Boyar&#039;s Welcome|the Little Boyar&#039;s Welcome]]&lt;br /&gt;
&lt;br /&gt;
Shortly before the Autumn equinox 380YE, work was completed on the offices of the [[Overseer of the Westward Road]], a [[ministry]] dedicated to coordinating trade between western Varushka and the orcs of [[Skarsind]]. It forms the eastern arm of the [[Northern trade network]].&lt;br /&gt;
&lt;br /&gt;
Delev was also the site of the climactic battle against the &#039;&#039;Blade of Skies&#039;&#039;, an army composed of the &#039;&#039;scions&#039;&#039; of the [[eternal]] known as [[Cold Sun]]. The &#039;&#039;[[Eclipse#Blade_of_Skies| Battle of the Weirwater Gate]]&#039;&#039; saw the [[Northern Eagle]], [[Quiet Step]], and [[Iron Helms]] defended Delev, leading to the destruction of the servants of Oblivion. The battle ended in a devastating explosion of uncontrolled [[Day magic#Force|force]] that would likely have obliterated Delev and everyone behind its walls had the Imperial heroes not disrupted their scheme.&lt;br /&gt;
&lt;br /&gt;
=== The Weeping Stone ===&lt;br /&gt;
This is a great standing stone atop a mound in [[#Kamienczka|Kamienczka]] near the border with Skarsind. The stone appears melted, like the wax of a candle, as if it once stood in a limestone cave. No grass will grow on the mound, and there are several stories of unnatural disappearances in the vicinity. According to legend, roads built in the vicinity of the Weeping Stone fall into ruin with preternatural speed, and any building that can be seen from the stone is likewise doomed to fall apart. The tales say that within three years no two stones will still lie side by side, and there are enough stories of collapsed bridges, unexpected raids and disastrous fires to support this belief.&lt;br /&gt;
&lt;br /&gt;
In legends this locale is sometimes associated with the Sovereign known as the &#039;&#039;Tallowman&#039;&#039;, although this connection might simply be based on the way the &amp;quot;melted&amp;quot; appearance of the stone.&lt;br /&gt;
&lt;br /&gt;
===The [[Eternal Shafts of Time]]===&lt;br /&gt;
The Eternal Shafts of Time are a Bourse resource located in the mountains near [[#Wieliczka|Vorota]]. Custodianship of the Shafts is an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produces 27 Imperial wains of mithril every season. The seat is allocated during the Autumn Equinox, to whichever Varushkan candidate receives the most support from Varushkan owners of [[mine]] and [[forest]] resources.&lt;br /&gt;
&lt;br /&gt;
===The Iron Roads===&lt;br /&gt;
A spur of the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] connects the town of Delev to the wider Empire, but the majority of the roads in Karov are the result of a grand building project completed shortly before the Spring Equinox 385YE. The Iron Roads were first proposed by the civil service [[Starting_at_the_end#The_Iron_Roads_of_Varushka|several years]] earlier. Much of the project involved maintaining and expanding the existing [[Varushkan Road|Varushkan roads]], especially between Delev, Olvanshka, and Kolvy. The roads were laid out with a special emphasis on providing improved access to several of the less well-known vales. At the same time, a new road was constructed along the border with [[Weirwater]], connecting Kolvy to the bustling port of Korotny. Korotny was already touched by the Crow Roads of Karsk, and the new roads allow significantly easier movement for Varushkan traders from the eastern territories into the rest of the Empire.&lt;br /&gt;
&lt;br /&gt;
===The Little Boyar&#039;s Welcome===&lt;br /&gt;
Following the almost ruinous attack of &#039;&#039;scions&#039;&#039; on Delev, a timely opportunity to fortify the region was taken advantage of. The senator of Karov, &#039;&#039;&#039;Myshki Marishka Letuchaya&#039;&#039;&#039; (also known to some as the Little Boyar of Levski), [[Fortify_Delev|raised a motion]] to complete a long-forgotten building project to fortify the area. The fortification is a testament not just to its benefactor and patron, nor to the Imperial armies who saved Delev from certain destruction, but also to the Karovian people’s love for their foremost trading town. Strong walls now surround the trade hub, protecting it from external threats.&lt;br /&gt;
&lt;br /&gt;
A team of inspired crafters have adorned the outer wall of the fortification in a sprawling mural, inlaid with [[iridescent gloaming]]. It depicts the Little Boyar herself; one hand holding aloft a lantern to outshine the false light of Cold Sun, the other hand sitting on the head of a loyal, mighty warhound at her heels. Above her soars a noble, protective eagle with its wings spread wide. The homage to the armies of the Iron Helms and the Northern Eagle is clear, representing the Courage and Loyalty of Varushka’s fighting force. A more subtle nod is given to the Quiet Step; the keen-eyed notice the Boyar leaves not one set of footprints behind her, but two.&lt;br /&gt;
&lt;br /&gt;
Much care was taken in salvaging the ruined Weirwater Gate where possible. Pieces of twisted iron, charred wood, and stone gouged by weapons make up the new gate and entrance to the fortified town, serving as a stark warning to anyone who enters of the devastation endured and the lives lost. A plaque at the gate explains the story of the battle to visitors and lists as many names of the fallen as could be collected.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Duzekani===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Sun Burned&lt;br /&gt;
This lightly wooded region is where [[#Delev|Delev]] - one of the major Varushkan trade hubs - can be found. Duzekani is well-known for the fine quality of its bees, as well as for some of the best [[forest|forests]] for finding [[Materials#Iridescent Gloaming|iridescent gloaming]] in Varushka (the land is often too cold for the butterflies that produce the rare material to truly prosper). For the most part, however, the woods of Duzekani have been cleared or tamed - this is the civilised heart of the most civilised territory of Varushka.&lt;br /&gt;
&lt;br /&gt;
Duzekani bore much of the brunt of the attack of [[Cold Sun]] in late 385YE and early 386YE. It remains, scattered with areas of dangerous black glass where nothing grows. Even more troubling is the matter of the bees - they fled Duzekani en masse. While these &amp;quot;heralds of Prosperity&amp;quot; buzz happily around the blooms of Skoremujac and Kamienczka, and across the rest of Varushka, the meadows and woodlands of Duzekani remain ominously silent.&lt;br /&gt;
&lt;br /&gt;
===Kamienczka===&lt;br /&gt;
The least settled region of Karov, Kamienczka has a reputation for being an unfortunate place to be born. Most of the blame is aimed squarely at the [[#The Weeping Stone|Weeping Stone]] which stands in the foothills to the west. The only vale of any great size was &#039;&#039;&#039;Olvanshka&#039;&#039;&#039;, which was home to several [[Warden]] fellowships who stood guard on the Sovereigns believed to sleep in the hills to its north and west - especially keeping watch over the [[#Weeping Stone|Weeping Stone]]. In Winter 385YE, Olvanshka was [[Things_that_burn#The_Blade_of_Skies|destroyed]] by the &#039;&#039;scions&#039;&#039; of [[Cold Sun]], burnt to ruins along with many of the wardens who fought in its defence.&lt;br /&gt;
&lt;br /&gt;
===Malimorzi===&lt;br /&gt;
The easternmost of the regions of Karov, and the one most in danger of invasion when Karsk was in the hands of the Thule. A great deal of trade comes through Malimorzi from other settlements along the shore of the Semmerlak. Much of that trade comes through the bustling port of &#039;&#039;&#039;Korotny&#039;&#039;&#039;, overseen by the [[Harbourmaster of the Semmerlak]], built on the north-western shores of the great freshwater lake that allows trade with [[Dawn]] and [[Holberg]]. It is also known for one of the largest fishing fleets in Varushka. Karotny is also known to be home to &#039;&#039;Oksana Lyava Pinavora&#039;&#039;, the spokesperson for the affiliation of wealthy Varushkans keep to [[Daylight_fading#The_Honey_Offer|purchase]] the Imperial Bourse resources that are in Varushka, especially the [[Hunt of Alderei the Fair]].&lt;br /&gt;
&lt;br /&gt;
Some of the more entrepreneurial minded inhabitants of Korotny dream of how their fortunes might rise if the [[The Barrens|Barrens]] was brought into the Empire and their vessels could trade the length of the southern rivers to [[Therunin]]. From time to time, exploratory expeditions set forth to the eastern shore, scouting lands believed to be under the thrall of the [[Druj]] or perhaps exotic foreigners. Some return with goods, tales, and a measure of pride. Most do not.&lt;br /&gt;
&lt;br /&gt;
===Skoremujac===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
Forested Skoremujac is a centre for fur-trapping and the production of both [[Materials#Ambergelt|ambergelt]] and [[Materials#Dragonbone|dragonbone]]. Much of this industry revolves around &#039;&#039;&#039;Kolvy&#039;&#039;&#039;. The locals know well that wealth attracts [[Varushkan_Monster#Wolves|wolves]] and the hunting is done subject to great care, attempting to leave as little disturbance to any slumbering horrors as can be. Today, Kolvy is primarily known outside of Karov as the site of the &amp;quot;last&amp;quot; major engagement between the Varushkan armies and the ex-slave [[orc]] forces during [[the Orc Rebellion]], and is said to be where the agitator who started the revolt lost his life &lt;br /&gt;
&lt;br /&gt;
===Wieliczka===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&lt;br /&gt;
The people of Wieliczka have the closest ties of any Varushkan to the people of the League. The fortified settlement of &#039;&#039;&#039;Vorota&#039;&#039;&#039; was once a vital guard against the people of the south, and its folk consider themselves the last vale of true Varushka on the road south. It is home to some who chose to leave Temeschwar rather than leave Varushka, and many don’t have the warmest of feelings towards the prodigal city. Indeed, when the Temeschwari ejected their criminals during the notorious Night of a Thousand Torches some of the most organised made it as far as Vorota and laid siege to the town. The settlement has been fortified of late due to the [[Jotun]] incursions in Wintermark, and the guards are even more suspicious of travellers than usual.&lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Myshki9694.jpg|caption=Myshki Marishka Letuchaya, Senator Karov|align=left|width=400}}--&amp;gt;&lt;br /&gt;
{{Senate Elections|Senator_for_Karov|Territory=Karov|Season=Summer}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* All the regions of Karov are under the control of Varushka and by extension, the Empire.&lt;br /&gt;
* [[Mine|Mines]] in the territory benefit from the [[#The Iron Roads|Iron Roads]] and produce an extra 2 ingots each season.&lt;br /&gt;
* [[Forest|Forests]] in the territory benefit from the [[#The Iron Roads|Iron Roads]] and produce an extra 2 measures each season.&lt;br /&gt;
* [[#The Little Boyar&#039;s Welcome|The Little Boyar&#039;s Welcome]] is a rank one [[fortification]] in [[#Duzekani|Duzekani]]&lt;br /&gt;
[[Category:Varushka]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial Territory]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Karov&amp;diff=134320</id>
		<title>Karov</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Karov&amp;diff=134320"/>
		<updated>2026-02-14T00:07:45Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* The Little Boyar&amp;#039;s Welcome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofKarov.png|caption=Rich heartland of the nation|title=Regions of Karov|align=left|width=600}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The rich heartland of the nation, and the wealthiest territory in terms of timber and amber, this is where most outsiders think of when Varushka is mentioned. The vales here exist among rich forests, where they have not been cleared to make way for small farms. Karov has the largest towns in Varushka, and the majority of its boyars come from this relatively civilised territory. A great deal of trade happens in Karov, with wagon trains and river barges carrying raw materials south to [[Temeschwar]] or [[Weirwater]] and north to more isolated valleys who are in need. &lt;br /&gt;
&lt;br /&gt;
Despite its settled nature, it would be a mistake to think the land is entirely tamed and great tracts of wilderness still remain, often home to particularly malignant – if quiescent – [[Varushkan_Monsters|sovereigns]]. These creatures awaken or emerge from time to time with often tragic consequences - so the [[Varushka religious beliefs|wise ones]] take care to ensure each generation remembers the warning stories about creatures whose last depredations may have been in the times of their grandparents or great-grandparents.&lt;br /&gt;
&lt;br /&gt;
Karov was one of the first places settled by the Vard during their early conflict with the Ushka. They ruthlessly cleared areas of forests to build their settlements and some of the oldest towns show clear influence of their shared heritage with the [[Steinr]] of Wintermark, especially in the west. Indeed, there are several old battlefields in western Karov where Vard and Steinr, and later Varushkan and Wintermark, clashed in the distant past long before the foundation of the Empire. A number of very old tales from Karov include two siblings who romance a stranger; the former represent Vard and Steinr, the latter the Ushka. Invariably the elder sibling wins the affection of the stranger, and the younger angrily retreats to the west. This is a highly stylised and historically dubious version of the founding of Varushka, but it is popular nonetheless.&lt;br /&gt;
&lt;br /&gt;
On the whole, the folk of Karov enjoy many of the finer things in life - good food, good drink and regular festivals. Many towns and villages in Karov employ [[stzena]], local musicians who perform at local civic events and celebrations; there are several vales here dedicated specifically to the training of stzena, and recording and preserving the music and songs of the Varushkan people.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
Karov is perhaps the most peaceful of the Varushkan territories. Until [[Karsk]] fell to the [[Thule]], they had enjoyed three and a half centuries of peace. In 372YE the Thule attempted to push through [[#Malimorzi|Malimorzi]] and briefly occupied the settlement of Korotny, but they were driven back within a season by the combined forces of the [[Varushka_military_concerns#The Army of the Northern Eagle|Northern Eagle]] and [[Varushka_military_concerns#The Army of the Golden Axe|Golden Axe]]. Raiding parties still creep across the border from time to time, but for the most part Karov has been unmolested.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Winter Solstice 381YE, the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] were completed, connecting [[#Delev|Delev]] to the rest of the Empire and allowing easier access to Varushkan goods for Imperial merchants and traders. It also provided a means for Varushkan travellers to reach some of the wealthiest cities across the Empire. For more than half a decade the roads provided a major boon to the [[farm|farms]] and [[business|businesses]] of the territory. In the Winter of 386YE, however, the Imperial Senate determined to [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_Blood_Red_Roads|levy tolls]] on traffic using the road, meaning they no longer increase the income of individual citizens but provide a significant boost to the Imperial Treasury, in part to pay for the war against the [[vallorn]].&lt;br /&gt;
&lt;br /&gt;
In late 385YE, the &#039;&#039;scions&#039;&#039; of the [[eternal]] known as [[Cold Sun]] [[Things_that_burn#The_Blade_of_Skies|attacked Karov]]. The &#039;&#039;Blade of Skies&#039;&#039; emerged from a [[regio]] in the village of Bulgakov, and began a series of destructive raids across the southern territory, razing the entire vale of Olvanshka in the process. They left [[#Delev|Delev]] suspiciously untouched, and fears grew that they were intentionally allowing refugees to flee to the small city with the intent of murdering them all once they were gathered in one place. Indeed in the Spring of 386YE, the scions and Varushkan defenders clashed before the settlement in the &#039;&#039;[[Eclipse#Blade_of_Skies|Battle of the Weirwater Gate]]&#039;&#039;. The [[Northern Eagle]], [[Quiet Step]], and [[Iron Helms]] fought to defend Delev and in the end were victorious. A devastating explosion of uncontrolled [[Day magic#Force|force]] that would likely have obliterated Delev and everyone behind its walls had the Imperial heroes not disrupted their scheme.&lt;br /&gt;
&lt;br /&gt;
Parts of southern Karov remain marked by the assault of the &#039;&#039;scions&#039;&#039;, scattered with areas of dangerous black glass where nothing grows. Even more troubling is the matter of the bees - they fled Duzekani &#039;&#039;en masse&#039;&#039;. While these &amp;quot;heralds of Prosperity&amp;quot; buzz happily around the blooms of Skoremujac and Kamienczka, and across the rest of Varushka, the meadows and woodlands of Duzekani remain ominously silent.&lt;br /&gt;
{{CaptionedImage|file=Varforest2.jpg|width=300|align=left|caption=Photography by Sarah Loughlin&amp;lt;br&amp;gt;Costume: model&#039;s own}}&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
=== Delev ===&lt;br /&gt;
The oldest and proudest of the vales that guard the road from [[the Semmerlak]] to [[Miaren#Seren|Seren]] and the south, Delev is a hub for the many smaller vales dotted around southern Varushka. It has a complex rivalry with Temeschwar, which outgrew its parent and then left the family to join the [[The League|League]]. Delev is again the foremost trading town in Karov, which suits it well. Despite the intervening centuries, there is still some bad blood between the citizens of Delev and those of Varushkan descent in Temeschwar. A particular bone of contention are the [[#The Eternal Shafts of Time|Eternal Shafts of Time]], which the Temeschwari attempted to &amp;quot;take with them&amp;quot; when they seceded. Several Karov families at least keep alive tales of treachery, ingratitude and attempted theft.&lt;br /&gt;
&lt;br /&gt;
In early 377YE a sequence of fortified watchtowers and walled camp sites was erected around Delev, and in various strategic points along the road to [[Miaren|Seren]], serving as secure bases of operation for bounty-hunters and [[Warden|wardens]] concerned with both bandit and [[Varushkan Monster#Wolves|wolves]] alike. Overseen by &#039;&#039;&#039;Henry Ward&#039;&#039;&#039;, as Senator for [[Upwold]], as part of a larger [[Senate]] initiative to [[Fortify multiple towns|provide protection]] to towns throughout the Empire, the defences were not sufficient to qualify Delev as a fortification but have already helped reduce casual outlawry throughout the territory. These were later expanded and given the name [[#The Little Boyar&#039;s Welcome|the Little Boyar&#039;s Welcome]]&lt;br /&gt;
&lt;br /&gt;
Shortly before the Autumn equinox 380YE, work was completed on the offices of the [[Overseer of the Westward Road]], a [[ministry]] dedicated to coordinating trade between western Varushka and the orcs of [[Skarsind]]. It forms the eastern arm of the [[Northern trade network]].&lt;br /&gt;
&lt;br /&gt;
Delev was also the site of the climactic battle against the &#039;&#039;Blade of Skies&#039;&#039;, an army composed of the &#039;&#039;scions&#039;&#039; of the [[eternal]] known as [[Cold Sun]]. The &#039;&#039;[[Eclipse#Blade_of_Skies| Battle of the Weirwater Gate]]&#039;&#039; saw the [[Northern Eagle]], [[Quiet Step]], and [[Iron Helms]] defended Delev, leading to the destruction of the servants of Oblivion. The battle ended in a devastating explosion of uncontrolled [[Day magic#Force|force]] that would likely have obliterated Delev and everyone behind its walls had the Imperial heroes not disrupted their scheme.&lt;br /&gt;
&lt;br /&gt;
=== The Weeping Stone ===&lt;br /&gt;
This is a great standing stone atop a mound in [[#Kamienczka|Kamienczka]] near the border with Skarsind. The stone appears melted, like the wax of a candle, as if it once stood in a limestone cave. No grass will grow on the mound, and there are several stories of unnatural disappearances in the vicinity. According to legend, roads built in the vicinity of the Weeping Stone fall into ruin with preternatural speed, and any building that can be seen from the stone is likewise doomed to fall apart. The tales say that within three years no two stones will still lie side by side, and there are enough stories of collapsed bridges, unexpected raids and disastrous fires to support this belief.&lt;br /&gt;
&lt;br /&gt;
In legends this locale is sometimes associated with the Sovereign known as the &#039;&#039;Tallowman&#039;&#039;, although this connection might simply be based on the way the &amp;quot;melted&amp;quot; appearance of the stone.&lt;br /&gt;
&lt;br /&gt;
===The [[Eternal Shafts of Time]]===&lt;br /&gt;
The Eternal Shafts of Time are a Bourse resource located in the mountains near [[#Wieliczka|Vorota]]. Custodianship of the Shafts is an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produces 27 Imperial wains of mithril every season. The seat is allocated during the Autumn Equinox, to whichever Varushkan candidate receives the most support from Varushkan owners of [[mine]] and [[forest]] resources.&lt;br /&gt;
&lt;br /&gt;
===The Iron Roads===&lt;br /&gt;
A spur of the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] connects the town of Delev to the wider Empire, but the majority of the roads in Karov are the result of a grand building project completed shortly before the Spring Equinox 385YE. The Iron Roads were first proposed by the civil service [[Starting_at_the_end#The_Iron_Roads_of_Varushka|several years]] earlier. Much of the project involved maintaining and expanding the existing [[Varushkan Road|Varushkan roads]], especially between Delev, Olvanshka, and Kolvy. The roads were laid out with a special emphasis on providing improved access to several of the less well-known vales. At the same time, a new road was constructed along the border with [[Weirwater]], connecting Kolvy to the bustling port of Korotny. Korotny was already touched by the Crow Roads of Karsk, and the new roads allow significantly easier movement for Varushkan traders from the eastern territories into the rest of the Empire.&lt;br /&gt;
&lt;br /&gt;
===The Little Boyar&#039;s Welcome===&lt;br /&gt;
Following the almost ruinous attack of &#039;&#039;scions&#039;&#039; on Delev, a timely opportunity to fortify the region was taken advantage of. The senator of Karov, &#039;&#039;&#039;Myshki Marishka Letuchaya&#039;&#039;&#039; (also known to some as the Little Boyar of Levski), [[Fortify_Delev|raised a motion]] to complete a long-forgotten building project to fortify the area. The fortification is a testament not just to its benefactor and patron, nor to the Imperial armies who saved Delev from certain destruction, but also to the Karovian people’s love for their foremost trading town. Strong walls now surround the trade hub, protecting it from external threats.&lt;br /&gt;
&lt;br /&gt;
A team of inspired crafters have adorned the outer wall of the fortification in a sprawling mural, inlaid with [[iridescent gloaming]]. It depicts the Little Boyar herself; one hand holding aloft a lantern to outshine the false light of Cold Sun, the other hand sitting on the head of a loyal, mighty warhound at her heels. Above her soars a noble, protective eagle with its wings spread wide. The homage to the armies of the Iron Helms and the Northern Eagle is clear, representing the Courage and Loyalty of Varushka’s fighting force. A more subtle nod is given to the Quiet Step; the keen-eyed notice the Boyar leaves not one set of footprints behind her, but two.&lt;br /&gt;
&lt;br /&gt;
Much care was taken in salvaging the ruined Weirwater Gate where possible. Pieces of twisted iron, charred wood, and stone gouged by weapons make up the new gate and entrance to the fortified town, serving as a stark warning to anyone who enters of the devastation endured and the lives lost. A plaque at the gate explains the story of the battle to visitors and lists as many names of the fallen as could be collected.&lt;br /&gt;
&lt;br /&gt;
Not much time later, the walls of Delev were [[Ward_Little_Boyar%27s_Welcome|warded against wickedness]], wolves, heralds, as well as invading barbarians. This work has made the settlement not just a beacon of safety in Varushka, but set it on a path to grow into becoming a small city on par with [[Mitwold#Meade|Meade]], [[Hahnmark#Kalpaheim|Kalpaheim]], or perhaps even a rival to [[Temeschwar]]. All this new growth has greatly increased the tax revenue in the region, offsetting much of the fortification&#039;s upkeep.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Duzekani===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Sun Burned&lt;br /&gt;
This lightly wooded region is where [[#Delev|Delev]] - one of the major Varushkan trade hubs - can be found. Duzekani is well-known for the fine quality of its bees, as well as for some of the best [[forest|forests]] for finding [[Materials#Iridescent Gloaming|iridescent gloaming]] in Varushka (the land is often too cold for the butterflies that produce the rare material to truly prosper). For the most part, however, the woods of Duzekani have been cleared or tamed - this is the civilised heart of the most civilised territory of Varushka.&lt;br /&gt;
&lt;br /&gt;
Duzekani bore much of the brunt of the attack of [[Cold Sun]] in late 385YE and early 386YE. It remains, scattered with areas of dangerous black glass where nothing grows. Even more troubling is the matter of the bees - they fled Duzekani en masse. While these &amp;quot;heralds of Prosperity&amp;quot; buzz happily around the blooms of Skoremujac and Kamienczka, and across the rest of Varushka, the meadows and woodlands of Duzekani remain ominously silent.&lt;br /&gt;
&lt;br /&gt;
===Kamienczka===&lt;br /&gt;
The least settled region of Karov, Kamienczka has a reputation for being an unfortunate place to be born. Most of the blame is aimed squarely at the [[#The Weeping Stone|Weeping Stone]] which stands in the foothills to the west. The only vale of any great size was &#039;&#039;&#039;Olvanshka&#039;&#039;&#039;, which was home to several [[Warden]] fellowships who stood guard on the Sovereigns believed to sleep in the hills to its north and west - especially keeping watch over the [[#Weeping Stone|Weeping Stone]]. In Winter 385YE, Olvanshka was [[Things_that_burn#The_Blade_of_Skies|destroyed]] by the &#039;&#039;scions&#039;&#039; of [[Cold Sun]], burnt to ruins along with many of the wardens who fought in its defence.&lt;br /&gt;
&lt;br /&gt;
===Malimorzi===&lt;br /&gt;
The easternmost of the regions of Karov, and the one most in danger of invasion when Karsk was in the hands of the Thule. A great deal of trade comes through Malimorzi from other settlements along the shore of the Semmerlak. Much of that trade comes through the bustling port of &#039;&#039;&#039;Korotny&#039;&#039;&#039;, overseen by the [[Harbourmaster of the Semmerlak]], built on the north-western shores of the great freshwater lake that allows trade with [[Dawn]] and [[Holberg]]. It is also known for one of the largest fishing fleets in Varushka. Karotny is also known to be home to &#039;&#039;Oksana Lyava Pinavora&#039;&#039;, the spokesperson for the affiliation of wealthy Varushkans keep to [[Daylight_fading#The_Honey_Offer|purchase]] the Imperial Bourse resources that are in Varushka, especially the [[Hunt of Alderei the Fair]].&lt;br /&gt;
&lt;br /&gt;
Some of the more entrepreneurial minded inhabitants of Korotny dream of how their fortunes might rise if the [[The Barrens|Barrens]] was brought into the Empire and their vessels could trade the length of the southern rivers to [[Therunin]]. From time to time, exploratory expeditions set forth to the eastern shore, scouting lands believed to be under the thrall of the [[Druj]] or perhaps exotic foreigners. Some return with goods, tales, and a measure of pride. Most do not.&lt;br /&gt;
&lt;br /&gt;
===Skoremujac===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
Forested Skoremujac is a centre for fur-trapping and the production of both [[Materials#Ambergelt|ambergelt]] and [[Materials#Dragonbone|dragonbone]]. Much of this industry revolves around &#039;&#039;&#039;Kolvy&#039;&#039;&#039;. The locals know well that wealth attracts [[Varushkan_Monster#Wolves|wolves]] and the hunting is done subject to great care, attempting to leave as little disturbance to any slumbering horrors as can be. Today, Kolvy is primarily known outside of Karov as the site of the &amp;quot;last&amp;quot; major engagement between the Varushkan armies and the ex-slave [[orc]] forces during [[the Orc Rebellion]], and is said to be where the agitator who started the revolt lost his life &lt;br /&gt;
&lt;br /&gt;
===Wieliczka===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&lt;br /&gt;
The people of Wieliczka have the closest ties of any Varushkan to the people of the League. The fortified settlement of &#039;&#039;&#039;Vorota&#039;&#039;&#039; was once a vital guard against the people of the south, and its folk consider themselves the last vale of true Varushka on the road south. It is home to some who chose to leave Temeschwar rather than leave Varushka, and many don’t have the warmest of feelings towards the prodigal city. Indeed, when the Temeschwari ejected their criminals during the notorious Night of a Thousand Torches some of the most organised made it as far as Vorota and laid siege to the town. The settlement has been fortified of late due to the [[Jotun]] incursions in Wintermark, and the guards are even more suspicious of travellers than usual.&lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Myshki9694.jpg|caption=Myshki Marishka Letuchaya, Senator Karov|align=left|width=400}}--&amp;gt;&lt;br /&gt;
{{Senate Elections|Senator_for_Karov|Territory=Karov|Season=Summer}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* All the regions of Karov are under the control of Varushka and by extension, the Empire.&lt;br /&gt;
* [[Mine|Mines]] in the territory benefit from the [[#The Iron Roads|Iron Roads]] and produce an extra 2 ingots each season.&lt;br /&gt;
* [[Forest|Forests]] in the territory benefit from the [[#The Iron Roads|Iron Roads]] and produce an extra 2 measures each season.&lt;br /&gt;
* [[#The Little Boyar&#039;s Welcome|The Little Boyar&#039;s Welcome]] is a rank one [[fortification]] in [[#Duzekani|Duzekani]]&lt;br /&gt;
[[Category:Varushka]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial Territory]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Karov&amp;diff=134319</id>
		<title>Karov</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Karov&amp;diff=134319"/>
		<updated>2026-02-14T00:06:17Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* The Little Boyar&amp;#039;s Welcome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofKarov.png|caption=Rich heartland of the nation|title=Regions of Karov|align=left|width=600}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The rich heartland of the nation, and the wealthiest territory in terms of timber and amber, this is where most outsiders think of when Varushka is mentioned. The vales here exist among rich forests, where they have not been cleared to make way for small farms. Karov has the largest towns in Varushka, and the majority of its boyars come from this relatively civilised territory. A great deal of trade happens in Karov, with wagon trains and river barges carrying raw materials south to [[Temeschwar]] or [[Weirwater]] and north to more isolated valleys who are in need. &lt;br /&gt;
&lt;br /&gt;
Despite its settled nature, it would be a mistake to think the land is entirely tamed and great tracts of wilderness still remain, often home to particularly malignant – if quiescent – [[Varushkan_Monsters|sovereigns]]. These creatures awaken or emerge from time to time with often tragic consequences - so the [[Varushka religious beliefs|wise ones]] take care to ensure each generation remembers the warning stories about creatures whose last depredations may have been in the times of their grandparents or great-grandparents.&lt;br /&gt;
&lt;br /&gt;
Karov was one of the first places settled by the Vard during their early conflict with the Ushka. They ruthlessly cleared areas of forests to build their settlements and some of the oldest towns show clear influence of their shared heritage with the [[Steinr]] of Wintermark, especially in the west. Indeed, there are several old battlefields in western Karov where Vard and Steinr, and later Varushkan and Wintermark, clashed in the distant past long before the foundation of the Empire. A number of very old tales from Karov include two siblings who romance a stranger; the former represent Vard and Steinr, the latter the Ushka. Invariably the elder sibling wins the affection of the stranger, and the younger angrily retreats to the west. This is a highly stylised and historically dubious version of the founding of Varushka, but it is popular nonetheless.&lt;br /&gt;
&lt;br /&gt;
On the whole, the folk of Karov enjoy many of the finer things in life - good food, good drink and regular festivals. Many towns and villages in Karov employ [[stzena]], local musicians who perform at local civic events and celebrations; there are several vales here dedicated specifically to the training of stzena, and recording and preserving the music and songs of the Varushkan people.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
Karov is perhaps the most peaceful of the Varushkan territories. Until [[Karsk]] fell to the [[Thule]], they had enjoyed three and a half centuries of peace. In 372YE the Thule attempted to push through [[#Malimorzi|Malimorzi]] and briefly occupied the settlement of Korotny, but they were driven back within a season by the combined forces of the [[Varushka_military_concerns#The Army of the Northern Eagle|Northern Eagle]] and [[Varushka_military_concerns#The Army of the Golden Axe|Golden Axe]]. Raiding parties still creep across the border from time to time, but for the most part Karov has been unmolested.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Winter Solstice 381YE, the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] were completed, connecting [[#Delev|Delev]] to the rest of the Empire and allowing easier access to Varushkan goods for Imperial merchants and traders. It also provided a means for Varushkan travellers to reach some of the wealthiest cities across the Empire. For more than half a decade the roads provided a major boon to the [[farm|farms]] and [[business|businesses]] of the territory. In the Winter of 386YE, however, the Imperial Senate determined to [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_Blood_Red_Roads|levy tolls]] on traffic using the road, meaning they no longer increase the income of individual citizens but provide a significant boost to the Imperial Treasury, in part to pay for the war against the [[vallorn]].&lt;br /&gt;
&lt;br /&gt;
In late 385YE, the &#039;&#039;scions&#039;&#039; of the [[eternal]] known as [[Cold Sun]] [[Things_that_burn#The_Blade_of_Skies|attacked Karov]]. The &#039;&#039;Blade of Skies&#039;&#039; emerged from a [[regio]] in the village of Bulgakov, and began a series of destructive raids across the southern territory, razing the entire vale of Olvanshka in the process. They left [[#Delev|Delev]] suspiciously untouched, and fears grew that they were intentionally allowing refugees to flee to the small city with the intent of murdering them all once they were gathered in one place. Indeed in the Spring of 386YE, the scions and Varushkan defenders clashed before the settlement in the &#039;&#039;[[Eclipse#Blade_of_Skies|Battle of the Weirwater Gate]]&#039;&#039;. The [[Northern Eagle]], [[Quiet Step]], and [[Iron Helms]] fought to defend Delev and in the end were victorious. A devastating explosion of uncontrolled [[Day magic#Force|force]] that would likely have obliterated Delev and everyone behind its walls had the Imperial heroes not disrupted their scheme.&lt;br /&gt;
&lt;br /&gt;
Parts of southern Karov remain marked by the assault of the &#039;&#039;scions&#039;&#039;, scattered with areas of dangerous black glass where nothing grows. Even more troubling is the matter of the bees - they fled Duzekani &#039;&#039;en masse&#039;&#039;. While these &amp;quot;heralds of Prosperity&amp;quot; buzz happily around the blooms of Skoremujac and Kamienczka, and across the rest of Varushka, the meadows and woodlands of Duzekani remain ominously silent.&lt;br /&gt;
{{CaptionedImage|file=Varforest2.jpg|width=300|align=left|caption=Photography by Sarah Loughlin&amp;lt;br&amp;gt;Costume: model&#039;s own}}&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
=== Delev ===&lt;br /&gt;
The oldest and proudest of the vales that guard the road from [[the Semmerlak]] to [[Miaren#Seren|Seren]] and the south, Delev is a hub for the many smaller vales dotted around southern Varushka. It has a complex rivalry with Temeschwar, which outgrew its parent and then left the family to join the [[The League|League]]. Delev is again the foremost trading town in Karov, which suits it well. Despite the intervening centuries, there is still some bad blood between the citizens of Delev and those of Varushkan descent in Temeschwar. A particular bone of contention are the [[#The Eternal Shafts of Time|Eternal Shafts of Time]], which the Temeschwari attempted to &amp;quot;take with them&amp;quot; when they seceded. Several Karov families at least keep alive tales of treachery, ingratitude and attempted theft.&lt;br /&gt;
&lt;br /&gt;
In early 377YE a sequence of fortified watchtowers and walled camp sites was erected around Delev, and in various strategic points along the road to [[Miaren|Seren]], serving as secure bases of operation for bounty-hunters and [[Warden|wardens]] concerned with both bandit and [[Varushkan Monster#Wolves|wolves]] alike. Overseen by &#039;&#039;&#039;Henry Ward&#039;&#039;&#039;, as Senator for [[Upwold]], as part of a larger [[Senate]] initiative to [[Fortify multiple towns|provide protection]] to towns throughout the Empire, the defences were not sufficient to qualify Delev as a fortification but have already helped reduce casual outlawry throughout the territory. These were later expanded and given the name [[#The Little Boyar&#039;s Welcome|the Little Boyar&#039;s Welcome]]&lt;br /&gt;
&lt;br /&gt;
Shortly before the Autumn equinox 380YE, work was completed on the offices of the [[Overseer of the Westward Road]], a [[ministry]] dedicated to coordinating trade between western Varushka and the orcs of [[Skarsind]]. It forms the eastern arm of the [[Northern trade network]].&lt;br /&gt;
&lt;br /&gt;
Delev was also the site of the climactic battle against the &#039;&#039;Blade of Skies&#039;&#039;, an army composed of the &#039;&#039;scions&#039;&#039; of the [[eternal]] known as [[Cold Sun]]. The &#039;&#039;[[Eclipse#Blade_of_Skies| Battle of the Weirwater Gate]]&#039;&#039; saw the [[Northern Eagle]], [[Quiet Step]], and [[Iron Helms]] defended Delev, leading to the destruction of the servants of Oblivion. The battle ended in a devastating explosion of uncontrolled [[Day magic#Force|force]] that would likely have obliterated Delev and everyone behind its walls had the Imperial heroes not disrupted their scheme.&lt;br /&gt;
&lt;br /&gt;
=== The Weeping Stone ===&lt;br /&gt;
This is a great standing stone atop a mound in [[#Kamienczka|Kamienczka]] near the border with Skarsind. The stone appears melted, like the wax of a candle, as if it once stood in a limestone cave. No grass will grow on the mound, and there are several stories of unnatural disappearances in the vicinity. According to legend, roads built in the vicinity of the Weeping Stone fall into ruin with preternatural speed, and any building that can be seen from the stone is likewise doomed to fall apart. The tales say that within three years no two stones will still lie side by side, and there are enough stories of collapsed bridges, unexpected raids and disastrous fires to support this belief.&lt;br /&gt;
&lt;br /&gt;
In legends this locale is sometimes associated with the Sovereign known as the &#039;&#039;Tallowman&#039;&#039;, although this connection might simply be based on the way the &amp;quot;melted&amp;quot; appearance of the stone.&lt;br /&gt;
&lt;br /&gt;
===The [[Eternal Shafts of Time]]===&lt;br /&gt;
The Eternal Shafts of Time are a Bourse resource located in the mountains near [[#Wieliczka|Vorota]]. Custodianship of the Shafts is an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produces 27 Imperial wains of mithril every season. The seat is allocated during the Autumn Equinox, to whichever Varushkan candidate receives the most support from Varushkan owners of [[mine]] and [[forest]] resources.&lt;br /&gt;
&lt;br /&gt;
===The Iron Roads===&lt;br /&gt;
A spur of the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] connects the town of Delev to the wider Empire, but the majority of the roads in Karov are the result of a grand building project completed shortly before the Spring Equinox 385YE. The Iron Roads were first proposed by the civil service [[Starting_at_the_end#The_Iron_Roads_of_Varushka|several years]] earlier. Much of the project involved maintaining and expanding the existing [[Varushkan Road|Varushkan roads]], especially between Delev, Olvanshka, and Kolvy. The roads were laid out with a special emphasis on providing improved access to several of the less well-known vales. At the same time, a new road was constructed along the border with [[Weirwater]], connecting Kolvy to the bustling port of Korotny. Korotny was already touched by the Crow Roads of Karsk, and the new roads allow significantly easier movement for Varushkan traders from the eastern territories into the rest of the Empire.&lt;br /&gt;
&lt;br /&gt;
===The Little Boyar&#039;s Welcome===&lt;br /&gt;
Following the almost ruinous attack of &#039;&#039;scions&#039;&#039; on Delev, a timely opportunity to fortify the region was taken advantage of. The senator of Karov, &#039;&#039;&#039;Myshki Marishka Letuchaya&#039;&#039;&#039; (also known to some as the Little Boyar of Levski), [[Fortify_Delev|raised a motion]] to complete a long-forgotten building project to fortify the area. The fortification is a testament not just to its benefactor and patron, nor to the Imperial armies who saved Delev from certain destruction, but also to the Karovian people’s love for their foremost trading town. Strong walls now surround the trade hub, protecting it from external threats.&lt;br /&gt;
&lt;br /&gt;
A team of inspired crafters have adorned the outer wall of the fortification in a sprawling mural, inlaid with [[iridescent gloaming]]. It depicts the Little Boyar herself; one hand holding aloft a lantern to outshine the false light of Cold Sun, the other hand sitting on the head of a loyal, mighty warhound at her heels. Above her soars a noble, protective eagle with its wings spread wide. The homage to the armies of the Iron Helms and the Northern Eagle is clear, representing the Courage and Loyalty of Varushka’s fighting force. A more subtle nod is given to the Quiet Step; the keen-eyed notice the Boyar leaves not one set of footprints behind her, but two.&lt;br /&gt;
&lt;br /&gt;
Much care was taken in salvaging the ruined Weirwater Gate where possible. Pieces of twisted iron, charred wood, and stone gouged by weapons make up the new gate and entrance to the fortified town, serving as a stark warning to anyone who enters of the devastation endured and the lives lost. A plaque at the gate explains the story of the battle to visitors and lists as many names of the fallen as could be collected.&lt;br /&gt;
&lt;br /&gt;
Not much time later, the walls of Delev were [[Ward_Little_Boyar%27s_Welcome|warded against wickedness]], wolves, heralds, as well as invading barbarians. This work has made the settlement not just a beacon of safety in Varushka, but set it on a path to grow into becoming a small city on par with [[Mitwold#Meade|Meade]], [[kallavesa#Kalpaheim|Kalpaheim]], or perhaps even a rival to [[Temeschwar]]. All this new growth has greatly increased the tax revenue in the region, offsetting much of the fortification&#039;s upkeep.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Duzekani===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Sun Burned&lt;br /&gt;
This lightly wooded region is where [[#Delev|Delev]] - one of the major Varushkan trade hubs - can be found. Duzekani is well-known for the fine quality of its bees, as well as for some of the best [[forest|forests]] for finding [[Materials#Iridescent Gloaming|iridescent gloaming]] in Varushka (the land is often too cold for the butterflies that produce the rare material to truly prosper). For the most part, however, the woods of Duzekani have been cleared or tamed - this is the civilised heart of the most civilised territory of Varushka.&lt;br /&gt;
&lt;br /&gt;
Duzekani bore much of the brunt of the attack of [[Cold Sun]] in late 385YE and early 386YE. It remains, scattered with areas of dangerous black glass where nothing grows. Even more troubling is the matter of the bees - they fled Duzekani en masse. While these &amp;quot;heralds of Prosperity&amp;quot; buzz happily around the blooms of Skoremujac and Kamienczka, and across the rest of Varushka, the meadows and woodlands of Duzekani remain ominously silent.&lt;br /&gt;
&lt;br /&gt;
===Kamienczka===&lt;br /&gt;
The least settled region of Karov, Kamienczka has a reputation for being an unfortunate place to be born. Most of the blame is aimed squarely at the [[#The Weeping Stone|Weeping Stone]] which stands in the foothills to the west. The only vale of any great size was &#039;&#039;&#039;Olvanshka&#039;&#039;&#039;, which was home to several [[Warden]] fellowships who stood guard on the Sovereigns believed to sleep in the hills to its north and west - especially keeping watch over the [[#Weeping Stone|Weeping Stone]]. In Winter 385YE, Olvanshka was [[Things_that_burn#The_Blade_of_Skies|destroyed]] by the &#039;&#039;scions&#039;&#039; of [[Cold Sun]], burnt to ruins along with many of the wardens who fought in its defence.&lt;br /&gt;
&lt;br /&gt;
===Malimorzi===&lt;br /&gt;
The easternmost of the regions of Karov, and the one most in danger of invasion when Karsk was in the hands of the Thule. A great deal of trade comes through Malimorzi from other settlements along the shore of the Semmerlak. Much of that trade comes through the bustling port of &#039;&#039;&#039;Korotny&#039;&#039;&#039;, overseen by the [[Harbourmaster of the Semmerlak]], built on the north-western shores of the great freshwater lake that allows trade with [[Dawn]] and [[Holberg]]. It is also known for one of the largest fishing fleets in Varushka. Karotny is also known to be home to &#039;&#039;Oksana Lyava Pinavora&#039;&#039;, the spokesperson for the affiliation of wealthy Varushkans keep to [[Daylight_fading#The_Honey_Offer|purchase]] the Imperial Bourse resources that are in Varushka, especially the [[Hunt of Alderei the Fair]].&lt;br /&gt;
&lt;br /&gt;
Some of the more entrepreneurial minded inhabitants of Korotny dream of how their fortunes might rise if the [[The Barrens|Barrens]] was brought into the Empire and their vessels could trade the length of the southern rivers to [[Therunin]]. From time to time, exploratory expeditions set forth to the eastern shore, scouting lands believed to be under the thrall of the [[Druj]] or perhaps exotic foreigners. Some return with goods, tales, and a measure of pride. Most do not.&lt;br /&gt;
&lt;br /&gt;
===Skoremujac===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
Forested Skoremujac is a centre for fur-trapping and the production of both [[Materials#Ambergelt|ambergelt]] and [[Materials#Dragonbone|dragonbone]]. Much of this industry revolves around &#039;&#039;&#039;Kolvy&#039;&#039;&#039;. The locals know well that wealth attracts [[Varushkan_Monster#Wolves|wolves]] and the hunting is done subject to great care, attempting to leave as little disturbance to any slumbering horrors as can be. Today, Kolvy is primarily known outside of Karov as the site of the &amp;quot;last&amp;quot; major engagement between the Varushkan armies and the ex-slave [[orc]] forces during [[the Orc Rebellion]], and is said to be where the agitator who started the revolt lost his life &lt;br /&gt;
&lt;br /&gt;
===Wieliczka===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&lt;br /&gt;
The people of Wieliczka have the closest ties of any Varushkan to the people of the League. The fortified settlement of &#039;&#039;&#039;Vorota&#039;&#039;&#039; was once a vital guard against the people of the south, and its folk consider themselves the last vale of true Varushka on the road south. It is home to some who chose to leave Temeschwar rather than leave Varushka, and many don’t have the warmest of feelings towards the prodigal city. Indeed, when the Temeschwari ejected their criminals during the notorious Night of a Thousand Torches some of the most organised made it as far as Vorota and laid siege to the town. The settlement has been fortified of late due to the [[Jotun]] incursions in Wintermark, and the guards are even more suspicious of travellers than usual.&lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Myshki9694.jpg|caption=Myshki Marishka Letuchaya, Senator Karov|align=left|width=400}}--&amp;gt;&lt;br /&gt;
{{Senate Elections|Senator_for_Karov|Territory=Karov|Season=Summer}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* All the regions of Karov are under the control of Varushka and by extension, the Empire.&lt;br /&gt;
* [[Mine|Mines]] in the territory benefit from the [[#The Iron Roads|Iron Roads]] and produce an extra 2 ingots each season.&lt;br /&gt;
* [[Forest|Forests]] in the territory benefit from the [[#The Iron Roads|Iron Roads]] and produce an extra 2 measures each season.&lt;br /&gt;
* [[#The Little Boyar&#039;s Welcome|The Little Boyar&#039;s Welcome]] is a rank one [[fortification]] in [[#Duzekani|Duzekani]]&lt;br /&gt;
[[Category:Varushka]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial Territory]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Karov&amp;diff=134318</id>
		<title>Karov</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Karov&amp;diff=134318"/>
		<updated>2026-02-13T23:53:36Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* The Little Boyar&amp;#039;s Welcome */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofKarov.png|caption=Rich heartland of the nation|title=Regions of Karov|align=left|width=600}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
The rich heartland of the nation, and the wealthiest territory in terms of timber and amber, this is where most outsiders think of when Varushka is mentioned. The vales here exist among rich forests, where they have not been cleared to make way for small farms. Karov has the largest towns in Varushka, and the majority of its boyars come from this relatively civilised territory. A great deal of trade happens in Karov, with wagon trains and river barges carrying raw materials south to [[Temeschwar]] or [[Weirwater]] and north to more isolated valleys who are in need. &lt;br /&gt;
&lt;br /&gt;
Despite its settled nature, it would be a mistake to think the land is entirely tamed and great tracts of wilderness still remain, often home to particularly malignant – if quiescent – [[Varushkan_Monsters|sovereigns]]. These creatures awaken or emerge from time to time with often tragic consequences - so the [[Varushka religious beliefs|wise ones]] take care to ensure each generation remembers the warning stories about creatures whose last depredations may have been in the times of their grandparents or great-grandparents.&lt;br /&gt;
&lt;br /&gt;
Karov was one of the first places settled by the Vard during their early conflict with the Ushka. They ruthlessly cleared areas of forests to build their settlements and some of the oldest towns show clear influence of their shared heritage with the [[Steinr]] of Wintermark, especially in the west. Indeed, there are several old battlefields in western Karov where Vard and Steinr, and later Varushkan and Wintermark, clashed in the distant past long before the foundation of the Empire. A number of very old tales from Karov include two siblings who romance a stranger; the former represent Vard and Steinr, the latter the Ushka. Invariably the elder sibling wins the affection of the stranger, and the younger angrily retreats to the west. This is a highly stylised and historically dubious version of the founding of Varushka, but it is popular nonetheless.&lt;br /&gt;
&lt;br /&gt;
On the whole, the folk of Karov enjoy many of the finer things in life - good food, good drink and regular festivals. Many towns and villages in Karov employ [[stzena]], local musicians who perform at local civic events and celebrations; there are several vales here dedicated specifically to the training of stzena, and recording and preserving the music and songs of the Varushkan people.&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
Karov is perhaps the most peaceful of the Varushkan territories. Until [[Karsk]] fell to the [[Thule]], they had enjoyed three and a half centuries of peace. In 372YE the Thule attempted to push through [[#Malimorzi|Malimorzi]] and briefly occupied the settlement of Korotny, but they were driven back within a season by the combined forces of the [[Varushka_military_concerns#The Army of the Northern Eagle|Northern Eagle]] and [[Varushka_military_concerns#The Army of the Golden Axe|Golden Axe]]. Raiding parties still creep across the border from time to time, but for the most part Karov has been unmolested.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Winter Solstice 381YE, the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] were completed, connecting [[#Delev|Delev]] to the rest of the Empire and allowing easier access to Varushkan goods for Imperial merchants and traders. It also provided a means for Varushkan travellers to reach some of the wealthiest cities across the Empire. For more than half a decade the roads provided a major boon to the [[farm|farms]] and [[business|businesses]] of the territory. In the Winter of 386YE, however, the Imperial Senate determined to [[386YE_Winter_Solstice_Senate_sessions#Levy_Tolls_on_Blood_Red_Roads|levy tolls]] on traffic using the road, meaning they no longer increase the income of individual citizens but provide a significant boost to the Imperial Treasury, in part to pay for the war against the [[vallorn]].&lt;br /&gt;
&lt;br /&gt;
In late 385YE, the &#039;&#039;scions&#039;&#039; of the [[eternal]] known as [[Cold Sun]] [[Things_that_burn#The_Blade_of_Skies|attacked Karov]]. The &#039;&#039;Blade of Skies&#039;&#039; emerged from a [[regio]] in the village of Bulgakov, and began a series of destructive raids across the southern territory, razing the entire vale of Olvanshka in the process. They left [[#Delev|Delev]] suspiciously untouched, and fears grew that they were intentionally allowing refugees to flee to the small city with the intent of murdering them all once they were gathered in one place. Indeed in the Spring of 386YE, the scions and Varushkan defenders clashed before the settlement in the &#039;&#039;[[Eclipse#Blade_of_Skies|Battle of the Weirwater Gate]]&#039;&#039;. The [[Northern Eagle]], [[Quiet Step]], and [[Iron Helms]] fought to defend Delev and in the end were victorious. A devastating explosion of uncontrolled [[Day magic#Force|force]] that would likely have obliterated Delev and everyone behind its walls had the Imperial heroes not disrupted their scheme.&lt;br /&gt;
&lt;br /&gt;
Parts of southern Karov remain marked by the assault of the &#039;&#039;scions&#039;&#039;, scattered with areas of dangerous black glass where nothing grows. Even more troubling is the matter of the bees - they fled Duzekani &#039;&#039;en masse&#039;&#039;. While these &amp;quot;heralds of Prosperity&amp;quot; buzz happily around the blooms of Skoremujac and Kamienczka, and across the rest of Varushka, the meadows and woodlands of Duzekani remain ominously silent.&lt;br /&gt;
{{CaptionedImage|file=Varforest2.jpg|width=300|align=left|caption=Photography by Sarah Loughlin&amp;lt;br&amp;gt;Costume: model&#039;s own}}&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
=== Delev ===&lt;br /&gt;
The oldest and proudest of the vales that guard the road from [[the Semmerlak]] to [[Miaren#Seren|Seren]] and the south, Delev is a hub for the many smaller vales dotted around southern Varushka. It has a complex rivalry with Temeschwar, which outgrew its parent and then left the family to join the [[The League|League]]. Delev is again the foremost trading town in Karov, which suits it well. Despite the intervening centuries, there is still some bad blood between the citizens of Delev and those of Varushkan descent in Temeschwar. A particular bone of contention are the [[#The Eternal Shafts of Time|Eternal Shafts of Time]], which the Temeschwari attempted to &amp;quot;take with them&amp;quot; when they seceded. Several Karov families at least keep alive tales of treachery, ingratitude and attempted theft.&lt;br /&gt;
&lt;br /&gt;
In early 377YE a sequence of fortified watchtowers and walled camp sites was erected around Delev, and in various strategic points along the road to [[Miaren|Seren]], serving as secure bases of operation for bounty-hunters and [[Warden|wardens]] concerned with both bandit and [[Varushkan Monster#Wolves|wolves]] alike. Overseen by &#039;&#039;&#039;Henry Ward&#039;&#039;&#039;, as Senator for [[Upwold]], as part of a larger [[Senate]] initiative to [[Fortify multiple towns|provide protection]] to towns throughout the Empire, the defences were not sufficient to qualify Delev as a fortification but have already helped reduce casual outlawry throughout the territory. These were later expanded and given the name [[#The Little Boyar&#039;s Welcome|the Little Boyar&#039;s Welcome]]&lt;br /&gt;
&lt;br /&gt;
Shortly before the Autumn equinox 380YE, work was completed on the offices of the [[Overseer of the Westward Road]], a [[ministry]] dedicated to coordinating trade between western Varushka and the orcs of [[Skarsind]]. It forms the eastern arm of the [[Northern trade network]].&lt;br /&gt;
&lt;br /&gt;
Delev was also the site of the climactic battle against the &#039;&#039;Blade of Skies&#039;&#039;, an army composed of the &#039;&#039;scions&#039;&#039; of the [[eternal]] known as [[Cold Sun]]. The &#039;&#039;[[Eclipse#Blade_of_Skies| Battle of the Weirwater Gate]]&#039;&#039; saw the [[Northern Eagle]], [[Quiet Step]], and [[Iron Helms]] defended Delev, leading to the destruction of the servants of Oblivion. The battle ended in a devastating explosion of uncontrolled [[Day magic#Force|force]] that would likely have obliterated Delev and everyone behind its walls had the Imperial heroes not disrupted their scheme.&lt;br /&gt;
&lt;br /&gt;
=== The Weeping Stone ===&lt;br /&gt;
This is a great standing stone atop a mound in [[#Kamienczka|Kamienczka]] near the border with Skarsind. The stone appears melted, like the wax of a candle, as if it once stood in a limestone cave. No grass will grow on the mound, and there are several stories of unnatural disappearances in the vicinity. According to legend, roads built in the vicinity of the Weeping Stone fall into ruin with preternatural speed, and any building that can be seen from the stone is likewise doomed to fall apart. The tales say that within three years no two stones will still lie side by side, and there are enough stories of collapsed bridges, unexpected raids and disastrous fires to support this belief.&lt;br /&gt;
&lt;br /&gt;
In legends this locale is sometimes associated with the Sovereign known as the &#039;&#039;Tallowman&#039;&#039;, although this connection might simply be based on the way the &amp;quot;melted&amp;quot; appearance of the stone.&lt;br /&gt;
&lt;br /&gt;
===The [[Eternal Shafts of Time]]===&lt;br /&gt;
The Eternal Shafts of Time are a Bourse resource located in the mountains near [[#Wieliczka|Vorota]]. Custodianship of the Shafts is an [[Imperial Title]] that brings with it a Seat on the [[Bourse]]. It produces 27 Imperial wains of mithril every season. The seat is allocated during the Autumn Equinox, to whichever Varushkan candidate receives the most support from Varushkan owners of [[mine]] and [[forest]] resources.&lt;br /&gt;
&lt;br /&gt;
===The Iron Roads===&lt;br /&gt;
A spur of the [[Lorenzo%27s_Legacy#Blood_Red_Roads|Blood Red Roads]] connects the town of Delev to the wider Empire, but the majority of the roads in Karov are the result of a grand building project completed shortly before the Spring Equinox 385YE. The Iron Roads were first proposed by the civil service [[Starting_at_the_end#The_Iron_Roads_of_Varushka|several years]] earlier. Much of the project involved maintaining and expanding the existing [[Varushkan Road|Varushkan roads]], especially between Delev, Olvanshka, and Kolvy. The roads were laid out with a special emphasis on providing improved access to several of the less well-known vales. At the same time, a new road was constructed along the border with [[Weirwater]], connecting Kolvy to the bustling port of Korotny. Korotny was already touched by the Crow Roads of Karsk, and the new roads allow significantly easier movement for Varushkan traders from the eastern territories into the rest of the Empire.&lt;br /&gt;
&lt;br /&gt;
===The Little Boyar&#039;s Welcome===&lt;br /&gt;
Following the almost ruinous attack of &#039;&#039;scions&#039;&#039; on Delev, a timely opportunity to fortify the region was taken advantage of. The senator of Karov, &#039;&#039;&#039;Myshki Marishka Letuchaya&#039;&#039;&#039; (also known to some as the Little Boyar of Levski), [[Ward_Little_Boyar%27s_Welcome|raised a motion]] to complete a long-forgotten building project to fortify the area. The fortification is a testament not just to its benefactor and patron, nor to the Imperial armies who saved Delev from certain destruction, but also to the Karovian people’s love for their foremost trading town. Strong walls now surround the trade hub, protecting it from external threats.&lt;br /&gt;
&lt;br /&gt;
A team of inspired crafters have adorned the outer wall of the fortification in a sprawling mural, inlaid with [[iridescent gloaming]]. It depicts the Little Boyar herself; one hand holding aloft a lantern to outshine the false light of Cold Sun, the other hand sitting on the head of a loyal, mighty warhound at her heels. Above her soars a noble, protective eagle with its wings spread wide. The homage to the armies of the Iron Helms and the Northern Eagle is clear, representing the Courage and Loyalty of Varushka’s fighting force. A more subtle nod is given to the Quiet Step; the keen-eyed notice the Boyar leaves not one set of footprints behind her, but two.&lt;br /&gt;
&lt;br /&gt;
Much care was taken in salvaging the ruined Weirwater Gate where possible. Pieces of twisted iron, charred wood, and stone gouged by weapons make up the new gate and entrance to the fortified town, serving as a stark warning to anyone who enters of the devastation endured and the lives lost. A plaque at the gate explains the story of the battle to visitors and lists as many names of the fallen as could be collected.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
===Duzekani===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Sun Burned&lt;br /&gt;
This lightly wooded region is where [[#Delev|Delev]] - one of the major Varushkan trade hubs - can be found. Duzekani is well-known for the fine quality of its bees, as well as for some of the best [[forest|forests]] for finding [[Materials#Iridescent Gloaming|iridescent gloaming]] in Varushka (the land is often too cold for the butterflies that produce the rare material to truly prosper). For the most part, however, the woods of Duzekani have been cleared or tamed - this is the civilised heart of the most civilised territory of Varushka.&lt;br /&gt;
&lt;br /&gt;
Duzekani bore much of the brunt of the attack of [[Cold Sun]] in late 385YE and early 386YE. It remains, scattered with areas of dangerous black glass where nothing grows. Even more troubling is the matter of the bees - they fled Duzekani en masse. While these &amp;quot;heralds of Prosperity&amp;quot; buzz happily around the blooms of Skoremujac and Kamienczka, and across the rest of Varushka, the meadows and woodlands of Duzekani remain ominously silent.&lt;br /&gt;
&lt;br /&gt;
===Kamienczka===&lt;br /&gt;
The least settled region of Karov, Kamienczka has a reputation for being an unfortunate place to be born. Most of the blame is aimed squarely at the [[#The Weeping Stone|Weeping Stone]] which stands in the foothills to the west. The only vale of any great size was &#039;&#039;&#039;Olvanshka&#039;&#039;&#039;, which was home to several [[Warden]] fellowships who stood guard on the Sovereigns believed to sleep in the hills to its north and west - especially keeping watch over the [[#Weeping Stone|Weeping Stone]]. In Winter 385YE, Olvanshka was [[Things_that_burn#The_Blade_of_Skies|destroyed]] by the &#039;&#039;scions&#039;&#039; of [[Cold Sun]], burnt to ruins along with many of the wardens who fought in its defence.&lt;br /&gt;
&lt;br /&gt;
===Malimorzi===&lt;br /&gt;
The easternmost of the regions of Karov, and the one most in danger of invasion when Karsk was in the hands of the Thule. A great deal of trade comes through Malimorzi from other settlements along the shore of the Semmerlak. Much of that trade comes through the bustling port of &#039;&#039;&#039;Korotny&#039;&#039;&#039;, overseen by the [[Harbourmaster of the Semmerlak]], built on the north-western shores of the great freshwater lake that allows trade with [[Dawn]] and [[Holberg]]. It is also known for one of the largest fishing fleets in Varushka. Karotny is also known to be home to &#039;&#039;Oksana Lyava Pinavora&#039;&#039;, the spokesperson for the affiliation of wealthy Varushkans keep to [[Daylight_fading#The_Honey_Offer|purchase]] the Imperial Bourse resources that are in Varushka, especially the [[Hunt of Alderei the Fair]].&lt;br /&gt;
&lt;br /&gt;
Some of the more entrepreneurial minded inhabitants of Korotny dream of how their fortunes might rise if the [[The Barrens|Barrens]] was brought into the Empire and their vessels could trade the length of the southern rivers to [[Therunin]]. From time to time, exploratory expeditions set forth to the eastern shore, scouting lands believed to be under the thrall of the [[Druj]] or perhaps exotic foreigners. Some return with goods, tales, and a measure of pride. Most do not.&lt;br /&gt;
&lt;br /&gt;
===Skoremujac===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&lt;br /&gt;
Forested Skoremujac is a centre for fur-trapping and the production of both [[Materials#Ambergelt|ambergelt]] and [[Materials#Dragonbone|dragonbone]]. Much of this industry revolves around &#039;&#039;&#039;Kolvy&#039;&#039;&#039;. The locals know well that wealth attracts [[Varushkan_Monster#Wolves|wolves]] and the hunting is done subject to great care, attempting to leave as little disturbance to any slumbering horrors as can be. Today, Kolvy is primarily known outside of Karov as the site of the &amp;quot;last&amp;quot; major engagement between the Varushkan armies and the ex-slave [[orc]] forces during [[the Orc Rebellion]], and is said to be where the agitator who started the revolt lost his life &lt;br /&gt;
&lt;br /&gt;
===Wieliczka===&lt;br /&gt;
*&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&lt;br /&gt;
The people of Wieliczka have the closest ties of any Varushkan to the people of the League. The fortified settlement of &#039;&#039;&#039;Vorota&#039;&#039;&#039; was once a vital guard against the people of the south, and its folk consider themselves the last vale of true Varushka on the road south. It is home to some who chose to leave Temeschwar rather than leave Varushka, and many don’t have the warmest of feelings towards the prodigal city. Indeed, when the Temeschwari ejected their criminals during the notorious Night of a Thousand Torches some of the most organised made it as far as Vorota and laid siege to the town. The settlement has been fortified of late due to the [[Jotun]] incursions in Wintermark, and the guards are even more suspicious of travellers than usual.&lt;br /&gt;
&amp;lt;!--{{CaptionedImage|file=Myshki9694.jpg|caption=Myshki Marishka Letuchaya, Senator Karov|align=left|width=400}}--&amp;gt;&lt;br /&gt;
{{Senate Elections|Senator_for_Karov|Territory=Karov|Season=Summer}}&lt;br /&gt;
&lt;br /&gt;
==OOC Notes==&lt;br /&gt;
* All the regions of Karov are under the control of Varushka and by extension, the Empire.&lt;br /&gt;
* [[Mine|Mines]] in the territory benefit from the [[#The Iron Roads|Iron Roads]] and produce an extra 2 ingots each season.&lt;br /&gt;
* [[Forest|Forests]] in the territory benefit from the [[#The Iron Roads|Iron Roads]] and produce an extra 2 measures each season.&lt;br /&gt;
* [[#The Little Boyar&#039;s Welcome|The Little Boyar&#039;s Welcome]] is a rank one [[fortification]] in [[#Duzekani|Duzekani]]&lt;br /&gt;
[[Category:Varushka]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;br /&gt;
[[Category:Imperial Territory]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Kohan&amp;diff=134086</id>
		<title>Kohan</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Kohan&amp;diff=134086"/>
		<updated>2026-02-07T22:34:52Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Brass Coast]]&lt;br /&gt;
{{CaptionedImage|file=Ready the Kohan.jpg|width=600|align=left|caption=Kohan often wear fearsome facepaint in battle.}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The kohan are [[The Brass Coast|Freeborn]] warriors whose name means &amp;quot;without family&amp;quot;. The first bands of kohan were brought together centuries ago, long before the founding of the Empire, by the [[hakima]]. Composed of Freeborn who had been disowned, or who had chosen to leave their families, these bands became a fighting force dedicated to the protection of the Brass Coast, rather than to individual families. They found their roots in the teachings of [[Riqueza]], especially the stories of the courageous warriors she inspired during the [[Riqueza#The_Founding_of_the_Brass_Coast|founding]] of the nation, although there are representatives of all three tribes among them.&lt;br /&gt;
&lt;br /&gt;
Their defining feature is their literal love of battle. The kohan are drawn to the battlefield, revelling in armed conflict and the clash of steel. Although they still accept those who have been cast out or are left without family, most kohan in recent years are volunteers - people who find such joy in battle that they cannot give it up. They fight for the pure enjoyment of it, flinging themselves into combat with a blood-thirsty relish that can easily terrify an enemy. Kohan often adopt extravagant costume and grotesque body paint, the better to unnerve their enemies. When they are not fighting they are usually found celebrating their continued survival with the same intensity they bring to every fight.&lt;br /&gt;
&lt;br /&gt;
Groups of kohan usually form loose bands of soldiers who live and fight together, the group serving as a surrogate for the [[family]] they have left behind. While traditional kohan bands offer their service directly to a group of hakima, the movement has spread somewhat beyond its initial roots. Modern kohan groups may be more independent, seeking their own battles and guiding their own destiny, while others swear to protect the Coast and its interests and look to the hakima as a whole for inspiration rather than to a specific coven. Regardless, the kohan are devoted to their cause and view this devotion as a higher calling. What sets many kohan apart is that they see their path as a spiritual one that revolves around protecting the people of the Brass Coast through joyous battle.&lt;br /&gt;
&lt;br /&gt;
Like the hakima, even those kohan who have not been cast out renounce their ties to their family, using only their given name and their tribal name.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
When the kohan were formed, most of the fighting strength of the Brass Coast lay with the soldiers trained and employed by the families. By recruiting the dispossessed, and forging the kohan to serve the nation directly, the hakima created a counterweight to the power of the families and helped to reinforce their own authority.&lt;br /&gt;
{{CaptionedImage|file=Masks_of_Erigo.png|width=500|align=left|caption=Some sign fixed-term contracts to join the kohan for a set period, rather than making a more permanent commitment.}}&lt;br /&gt;
&lt;br /&gt;
Although Jimena i Riqueza was not the first kohan, she is often regarded as the founder due to her pivotal influence on them. According to legend she was cast out for breaching a [[The_Brass_Coast_culture_and_customs#Marriages_and_relationships|marriage]] [[The_Brass_Coast_culture_and_customs#Contracts|contract]] that nearly ruined her family. Jimena was unrepentant and eagerly embraced the life of the kohan. Historians credit Jimena with inspiring her fellow kohan to take joy in war; she claimed that in surrendering themselves to their passions in battle they would become truly free and draw closer to the divine. Her life was short, but her influence persisted long after her death, as many other kohan adopted the flamboyant costume and body-paint that she wore to battle.&lt;br /&gt;
 &lt;br /&gt;
The army of the Burning Falcon was composed almost entirely of kohan. Founded in 185YE following the liberation of Segura, they were slaughtered by a Jotun force three times their own size during the invasion of Kallavesa in 248YE. They fell during a glorious [[Army qualities#Glorious|final stand]] defending the academy at Ishal. In some ways their story is iconic of the fate of many kohan; burning brightly and dying young. Some Freeborn historians still resent [[Emperor Guntherm|Guntherm&#039;s]] decision to send the Falcons to defend the academy, believing that he squandered the lives of the kohan in a foolish defence. This view is not universal though; many kohan regard it a mark of [[Pride]] that they share a heritage with such a glorious force who fought with passion and absolute commitment to their goals. Whatever the view, the Coast has not been able to field such a large force of kohan on the battlefield since.&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=Kohan_March.jpg|width=400|align=left|caption=A column of kohan eager for the fight is a fearsome spectacle.}}&lt;br /&gt;
==Fighting Style==&lt;br /&gt;
In battle the kohan are a vibrant and passionate force that aim to impress their allies and enemies alike. Screams, cries and violent shrieks often accompany the maelstrom of colour and violence that is a kohan assault drawing attention far beyond what their numbers might warrant. Many kohan favour heavy armour over the lighter protection preferred by other Freeborn because their enthusiasm for battle usually means they seek out the most dangerous melees. Unlike corsairs, kohan rarely use missile weapons, most prefer the excitement of meeting their opponents in close combat. It is not uncommon however to see fierce battlemages within the ranks of the kohan, using brutal spells to [[repel|blow holes]] in enemy formations or [[shatter]] their weapons. &lt;br /&gt;
&lt;br /&gt;
Kohan expect to fight, to take part in the most exciting parts of any skirmish or battle, to be in the thick of things. Many kohan are deeply concerned with the planning of any battle or skirmish to they are to participate in - primarily so they can ensure their own part in the plan is appropriate to their calling. Freeborn [[general|generals]] who are aware of the strength of the kohan&#039;s passion will try to ensure that the kohan are deployed where the fighting is fiercest to benefit from the Freeborn warriors&#039; absolute commitment to engaging the foe.&lt;br /&gt;
&lt;br /&gt;
However there are plenty of cautionary tales of Imperial generals who have thought to use kohan to protect safe targets, or to remain in reserve, only to have their plans thrown into disarray when the kohan simply abandoned the role they had been designated in pursuit of their calling. They are not stupid, or reckless to the point of madness, but it is a foolish commander who assumes that mere order will overwhelm the kohan hunger for danger, and the exultation of fighting an enemy toe-to-toe.&lt;br /&gt;
{{CaptionedImage|file=Kohan_battlemage.jpg|width=400|align=left|caption=Armoured warriors and spell weaving mages both have their place among the kohan.}}&lt;br /&gt;
===Creating a Kohan===&lt;br /&gt;
The kohan are intended to allow players to create Freeborn characters focused around the love of fighting. Kohan crave the excitement and thrill of battle more than any other pursuit, seeing it as the best way to prevent their lives being dull. They also provide an opportunity to explore what it means to be without a family in the Brass Coast whether that be a story of disgrace and disavowal or a tale of tragedy and loss at the hands of the barbarians. How you became a kohan should be an important part of your character&#039;s history whatever reason you choose.&lt;br /&gt;
&lt;br /&gt;
The kohan delight in battle, but that doesn&#039;t mean that they focus exclusively on [[combat skills|combat]] and [[heroic skills]]. A [[Magical_skills#Battle_Mage|battle mage]] is just as effective a way to design a kohan as a warrior who focuses on mundane combat skills. It&#039;s also possible to create a kohan who doesn&#039;t take any fighting skills - a kohan priest can easily focus on [[religious skills]] while taking the battlefield alongside the more martially focused members of the band.&lt;br /&gt;
&lt;br /&gt;
Kohan of all [[lineage|lineages]] can be found across the Coast but there are some that lend themselves most naturally to it. [[briar|Briars]], [[naga]], and [[changeling|changelings]] feel the most comfortable by far with such bold, emotional, physical attitudes whilst the more calm or calculating natures of [[draughir]], [[cambion]], and [[merrow]] can make it challenging to thrive in this lifestyle.&lt;br /&gt;
&lt;br /&gt;
The most common [[Resource#Personal_Resource|personal resource]] for a kohan is, unsurprisingly, a [[military unit]]. While there is nothing to stop you taking any other resource, it is common for an individual kohan character to represent a larger group of kohan who fight under their orders. Having a military unit will also help you to engage in downtime actions that support military roleplaying - whether [[Military_unit#Support_a_Military_Campaign|supporting an army]] or engaging in [[Military_unit#Take_Independent_Action|paid work]].&lt;br /&gt;
&lt;br /&gt;
If you are creating a character as part of a group then it makes sense to create a dedicated kohan band if most of you are interested in fighting and battles. While most of the members will probably want to be warriors, kohan groups can also include hakima, sutannir, scriveners, and other Freeborn [[Archetype|archetypes]] as long as they understand the calling of the kohan.&lt;br /&gt;
&lt;br /&gt;
A kohan can also be a good choice for an individual character, allowing for game-play revolving around discovering your place in the Coast and finding a kohan group to join in play or hakima to pledge their service to.&lt;br /&gt;
&lt;br /&gt;
Your relationship with the hakima is another important part of your character&#039;s identity. Traditional kohan are sworn to fight for the nation in service to a hakima, but this is by no means the only way the kohan serve. Some bands operate independently, occasionally taking advice from the hakima but forging their own path and looking to their own leaders for inspiration. Your character might have a close relationship with a single hakima whose instructions you follow to the letter; you might pledge yourself to supporting a group of hakima, or tribe of hakima provided their advice seems wise. Or you might simply treat the hakima with respect and listen to their counsel carefully before making your own decisions. The most important element of the kohan archetype is that you place the good of the Brass Coast as a whole above the good of any individual part of it, and that you take joy in fighting your enemies.&lt;br /&gt;
{{CaptionedImage|file=Passion.jpg|width=500|align=left|caption=Even off the battlefield, the kohan are driven by passion.}}&lt;br /&gt;
&lt;br /&gt;
===Playing a Kohan===&lt;br /&gt;
Kohan bands are explicitly removed from the Freeborn [[senator]] [[The_Brass_Coast_leadership#Leading a territory|elections]]. As they are not families, they do not have a dhomiro so cannot participate &#039;&#039;directly&#039;&#039; in the election. This does not mean you are entirely unable to participate in Freeborn politics however. You can lend your support to the hakima as they meddle in national politics - and nothing prevents you from &#039;&#039;standing&#039;&#039; for any [[Imperial title]]. The kohan are most naturally geared towards military roles but if you are able to secure the support of enough dhomiros there is nothing stopping you becoming senator. You may even be able to parlay your neutrality in family rivalries and dedication to your nation into political advantage if you are careful.&lt;br /&gt;
&lt;br /&gt;
The hakima will usually be your closest connection to the politics and business of the Brass Coast due to their role as original creators of the kohan and their unique position in the nation. As other characters without families, you are perfectly placed to provide them with assistance, muscle or other more physical support and they are your key to ritual magic and enchantments, a valuable tool for any character that seeks the thrill of battle.&lt;br /&gt;
&lt;br /&gt;
The kohan aren’t the only people who fight in the Coast by any stretch but they are the only ones to focus their life around battle and violence. Because of the joy they take in it some kohan are reluctant to indulge in anything that numbs or nulls emotions like the [[Tonics of the Deep Forest]], preferring [[Tonics of the Open Sky|those of the Open Sky]] instead. The [[Tonics_of_the_Open_Sky#Tonic of Surging Flame|Tonic of Surging Flame]] is particularly popular - the heady recklessness it can inspire is seen as being just as much a benefit as the bodily strength it provides.&lt;br /&gt;
&lt;br /&gt;
Most kohan enjoy the stories and tales that their life gives them, even more so because of the opportunity it gives to tell exciting boasts about those that fought beside you. Your love of battle can extend beyond the field and endow you with a passionate and enthusiastic attitudes to life. However you fill your time, you should remember the Freeborn motto that  “Life is short, let it never be dull” and try to embrace that, especially in battle.&lt;br /&gt;
{{CaptionedImage|file=A Glimpse of Fire.jpg|width=500|align=left|caption=The paint of the kohan is no mask; it is a beacon.}}&lt;br /&gt;
&lt;br /&gt;
===Costume===&lt;br /&gt;
As with any Freeborn, kohan usually dress as extravagantly as possible. What really sets them apart from other Brass Coast warriors however is their use of facepaint. Vivid colours are used, often in threatening designs, the better to unnerve their enemies. There is a wide variety of designs across the faces of the Coast, some kohan groups keeping their masks of war the same over decades of battle with others changing it day by day as their feelings take them.&lt;br /&gt;
&lt;br /&gt;
A kohan band may cultivate a uniform look - a large group of similar-looking warriors is significantly more threatening than a mismatched group of fighters after all. Unlike the livery of the [[Marches]], the complex [[Dawn_culture_and_customs#Heraldry|heraldry]] of [[Dawn]], or the symbols of the [[Highguard|Highborn]] [[chapter|chapters]], kohan groups tend to achieve uniformity through the use of colour. A given kohan band is likely to pick one or two shades and encourage its members to wear clothing in these colours while leaving individuals to determine the cut and style.&lt;br /&gt;
&lt;br /&gt;
Kohan with a particular antagonism for specific enemy might enjoy taking valuable trinkets from particularly impressive fallen enemies. They have no interest in barbaric trophies, severed ear necklaces or the like, but it is not unusual for a Grendel-hating kohan to collect some impressive bracelets to show-off the victories they have had. Even better if the items provide an opportunity to tell heroic tales of those that fought beside them.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;ic&amp;gt;Gancia di Sarvos carefully finished lacing her armour as she eyed the freeborn warrior pensively. Not only was it her first time fighting with the Wolves but it was the first time she had fought beside the fighters they all called kohan, orphans and exiles she is certain someone once told her. She watched them as they carefully dipped an ornate brush into a well of bright orange liquid and began to trace stark, vicious lines around their eyes. Her green iris’ widened in surprise as a comment burst from her lips “I thought you lot didn’t believe in dishonesty? Putting on a face to hide your own?”&lt;br /&gt;
&lt;br /&gt;
Deep laughter sounded from the freeborn as they continued the fine brushwork, pausing only momentarily to reply “You Leaguers wear masks to hide your souls and your true natures. We don this paint to show our foe our true selves, to give them a glimpse of the fire and violence that sits within the clear glass of our souls.&amp;quot;&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:The Brass Coast]]&lt;br /&gt;
[[Category:Archetype]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:A_Glimpse_of_Fire.jpg&amp;diff=134085</id>
		<title>File:A Glimpse of Fire.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:A_Glimpse_of_Fire.jpg&amp;diff=134085"/>
		<updated>2026-02-07T22:32:31Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: {{GinaC}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
{{GinaC}}&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Quaymaster_of_the_Hesychian_Docks&amp;diff=134084</id>
		<title>Quaymaster of the Hesychian Docks</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Quaymaster_of_the_Hesychian_Docks&amp;diff=134084"/>
		<updated>2026-02-07T20:56:45Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:left; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Spyridonakes4692.jpg|caption=&#039;&#039;&#039;Spyridonakes of the Lighthouse at Nikephoros&#039;&#039;&#039; was the first Quaymaster of the Elosian Docks back before they were the &#039;&#039;Hesychian Docks&#039;&#039;. In the years since the Quaymaster has consistently been chosen from the folk of that spire.|align=left|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The &#039;&#039;Quaymaster of the Elosian Docks&#039;&#039;, as it used to be known, is an [[Imperial title]]responsible for overseeing the [[#Elosian Docks|Elosian Docks]], part of the Imperial docks at [[Redoubt#Naris|Elos]] in [[Redoubt]]. It is elected by Urizen citizens that hold mana sites via [[Tally of the Votes]]. The Docks are dedicated to the use of ships from [[Axos]] involved in trading valuable Axou [[white granite]] for Imperial [[Materials#Dragonbone|dragonbone]] - a material that is in some demand in Axos. Following the [[A_mountain_of_vipers#The_Elosian_Docks|proposals submitted by Hesychia of Elos]], the Imperial Senate authorised an outfitting of the docks to welcome Axou traders - particularly those from Hesychia&#039;s family back in Axos.&lt;br /&gt;
&lt;br /&gt;
Around a year after the work on the Elosian Docks was completed, the Senate commissioned a major expansion of the entire waterfront, restoring Elos to its previous glory. The docks are now part of the [[Elosian_Architect#Great_Harbour_at_Elos|Great Harbour at Elos]], but remain overseen by the &#039;&#039;Quaymaster&#039;&#039; rather than falling under the remit of the [[Elosian Architect]]. To avoid confusion, some people have started to referring to them specifically as the &amp;quot;&#039;&#039;Hesychian Docks&#039;&#039;&amp;quot; in recognition of the source of most of the white granite that passes through them.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Quaymaster of the Hesychian Docks is expected to ensure that the citadels of Axos continue to exchange white granite for Imperial dragonbone. If this trade, or the Hesychian Docks, were ever directly threatened, the Quaymaster would be responsible for dealing with those threats - but also for making decisions about any opportunity related to them. The continued operation of the quays, and thus the ministry, requires that relations between the Empire and Axos remain cordial - the Quaymaster thus has a vested interest in ensuring friendship between the two nations continues.&lt;br /&gt;
==Powers==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;White Granite&#039;&#039;&#039;&amp;lt;/td&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;44 dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;89 dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;138 dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;6 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;187 dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;8 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;240 dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;12 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;293 dragonbone&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;14 wains of white granite&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Ministry===&lt;br /&gt;
As a [[ministry]], the title of Quaymaster of the Hesychian Docks allows the holder to purchase wains of white granite at a set price. The Quaymaster makes their decision how much dragonbone to spend during downtime from their character page. The dragonbone is removed from, and wains of white granite are placed into, the character&#039;s inventory when the downtime is processed.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
This title is appointed during the Summer Solstice. The Quaymaster of the Hesychian Dock is appointed by citizens of Urizen who control the [[mana site]] [[Resource|personal resources]]. The larger the mana site an individual has the more votes they can allocate in support to a candidate. The voting is handled by the civil servants in the Bourse. &lt;br /&gt;
&lt;br /&gt;
Only an Urizen citizen may hold the title. They do not receive a seat on the Bourse. As a title appointed through the Bourse they cannot be [[revocation|revoked]] by the [[Synod]].&lt;br /&gt;
{{RecentElections|Quaymaster_of_the_Hesychian_Docks}}&lt;br /&gt;
{{Anchor|Elosian Docks|Hesychian Docks}}&lt;br /&gt;
==Hesychian Docks==&lt;br /&gt;
Elos is a spire in Naris, Redoubt. Originally a base for what little navy Urizen retained from its time prior to joining the Empire, it slid into relative obscurity over the centuries. Before the construction of the specialist trading docks here, it was a quiet fishing village, much overlooked by merchants and traders despite its extensive quayside and fortified harbour wall. When dedicated facilities for Axou ships were constructed, it began to draw increasing attention from citizens looking to trade valuable resources, inspiring further proposals to continue to expand the dockyards even further. In Spring 384YE the work on the Hesychian docks was somewhat overshadowed by a much larger and more ambitious plan to restore the spire to its former glories; the quayside is now part of the much larger [[Elosian_Architect#Great_Harbour_at_Elos|Great Harbour at Elos]].&lt;br /&gt;
{{Responsibilities Expectation}}&lt;br /&gt;
[[Category:Title]]&lt;br /&gt;
[[Category:Bourse]]&lt;br /&gt;
[[Category:Urizen]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Golden_magicians_fayre&amp;diff=134029</id>
		<title>Golden magicians fayre</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Golden_magicians_fayre&amp;diff=134029"/>
		<updated>2026-02-05T23:36:08Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* Frozen Strength */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:387YE Spring]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;The yeofolk had outdone themselves with the preparations. Thick woollen blankets of fine Weirwater wool, covered by canopies that echoed the heraldic colours of the nobles who would sit beneath them - with a smattering of blue and gold for those who chose to be incognito or had arrived late. Wooden seats of Semmerholm oak for those who wanted them; silken Astolat cushions for those who preferred to recline. Platters of food, and carafes of good vintage wine some genuinely novel, imported from the newly established vineyards in Dawnguard.&lt;br /&gt;
&lt;br /&gt;
Scattered here and there among the familiar treats were stranger things. Silvery half-pears, scooped out, with aromatic red and golden liquor filling their hollows. Coppery orbs of what was claimed to be mushroom dusted with what might be sugar, but which gleamed like metal, apparently edible by humans and orcs. Jugs of iced juice squeezed from the golden apples in the forest of Arden. All little gifts and tokens of appreciation from the court of the Moonsilver Prince.&lt;br /&gt;
&lt;br /&gt;
Earl-enchantress Nicole plucked one of the intriguing balls from the plate, and bit into it. The taste was like nothing she had encountered before - a little like meat, a little like chocolate, a little like something else entirely. Delicious, though. Truffles from the Summer realm. Imagine! She made an appreciative noise, and passed the platter to Ser Melanier. She popped a whole one in her mouth and coughed slightly, to the amusements of Sers Shasnae and Nataly where they reclined on the cushions. Without being asked, Ser Shasnae poured them all a glass of Dawnish wine, and they chinked glasses together.&lt;br /&gt;
&lt;br /&gt;
Without preamble, the lightstones that lit the circle of tents and canopies began to dim - something the enchantress had never seen before. The moon had risen over the trees to the east, and the stars glittered like jewels in the clear, sable sky. The journey to the hilltop, to where the great blue-stained wooden harp stood, had been chilly but here in the area immediately surrounding the instrument the air was as warm as the most pleasant night of early Summer.&lt;br /&gt;
&lt;br /&gt;
Nicole leaned forward, as the performers arrived. A trio of women, their skin glowing faintly with an illumination that was not the reflected light of the moon. They wore diaphanous gowns of exotic cut, and their long dark hair was threaded with spring flowers. White for the Lady Agalia; soft pink for Lady Dhalea; blushing cornflower blue for Lady Euphrosine. The earl-enchantress had been fortunate enough to speak with the three during the last performance, and found them diverting and amusing with just enough edge to their manners to make them interesting. Courtiers of the Unicorn Court, indeed.&lt;br /&gt;
&lt;br /&gt;
The ladies stopped next to the harp, and touched their heads together, arms entwining around each other&#039;s shoulders. The one of them - Nicole thought it was Euphrosine - spoke quietly. Ser Nataly startled - despite the distance it seemed as if the herald were standing just behind them. The enchantress fancied she felt the warm, perfumed breath against her pointed ear.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We will play in the new season, and the new year,&amp;quot; she said, &amp;quot;with a piece called the &#039;&#039;Threnody for the Knight of the Sun Who is Gone into the West&#039;&#039;. We hope you will enjoy it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There was a quiet murmur, stilled instantly when Lady Agalia laid her fingers against the thick silvery strands. The harps had been built for the winds of magic, to tease sometimes discordant notes as the tides of mana shifted and flowed around the hilltop. The Bards of the Crescent, however, played those heavy strings with consummate ability, all three of them gliding their hands and plucking and sometimes stroking the hardwood body of the instrument. The music was sorrowful enough to make Ser Melanier weep, and even Natalie herself felt her eyes glistening with unshed tears. Yet there was an undercurrent to it, a sense of injustice and rising anger, that caused the earl-enchantress to breathe faster, her heart beating more vibrantly as she remembered for the first time in many years the fury that had risen in her when Ser Tancred had failed the Test of Ardour the old earl had set to spite their love.&lt;br /&gt;
&lt;br /&gt;
Before she could lose herself in the memory, Ser Shasnae murmured and touched her arm, inclining her head. It took a moment for Natalie to realise what her knight had seen, and when she did she let out a quiet gasp. Flowers were rippling across the hilltop as the trio played - white, and pink, and blue - in a great carpet that danced and bobbed their heads to the music. Similar coloured blossoms were unfurling on all the nearby trees, some of them already fading and falling to reveal odd fruit in their place. Whatever else was happening here, however beautiful the music, it was clear that these bards were playing not just the harps, but the very flows of magic themselves.&amp;lt;/ic&amp;gt; &lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 400px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Summer Sun.png|caption=The power of Summer, especially the heralds of the monarchs of the [[Realm#Summer|realm]], throng to [[Dawn]] to join in uproarious celebration.|align=leftt|width=400}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
{{audio|link=https://www.youtube.com/watch?v=8MR8NEHlf_c}}&lt;br /&gt;
Toward the end of 386YE, a Dawnish coven drew on powerful magic to weave a net of [[Summer magic]] across the entirety of [[Dawn]]. The magic, similar in some ways to an Imperial enchantment like [[Hallow of the Green World]], created a kind of supernatural invitation to the [[Inhabitants of the realms#Heralds|heralds]] of the [[Realm#Summer|Summer realm]] to visit [[Astolat]], [[the Barrens]], [[Semmerholm]], and [[Weirwater]]. The enchantment was only intended to last for a season, but for inexplicable reasons has lasted for six months instead, bridging the end of the old year and the beginning of the new.&lt;br /&gt;
&lt;br /&gt;
Emissaries of all the Summer eternals with an interest in the Empire have taken advantage of this opportunity, and as the Spring Equinox approaches the consequences of the marvellous weaving have become clear.&lt;br /&gt;
&lt;br /&gt;
==Heralds of Morning and Dusk==&lt;br /&gt;
* &#039;&#039;&#039;Heralds of almost all the Summer eternals have been active in Dawn this season&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The heralds of Hayaak are notably absent&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Everyone in Dawn has experienced a roleplaying effect related to the wonder of magic and the majesty of Summer&#039;&#039;&#039;&lt;br /&gt;
As the magic has gained momentum, scores of heralds of almost all the Summer eternals interested in the Empire have visited the nations of Dawn. They have been everywhere - in all four territories - acting like welcome guests. They talk to anyone who will listen, seek out those who share their interests, and otherwise act as emissaries for the eternals they represent.&lt;br /&gt;
&lt;br /&gt;
Their presence brings with it a sense of the wonder of the Summer realm, and of magic in general. The weave that opens the regio and attracts the heralds has a subtle effect on many people of Dawn. It causes many to feel a deep fascination for magic, and a more widespread urging to make an effort to enhance the showmanship and performative aspects of magical acts by everyone in Dawn. Not only magic is affected; that urge to act &#039;&#039;larger than life&#039;&#039;, to add a little splendour and colour to one&#039;s life is almost universal. People laugh louder, cry more heart-wrenchingly, and put little flourishes on everything they do from making a cake to making music, from sweeping a yard to singing a song, touching for a few brief moments the [[Summer magic#Majesty|majesty]] at the heart of the Summer realm.&lt;br /&gt;
&lt;br /&gt;
The only heralds who are conspicuous by their absence are those of [[Hayaak]]. Not one herald of the &#039;&#039;Hawk Lord&#039;&#039; is spotted in Dawn during the celebration. There is a history of conflict between the eternal and some of the magicians of Dawn - it is widely believed that is likely the explanation for their absence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Participation:&#039;&#039;&#039; In addition to the many boons brought by the heralds of the Summer Realm, any resident of Dawn - whether Dawnish or not - is encouraged to come up with stories about the heralds they might have met, or how they go about avoiding the attention of these supernatural creatures. There is a list of [[Realm#Summer_Eternals|summer eternals]] that might give some inspiration for a story. Bear in mind that the heralds of Hayaak have &#039;&#039;not&#039;&#039; been encountered in Dawn this season.&lt;br /&gt;
&lt;br /&gt;
==Glory!==&lt;br /&gt;
* &#039;&#039;&#039;Any Dawnish character can choose to begin the Spring Equinox with a boon of Summer magic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There are several boons to pick from but once chosen the decision cannot be changed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The boons come with a roleplaying effect that is especially potent for those of the changeling lineage&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The roleplaying effect and the boon fade at the end of the Spring Equinox&#039;&#039;&#039;&lt;br /&gt;
The Summer realm has many [[Summer magic#Resonance|resonances]], but some of the most powerful are those that deal with personal empowerment. In the last few months, every Dawnish citizen has had an opportunity to meet and spend time with heralds of the Summer realm.&lt;br /&gt;
&lt;br /&gt;
At the start of the Spring Equinox, each character of the Dawnish nation may pick from one of the following boons. In each case, the boon comes from an interaction with a servant of a particular Summer eternal and players are encouraged to make up stories about how they gained the boon. Once the choice is made, they cannot change it.&lt;br /&gt;
* The boon of [[Meraud]]: If they have the magician skill, they can gain two points of personal mana (increasing their maximum mana)&lt;br /&gt;
* The boon of [[Rhianos]]: If they have the [[heroic skills#hero|hero]] skill, they can choose to gain a hero point (increasing their maximum number of hero points).&lt;br /&gt;
* The boon of [[Adamant]]: Anyone can choose to gain a rank of [[Combat skills#Endurance|endurance]]&lt;br /&gt;
* The boon of [[Eleonaris]]: Anyone can choose to gain the ability to call [[Calls#CLEAVE|CLEAVE]] once each day with any melee weapon except a pike.&lt;br /&gt;
* The boon of [[Cathan Canae]]: A character with the [[Combat skills#Weapon master|Weapon master]] skill can choose to call either [[Calls#STRIKEDOWN|STRIKEDOWN]] with a pole-arm, or [[Calls#IMPALE|IMPALE]] with a great weapon once each day.&lt;br /&gt;
* The boon of [[Jaheris]]: A character who knows the [[empower]] spell can choose to gain the ability to cast it on two targets simultaneously, rather than a single character&lt;br /&gt;
&lt;br /&gt;
Each of these boons comes with a roleplaying effect: &#039;&#039;you feel proud of your deeds and those of your companions. It feels good to talk about your achievements and your ambitions. Hearing someone belittle, insult, or discount you or any of your Dawnish countryfolk causes a surge of furious anger to rise up inside you and it can be difficult resisting the urge to put such people in their place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The roleplaying effect is especially pronounced for those of the [[changeling]] [[lineage]] - you may find it hard to resist boasting about your deeds and those of your comrades, and hearing someone being rude to you countryfolk - or even just hearing &#039;&#039;of&#039;&#039; someone being rude - might be enough to move you to actual violence.&lt;br /&gt;
&lt;br /&gt;
The special boon, and the roleplaying effect, lasts until the end of the Spring Equinox.&lt;br /&gt;
{{CaptionedImage|file=NBNavarr.jpg|align=right|width=175}}&lt;br /&gt;
&lt;br /&gt;
==Septs and Wayhouses==&lt;br /&gt;
* &#039;&#039;&#039;Heralds are just as active in the Barrens as the other Dawnish territories&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any Navarr whose personal resource is in the Barrens can also benefit from the power of the enchantment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The heralds have also visited the orc septs that live in the Barrens&#039;&#039;&#039;&lt;br /&gt;
Heralds of the &#039;&#039;Regent of the Eternal Sea&#039;&#039; make a particular point of seeking out the [[Keeper_of_the_Last_Battle#Last_Battle_Wayhouse|Last Battle Wayhouse]] in [[The Barrens#The Bleaks|the Bleaks]], to the chagrin of the [[Hard_to_find#Who_Would_Dare_To_Go|already unhappy Karass]]. There are even a few reports of particularly serious-minded servants of the &#039;&#039;Porpoise Crown&#039;&#039; accompanying [[thorn|thorns]] on their reconnaissance into [[the Mallum]]. They are not the only heralds active in the Barrens by a long shot, and it is apparent that they are visiting not only the Dawnish settlements here, but also the [[orc]] septs and the new Navarr wayhouses, steadings, and stridings.&lt;br /&gt;
&lt;br /&gt;
Those Navarr who have settled in the eastern Dawnish territory have ample opportunity to talk to heralds of the Summer realm. Any Navarr character that has actually moved their [[resource#Presonal Resource|personal resource]] to the Barrens can choose from the [[#Glory!|roster of eternal boons above]], and experience the same roleplaying effect.&lt;br /&gt;
&lt;br /&gt;
Presumably the [[Great Forest Orcs]], the [[Not_to_conquer#Rahvin|Rahvin]], the [[Not_to_conquer#Karass|Karrass]], and the other orcs are likewise benefitting from the attention of the Summer realm although what form their interactions take is not clear. It seems the Great Forest Orcs greet the heralds respectfully, but are very cautious around them. The Rahvin - returning to [[the Barrens#The Fangs|the Fangs]] as they are - seem to be particularly interested in speaking to the heralds of Cathan Canae and Jaheris. The Karass keep their own counsel, but do not turn the heralds away.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 250px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=A Few Words.png|align=left|width=250|caption=Catrina Words The Unbelievably Magical (L), and her sister Aurora Weaver (R) alongside some of their family}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==The Summer Magician==&lt;br /&gt;
* &#039;&#039;&#039;Meraud appears to have recovered from his peculiar malady and self-imposed exile with the aid of Imperial magicians&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Since the Winter Solstice his heralds have been visiting Dawn, and have undergone a noticeable change&#039;&#039;&#039;&lt;br /&gt;
The [[Meraud|Summer enchanter]] has been [[Secret meeting#Fire Mage|struggling of late]]; last season the magicians of Dawn worked with their Imperial peers to help the &#039;&#039;Lord of the Summer Stars&#039;&#039; to fight off some poorly understood malady that was consuming his power. Thanks to the sacrifices made, and the near overwhelming decision to ignore the attempt by the [[Hayaak|Gryphon-Prince]] to steal Meraud&#039;s power for himself, the &#039;&#039;Lord of the Summer Stars&#039;&#039; has begun to make a recovery. Yet, as the enchantment named for him quickly shows, he is not quite the &#039;&#039;same&#039;&#039; [[eternal]] he was before he sealed his demesne.&lt;br /&gt;
&lt;br /&gt;
Unsurprisingly, given their history, there are a number of Meraud&#039;s heralds visiting the [[Dawn_groups#House de Casillon|de Casillon]] nobles at [[Weirwater#Spiral Castle|Spiral Castle]]. However, it is a little more surprising that every herald of the &#039;&#039;Fire Mage&#039;&#039; visiting Dawn this season finds an excuse to track down the [[Knight-errant]] &#039;&#039;&#039;Catrina Words The Unbelievably Magical&#039;&#039;&#039;, to say hello and spend an evening discussing magic with her. This attracts a little attention in Dawn, especially from some of the [[enchanter|enchanters]] of Astolat. What is it about her that the heralds find so interesting? &lt;br /&gt;
{{CaptionedImage|file=Meraud001a.png|align=right|width=200}}&lt;br /&gt;
It&#039;s also notable that the heralds of Meraud are found to be subtly different to those Imperial magicians have encountered before. They are quick to laugh, and keen to hear of clever and cunning uses of magic. They still enjoy the spectacle of a powerful ritual, but they seem to take as much joy in the arts of the [[magical skills#Battle mage|battle mage]], or the enchantments that [[empower]] and strengthen individuals. There&#039;s also a notable shift in their common colouration - purple and silver seem to be very much in vogue among Meraud&#039;s heralds this season. And perhaps most noticeable of all, there is something distinctly... &#039;&#039;vulpine&#039;&#039; about some of Meraud&#039;s apprentices. In particular, they don&#039;t seem to be using his old heraldic device of the lion and rods in favour of a silver fox on a violet field.&lt;br /&gt;
&lt;br /&gt;
Meraud himself is still putting his domain in order; the heralds speak of conflict between the &#039;&#039;Lord of Fire&#039;&#039; and the &#039;&#039;Spiderling Prince&#039;&#039; - of a clash between Meraud and Jaheris, who are contesting Hayaak&#039;s old realm. It seems &#039;&#039;Foxwise&#039;&#039; is no longer satisfied with a small domain surrounding his tower. The renewed &#039;&#039;King of the Twilight Sun&#039;&#039; has... ambitions.&lt;br /&gt;
&lt;br /&gt;
Further information about Meraud can be found in the &#039;&#039;&#039;[[Eat like kings]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Lion and Bear==&lt;br /&gt;
* &#039;&#039;&#039;The heralds of Eleonaris and Cathan Canae have clashed several times in Weirwater and Semmerholm&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Lady of Pennants offers a boon to those armies camped in Astolat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Mistress of Ice and Darkness presents a boon to aid with the defence of Dawn&#039;&#039;&#039;&lt;br /&gt;
Not every interaction between heralds is peaceful. On several occasions, open fighting breaks out between courtiers of [[Eleonaris]] and warriors of [[Cathan Canae]] with Dawnish-folk caught in the middle. These exchanges are limited in scale, and there&#039;s no loss of life among the mortals of Dawn, but there is some damage and disruption. Sensible folk work hard to keep the heralds of the two rival queens apart from each other, but that&#039;s not always possible.&lt;br /&gt;
&lt;br /&gt;
Where they are by themselves, the heralds are model guests. The golden knights of Eleonaris enjoy the courtly diversions of the nobility - banquets, tourneys, hunts, and the like. The mighty warriors of Cathan Canae prefer the more earthly entertainments of the yeofolk - fayres, taverns, bawdy stories and rowdy songs. The heralds of the &#039;&#039;Fields of Glory&#039;&#039; establish a camp at [[Semmerholm#Lacuve|Lacuve]], around the Dawnish end of the [[Semmerholm#The_Golden_Causeway|Golden Causeway]] within sight of the memorial to the invasion of [[Ossium]]. The heralds of Cathan Canae establish a camp of their own in the western Barrens around the [[Construct Statue of the White Bear|White Bear construction site]] and make a few blunt comments about how long work on the statue of their mistress seems to be taking.&lt;br /&gt;
&lt;br /&gt;
The servants of the two Queens are particularly keen to visit Astolat, and spend time among the armies encamped there. There are seven Imperial armies in Astolat this season, and heralds from the court of Eleonaris in particular take the opportunity to renew friendships - and even the occasional romance - with soldiers and knights they have fought alongside in previous campaigns. The blunt warriors of Cathan Canae seize on the opportunity to test themselves against the champions of the [[Northern Eagle]], while Barien&#039;s reeves celebrate the glorious deeds performed on the fields of battle. As the season lengthens, two lieutenants of the rivals each bring news to the [[Astolat#The_Castle_of_Thorns|Castle of Thorns]] of a particular boon their patron offers to show their friendship with Dawn and the Empire.&lt;br /&gt;
{{CaptionedImage|file=EleonarisArt.jpg|align=right|width=200}}&lt;br /&gt;
===Golden Glory===&lt;br /&gt;
* &#039;&#039;&#039;If any of the seven armies in Astolat are enchanted with &#039;&#039;Knights of Glory&#039;&#039; this season then any military unit that supports that army gains a boon&#039;&#039;&#039;&lt;br /&gt;
The boon of Eleonaris applies to the seven armies camped in Astolat this season - the [[Eastern Sky]], [[Golden Sun]], and [[Gryphon&#039;s Pride]] of Dawn; the [[Granite Pillar]] of Highguard, the [[the Brass Coast|Freeborn]] [[Fire of the South]], the [[Wolves of War]] from [[the League]], and the [[Northern Eagle]] of [[Varushka]]. If the army is enchanted with [[Knights of Glory]], Eleonaris will send some of her most glorious cohorts to fight alongside them. The army will benefit from the presence of two thousand additional warriors as normal, but they will also make a point of inspiring and supporting the other warriors that fight beside these armies. Any [[military unit]] that supports one of these armies, provided they are enchanted with Knights of Glory, will gain a boon including a single [[vis#Golden Apple|Golden Apple]] that Eleonaris hopes will help encourage the captain to seek an [[enchantment]] for themselves or the soldiers under their command.&lt;br /&gt;
&lt;br /&gt;
The boon only applies following the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
===Frozen Strength===&lt;br /&gt;
* &#039;&#039;&#039;A Frozen Citadel of Cathan Canae cast in Hope&#039;s Rest will be more powerful for the next year&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If a citadel is summoned every season the region will gain a new quality that enhances certain kinds of summer magic&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Thane of the Rimebound Shore offers an opportunity to bring his magical citadel to the mortal world&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=CathCane001b.webp|align=right|width=200}}&lt;br /&gt;
While they enjoy testing themselves against the soldiers of the Empire, the heralds of the &#039;&#039;Immovable One&#039;&#039; are for the most part more concerned about the protection of the nation than the prowess of its armies. In between tests of strength and endurance, many of them roam the hills of [[Semmerholm#Estmure|Estmure]] and [[The Barrens#Hope&#039;s Rest|Hope&#039;s Rest]]. There is already a castle in Estmure - [[Semmerholm#The Adamant Gate|The Adamant Gate]] - but the fortification at Hope&#039;s Rest - Dourfell Keep - is in ruins and not likely to be rebuilt any time soon. The gruff &#039;&#039;Thane of the Rimebound Shore&#039;&#039; spends some time prowling the hills and the banks of the great lake that lies between the Barrens and [[Therunin]]. The stink of Druj corruption in particular disgusts them; they have a long-standing enmity with the orcs of the Mallum and are eager for opportunities to fight the servants of the Buruk Tepel. When they arrive at the Castle of Thorns it is with a boon and an offer.&lt;br /&gt;
&lt;br /&gt;
For the next year, any [[Frozen Citadel of Cathan Canae]] conjured in Dawnish territory will be empowered. Rather than 2,000 strength each such citadel will provide 3,000 strength. Obviously, potential targets for this ritual are limited. However, if the magicians of Dawn can ensure that a frozen citadel is raised in Hope&#039;s Rest each season for the next year then at the start of the Spring Equinox 388YE the &#039;&#039;Mistress of Blizzards&#039;&#039; will anchor a little of the essence of her realm in the hills of the southern Barrens. The region will gain the &#039;&#039;Rimebound&#039;&#039; quality - the weather there will always be slightly worse than in the rest of the Barrens, with regular snowfalls and even blizzards in winter. But any casting of &#039;&#039;Frozen Citadel of Cathan Canae&#039;&#039; on the region - or any other similar Summer enchantments - will be empowered. Any citadel will be 3000 strength rather than 2000; if there was a mortal castle there then [[Golden Ramparts]] would make the region even more difficult to conquer, and [[Stalwart Stand on Solid Ground]] will mean the fortification does not collapse until the ritual ends no matter how much damage it takes.&lt;br /&gt;
&lt;br /&gt;
In addition, if the magicians of Dawn are given leave to use [[ilium]] to permanently summon a Frozen Citadel in Hope&#039;s Rest if they wish. Should they choose to do so, the &#039;&#039;Thane of the Rimebound Shore&#039;&#039; will petition his mistress to allow his personal castle to be summoned to the mortal world and bring his household to support it until such time as the Druj of the Mallum are permanently broken. The &#039;&#039;Citadel of the Rimebound Shore&#039;&#039; follows the rules for a [[fortification]] - the bastion would provide significant protection to Hope&#039;s Rest, and the Thane&#039;s personal retinue would garrison the territory keeping guard against the Druj (and the vallorn) as well as keeping a watchful eye on the wilder places of the Barrens.&lt;br /&gt;
&lt;br /&gt;
With the willing support of the Thane and his mistress, this feat could be achieved with &amp;quot;only&amp;quot; 100 rings of ilium rather than the usual requirement of 300 rings. Furthermore, until the Druj are defeated or the Imperial Conclave declares [[Alignment#Enmity|enmity]] against Cathan Canae, the presence of the Thane and their warriors will mean the citadel has no upkeep unless the Empire chooses to [[Fortification#Improvement|improve]] it in some way. This offer of a permanent citadel remains until the start of the Spring Equinox 388YE.&lt;br /&gt;
{{CaptionedImage|file=JaherisArt.jpg|align=right|width=200}}&lt;br /&gt;
&lt;br /&gt;
==The Strings of Jaheris==&lt;br /&gt;
* &#039;&#039;&#039;Courtiers of the &#039;&#039;Moonsilver Prince&#039;&#039; have been congregating in Astolat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They seem fascinated by the magical Harps of Astolat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Three of their number, the Bards of the Crescent, offer to play the harps and change their boon&#039;&#039;&#039;&lt;br /&gt;
The servants of the &#039;&#039;[[Jaheris|Silver Prince]]&#039;&#039; are found all over Dawn, but they seem to have a particular interest in Astolat. In particular, it attracts a trio of heralds who appear in the guise of handsome women with long black hair, delicate antlers no larger than a human hand, and an aura of silver light that is barely perceptible during the day but shines like the full moon at night. They call themselves &#039;&#039;Bards of the Crescent&#039;&#039;, and it seems that the three of them are influential courtiers of Jaheris&#039; domain. They are drawn, especially, to the [[Astolat#The_Harps_of_Astolat|harps of Astolat]]. These beautiful aeolian harps play melancholy music that drifts across the farmlands and woodlands of Astolat as the winds of magic disturb their moonsilver strings. Their music subtly influences the flow of mana, inspiring the [[mana site|mana sites]] of the territory to produce a bounty of crystals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lady Aglaia &#039;&#039;, &#039;&#039;Lady Dhalea&#039;&#039;, and &#039;&#039;Lady Euphrosine&#039;&#039; take it in turns to actually &#039;&#039;play&#039;&#039; the harps that &#039;&#039;Lord Joshua of House Cadence&#039;&#039; designed. They soon attract an appreciative audience, who gather at night to hear the Bards play, and to discuss art and music, what it means to be a noble, and the true nature of power. As the Spring Equinox approaches, the three Ladies of the Crescent are joined by more and more of the courtiers of the &#039;&#039;Moonsilver Court&#039;&#039; - beautiful and cruel lords and ladies who serve Jaheris. Some of them take their own turns at the aeolian harps, guiding the flows of magic across the territory even as their gently touch causes the strings to sing.&lt;br /&gt;
&lt;br /&gt;
Shortly before the Spring Equinox, Lady Aglaia, Lady Dhalea, and Lady Euphrosine disappear for three nights to take counsel with their master. When they return, they bring with them a proposal from the &#039;&#039;Black Unicorn&#039;&#039;. If the Dawnish are prepared to accept them, the bards of the Crescent, and some of the other musicians of the Forest of Arden, will come to Astolat each new moon night and play certain melodies on the Harps that will bring a little of the forest itself into the territory.&lt;br /&gt;
===Night Music=== &lt;br /&gt;
* &#039;&#039;&#039;The Knight-protector of Winter can choose to accept the boon offered on behalf of Jaheris by the Bards of the Crescent&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If the boon is accepted the harps of Astolat will &#039;&#039;reduce&#039;&#039; the amount of mana produced by Astolat&#039;s mana sites but grant magical vis&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Three seasons each year the vis would help with Summer enchantments, one season a year the vis would help with curses from any realm of magic&#039;&#039;&#039;&lt;br /&gt;
If the heralds of Jaheris are allowed to play the harps of Astolat, the result will be twofold. It will change the way the Harps interact with the mana sites of the territory, and it will cause elements of the Forest of Arden to seep into the mortal world.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 500px; clear: left;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&amp;lt;big&amp;gt;&#039;&#039;&#039;Gifts of the Moonsilver Court&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;A &#039;&#039;&#039;silver pear&#039;&#039;&#039; is a tart fruit with a silvery rind, very similar to a pear. They are a rare form of [[vis]] - a single pear provides up to three crystal mana towards the performance of any Summer magic ritual that creates an [[enchantment]].&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;A phial of &#039;&#039;&#039;moonberry cordial&#039;&#039;&#039; is a white liquid that looks similar to milk but tastes of regret and nostalgia. It is also a rare form of [[vis]] but unlike the silver pears, moonberry cordial provides up to three crystal mana towards &#039;&#039;any&#039;&#039; ritual that creates a curse, either on a person or a territory.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
The first effect is comparatively straightforward. The Harps of Astolat currently provide each mana site in the territory with a single crystal of mana in addition to what they would normally provide. Under the auspices of the Bards of the Crescent, they would instead &#039;&#039;reduce&#039;&#039; the amount of mana produced by each site by one crystal. They would also &#039;&#039;provide&#039;&#039; the opportunity to harvest a &#039;&#039;silver pear&#039;&#039; from the trees that grow near mana sites across the territory - one in Spring, one in Summer, and one in Autumn. In Winter, however, the Bards would play different music, that speaks to the cold heart of the world and the silence that lies between the notes. In Winter each mana site would produce a handful of &#039;&#039;moonberries&#039;&#039;, sufficient to allow the owner to create a single phial of moonberry cordial.&lt;br /&gt;
&lt;br /&gt;
At the same time, the music would cause the forests of Astolat to take on some of the resonance of the Forest of Arden. What this would mean is that some of the creatures of Jaheris&#039; realm would come to Astolat. Creatures such as the riddling spiders; the cruel black unicorns; the hugger-mugger stump people whose sinewy limbs are surprisingly long and whose cunning eyes flash with silver; the delicate lords and ladies who can break or mend any heart with a word and a touch; the squirrel knights of the high boughs; the pale hunters of ash and rosemary; stags silver and gold; the white rose lions; and of course the &#039;&#039;other&#039;&#039; Bards of the Moon. They&#039;d visit all the woodlands, but they would congregate in particular in [[Astolat#Coombe|Coombe]]. The three Bards of the Crescent are quick to point out that these are not the wild and terrible creatures of other Summer domains - they are cultured and clever creatures as befits the court of their master the &#039;&#039;Moonsilver Prince&#039;&#039;. As long as they are treated with respect, they would abide by laws of hospitality, and ensure that none came to harm at their hands who did not bring it upon themselves. But they smile wryly when they say this, and it is clear that for all their pretension of civility the servants of Jaheris can be very cruel indeed. On the other hand, what is the point of a woodland that is &#039;&#039;not&#039;&#039; dangerous?&lt;br /&gt;
&lt;br /&gt;
That region of Coombe would gain the &#039;&#039;wild woods&#039;&#039; quality. This quality would increase the labour cost to build any [[commission]] specifically located in Coombe by half again, unless that commission was the result of an [[opportunity]] that specifically said otherwise (generally one involving an eternal comfortable with wild woods such as Jaheris, but also the Night and Spring eternals are likely to appreciate the wildness of the forest).&lt;br /&gt;
&lt;br /&gt;
All that is required for this change to take place is an invitation, issued by someone who has the authority to do so. In this case, the Bards of the Crescent ask the [[Knight-protector|Knight-protector of Winter]] - &#039;&#039;&#039;Ser Malgrin Greyrush&#039;&#039;&#039; - to formally offer hospitality to the emissaries of the Court of Arden. The Knight-protector of Winter is chosen alongside the [[Senator]] for Astolat, and Lady Dhalea comments that if anyone is in a position to judge the danger of giving the beasts of Arden free run of the forests of Astolat it is one used to dealing with monsters. To issue the invitation the Knight-protector should bring their [[Knight-protector#Banner_of_the_Season|standard of office]] to the [[Regio#Imperial regio|Imperial regio]] on Saturday once the sun has set with a written invitation to the Bards and the court of Jaheris, and invoke the banner&#039;s magic to send the message to the Forest of Arden.&lt;br /&gt;
&lt;br /&gt;
The change to the [[great work]], and the woodlands of Astolat, would persist as long as the people of Dawn did not turn against Jaheris. It seems that if they are invited in this way, even the [[Alignment#Enmity|enmity]] of the [[Conclave]] would not be enough to prevent the servants of Jaheris visiting Astolat.&lt;br /&gt;
{{CaptionedImage|file=King Under the Mountain.png|align=right|width=200}}&lt;br /&gt;
==Circle of the Semmerstones==&lt;br /&gt;
* &#039;&#039;&#039;Heralds of Meraud and Adamant propose a college of magic in Semmerholm, near the Semmerstones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The college would cost 70 wains of mithril, 60 wains of weirwood, 80 wains of white granite, and 630 crowns&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The college would create a title &amp;quot;Enchanter of the Semmerstones&amp;quot; who would be appointed by majority vote of noble Enchanters and be expected to be an enchanter&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Enchanter of the Semmerstones&#039;&#039; would gain various benefits to research Summer magic and high magnitude rituals&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The college would include apartments for the Knight-protector of Summer and potentially additional gifts from Eleonaris and Cathan Canae&#039;&#039;&#039;&lt;br /&gt;
Josephine deLune has presented a [[Poetry_and_prose#The_Towers_of_Enchantment|recent proposal]] for constructing a [[college of magic]] in [[the Barrens]]. The college would employ a specially designed curriculum, and seek patrons from the four &amp;quot;main&amp;quot; magical realms to support it. The heralds of the Summer realm, especially those of Adamant and Meraud, question why Dawn should bother with those other lesser realms? They have a proposal of their own instead. After meeting with a number of enchanters in Semmerholm in particular, the &#039;&#039;koboldi&#039;&#039; of the &#039;&#039;King Under the Mountain&#039;&#039; present ambitious plans for a place of magical study taking advantage of Dawn&#039;s particular friendship with the eternals of Summer.&lt;br /&gt;
&lt;br /&gt;
[[Semmerholm#The_Semmerstones|The Semmerstones]] represent one of the most powerful [[regio]] in the Empire outside of the [[regio#Imperial Regio|Imperial regio]]. They have been a place for Dawnish magicians to treat with the [[Realm#Summer|Summer realm]] since time immemorial. The proposal is that with the aid of Adamant and Meraud a college be built beside the stones that would become the Empire&#039;s premier college for the research of Summer magic, dedicated to the creation of some of the most potent and majestic rituals achievable by mortals.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 400px; float: right; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightBlue;&amp;quot;&amp;gt;&#039;&#039;&#039;The Circle of the Semmerstones&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Commission Type:&#039;&#039;&#039; College of Magic&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Location:&#039;&#039;&#039; The Semmerstones, Causse, Semmerholm&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Cost:&#039;&#039;&#039; 80 white granite, 60 weirwood, 70 mithril and 630 crowns in labour&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Effect:&#039;&#039;&#039; Creates an &#039;&#039;unbreakable&#039;&#039; college of magic at the Semmerstones&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Availability:&#039;&#039;&#039; Opportunity ends if not commissioned before the end of Summer Solstice 387YE&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;table class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&amp;lt;tr&amp;gt;&amp;lt;td style=&amp;quot;background-color: LightGreen;&amp;quot;&amp;gt;&#039;&#039;&#039;Enchantress of the Semmerstones&#039;&#039;&#039;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Type:&#039;&#039;&#039; Dawn&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Appointment:&#039;&#039;&#039; Majority vote of noble Dawnish enchanters&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Powers:&#039;&#039;&#039;&lt;br /&gt;
* Can codify rituals at the rate of one season/10 magnitude&lt;br /&gt;
* If the title holder is a noble with the enchanter archetype, they can codify rituals of 100 magnitude or higher at the rate of 15 magnitude/season&lt;br /&gt;
* If the title holder is a noble with the enchanter archetype they can spend orichalcum to speed up codification&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&#039;&#039;&#039;Responsibilities:&#039;&#039;&#039; To oversee the Semmerstones, direct the work of the Circle to research new rituals and liaise with the heralds of the Summer realm who visit&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
It&#039;s obviously not a cheap proposition. The &#039;&#039;Circle of the Semmerstones&#039;&#039; would cost 70 wains of [[mithril]], 60 wains of [[weirwood]], 80 wains of [[white granite]], and 630 crowns. It would take at least a year to complete, and have an [[College of magic#Upkeep|Upkeep]] of 12 Thrones each season. It would prevent the magicians of Dawn [[College of magic#Maximum numbers of Colleges|supporting another college]]. The college would be specifically for the people of Dawn - the &#039;&#039;Enchanter of the Semmerstones&#039;&#039; would be appointed by a majority vote of noble Enchanters, and the expectation would be that the title would be held by an enchanter.&lt;br /&gt;
&lt;br /&gt;
Once complete, however, it would codify any ritual at the rate of one season for every 10 magnitude it possessed. As long as the &#039;&#039;Enchanter of the Semmerstones&#039;&#039; was a noble enchanter, then when working on &#039;&#039;any&#039;&#039; ritual with a magnitude of 100 or greater, the college would codify it slightly faster - increasing the rate of codification by 5 magnitude each season.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 250px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Dima12713.jpg|caption=Dima Vasilyevna Novosad, Master of the Koboldi|align=left|width=250}}&amp;lt;/div&amp;gt;&lt;br /&gt;
If the college were commissioned by the [[Master of the Koboldi]], then the &#039;&#039;Stone Dragon&#039;&#039; would ensure that the structure was infused with adamant and incorporate several unbreakable vaults for the most valuable magical texts - meaning that while it might in theory be captured by an enemy it could not be destroyed without the direct intervention of another powerful eternal with a resonance for ruin or destruction. Provided the people of Dawn were able to drive any invaders out of [[Semmerholm#Causse|Causse]] they&#039;d be able to recover the college and its libraries.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the college would be neutral ground for the eternals of Summer. They would all serve as patrons to a degree, encouraging the &#039;&#039;Enchantress of the Semmerstones&#039;&#039; to develop powerful magic that aligns with their goals but avoiding the rivalry and feuds that have afflicted the [[Master_of_Ice_and_Darkness#The_Icy_Crag_of_the_Eternal_Sun|Icy Crag]]. The title would need to be elected by a simple majority vote of noble enchanters at Anvil. The kings and queens of the Summer realm are only interested in aiding someone they view as a peer. Provided that happened, the eternal kings and queens would offer their aid with ritual formulation as long as Dawn keeps faith with the Summer realm. As such, the Enchanter of the Semmerstones would be able to spend orichalcum to speed up the process of codification if they were a noble enchanter.&lt;br /&gt;
&lt;br /&gt;
The first five ranks of additional research in a season would cost 18 ingots of orichalcum. The next five ranks will cost a further 44 ingots (for a total of 62 ingots). The next five ranks will cost another 88 ingots, and so on doubling the cost for each further additional five ranks of research within the same season. However, unlike similar colleges the heralds of Meraud could offer their advice on nearly any area of magic - meaning that as long as the Imperial Conclave does not declare [[Alignment#Enmity|enmity]] against the Summer mage, this speed increase would apply to magic of any realm &#039;&#039;except&#039;&#039; [[Winter magic]] - the fundamental [[Winter magic#Reonance|resonances]] of Winter are simply too alien to the Lord of Summer Stars and his apprentices.&lt;br /&gt;
&lt;br /&gt;
Finally, the college would come with palatial apartments for the [[Knight-protector|Knight-protector of Summer]]. Furthermore, as long as the Knight-protector of Summer were prepared to include &amp;quot;protect the Circle of Semmerstones, and support the Enchanter&amp;quot; to their responsibilities, the Queens of the Summer realm would provide them with a [[Triumphant Blade]] and a suit of [[Winterborn Warmail]] each year when they are appointed, to use themselves or to entrust to a retainer who will help them discharge their new responsibilities.&lt;br /&gt;
&lt;br /&gt;
One side effect of building this college will be that the Summer eternals will be less fixated on competing for patronage of the [[Master_of_Ice_and_Darkness#The_Icy_Crag_of_the_Eternal_Sun|Icy Crag]] in [[Varushka]]. There is the question of whether the Empire needs two colleges of magic both ostensibly focused on the study of Summer lore - the heralds of Adamant don&#039;t seem to understand the question and the heralds of Meraud just laugh and point out that the &#039;&#039;Conclave&#039;&#039; has a college of Summer lore - and this would give &#039;&#039;Dawn&#039;&#039; a college of Summer lore which is an entirely different thing.&lt;br /&gt;
{{CaptionedImage|file=RhianosArt.jpg|align=right|width=200}}&lt;br /&gt;
&lt;br /&gt;
==Adventure in Wild Places==&lt;br /&gt;
* &#039;&#039;&#039;The heralds of Rhianos are keen to encourage Dawnish questors to undertake dangerous journeys into the unknown&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;For the next six months, military units and fleets controlled by questing knights and knights-errant gain additional rewards when they take questing ventures or voyages&#039;&#039;&#039;&lt;br /&gt;
The &#039;&#039;[[Rhianos|Regent of the Eternal Sea]]&#039;&#039; is best known as a patron of voyagers and captains, but they are equally enamoured of those who adventure on land. The questing knights and knights-errant of Dawn in particular have a special place in the heart of &#039;&#039;Stormchaser&#039;&#039; and their servants. A coterie of blue-skinned troubadours and barkers descend on the [[Astolat#Laroc|tourney grounds of Laroc]] to marvel at their splendour and urge those who contend there to greater acts of martial prowess and boasting. Most of the other heralds of &#039;&#039;Hornsounder&#039;&#039;, however, eschew the well-settled parts of Dawn and instead set about finding groups of would-be adventurers and encouraging them to undertake risky and ill-thought-out forays into the most dangerous parts of Dawn and the lands surrounding it. Unlike many of the other heralds, they cheerfully accompany Dawnish questors beyond the borders of Dawn, some even travelling as far afield as the [[Forest of Ulnak]] or the deadly depths of [[Delver_of_the_Depths#Lorenzo&#039;s_Deep_Pockets|Lorenzo&#039;s Deep Pockets]].&lt;br /&gt;
&lt;br /&gt;
Until the start of the Autumn Equinox 387YE, any [[military unit]] or [[fleet]] controlled by a [[questing knight]] or [[knight-errant]] who undertakes a [[Venture#Questing_Ventures|questing venture]] or [[Venture#Questing_Voyages|questing voyage]] (as appropriate) will be accompanied by a herald of the &#039;&#039;King of the Nine Tides&#039;&#039; - pretty much whether they like it or not. The effect will be to increase the rank of their resource by 2 for purposes of determining the rewards they receive. While other archetypes may gain encouragement from the heralds, they are most interested in those who traditionally seek out danger and glory in the wild places of the world.&lt;br /&gt;
{{CaptionedImage|file=BarienArt.jpg|align=right|width=200}}&lt;br /&gt;
&lt;br /&gt;
==Summer Crossroads==&lt;br /&gt;
* &#039;&#039;&#039;Barien respects the Summer enchanters of Dawn in particular&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The &#039;&#039;Lord of the Crossroads&#039;&#039; offers a boon to the artisans of Dawn to allow them to support their magician allies&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Dawnish egregore has been entrusted with a schema that teaches the creation of a magical focus&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Any Dawnish artisan who is able to do so can choose to learn how to create this item&#039;&#039;&#039;&lt;br /&gt;
The [[Barien|&#039;&#039;Iron Duke&#039;&#039;]] offers a [[Magic_items#Schema|schema]] that can be studied by Dawnish artisans to learn how to create a [[:Category:Foci|focus]] for use by magicians performing [[Challenge the Iron Duke]] and [[Champions Shining Resolve]]. The Dawnish egregore - &#039;&#039;Ser Hugh, Knight-Errant&#039;&#039; has the schema and has sworn to return it at the end of the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dragonforge&#039;&#039; is not precious about this particular item but makes it clear it&#039;s a gift for the people of Dawn in recognition of their dogged pursuit of [[glory]]. Nobody other than a Dawnish artisan will be allowed to study the schema, but the eternal does not care who they make them for nor whether other magics are used to share (temporarily) the crafting methods. But they are clear that only Dawnish artisans can study the schema. If anyone who is not part of the nation does so he will be very angry and take steps to make that anger clear to anyone who has transgressed his wishes.&lt;br /&gt;
&lt;br /&gt;
A Dawnish artisan who is unable to attend the event, or who does not have available free items, can email {{plot}} before downtime closes after the Spring Equinox and request that the item be added to their item list provided they have an empty item crafting slot - and they are Dawnish, of course.&lt;br /&gt;
{{CaptionedImage|file=Assembly_Vigilance.png|align=right|width=200}}&lt;br /&gt;
==Berechiah and a Note of Caution==&lt;br /&gt;
* &#039;&#039;&#039;The vigilant have visited Astolat this season, urged by the Assembly of Vigilance&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They do not find particular evidence of a cult of Agramant&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;They note that people of eastern Astolat are concerned about the vallorn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;There is real concern about a rise in borderline idolatry&#039;&#039;&#039;&lt;br /&gt;
During the Winter Solstice, the Vigilance assembly [[386YE_Winter_Solstice_Synod_judgements#Judgement 171|sent]] &#039;&#039;&#039;Asteria of Ocean Kite’s Roost&#039;&#039;&#039; to Astolat to urge all vigilant citizens to seek out threats and drag them into the light, with particular reference to the cults of [[Agramant|Blood on Snow]]. As they [[Knocking_on_every_door#Shine_a_Light|shine a light]] in the heartlands of Dawn, the vigilant contribute to the general aura of chaos and disruption caused by the presence of the Summer eternals - but their presence is hardly enough to cause more than a few ripples in a territory and a nation infused with so much [[Summer magic]].&lt;br /&gt;
&lt;br /&gt;
The best news is that they find little to no evidence that Agramant has any foothold in Astolat. Mind you, as one of the vigilant investigators inspired by Asteria points out, one of the worst possible times to be a monstrous servant of Blood-on-the-Snow is when there are so many emissaries of the Summer realm looking for things to test themselves against and encouraging people to seek out opportunities for adventure. It&#039;s not that there are definitely no Dawnishfolk influenced by Agramant here - absence of evidence is not evidence of absence - but more that if there &#039;&#039;are&#039;&#039; any cults of the &#039;&#039;Devourer of the Fallen&#039;&#039; here they are not especially active and their reach is likely extremely limited at this time.&lt;br /&gt;
&lt;br /&gt;
There are however two threats - one future and one current - that are of concern for the vigilant. The first is the [[vallorn]] of [[Brocéliande]]. Especially in eastern Astolat there is a genuine fear that when plans to fight the vallorn come to fruition, monstrous abominations will come pouring out of [[Brocéliande#Black Boughs|Black Boughs]] and [[Brocéliande#Greenweald|Greenweald]] into Coombe and [[Astolat#The Chase|The Chase]]. The folk of these regions have some experience of the chaos the vallorn brings - occasional drifts of miasma invariably bring vallornspawn with them - but they fear that they will be defenceless when the beasts of the twisted wood come forth in force. They make preparations but there is only so much even the vigilant can do without funds and support from the Synod, Senate, or Military Council.&lt;br /&gt;
&lt;br /&gt;
The other more immediate threat is that of widespread borderline [[Religious_crime#Idolatry|idolatry]]. There are seven armies here, many of whose soldiers speak enthusiastically of their experiences fighting alongside the Knights of Glory, or tell salacious fireside tales of marching alongside [[Quickening Cold Meat|cannibalistic unliving horrors]]. The presence of the many heralds of the Summer realm ought to be a cause for concern, but the people of Astolat from the most glorious noble to the salt-of-the-earth yeofolk farmer take this all in stride. Welcome it, even.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 200px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=AgramantArt.jpg|caption=There doesn&#039;t seem to be an organised cult of [[Agramant|Blood-on-the-Snow]] operating in Astolat. Not at the moment, anyway.|align=right|width=300}}&amp;lt;/div&amp;gt;&lt;br /&gt;
There&#039;s nothing specific to point to, but it is something of a worry. The enthusiasm for [[Knights of Glory]], and the odd effects it has on Imperial soldiers in particular are returned to several times as a cause for concern. At the moment there&#039;s probably no need for anything more than a few cautionary notes but this kind of magic - this &#039;&#039;Golden Magicians Fayre&#039;&#039; - strikes the vigilant agents of the assembly as dangerous. Along with a [[Patterns_of_fairytales#Mists,_Marshes,_and_Marchers_(Sadogua)|recent incident in the Marches]] involving the [[Sadogua|Brother of Wizards]], there is also the general reliance on magical citadels summoned from the realms in the Empire&#039;s military strategy (rather than relying on mundane and predictable forts built by mortal hands). There&#039;s the increase in dangerous boons being offered by eternals, as well as the appearance of heralds all over the Empire in response to the actions of individual magicians or the [[Archmage#Plenipotentiary|plenipotentiary]] of [[Archmage|archmages]]. It creates genuine concern that the citizens of the Empire are getting far too used to treating with the servants of eternals, crediting their successes to them, and even building statues to their glory.&lt;br /&gt;
&lt;br /&gt;
Nobody is saying the Conclave should [[interdiction|interdict]] [[Knights of Glory]] or [[Quickening Cold Meat]]... actually that&#039;s not true. Some people are very much saying that, but they&#039;re not zealots. They just point out that when the influence of the eternals got a bit much in Empress Brannan&#039;s reign, the rituals that most obviously drew on their power and were influencing mortal soldiers were interdicted for a time. What the Conclave interdicts it can also reconcile, after all.&lt;br /&gt;
&lt;br /&gt;
Rather there is a sense that the mandate urging people to be careful making deals with inhuman powers have not gone far enough. If things continue as they are going its only a matter of time before an actual idolatrous cult of the Summer eternals becomes a problem in Astolat... or in Dawn as a whole. And that&#039;s just one nation - the influence of the eternals, say the vigilant in Astolat, is on the rise across the Empire. It may be time for the Vigilance Assembly, for the General Assembly as a whole, to take a more direct stance against the risk of mortals subsuming their destiny to the will of unnatural forces.&lt;br /&gt;
&lt;br /&gt;
==A Last Hurrah==&lt;br /&gt;
* &#039;&#039;&#039;Thanks to the conjunction this kind of magic can no longer be done easily&#039;&#039;&#039;&lt;br /&gt;
This may be the last time a weaving of this kind, on this particular scale, is performed in the Empire. The ongoing [[Stars and sigils#Wyrm Coils Around Mountain|grand conjunction]] is shifting the bounds of magic in ways subtle and unsubtle. Going forward, infusing a nation with an [[enchantment]] will need the direct assistance of an [[eternal]] who will provide the arcane projection, making it much harder to achieve. An [[arcane projection]] might enchant a [[territory]] or the whole Empire, but nations will not be standard targets for magical effects. You can read more about this in the recent [[Rules_update_2025#Territory_Enchantments|rules update]].&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[Realm#Summer_Eternals|Summer eternals]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rules_update_2026&amp;diff=134028</id>
		<title>Rules update 2026</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rules_update_2026&amp;diff=134028"/>
		<updated>2026-02-05T23:32:14Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Every year we carry out a review of some part of the game looking to see what we improve. This process of continuous review allows us to keep the game fresh and ensures we remain happy that we&#039;re running the very best game we can. We don&#039;t have many updates this year, but the ones we do have are important for the players who are affected. This page summarizes and explains the changes so that players can identify and understand the changes easily. &lt;br /&gt;
&lt;br /&gt;
We try to include a section after each update to explain the reasoning behind the change, as well as providing an in-character rationale for what has changed where appropriate. As ever, it is important to remember that the rationale is there purely to provide a way for characters to explain any changes, it&#039;s not an actual plot development.&lt;br /&gt;
==Vallorn==&lt;br /&gt;
We have overhauled the page on the [[vallorn]] to provide much more information about the vallorn and the threat posed by it.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Up to now, we&#039;ve been treating each incident involving the vallorn as a seperate unique piece of plot. When the vallorn has threatened adjacent regions, or when it has been vulnerable for any reason, we have written specific rules for that plot [[opportunity]]. These rules have been different each time - based on how we&#039;ve set up each piece of plot. This is the normal way that we write plot for Empire involving novel threats that aren&#039;t part of the ongoing military campaign. In most cases, this approach doesn&#039;t cause problems because each plot involves different protagonists each time, so the circumstances are unique.&lt;br /&gt;
&lt;br /&gt;
This approach has caused significant problems with the vallorn. Because it is a recurring problem for the Empire, players have been trying to identify the underlying mechanisms that determine how it operates, how it attacks and how it can be repulsed and beaten. Because we&#039;ve treated each incident involving the vallorn as a unique plot, it&#039;s been impossible to identify consistent rules for how to beat the vallorn. It&#039;s also become harder for the plot team to keep the writing consistent when each incident is treated separately rather than as a mechanical threat following codified rules - the way the [[Druj]] and other barbarians operate. &lt;br /&gt;
&lt;br /&gt;
To fix this problem, we&#039;ve brought together all the existing content for the vallorn, codified it into a single coherent set of rules and published it on the vallorn page. We&#039;ve tried to ensure that everything that is predictable about the vallorn is on that page, but if we later identify anything that we&#039;ve missed, then we&#039;ll add it to that page. We&#039;ve aimed to make this thematically consistent with everything that has gone to date, but where there are differences in how the vallorn has acted previously, those should be regarded as anomalies unique to the previous situation.&lt;br /&gt;
&lt;br /&gt;
The new rules should allow players to be confident they know about how the vallorn will fight in the Empire&#039;s ongoing military campaigns. It doesn&#039;t mean the vallorn is completely predictable - we will continue to run plot with it, just as we do now with the barbarian threats. However any deviation from the published rules will always be outlined in the winds on the run up to an event. This will make it easier for us to create plot involving the vallorn and make winds of fortune more concise and easier to write because we won&#039;t need to lay out the situation each time - we only need to describe anything that is unique to a given plot.&lt;br /&gt;
&lt;br /&gt;
We apologise to everyone who was caught out by this - particularly those Navarr players who have been unable to provide the kind of accurate information on the vallorn that their characters should have had access to. We want Navarr characters and others who have studied the vallorn to be able to speak authoritatively about this particular nemesis. The new page is intended to make it dramatically easier for that to happen.&lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
The updated knowledge represents continuing discoveries made by the scholars studying the Great Library of Hacynian, coupled with insights and experience from relevant characters in the field like the [[Advisor on the Vallorn]]. Now that the knowledge has been tested and confirmed by the Empire&#039;s best prognosticators, it has been more widely disseminated by the civil service.&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=ThatWay.jpg|caption=Sturdy castles and vigilant soldiers protect the Imperial heartlands.|align=left|width=350}}&lt;br /&gt;
&lt;br /&gt;
==Fortifications and Citadels==&lt;br /&gt;
We&#039;ve changed the rules for fortifications so that a single [[fortification]] now has a bastion which makes the region it is in harder to take, and a garrison of troops who will protect the territory. The new rules replace the old rules for fortifications, and the previous rules for citadels have been completely dropped - they no longer apply at all, as they are completely superseded by the new rules.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The simplicity of the original rules published for fortifications contained a number of problems. It was hard to create convincing narratives around the idea that a large fortification on one side of a territory would somehow protect the entire territory. Not least because it would do that without inflicting any damage on invading armies (unless they attacked the fort directly). Fortifications tended to fall down almost immediately if they were attacked, encouraging players to try and build them as far from the front lines as possible, neither of which is what we want from a game design point of view.&lt;br /&gt;
&lt;br /&gt;
Last year, we attempted to resolve those difficulties by creating citadels, originally intending them to replace fortifications. However, because it made no sense to put a citadel in the location where the forts were, that proved impossible. Having realised that error late, we opted for a partial implementation and ran the new rules alongside the old rules. That didn&#039;t work either, because citadels were simply not as good as fortifications.&lt;br /&gt;
&lt;br /&gt;
So this winter, we&#039;ve gone back and started again with a fresh set of rules for fortifications. The new rules mean that the fortification helps to make a region more difficult to take - which is one of the things we wanted forts to achieve. They are also much more resilient, meaning they are more likely to change hands and be captured rather than simply fall down when an army attacks them. Finally, having each fortification include a distinct garrison means that we can be clear in the narrative of a campaign about what is happening (the garrison is sallying forth to attack invaders) while also having the garrison take and inflict damage, reifying the fact that the garrison is fighting the invaders.&lt;br /&gt;
&lt;br /&gt;
Explicitly separating the bastion (the castle that makes the region harder to take) and the garrison (the soldiers who staff the fortification and defend the territory) allows us to reference them directly in the game, both in the narrative and with plot [[opportunity|opportunities]].&lt;br /&gt;
&lt;br /&gt;
The Imperial budgets will be adjusted so that the change in total upkeep of all the Empire&#039;s existing fortifications does not affect the money available to players at events. These rules will only affect new fortifications that are built.&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
* &#039;&#039;&#039;Several recent winds of fortune have been updated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Many rituals dealing with fortifications have been updated&#039;&#039;&#039;&lt;br /&gt;
Several recent winds of fortune have been updated to bring them into line with the new rules:&lt;br /&gt;
&lt;br /&gt;
* [[Outside_the_wall#Walls_Against_Wickedness|Outside the wall]] and [[Ward Little Boyar&#039;s Welcome|the accompanying Senate motion]] - is now an opportunity to ward the walls of the fortification in Delev.&lt;br /&gt;
* [[Golden_magicians_fayre#Frozen_Strength|Golden magicians fayre]] - the Rimebound quality would now affect any mortal fortification in the region, making rituals cast on it more effective.&lt;br /&gt;
* [[Our_eyes_in_Spiral#Oblivion&#039;s_Edge|Our eyes in Spiral]] - is now an opportunity to build a fortification in Screed to protect and contain the {{Black Plateau}}.&lt;br /&gt;
* [[Eight_for_a_wish#Stone_Endures|Eight for a wish]] - has been updated to be an opportunity for the sodality to build fortifications.&lt;br /&gt;
* [[The war of thorns and flowers]] - the section introducing citadels has been removed. Attacking vallorn forces will usually target a fortification if the bastion is adjacent to a vallorn heart.&lt;br /&gt;
* [[For_those_in_peril_on_the_sea#A_Vigilant_Light|For those in peril on the sea]] - now an opportunity to build a powerful fortification in Oranseri.&lt;br /&gt;
* [[Germinating_a_city#A_Spiritual_Successor|Germinating a city]] - now an opportunity to build a powerful fortification in Calvos.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also made changes to many of the rituals that deal with fortifications, either by enchanting them, cursing them, or creating temporary defences. They include:&lt;br /&gt;
* [[Stone&#039;s Unyielding Defiance]] and [[Ramparts of Ashlar]] provide additional force to the garrison of a fortification&lt;br /&gt;
* [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] affect both the bastion and the garrison, and how their damage is inflicted has been adjusted slightly.&lt;br /&gt;
* The &#039;&#039;Wolves of Winter&#039;&#039;, a ritual not in Imperial lore, provides additional strength to the garrison of the enchanted fortification, but &#039;&#039;only&#039;&#039; for purposes of inflicting casualties.&lt;br /&gt;
* The four &amp;quot;citadel&amp;quot; rituals - [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], and [[The Basalt Citadel]] have been changed significantly, and each provides different benefits.&lt;br /&gt;
Some of the rituals have also had their magnitude adjusted.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections that affect fortifications are likely to be impacted by these changes&#039;&#039;&#039;&lt;br /&gt;
If you have an [[arcane projection]] that targets a fortification, its likely its effects have been impacted by these changes. An email sent to [mailto:rules@profounddecisions.co.uk rules@profounddecisions.co.uk] along with the name of the arcane projection will allow us to update the effects if necessary, and provide you with a replacement physrep at your next event. &lt;br /&gt;
{{Rules Updates}}&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rules_update_2026&amp;diff=134027</id>
		<title>Rules update 2026</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rules_update_2026&amp;diff=134027"/>
		<updated>2026-02-05T23:32:01Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* Changes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Every year we carry out a review of some part of the game looking to see what we improve. This process of continuous review allows us to keep the game fresh and ensures we remain happy that we&#039;re running the very best game we can. We don&#039;t have many updates this year, but the ones we do have are important for the players who are affected. This page summarizes and explains the changes so that players can identify and understand the changes easily. &lt;br /&gt;
&lt;br /&gt;
We try to include a section after each update to explain the reasoning behind the change, as well as providing an in-character rationale for what has changed where appropriate. As ever, it is important to remember that the rationale is there purely to provide a way for characters to explain any changes, it&#039;s not an actual plot development.&lt;br /&gt;
==Vallorn==&lt;br /&gt;
We have overhauled the page on the [[vallorn]] to provide much more information about the vallorn and the threat posed by it.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Up to now, we&#039;ve been treating each incident involving the vallorn as a seperate unique piece of plot. When the vallorn has threatened adjacent regions, or when it has been vulnerable for any reason, we have written specific rules for that plot [[opportunity]]. These rules have been different each time - based on how we&#039;ve set up each piece of plot. This is the normal way that we write plot for Empire involving novel threats that aren&#039;t part of the ongoing military campaign. In most cases, this approach doesn&#039;t cause problems because each plot involves different protagonists each time, so the circumstances are unique.&lt;br /&gt;
&lt;br /&gt;
This approach has caused significant problems with the vallorn. Because it is a recurring problem for the Empire, players have been trying to identify the underlying mechanisms that determine how it operates, how it attacks and how it can be repulsed and beaten. Because we&#039;ve treated each incident involving the vallorn as a unique plot, it&#039;s been impossible to identify consistent rules for how to beat the vallorn. It&#039;s also become harder for the plot team to keep the writing consistent when each incident is treated separately rather than as a mechanical threat following codified rules - the way the [[Druj]] and other barbarians operate. &lt;br /&gt;
&lt;br /&gt;
To fix this problem, we&#039;ve brought together all the existing content for the vallorn, codified it into a single coherent set of rules and published it on the vallorn page. We&#039;ve tried to ensure that everything that is predictable about the vallorn is on that page, but if we later identify anything that we&#039;ve missed, then we&#039;ll add it to that page. We&#039;ve aimed to make this thematically consistent with everything that has gone to date, but where there are differences in how the vallorn has acted previously, those should be regarded as anomalies unique to the previous situation.&lt;br /&gt;
&lt;br /&gt;
The new rules should allow players to be confident they know about how the vallorn will fight in the Empire&#039;s ongoing military campaigns. It doesn&#039;t mean the vallorn is completely predictable - we will continue to run plot with it, just as we do now with the barbarian threats. However any deviation from the published rules will always be outlined in the winds on the run up to an event. This will make it easier for us to create plot involving the vallorn and make winds of fortune more concise and easier to write because we won&#039;t need to lay out the situation each time - we only need to describe anything that is unique to a given plot.&lt;br /&gt;
&lt;br /&gt;
We apologise to everyone who was caught out by this - particularly those Navarr players who have been unable to provide the kind of accurate information on the vallorn that their characters should have had access to. We want Navarr characters and others who have studied the vallorn to be able to speak authoritatively about this particular nemesis. The new page is intended to make it dramatically easier for that to happen.&lt;br /&gt;
&lt;br /&gt;
===IC Justification===&lt;br /&gt;
The updated knowledge represents continuing discoveries made by the scholars studying the Great Library of Hacynian, coupled with insights and experience from relevant characters in the field like the [[Advisor on the Vallorn]]. Now that the knowledge has been tested and confirmed by the Empire&#039;s best prognosticators, it has been more widely disseminated by the civil service.&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=ThatWay.jpg|caption=Sturdy castles and vigilant soldiers protect the Imperial heartlands.|align=left|width=350}}&lt;br /&gt;
&lt;br /&gt;
==Fortifications and Citadels==&lt;br /&gt;
We&#039;ve changed the rules for fortifications so that a single [[fortification]] now has a bastion which makes the region it is in harder to take, and a garrison of troops who will protect the territory. The new rules replace the old rules for fortifications, and the previous rules for citadels have been completely dropped - they no longer apply at all, as they are completely superseded by the new rules.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
The simplicity of the original rules published for fortifications contained a number of problems. It was hard to create convincing narratives around the idea that a large fortification on one side of a territory would somehow protect the entire territory. Not least because it would do that without inflicting any damage on invading armies (unless they attacked the fort directly). Fortifications tended to fall down almost immediately if they were attacked, encouraging players to try and build them as far from the front lines as possible, neither of which is what we want from a game design point of view.&lt;br /&gt;
&lt;br /&gt;
Last year, we attempted to resolve those difficulties by creating citadels, originally intending them to replace fortifications. However, because it made no sense to put a citadel in the location where the forts were, that proved impossible. Having realised that error late, we opted for a partial implementation and ran the new rules alongside the old rules. That didn&#039;t work either, because citadels were simply not as good as fortifications.&lt;br /&gt;
&lt;br /&gt;
So this winter, we&#039;ve gone back and started again with a fresh set of rules for fortifications. The new rules mean that the fortification helps to make a region more difficult to take - which is one of the things we wanted forts to achieve. They are also much more resilient, meaning they are more likely to change hands and be captured rather than simply fall down when an army attacks them. Finally, having each fortification include a distinct garrison means that we can be clear in the narrative of a campaign about what is happening (the garrison is sallying forth to attack invaders) while also having the garrison take and inflict damage, reifying the fact that the garrison is fighting the invaders.&lt;br /&gt;
&lt;br /&gt;
Explicitly separating the bastion (the castle that makes the region harder to take) and the garrison (the soldiers who staff the fortification and defend the territory) allows us to reference them directly in the game, both in the narrative and with plot [[opportunity|opportunities]].&lt;br /&gt;
&lt;br /&gt;
The Imperial budgets will be adjusted so that the change in total upkeep of all the Empire&#039;s existing fortifications does not affect the money available to players at events. These rules will only affect new fortifications that are built.&lt;br /&gt;
&lt;br /&gt;
===Changes===&lt;br /&gt;
* &#039;&#039;&#039;Several recent winds of fortune have been updated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Many rituals dealing with fortifications have been updated&#039;&#039;&#039;&lt;br /&gt;
Several recent winds of fortune have been updated to bring them into line with the new rules:&lt;br /&gt;
&lt;br /&gt;
* [[Outside_the_wall#Walls_Against_Wickedness|Outside the wall]] and [[Ward Little Boyar&#039;s Welcome|the accompanying Senate motion]] - is now an opportunity to ward the walls of the fortification in Delev.&lt;br /&gt;
* [[Golden_magicians_fayre#Frozen_Strength|Golden magicians fayre]] - the Rimebound quality would now affect any mortal fortification in the region, making rituals cast on it more effective.&lt;br /&gt;
* [[Our_eyes_in_Spiral#Oblivion&#039;s_Edge|Our eyes in Spiral]] - is now an opportunity to build a fortification in Screed to protect and contain the {{Black Plateau}}.&lt;br /&gt;
* [[Eight_for_a_wish#Stone_Endures|Eight for a wish]] - has been updated to be an opportunity for the sodality to build fortifications.&lt;br /&gt;
* [[The war of thorns and flowers]] - the section introducing citadels has been removed. Attacking vallorn forces will usually target a fortification if the bastion is adjacent to a vallorn heart.&lt;br /&gt;
* [[For_those_in_peril_on_the_sea#A_Vigilant_Light|For those in peril on the sea]] - now an opportunity to build a powerful fortification in Oranseri.&lt;br /&gt;
* [[Germinating_a_city#A_Spiritual_Successor|Germinating_a_city]] - now an opportunity to build a powerful fortification in Calvos.&lt;br /&gt;
&lt;br /&gt;
We&#039;ve also made changes to many of the rituals that deal with fortifications, either by enchanting them, cursing them, or creating temporary defences. They include:&lt;br /&gt;
* [[Stone&#039;s Unyielding Defiance]] and [[Ramparts of Ashlar]] provide additional force to the garrison of a fortification&lt;br /&gt;
* [[Thunderous Tread of the Trees]] and [[Mountain Remembers Its Youth]] affect both the bastion and the garrison, and how their damage is inflicted has been adjusted slightly.&lt;br /&gt;
* The &#039;&#039;Wolves of Winter&#039;&#039;, a ritual not in Imperial lore, provides additional strength to the garrison of the enchanted fortification, but &#039;&#039;only&#039;&#039; for purposes of inflicting casualties.&lt;br /&gt;
* The four &amp;quot;citadel&amp;quot; rituals - [[Frozen Citadel of Cathan Canae]], [[Forge the Wooden Fastness]], [[Dripping Echoes of the Fen]], and [[The Basalt Citadel]] have been changed significantly, and each provides different benefits.&lt;br /&gt;
Some of the rituals have also had their magnitude adjusted.&lt;br /&gt;
&lt;br /&gt;
===Arcane Projections===&lt;br /&gt;
* &#039;&#039;&#039;Arcane projections that affect fortifications are likely to be impacted by these changes&#039;&#039;&#039;&lt;br /&gt;
If you have an [[arcane projection]] that targets a fortification, its likely its effects have been impacted by these changes. An email sent to [mailto:rules@profounddecisions.co.uk rules@profounddecisions.co.uk] along with the name of the arcane projection will allow us to update the effects if necessary, and provide you with a replacement physrep at your next event. &lt;br /&gt;
{{Rules Updates}}&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Erigo&amp;diff=133841</id>
		<title>Erigo</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Erigo&amp;diff=133841"/>
		<updated>2026-02-03T10:45:30Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Brass Coast]][[Category:History]]&lt;br /&gt;
==Overview==&lt;br /&gt;
Erigo was one of the three Founders of [[the Brass Coast]]. Generally agreed to be the middle sister of the three, she was the most martial of her siblings, a remarkable warrior as well as a skilled captain. She also made use of [[summer magic]] and was said to have been skilled at weaving [[enchantment|enchantments]] over [[military unit|soldiers]] and [[fleet|fleets]] alike. A significant proportion of her followers were warriors and battle magicians, and when the Freeborn decided to settle on the Brass Coast she and her tribe took the lead in driving out the orcs who inhabited their new homeland.&lt;br /&gt;
&lt;br /&gt;
==Before the Exodus==&lt;br /&gt;
It is generally accepted that Erigo, [[Guerra]], and [[Riqueza]] were not directly related by blood, but rather connected by bonds of idealism and opposition to the Patrician Council. Erigo was born to a life of privilege as part of a wealthy patrician family in Pharos (what is today [[Necropolis#The Necropolis|the Necropolis]]). As one of the heirs to her house&#039;s wealth and titles, her early years were spent commanding one of the family ships. She built up a reputation for taking daring risks that brought her renown and rewards to match. It also meant that positions on her ship were in great demand as she insisted that her crew shared in the rewards. She might well have vanished into obscurity, had she not been recalled to land to inherit her family&#039;s title and position on the Patrician Council when the head of the household died young. &lt;br /&gt;
&lt;br /&gt;
Erigo&#039;s family were wealthy and prosperous, owning three trading vessels, as well as extensive farmland along the banks of the Couros, and additional property in the town of [[Necropolis#Hedrossan|Hedra]]. Despite this affluence, the family were not influential in the Patrician Council where their emphasis on mercantile concerns had earned them more enemies than allies. Thus were kept at arms length by the more powerful patricians many of whom jealously regarded Erigo&#039;s wealth as unseemly and a threat to the social order. &lt;br /&gt;
&lt;br /&gt;
Like her sisters, however, Erigo herself was an idealist. She was not content merely to make money for its own sake, rather she sought to use her wealth to change the nature of Highborn society. The corrupt Patrician&#039;s Council levied heavy taxes on the poorest members of Highborn society as well as duties on most goods carried by merchants - but provided wide exemptions from these tariffs for members of the patrician families and those connected to them. These injustices incensed Erigo, and she spoke out loudly against it on several occasions before the Council. She argued vehemently that the arbitrary nature of the taxes was a corruption that strangled the ambition of Highborn merchants to line the pockets of those whose acumen and industry were insufficient to provide them with a profit.&lt;br /&gt;
&lt;br /&gt;
These tirades did not contribute to an improvement in the political standing of the Erigo household, and the prosperity of the household began to suffer as a result. In response Erigo looked into leaving Highguard, making investments in prosperous [[Sarvos]] and the frontier town of [[Tassato]], but she was forced to accept that leaving Pharos would not be enough to get away from the rule of the Council. She began to search for a new home, outside the rule of the Patrician Council. She ordered her ships&#039; captains to look for a land where people were empowered by the wealth they earned to live lives that were free. Money she argued meant much more than freedom from poverty and squalor, she saw it as vital for dignity, giving people the right to make choices of their own unhindered by the judgements of others.&lt;br /&gt;
&lt;br /&gt;
==The Exodus from Highguard==&lt;br /&gt;
She never found such a land; instead Erigo fell in with Guerra and Riqueza, embracing their dream to found a new nation. If she could not find the freedom she was looking for, she would create it. Of the three, she was the most open about discussing the plan to leave Highguard and found a new colony, and attracted a significant number of people eager to join her household and escape the corruption of the Patrician Council. She was especially successful at attracting merchants and traders, as well as ambitious younger Highborn who chafed at the relative lack of opportunity in Highborn society. It is ironic that, had she been more circumspect, there is little doubt that her family&#039;s vessels would have been sufficient to take all three households out of Highguard. But as the number of their followers grew, it soon became clear that the Erigo fleet was simply too small to carry all those who wished to leave with the Founders &lt;br /&gt;
&lt;br /&gt;
In response, Riqueza petitioned the Patricians Council for aid, seeking financial support to charter additional vessels. This frustrated Erigo, who felt that if they accepted the Council&#039;s aid then it would compromise their vision. In Erigo&#039;s eyes, the only moral wealth was that which was obtained honestly. According to legend she celebrated when the request was rejected saying that relying on the charity of others made you beholden to them and morally responsible for the means they used to accrue the wealth they granted. The Founders were forced to change their plans and accept the need to leave on foot.&lt;br /&gt;
&lt;br /&gt;
Erigo and her family provided much of the capital required to prepare for the Freeborn exodus, purchasing goods themselves and helping members of the other households secure the supplies they would need for their long trip. She worked closely with Riqueza to ensure that basic needs were met, but her own focus lay on ensuring the security of the pilgrims. Highguard, for all its vaunted civilisation, was much less settled than it is today; most of the land outside the larger settlements was dangerous wilderness. Erigo and the warriors of her household were vital in defending the caravan from the predations of bandits and savage orcs. &lt;br /&gt;
&lt;br /&gt;
When Guerra negotiated with the Patrician of Sarvos, it was Erigo who took a vessel and her closest followers to sail south and west to scout the coast of Madruga and Feroz, and drew up the plans to attack the Naguerro stronghold on the site of modern-day [[Sarvos#Bocche|Trivento]]. She led the troops herself, carrying out a risky surprise assault, which required her to lead thirty handpicked warriors in a marathon swim up to the docks just before dawn. They crept through the settlement under cover of darkness, before seizing the gate, and holding it long enough to allow their allies entry into the town. It was a risky but daring strategy, of the kind that Erigo would become famous for in the coming years. &lt;br /&gt;
&lt;br /&gt;
With the gate under the control of their Sarvosan allies and mercenaries, Erigo led her soldiers to secure the harbour and the fleet moored there. As each ship was captured, she freed and armed any galley slaves she found who were prepared to fight the Naguerro, allowing her small force to rapidly grow in size so that they could swiftly overwhelm the defenders. In the end, only five vessels escaped the harbour, with the rest of the fleet captured. This was a vital triumph, for the captured ships were central to Erigo&#039;s plan to found a new nation.&lt;br /&gt;
&lt;br /&gt;
==The Founding of the Brass Coast==&lt;br /&gt;
From the captured ships Erigo created the naval force that would eventually become the Freeborn [[corsair|corsairs]]. She led the corsairs in the initial foray to the island of [[Madruga#Atalaya|Atalaya]], and soon after attacked and plundered islands off the coast of Madruga and Feroz. Erigo freed any slaves she found and those who wished to join them were brought back to [[Madruga#Free Landing|Free Landing]] to join the ranks of the Freeborn. As their strength grew, she and her followers launched lightning raids against the Naguerro ports along the Bay of Catazar, and harried [[Grendel]] shipping at every turn. Once the islands and the coast were secure, Erigo and her household led the slow push inland to drive the Naguerro orcs west towards Kahraman and Segura, and ultimately the Lasambrian Hills. Never one to rest on her laurels, she also led attacks into [[Segura#Anozeseri|Anozeseri]], [[Segura#Lucksprings|Lucksprings]], and [[Kahraman#Braydon.27s_Jasse|Braydon&#039;s Jasse]].&lt;br /&gt;
&lt;br /&gt;
Erigo&#039;s methods of lightning raids designed to free slaves and carry off wealth and plunder seem at odds with her personal morality. She despised thieves with a passion and was relentless in her aggression towards any who threatened not just her own wealth or prosperity but also those she protected. Erigo saw anyone who tried to take wealth from her family as her enemy; arguing there was little difference between the taxes of the patricians and the piracy of the Grendel. Since their nation were enemies of the Grendel that controlled the Coast, it made sense to pillage their ships and settlements. She believed that the purpose of war was to destroy your enemy&#039;s capacity to fight back. While others sought to slay their enemy, Erigo preferred to take the means to conduct war away from them. The naval ships they stole from the Naguerro were an obvious case, but everything that Erigo targeted was designed to weaken her enemies and strengthen the Freeborn. &lt;br /&gt;
&lt;br /&gt;
It is easy to focus on Erigo&#039;s martial activities, but she was equally passionate about ensuring the prosperity of the Coast in other ways. She helped merchants create trade links with Sarvos, Pharos and beyond and encouraged crafters to try novel new techniques and ideas imported from overseas. She hired prospectors to search the hills for deposits of silver and gold and oversaw the minting of the first silver moons, the coins that would serve as currency in the Brass Coast until they joined the Empire. The oldest such coins all bear an image of Erigo&#039;s ship, the &#039;&#039;Red Wind&#039;&#039;, beneath a crescent moon.&lt;br /&gt;
&lt;br /&gt;
Like the other Founders, she was a key figure in the development of the Freeborn nation. She ensured that the society the Freeborn were building would recognise the freedom of the individual to make their own destiny, by opposing any kind of centralised body intended to levy taxes and rule, instead trusting to the good sense and self-interest of the dhomiros and their families to ensure that whatever communal tasks needed to be done would be sorted out. By founding the corsairs she demonstrated that the Brass Coast could defend itself without needing to have a standing army paid for with taxes. A number of the oldest [[corsair]] families trace their lineage directly to her and the traditions for protecting the Coast she founded.&lt;br /&gt;
&lt;br /&gt;
==Death and Legacy==&lt;br /&gt;
Erigo was known for her daring but brilliant plans, often taking risks that no other corsair captain would dare. Although she was wildly successful, this approach was ultimately her undoing and she died while fighting in Kahraman against a force of orc bandits threatening the miners of Braydon&#039;s Jasse. Erigo critically misjudged the situation and the error saw her cut off from the main body of her troops and struck down by the Naguerro. By the time her warriors were able to recover her body, it was far too late. The woman who the foolish had claimed could never lose had fought her last battle. &lt;br /&gt;
&lt;br /&gt;
She was carried back to Atalaya by her grieving followers, and in the manner of some heathen prince she was set adrift in the Red Wind before the ship was immolated with fire arrows. There are fanciful tales that say that as the ship burned it seemed to rise into the sky on wings of flame; Erigo children to this day are told stories of how their Founder sails now among the stars seeking unearthly fortune. Like the Founder herself, the ship became something of a legend, and to this day there are never less than a score of ships on the Coast all called the Red Wind, led by ambitious captains hoping to be as daring and as successful as Erigo herself.&lt;br /&gt;
&lt;br /&gt;
Erigo&#039;s grandson Barto would later build [[Kahraman#Fort_Braydon|Fort Braydon]] not far from the field where Erigo fell. While it would be several centuries before Kahraman was brought entirely under [[Imperial_history#.2888_YE.29_Invasion_of_Kahraman|Freeborn control]], Fort Braydon served to protect miners and traders in Braydon&#039;s Jasse and later settlers in Jade Range and Gambit, and served a crucial role in eventually allowing the people of the Brass Coast to claim the riches of Serra Damata and Serra Briante.&lt;br /&gt;
&lt;br /&gt;
She left three unique relics behind. &#039;&#039;High Tide&#039;&#039;, her enchanted bhuj was recently recovered by a Freeborn expeditionary force. In addition to its magical properties, the weapon is said to twist serendipity to bring the bearer adventure and danger wherever they go. She invariably wore a suit of [[Goldenfire_Scale|golden scale armour]] - while she was a magician she rarely used magic on the battlefield. For centuries it was assumed that the armour was burned along with her body, but in 198YE a letter written by Barto to his wife cast doubt on this claim. Allegedly Barto had claimed the armour himself, as an heirloom. If the story is true, there are no records of what became of the armour after Barto&#039;s death. Finally, she often wore an intricate gold-and-ruby chain circlet that was allegedly a gift from an [[eternal]] that not only empowered her magic but also granted additional prowess on the battlefield. Historians disagree whether the circlet was given by [[Eleonaris]] as recognition of her martial prowess, or acquired following a night of clever bargaining from [[Ephisis]] of the City of Lead and Gold. The Erigo [[hakima]] who have worn the piece have been closed-mouthed as to its precise abilities which have simply added to its mystery and perceived value.&lt;br /&gt;
&lt;br /&gt;
The most famous descendent of Erigo is surely [[Paragons and exemplars|exemplar]] [[Zemress|Zemress i Ezmara i Erigo]], who fought tirelessly to protect the [[Prosperity]] of Imperial mariners and merchants. Other less well known, but just as important figures include Alejandra i Mastaq i Erigo, the [[general]] of the [[Red Wind Corsairs]] who distinguished herself with daring and courage during the war against [[Alderei the Fair]]. Demio i Zabalar i Erigo the scrivener who worked closely with [[Emperor Giovanni]] to establish the [[Bourse]] and the imperial coinage. His granddaughter Temaria established a powerful cartel of Freeborn merchants who controlled the [[Damatian Cliffs]], the [[Great Mine of Briante]], and the [[Scorrero Nets]] for thirty years through a combination of wealth, blackmail, and clever political manoeuvring. Leo i Erigo the architect behind the [[Segura#The_Towers_of_Anduz|Towers of Anduz]] that helped cement Imperial trade with [[Faraden]] during the reign of [[Empress Mariika]].&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=133812</id>
		<title>Brass Coast egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=133812"/>
		<updated>2026-01-29T18:20:18Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Egregore]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Freeborn Enthusiasm.png|align=left|caption=The egregore spirit of the Brass Coast is like the sea, passionate, honest, wise, and deadly by turn. Woe betide those who underestimate it.|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Dust, Flame and Glass==&lt;br /&gt;
The [[egregores|egregore]] of the Brass Coast was the first to be created and carries three names, &#039;&#039;&#039;Dust&#039;&#039;&#039;, &#039;&#039;&#039;Glass&#039;&#039;&#039;, or &#039;&#039;&#039;Flame&#039;&#039;&#039; - the three elements that the [[the Brass Coast|Freeborn]] believe [[The_Brass_Coast_religious_beliefs#Dust.2C_Flame.2C_and_Glass|shape their people]]. Which one it answers to at any given time depends on the mood of the host, the whims of the egregore, or the needs of the nation. A host may favour one of the three forms or change between them as mood and need arises. They can often be identified by the colour of their [[The_Brass_Coast_look_and_feel#Headscarves|tagelmust]].&lt;br /&gt;
* &#039;&#039;&#039;Dust&#039;&#039;&#039; dresses comfortably and luxuriantly and talks about the importance of family and plain honest speaking, often presenting the aspect of a [[dhomiro]] or [[corsair]]. Favours a sandy yellow tagelmust.&lt;br /&gt;
* &#039;&#039;&#039;Glass&#039;&#039;&#039; is a quiet philosopher, dressing practically, and likes to talk about the soul and what it means to be Freeborn. Glass occasionally takes on the mantle of the [[kohan]] and favours a rich blue or green tagelmust.&lt;br /&gt;
* &#039;&#039;&#039;Flame&#039;&#039;&#039; prefers the exuberant styling of a [[sutannir]], encouraging parties and celebrations, and to inspire those going to war. Favours a deep red tagelmust..&lt;br /&gt;
On bonding with the egregore spirit, a Freeborn citizen invariably puts aside their family name, representing the fact that the entire nation is now their family. Regardless of their names, the egregore is always fond of dancing, of sharing tales, and encouraging their people to live life to the full.&lt;br /&gt;
&lt;br /&gt;
==Current Hosts==&lt;br /&gt;
===Mattias i Guerra===&lt;br /&gt;
Mattias grew up in the region of [[Kahraman]], his family specialising in paradors and wood working. He led a relatively sheltered life in comfortable wealth, until he visited [[Anvil]] and fell in love with the adventure and heroics. He finds his natural [[changeling]] temperament lends him well into [[sutannir]] affairs, loving to organise a party, dance, provide hospitality and to listen to people’s struggles with Virtue. Most often presenting as Flame, he embodies all that is passionate and tempestuous about the Coast, enjoying a fiery debate as much as a song. He is also known to commonly appear in his Dust form as a [[scrivener]], taking great delight in weaving words into [[The_Brass_Coast_culture_and_customs#Contracts|contracts]].&lt;br /&gt;
&amp;lt;fourpicture&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=2018.09.24 Peter.jpg|align=left|title=Peter Green|caption=Mattias i Guerra|width=250}}&lt;br /&gt;
{{CaptionedImage|file=Azuza Egregore Portrait.jpg|align=left|title=Claire D|caption=Azuza i Riqueza|width=250}}&lt;br /&gt;
&amp;lt;/fourpicture&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Former Hosts ==&lt;br /&gt;
&amp;lt;fourpicture&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg|align=left|title=Linette Withers|caption=Marcela i Erigo grew up among traders and corsairs, and was known to have spent time in the [[Sumaah Republic]] before returning to the Empire.||width=250}}&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=left|title=James Fishwick|caption=Jaime i Guerra, a [[corsair]] fascinated by sea and the [[Freeborn Storm]]. Tragically slain at the Winter Solstice 381YE.|width=250}}&lt;br /&gt;
{{CaptionedImage|file=Egregore_Freeborn_Oliver_Glass.png|align=left|width=250|title=Oliver B|caption=Sol i Riqueza was a [[hakima]] from northern [[Kahraman]] who particularly supported those without families.}}&lt;br /&gt;
{{CaptionedImage|file=Egreogre Maritza.jpg|title=Elizabeth Simoens|caption=Maritza y Ruiloba y Guerra|align=left|width=250}}&lt;br /&gt;
{{CaptionedImage|file=Egregore Mazirua.jpg|align=left|title=Rosie G|caption=Mazirua i Erigo|width=250}}&lt;br /&gt;
&amp;lt;/fourpicture&amp;gt;&lt;br /&gt;
{{Brass Coast Links}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. Jaime fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever travelling over the oceans. He came to Anvil when the Freeborn Storm navy was created, as part of the upsurge in national pride in their sailing past. Although at times he took on all three of the faces of the egregore, it was the fiery emotions of Flame that burnt brightest in him: he loved laughing, music, partying, and fighting. As he forged links to more members of the nation through his roles as egregore, he also started to become Dust more often, seeing the importance of family once more. Jaime died during a skirmish against the Grendel in Madruga during the Winter Solstice of 381YE.&lt;br /&gt;
&lt;br /&gt;
Sol i Riqueza was a young [[hakima]] who has spent 20 years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]].&lt;br /&gt;
&lt;br /&gt;
Marcela i Erigo is one of the current hosts, Marcela hails from the coast. She grew up amongst the traders and corsairs who berthed their ships there, bringing all that was best in the nation, and dealing with travellers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening and encouraging the stories of others. What is known is that she has an extensive family, including a younger brother of about 11, and many aunts and uncles, that she was a corsair or sailor for her family and is no stranger to fighting (but has suffered a war wound that occasionally flares up) and that she has visited or dealt with [[Sumaah_Republic|Sumaah]] sufficiently to speak the language for trade purposes.&lt;br /&gt;
&lt;br /&gt;
As per Freeborn tradition, when she became egregore, she put aside her family name, taking the nation as family.&lt;br /&gt;
===Egregores Picture===&lt;br /&gt;
{{CaptionedImage|file=19466475 10212838382294948 2256686748404181006 o.jpg|align=right|caption=Glass, Dust, and Flame|width=250}}&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:All_Commission_Payments&amp;diff=129346</id>
		<title>Archive:All Commission Payments</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:All_Commission_Payments&amp;diff=129346"/>
		<updated>2025-10-21T10:12:16Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Auto-Generated Content==&lt;br /&gt;
&#039;&#039;&#039;Do not edit this content by hand. This page is generated by the database. Speak to a member of the wiki contributors team to get this page updated.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This page was last updated on Tue Oct 21 10:10:37 UTC 2025 using COMMISSION_PAYMENTS.&lt;br /&gt;
&lt;br /&gt;
==A_Fair_Price==&lt;br /&gt;
&amp;lt;section begin=A_Fair_Price/&amp;gt;&lt;br /&gt;
* 1 crown provided by Serenus Starsong after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 385YE&lt;br /&gt;
* 2 crowns provided by Thiaga i Pérez i Riqueza after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Tethros i Zuhri i Erigo after Summer Solstice 386YE&lt;br /&gt;
* 3 thrones 1 crown and 10 wains of weirwood provided by Bartimaeus after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=A_Fair_Price/&amp;gt;&lt;br /&gt;
==Abbey_of_Reconciliation==&lt;br /&gt;
&amp;lt;section begin=Abbey_of_Reconciliation/&amp;gt;&lt;br /&gt;
* 2 thrones 2 crowns and 10 wains of weirwood provided by Sister Rosa after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Abbey_of_Reconciliation/&amp;gt;&lt;br /&gt;
==Academy_of_Arms==&lt;br /&gt;
&amp;lt;section begin=Academy_of_Arms/&amp;gt;&lt;br /&gt;
* 10 wains of white granite provided by Laelius Archsky after Spring Equinox 385YE&lt;br /&gt;
* 3 thrones and 8 wains of white granite provided by Spyridonakes of the Lighthouse-That-Was after Spring Equinox 385YE&lt;br /&gt;
* 3 thrones and 3 wains of white granite provided by Limonos of the Astral Observatory after Spring Equinox 385YE&lt;br /&gt;
* 1 wain of white granite provided by Staurakios Of the Lighthouse-That-Was after Spring Equinox 385YE&lt;br /&gt;
* 1 wain of white granite provided by Telemachus of the Lighthouse-That-Was after Spring Equinox 385YE&lt;br /&gt;
* 1 wain of white granite provided by Xanthippe Of the Lighthouse-That-Was after Spring Equinox 385YE&lt;br /&gt;
* 1 wain of white granite provided by Andronikos of the Lighthouse-That-Was after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Serenus Starsong after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Academy_of_Arms/&amp;gt;&lt;br /&gt;
==Ambassador_to_the_Grendel==&lt;br /&gt;
&amp;lt;section begin=Ambassador_to_the_Grendel/&amp;gt;&lt;br /&gt;
* 10 thrones, 25 wains of weirwood and 25 wains of white granite provided by Sejanus of the Scarlet Guard after Summer Solstice 384YE&lt;br /&gt;
* 2 thrones 4 crowns provided by Ehud after Summer Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Ambassador_to_the_Grendel/&amp;gt;&lt;br /&gt;
==Amend_Spires_of_Dusk==&lt;br /&gt;
&amp;lt;section begin=Amend_Spires_of_Dusk/&amp;gt;&lt;br /&gt;
* 50 thrones and 10 wains of white granite provided by Mortarion Carver after Spring Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Amend_Spires_of_Dusk/&amp;gt;&lt;br /&gt;
==Anchor_the_Way_in_Asavea==&lt;br /&gt;
&amp;lt;section begin=Anchor_the_Way_in_Asavea/&amp;gt;&lt;br /&gt;
* 1 throne 5 rings provided by Accalon after Summer Solstice 386YE&lt;br /&gt;
* 1 throne 4 rings provided by Rafael Barossa d&#039;Apulian after Summer Solstice 386YE&lt;br /&gt;
* 1 throne provided by Aster Aceae after Summer Solstice 386YE&lt;br /&gt;
* 2 crowns 1 ring provided by Tethros i Zuhri i Erigo after Summer Solstice 386YE&lt;br /&gt;
* 2 crowns provided by Thoraya i Zuhri i Erigo after Summer Solstice 386YE&lt;br /&gt;
* 2 crowns provided by Xanthe i Rincón after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Sufyan i Zuhri i Guerra after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Caleb of the Cenotaph after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Tom Keeper, of Copperhill after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Litmund Sygbaldsbran after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Olyvar of Esther&#039;s Sanctum after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Estevanico i Hayim i Riqueza after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 386YE&lt;br /&gt;
* 1 wain of white granite provided by Averil Olsen Warsmith the Iron Way after Autumn Equinox 386YE&lt;br /&gt;
* 20 thrones provided by Dagon after Autumn Equinox 386YE&lt;br /&gt;
* 10 thrones provided by Ehud after Autumn Equinox 386YE&lt;br /&gt;
* 1 throne provided by Aspar after Autumn Equinox 386YE&lt;br /&gt;
* 2 crowns 6 rings provided by Tethros i Zuhri i Erigo after Autumn Equinox 386YE&lt;br /&gt;
* 2 crowns 5 rings provided by Sufyan i Zuhri i Guerra after Autumn Equinox 386YE&lt;br /&gt;
* 2 crowns provided by Richardo Glostari di Sarvos after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Tom Keeper, of Copperhill after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Olyvar of Esther&#039;s Sanctum after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 386YE&lt;br /&gt;
* 10 wains of white granite provided by Rafael Barossa d&#039;Apulian after Winter Solstice 386YE&lt;br /&gt;
* 2 wains of white granite provided by Richardo Glostari di Sarvos after Winter Solstice 386YE&lt;br /&gt;
* 1 wain of white granite provided by Averil Olsen Warsmith the Iron Way after Winter Solstice 386YE&lt;br /&gt;
* 8 thrones 2 crowns 1 ring provided by Ashborn Atla after Winter Solstice 386YE&lt;br /&gt;
* 1 throne 4 rings provided by Yosephus Morningson after Winter Solstice 386YE&lt;br /&gt;
* 1 crown 16 rings provided by Sufyan i Zuhri i Guerra after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Masha Sigeling after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 386YE&lt;br /&gt;
* 3 wains of white granite provided by Rafael Barossa d&#039;Apulian after Spring Equinox 387YE&lt;br /&gt;
* 1 throne 2 rings and 1 wain of white granite provided by Aurum of the Nightingale Temple after Spring Equinox 387YE&lt;br /&gt;
* 1 throne provided by Ehud after Spring Equinox 387YE&lt;br /&gt;
* 1 crown 3 rings provided by Duncan of Ashill after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Tom Keeper, of Copperhill after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Leif Dreambinder after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Soběslava Soběslavna Sovová after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Vardas Wardens Reach after Spring Equinox 387YE&lt;br /&gt;
* 5 rings in small donations provided after Spring Equinox 387YE&lt;br /&gt;
* 7 crowns and 1 wain of white granite provided by Elagabala after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Sufyan i Zuhri i Guerra after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Dagon after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Aspar after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Rafael Barossa d&#039;Apulian after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Athiel Westernborn after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Asier i Elia i Guerra after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Accalon after Summer Solstice 387YE&lt;br /&gt;
* 2 crowns provided by Nicodemus of Balthazar&#039;s Vineyard after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by The Flame of Riqueza after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Mael after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Tom Keeper, of Copperhill after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Berith Martel after Summer Solstice 387YE&lt;br /&gt;
* 1 ring in small donations provided after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Watt of Lambrook after Autumn Equinox 387YE&lt;br /&gt;
* 10 rings in small donations provided after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Anchor_the_Way_in_Asavea/&amp;gt;&lt;br /&gt;
==Angelica_Memorial_House_of_Healing==&lt;br /&gt;
&amp;lt;section begin=Angelica_Memorial_House_of_Healing/&amp;gt;&lt;br /&gt;
* 2 thrones 4 crowns and 10 wains of weirwood provided by Shauni di Vergo after Summer Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Angelica_Memorial_House_of_Healing/&amp;gt;&lt;br /&gt;
==Anvil_Library_Scriptorium==&lt;br /&gt;
&amp;lt;section begin=Anvil_Library_Scriptorium/&amp;gt;&lt;br /&gt;
* 3 thrones and 12 wains of white granite provided by Giacomo Corvinoscuro after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Anvil_Library_Scriptorium/&amp;gt;&lt;br /&gt;
==Arbor_of_the_Twin_Roses==&lt;br /&gt;
&amp;lt;section begin=Arbor_of_the_Twin_Roses/&amp;gt;&lt;br /&gt;
* 4 thrones, 8 wains of weirwood and 8 wains of white granite provided by Claude Deeds after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Arbor_of_the_Twin_Roses/&amp;gt;&lt;br /&gt;
==Autumn_Hammers==&lt;br /&gt;
&amp;lt;section begin=Autumn_Hammers/&amp;gt;&lt;br /&gt;
* 65 wains of mithril and 25 thrones provided by Bloodcrow Rasp after Autumn Equinox 385YE&lt;br /&gt;
* 65 wains of mithril provided by Irontide Flax after Autumn Equinox 385YE&lt;br /&gt;
* 35 wains of mithril and 37 thrones 4 crowns provided by Irontide Flax after Winter Solstice 385YE&lt;br /&gt;
* 35 wains of mithril and 12 thrones 3 crowns provided by Bloodcrow Rasp after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Kostjya after Winter Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Autumn_Hammers/&amp;gt;&lt;br /&gt;
==Basilica_of_the_Little_Mother==&lt;br /&gt;
&amp;lt;section begin=Basilica_of_the_Little_Mother/&amp;gt;&lt;br /&gt;
* 1 throne provided by Richardo Glostari di Sarvos after Winter Solstice 383YE&lt;br /&gt;
* 1 crown provided by Reidarr Blood-Letter after Winter Solstice 383YE&lt;br /&gt;
* 1 crown provided by Ser Guy of the Twisted Rose after Winter Solstice 383YE&lt;br /&gt;
* 1 crown provided by Ravadi Founders&#039; Dance after Winter Solstice 383YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 383YE&lt;br /&gt;
* 13 wains of white granite provided by Ray Fosterbrooke after Spring Equinox 384YE&lt;br /&gt;
* 2 thrones provided by Catellus di Tassato-Regario after Spring Equinox 384YE&lt;br /&gt;
* 2 crowns provided by Matteo &amp;quot;Free Wolf&amp;quot; after Spring Equinox 384YE&lt;br /&gt;
* 1 crown provided by Cadwaladr Springwake after Spring Equinox 384YE&lt;br /&gt;
* 1 crown provided by Reidarr Blood-Letter after Spring Equinox 384YE&lt;br /&gt;
* 1 crown provided by Ser Guy of the Twisted Rose after Spring Equinox 384YE&lt;br /&gt;
* 1 crown provided by Ravadi Founders&#039; Dance after Spring Equinox 384YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 384YE&lt;br /&gt;
* 9 wains of white granite provided by Ray Fosterbrooke after Summer Solstice 384YE&lt;br /&gt;
* 1 throne provided by Richardo Glostari di Sarvos after Summer Solstice 384YE&lt;br /&gt;
* 5 crowns provided by Ser Guy of the Twisted Rose after Summer Solstice 384YE&lt;br /&gt;
* 2 crowns provided by Reidarr Blood-Letter after Summer Solstice 384YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Summer Solstice 384YE&lt;br /&gt;
* 1 crown provided by Ravadi Founders&#039; Dance after Summer Solstice 384YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 384YE&lt;br /&gt;
* 1 throne 4 crowns and 3 wains of white granite provided by Ray Fosterbrooke after Autumn Equinox 384YE&lt;br /&gt;
* 5 crowns provided by Triska Markova after Autumn Equinox 384YE&lt;br /&gt;
* 2 crowns 16 rings provided by Radjyvyn Vladovich Razoradze after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Cadwaladr Springwake after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Reidarr Blood-Letter after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Hugh Farrier after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Ser Archibald Ward after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Ser Guy of the Twisted Rose after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Ravadi Founders&#039; Dance after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 384YE&lt;br /&gt;
* 4 rings in small donations provided after Autumn Equinox 384YE&lt;br /&gt;
* 15 wains of white granite provided by Ray Fosterbrooke after Winter Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Basilica_of_the_Little_Mother/&amp;gt;&lt;br /&gt;
==Black_Canal==&lt;br /&gt;
&amp;lt;section begin=Black_Canal/&amp;gt;&lt;br /&gt;
* 12 thrones 4 crowns provided by private donors after Autumn Equinox 384YE&lt;br /&gt;
* 1 throne 4 crowns provided by Gerraint Black after Autumn Equinox 384YE&lt;br /&gt;
* 1 throne 5 rings provided by Watt of Lambrook after Autumn Equinox 384YE&lt;br /&gt;
* 3 crowns provided by Aliss Thorn after Autumn Equinox 384YE&lt;br /&gt;
* 3 crowns provided by Robert Dunlain after Autumn Equinox 384YE&lt;br /&gt;
* 2 crowns provided by Arthur Payne after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Aisling Dancing Leaf after Autumn Equinox 384YE&lt;br /&gt;
* 3 wains of weirwood and 14 wains of white granite provided by &#039;Shacklebreaker&#039; Thanmir Hrafnar after Winter Solstice 384YE&lt;br /&gt;
* 5 wains of weirwood provided by Morgan Townsend von Holberg after Winter Solstice 384YE&lt;br /&gt;
* 6 crowns 5 rings provided by Arthur Payne after Winter Solstice 384YE&lt;br /&gt;
* 10 rings in small donations provided after Winter Solstice 384YE&lt;br /&gt;
* 7 wains of weirwood and 10 wains of white granite provided by Orrick after Spring Equinox 385YE&lt;br /&gt;
* 2 wains of weirwood and 3 wains of white granite provided by William Guildenstern after Spring Equinox 385YE&lt;br /&gt;
* 2 wains of white granite provided by Hebrun Weaver after Spring Equinox 385YE&lt;br /&gt;
* 1 wain of white granite provided by Tod Grouse after Spring Equinox 385YE&lt;br /&gt;
* 7 crowns 10 rings provided by Arthur Payne after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Septus Sentinels Tower after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Watt of Lambrook after Spring Equinox 385YE&lt;br /&gt;
* 10 rings in small donations provided after Spring Equinox 385YE&lt;br /&gt;
* 7 wains of white granite provided by Orrick after Summer Solstice 385YE&lt;br /&gt;
* 1 wain of white granite provided by Morgan Townsend von Holberg after Summer Solstice 385YE&lt;br /&gt;
* 2 thrones 10 rings provided by Tim Mudd after Summer Solstice 385YE&lt;br /&gt;
* 1 throne 2 crowns provided by Watt of Lambrook after Summer Solstice 385YE&lt;br /&gt;
* 1 crown 12 rings provided by Hebrun Weaver after Summer Solstice 385YE&lt;br /&gt;
* 1 crown 10 rings provided by Kostjya after Summer Solstice 385YE&lt;br /&gt;
* 1 crown 8 rings provided by Arthur Payne after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 385YE&lt;br /&gt;
* 2 wains of weirwood provided by Gustav Beidemann after Autumn Equinox 385YE&lt;br /&gt;
* 1 wain of weirwood provided by Grey Stone after Autumn Equinox 385YE&lt;br /&gt;
* 1 throne 3 crowns provided by Watt of Lambrook after Autumn Equinox 385YE&lt;br /&gt;
* 3 crowns provided by William Kiddeman after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Septus Sentinels Tower after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Kostjya after Autumn Equinox 385YE&lt;br /&gt;
* 7 wains of white granite provided by Willum of Goatsbridge after Winter Solstice 385YE&lt;br /&gt;
* 3 crowns provided by Watt of Lambrook after Winter Solstice 385YE&lt;br /&gt;
* 3 wains of white granite provided by Henry Birchsmith after Spring Equinox 386YE&lt;br /&gt;
* 13 wains of weirwood and 10 wains of white granite provided by Henry Birchsmith after Summer Solstice 386YE&lt;br /&gt;
* 6 wains of weirwood and 2 wains of white granite provided by Orrick after Summer Solstice 386YE&lt;br /&gt;
* 1 wain of weirwood provided by Hebrun Weaver after Summer Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Black_Canal/&amp;gt;&lt;br /&gt;
==Boar%27s_Market==&lt;br /&gt;
&amp;lt;section begin=Boar%27s_Market/&amp;gt;&lt;br /&gt;
* 3 thrones and 12 wains of weirwood provided by Bertrand after Autumn Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Boar%27s_Market/&amp;gt;&lt;br /&gt;
==Boughs_of_Blood_and_Salt==&lt;br /&gt;
&amp;lt;section begin=Boughs_of_Blood_and_Salt/&amp;gt;&lt;br /&gt;
* 1 crown 10 rings provided by Amund en Craite after Summer Solstice 386YE&lt;br /&gt;
* 1 throne 5 crowns provided by Acwyn after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Amund en Craite after Autumn Equinox 386YE&lt;br /&gt;
* 5 rings in small donations provided after Winter Solstice 386YE&lt;br /&gt;
* 10 wains of mithril and 1 throne 6 crowns 5 rings provided by Hodwyn Aevardson after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Boughs_of_Blood_and_Salt/&amp;gt;&lt;br /&gt;
==Bounders_Hall==&lt;br /&gt;
&amp;lt;section begin=Bounders_Hall/&amp;gt;&lt;br /&gt;
* 9 wains of white granite provided by Hebrun Weaver after Spring Equinox 384YE&lt;br /&gt;
* 3 wains of white granite provided by Alan Sheppard after Spring Equinox 384YE&lt;br /&gt;
* 3 thrones provided by Mournwold thralls after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Bounders_Hall/&amp;gt;&lt;br /&gt;
==Bounders_Hall_in_Bregasland==&lt;br /&gt;
&amp;lt;section begin=Bounders_Hall_in_Bregasland/&amp;gt;&lt;br /&gt;
* 4 thrones 4 crowns provided by Thomas Oak after Summer Solstice 386YE&lt;br /&gt;
* 3 thrones 3 crowns &#039;&#039;&#039;taken by&#039;&#039;&#039; Thomas Oak after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Bounders_Hall_in_Bregasland/&amp;gt;&lt;br /&gt;
==Bounders_Hall_of_Meade==&lt;br /&gt;
&amp;lt;section begin=Bounders_Hall_of_Meade/&amp;gt;&lt;br /&gt;
* 12 wains of white granite provided by Matthias Talbot after Autumn Equinox 386YE&lt;br /&gt;
* 4 thrones 4 crowns provided by Thomas Oak after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Bounders_Hall_of_Meade/&amp;gt;&lt;br /&gt;
==Bourné_School_of_Couture==&lt;br /&gt;
&amp;lt;section begin=Bourné_School_of_Couture/&amp;gt;&lt;br /&gt;
* 44 thrones 7 crowns, 6 wains of weirwood and 6 wains of white granite provided by Magdelena Alanga Di Sarvos after Autumn Equinox 383YE&lt;br /&gt;
* 1 crown provided by Lieselotte van Holberg after Autumn Equinox 383YE&lt;br /&gt;
&amp;lt;section end=Bourné_School_of_Couture/&amp;gt;&lt;br /&gt;
==Bright-Threads_Brass_Works==&lt;br /&gt;
&amp;lt;section begin=Bright-Threads_Brass_Works/&amp;gt;&lt;br /&gt;
* 10 wains of mithril and 3 thrones 6 crowns provided by Deorlaf Bright Thread after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Bright-Threads_Brass_Works/&amp;gt;&lt;br /&gt;
==Britta%27s_Memorial==&lt;br /&gt;
&amp;lt;section begin=Britta%27s_Memorial/&amp;gt;&lt;br /&gt;
* 2 thrones 4 crowns provided by Rurik after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Britta%27s_Memorial/&amp;gt;&lt;br /&gt;
==Broken_Shore_Market==&lt;br /&gt;
&amp;lt;section begin=Broken_Shore_Market/&amp;gt;&lt;br /&gt;
* 7 thrones 4 crowns and 30 wains of white granite provided by Osbhert Kinarlson after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Broken_Shore_Market/&amp;gt;&lt;br /&gt;
==Capodomus_Cathedral==&lt;br /&gt;
&amp;lt;section begin=Capodomus_Cathedral/&amp;gt;&lt;br /&gt;
* 2 wains of mithril, 1 throne 4 crowns and 4 wains of white granite provided by Jules von Holberg after Summer Solstice 386YE&lt;br /&gt;
* 2 wains of mithril, 1 throne 4 crowns and 4 wains of white granite provided by Estella Lucati after Summer Solstice 386YE&lt;br /&gt;
* 2 wains of mithril, 1 throne 4 crowns and 4 wains of white granite provided by Laurencio Lemmini di Sarvos after Summer Solstice 386YE&lt;br /&gt;
* 2 wains of mithril, 1 throne 4 crowns and 4 wains of white granite provided by Sebastiano after Summer Solstice 386YE&lt;br /&gt;
* 2 wains of mithril, 1 throne 4 crowns and 4 wains of white granite provided by Luciana Valesi after Summer Solstice 386YE&lt;br /&gt;
* 1 throne 7 crowns provided by Gino de Sarvos after Summer Solstice 386YE&lt;br /&gt;
* 1 throne 3 crowns provided by Luca Lucati after Summer Solstice 386YE&lt;br /&gt;
* 4 crowns provided by Kaspar Yakovich von Holberg after Summer Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Capodomus_Cathedral/&amp;gt;&lt;br /&gt;
==Cascade_of_Living_Flame==&lt;br /&gt;
&amp;lt;section begin=Cascade_of_Living_Flame/&amp;gt;&lt;br /&gt;
* 10 wains of mithril and 3 thrones 6 crowns provided by Rhode after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Cascade_of_Living_Flame/&amp;gt;&lt;br /&gt;
==Cathedral_of_the_Navigators==&lt;br /&gt;
&amp;lt;section begin=Cathedral_of_the_Navigators/&amp;gt;&lt;br /&gt;
* 30 wains of mithril, 17 thrones 4 crowns and 40 wains of white granite provided by &#039;Shacklebreaker&#039; Thanmir Hrafnar after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Cathedral_of_the_Navigators/&amp;gt;&lt;br /&gt;
==Cerevado_Nets==&lt;br /&gt;
&amp;lt;section begin=Cerevado_Nets/&amp;gt;&lt;br /&gt;
* 127 thrones provided by Gancio di Catazar after Winter Solstice 384YE&lt;br /&gt;
* 70 thrones 3 crowns 10 rings provided by Delara i Fijadoz i Guerra after Winter Solstice 384YE&lt;br /&gt;
* 2 thrones provided by Bakar i Riqueza after Winter Solstice 384YE&lt;br /&gt;
* 4 crowns provided by Maria i Espiri i Guerra after Winter Solstice 384YE&lt;br /&gt;
* 10 rings in small donations provided after Winter Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Cerevado_Nets/&amp;gt;&lt;br /&gt;
==Challenger_in_Waiting==&lt;br /&gt;
&amp;lt;section begin=Challenger_in_Waiting/&amp;gt;&lt;br /&gt;
* 2 thrones 4 crowns and 10 wains of white granite provided by Valentin Ivarovich Orzel after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Challenger_in_Waiting/&amp;gt;&lt;br /&gt;
==Churnspire==&lt;br /&gt;
&amp;lt;section begin=Churnspire/&amp;gt;&lt;br /&gt;
* 10 wains of mithril, 7 thrones 4 crowns and 20 wains of white granite provided by Baal after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Churnspire/&amp;gt;&lt;br /&gt;
==City_of_Dreams==&lt;br /&gt;
&amp;lt;section begin=City_of_Dreams/&amp;gt;&lt;br /&gt;
* 1 wain of weirwood provided by Geraint Bronwen&#039;s Rest after Summer Solstice 386YE&lt;br /&gt;
* 1 wain of weirwood provided by Eleri Bronwen&#039;s Rest after Summer Solstice 386YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Summer Solstice 386YE&lt;br /&gt;
* 2 crowns provided by Nathair Autumngale after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 386YE&lt;br /&gt;
* 10 wains of white granite provided by Aneira Exiles End after Autumn Equinox 386YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Autumn Equinox 386YE&lt;br /&gt;
* 4 crowns provided by Oleander Ashwood after Autumn Equinox 386YE&lt;br /&gt;
* 4 crowns provided by Leonardo i Del&#039;Toro i Riqueza after Autumn Equinox 386YE&lt;br /&gt;
* 2 crowns provided by Fintan Nighthaven after Autumn Equinox 386YE&lt;br /&gt;
* 2 crowns provided by Nathair Autumngale after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 386YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Winter Solstice 386YE&lt;br /&gt;
* 2 crowns provided by Casey Lonestrider after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Dewi Flies Free after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Winter Solstice 386YE&lt;br /&gt;
* 5 thrones, 21 wains of weirwood and 4 wains of white granite provided by Rhys Nighthaven after Spring Equinox 387YE&lt;br /&gt;
* 4 wains of weirwood provided by Otmar van Holberg after Spring Equinox 387YE&lt;br /&gt;
* 9 thrones 2 crowns and 3 wains of weirwood provided by Asthore Embracing Fold after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Soběslava Soběslavna Sovová after Spring Equinox 387YE&lt;br /&gt;
* 1 throne and 2 wains of weirwood provided by Rhys Nighthaven after Summer Solstice 387YE&lt;br /&gt;
* 1 throne provided by Yanna Thorns Rest after Summer Solstice 387YE&lt;br /&gt;
* 4 crowns provided by Asthore Embracing Fold after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Bronimir after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Gwenllain Hearts’ End after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Summer Solstice 387YE&lt;br /&gt;
* 2 wains of white granite provided by Geraint Bronwen&#039;s Rest after Autumn Equinox 387YE&lt;br /&gt;
* 1 wain of white granite provided by Arawyn Whisperleaf after Autumn Equinox 387YE&lt;br /&gt;
* 1 throne 4 crowns 10 rings provided by Asthore Embracing Fold after Autumn Equinox 387YE&lt;br /&gt;
* 1 throne provided by Eleri Bronwen&#039;s Rest after Autumn Equinox 387YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Autumn Equinox 387YE&lt;br /&gt;
* 2 crowns provided by Nathair Autumngale after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Halwyn Splitroot after Autumn Equinox 387YE&lt;br /&gt;
* 10 rings in small donations provided after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=City_of_Dreams/&amp;gt;&lt;br /&gt;
==College_of_Engineering_and_Architecture==&lt;br /&gt;
&amp;lt;section begin=College_of_Engineering_and_Architecture/&amp;gt;&lt;br /&gt;
* 10 thrones and 30 wains of white granite provided by Cesare Sanguineo Rezia Di Tassato after Summer Solstice 383YE&lt;br /&gt;
* 5 thrones and 30 wains of white granite provided by Cesare Sanguineo Rezia Di Tassato after Autumn Equinox 383YE&lt;br /&gt;
&amp;lt;section end=College_of_Engineering_and_Architecture/&amp;gt;&lt;br /&gt;
==Construct_Adelaarskade==&lt;br /&gt;
&amp;lt;section begin=Construct_Adelaarskade/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns and 10 wains of weirwood provided by Otmar van Holberg after Autumn Equinox 387YE&lt;br /&gt;
* 6 crowns and 2 wains of weirwood provided by Lula Kleist von Ennerlund after Autumn Equinox 387YE&lt;br /&gt;
* 6 crowns and 2 wains of weirwood provided by Bernhard Kleist von Ennerlund after Autumn Equinox 387YE&lt;br /&gt;
* 2 crowns provided by Frideswide Adelaar van Holberg after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Lia Adelaar after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Adelaarskade/&amp;gt;&lt;br /&gt;
==Construct_Ashen_Tears_Wayhouse==&lt;br /&gt;
&amp;lt;section begin=Construct_Ashen_Tears_Wayhouse/&amp;gt;&lt;br /&gt;
* 6 thrones and 16 wains of white granite provided by &amp;quot;Grim&amp;quot; Grimmeth Ashen-Tear after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Ashen_Tears_Wayhouse/&amp;gt;&lt;br /&gt;
==Construct_Barossa_University_of_Dramaturgical_Arts==&lt;br /&gt;
&amp;lt;section begin=Construct_Barossa_University_of_Dramaturgical_Arts/&amp;gt;&lt;br /&gt;
* 3 wains of weirwood provided by Francisco Vicente de Spira after Summer Solstice 387YE&lt;br /&gt;
* 2 wains of white granite provided by Fiorente Vicente d&#039;Apulian after Summer Solstice 387YE&lt;br /&gt;
* 1 throne provided by Teodore duSesna after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Alexio Vicente after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 387YE&lt;br /&gt;
* 1 crown in small donations provided after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of weirwood provided by Francisco Vicente de Spira after Autumn Equinox 387YE&lt;br /&gt;
* 2 crowns provided by Dagon after Autumn Equinox 387YE&lt;br /&gt;
* 2 crowns provided by Bakar i Riqueza after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Serenus Starsong after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Barossa_University_of_Dramaturgical_Arts/&amp;gt;&lt;br /&gt;
==Construct_Beneficiary_of_the_Golden_Cascade==&lt;br /&gt;
&amp;lt;section begin=Construct_Beneficiary_of_the_Golden_Cascade/&amp;gt;&lt;br /&gt;
* 6 thrones, 8 wains of weirwood and 8 wains of white granite provided by Abel the Rounder after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Beneficiary_of_the_Golden_Cascade/&amp;gt;&lt;br /&gt;
==Construct_Bulgakov_Memorial==&lt;br /&gt;
&amp;lt;section begin=Construct_Bulgakov_Memorial/&amp;gt;&lt;br /&gt;
* 1 throne 5 crowns, 4 wains of weirwood and 1 wain of white granite provided by Triska Markova after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Bulgakov_Memorial/&amp;gt;&lt;br /&gt;
==Construct_Carmine_Fields_Trading_Post==&lt;br /&gt;
&amp;lt;section begin=Construct_Carmine_Fields_Trading_Post/&amp;gt;&lt;br /&gt;
* 4 thrones 2 crowns and 12 wains of weirwood provided by Reynard of De Gauvain after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Carmine_Fields_Trading_Post/&amp;gt;&lt;br /&gt;
==Construct_Chamber_of_Euphony==&lt;br /&gt;
&amp;lt;section begin=Construct_Chamber_of_Euphony/&amp;gt;&lt;br /&gt;
* 4 crowns provided by Sofonisba Amilcara of the City Below after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Spring Equinox 387YE&lt;br /&gt;
* 5 wains of mithril provided by Rafael Barossa d&#039;Apulian after Summer Solstice 387YE&lt;br /&gt;
* 3 thrones provided by Sofonisba Amilcara of the City Below after Summer Solstice 387YE&lt;br /&gt;
* 1 throne provided by Gideon of the suns of Couros after Summer Solstice 387YE&lt;br /&gt;
* 2 crowns provided by Dagon after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Summer Solstice 387YE&lt;br /&gt;
* 4 wains of mithril provided by Rafael Barossa d&#039;Apulian after Autumn Equinox 387YE&lt;br /&gt;
* 3 wains of mithril provided by Dagon after Autumn Equinox 387YE&lt;br /&gt;
* 3 wains of mithril provided by Genoveva Barossa d&#039;Apulian after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Chamber_of_Euphony/&amp;gt;&lt;br /&gt;
==Construct_Church_of_the_Roads==&lt;br /&gt;
&amp;lt;section begin=Construct_Church_of_the_Roads/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns and 10 wains of white granite provided by Asael after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Construct_Church_of_the_Roads/&amp;gt;&lt;br /&gt;
==Construct_Citadel_in_Peregro==&lt;br /&gt;
&amp;lt;section begin=Construct_Citadel_in_Peregro/&amp;gt;&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 386YE&lt;br /&gt;
* 10 rings in small donations provided after Winter Solstice 386YE&lt;br /&gt;
* 15 thrones and 40 wains of white granite provided by Sejanus of the Scarlet Guard after Spring Equinox 387YE&lt;br /&gt;
* 14 thrones 2 crowns and 20 wains of white granite provided by Sejanus of the Scarlet Guard after Summer Solstice 387YE&lt;br /&gt;
* 20 wains of white granite provided by Pontus Figures after Summer Solstice 387YE&lt;br /&gt;
* 4 crowns 10 rings provided by Corinthia of the Wise Citadel after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Citadel_in_Peregro/&amp;gt;&lt;br /&gt;
==Construct_Compassion_Without_Expectation==&lt;br /&gt;
&amp;lt;section begin=Construct_Compassion_Without_Expectation/&amp;gt;&lt;br /&gt;
* 1 crown and 1 wain of weirwood provided by Konstantin Rabovich Bolotnikov after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 386YE&lt;br /&gt;
* 1 wain of mithril and 2 wains of white granite provided by Edward Watcher after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 387YE&lt;br /&gt;
* 1 wain of white granite provided by Robin Meadowsweet after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Hugh Gardener after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of weirwood provided by Isolde of House Elyan after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of weirwood provided by D&#039;Eon after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 387YE&lt;br /&gt;
* 2 thrones 5 crowns and 1 wain of weirwood provided by Edward Watcher after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Compassion_Without_Expectation/&amp;gt;&lt;br /&gt;
==Construct_Crystal_Fruit_Garden==&lt;br /&gt;
&amp;lt;section begin=Construct_Crystal_Fruit_Garden/&amp;gt;&lt;br /&gt;
* 12 wains of mithril and 4 thrones 4 crowns provided by Grundfos Thorn&#039;s Rest after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Crystal_Fruit_Garden/&amp;gt;&lt;br /&gt;
==Construct_Dancer%27s_Rest==&lt;br /&gt;
&amp;lt;section begin=Construct_Dancer%27s_Rest/&amp;gt;&lt;br /&gt;
* 10 wains of weirwood provided by Sister Rosa after Autumn Equinox 387YE&lt;br /&gt;
* 3 thrones 6 crowns provided by Sufyan i Zuhri i Guerra after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Dancer%27s_Rest/&amp;gt;&lt;br /&gt;
==Construct_Forge_of_Bonds==&lt;br /&gt;
&amp;lt;section begin=Construct_Forge_of_Bonds/&amp;gt;&lt;br /&gt;
* 4 thrones 1 crown and 11 wains of white granite provided by Veikko Bondforger after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Forge_of_Bonds/&amp;gt;&lt;br /&gt;
==Construct_Gallery_of_Memories==&lt;br /&gt;
&amp;lt;section begin=Construct_Gallery_of_Memories/&amp;gt;&lt;br /&gt;
* 3 thrones 5 crowns and 10 wains of white granite provided by Volya Vychodni Nebov after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Construct_Gallery_of_Memories/&amp;gt;&lt;br /&gt;
==Construct_Great_Aqueduct_of_Eoradal==&lt;br /&gt;
&amp;lt;section begin=Construct_Great_Aqueduct_of_Eoradal/&amp;gt;&lt;br /&gt;
* 1 throne 2 crowns 6 rings provided by Pathfinder Gaddak after Winter Solstice 386YE&lt;br /&gt;
* 1 crown 14 rings provided by Fedelmidd Sydanjaa&#039;s Heart Floer after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 386YE&lt;br /&gt;
* 4 wains of mithril, 4 wains of weirwood and 12 wains of white granite provided by Bloodcrow Rasp after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Great_Aqueduct_of_Eoradal/&amp;gt;&lt;br /&gt;
==Construct_Hounds_Hall==&lt;br /&gt;
&amp;lt;section begin=Construct_Hounds_Hall/&amp;gt;&lt;br /&gt;
* 5 thrones 3 crowns and 15 wains of white granite provided by Sirka Parakgoosier Bashnya after Autumn Equinox 387YE&lt;br /&gt;
* 2 crowns provided by Anastasiya Lukashovna Volkov after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Hounds_Hall/&amp;gt;&lt;br /&gt;
==Construct_Hylje_Dolmen==&lt;br /&gt;
&amp;lt;section begin=Construct_Hylje_Dolmen/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns and 10 wains of white granite provided by Raal Dunn after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Hylje_Dolmen/&amp;gt;&lt;br /&gt;
==Construct_Icarion_Qanat==&lt;br /&gt;
&amp;lt;section begin=Construct_Icarion_Qanat/&amp;gt;&lt;br /&gt;
* 30 wains of weirwood provided by Irontide Flax after Summer Solstice 387YE&lt;br /&gt;
* 2 wains of weirwood provided by Pathfinder Gaddak after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 387YE&lt;br /&gt;
* 10 rings in small donations provided after Summer Solstice 387YE&lt;br /&gt;
* 8 wains of weirwood provided by Irontide Flax after Autumn Equinox 387YE&lt;br /&gt;
* 17 thrones 3 crowns 10 rings provided by Stonesworn Crix after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Icarion_Qanat/&amp;gt;&lt;br /&gt;
==Construct_Jonas%27_Legacy==&lt;br /&gt;
&amp;lt;section begin=Construct_Jonas%27_Legacy/&amp;gt;&lt;br /&gt;
* 10 wains of mithril and 3 thrones 6 crowns provided by Tallis Hart after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Jonas%27_Legacy/&amp;gt;&lt;br /&gt;
==Construct_Kennels_of_Hay==&lt;br /&gt;
&amp;lt;section begin=Construct_Kennels_of_Hay/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns and 10 wains of white granite provided by Coal Carefoot after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Kennels_of_Hay/&amp;gt;&lt;br /&gt;
==Construct_Lumi%27s_Legacy==&lt;br /&gt;
&amp;lt;section begin=Construct_Lumi%27s_Legacy/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns and 10 wains of weirwood provided by Lumi Warmthbringer after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Lumi%27s_Legacy/&amp;gt;&lt;br /&gt;
==Construct_Meeting_Place==&lt;br /&gt;
&amp;lt;section begin=Construct_Meeting_Place/&amp;gt;&lt;br /&gt;
* 24 thrones 6 crowns and 55 wains of white granite provided by Andos, who speaks for the Jarl of Keirheim after Spring Equinox 387YE&lt;br /&gt;
* 24 thrones 1 crown and 55 wains of white granite provided by Fedelmidd Sydanjaa&#039;s Heart Floer after Spring Equinox 387YE&lt;br /&gt;
* 3 crowns provided by Soběslava Soběslavna Sovová after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Meeting_Place/&amp;gt;&lt;br /&gt;
==Construct_Micah%27s_Stand==&lt;br /&gt;
&amp;lt;section begin=Construct_Micah%27s_Stand/&amp;gt;&lt;br /&gt;
* 8 thrones 5 crowns and 12 wains of white granite provided by Sister Micah (who was Earna) of the Navigators of Virtue after Winter Solstice 386YE&lt;br /&gt;
* 12 wains of weirwood provided by Sorcha Ashwood after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Construct_Micah%27s_Stand/&amp;gt;&lt;br /&gt;
==Construct_Oathwright_Press==&lt;br /&gt;
&amp;lt;section begin=Construct_Oathwright_Press/&amp;gt;&lt;br /&gt;
* 3 thrones and 12 wains of white granite provided by Otmar van Holberg after Winter Solstice 386YE&lt;br /&gt;
* 2 thrones 7 crowns and 4 wains of white granite provided by Ergot Di Cevia after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Construct_Oathwright_Press/&amp;gt;&lt;br /&gt;
==Construct_Prosperous_Counting_House_in_Holberg==&lt;br /&gt;
&amp;lt;section begin=Construct_Prosperous_Counting_House_in_Holberg/&amp;gt;&lt;br /&gt;
* 3 crowns and 1 wain of white granite provided by Otmar van Holberg after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of weirwood provided by Jonah Yakovitch after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Frideswide Adelaar van Holberg after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Lia Adelaar after Summer Solstice 387YE&lt;br /&gt;
* 1 crown 1 ring in small donations provided after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Morgan Townsend von Holberg after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Lia Adelaar after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Prosperous_Counting_House_in_Holberg/&amp;gt;&lt;br /&gt;
==Construct_Rebellion%27s_Ridge==&lt;br /&gt;
&amp;lt;section begin=Construct_Rebellion%27s_Ridge/&amp;gt;&lt;br /&gt;
* 1 throne 2 crowns and 31 wains of white granite provided by Alfred Eawulfson after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Rebellion%27s_Ridge/&amp;gt;&lt;br /&gt;
==Construct_Rhydian_Sepulchre_Memorial_Hospital==&lt;br /&gt;
&amp;lt;section begin=Construct_Rhydian_Sepulchre_Memorial_Hospital/&amp;gt;&lt;br /&gt;
* 3 thrones 4 crowns and 10 wains of weirwood provided by Tallis Hart after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhyn Huckster after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Rhydian_Sepulchre_Memorial_Hospital/&amp;gt;&lt;br /&gt;
==Construct_Sergio%27s_Kitchen==&lt;br /&gt;
&amp;lt;section begin=Construct_Sergio%27s_Kitchen/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns and 10 wains of weirwood provided by Giacomo Corvinoscuro after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Construct_Sergio%27s_Kitchen/&amp;gt;&lt;br /&gt;
==Construct_Silver_Fox_Mines==&lt;br /&gt;
&amp;lt;section begin=Construct_Silver_Fox_Mines/&amp;gt;&lt;br /&gt;
* 12 thrones 4 crowns provided by Descent Guild of Ore Extraction after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Silver_Fox_Mines/&amp;gt;&lt;br /&gt;
==Construct_Smugglers_Cove_in_Ayereed==&lt;br /&gt;
&amp;lt;section begin=Construct_Smugglers_Cove_in_Ayereed/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns and 10 wains of white granite provided by Skywise Karrak after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Smugglers_Cove_in_Ayereed/&amp;gt;&lt;br /&gt;
==Construct_Sorrowful_Tunnels==&lt;br /&gt;
&amp;lt;section begin=Construct_Sorrowful_Tunnels/&amp;gt;&lt;br /&gt;
* 7 thrones 2 crowns and 20 wains of weirwood provided by Irontide Flax after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Sorrowful_Tunnels/&amp;gt;&lt;br /&gt;
==Construct_Spy_Network_in_Sermersuaq==&lt;br /&gt;
&amp;lt;section begin=Construct_Spy_Network_in_Sermersuaq/&amp;gt;&lt;br /&gt;
* 3 thrones 4 crowns and 10 wains of weirwood provided by Aengel Dunn after Summer Solstice 387YE&lt;br /&gt;
* 2 crowns in small donations provided after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Spy_Network_in_Sermersuaq/&amp;gt;&lt;br /&gt;
==Construct_Statue_of_that_Coxcroft_Lad==&lt;br /&gt;
&amp;lt;section begin=Construct_Statue_of_that_Coxcroft_Lad/&amp;gt;&lt;br /&gt;
* 1 throne 7 crowns and 5 wains of white granite provided by Konstantin Rabovich Bolotnikov after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Statue_of_that_Coxcroft_Lad/&amp;gt;&lt;br /&gt;
==Construct_Stockland_Bounders_Hall==&lt;br /&gt;
&amp;lt;section begin=Construct_Stockland_Bounders_Hall/&amp;gt;&lt;br /&gt;
* 12 wains of white granite provided by Henry Birchsmith after Summer Solstice 387YE&lt;br /&gt;
* 4 thrones 4 crowns provided by Thomas Oak after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Stockland_Bounders_Hall/&amp;gt;&lt;br /&gt;
==Construct_Stone_Smith%27s_Workshop==&lt;br /&gt;
&amp;lt;section begin=Construct_Stone_Smith%27s_Workshop/&amp;gt;&lt;br /&gt;
* 8 rings of ilium and 8 wains of white granite provided by Gemma Brightsmith after Spring Equinox 387YE&lt;br /&gt;
* 6 thrones provided by Orrick after Spring Equinox 387YE&lt;br /&gt;
* 4 wains of mithril provided by Orrick after Summer Solstice 387YE&lt;br /&gt;
* 2 wains of mithril provided by Watkin after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of mithril provided by Annie Webster after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of mithril provided by Willum of Goatsbridge after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Stone_Smith%27s_Workshop/&amp;gt;&lt;br /&gt;
==Construct_Temeschwar_Counting_House==&lt;br /&gt;
&amp;lt;section begin=Construct_Temeschwar_Counting_House/&amp;gt;&lt;br /&gt;
* 3 thrones 14 rings, 5 wains of weirwood and 1 wain of white granite provided by Sebastian Adolphus von Temeschwar after Autumn Equinox 387YE&lt;br /&gt;
* 4 crowns 6 rings provided by Askien Alanovich Vesimerov after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Giuseppe Sanguineo von Temeschwar after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Temeschwar_Counting_House/&amp;gt;&lt;br /&gt;
==Construct_Temeschwar_Superlative_Citizen_Sinecure==&lt;br /&gt;
&amp;lt;section begin=Construct_Temeschwar_Superlative_Citizen_Sinecure/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns provided by Giuseppe Sanguineo von Temeschwar after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Temeschwar_Superlative_Citizen_Sinecure/&amp;gt;&lt;br /&gt;
==Construct_Timbermill_and_Sorting_Yard==&lt;br /&gt;
&amp;lt;section begin=Construct_Timbermill_and_Sorting_Yard/&amp;gt;&lt;br /&gt;
* 20 wains of mithril, 11 thrones 2 crowns and 30 wains of white granite provided by Laughlan Vi Temeschwar after Winter Solstice 386YE&lt;br /&gt;
* 1 throne 8 rings provided by estate of Laszlo Gulyas von Temeschwar after Winter Solstice 386YE&lt;br /&gt;
* 10 thrones 1 crown 12 rings and 10 wains of white granite provided by Laughlan Vi Temeschwar after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Timbermill_and_Sorting_Yard/&amp;gt;&lt;br /&gt;
==Construct_Tower_of_the_Dragon==&lt;br /&gt;
&amp;lt;section begin=Construct_Tower_of_the_Dragon/&amp;gt;&lt;br /&gt;
* 3 thrones and 15 wains of white granite provided by Dima Vasilyevna Novosad after Spring Equinox 387YE&lt;br /&gt;
* 1 throne provided by Mirella of the Twisted Rose after Spring Equinox 387YE&lt;br /&gt;
* 1 throne provided by Kostjya after Spring Equinox 387YE&lt;br /&gt;
* 5 crowns provided by Vesna Borkovna Prochnost after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Tower_of_the_Dragon/&amp;gt;&lt;br /&gt;
==Construct_Wanderer%27s_Entertainment_Society==&lt;br /&gt;
&amp;lt;section begin=Construct_Wanderer%27s_Entertainment_Society/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns and 10 wains of weirwood provided by Giacomo Corvinoscuro after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Wanderer%27s_Entertainment_Society/&amp;gt;&lt;br /&gt;
==Construct_Wayhouse_in_Ossium==&lt;br /&gt;
&amp;lt;section begin=Construct_Wayhouse_in_Ossium/&amp;gt;&lt;br /&gt;
* 16 wains of mithril and 5 thrones 7 crowns provided by Gryiff Embercast after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Wayhouse_in_Ossium/&amp;gt;&lt;br /&gt;
==Construct_Wharfage_of_Oran==&lt;br /&gt;
&amp;lt;section begin=Construct_Wharfage_of_Oran/&amp;gt;&lt;br /&gt;
* 1 throne 6 crowns and 15 wains of weirwood provided by Esteban I Del Rio Blanco I Guerra after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Wharfage_of_Oran/&amp;gt;&lt;br /&gt;
==Construct_Yakholme_Grange==&lt;br /&gt;
&amp;lt;section begin=Construct_Yakholme_Grange/&amp;gt;&lt;br /&gt;
* 5 thrones 5 crowns and 15 wains of white granite provided by Khutulun Hakhandra after Autumn Equinox 387YE&lt;br /&gt;
* 5 thrones 5 crowns provided by Ebenezer after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_Yakholme_Grange/&amp;gt;&lt;br /&gt;
==Construct_the_Dreaming_Spire==&lt;br /&gt;
&amp;lt;section begin=Construct_the_Dreaming_Spire/&amp;gt;&lt;br /&gt;
* 1 crown 16 rings provided by Atlas after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Serenus Starsong after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Halkyon of the Myriad Stream after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Lavinia of the Wise Citadel after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Construct_the_Dreaming_Spire/&amp;gt;&lt;br /&gt;
==Convert_Little_Boyar%27s_Welcome==&lt;br /&gt;
&amp;lt;section begin=Convert_Little_Boyar%27s_Welcome/&amp;gt;&lt;br /&gt;
* 2 wains of mithril and 7 thrones 3 crowns provided by Yakov “Yasha” Bjelovuk after Spring Equinox 387YE&lt;br /&gt;
* 1 wain of mithril provided by Triska Markova after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Spring Equinox 387YE&lt;br /&gt;
* 1 wain of mithril provided by Triska Markova after Summer Solstice 387YE&lt;br /&gt;
* 5 wains of mithril provided by Triska Markova after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Convert_Little_Boyar%27s_Welcome/&amp;gt;&lt;br /&gt;
==Crimson_Drummers_of_Madruga==&lt;br /&gt;
&amp;lt;section begin=Crimson_Drummers_of_Madruga/&amp;gt;&lt;br /&gt;
* 3 thrones and 12 wains of white granite provided by Ahraz i Guerra after Summer Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Crimson_Drummers_of_Madruga/&amp;gt;&lt;br /&gt;
==Crucible_of_Fate==&lt;br /&gt;
&amp;lt;section begin=Crucible_of_Fate/&amp;gt;&lt;br /&gt;
* 10 rings of ilium, 20 wains of mithril, 15 thrones and 30 wains of white granite provided by Able the Taller after Winter Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Crucible_of_Fate/&amp;gt;&lt;br /&gt;
==Curstag%27s_Way==&lt;br /&gt;
&amp;lt;section begin=Curstag%27s_Way/&amp;gt;&lt;br /&gt;
* 6 wains of mithril and 4 wains of white granite provided by Gancio di Catazar after Autumn Equinox 386YE&lt;br /&gt;
* 6 wains of white granite provided by League citizens after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Otmar van Holberg after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Francisco Vicente de Spira after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 386YE&lt;br /&gt;
* 2 wains of white granite provided by Coalition of Stone and Struggle after Winter Solstice 386YE&lt;br /&gt;
* 2 wains of mithril provided by Otmar van Holberg after Winter Solstice 386YE&lt;br /&gt;
* 1 throne provided by Fiorente Vicente d&#039;Apulian after Winter Solstice 386YE&lt;br /&gt;
* 4 crowns provided by Pathfinder Gaddak after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Protectorate Kardak after Winter Solstice 386YE&lt;br /&gt;
* 12 wains of mithril and 18 wains of white granite provided by Coalition of Stone and Struggle after Spring Equinox 387YE&lt;br /&gt;
* 12 thrones and 1 wain of white granite provided by Pathfinder Gaddak after Spring Equinox 387YE&lt;br /&gt;
* 2 thrones 4 crowns provided by Jean d&#039;Apulian after Spring Equinox 387YE&lt;br /&gt;
* 2 crowns provided by Skywise Karrak after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Bloodcrow  Reek after Spring Equinox 387YE&lt;br /&gt;
* 7 wains of white granite provided by Pathfinder Brog after Summer Solstice 387YE&lt;br /&gt;
* 7 wains of white granite provided by Pathfinder Gaddak after Summer Solstice 387YE&lt;br /&gt;
* 4 wains of white granite provided by Bella di Sarvos after Summer Solstice 387YE&lt;br /&gt;
* 9 thrones and 1 wain of white granite provided by Stonesworn Crix after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Curstag%27s_Way/&amp;gt;&lt;br /&gt;
==Deep_Place==&lt;br /&gt;
&amp;lt;section begin=Deep_Place/&amp;gt;&lt;br /&gt;
* 10 wains of white granite provided by Marzanna Verchernyaya Zorya after Autumn Equinox 385YE&lt;br /&gt;
* 5 wains of mithril and 4 thrones 4 crowns provided by Victor Gryllian after Autumn Equinox 385YE&lt;br /&gt;
* 1 throne provided by Fretek Sargava Slavomiryn after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Iskra Marzenanova Navratil after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Deep_Place/&amp;gt;&lt;br /&gt;
==Defence_of_the_Broch==&lt;br /&gt;
&amp;lt;section begin=Defence_of_the_Broch/&amp;gt;&lt;br /&gt;
* 9 thrones 6 crowns 16 rings and 14 wains of weirwood provided by merlin feyerd after Autumn Equinox 383YE&lt;br /&gt;
* 1 crown 4 rings in small donations provided after Autumn Equinox 383YE&lt;br /&gt;
* 10 wains of weirwood provided by Llewellyn Leafstalker after Winter Solstice 383YE&lt;br /&gt;
* 16 wains of weirwood provided by Llewellyn Leafstalker after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Defence_of_the_Broch/&amp;gt;&lt;br /&gt;
==Diplomatenschloss==&lt;br /&gt;
&amp;lt;section begin=Diplomatenschloss/&amp;gt;&lt;br /&gt;
* 10 wains of weirwood and 5 wains of white granite provided by Arlais of The Silent Tide after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Caleb of the Cenotaph after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 386YE&lt;br /&gt;
* 33 thrones, 2 wains of weirwood and 21 wains of white granite provided by Solomon after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Sakari Nightscale after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Katarina van Palantíri after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 386YE&lt;br /&gt;
* 3 wains of weirwood and 9 wains of white granite provided by Solomon after Winter Solstice 386YE&lt;br /&gt;
* 5 rings in small donations provided after Winter Solstice 386YE&lt;br /&gt;
* 3 thrones 4 crowns 15 rings, 15 wains of weirwood and 35 wains of white granite provided by Naomi, Felix Watch after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Diplomatenschloss/&amp;gt;&lt;br /&gt;
==Docks_of_Korotny==&lt;br /&gt;
&amp;lt;section begin=Docks_of_Korotny/&amp;gt;&lt;br /&gt;
* 18 wains of white granite provided by Vitaly Grigorovich Dukov after Spring Equinox 384YE&lt;br /&gt;
* 4 thrones 4 crowns provided by Triska Markova after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Docks_of_Korotny/&amp;gt;&lt;br /&gt;
==Dredge_the_Westmere==&lt;br /&gt;
&amp;lt;section begin=Dredge_the_Westmere/&amp;gt;&lt;br /&gt;
* 20 thrones, 22 wains of weirwood and 15 wains of white granite provided by Henry Birchsmith after Autumn Equinox 385YE&lt;br /&gt;
* 3 wains of weirwood provided by Watkin after Autumn Equinox 385YE&lt;br /&gt;
* 3 crowns provided by Kostjya after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Autumn Equinox 385YE&lt;br /&gt;
* 9 thrones 3 crowns 13 rings, 25 wains of weirwood and 15 wains of white granite provided by Henry Birchsmith after Winter Solstice 385YE&lt;br /&gt;
* 7 rings in small donations provided after Winter Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Dredge_the_Westmere/&amp;gt;&lt;br /&gt;
==Eel%27s_Landing==&lt;br /&gt;
&amp;lt;section begin=Eel%27s_Landing/&amp;gt;&lt;br /&gt;
* 3 wains of weirwood and 3 wains of white granite provided by Orrick after Spring Equinox 386YE&lt;br /&gt;
* 3 wains of weirwood and 3 wains of white granite provided by Lizzie Stamp of Bildewold after Spring Equinox 386YE&lt;br /&gt;
* 4 thrones provided by Willem Tarne after Spring Equinox 386YE&lt;br /&gt;
* 3 crowns provided by Laughlan Vi Temeschwar after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Spring Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Eel%27s_Landing/&amp;gt;&lt;br /&gt;
==Elosian_Docks==&lt;br /&gt;
&amp;lt;section begin=Elosian_Docks/&amp;gt;&lt;br /&gt;
* 7 thrones 4 crowns and 30 wains of weirwood provided by Edmundo of Damakan&#039;s forge after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Elosian_Docks/&amp;gt;&lt;br /&gt;
==Enlarge_Drakes==&lt;br /&gt;
&amp;lt;section begin=Enlarge_Drakes/&amp;gt;&lt;br /&gt;
* 24 wains of mithril and 6 wains of weirwood provided by Abbott Thomas Arch after Winter Solstice 382YE&lt;br /&gt;
* 18 wains of weirwood provided by Abbott Thomas Arch after Summer Solstice 383YE&lt;br /&gt;
* 10 wains of mithril provided by Abbott Thomas Arch after Autumn Equinox 383YE&lt;br /&gt;
* 14 wains of mithril provided by Abbott Thomas Arch after Winter Solstice 383YE&lt;br /&gt;
* 6 wains of mithril and 7 wains of weirwood provided by William Lowther after Winter Solstice 383YE&lt;br /&gt;
* 5 wains of mithril and 21 wains of weirwood provided by William Lowther after Spring Equinox 384YE&lt;br /&gt;
* 14 wains of mithril provided by Abbott Thomas Arch after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Enlarge_Drakes/&amp;gt;&lt;br /&gt;
==Enlarge_Golden_Sun==&lt;br /&gt;
&amp;lt;section begin=Enlarge_Golden_Sun/&amp;gt;&lt;br /&gt;
* 25 wains of mithril provided by Bohemond De Rondell after Spring Equinox 383YE&lt;br /&gt;
* 6 thrones 2 crowns provided by Eadric Fjellrevening de Rondell Rezia di Tassato after Summer Solstice 383YE&lt;br /&gt;
* 2 crowns provided by Richardo Glostari di Sarvos after Autumn Equinox 383YE&lt;br /&gt;
* 18 rings in small donations provided after Autumn Equinox 383YE&lt;br /&gt;
* 50 wains of mithril and 18 thrones 3 crowns 2 rings provided by Branwyn i Leons del Mar i Coeurdefer i Riqueza after Winter Solstice 383YE&lt;br /&gt;
* 25 wains of mithril provided by Branwyn i Leons del Mar i Coeurdefer i Riqueza after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Enlarge_Golden_Sun/&amp;gt;&lt;br /&gt;
==Establish_Cattle_Markets==&lt;br /&gt;
&amp;lt;section begin=Establish_Cattle_Markets/&amp;gt;&lt;br /&gt;
* 5 thrones provided by Johnny Tailor after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Establish_Cattle_Markets/&amp;gt;&lt;br /&gt;
==Ethengraw_Armoury==&lt;br /&gt;
&amp;lt;section begin=Ethengraw_Armoury/&amp;gt;&lt;br /&gt;
* 19 wains of mithril and 15 thrones provided by Bloodcrow Rasp after Winter Solstice 384YE&lt;br /&gt;
* 10 wains of mithril provided by Tulva after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Skywise Karrak after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Frith after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Groza after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Skywise Rykana after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Ghillihg after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Bloodcrow Na&#039;grul after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Pakt after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Nennec after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Styx after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Redhand Gezzar after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Ashborn Vana after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Felk after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Gralka after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Ringforge Kerath after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of mithril provided by Irontide Skorr after Winter Solstice 384YE&lt;br /&gt;
* 1 wain of mithril provided by Tisserande Griffinsbain after Winter Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Ethengraw_Armoury/&amp;gt;&lt;br /&gt;
==Excavate_Holberg_Embankment==&lt;br /&gt;
&amp;lt;section begin=Excavate_Holberg_Embankment/&amp;gt;&lt;br /&gt;
* 10 thrones provided by Lula Kleist von Ennerlund after Winter Solstice 385YE&lt;br /&gt;
* 4 crowns provided by Claus Friedrich von Holberg after Winter Solstice 385YE&lt;br /&gt;
* 2 crowns provided by Elke van Holberg after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Otmar van Holberg after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Richardo Glostari di Sarvos after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Paulus Adelaar van Holberg after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Lia Adelaar after Winter Solstice 385YE&lt;br /&gt;
* 21 thrones provided by Lula Kleist von Ennerlund after Spring Equinox 386YE&lt;br /&gt;
* 4 crowns provided by Claus Friedrich von Holberg after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Otmar van Holberg after Spring Equinox 386YE&lt;br /&gt;
* 32 thrones provided by Lula Kleist von Ennerlund after Summer Solstice 386YE&lt;br /&gt;
* 32 thrones provided by Bernhard Kleist von Ennerlund after Summer Solstice 386YE&lt;br /&gt;
* 14 thrones provided by Lula Kleist von Ennerlund after Autumn Equinox 386YE&lt;br /&gt;
* 14 thrones provided by Bernhard Kleist von Ennerlund after Autumn Equinox 386YE&lt;br /&gt;
* 1 throne 7 crowns provided by Magdalena Teyhard von Holberg after Autumn Equinox 386YE&lt;br /&gt;
* 1 throne provided by Otmar van Holberg after Autumn Equinox 386YE&lt;br /&gt;
* 2 crowns provided by Richardo Glostari di Sarvos after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 386YE&lt;br /&gt;
* 61 thrones provided by Lula Kleist von Ennerlund after Winter Solstice 386YE&lt;br /&gt;
* 61 thrones provided by Bernhard Kleist von Ennerlund after Winter Solstice 386YE&lt;br /&gt;
* 15 thrones provided by Cees Van Holberg after Winter Solstice 386YE&lt;br /&gt;
* 2 thrones provided by Kanute Adelaar van Holberg after Winter Solstice 386YE&lt;br /&gt;
* 1 throne 4 crowns 6 rings provided by Otmar van Holberg after Winter Solstice 386YE&lt;br /&gt;
* 1 throne provided by Adolphus von Holberg after Winter Solstice 386YE&lt;br /&gt;
* 1 crown 14 rings provided by Katya Taziel Von Holberg after Winter Solstice 386YE&lt;br /&gt;
* 9 thrones 5 crowns provided by Lula Kleist von Ennerlund after Spring Equinox 387YE&lt;br /&gt;
* 9 thrones 5 crowns provided by Bernhard Kleist von Ennerlund after Spring Equinox 387YE&lt;br /&gt;
* 2 crowns provided by Richardo Glostari di Sarvos after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rebecca Fabbro di Sarvos after Spring Equinox 387YE&lt;br /&gt;
* 100 thrones provided by Morgan Townsend von Holberg after Summer Solstice 387YE&lt;br /&gt;
* 50 thrones 5 crowns 10 rings provided by Bernhard Kleist von Ennerlund after Summer Solstice 387YE&lt;br /&gt;
* 20 thrones provided by Jonah Yakovitch after Summer Solstice 387YE&lt;br /&gt;
* 20 thrones provided by Otmar van Holberg after Summer Solstice 387YE&lt;br /&gt;
* 19 thrones 5 crowns 10 rings provided by Lula Kleist von Ennerlund after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Excavate_Holberg_Embankment/&amp;gt;&lt;br /&gt;
==Excavate_the_Gildenheim_Ruins==&lt;br /&gt;
&amp;lt;section begin=Excavate_the_Gildenheim_Ruins/&amp;gt;&lt;br /&gt;
* 11 thrones provided by Baal after Winter Solstice 383YE&lt;br /&gt;
* 1 throne provided by Richardo Glostari di Sarvos after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Excavate_the_Gildenheim_Ruins/&amp;gt;&lt;br /&gt;
==Expand_Caitun==&lt;br /&gt;
&amp;lt;section begin=Expand_Caitun/&amp;gt;&lt;br /&gt;
* 15 wains of weirwood provided by Rane Shardbearer after Spring Equinox 385YE&lt;br /&gt;
* 5 thrones 5 crowns provided by Fancy Jack after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Expand_Caitun/&amp;gt;&lt;br /&gt;
==Expand_Pride_of_Ikka%27s_Tears==&lt;br /&gt;
&amp;lt;section begin=Expand_Pride_of_Ikka%27s_Tears/&amp;gt;&lt;br /&gt;
* 210 thrones provided by Atte Arrow-Tongue Metsastajason after Winter Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Expand_Pride_of_Ikka%27s_Tears/&amp;gt;&lt;br /&gt;
==Expand_Pride_of_Ikka%27s_Tears_Autumn_387YE==&lt;br /&gt;
&amp;lt;section begin=Expand_Pride_of_Ikka%27s_Tears_Autumn_387YE/&amp;gt;&lt;br /&gt;
* 124 thrones 7 crowns provided by Lumi Warmthbringer after Autumn Equinox 387YE&lt;br /&gt;
* 124 thrones 7 crowns provided by Vauraus Korppitkotka after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Expand_Pride_of_Ikka%27s_Tears_Autumn_387YE/&amp;gt;&lt;br /&gt;
==Expand_Skarsind_College_of_Warcasting==&lt;br /&gt;
&amp;lt;section begin=Expand_Skarsind_College_of_Warcasting/&amp;gt;&lt;br /&gt;
* 3 thrones and 4 wains of weirwood provided by Bloodcrow Yargol after Spring Equinox 384YE&lt;br /&gt;
* 2 wains of weirwood provided by Ashborn Vana after Spring Equinox 384YE&lt;br /&gt;
* 2 wains of weirwood provided by Ghillihg after Spring Equinox 384YE&lt;br /&gt;
* 2 wains of weirwood provided by Zerk after Spring Equinox 384YE&lt;br /&gt;
* 2 wains of weirwood provided by Ringforge Kerath after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Expand_Skarsind_College_of_Warcasting/&amp;gt;&lt;br /&gt;
==Expand_mana_ministries==&lt;br /&gt;
&amp;lt;section begin=Expand_mana_ministries/&amp;gt;&lt;br /&gt;
* 2 thrones provided by Oscuro Kira di Tassato after Spring Equinox 384YE&lt;br /&gt;
* 1 throne provided by Richardo Glostari di Sarvos after Spring Equinox 384YE&lt;br /&gt;
* 1 throne provided by Catellus di Tassato-Regario after Spring Equinox 384YE&lt;br /&gt;
* 60 wains of mithril and 11 thrones provided by Cesare Sanguineo Rezia Di Tassato after Summer Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Expand_mana_ministries/&amp;gt;&lt;br /&gt;
==Expand_the_Bone_Hives==&lt;br /&gt;
&amp;lt;section begin=Expand_the_Bone_Hives/&amp;gt;&lt;br /&gt;
* 3 thrones and 17 wains of weirwood provided by Druhain Olodniky after Autumn Equinox 386YE&lt;br /&gt;
* 6 thrones 5 crowns and 9 wains of weirwood provided by Sketchemi Justicast Mentyevik after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Expand_the_Bone_Hives/&amp;gt;&lt;br /&gt;
==Feldspar_Distillery==&lt;br /&gt;
&amp;lt;section begin=Feldspar_Distillery/&amp;gt;&lt;br /&gt;
* 2 crowns provided by Frith after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 386YE&lt;br /&gt;
* 4 thrones and 12 wains of weirwood provided by Irontide Flax after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Feldspar_Distillery/&amp;gt;&lt;br /&gt;
==Feroz_spy_network==&lt;br /&gt;
&amp;lt;section begin=Feroz_spy_network/&amp;gt;&lt;br /&gt;
* 2 thrones 4 crowns and 5 wains of weirwood provided by Tog after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Feroz_spy_network/&amp;gt;&lt;br /&gt;
==Fields_of_Happiston==&lt;br /&gt;
&amp;lt;section begin=Fields_of_Happiston/&amp;gt;&lt;br /&gt;
* 12 wains of mithril and 2 thrones 6 crowns provided by Alan Sheppard after Autumn Equinox 384YE&lt;br /&gt;
* 2 crowns provided by Ergot Di Cevia after Autumn Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Fields_of_Happiston/&amp;gt;&lt;br /&gt;
==Five_Cities_Military_Academy==&lt;br /&gt;
&amp;lt;section begin=Five_Cities_Military_Academy/&amp;gt;&lt;br /&gt;
* 15 wains of mithril, 11 thrones 2 crowns and 15 wains of white granite provided by Cesare Sanguineo Rezia Di Tassato after Autumn Equinox 385YE&lt;br /&gt;
* 4 wains of white granite provided by Rodrigo Barossa de Tassato Regario after Autumn Equinox 385YE&lt;br /&gt;
* 1 throne 2 crowns provided by Rafael Barossa d&#039;Apulian after Autumn Equinox 385YE&lt;br /&gt;
* 4 crowns 4 rings provided by Gianluca Di Zobbras after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Richardo Glostari di Sarvos after Winter Solstice 385YE&lt;br /&gt;
* 1 crown 4 rings provided by Otmar van Holberg after Spring Equinox 386YE&lt;br /&gt;
* 15 wains of mithril, 9 thrones 12 rings and 11 wains of white granite provided by Cesare Sanguineo Rezia Di Tassato after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Five_Cities_Military_Academy/&amp;gt;&lt;br /&gt;
==Flaxen_Pillars==&lt;br /&gt;
&amp;lt;section begin=Flaxen_Pillars/&amp;gt;&lt;br /&gt;
* 4 wains of mithril and 1 throne 4 crowns provided by Giacomo Corvinoscuro after Winter Solstice 385YE&lt;br /&gt;
* 4 wains of mithril and 1 throne 4 crowns provided by Claus Friedrich von Holberg after Winter Solstice 385YE&lt;br /&gt;
* 4 wains of mithril and 1 throne 4 crowns provided by Gancio di Catazar after Winter Solstice 385YE&lt;br /&gt;
* 4 wains of mithril and 1 throne 4 crowns provided by Laughlan Vi Temeschwar after Winter Solstice 385YE&lt;br /&gt;
* 4 wains of mithril and 1 throne 4 crowns provided by Lula Kleist von Ennerlund after Winter Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Flaxen_Pillars/&amp;gt;&lt;br /&gt;
==Floerstrand==&lt;br /&gt;
&amp;lt;section begin=Floerstrand/&amp;gt;&lt;br /&gt;
* 7 thrones 3 crowns and 20 wains of white granite provided by Fedelmidd Sydanjaa&#039;s Heart Floer after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Floerstrand/&amp;gt;&lt;br /&gt;
==Forest_of_Defiance==&lt;br /&gt;
&amp;lt;section begin=Forest_of_Defiance/&amp;gt;&lt;br /&gt;
* 10 wains of mithril provided by Krunk after Autumn Equinox 383YE&lt;br /&gt;
* 2 thrones 3 crowns 19 rings provided by Tog after Autumn Equinox 383YE&lt;br /&gt;
* 1 ring in small donations provided after Autumn Equinox 383YE&lt;br /&gt;
&amp;lt;section end=Forest_of_Defiance/&amp;gt;&lt;br /&gt;
==Forest_of_Ulnak_spy_network==&lt;br /&gt;
&amp;lt;section begin=Forest_of_Ulnak_spy_network/&amp;gt;&lt;br /&gt;
* 2 crowns and 1 wain of weirwood provided by Aleksandr Zoravich Novosad after Summer Solstice 385YE&lt;br /&gt;
* 1 throne provided by Triska Markova after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 385YE&lt;br /&gt;
* 9 wains of weirwood provided by Bernard Dugdale after Autumn Equinox 385YE&lt;br /&gt;
* 7 crowns provided by Laughlan Vi Temeschwar after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Ivana Petara Vodjavic after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Forest_of_Ulnak_spy_network/&amp;gt;&lt;br /&gt;
==Fortify_Gildenheim==&lt;br /&gt;
&amp;lt;section begin=Fortify_Gildenheim/&amp;gt;&lt;br /&gt;
* 16 wains of mithril and 48 wains of white granite provided by Irontide Flax after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Fortify_Gildenheim/&amp;gt;&lt;br /&gt;
==Fortify_Lustri==&lt;br /&gt;
&amp;lt;section begin=Fortify_Lustri/&amp;gt;&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 384YE&lt;br /&gt;
* 5 rings in small donations provided after Winter Solstice 384YE&lt;br /&gt;
* 1 throne provided by Eleri Bronwen&#039;s Rest after Spring Equinox 385YE&lt;br /&gt;
* 3 crowns 5 rings provided by Cadeus after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Serenus Starsong after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Spring Equinox 385YE&lt;br /&gt;
* 10 rings in small donations provided after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Summer Solstice 385YE&lt;br /&gt;
* 3 thrones 4 crowns and 23 wains of white granite provided by Cadeus after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 385YE&lt;br /&gt;
* 1 throne provided by Herminius of the House of the Wanderer after Winter Solstice 385YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Winter Solstice 385YE&lt;br /&gt;
* 2 crowns provided by Watt of Lambrook after Winter Solstice 385YE&lt;br /&gt;
* 17 wains of white granite provided by Able the Taller after Spring Equinox 386YE&lt;br /&gt;
* 12 thrones and 40 wains of white granite provided by Able the Taller after Summer Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Fortify_Lustri/&amp;gt;&lt;br /&gt;
==Fortify_Ruicraic%27s_Redoubt==&lt;br /&gt;
&amp;lt;section begin=Fortify_Ruicraic%27s_Redoubt/&amp;gt;&lt;br /&gt;
* 18 thrones, 15 wains of weirwood and 25 wains of white granite provided by Ehud after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 387YE&lt;br /&gt;
* 17 thrones 5 crowns, 15 wains of weirwood and 25 wains of white granite provided by Skywise Karrak after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Fortify_Ruicraic%27s_Redoubt/&amp;gt;&lt;br /&gt;
==Fortify_Spider%27s_Dream_Bridge==&lt;br /&gt;
&amp;lt;section begin=Fortify_Spider%27s_Dream_Bridge/&amp;gt;&lt;br /&gt;
* 7 thrones 4 crowns and 20 wains of white granite provided by Eli of the Cenotaph after Spring Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Fortify_Spider%27s_Dream_Bridge/&amp;gt;&lt;br /&gt;
==Freeborn_Flame_Marina==&lt;br /&gt;
&amp;lt;section begin=Freeborn_Flame_Marina/&amp;gt;&lt;br /&gt;
* 7 thrones 4 crowns, 10 wains of weirwood and 20 wains of white granite provided by Gancio di Catazar after Winter Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Freeborn_Flame_Marina/&amp;gt;&lt;br /&gt;
==Garden_City_in_Holberg==&lt;br /&gt;
&amp;lt;section begin=Garden_City_in_Holberg/&amp;gt;&lt;br /&gt;
* 4 crowns provided by Claus Friedrich von Holberg after Winter Solstice 385YE&lt;br /&gt;
* 2 crowns provided by Elke van Holberg after Winter Solstice 385YE&lt;br /&gt;
* 2 crowns provided by Sofonisba Amilcara of the City Below after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Otmar van Holberg after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Sławomir Rabovich Bolotstrazh after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Richardo Glostari di Sarvos after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Paulus Adelaar van Holberg after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Lia Adelaar after Winter Solstice 385YE&lt;br /&gt;
* 6 thrones provided by Otto Freidrich Von Holsberg after Spring Equinox 386YE&lt;br /&gt;
* 5 thrones provided by Magdalena Teyhard von Holberg after Spring Equinox 386YE&lt;br /&gt;
* 2 thrones provided by Hildebrand Von Holberg, Of The Temple of Nine Fingers after Spring Equinox 386YE&lt;br /&gt;
* 1 throne provided by Otmar van Holberg after Spring Equinox 386YE&lt;br /&gt;
* 1 throne provided by Gideon of the suns of Couros after Spring Equinox 386YE&lt;br /&gt;
* 1 throne provided by Lula Kleist von Ennerlund after Spring Equinox 386YE&lt;br /&gt;
* 5 crowns 4 rings provided by Claus Friedrich von Holberg after Spring Equinox 386YE&lt;br /&gt;
* 5 crowns provided by Lady Arielandra Burnett Von Holberg after Spring Equinox 386YE&lt;br /&gt;
* 3 crowns provided by Estella Lucati after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Sofonisba Amilcara of the City Below after Spring Equinox 386YE&lt;br /&gt;
* 10 thrones provided by Lula Kleist von Ennerlund after Summer Solstice 386YE&lt;br /&gt;
* 5 thrones provided by Elke van Holberg after Summer Solstice 386YE&lt;br /&gt;
* 3 thrones 16 rings provided by Morgan Townsend von Holberg after Summer Solstice 386YE&lt;br /&gt;
* 2 thrones provided by Cees Van Holberg after Summer Solstice 386YE&lt;br /&gt;
* 3 crowns provided by Kaspar Yakovich von Holberg after Summer Solstice 386YE&lt;br /&gt;
* 9 thrones 7 crowns provided by Kaspar Yakovich von Holberg after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Garden_City_in_Holberg/&amp;gt;&lt;br /&gt;
==Garden_of_Glory==&lt;br /&gt;
&amp;lt;section begin=Garden_of_Glory/&amp;gt;&lt;br /&gt;
* 2 thrones and 8 wains of weirwood provided by Eadric Fjellrevening de Rondell Rezia di Tassato after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Garden_of_Glory/&amp;gt;&lt;br /&gt;
==Garden_of_the_Imperial_Auxiliaries==&lt;br /&gt;
&amp;lt;section begin=Garden_of_the_Imperial_Auxiliaries/&amp;gt;&lt;br /&gt;
* 2 thrones 4 crowns and 10 wains of weirwood provided by Ray Fosterbrooke after Summer Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Garden_of_the_Imperial_Auxiliaries/&amp;gt;&lt;br /&gt;
==Gardens_of_Pallas==&lt;br /&gt;
&amp;lt;section begin=Gardens_of_Pallas/&amp;gt;&lt;br /&gt;
* 1 throne and 2 wains of weirwood provided by Anastasia after Summer Solstice 385YE&lt;br /&gt;
* 1 crown 1 ring provided by Bartimaeus after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Richardo Glostari di Sarvos after Summer Solstice 385YE&lt;br /&gt;
* 4 rings in small donations provided after Autumn Equinox 385YE&lt;br /&gt;
* 3 wains of mithril, 3 thrones 3 crowns 15 rings and 7 wains of weirwood provided by Esteban Ezmara of Zenith Ascendant after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Juno of Lapis Heights after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Serenus Starsong after Spring Equinox 386YE&lt;br /&gt;
* 9 wains of mithril, 9 thrones 2 crowns and 21 wains of weirwood provided by Esteban Ezmara of Zenith Ascendant after Summer Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Gardens_of_Pallas/&amp;gt;&lt;br /&gt;
==Gates_of_Holmauer_Park==&lt;br /&gt;
&amp;lt;section begin=Gates_of_Holmauer_Park/&amp;gt;&lt;br /&gt;
* 6 wains of mithril and 7 thrones 4 crowns provided by Lula Kleist von Ennerlund after Autumn Equinox 385YE&lt;br /&gt;
* 6 wains of mithril provided by Bernhard Kleist von Ennerlund after Autumn Equinox 385YE&lt;br /&gt;
* 2 wains of mithril provided by Magdalena Teyhard von Holberg after Autumn Equinox 385YE&lt;br /&gt;
* 2 wains of mithril provided by Otmar van Holberg after Autumn Equinox 385YE&lt;br /&gt;
* 2 wains of mithril provided by Victor van Holberg after Autumn Equinox 385YE&lt;br /&gt;
* 2 wains of mithril provided by Taskel Di Apulian after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Gates_of_Holmauer_Park/&amp;gt;&lt;br /&gt;
==Giritane%27s_Gaze==&lt;br /&gt;
&amp;lt;section begin=Giritane%27s_Gaze/&amp;gt;&lt;br /&gt;
* 10 wains of white granite provided by Meliodas Cambrerius after Autumn Equinox 384YE&lt;br /&gt;
* 1 throne 1 crown provided by Lord Bedevir Castellan after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Cadwaladr Springwake after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Aliss Thorn after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Ser Archibald Ward after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Aisling Dancing Leaf after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Ser Guy of the Twisted Rose after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Ravadi Founders&#039; Dance after Autumn Equinox 384YE&lt;br /&gt;
* 2 thrones provided by Karo Di Yedinso after Winter Solstice 384YE&lt;br /&gt;
* 1 crown 11 rings provided by Ser Guy of the Twisted Rose after Winter Solstice 384YE&lt;br /&gt;
* 1 crown 10 rings provided by Sagua i&#039;Ezmara after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Ravadi Founders&#039; Dance after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Trahearne Brittlebone after Winter Solstice 384YE&lt;br /&gt;
* 1 throne provided by Olwyn Pickle after Spring Equinox 385YE&lt;br /&gt;
* 1 throne provided by Tegwen Berinore after Spring Equinox 385YE&lt;br /&gt;
* 6 crowns provided by Ser Guy of the Twisted Rose after Spring Equinox 385YE&lt;br /&gt;
* 1 crown 17 rings provided by Culloch after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Mirella of the Twisted Rose after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Ravadi Founders&#039; Dance after Spring Equinox 385YE&lt;br /&gt;
* 2 rings in small donations provided after Spring Equinox 385YE&lt;br /&gt;
* 2 thrones 2 crowns and 30 wains of white granite provided by Meliodas Cambrerius after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Giritane%27s_Gaze/&amp;gt;&lt;br /&gt;
==Golden_Cascade==&lt;br /&gt;
&amp;lt;section begin=Golden_Cascade/&amp;gt;&lt;br /&gt;
* 15 thrones and 44 wains of weirwood provided by Cadeus after Winter Solstice 384YE&lt;br /&gt;
* 16 wains of weirwood provided by Cadeus after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Golden_Cascade/&amp;gt;&lt;br /&gt;
==Good_Walder%27s_Orchard==&lt;br /&gt;
&amp;lt;section begin=Good_Walder%27s_Orchard/&amp;gt;&lt;br /&gt;
* 7 thrones 2 crowns and 30 wains of white granite provided by Tom Appleseed after Autumn Equinox 383YE&lt;br /&gt;
* 2 crowns provided by Lieselotte van Holberg after Autumn Equinox 383YE&lt;br /&gt;
&amp;lt;section end=Good_Walder%27s_Orchard/&amp;gt;&lt;br /&gt;
==Grand_Inspiration_of_the_Way==&lt;br /&gt;
&amp;lt;section begin=Grand_Inspiration_of_the_Way/&amp;gt;&lt;br /&gt;
* 12 thrones and 31 wains of white granite provided by Rhesa after Summer Solstice 385YE&lt;br /&gt;
* 6 thrones 2 crowns and 25 wains of white granite provided by Highguard citizens after Summer Solstice 385YE&lt;br /&gt;
* 4 thrones and 16 wains of white granite provided by Marches citizens after Summer Solstice 385YE&lt;br /&gt;
* 2 thrones and 8 wains of white granite provided by Brass Coast citizens after Summer Solstice 385YE&lt;br /&gt;
* 1 wain of white granite provided by Arlais of The Silent Tide after Summer Solstice 385YE&lt;br /&gt;
* 3 crowns 12 rings provided by Balaam after Summer Solstice 385YE&lt;br /&gt;
* 2 crowns provided by Sagua i&#039;Ezmara after Summer Solstice 385YE&lt;br /&gt;
* 2 crowns provided by Richardo Glostari di Sarvos after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Bakar i Riqueza after Summer Solstice 385YE&lt;br /&gt;
* 6 thrones 2 crowns and 25 wains of white granite provided by Highguard citizens after Autumn Equinox 385YE&lt;br /&gt;
* 4 thrones and 16 wains of white granite provided by Marches citizens after Autumn Equinox 385YE&lt;br /&gt;
* 3 thrones and 12 wains of white granite provided by Navarr citizens after Autumn Equinox 385YE&lt;br /&gt;
* 3 thrones and 12 wains of white granite provided by Brass Coast citizens after Autumn Equinox 385YE&lt;br /&gt;
* 3 thrones and 12 wains of white granite provided by Wintermark citizens after Autumn Equinox 385YE&lt;br /&gt;
* 2 thrones 18 rings provided by Velar Von Holberg after Autumn Equinox 385YE&lt;br /&gt;
* 1 throne 3 crowns 10 rings provided by Rafael Barossa d&#039;Apulian after Autumn Equinox 385YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Autumn Equinox 385YE&lt;br /&gt;
* 2 crowns provided by Rosie Bronwyn Stamp after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Jaredus of Spiral after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Richardo Glostari di Sarvos after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Septus Sentinels Tower after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Olyvar of Esther&#039;s Sanctum after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 385YE&lt;br /&gt;
* 6 thrones 2 crowns and 25 wains of white granite provided by Highguard citizens after Winter Solstice 385YE&lt;br /&gt;
* 5 thrones and 20 wains of white granite provided by League citizens after Winter Solstice 385YE&lt;br /&gt;
* 4 thrones and 16 wains of white granite provided by Marches citizens after Winter Solstice 385YE&lt;br /&gt;
* 3 thrones 6 crowns and 16 wains of white granite provided by Dawn citizens after Winter Solstice 385YE&lt;br /&gt;
* 3 thrones and 12 wains of white granite provided by Navarr citizens after Winter Solstice 385YE&lt;br /&gt;
* 3 thrones and 12 wains of white granite provided by Wintermark citizens after Winter Solstice 385YE&lt;br /&gt;
* 2 thrones and 8 wains of white granite provided by Brass Coast citizens after Winter Solstice 385YE&lt;br /&gt;
* 1 wain of white granite provided by Pontus Figures after Winter Solstice 385YE&lt;br /&gt;
* 3 thrones provided by Dinah of Jeremiah&#039;s Welcome after Winter Solstice 385YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Winter Solstice 385YE&lt;br /&gt;
* 4 crowns provided by Herminius of the House of the Wanderer after Winter Solstice 385YE&lt;br /&gt;
* 4 crowns provided by Eleri Bronwen&#039;s Rest after Winter Solstice 385YE&lt;br /&gt;
* 3 crowns 12 rings provided by Rosie Bronwyn Stamp after Winter Solstice 385YE&lt;br /&gt;
* 3 crowns 8 rings provided by Olyvar of Esther&#039;s Sanctum after Winter Solstice 385YE&lt;br /&gt;
* 1 crown 1 ring provided by Lenni Voittoson after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Richardo Glostari di Sarvos after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Icarus of the Silent Tide after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Ematius &#039;Icebreaker&#039; Ankarien after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Watt of Lambrook after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 385YE&lt;br /&gt;
* 6 thrones 2 crowns and 25 wains of white granite provided by Highguard citizens after Spring Equinox 386YE&lt;br /&gt;
* 5 thrones and 20 wains of white granite provided by League citizens after Spring Equinox 386YE&lt;br /&gt;
* 4 thrones and 16 wains of white granite provided by Marches citizens after Spring Equinox 386YE&lt;br /&gt;
* 4 thrones and 16 wains of white granite provided by Dawn citizens after Spring Equinox 386YE&lt;br /&gt;
* 3 thrones and 12 wains of white granite provided by Navarr citizens after Spring Equinox 386YE&lt;br /&gt;
* 3 thrones and 12 wains of white granite provided by Brass Coast citizens after Spring Equinox 386YE&lt;br /&gt;
* 3 thrones and 12 wains of white granite provided by Wintermark citizens after Spring Equinox 386YE&lt;br /&gt;
* 1 wain of white granite provided by Averil Olsen Warsmith the Iron Way after Spring Equinox 386YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Spring Equinox 386YE&lt;br /&gt;
* 6 crowns provided by Rinnah after Spring Equinox 386YE&lt;br /&gt;
* 2 crowns provided by Olyvar of Esther&#039;s Sanctum after Spring Equinox 386YE&lt;br /&gt;
* 1 crown 9 rings provided by Tom Keeper, of Copperhill after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Serenus Starsong after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 386YE&lt;br /&gt;
* 48 wains of white granite provided by Nemuel after Summer Solstice 386YE&lt;br /&gt;
* 6 thrones 2 crowns and 25 wains of white granite provided by Highguard citizens after Summer Solstice 386YE&lt;br /&gt;
* 5 thrones and 20 wains of white granite provided by League citizens after Summer Solstice 386YE&lt;br /&gt;
* 4 thrones and 16 wains of white granite provided by Dawn citizens after Summer Solstice 386YE&lt;br /&gt;
* 3 thrones and 12 wains of white granite provided by Wintermark citizens after Summer Solstice 386YE&lt;br /&gt;
* 2 thrones and 8 wains of white granite provided by Navarr citizens after Summer Solstice 386YE&lt;br /&gt;
* 1 wain of white granite provided by Naomi, Felix Watch after Summer Solstice 386YE&lt;br /&gt;
* 1 throne 3 crowns 14 rings provided by Artem of Temeschwar after Summer Solstice 386YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Summer Solstice 386YE&lt;br /&gt;
* 2 crowns 14 rings provided by Sychar of Ebon&#039;s Hall after Summer Solstice 386YE&lt;br /&gt;
* 2 crowns provided by Tom Keeper, of Copperhill after Summer Solstice 386YE&lt;br /&gt;
* 2 crowns provided by Tethros i Zuhri i Erigo after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Caleb of the Cenotaph after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Septus Sentinels Tower after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Aenea after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Olyvar of Esther&#039;s Sanctum after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Kostjya after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 386YE&lt;br /&gt;
* 2 rings in small donations provided after Summer Solstice 386YE&lt;br /&gt;
* 6 thrones 2 crowns and 25 wains of white granite provided by Highguard citizens after Autumn Equinox 386YE&lt;br /&gt;
* 5 thrones and 20 wains of white granite provided by League citizens after Autumn Equinox 386YE&lt;br /&gt;
* 4 thrones and 16 wains of white granite provided by Dawn citizens after Autumn Equinox 386YE&lt;br /&gt;
* 10 thrones provided by Ehud after Autumn Equinox 386YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Tom Keeper, of Copperhill after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Olyvar of Esther&#039;s Sanctum after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Francisco Vicente de Spira after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Richardo Glostari di Sarvos after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 386YE&lt;br /&gt;
* 2 thrones 4 crowns and 10 wains of white granite provided by Highguard citizens after Winter Solstice 386YE&lt;br /&gt;
* 1 wain of white granite provided by Richardo Glostari di Sarvos after Winter Solstice 386YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Olyvar of Esther&#039;s Sanctum after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 386YE&lt;br /&gt;
* 5 rings in small donations provided after Winter Solstice 386YE&lt;br /&gt;
* 2 thrones 4 crowns and 10 wains of white granite provided by Highguard citizens after Spring Equinox 387YE&lt;br /&gt;
* 10 wains of white granite provided by Naomi, Felix Watch after Spring Equinox 387YE&lt;br /&gt;
* 1 wain of white granite provided by Rafael Barossa d&#039;Apulian after Spring Equinox 387YE&lt;br /&gt;
* 1 wain of white granite provided by Zacchaeus after Spring Equinox 387YE&lt;br /&gt;
* 10 thrones provided by Ehud after Spring Equinox 387YE&lt;br /&gt;
* 5 thrones provided by Shiloh after Spring Equinox 387YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Spring Equinox 387YE&lt;br /&gt;
* 2 crowns provided by Richardo Glostari di Sarvos after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Alexandria Aeris Du Froste after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Tom Keeper, of Copperhill after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rebecca Fabbro di Sarvos after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Olyvar of Esther&#039;s Sanctum after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Leif Dreambinder after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Soběslava Soběslavna Sovová after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 387YE&lt;br /&gt;
* 10 thrones and 20 wains of white granite provided by Ehud after Summer Solstice 387YE&lt;br /&gt;
* 4 thrones 4 crowns and 12 wains of white granite provided by Highguard citizens after Summer Solstice 387YE&lt;br /&gt;
* 2 wains of white granite provided by Hazelelponi after Summer Solstice 387YE&lt;br /&gt;
* 2 wains of white granite provided by Zacchaeus after Summer Solstice 387YE&lt;br /&gt;
* 3 thrones and 1 wain of white granite provided by Aenea after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Naomi, Felix Watch after Summer Solstice 387YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Summer Solstice 387YE&lt;br /&gt;
* 6 crowns provided by Rinnah after Summer Solstice 387YE&lt;br /&gt;
* 2 crowns provided by Olyvar of Esther&#039;s Sanctum after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Mael after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Tom Keeper, of Copperhill after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 387YE&lt;br /&gt;
* 1 crown 11 rings in small donations provided after Summer Solstice 387YE&lt;br /&gt;
* 4 thrones 4 crowns and 12 wains of white granite provided by Highguard citizens after Autumn Equinox 387YE&lt;br /&gt;
* 10 wains of white granite provided by Ehud after Autumn Equinox 387YE&lt;br /&gt;
* 8 wains of white granite provided by Naomi, Felix Watch after Autumn Equinox 387YE&lt;br /&gt;
* 1 wain of white granite provided by Caleb of the Cenotaph after Autumn Equinox 387YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Grand_Inspiration_of_the_Way/&amp;gt;&lt;br /&gt;
==Grand_Lodge_of_the_Golden_Pyramid==&lt;br /&gt;
&amp;lt;section begin=Grand_Lodge_of_the_Golden_Pyramid/&amp;gt;&lt;br /&gt;
* 50 wains of mithril provided by Irontide Flax after Winter Solstice 386YE&lt;br /&gt;
* 9 wains of white granite provided by Arsenio Sanguineo Rezia di Tassato after Winter Solstice 386YE&lt;br /&gt;
* 1 wain of white granite provided by Anastasiya Lukashovna Volkov after Winter Solstice 386YE&lt;br /&gt;
* 6 thrones 1 crown provided by Pathfinder Gaddak after Winter Solstice 386YE&lt;br /&gt;
* 1 throne provided by Fiorente Vicente d&#039;Apulian after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Gareth Haywain after Winter Solstice 386YE&lt;br /&gt;
* 7 wains of white granite provided by Arsenio Sanguineo Rezia di Tassato after Spring Equinox 387YE&lt;br /&gt;
* 1 wain of white granite provided by Daro van Temeschwari after Spring Equinox 387YE&lt;br /&gt;
* 11 wains of white granite provided by Arsenio Sanguineo Rezia di Tassato after Summer Solstice 387YE&lt;br /&gt;
* 5 wains of white granite provided by Izarra i Riqueza after Summer Solstice 387YE&lt;br /&gt;
* 3 wains of white granite provided by Fretek Sargava Slavomiryn after Summer Solstice 387YE&lt;br /&gt;
* 2 wains of white granite provided by Anastasiya Lukashovna Volkov after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Esteban Ezmara of Zenith Ascendant after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Virgil Sanguineo Rezia di Tassato after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Esmerejón Ibanez Erigo after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Berilo i Erigo after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Eisteoir Glas after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Calista Sanguineo Rezia di Tassato after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Bhagava-Khan i Hayim i Riqueza after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Rashid i Hayim i Riqueza after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Daro van Temeschwari after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Estevanico i Hayim i Riqueza after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of white granite provided by Xanthe i Rincón after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Grand_Lodge_of_the_Golden_Pyramid/&amp;gt;&lt;br /&gt;
==Great_Chains_of_Sarvos==&lt;br /&gt;
&amp;lt;section begin=Great_Chains_of_Sarvos/&amp;gt;&lt;br /&gt;
* 3 crowns provided by Richardo Glostari di Sarvos after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Cees Van Holberg after Spring Equinox 385YE&lt;br /&gt;
* 28 thrones and 44 wains of white granite provided by Giacomo Corvinoscuro after Summer Solstice 385YE&lt;br /&gt;
* 29 wains of white granite provided by Merchant princes of Sarvos after Summer Solstice 385YE&lt;br /&gt;
* 14 wains of white granite provided by Grimandi Vascello di Sarvos after Summer Solstice 385YE&lt;br /&gt;
* 2 thrones 4 crowns provided by Shauni di Vergo after Summer Solstice 385YE&lt;br /&gt;
* 1 throne provided by Triska Markova after Summer Solstice 385YE&lt;br /&gt;
* 2 crowns provided by Sagua i&#039;Ezmara after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 385YE&lt;br /&gt;
* 19 wains of white granite provided by Giacomo Corvinoscuro after Autumn Equinox 385YE&lt;br /&gt;
* 14 wains of white granite provided by Merchant princes of Sarvos after Autumn Equinox 385YE&lt;br /&gt;
* 10 wains of white granite provided by Shauni di Vergo after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Great_Chains_of_Sarvos/&amp;gt;&lt;br /&gt;
==Great_Hall_of_Fabric_Arts==&lt;br /&gt;
&amp;lt;section begin=Great_Hall_of_Fabric_Arts/&amp;gt;&lt;br /&gt;
* 5 thrones and 20 wains of white granite provided by Varushka citizens after Summer Solstice 386YE&lt;br /&gt;
* 1 throne provided by Triska Markova after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 386YE&lt;br /&gt;
* 5 thrones and 20 wains of white granite provided by Varushka citizens after Autumn Equinox 386YE&lt;br /&gt;
* 1 throne provided by Triska Markova after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 386YE&lt;br /&gt;
* 5 thrones and 20 wains of white granite provided by Varushka citizens after Winter Solstice 386YE&lt;br /&gt;
* 2 crowns provided by Kostjya after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Triska Markova after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 386YE&lt;br /&gt;
* 5 thrones and 20 wains of white granite provided by Varushka citizens after Spring Equinox 387YE&lt;br /&gt;
* 6 thrones 6 crowns 5 rings provided by Yakov “Yasha” Bjelovuk after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 387YE&lt;br /&gt;
* 15 rings in small donations provided after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Great_Hall_of_Fabric_Arts/&amp;gt;&lt;br /&gt;
==Great_Harbour_of_Elos==&lt;br /&gt;
&amp;lt;section begin=Great_Harbour_of_Elos/&amp;gt;&lt;br /&gt;
* 5 wains of weirwood and 35 wains of white granite provided by Radomir Ivanovic Volkov after Spring Equinox 384YE&lt;br /&gt;
* 17 thrones 4 crowns and 30 wains of weirwood provided by Gancio di Catazar after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Great_Harbour_of_Elos/&amp;gt;&lt;br /&gt;
==Greenwood_Manor==&lt;br /&gt;
&amp;lt;section begin=Greenwood_Manor/&amp;gt;&lt;br /&gt;
* 5 thrones, 10 wains of weirwood and 10 wains of white granite provided by Bertrand after Summer Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Greenwood_Manor/&amp;gt;&lt;br /&gt;
==Guildhouse_of_the_Artisans==&lt;br /&gt;
&amp;lt;section begin=Guildhouse_of_the_Artisans/&amp;gt;&lt;br /&gt;
* 8 wains of mithril, 4 thrones and 8 wains of white granite provided by Xanthius Storm&#039;s End after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Guildhouse_of_the_Artisans/&amp;gt;&lt;br /&gt;
==Hall_of_Rund==&lt;br /&gt;
&amp;lt;section begin=Hall_of_Rund/&amp;gt;&lt;br /&gt;
* 10 wains of weirwood and 6 wains of white granite provided by Veikko Bondforger after Winter Solstice 385YE&lt;br /&gt;
* 6 thrones provided by Gisli &amp;quot;Provider&amp;quot; Baerson after Winter Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Hall_of_Rund/&amp;gt;&lt;br /&gt;
==Hall_of_the_Hunters==&lt;br /&gt;
&amp;lt;section begin=Hall_of_the_Hunters/&amp;gt;&lt;br /&gt;
* 3 thrones and 12 wains of white granite provided by Liv Tidgaring after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Hall_of_the_Hunters/&amp;gt;&lt;br /&gt;
==Hall_of_the_Seven==&lt;br /&gt;
&amp;lt;section begin=Hall_of_the_Seven/&amp;gt;&lt;br /&gt;
* 10 wains of mithril provided by private donors after Spring Equinox 385YE&lt;br /&gt;
* 1 crown and 1 wain of weirwood provided by Nathair Autumngale after Spring Equinox 385YE&lt;br /&gt;
* 1 wain of weirwood provided by Corwyn Heartsbane after Spring Equinox 385YE&lt;br /&gt;
* 1 wain of weirwood provided by Farren Silver Streams after Spring Equinox 385YE&lt;br /&gt;
* 1 wain of weirwood provided by Sylver WaystonePath after Spring Equinox 385YE&lt;br /&gt;
* 1 throne 4 crowns provided by Twyll Eternal after Spring Equinox 385YE&lt;br /&gt;
* 1 throne provided by Siân Eternal after Spring Equinox 385YE&lt;br /&gt;
* 1 throne provided by Adeen Eternal after Spring Equinox 385YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Lindir Thornheart after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 385YE&lt;br /&gt;
* 6 wains of weirwood provided by Corwyn Heartsbane after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Hall_of_the_Seven/&amp;gt;&lt;br /&gt;
==Hall_of_the_Unbroken==&lt;br /&gt;
&amp;lt;section begin=Hall_of_the_Unbroken/&amp;gt;&lt;br /&gt;
* 12 wains of mithril and 2 thrones 6 crowns provided by Lady Eleanor Novarion after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Ergot Di Cevia after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Autumn Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Hall_of_the_Unbroken/&amp;gt;&lt;br /&gt;
==Happiston_Mana_Exchange==&lt;br /&gt;
&amp;lt;section begin=Happiston_Mana_Exchange/&amp;gt;&lt;br /&gt;
* 16 wains of mithril and 6 thrones provided by Morgan Townsend von Holberg after Spring Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Happiston_Mana_Exchange/&amp;gt;&lt;br /&gt;
==Hartford_Brewery==&lt;br /&gt;
&amp;lt;section begin=Hartford_Brewery/&amp;gt;&lt;br /&gt;
* 6 thrones provided by Edmund Forster after Autumn Equinox 386YE&lt;br /&gt;
* 16 wains of white granite provided by Edmund Forster after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Hartford_Brewery/&amp;gt;&lt;br /&gt;
==Healing_House_of_Wittal_Grove==&lt;br /&gt;
&amp;lt;section begin=Healing_House_of_Wittal_Grove/&amp;gt;&lt;br /&gt;
* 7 thrones and 28 wains of weirwood provided by Vauraus Korppitkotka after Spring Equinox 384YE&lt;br /&gt;
* 7 thrones and 28 wains of weirwood provided by Rane Shardbearer after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Healing_House_of_Wittal_Grove/&amp;gt;&lt;br /&gt;
==Herb_garden_of_the_Steward_of_Nabarr==&lt;br /&gt;
&amp;lt;section begin=Herb_garden_of_the_Steward_of_Nabarr/&amp;gt;&lt;br /&gt;
* 2 thrones 4 crowns and 10 wains of weirwood provided by Radic Splinterovich Schaslyvyy after Summer Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Herb_garden_of_the_Steward_of_Nabarr/&amp;gt;&lt;br /&gt;
==High_Path_to_Otkodov==&lt;br /&gt;
&amp;lt;section begin=High_Path_to_Otkodov/&amp;gt;&lt;br /&gt;
* 8 wains of white granite provided by Kostjya after Summer Solstice 385YE&lt;br /&gt;
* 1 throne 7 crowns provided by Fretek Sargava Slavomiryn after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=High_Path_to_Otkodov/&amp;gt;&lt;br /&gt;
==Highwatch_Citadel==&lt;br /&gt;
&amp;lt;section begin=Highwatch_Citadel/&amp;gt;&lt;br /&gt;
* 5 thrones and 5 wains of white granite provided by Ka’bal after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Rurik after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Bloodcrow Graa after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Frith after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Ghillihg after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Ashborn Trosk after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Zerk after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Rek after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Rhuk after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Ashborn Vana after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Bloodcrow Yargol after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Bloodcrow Arora after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Bloodcrow Agna after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Bull after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Ringforge Kerath after Summer Solstice 384YE&lt;br /&gt;
* 1 wain of white granite provided by Tog after Summer Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Highwatch_Citadel/&amp;gt;&lt;br /&gt;
==Holberg_Sawmills==&lt;br /&gt;
&amp;lt;section begin=Holberg_Sawmills/&amp;gt;&lt;br /&gt;
* 15 wains of mithril and 15 wains of white granite provided by Three Hands after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Holberg_Sawmills/&amp;gt;&lt;br /&gt;
==Holberg_Scholars_of_the_Sword_Academy==&lt;br /&gt;
&amp;lt;section begin=Holberg_Scholars_of_the_Sword_Academy/&amp;gt;&lt;br /&gt;
* 2 thrones 4 crowns and 10 wains of white granite provided by Giacomo Corvinoscuro after Autumn Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Holberg_Scholars_of_the_Sword_Academy/&amp;gt;&lt;br /&gt;
==Holberg%27s_Melodious_Cascade==&lt;br /&gt;
&amp;lt;section begin=Holberg%27s_Melodious_Cascade/&amp;gt;&lt;br /&gt;
* 9 wains of mithril and 3 thrones 6 crowns provided by Lula Kleist von Ennerlund after Autumn Equinox 385YE&lt;br /&gt;
* 1 wain of mithril provided by Otmar van Holberg after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Holberg%27s_Melodious_Cascade/&amp;gt;&lt;br /&gt;
==Holberg%27s_Phantasmagorical_Mementoes==&lt;br /&gt;
&amp;lt;section begin=Holberg%27s_Phantasmagorical_Mementoes/&amp;gt;&lt;br /&gt;
* 5 thrones provided by Lula Kleist von Ennerlund after Winter Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Holberg%27s_Phantasmagorical_Mementoes/&amp;gt;&lt;br /&gt;
==House_of_Guerra==&lt;br /&gt;
&amp;lt;section begin=House_of_Guerra/&amp;gt;&lt;br /&gt;
* 5 thrones and 20 wains of white granite provided by Constanza i Kalamar i Guerra after Autumn Equinox 383YE&lt;br /&gt;
&amp;lt;section end=House_of_Guerra/&amp;gt;&lt;br /&gt;
==House_of_Healing==&lt;br /&gt;
&amp;lt;section begin=House_of_Healing/&amp;gt;&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Spring Equinox 385YE&lt;br /&gt;
* 1 throne provided by Lith &amp;quot;Shiny&amp;quot; Fellsmith after Spring Equinox 385YE&lt;br /&gt;
* 2 crowns provided by Enfys  Larksong after Spring Equinox 385YE&lt;br /&gt;
* 1 crown 16 rings provided by Farren Silver Streams after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Corwyn Heartsbane after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Arron Hammer&#039;s Rest after Spring Equinox 385YE&lt;br /&gt;
* 1 crown 12 rings in small donations provided after Spring Equinox 385YE&lt;br /&gt;
* 10 wains of weirwood provided by Raewynn Farkas after Summer Solstice 385YE&lt;br /&gt;
* 1 throne 6 crowns 12 rings provided by Drysfa Broken Bough after Summer Solstice 385YE&lt;br /&gt;
* 10 wains of weirwood provided by Raewynn Farkas after Winter Solstice 385YE&lt;br /&gt;
&amp;lt;section end=House_of_Healing/&amp;gt;&lt;br /&gt;
==House_of_Illumination_and_Light_Market==&lt;br /&gt;
&amp;lt;section begin=House_of_Illumination_and_Light_Market/&amp;gt;&lt;br /&gt;
* 7 crowns 4 rings provided by Soběslava Soběslavna Sovová after Winter Solstice 385YE&lt;br /&gt;
* 4 crowns provided by Kostjya after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Serenus Starsong after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 385YE&lt;br /&gt;
* 25 wains of white granite provided by Fretek Sargava Slavomiryn after Spring Equinox 386YE&lt;br /&gt;
* 1 throne provided by Triska Markova after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Kostjya after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 386YE&lt;br /&gt;
* 10 thrones provided by Fretek Sargava Slavomiryn after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Iarovit Zorczek Przewałski after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Kostjya after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Vladimir Vladirovich Reznikov after Summer Solstice 386YE&lt;br /&gt;
* 6 rings in small donations provided after Summer Solstice 386YE&lt;br /&gt;
* 13 wains of white granite provided by Blazh Zbignev after Autumn Equinox 386YE&lt;br /&gt;
* 1 throne provided by Sorcha Ashwood after Autumn Equinox 386YE&lt;br /&gt;
* 1 throne provided by Triska Markova after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Kasmira Milankova Ygrev after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Kostjya after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 387YE&lt;br /&gt;
* 10 wains of white granite provided by Dima Vasilyevna Novosad after Summer Solstice 387YE&lt;br /&gt;
* 2 thrones provided by Anastasiya Lukashovna Volkov after Summer Solstice 387YE&lt;br /&gt;
* 1 throne 18 rings provided by Soběslava Soběslavna Sovová after Summer Solstice 387YE&lt;br /&gt;
* 1 throne provided by Kostjya after Summer Solstice 387YE&lt;br /&gt;
* 4 crowns provided by Triska Markova after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 387YE&lt;br /&gt;
* 6 thrones 7 crowns 12 rings and 13 wains of white granite provided by Fretek Sargava Slavomiryn after Autumn Equinox 387YE&lt;br /&gt;
* 13 wains of white granite provided by Cassia Apulian Silkweaver after Autumn Equinox 387YE&lt;br /&gt;
* 1 wain of white granite provided by Yizhak after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=House_of_Illumination_and_Light_Market/&amp;gt;&lt;br /&gt;
==House_of_Spirits==&lt;br /&gt;
&amp;lt;section begin=House_of_Spirits/&amp;gt;&lt;br /&gt;
* 10 wains of mithril, 6 thrones 4 crowns and 20 wains of white granite provided by Dagon after Winter Solstice 383YE&lt;br /&gt;
* 1 throne provided by Richardo Glostari di Sarvos after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=House_of_Spirits/&amp;gt;&lt;br /&gt;
==Hufi%27s_Garden==&lt;br /&gt;
&amp;lt;section begin=Hufi%27s_Garden/&amp;gt;&lt;br /&gt;
* 4 thrones and 16 wains of white granite provided by Hengest Dun after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Hufi%27s_Garden/&amp;gt;&lt;br /&gt;
==Imperial_Consul==&lt;br /&gt;
&amp;lt;section begin=Imperial_Consul/&amp;gt;&lt;br /&gt;
* 10 thrones, 25 wains of weirwood and 15 wains of white granite provided by Cesare Sanguineo Rezia Di Tassato after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Imperial_Consul/&amp;gt;&lt;br /&gt;
==Improve_Bursar_of_the_Conclave%27s_Ministry==&lt;br /&gt;
&amp;lt;section begin=Improve_Bursar_of_the_Conclave%27s_Ministry/&amp;gt;&lt;br /&gt;
* 7 wains of mithril and 4 thrones 4 crowns provided by Aleksandr Zoravich Novosad after Winter Solstice 385YE&lt;br /&gt;
* 5 wains of mithril provided by Otmar van Holberg after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Improve_Bursar_of_the_Conclave%27s_Ministry/&amp;gt;&lt;br /&gt;
==Improve_Orieb==&lt;br /&gt;
&amp;lt;section begin=Improve_Orieb/&amp;gt;&lt;br /&gt;
* 10 wains of mithril, 5 thrones 3 crowns and 9 wains of white granite provided by Krasivit Buhkova after Summer Solstice 385YE&lt;br /&gt;
* 1 crown and 1 wain of white granite provided by Konstantin Rabovich Bolotnikov after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Velko Perunovich Razoradze after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Sławomir Rabovich Bolotstrazh after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Triska Markova after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Improve_Orieb/&amp;gt;&lt;br /&gt;
==Improve_Syrene%27s_Wisdom==&lt;br /&gt;
&amp;lt;section begin=Improve_Syrene%27s_Wisdom/&amp;gt;&lt;br /&gt;
* 10 wains of mithril, 5 thrones and 10 wains of weirwood provided by Solomon after Autumn Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Improve_Syrene%27s_Wisdom/&amp;gt;&lt;br /&gt;
==Improve_Towerjacks==&lt;br /&gt;
&amp;lt;section begin=Improve_Towerjacks/&amp;gt;&lt;br /&gt;
* 1 throne 1 ring provided by Magdalena Teyhard von Holberg after Spring Equinox 384YE&lt;br /&gt;
* 38 wains of mithril and 11 thrones 3 crowns 19 rings provided by Natalia &#039;The Falcon&#039; Barossa after Summer Solstice 384YE&lt;br /&gt;
* 12 wains of mithril provided by Natalia &#039;The Falcon&#039; Barossa after Autumn Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Improve_Towerjacks/&amp;gt;&lt;br /&gt;
==Improve_the_Court_of_the_White_Fountain==&lt;br /&gt;
&amp;lt;section begin=Improve_the_Court_of_the_White_Fountain/&amp;gt;&lt;br /&gt;
* 10 rings of ilium provided by Edmundo of Damakan&#039;s forge after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Improve_the_Court_of_the_White_Fountain/&amp;gt;&lt;br /&gt;
==Improve_the_Great_Chain_of_Sarvos==&lt;br /&gt;
&amp;lt;section begin=Improve_the_Great_Chain_of_Sarvos/&amp;gt;&lt;br /&gt;
* 10 thrones and 25 wains of white granite provided by Giacomo Corvinoscuro after Winter Solstice 386YE&lt;br /&gt;
* 10 thrones and 25 wains of white granite provided by Giacomo Corvinoscuro after Spring Equinox 387YE&lt;br /&gt;
* 2 crowns provided by Richardo Glostari di Sarvos after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rebecca Fabbro di Sarvos after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Spring Equinox 387YE&lt;br /&gt;
* 10 thrones and 25 wains of white granite provided by Giacomo Corvinoscuro after Summer Solstice 387YE&lt;br /&gt;
* 1 throne 2 crowns provided by Alvaro Nocciola Di Tassato after Summer Solstice 387YE&lt;br /&gt;
* 25 wains of white granite provided by Giacomo Corvinoscuro after Autumn Equinox 387YE&lt;br /&gt;
* 5 thrones 4 crowns provided by Magdalena Teyhard von Holberg after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Improve_the_Great_Chain_of_Sarvos/&amp;gt;&lt;br /&gt;
==Improve_walls_of_Holberg==&lt;br /&gt;
&amp;lt;section begin=Improve_walls_of_Holberg/&amp;gt;&lt;br /&gt;
* 6 thrones 2 crowns and 25 wains of white granite provided by Jonah Yakovitch after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Ergot Di Cevia after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Otmar van Holberg after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Cpt. Hendrick van Hoven after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Velar Von Holberg after Autumn Equinox 384YE&lt;br /&gt;
* 6 thrones 2 crowns and 25 wains of white granite provided by Landon Hawcombe after Winter Solstice 384YE&lt;br /&gt;
* 2 thrones provided by Tisserande Griffinsbain after Winter Solstice 384YE&lt;br /&gt;
* 2 crowns provided by Doctor Luther Manfredi von Holberg after Winter Solstice 384YE&lt;br /&gt;
* 2 crowns provided by Doctor Luther Manfredi von Holberg after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Cees Van Holberg after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Velar Von Holberg after Spring Equinox 385YE&lt;br /&gt;
* 12 wains of white granite provided by Jonah Yakovitch after Summer Solstice 385YE&lt;br /&gt;
* 6 wains of white granite provided by Magdalena Teyhard von Holberg after Summer Solstice 385YE&lt;br /&gt;
* 6 wains of white granite provided by Kaspar Yakovich von Holberg after Summer Solstice 385YE&lt;br /&gt;
* 1 wain of white granite provided by Otmar van Holberg after Summer Solstice 385YE&lt;br /&gt;
* 1 wain of white granite provided by Elke van Holberg after Summer Solstice 385YE&lt;br /&gt;
* 5 thrones provided by Lula Kleist von Ennerlund after Summer Solstice 385YE&lt;br /&gt;
* 2 crowns provided by Richardo Glostari di Sarvos after Summer Solstice 385YE&lt;br /&gt;
* 1 crown 15 rings provided by Vojsuli Cherenkov after Summer Solstice 385YE&lt;br /&gt;
* 1 crown 5 rings provided by Velar Von Holberg after Summer Solstice 385YE&lt;br /&gt;
* 13 wains of white granite provided by Jonah Yakovitch after Autumn Equinox 385YE&lt;br /&gt;
* 3 thrones 3 crowns 2 rings and 5 wains of white granite provided by Lula Kleist von Ennerlund after Autumn Equinox 385YE&lt;br /&gt;
* 5 wains of white granite provided by Magdalena Teyhard von Holberg after Autumn Equinox 385YE&lt;br /&gt;
* 1 wain of white granite provided by Cees Van Holberg after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown 18 rings provided by Farren Silver Streams after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Improve_walls_of_Holberg/&amp;gt;&lt;br /&gt;
==Inn_of_the_Granite_Stag==&lt;br /&gt;
&amp;lt;section begin=Inn_of_the_Granite_Stag/&amp;gt;&lt;br /&gt;
* 3 thrones 5 crowns and 10 wains of weirwood provided by Blazh Zbignev after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Inn_of_the_Granite_Stag/&amp;gt;&lt;br /&gt;
==Invisible_Cord_Brokerage==&lt;br /&gt;
&amp;lt;section begin=Invisible_Cord_Brokerage/&amp;gt;&lt;br /&gt;
* 3 thrones 7 crowns 19 rings and 16 wains of weirwood provided by Llewellyn Leafstalker after Autumn Equinox 383YE&lt;br /&gt;
* 1 ring in small donations provided after Autumn Equinox 383YE&lt;br /&gt;
&amp;lt;section end=Invisible_Cord_Brokerage/&amp;gt;&lt;br /&gt;
==Iron_Roads==&lt;br /&gt;
&amp;lt;section begin=Iron_Roads/&amp;gt;&lt;br /&gt;
* 50 thrones and 50 wains of white granite provided by Vitaly Grigorovich Dukov after Autumn Equinox 383YE&lt;br /&gt;
* 1 wain of white granite provided by Lieselotte van Holberg after Autumn Equinox 383YE&lt;br /&gt;
* 50 wains of white granite provided by Vitaly Grigorovich Dukov after Winter Solstice 383YE&lt;br /&gt;
* 25 wains of white granite provided by Vitaly Grigorovich Dukov after Spring Equinox 384YE&lt;br /&gt;
* 25 wains of white granite provided by Tomasz after Spring Equinox 384YE&lt;br /&gt;
* 24 thrones 4 crowns provided by Vesna Borkovna Prochnost after Spring Equinox 384YE&lt;br /&gt;
* 25 wains of white granite provided by Vitaly Grigorovich Dukov after Summer Solstice 384YE&lt;br /&gt;
* 25 wains of white granite provided by Borz nikoli strazkovitch after Summer Solstice 384YE&lt;br /&gt;
* 35 wains of white granite provided by Vitaly Grigorovich Dukov after Autumn Equinox 384YE&lt;br /&gt;
* 34 wains of white granite provided by Vitaly Grigorovich Dukov after Winter Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Iron_Roads/&amp;gt;&lt;br /&gt;
==Journeymage_Towers==&lt;br /&gt;
&amp;lt;section begin=Journeymage_Towers/&amp;gt;&lt;br /&gt;
* 4 thrones 1 crown and 7 wains of white granite provided by Triska Markova after Summer Solstice 386YE&lt;br /&gt;
* 6 wains of white granite provided by Amicia of the Semmerlak after Summer Solstice 386YE&lt;br /&gt;
* 1 throne 4 crowns and 4 wains of white granite provided by Varushka citizens after Summer Solstice 386YE&lt;br /&gt;
* 1 throne 1 crown and 3 wains of white granite provided by League citizens after Summer Solstice 386YE&lt;br /&gt;
* 6 crowns and 2 wains of white granite provided by Dawn citizens after Summer Solstice 386YE&lt;br /&gt;
* 2 wains of white granite provided by Cees Van Holberg after Summer Solstice 386YE&lt;br /&gt;
* 1 throne provided by Vladimir Vladirovich Reznikov after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Kostjya after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Journeymage_Towers/&amp;gt;&lt;br /&gt;
==Karsk_Counting_House==&lt;br /&gt;
&amp;lt;section begin=Karsk_Counting_House/&amp;gt;&lt;br /&gt;
* 1 throne 1 crown provided by Triska Markova after Spring Equinox 386YE&lt;br /&gt;
* 2 crowns provided by Amris Johan Merikovich after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Tom Keeper, of Copperhill after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Ivana Petara Vodjavic after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Vladimir Vladirovich Reznikov after Summer Solstice 386YE&lt;br /&gt;
* 1 ring in small donations provided after Summer Solstice 386YE&lt;br /&gt;
* 1 throne 6 crowns 19 rings provided by Askien Alanovich Vesimerov after Autumn Equinox 386YE&lt;br /&gt;
* 5 wains of weirwood and 5 wains of white granite provided by Katya Vasillova Reznikov after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Karsk_Counting_House/&amp;gt;&lt;br /&gt;
==Kauppahall==&lt;br /&gt;
&amp;lt;section begin=Kauppahall/&amp;gt;&lt;br /&gt;
* 4 thrones and 16 wains of weirwood provided by Hengest Dun after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Kauppahall/&amp;gt;&lt;br /&gt;
==Kennels_of_Holfried==&lt;br /&gt;
&amp;lt;section begin=Kennels_of_Holfried/&amp;gt;&lt;br /&gt;
* 2 thrones 7 crowns provided by Alfredo von Holberg after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Kennels_of_Holfried/&amp;gt;&lt;br /&gt;
==Kleist%27s_Winter_Gardens==&lt;br /&gt;
&amp;lt;section begin=Kleist%27s_Winter_Gardens/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns, 15 wains of weirwood and 15 wains of white granite provided by Lula Kleist von Ennerlund after Winter Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Kleist%27s_Winter_Gardens/&amp;gt;&lt;br /&gt;
==Kostjyas_Respite==&lt;br /&gt;
&amp;lt;section begin=Kostjyas_Respite/&amp;gt;&lt;br /&gt;
* 6 thrones 3 crowns and 15 wains of weirwood provided by Kostjya after Autumn Equinox 384YE&lt;br /&gt;
* 4 thrones 1 crown and 15 wains of white granite provided by Vitaly Grigorovich Dukov after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 384YE&lt;br /&gt;
* 6 thrones 7 crowns and 15 wains of white granite provided by Vitaly Grigorovich Dukov after Winter Solstice 384YE&lt;br /&gt;
* 1 crown and 13 wains of weirwood provided by Kostjya after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of weirwood provided by Triska Markova after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Vuk The Wolfeater after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Kostjyas_Respite/&amp;gt;&lt;br /&gt;
==Kragg%27s_Hollow==&lt;br /&gt;
&amp;lt;section begin=Kragg%27s_Hollow/&amp;gt;&lt;br /&gt;
* 10 wains of mithril provided by Aleksandr Zoravich Novosad after Spring Equinox 385YE&lt;br /&gt;
* 2 thrones 4 crowns provided by Kostjya after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Kragg%27s_Hollow/&amp;gt;&lt;br /&gt;
==Kruidenkenner_Trademaster==&lt;br /&gt;
&amp;lt;section begin=Kruidenkenner_Trademaster/&amp;gt;&lt;br /&gt;
* 6 thrones and 24 wains of weirwood provided by Dino i Riqueza after Autumn Equinox 383YE&lt;br /&gt;
&amp;lt;section end=Kruidenkenner_Trademaster/&amp;gt;&lt;br /&gt;
==Kurstrozi%27s_Lumbermill==&lt;br /&gt;
&amp;lt;section begin=Kurstrozi%27s_Lumbermill/&amp;gt;&lt;br /&gt;
* 13 thrones 6 crowns and 40 wains of white granite provided by Oleinsky Kasprzak after Autumn Equinox 385YE&lt;br /&gt;
* 7 crowns provided by Fretek Sargava Slavomiryn after Autumn Equinox 385YE&lt;br /&gt;
* 2 crowns provided by Kostjya after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Kurstrozi%27s_Lumbermill/&amp;gt;&lt;br /&gt;
==Lakesedge_Highway==&lt;br /&gt;
&amp;lt;section begin=Lakesedge_Highway/&amp;gt;&lt;br /&gt;
* 25 wains of white granite provided by Gideon of the suns of Couros after Autumn Equinox 385YE&lt;br /&gt;
* 5 crowns and 4 wains of white granite provided by Otmar van Holberg after Autumn Equinox 385YE&lt;br /&gt;
* 1 wain of white granite provided by Lia Adelaar after Autumn Equinox 385YE&lt;br /&gt;
* 2 thrones 2 crowns provided by Jonah Yakovitch after Autumn Equinox 385YE&lt;br /&gt;
* 2 thrones 2 crowns provided by Bernhard Kleist von Ennerlund after Autumn Equinox 385YE&lt;br /&gt;
* 6 crowns provided by Claus Friedrich von Holberg after Autumn Equinox 385YE&lt;br /&gt;
* 6 crowns provided by Cees Van Holberg after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Lakesedge_Highway/&amp;gt;&lt;br /&gt;
==Landskeeper%27s_Study==&lt;br /&gt;
&amp;lt;section begin=Landskeeper%27s_Study/&amp;gt;&lt;br /&gt;
* 4 thrones 3 crowns and 6 wains of white granite provided by John Fisher after Autumn Equinox 386YE&lt;br /&gt;
* 6 wains of white granite provided by Watkin after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Landskeeper%27s_Study/&amp;gt;&lt;br /&gt;
==Last_Battle_Wayhouse==&lt;br /&gt;
&amp;lt;section begin=Last_Battle_Wayhouse/&amp;gt;&lt;br /&gt;
* 13 wains of weirwood provided by Dax after Autumn Equinox 386YE&lt;br /&gt;
* 3 thrones 7 crowns and 4 wains of weirwood provided by Corwyn Heartsbane after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown and 1 wain of weirwood provided by Aneira Exiles End after Autumn Equinox 386YE&lt;br /&gt;
* 1 throne provided by Rowyn of the Waystone Path after Autumn Equinox 386YE&lt;br /&gt;
* 1 throne provided by Llandun Ebbencreek after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Podine Halfthorn after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Sławomir Rabovich Bolotstrazh after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Last_Battle_Wayhouse/&amp;gt;&lt;br /&gt;
==Lepidean_University==&lt;br /&gt;
&amp;lt;section begin=Lepidean_University/&amp;gt;&lt;br /&gt;
* 15 wains of weirwood and 30 wains of white granite provided by Rhesa after Autumn Equinox 383YE&lt;br /&gt;
* 1 wain of weirwood provided by Richardo Glostari di Sarvos after Autumn Equinox 383YE&lt;br /&gt;
* 22 thrones 4 crowns provided by private donors after Autumn Equinox 383YE&lt;br /&gt;
* 14 wains of weirwood and 30 wains of white granite provided by Asael after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Lepidean_University/&amp;gt;&lt;br /&gt;
==Leshun_Market==&lt;br /&gt;
&amp;lt;section begin=Leshun_Market/&amp;gt;&lt;br /&gt;
* 1 wain of weirwood provided by Druhain Olodniky after Winter Solstice 385YE&lt;br /&gt;
* 2 thrones 6 crowns 17 rings provided by Fretek Sargava Slavomiryn after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 385YE&lt;br /&gt;
* 3 rings in small donations provided after Winter Solstice 385YE&lt;br /&gt;
* 15 wains of weirwood provided by Pavel Novak after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Leshun_Market/&amp;gt;&lt;br /&gt;
==Library_of_Hacynian==&lt;br /&gt;
&amp;lt;section begin=Library_of_Hacynian/&amp;gt;&lt;br /&gt;
* 28 wains of mithril, 21 thrones 3 crowns, 40 wains of weirwood and 49 wains of white granite provided by Nemae Splitroot after Autumn Equinox 384YE&lt;br /&gt;
* 1 wain of white granite provided by Siân Eternal after Autumn Equinox 384YE&lt;br /&gt;
* 1 wain of mithril provided by Raewyn Eternal after Autumn Equinox 384YE&lt;br /&gt;
* 1 wain of mithril provided by Bledri Eternal after Autumn Equinox 384YE&lt;br /&gt;
* 5 thrones provided by Twyll Eternal after Autumn Equinox 384YE&lt;br /&gt;
* 1 throne provided by Morwenna Witheredrose after Autumn Equinox 384YE&lt;br /&gt;
* 1 throne provided by Eleri Bronwen&#039;s Rest after Autumn Equinox 384YE&lt;br /&gt;
* 4 crowns provided by Nathair Autumngale after Autumn Equinox 384YE&lt;br /&gt;
* 3 crowns provided by Ravadi Founders&#039; Dance after Autumn Equinox 384YE&lt;br /&gt;
* 2 crowns provided by Fintan Nighthaven after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Edric of Urizen after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Tom after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Harwyn Eternal after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Library_of_Hacynian/&amp;gt;&lt;br /&gt;
==Library_of_Worth==&lt;br /&gt;
&amp;lt;section begin=Library_of_Worth/&amp;gt;&lt;br /&gt;
* 1 throne and 4 wains of white granite provided by Imperial Orcs citizens after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Richardo Glostari di Sarvos after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Triska Markova after Autumn Equinox 386YE&lt;br /&gt;
* 1 ring in small donations provided after Autumn Equinox 386YE&lt;br /&gt;
* 1 throne and 4 wains of white granite provided by Imperial Orcs citizens after Winter Solstice 386YE&lt;br /&gt;
* 2 crowns 13 rings provided by Ergot Di Cevia after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Winter Solstice 386YE&lt;br /&gt;
* 7 rings in small donations provided after Winter Solstice 386YE&lt;br /&gt;
* 1 throne and 4 wains of white granite provided by Imperial Orcs citizens after Spring Equinox 387YE&lt;br /&gt;
* 2 wains of white granite provided by Richardo Glostari di Sarvos after Spring Equinox 387YE&lt;br /&gt;
* 1 throne 19 rings provided by Skywise Karrak after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Tethros i Zuhri i Erigo after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Library_of_Worth/&amp;gt;&lt;br /&gt;
==Lowther%27s_Lift==&lt;br /&gt;
&amp;lt;section begin=Lowther%27s_Lift/&amp;gt;&lt;br /&gt;
* 2 thrones 4 crowns and 10 wains of weirwood provided by William Lowther after Spring Equinox 385YE&lt;br /&gt;
* 5 wains of weirwood provided by Fern after Summer Solstice 385YE&lt;br /&gt;
* 5 wains of weirwood &#039;&#039;&#039;taken by&#039;&#039;&#039; Jotun Raiders after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Lowther%27s_Lift/&amp;gt;&lt;br /&gt;
==Mareave_Spy_Network==&lt;br /&gt;
&amp;lt;section begin=Mareave_Spy_Network/&amp;gt;&lt;br /&gt;
* 2 thrones 4 crowns and 10 wains of weirwood provided by Ematius &#039;Icebreaker&#039; Ankarien after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Mareave_Spy_Network/&amp;gt;&lt;br /&gt;
==Memorial_of_Flowers==&lt;br /&gt;
&amp;lt;section begin=Memorial_of_Flowers/&amp;gt;&lt;br /&gt;
* 1 wain of mithril and 8 wains of white granite provided by Kaspar Yakovich von Holberg after Winter Solstice 385YE&lt;br /&gt;
* 1 wain of white granite provided by Otmar van Holberg after Winter Solstice 385YE&lt;br /&gt;
* 2 thrones 6 crowns provided by Magdalena Teyhard von Holberg after Winter Solstice 385YE&lt;br /&gt;
* 4 crowns provided by Annie Webster after Winter Solstice 385YE&lt;br /&gt;
* 4 crowns provided by Eleri Bronwen&#039;s Rest after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Icarus of the Silent Tide after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Richardo Glostari di Sarvos after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Rodrigo Barossa de Tassato Regario after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 385YE&lt;br /&gt;
* 5 thrones 6 crowns provided by Magdalena Teyhard von Holberg after Spring Equinox 386YE&lt;br /&gt;
* 1 throne provided by Rodrigo Barossa de Tassato Regario after Spring Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Memorial_of_Flowers/&amp;gt;&lt;br /&gt;
==Misericorde_Market==&lt;br /&gt;
&amp;lt;section begin=Misericorde_Market/&amp;gt;&lt;br /&gt;
* 2 crowns provided by Tom Bull after Autumn Equinox 383YE&lt;br /&gt;
* 16 wains of weirwood provided by Beatrix Amalia De Rondell zu Holberg after Winter Solstice 383YE&lt;br /&gt;
* 3 thrones 6 crowns provided by Lula Kleist von Ennerlund after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Misericorde_Market/&amp;gt;&lt;br /&gt;
==Mithril_Sculptures==&lt;br /&gt;
&amp;lt;section begin=Mithril_Sculptures/&amp;gt;&lt;br /&gt;
* 10 wains of mithril and 2 thrones 4 crowns provided by Kaspar Yakovich von Holberg after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Mithril_Sculptures/&amp;gt;&lt;br /&gt;
==Monument_in_Bastion==&lt;br /&gt;
&amp;lt;section begin=Monument_in_Bastion/&amp;gt;&lt;br /&gt;
* 2 wains of white granite provided by Olyvar of Esther&#039;s Sanctum after Autumn Equinox 386YE&lt;br /&gt;
* 1 wain of mithril and 4 crowns provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Septus Sentinels Tower after Autumn Equinox 386YE&lt;br /&gt;
* 2 crowns provided by Olyvar of Esther&#039;s Sanctum after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Olyvar of Esther&#039;s Sanctum after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 387YE&lt;br /&gt;
* 1 throne 4 crowns and 5 wains of white granite provided by Olyvar of Esther&#039;s Sanctum after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Nicodemus of Balthazar&#039;s Vineyard after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Monument_in_Bastion/&amp;gt;&lt;br /&gt;
==Mudlark%27s_Haven==&lt;br /&gt;
&amp;lt;section begin=Mudlark%27s_Haven/&amp;gt;&lt;br /&gt;
* 4 thrones 4 crowns, 12 wains of weirwood and 6 wains of white granite provided by Travid Longest Path after Summer Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Mudlark%27s_Haven/&amp;gt;&lt;br /&gt;
==Nostos_Docks==&lt;br /&gt;
&amp;lt;section begin=Nostos_Docks/&amp;gt;&lt;br /&gt;
* 5 thrones 5 crowns and 18 wains of white granite provided by Able the Taller after Spring Equinox 386YE&lt;br /&gt;
* 1 throne provided by Triska Markova after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Spring Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Nostos_Docks/&amp;gt;&lt;br /&gt;
==Office_of_the_Lantern_Wolf==&lt;br /&gt;
&amp;lt;section begin=Office_of_the_Lantern_Wolf/&amp;gt;&lt;br /&gt;
* 1 wain of weirwood and 9 wains of white granite provided by Ikelos Moretti after Winter Solstice 385YE&lt;br /&gt;
* 1 throne 2 crowns provided by Gianluca Di Zobbras after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Spring Equinox 386YE&lt;br /&gt;
* 2 rings in small donations provided after Summer Solstice 386YE&lt;br /&gt;
* 7 wains of weirwood provided by Ikelos Moretti after Autumn Equinox 386YE&lt;br /&gt;
* 5 thrones 5 crowns 18 rings, 2 wains of weirwood and 1 wain of white granite provided by Katarina van Palantíri after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Office_of_the_Lantern_Wolf/&amp;gt;&lt;br /&gt;
==Offices_of_the_Iron_Roads==&lt;br /&gt;
&amp;lt;section begin=Offices_of_the_Iron_Roads/&amp;gt;&lt;br /&gt;
* 20 wains of mithril, 13 thrones 6 crowns and 15 wains of white granite provided by Borys Vardovich Straskovich after Summer Solstice 385YE&lt;br /&gt;
* 1 throne provided by Triska Markova after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Kostjya after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 385YE&lt;br /&gt;
* 10 wains of mithril and 15 wains of white granite provided by Borys Vardovich Straskovich after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Offices_of_the_Iron_Roads/&amp;gt;&lt;br /&gt;
==Open_Fan_Cicisbeo_Academy==&lt;br /&gt;
&amp;lt;section begin=Open_Fan_Cicisbeo_Academy/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns and 10 wains of white granite provided by Giacomo Corvinoscuro after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Open_Fan_Cicisbeo_Academy/&amp;gt;&lt;br /&gt;
==Open_Hand_of_the_Ancestors==&lt;br /&gt;
&amp;lt;section begin=Open_Hand_of_the_Ancestors/&amp;gt;&lt;br /&gt;
* 2 thrones 2 crowns and 2 wains of white granite provided by Tut after Summer Solstice 385YE&lt;br /&gt;
* 2 wains of white granite provided by Redhand Gezzar after Summer Solstice 385YE&lt;br /&gt;
* 2 wains of white granite provided by Frith after Summer Solstice 385YE&lt;br /&gt;
* 1 wain of white granite provided by Nirak after Summer Solstice 385YE&lt;br /&gt;
* 1 wain of white granite provided by Rok after Summer Solstice 385YE&lt;br /&gt;
* 1 wain of white granite provided by Vrak after Summer Solstice 385YE&lt;br /&gt;
* 1 wain of white granite provided by Protectorate Thenrik after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Open_Hand_of_the_Ancestors/&amp;gt;&lt;br /&gt;
==Orchard_of_the_Watch==&lt;br /&gt;
&amp;lt;section begin=Orchard_of_the_Watch/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns, 20 wains of weirwood and 10 wains of white granite provided by Friar John of the Mourn after Summer Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Orchard_of_the_Watch/&amp;gt;&lt;br /&gt;
==Ossuary_Temple==&lt;br /&gt;
&amp;lt;section begin=Ossuary_Temple/&amp;gt;&lt;br /&gt;
* 14 thrones 6 crowns and 31 wains of white granite provided by Bloodcrow Rasp after Winter Solstice 384YE&lt;br /&gt;
* 9 wains of white granite provided by Irontide Flax after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of white granite provided by Irontide Tarr after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of white granite provided by Irontide Bane after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of white granite provided by Udoo after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of white granite provided by Irontide Ruka after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of white granite provided by Irontide Rus after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of white granite provided by Irontide Rak&#039;sha after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of white granite provided by Bloodcrow Gol after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of white granite provided by Gralka after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of white granite provided by Irontide Dakred (Dak) after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of white granite provided by Irontide Skorr after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Ossuary_Temple/&amp;gt;&lt;br /&gt;
==Palace_of_Flowers==&lt;br /&gt;
&amp;lt;section begin=Palace_of_Flowers/&amp;gt;&lt;br /&gt;
* 11 thrones 2 crowns 12 rings and 33 wains of weirwood provided by Irontide Flax after Spring Equinox 385YE&lt;br /&gt;
* 3 thrones and 15 wains of weirwood provided by Bloodcrow Rasp after Spring Equinox 385YE&lt;br /&gt;
* 4 crowns 8 rings and 7 wains of weirwood provided by Abel the Rounder after Spring Equinox 385YE&lt;br /&gt;
* 5 wains of weirwood provided by Redhand Gezzar after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Palace_of_Flowers/&amp;gt;&lt;br /&gt;
==Parador_of_Dust==&lt;br /&gt;
&amp;lt;section begin=Parador_of_Dust/&amp;gt;&lt;br /&gt;
* 4 thrones and 16 wains of white granite provided by Bakar i Riqueza after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Parador_of_Dust/&amp;gt;&lt;br /&gt;
==Parador_of_Salt_and_Sand==&lt;br /&gt;
&amp;lt;section begin=Parador_of_Salt_and_Sand/&amp;gt;&lt;br /&gt;
* 1 crown provided by Tiana i Zadan i Riqueza after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Winter Solstice 384YE&lt;br /&gt;
* 1 ring in small donations provided after Winter Solstice 384YE&lt;br /&gt;
* 15 wains of mithril, 5 thrones 7 crowns 19 rings, 5 wains of weirwood and 5 wains of white granite provided by Bakar i Riqueza after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Parador_of_Salt_and_Sand/&amp;gt;&lt;br /&gt;
==Parador_of_the_Kindled_Flame==&lt;br /&gt;
&amp;lt;section begin=Parador_of_the_Kindled_Flame/&amp;gt;&lt;br /&gt;
* 5 thrones 3 crowns and 27 wains of white granite provided by Laughlan Vi Temeschwar after Summer Solstice 385YE&lt;br /&gt;
* 1 throne provided by Triska Markova after Summer Solstice 385YE&lt;br /&gt;
* 2 crowns provided by Sagua i&#039;Ezmara after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Bakar i Riqueza after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Parador_of_the_Kindled_Flame/&amp;gt;&lt;br /&gt;
==Patron_of_the_Pavilion==&lt;br /&gt;
&amp;lt;section begin=Patron_of_the_Pavilion/&amp;gt;&lt;br /&gt;
* 7 thrones 4 crowns provided by Shiloh after Autumn Equinox 383YE&lt;br /&gt;
&amp;lt;section end=Patron_of_the_Pavilion/&amp;gt;&lt;br /&gt;
==Pegasus_Respite==&lt;br /&gt;
&amp;lt;section begin=Pegasus_Respite/&amp;gt;&lt;br /&gt;
* 3 thrones and 12 wains of weirwood provided by Tolame after Autumn Equinox 383YE&lt;br /&gt;
* 1 crown provided by Septus Sentinels Tower after Autumn Equinox 383YE&lt;br /&gt;
* 1 ring in small donations provided after Autumn Equinox 383YE&lt;br /&gt;
* 2 crowns 19 rings and 2 wains of weirwood provided by Tolame after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Pegasus_Respite/&amp;gt;&lt;br /&gt;
==Pelican_Tower==&lt;br /&gt;
&amp;lt;section begin=Pelican_Tower/&amp;gt;&lt;br /&gt;
* 10 wains of mithril and 2 thrones 4 crowns provided by Giacomo Corvinoscuro after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Pelican_Tower/&amp;gt;&lt;br /&gt;
==Phoenix_Flame==&lt;br /&gt;
&amp;lt;section begin=Phoenix_Flame/&amp;gt;&lt;br /&gt;
* 15 wains of mithril, 11 thrones 2 crowns and 15 wains of white granite provided by Enchantress Areloe Larmallevés after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Serenus Starsong after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Ser Lucan Mortére after Winter Solstice 385YE&lt;br /&gt;
* 15 wains of mithril, 10 thrones 5 crowns and 15 wains of white granite provided by Enchantress Areloe Larmallevés after Spring Equinox 386YE&lt;br /&gt;
* 2 crowns provided by Aramis du Froste after Spring Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Phoenix_Flame/&amp;gt;&lt;br /&gt;
==Printers_Guild_Mausoleum==&lt;br /&gt;
&amp;lt;section begin=Printers_Guild_Mausoleum/&amp;gt;&lt;br /&gt;
* 20 wains of mithril and 7 thrones 4 crowns provided by Jonah Yakovitch after Summer Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Printers_Guild_Mausoleum/&amp;gt;&lt;br /&gt;
==Prospecting_in_Skarsind==&lt;br /&gt;
&amp;lt;section begin=Prospecting_in_Skarsind/&amp;gt;&lt;br /&gt;
* 100 thrones provided by Irontide Flax after Winter Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Prospecting_in_Skarsind/&amp;gt;&lt;br /&gt;
==Proud_Quill_Parcel==&lt;br /&gt;
&amp;lt;section begin=Proud_Quill_Parcel/&amp;gt;&lt;br /&gt;
* 6 thrones and 16 wains of weirwood provided by Cormack Dun after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Proud_Quill_Parcel/&amp;gt;&lt;br /&gt;
==Raise_Argent_Sword==&lt;br /&gt;
&amp;lt;section begin=Raise_Argent_Sword/&amp;gt;&lt;br /&gt;
* 83 wains of mithril and 38 thrones 2 crowns provided by Able the Taller after Spring Equinox 387YE&lt;br /&gt;
* 82 wains of mithril and 37 thrones provided by Bartimaeus after Spring Equinox 387YE&lt;br /&gt;
* 82 wains of mithril and 37 thrones provided by Herminius of the House of the Wanderer after Spring Equinox 387YE&lt;br /&gt;
* 33 wains of mithril provided by Aulus Warcaster after Spring Equinox 387YE&lt;br /&gt;
* 20 wains of mithril provided by Spyridonakes of the Lighthouse-That-Was after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Soběslava Soběslavna Sovová after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Raise_Argent_Sword/&amp;gt;&lt;br /&gt;
==Raise_Burning_Falcon==&lt;br /&gt;
&amp;lt;section begin=Raise_Burning_Falcon/&amp;gt;&lt;br /&gt;
* 33 wains of mithril and 13 thrones provided by Chiara Zayden Riqueza after Spring Equinox 384YE&lt;br /&gt;
* 10 wains of mithril provided by Bakar i Riqueza after Spring Equinox 384YE&lt;br /&gt;
* 7 wains of mithril provided by Vrael i Sol-Devorador i Erigo after Spring Equinox 384YE&lt;br /&gt;
* 4 wains of mithril provided by Aracelis I Erigo after Spring Equinox 384YE&lt;br /&gt;
* 35 wains of mithril and 12 thrones provided by Chiara Zayden Riqueza after Summer Solstice 384YE&lt;br /&gt;
* 15 wains of mithril provided by Bakar i Riqueza after Summer Solstice 384YE&lt;br /&gt;
* 75 wains of mithril and 25 thrones provided by Chiara Zayden Riqueza after Autumn Equinox 384YE&lt;br /&gt;
* 15 wains of mithril provided by Bakar i Riqueza after Autumn Equinox 384YE&lt;br /&gt;
* 6 wains of mithril provided by Vrael i Sol-Devorador i Erigo after Autumn Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Raise_Burning_Falcon/&amp;gt;&lt;br /&gt;
==Raise_Fourth_Highborn_Army==&lt;br /&gt;
&amp;lt;section begin=Raise_Fourth_Highborn_Army/&amp;gt;&lt;br /&gt;
* 40 wains of mithril and 15 thrones provided by Asael after Spring Equinox 387YE&lt;br /&gt;
* 3 crowns 6 rings provided by Soběslava Soběslavna Sovová after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Olyvar of Esther&#039;s Sanctum after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Vardas Wardens Reach after Spring Equinox 387YE&lt;br /&gt;
* 31 wains of mithril and 14 thrones 14 rings provided by Asael after Summer Solstice 387YE&lt;br /&gt;
* 9 wains of mithril provided by Naomi, Felix Watch after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Raise_Fourth_Highborn_Army/&amp;gt;&lt;br /&gt;
==Raise_Third_League_Army==&lt;br /&gt;
&amp;lt;section begin=Raise_Third_League_Army/&amp;gt;&lt;br /&gt;
* 3 wains of mithril provided by Vesna Borkovna Prochnost after Winter Solstice 386YE&lt;br /&gt;
* 1 crown 10 rings provided by Boryana Cassiano De-Temeschwar after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Ergot Di Cevia after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 386YE&lt;br /&gt;
* 4 wains of mithril provided by Otmar van Holberg after Spring Equinox 387YE&lt;br /&gt;
* 2 wains of mithril provided by Ergot Di Cevia after Spring Equinox 387YE&lt;br /&gt;
* 2 wains of mithril provided by Raphael Sanguineo Rezia di Tassato after Spring Equinox 387YE&lt;br /&gt;
* 1 wain of mithril provided by Claus Friedrich von Holberg after Spring Equinox 387YE&lt;br /&gt;
* 29 wains of mithril and 12 thrones 2 crowns 2 rings provided by Vesna Borkovna Prochnost after Summer Solstice 387YE&lt;br /&gt;
* 6 wains of mithril provided by Cesare Sanguineo Rezia Di Tassato after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of mithril provided by Eadric Fjellrevening de Rondell Rezia di Tassato after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of mithril provided by Umarth &amp;quot;Winter&#039;s Flame&amp;quot; Kannask after Summer Solstice 387YE&lt;br /&gt;
* 5 thrones provided by Alvaro Nocciola Di Tassato after Summer Solstice 387YE&lt;br /&gt;
* 4 crowns provided by Celia Gabriela di Tassato after Summer Solstice 387YE&lt;br /&gt;
* 2 crowns 8 rings provided by Ergot Di Cevia after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Frideswide Adelaar van Holberg after Summer Solstice 387YE&lt;br /&gt;
* 36 wains of mithril provided by Vesna Borkovna Prochnost after Autumn Equinox 387YE&lt;br /&gt;
* 5 wains of mithril provided by Cesare Sanguineo Rezia Di Tassato after Autumn Equinox 387YE&lt;br /&gt;
* 1 wain of mithril and 1 crown provided by Ergot Di Cevia after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Raise_Third_League_Army/&amp;gt;&lt;br /&gt;
==Raise_Third_Navarr_Army==&lt;br /&gt;
&amp;lt;section begin=Raise_Third_Navarr_Army/&amp;gt;&lt;br /&gt;
* 2 wains of mithril provided by Lleu Winter&#039;s Reach after Spring Equinox 387YE&lt;br /&gt;
* 5 thrones provided by Drysfa Broken Bough after Spring Equinox 387YE&lt;br /&gt;
* 1 throne provided by Rowyn of the Waystone Path after Spring Equinox 387YE&lt;br /&gt;
* 1 throne provided by Drystan Rootround after Spring Equinox 387YE&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Lilliana Eir  Shield Hearth after Spring Equinox 387YE&lt;br /&gt;
* 15 rings in small donations provided after Spring Equinox 387YE&lt;br /&gt;
* 14 wains of mithril provided by City of Gold and Lead after Summer Solstice 387YE&lt;br /&gt;
* 10 wains of mithril provided by Marches citizens after Summer Solstice 387YE&lt;br /&gt;
* 10 wains of mithril provided by Dawn citizens after Summer Solstice 387YE&lt;br /&gt;
* 10 wains of mithril provided by Varushka citizens after Summer Solstice 387YE&lt;br /&gt;
* 4 wains of mithril provided by Artisans of Treji after Summer Solstice 387YE&lt;br /&gt;
* 5 thrones provided by Drysfa Broken Bough after Summer Solstice 387YE&lt;br /&gt;
* 3 thrones 5 crowns 5 rings provided by Rowyn of the Waystone Path after Summer Solstice 387YE&lt;br /&gt;
* 1 throne provided by Stilgar Brightstone after Summer Solstice 387YE&lt;br /&gt;
* 1 throne provided by Gaeorg Broken Bough after Summer Solstice 387YE&lt;br /&gt;
* 2 crowns provided by Asthore Embracing Fold after Summer Solstice 387YE&lt;br /&gt;
* 2 crowns provided by Alim Longstride after Summer Solstice 387YE&lt;br /&gt;
* 2 crowns provided by Arron Hammer&#039;s Rest after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Bronimir after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Gwenllain Hearts’ End after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Mael after Summer Solstice 387YE&lt;br /&gt;
* 1 wain of mithril provided by Enfys  Larksong after Autumn Equinox 387YE&lt;br /&gt;
* 10 thrones provided by Drysfa Broken Bough after Autumn Equinox 387YE&lt;br /&gt;
* 1 throne provided by Maldwyn Bloodbrook after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown 10 rings provided by Asthore Embracing Fold after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Halwyn Splitroot after Autumn Equinox 387YE&lt;br /&gt;
* 10 rings in small donations provided after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Raise_Third_Navarr_Army/&amp;gt;&lt;br /&gt;
==Raise_Third_Varushkan_Army==&lt;br /&gt;
&amp;lt;section begin=Raise_Third_Varushkan_Army/&amp;gt;&lt;br /&gt;
* 200 wains of mithril and 74 thrones 4 crowns 2 rings provided by Blazh Zbignev after Winter Solstice 386YE&lt;br /&gt;
* 1 crown 18 rings provided by Radic Splinterovich Schaslyvyy after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Kostjya after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Raise_Third_Varushkan_Army/&amp;gt;&lt;br /&gt;
==Raise_fourth_Dawnish_army==&lt;br /&gt;
&amp;lt;section begin=Raise_fourth_Dawnish_army/&amp;gt;&lt;br /&gt;
* 50 wains of mithril provided by Bohemond De Rondell after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 385YE&lt;br /&gt;
* 15 wains of mithril provided by Bohemond De Rondell after Winter Solstice 385YE&lt;br /&gt;
* 1 crown 1 ring provided by Belakov Zakharovich Prochnost after Winter Solstice 385YE&lt;br /&gt;
* 46 wains of mithril and 17 thrones provided by Vesna Borkovna Prochnost after Spring Equinox 386YE&lt;br /&gt;
* 10 thrones provided by Bohemond De Rondell after Spring Equinox 386YE&lt;br /&gt;
* 6 crowns 4 rings provided by Aliss Thorn after Spring Equinox 386YE&lt;br /&gt;
* 5 crowns 19 rings provided by Agoval of house Meliora after Spring Equinox 386YE&lt;br /&gt;
* 1 crown 6 rings provided by Goblet Grassman de Cordraco after Spring Equinox 386YE&lt;br /&gt;
* 1 crown 16 rings in small donations provided after Spring Equinox 386YE&lt;br /&gt;
* 13 wains of mithril and 20 thrones 3 crowns 14 rings provided by Vesna Borkovna Prochnost after Summer Solstice 386YE&lt;br /&gt;
* 3 crowns provided by Aliss Thorn after Summer Solstice 386YE&lt;br /&gt;
* 33 wains of mithril provided by Vesna Borkovna Prochnost after Autumn Equinox 386YE&lt;br /&gt;
* 1 wain of mithril provided by Aliss Thorn after Autumn Equinox 386YE&lt;br /&gt;
* 42 wains of mithril provided by Vesna Borkovna Prochnost after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Raise_fourth_Dawnish_army/&amp;gt;&lt;br /&gt;
==Raise_fourth_Wintermark_army==&lt;br /&gt;
&amp;lt;section begin=Raise_fourth_Wintermark_army/&amp;gt;&lt;br /&gt;
* 50 wains of mithril and 12 thrones 4 crowns provided by Hengest Dun after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Winter Solstice 384YE&lt;br /&gt;
* 40 wains of mithril and 12 thrones 4 crowns provided by Hengest Dun after Spring Equinox 385YE&lt;br /&gt;
* 10 wains of mithril provided by Lumi Warmthbringer after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Corwyn Heartsbane after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Spring Equinox 385YE&lt;br /&gt;
* 50 wains of mithril and 12 thrones 4 crowns provided by Hengest Dun after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 385YE&lt;br /&gt;
* 50 wains of mithril and 11 thrones 6 crowns 15 rings provided by Hengest Dun after Winter Solstice 385YE&lt;br /&gt;
* 1 crown 5 rings provided by Arlen Frostmire after Winter Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Raise_fourth_Wintermark_army/&amp;gt;&lt;br /&gt;
==Ratibor%27s_Gate==&lt;br /&gt;
&amp;lt;section begin=Ratibor%27s_Gate/&amp;gt;&lt;br /&gt;
* 5 thrones and 20 wains of white granite provided by Laughlan Vi Temeschwar after Summer Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Ratibor%27s_Gate/&amp;gt;&lt;br /&gt;
==Reapers%27_Repose==&lt;br /&gt;
&amp;lt;section begin=Reapers%27_Repose/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns, 5 wains of weirwood and 10 wains of white granite provided by Laughlan Vi Temeschwar after Autumn Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Reapers%27_Repose/&amp;gt;&lt;br /&gt;
==Rebuild_First_Voice_Glade==&lt;br /&gt;
&amp;lt;section begin=Rebuild_First_Voice_Glade/&amp;gt;&lt;br /&gt;
* 1 crown and 16 wains of weirwood provided by Halwyn Splitroot after Autumn Equinox 387YE&lt;br /&gt;
* 8 wains of weirwood provided by Idwynn Splitroot after Autumn Equinox 387YE&lt;br /&gt;
* 1 wain of weirwood provided by Caelwyn Splitroot after Autumn Equinox 387YE&lt;br /&gt;
* 1 wain of weirwood provided by Meg Splitroot after Autumn Equinox 387YE&lt;br /&gt;
* 1 wain of weirwood provided by Ghost after Autumn Equinox 387YE&lt;br /&gt;
* 1 wain of weirwood provided by Mharen Splitroot after Autumn Equinox 387YE&lt;br /&gt;
* 1 wain of weirwood provided by Merewen Splitroot after Autumn Equinox 387YE&lt;br /&gt;
* 1 wain of weirwood provided by Ffion Splitroot after Autumn Equinox 387YE&lt;br /&gt;
* 11 thrones provided by Nemae Splitroot after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Rebuild_First_Voice_Glade/&amp;gt;&lt;br /&gt;
==Rebuild_the_Storm_Vault==&lt;br /&gt;
&amp;lt;section begin=Rebuild_the_Storm_Vault/&amp;gt;&lt;br /&gt;
* 8 wains of mithril and 10 thrones provided by Xanthius Storm&#039;s End after Summer Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Rebuild_the_Storm_Vault/&amp;gt;&lt;br /&gt;
==Reconstruct_Starlight_Drift_of_Shimmering_Snow==&lt;br /&gt;
&amp;lt;section begin=Reconstruct_Starlight_Drift_of_Shimmering_Snow/&amp;gt;&lt;br /&gt;
* 1 crown provided by Felix of the Wise Citadel after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 384YE&lt;br /&gt;
* 2 crowns provided by Peregrinus after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Serenus Starsong after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Spring Equinox 385YE&lt;br /&gt;
* 6 wains of mithril and 6 thrones 1 crown provided by Crassus after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Reconstruct_Starlight_Drift_of_Shimmering_Snow/&amp;gt;&lt;br /&gt;
==Red_Depths==&lt;br /&gt;
&amp;lt;section begin=Red_Depths/&amp;gt;&lt;br /&gt;
* 49 thrones 6 crowns provided by Bakar i Riqueza after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Fretek Sargava Slavomiryn after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Red_Depths/&amp;gt;&lt;br /&gt;
==Redesign_Pallas_Docks==&lt;br /&gt;
&amp;lt;section begin=Redesign_Pallas_Docks/&amp;gt;&lt;br /&gt;
* 11 thrones 1 crown provided by Marta Kotova Novikova after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Kostjya after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Redesign_Pallas_Docks/&amp;gt;&lt;br /&gt;
==Reeds_Roost==&lt;br /&gt;
&amp;lt;section begin=Reeds_Roost/&amp;gt;&lt;br /&gt;
* 10 wains of mithril and 3 thrones 6 crowns provided by Willem Tarne after Summer Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Reeds_Roost/&amp;gt;&lt;br /&gt;
==Reestablish_Herds_of_Afar==&lt;br /&gt;
&amp;lt;section begin=Reestablish_Herds_of_Afar/&amp;gt;&lt;br /&gt;
* 37 thrones 2 crowns provided by Garviel i Abrira i Erigo after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Reestablish_Herds_of_Afar/&amp;gt;&lt;br /&gt;
==Reikos_Counting_House==&lt;br /&gt;
&amp;lt;section begin=Reikos_Counting_House/&amp;gt;&lt;br /&gt;
* 5 thrones 1 crown, 7 wains of weirwood and 7 wains of white granite provided by Rhesa after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Septus Sentinels Tower after Winter Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Reikos_Counting_House/&amp;gt;&lt;br /&gt;
==Reinos_Spy_Network==&lt;br /&gt;
&amp;lt;section begin=Reinos_Spy_Network/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns and 10 wains of weirwood provided by Bernard Dugdale after Winter Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Reinos_Spy_Network/&amp;gt;&lt;br /&gt;
==Remodel_Virtue%27s_Rest==&lt;br /&gt;
&amp;lt;section begin=Remodel_Virtue%27s_Rest/&amp;gt;&lt;br /&gt;
* 14 thrones 6 crowns provided by Cyrus, of Ebon&#039;s Hall after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Remodel_Virtue%27s_Rest/&amp;gt;&lt;br /&gt;
==Repair_Berechiah%27s_Basilica==&lt;br /&gt;
&amp;lt;section begin=Repair_Berechiah%27s_Basilica/&amp;gt;&lt;br /&gt;
* 5 wains of white granite provided by Cyrus son of Noah after Autumn Equinox 387YE&lt;br /&gt;
* 5 thrones 5 crowns provided by Custodes Clavium after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Repair_Berechiah%27s_Basilica/&amp;gt;&lt;br /&gt;
==Repair_Celesti_Lighthouse==&lt;br /&gt;
&amp;lt;section begin=Repair_Celesti_Lighthouse/&amp;gt;&lt;br /&gt;
* 10 rings of ilium and 16 wains of mithril provided by Manolo i Erigo after Autumn Equinox 387YE&lt;br /&gt;
* 15 ingots of tempest jade and 60 ingots of weltsilver provided by Bakar i Riqueza after Autumn Equinox 387YE&lt;br /&gt;
* 1 throne and 25 ingots of tempest jade provided by Estevanico i Hayim i Riqueza after Autumn Equinox 387YE&lt;br /&gt;
* 5 thrones provided by Iago i Guerra after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Repair_Celesti_Lighthouse/&amp;gt;&lt;br /&gt;
==Repair_Cerevado_Nets==&lt;br /&gt;
&amp;lt;section begin=Repair_Cerevado_Nets/&amp;gt;&lt;br /&gt;
* 49 thrones 7 crowns provided by Ferran i Rincón i Erigo after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Khalil i Carno i Guerra after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Repair_Cerevado_Nets/&amp;gt;&lt;br /&gt;
==Repair_Farstrider%27s_Watch==&lt;br /&gt;
&amp;lt;section begin=Repair_Farstrider%27s_Watch/&amp;gt;&lt;br /&gt;
* 3 thrones 1 crown, 8 wains of weirwood and 5 wains of white granite provided by Hebrun Weaver after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Repair_Farstrider%27s_Watch/&amp;gt;&lt;br /&gt;
==Repair_Museum_in_Tassato==&lt;br /&gt;
&amp;lt;section begin=Repair_Museum_in_Tassato/&amp;gt;&lt;br /&gt;
* 2 crowns provided by Ergot Di Cevia after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Cpt. Hendrick van Hoven after Autumn Equinox 384YE&lt;br /&gt;
* 1 throne provided by Rafael Barossa d&#039;Apulian after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Harwyn Eternal after Winter Solstice 384YE&lt;br /&gt;
* 2 rings in small donations provided after Winter Solstice 384YE&lt;br /&gt;
* 17 thrones 1 crown 18 rings, 15 wains of weirwood and 15 wains of white granite provided by Astrid Fjellrevening Rezia di Tassato after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Repair_Museum_in_Tassato/&amp;gt;&lt;br /&gt;
==Repair_the_Sapphire_Stair==&lt;br /&gt;
&amp;lt;section begin=Repair_the_Sapphire_Stair/&amp;gt;&lt;br /&gt;
* 10 wains of mithril, 11 thrones 2 crowns, 10 wains of weirwood and 10 wains of white granite provided by Raphael Sanguineo Rezia di Tassato after Summer Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Repair_the_Sapphire_Stair/&amp;gt;&lt;br /&gt;
==Restore_the_Throne_Room==&lt;br /&gt;
&amp;lt;section begin=Restore_the_Throne_Room/&amp;gt;&lt;br /&gt;
* 1 crown and 5 wains of white granite provided by Tallis Hart after Summer Solstice 387YE&lt;br /&gt;
* 3 thrones and 4 wains of white granite provided by Berith Martel after Summer Solstice 387YE&lt;br /&gt;
* 4 wains of white granite provided by Fretek Sargava Slavomiryn after Summer Solstice 387YE&lt;br /&gt;
* 2 wains of white granite provided by Morien de Carsenere after Summer Solstice 387YE&lt;br /&gt;
* 2 thrones provided by Katerina Walker after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Thalen Elric after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Restore_the_Throne_Room/&amp;gt;&lt;br /&gt;
==Reumah’s_Rest==&lt;br /&gt;
&amp;lt;section begin=Reumah’s_Rest/&amp;gt;&lt;br /&gt;
* 6 thrones 2 crowns and 25 wains of white granite provided by Marley of Treen after Autumn Equinox 383YE&lt;br /&gt;
* 2 crowns provided by Richardo Glostari di Sarvos after Autumn Equinox 383YE&lt;br /&gt;
* 1 crown 2 rings provided by Lieselotte van Holberg after Autumn Equinox 383YE&lt;br /&gt;
* 1 crown 1 ring in small donations provided after Autumn Equinox 383YE&lt;br /&gt;
* 10 thrones and 10 wains of white granite provided by Ehud after Winter Solstice 383YE&lt;br /&gt;
* 1 throne provided by Richardo Glostari di Sarvos after Winter Solstice 383YE&lt;br /&gt;
* 26 wains of white granite provided by Nemuel after Winter Solstice 384YE&lt;br /&gt;
* 7 thrones 1 crown 17 rings and 15 wains of white granite provided by Asael after Winter Solstice 384YE&lt;br /&gt;
* 24 wains of white granite provided by Arlais of The Silent Tide after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Reumah’s_Rest/&amp;gt;&lt;br /&gt;
==Roads_of_Kahraman==&lt;br /&gt;
&amp;lt;section begin=Roads_of_Kahraman/&amp;gt;&lt;br /&gt;
* 37 thrones 4 crowns, 22 wains of weirwood and 30 wains of white granite provided by Delara i Fijadoz i Guerra after Spring Equinox 385YE&lt;br /&gt;
* 7 thrones 4 crowns and 30 wains of white granite provided by Bataguin Family after Spring Equinox 385YE&lt;br /&gt;
* 13 wains of weirwood and 38 wains of white granite provided by Delara i Fijadoz i Guerra after Summer Solstice 385YE&lt;br /&gt;
* 15 wains of weirwood and 32 wains of white granite provided by Delara i Fijadoz i Guerra after Autumn Equinox 385YE&lt;br /&gt;
* 10 wains of white granite provided by Vesna Borkovna Prochnost after Winter Solstice 385YE&lt;br /&gt;
* 10 wains of white granite &#039;&#039;&#039;taken by&#039;&#039;&#039; Jotun Raiders after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Roads_of_Kahraman/&amp;gt;&lt;br /&gt;
==Roads_of_the_Sky==&lt;br /&gt;
&amp;lt;section begin=Roads_of_the_Sky/&amp;gt;&lt;br /&gt;
* 3 wains of mithril provided by Genoveva Barossa d&#039;Apulian after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Serenus Starsong after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 386YE&lt;br /&gt;
* 5 wains of mithril provided by Gancio di Catazar after Summer Solstice 386YE&lt;br /&gt;
* 2 thrones 5 crowns provided by Otmar van Holberg after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Serenus Starsong after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Summer Solstice 386YE&lt;br /&gt;
* 24 wains of mithril provided by Bartimaeus after Autumn Equinox 386YE&lt;br /&gt;
* 23 wains of mithril and 10 thrones provided by Able the Taller after Autumn Equinox 386YE&lt;br /&gt;
* 23 wains of mithril provided by Herminius of the House of the Wanderer after Autumn Equinox 386YE&lt;br /&gt;
* 22 wains of mithril and 5 thrones 3 crowns provided by Otmar van Holberg after Autumn Equinox 386YE&lt;br /&gt;
* 1 wain of mithril provided by Gancio di Catazar after Autumn Equinox 386YE&lt;br /&gt;
* 10 thrones provided by Rhode after Autumn Equinox 386YE&lt;br /&gt;
* 4 crowns provided by Francisco Vicente de Spira after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Serenus Starsong after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 386YE&lt;br /&gt;
* 38 wains of mithril and 8 thrones provided by Otmar van Holberg after Winter Solstice 386YE&lt;br /&gt;
* 12 wains of mithril provided by Rhode after Winter Solstice 386YE&lt;br /&gt;
* 1 wain of mithril provided by Gancio di Catazar after Winter Solstice 386YE&lt;br /&gt;
* 1 throne provided by Fiorente Vicente d&#039;Apulian after Winter Solstice 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Winter Solstice 386YE&lt;br /&gt;
* 26 wains of mithril provided by Otmar van Holberg after Spring Equinox 387YE&lt;br /&gt;
* 4 wains of mithril provided by Genoveva Barossa d&#039;Apulian after Spring Equinox 387YE&lt;br /&gt;
* 3 wains of mithril and 5 thrones 7 crowns provided by Bella di Sarvos after Spring Equinox 387YE&lt;br /&gt;
* 2 wains of mithril and 5 thrones provided by Rhode after Spring Equinox 387YE&lt;br /&gt;
* 1 wain of mithril and 14 thrones provided by Gancio di Catazar after Spring Equinox 387YE&lt;br /&gt;
* 15 thrones provided by [[387YE_Spring_Equinox_winds_of_fortune#Onward_Skyways|Perfect Hammer Discipline]] after Spring Equinox 387YE&lt;br /&gt;
* 2 thrones provided by Corinthia of the Wise Citadel after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Soběslava Soběslavna Sovová after Spring Equinox 387YE&lt;br /&gt;
* 31 wains of mithril provided by Rhode after Summer Solstice 387YE&lt;br /&gt;
* 6 wains of mithril provided by Bella di Sarvos after Summer Solstice 387YE&lt;br /&gt;
* 3 thrones 7 crowns provided by Able the Taller after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Roads_of_the_Sky/&amp;gt;&lt;br /&gt;
==Runeforge_of_Hahnmark==&lt;br /&gt;
&amp;lt;section begin=Runeforge_of_Hahnmark/&amp;gt;&lt;br /&gt;
* 11 wains of mithril, 6 wains of weirwood and 30 wains of white granite provided by Derowen after Spring Equinox 385YE&lt;br /&gt;
* 1 wain of weirwood provided by Lumi Warmthbringer after Spring Equinox 385YE&lt;br /&gt;
* 13 wains of mithril and 16 wains of weirwood provided by Derowen after Summer Solstice 385YE&lt;br /&gt;
* 1 wain of mithril provided by Leofa de Courtenay-Wyldrose after Summer Solstice 385YE&lt;br /&gt;
* 22 wains of weirwood provided by Derowen after Autumn Equinox 385YE&lt;br /&gt;
* 3 wains of mithril provided by Kaapo Kingfishering after Autumn Equinox 385YE&lt;br /&gt;
* 1 wain of mithril provided by Arsenio Sanguineo Rezia di Tassato after Autumn Equinox 385YE&lt;br /&gt;
* 1 wain of mithril provided by Erasmo di Tassato after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Runeforge_of_Hahnmark/&amp;gt;&lt;br /&gt;
==Runic_Hearth_of_Adamant==&lt;br /&gt;
&amp;lt;section begin=Runic_Hearth_of_Adamant/&amp;gt;&lt;br /&gt;
* 25 ingots of green iron, 10 wains of mithril and 25 ingots of orichalcum provided by Tobrytan Dunning after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Runic_Hearth_of_Adamant/&amp;gt;&lt;br /&gt;
==Sanctuary_of_the_Justicars==&lt;br /&gt;
&amp;lt;section begin=Sanctuary_of_the_Justicars/&amp;gt;&lt;br /&gt;
* 3 thrones 5 crowns and 15 wains of white granite provided by Delara i Fijadoz i Guerra after Spring Equinox 384YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Sanctuary_of_the_Justicars/&amp;gt;&lt;br /&gt;
==School_of_Blood_and_Brass==&lt;br /&gt;
&amp;lt;section begin=School_of_Blood_and_Brass/&amp;gt;&lt;br /&gt;
* 10 wains of mithril, 8 thrones 6 crowns, 15 wains of weirwood and 10 wains of white granite provided by Esteban I Del Rio Blanco I Guerra after Summer Solstice 384YE&lt;br /&gt;
&amp;lt;section end=School_of_Blood_and_Brass/&amp;gt;&lt;br /&gt;
==School_of_Hard_Knocks_in_Temeschwar==&lt;br /&gt;
&amp;lt;section begin=School_of_Hard_Knocks_in_Temeschwar/&amp;gt;&lt;br /&gt;
* 7 thrones 4 crowns and 20 wains of white granite provided by Valentina von Temeshwar after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=School_of_Hard_Knocks_in_Temeschwar/&amp;gt;&lt;br /&gt;
==Semmerholm_Counting_House==&lt;br /&gt;
&amp;lt;section begin=Semmerholm_Counting_House/&amp;gt;&lt;br /&gt;
* 1 throne provided by Amicia of the Semmerlak after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Gianluca Di Zobbras after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Kostjya after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Berith Martel after Winter Solstice 385YE&lt;br /&gt;
* 2 crowns provided by Triska Markova after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Spring Equinox 386YE&lt;br /&gt;
* 4 crowns 10 rings and 4 wains of white granite provided by Amicia of the Semmerlak after Summer Solstice 386YE&lt;br /&gt;
* 1 ring in small donations provided after Summer Solstice 386YE&lt;br /&gt;
* 4 crowns 5 rings, 5 wains of weirwood and 1 wain of white granite provided by Amicia of the Semmerlak after Autumn Equinox 386YE&lt;br /&gt;
* 7 crowns 4 rings provided by Bertrand Gardener after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Semmerholm_Counting_House/&amp;gt;&lt;br /&gt;
==Shchaslyvyy_Outpost_Sappery==&lt;br /&gt;
&amp;lt;section begin=Shchaslyvyy_Outpost_Sappery/&amp;gt;&lt;br /&gt;
* 12 wains of mithril and 4 thrones 3 crowns 19 rings provided by Radic Splinterovich Schaslyvyy after Spring Equinox 386YE&lt;br /&gt;
* 1 ring in small donations provided after Spring Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Shchaslyvyy_Outpost_Sappery/&amp;gt;&lt;br /&gt;
==Skallahn_Spy_Network==&lt;br /&gt;
&amp;lt;section begin=Skallahn_Spy_Network/&amp;gt;&lt;br /&gt;
* 2 thrones 4 crowns and 10 wains of weirwood provided by Cayleb after Autumn Equinox 383YE&lt;br /&gt;
&amp;lt;section end=Skallahn_Spy_Network/&amp;gt;&lt;br /&gt;
==Skarsind_College_of_Pitfighting==&lt;br /&gt;
&amp;lt;section begin=Skarsind_College_of_Pitfighting/&amp;gt;&lt;br /&gt;
* 2 thrones 4 crowns and 5 wains of white granite provided by Dura after Autumn Equinox 383YE&lt;br /&gt;
* 5 wains of white granite provided by Bloodcrow Yargol after Autumn Equinox 383YE&lt;br /&gt;
&amp;lt;section end=Skarsind_College_of_Pitfighting/&amp;gt;&lt;br /&gt;
==Skouran_Trade_Enclave==&lt;br /&gt;
&amp;lt;section begin=Skouran_Trade_Enclave/&amp;gt;&lt;br /&gt;
* 3 crowns 6 rings provided by Calgacus Apulian after Autumn Equinox 383YE&lt;br /&gt;
* 2 rings in small donations provided after Autumn Equinox 383YE&lt;br /&gt;
* 7 wains of mithril provided by Spyridonakes of the Lighthouse-That-Was after Winter Solstice 383YE&lt;br /&gt;
* 5 wains of mithril and 2 thrones 4 crowns 12 rings provided by Tzimisas of Star Fury Spire after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Skouran_Trade_Enclave/&amp;gt;&lt;br /&gt;
==Smokehouse_of_Atalaq==&lt;br /&gt;
&amp;lt;section begin=Smokehouse_of_Atalaq/&amp;gt;&lt;br /&gt;
* 10 thrones and 40 wains of weirwood provided by Atte Arrow-Tongue Metsastajason after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Smokehouse_of_Atalaq/&amp;gt;&lt;br /&gt;
==Smuggler%27s_Cove_in_Salt_Flats_of_Sanath==&lt;br /&gt;
&amp;lt;section begin=Smuggler%27s_Cove_in_Salt_Flats_of_Sanath/&amp;gt;&lt;br /&gt;
* 3 thrones 5 crowns and 10 wains of white granite provided by Jaromir Ostrovyn Kostka after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Smuggler%27s_Cove_in_Salt_Flats_of_Sanath/&amp;gt;&lt;br /&gt;
==Smugglers_Cove_in_Ayereed==&lt;br /&gt;
&amp;lt;section begin=Smugglers_Cove_in_Ayereed/&amp;gt;&lt;br /&gt;
* 1 crown provided by Llandun Ebbencreek after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 386YE&lt;br /&gt;
* 4 crowns provided by Triska Markova after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Protectorate Kardak after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Smugglers_Cove_in_Ayereed/&amp;gt;&lt;br /&gt;
==Smugglers_Cove_in_Tromsa==&lt;br /&gt;
&amp;lt;section begin=Smugglers_Cove_in_Tromsa/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns and 10 wains of white granite provided by Fedelmidd Sydanjaa&#039;s Heart Floer after Winter Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Smugglers_Cove_in_Tromsa/&amp;gt;&lt;br /&gt;
==Spider%27s_Dream_Bridge==&lt;br /&gt;
&amp;lt;section begin=Spider%27s_Dream_Bridge/&amp;gt;&lt;br /&gt;
* 15 wains of mithril, 15 thrones and 10 wains of white granite provided by Eli of the Cenotaph after Winter Solstice 385YE&lt;br /&gt;
* 15 wains of mithril provided by Giacomo Corvinoscuro after Winter Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Spider%27s_Dream_Bridge/&amp;gt;&lt;br /&gt;
==Spiral_Spy_Network==&lt;br /&gt;
&amp;lt;section begin=Spiral_Spy_Network/&amp;gt;&lt;br /&gt;
* 10 wains of mithril and 2 thrones 4 crowns provided by Bernard Dugdale after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Spiral_Spy_Network/&amp;gt;&lt;br /&gt;
==Statue_Commemorating_Conquest_of_Ossium==&lt;br /&gt;
&amp;lt;section begin=Statue_Commemorating_Conquest_of_Ossium/&amp;gt;&lt;br /&gt;
* 1 wain of mithril, 7 crowns, 1 wain of weirwood and 3 wains of white granite provided by Konstantin Rabovich Bolotnikov after Summer Solstice 386YE&lt;br /&gt;
* 4 crowns provided by Sławomir Rabovich Bolotstrazh after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Ivana Petara Vodjavic after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Velko Perunovich Razoradze after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Kostjya after Summer Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Statue_Commemorating_Conquest_of_Ossium/&amp;gt;&lt;br /&gt;
==Statue_of_Eleonaris==&lt;br /&gt;
&amp;lt;section begin=Statue_of_Eleonaris/&amp;gt;&lt;br /&gt;
* 7 thrones 4 crowns and 30 wains of white granite provided by Gancio di Catazar after Summer Solstice 384YE&lt;br /&gt;
&amp;lt;section end=Statue_of_Eleonaris/&amp;gt;&lt;br /&gt;
==Statue_of_the_White_Bear==&lt;br /&gt;
&amp;lt;section begin=Statue_of_the_White_Bear/&amp;gt;&lt;br /&gt;
* 14 rings in small donations provided after Autumn Equinox 386YE&lt;br /&gt;
* 1 ring in small donations provided after Winter Solstice 386YE&lt;br /&gt;
* 1 wain of white granite provided by Aenar de Forteair after Spring Equinox 387YE&lt;br /&gt;
* 4 thrones provided by Ser Gaheris Torawyr after Spring Equinox 387YE&lt;br /&gt;
* 1 throne provided by Mirella of the Twisted Rose after Spring Equinox 387YE&lt;br /&gt;
* 1 crown 5 rings provided by Alexandria Aeris Du Froste after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Skywise Karrak after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Spring Equinox 387YE&lt;br /&gt;
* 5 thrones 2 crowns 1 ring and 25 wains of white granite provided by Dame Aurum De Castellan after Summer Solstice 387YE&lt;br /&gt;
* 4 wains of white granite provided by Tallis Hart after Summer Solstice 387YE&lt;br /&gt;
* 3 crowns 19 rings provided by Bertrand Gardener after Summer Solstice 387YE&lt;br /&gt;
&amp;lt;section end=Statue_of_the_White_Bear/&amp;gt;&lt;br /&gt;
==Stones_from_Blood==&lt;br /&gt;
&amp;lt;section begin=Stones_from_Blood/&amp;gt;&lt;br /&gt;
* 5 wains of mithril and 4 thrones 4 crowns provided by Bledri Eternal after Autumn Equinox 385YE&lt;br /&gt;
* 5 wains of mithril provided by Eleri Bronwen&#039;s Rest after Autumn Equinox 385YE&lt;br /&gt;
* 2 wains of mithril provided by Cara after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Stones_from_Blood/&amp;gt;&lt;br /&gt;
==Swans_of_Alabaster_and_Onyx==&lt;br /&gt;
&amp;lt;section begin=Swans_of_Alabaster_and_Onyx/&amp;gt;&lt;br /&gt;
* 20 rings of ilium, 20 wains of mithril and 14 thrones 7 crowns provided by Shiloh after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Summer Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Swans_of_Alabaster_and_Onyx/&amp;gt;&lt;br /&gt;
==Sweetwater_Springs==&lt;br /&gt;
&amp;lt;section begin=Sweetwater_Springs/&amp;gt;&lt;br /&gt;
* 10 thrones, 20 wains of weirwood and 20 wains of white granite provided by Gancio di Catazar after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Sweetwater_Springs/&amp;gt;&lt;br /&gt;
==Swords_of_Nearweald==&lt;br /&gt;
&amp;lt;section begin=Swords_of_Nearweald/&amp;gt;&lt;br /&gt;
* 30 wains of mithril provided by Pavuk Vid Strascovich after Autumn Equinox 384YE&lt;br /&gt;
* 14 thrones 7 crowns and 20 wains of weirwood provided by Vesna Borkovna Prochnost after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Swords_of_Nearweald/&amp;gt;&lt;br /&gt;
==Tassatan_Hills==&lt;br /&gt;
&amp;lt;section begin=Tassatan_Hills/&amp;gt;&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Otmar van Holberg after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Laurencio Lemmini di Sarvos after Winter Solstice 384YE&lt;br /&gt;
* 74 thrones 4 crowns provided by Arsenio Sanguineo Rezia di Tassato after Spring Equinox 385YE&lt;br /&gt;
* 1 crown provided by Nikolai dravi after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Tassatan_Hills/&amp;gt;&lt;br /&gt;
==Tassato_Counting_House==&lt;br /&gt;
&amp;lt;section begin=Tassato_Counting_House/&amp;gt;&lt;br /&gt;
* 1 crown provided by Gianluca Di Zobbras after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Richardo Glostari di Sarvos after Winter Solstice 385YE&lt;br /&gt;
* 3 thrones 4 crowns, 5 wains of weirwood and 5 wains of white granite provided by Virgil Sanguineo Rezia di Tassato after Spring Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Tassato_Counting_House/&amp;gt;&lt;br /&gt;
==Tekupala%27s_Hives==&lt;br /&gt;
&amp;lt;section begin=Tekupala%27s_Hives/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns and 15 wains of weirwood provided by Kal after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Tekupala%27s_Hives/&amp;gt;&lt;br /&gt;
==Temeschwar_Otkodov_Mana_Exchange==&lt;br /&gt;
&amp;lt;section begin=Temeschwar_Otkodov_Mana_Exchange/&amp;gt;&lt;br /&gt;
* 10 wains of mithril, 5 thrones and 10 wains of white granite provided by Laughlan Vi Temeschwar after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Temeschwar_Otkodov_Mana_Exchange/&amp;gt;&lt;br /&gt;
==Temeschwar_University_Department_of_Architecture==&lt;br /&gt;
&amp;lt;section begin=Temeschwar_University_Department_of_Architecture/&amp;gt;&lt;br /&gt;
* 9 thrones 1 crown, 20 wains of weirwood and 15 wains of white granite provided by Asael after Winter Solstice 384YE&lt;br /&gt;
* 3 thrones 3 crowns and 20 wains of white granite provided by Giuseppe Sanguineo von Temeschwar after Winter Solstice 384YE&lt;br /&gt;
* 10 thrones, 3 wains of weirwood and 4 wains of white granite provided by Laughlan Vi Temeschwar after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of weirwood and 1 wain of white granite provided by Karo Di Yedinso after Winter Solstice 384YE&lt;br /&gt;
* 5 wains of weirwood and 20 wains of white granite provided by Laughlan Vi Temeschwar after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Temeschwar_University_Department_of_Architecture/&amp;gt;&lt;br /&gt;
==Temple_of_the_Four_Winds==&lt;br /&gt;
&amp;lt;section begin=Temple_of_the_Four_Winds/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns provided by Clytemnestra of the House of the Wanderer after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Temple_of_the_Four_Winds/&amp;gt;&lt;br /&gt;
==The_Garrison_of_the_League==&lt;br /&gt;
&amp;lt;section begin=The_Garrison_of_the_League/&amp;gt;&lt;br /&gt;
* 2 thrones 4 crowns and 4 wains of white granite provided by Erikas Van Temeshwar after Summer Solstice 385YE&lt;br /&gt;
* 6 wains of white granite provided by Erikas Van Temeshwar after Winter Solstice 385YE&lt;br /&gt;
&amp;lt;section end=The_Garrison_of_the_League/&amp;gt;&lt;br /&gt;
==The_Gloaming_Forum==&lt;br /&gt;
&amp;lt;section begin=The_Gloaming_Forum/&amp;gt;&lt;br /&gt;
* 4 thrones 4 crowns and 6 wains of white granite provided by Edmundo of Damakan&#039;s forge after Winter Solstice 385YE&lt;br /&gt;
* 6 wains of white granite provided by Spyridonakes of the Lighthouse-That-Was after Winter Solstice 385YE&lt;br /&gt;
&amp;lt;section end=The_Gloaming_Forum/&amp;gt;&lt;br /&gt;
==The_Greenwatch==&lt;br /&gt;
&amp;lt;section begin=The_Greenwatch/&amp;gt;&lt;br /&gt;
* 1 throne provided by Rhys Nighthaven after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Autumn Equinox 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 385YE&lt;br /&gt;
* 6 thrones and 20 wains of white granite provided by Melkior of Balthazar’s Vineyard after Winter Solstice 385YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Winter Solstice 385YE&lt;br /&gt;
&amp;lt;section end=The_Greenwatch/&amp;gt;&lt;br /&gt;
==The_Iron_Grove==&lt;br /&gt;
&amp;lt;section begin=The_Iron_Grove/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns and 10 wains of weirwood provided by Wren Ironclaw after Spring Equinox 386YE&lt;br /&gt;
&amp;lt;section end=The_Iron_Grove/&amp;gt;&lt;br /&gt;
==The_Little_Boyar%27s_Welcome==&lt;br /&gt;
&amp;lt;section begin=The_Little_Boyar%27s_Welcome/&amp;gt;&lt;br /&gt;
* 20 thrones 2 rings and 36 wains of white granite provided by Myshki Marishka Letuchaya after Spring Equinox 386YE&lt;br /&gt;
* 2 thrones provided by Triska Markova after Spring Equinox 386YE&lt;br /&gt;
* 4 crowns provided by Borys Vardovich Straskovich after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Fretek Sargava Slavomiryn after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 386YE&lt;br /&gt;
* 2 thrones 9 rings and 34 wains of white granite provided by Triska Markova after Summer Solstice 386YE&lt;br /&gt;
* 1 throne provided by Kalina Jadwigowna Piosnkowa Prochnost after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Vladimir Vladirovich Reznikov after Summer Solstice 386YE&lt;br /&gt;
* 9 rings in small donations provided after Summer Solstice 386YE&lt;br /&gt;
&amp;lt;section end=The_Little_Boyar%27s_Welcome/&amp;gt;&lt;br /&gt;
==The_Temple_of_Tall_Flowers==&lt;br /&gt;
&amp;lt;section begin=The_Temple_of_Tall_Flowers/&amp;gt;&lt;br /&gt;
* 5 thrones 4 crowns and 15 wains of white granite provided by Soratio after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Spring Equinox 386YE&lt;br /&gt;
&amp;lt;section end=The_Temple_of_Tall_Flowers/&amp;gt;&lt;br /&gt;
==The_Tenebrous_Path==&lt;br /&gt;
&amp;lt;section begin=The_Tenebrous_Path/&amp;gt;&lt;br /&gt;
* 6 wains of mithril provided by Rhisiart Dancewalker after Winter Solstice 383YE&lt;br /&gt;
* 4 wains of mithril and 2 thrones 2 crowns provided by Rhisiart Dancewalker after Summer Solstice 384YE&lt;br /&gt;
* 2 crowns provided by Nathair Autumngale after Summer Solstice 384YE&lt;br /&gt;
&amp;lt;section end=The_Tenebrous_Path/&amp;gt;&lt;br /&gt;
==Thornbound_Army==&lt;br /&gt;
&amp;lt;section begin=Thornbound_Army/&amp;gt;&lt;br /&gt;
* 103 wains of mithril, 57 thrones 4 crowns and 11 wains of weirwood provided by Corey Wayfarer after Summer Solstice 383YE&lt;br /&gt;
* 12 wains of mithril provided by Gwendolyn Splinterspear after Summer Solstice 383YE&lt;br /&gt;
* 10 wains of mithril provided by Rhisiart Dancewalker after Summer Solstice 383YE&lt;br /&gt;
* 1 wain of mithril provided by Lleu Winter&#039;s Reach after Summer Solstice 383YE&lt;br /&gt;
* 41 wains of mithril and 24 wains of weirwood provided by Gwendolyn Splinterspear after Autumn Equinox 383YE&lt;br /&gt;
* 5 thrones provided by Corey Wayfarer after Autumn Equinox 383YE&lt;br /&gt;
* 15 wains of mithril and 15 wains of weirwood provided by Rhisiart Dancewalker after Winter Solstice 383YE&lt;br /&gt;
* 18 wains of mithril provided by Gwendolyn Splinterspear after Winter Solstice 383YE&lt;br /&gt;
&amp;lt;section end=Thornbound_Army/&amp;gt;&lt;br /&gt;
==Thornsong_House==&lt;br /&gt;
&amp;lt;section begin=Thornsong_House/&amp;gt;&lt;br /&gt;
* 3 wains of weirwood provided by Geraint Bronwen&#039;s Rest after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of weirwood provided by Francesco Di Tassato Di Sarvos il pesce after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of weirwood provided by Travid Longest Path after Winter Solstice 384YE&lt;br /&gt;
* 2 wains of weirwood provided by Madyn Bitterbark after Winter Solstice 384YE&lt;br /&gt;
* 1 throne provided by Elmina Aldershade after Winter Solstice 384YE&lt;br /&gt;
* 1 throne provided by Hendrick Riversmeet after Winter Solstice 384YE&lt;br /&gt;
* 1 throne provided by Eleri Bronwen&#039;s Rest after Winter Solstice 384YE&lt;br /&gt;
* 1 throne provided by Eira Larksong after Winter Solstice 384YE&lt;br /&gt;
* 5 crowns provided by Drysfa Broken Bough after Winter Solstice 384YE&lt;br /&gt;
* 4 crowns provided by Rhodri Riversmeet after Winter Solstice 384YE&lt;br /&gt;
* 4 crowns provided by Enfys  Larksong after Winter Solstice 384YE&lt;br /&gt;
* 4 crowns provided by Hywel Riversmeet after Winter Solstice 384YE&lt;br /&gt;
* 2 crowns provided by Rhys Nighthaven after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Farren Silver Streams after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Nathair Autumngale after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Taran Riversmeet after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Nyle Stormbroke after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Arron Hammer&#039;s Rest after Winter Solstice 384YE&lt;br /&gt;
* 20 wains of weirwood provided by Nemae Splitroot after Spring Equinox 385YE&lt;br /&gt;
* 5 wains of weirwood provided by Bryn Dancingleaf after Spring Equinox 385YE&lt;br /&gt;
* 1 wain of weirwood provided by Eleri Bronwen&#039;s Rest after Spring Equinox 385YE&lt;br /&gt;
* 22 thrones 7 crowns provided by Drysfa Broken Bough after Spring Equinox 385YE&lt;br /&gt;
* 10 wains of weirwood provided by Nemae Splitroot after Summer Solstice 385YE&lt;br /&gt;
* 2 wains of weirwood provided by Bryn Dancingleaf after Autumn Equinox 385YE&lt;br /&gt;
* 5 wains of weirwood provided by Astryd Embercast after Winter Solstice 385YE&lt;br /&gt;
* 1 wain of weirwood provided by Rowyn of the Waystone Path after Winter Solstice 385YE&lt;br /&gt;
* 1 wain of weirwood provided by Podine Halfthorn after Winter Solstice 385YE&lt;br /&gt;
* 1 wain of weirwood provided by Lith &amp;quot;Shiny&amp;quot; Fellsmith after Winter Solstice 385YE&lt;br /&gt;
* 12 wains of weirwood provided by Rhys Nighthaven after Spring Equinox 386YE&lt;br /&gt;
* 10 wains of weirwood provided by Nemae Splitroot after Spring Equinox 386YE&lt;br /&gt;
* 8 wains of weirwood provided by Astryd Embercast after Spring Equinox 386YE&lt;br /&gt;
* 15 wains of weirwood provided by Astryd Embercast after Summer Solstice 386YE&lt;br /&gt;
* 10 wains of weirwood provided by Eldrid Vestardottir after Summer Solstice 386YE&lt;br /&gt;
* 10 wains of weirwood provided by Berwyn Dancingleaf after Summer Solstice 386YE&lt;br /&gt;
&amp;lt;section end=Thornsong_House/&amp;gt;&lt;br /&gt;
==Tolvoli_Slaughterhouse==&lt;br /&gt;
&amp;lt;section begin=Tolvoli_Slaughterhouse/&amp;gt;&lt;br /&gt;
* 2 thrones 3 crowns and 12 wains of weirwood provided by Misha Klubnika Alexandrovich Petrov after Summer Solstice 385YE&lt;br /&gt;
* 4 crowns provided by Kostjya after Summer Solstice 385YE&lt;br /&gt;
* 1 crown provided by Fretek Sargava Slavomiryn after Summer Solstice 385YE&lt;br /&gt;
&amp;lt;section end=Tolvoli_Slaughterhouse/&amp;gt;&lt;br /&gt;
==Tournament_Grounds_of_Laroc==&lt;br /&gt;
&amp;lt;section begin=Tournament_Grounds_of_Laroc/&amp;gt;&lt;br /&gt;
* 10 thrones and 10 wains of weirwood provided by Ren Tanner after Winter Solstice 384YE&lt;br /&gt;
* 10 wains of weirwood provided by Guy Grimbold-Antenucci after Winter Solstice 384YE&lt;br /&gt;
* 10 wains of weirwood provided by Ren Tanner after Spring Equinox 385YE&lt;br /&gt;
* 10 wains of weirwood provided by Guy Grimbold-Antenucci after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Tournament_Grounds_of_Laroc/&amp;gt;&lt;br /&gt;
==Tower_of_the_Fall==&lt;br /&gt;
&amp;lt;section begin=Tower_of_the_Fall/&amp;gt;&lt;br /&gt;
* 6 wains of mithril and 9 thrones 6 crowns provided by Herminius of the House of the Wanderer after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Tower_of_the_Fall/&amp;gt;&lt;br /&gt;
==Town_of_Drycastle==&lt;br /&gt;
&amp;lt;section begin=Town_of_Drycastle/&amp;gt;&lt;br /&gt;
* 5 wains of white granite provided by Aramis du Froste after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Lucan Green after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Asch-Fortae Shalder the Wise Reviver after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Bertrand Gardener after Summer Solstice 386YE&lt;br /&gt;
* 1 crown provided by Bertrand Gardener after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Konstantin Rabovich Bolotnikov after Autumn Equinox 386YE&lt;br /&gt;
* 6 wains of weirwood and 2 wains of white granite provided by Juniper Wainwright after Winter Solstice 386YE&lt;br /&gt;
* 1 throne 7 crowns provided by Don Tonberry after Winter Solstice 386YE&lt;br /&gt;
* 4 crowns provided by Morgan Waystone Path after Winter Solstice 386YE&lt;br /&gt;
* 3 wains of weirwood and 2 wains of white granite provided by Lord Tristan de Lagriffe after Spring Equinox 387YE&lt;br /&gt;
* 5 wains of white granite provided by Isolde of House Elyan after Spring Equinox 387YE&lt;br /&gt;
* 5 wains of white granite provided by Juniper Wainwright after Spring Equinox 387YE&lt;br /&gt;
* 5 wains of weirwood provided by Tallis Hart after Spring Equinox 387YE&lt;br /&gt;
* 3 thrones 4 crowns 17 rings and 3 wains of weirwood provided by Oberon Stonybrook after Spring Equinox 387YE&lt;br /&gt;
* 3 wains of weirwood provided by Thomas after Spring Equinox 387YE&lt;br /&gt;
* 1 wain of white granite provided by Arthur De Lagriffe after Spring Equinox 387YE&lt;br /&gt;
* 5 thrones provided by Berith Martel after Spring Equinox 387YE&lt;br /&gt;
* 3 thrones 3 crowns 3 rings provided by Gareth Haywain after Spring Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Town_of_Drycastle/&amp;gt;&lt;br /&gt;
==Townsend_Treasury==&lt;br /&gt;
&amp;lt;section begin=Townsend_Treasury/&amp;gt;&lt;br /&gt;
* 3 thrones 6 crowns and 10 wains of white granite provided by Morgan Townsend von Holberg after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Townsend_Treasury/&amp;gt;&lt;br /&gt;
==Trading_Hall_at_Wreck==&lt;br /&gt;
&amp;lt;section begin=Trading_Hall_at_Wreck/&amp;gt;&lt;br /&gt;
* 1 crown provided by Litmund Sygbaldsbran after Winter Solstice 384YE&lt;br /&gt;
* 1 crown provided by Ansel the nameless after Winter Solstice 384YE&lt;br /&gt;
* 1 throne 6 crowns and 4 wains of weirwood provided by Gisli &amp;quot;Provider&amp;quot; Baerson after Spring Equinox 385YE&lt;br /&gt;
* 4 wains of weirwood provided by Vauraus Korppitkotka after Spring Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Trading_Hall_at_Wreck/&amp;gt;&lt;br /&gt;
==Trees_and_Hills_Merchant_Hall==&lt;br /&gt;
&amp;lt;section begin=Trees_and_Hills_Merchant_Hall/&amp;gt;&lt;br /&gt;
* 6 wains of mithril, 3 thrones and 6 wains of white granite provided by Vitaly Grigorovich Dukov after Autumn Equinox 383YE&lt;br /&gt;
&amp;lt;section end=Trees_and_Hills_Merchant_Hall/&amp;gt;&lt;br /&gt;
==Triosk_Metal_Exchange==&lt;br /&gt;
&amp;lt;section begin=Triosk_Metal_Exchange/&amp;gt;&lt;br /&gt;
* 16 wains of mithril and 6 thrones provided by Desilav Sergeyevich Jesen after Autumn Equinox 385YE&lt;br /&gt;
&amp;lt;section end=Triosk_Metal_Exchange/&amp;gt;&lt;br /&gt;
==Tusks_Resupply==&lt;br /&gt;
&amp;lt;section begin=Tusks_Resupply/&amp;gt;&lt;br /&gt;
* 20 wains of mithril and 5 thrones provided by Natalia &#039;The Falcon&#039; Barossa after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Tusks_Resupply/&amp;gt;&lt;br /&gt;
==Twilight_Demesne==&lt;br /&gt;
&amp;lt;section begin=Twilight_Demesne/&amp;gt;&lt;br /&gt;
* 5 wains of mithril and 2 thrones 4 crowns provided by Bloodcrow Yargol after Spring Equinox 384YE&lt;br /&gt;
* 1 wain of mithril provided by Ashborn Vana after Spring Equinox 384YE&lt;br /&gt;
* 1 wain of mithril provided by Ghillihg after Spring Equinox 384YE&lt;br /&gt;
* 1 wain of mithril provided by Zerk after Spring Equinox 384YE&lt;br /&gt;
* 1 wain of mithril provided by Ringforge Kerath after Spring Equinox 384YE&lt;br /&gt;
* 1 wain of mithril provided by Tog after Spring Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Twilight_Demesne/&amp;gt;&lt;br /&gt;
==Upgrade_Grimhold==&lt;br /&gt;
&amp;lt;section begin=Upgrade_Grimhold/&amp;gt;&lt;br /&gt;
* 1 wain of white granite provided by Aleksandr Zoravich Novosad after Summer Solstice 387YE&lt;br /&gt;
* 3 crowns provided by Triska Markova after Summer Solstice 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Summer Solstice 387YE&lt;br /&gt;
* 25 wains of white granite provided by Keir Amourd after Autumn Equinox 387YE&lt;br /&gt;
* 1 throne provided by Pjesmina Zbirka after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Upgrade_Grimhold/&amp;gt;&lt;br /&gt;
==Upgrade_the_Red_Wind_Corsairs==&lt;br /&gt;
&amp;lt;section begin=Upgrade_the_Red_Wind_Corsairs/&amp;gt;&lt;br /&gt;
* 29 thrones 7 crowns and 80 wains of weirwood provided by Chiara Zayden Riqueza after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Upgrade_the_Red_Wind_Corsairs/&amp;gt;&lt;br /&gt;
==Vandersaar_Flood_Defences==&lt;br /&gt;
&amp;lt;section begin=Vandersaar_Flood_Defences/&amp;gt;&lt;br /&gt;
* 8 thrones 7 crowns and 12 wains of white granite provided by Rosalina Gulia Viola di Sarvos after Spring Equinox 386YE&lt;br /&gt;
* 1 crown provided by Aloysius di Sarvos after Spring Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Vandersaar_Flood_Defences/&amp;gt;&lt;br /&gt;
==Vicente_School_and_Orphanage==&lt;br /&gt;
&amp;lt;section begin=Vicente_School_and_Orphanage/&amp;gt;&lt;br /&gt;
* 4 wains of mithril provided by Bella Vicente d&#039;Apulian after Summer Solstice 386YE&lt;br /&gt;
* 1 throne provided by Teodore duSesna after Summer Solstice 386YE&lt;br /&gt;
* 1 ring in small donations provided after Summer Solstice 386YE&lt;br /&gt;
* 5 wains of mithril and 1 throne 2 crowns 19 rings provided by Otmar van Holberg after Autumn Equinox 386YE&lt;br /&gt;
* 3 wains of mithril provided by Heliodoro Vicente after Autumn Equinox 386YE&lt;br /&gt;
* 1 throne provided by Francisco Vicente de Spira after Autumn Equinox 386YE&lt;br /&gt;
* 1 throne provided by Fiorente Vicente d&#039;Apulian after Autumn Equinox 386YE&lt;br /&gt;
* 1 crown provided by Serenus Starsong after Autumn Equinox 386YE&lt;br /&gt;
&amp;lt;section end=Vicente_School_and_Orphanage/&amp;gt;&lt;br /&gt;
==Western_Kalsea_Spy_Network==&lt;br /&gt;
&amp;lt;section begin=Western_Kalsea_Spy_Network/&amp;gt;&lt;br /&gt;
* 2 crowns 10 rings provided by Cpt. Hendrick van Hoven after Autumn Equinox 384YE&lt;br /&gt;
* 2 crowns 10 rings provided by Tevoro di Ghurayb di Holberg after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Ergot Di Cevia after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Fintan Nighthaven after Autumn Equinox 384YE&lt;br /&gt;
* 1 crown provided by Æðelric Dagursson after Autumn Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Western_Kalsea_Spy_Network/&amp;gt;&lt;br /&gt;
==White_Roads==&lt;br /&gt;
&amp;lt;section begin=White_Roads/&amp;gt;&lt;br /&gt;
* 15 thrones and 60 wains of white granite provided by Rhesa after Summer Solstice 384YE&lt;br /&gt;
* 15 thrones and 60 wains of white granite provided by Rhesa after Autumn Equinox 384YE&lt;br /&gt;
&amp;lt;section end=White_Roads/&amp;gt;&lt;br /&gt;
==Wolves_of_War_resupply==&lt;br /&gt;
&amp;lt;section begin=Wolves_of_War_resupply/&amp;gt;&lt;br /&gt;
* 2 thrones 4 crowns and 10 wains of weirwood provided by Jean d&#039;Apulian after Spring Equinox 387YE&lt;br /&gt;
* 1 crown provided by Mael after Summer Solstice 387YE&lt;br /&gt;
* 1 throne 3 crowns and 6 wains of weirwood provided by Jean d&#039;Apulian after Autumn Equinox 387YE&lt;br /&gt;
* 1 crown provided by Rhys Nighthaven after Autumn Equinox 387YE&lt;br /&gt;
* 1 ring in small donations provided after Autumn Equinox 387YE&lt;br /&gt;
&amp;lt;section end=Wolves_of_War_resupply/&amp;gt;&lt;br /&gt;
==Wunderkind_Woods==&lt;br /&gt;
&amp;lt;section begin=Wunderkind_Woods/&amp;gt;&lt;br /&gt;
* 4 thrones provided by Flávio Capra Gláucio van Holberg after Autumn Equinox 384YE&lt;br /&gt;
&amp;lt;section end=Wunderkind_Woods/&amp;gt;&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wisdom_of_the_Tenebrous_Path&amp;diff=129296</id>
		<title>Wisdom of the Tenebrous Path</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Wisdom_of_the_Tenebrous_Path&amp;diff=129296"/>
		<updated>2025-10-16T18:03:41Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: /* The Tenebrous Path */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
The Wisdom of the Tenebrous Path is an [[Imperial title]] awarded to a citizen of [[Navarr]] [[Construct_the_Tenebrous_Path|created by the Senate]] in Winter 383YE. The position of Wisdom is a [[sinecure]], producing [[Game_items#Mana_Crystals|mana crystals]] each season.&lt;br /&gt;
&lt;br /&gt;
Following the Autumn Equinox 385YE &#039;&#039;&#039;Eurion Firekeeper&#039;&#039;&#039; funded a series of designs incorporating [[weltsilver]] to track the flow of the currents of mana flowing through the Tenebrous Path as part of the opportunity presented in the &#039;&#039;&#039;[[Shining_like_fire#Asymmetrical_Curves|Shining like fire]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Responsibilities==&lt;br /&gt;
The Wisdom of the Tenebrous Path has no particular responsibilities, they simply receive an income of valuable mana crystals each season. If the sinecure were to be threatened in any way, it would be the responsibility of the Wisdom to deal with those threats. &lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
===Bounty of Mana===&lt;br /&gt;
The Wisdom of the Tenebrous Path has custodianship of a [[sinecure]]. They receive an income of 11 mana crystals each season.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
The Wisdom of the Tenebrous Path is appointed during the Autumn Equinox each year. It is selected by unanimous decision of the [[Navarr]] [[general|generals]]. If a unanimous decision cannot be reached, the title may be appointed by the [[Imperial Military Council]] instead.&lt;br /&gt;
&lt;br /&gt;
The title can be held by any Navarr citizen. The Wisdom serves until the next scheduled election. They can be [[revocation|revoked]] by the [[Assembly#General_Assembly|General Assembly]], the Navarr [[Assembly#The_National_Assemblies|National Assembly]], and by the [[Assembly#Assembly_of_the_Nine|Assembly of the Nine]].&lt;br /&gt;
&lt;br /&gt;
==The Tenebrous Path==&lt;br /&gt;
The Tenebrous Path is made up of eight small halls clustered in a glade of young oak trees.  The main hall is larger than the others and primarily serves to welcome and introduce new visitors. At one end of the hall there is a statue of a [[changeling]] with a small plaque bearing the following &amp;quot;&#039;&#039;Our oaths are our choice, given freely to walk the shadowed road to whatever end. Let your oath stand testimony to all that you are. A thorn once, always, until the very end.&#039;&#039;&amp;quot; Each of the other halls serve as an academy dedicated to the study and understanding of warfare, with experienced [[thorn|thorns]] and [[Navarr_magical_traditions#Vates|vates]] on hand to offer advice and guidance. &lt;br /&gt;
&lt;br /&gt;
The mana crystals that form in the [[mithril]] bowls of the Tenebrous Path are noted for their rich crimson colouration, which some [[Navarr_religious_beliefs|guides]] suggest should serve as a reminder for the cost of blood in war.&lt;br /&gt;
{{CaptionedImage|file=Towlen Nighthaven.png|caption=&#039;&#039;&#039;Towlen Nighthaven&#039;&#039;&#039;, Wisdom of the Tenebrous Path|align=left|width=400}}&lt;br /&gt;
{{RecentElections|Wisdom_of_the_Tenebrous_Path}}&lt;br /&gt;
{{Responsibilities Expectation}}&lt;br /&gt;
[[Category: Title]]&lt;br /&gt;
[[Category: Navarr]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=386YE_Summer_Solstice_Senate_sessions&amp;diff=128766</id>
		<title>386YE Summer Solstice Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=386YE_Summer_Solstice_Senate_sessions&amp;diff=128766"/>
		<updated>2025-09-26T12:15:24Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:386YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet [[Event schedule|several times]] to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit the civil service enact those motions, and ensure a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarized including the wording; who proposed and seconded it; whether it passed or not; whether any funds were disbursed to support it; and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
&lt;br /&gt;
Following the mandate [[385YE_Winter_Solstice_Synod_judgements#Judgement_127|enacted]] by &#039;&#039;&#039;Luca i Taziel i Riqueza&#039;&#039;&#039; after the Winter Solstice 385YE the number of commissions available has been reduced as the faithful have been convinced to withdraw their labour. This will continue until either the Imperial Senate uses a motion to assign fines from the magistrates to the Virtue fund or the [[Assembly#The_Virtue_Assemblies|Prosperity Assembly]] uses a clearly worded [[Statement of Principle]] upheld with a greater majority to encourage the faithful to once again take up their tools. More information can be found in the [[Forwards_and_Rewards#Fines_and_Funds|Forwards and Rewards]] wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season was announced by the civil service at 310 thrones and 2 crowns.&lt;br /&gt;
* The following has been donated to the Imperial treasury:&lt;br /&gt;
** 28 thrones donated to the treasury by &#039;&#039;&#039;Magdalena Teyard von Holberg&#039;&#039;&#039; after the Summer Solstice 386YE&lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
===Amend Face of the Empire===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Throne&#039;s power of Face of the Empire to include its use on the Imperial Consul&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
*&#039;&#039;&#039; Passed.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; The power of Face of the Empire was created by the Senate during the [[386YE_Spring_Equinox_Senate_sessions#Create_Throne_Power_of_Face_of_the_Empire|Spring Equinox 386YE]]. The original motion stated that it could be used on [[ambassador|ambassadors]] and the Constitutional Court seeks confirmation from the Senate if it was intended to also be usable on the [[Imperial Consul]]. &lt;br /&gt;
* &#039;&#039;&#039;This motion has been ratified by The Throne.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Amend titles related to Spy Networks===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend all titles who can build spy networks, to include building smuggler&#039;s cove and all titles who can decommission spy networks can decommission smugglers covers&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Imperial Spymaster]] and [[Legion Engineer]] have both gained the power to announce the construction of smugglers coves. The Imperial Spymaster has gained the power to announce the decommission of smugglers coves.&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Abrogate Dissemination of True Liao Visions===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To abrogate the dissemination of True Liao Visions and save the Imperial treasury 10 thrones per season.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Sarvos&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Segura&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Allocate Fundindelve===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To make the Fundindelve mithril mine an Imperial Bourse Resource &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Skarsind &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Mareave&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Mareave#Fundindelve|Fundindelve]] mine will be available for auction for the first time at the Autumn Equinox 386YE&lt;br /&gt;
&lt;br /&gt;
===Amend Crystal Architect===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the position of the Crystal Architect of the Spires to become an Imperial position allowing the holder to build a vis or mana sinecure in any imperial territory instead of just Urizen. To be auctioned on the public bourse auction. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Zenith. &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Barrens.&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Crystal Architect of the Spires]] will have its method of appointment and eligibility amended.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; As the title will be auctioned this will reduce the number of commissions available to the Imperial Senate by one. As this was not communicated to the Senate at the time there will be an administrative motion during the Autumn Equinox to confirm the method of appointment and eligibility for this title.&lt;br /&gt;
&lt;br /&gt;
===Amend Delver of the Depths===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the election of the [[Delver of the Depths]]. This Bourse title shall be auctioned at the spring Equinox where it will assist with the ilium gap&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Citizens&#039; Voice&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Changing the season in which a title is elected is not within the power of the Imperial Senate. The civil service will take this motion under advisement.&lt;br /&gt;
* &#039;&#039;&#039;Constitution:&#039;&#039;&#039; The Constitutional Court note that it is not always possible to alter the schedule of an election. For the most part, the schedule for an election is set by the Civil Service based on the need to create and maintain a manageable election schedule. In this case, it &#039;&#039;is&#039;&#039; possible to move the election date without affecting the schedule, so it is fine for the Imperial Senate to do so, but any title would be considered on a case-by-case basis.&lt;br /&gt;
&lt;br /&gt;
===Amend Virtue Inquisitors===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The inquisitions of the Arcane Inquisitor and Imperial Inquisitor can be called without delay; as no vote is required. This motion restores the same procedure to Virtue Inquisitors they may then raise any judgments of escalation for vote as usual afterwards. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Conscience&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Bregasland&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The eight [[Virtue inquisitor|Virtue inquisitors]] power of [[Virtue_inquisitor#Inquisitor&#039;s_Judgement|Inquisitor&#039;s Judgement]] has been amended to be upheld automatically in the same manner as that of the [[Arcane Inquisitor]], [[Basilisk of the Bourse]], and the [[Imperial Inquisitor]]. The Constitutional Court will observe the effects of this power during the Autumn Equinox and &#039;&#039;may&#039;&#039; issue a later ruling on the matter.&lt;br /&gt;
&lt;br /&gt;
===Amend Champion of Prosperity===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the title Champion of Prosperity to hold the sinecure &amp;quot;A Fair Price&amp;quot; created by the Legion Engineer. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Necropolis &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Conscience&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Champion of Prosperity]] will hold the A Fair Price sinecure once it is completed&lt;br /&gt;
&lt;br /&gt;
===Appraise Armoury of Hercynia===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Navarr are mobilising for War. Now is the time to relight the forges of Treji and draw what we can from the forests and mountains of the great vale. We ask Eilian Sweetwater to consider how Hercynia can become the Armoury of Navarr allowing artisans to better equip our armies and heroes for the fights to come. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Hercynia &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Hahnmark&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appraise Removing Uncooperative from Mareave===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Ways to remove the uncooperative quality from the three regions of Mareave. Appraisal by Eilian Sweetwater.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Mareave&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Tassato&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; An appraisal will be published before the Autumn Equinox 386YE&lt;br /&gt;
&lt;br /&gt;
===Appraise Peace with the Jotun===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Efforts have been made to foster good relations with the Jotun. General Amberlain Black&#039;s leadership in Tromsa, 385YE Avisena i Kharizmi i Guerra was recognised by the Jotun as &amp;quot;the Golden Jarl&amp;quot; General Iron Osric was recognised as &amp;quot;the Iron Jarl&amp;quot;. We request that Naomi of Virtue&#039;s Rest uses an appraisal to make the prospect of a peace treat more appealing for the Jotun. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Sermersuaq &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Mournwold&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; An appraisal will be published before the Autumn Equinox 386YE&lt;br /&gt;
&lt;br /&gt;
===Create title of Astral Arcanist===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The creation of a new title &#039;Astral Arcanist&#039; elected by declaration of Candidacy in Conclave and therefore has tenure. The Astral Arcanist has the responsibility of dispersing of knowledge about the constellations to the mages of the Empire. Guide and advise astronomancers through the Astronomancy Symposium. Represent the Empire in matters of the constellations and tulpas. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Redoubt. &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Miekarova.&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Astral Arcanist]] will be created. Titles that are elected by Declaration of [[Candidacy]] in the Conclave do not have [[tenure]] in the legal sense. The Constitutional Court advise that the Astral Arcanist will not have the legal power to prevent any interaction between citizens and constellations or tulpas.&lt;br /&gt;
&lt;br /&gt;
===Create title of Mistress of Ceremonies===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the title &amp;quot;Mistress of Ceremonies&amp;quot; to be appointed annually in Autumn by the League national assembly. Responsibilities are to coordinate between the guilds and groups of the League to ensure cohesive participation in the pageantry of our national festivals and any other celebrations or ceremonies that require a response from the nation as a whole.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Holberg. &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Temeschwar.&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Mistress of Ceremonies]] will be created with the associated responsibilities&lt;br /&gt;
&lt;br /&gt;
===Create title of Imperial Mystic===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the position of Imperial Mystic, to coordinate the casting of undirected divination magics such as &amp;quot;signs and portents&amp;quot;. The position will have the powers of address to Senate and Military Council, one each per season. The position will be appointed by the Conclave by the well worn path of candidacy.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Redoubt. &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Miekarova.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn pre-Senate&lt;br /&gt;
&lt;br /&gt;
===Disbursement of funds relating to diplomacy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse funds to reimburse the Imperial Citizens who paid towards opening diplomatic contact with the Elakar. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Upwold &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Spiral&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; 50 thrones 2 crowns disbursed to Senator for Upwold&lt;br /&gt;
&lt;br /&gt;
===Excavate Emperor Ahraz&#039;s&#039;s Tomb===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To allow the Freeborn people to enter Emperor Ahraz&#039;s tomb and remove any valuable items to be handed to the Senator for Kahraman for Auction to fund the war(s) and rebuilding of the Brass Coast with no interference with any of the orcs remains inside.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Kahraman&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Skarsind&lt;br /&gt;
*&#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Fortify the Vigilant Swan===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To improve the Vigilant Swan, a White Granite bourse seat in Riverwatch, Reikos, with the aid of Manse of the Lionsmith. This will create a 3000 strong fort to defend the region, with no upkeep, and does not take a commission. Costing 20 mithril, 20 ilium and 120 crowns. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Reikos &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Hercynia&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a fortification at the [[Vigilant Swan]] as per the &#039;&#039;&#039;[[Metal_and_stone#Alabaster_and_Onyx_Swans|Metal and stone]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
*&#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Fortify Vigilant Swan]]&lt;br /&gt;
&lt;br /&gt;
===Criminalise Preaching the Way in Asavea===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To make it illegal to preach the Way in Asavea. We are one Empire. For the Senate to not have their say in this critical decision would be cowardice. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Kallavesa &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Sermersuaq&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Sabella of the Silent Tide&#039;&#039;&#039; expressed her intention to seek the [[veto]] of the Imperial Synod on this motion. As this motion took place in the Sunday session, the Judgement will be raised at the start of the summit at the Autumn Equinox 386YE.&lt;br /&gt;
&lt;br /&gt;
===Raise the Imperial Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To Raise the Imperial Guerdon. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Astolat&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Semmerholm&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Military_unit#Imperial_Guerdon|Guerdon]] is raised to 250 thrones&lt;br /&gt;
&lt;br /&gt;
===Renounce Claim to Thule Lands===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Casinean Empire recognises that the Silver Peaks, Miechernya, Krevsaty, Crows Ridge, Bonewood and Webwood are part of Otkodov now and forever. The Empire renounces any claim on these lands. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Volodmartz. &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Ossium.  &lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; More information on this senate motion can be found in the &#039;&#039;&#039;[[The_price_of_peace#Peace_Negotiations|The price of peace]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Ratify Treaty with Skoura===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To ratify a treaty with Skoura, negotiated and agreed in principle by the Imperial Consul.&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Morrow. &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Casinea&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; More information on this treaty can be found in the &#039;&#039;&#039;[[The_price_of_peace#Treaty_of_Stone|The price of peace]]&#039;&#039;&#039; wind of fortune. &lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the wording of this treaty&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
This treaty is an expression of mutual respect and cordiality between the Skouran Consolidation and the Casinean Empire. These two parties are the signatories to this treaty. Both signatories acknowledge the Empire&#039;s recent conquest of the territory now known as Mareave and welcome the nation of Imperial Orcs to the territory. With the resumption of Imperial and Skouran land borders, both parties recognise the appropriateness of signing a treaty of cordial relations at this time.&lt;br /&gt;
&lt;br /&gt;
The Consolidation celebrates the defeat of the Grendel, and awaits with interest new of the future intentions of the new occupants of the territory. As a people who reject enslavement in practice and principle, the Consolidation welcomes the Imperial Orcs, scions of freedom, as suitable stewards and owners of the lowlands.&lt;br /&gt;
&lt;br /&gt;
The Consolidation acknowledges the establishment of hopes of safe harbour and homeland in the land they themselves once called home. In order to provide security and the foundation of a lasting peace, all Skouran historical claim to territories on the Bay of Catazar, including Mareave, is formally renounced in perpetuity.&lt;br /&gt;
&lt;br /&gt;
The Consolidation respects and acknowledges the ambitions of the Empire to defeat the orcs of the Broken Shore and Attar, and formally states that they regard the Empire as a more suitable and responsible steward of these lands. The Consolidation will not attempt to interfere in the politics or military affairs of the orcs of the Broken Shore or Attar, both neutral parties and those that align themselves with the Grendel nation, without consultation with the Empire. Both parties state an intention for future successful negotiations regarding the deployment of Skouran mercenaries in this theatre of war.&lt;br /&gt;
&lt;br /&gt;
The Empire acknowledges the history of the Skouran people in Mareave that was once Mahal, and will attempt to return, at reasonable costs, any cultural and historical artefacts of the Skouran people that are uncovered as they developed the territory. The Empire acknowledges the profound wish of the Skouran people to live in security and to enjoy the fruits of the labour of their hands in peace. They reject territorial claim to the lands in which the Skouran people now dwell, known to some as &amp;quot;the Deepholdings&amp;quot; or &amp;quot;the Spine of the Creator&amp;quot;. The Empire respects the friendship of the Skouran people with the people of the Mountains of the Moon who call themselves Tsark, and acknowledges the risks to the Consolidation that destabilisation of this society could bring. Therefore, the Empire commits themselves to consulting with the Consolidation on substantive matters pertaining to Tsark.&lt;br /&gt;
&lt;br /&gt;
This treaty has been approved and signed by the guiding council of the Consolidation, and hence takes effect on the notification of the Consolidation&#039;s representative by the Imperial Consul that the Imperial Senate has indicated its own approval.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ratify Treaty with the Iron Confederacy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To Ratify a Treaty with the Iron Confederacy. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Segura&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Sarvos&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Iron Confederacy have been granted free trade by the Empire. More information on this treaty can be found in the &#039;&#039;&#039;[[The_price_of_peace#Choosing_Sides|The price of peace]]&#039;&#039;&#039; wind of fortune. There was some confusion over the format of this treaty so there will be an administrative motion at the Autumn Equinox to apply the three year period to both free trade and the criminalisation of the sale of narcotics to the Suranni. The three year period is a statement of intent as part of the treaty, it will require motions to remove the status of free trade and to legalise the sale of narcotics to the Suranni.&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the wording of this treaty&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
To maintain the concord we hold with the Iron Confederacy, we hereby enact the following terms: &lt;br /&gt;
* We grant the Status of Free Trade to the Iron Confederacy&lt;br /&gt;
* We outlaw the sale of export of any and all narcotics to the Iron Confederacy for a 3 year period.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Imperial Advisor for the Feni===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect The Advisor for the Feni. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Ossium&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Miaren&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Syn Truth-Walker Returned was elected as [[Imperial Advisor for the Feni]]&lt;br /&gt;
&lt;br /&gt;
===Ambassador to Asavea===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Ambassador to Asavea. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Temeschwar &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Volodmartz&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Asier i Elia i Guerra was elected as [[Ambassador to Asavea]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Consul===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Imperial Consul. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Weirwater.&lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Astolat.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Jarrigk Orzel was elected as [[Imperial Consul]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Spymaster===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Imperial Spymaster. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Karsk. &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Zenith.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Bernard Dugdale was elected as the [[Imperial Spymaster]]&lt;br /&gt;
* This election was escalated and received ratification by [[Emperor Vesna]].&lt;br /&gt;
&lt;br /&gt;
===Minister of Historical Research===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Minister of Historical Research. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Miekarova. &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Redoubt.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Silk Farkas was elected as the [[Minister of Historical Research]]&lt;br /&gt;
&lt;br /&gt;
===Ambassador to the Sarcophan Delves===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint the Ambassador to the Sarcophan Delves. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Hahnmark. &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Holberg.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Ambassador to the Sarcophan Delves]] will be appointed at the Autumn Equinox 386YE&lt;br /&gt;
===Fist of the Mountains General===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint the General of the Fist of the Mountains&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Kallavesa. &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Mitwold.&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Withdrawn before Senate started&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Construct City of Dreams===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Navarr marches to war with the Vallorn. What will we be when it is destroyed? Here is an answer. To commission the Seren City of Dreams project. Self funded.  &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Miaren &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Bastion&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs the City of Dreams as per the &#039;&#039;&#039;[[Comes_a_time#The_City_of_Dreams|Comes a time]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Construct City of Dreams]]&lt;br /&gt;
&lt;br /&gt;
===Construct Diplomatenschloss===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To build the Diplomatenschloss in Necropolis. &lt;br /&gt;
* &#039;&#039;&#039;Proposed:&#039;&#039;&#039; Casinea &lt;br /&gt;
* &#039;&#039;&#039;Seconded:&#039;&#039;&#039; Reikos&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 50 Thrones disbursed to the Senator for Casinea&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Construct Diplomatenschloss]]&lt;br /&gt;
&lt;br /&gt;
===Construct Journeymage Towers===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Journeymage Towers in Lacre, Malimorzi and Bittershore. Call for a dispersal of funds&lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Semmerholm. &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Karov. &lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 60 Thrones disbursed to the Senator for Semmerholm. Constructs a series of [[folly|follies]] in Semmerholm, Ossium, and Karov to remove the threat to ships posed by [[Dho&#039;uala]] as per the &#039;&#039;&#039;[[Less_welcome_tenants#Wards_and_Bargains|Less welcome tenants]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Construct Journeymage Towers]]&lt;br /&gt;
&lt;br /&gt;
===Rebuild Drycastle===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Liberated citizens shouldn&#039;t live in squalor in the ashes and rubble of the Druj. We commission the rebuilding of Drycastle in Dawnguard so citizens can prosper under the warmth and Glory of the Empire. This creates two new individual Imperial titles. The Knight of Dawnguard - charged to ensure the security of the region of Dawnguard, protecting Drycastle and the other settlements from any danger. Elected by unanimous decision of Dawnish Senators. Reeve of Drycastle, to be held by a Yeofolk. The position would be charged with seeing to the Prosperity of the town, meeting with visiting merchants and helping to settle disputes. Elected annually by Tally of the Votes. Costing 20 wains of white granite, 20 wains of weirwood and 10 thrones. Taking one season to complete. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; The Barrens &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Kallavesa.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 50 Thrones disbursed to the Senator for the Barrens. Repairs the damage to the town of Drycastle in [[the Barrens]] as per the &#039;&#039;&#039;[[A_glorious_victory#Drycastle|A glorious victory]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Rebuild Drycastle]]&lt;br /&gt;
&lt;br /&gt;
===Construct Orchard of the Watch===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Orchard of the Watch in Greensward, Mournwold. Fully funded by Friar John of the Mourn. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Mournwold. &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Necropolis&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[folly]] in Greensward, Mournwold as per the &#039;&#039;&#039;[[Let_the_day_die#The_morning_also|Let the day die]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Construct Orchard of the Watch]]&lt;br /&gt;
&lt;br /&gt;
===Construct Reeds Roost===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a sinecure &#039;Reed&#039;s Roost&#039; in Bildewold Bregasland, Self-funded. Sinecure to produce mana per season. Sinecure to create the national position &#039;Roost&#039;s Reeve&#039; to be appointed by the marcher senators annually. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Bregasland &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Upwold&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] that produces mana crystals in North Fens, Bregasland. &lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Construct Reeds Roost]]&lt;br /&gt;
&lt;br /&gt;
===Repair the Sapphire Stair===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; That the Senate Authorise the Repair of the Sapphire Stair in Tassato. &lt;br /&gt;
*&#039;&#039;&#039;Proposed.&#039;&#039;&#039; Tassato. &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Karsk&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Repairs the damage done by Eisa Winterborn as part of her raid detailed in the &#039;&#039;&#039;[[Shallows_and_miseries#Meanwhile_in_Tassato|Shallows and miseries]]&#039;&#039;&#039; wind of war.&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Repair the Sapphire Stair]]&lt;br /&gt;
&lt;br /&gt;
===Construct Great Hall of Fabric Arts===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the great hall of fabric arts, to celebrate pride in the nation&#039;s industry, in Delev, Karov. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Karov &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Morrow&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; This was the ninth of the commissions passed by the Imperial Senate or announced and so has not been enacted.&lt;br /&gt;
&lt;br /&gt;
===Construct Throne Room at the Castle of Thorns===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Commission the restoration of the throne room of the Castle of Thorns so that information on the early monarchs of Dawn can be discovered. Self-funded by the Houses of Dawn and the Castellan of Spiral Castle, no change in the fortification upkeep. &lt;br /&gt;
*&#039;&#039;&#039;Proposed:&#039;&#039;&#039; Spiral &lt;br /&gt;
*&#039;&#039;&#039;Seconded:&#039;&#039;&#039; Weirwater&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; (but see below)&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; This was the tenth of the commissions passed by the Imperial Senate or announced and so has not been enacted.&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Construct Garden City of Holberg===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To announce the commission the Garden City of Holberg as specified in the civil service records.&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Gustavus Tolski van Temeschwar, [[Chair of the Wolf]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Continues the work started in [[385YE_Winter_Solstice_Senate_sessions#Construct_Garden_City_in_Holberg|Winter 385YE]]. As per the &#039;&#039;&#039;[[The_greatest_city_in_the_world#Flower_Gardens|The greatest city in the world]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Garden City in Holberg]]&lt;br /&gt;
&lt;br /&gt;
===Rebuild the Storm Vault===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Rebuild the Storm Vault, a mana sinecure sacked by the Druj into the infested vault. Location Proceris, Zenith&lt;br /&gt;
*&#039;&#039;&#039;Announced&#039;&#039;&#039; by Tiberius Echostorm, [[Crystal Architect of the Spires]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Repairs the Storm Vault in Zenith as per the &#039;&#039;&#039;[[Write_your_own_ending#The_Lost_Sinecures|Write your own ending]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Rebuild the Storm Vault]]&lt;br /&gt;
&lt;br /&gt;
===Repair Capodomus Cathedral===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the long-overdue repairs to the Capodomus Cathedral in Sarvos following the damage done during the Grendel&#039;s sack of Sarvos. These repairs shall include a sinecure the Archbishop of Capodomus - appointed annually at the Summer Solstice by the League National Assembly. The Archbishop&#039;s responsibilities shall include coordination and support of the National Assembly and serving point of contact when needed. Let this wound finally be healed and the oldest and greatest Cathedral to the Way of Virtue not only restored but made ready for consecration with True Liao so it can become a symbol of rebirth, renewal and new beginnings to Sarvos, the Empire and beyond.&lt;br /&gt;
*&#039;&#039;&#039;Announced&#039;&#039;&#039; by Estella Lucati di Sarvos, as proxy to the [[Master of Rings]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; More information can be found in the &#039;&#039;&#039;[[Old_ways#Refurbishing_the_Cathedral|Old ways]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Repair Capodomus Cathedral]]&lt;br /&gt;
&lt;br /&gt;
===Construct Great Hall of Fabric Arts===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Great Hall of Fabric Arts, to celebrate in Varushka&#039;s industry, in Delev, Karov.&lt;br /&gt;
*&#039;&#039;&#039;Announced&#039;&#039;&#039; by Dima Vasilyevna Novosad, [[Master of the Koboldi]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; More information can be found in the &#039;&#039;&#039;[[The_Deer_in_the_Sun#Constructing_The_Folly_2|The Deer in the Sun]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Construct Great Hall of Fabric Arts]]&lt;br /&gt;
&lt;br /&gt;
===Construct Smugglers Cove in Ayereed===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; We are the true masters of the Bay of Catazar. We will wrestle it from the Grendel yoke. We see you, we know you. As all things will be Imperial, the Way is clear. The time of the Salt Lord is over. Small waves belie strong, irresistible tides, I announce a Smugglers Cove to be constructed in Ayereed.&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Bernard Dugdale, [[Imperial Spymaster]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[smugglers cove]] in the Grendel held territory of [[Ayereed]]&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Construct Smugglers Cove in Ayereed]]&lt;br /&gt;
&lt;br /&gt;
===Construct Bounders Hall in Bregasland===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the building of a Bounders hall in Ottery, Bregasland. This will create a Marcher national title &#039;Bailiff of the Fens&#039; appointed annually by unanimous decision of Marcher senators. Sponsored by the Prosperity of Morgan Townsend and Thomas Oak. Costs as per the stated opportunity&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by James Forrester, [[Bearer_of_an_Imperial_Wayleave|Bearer of the Second Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a Bounders Hall in [[Bregasland]] as per the &#039;&#039;&#039;[[Kith_and_kin#Hard_Work|Kith and kin]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Construct Bounders Hall in Bregasland]]&lt;br /&gt;
&lt;br /&gt;
===Construct Statue Commemorating Conquest of Ossium===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; I, Konstantin Rabovich Bolotnikov as the first Mistress of Monuments announce the construction of a statue to commemorate the liberation of Ossium and the bringing of the Way to the first new Imperial territory in 300 years. Location: Lomaa, Galath Fields, Ossium. Costs: 3 white granite, 1 weirwood, 1 mithril, 15 crowns. Fully funded by prosperous Ossian citizens&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Konstantin Rabovich Bolotnikov, [[Mistress of Monuments]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[folly]] in Galath Fields, [[Ossium]]&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Construct  Statue Commemorating Conquest of Ossium]]&lt;br /&gt;
&lt;br /&gt;
===Construct Vicente School and Orphanage===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Vicente School and Orphanage, a mana ministry in Apulian, Apulus, Spiral. Cost: 12 mithril + 36 crowns (plus {{Black Plateau}} costs pending result of mandate regarding the Block). Nature: An orphanage with a focus on training orphans as reckoners and traders with the aid of reckoners and traders invited from across the city, and acting as a mana trading house. Title: Custodian of the Vicente School and Orphanage. Appointed by the Senators of the League. Tenured League position. Revoked by the League National Assembly. Responsibilities: To shelter safe the broken and lost, and teach them how to reckon each cost.&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Heliodoro Vicente, [[Bearer_of_an_Imperial_Wayleave|Bearer of the First Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[ministry]] to purchase mana crystals in Apulis, [[Spiral]]&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Construct Vicente School and Orphanage]]&lt;br /&gt;
&lt;br /&gt;
===Fortify Gildenheim===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To fortify Gildenheim in Skarsind with a rank one fortification and the runic wards offered by the Tamazi.&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Groza, [[Legion Engineer]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[fortification]] in Gildermark, [[Skarsind]] as per the &#039;&#039;&#039;[[Standing_in_the_sun#Warded_Walls|Standing in the sun]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Fortify Gildenheim]]&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Hand of the Chancellor===&lt;br /&gt;
* &#039;&#039;&#039;Motion&#039;&#039;&#039; Use of Hand of the Chancellor to withdraw 100 Thrones for the continued construction of the Dawnish army.&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Vesna Borkovna Prochnost, [[The Throne]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 100 thrones disbursed to Empress Vesna&lt;br /&gt;
&lt;br /&gt;
===Research the Deadwood Knight===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To send Octavia of Streams Source Spire to research Peter of Culwich, also known as the Schlacta of Rot or the Deadwood Knight, focussing on its origins, the sword that defeated it and the House of Dawn of which it was a part.&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Vaclav Mladenovich Kosti, [[Minister of Historical Research]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Minister at the Autumn Equinox 386YE&lt;br /&gt;
===Research Tom Drake===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Heirs of Lepidus, I ask you to research the life, history, and personal values of Tom Drake. The Pride Assembly failed to gain a Greater Majority on his Recognition in Winter, so let&#039;s see if more information on his Legacy can re-inspire that Pride for things, both small and great.&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Hazelelponi of the Shattered Tower, [[Lepidean Librarian]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical Research on the matter will be delivered to the Librarian at the Autumn Equinox 386YE&lt;br /&gt;
===Assign Imperial Guerdon===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Announcing the Guerdon: Wolves of War only.&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Hector Smith, [[Quartermaster General of the Imperial Armies]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=386YE_Spring_Equinox_Senate_sessions&amp;diff=128765</id>
		<title>386YE Spring Equinox Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=386YE_Spring_Equinox_Senate_sessions&amp;diff=128765"/>
		<updated>2025-09-26T12:15:06Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
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&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:386YE Spring]]&lt;br /&gt;
{{scrutiny}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet [[Event schedule|several times]] to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit the civil service enact those motions, and ensure a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarized including the wording; who proposed and seconded it; whether it passed or not; whether any funds were disbursed to support it; and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
&lt;br /&gt;
Following the mandate [[385YE_Winter_Solstice_Synod_judgements#Judgement_127|enacted]] by &#039;&#039;&#039;Luca i Taziel i Riqueza&#039;&#039;&#039; after the Winter Solstice 385YE the number of commissions available has been reduced as the faithful have been convinced to withdraw their labour. This will continue until either the Imperial Senate uses a motion to assign fines from the magistrates to the Virtue fund or the [[Assembly#The_Virtue_Assemblies|Prosperity Assembly]] uses a clearly worded [[Statement of Principle]] upheld with a greater majority to encourage the faithful to once again take up their tools. More information can be found in the [[Forwards_and_Rewards#Fines_and_Funds|Forwards and Rewards]] wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season was announced by the civil service at 1406 thrones.&lt;br /&gt;
* The following has been donated to the Imperial treasury:&lt;br /&gt;
** 200 thrones donated to the treasury by &#039;&#039;&#039;Empress Vesna Borkovna Prochnost&#039;&#039;&#039; after the Spring Equinox 386YE&lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
===Amend title of Arcane Envoy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the election method of Arcane Envoy so that it is elected by Declaration of [[Candidacy]] in the Conclave.&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; The [[Arcane Envoy]] was created by the Senate during the [[385YE_Winter_Solstice_Senate_sessions#Create_title_of_Arcane_Envoy|Winter Solstice 385YE]]. The original motion stated that it was to be appointed yearly, which is not a valid well-worn path available for new titles in the [[Conclave]].&lt;br /&gt;
&lt;br /&gt;
===Amend title of Warmage I===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the title of Warmage, to be a national Urizen position appointed by a simple majority vote of Urizen magicians present in the Hall of Worlds.&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Passed and ratified by Emperor Vesna Borkovna Prochnost&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; More information on this motion can be found in the [[The_three_pillars#Conciliation|The three pillars]] wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Amend title of Warmage II===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the title of Warmage, to be a national Urizen position appointed by the Senate.&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; More information on this motion can be found in the [[The_three_pillars#Conciliation|The three pillars]] wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Assign Mareave===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To assign the territory of Mareave&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Passed:&#039;&#039;&#039; The territory of [[Mareave]] was assigned to the [[Imperial Orcs]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; More information can be found in the &#039;&#039;&#039;[[Into_the_spin#The_Fine_Art_of_Assignment|Into the spin]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Abrogate Temple of the Four Winds===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To abrogate the construction of the Temple of the Four Winds and the associated title. Proposed: [[Kahraman#Recent_Senate_Elections|Kahraman]], Seconded: [[Zenith#Recent_Senate_Elections|Zenith]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The position of [[Arbiter of the Four Winds]] is no longer active. More information on the circumstances around this motion can be found on the &#039;&#039;&#039;[[Broken_sword#Shadow_of_the_Temple|Broken sword]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Amend title of Keeper of the Cox===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To empower a role, to be appointed by the Conclave, who arranges the supervision of the Imp. Regio; in order that inappropriate misuses are prevented. They will hold the sinecure formerly: &#039;The Keeper of the Cox&#039;; now called: &#039;The Keeper of the Watch&#039;. Proposed: [[Conscience of the Senate#Recent_Senate_Elections|Conscience of the Senate]], Seconded: [[Casinea#Recent_Senate_Elections|Casinea]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This motion is receiving additional scrutiny&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Amend title of Keeper of the Cox]]&lt;br /&gt;
&lt;br /&gt;
===Amend Lepidean University True Liao===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the method of assigning the dose of true liao produced by the Lepidean University. It will be assigned by election of the General Assembly. To be raised by the Tribune at the start of a summit and end at 6pm Saturday. Proposed: [[Kallavesa#Recent_Senate_Elections|Kallavesa]], Seconded: [[Reikos#Recent_Senate_Elections|Reikos]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The method of allocating the dose of [[true liao]] from the [[Lepidean_Librarian#Lepidean_University|Lepidean University]] has been changed to judgement of [[Appointment#True_Liao|appointment]].&lt;br /&gt;
&lt;br /&gt;
===Appraise Dho&#039;uala===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To instruct the prognosticator&#039;s office to send Lutomysla Niegoslava to appraise solutions to the problem of Dho&#039;uala killing Imperial citizens and interfering with matters on and around the Semmerlak. If possible, Lutomysla should ensure as part of the appraisal to speak with the Sand Fisher orcs of Misericorde. Proposed: [[Holberg#Recent_Senate_Elections|Holberg]], Seconded: [[Semmerholm#Recent_Senate_Elections|Semmholm]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; An appraisal will be published before the Summer Solstice 386YE&lt;br /&gt;
&lt;br /&gt;
===Appraise Wealth of Sermersuaq===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; It is the ambition of Wintermark to increase the prosperity of Sermersuaq and its people. We seek not only to pay our own way in the Empire, but to take Pride in our Prosperity by making a positive contribution to the economy of the Empire. We request Graciana i Lopez i Guerra appraises who we can take advantage of the untapped natural wealth of Sermersuaq and its people to achieve these ends. Proposed: [[Sermersuaq#Recent_Senate_Elections|Sermersuaq]], Seconded: [[Bastion#Recent_Senate_Elections|Bastion]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; An appraisal will be published before the Summer Solstice 386YE&lt;br /&gt;
&lt;br /&gt;
===Create Throne Power of Face of the Empire===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Create the power of the Throne: &#039;Face of the Empire&#039;. This would allow the Throne to revoke an Ambassador from their position and take on the burden of their office until an ambassador is re-elected in their usual season. This power would work in the same way as &#039;Defender of the Empire&#039; and be separate from it. Proposed: [[Temeschwar#Recent_Senate_Elections|Temeschwar]], Seconded: [[Miaren#Recent_Senate_Elections|Miaren]].&lt;br /&gt;
* &#039;&#039;&#039;Passed with a constitutional majority&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; If this motion is ratified by the Throne then the power can be used at the same summit. An administrative motion will be presented to the Senate at the Summer Solstice to confirm whether or not this power is intended to apply to the [[Imperial Consul]]&lt;br /&gt;
* &#039;&#039;&#039;This motion has been ratified by the Throne&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Create title of Mistress of Monuments===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the Imperial title of &amp;quot;Mistress of Monuments&amp;quot; as described in the opportunity last season. &amp;lt;u&amp;gt;Responsibilities:&amp;lt;/u&amp;gt; To work with Imperial artists to commemorate inspirational actions and significant events with monuments and statues. &amp;lt;u&amp;gt;Powers:&amp;lt;/u&amp;gt; The ability to commission a folly of up to nine wains each season. Commissions by this title would not count against the Senate&#039;s limited number of commissions. Title appointed annually by the Assembly of the Way. Revocable by the General Assembly, Assembly of Nine, and the Assembly of the Way. Proposed: [[Citizens%27_Voice#Recent_Elections#Recent_Senate_Elections|Citizens&#039; Voice]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Mistress of Monuments]] has been created and will be available to elect by the Assembly of the Way for the first time at the Summer Solstice 386YE. More information on this opportunity can be found in the &#039;&#039;&#039;[[Forwards_and_Rewards#Small_Monuments|Forwards and Rewards]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Create title of Shadowed Torchbearer===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the title of Shadowed Torchbearer. To be appointed through Declaration of Candidacy, by Conclave. Proposed: [[Ossium#Recent_Senate_Elections|Ossium]], Seconded: [[Karsk#Recent_Senate_Elections|Karsk]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Shadowed Torchbearer]] is available to appoint by the Conclave. As detailed in the &#039;&#039;&#039;[[Skeleton_key#Shadowed_Torchbearer_(Janon)|Skeleton key]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Create titles of Voices of Virtue===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the titles of &amp;quot;Voices of Virtues&amp;quot;. To be appointed by the appropriate assembly, responsible for inspiring undedicated citizens to follow the virtue best suited to them; helping those who feel uncertain in their dedication; preaching and inspiring all citizens to understand the expression of their virtue. Stipend to be determined by the Senate. Proposed: [[Casinea#Recent_Senate_Elections|Casinea]], Seconded: [[Conscience of the Senate#Recent_Senate_Elections|Conscience of the Senate]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The titles of [[Voice of Virtue]] will be available to appoint by vote of the appropriate assembly. The elections will be spread across the year.&lt;br /&gt;
&lt;br /&gt;
===Develop Flood Defences in Caricomare===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; A motion to develop flood defences in Sarvos with the aid of the Vandersaar. Does not require a commission. Costs are 60 thrones. The defences are to be decorated with an elegant letter B and a rose in honour of those who supported their creation. Proposed: [[Sarvos#Recent_Senate_Elections|Sarvos]], Seconded: [[Spiral#Recent_Senate_Elections|Spiral]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 40 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 40 thrones disbursed to Senator for Sarvos. The Vandersaar family oversees this construction; it is not possible for the motion to specify certain details without the agreement of the Sarcophans. More information can be found in the &#039;&#039;&#039;[[Sound the bells#Flooding_of_Caricomare|Sound the bells]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Flood Defences in Caricomare]]&lt;br /&gt;
&lt;br /&gt;
===Disburse Funds for Thornsong===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Dispersal of funds for the construction of Thornsong, the Empire&#039;s potion research college. As the risks from our enemies escalate, we must remain vigilant and ready for attacks in all its forms. Completing Thornsong will provide the Empire a vital tool to respond with potions and poison. Proposed: [[Therunin#Recent_Senate_Elections|Therunin]], Seconded: [[Kahraman#Recent_Senate_Elections|Kahraman]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 50 thrones disbursed to Senator for Therunin. &lt;br /&gt;
&lt;br /&gt;
===Disburse Funds for Five Cities College of War===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; That there be a dispersal of funds for purchase of materials for the construction of the [[Tassato#Five_Cities_Military_Academy|5 Cities College of War]] in Tassato. This motion does not require a civilian commission. Proposed: [[Tassato#Recent_Senate_Elections|Tassato]], Seconded: [[Holberg#Recent_Senate_Elections|Holberg]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 100 thrones disbursed to Senator for Tassato.&lt;br /&gt;
&lt;br /&gt;
===Fund the Drummers of the Drakes===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; A motion to pay the Drakes their due. Funding drummers to drum up support for the army when resupplying in Marcher and Imperial territory. This will increase the army&#039;s upkeep by 5 thrones per season. Proposed: [[Mitwold#Recent_Senate_Elections|Mitwold]], Seconded: [[Upwold#Recent_Senate_Elections|Upwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The quality of the [[Drakes]] will change to &#039;&#039;Pride of the Marches&#039;&#039; as per the &#039;&#039;&#039;[[Pride_of_the_Marches#Drakes_Drummers|Pride of the Marches]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Set the Imperial Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; That the Senate set the Guerdon. Proposed: [[Semmerholm#Recent_Senate_Elections|Semmerholm]], Seconded: [[Tassato#Recent_Senate_Elections|Tassato]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 150 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Military_unit#Imperial_Guerdon|Imperial Guerdon]] has been set to 150 thrones.&lt;br /&gt;
&lt;br /&gt;
===Ratify Treaty with the Rahvin===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To pass the treaty with the Rahvin. Proposed: [[Upwold#Recent_Senate_Elections|Upwold]], Seconded: [[Skarsind#Recent_Senate_Elections|Skarsind]].&lt;br /&gt;
* &#039;&#039;&#039;Passed but vetoed by Emperor Vesna Borkovna Prochnost&#039;&#039;&#039;&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the wording of this treaty&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
* The Empire will cede the regions of Bitter Strand and the Carmine Fields in the Barrens.&lt;br /&gt;
* The Empire will make the Black Wind foreigners.&lt;br /&gt;
* The Rahvin will trade mithril with Dawn.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ratify Treaty with Druj===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To pass a peace treaty with the Druj. Proposed: [[Segura#Recent_Senate_Elections|Segura]], Seconded: [[Mournwold#Recent_Senate_Elections|Mournwold]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the wording of this treaty&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
To agree a peace treaty for one season only with the Druj. In return, the Druj commit to releasing the Great Forest Orcs, Rahvin, and Urizen prisoners unmolested. This will allow the Black Wind to leave the Barrens.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ratify Treaty with Urizen of the Silver Flame===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; This treaty is between the Casinean Empire and the Non-Imperial Urizen led by Caela of the Silver Flame. Proposed: [[Morrow#Recent_Senate_Elections|Morrow]], Seconded: [[Mitwold#Recent_Senate_Elections|Mitwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Urizen of the Silver Flame are now considered foreigners&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the wording of this treaty&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Both parties are at peace and agree not to attack a region held by the other.&amp;lt;br&amp;gt;&lt;br /&gt;
Both parties condemn political assassination and will cooperate to bring any guilty parties to justice&amp;lt;br&amp;gt;&lt;br /&gt;
The Urizen commit to:&amp;lt;br&amp;gt;&lt;br /&gt;
Reject any offer from the Druj or Grendel and make the Empire aware of them&amp;lt;br&amp;gt;&lt;br /&gt;
Cooperate to maintain defences against the {{Black Plateau}}&amp;lt;br&amp;gt;&lt;br /&gt;
Provide plans for a trade ministry within one year&amp;lt;br&amp;gt;&lt;br /&gt;
Assist in the mutual defence of Spiral from any Druj or Grendel attack&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
===Ratify Treaty with Beoraidh===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To ratify a treaty with Jarrek of Beoraidh. Proposed: [[Reikos#Recent_Senate_Elections|Reikos]], Seconded: [[Kallavesa#Recent_Senate_Elections|Kallavesa]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This treaty was later [[#Amend Treaty with Beoraidh|amended]]&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the wording of this treaty&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
This is a declaration of peace between the Empire and the nation of Beoraidh, recognising Beoraidh as a foreign nation.&amp;lt;br&amp;gt;&lt;br /&gt;
Ehsan and successors retain Sinfoyard and Beoraidh, agreeing to pay the Empire 50 crowns per season to retain both regions for a minimum of 5 years.&amp;lt;br&amp;gt;&lt;br /&gt;
The Empire will retain trade by land and sea&amp;lt;br&amp;gt;&lt;br /&gt;
Both parties agree to operate by the terms of the Liberty Pact&amp;lt;br&amp;gt;&lt;br /&gt;
Beoraidh will lay no claim to Fleisardh&amp;lt;br&amp;gt;&lt;br /&gt;
Negotiations will occur in respect to buying land for constructing a build to the Way in the Beoraidh regions&amp;lt;br&amp;gt;&lt;br /&gt;
Both parties agree to inform the other of any planned removal of any spy networks in the territory&amp;lt;br&amp;gt;&lt;br /&gt;
Beoraidh guarantee full access to the river, subject to trade tariffs&amp;lt;br&amp;gt;&lt;br /&gt;
Beoraidh agrees that neither the Empire or the Grendel will have access to their shipyard.&amp;lt;br&amp;gt;&lt;br /&gt;
Beoraidh agree to no direct funding of war either of the Empire or the Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
A notice period of one year is required to end the contract for both parties&amp;lt;br&amp;gt;&lt;br /&gt;
The contract is void if the Empire loses dominion of Mareave&amp;lt;br&amp;gt;&lt;br /&gt;
Representing the Empire: Finna i Guerra&amp;lt;br&amp;gt;&lt;br /&gt;
Representing the Beoraidh: Jarrek&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Amend Treaty with Beoraidh===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the treaty with Beoraidh. The text in last night&#039;s motion was not the text agreed to by either side. The motion amends the previous motion to use the correct text. Proposed: [[Miaren#Recent_Senate_Elections|Miaren]], Seconded: [[Temeschwar#Recent_Senate_Elections|Temeschwar]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The nation of Beoraidh is now considered to be foreigners&lt;br /&gt;
Click &#039;&#039;Expand&#039;&#039; to see the wording of this treaty&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
This is a declaration of peace between the Empire and the nation of Beoraidh, recognising Beoraidh as a foreign nation.&amp;lt;br&amp;gt;&lt;br /&gt;
Ehsan and successors retain Sinfoyard and Beoraidh, agreeing to pay the Empire 50 crowns per season per region to retain both regions for a minimum of 5 years; whilst the Empire maintains trade by sea and land &amp;lt;br&amp;gt;&lt;br /&gt;
Beoraidh will lay no claim to Fleisardh&amp;lt;br&amp;gt;&lt;br /&gt;
Beoraidh guarantee full access to the river, subject to trade tariffs&amp;lt;br&amp;gt;&lt;br /&gt;
Beoraidh agrees that neither the Empire or the Grendel will have access to their shipyard.&amp;lt;br&amp;gt;&lt;br /&gt;
Negotiations will occur in respect to buying land for construction of a building to the Way&amp;lt;br&amp;gt;&lt;br /&gt;
Both parties agree to operate by the terms agreed in the Liberty Pact&amp;lt;br&amp;gt;&lt;br /&gt;
Beoraidh agree to no direct funding or support of the war for either the Empire or the Grendel&amp;lt;br&amp;gt;&lt;br /&gt;
Both parties agree to inform the other of any planned removal of any spy networks in the territory&amp;lt;br&amp;gt;&lt;br /&gt;
A notice period of one year is required to end the contract for both parties&amp;lt;br&amp;gt;&lt;br /&gt;
The contract is void if the Empire loses dominion of Mareave&amp;lt;br&amp;gt;&lt;br /&gt;
Representing the Empire: Finna&amp;lt;br&amp;gt;&lt;br /&gt;
Representing the Beoraidh: Jarrek&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Ambassador to Otkodov===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect the Ambassador to Otkodov. Proposed: [[Karsk#Recent_Senate_Elections|Karsk]], Seconded: [[Miekarova#Recent_Senate_Elections|Miekarova]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Kindra Surefoot&#039;&#039;&#039; of [[Wintermark]] was elected as the [[Ambassador to Otkodov]]&lt;br /&gt;
&lt;br /&gt;
===Ambassador to the Sumaah Republic===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint an Ambassador to the Sumaah Republic. Proposed: [[Bastion#Recent_Senate_Elections|Bastion]], Seconded: [[Sermersuaq#Recent_Senate_Elections|Sermersuaq]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Accalon&#039;&#039;&#039; of [[Highguard]] was elected as the [[Ambassador to the Sumaah Republic]]&lt;br /&gt;
&lt;br /&gt;
===Ambassador to Jarm===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Ambassador to Jarm. Proposed: [[Redoubt#Recent_Senate_Elections|Redoubt]], Seconded: [[The Barrens#Recent_Senate_Elections|The Barrens]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Nikita Teanga Volkov&#039;&#039;&#039; of [[Varushka]] was elected as the [[Ambassador to Jarm]]&lt;br /&gt;
&lt;br /&gt;
===Ambassador to the Commonwealth===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Ambassador to the Commonwealth. Proposed: [[Skarsind#Recent_Senate_Elections|Skarsind]], Seconded: [[Sarvos#Recent_Senate_Elections|Sarvos]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Lucia Sanguineo Rezia di Tassato&#039;&#039;&#039; of [[the League]] was elected as the [[Ambassador to the Commonwealth]]&lt;br /&gt;
&lt;br /&gt;
===Ambassador to Faraden===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Ambassador to Faraden. Proposed: [[Mournwold#Recent_Senate_Elections|Mournwold]], Seconded: [[Hercynia#Recent_Senate_Elections|Hercynia]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Ebenezer&#039;&#039;&#039; of [[the Marches]] was elected as the [[Ambassador to Faraden]]&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This election was [[Appointment_by_the_Senate#Escalation|escalated]] and received ratification by Empress Vesna&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Construct Mana Sinecure in Kallavesa===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; This house should remain mindful of its duty to support the prosperity of hard-working citizens of this Empire. Small halls who have banded together to gather resources, yet tried and failed to afford a wayleave should not be abandoned. Proposed: [[Hahnmark#Recent_Senate_Elections|Hahnmark]], Seconded: [[Bregasland#Recent_Senate_Elections|Bregasland]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 5 thrones disbursed to Senator for Hahnmark.&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Mana Sinecure in Kallavesa]]&lt;br /&gt;
&lt;br /&gt;
===Construct Smuggler&#039;s Cove in Salt Flats of Sanath===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the construction of a smuggler&#039;s cove in the Salt Flats of Sanath. This construction will be fully funded and allow us to strike at the heartland of the Druj, furthering our information gathering capabilities, bringing us closer to an end to the war and liberating the subjugated peoples. Proposed: [[Miekarova#Recent_Senate_Elections|Miekarova]], Seconded: [[Weirwater#Recent_Senate_Elections|Weirwater]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Smuggler&#039;s Cove in Salt Flats of Sanath]]&lt;br /&gt;
&lt;br /&gt;
===Fortify Delev===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To build a fortification in Delev, to complete the fortified walls surrounding it. Proposed: [[Karov#Recent_Senate_Elections|Karov]], Seconded: [[Volodmartz#Recent_Senate_Elections|Volodmartz]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Fortify Delev]]&lt;br /&gt;
&lt;br /&gt;
===Construct Eels Landing===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To develop the docks at Eels Landing in the North Fens, Bregasland. Ceding these docks to House Greywater in recognition of their service during the occupation of Bregasland. To grant the town of Eels Landing a market charter as funded by House Bolholt and the Black Vigil. Proposed: [[Bregasland#Recent_Senate_Elections|Bregasland]], Seconded: [[Therunin#Recent_Senate_Elections|Therunin]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Charter ratified by &#039;&#039;&#039;Emperor Vesna Borkovna Prochnost&#039;&#039;&#039;. More information on this opportunity can be found in the &#039;&#039;&#039;[[New_port,_old_wine#Eel&#039;s_Landing|New port, old wine]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Eels Landing]]&lt;br /&gt;
&lt;br /&gt;
===Fortify Spider&#039;s Dream Bridge===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To fortify Spider&#039;s Dream Bridge. Request disbursement of funds (not much). Proposed: [[Necropolis#Recent_Senate_Elections|Necropolis]], Seconded: [[Segura#Recent_Senate_Elections|Segura]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; More information on this opportunity can be found in the &#039;&#039;&#039;[[Dreaming_in_strands#Old_Precautions|Dreaming in strands]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Fortify Spider&#039;s Dream Bridge]]&lt;br /&gt;
&lt;br /&gt;
===Construct Nostos Docks===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Nostos Docks. Self funded. Proposed: [[Zenith#Recent_Senate_Elections|Zenith]], Seconded: [[Necropolis#Recent_Senate_Elections|Necropolis]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Nostos Docks]]&lt;br /&gt;
&lt;br /&gt;
===Construct Inn of the Granite Stag===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Inn of the Granite Stag in Veltsgorsk, a folly establishing a ministry that will allow the holder of the Granites of Veltsgorsk to purchase additional white granite, up to a maximum of 12 wains a season. Fully self funded by the seat holder. Proposed: [[Volodmartz#Recent_Senate_Elections|Volodmartz]], Seconded: [[Ossium#Recent_Senate_Elections|Ossium]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; More information on this opportunity can be found in the &#039;&#039;&#039;[[Deep_forests_and_dark_hills#Granites_of_Veltsgorsk|Deep forest and dark hills]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Inn of the Granite Stag]]&lt;br /&gt;
&lt;br /&gt;
===Construct Roads of the Sky===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To build the Arch of the Sky, Southern Skyways, and Bridge of the Air – creating a white granite seat and roads throughout Spiral and Urizen. Proposed: [[Spiral#Recent_Senate_Elections|Spiral]], Seconded: [[Astolat#Recent_Senate_Elections|Astolat]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 25 thrones disbursed to Senator for Spiral. More information on this opportunity can be found in the &#039;&#039;&#039;[[Road_out_of_nowhere#Southern_Skyways|Road out of nowhere]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Roads of the Sky]]&lt;br /&gt;
&lt;br /&gt;
===Construct Prosperous Counting House in Karsk I===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the construction of a Prosperous Counting House in Karsk. Proposed: [[Ossium#Recent_Senate_Elections|Ossium]], Seconded: [[Hercynia#Recent_Senate_Elections|Hercynia]].&lt;br /&gt;
* &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Construct Court of the Spider King===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a fane, the Court of the Spider King, in Elerael in Brocéliande. This will allow open communication with Arhallogen and allow the purchase of vital honey. To create the position of Emissary to Arhallogen to be appointed by Declaration of Candidacy in the Conclave. This will be self funded and will be ceded to Arhallogen. Proposed: [[Hercynia#Recent_Senate_Elections|Hercynia]], Seconded: [[Karov#Recent_Senate_Elections|Karov]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Amend Spires of Dusk===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the fortification, Spires of Dusk, remodelling to remove Druj elements and make a monument to the sacrifice paid by the Hounds of Glory. Does not require a commission and will be self funded by Castellan of Spiral Castle, Mortarion Carver. Proposed: [[The Barrens#Recent_Senate_Elections|The Barrens]], Seconded: [[Redoubt#Recent_Senate_Elections|Redoubt]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; More information can be found in the &#039;&#039;&#039;[[Three_keys#The_Last_Hound|Three keys]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Amend Spires of Dusk]]&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Construct City of Flowers===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the work to transform Holberg into the City of Flowers&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Dima Vasilyevna Novosad, [[Master of the Koboldi]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Continues the work started in [[385YE_Winter_Solstice_Senate_sessions#Construct_Garden_City_in_Holberg|Winter 385YE]]. As per the &#039;&#039;&#039;[[The_greatest_city_in_the_world#Flower_Gardens|The greatest city in the world]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Garden City in Holberg]]&lt;br /&gt;
&lt;br /&gt;
===Construct Shchaslyvyy Outpost Sappery===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Borys Vardovich Strascovich, Boyar of the Iron Roads, announces the building of the Shchaslyvyy Outpost Sappery a (12 mithril) mana ministry in Varushka to be assigned by Tally of the Votes.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Borys Vardovich Straskovich, [[Boyar of the Iron Roads]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a ministry in Drownbark Forest, [[Ossium]]. &lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Shchaslyvyy Outpost Sappery]]&lt;br /&gt;
&lt;br /&gt;
===Construct Printers Guild Mausoleum===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; I announce the commission of the Printers Guild Mausoleum, to be constructed in Tassato. This commission will take 20 wains of mithril to construct. All provided in Pride by the Printers Guild to create a legacy for its members. This commission will create the title of Custodian of the Printers Guild Mausoleum. The title is to be appointed by League senators. The title is to be a tenured position.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Gustavus Tolski van Temeschwar, [[Chair of the Wolf]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a sinecure in [[Tassato]]. Work cannot be started until the Chair of the Wolf indicates which region of Tassato the mausoleum is to be built in.&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Printers Guild Mausoleum]]&lt;br /&gt;
&lt;br /&gt;
===Construct Iron Grove===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission &amp;quot;The Iron Grove&amp;quot;, a herb garden sinecure in Kallavesa with the title &amp;quot;Keeper of the Iron Grove&amp;quot;. It will be appointed by the Wintermark senators with tenure.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Wren Ironclaw, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a sinecure in Skymark, [[Kallavesa]].&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Iron Grove]]&lt;br /&gt;
&lt;br /&gt;
===Construct Happiston Mana Exchange===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; As bearer of the First Imperial Wayleave, I hearby announce the commission of a 16 wain mana ministry in Happiston in the Marches. This will create a Marcher National title called &amp;quot;The Reeve of the Happiston Mana Exchange&amp;quot; to be annually elected by a Tally of the Votes. Costs to be covered in entirety by &amp;quot;Morgan Townsend&amp;quot; through the Prosperity of Happiston Bakes.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Vivane Knotes, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a ministry in Chalkdowns, [[Mournwold]]. &lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Happiston Mana Exchange]]&lt;br /&gt;
&lt;br /&gt;
===Construct Prosperous Counting House in Karsk II===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the construction of a Prosperous Counting House in Karsk. Self funded by Wolfs Hearth and Embers of Iversgaard. Costing 5 weirwood, 5 white granite, and 30 crowns.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Laughlan, [[Master of Rings]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; More information can be found in the &#039;&#039;&#039;[[Forwards and Rewards]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Prosperous Counting House in Karsk]]&lt;br /&gt;
&lt;br /&gt;
===Construct Feldspar Distillery===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To build Herbsheart/Feldspar Distillery in Skarsind. Creates the title &#039;Wise Arborist&#039;. This is a type of herb garden sinecure. The title holder must be of the Yerende sept.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Groza, [[Legion Engineer]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; More information can be found in the &#039;&#039;&#039;[[Standing_in_the_sun#Herbsheart|Standing in the sun]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Feldspar Distillery]]&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Research Sorrowful Tunnels===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To send Snowstorm Henk to the Sorrowful Tunnels in Skarsind to lead a year-long investigation into the troll ruins. The ministry will supply a quantity of liao to counter the effects of that place.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Vaclav Mladenovich Kosti, [[Minister of Historical Research]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Historical research]] on the matter will be delivered to the Minister at the Summer Solstice 386YE. Draws on an opportunity presented in the &#039;&#039;&#039;[[Long_shadows#The_Sorrowful_Tunnels|Long shadows]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Research Stories of Vardas and Mikkal===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The teachings of Vardas tell us to &amp;quot;seek out falsehoods and expose the truth&amp;quot; and it would be remiss of us to deny his own story this scrutiny. We must be prepared to challenge what we know and take joy in new possibilities. As such, I ask the Heirs of Lepidus to research further in the story of Vardas and his investigation surrounding Mikkal. May the findings give us new insight into identifying poisons in our own fields.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Hazelelponi of the Shattered Tower, [[Lepidean Librarian]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Historical research]] on the matter will be delivered to the Librarian at the Summer Solstice 386YE&lt;br /&gt;
&lt;br /&gt;
===Hand of the Chancellor===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Throne uses Hand of the Chancellor to disburse a third of the Senate&#039;s budget&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Vesna Borkovna Prochnost, [[the Throne]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 468 thrones disbursed to Empress Vesna Borkovna Prochnost&lt;br /&gt;
&lt;br /&gt;
===Dismantle Spy Network in Mareave===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The spy network in Mareave has done their virtuous work well. Knowledge is power, as is hard cash. Therefore, I announce the deconstruction of the Mareave spy network so our prosperity can be better invested elsewhere. Stand ready agents, for the prize that awaits.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Bernard Dugdale, [[Imperial Spymaster]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Amend Custodian of the Imperial War Memorial===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The permanently hallowed Book of the Dead is to be made regalia for the Highborn position of the Custodian of the Imperial War Memorial. This position is currently held by Jericho of the Suns of Couros. The book records the names of all heroes who died at Anvil, through the Sentinel Gate, and is kept by the Scribes of the Book of the Dead, representatives of all nations.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Athiel Westernborn of the Cenotaph, [[Benefactor of Regalia]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Book of the Dead has been added to the regalia of the [[Custodian of the Imperial War Memorial]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Valiant Pegasus and the Wolves of War to receive the Guerdon&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Hector Smith, [[Quartermaster General of the Imperial Armies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Military units supporting the two armies will receive shares in the [[Military_unit#Imperial_Guerdon|Imperial Guerdon]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=385YE_Winter_Solstice_Senate_sessions&amp;diff=128764</id>
		<title>385YE Winter Solstice Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=385YE_Winter_Solstice_Senate_sessions&amp;diff=128764"/>
		<updated>2025-09-26T12:14:52Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:385YE Winter]]&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet [[Event schedule|several times]] to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit the civil service enact those motions, and ensure a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarized including the wording; who proposed and seconded it; whether it passed or not; whether any funds were disbursed to support it; and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season was announced by the civil service at 601 thrones and 4 crowns.&lt;br /&gt;
* The following has been donated to the Imperial treasury: None.&lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
===Criminalise the Last Resort===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to criminalise the poisons that are part of [[the Last Resort]] &lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The collection of recipes was added to Imperial lore by a [[Distribute potion recipes|motion]] of the Senate during the Autumn Equinox 382YE&lt;br /&gt;
&lt;br /&gt;
===Amend Conscience of the Senate===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to amend the power of the Conscience of the Senate to bring a single motion to be debated first in a session to be once per summit rather than once per session.&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Appraise the Otterway===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Appraisal to look at utilising the Otterway military road, built by Matilda Fisher, for the benefit of the betterment of Bregasland and how it might affect the current disgruntled mood of the region. Proposed: [[Bregasland#Recent_Senate_Elections|Bregasland]], Seconded: [[Mitwold#Recent_Senate_Elections|Mitwold]].&lt;br /&gt;
* &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appraise Dry Patricians===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Appraise a solution to the Dry Patrician problem in Madruga; Lutomysla Niegoslava to undertake this task. Proposed: [[Segura#Recent_Senate_Elections|Segura]], Seconded: [[Kallavesa#Recent_Senate_Elections|Kallavesa]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; An [[appraisal]] will be published before the Spring Equinox 386YE&lt;br /&gt;
&lt;br /&gt;
===Appraise Fleets in the Bay of Catazar===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Senate request Graciana to conduct an appraisal of methods to deploy Imperial Fleet captains to disrupt enemy naval and logistical operations in the Bay of Catazar. Proposed: [[Miaren#Recent_Senate_Elections|Miaren]], Seconded: [[The Barrens#Recent_Senate_Elections|The Barrens]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; An [[appraisal]] will be published before the Spring Equinox 386YE&lt;br /&gt;
&lt;br /&gt;
===Appraise Cooperation in Spiral===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To send Naomi of Virtue&#039;s Rest to appraise how the Urizen and Leaguers of Spiral might work together to combine the best of League innovation and Urizeni wisdom in bolstering the security and prosperity of Spiral. Proposed: [[Spiral#Recent_Senate_Elections|Spiral]], Seconded: [[Morrow#Recent_Senate_Elections|Morrow]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Excavate Holberg Embankment===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To request permission of Senate to excavate a deep embankment in front of the walls of Holberg as described in the raise the walls opportunity. This Opportunity DOES NOT require a commission. This opportunity DOES NOT increase the upkeep of Holberg&#039;s walls. We do this out of love for our great city. Proposed: [[Citizens&#039; Voice]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Walls of Holberg will be upgraded as per &#039;&#039;&#039;[[The greatest city in the world#High Walls|The greatest city in the world]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Excavate Holberg Embankment]]&lt;br /&gt;
&lt;br /&gt;
===Prospecting in Skarsind===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To welcome Prospectors and mining experts to explore the Northern hills of Skarsind. With the support of the Golden Pyramid the cost has been been reduced to 100T. This is fully funded by Irontide Flax. Proposed: [[Skarsind#Recent_Senate_Elections|Skarsind]], Seconded: [[Spiral#Recent_Senate_Elections|Spiral]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Human miners will come to [[Skarsind]] and work the Imperial Orc mines as per the &#039;&#039;&#039;[[Standing in the sun#Thirsty Fires|Standing in the sun]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Prospecting in Skarsind]]&lt;br /&gt;
&lt;br /&gt;
===Create title of Arcane Inquisitor===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the title of The Arcane Inquisitor to be appointed yearly by the Assembly of Nine. This position will be responsible for overseeing the virtue of those appointed by Conclave, with the power to raise one Judgement of Inquisition per summit. Proposed: [[Mitwold#Recent_Senate_Elections|Mitwold]], Seconded: [[Bregasland#Recent_Senate_Elections|Bregasland]].&lt;br /&gt;
* &#039;&#039;&#039;Passed with a constitutional majority, ratified by The Throne&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Arcane Inquisitor]] will be created&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Following extended scrutiny the Constitutional Court ruled that this motion did not require a [[Senate_motion#Constitutional_Vote|constitutional vote]]&lt;br /&gt;
&lt;br /&gt;
===Amend Imperial Warmage===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the method of appointment for the Warmage to be appointed by the Urizen generals. Proposed: [[Zenith#Recent_Senate_Elections|Zenith]], Seconded: [[Karov#Recent_Senate_Elections|Karov]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This motion is receiving additional scrutiny&lt;br /&gt;
&lt;br /&gt;
===Amend law of execution around Semmerlak===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To make drowning in the Semmerlak the default form of execution in Karov, Karsk, Ossium, Weirwater, and Holberg. Proposed: [[Karov#Recent_Senate_Elections|Karov]], Seconded: [[Semmerholm#Recent_Senate_Elections|Semmerholm]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===League Crystal Mana to Spiral===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To henceforth dedicate all mana crystals from the Legacy of Ambition in Tassato, the Legacy of Loyalty in Temeschwar, the Legacy of Courage in Holberg, and the Legacy of Pride in Sarvos to support the spires of Spiral. Pride teaches us to raise up and Prosperity to share. Proposed: [[Tassato#Recent_Senate_Elections|Tassato]], Seconded: [[Therunin#Recent_Senate_Elections|Therunin]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Legacies will now provide mana directly to the spires of Spiral and reduce the season cost to the Senate from 35 thrones to 5 thrones as per the &#039;&#039;&#039;[[Blue flowers in the snow#All that is worthwhile|Blue flowers in the snow]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Create title of Arcane Envoy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the position of Arcane Envoy, to be elected yearly by Conclave. This position will facilitate the proper endorsement of works of magic and agreements with eternals, by raising a declaration of endorsement once per summit. This is to ensure that acts endorsed by Conclave are properly considered and protected against throughout means both in and out of Conclave. Proposed: [[Hercynia#Recent_Senate_Elections|Hercynia]], Seconded: [[Ossium#Recent_Senate_Elections|Ossium]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; It is not possible to create a position appointed by the Conclave which is not elected by Declaration of Candidacy. There will be an administrative motion present at the Spring Equinox 386YE to correct the appointment method of this title.&lt;br /&gt;
&lt;br /&gt;
===Outlaw Privateering on Bay of Catazar===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Outlaw privateering on the bay of Catazar, in line with the Ephisis Deal. Proposed: [[Miekarova#Recent_Senate_Elections|Miekarova]], Seconded: [[Necropolis#Recent_Senate_Elections|Necropolis]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Recognise Thule Dominion===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; This Senate recognises that the Thule have Dominion over Krevsaty, Miechernya, Crow&#039;s Ridge, Silver Peak, and the Webwood, and recognises that they are a part of Otkodov. We will take no steps to challenge this, while bound by the peace we seek to extend. Proposed: [[Volodmartz#Recent_Senate_Elections|Volodmartz]], Seconded: [[Karsk#Recent_Senate_Elections|Karsk]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Thule will be made aware of the Senate&#039;s position.&lt;br /&gt;
&lt;br /&gt;
===Amend Spider&#039;s Dream Construction===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Spider&#039;s Dream commission to remove the 20 white granite fortifications. Proposed: [[Sermersuaq#Recent_Senate_Elections|Sermersuaq]], Seconded: [[Hahnmark#Recent_Senate_Elections|Hahnmark]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The previous motion to [[#Construct Spider&#039;s Dream Bridge|Construct Spider&#039;s Dream Bridge]] has been amended&lt;br /&gt;
&lt;br /&gt;
===Disburse Funds for Coronation===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse funds for the coronation celebrations of Vesna Borkovna Prochnost, Emperor of the Hearth and Crowned in Thunder, liaising with the prosperous citizen Coal Carefoot. Proposed: [[Morrow#Recent_Senate_Elections|Morrow]], Seconded: [[Zenith#Recent_Senate_Elections|Zenith]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Coal Carefoot&#039;&#039;&#039; has been recognised by the civil service as being responsible for funding the celebrations as per the &#039;&#039;&#039;[[A_Sparrow_in_Spring#A_New_Era|A Sparrow in Spring]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Disburse Funds for Wintermark Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To complete the Wintermark army we began to levy in Winter 384YE. This house has undertaken to levy this Wintermark army with the explicit expectation that I would return for further funding. The army is near complete and has upkeep costs. Wintermark is using the output of its national bourse seat and virtuous citizens are donating and fundraising however they can. We are doing our part. We are short of funds, but this is a priority. Proposed: [[Hahnmark#Recent_Senate_Elections|Hahnmark]], Seconded: [[Sermersuaq#Recent_Senate_Elections|Sermersuaq]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 200 thrones disbursed to the Senator for Hahnmark. &lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This motion was prioritised by the [[Conscience of the Senate]].&lt;br /&gt;
&lt;br /&gt;
===Disburse Funds for Temeschwar Great Works===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse money to Giuseppe Sanguineo von Temeschwar for the development of tax providing great works in Temeschwar. Proposed: [[Temeschwar#Recent_Senate_Elections|Temeschwar]], Seconded: [[Reikos#Recent_Senate_Elections|Reikos]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 44 thrones disbursed to the Senator for Temeschwar&lt;br /&gt;
&lt;br /&gt;
===Disburse Funds for Dawnish Army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse funds for the fourth Dawnish army. Proposed: [[Astolat#Recent_Senate_Elections|Astolat]], Seconded: [[Miekarova#Recent_Senate_Elections|Miekarova]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 55 thrones disbursed to the Senator for Astolat&lt;br /&gt;
&lt;br /&gt;
===Amend Legion Engineer===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the powers of the Legion Engineer to 1) build fortifications and 2) upgrade existing fortifications with the expertise offered by the Tamazi. Proposed: [[Upwold#Recent_Senate_Elections|Upwold]], Seconded: [[Mournwold#Recent_Senate_Elections|Mournwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The powers of the [[Legion Engineer]] will be amended&lt;br /&gt;
&lt;br /&gt;
===Declare Rahvin Foreigners===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To change the status of the sept of the Rahvin, located in the fangs of the Saltmarsh region of the territory the Barrens, to foreigners. Proposed: [[The Barrens#Recent_Senate_Elections|The Barrens]], Seconded: [[Skarsind#Recent_Senate_Elections|Skarsind]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Not_to_conquer#Rahvin|Rahvin]] are now considered foreigners and protected by [[Imperial_Law_Overview#Individuals_and_the_law|Imperial law]]&lt;br /&gt;
&lt;br /&gt;
===Increase Upkeep of Brilliant Star===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To increase the production of the Brilliant Star mithril bourse seat by 8 wains per season at an increased upkeep cost of 5 thrones per season. Proposed: [[Redoubt#Recent_Senate_Elections|Redoubt]], Seconded: [[Holberg#Recent_Senate_Elections|Holberg]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The upkeep of the [[Brilliant Star]] has increased and the custodian will now receive 28 wains of [[mithril]] a season as per the &#039;&#039;&#039;[[Watercolours_in_the_rain#No_Fairness_on_Earth|Watercolours in the rain]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Criminalise Ocean&#039;s Caress===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; This motion proposes that the possession and supply of the drug &amp;quot;Ocean&#039;s Caress&amp;quot; be made illegal. Proposed: [[Casinea#Recent_Senate_Elections|Casinea]], Seconded: [[Bastion#Recent_Senate_Elections|Bastion]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The drug &#039;&#039;Ocean&#039;s Caress&#039;&#039; has been added to the list of [[List_of_Criminal_Offences#Crimes_of_Property|criminal offences]]&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Appoint Captain of the Senate Guard===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint the Captain of the Senate Guard. &lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Arthur Bannerman aka Bam Bam&#039;&#039;&#039; of [[Navarr]] was elected as the [[Captain of the Senate Guard]]&lt;br /&gt;
&lt;br /&gt;
===Appoint Dean of the Academy===&lt;br /&gt;
{{stub}}&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect Dean of the Academy. &lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The motion to appoint the [[Dean of the Academy]] was raised during the last session of the Autumn Equinox 385YE&lt;br /&gt;
&lt;br /&gt;
===Appoint Imperial Administrator===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint the Imperial Administrator. &lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Bridget Talbot de Couerdefer&#039;&#039;&#039; of [[Dawn]] was elected as the [[Imperial Administrator]]&lt;br /&gt;
&lt;br /&gt;
===Ambassador to the Grendel===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect a Grendel Ambassador. Proposed: [[Kahraman#Recent_Senate_Elections|Kahraman]], Seconded: [[Weirwater#Recent_Senate_Elections|Weirwater]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Finna i Fijadoz i Guerra&#039;&#039;&#039; of [[the Brass Coast]] was elected as the [[Ambassador to the Grendel]]&lt;br /&gt;
&lt;br /&gt;
===Ambassador to Axos===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; A motion to elect the Ambassador to Axos. Proposed: [[Ossium#Recent_Senate_Elections|Ossium]], Seconded: [[Hercynia#Recent_Senate_Elections|Hercynia]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Fintan Nighthaven&#039;&#039;&#039; of [[Navarr]] was elected as the [[Ambassador to Axos]]&lt;br /&gt;
&lt;br /&gt;
===Ambassador to the Iron Confederacy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; A motion to elect the Ambassador to the Iron Confederacy. Proposed: [[Bastion#Recent_Senate_Elections|Bastion]], Seconded: [[Miaren#Recent_Senate_Elections|Miaren]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Tethros Zuhri&#039;&#039;&#039; of [[the Brass Coast]] was elected as the [[Ambassador to the Iron Confederacy]]&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This election was [[Appointment_by_the_Senate#Escalation|escalated]] and received ratification by Emperor Vesna&lt;br /&gt;
&lt;br /&gt;
===Ambassador to the Sarcophan Delves===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to appoint the Ambassador for the Sarcophan Delves for a duration of three seasons. Proposed: [[Therunin#Recent_Senate_Elections|Therunin]], Seconded: [[Conscience of the Senate#Recent_Senate_Elections|Conscience of the Senate]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Thanmir Hrafnar&#039;&#039;&#039; of [[Wintermark]] was elected as the [[Ambassador to the Sarcophan Delves]]&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This election was [[Appointment_by_the_Senate#Escalation|escalated]] and received ratification by Empress Vesna&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Construct Spider&#039;s Dream Bridge===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct Spider&#039;s Dream Bridge with the additional 20 white granite fortification. Requesting funds. Proposed: [[Necropolis#Recent_Senate_Elections|Necropolis]], Seconded: [[Segura#Recent_Senate_Elections|Segura]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 240 thrones disbursed to Senator for Necropolis. This motion was amended later in the season to remove the fortification. This is related to the &#039;&#039;&#039;[[Dreaming in strands]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Spider&#039;s Dream Bridge]]&lt;br /&gt;
&lt;br /&gt;
===Construct Semmerholm Counting House===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the construction of a Prosperous Counting House in Semmerholm. Proposed: [[Semmerholm#Recent_Senate_Elections|Semmerholm]], Seconded: [[Temeschwar#Recent_Senate_Elections|Temeschwar]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[folly]] in [[Semmerholm]] as per the &#039;&#039;&#039;[[Forwards and Rewards]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Semmerholm Counting House]]&lt;br /&gt;
&lt;br /&gt;
===Construct Tassato Counting House===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to commission and that there be a disbursal of funds to construct a Counting House in Tassato. Proposed: [[Conscience of the Senate#Recent_Senate_Elections|Conscience of the Senate]], Seconded: [[Tassato#Recent_Senate_Elections|Tassato]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[folly]] in [[Tassato]] as per the &#039;&#039;&#039;[[Forwards and Rewards]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Tassato Counting House]]&lt;br /&gt;
&lt;br /&gt;
===Construct Garden City in Holberg===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the work to transform Holberg into the City of Flowers. Proposed: [[Holberg#Recent_Senate_Elections|Holberg]], Seconded: [[Redoubt#Recent_Senate_Elections|Redoubt]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[folly]] in [[Holberg]] as per &#039;&#039;&#039;[[The_greatest_city_in_the_world#Flower_Gardens|The greatest city in the world]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Garden City in Holberg]]&lt;br /&gt;
&lt;br /&gt;
===Construct Hall of Rund===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Hall of Rund in Rundhal, Kallavesa, a sinecure giving liao. To be held by the Speaker of the Crows who will lead and guide the National Assembly, appointed by the Wintermark National Assembly. Proposed: [[Kallavesa#Recent_Senate_Elections|Kallavesa]], Seconded: [[Kahraman#Recent_Senate_Elections|Kahraman]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in [[Kallavesa]] as per the &#039;&#039;&#039;[[Old_ways#The_Hall_of_Rund|Old ways]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Hall of Rund]]&lt;br /&gt;
&lt;br /&gt;
===Construct Reikos Counting House===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the prosperous counting house in Reikos for seven white granite and seven weirwood. Fully funded by Highguard benefactors. This creates the title of Benefactor of High Chalcis, a Highguard national title appointed by our assembly. Giving herbs as well as the virtue funding, and allows the title to address Senate in response to certain opportunities. The title is responsible for using the herbs of High Chaclis&#039; gardens to virtuously benefit the Empire and oversees these gardens. Proposed: [[Reikos#Recent_Senate_Elections|Reikos]], Seconded: [[Casinea#Recent_Senate_Elections|Casinea]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in [[Reikos]] as per the &#039;&#039;&#039;[[Forwards_and_Rewards#High_Benefits|Forwards and Rewards]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Reikos Counting House]]&lt;br /&gt;
&lt;br /&gt;
===Construct the Phoenix Flame===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Phoenix Flame in Astolat, Dawn, and create the title of Tender of the Phoenix Flame. The commission costs 30 wains of mithril, 30 wains of white granite, and 180 crowns. Once constructed the Phoenix Flame will be ceded to Meraud. Proposed: [[Weirwater#Recent_Senate_Elections|Weirwater]], Seconded: [[Astolat#Recent_Senate_Elections|Astolat]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in [[Astolat]] as per the &#039;&#039;&#039;[[Back_in_town#Meraud|Back in town]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Phoenix Flame]]&lt;br /&gt;
* &#039;&#039;&#039;OOC Note:&#039;&#039;&#039; There was an error in the original write-up of this motion which stated that this commission would not be started as it was the last of the commissions passed by the Senate and so affected by a [[385YE_Winter_Solstice_Synod_judgements#Judgement_127|mandate]]. The announcement to [[#Construct Holberg&#039;s Phantasmagorical Mementoes|Construct Holberg&#039;s Phantasmagorical Mementoes]] draws on an opportunity that does not require a commission. This was missed during the original write-up of this page and has since been fixed.&lt;br /&gt;
&lt;br /&gt;
===Construct Hall Leviathan&#039;s Hall===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission Leviathan&#039;s Hall, a folly through which heralds of Leviathan can travel the Empire and learn more about it. Fully self funded, time limited to this summit. To be built in Miaren. Proposed: [[Karsk#Recent_Senate_Elections|Karsk]], Seconded: [[Volodmartz#Recent_Senate_Elections|Volodmartz]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Construct A Fair Price I===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission &#039;A Fair Price&#039;; a sinecure in Iteri, Zenith attached to the Champion of Prosperity position. The farm sinecure will provide money to allow the Champion to pay the deserving for their work, as no prosperous citizen shall work for free. Proposed: [[Mournwold#Recent_Senate_Elections|Mournwold]], Seconded: [[Upwold#Recent_Senate_Elections|Upwold]].&lt;br /&gt;
* &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Construct A Fair Price II===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission &#039;A Fair Price&#039;; a sinecure in Iteri, Zenith attached to the Champion of Prosperity position. The farm sinecure will provide money to allow the Champion to pay the deserving for their work, as no prosperous citizen shall work for free.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Groza, [[Legion Engineer]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a sinecure in [[Zenith]]&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; It is not possible for the Legion Engineer to amend a title to grant it custodianship of a sinecure. It will require a senate motion to amend the [[Champion of Prosperity]] to include custodianship of the sinecure.&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct A Fair Price]]&lt;br /&gt;
&lt;br /&gt;
===Construct The Gloaming Forum===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct a self-funded ministry called the Gloaming Forum in Operus, Morrow, to be assigned by Tally of the Votes as an Urizen national position. The Gloaming Merchant to be able to purchase weirwood as per the opportunity presented by the Basilisk of the Bourse and the Spire of Golden Wood. &lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Zorya (Zosia) Swietoslawa Przewalski, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a bourse seat in [[Morrow]] as per the &#039;&#039;&#039;[[Bright_yellow_blooms#The_Tide_Still_Rises|Bright yellow blooms]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct The Gloaming Forum]]&lt;br /&gt;
&lt;br /&gt;
===Construct Holberg&#039;s Phantasmagorical Mementoes===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To complete the restoration of Holmauer Park we announce the legitimisation of the entrepreneurial souvenir stall operated by Claude of Holberg. Formerly known as &#039;The Rickety Stall&#039; an investment of coin and wains by Kleists of Holberg create &amp;quot;Holberg&#039;s Phantasmagorical Mementoes&amp;quot; a standard business sinecure in Holmauer Park, to be appointed unanimous decision of the League&#039;s senators. &lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Bernhard Kleist von Ennerlund, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a sinecure in [[Holberg]] as per the &#039;&#039;&#039;[[In_the_garden_of_defiance#The_Rickety_Stall|In the garden of defiance]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Holberg&#039;s Phantasmagorical Mementoes]]&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This did not require a commission slot as per the original opportunity&lt;br /&gt;
&lt;br /&gt;
===Construct Leshun Market===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Boyar of the Iron Roads, Borys, announces the building of the Leshun Market&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Borys Vardovich Straskovich, [[Boyar of the Iron Roads]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a ministry in [[Karsk]] as per the &#039;&#039;&#039;[[Pride_and_prejudice#The_Orcs_of_Branoc|Pride and prejudice]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Leshun Market]]&lt;br /&gt;
&lt;br /&gt;
===Construct Spy Network in Reinos===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; I, Bernard Dugdale, Imperial Spymaster announce that out of Loyalty to the General of the Red Wind Corsairs, honouring a previous agreement, that a new spy network will be constructed in Reinos, so to speed closure of the Jotun war. May the information finally be the first step in hamstringing Lasambrians and ending the western front.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Bernard Dugdale, [[Imperial Spymaster]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a [[spy network]] in Reinos. &lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Spy Network in Reinos]]&lt;br /&gt;
&lt;br /&gt;
===Construct Office of the Lantern Wolf===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Office of the Lantern Wolf within the walls of Tassato as fully described in the opportunity. &lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Gustavus Tolski van Temeschwar, [[Chair of the Wolf]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a sinecure in [[Tassato]] as per the &#039;&#039;&#039;[[Battle_cries#A_Lantern_for_Wolves|Battle cries]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Office of the Lantern Wolf]]&lt;br /&gt;
&lt;br /&gt;
===Construct House of Illumination===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the House of Illumination and Light Market in Cargo in Redoubt and Essk in Meikarova respectively, creating two Imperial titles: the Architect of Illumination and Merchant Boyar of the Light Market. In the spirit of partnerships and prosperity this commission was designed for, I profusely thank Bledri and Siân of the Eternal Family in Navarr, who have pledged 10 wains to this construction.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Dima Vasilyevna Novosad, [[Master of the Koboldi]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates two sinecures in [[Redoubt]] and [[Miekarova]] as per the &#039;&#039;&#039;[[Out_of_the_abyss#Illumination|Out of the abyss]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct House of Illumination and Light Market]]&lt;br /&gt;
&lt;br /&gt;
===Improve Bursar of the Conclave&#039;s Ministry===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To improve the Bursar of the Conclave&#039;s ministry to allow them to purchase crystal mana at standard costs. It will cost 12 wains of mithril and 36 crowns and will be constructed in Moresvah, Karsk.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Aleksandr Zoravich Novosad, [[Arcane Architect]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Improves the [[ministry]] of the [[Bursar of the Conclave]] &lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Ministry for Bursar of the Conclave]]&lt;br /&gt;
&lt;br /&gt;
===Construct Three Hands&#039; Stand===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the weirwood bourse seat sinecure in Holberg at the request of the Sand Fishers and to create the Imperial title of the Red-Eyed Reaper of Three Hands&#039; Stand to be appointed by League National Auction&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Laughlan Vi Temeschwar, [[Master of Rings]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a bourse seat in [[Holberg]] producing [[weirwood]] as per &#039;&#039;&#039;[[The_greatest_city_in_the_world#Flaxen_Pillars|The greatest city in the world]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Three Hands&#039; Stand]]&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Research Ore Hills Rebellion===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission Snowstorm Henk to prepare a report into the Ore Hills Rebellion of 326YE, its leaders, their fate, and their virtue.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Vaclav Mladenovich Kosti, [[Minister of Historical Research]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Historical research]] on the matter will be delivered to the Minister at the Spring Equinox 386YE&lt;br /&gt;
&lt;br /&gt;
===Research Malachi of the Winds of Virtue===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Heirs of Lepidus, it is time for the Empire to remember its beginnings and the strength of diplomacy. I request that you research the vision of Anwar i Covas i Erigo, who was Malachi of the Winds of Virtue, who in that vision met with the Last King of Wintermark - Alof Bearing - and spoke of his people and their traditions. May this inspire us to greatness once more.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Hazelelponi of the Shattered Tower, [[Lepidean Librarian]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Historical research]] on the matter will be delivered to the Librarian at the Spring Equinox 386YE&lt;br /&gt;
&lt;br /&gt;
===Breadbasket Supports Freeborn ===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To Breadbasket to support the armies of the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Thatcher Grayson, [[Keeper of the Breadbasket]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The losses suffered by the armies of [[the Brass Coast]] due to [[Imperial_army#Insufficient_Supply|insufficient supply]] are halved until the situation changes&lt;br /&gt;
&lt;br /&gt;
===Hand of the Chancellor===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Throne uses Hand of the Chancellor to disburse 65 thrones&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Vesna Borkovna Prochnost, [[the Throne]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 65 thrones disbursed to Emperor Vesna Borkovna Prochnost&lt;br /&gt;
&lt;br /&gt;
===Imperial Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Burning Falcon, the Green Shield, and the Summer Storm to receive the Guerdon&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Hector Smith, [[Quartermaster General of the Imperial Armies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Military units supporting the three armies will receive shares in the [[Military_unit#Imperial_Guerdon|Imperial Guerdon]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=385YE_Autumn_Equinox_Senate_sessions&amp;diff=128763</id>
		<title>385YE Autumn Equinox Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=385YE_Autumn_Equinox_Senate_sessions&amp;diff=128763"/>
		<updated>2025-09-26T12:14:37Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:385YE Autumn]]&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet [[Event schedule|several times]] to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit the civil service enact those motions, and ensure a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarized including the wording; who proposed and seconded it; whether it passed or not; whether any funds were disbursed to support it; and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season was announced by the civil service at 602 thrones and 4 crowns.&lt;br /&gt;
* The following has been donated to the Imperial treasury:&lt;br /&gt;
** 25 thrones donated to the treasury by &#039;&#039;&#039;Lizzie Stamp of Bildewold&#039;&#039;&#039; after the Autumn Equinox 385YE&lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
===Amend the Guildmaster of the Artisans===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the Guildmaster of the Artisans to remove tenure, and to change the method of appointment to either the Senate, the Conclave, or the Assembly of Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Guildmaster of the Artisans]] has been amended to be elected each year by the Imperial Senate&lt;br /&gt;
&lt;br /&gt;
===Amend the Speaker of the Magpies===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the Speaker of the Magpies to remove tenure, and to change the method of appointment to either the Senate, the Conclave, or the Assembly of Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Speaker of the Magpies]] has been amended to be elected each year by the Assembly of Vigilance&lt;br /&gt;
&lt;br /&gt;
===Declare war on the Vendarri===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; The Winter 379YE declaration of war on the orcs of the Barrens includes the Vendarri&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Vendarri are considered to be barbarians by the Empire&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; This administrative motion follows on from confusion about the legal status of the Vendarri as per the &#039;&#039;&#039;[[Not_to_conquer#Foreigners_and_Barbarians|Not to conquer]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Peace treaty with the Montanians===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; The provisions of the peace treaty with the Great Forest Orcs that relate to their briar allies also apply to the members of their faction active in the Barrens&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Montanians are considered to be barbarians by the Empire&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; This administrative motion follows on from confusion about the legal status of the Montanians as per the &#039;&#039;&#039;[[Not_to_conquer#Foreigners_and_Barbarians|Not to conquer]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Allocate the Legacy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To assign the Legacy in Spiral as a League National Bourse Seat, to be appointed by League Bourse Auction. Proposed: [[Temeschwar#Recent_Senate_Elections|Temeschwar]], Seconded: [[Therunin#Recent_Senate_Elections|Therunin]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Legacy]] was auctioned as a League position during the summit.&lt;br /&gt;
&lt;br /&gt;
===Amend Arcane Architect===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the position of Arcane Architect to include fanes and their ceding. Proposed: [[Morrow#Recent_Senate_Elections|Morrow]], Seconded: [[Hahnmark#Recent_Senate_Elections|Hahnmark]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Amend Conscience of the Senate===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the title of Conscience of the Senate to allow the title holder to select a single senate motion per session to be debated before all other motions for that session, except for a curtailed motion and administrative motions. Proposed: [[Conscience of the Senate#Recent_Senate_Elections|Conscience of the Senate]], Seconded: [[Temeschwar#Recent_Senate_Elections|Temeschwar]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This motion is receiving additional [[scrutiny]].&lt;br /&gt;
&lt;br /&gt;
===Amend Dean of the Academy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the powers of Dean of the Academy to remove the power of Proposal and to add the power of Senate address as follows: the Dean of the Academy has the right to make a Senate Address once per summit. This is intended to allow them to present matters that the Academy wish to bring to the attention of the Senate for the senators consideration. Proposed: [[Redoubt#Recent_Senate_Elections|Redoubt]], Seconded: [[Karov#Recent_Senate_Elections|Karov]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The powers of the [[Dean of the Academy]] have been amended&lt;br /&gt;
&lt;br /&gt;
===Amend execution in territories around the Semmerlak===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To make drowning in the Semmerlak the default form of execution in Karov, Karsk, Ossium, Semmerholm, Weirwater, and Holberg. Proposed: [[Karov#Recent_Senate_Elections|Karov]], Seconded: [[Sarvos#Recent_Senate_Elections|Sarvos]].&lt;br /&gt;
* &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This motion is in relation to a request made by an emissary of the sovereign [[Dho&#039;uala]] as per &#039;&#039;&#039;[[The_horror_and_the_wild#Those_Who_No_Longer_Need_To_Live|The horror and the wild]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Amend Quartermaster General of the Imperial Armies===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create a stipend for the QMG to provide a surety of funding to enable the MC to plan better and purchase required resources effectively. Proposed: [[Astolat#Recent_Senate_Elections|Astolat]], Seconded: [[Spiral#Recent_Senate_Elections|Spiral]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 300 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Quartermaster General of the Imperial Armies]] will receive a seasonal stipend of 300 thrones directly from the Senate&#039;s budget.&lt;br /&gt;
&lt;br /&gt;
===Appraise Roads===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Blood-Red, Iron, and White roads bring Prosperity to many, but our Constitution guarantees prosperity to all citizens of the Empire. This house commissions Graciana I Lopez I Guerra to appraise the impact and opportunities to link the unconnected citizens of our Southern, Northern, and Eastern territories with new road networks – to join new and existing road network together – or to provide citizens with alternative means of conveyance that would afford them similar benefits. Proposed: [[Therunin#Recent_Senate_Elections|Therunin]], Seconded: [[Zenith#Recent_Senate_Elections|Zenith]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; An [[appraisal]] will be published before the Winter Solstice 385YE&lt;br /&gt;
&lt;br /&gt;
===Appraise Spider&#039;s Dream Bridge===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; An appraisal to investigate solutions to the situation with the damaged Spider&#039;s Dream Tollbridge whether repair, improvement, or alternative. First choice of appraiser is Eilian Sweetwater. Proposed: [[Weirwater#Recent_Senate_Elections|Weirwater]], Seconded: [[Madruga#Recent_Senate_Elections|Madruga]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; An [[appraisal]] will be published before the Winter Solstice 385YE&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The Spider&#039;s Dream bridge was heavily damaged by &#039;&#039;Stephen of Sarcombe&#039;&#039; as part of a [[Shallows_and_miseries#Meanwhile_in_Madruga|raid]] before the Summer Solstice 385YE&lt;br /&gt;
&lt;br /&gt;
===Create title of Benefactor of Regalia===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the title of Benefactor of Regalia who will have the power of announcement to the Senate once per session to amend a title to grant it regalia, to be appointed by the unanimous decision of the Highborn Senators. To have the responsibility to seek out titles which would benefit from regalia and aid citizen in this. Revoked as standard. Proposed: [[Necropolis#Recent_Senate_Elections|Necropolis]], Seconded: [[Casinea#Recent_Senate_Elections|Casinea]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Benefactor of Regalia]] will be available to appoint during the Winter Solstice 385YE.&lt;br /&gt;
* &#039;&#039;&#039;Constitution:&#039;&#039;&#039; The ability to make an announcement in the Imperial Senate is one of the most significant powers that a title can possess - it circumvents the need for a vote and hands significant power directly to the individual citizen appointed. Even a relatively minor legal change, such as the allocation of regalia to an Imperial position, represents an important and substantial act and one which has ramifications for other Imperial titles with similar powers. As such the court has ruled that the Benefactor of the Regalia can make one announcement once each summit, not one announcement &#039;&#039;each session&#039;&#039;. This announcement can only amend a single title, but the title can be granted any number of items of regalia in a single announcement. If the Imperial Senate feels that that is insufficient to deal with the need for regalia to be properly dealt with, then the Court advise that the best way to deal with that would be to create additional new Imperial titles with the same power.&lt;br /&gt;
&lt;br /&gt;
===Create title of The Citizens&#039; Voice===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the Imperial Title of “The Citizens&#039; Voice”. Auctioned each summit for coin through the Imperial Bourse. This title shall be able to propose a single senate motion, for that summit only. On the advice of the Constitutional Court this Senate Motion would not need seconding. The Citizens&#039; Voice would also not have the power of seconding either. Proposed: [[Madruga#Recent_Senate_Elections|Madruga]], Seconded: [[Tassato#Recent_Senate_Elections|Tassato]].&lt;br /&gt;
* &#039;&#039;&#039;Passed with a constitutional majority&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title [[Citizens&#039; Voice]] will be available on auction once the motion has been ratified by the throne&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion was [[The_Throne#Ratification|ratified]] by Emperor Vesna Borkovna Prochnost during the Winter Solstice 385YE&lt;br /&gt;
&lt;br /&gt;
===Create titles of National Strategos===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create in each nation the Imperial Title of Strategos. Appointed annually by unanimous decision of that nation&#039;s generals. If a decision cannot be reached it may be raised to be appointed by a vote of Military Council. Revoked by National Assembly, General Assembly, or Assembly of the Nine. Responsibilities will include: to protect the legal rights of citizens nominated by the Civil Service to organise conjunctions through the Sentinel Gate; to work within their nations, and nominated citizens, and each other to maximise the odds of the Empire&#039;s success beyond the Sentinel Gate; to provide tactical, logistical, and personnel support to nominated citizens; to coordinate and provide material support in the form of herbs, mana, potions, equipment, or specialist items; to serve as a point of contact for the fighters of their nation intending to take the battlefield. The title will receive a stipend. Proposed: [[Casinea#Recent_Senate_Elections|Casinea]], Seconded: [[Necropolis#Recent_Senate_Elections|Necropolis]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 0 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The titles of [[Strategos]] will be available to appoint during the Winter Solstice 385YE&lt;br /&gt;
&lt;br /&gt;
===Create Writ of Consecration===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create a Judgement of Writ of Consecration, by which the Imperial Synod may authorise the use of Imperial (true) liao to consecrate an inspirational memorial or tomb to a Paragon, exemplar, or other inspirational figure. A Writ of Consecration shall require approval by a greater majority of the relevant Virtue assembly, whereupon the Tribune of the Synod will raise the same judgement for approval by the lesser majority of the General Assembly. The use of Imperial liao to consecrate a tomb or other memorial to an individual, conducted without this approval, will constitute a grave breach of Imperial law. Proposed: [[Sermersuaq#Recent_Senate_Elections|Sermersuaq]], Seconded: [[Miaren#Recent_Senate_Elections|Miaren]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Writ of consecration]] will be added to the list of [[judgement|judgements]] able to be raised by a member of the Synod. The Civil Service will raise an administrative motion during the Winter Solstice to seek clarification as to whether this writ is intended to also conver &#039;&#039;sacred sites&#039;&#039; that do not specifically relate to a paragon or exemplar.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; More information on this motion can be found in the &#039;&#039;&#039;[[A_wisdom_of_questions#Over_The_River|A wisdom of questions]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Declare war on the Grendel===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To declare war on the Grendel. Proposed: [[Semmerholm#Recent_Senate_Elections|Semmerholm]], Seconded: [[Bastion#Recent_Senate_Elections|Bastion]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Grendel]] are now considered to be [[barbarians]] under Imperial law&lt;br /&gt;
&lt;br /&gt;
===Disburse funds for Kahraman Roads===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse funds for the Kahraman roads and Kamkrag forts project. Proposed: [[Kahraman#Recent_Senate_Elections|Kahraman]], Seconded: [[Holberg#Recent_Senate_Elections|Holberg]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 25 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 25 thrones disbursed to the Senator for Kahraman&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Rebuild Roads of Kahraman|here]]&lt;br /&gt;
&lt;br /&gt;
===Disburse funds for Military Resupply===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion for disbursement of funds for military resupply. Proposed: [[Karsk#Recent_Senate_Elections|Karsk]], Seconded: [[Volodmartz#Recent_Senate_Elections|Volodmartz]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 400 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 400 thrones disbursed to the Senator for Karsk&lt;br /&gt;
&lt;br /&gt;
===Disburse funds for Wintermark army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To fund the Wintermark Army we began to levy in Winter 384YE. This house has undertaken to levy this Wintermark army with the explicit expectation that I would return for further funding. The army is half-complete. I did not come for funds last season. Wintermark is using the output of its national bourse seat and virtuous citizens are donating and fundraising however they can. We are doing our part. We are short of funds, but this IS a priority. IF an army can be funded this season, it MUST be this one. I shall say again – Every single one of my beloved and esteemed colleagues&#039; great Nations, have benefited from my unbridled support to levy and improve your own armies and military situation. Please, give me your support. Proposed: [[Hahnmark#Recent_Senate_Elections|Hahnmark]], Seconded: [[Sermersuaq#Recent_Senate_Elections|Sermersuaq]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 175 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 175 thrones disbursed to the Senator for Hahnmark&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Raise fourth Wintermark army|here]]&lt;br /&gt;
&lt;br /&gt;
===Fund mana for Urizen in Spiral===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To establish an office to procure mana in Spiral, to allow the casting of Vale of Shadows on all Urizeni interests within Spiral so as not to disadvantage those who would keep their nation and their home. This costs the Senate 35 thrones a season, it is not a construction and requires no commission. Proposed: [[Spiral#Recent_Senate_Elections|Spiral]], Seconded: [[Redoubt#Recent_Senate_Elections|Redoubt]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 35 thrones will be used each season to pay for mana crystals for the spires that remain in Spiral. It is not possible to commission a [[sinecure]], [[ministry]], or [[great work]] in Spiral that produces mana crystals without an appropriate [[opportunity]].&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; More information on this motion can be found in the &#039;&#039;&#039;[[A_question_of_loyalty#Spires|A question of loyalty]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Instruct Magistrates to investigate Bregasland===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To invite the magistrates under Chief Magistrate Karkovitch to go in force to investigate recent events surrounding the households of Bregasland during the recent conflict in Bregasland. Proposed: [[Bregasland#Recent_Senate_Elections|Bregasland]], Seconded: [[Upwold#Recent_Senate_Elections|Upwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The magistrates will work to root out the traitorous households in Bregasland. Every personal resource will suffer a one rank penalty until the start of the Winter Solstice 385YE and it will incur a cost of 25 thrones to the Senate&#039;s budget&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; More information on this motion can be found in the &#039;&#039;&#039;[[When_Spring_comes#Taking_Action|When Spring comes]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Raise Autumn Hammers===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise an army in Skarsind from the Ethengraw sept. The Legion will be called the “Autumn Hammers” in deference to their heritage Proposed: [[Skarsind#Recent_Senate_Elections|Skarsind]], Seconded: [[The Barrens#Recent_Senate_Elections|The Barrens]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; A third Imperial Orcs army will begin to [[Imperial_army#Recruitment|raise]] in [[Skarsind]] from the [[A_lost_king#Second_To_None|Ethengraw]]&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Raise Autumn Hammers|here]]&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Ambassador to the Sarcophan Delves===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Ambassador to the Sarcophan Delves. Proposed: [[Miekarova#Recent_Senate_Elections|Miekarova]], Seconded: [[Ossium#Recent_Senate_Elections|Ossium]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Thalia of Netherwatch&#039;&#039;&#039; of [[Urizen]] was elected as [[Ambassador to the Sarcophan Delves]]&lt;br /&gt;
&lt;br /&gt;
===Captain of the Senate Guard===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint the Captain of the Senate Guard. Proposed: [[Kallavesa#Recent_Senate_Elections|Kallavesa]], Seconded: [[Mournwold#Recent_Senate_Elections|Mournwold]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Captain of the Senate Guard]] will be appointed as first order of business during the Winter Solstice 385YE.&lt;br /&gt;
&lt;br /&gt;
===Dean of the Academy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect Dean of the Academy. Proposed: [[Sarvos#Recent_Senate_Elections|Sarvos]], Seconded: [[Morrow#Recent_Senate_Elections|Morrow]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Dean of the Academy]] will be appointed as first order of business during the Winter Solstice 385YE.&lt;br /&gt;
&lt;br /&gt;
===Guildmaster of the Artisans===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect Guildmaster of the Artisans.&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Xanthius&#039;&#039;&#039; of [[Urizen]] was elected as [[Guildmaster of the Artisans]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Administrator===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint the Imperial Administrator. Proposed: [[The Barrens#Recent_Senate_Elections|The Barrens]], Seconded: [[Semmerholm#Recent_Senate_Elections|Semmerholm]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Imperial Administrator]] will be appointed as first order of business during the Winter Solstice 385YE&lt;br /&gt;
&lt;br /&gt;
===The Throne===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to elect the Imperial Throne. Proposed: [[Hercynia#Recent_Senate_Elections|Hercynia]], Seconded: [[Skarsind#Recent_Senate_Elections|Skarsind]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &#039;&#039;&#039;Vesna Borkovna Prochnost&#039;&#039;&#039; was elected as [[the Throne]]&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion is awaiting [[The_Throne#Ratification|ratification]] by [[the Throne]].&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Construct the Deep Place===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct mine workings in the mountains of Brez, to aid the cabalists of Void and maintain vigilance over their doings. A time limited opportunity, creating the title &#039;Bredavoi Emissary&#039; to be elected by the senators of Varushka. Proposed: [[Volodmartz#Recent_Senate_Elections|Volodmartz]], Seconded: [[Miekarova#Recent_Senate_Elections|Miekarova]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a ministry in [[Volodmartz]] as per the &#039;&#039;&#039;[[The_horror_and_the_wild#Speakers_of_the_Void|The horror and the wild]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Deep Place|here]]&lt;br /&gt;
&lt;br /&gt;
===Reconstruct the Tower of the Fall===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To reconstruct the Tower of the Fall in Occursion, Zenith, and make it a part of the Proffered Hand network. This is an existing opportunity and is a mana sinecure for the cost of 6 mithril and 9 thrones. This will produce ten mana and 6 heart&#039;s blood a season to the Keeper of the Tower of the Fall, an existing tenured title in Urizen. Self-funded by Herminius of the Temple of the Wanderer. Appointed by Urizen Senators. Proposed: [[Zenith#Recent_Senate_Elections|Zenith]], Seconded: [[Kahraman#Recent_Senate_Elections|Kahraman]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Repairs a mana sinecure in [[Zenith]] as per the &#039;&#039;&#039;[[Write_your_own_ending#The_Lost_Sinecures|Write your own ending]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Reconstruct the Tower of the Fall|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct the Lakesedge Highway===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Lakesedge Highway connecting the Holmauer Gate to Misericorde through Rebeshof in Holberg. This creates the Imperial title Rebeshof Roadwarden, to be elected annually by the senators of the League. Proposed: [[Holberg#Recent_Senate_Elections|Holberg]], Seconded: [[Segura#Recent_Senate_Elections|Segura]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a sinecure in [[Holberg]] as per the &#039;&#039;&#039;[[Schools_and_sawmills#The_Lakesedge_Highway|Schools and sawmills]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Lakesedge Highway|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct the Five Cities Military Academy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; That there there be a disbursement of funds and construct the “Five Cities Military Academy” in Tassato. Proposed: [[Tassato#Recent_Senate_Elections|Tassato]], Seconded: [[Astolat#Recent_Senate_Elections|Astolat]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a folly in [[Tassato]] as per the &#039;&#039;&#039;[[Schools_and_sawmills#Tassato:_Five_Cities_Military_Academy|Schools and sawmills]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Five Cities Military Academy|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct the Red Depths===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Red Depths in Kahraman as a Brass Coast National Bourse seat, self funded by the virtuous citizens of the Brass Coast. Proposed: [[Segura#Recent_Senate_Elections|Segura]], Seconded: [[Weirwater#Recent_Senate_Elections|Weirwater]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a [[mithril]] seat in [[Kahraman]] as per the &#039;&#039;&#039;[[Landscape#The_Red_Depths|Landscape]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Red Depths|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct the Townsend Treasury===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a money sinecure in Sarcombe in the Mournwold to be named the Townsend Treasury. This will create a Marcher National title named the “Town Clerk of Sarcombe” to be appointed by unanimous vote of Marcher senators. Cost 10 wains, fully funded by Morgan Townesend by the prosperity of Happiston Bakes. Proposed: [[Mournwold#Recent_Senate_Elections|Mournwold]], Seconded: [[Mitwold#Recent_Senate_Elections|Mitwold]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Construct the Stones from Blood===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To build Stones from Blood, a mana ministry for the Navarr vates council. This is to support the Navarr vates in organisation and in providing mana for national rituals such as Dance of Navarr and Thorn. It is expected the holder will take an oath. Proposed: [[Miaren#Recent_Senate_Elections|Miaren]], Seconded: [[Conscience of the Senate#Recent_Senate_Elections|Conscience of the Senate]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a ministry in [[Miaren]]&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Stones from Blood|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct the Triosk Metal Exchange===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Commission the Triosk Metal Exchange in Triosk, Volodmartz. Creating the title: Merchant-Boyar of the Eagle and Stag Exchange, appointed by tally of the votes by Varushkan mine and forest owners. Responsibilities as defined by the opportunity. Proposed: [[Ossium#Recent_Senate_Elections|Ossium]], Seconded: [[Karsk#Recent_Senate_Elections|Karsk]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[ministry]] seat in [[Volodmartz]] as per the &#039;&#039;&#039;[[Deep_forests_and_dark_hills#The_Metal_of_Triosk|Deep forests and dark hills]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Triosk Metal Exchange|here]]&lt;br /&gt;
&lt;br /&gt;
===Dredge the Westmere===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to dredge the Westmere at Meade March, Mitwold. This commission will result in the creation of 2 ministries. The first, a mithril ministry in Meade, to be held by the &#039;Alder of Meade&#039; liaison to the Tseriyn family of Faraden. This would be an annually elected Marcher Bourse position. The second, an ilium ministry in Fisk, Kallavesa, to be held by the &#039;Mediator of Fisk&#039;. Both to be appointed by the tally of votes. We have secured funding. Proposed: [[Mitwold#Recent_Senate_Elections|Mitwold]], Seconded: [[Kallavesa#Recent_Senate_Elections|Kallavesa]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a [[ministry]] in [[Mitwold]] and a ministry in [[Kallavesa]] as per the &#039;&#039;&#039;[[Butterfly_in_reverse#Dredging_the_Westmere|Butterfly in reverse]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Dredge the Westmere|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Bambrick&#039;s Lament===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a sinecure, Bambrick&#039;s Lament, in Bregasland to memorialise all Marcher dead in the recent Bregasland conflict by providing a focal point for Marchers to come together in virtue. Sinecure to produce 6 liao and 12 Synod votes. Sinecure to create the national position &#039;Keeper of Bambrick&#039;s Lament&#039; to be appointed by the national assembly. Cost – fully funded. 10 wains of white granite and 60 crowns. Proposed: [[Upwold#Recent_Senate_Elections|Upwold]], Seconded: [[Bregasland#Recent_Senate_Elections|Bregasland]].&lt;br /&gt;
* &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Construct the Greenwatch===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Greenwatch in Casinea to create the national title of &#039;Greenwatcher&#039; annually appointed by the Senators of Highguard. This building creates a ministry to strengthen those who fight the vallorn, especially those who need to venture into the vallorn miasma. With all responsibilities as required by Ossegrahn, the Rain Lord. Self funded and time limited to this summit. Proposed: [[Reikos#Recent_Senate_Elections|Reikos]], Seconded: [[Hercynia#Recent_Senate_Elections|Hercynia]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a ministry in [[Reikos]] as per the &#039;&#039;&#039;[[Rain_king#The_Greenwatch|Rain king]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Greenwatch|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct great work in Holberg===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct a herb great work in Holmauer Park in Holberg. Raised by Highguard towards the debt owed by Highguard to the League in relation to the previous destruction of said Holmauer Park. Proposed: [[Bastion#Recent_Senate_Elections|Bastion]], Seconded: [[Reikos#Recent_Senate_Elections|Reikos]].&lt;br /&gt;
* &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Construct the School of Hard Knocks in Temeschwar===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To build the School of Hard Knocks in Temeschwar, using 20 wains of white granite. Creating the title &#039;Maestro of Wolves&#039; appointed by unanimous decision of League senators. &lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by D&#039;ardante, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a sinecure in [[Temeschwar]] as per the opportunity presented in the &#039;&#039;&#039;[[Schools_and_sawmills#School_of_Hard_Knocks|Schools and sawmills]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the School of Hard Knocks in Temeschwar|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Holberg&#039;s Melodious Cascade===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a sinecure “Holberg&#039;s Melodious Cascade” in Holmauer in Holberg to produce 9 mana per season. Sinecure to create the League National position “Director of Holberg&#039;s Melodious Cascade” to be appointed annually by Senators of the League, Revocable by the Assembly of Nine, the General Assembly, and the League National Assembly. Cost 10 wains of mithril and 30 crowns labour, 3 months to construct. Self funded by Bernhard and Lula Kleist von Ennerlund and other citizens of the League; a list of the names of the citizens who provide the wains used in the cascade&#039;s construction will be inscribed near the cascade&#039;s entrance. Inspired by Abigail Ashill, Theodora von Holberg and our shared love of our great city.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Laughlan vi Temeschwar, [[Master of Rings]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a sinecure in [[Holberg]].&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Holberg&#039;s Melodious Cascade|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct the Townsend Treasury II===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a money sinecure in Sarcombe in the Mournwold named the Townsend Treasury. This will create a most &amp;lt;u&amp;gt;glorious&amp;lt;/u&amp;gt; Marcher national title the &#039;Town Clerk of Sarcombe&#039; to be appointed annually by unanimous vote of Marcher senators at the Winter Solstice. All costs to be provided (10 white granite and building costs) by Morgan Townsend&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Bertrand, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a sinecure in the [[Mournwold]]&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Townsend Treasury|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Bright-Threads Brass Works===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Bright-Threads Brass works. Hahnmark. Valasmark. Sinecure – orichalcum.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Groza, [[Legion Engineer]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a sinecure in [[Hahnmark]].&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Bright-Threads Brass Works|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Kurstrozi&#039;s Lumbermill===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; In times of great hardship, we must be vigilant of unused wealth and unnecessary spending. With this in mind, I commission Kurstrozi&#039;s Lumbermill in Drownbark, Ossium. A great work costing 40 white granite which will increase the prosperity of Ossium&#039;s forests. This is fully funded by Krasivit Buhkova.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Dima Vasilyevna Novosad, [[Master of the Koboldi]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a great work in [[Ossium]].&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Kurstrozi&#039;s Lumbermill|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct the Gates of Holmauer Park===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a great work “The Gates of Holmauer Park” in Holmauer. Holberg, to secure the Park&#039;s eight gates with mithril, and providing security to the Park&#039;s visitors in the form of a small garrison supplemented with local magicians and priests. The influx of paying tourists would provide coin that will benefit business owners of Holberg. Inspired by the judgement of the Cardinal of Wisdom, Hembeneth i Guerra, in Summer 384YE. Self-funded by Lula and Bernhard Kleist von Ennerlund together with other citizens of the League. Costs are 20 wains of mithril and 60 crowns.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Elsha Bertolf, [[Chair of the Wolf]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a great work in [[Holberg]] as per the &#039;&#039;&#039;[[Dear_green_space#Closing_the_Gates|Dear green space]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Gates of Holmauer Park|here]]&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Apportion Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Armies to receive the Guerdon: Golden Axe, Granite Pillar, Summer Storm, Green Shield, and the Burning Falcon&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Hector Smith, [[Quartermaster General of the Imperial Armies]]&lt;br /&gt;
&lt;br /&gt;
===Research Founders of Sarcophan Delves===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Announcement of Historical Research with the assistance of Bedelaar Huisbaas Annike, Marko Siwarsbairn to research the names and deeds of the founders of the Sarcophan Delves.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Vaclav Mladenovich Kosti, [[Minister of Historical Research]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Historical research]] on the matter will be delivered to the Minister at the Winter Solstice 385YE&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=385YE_Summer_Solstice_Senate_sessions&amp;diff=128762</id>
		<title>385YE Summer Solstice Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=385YE_Summer_Solstice_Senate_sessions&amp;diff=128762"/>
		<updated>2025-09-26T12:14:22Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:385YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet several times to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit the civil service enact those motions, and ensure a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarized including the wording; who proposed and seconded it; whether it passed or not; whether any funds were disbursed to support it; and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season was announced by the civil service at 606 thrones and 6 crowns.&lt;br /&gt;
* The following has been donated to the Imperial treasury: None.&lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
===Amend the Keeper of the Tome===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the Keeper of the Tome, the title associated with the Temeschwar-Otkodov Mana Exchange, to be appointed annually rather than to have tenure&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Keeper of the Tome]] has been amended to be elected each year.&lt;br /&gt;
&lt;br /&gt;
===Amend High Exorcist===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To determine whether the [[High Exorcist]] should receive a stipend from the Imperial treasury, and if so how much.&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Stipend of the [[High Exorcist]] set to eight thrones&lt;br /&gt;
&lt;br /&gt;
===Amend Imperial Chaplain Consular===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To determine whether the [[Imperial Chaplain Consular]] should receive a stipend from the Imperial treasury, and if so how much..&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Amend Seer of the Gateway===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To determine whether the [[Seer of the Gateway]] should receive a stipend from the Imperial treasury, and if so how much..&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Stipend of the [[Seer of the Gateway]] set to two thrones&lt;br /&gt;
&lt;br /&gt;
===Create title of Architect of the Crucible===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Create the Urizen title of Architect of the Crucible appointed by Tally of the Votes. They will be responsible for the security of the Crucible and the artisans who work there. They will be able to craft bespoke ushabti and purchase magical staves and ilium.&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Architect of the Crucible]] created&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Allocate the Brilliant Star===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; A motion to assign the Brilliant Star in Redoubt as a National Bourse Seat, elected by Tally of the Votes. Proposed: [[Temeschwar#Recent_Senate_Elections|Temeschwar]], Seconded: [[Casinea#Recent_Senate_Elections|Casinea]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Brilliant Star]] will be available to elect as an Urizen national seat at the Autumn Equinox 385YE.&lt;br /&gt;
&lt;br /&gt;
===Amend Auditor of Senatorial Accountability===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to make the following changes to the Auditor of Senatorial Accountability. Change the responsibilities to: The auditor of senatorial accountability is charged with determining whether any Senate funds disbursed or otherwise assigned to members of the Senate or to civilians via a stipend are used with virtue and for their intended purpose and with investigating any irregularities. The findings of the Auditor should be reported to Senate and the Assembly of Nine. Proposed: [[Therunin#Recent_Senate_Elections|Therunin]], Seconded: [[The_Barrens#Recent_Senate_Elections|The Barrens]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The responsibilities of the [[Auditor of Senatorial Accountability]] will be changed&lt;br /&gt;
&lt;br /&gt;
===Amend Imperial Warcaster===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to amend the powers of the Imperial Warcaster to include the power to raise one Declaration of Endorsement before Conclave each season. So that they might further encourage the casting of magics to aid the Empire&#039;s Military. Proposed: [[Bastion#Recent_Senate_Elections|Bastion]], Seconded: [[Weirwater#Recent_Senate_Elections|Weirwater]].&lt;br /&gt;
* &#039;&#039;&#039;Withdrawn&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Amend the Liberty Pact===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Liberty Pact to include the articles &amp;quot;Each member of the Liberty Pact can call a meeting once a year, with at least one season&#039;s notice. They may only do this by formally raising an issue to be discussed, and by presenting a motion they would like the pact to vote on. Each member of the Pact will ensure that they have provided information on any issues they plan to raise and provide the wording of any vote they wish the pact to discuss in advance of the meeting&amp;quot; and &amp;quot;Members of the Liberty Pact understand that the pact creates no obligation or expectation of military aid be rendered to a fellow signatory, no matter what conflict ensues. However no signatory to the pact will provide meaningful military assistance to any nation that finds itself at war with a signatory of the pact. Proposed: [[Sermersuaq#Recent_Senate_Elections|Sermersuaq]], Seconded: [[Morrow#Recent_Senate_Elections|Morrow]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Amend the Steel Rings of Sarvos===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To change the name of the Steel Rings of Sarvos to the Great Chains of Sarvos and to disbursement of funds. This vital fortification excels at repelling naval assault very efficiently. Normally it would cost 683 thrones. At this summit only it is available for 200 thrones nearly 70% off. Proposed: [[Sarvos#Recent_Senate_Elections|Sarvos]], Seconded: [[Tassato#Recent_Senate_Elections|Tassato]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; No funds disbursed&lt;br /&gt;
&lt;br /&gt;
===Appraise Raids Defence===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appraise how the Empire can defend itself against raids, preferably without the construction of fortifications or the commitment of armies. Proposed: [[Mournwold#Recent_Senate_Elections|Mournwold]], Seconded: [[Necropolis#Recent_Senate_Elections|Necropolis]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; An [[appraisal]] will be published before the Autumn Equinox 385YE&lt;br /&gt;
&lt;br /&gt;
===Appraise integration of septs of the Barrens===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; We request Naomi of Virtue&#039;s Rest to conduct an appraisal in the Barrens with a view to integrating the local septs and Imperial citizens where we may lay ground work for spreading the Way and inspiring former slaves towards citizenship. Proposed: [[Weirwater#Recent_Senate_Elections|Weirwater]], Seconded: [[Hercynia#Recent_Senate_Elections|Hercynia]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Appraise Urizen in Spiral===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to request Naomi of Virtue&#039;s Rest appraise what further the League can do so that the Urizen in Spiral can remain there peacefully while preserving their culture, ideally without suffering undue financial hardship from not being in Urizen. Proposed: [[Conscience_of_the_Senate#Recent_Senate_Elections|Conscience of the Senate]], Seconded: [[Sermersuaq#Recent_Senate_Elections|Sermersuaq]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; An [[appraisal]] will be published before the Autumn Equinox 385YE&lt;br /&gt;
&lt;br /&gt;
===Authorise supplying Dreamers of the Dark Forest===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To authorise the supply of weapons to the Dreamers of the Dark Forest. This is done with the sole intent that they will rise up and drive the Druj out of Echofell. Proposed: [[Ossium#Recent_Senate_Elections|Ossium]], Seconded: [[Karov#Recent_Senate_Elections|Karov]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; This is related to the &#039;&#039;&#039;[[Culling_the_threat#The_Dreamers_of_the_Dark_Forest|Culling the threat]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Construct Mithril Sculptures===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a folly of two mithril statues, one in southern Proceris and one in the peaks of Optarion. This creates the Urizen national title of Oblivion Sentinel, with the responsibility to keep watch over the {{Black Plateau}} and deal with any threats associated with it. To be elected by vote of the Urizen generals. Disbursements of funds needed. Proposed: [[Holberg#Recent_Senate_Elections|Holberg]], Seconded: [[Redoubt#Recent_Senate_Elections|Redoubt]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a folly as per the &#039;&#039;&#039;[[The_fate_of_the_many#The_Serpent.27s_Edge|The fate of the many]]&#039;&#039;&#039; wind of fortune. 11 thrones 6 crowns disbursed to Senator for Holberg.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Mithril Sculptures|here]]&lt;br /&gt;
&lt;br /&gt;
===Create law criminalising Semmerlak items===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create a criminal offense to own, take, or sell any object from the depths of the Semmerlak. Proposed: [[Semmerholm#Recent_Senate_Elections|Semmerholm]], Seconded: [[Reikos#Recent_Senate_Elections|Reikos]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This law will be added to the [[list of Criminal Offences]]&lt;br /&gt;
&lt;br /&gt;
===Create title of Imperial Huntsmarshall===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the title Imperial Huntsmarshall. The title will be the liaison and head of the Gathering of Hunters to support the Empire in collecting knowledge and disposing of dangerous beasts which threaten us. Appointed by the Military Council, with right of address to Military Council. The sodality will henceforth be known as the Imperial Gathering of Hunters. Proposed: [[Karov#Recent_Senate_Elections|Karov]], Seconded: [[Ossium#Recent_Senate_Elections|Ossium]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The position of [[Imperial Huntsmarshall]] will be elected for the first time during the Saturday session of the Military Council at the Autumn Equinox 385YE&lt;br /&gt;
&lt;br /&gt;
===Create title of Speaker of the Magpies===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the title Speaker of the Magpies an Imperial position with tenure to be held until the death, removal or resignation of the holder. Appointed by the senate through the well worn path. The holder is recognised as primary liaison between the senate and the body of artefact researchers known as the magpies, and will represent them if any of the five great Imperial houses wish to speak to the organisation formally. Proposed: [[Bregasland#Recent_Senate_Elections|Bregasland]], Seconded: [[Miaren#Recent_Senate_Elections|Miaren]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The position will be up for election at the Autumn Equinox 385YE&lt;br /&gt;
&lt;br /&gt;
===Disburse funds for Dawnish army===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse funds for a Dawnish army. Proposed: [[Astolat#Recent_Senate_Elections|Astolat]], Seconded: [[Kallavesa#Recent_Senate_Elections|Kallavesa]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 250 thrones disbursed to the Senator for Astolat. The Speaker for the Senate raised an administrative motion to amend this motion to also raise a Dawnish army which passed.&lt;br /&gt;
* &#039;&#039;&#039;Further Reading:&#039;&#039;&#039; [[Raise Dawnish army Summer 385YE|Here]]&lt;br /&gt;
&lt;br /&gt;
===Disburse funds for Kahraman roads===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To ask for a disbursement of funds to continue rebuilding the roads of Kahraman and the Kamkrag forts for Kahramans defence. Proposed: [[Kahraman#Recent_Senate_Elections|Kahraman]], Seconded: [[Astolat#Recent_Senate_Elections|Astolat]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 70 thrones disbursed to the Senator for Kahraman&lt;br /&gt;
&lt;br /&gt;
===Disburse funds for Military resupply===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; That there be a disbursal of funds to allow Military resupply Proposed: [[Tassato#Recent_Senate_Elections|Tassato]], Seconded: [[Sarvos#Recent_Senate_Elections|Sarvos]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 275 thrones disbursed to the Senator for Tassato&lt;br /&gt;
&lt;br /&gt;
===Fund Guards in Kahraman===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To pay ten thrones in upkeep to protect the bourse seats in Kahraman from raiding to restore standard production. Proposed: [[Skarsind#Recent_Senate_Elections|Skarsind]], Seconded: [[Segura#Recent_Senate_Elections|Segura]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The &#039;&#039;Kahraman Caravan Guards&#039;&#039; adventure is now available to [[military unit|military units]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; This is related to the &#039;&#039;&#039;[[Time_and_time_again#Short_Term_Solutions|Time and time again]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
 &lt;br /&gt;
===Recognise Karass===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Imperial Empire recognise the sept of Karass as foreigners. Proposed: [[The_Barrens#Recent_Senate_Elections|The Barrens]], Seconded: [[Madruga#Recent_Senate_Elections|Madruga]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This motion is receiving additional scrutiny.&lt;br /&gt;
&lt;br /&gt;
===Relinquish the Brilliant Star===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; A motion to relinquish the Brilliant Star bourse seat in Redoubt so it is no longer an Imperial position. Proposed: [[Redoubt#Recent_Senate_Elections|Redoubt]], Seconded: [[Holberg#Recent_Senate_Elections|Holberg]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This motion was ratified by &#039;&#039;&#039;Atte Arrowtongue&#039;&#039;&#039; using the [[Imperial Favour]] of [[Empress Lisabetta]]&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This motion required a constitutional majority&lt;br /&gt;
&lt;br /&gt;
===Remove sanctions from Iron Confederacy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to lift sanctions on the Iron Confederacy now that they are no longer a slaver nation. Proposed: [[Hercynia#Recent_Senate_Elections|Hercynia]], Seconded: [[Zenith#Recent_Senate_Elections|Zenith]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Tariffs#Sanctions|Sanctions]] have been removed from the Iron Confederacy&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Ambassador to Asavea===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Ambassador to Asavea. Proposed: [[Upwold#Recent_Senate_Elections|Upwold]], Seconded: [[Mitwold#Recent_Senate_Elections|Mitwold]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Asier i Elia i Guerra was appointed as [[Ambassador to Asavea]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Advisor for the Feni===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To call an election for the Imperial position of the Advisor for the Feni. Proposed: [[Mitwold#Recent_Senate_Elections|Mitwold]], Seconded: [[Mournwold#Recent_Senate_Elections|Mournwold]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Watt of Lambrook was appointed as [[Imperial Advisor for the Feni]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Consul===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Imperial Consul Proposed: [[Madruga#Recent_Senate_Elections|Madruga]], Seconded: [[Skarsind#Recent_Senate_Elections|Skarsind]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Jarrigk Orzel was appointed as [[Imperial Consul]]&lt;br /&gt;
&lt;br /&gt;
===Minister of Historical Research===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect a Minster of Historical Research. Proposed: [[Segura#Recent_Senate_Elections|Segura]], Seconded: [[Kahraman#Recent_Senate_Elections|Kahraman]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Vaclav Mladenovich Kosti was appointed as [[Minister of Historical Research]]&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Construct Abbey of Reconciliation===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Abbey of Reconciliation, a 10 weirwood herb sinecure in Necropolis and part of the Network of the Proffered Hand. Elected by the Highborn National Assembly. Revocable by the Highborn, General, and Assembly of the Nine. To be overseen by the Abbess of Reconciliation with the responsibility to: support ex-slaves and refugees; bring them into the Way; and provide them opportunity to work and recover in the Empire. Proposed: [[Necropolis#Recent_Senate_Elections|Necropolis]], Seconded: [[Bastion#Recent_Senate_Elections|Bastion]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a sinecure in [[Necropolis]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Abbey of Reconciliation|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Grand Inspiration of the Way===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Commission the Grand Inspiration of the Way in Bastion. 1000 white granite, 250 thrones, 3 years. Proposed: [[Casinea#Recent_Senate_Elections|Casinea]], Seconded: [[Temeschwar#Recent_Senate_Elections|Temeschwar]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a folly in [[Bastion]] as per the &#039;&#039;&#039;[[Blood_will_thicken#A_Question_of_Scale|Blood will thicken]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Grand Inspiration of the Way|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Guildhouse of the Artisans===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create a guildhouse, title and sodality. The guildhouse includes a sinecure producing materials for artisans of the guild and shall be built close to Runegrott and the Runeforge in Hahnmark. Appoint with tenure by senators, with the expectation that the guild present their chosen Guildmaster. As a result of their Ambition, Prosperity and hard work, the guild are able to fund the creation of this house. Any additional funds that this house sees fit to provide shall be used to make this Imperial Guildhouse grander and the envy of foreign nations. Proposed: [[Hahnmark#Recent_Senate_Elections|Hahnmark]], Seconded: [[Semmerholm#Recent_Senate_Elections|Semmerholm]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] for the sodality of the Artisans Guild in [[Hahnmark]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Guildhouse of the Artisans|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct High Path to Otkodov===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct a new high path through the mountains to Otkodov, enabling ilium to be exchanged for good as a ministry, and enhancing northern trade. Proposed: [[Volodmartz#Recent_Senate_Elections|Volodmartz]], Seconded: [[Karsk#Recent_Senate_Elections|Karsk]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a high path as per &#039;&#039;&#039;[[Pride_and_prejudice#Gift_of_the_Dwindling_Star|Pride and prejudice]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct High Path to Otkodov|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Physician&#039;s Legacy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Self funded motion to construct the Physician&#039;s Legacy, a 20 wain herb sinecure in Cantiarch&#039;s Hold, Casinea. The sinecure will be overseen by the tenured Highguard National position, Custodian of the Physician&#039;s Legacy. Appointed by our Highborn Generals.  Proposed: [[Reikos#Recent_Senate_Elections|Reikos]], Seconded: [[Therunin#Recent_Senate_Elections|Therunin]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Construct Spy Network in Mareave===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct a spy network in Mareave funded by Ematius, Archmage of Winter. Proposed: [[Zenith#Recent_Senate_Elections|Zenith]], Seconded: [[Upwold#Recent_Senate_Elections|Upwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[spy network]] in the Grendel territory of the [[Bay_of_Catazar#Mareave|Mareave]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Spy Network in Mareave|here]].&lt;br /&gt;
&lt;br /&gt;
===Construct Stones from Blood===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To build Stones from Blood, a mana ministry for the Navarr Vates Council. This is to support the Navarr Vates in organisation and in providing mana for national rituals such as Dance of Navarr and Thorn. It is expected the holder will take an oath. Self funded. Proposed: [[Miaren#Recent_Senate_Elections|Miaren]], Seconded: [[Bregasland#Recent_Senate_Elections|Bregasland]].&lt;br /&gt;
* &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Construct Tekkupala&#039;s Hives===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a sinecure in Wittal, Kallavesa; Tekkupala&#039;s Hives. This sinecure will produce unique drugs and be built with the permission of the Keeper of the Bones Hives of Varushka whose bees will build the hives of Kallavesa. The sinecure will be held by the Tender of Tekkupala&#039;s Hives, appointed by the senators of Wintermark, as a national title. Proposed: [[Kallavesa#Recent_Senate_Elections|Kallavesa]], Seconded: [[Hahnmark#Recent_Senate_Elections|Hahnmark]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a sinecure in [[Kallavesa]] as per the &#039;&#039;&#039;[[Thousands_or_more#Secrets_of_the_Bonehives|Thousands or more]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Tekkupala&#039;s Hives|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Tolvoli Slaughterhouse===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Tolvoli Slaughterhouse in Miekarova. A ministry to sate the dubik of Miekarova. Limited time opportunity, fully self-funded. Proposed: [[Miekarova#Recent_Senate_Elections|Miekarova]], Seconded: [[Volodmartz#Recent_Senate_Elections|Volodmartz]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a slaughterhouse in Miekarova as per the &#039;&#039;&#039;[[The_horror_and_the_wild#Heart_of_the_Tempest|The horror and the wild]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Tolvoli Slaughterhouse|here]].&lt;br /&gt;
&lt;br /&gt;
===Improve Orieb===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To fully improve the town of Orieb, and the Stinking Market within, establishing the first true vale of the Drownbark Forest. Fully self funded by Varushkan prosperity, requiring a single commission slot, not two. Proposed: [[Karsk#Recent_Senate_Elections|Karsk]], Seconded: [[Miekarova#Recent_Senate_Elections|Miekarova]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Expands the town of Orieb as per the &#039;&#039;&#039;[[Thousands_or_more#Expanding_the_Stinking_Market|Thousands or more]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Improve the vale of Orieb|here]].&lt;br /&gt;
&lt;br /&gt;
===Reconstruct Gardens of Pallas===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To reconstruct the Gardens of Pallas in Proceris, Zenith, taking advantage of the appraisal last season. Creates the title Gardener of Pallas, appointed annually by unanimous decision of the Urizen Senators. To additionally take advantage of all additional improvements outlined in the appraisal  by Lutomylsa Niegoslava, increasing the cost and benefits as stated. Total costs will be 30 wains weirwood, 12 wains mithril, and 116 crowns. Estimated total cost 235 thrones. At this time we are not looking for a dispersal of funds. It is a time limited opportunity. Proposed: [[Morrow#Recent_Senate_Elections|Morrow]], Seconded: [[Conscience_of_the_Senate#Recent_Senate_Elections|Conscience of the Senate]].&lt;br /&gt;
* &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Construct Garrison of the League===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Commission a business sinecure, The Garrison of the League, in Hanuri in Temeschwar. Appointed by League Generals annually. &lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Elsha Bertolf, [[Chair of the Wolf]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a sinecure in [[Temeschwar]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Garrison of the League|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Golden Market of Aggido===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Construct the Golden Market of Aggido in Gildenheim, Skarsind. Costs 30 mithril and 60 crowns. Creates the title of Agent of the Golden Consortium.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Groza, [[Legion Engineer]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This opportunity was restricted to a [[Bearer of an Imperial Wayleave]]. The Legion Engineer announced the [[#Construct Open Hand of the Ancestors|Open Hand of the Ancestors]] instead&lt;br /&gt;
&lt;br /&gt;
===Construct Offices of the Iron Roads===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Construct the Offices of the Iron Roads in Ivarsgard, Karsk; Delev, Karov; Lomaa, Ossium; Essk, Miekarova; and Ruin, Volodmartz for 30 white granite, 30 mithril, and 15 thrones, creating a Boyar of the Iron Roads elected by Tally of the Votes&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Dima Vasilyevna Novosad, [[Master of the Koboldi]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a folly in [[Varushka]] as per the &#039;&#039;&#039;[[Deep_forests_and_dark_hills#Boyar_of_the_Iron_Roads|Deep forests and dark hills]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Offices of the Iron Roads|here]].&lt;br /&gt;
&lt;br /&gt;
===Construct Open Hand of the Ancestors===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Build sinecure (congregation) north Solvihill, Skarsind for 10 wains of white granite. The Open Hand of the Ancestors creates title Guide to the Lost. To be appointed by the Imperial Orc National Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Bleakshield Groza, [[Legion Engineer]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a sinecure in Skarsind&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Open Hand of the Ancestors|here]].&lt;br /&gt;
&lt;br /&gt;
===Construct Parador of the Kindled Flame===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I announce the construction of the Parador of the Kindled Flame. This will be built in Siroc, Madruga. It will cost 27 wains of white granite with 2 crowns per wain labour costs. It is a folly, an orphanage for the children of the Brass Coast to be cared for and taught our traditions by the hakima and kohan.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Laughlan, [[Master of Rings]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a folly in [[Madruga]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Parador of the Kindled Flame|here]]. &lt;br /&gt;
&lt;br /&gt;
===Construct the Challenger in Waiting===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Challenger in Waiting liao sinecure without Tenure 10 white granite. Votes in Synod, congregation based in Weirwater. Appointed by National Assembly, with expectation that they will appoint tourneys. Position to be holdable once per lifetime (as per High Bard). Regalia to be provided proudly.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Earl Valentin Orzel, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a sinecure in [[Weirwater]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Challenger in Waiting|here]].&lt;br /&gt;
&lt;br /&gt;
===Construct Spy Network in Forest of Ulnak===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Construct a spy network in Forest of Ulnak. To speed destruction of the vile fear cult formerly known as the Druj. In the interest of Imperial security, stability and victory. Through virtue&#039;s illumination comes a prosperous future.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Bernard Dugdale, [[Imperial Spymaster]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs [[spy network]] in Forest of Ulnak&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Spy Network in Forest of Ulnak|here]]. &lt;br /&gt;
&lt;br /&gt;
===Reconstruct Gardens of Pallas II===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To reconstruct the Gardens of Pallas in Proceris, Zenith, taking advantage of the appraisal last season, as per the withdrawn motion&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Nikolai, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a sinecure in [[Zenith]] as per the &#039;&#039;&#039;[[Restoration_and_renewal#Restoring_the_Gardens|Restoration and renewal]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Reconstruct Gardens of Pallas|here]]. &lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Apportion Guerdon===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Armies to receive the Guerdon: Iron Helms, Bloodcloaks, Strong Reeds ,Summer Storm, Gryphon&#039;s Pride&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Starac Sijed Orzel, [[Quartermaster General of the Imperial Armies]]&lt;br /&gt;
&lt;br /&gt;
===Research Isenbrad===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I, Jared of the Suns of Couros Lepidean Librarian, instruct the university to research into the life and signs of Isenbrad, the steinr runesmith and paragon of Wisdom. The caves under their forge has been consecrated to Wisdom with true liao and it is time to pilgrims of wisdom know more about this shining example of wisdom. In wisdom we ask questions and apply what we have learned &lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Jared of the Suns of Couros, [[Lepidean Librarian]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; The researchers of the Lepidean Library will learn about Isenbrad&lt;br /&gt;
&lt;br /&gt;
===Research Urizen in Mareave===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To research the history of the territory of Mahal, now known as Mareave, and its inhabitants through history, with particular regard to the Urizeni&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Vaclav Mladenovich Kosti, Minister of Historical Research&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical research on the matter will be delivered to the Minister at the Autumn Equinox 385YE&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=384YE_Winter_Solstice_Senate_sessions&amp;diff=128761</id>
		<title>384YE Winter Solstice Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=384YE_Winter_Solstice_Senate_sessions&amp;diff=128761"/>
		<updated>2025-09-26T12:13:59Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:384YE Winter]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 700px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Watching a riot.jpg|align=right|caption=he Senate building has a large viewing gallery that runs alongside the main chamber available to any Imperial citizen - but especially to priests using the right of [[Member_of_the_Synod#Witness|witness]].|width=700}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet several times to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit the civil service enact those motions, and ensure a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarized including the wording; who proposed and seconded it; whether it passed or not; whether any funds were disbursed to support it; and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season was announced by the civil service at 1184 thrones and 4 crowns.&lt;br /&gt;
* The following has been donated to the Imperial treasury: None.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Raise Wintermark army===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise a Wintermark army supported by the consecration of the Kallavesa marshes. Wintermark&#039;s ambition is to field a fourth army. Every single one of you, my beloved and esteemed colleagues&#039; great nations, have benefited from my unbridled support to levy and improve your armies and military situations. Proposed: [[Hahnmark#Recent_Senate_Elections|Hahnmark]], Seconded: [[Sermersuaq#Recent_Senate_Elections|Sermersuaq]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 400 thrones&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 400 thrones disbursed to Senator Hahnmark. A fourth Wintermark army will begin to [[Imperial_army#Recruitment|raise]] in [[Sermersuaq]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Raise fourth Wintermark army|here]]&lt;br /&gt;
&lt;br /&gt;
===Disburse funds for the Black Canal===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Disbursement of funds for the Black Canal project. Proposed: [[Upwold#Recent_Senate_Elections|Upwold]], Seconded: [[Bastion#Recent_Senate_Elections|Bastion]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 19 thrones and 6 crowns&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 19 thrones and 6 crowns disbursed to Senator Upwold&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; Supports the construction of the [[Construct Black Canal|Black Canal]] in [[the Marches]].&lt;br /&gt;
&lt;br /&gt;
===Cede Trajadoz===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To cede the town of Trajadoz in Madruga to the Marracossans living there, and creating the Brass Coast National Bourse position of &amp;quot;Marracossa Sendito&amp;quot; appointed by Tally of the Votes of the fleet owners in the usual manner. Proposed: [[Madruga#Recent_Senate_Elections|Madruga]], Seconded: [[Segura#Recent_Senate_Elections|Segura]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The position of &#039;&#039;Marracossa Sendito&#039;&#039; will be available to appoint at the Spring Equinox 385YE.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Cede Trajadoz|here]].&lt;br /&gt;
&lt;br /&gt;
===Exploit Tassatan Hills===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; That there is a disbursal of funds to take advantage of the Mestran Hills opportunity. This will create a bourse seat producing ilium. This seat will be assigned as a League national position to be selected by a Tally of the Votes of business owners. Proposed: [[Tassato#Recent_Senate_Elections|Tassato]], Seconded: [[Mitwold#Recent_Senate_Elections|Mitwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Exploit the hills above Tassato as detailed in the &#039;&#039;&#039;[[Light_upon_the_water#The_Good_News|Light upon the water]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Exploit Tassatan Hills|here]]&lt;br /&gt;
&lt;br /&gt;
===Disburse funds for military resupply===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse funds for military resupply to William Lowther, Senator for Mitwold. Proposed: [[Mitwold#Recent_Senate_Elections|Mitwold]], Seconded: [[Kallavesa#Recent_Senate_Elections|Kallavesa]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 500 thrones&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 500 Thrones disbursed to Senator Mitwold&lt;br /&gt;
&lt;br /&gt;
===Expand Pride of Ikka&#039;s Tears===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To expand the mithril mine the Pride of Ikka&#039;s Tears, including additional investment in transport infrastructure to increase the outpost to 22 wains per season, Proposed: [[Sermersuaq#Recent_Senate_Elections|Sermersuaq]], Seconded: [[Hahnmark#Recent_Senate_Elections|Hahnmark]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Expands the [[Pride of Ikka&#039;s Tears]] as detailed in the &#039;&#039;&#039;[[Write_the_lines#Deep_Pride|Write the lines]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Expand Pride of Ikka&#039;s Tears|here]]&lt;br /&gt;
&lt;br /&gt;
===Establish Cerevado Nets===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To establish a new Brass Coast Bourse seat at Crevado in Segura using nets and traps to collect ilium from the Scorrero river. Proposed: [[Semmerholm#Recent_Senate_Elections|Semmerholm]], Seconded: [[Weirwater#Recent_Senate_Elections|Weirwater]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Establishes a new bourse seat as detailed in the &#039;&#039;&#039;[[Drums_beat_in_my_head#Stealing_the_Scorrero|Drums beat in my head]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Establish Cerevado Nets|here]]&lt;br /&gt;
&lt;br /&gt;
===Amend tariffs of Sarcophan Delves===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to move to free trade with the Sarcophan Delves. The Senate expresses preference that the dock we are granted access to in return is the Beltovering Docks. Proposed: [[Miaren#Recent_Senate_Elections|Miaren]], Seconded: [[Holberg#Recent_Senate_Elections|Holberg]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Amends the [[tariffs]] with the [[Sarcophan Delves]] to free trade. This has led to a reciprocal gesture by the Delves, who have opened the port of [[Sarcophan_Delves_ports#Betovering|Betovering]] to Imperial fleets.&lt;br /&gt;
&lt;br /&gt;
===Appraise Kahraman===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To send Naomi of Virtues Rest to appraise Kahraman for ways to restore or improve the infrastructure destroyed recently; including any revised proposals for the Cinnabar Roads. Proposed: [[Kahraman#Recent_Senate_Elections|Kahraman]], Seconded: [[Madruga#Recent_Senate_Elections|Madruga]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; An [[appraisal]] will be published before the Spring Equinox 385YE.&lt;br /&gt;
&lt;br /&gt;
===Appraise Pilgrims of the Way===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To request Naomi appraise the means by which pilgrims of the Way from foreign nations can be enabled and encouraged to make pilgrimage to the Empire with a possible focus on escalating Bastion and the territories of the Bay of Catazar to the challenge of Timoj. Proposed: [[Necropolis#Recent_Senate_Elections|Necropolis]], Seconded: [[Casinea#Recent_Senate_Elections|Casinea]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; As this is the second appraisal passed by the Senate the Imperial Auditor, Gerard La Salle, will determine who will undertake this [[appraisal]] for the Senate as Naomi of Virtue&#039;s Rest cannot complete both.&lt;br /&gt;
&lt;br /&gt;
===Retrain Researchers===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To retrain one of the historical researchers as a prognosticator of appraisals. Proposed: [[Casinea#Recent_Senate_Elections|Casinea]], Seconded: [[Necropolis#Recent_Senate_Elections|Necropolis]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The total number of pieces of [[historical research]] the civil service can produce each season is reduced by one. The total number of [[appraisal|appraisals]] the civil service can produce each season is increased by one. The Constitutional Court note that it will not be a simple matter to reverse this decision. Without a new [[opportunity]], abrogating this motion will remove the additional appraisal but will not automatically return the civil servants involved to the Department of Historical Research.  As detailed in the &#039;&#039;&#039;[[Watches_from_the_Wall#Test_What_You_Know|Watches from the Wall]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Rename Crawling Depths===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To rename the mine and corresponding seat known as The Crawling Depths in Ossium to The Vale of the Sunless Depths. Proposed: [[Ossium#Recent_Senate_Elections|Ossium]], Seconded: [[Karsk#Recent_Senate_Elections|Karsk]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Crawling Depths has been renamed the [[Vale of the Sunless Depths]]. The name has not entirely caught on - local Varushkans claim that it is not a vale because it exists under an established town. They are adopting Sunless Depths, however, with some enthusiasm.&lt;br /&gt;
&lt;br /&gt;
===Remove Miasma in Zenith===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; This motion is to instruct the civil service to hire sentinels, sword scholars, magicians, and priests to work together to systematically remove the miasma pillars in Zenith each season until complete. It will cost 75 thrones taken directly from the Imperial treasury each season the miasma endures. Proposed: [[Morrow#Recent_Senate_Elections|Morrow]], Seconded: [[Therunin#Recent_Senate_Elections|Therunin]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Begins to clear the miasma pillars from Zenith. It will cost 75 Thrones each season until the entire territory is cleansed of Druj miasma. Detailed in the &#039;&#039;&#039;[[Write_your_own_ending#The_Pillars_of_Immiseration|Write your own ending]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Create Witness of Conclave===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to create the title of Witness of Conclave, to be appointed by Conclave, to identify sorcerers, and those who should no longer be sorcerers, in the Empire. The witness shall have the power to raise a single Declaration of Sorcery in the Conclave per summit. The witness shall also investigate and or inquisit those with an Imperial Conclave title, to ensure they are not becoming corrupt with power. Witness of Conclave shall have regalia as detailed in civil service reports. Proposed: [[Miekarova#Recent_Senate_Elections|Miekarova]], Seconded: [[Mournwold#Recent_Senate_Elections|Mournwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; During [[Scrutiny]], the Constitutional Court expressed some caution around the use of the word &amp;quot;inquisit&amp;quot; in the motion. They determined however that the word is simply a description of what the title should do as part of its responsibilities, rather than an attempt to give a title appointed by the Imperial Conclave [[Inquisition|power]] in the Imperial Synod. If the title were explicitly giving the Witness the power to use a judgement of Inquisition, it would require significant additional scrutiny. It&#039;s also notable that the criteria for only &#039;&#039;one&#039;&#039; of the three regalia offered by Imperial citizens is met by this motion - that of &#039;&#039;Lost Lore Steading&#039;&#039;. If the Senate wishes to take advantage of the offers of the Marcher threshers and Highborn magistrates they have until the end of the Spring Equinox to amend the title&#039;s responsibilities appropriately. More information on the opportunity can be found in the &#039;&#039;&#039;[[Bad_blood#The_Rat-Catcher|Bad blood]]&#039;&#039;&#039; wind of fortune. The title of [[Witness of Conclave]] has been created and will be available to appoint at the Spring Equinox 385YE.&lt;br /&gt;
&lt;br /&gt;
===Amend Imperial Seer===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the powers of the Imperial Seer to include a stipend. Proposed: [[Weirwater#Recent_Senate_Elections|Weirwater]], Seconded: [[Hercynia#Recent_Senate_Elections|Hercynia]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 40 thrones&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The powers of the [[Imperial Seer]] have been changed to add a seasonal stipend of 40 thrones.&lt;br /&gt;
&lt;br /&gt;
===Ratify treaty with Kaliact===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To ratify a treaty with Salt Lord Kaliact Proposed: [[Reikos#Recent_Senate_Elections|Reikos]], Seconded: [[Volodmartz#Recent_Senate_Elections|Volodmartz]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; The treaty, and the comments of the Constitutional Court during Scrutiny, can be found [[Ratify treaty with Salt Lord Kaliact|here]].&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Ambassador to the Iron Confederacy===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect the Ambassador to the Iron Confederacy. Proposed: [[Karov#Recent_Senate_Elections|Karov]], Seconded: [[Hercynia#Recent_Senate_Elections|Hercynia]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Cedric Gallows of [[Navarr]] was elected as [[Ambassador to the Iron Confederacy]] &lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; This motion was initially raised during the final Senate session of the Autumn Equinox summit, and was appointed as first order of business during the Winter Solstice.&lt;br /&gt;
&lt;br /&gt;
===Ambassador to the Grendel===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect the Ambassador to the Grendel. Proposed: [[Speaker for the Senate]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Abel of Zenith Ascendant [[Urizen]] was elected as [[Ambassador to the Grendel]]&lt;br /&gt;
&lt;br /&gt;
===Ambassador to Axos===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect the Ambassador to Axos. Proposed: [[Holberg#Recent_Senate_Elections|Holberg]], Seconded: [[Miaren#Recent_Senate_Elections|Miaren]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Fintan Nighthaven of [[Navarr]] was elected as [[Ambassador to Axos]] &lt;br /&gt;
&lt;br /&gt;
===Ambassador to Jarm===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect an Ambassador to Jarm. Proposed: [[Volodmartz#Recent_Senate_Elections|Volodmartz]], Seconded: [[Sarvos#Recent_Senate_Elections|Sarvos]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Ariadne of Auric Horizon of [[Urizen]] was elected as [[Ambassador to Jarm]] &lt;br /&gt;
&lt;br /&gt;
===Ambassador to the Sumaah Republic===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint the Ambassador to the Sumaah Republic. Proposed: [[Karov#Recent_Senate_Elections|Karov]], Seconded: [[Conscience of the Senate#Recent_Senate_Elections|Conscience of the Senate]].&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; The [[Ambassador to the Sumaah Republic]] will be appointed as first order of business during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
===Ambassador to the Commonwealth===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint the Ambassador to the Commonwealth. Proposed: [[Conscience of the Senate#Recent_Senate_Elections|Conscience of the Senate]], Seconded: [[Miekarova#Recent_Senate_Elections|Miekarova]].&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; The [[Ambassador to the Commonwealth]] will be appointed as first order of business during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
===Imperial  Throne===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To call an election for the Imperial Throne. Proposed: [[Hercynia#Recent_Senate_Elections|Hercynia]], Seconded: [[Astolat#Recent_Senate_Elections|Astolat]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; None elected&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Construct Atalaya Harbour===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse funds for and rebuild Atalaya Harbour to permit it to cheaply upgrade Freeborn fleets. This will not count as a shipyard. Proposed: [[Segura#Recent_Senate_Elections|Segura]], Seconded: [[Kahraman#Recent_Senate_Elections|Kahraman]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs the Atalaya Harbour  as detailed in the &#039;&#039;&#039;[[The_power_behind_our_moves#Atalaya|The power behind our moves]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Atalaya Harbour|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Trading Hall at Wreck===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Trading Hall at Wreck, a ministry to buy ilium, in East Floes, Sermersuaq. The holder, the Mediator of Wreck, will be appointed by the Tally of the Votes of Wintermark. Self Funded. This will allow us to trade food for ilium with the Thule, so they may feed their people and navigate the prosperous path after abolishing slavery. Proposed: [[Kallavesa#Recent_Senate_Elections|Kallavesa]], Seconded: [[Karov#Recent_Senate_Elections|Karov]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a trading hall in [[Sermersuaq|Wreck]], as detailed in the &#039;&#039;&#039;[[Write_the_lines#Meat_for_Metal|Write the lines]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Trading Hall at Wreck|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Ossuary Temple===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Construct a folly, the Ossuary Temple, in Southpine, Skarsind. 60 wains of white granite and 120 crowns. To be ceded to the Illarawm sept. Proposed: [[Redoubt#Recent_Senate_Elections|Redoubt]], Seconded: [[Skarsind#Recent_Senate_Elections|Skarsind]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a temple for the bones recovered from [[Ossium]] by the [[All_too_well#A_Sound_of_Silence_.28Illarawm.29|Illarawm]] sept as detailed in the &#039;&#039;&#039;[[All too well]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Ossuary Temple|here]]&lt;br /&gt;
&lt;br /&gt;
===Fortify Lustri===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct a fortification in Lustri, Zenith. Requires Senate funds over the year. Proposed: [[Zenith#Recent_Senate_Elections|Zenith]], Seconded: [[Morrow#Recent_Senate_Elections|Morrow]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Fortify Lustri|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Ethengraw Armoury===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a folly - smithy and armoury in Gildermark. 60 wains of mithril. 120 crowns. Folly to be ceded to the Ethengraw. Proposed: [[Skarsind#Recent_Senate_Elections|Skarsind]], Seconded: [[Redoubt#Recent_Senate_Elections|Redoubt]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a armoury-smithy for the [[Ossium]] by the [[All_too_well#Metal.2C_Bone.2C_and_Soil|Ethengraw]] sept as detailed in the &#039;&#039;&#039;[[All too well]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Ethengraw Armoury|here]]&lt;br /&gt;
&lt;br /&gt;
===Expand Academy of Arms===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; A motion to expand the Academy of Arms in Siluri. It would create an Imperial title &#039;&#039;Prelate of Adelmar&#039;s Shrine&#039;&#039; which would provide 10 liao and 20 votes in the Synod. Appointed annually by judgement of the Ambition Assembly. It would alow one starting military unit to train at the academy each season to gain a free upgrade. No mithril required. This opportunity is time limited, unavailable after Spring. It requires a commission slot, 25 wains of white granite, 50 crowns, and would take three months to construct. Self funded. Proposed: [[Karsk#Recent_Senate_Elections|Karsk]], Seconded: [[Ossium#Recent_Senate_Elections|Ossium]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Reconstruct Golden Cascade===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to reconstruct the Golden Cascade in Proceris, Zenith Proposed: [[Mournwold#Recent_Senate_Elections|Mournwold]], Seconded: [[Zenith#Recent_Senate_Elections|Zenith]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 200 thrones&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 200 thrones disbursed to Senator Mournwold. Reconstructs the [[Zenith#Proceris|Golden Cascade]] as detailed in the &#039;&#039;&#039;[[Write_your_own_ending#Golden_Cascade|Write your own ending]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Reconstruct Golden Cascade|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct the Great Chains of Sarvos===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission and authorise the disbursement of funds to build &amp;quot;The Great Chains of Sarvos&amp;quot;, an opportunity to construct a grand fortification which protects Sarvos, and the south coast from current and future threats. Proposed: [[Sarvos#Recent_Senate_Elections|Sarvos]], Seconded: [[Temeschwar#Recent_Senate_Elections|Temeschwar]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Construct Thornsong House===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct Thornsong House to honour the heritage of healers and apothecaries in Therunin. This unique hospital college will allow the Empire to research new potions for the first time and create a centre for potion-lore in the Empire. The title of &amp;quot;Thornsinger&amp;quot;, responsible for overseeing and guiding the research, will be appointed annually vs Tally of the Votes. The title will have the ability to address Senate to announce their chosen research focus. Like other Imperial research functions, there will be an upkeep cost - 10 thrones as season. This is a unique, limited opportunity.  Proposed: [[Therunin#Recent_Senate_Elections|Therunin]], Seconded: [[Reikos#Recent_Senate_Elections|Reikos]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Construct the Thornsong House as detailed in the &#039;&#039;&#039;[[Make_a_deal#Thornsong_House|Make a deal]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Thornsong House|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Temeschwar University Department of Architecture===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; A motion to construct the Temeschwar University Department of Architecture. Location: Hanuri, Temeschwar. Cost: 60 wains of white granite, 30 wains of weirwood, 180 crowns, 6 months. Effect: creates Imperial Title &amp;quot;Master of Rings&amp;quot;. Imperial Title: Master of Rings. Appointment: Annually, League Tally of the Votes. Removal: National League Asssembly/General Assembly/Assembly of Nine. Powers: One civilian build commission a season, and access to a white granite, mithril, weirwood ministry. Responsibility: To use their power to generate as much wealth as possible for the merchant-princes of Temschwar, and for the League, as possible. Proposed: [[Temeschwar#Recent_Senate_Elections|Temeschwar]], Seconded: [[Semmerholm#Recent_Senate_Elections|Semmerholm]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Construct the Department of Architecture as detailed in the &#039;&#039;&#039;[[Back_in_the_same_place#A_Prestigious_New_University|Back in the same place]]&#039;&#039;&#039; wind of fortune. &lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; The Constitutional Court has pointed out that a title appointed via the Tally of the Votes cannot be revoked by the Synod. Further details are [[Construct Department of Architecture|here]].&lt;br /&gt;
&lt;br /&gt;
===Construct Laroc Tournament Grounds===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To build the tournament grounds of Laroc in Astolat. Proposed: [[Astolat#Recent_Senate_Elections|Astolat]], Seconded: [[Tassato#Recent_Senate_Elections|Tassato]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 50 thrones&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 50 Thrones disbursed to Senator Astolat. Construct the Laroc tournament grounds as detailed in the &#039;&#039;&#039;[[Good_old_smooth_red_wine#Renewing_the_Tourney_Grounds|Good old smooth red wine]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Laroc Tournament Grounds|here]]&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Construct Parador Salt and Sand===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I announce the construction of the Parador of Salt and Sand, taking advantage of the opportunity to build a mana ministry in Quzar, Madruga. &lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Bakar i Riqueza, [[Bearer of an Imperial Wayleave]] &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a ministry allowing the purchase of mana as detailed in the &#039;&#039;&#039;[[The_power_behind_our_moves#Quzar|The power behind our moves]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Parador of Salt and Sand|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Kleist&#039;s Winter Gardens===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Holberg Endures! Skathe the Hag Queen cursed Holmauer Park with Winter magic. This commission builds Kleist&#039;s Winter Gardens at the Holberg University Duelling Grounds. We can use Marcher menhirs to channel that Winter magic to grow herbs. The Imperial title will be &amp;quot;Tender of Kleist&#039;s Winter Gardens&amp;quot;. This title is appointed annually by Imperial Bourse Auction. This is a well-worn path. We are Kleist von Ennerlund, Vintners and Victuallers of Holberg. We are self-funding this commission to the tune of 15 white granite, 15 weirwood and about 25 thrones. Auctioning it brings coin into the Senate budget. We support our Empire because we are League, and for the benefit of our beloved city Holberg.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Bernhard Kleist Von Ennerlund, [[Bearer of an Imperial Wayleave]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a herb sinecure as detailed in the &#039;&#039;&#039;[[In_the_garden_of_defiance#Stones_on_the_Duelling_Fields|In the garden of defiance]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; Complications have arisen with this commission. Details are [[Construct Kleist&#039;s Winter Gardens|here]].&lt;br /&gt;
&lt;br /&gt;
===Construct Crucible of Fate===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I Sagua i&#039;Ezmara, Master of Koboldi hereby announce that this season&#039;s project ill be the Crucible of Fate in Zenith. The roads may be broken in Kahraman but the spirits are broken in Zenith. Rebuillding the workshop where the ushabti were first created will provide tools both spiritual and physical. This will be a focal point in defining their identitay as a territory and cause a mandate opportunity for the Urizeni National Assembly. The funding is being organised by Zenith Ascendant, gathering prosperous donations from the people of Urizen. A full list of donors will be available on completion. They have gathered over half of the materials already and are continuing to receive more.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Sagua i&#039;Ezmara, [[Master of the Koboldi]] &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a foundry in Iteri as detailed in the &#039;&#039;&#039;[[Write_your_own_ending#The_Crucible_of_Fate|Write your own ending]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Crucible of Fate|here]]&lt;br /&gt;
&lt;br /&gt;
===Reconstruct Starlight Drift of Shimmering Snow===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Commission mana sinecure. Endsmeet, Zenith. Starlight Drift of Shimmer Snow. Title - Custodian of the Starlight Drift. 6 mithril. 7 thrones.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Bleakshield Groza, [[Legion Engineer]] &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a mana sinecure in Occursion as detailed in the &#039;&#039;&#039;[[Write_your_own_ending#The_Lost_Sinecures|Write your own ending]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Reconstruct Starlight Drift of Shimmering Snow|here]]&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
===Imperial Breadbasket===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; The Imperial Breadbasket will be aimed at Marcher territories to help with refugees. &lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Lily Guildenstern, [[Keeper of the Breadbasket]]&lt;br /&gt;
* &#039;&#039;&#039;Details:&#039;&#039;&#039; There is no current [[opportunity]] to support refugees with the Imperial Breadbasket. The Keeper of the Breadbasket can only use their [[Keeper_of_the_Breadbasket#Distribution_of_Imperial_Bounty|announcement]] to indicate support for an Imperial nation whose armies are decaying due to [[Imperial_army#Insufficient_Supply|lack of supply]], or to respond to specific opportunities.&lt;br /&gt;
&lt;br /&gt;
===Assign Guerdon===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Aportion the Guerdon. Winter 384YE. To the following armies of the Empire: Strong Reeds, Wolves of War, Hounds of Glory, Seventh Wave, Citadel Guard, Winter Sun &lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Starac Sijed Orzel, [[Quartermaster General of the Imperial Armies]].&lt;br /&gt;
&lt;br /&gt;
===Research vision of Arsenio Sanguineo Rezia di Tassato===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I Jared of the Suns of Couros and Lepidean Librarian instruct the Lepidean University to investigate the past life vision of Arsenio Sanguineo Rezia di Tassato experienced during the Autumn Equinox gathering 384YE where they were Saul of the Cora, a pre-Imperial wayfarer and &amp;quot;pilgrim of the lesser way&amp;quot; who sailed from Pharos to either Asavea or Asavean dominated pre-republic Sumaah. There they were imprisoned and executed for preaching the Way of Virtue. By dedicating a dying prisoner to Loyalty they may have started the embers of the Sumaah conversion. I wish to investigate this to bolster the bonds between Sumaah and the Empire through our common faith and commitment to spreading it across the world.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Jared. [[Lepidean Librarian]]&lt;br /&gt;
&lt;br /&gt;
===Research orc guards of Ahraz===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To learn the origin, names and deeds of the 10 orcs interred with Empress Ahraz. To explore the detail of events there; including the nature of interrment of the orcs.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Vaclav Mladenovich Kosti. [[Minister of Historical Research]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; As the Senate voted to [[#Retrain Researchers|retrain historical researchers]] no historical research will be done on this subject.&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=385YE_Spring_Equinox_Senate_sessions&amp;diff=128760</id>
		<title>385YE Spring Equinox Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=385YE_Spring_Equinox_Senate_sessions&amp;diff=128760"/>
		<updated>2025-09-26T12:13:39Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
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&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:385YE Spring]]&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet several times to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit the civil service enact those motions, and ensure a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarized including the wording; who proposed and seconded it; whether it passed or not; whether any funds were disbursed to support it; and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season was announced by the civil service at 1990 thrones.&lt;br /&gt;
* The following has been donated to the Imperial treasury:&lt;br /&gt;
** 28 thrones donated to the treasury by &#039;&#039;&#039;Magdalena Teyhard von Holberg&#039;&#039;&#039; after the Spring Equinox 385YE&lt;br /&gt;
** 60 thrones donated to the treasury by  the Parador masters of Cerevado after the Spring Equinox 385YE&lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
An administrative motion was raised by the Civil Service in response to events at the Winter Solstice.&lt;br /&gt;
===Amend the Master of Rings===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Amend the  Master of Rings, the title associated with the Temeschwar University Department of Architecture, to remove references to it being revoked by the Imperial Synod&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Passed&lt;br /&gt;
===Amend Historical Research===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To determine which title will continue to be supported by the [[Historical research#Department of Historical Research|Department of Historical Research]], if any..&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
*&#039;&#039;&#039;Special:&#039;&#039;&#039; This motion will be presented at the Saturday evening session of the Senate&lt;br /&gt;
*&#039;&#039;&#039;Note:&#039;&#039;&#039; The Speakers Office has asked that the Minister of Historical Research, Advisor on the Feni, and Advisor on the Vallorn speak with them on Friday evening to discuss how this motion will be presented.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Minister of Historical Research]] was chosen to retain the power of announcing historical research&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Appraise Black Canals===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To request Naomi of Virtue&#039;s Rest appraise beneficial options by which the Black Canal would be integrated with the Blood Red Roads preferably in Sarcombe and Tassato Proposed: [[Upwold#Recent_Senate_Elections|Upwold]], Seconded: [[Mournwold#Recent_Senate_Elections|Mournwold]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appraise Naval Supply===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To send Graciana i Lopez i Guerra to appraise how we can enhance our maritime infrastructure to allow Imperial nations to increase the number of navies they can raise and maintain. Ideally by means that do not technically break the Grendel treaty. Proposed: [[Sarvos#Recent_Senate_Elections|Sarvos]], Seconded: [[Weirwater#Recent_Senate_Elections|Weirwater]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
===Appraise Improving Ossium===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appraise an opportunity to remove the under threat quality from Echofell and the Drownbark Forest in Ossium. Proposed: [[Ossium#Recent_Senate_Elections|Ossium]], Seconded: [[Temeschwar#Recent_Senate_Elections|Temeschwar]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; An [[appraisal]] will be published before the Summer Solstice 385YE&lt;br /&gt;
&lt;br /&gt;
===Assign Bregasland===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To assign the Imperial territory of Bregasland to the Marcher nation. Proposed: [[Mournwold#Recent_Senate_Elections|Mournwold]], Seconded: [[Upwold#Recent_Senate_Elections|Upwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The territory of [[Bregasland]] is now a territory of the Marches and can appoint a senator.&lt;br /&gt;
&lt;br /&gt;
===Support Expansion of Caitun===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to support the Faraden expansion of the port of Caitun. This expansion will allow fleets to trade with Caitun and hunt monsters in the Sea of Snow. We shall provide the Faraden with 15 wains of weirwood to support this work at an expense of 45 crowns in transport costs. I will be seeking funds. Proposed: [[Kallavesa#Recent_Senate_Elections|Kallavesa]], Seconded: [[Mitwold#Recent_Senate_Elections|Mitwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 70 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Support Expansion of Caitun|here]]. This is related to the &#039;&#039;&#039;[[Butterfly_in_reverse#A_Port_in_a_Storm|Butterfly in reverse]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Disburse funds for Temeschwar University===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Disburse funds to the Senator for Temeschwar for the construction of the Temeschwar University Department of Architecture. No commission is required. Proposed: [[Temeschwar#Recent_Senate_Elections|Temeschwar]], Seconded: [[Therunin#Recent_Senate_Elections|Therunin]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Disburse funds for military resupply===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse funds for military resupply. Proposed: [[Morrow#Recent_Senate_Elections|Morrow]], Seconded: [[Zenith#Recent_Senate_Elections|Zenith]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 500 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 500 thrones disbursed to Senator for Morrow&lt;br /&gt;
&lt;br /&gt;
===Ratify Kaliact Treaty===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To ratify the treaty between Salt Lord Kaliact and the Casinea Empire. Proposed: [[Holberg#Recent_Senate_Elections|Holberg]], Seconded: [[Redoubt#Recent_Senate_Elections|Redoubt]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Ratify treaty with Salt Lord Kaliact Spring 385YE|here]]&lt;br /&gt;
&lt;br /&gt;
===Abrogate Urdur Spy Network===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To abrogate the motion to create a spy network in the territory of Urdur. Proposed: [[Segura#Recent_Senate_Elections|Segura]], Seconded: [[Karsk#Recent_Senate_Elections|Karsk]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Declare War on Asavea===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To declare war on Asavea. Proposed: [[Madruga#Recent_Senate_Elections|Madruga]], Seconded: [[Miekarova#Recent_Senate_Elections|Miekarova]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; The Empire now considered the [[Asavean Archipelago]] to be barbarians. &lt;br /&gt;
&lt;br /&gt;
===Appraise Gardens of Pallas===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to appraise the Gardens of Pallas in Zenith being restored to their former splendour or beyond. Proposed: [[Conscience of the Senate#Recent_Senate_Elections|Conscience of the Senate]], Seconded: [[Semmerholm#Recent_Senate_Elections|Semmerholm]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; An [[appraisal]] will be published before the Summer Solstice 385YE&lt;br /&gt;
&lt;br /&gt;
===Appraise Naval Supply II===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To send Lutomysla to appraise how we can raise, maintain, and fund additional navies across the Bay of Catazar. Proposed: [[Miekarova#Recent_Senate_Elections|Miekarova]], Seconded: [[Segura#Recent_Senate_Elections|Segura]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Amend Manifesto of Sevenfold Path===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to amend the first item of the Sevenfold Path&#039;s Manifesto, detailing &amp;quot;This order exists to&amp;quot;, to read: Encourage use of magic in understanding, and supporting, human destiny and the destiny of orcs and other peoples. Proposed: [[Casinea#Recent_Senate_Elections|Casinea]], Seconded: [[Conscience of the Senate#Recent_Senate_Elections|Conscience of the Senate]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Amend Election Season of Ambassador to the Iron Confederacy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to change the appointment of the Ambassador to the Iron Confederacy such that it is appointed in the autumn rather than the winter. Proposed: [[Semmerholm#Recent_Senate_Elections|Semmerholm]], Seconded: [[Sarvos#Recent_Senate_Elections|Sarvos]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Constitutional Court Response&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
After lengthy consideration, the Constitutional Court advise that it is not actually possible to change the election season of an ambassador (or indeed any other senatorial appointment). This is because all of these titles as appointed by the Imperial Senate serve for a maximum of four seasons from the date of their election. Moving a date doesn&#039;t resolve the central problem - because the date will continue to move in the future at any point where a title is elected unexpectedly (which could easily happen if the title holder is revoked, steps down or dies).&lt;br /&gt;
&lt;br /&gt;
However, it is entirely possible for the Imperial Senate to hold an election for &#039;&#039;less&#039;&#039; than a year if they wish to do so and if they make that clear in the Senate motion they raise. There are limits are on how long a position can serve for, but the Senate can elect someone for a shorter period than this if they wish to do so.&lt;br /&gt;
&lt;br /&gt;
We have updated the civil service guidance to make this clear. There is no need to submit motions to change the election dates of Imperial titles, the Senate can make this choice at any time when they submit a motion to elect.&lt;br /&gt;
&lt;br /&gt;
===Amend Imperial Master of Works===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the title Master of Works to be appointed by the Military Council. Proposed: [[Zenith#Recent_Senate_Elections|Zenith]], Seconded: [[Necropolis#Recent_Senate_Elections|Necropolis]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Once the incumbent [[Imperial Master of Works]] has finished their term then the [[Military Council]] will be able to appoint the position.&lt;br /&gt;
&lt;br /&gt;
===Amend Witness of Conclave===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to amend the duties of the Witness of Conclave to include: Identifying those who use magic to the detriment of the Empire and to identify those who treat with eternals to the detriment of fellow Imperial citizens. Proposed: [[Reikos#Recent_Senate_Elections|Reikos]], Seconded: [[Bastion#Recent_Senate_Elections|Bastion]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The responsibilities of the [[Witness of Conclave]] have been adjusted, and additional regalia is available.&lt;br /&gt;
&lt;br /&gt;
===Assign the Barrens===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To assign the Barrens to Dawn. Proposed: [[Astolat#Recent_Senate_Elections|Astolat]], Seconded: [[Tassato#Recent_Senate_Elections|Tassato]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The territory of [[the Barrens]] is now a territory of Dawn and can appoint a senator.&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Ambassador to the Sumaah Republic===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect the Ambassador to the Sumaah Republic&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Accalon of Felix&#039;s Watch&lt;br /&gt;
*&#039;&#039;&#039;Special:&#039;&#039;&#039; This motion was initially raised during the final Senate session of the Winter Solstice summit, and was appointed as first order of business during the Spring Equinox&lt;br /&gt;
&lt;br /&gt;
===Ambassador to the Commonwealth===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect the Ambassador to the Commonwealth&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Lucia Sanguineo Rezia di Tassato&lt;br /&gt;
*&#039;&#039;&#039;Special:&#039;&#039;&#039; This motion was initially raised during the final Senate session of the Winter Solstice summit, and was appointed as first order of business during the Spring Equinox&lt;br /&gt;
&lt;br /&gt;
===The Throne===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect a Throne. Proposed: [[Necropolis#Recent_Senate_Elections|Necropolis]], Seconded: [[Hercynia#Recent_Senate_Elections|Hercynia]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Nobody was elected to [[the Throne]]&lt;br /&gt;
&lt;br /&gt;
===Ambassador to Otkodov===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to elect the Ambassador to Otkodov. Proposed: [[Karsk#Recent_Senate_Elections|Karsk]], Seconded: [[Ossium#Recent_Senate_Elections|Ossium]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Fania Vessely-Vanek was appointed [[Ambassador to Otkodov]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Spymaster===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to elect the Imperial Spymaster. Proposed: [[Hercynia#Recent_Senate_Elections|Hercynia]], Seconded: [[Kahraman#Recent_Senate_Elections|Kahraman]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Bernard Dugdale was appointed [[Imperial Spymaster]]&lt;br /&gt;
&lt;br /&gt;
===Ambassador to Faraden===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint the Ambassador to the Faraden. Proposed: [[Bregasland#Recent_Senate_Elections|Bregasland]], Seconded: [[Miaren#Recent_Senate_Elections|Miaren]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 	Erasmo di Tassato was appointed [[Ambassador to Faraden]]&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Construct Runeforge in Hahnmark===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To build a runeforge in Hahnmark Proposed: [[Hahnmark#Recent_Senate_Elections|Hahnmark]], Seconded: [[Sermersuaq#Recent_Senate_Elections|Sermersuaq]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This is related to the &#039;&#039;&#039;[[Snow_might_fall#Five_Tasks|Snow might fall]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Runeforge in Hahnmark|here]].&lt;br /&gt;
&lt;br /&gt;
===Construct Smokehouse of Atalaq===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the Smokehouse of Atalaq, a great work in Atalaq, Sermersuaq, consisting of a vast smokehouse in Atalaq and a network of supporting structures around Sermersuaq, returning prosperity to the farms and hunters of the territory. As well as supporting the recovery in Sermersuaq from Jotun invasion, this allows the imminent fourth Wintermark army to receive training in the ways of the Suaq, further restoring pride to the people of the ice. The people of Sermersuaq request funds from the Empire for this ambitious endeavour. Proposed: [[Sermersuaq#Recent_Senate_Elections|Sermersuaq]], Seconded: [[Hahnmark#Recent_Senate_Elections|Hahnmark]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 215 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This is related to the &#039;&#039;&#039;[[Write_the_lines#Hunt_of_the_North|Write the lines]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Smokehouse of Atalaq|here]].&lt;br /&gt;
&lt;br /&gt;
===Construct Lowther&#039;s Lift===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the folly &amp;quot;Lowther&#039;s Lift&amp;quot;, within the Singing Caves, near Overton in Mournwold. This folly would enable the extraction of greater quantities of mithril in the form of a ministry. This will cost 10 wains of weirwood and 20 crowns. This is self funded. Proposed: [[Mitwold#Recent_Senate_Elections|Mitwold]], Seconded: [[Kallavesa#Recent_Senate_Elections|Kallavesa]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This is related to the &#039;&#039;&#039;[[Wildest_dreams#The_Deep_Mine|Wildest dreams]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Lowther&#039;s Lift|here]].&lt;br /&gt;
&lt;br /&gt;
===Construct Palace of Flowers===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Construct a folly. Palace of Flowers. Solvihill, Skarsind. 60 wains weirwood, 120 crowns. Folly to be ceded to the Yerende sept. Proposed: [[Skarsind#Recent_Senate_Elections|Skarsind]], Seconded: [[Morrow#Recent_Senate_Elections|Morrow]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This is related to the &#039;&#039;&#039;[[All_too_well#Metal.2C_Bone.2C_and_Soil|All too well]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Palace of Flowers|here]].&lt;br /&gt;
&lt;br /&gt;
===Expand Academy of Arms===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Commission to expand the Academy of Arms in Siluri. This would create the title &amp;quot;Prelate of Adelmar&#039;s Shrine&amp;quot; granting 10 liao and 20 Synod votes and allowing one basic military unit to be upgraded for free each season. Proposed: [[Redoubt#Recent_Senate_Elections|Redoubt]], Seconded: [[Madruga#Recent_Senate_Elections|Madruga]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This is related to the &#039;&#039;&#039;[[Build_up_my_body#Place_of_Pilgrimage|Build up my body]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Expand Academy of Arms|here]]. &lt;br /&gt;
&lt;br /&gt;
===Construct House of Healing===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct &#039;House of Healing&#039; in Therunin to create the title of &#039;Hand of the Healing&#039; appointed by Conclave. This house brings access to much needed magical items to keep our heroes fighting our heroes fighting. Help make Therunin the Heart of Healing in the Empire. With all the responsibilities as required by Ossegrahn. Proposed: [[Therunin#Recent_Senate_Elections|Therunin]], Seconded: [[Reikos#Recent_Senate_Elections|Reikos]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This is an opportunity detailed in the  &#039;&#039;&#039;[[Rain_king#Houses_of_Healing|Rain king]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct House of Healing|here]]. &lt;br /&gt;
&lt;br /&gt;
===Rebuild Roads of Kahraman===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Commission to rebuild the roads in Kahraman and to build a series of Kamkrag across the territory to allow improved troop movement and defence. This will require 100 white granite, 50 weirwood, and 300 crowns. if the Empire ever cuts trading ties with the Faraden, the Senate will reimburse the Faraden families for the materials they contribute. Proposed: [[Kahraman#Recent_Senate_Elections|Kahraman]], Seconded: [[Volodmartz#Recent_Senate_Elections|Volodmartz]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 200 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This is related to the &#039;&#039;&#039;[[Time_and_time_again#Restoring_the_roads|Time and time again]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Rebuild Roads of Kahraman|here]].&lt;br /&gt;
&lt;br /&gt;
===Construct Urdur Spy Network===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To create a spy network in the territory of Urdur using the opportunity presented by the sovereign the Charnel Lord. Proposed: [[Karov#Recent_Senate_Elections|Karov]], Seconded: [[Skarsind#Recent_Senate_Elections|Skarsind]].&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;s&amp;gt;Passed&amp;lt;/s&amp;gt; Abrogated&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This was in relation to the &#039;&#039;&#039;[[Daylight_fading#King_Beneath_the_Hill|Daylight fading]]&#039;&#039;&#039; wind of fortune. This motion was [[#Abrogate Urdur Spy Network|abrogated]] later in the summit&lt;br /&gt;
&lt;br /&gt;
===Construct Garden of Glory===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To build the Garden of Glory a liao sinecure in Therunin and the title of Keeper of the Garden. This is taking advantage of an opportunity from Spring 382YE to build at reduced cost of 8 weirwood and 16 crowns labour. This will produce 6 liao and no Synod votes. To be assigned by Navarr National Assembly, revoked by Navarr National Assembly. This is a self funded motion. Proposed: [[Tassato#Recent_Senate_Elections|Tassato]], Seconded: [[Astolat#Recent_Senate_Elections|Astolat]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a sinecure that only produces [[liao]]. This was related to the &#039;&#039;&#039;[[Long_walk_home#Liao_garden|Long walk home]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Garden of Glory|here]]. &lt;br /&gt;
&lt;br /&gt;
===Construct Hall of the Seven===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to build the Hall of the Seven. This creates the position of Spear of the Seven, a military counterpoint to the Advisor on the Vallorn. This position to be elected annually by Navarr senators. This allows Navarr military units to explore Terunael ruins, and gain information about the seven Terunael ruins occupied by the vallorn. Proposed: [[Miaren#Recent_Senate_Elections|Miaren]], Seconded: [[Casinea#Recent_Senate_Elections|Casinea]].&lt;br /&gt;
* &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Construct Holberg&#039;s Melodious Cascade===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a sinecure &amp;quot;Holberg&#039;s Melodious Cascade&amp;quot; in Holmaeur in Holberg to produce nine mana per season. Sinecure to create the League National position &amp;quot;Custodian of Holberg&#039;s Melodious Cascade&amp;quot; to be appointed annually by Senators of the League. Revocable by the Assembly of Nine, the General Assembly and the League National Assembly. Cost 10 wains of mithril and 20 crowns labour, 3 months to construct. Self funded by Bernhard and Lula Kelist von Ennerlund. Inspired by Abigail Ashill, Theodora von Holberg and our shared love of our great city. Proposed: [[Bastion#Recent_Senate_Elections|Bastion]], Seconded: [[Holberg#Recent_Senate_Elections|Holberg]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Improve Orieb===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To fully improve the town of Orieb and the stinking market within, establishing the first true vale of the Drownbark Forest. Full self funded by Varushkan prosperity, requiring a single commission, not two. Proposed: [[Volodmartz#Recent_Senate_Elections|Volodmartz]], Seconded: [[Karov#Recent_Senate_Elections|Karov]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This construction will not begin. It was allowed to be proposed as there was a veto sought in the General Assembly for a different commission.&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Construct Temeschwar Otkodov Mana Exchange===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Temeschwar Otkodov Mana Exchange in Hanuri, Temeschwar at a cost of 10 white granite, 10 mithril, and 40 crowns in labour costs. The ministry will be overseen by the Keeper of the Tome appointed by tally of the votes of business owners of the League. They will serve with tenure and can not be revoked as a position in the bourse.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Elsha Bertolf, [[Chair of the Wolf]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a mana ministry in Temeschwar, as detailed in the &#039;&#039;&#039;[[Don%27t_blame_me#Exploit_the_Thule|Don&#039;t blame me]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Temeschwar Otkodov Mana Exchange|here]]. &lt;br /&gt;
&lt;br /&gt;
===Construct Steel Rings of Sarvos===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I, Sagua i&#039;Ezmara, Master of the Koboldi, hereby announce that this season&#039;s project will be the Steel Rings of Sarvos, utilising the Chain against Chains opportunity to protect Sarvos from naval attack. This will also make them better able to build and protect a navy if the Naval Arsenal is also built. The funds are being gathered by Merchant Prince Shauni di Vergo, Senator of Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Sagua i&#039;Ezmara, [[Master of the Koboldi]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a fortification in Sarvos, as detailed in the &#039;&#039;&#039;[[The_parents_of_security#A_Chain_Against_Chains|The parents of security]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Steel Rings of Sarvos|here]]. &lt;br /&gt;
&lt;br /&gt;
===Construct Kragg&#039;s Hollow===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct Kragg&#039;s Hollow, a mana sinecure in Skarsind costing 10 wains. Funded with the prosperity of Ashborn Kragg, with thanks to the Imperial Spymaster. Will create the Imperial title Scholar of Kragg&#039;s Hollow, to be elected through Conclave.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Aleksandr Zoravich Novosad, [[Arcane Architect]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Kragg&#039;s Hollow|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Anvil Library Scriptorium===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; The Anvil Library Scriptorium is a self funded sinecure (12 wains of white granite and three thrones in labour using standard costings). The sinecure will provide liao and votes in the Imperial Synod. The sinecure of the Scriptorium and the sodality of the Anvil Library will be governed by the Armarius of the Anvil Library, an imperial title appointed by judgement of the Wisdom Assembly, and revoked by the Wisdom Assembly. The Armarius has tenure serving until they die, resign or are revoked. The sinecure will be built in Rodez, Foracci, Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Claus Friedrich von Holberg, [[Bearer of an Imperial Wayleave|Bearer of the Second Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Anvil Library Scriptorium|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Hall of the Seven II===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Hall of the Seven in Miaren. This creates the position of Spear of the Seven, a military counterpart to the Advisor on the Vallorn. Elected annually by Navarr senators, for revocation by National or Imperial Synod.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Bertrand, [[Bearer of an Imperial Wayleave|Bearer of the First Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a ministry in Miaren, as detailed in the &#039;&#039;&#039;[[The_bones_of_what_you_believe#Today_is_Tomorrow|The bones of what you believe]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Hall of the Seven|here]]. &lt;br /&gt;
&lt;br /&gt;
===Construct Hall of the Hunters===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Construct sinecure. Hall of the Hunters. Sermersuaq, Suaq Wastes, Lake Atkonaroq. 12 white granite, 3 thrones, 3 months. Creates title &amp;quot;Banner-bearer of Atkonaroq&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Groza, [[Legion Engineer]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a sinecure in Sermersuaq, as detailed in the &#039;&#039;&#039;[[Watching_my_mistakes#A_Beacon_in_the_North|Watching my mistakes]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Hall of the Hunters|here]]&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Wittal Grove===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Healing House of Wittal Grove will focus on growing cerulean mazzarine for the coming season &lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Branwynn Rynne, [[Grimnir of Wittal Grove]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; Though the announcement states that the focus is for the coming season the gardens will continue to grow cerulean mazzarine until the Grimnir of Wittal Grove announces otherwise&lt;br /&gt;
&lt;br /&gt;
===Research Jaggah===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I, Jared of the Suns of Couros, instruct the Lepidean University to investigate the life and virtue of Jaggah, Thrace&#039;s mother. She was instrumental in sending dreams of rebellion to the orc slaves of the Empire preparing them for the fires of Thrace&#039;s ambition. She was present in the Isember mines with her son but when he escaped she was no longer with him. Her fate and lesson are unknown and I wish to rectify this.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Jared, [[Lepidean Librarian]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The researchers of the Lepidean Library will learn about Jaggah&lt;br /&gt;
&lt;br /&gt;
===Research Tower of Solokha===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Following up on our connections with the library of Maykop in Axos; to research the origins, purpose and history of the Tower of Solokha and the reasons for its destruction by Emperor Nicovar&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Vaclav Mladenovich Kosti, [[Minister of Historical Research]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Historical research on the matter will be delivered to the Minister at the Summer Solstice 385YE&lt;br /&gt;
&lt;br /&gt;
===Assign Guerdon===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To resupply the Eastern Sky. To assign the Guerdon to: Iron Helms, Citadel Guard, Bounders, Fist of the Mountains, Summer Storm&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Starac Sijed Orzel, [[Quartermaster General of the Imperial Armies]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=384YE_Autumn_Equinox_Senate_sessions&amp;diff=128759</id>
		<title>384YE Autumn Equinox Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=384YE_Autumn_Equinox_Senate_sessions&amp;diff=128759"/>
		<updated>2025-09-26T12:12:20Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:384YE Autumn]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 600px; clear: left;&amp;quot;&amp;gt;{{CaptionedImage|file=Senate Paperwork Autumn 384YE.png|caption=The business of the [[Imperial Senate]] is the business of the Empire.|align=left|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet several times to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit the civil service enact those motions, and ensure a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarized including the wording; who proposed and seconded it; whether it passed or not; whether any funds were disbursed to support it; and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season was announced by the civil service at 1702 thrones and 2 crowns.&lt;br /&gt;
* The following has been donated to the Imperial treasury:&lt;br /&gt;
** 28 thrones donated to the treasury by &#039;&#039;&#039;Magdalena Teyhard von Holberg&#039;&#039;&#039; after the Autumn Equinox 384YE&lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
These administrative motions raised by the Constitutional Court will be presented during the Autumn Equinox.&lt;br /&gt;
===Clarify Master of the Koboldi===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To clarify that the Senate intends for the Master of the Koboldi to be able to &#039;&#039;Alter&#039;&#039;, &#039;&#039;Upgrade/Improve&#039;&#039;, and &#039;&#039;Repair&#039;&#039; existing constructions&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This allows the [[Master of the Koboldi]] to alter, upgrade/improve, and repair existing structures as well as commissioning new ones. The title has been amended appropriately.&lt;br /&gt;
&lt;br /&gt;
===Amend Curator of the Blood Red River===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The &#039;&#039;Curator of the Blood Red River&#039;&#039; should be appointed by the League National Assembly.&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This amends the title of &amp;quot;Curator of the Blood Red River&amp;quot; to be appointed by the League National Assembly, and it will be available to be appointed during the Autumn Equinox.&lt;br /&gt;
===Amend Spiral Envoy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The &#039;&#039;Spiral Envoy&#039;&#039; should be appointed by Tally of the Votes rather than by Urizen senators.&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
*&#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This amends the title of &amp;quot;Spiral Envoy&amp;quot; to be appointed by the Tally of the Votes, and it will be available to be appointed during the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Abrogate Advisor on Orc Affairs===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To abrogate the position of the Advisor on Orc Affairs. Proposed: [[Astolat#Recent_Senate_Elections|Astolat]], Seconded: [[Sermersuaq#Recent_Senate_Elections|Sermersuaq]].&lt;br /&gt;
* &#039;&#039;&#039;Withdrawn on the floor&#039;&#039;&#039;&lt;br /&gt;
===Amend Trade with the Thule===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; In recognition of the Thule&#039;s virtuous move to abolish slavery we wish to removal trade sanctions and move them to normal trade. Proposed: [[Reikos#Recent_Senate_Elections|Reikos]], Seconded: [[Karsk#Recent_Senate_Elections|Karsk]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The existing [[Tariffs#Sanctions|sanctions]] against trade with [[Otkodov]] will be removed.&lt;br /&gt;
===Amend Trade with the Thule II===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; In recognition of the damages inflicted on the Thule by Thunderous Deluge, we wish to move them to free trade status as reparation. Proposed: [[Volodmartz#Recent_Senate_Elections|Volodmartz]], Seconded: [[Conscience of the Senate#Recent_Senate_Elections|Conscience of the Senate]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[orc|orcs]] of [[Otkodov]] will enjoy [[Tariffs#Free_Trade|free trade]] with the Empire with minimal tariffs and expedited access to Imperial markets.&lt;br /&gt;
&lt;br /&gt;
===Appraise pilgrims of the Way===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To request Naomi appraise the means by which pilgrims of the Way from foreign nations can be enabled and encouraged to make pilgrimage to the Empire with a possible focus on escalation Bastion to the challenge of Timoj. Proposed: [[Necropolis#Recent_Senate_Elections|Necropolis]], Seconded: [[Zenith#Recent_Senate_Elections|Zenith]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
===Appraise stabilising Zenith===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To appraise opportunities in Zenith to stabilise and restore the territory, with a focus on supporting returning Zenith refugees and offering succour to those still living there. Proposed: [[Zenith#Recent_Senate_Elections|Zenith]], Seconded: [[Morrow#Recent_Senate_Elections|Morrow]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Imperial Auditor, Gerard La Salle, will determine whether [[Appraisal#Naomi_of_Virtue.27s_Rest|Naomi of Virtue&#039;s Rest]] or [[Appraisal#Lutomysla_Niegoslava|Lutomysla Niegoslava]] will undertake this [[appraisal]] for the Senate.&lt;br /&gt;
&lt;br /&gt;
===Assign Zenith===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I propose the allocation of Zenith to the people of Urizen to allow them to independently support the Empire&#039;s only Magical army - the Citadel Guard. Proposed: [[Morrow#Recent_Senate_Elections|Morrow]], Seconded: [[Redoubt#Recent_Senate_Elections|Redoubt]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The territory of [[Zenith]] is now an Urizen territory and can appoint a senator.&lt;br /&gt;
===Create Ambassador to the Grendel===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; A motion to create the title &amp;quot;Ambassador to the Grendel&amp;quot; with the responsibilities to treat with the Grendel, appointed by the Senate. This will remove the ambassadorial powers and ministry from the fleetmaster. Proposed: [[Segura#Recent_Senate_Elections|Segura]], Seconded: [[Volodmartz#Recent_Senate_Elections|Volodmartz]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This will simultaneously amend the powers of the [[Imperial Fleet Master]], and create a new title of [[Ambassador to the Grendel]].&lt;br /&gt;
&lt;br /&gt;
===Create Chair of the Wolf===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to give the Holberg Guild of Engineers the permission to expand their premises. This will create the Imperial title &amp;quot;Chair of the Wolf&amp;quot;. It will have the power to announce a commission that takes place entirely in the League. This commission can be either a great work, ministry, sinecure, or folly. This will be a League national position appointed by Tally of the Votes. Proposed: [[Sarvos#Recent_Senate_Elections|Sarvos]], Seconded: [[Holberg#Recent_Senate_Elections|Holberg]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This [[opportunity]] was detailed in the &#039;&#039;&#039;[[A_health_to_the_company#The_Chair_of_the_Wolf|A health to the company]]&#039;&#039;&#039; wind of fortune. The powers of the Chair of the Wolf are somewhat different to when it was initially proposed.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Create Chair of the Wolf|here]].&lt;br /&gt;
===Create judgement of Virtuous Challenge===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; The Senate creates the new Synod Judgement of Virtuous Challenge. A Judgement of Virtuous Challenge may be raised against a Tenured Imperial Title where a priest believes there is a citizen whose Virtues, or vision for that titled position, are superior to the incumbent&#039;s. The Assembly raising the Judgement must have oversight of that titled position. If the Judgement is upheld the position will be eligible for election at the following summit. The incumbent remains in post until that time. Any Tenured Imperial Title that has been challenged in this way may not be the subject of another such challenge until a year has passed but the title holder may still be Revoked in that time. Proposed: [[Conscience of the Senate#Recent_Senate_Elections|Conscience of the Senate]], Seconded: [[Karov#Recent_Senate_Elections|Karov]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This motion was the subject of additional scrutiny by the Constitutional Court. Following that deliberation the new [[judgement]] of [[challenge]] was created.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Create judgement of virtuous challenge|here]].&lt;br /&gt;
&lt;br /&gt;
===Disburse funds for scrying===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Disbursement of funds to allow the Imperial Seer to utilise scrying magics in the duties of their role. Proposed: [[Bastion#Recent_Senate_Elections|Bastion]], Seconded: [[Tassato#Recent_Senate_Elections|Tassato]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 40 Thrones disbursed to Senator Bastion&lt;br /&gt;
===Disburse funds for Grendel embassy===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Disbursement of funds to pay for the recently completed Grendel Embassy thanks to the contributions of prosperous citizens of the Empire. Proposed: [[Redoubt#Recent_Senate_Elections|Redoubt]], Seconded: [[Reikos#Recent_Senate_Elections|Reikos]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 200 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 200 Thrones disbursed to Senator Redoubt &lt;br /&gt;
===Disburse funds for Burning Falcon===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Disbursement of funds to raise the Burning Falcons. Proposed: [[Madruga#Recent_Senate_Elections|Madruga]], Seconded: [[Weirwater#Recent_Senate_Elections|Weirwater]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 400 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 400 Thrones disbursed to Senator Madruga&lt;br /&gt;
===Disburse funds for resupply===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Disbursement of funds for military and magical resupply. Proposed: [[Miaren#Recent_Senate_Elections|Miaren]], Seconded: [[Mitwold#Recent_Senate_Elections|Mitwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 500 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 500 Thrones disbursed to Senator Miaren &lt;br /&gt;
===Fund Maps of the Sea of Snow===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to provide Imperial Fleets with the resources to explore the Sea of Snows and create an Imperial Map. Proposed: [[Mitwold#Recent_Senate_Elections|Mitwold]], Seconded: [[Upwold#Recent_Senate_Elections|Upwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Imperial [[fleet|fleets]] will be able to take the &#039;&#039;Map the Sea of Snow&#039;&#039; action during the upcoming downtime, as detailed in the &#039;&#039;&#039;[[Never be found at home|Never be found at home]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
===Fund repairs of Tassato===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; That the Senate allocates the use of 50 thrones for the repairs of the flood damage to Tassato. Proposed: [[Tassato#Recent_Senate_Elections|Tassato]], Seconded: [[Necropolis#Recent_Senate_Elections|Necropolis]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; 50 Thrones will be removed from the Winter Summit Senate budget&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This [[Light_upon_the_water#Taming_the_Vassa|restores the flood damage]] in [[Tassato]]: as such the [[business|businesses]] there will suffer no notable loss of income this season. The situation is outlined in the &#039;&#039;&#039;[[Light_upon_the_water#Taming_the_Vassa|Light upon the water]]&#039;&#039;&#039; Wind of Fortune.&lt;br /&gt;
&lt;br /&gt;
===Ratify Faraden Treaty===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; That the Senate ratifies a treaty with the Faraden. That the Empire removes trade sanctions with the Faraden and moves to a mercantilist trade policy. That &amp;quot;the Gloaming Road&amp;quot; would become a Imperial title, appointed by auction of the seat in line with the well worn path. This will require the Faraden to cede the facility to the Empire and will incur a cost to the Empire of 5 thrones each season to maintain roads and bridges. Proposed: [[Karsk#Recent_Senate_Elections|Karsk]], Seconded: [[Miekarova#Recent_Senate_Elections|Miekarova]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Ambassador#Treaty|treaty]] proposed by the [[Ambassador to Faraden]] has been ratified by the Imperial Senate.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Ratify Gloaming Treaty|here]].&lt;br /&gt;
===Ratify treaty with the Iron Confederacy===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To ratify treaty with the Iron Confederacy. That the Iron Confederacy agrees to step down trade embargo to sanction. In return for the Empire instructing the magistrates to co-operate with the Suranni templars in tracking down members of the Hand of Dumon. Proposed: [[Miekarova#Recent_Senate_Elections|Miekarova]], Seconded: [[Miaren#Recent_Senate_Elections|Miaren]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Ambassador#Treaty|treaty]] proposed by the [[Ambassador to the Iron Confederacy]] was ratified by the Imperial Senate. This treaty is subject to additional [[scrutiny]] as the implications of [[Iron Confederacy|Suranni]] templars cooperating with Imperial magistrates are considered.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Ratify Dumonist Treaty|here]]&lt;br /&gt;
&lt;br /&gt;
===Secure Wunderkind Woods===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; A motion to secure the Wunderkind Woods recognising the Rebeshi Players as Guardians of the Wood. This creates the Imperial title &amp;quot;Tender of the Blood Orchard&amp;quot; to be appointed annually by the Senators of the League. Funded by the Looking Glass. This gives access to a ministry that produces winter vis and ritual staves. Proposed: [[Holberg#Recent_Senate_Elections|Holberg]], Seconded: [[Sarvos#Recent_Senate_Elections|Sarvos]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Defines the status of [[Holberg#Holmauer_Park|Holmauer Park]] in [[Holberg]], a detailed in the &#039;&#039;&#039;[[Dear_green_space#Let_It_Lie|Dear green space]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Secure Wunderkind Woods|here]].&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Imperial Administrator===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect Imperial Administrator. Proposed: Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Bridget Talbot of [[the Marches]] was elected [[Imperial Administrator]].&lt;br /&gt;
===Imperial Throne===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Appoint a throne. Proposed: [[Kahraman#Recent_Senate_Elections|Kahraman]], Seconded: [[Segura#Recent_Senate_Elections|Segura]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; None elected&lt;br /&gt;
===Ambassador to the Sarcophan Delves===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint the Ambassador to the Sarcophan Delves. Proposed: [[Kallavesa#Recent_Senate_Elections|Kallavesa]], Seconded: [[Hahnmark#Recent_Senate_Elections|Hahnmark]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Thalia of Netherwatch of [[Urizen]] was elected as [[Ambassador to the Sarcophan Delves]]&lt;br /&gt;
===Captain of the Senate Guard===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint the Captain of the Senate Guard. Proposed: [[Hahnmark#Recent_Senate_Elections|Hahnmark]], Seconded: [[Skarsind#Recent_Senate_Elections|Skarsind]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Arthur Bannerman aka Bam Bam of [[Navarr]] was elected as [[Captain of the Senate Guard]]&lt;br /&gt;
===Ambassador to the Iron Confederacy===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect the Ambassador to the Iron Confederacy. Proposed: [[Karov#Recent_Senate_Elections|Karov]], Seconded: [[Hercynia#Recent_Senate_Elections|Hercynia]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Ambassador to the Iron Confederacy]] will be elected at the first session of the Winter Solstice 384YE&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Construct Black Canal===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct a Great Westward Canal, to be called &amp;quot;The Black Canal&amp;quot; in honour of Geraint Black, from the river meade to Mournwold, accepting the offer of the Mournwold orcs to work alongside human Marchers on the waterways, improving the prosperity of Mournwold and Mitwold and integrating the Mournwold orcs further into Marcher society; and to request a disbursement of funds in part payment of the costs.  Proposed: [[Upwold#Recent_Senate_Elections|Upwold]], Seconded: [[Bastion#Recent_Senate_Elections|Bastion]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 0 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Once complete this will create a canal linking [[Mitwold#Meade|Meade]] and [[Mournwold#Sarcombe|Sarcombe]], as detailed in the &#039;&#039;&#039;[[Light_upon_the_water#Meade_and_the_Marches|Light upon the water]]&#039;&#039;&#039; Wind of Fortune.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Black Canal|here]].&lt;br /&gt;
===Construct Boar&#039;s Market===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To fund and construct the Boars Market in Astolat, a market which will allow Dawn to purchase bourse resources. This will create the title, Reeve of the Boars Market, which will be elected by well worn path. Proposed: [[Weirwater#Recent_Senate_Elections|Weirwater]], Seconded: [[Casinea#Recent_Senate_Elections|Casinea]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 50 thrones&#039;&#039;&#039; disbursed to Senator Weirwater&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a market-fayre at [[Astolat#Boar&#039;s Hollow|Boar&#039;s Hollow]] in [[Astolat]], as detailed in the &#039;&#039;&#039;[[Good_old_smooth_red_wine#Boar.27s_Market|Good old smooth red wine]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Boar&#039;s Market|here]].&lt;br /&gt;
===Construct Hall of the Unbroken===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Providing Sanctuary and healing, both physical and emotional, to those that have endures slavery and to rehabilitate them into the Way and the Empire. Part of the Proffered Hand Network. A mana sinecure to be built in East Floes, Sermersuaq. Appointed by the Wintermark National Assembly. Proposed: [[Sermersuaq#Recent_Senate_Elections|Sermersuaq]], Seconded: [[Astolat#Recent_Senate_Elections|Astolat]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a mana sinecure; This motion is missing [[Commission#Necessary_Details|necessary details]] regarding the nature of the sinecure, and the cost to create it. This motion is undergoing additional scrutiny.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Hall of the Unbroken|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Library of Hacynian===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To expand through construction the Library of Hacynian in Hercynia to be the Great Library, collating the lore of the vallorn from across the world. The title &#039;Advisor on the Vallorn&#039; to remain unchanged. The library will be the culmination of a people&#039;s desire of a future, and testimony to an Empire that will win the long war against its greater spiritual foe. This is a time-limited opportunity that a nation has waited generations for, so let us stride with ambition to a brighter future. Given the costs of the Library&#039;s expansion at 50 wains of white granite, 40 wains of weirwood, and 30 wains of mithril, and 240 crowns, Navarr request&#039;s a disbursement of funds from the Senate for this commission. Proposed: [[Hercynia#Recent_Senate_Elections|Hercynia]], Seconded: [[Therunin#Recent_Senate_Elections|Therunin]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 250 thrones&#039;&#039;&#039;  disbursed to Senator Hercynia &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Once complete this will transform the Great Library of Hacynian into a true repository of lore, and initiate research into ways to destroy the vallorn. Further details in the &#039;&#039;&#039;[[The_bones_of_what_you_believe#Yesterday_is_Tomorrow|The bones of what you believe]]&#039;&#039;&#039; Wind of Fortune.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Great Library of Hacynian|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Potato Fields of Happiston===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To build a mana sinecure in Happiston in the Chalkdowns in the Mournwold. Creating the title Keeper of the Prosperous Potato Fields of Happiston. To be appointed with tenure by the unanimous decisions of the Marcher senators. Fully funded by the Happiston Volunteers. Proposed: [[Mournwold#Recent_Senate_Elections|Mournwold]], Seconded: [[Ossium#Recent_Senate_Elections|Ossium]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a mana sinecure. This motion is missing [[Commission#Necessary_Details|necessary details]] regarding the nature of the sinecure, and the cost to create it.  This motion is undergoing additional scutiny.&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Potato Fields of Happiston|here]]&lt;br /&gt;
===Construct Reapers&#039; Repose===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Commission the Reapers&#039; Repose sinecure in Melfort, Temeschwar costing 10 white granite, 5 weirwood, and 30 crowns. This will create the title &amp;quot;Chatelain of the Reapers&#039; Repose&amp;quot; to be appointed by the Senators of the League. Proposed: [[Temeschwar#Recent_Senate_Elections|Temeschwar]], Seconded: [[Semmerholm#Recent_Senate_Elections|Semmerholm]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a sinecure. This motion is missing [[Commission#Necessary_Details|necessary details]] regarding the nature of the sinecure, but the civil service believe it  is related to the [[opportunity|proposal]] by Sovia Lahm von Temeschwar, Merchant-prince of the Emerald Magpie Guild (as detailed in the &#039;&#039;&#039;[[A_health_to_the_company#The_Road_to_Mellfort|A health to the company]]&#039;&#039;&#039; Wind of Fortune to build a place of comfort and recuperation. They are awaiting clarification from Senator Temeschwar&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Reapers&#039; Repose|Here]]&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
It is absolutely related to the proposal by Sovia Lahm von Temeschwar in the opportunity detailed in Health to the Company.&lt;br /&gt;
&lt;br /&gt;
Name - Reapers&#039; Repose&lt;br /&gt;
Location - Mellfort, Temeschwar&lt;br /&gt;
Cost - 10 Wains White Granite, 5 wains Weirwood, 30 Crowns&lt;br /&gt;
Imperial Title - Chatelaine of Reapers&#039; Repose&lt;br /&gt;
Nature - Sinecure providing 2 thrones per season and 3 doses Tranquil Nostrum, appointed by unanimous decision of the Senators of the League.&lt;br /&gt;
&lt;br /&gt;
Sorry I was not clear; I was trying to be concise but apparently I took it too far.&lt;br /&gt;
&lt;br /&gt;
I have three small additions I would like to add&lt;br /&gt;
&lt;br /&gt;
    That the building, and especially its gate, bear the symbol of the Crimson Reaper Cartel - a red rose and green fern growing through a skull: &lt;br /&gt;
    image.png&lt;br /&gt;
    That the staff wear the black and red livery of the Crimson Reapers.&lt;br /&gt;
    There be a plaque somewhere that reads &amp;quot;paid for and built by Laughlan vi Temeschwar, Quatermaster of the Crimson Reaper Cartel and Master of the Butcher&#039;s Bank&amp;quot; and that plaque be flanked by a pair of Butcher&#039;s Cleavers&lt;br /&gt;
&lt;br /&gt;
Responsibilities of the Chatelaine of the Reapers&#039; Repose:&lt;br /&gt;
&lt;br /&gt;
    To oversee the running of the Reapers&#039; Repose treatment centre&lt;br /&gt;
    To provide virtuous counselling and therapeutic interventions to Imperial Citizens&lt;br /&gt;
    To provide virtuous guidance to citizens struggling with dependence on addictive substances&lt;br /&gt;
    To ensure that strict patient-counsellor confidentiality is maintained&lt;br /&gt;
&lt;br /&gt;
It is my sincere hope that at some point in the future we can turn this into the Empire&#039;s version of the Betty Ford Clinic...&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Construct Swords of Nearweald===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission and authorise the disbursement of funds for the Swords of Nearweald in Ossium. Proposed: [[Ossium#Recent_Senate_Elections|Ossium]], Seconded: [[Mournwold#Recent_Senate_Elections|Mournwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 150 thrones&#039;&#039;&#039; disbursed to Senator Redoubt &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a fortified barracks in [[Ossium]] as detailed in the &#039;&#039;&#039;[[Thousands_or_more#The_Swords_of_Nearwald|Thousands or more]]&#039;&#039;&#039; Wind of Fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Swords of Nearweald|here]]&lt;br /&gt;
===Construct Thornsong House===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct Thornsong House to honour the heritage of Healers and Apothecaries in Therunin. This unique Hospital College will allow the Empire to research new potions for the first time and create a centre for Herblore and Potion-lore in the Empire. The title of &amp;quot;Thornsinger&amp;quot;, responsible for overseeing and guiding the research, will be appointed annually via Tally of the Votes. The title will have the ability to address Senate to announce their chosen research focus. Like other imperial research functions, there will be an upkeep cost - 10 thrones a season. This is a unique, limited opportunity. Proposed: [[Therunin#Recent_Senate_Elections|Therunin]], Seconded: [[Madruga#Recent_Senate_Elections|Madruga]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
===Improve Syrene&#039;s Wisdom===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse funds for and modernise the pumps of Syrene&#039;s Wisdom. This will result in better ilium returns and much safer conditions for the miners. Proposed: [[Casinea#Recent_Senate_Elections|Casinea]], Seconded: [[Kallavesa#Recent_Senate_Elections|Kallavesa]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 100 thrones&#039;&#039;&#039;, disbursed to Senator Casinea&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; As detailed in the &#039;&#039;&#039;[[Wake_up_crying#Invest|Wake up crying]]&#039;&#039;&#039; Wind of Fortune this &#039;&#039;investment&#039;&#039; will improve the situation at [[Syrene&#039;s Wisdom]]&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Improve Syrene&#039;s Wisdom|here]].&lt;br /&gt;
===Refurbish Laroc Tourney Grounds===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To build the Laroc tourney grounds with a disbursement of funds. These grounds will enable Dawn to support the Imperial war effort through better equipped military units. Proposed: [[Semmerholm#Recent_Senate_Elections|Semmerholm]], Seconded: [[Temeschwar#Recent_Senate_Elections|Temeschwar]].&lt;br /&gt;
* &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;&lt;br /&gt;
==Commissions (Announcements)==&lt;br /&gt;
===Spy Network west of Skallahn===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Construct a spy network to the west of Skallahn to super charge the offensive against the Jotun&lt;br /&gt;
*&#039;&#039;&#039;Announced:&#039;&#039;&#039; by Bernard Dugdale, [[Imperial Spymaster]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Builds on the opportunity presented by the success of the [[Under_heaven#Wealth|Skallahn raid]] to build a spy network in the [[territory]] west of [[Skallahn]]. This opportunity was presented in the &#039;&#039;&#039;[[Take_it_further#On_Land|Take it further]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Western Kalsea Spy Network|here]]&lt;br /&gt;
&lt;br /&gt;
===Holberg Scholars of the Sword Academy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Self-funded to build a white granite sinecure in the city of Holberg known as the Holberg Scholars of the Sword Academy, the custodian of which will be known as the Master of Defence of the Scholars of the Sword Academy. The Master of Defence will receive financial benefit whilst in governance. Appointment as a tenure position (until death, resignation, or reallocation) by the Senators of the League&lt;br /&gt;
*&#039;&#039;&#039;Announced:&#039;&#039;&#039; by Achille di Sarvos, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a [[sinecure]] in [[Holberg]] the provides money. This announcement is missing [[Commission#Necessary_Details|necessary details]] regarding the cost to create the sinecure.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Scholars of the Sword Academy|Here]]&lt;br /&gt;
&lt;br /&gt;
===Giritane&#039;s Gaze===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; I Sagua i&#039;Ezmara, Master of the Koboldi, am hereby announcing the construction of Giritane&#039;s Gaze, a great work supporting miners in Weirwater. It will take the form of a large white mandowla statue with glowing eyes. Enchanter Baldwin, senator of Weirwater, has agreed to provide the funding.&lt;br /&gt;
*&#039;&#039;&#039;Announced:&#039;&#039;&#039; by Sagua i&#039;Ezmara, [[Master of the Koboldi]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This will create a great mandowla statue as described in the &#039;&#039;&#039;[[Stone_and_stone#The_Alabaster_Owlbeast|Stone and stone]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Giritane&#039;s Gaze|here]].&lt;br /&gt;
&lt;br /&gt;
===Kostjyas Respite===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; I am Kostjya of Cabal Lyktan and the Wulfen Reavers, holder of an Imperial Wayleave announce that Cabal Lyktan and the people of Varushka will fully self fund and build the ministry on the Bittershore, the port, the town of &amp;quot;Kostjyas Respite&amp;quot; and the national title, appointed by the well worn path, of &amp;quot;Merchant Boyar of the Bittershore&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Announced:&#039;&#039;&#039; by Kostjya, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a port at [[Ossium#Bittershore|Bittershore]], as detailed in the &#039;&#039;&#039;[[Thousands_or_more#A_New_Port|Thousands or more]]&#039;&#039;&#039; wind of fortune. This motion is missing [[Commission#Necessary_Details|necessary details]] regarding the appointment method for &#039;&#039;Merchant Boyar of Bittershore&#039;&#039; (there are two possible [[New_Imperial_titles#Well_Worn_Paths|well-worn paths]].&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Kostjyas Respite|here]].&lt;br /&gt;
&lt;br /&gt;
==Announcement==&lt;br /&gt;
===Breadbasket===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Breadbasket is allocated to the Marches to alleviate the burden of the influx of Bregasland citizens&lt;br /&gt;
*&#039;&#039;&#039;Announced:&#039;&#039;&#039; by Lily Guildenstern, [[Keeper of the Breadbasket]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The breadbasket is not assigned to support any [[Imperial army|Imperial armies]] this season.&lt;br /&gt;
&lt;br /&gt;
===Research Andretti in Axos===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To research in the Axou Libraries, the learnings of the Imperial citizen Andretti, with particular reference to the soul, immortality and reincarnation.&lt;br /&gt;
*&#039;&#039;&#039;Announced:&#039;&#039;&#039; by Vaclav Mladenovich Kosti, [[Minister of Historical Research]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Members of the [[Historical research#The Department of Historical Research|Department of Historical Research]] will travel to [[Axos]] as guests of the Towers of Maykop to perform research.&lt;br /&gt;
&lt;br /&gt;
===Research Speaker for the Dead===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; I, Jared of the Suns of Couros as Lepidean Librarian, direct the Lepidean University to reach out and speak to the Free Folk about their inspirational figure of the Speaker for the Dead. Collect what stories and evidence you can find so the Synod can properly assess the virtue of this figure.&lt;br /&gt;
*&#039;&#039;&#039;Announced:&#039;&#039;&#039; by Jared of the Suns of Couros, [[Lepidean Librarian]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The researchers of the Lepidean Library will visit the Free Folk and learn about their paragon&lt;br /&gt;
&lt;br /&gt;
===Research Sinking of Bregasland===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To research the history of Feni and orcs in Bregasland, their links to the Rushring Stones, and the &amp;quot;sinking&amp;quot; of the territory&lt;br /&gt;
*&#039;&#039;&#039;Announced:&#039;&#039;&#039; by Watt of Lambrook, [[Imperial Advisor for the Feni]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Historical_research#The_Department_of_Historical_Research|Department of Historical Research]] will attempt to discover information about Bregasland without being killed by [[Jotun]] or [[feni]].&lt;br /&gt;
&lt;br /&gt;
===Assign Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To be placed on; Quiet Step, Beacons of Kallavesa, Gryphon&#039;s Pride, Valiant Pegasus.&lt;br /&gt;
*&#039;&#039;&#039;Announced:&#039;&#039;&#039; by Starac Sijed Orzel, [[Quartermaster General of the Imperial Armies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Shares of [[Military_unit#Imperial_Guerdon|Imperial Guerdon]] will be assigned to anyone who [[Military_unit#Support_Army|supports]] the named [[Imperial army|armies]], or [[Military_unit#Defend_Fortification|defends]] the named [[fortification]].&lt;br /&gt;
==Civil Service==&lt;br /&gt;
&lt;br /&gt;
===Gather Information About the Vallorn===&lt;br /&gt;
The [[Historical research#Department of Historical Research|Department of Historical Research]] has begun preparations to focus a significant portion of its work in the coming year on the question of the vallorn, as detailed in the &#039;&#039;&#039;[[The_bones_of_what_you_believe#Historical_Research|The bones of what you believe]]&#039;&#039;&#039; wind of fortune. As such, there will be only &#039;&#039;one&#039;&#039; slot available to the Senate for historical research until the Winter Solstice 385YE.&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=384YE_Summer_Solstice_Senate_sessions&amp;diff=128758</id>
		<title>384YE Summer Solstice Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=384YE_Summer_Solstice_Senate_sessions&amp;diff=128758"/>
		<updated>2025-09-26T12:11:36Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Senate]] [[Category:Senate Sessions]] [[Category:384YE Summer]]&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet several times to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit the civil service enact those motions, and ensure a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarized including the wording; who proposed and seconded it; whether it passed or not; whether any funds were disbursed to support it; and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season was announced by the civil service at 205 thrones and 6 crowns.&lt;br /&gt;
* The following has been donated to the Imperial treasury:&lt;br /&gt;
** 28 thrones donated to the treasury by &#039;&#039;&#039;Magdalena Teyhard von Holberg&#039;&#039;&#039; after the Summer Solstice 384YE&lt;br /&gt;
** 10 thrones donated to the treasury by &#039;&#039;&#039;William Lowther&#039;&#039;&#039; after the Summer Solstice 384YE&lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
Two administrative motions raised by the Constitutional Court were presented during the Summer Solstice.&lt;br /&gt;
===Amend Churnspire Adjutor===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To confirm the method for the Churnspire Adjutor as being appointed by the Senate.&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The work has been done to complete this commission. If the senate passes this motion the Churnspire Adjutor will be available to be elected at the upcoming summit, if they don&#039;t then the commission will be inactive.&lt;br /&gt;
===Cede Spiral Spy Network===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Cede spiral spy network to Sung&#039;&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Raised by:&#039;&#039;&#039; Speaker for the Senate&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The work has been done to complete this commission. If the senate passes this motion the [[spy network]] will be available following the Summer Solstice, if they don&#039;t then the commission will be inactive.&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Allocate Pride of Ikka&#039;s Tears===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To re-allocate the Pride of Ikka&#039;s Tears, located in the Suaq Fount, of the Wintermark territory of Sermersuaq, to the nation of Wintermark. Once one of two national seats, it was lost to the Empire in War with the Jotun. The Brilliant Shore, having been relinquished by Wintermarkers with Skarsind in Summer 380YE. This small mithril mine would represent Wintermark&#039;s sole national bourse seat. Proposed: [[Hahnmark#Recent_Senate_Elections|Hahnmark]], Seconded: [[Kallavesi#Recent_Senate_Elections|Kallavesi]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Allocates [[Pride of Ikka&#039;s Tears]] as a [[Wintermark]] national seat.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; See also [[#Assign Sermersuaq|Assign Sermersuaq]]&lt;br /&gt;
===Amend Liberty Pact===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the Liberty Pact to include the following clauses: Signatory nations will apply a trade embargo to the Principalities of Jarm. All signatory nations to apply free trade to other signatory nations. As agreed during the Spring 384YE Liberty Pact summit. Proposed: [[Reikos#Recent_Senate_Elections|Reikos]], Seconded: [[Kahraman#Recent_Senate_Elections|Kahraman]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Amends the Liberty Pact, adding [[Voice_of_Liberty#Spring_384YE_Amendments|two additional clauses]].&lt;br /&gt;
&lt;br /&gt;
===Amend Warmage===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the responsibilities of Imperial Warmage to remove the responsibility to organise the casting of rituals at the behest of the Military Council. Proposed: [[Bastion#Recent_Senate_Elections|Bastion]], Seconded: [[Miaren#Recent_Senate_Elections|Miaren]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The responsibilities of the [[Warmage]] have been amended to remove the responsibility for &amp;quot;&#039;&#039;helping to arrange magical assistance for the armies of the Empire&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Appraise Architectural University in Temeschwar===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; A motion to appraise an opportunity to construct an Architectural University in Temeschwar that would provide the Empire with at least one additional build slot. The appointed prognosticator is Graciana i Lopez i Guerra. Proposed: [[Karsk#Recent_Senate_Elections|Karsk]], Seconded: [[Miekarova#Recent_Senate_Elections|Miekarova]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; An [[appraisal]] will be presented before the Autumn Equinox 384YE.&lt;br /&gt;
&lt;br /&gt;
===Appraise effects of a non human Throne===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To appraise the effects of the Senate appointing a non-human Throne. Proposed: [[Mournwold#Recent_Senate_Elections|Mournwold]], Seconded: [[Upwold#Recent_Senate_Elections|Upwold]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
===Assign Sermersuaq===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To re-assign the Imperial territory of Sermersuaq to the nation of Wintermark. Proposed: [[Kallavesi#Recent_Senate_Elections|Kallavesi]], Seconded: [[Hahnmark#Recent_Senate_Elections|Hahnmark]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Assigns the territory to Wintermark.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; See also [[#Allocate Pride of Ikka&#039;s Tears|Allocate Pride of Ikka&#039;s Tears]]&lt;br /&gt;
===Create Archivist of the Echoing Obelisk===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the title of Archivist of the Echoing Obelisk and give permission to the Keepers of the Silent Obelisks to add the blank-faced stone. The Archivist will be responsible for collecting and recording the names of Imperial citizens who fall in our wars who do not attend Anvil but deserve to be remembered with equal virtue. They will have the right to address the &amp;lt;s&amp;gt;highborn at the end of the Day of the Dead procession. They will also have to power to address the Senate&amp;lt;/s&amp;gt; to speak on behalf of those who have fallen in the name of Imperial Destiny once per summit should they feel moved to do so. The position will be appointed by the Highguard National Assembly and would be held for a year.  Proposed: [[Madruga#Recent_Senate_Elections|Madruga]], Seconded: [[Segura#Recent_Senate_Elections|Segura]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates the title of [[Archivist of the Echoing Obelisk]]. This opportunity is detailed in the &#039;&#039;&#039;[[Daughters_of_the_Empire#Archivist_of_the_Blank_Book|Daughters of the Empire]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; As proposed in the opportunity, the Archivist also has a particular responsibility during the [[Highguard_culture_and_customs#Day_of_the_Dead|Day of the Dead]] celebrations; to mark the end of the grand procession at Anvil by calling on all present to spend a moment thinking on the nature of virtue, and what a terrible thing it is to be forgotten.&lt;br /&gt;
&lt;br /&gt;
===Create Imperial Administrator===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the title Imperial Administrator. This role to support the bodies of state in efficient and effective diplomatic, trading, and military efforts. The title will receive a stipend of 5 Thrones per season, and have the power of address to the Senate once per season. To be elected by a majority vote of the Senate, and revocable by the General Assembly. Proposed: [[Conscience of the Senate#Recent_Senate_Elections|Conscience of the Senate]], Seconded: [[Bastion#Recent_Senate_Elections|Bastion]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates Imperial title of [[Imperial Administrator]]&lt;br /&gt;
&lt;br /&gt;
===Create Imperial Warcaster===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the title of Imperial Warcaster to coordinate the arrangement of magical assistance for the armies of the Empire and is granted one military council address and one free conclave address per summit. To be appointed by the Military Council. Proposed: [[Ossium#Recent_Senate_Elections|Ossium]], Seconded: [[Necropolis#Recent_Senate_Elections|Necropolis]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates the title of [[Imperial Warcaster]]&lt;br /&gt;
&lt;br /&gt;
===Create Spiral Envoy===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Create the position of the Spiral Envoy to trade money for ingots (especially tempest jade) and white granite for mithril at a maximum of ten per season. To be elected by Urizen senators. Proposed: [[Redoubt#Recent_Senate_Elections|Redoubt]], Seconded: [[Morrow#Recent_Senate_Elections|Morrow]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Intended to create the Imperial title of [[Spiral Envoy]] detailed in the &#039;&#039;&#039;[[Pebbles_drawn_from_a_heap#The_Spiral_Envoy|Pebbles drawn from a heap]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; This title cannot be appointed by the Senators of Urizen. As suggested by the Civil Service, the [[New_Imperial_titles#Well_Worn_Paths|well worn path]] would be to appoint it annually by the [[Tally of the Votes]] (a vote by Urizen mana site owners). While the title trades [[white granite]] for [[mithril]] rather than purchasing it directly, the Constitution Court has decided to err on the side of caution. An administrative motion has been raised to amend the appointment method.&lt;br /&gt;
&lt;br /&gt;
===Create Sodality===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To create a sodality to recognise and collectivise existing Imperial groups dedicated to the elevation of lineage issues in the Empire. This will create the Imperial title of &amp;quot;Chairperson for the Imperial Lineage Caucus&amp;quot; who will have the right to address the Senate on issues raised amongst the sodality. This title will be appointed by the Senate. Proposed: [[Volodmartz#Recent_Senate_Elections|Volodmartz]], Seconded: [[Ossium#Recent_Senate_Elections|Ossium]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This motion is the subject of additional [[scrutiny]].&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039;&lt;br /&gt;
===Declaration of Military Neutrality===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; We declare that in the likely upcoming conflict between Jarm and the Commonwealth the Empire will remain militarily neutral unless we are attacked or directly forced into taking action.  Proposed: [[Semmerholm#Recent_Senate_Elections|Semmerholm]], Seconded: [[Madruga#Recent_Senate_Elections|Madruga]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This declaration related to the ultimatum delivered by the [[Principalities of Jarm]] in the &#039;&#039;&#039;[[What%27s_good_for_me#Extended_Ultimatuum|What&#039;s good for me]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; While it is understood that this declaration does not have legal authority - a motion cannot bind the hands of a future senate - it acknowledges a moral authority. There may be significant political repercussions if a future Senate chooses to disregard this commitment without addressing it.&lt;br /&gt;
&lt;br /&gt;
===Disburse funds for resupply===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion for the disbursement of funds to William Lowther for the purpose of magical and military resupply Proposed: [[Mitwold#Recent_Senate_Elections|Mitwold]], Seconded: [[Mournwold#Recent_Senate_Elections|Mournwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 55.75 Thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 55 thrones 6 crowns disbursed to Senator Mitwold&lt;br /&gt;
&lt;br /&gt;
===Disburse funds for Towerjacks===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse funds for the improvement of the TowerJacks Proposed: [[Astolat#Recent_Senate_Elections|Astolat]], Seconded: [[Weirwater#Recent_Senate_Elections|Weirwater]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; at 150 Thrones&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 150 thrones disbursed to Senator Astolat&lt;br /&gt;
&lt;br /&gt;
===Legalise Asavean Raid I===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To legalise the raid on the Asavean trade centre under the guidance of our Sumaah allies in the Liberty Pact. This is not a declaration of war.  Proposed: [[Karov#Recent_Senate_Elections|Karov]], Seconded: [[Karsk#Recent_Senate_Elections|Karsk]].&lt;br /&gt;
* &#039;&#039;&#039;Fail&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The raid detailed in the &#039;&#039;&#039;[[There is thunder]]&#039;&#039;&#039; wind of fortune was not legalised.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; See [[#Legalise Asavean Raid II|following motion]].&lt;br /&gt;
===Legalise Asavean Raid II===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To legalise the raid on the Asavean trade centre during Summer to Autumn 384YE, under the guidance of our Sumaah allies in the Liberty Pact. This is not a declaration of war.  Proposed: [[Segura#Recent_Senate_Elections|Segura]], Seconded: [[Reikos#Recent_Senate_Elections|Reikos]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Legalises Imperial participation in the raid detailed in the &#039;&#039;&#039;[[There is thunder]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; The raid was a success, as detailed in the Autumn 384YE &#039;&#039;[[Mosaic]]&#039;&#039; Wind of War.&lt;br /&gt;
&lt;br /&gt;
===Reassure Great Forest Orcs===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; The Empire wishes to reassure the Great Forest Orcs of our intention to concede the Heart of Peytaht to them when the Barrens are secured under Imperial control, as per article VI of the peace treaty signed Summer 381YE Proposed: [[Weirwater#Recent_Senate_Elections|Weirwater]], Seconded: [[Therunin#Recent_Senate_Elections|Therunin]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Further information can be found in the &#039;&#039;&#039;[[The_day_writes_the_words#Disposition_of_the_Spoils|The day writes the words]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; The [[Great Forest Orcs]] understand that a motion cannot bind the hands of a future Senate, and that this declaration does not have legal authority. However they also appreciate that it acknowledges a moral authority. There may be significant political consequences if a future Senate chooses to disregard this commitment without addressing it. This motion is sufficient to secure the benefits outlined in the &#039;&#039;&#039;[[Make_a_deal#Dream_of_the_Future|Make a deal]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Advisor on the Feni===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint an Advisor on the Feni. Proposed: [[Upwold#Recent_Senate_Elections|Upwold]]. Seconded: [[Conscience_of_the_Senate#Recent_Elections|Conscience of the Senate]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Watt of Lambrook of [[the Marches]] was elected [[Imperial Advisor for the Feni]].&lt;br /&gt;
===Minister of Historical Research===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Appoint Minister of Historical Research.  Proposed: [[Miekarova#Recent_Senate_Elections|Miekarova]]. Seconded: [[Karov#Recent_Elections|Karov]]&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Vaclav Mladenovich Kosti of [[Varushka]] was elected [[Minister of Historical Research]]&lt;br /&gt;
===Imperial Consul===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Appoint Imperial Consul. Proposed: [[Miaren#Recent_Senate_Elections|Miaren]]. Seconded: [[Semmerholm#Recent_Elections|Semmerholm]]&lt;br /&gt;
*&#039;&#039;&#039;Outcome:&#039;&#039;&#039; Jarrigk Orzel of [[Dawn]] was elected [[Imperial Consul]]&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
The Senate can commission nine projects during the course of a single summit. Certain [[Imperial title|Imperial titles]] such as the [[Imperial Spymaster]], [[Imperial Master of Works]], and [[Arcane Architect]] have the ability to [[Senate announcement|announce]] commissions without a Senate vote.&lt;br /&gt;
===Construct Ratibor&#039;s Gate Shrine===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Consecrate Ratibor&#039;s Gate and construct an inspirational tomb in Temeschwar, costing 20 wains of white granite and 5 Thrones, plus one dose of true liao. This will create the title &amp;quot;Watcher of Ratibor&#039;s Torch&amp;quot;, to be appointed by the League National Assembly. Proposed: [[Temeschwar#Recent_Senate_Elections|Temeschwar]]. Seconded: [[Casinea#Recent_Senate_Elections|Casinea]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a [[inspirational location|memorial]] in Temeschwar, along with the title of [[Watcher of Ratibor&#039;s Torch]].&lt;br /&gt;
* &#039;&#039;&#039;Further Details&#039;&#039;&#039;: [[Construct Ratibor&#039;s Gate Shrine|Here]].&lt;br /&gt;
&lt;br /&gt;
===Construct Garden of Imperial Auxiliaries===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the &amp;quot;Garden of the Imperial Auxiliaries&amp;quot; in Coursmouth, Necropolis, a herb garden sinecure. This creates the title &amp;quot;Legate of the Imperial Auxiliaries&amp;quot; with the power to address Military Council, to be elected by Military Council. This position has the responsibility to support the Imperial Auxiliaries in aiding the Field Marshall with communicating on major conjunctions through the sentinel gate. Revocable by the General and the Assembly of Nine. Proposed: [[Necropolis#Recent_Senate_Elections|Necropolis]]. Seconded: [[Holberg#Recent_Senate_Elections|Holberg]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a sinecure and the title of [[Legate of the Imperial Auxiliaries]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Garden of Imperial Auxiliaries|Here]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The Garden of the Imperial Auxiliaries lies on the outskirts of the Necropolis, a ring of ten Weirwood stained-glass greenhouses each depicting an individual from a different nation on a battle through the Sentinel Gate. A set of herb beds lie within this ring, dotted with benches for reflection, the produce of which is delivered to the Legate of the Imperial Auxiliaries in Anvil. At the centre of the garden sits a large obelisk, reminiscent of the other Silent Obelisks which dot the Necropolis, where the names and deeds of fallen members of the Imperial Auxiliaries are recorded. The base of this obelisk is set on each side with an eye containing the rune of Ophis, above which sits a crown, the symbol of the Auxiliaries and a representation of their Vigilance.&lt;br /&gt;
&lt;br /&gt;
The main points the description is going for is:&lt;br /&gt;
Some recognition of all 10 nations&lt;br /&gt;
Being a herb garden&lt;br /&gt;
Being a form of memorial for the fallen Imperial Auxiliaries&lt;br /&gt;
Being in the Necropolis city&lt;br /&gt;
It would be nice to incorporate the symbol of the Auxiliaries, an eye containing the rune of Ophis above which sits a crown&lt;br /&gt;
&lt;br /&gt;
Feel free to do whatever you like with this, it&#039;s really nice PD provides the opportunity to input into the description of the commissions.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Improve Walls of Holberg===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; A motion to commission fortification of the walls of Holberg. Funded by citizens of Holberg. Proposed: [[Holberg#Recent_Senate_Elections|Holberg]]. Seconded: [[Volodmartz#Recent_Senate_Elections|Volodmartz]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This opportunity is discussed &#039;&#039;&#039;[[Watches_from_the_Wall#An_Impregnable_Fortress|Watches from the wall]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Improve Walls of Holberg|Here]].&lt;br /&gt;
&lt;br /&gt;
===Construct White Roads===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the White Roads of Virtue&#039;s Path in Bastion, Necropolis, and Reikos. This will improve the prosperity of businesses and farms, and bring pilgrims to the hostels of Virtue&#039;s Rest. This requires a single commission based on previous designed by Johanna of Ravensfell and is self funded. Proposed: [[Casinea#Recent_Senate_Elections|Casinea]]. Seconded: [[Sarvos#Recent_Senate_Elections|Sarvos]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This opportunity is discussed in the &#039;&#039;&#039;[[Leaves_and_fruit#Virtuous_Roads|Leaves and fruit]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct White Roads|Here]].&lt;br /&gt;
&lt;br /&gt;
===Construct Bladeroot Sinecure===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a sinecure for the production of bladeroot. To be constructed in Old Ranging, Hercynia, creating the title of &amp;quot;Steward of the Nabarr&amp;quot; appointed by the senators of Navarr. Self funded. Virtue demands ambition. Proposed: [[Hercynia#Recent_Senate_Elections|Hercynia]]. Seconded: [[Mitwold#Recent_Senate_Elections|Mitwold]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome&#039;&#039;&#039;: Creates a sinecure in Hercynia. There are no details about what exactly is being commissioned to support this title.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Bladeroot Sinecure|Here]].&lt;br /&gt;
&lt;br /&gt;
===Repair Museum===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; That the senate authorise the repair and rebuilding of the Blood Red River Museum in Tassato. This will also create the title &amp;quot;Curator of the Blood Red River.&amp;quot; This will be a tenured position, a League citizen, selected by unanimous vote of the League senators. Self-funded. Proposed: [[Tassato#Recent_Senate_Elections|Tassato]]. Seconded: [[Temeschwar#Recent_Senate_Elections|Temeschwar]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome&#039;&#039;&#039;: There is some concern about a title that provides votes in the Synod. The opportunity is discussed in &#039;&#039;&#039;[[All_in_red#Fire_in_the_Museum|All in red]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Repair Blood Red River Museum|Here]].&lt;br /&gt;
&lt;br /&gt;
===Construct Mudlark&#039;s Haven===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Construct a fortified steading in the Feverwater, Therunin, called &amp;quot;Mudlark&#039;s Haven.&amp;quot; This is a limited opportunity and fully funded. Proposed: [[Therunin#Recent_Senate_Elections|Therunin]]. Seconded: [[Hercynia#Recent_Senate_Elections|Hercynia]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome&#039;&#039;&#039;:  The opportunity is discussed in &#039;&#039;&#039;[[Make_a_deal#Expanding_the_Docks|Make a deal]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Mudlark&#039;s Haven|Here]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
    &amp;quot;And from the flotsam the spoils of war were gathered, and it created for the mudlarks a haven.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
    Mudlarks’ Haven is a bustling steading that wraps around the shore of the Feverwater protected behind a thick network for mangroves which act as harbour walls. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
    The steading, which is raised out of the water on stilts, is popular with Traders heading south to Zenith and beyond, sailors looking for easy money dredging, and Thorns preparing to head into Sarangrave. The steading’s numerous taverns are always full of deals and celebrations.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
    In the Steading’s market square is the huge skeleton of ‘Old Brathu’ - said to be the first Hydra slain and brought to shore - it’s heads and tail pointing in the direction of the other Navarri territories - the name and walking distance of each chiselled expertly into the beast’s bleach white bones. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
    At the mouth of the docks, amongst the mangroves and accessible by awkward platforms sits a building made of discarded Dredge boats - The office of the Dredgemaster and Navarri Fleet captain. Flags hanging from off the outside communicating the Dredge instructions, weather conditions and amount of Hydra activity for the day.&lt;br /&gt;
     &lt;br /&gt;
&lt;br /&gt;
    The docks are a series of pontoons on wooden supports, some new and some dating back to the Terunael. The moored dredging vessels and houseboats knock against the docks rhythmically along with the ebb and flow of the Feverwater.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Construct Zemress Naval Academy===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct the Zemress Naval Academy. Open to imperial students for study, research, and sharing of techniques of naval warfare, in Madruga. To be self funded. Proposed: [[Kahraman#Recent_Senate_Elections|Kahraman]]. Seconded: [[Tassato#Recent_Senate_Elections|Tassato]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome&#039;&#039;&#039;:  The opportunity is discussed in &#039;&#039;&#039;[[The_power_behind_our_moves#Calvos|The power behind our moves]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Zemress Naval Academy|Here]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
From the senator &lt;br /&gt;
&lt;br /&gt;
Firstly, are we able to rename it? If so; can it be called “the School of Blood and Brass”. If not; it’ll be “The Zemress Naval Academy; School of Blood and Brass”  &lt;br /&gt;
&lt;br /&gt;
Secondly, Can we have it in a Mudejar style Architecture with a large fountain in the central courtyard;  with a gold ship statue with &amp;quot;Caos Impenitente” written on it; and then four smaller courtyards around the Academy with smaller statues with golden ship statues; one called the “Belemna”; one called “La Mordida Del Jaculi”; one called  “La pucelle” and finally “Freeborn Frigates” (one statue per fountain). &lt;br /&gt;
&lt;br /&gt;
And finally, The Ship Designer wing to be called the &amp;quot;Iris i Paloma i Guerra acdemy of shipwrights&amp;quot;; and the cartography room to be called the “Fijadoz Study of cartography” &lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Construct Angelica Memorial House of Healing===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Self-funded to build a sinecure in Riposi known as the Angelica Vergo di Sarvos Memorial House of Healing, the custodian of which will be known as the Mistress of Medicine. Appointment as a tenured position (until retirement, revocation or death) by the generals of the League. This sinecure will produce herbs with the intent of producing cerulean mazzarine. The Angelica Vergo di Sarvos Memorial House of Healing will be tailored and peaceful gardens for the purpose of healing malign and mental maladies of war. The herbs produced are specifically for the use of the League national block. Proposed: [[Sarvos#Recent_Senate_Elections|Sarvos]]. Seconded: [[Skarsind#Recent_Senate_Elections|Skarsind]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome&#039;&#039;&#039;: Creates a sinecure in Sarvos appointed by the generals of the League. This motion is receiving additional scrutiny.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Angelica Memorial House of Healing|Here]].&lt;br /&gt;
&lt;br /&gt;
===Construct and cede statue===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To build and cede a folly to Eleonaris in such a way that it reflects the glory of Eleonaris and the sacrifice of the many elfin knights that have died for the Empire&#039;s causes. To be constructed in Semmerholm facing the Golden Causeway to symbolist the glorious victories in Semmerholm and Ossium. This is funded. Proposed: [[Morrow#Recent_Senate_Elections|Morrow]]. Seconded: [[Redoubt#Recent_Senate_Elections|Redoubt]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The folly can be constructed and once completed will be ceded to Eleonaris.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; Despite confusion, this is specifically to cede the statue being built by the [[Master of the Koboldi]] advice from Gerard LaSalle on the floor of the Senate.&lt;br /&gt;
&lt;br /&gt;
==Commissions (Other)==&lt;br /&gt;
===Crimson Drummers of Madruga===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; A sinecure to produce liao and synod votes. Title: Crimson Sutannir. Elected by Brass Coast National Assembly. Has tenure. To be built in the territory of Torres in Madruga. To be funded in full by Ahraz i Guerra of the Celesti.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; By Ahraz i Guerra [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a new title of Crimson Sutannir.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039;  [[Construct Crimson Drummers of Madruga|Here]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The Crimson Sutannir &lt;br /&gt;
&lt;br /&gt;
On the Eastern side of The Jade Range there lies an area where the crystal clear waters flow down from the mountains to the warm and sandy soil of Torres. Here reside a group of Freeborn who cultivate Alkonet, it&#039;s thick, fleshy red-maroon roots used as a dyestuff soluble in alcohol, ether, and the oils, but is insoluble in water. It is used to give colour to wines and alcoholic tinctures, to vegetable oils, and to varnishes.&lt;br /&gt;
&lt;br /&gt;
Powdered and mixed with oil, the alkanet root is used as a wood stain. When mixed into an oily environment, it imparts a crimson colour to the oil, which when applied to a wood, moves the wood colour towards dark-red-brown rosewood, and accentuates the grain of the wood, the Freeborn use this oil to care for their wooden musical instruments, most notably their drums.  &lt;br /&gt;
&lt;br /&gt;
As is the way of the Freeborn,  they celebrate The Way, rather than preach it. Their celebrations involve feasting and dancing to the rhythms provided by the drummers - their hands stained bright Crimson by the oils they use.&lt;br /&gt;
&lt;br /&gt;
In 384 YE, Ahraz i Guerra commissioned an amphitheatre of white granite to be raised at the base of the mountain, to provide shelter during the performances and the enhance music of the Freeborn. Through a series of chambers and covered walkways, the low frequencies of the drums are enhanced before exiting through large, trumpet-shaped windows to carry the sounds of Freeborn celebrating their Faith far across the grasslands. The beats act as a call to all Freeborn in the area to come join the festivities and celebrate their faith&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Greenwood Manor===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct Greenwood Manor in Semmerholm and to renovate the Greenwood Market. A unique opportunity that creates two titles: Knight of the Greenwood - elected annually by Dawnish National Assembly. Reeve of the Greenwood Fair - elected annually by Dawnish National Assembly. Both subject to revocation by General and Dawnish National Assembly.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; By Bertrand [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates two new titles of Knight of the Greenwood and Reeve of the Greenforest Fair&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039;  [[Construct Greenwood Manor|Here]].&lt;br /&gt;
&lt;br /&gt;
===Highwatch Citadel===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To constrict the expansion to the Citadel of Highwatch to facilitate rooms for heralds of Zakalwe. Will be fully funded. Time limited opportunity that expired last season after Conclave thanked Zakalwe and voted to take up this opportunity we have been given a one season extension to begin construction. Will create the position Polemarch of Highwatch and will be elected annually by Urizen senators. Will provide vis and pearls to enchant an army attacking Druj.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; By Ka&#039;bal [[Legion Engineer]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a new title of Polemarch of Highwatch&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Highwatch Citadel|Here]].&lt;br /&gt;
&lt;br /&gt;
===Eleonaris Statue===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I, Sagua i&#039;Ezmara Master of the Koboldi, will be building a glorious statue celebrating the victories in Semmerholm, Ossium and the wider Empire achieved alongside the Knights of Glory and to honour our long standing relationship with Eleonaris. This has been explicitly requested by the Conclave as a matter of urgency. It will be placed at the Semmeholm end of the Golden Causeway, where those who cross it can be best appreciate it. It will then be the decision of the senate to cede the folly or retain ownership. As the master of the Koboldi will be busy installing the Runic Hearth of Adamant the responsibility for warm Dawnish hospitality of the koboldi will be assumed by Amica Peddler, proxy senator of Semmerholm.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; By Sagua i&#039;Ezmara [[Master of the Koboldi]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; &amp;lt;!--Creates a new title of Master of the Koboldi--&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Statue of Eleonaris|Here]].&lt;br /&gt;
&amp;lt;!-- Operation Cheer Up Grumpy Cat&lt;br /&gt;
&lt;br /&gt;
As per the Conclave&#039;s instructions - a statue featuring Imperial heroes fighting alongside the Knights of Glory stating &amp;quot;with thanks in friendship and Pride&amp;quot; Still calling it &amp;quot;Alongside the Lion&#039;s Lance&amp;quot; though.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Research Reclamation of Seren===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I am submitting a historical research into the reclamation campaign of Seren from the vallorn&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Nathair Autumngale, [[Advisor on the Vallorn]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Historical research]] will be undertaken and delivered to the Advisor on the Vallorn during the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
===Install Runic Hearth===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I Sagua i Ezmara, master of the koboldi, am hereby announcing the installation of the Runic Hearth of Adamant this season. This will ensure the safety of the citizens near to the sinkhole by protecting them from the trogoni. I hope that we will be able to reach the deepest installation site but my priority is their safety.&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Sagua i&#039;Ezmara, [[Master of the Koboldi]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The effect of installing the Runic Hearth of Adamant is detailed in the &#039;&#039;&#039;[[One side stone, one side fire]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Research Palace of Orieb===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To send a delegation of researchers to the Palace of Orieb&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Vaclav Mladenovich Kosti, [[Minister of Historical Research]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Historical research]] will be undertaken and delivered to the Minister of Historical Research during the Autumn Equinox.&lt;br /&gt;
===Research Old Morgan===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I, Jared of the Suns of Couros and Lepidean Librarian, instruct the Lepidean University to investigate the pre-Imperial but post march Marcher Old Morgan, Steward of Brock Heath. Possibly from the Upwold, who was the previous life of Asher Holt, also of the Marchers. This past life vision was experienced during the Winter Solstice 383YE. The aim is to prove the historical accuracy of the vision to the Axou guide priest who also experienced the vision.&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Jared, Suns of Couros [[Lepidean Librarian]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Historical research]] will be undertaken and delivered to the Lepidean Librarian during the Autumn Equinox.&lt;br /&gt;
===Imperial Guerdon and Emergency Resupply===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; The Imperial Guerdon will be applied to the Green Shields, Fire of the South, Hounds of Glory, and the Iron Helms. With emergency resupply being provided to the Strong Reeds&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Rhoswen [[Quartermaster General of the Imperial Armies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Military_unit#Imperial_Guerdon|Imperial Guerdon]] will be applied to the armies.&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=384YE_Spring_Equinox_Senate_sessions&amp;diff=128757</id>
		<title>384YE Spring Equinox Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=384YE_Spring_Equinox_Senate_sessions&amp;diff=128757"/>
		<updated>2025-09-26T12:10:29Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Sunday Senate SE384.jpg|caption=The [[Imperial Senate]] is to govern the Empire.|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet several times to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit the civil service enact those motions, and ensure a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarized including the wording; who proposed and seconded it; whether it passed or not; whether any funds were disbursed to support it; and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season was announced by the civil service at 2612 thrones and 2 crowns.&lt;br /&gt;
* The following has been donated to the Imperial treasury:&lt;br /&gt;
** 28 thrones donated to the treasury by  &#039;&#039;&#039;Magdalena Teyhard von Holberg&#039;&#039;&#039; after the Spring Equinox 384YE&lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
Two administrative motions raised by the Constitutional Court were presented during the Spring Equinox.&lt;br /&gt;
===Abrogate Grimnir of Wittal Grove===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To abrogate the title &amp;quot;Grimnir of Wittal Grove&amp;quot; as detailed on the motion to construct the [[Construct_Healing_House_of_Wittal_Grove#Constitution|Healing House of Wittal Grove]]. Raised by the [[Speaker for the Senate]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Senate chose not to abrogate the title; as such the title has been amended to reflect that it &amp;quot;is intended specifically to be held by a grimnir&amp;quot;.&lt;br /&gt;
__TOC__&lt;br /&gt;
===Amend Talon of Kauppahall===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the title &amp;quot;Talon of Kauppahall&amp;quot; to be appointed by the Tally of the Votes. Raised by the [[Speaker for the Senate]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Talon of Kauppahall]] title was duly amended to be appointed by [[Tally of the Votes]]&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Abrogate Moonwater Hall===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To abrogate the Moonwater Hall in Upwold. Proposed: [[Reikos#Recent_Senate_Elections|Reikos]], Seconded: [[Semmerholm#Recent_Senate_Elections|Semmerholm]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Powers_of_the_Imperial_Senate#Abrogation|Abrogates]] the [[Faraden]] [[Construct trade hub in Upwold|trade hub]] in [[Upwold]]. &lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Abrogate Moonwater Hall|Here]].&lt;br /&gt;
===Acknowledge debt to Butchers Bank===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; The Senate acknowledges the debt to the Butchers Bank. Proposed: [[Holberg#Recent_Senate_Elections|Holberg]]. Seconded: [[Tassato#Recent_Senate_Elections|Tassato]].&lt;br /&gt;
* &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; While the motion was withdrawn, the [[Scrutiny#Constitutional_Court|Auditor of the Imperial Treasury]], wished to provide additional guidance. In the event that the motion had been raised and passed, the Senate would have needed to [[Motion_wording#Disbursement|disburse]] funds in the usual fashion as for any other motion. Acknowledging the debt in this case would not empower payment from the treasury; the Senator for Holberg would have been responsible for discharging the debt (just as with any other disbursement).&lt;br /&gt;
===Amend Imperial Magus===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I propose a motion to amend the powers of the Imperial Magus to allow for 1 declaration per meeting of the Conclave to supersede the usual running order of the conclave for the usual cost of 1 mana crystal to allow smoother discourse between Conclave and Senate. As supported by a declaration of Concord. Proposed: [[Morrow##Recent_Senate_Elections|Morrow]]. Seconded: [[Reikos#Recent_Senate_Elections|Reikos]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The title of [[Imperial Magus]] was amended with a [[Imperial Magus#The Magus&#039; Precedence|new power]], but the motion was subject to additional [[scrutiny]].&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Amend Imperial Magus|Here]].&lt;br /&gt;
&lt;br /&gt;
===Amend Lepidean True Liao distribution===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend how True Liao which is produced by the Lepidean University. From a judgement of rewarding the General Assembly to assigned by Gatekeepers for distribution. Proposed: [[Conscience_of_the_Senate#Recent_Elections|Conscience of the Senate]]. Seconded: [[Hahnmark#Recent_Senate_Elections|Hahnmark]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
===Amend membership of virtue assemblies===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Every path to virtue should be supported, human and orc alike. Senate requests that membership of virtue assemblies should be assessed by civil service along votes and liao calculation, not dedication. Proposed: [[Therunin#Recent_Senate_Elections|Therunin]]. seconded: [[Skarsind#Recent_Senate_Elections|Skarsind]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This motion changes the way that membership of assemblies in the synod are determined as detailed in the  &#039;&#039;&#039;[[Making_your_mind_up#Making_the_Change|Making your mind up]]&#039;&#039;&#039; wind of fortune. Priests of all nations who [[Congregation#Downtime Options|preach]] a specific virtue, or the tenets of the Way, can change which [[Virtue assembly]] they belong to between summits.&lt;br /&gt;
&lt;br /&gt;
===Appraise Grendel prisoners===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To tell the civil service to conduct an appraisal of individual known to have been captured by the Grendel so that the Fleetmaster can request the return of those individuals in line with the Grendel Treaty. Proposed: [[Necropolis#Recent_Senate_Elections|Necropolis]]. Seconded: [[Temeschwar#Recent_Senate_Elections|Temeschwar]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Appraise slave uprising in Sarangrave===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission Graciana i Lopez i Guerra to appraise an opportunity for Imperial Citizens to use the spy network in Sarangrave to incite, coordinate &amp;amp; support slave uprising and raids in that territory, for the purpose of causing economic and military damage to the Druj. Proposed: [[Temeschwar#Recent_Senate_Elections|Temeschwar]]. Seconded: [[Redoubt#Recent_Senate_Elections|Redoubt]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The results of the [[appraisal]] can be found in the [[Make it happen]] wind of fortune.&lt;br /&gt;
&lt;br /&gt;
===Create Grandmaster of Apothecaries Guild===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; A motion to create a new Imperial sodality called the Apothecaries Guild. Purpose to act as an advisory body to the Senate and Conclave to be consulted regarding the legal and illegal use of herbs, potions and substances (not including liao and true liao) through the Empire. It shall be led by the Grandmaster of the Apothecaries Guild. To be elected in Winter and held for 1 year. Revocable by the General Assembly and the Assembly of the Nine. Proposed: [[Karsk#Recent_Senate_Elections|Karsk]]. Seconded: [[Miekarova#Recent_Senate_Elections|Miekarova]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Criminalize Hand of Dumon===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To make membership and aiding of the Hand of Dumon illegal, and to denounce this cabal of heretics. Proposed: [[Miaren#Recent_Senate_Elections|Miaren]]. Seconded: [[Hercynia#Recent_Senate_Elections|Hercynia]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Membership of, or support  for, the Hand of Dumon is now a [[List_of_Criminal_Offences#Crimes_of_Position|crime]] in the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Criminalize Hand of Dumon|Here]].&lt;br /&gt;
&lt;br /&gt;
===Disburse funds for resupply===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion for disbursement of funds to Orrick of Bregasland for military and magical resupply. Proposed: [[Bregasland#Recent_Senate_Elections|Bregasland]]. Seconded: [[Mournwold#Recent_Senate_Elections|Mournwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; at 400 thrones&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 400 Thrones [[Motion_wording#Disbursement|disbursed]] to the Senator for Bregasland.&lt;br /&gt;
&lt;br /&gt;
===Disburse funds to Academy===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Disbursement of funds to the Academy, to be spent on training children of the Empire. Accounts to be provided by the Academy to Auditor for Senatorial Accountability on request. Proposed: [[Casinea#Recent_Senate_Elections|Casinea]]. Seconded: [[Holberg#Recent_Senate_Elections|Holberg]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; at 50 thrones&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 50 Thrones [[Motion_wording#Disbursement|disbursed]] to the Senator for Casinea.&lt;br /&gt;
===Disburse funds to the Imperial Seer===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse Senate funds intended for Jorma Steelhail, the Imperial Seer, for the purpose of scrying. Proposed: [[Kallavesa#Recent_Elections|Kallavesa]]. Seconded: [[Casinea#Recent_Elections|Casinea]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; at 80 thrones&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 80 Thrones  [[Motion_wording#Disbursement|disbursed]] to Senator for Kallavesa.&lt;br /&gt;
===Disseminate Lowther&#039;s Gaze===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To disseminate the following schema to be made available to artisans across the Empire: Lowther&#039;s Gaze. Proposed by [[Mitwold#Recent_Senate_Elections|Mitwold]]. Seconded by [[Upwold#Recent_Senate_Elections|Upwold]].&lt;br /&gt;
* &#039;&#039;&#039;Cost:&#039;&#039;&#039; 10 thrones&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 10 Thrones paid by the Senate to disseminate knowledge of [[Lowther&#039;s Gaze]] to Imperial [[Crafting skills#Artisan|artisans]]. The [[Magic_items#Schema|schema]] was provided and used up in the process.&lt;br /&gt;
===Establish the Ketsov Mir Mozga===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To invite the people of Ketsov to establish a vale in Mir Mozga. Proposed: [[Karov#Recent_Senate_Elections|Karov]]. Seconded: [[Ossium#Recent_Senate_Elections|Ossium]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Ketsov family of Ossium will establish [[Karsk#Ketsov Mir Mozga|a vale]] in [[Karsk]] around the [[Karsk_spoils_of_war#Mir_Mozga|Mir Mozga]] as outlined in the &#039;&#039;&#039;[[Blood_makes_noise#Ketsov_Mir_Mozga|Blood makes noise]]&#039;&#039;&#039; wind of fortune. The [[Burgher of Ketsov#The Ketsov Family|Ketsov]] have now settled in Karsk, and the [[Karsk#Ketsov_Mir_Mozga|Ketsov Mir Mozga]] established. The titles of [[Burgher of Ketsov]] and [[Custodian of Ivarsgard Docks]] now have the option to purchase [[dragonbone]] and other [[forest]] resources.&lt;br /&gt;
&lt;br /&gt;
===Improve Towerjacks===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse funds to improve the Towerjacks providing the Engineer quality. Proposed: [[Astolat#Recent_Senate_Elections|Astolat]], Seconded: [[Conscience of the Senate#Recent_Elections|Conscience of the Senate]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; at 140 Thrones&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 140 Thrones [[Motion_wording#Disbursement|disbursed]] to the Senator for Astolat.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Improve Towerjacks|here]].&lt;br /&gt;
===Propose treaty with Axos===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to empower the Ambassador to Axos to offer the following treaty which will be executed immediately if accepted by Ilarch Maxatios. Proposed: [[Sarvos#Recent_Senate_Elections|Sarvos]]. Seconded: [[Madruga#Recent_Senate_Elections|Madruga]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; but see [[Propose treaty with Axos Spring 384YE#Constitution|Constitutional Concerns]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The Constitutional Court expressed reservations about this motion during [[scrutiny]].&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Propose treaty with Axos Spring 384YE|Here]]&lt;br /&gt;
&lt;br /&gt;
===Raise the Burning Falcon===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the raise of a Freeborn army, the Burning Falcon. The General of the Burning Falcon shall hold the Flame Rampant banner as their regalia. We request a disbursement of funds from the Senate for this commission. Proposed: [[Madruga#Recent_Senate_Elections|Madruga]]. Seconded: [[Miaren#Recent_Senate_Elections|Miaren]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; at 250 thrones&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; A new [[the Brass Coast|Brass Coast]] [[Imperial army|army]] will be raised.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Raise Burning Falcon|Here]]&lt;br /&gt;
===Share wealth of Lomaa===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To permanently give up the benefits of expanding the Crawling Depths, and instead share the wealth of the Lomaa to spread Prosperity across Ossium. Proposed: [[Miekarova#Recent_Senate_Elections|Miekarova]]. Seconded: [[Karsk#Recent_Senate_Elections|Karsk]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This motion removes the ability for the Senate to [[Crawling_Depths#Overhauling_the_Mine|improve]] the [[Crawling Depths]] [[mithril]] mine in favour of providing benefits to the citizens of [[Ossium]], as detailed in the &#039;&#039;&#039;[[Blood_makes_noise#Sharing_the_Wealth|Blood makes noise]]&#039;&#039;&#039; wind of fortune. This removes the [[Ossium#Underpopulated|Underpopulated]] quality from the [[Ossium#Drownbark_Forest|Drownbark Forest]].&lt;br /&gt;
&lt;br /&gt;
==Appointments==&lt;br /&gt;
The procedures followed for an [[appointment by the Senate]] mean that sometimes the motion to appoint a title will be raised at one summit, and voted on at the next. During the Spring Equinox, this was the case with both the [[#Ambassador to Otkodov|Ambassador to Otkodov]] and [[#Ambassador to the Commonwealth|Ambassador to the Commonwealth]].&lt;br /&gt;
===Ambassador to Otkodov===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint an Ambassador to the Thule. Proposed: [[Morrow#Recent_Senate_Elections|Morrow]]. Seconded: [[Miekarova#Recent_Senate_Elections|Miekarova]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Yevgeni Katzev of [[Varushka]] was elected to the title [[Ambassador to Otkodov]]&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; This motion was initially raised during the final Senate session of the Winter Solstice summit, and appointed as first order of business during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
===Ambassador to the Commonwealth===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint an Ambassador to the Commonwealth. Proposed: [[Therunin#Recent_Senate_Elections|Therunin]]. Seconded: [[Upwold#Recent_Senate_Elections|Upwold]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Lucia Sanguineo Rezia di Tassato of [[the League]] was elected [[Ambassador to the Commonwealth]].&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; This motion was initially raised during the final Senate session of the Winter Solstice summit, and appointed as first order of business during the Spring Equinox.&lt;br /&gt;
===Ambassador to Faraden===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint an Ambassador to Faraden. Proposed: [[Upwold#Recent_Senate_Elections|Upwold]]. Seconded: [[Mitwold#Recent_Senate_Elections|Mitwold]] &lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Erasmo di Tassato of [[the League]] was elected as [[Ambassador to Faraden]].&lt;br /&gt;
===Ambassador to Sumaah Republic===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Elect Ambassador to Sumaah Republic. Proposed: [[Segura#Recent_Senate_Elections|Segura]]. Seconded: [[Necropolis#Recent_Senate_Elections|Necropolis]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Accalon of Felix&#039;s Watch of [[Highguard]] was elected [[Ambassador to the Sumaah Republic]]&lt;br /&gt;
===Imperial Spymaster===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Appointment of the Imperial Spymaster. Proposed: [[hercynia#Recent_Senate_Elections|Hercynia]]. Seconded: [[Therunin#Recent_Senate_Elections|Therunin]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Bernard Dugdale of [[the Marches]] was elected as [[Imperial Spymaster]].&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
The Senate can commission nine projects during the course of a single summit. Certain [[Imperial title|Imperial titles]] such as the [[Imperial Spymaster]], [[Imperial Master of Works]], and [[Arcane Architect]] have the ability to [[Senate announcement|announce]] commissions without a Senate vote.&lt;br /&gt;
===Expand College of Warcasting===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the title of Preceptor of the Warcaster College of Skarsind to include a ministry and to change how it is appointed to the Bourse voting style of the Imperial Orcs. Proposed: [[Skarsind#Recent_Senate_Elections|Skarsind]]. Seconded: [[Weirwater#Recent_Senate_Elections|Weirwater]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Expands the [[Preceptor_of_the_Skarsind_College_of_Warcasting#Skarsind_College_of_Warcasting|Skarsind College of Warcasting]], and amends how the title is [[Preceptor_of_the_Skarsind_College_of_Warcasting#Appointment|appointed]]. This opportunity was laid out in the &#039;&#039;&#039;[[Tired_of_sleeping#The_College_of_Warcasting|Tired of sleeping]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
*&#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Expand College of Warcasting|Here]]&lt;br /&gt;
===Construct Bounders Hall===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct a Bounders Hall in Sarcombe to be overseen by a Bailiff of the Downs. This will costs twelve wains of white granite to build. Proposed [[Mournwold#Recent_Senate_Elections|Mournwold]]. Seconded: [[Bregasland#Recent_Senate_Elections|Bregasland]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; at 13 Thrones&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a Bounders Hall in [[Mournwold#Sarcombe|Sarcome]], as proposed in the &#039;&#039;&#039;[[Tend_to_the_Flame#Meet_All_Their_Needs|Tend to the flame]]&#039;&#039;&#039; Wind of Fortune. Once work on the hall is completed the [[Imperial title|title]] of &#039;&#039;Bailiff of the Downs&#039;&#039; will be available to be appointed&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Bounders Hall|here]].&lt;br /&gt;
===Construct Churnspire===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I propose that a motion that a folly be built in Peregro and then ceded to Meraud. This tower will be taller than Pakaanan&#039;s Pass as per designed by Megaris of Glowspire. It will create the position of Churnspire Adjutor, an Urizeni national position elected by the mages of Urizen. The position would receive regalia from Meraud and a regular gift of mana. Proposed: [[Bastion#Recent_Senate_Elections|Bastion]]. Seconded: [[Morrow#Recent_Senate_Elections|Morrow]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; at 100 Thrones&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a tower in [[Morrow#Peregro|Peregro]], in [[Morrow]], as proposed by the [[eternal]] [[Meraud]]. Details of the opportunity can be found in the  &#039;&#039;&#039;[[The_Net_of_the_Realms#A_Spire_for_Summer|The Net of the Realms]]&#039;&#039;&#039; wind of fortune. Once the tower is complete, the [[Imperial title|title]] of &#039;&#039;Churnspire Adjutor&#039;&#039; will be available to be appointed.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Churnspire|here]].&lt;br /&gt;
===Construct Great Harbour of Elos===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse funds for and commission the restoration of the Great Harbour of Elos in Redoubt, a great work yielding prosperous returns to the territory and the tax budget. Overseen by the Elosian Architect, an Imperial title appointed by Imperial Bourse Auction, with the right to purchase foreign herbs. Proposed: [[Volodmartz#Recent_Senate_Elections|Volodmartz]]. Seconded: [[Sarvos#Recent_Senate_Elections|Sarvos]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; at 300 Thrones&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a great harbour in the town of Elos, in the [[Redoubt#Naris|Naris]] region of [[Redoubt]], as proposed in the &#039;&#039;&#039;[[To_see_what_you_sell#Restoring_Elos|To see what you sell]]&#039;&#039;&#039; wind of fortune. Once complete, the great harbour will allow the [[Imperial title|title]] of &#039;&#039;Elosian Architect&#039;&#039; to be appointed.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Great Harbour of Elos|Here]].&lt;br /&gt;
===Construct Grendel Embassy===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the title of Imperial Fleetmaster by constructing an embassy to the Grendel in Cargo. It costs 25 weirwood and 25 white granite. Proposed: [[Redoubt#Recent_Senate_Elections|Redoubt]]. Seconded: [[Kahraman#Recent_Senate_Elections|Kahraman]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; at 0 Thrones&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Once completed the [[Imperial Fleet Master]] will have access to the standard benefits of an [[embassy]].&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Grendel Embassy|Here]].&lt;br /&gt;
===Construct Hufi&#039;s Garden===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; (&#039;&#039;To construct Hufi&#039;s Garden, and create the title Woundbinder of the Mark.&#039;&#039; You can find the full text of this motion [[Construct Hufi&#039;s Garden|here]].) Proposed: [[Hahnmark#Recent_Senate_Elections|Hahnmark]]. Seconded: [[Kallavesa#Recent_Senate_Elections|Kallavesa]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; at 80 thrones&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Once work on the hall is completed the title of &#039;&#039;Woundbinder of the Mark&#039;&#039; will be available to be appointed. This opportunity is detailed in the &#039;&#039;&#039;[[All_lift_together#Helping_Asny|All lift together]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Hufi&#039;s Garden|Here]].&lt;br /&gt;
&lt;br /&gt;
===Construct Sanctuary for Justicars===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To build a sanctuary for justicars on the isle of Osseini. This will create the title &amp;quot;Justicar of Osseini&amp;quot; and be ministry for exorcism, cost 15 wains of white granite and 30 crowns. 30 crowns to be provided by High Exorcist. Proposed: [[Kahraman#Recent_Senate_Elections|Kahraman]]. Seconded [[Bastion#Recent_Senate_Elections|Bastion]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; at 70 Thrones&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates a sanctuary for the [[Bones_in_the_ocean#Game_Information_:_Justicars|justicars]] on the [[Feroz#Isle_of_the_Osseini|Isle of the Osseini]] in [[Feroz]]. Details of this opportunity are provided in the &#039;&#039;&#039;[[Bones_in_the_ocean#The_Sanctuary_of_the_Justicars|Bones in the ocean]]&#039;&#039;&#039; wind of fortune. Once complete the sanctuary would allow the [[Imperial title|title]] &#039;&#039;Justicar of Osseini&#039;&#039; to be appointed.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Sanctuary for Justicars|Here]].&lt;br /&gt;
===Extend Iron Roads===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To expand the Iron Roads project into Ossium and to request the disbursement of funds for this project. Proposed: [[Ossium#Recent_Senate_Elections|Ossium]]. Seconded: [[Volodmartz#Recent_Senate_Elections|Volodmartz]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; at 128 Thrones&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Due to the [[Ossium#Under-developed|under-developed]] quality of Ossium, the labour costs of the project are increased by two-fifths.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This project will expand the Iron Roads to [[Ossium]]. More details on the opportunity to expand the Iron Roads can be found in the &#039;&#039;&#039;[[Thousands_or_more#Roads_of_Iron|Thousands or more]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This does not require one of the Senate&#039;s limited number of commission slots; it expands the time and resources required for an ongoing project. &lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Extend Iron Roads|Here]].&lt;br /&gt;
&lt;br /&gt;
===Expand Grandmaster Ministries===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; There there be a disbursal of funds to upgrade mana ministries in Tassato, Sarvos and Temeschwar, taking advantage of the opportunity to upgrade the grandmasters of the conclave orders respective ministry by so doing. Proposed: [[Tassato#Recent_Senate_Elections|Tassato]]. Seconded: [[Astolat#Recent_Senate_Elections|Astolat]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039; at 200 Thrones&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; This project expands the ability of the [[Imperial Conclave|Conclave]] [[grandmaster|grandmasters]] to purchase crystal mana. More details on the opportunity to upgrade of the mana ministries can be found in the &#039;&#039;&#039;[[Honey_and_vinegar#Old_Stones|Honey and Vinegar]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Expand Mana Ministries|Here]]&lt;br /&gt;
===Construct spy network in Spiral===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I hereby commission a spy network in Spiral, to be constructed at the Spire of Oblivion&#039;s Edge using ten mithril. This spy network will be ceded to the Night eternal Sung, and incurs no ongoing cost to the budget. Announced: [[Imperial Spymaster#Recent_Elections|Imperial Spymaster]].&lt;br /&gt;
* &#039;&#039;&#039;Announcement&#039;&#039;&#039; - the [[Imperial Spymaster]] can [[Imperial Spymaster#Construct Spy Networks|commission a single spy network]] each season.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Commissions a unique [[spy network]] in [[Spiral]] with the assistance of the [[eternal]] [[Sung]]. The opportunity to create this network is detailed in the &#039;&#039;&#039;[[The_Net_of_the_Realms#An_Aerie_for_the_Watchers|The Net of the Realms]]&#039;&#039;&#039; wind of fortune. During [[scrutiny]] the Constitutional Court spotted a potential problem with this commission, and have raised an [[384YE_Summer_Solstice_Senate_sessions#Administrative|administrative motion]] to be deliberated by the Senate during the Summer Solstice.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct spy network in Spiral|Here]].&lt;br /&gt;
&lt;br /&gt;
==Commissions (Other)==&lt;br /&gt;
In addition to the commissions available to the Imperial Senate, two further commissions can be made by a [[Bearer of an Imperial Wayleave]], one commission can be made by the [[Legion Engineer]], and one commission can be made by the [[Master of the Koboldi]]. In each case the commissions are [[Senate announcement|announced]] in the Senate before construction can begin.&lt;br /&gt;
===Construct Pelican Tower===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Self-funded to build a sinecure in Foracci known as the Pelican Tower, the custodian of which will be known as the Custodian of the Pelican Tower. Appointment as a tenure position (until death, resignation, or reallocation) by the Senators of the League&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Achille di Sarvos, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Once completed, the [[Imperial title|title]] of &#039;&#039;Custodian of the Pelican Tower&#039;&#039; will be available to be appointed.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Pelican Tower|here]].&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;quot;The Pelican Tower is the fifth project of Red Raven Holdings, a building society specialising in the construction of sinecures.&lt;br /&gt;
&lt;br /&gt;
Upstream from Rodez and along the banks of the tranquil Gancio, the Pelican Tower stands like a lonely lighthouse, to guide travellers by both boat and road. The white-washed walls gleam in the sunlight and can be seen for miles amongst the vineyards and olive groves of northern Sarvos. Situated as it is along a natural ley line, it serves as both a source of natural mana and also as comfortable lodgings for the Carta Bellamarina, one of the most ancient of Caricomare Guilds. Carved above the entrance is Bellamarina’s Crest, a white pelican on a shield of Burgundy and Turquoise, representing the Carta’s motto “By Blood and Brine”. &lt;br /&gt;
&lt;br /&gt;
The ground floor hosts a spacious meeting place for the Carta, filled with memorabilia from its past, leaving visitors in no doubt that of their exquisite handiwork in chandlery, sailmaking, ironwork, ropemaking and their history of investing in shipping. A beautifully hand-crafted model of one of the Carta’s largest ships adorns a table in the centre of the main lobby, carved with nautical patterns of compasses and distant shores. Within the back chambers, an old, stone fireplace dredged from the Bay of Catazar, dominates the room. It originally belonged to the old Guild Palace from the Caricomare which sank during the flooding 45 years ago and now stands as a monument to persistence. Paintings of the new Guild Palace embellish the walls.&lt;br /&gt;
&lt;br /&gt;
The upper levels can be reached by a graceful spiral staircase that winds its way along the inner walls, brining the weary traveller to the sleeping quarters. On the first landing visitors have to navigate their way past the watchful eye of Madame Delphine Emmanuelle Svorsa, the grand dame of the guild, within a floor to ceiling portrait. A cambion, she has an unmistakeable countenance. The sleeping quarters are comfortable and serviceable, a welcome retreat for Carta members to escape from the bustle of the city.&lt;br /&gt;
&lt;br /&gt;
Further still can be found the quarters of the custodian of the tower, responsible for its maintenance and collecting the valuable mana that can be found within. At the top of the tower, gleaming foci of mithril stream light blazing into a chamber at the very heart of the uppermost room. A constant glow emits from the chamber, christening its local name as the lantern room and further enhancing its image of a lighthouse. The mana pools within the central chamber and crystalises in a pure white variant, almost as if it had captured the sun.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Cheers,&lt;br /&gt;
&lt;br /&gt;
Jim&lt;br /&gt;
&lt;br /&gt;
(IC: Giacomo Corvinoscuro)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Construct Twilight Demesne===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Commissioning a mana sinecure to be overseen by the Curator of the Twilight Demesne in Skarsind&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Palerictus Ka&#039;bal, [[Legion Engineer]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Once work on the tower is completed the title of [[Curator of the Twilight Demesne]] will be available to be appointed&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Construct Twilight Demesne|Here]].&lt;br /&gt;
===Expand Docks at Korotny===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To enlarge and expand the docks at Korotny and create the title of Harbourmaster of the Semmerlak&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Pavel Novak, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a significant expansion to the Korotny docks in [[Karsk]]. More information on the opportunity to expand the docks at Korotny can be found in the &#039;&#039;&#039;[[Apples_from_a_tree#A_Ripple_On_the_Lake|Apples from a tree]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Expand the Docks at Korotny|Here]].&lt;br /&gt;
===Improve Court of the White Fountain===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I, Sagua i&#039;Ezmara, Master of the Koboldi, am announcing the plans to improve the Court of the White Fountain in Redoubt in order to make it unbreakable. Edmundo of Damakhan&#039;s Forge has agreed to supply the ilium required. Cato Auricspire of the Scarlet Guard is organising the casting of the ritual on its completion. As part of this improvement there will be a small office and suit of rooms provided for the Captain of the Fountain&#039;s Guard, a tenured national position chosen by the general(s) of Urizen. This title will be responsible for the fortress and the morale and training of the guards stationed there.&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Sagua i&#039;Ezmara, [[Master of the Koboldi]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; In conjunction with the [[eternal]] [[Adamant]], improves the [[Redoubt#Court of the White Fountain|Court of the White Fountain]] in [[Redoubt]]. This special [[opportunity]] is detailed in the &#039;&#039;&#039;[[Stone_and_stone#Girdle_the_Flame|Stone and stone]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Improve Court  of the White Fountain|Here]].&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===The Breadbasket===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; As the Citadel Guard does not need the Bread Basket this season, and no other army is eligible or requesting the help it would provide, in recognition of the sacrifices made by the Marchers as a whole, and by Bregasland farmers and citizens especially, I hereby allocate the Bread Basket and the prosperity it provides to the Marcher territory of Bregasland. May it help to alleviate its citizens&#039; suffering.&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Lily Guildenstern, [[Keeper of the Breadbasket]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The instructions have been received by the Civil Service.&lt;br /&gt;
* &#039;&#039;&#039;Further Details:&#039;&#039;&#039; [[Assign Breadbasket Spring 383YE|Here]]&lt;br /&gt;
&lt;br /&gt;
===The Imperial Guerdon===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To assign the Guerdon to the Green Shield, Wolves of War, the Citadel Guard, [[Struggle_with_the_sea#Evacuating_Feroz|the evacuation of Feroz]], surround Hotters Mire, and [[Blood_makes_noise#The_Isember_Problem|the assault on Isember]].&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Rhoswen, [[Quartermaster General of the Imperial Armies]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Military_unit#Imperial_Guerdon|imperial Guerdon]] was apportioned as indicated.&lt;br /&gt;
===Research Feverwater and the Docks===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I submit a historical research into the Feverwater and the dock of Terunael origin&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Nathair Autumngale, [[Advisor on the Vallorn]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Historical research]] will be undertaken and delivered to the Advisor on the Vallorn during the Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
===Research General Cretatus===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To conduct historical research into the actions of General Cretatus and their involvement with the &#039;Claw of the Dragon&#039; with specific reference to the history of the Sword Scholars&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Severin Teyhard von Holberg, [[Minister of Historical Research]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Historical research]] will be undertaken and delivered to the Minister of Historical Research during the Summer Solstice.&lt;br /&gt;
===Research Sister Ruth===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; I instruct the Heirs of Lepidus to research the life and example of Sister Ruth of the Seven Stars in order to determine her virtue.&lt;br /&gt;
* &#039;&#039;&#039;Announced&#039;&#039;&#039; by Jared, [[Lepidean Librarian]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Historical research]] will be undertaken and delivered to the Lepidean Librarian during the Summer Solstice.&lt;br /&gt;
[[Category:Senate]]&lt;br /&gt;
[[Category:Senate Sessions]]&lt;br /&gt;
[[Category:384YE Spring]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=383YE_Winter_Solstice_Senate_sessions&amp;diff=128756</id>
		<title>383YE Winter Solstice Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=383YE_Winter_Solstice_Senate_sessions&amp;diff=128756"/>
		<updated>2025-09-26T12:09:30Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
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&lt;div&gt;&amp;lt;div style=&amp;quot;float:right; width: 600px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Senate WS383.jpg|align=right|width=600}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Imperial Senate]] governs the Empire, and its authority extends to all areas of Imperial life not already covered by the other houses of government. Each summit the [[senator|senators]] meet several times to deliberate and vote on the [[Senate motion|motions]] they have raised. &lt;br /&gt;
&lt;br /&gt;
After the summit the civil service enact those motions, and ensure a public record of each is made available to the citizens of the Empire. This page lists all the motions raised during the summit, along with the [[Senate announcement|announcements]] made by citizens with [[Imperial title|Imperial titles]]. In each case, the motion and its effects are summarized including the wording; who proposed and seconded it; whether it passed or not; whether any funds were disbursed to support it; and what the outcome of the motion will be.&lt;br /&gt;
&lt;br /&gt;
Many motions (especially the [[commission|commissions]]) also have a &#039;&#039;Further Details&#039;&#039; section that provides a link to a wiki page dealing specifically with that motion in more detail, any commentary from the [[Scrutiny|Constitutional Court]], progress on commissions, or expanded information about the outcome of the motion.&lt;br /&gt;
&lt;br /&gt;
==Treasury==&lt;br /&gt;
* Imperial treasury during this season was announced by the civil service at 1994 thrones.&lt;br /&gt;
* The following has been donated to the Imperial treasury:&lt;br /&gt;
**56 thrones donated to the treasury by &#039;&#039;&#039;Kaspar Yakovitch von Holberg&#039;&#039;&#039; after the Winter Solstice 383YE&lt;br /&gt;
**28 thrones donated to the treasury by &#039;&#039;&#039;Severin Teyhard von Holberg&#039;&#039;&#039; after the Winter Solstice 383YE&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Administrative Motions==&lt;br /&gt;
Two administrative motions raised by the Constitutional Court were presented during the Winter Solstice.&lt;br /&gt;
===Amend Crystal Architect of the Spires===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; The Civil Service would like the Senate to confirm whether the Crystal Architect of the Spires can commission structures that provide vis, rather than only mana crystals. Raised by the [[Speaker for the Senate]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Changes the title of the [[Crystal Architect of the Spires]] so they may commission structures that provide [[vis]] in addition to mana crystals&lt;br /&gt;
&lt;br /&gt;
===Construct Trade Enclave in Axos===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; The Civil Service would like the Senate to confirm whether the Empire should be responsible for the construction of the Trade Enclave in Axos, requiring a commission from the current season. Raised by the [[Speaker for the Senate]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Work on the [[Construct Trade Enclave in Axos|Trade Enclave in Axos]] will begin after the summit.&lt;br /&gt;
&lt;br /&gt;
==Senate Motions==&lt;br /&gt;
===Allocate Ossium positions===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To make the spoils of war of Ossium, Varushkan national positions, appointed by the Varushkan senators, in the same way as appointing a General. Proposed by [[Karov#Recent_Senate_Elections|Karov]], Seconded by [[Volodmartz#Recent_Senate_Elections|Volodmartz]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Apothecary of Orieb]], [[Merchant-Boyar of the Stinking Market]], [[Cabalist of the Hollow Stone]], [[Keeper of the Bonehives]], [[Grieftender of the Forgotten]] are all available to appoint as Varushkan national positions.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; More information on this motion can be found in the &#039;&#039;&#039;[[Thousands or more]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Amend Imperial Orc Wayleave===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the title of the Bearer of the Imperial Orc Wayleave such that the Bearer may use the wayleave to construct a spy network. Proposed by [[Casinea#Recent_Senate_Elections|Casinea]], Seconded by [[Hahnmark#Recent_Senate_Elections|Hahnmark]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The powers of the Imperial Orc Wayleave have been amended.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; The name of the title was changed to [[Legion Engineer]] to help differentiate it from the other [[Bearer of an Imperial Wayleave|Wayleaves]]&lt;br /&gt;
&lt;br /&gt;
===Amend manifesto of the Silver Chalice===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the manifesto of the Silver Chalice, removing the statement to &amp;quot;look into supporting long term efforts to aid the infrastructure (and foundations) of the Empire&amp;quot; Proposed by [[Redoubt#Recent_Senate_Elections|Redoubt]], Seconded by [[Karsk#Recent_Senate_Elections|Karsk]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The [[Silver_Chalice#The_Manifesto|manifesto]] of the Order of the Silver Chalice has been amended&lt;br /&gt;
&lt;br /&gt;
===Appraise fortifications in Urizen territory===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to appraise the feasibility of creating fortifications in Urizen territory to better protect the nation. On behalf of the Architects of Stone at Delving in Redoubt. Proposed by [[Astolat#Recent_Senate_Elections|Astolat]], Seconded by [[Morrow#Recent_Senate_Elections|Morrow]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The appraisal will be delivered before the Spring Equinox 384YE&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; More information on this request from the Architects of Stone can be found in the &#039;&#039;&#039;[[Some_heavenly_music#The_Architects_of_Stone|Some heavenly music]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Create titles of Champions of Virtue===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To create the titles of &amp;quot;Champion of&amp;quot; each virtue but courage. Champion of Ambition, Champion of Prosperity, Champion of Loyalty, Champion of Vigilance, Champion of Pride, Champion of Wisdom. Appointed by their corresponding Virtue Assembly. Revoked by their Virtue Assembly or the Assembly of Nine. Term limit is a year, appointed at the Autumn summit Proposed by [[Karsk#Recent_Senate_Elections|Karsk]], Seconded by [[Hercynia#Recent_Senate_Elections|Hercynia]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Creates six new Imperial titles&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Though the titles were first elected at the Autumn Equinox 384YE the civil service exercised their right to [[New_Imperial_titles#Term|set the election schedule]] and have spread them out throughout the year.&lt;br /&gt;
* &#039;&#039;&#039;Speaker&#039;s Note:&#039;&#039;&#039; This was the second motion seconded by the Senator for Hercynia at the Winter Solstice 383YE. The matter will be passed on to the magistrates as a matter of [[List_of_Criminal_Offences#Crimes_against_the_Processes_of_the_State|subverting the agencies of state]]&lt;br /&gt;
&lt;br /&gt;
===Disburse funds to Orrick of Bregasland===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; Disbursement of funds to Orrick of Bregasland for military resupply. Proposed by [[Bregasland#Recent_Senate_Elections|Bregasland]], Seconded by [[Conscience of the Senate#Recent_Senate_Elections|Conscience of the Senate]]&lt;br /&gt;
* &#039;&#039;&#039;Passed at 300 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 300 thrones disbursed to Orrick of Bregasland&lt;br /&gt;
&lt;br /&gt;
===Disburse funds to William Lowther===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse Senate funds to William Lowther, Senator for Mitwold, for the purpose of purchase wains of weirwood and mithril to complete the enlargement of the Drakes, the first Marcher army. Proposed by [[Mitwold#Recent_Senate_Elections|Mitwold]], Seconded by [[Mournwold#Recent_Senate_Elections|Mournwold]]&lt;br /&gt;
* &#039;&#039;&#039;Passed at 230 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 230 thrones disbursed to William Lowther&lt;br /&gt;
&lt;br /&gt;
===Excavate Gildenheim Runeforge===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To confirm that the runesmiths of Wintermark are the rightful heirs of the Gildermark Runeforge. This should allow the ruins to be carefully transported, preserved and removed to Runegrott in Hahnmark. Proposed by [[Bastion#Recent_Senate_Elections|Bastion]], Seconded by [[Kallavesa#Recent_Senate_Elections|Kallavesa]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Once the excavation of the ruins is complete the cost to construct a [[runeforge]] in Runegrott will be reduced by 30 wains of white granite and 60 crowns.&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Excavate Gildenheim Runeforge|here]]&lt;br /&gt;
&lt;br /&gt;
===Increase upkeep of Holberg===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To raise the upkeep of Holberg by 14 thrones each season to provide education to the Sand Fisher orcs. Proposed by [[Holberg#Recent_Senate_Elections|Holberg]], Seconded by [[Kahraman#Recent_Senate_Elections|Kahraman]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The upkeep of the territory of [[Holberg]] has been increased by 14 thrones each season&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; More information on the Sand Fishers&#039; request can be found in the &#039;&#039;&#039;[[Across_the_Abyss#A_Seat_of_Learning|Across the Abyss]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Ratify treaty with Thule===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To pass the Thule treaty. Proposed by [[Upwold#Recent_Senate_Elections|Upwold]], Seconded by [[Madruga#Recent_Senate_Elections|Madruga]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The regions of [[Miekarova#Miechernya|Miechernya]] in Miekarova, and [[Ossium#Webwood|Webwood]] in Ossium have been ceded to the Thule.&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Ratify treaty with Thule Winter 383YE|here]]&lt;br /&gt;
&lt;br /&gt;
===Request magistrates investigate smuggling===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To request that the magistrates focus their efforts on shutting down smuggling across the borders of the Brass Coast. A disbursement of 25 thrones is required. Proposed by [[Mournwold#Recent_Senate_Elections|Mournwold]], Seconded by [[Redoubt#Recent_Senate_Elections|Redoubt]]&lt;br /&gt;
* &#039;&#039;&#039;Passed at 25 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; 25 thrones disbursed to Senator for Mournwold. There will be an opportunity presented before the Spring Equinox 384YE.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; More information on the issue of smuggling can be found in the &#039;&#039;&#039;[[All_at_sea#Smugglers|All at sea]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Request magistrates investigate followers of Yaw&#039;nagrah===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; We have a chance to pull the threat of followers of Yaw&#039;nagrah by the root. We instruct the magistrates to investigate the leads found by the Silent Bell to rid this threat from the Empire.. Proposed by [[Miaren#Recent_Senate_Elections|Miaren]], Seconded by [[Therunin#Recent_Senate_Elections|Therunin]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; The magistrates will work to root out the followers of [[Yaw&#039;nagrah]] over the next six months. Every [[mana site]] in the Empire will suffer a loss of one mana crystal whilst the investigation takes place&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; More information on the opportunity presented by the investigation of the [[Silent Bell (Sodality)|Silent Bell]] can be found in the &#039;&#039;&#039;[[Faded_from_the_winter#Roots|Faded from the winter]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
==Appointments==&lt;br /&gt;
===Ambassador to Axos===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To elect an Ambassador to Asavea. Proposed: [[Mournwold#Recent_Senate_Elections|Mournwold]], Seconded: [[Hercynia#Recent_Senate_Elections|Hercynia]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Tarquinius was appointed as [[Ambassador to Axos]]&lt;br /&gt;
&lt;br /&gt;
===Ambassador to the Iron Confederacy===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to elect an Ambassador to the Iron Confederacy. Proposed: [[Segura#Recent_Senate_Elections|Segura]], Seconded: [[Tassato#Recent_Senate_Elections|Tassato]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Lord Colwynn de Rondell was appointed as [[Ambassador to the Iron Confederacy]]&lt;br /&gt;
&lt;br /&gt;
===Ambassador to Jarm===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint an Ambassador to Jarm. Proposed: [[Necropolis#Recent_Senate_Elections|Necropolis]], Seconded: [[Temeschwar#Recent_Senate_Elections|Temeschwar]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Gelert Ashborn was appointed as [[Ambassador to Jarm]]&lt;br /&gt;
&lt;br /&gt;
===Imperial Throne===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Motion to elect a Throne. Proposed: [[Conscience_of_the_Senate#Recent_Senate_Elections|Conscience of the Senate]], Seconded: [[Bregasland#Recent_Senate_Elections|Bregasland]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; None elected&lt;br /&gt;
&lt;br /&gt;
===Ambassador to Otkodov===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint an Ambassador to the Thule. Proposed: [[Morrow#Recent_Senate_Elections|Morrow]], Seconded: [[Miekarova#Recent_Senate_Elections|Miekarova]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Ambassador to Otkodov]] will be appointed as first order of business during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
===Ambassador to Commonwealth===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To appoint an Ambassador to the Commonwealth. Proposed: [[Therunin#Recent_Senate_Elections|Therunin]], Seconded: [[Upwold#Recent_Senate_Elections|Upwold]].&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Ambassador to the Commonwealth]] will be appointed as first order of business during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
==Commissions (Senate)==&lt;br /&gt;
===Amend Guardian of Britta&#039;s Shrine===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To alter Britta&#039;s shrine into a place of pilgrimage for pilgrims of Courage in accordance with Synod Judgement 48 383YE Winter of the Highborn National Assembly. This amends the title of Guardian of Britta&#039;s Shrine to Guardian of Britta&#039;s Memorial and is to be appointed by the Assembly of Courage yearly at the Spring Equinox. Proposed by [[Reikos#Recent_Senate_Elections|Reikos]], Seconded by [[Necropolis#Recent_Senate_Elections|Necropolis]]&lt;br /&gt;
* &#039;&#039;&#039;Withdrawn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Amend Guardian of Britta&#039;s Shrine II===&lt;br /&gt;
* &#039;&#039;&#039;Motion:&#039;&#039;&#039; To amend the title of &amp;quot;Guardian of Britta&#039;s Shrine&amp;quot; to &amp;quot;Guardian of Britta&#039;s Memorial&amp;quot;. This will be elected by the Assembly of Courage, revocable by the Assembly of Courage and the General Assembly. This will repurpose the tomb into a site of pilgrimage for pilgrims of Courage. Title holder responsible for safeguarding the site. Proposed by [[Skarsind#Recent_Senate_Elections|Skarsind]], Seconded by [[Astolat#Recent_Senate_Elections|Astolat]]&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Once work on the memorial is completed the title of [[Guardian of Britta&#039;s Memorial]] will be available to be appointed by the Assembly of Courage&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Amend Guardian of Britta&#039;s Shrine|here]]&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This motion followed an [[#Amend Guardian of Britta&#039;s Shrine|earlier]] withdrawn motion. More information on this motion can be found in the &#039;&#039;&#039;[[Daughters_of_the_Empire#Mistress_of_the_Empire|Daughters of the Empire]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
&lt;br /&gt;
===Construct Arbor of the Twin Roses===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a sinecure &amp;quot;The Arbor of the Twin Roses&amp;quot; in Semmerholm to honour the exemplar Elayne Silverlark. Creating the position &amp;quot;The Voice of the Twin Roses&amp;quot; elected annually by the Dawnish National Assembly. Revocable by the Dawnish National Assembly. Self-funded. Proposed: [[Weirwater#Recent_Senate_Elections|Weirwater]], Seconded: [[Reikos#Recent_Senate_Elections|Reikos]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in [[Semmerholm]] as per the  &#039;&#039;&#039;[[Draw_strength_from_vulnerability#Roses|Draw strength from vulnerability]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Arbor of the Twin Roses|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Cathedral of the Navigators===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Construct the Cathedral of the Navigators, a Temple of the Way, in the Sarcophan Delves, creating the title &amp;quot;Bishop of the Navigators&amp;quot;. Appointment to be through the General Assembly of the Synod. Proposed: [[Temeschwar#Recent_Senate_Elections|Temeschwar]], Seconded: [[Casinea#Recent_Senate_Elections|Casinea]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 50 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a Temple of the Way in the [[Sarcophan Delves]] as detailed in the &#039;&#039;&#039;[[All_at_sea#The_Temple_of_the_Way_in_Sarcophan|All at sea]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Cathedral of the Navigators|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct College of Maykop===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To build the College of Maykop in Casinea. Proposed: [[Volodmartz#Recent_Senate_Elections|Volodmartz]], Seconded: [[Ossium#Recent_Senate_Elections|Ossium]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a campus for the Halls of Maykop in [[Casinea]] as detailed in the &#039;&#039;&#039;[[A_mountain_of_vipers#A_Scholarly_Overture|A mountain of vipers]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct College of Maykop|here]]&lt;br /&gt;
&lt;br /&gt;
===Expand Georgie&#039;s House===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To permit the expansion of Georgie&#039;s House in Holberg by acquisition of adjacent properties. This will increase the revenue of the sinecure by 100r by allowing the business to sell to clients across the Empire. No rat shall be henceforth safe! No construction slot is required. Self funded by the Withering Gaze. Proposed: [[Ossium#Recent_Senate_Elections|Ossium]], Seconded: [[Sarvos#Recent_Senate_Elections|Sarvos]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Expands the [[Custodian_of_the_Kennels#Kennels_of_Holfried|Kennels of Holfried]] to take advantage of the increase in demand as detailed in the &#039;&#039;&#039;[[A_health_to_the_company#Powerful_Big_Rats|A health to the company]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct expansion of Georgie&#039;s House|here]]&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This did not count towards the [[Commission#Maximum_Commissions_Available|limit]] on commissions&lt;br /&gt;
&lt;br /&gt;
===Construct Healing House of Wittal Grove===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To permit the build of a great work, Healing House of Wittal Grove in Wittal, Kallavesa, to benefit herb garden owners. Costs: 56 wains of weirwood and 14 thrones in labour. Proposed: [[Kallavesa#Recent_Senate_Elections|Kallavesa]], Seconded: [[Mitwold#Recent_Senate_Elections|Mitwold]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 328 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[great work]] as detailed in the &#039;&#039;&#039;[[All_lift_together#Healing_House_of_Wittal_Grove|All life together]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Healing House of Wittal Grove|here]]&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This did not count towards the [[Commission#Maximum_Commissions_Available|limit]] on commissions&lt;br /&gt;
* &#039;&#039;&#039;Constitution:&#039;&#039;&#039; Discussion with Senator Kallavesa confirmed the intent to create the title [[Grimnir of Wittal Grove]] with the intent that &amp;quot;the title ... is intended specifically to be held by a grimnir&amp;quot;. The commission will go ahead but an administrative motion will be raised to allow the Senate to abrogate the title if they wish. Should they do so, this will create significant problems with the grimnir of Wintermark who have committed their time and resources to supporting the House. The [[384YE_Spring_Equinox_Senate_sessions#Abrogate_Grimnir_of_Wittal_Grove|administrative motion]] was raised and failed.&lt;br /&gt;
&lt;br /&gt;
===Construct Imperial Consulate===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; That there be a dispersal of funds to commission and fund the creation of the Imperial Consulate building in Tassato Proposed: [[Tassato#Recent_Senate_Elections|Tassato]], Seconded: [[Hercynia#Recent_Senate_Elections|Hercynia]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 250 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs an Imperial Consulate as detailed in the &#039;&#039;&#039;[[All_the_news_from_Twin_Town#Establishing_the_Consulate|All the news from Twin Town]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Imperial Consulate|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Kauppahall===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct Kauppahall and the title &amp;quot;The Talon of Kauppahall&amp;quot; to be appointed annually unanimously by Wintermark senators. This will allow the purchase of white granite and a small amount of ilium. Costs 16 wains weirwood and 32 crowns. Proposed: [[Hahnmark#Recent_Senate_Elections|Hahnmark]], Seconded: [[Skarsind#Recent_Senate_Elections|Skarsind]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 84 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Constructs a trading hall in [[Hahnmark]] as detailed in the &#039;&#039;&#039;[[Apples_from_a_tree#A_Troll.27s_Shadow|Apples from a tree]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Kauppahall|here]]&lt;br /&gt;
* &#039;&#039;&#039;Constitution:&#039;&#039;&#039; As detailed in the opportunity, the constitutional method to appoint this title is through the Imperial Bourse. It is not constitutional to appoint a title via the Imperial Senate if that position is primarily concerned with the acquisition of bourse resources. The Constitutional Court will raise an administrative motion; that the Senate amend the title of [[Talon of Kauppahall]] to be appointed via [[Tally of the Votes]]. if they do so the title can be appointed during the summit. The [[384YE_Spring_Equinox_Senate_sessions#Amend_Talon_of_Kaupphall|administrative motion]] was raised and passed.&lt;br /&gt;
&lt;br /&gt;
===Construct Lyceum Schloss===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To permit the Commonwealth to build a schloss on the island east of Siroc - Madruga and to cede the schloss to the Commonwealth. Proposed: [[Madruga#Recent_Senate_Elections|Madruga]], Seconded: [[Karov#Recent_Senate_Elections|Karov]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Authorises the [[Commonwealth]] to construct a schloss for their citizens who are visiting the Lyceum and cedes the structure to the Commonwealth as per the &#039;&#039;&#039;[[Large_but_far_away#Commonwealth|Large but far away]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Lyceum Schloss|here]]&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This did not count towards the [[Commission#Maximum_Commissions_Available|limit]] on commissions&lt;br /&gt;
&lt;br /&gt;
===Construct Parador of Dust===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To refurbish the Parador of Dust in the Jade Range, Kahraman as a mithril ministry. A commission to create the title Mistress of the Dust Parador with the power to purchase mithril and the responsibility to use it for the benefit of the Freeborn people. The title will be appointed through the bourse. Self funded. Proposed: [[Kahraman#Recent_Senate_Elections|Kahraman]], Seconded: [[Holberg#Recent_Senate_Elections|Holberg]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[ministry]] in [[Kahraman]] as per the &#039;&#039;&#039;[[Four_strong_winds#The_Parador_of_Dust|Four strong winds]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Parador of Dust|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Sweetwater Springs===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To disburse funds for and to construct the Sweetwater Springs, a series of wells and fountains in Sarvos for protection against fire. This is a great work and does not create an Imperial position. Proposed: [[Sarvos#Recent_Senate_Elections|Sarvos]], Seconded: [[Bastion#Recent_Senate_Elections|Bastion]].&lt;br /&gt;
* &#039;&#039;&#039;Passed at 150 thrones&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[great work]] in [[Sarvos]] as per the &#039;&#039;&#039;[[The_DOOM_that_came_to_Sarvos#Rising_Flames|The DOOM that came to Sarvos]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Sweetwater Springs|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct the Tenebrous Path===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission a sinecure &amp;quot;The Tenebrous Path&amp;quot; in Hercynia Old Ranging, with the title of &amp;quot;Wisdom of the Tenebrous Path&amp;quot;. Self-funded at ten wains of Mithril. To be appointed yearly as a Navarr National position at the Spring Summit by the Military council. The Vallorn are the greatest spiritual threat to the Empire, and with the Senate&#039;s wisdom, we are building the first army specifically to fight it. Isaella&#039;s dance will muster at Miaren in the coming summer. An army is a ship without a rudder, an arrow without a bow without an intent to wield it. This proposed sinecure is to inspire wisdom to the Thorns of Navarr to those who desire to wield a General&#039;s banner. This Senate&#039;s duty is not to the titles of this room but to the people we serve. Proposed: [[Hercynia#Recent_Senate_Elections|Hercynia]], Seconded: [[Semmerholm#Recent_Senate_Elections|Semmerholm]].&lt;br /&gt;
* &#039;&#039;&#039;Passed&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[sinecure]] in [[Hercynia]] that produces mana crystals&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Tenebrous Path|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Manor of Greenwood===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To commission the construction of &amp;quot;The Manor of the Greenwood&amp;quot; and also endorse and expand the Greenforest Market in Semmerholm. This is a single build slot. Creating a sinecure &amp;quot;Knight of the Greenwood&amp;quot; for a noble titleholder and a ministry &amp;quot;Reeve of the Greenforest Fair&amp;quot; for a yeofolk. Both to be elected annually by unanimous vote of the Senators of Dawn. Revocable by National Assembly of Dawn Self-funded. Proposed: [[Semmerholm#Recent_Senate_Elections|Semmerholm]], Seconded: [[Weirwater#Recent_Senate_Elections|Weirwater]].&lt;br /&gt;
* &#039;&#039;&#039;Failed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Commissions (Announcement)==&lt;br /&gt;
===Construct Broken Shore Mithril Market===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; I, Octavius of Damakan&#039;s Forge, request the commission of the ministry the Broken Shore Mithril Market to be built in Cargo for the purpose of exchanging weirwood for mithril. The position of Broker of the Broken Shore is to be appointed by the Tally of Votes by Urizen national mana site holders, to be appointed on a yearly basis. The commission is self funded&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Octavius of Damakan&#039;s Forge, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Constructs an expansion of the docks in Cargo to allow trade with the [[Grendel]] for mithril in exchange for weirwood as per the &#039;&#039;&#039;[[Everything_has_a_price#Metal_For_Wood|Everything has a price]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct the Broken Shore Mithril Market|here]]&lt;br /&gt;
&lt;br /&gt;
===Repair the Basilica of the Little Mother===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Repair the Basilica of the Little Mother&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Cesare Enzo Di Trivento, [[Bearer of an Imperial Wayleave]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Commissions the repair of the Basilica of the Little Mother as per the &#039;&#039;&#039;[[Three_celebrations_and_a_funeral#Repairing_the_Basilica|Three celebrations and a funeral]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Repair the Basilica of the Little Mother|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct spy network in Feroz===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To construct a spy network in Feroz&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Ka&#039;bal, [[Legion Engineer]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a [[spy network]] in [[Feroz]] as per the &#039;&#039;&#039;[[Bones_in_the_ocean#A_Cuckoo.27s_Egg|Bones in the ocean]]&#039;&#039;&#039; wind of fortune&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct spy network in Feroz|here]]&lt;br /&gt;
&lt;br /&gt;
===Construct Runic Hearth of Adamant===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; I am Sagua i&#039;Ezmara, Master of the Koboldi. This season the Koboldi will be working on the Runic Hearth of Adamant. This will be a door at the bottom of Lorenzo&#039;s Deep Pockets to prevent trogoni amassing an army to threaten Hahnmark, Temeschwar, Upwold and Miaren. This will cost 10 mithril, 25 green iron and 25 orichalcum. The resources will be provided by Torbrytan Dunning, Delver of the Depths, and Brianne Stormborn.&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Sagua i&#039;Ezmara, [[Master of the Koboldi]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Constructs a ward against the [[trogoni]] as detailed in the &#039;&#039;&#039;[[Stone_and_stone#The_Red_Iron_Door|Stone and stone]]&#039;&#039;&#039; wind of fortune.&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Construct Runic Hearth of Adamant|here]]&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; This did not count towards the [[Commission#Maximum_Commissions_Available|limit]] on commissions&lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
===Apportion Guerdon===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; The Guerdon to be applied to the following for the coming season: Bregasland, Hercynia, and the armies of the Strong Reeds, Bloodcloaks, Summer Storm and Wolves of war. Wains gained in battle are on Strong Reeds for resupply&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Brendan Brackensong, [[Quartermaster General of the Imperial Armies]]&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The civil service note that neither Hercynia nor Bregasland are recognized as Imperial armies or military opportunities, therefore the instruction to apply the Guerdon to these armies/opportunities has been ignored.&lt;br /&gt;
&lt;br /&gt;
===Research Doctrine of Human Destiny===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; To conduct Historical Research into the context, politics, rationale and personalities pertinent to the formulation and ratification of the Doctrine of Human Destiny&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Severin von Holberg, [[Minister of Historical Research]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Historical research]] on the matter was delivered to the Minister at the Spring Equinox 383YE and is [[On the Doctrine of Human Destiny|now available]]&lt;br /&gt;
&lt;br /&gt;
===Research the origins of the Feni===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Research the origins of the Feni people and their contact with or links to other contemporaneous peoples or civilisations&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Watt of Lambrook, [[Imperial Advisor for the Feni]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; [[Historical research]] on the matter was delivered to the Imperial Advisor for the Feni at the Spring Equinox 383YE and is [[Feni#Origins_of_the_Feni|now available]]&lt;br /&gt;
&lt;br /&gt;
===Repair the Tower of the Scorpion===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Announcement by the Master of Works to repair the fort of the Tower of the Scorpion in Ossium&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Marley of Treen, [[Imperial Master of Works]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Allows [[Fortification#Emergency_Repair|emergency repair]] of the Tower of the Scorpion at standard costs&lt;br /&gt;
&lt;br /&gt;
===Decommission Ossium spy network===&lt;br /&gt;
*&#039;&#039;&#039;Motion:&#039;&#039;&#039; Deconstruct the spy network in Ossium&lt;br /&gt;
* &#039;&#039;&#039;Announced:&#039;&#039;&#039; by Cayleb of Felix&#039;s Watch, [[Imperial Spymaster]]&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Decommissions the [[spy network]] active in the territory of [[Ossium]]&lt;br /&gt;
* &#039;&#039;&#039;Further reading:&#039;&#039;&#039; [[Decommission Ossium spy network|here]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Senate]]&lt;br /&gt;
[[Category:Senate Sessions]]&lt;br /&gt;
[[Category:383YE Winter]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=383YE_Autumn_Equinox_Senate_sessions&amp;diff=128755</id>
		<title>383YE Autumn Equinox Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=383YE_Autumn_Equinox_Senate_sessions&amp;diff=128755"/>
		<updated>2025-09-26T12:08:23Z</updated>

		<summary type="html">&lt;p&gt;Beeswax: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
* Imperial treasury during this season announced by the Civil Service at 1949 thrones and 2 crowns.&lt;br /&gt;
* The following has been donated to the Imperial treasury:&lt;br /&gt;
** 28 thrones donated to the treasury by &#039;&#039;&#039;Severin Teyhard von Holberg&#039;&#039;&#039; of the House of Seven Mirrors after the Autumn Equinox 383YE&lt;br /&gt;
** 10 thrones donated to the treasury by the Chapter Reumah&#039;s Redoubt after Autumn Equinox 383YE&lt;br /&gt;
&lt;br /&gt;
===Administrative===&lt;br /&gt;
* [[Appoint Ambassador to the Sarcophan Delves Summer 383YE|Appoint Ambassador to the Sarcophan Delves]]&lt;br /&gt;
* [[Appoint Captain of the Senate Guard]]&lt;br /&gt;
* [[Appoint_Minister_of_Historical_Research_Summer_383YE|Appoint Minister of Historical Research]]&lt;br /&gt;
&lt;br /&gt;
===Passed===&lt;br /&gt;
* [[Amend powers of the Arcane Architect Autumn 383YE|Amend powers of the Arcane Architect]]&lt;br /&gt;
* [[Appoint Ambassador to Jarm Autumn 383YE|Appoint Ambassador to Jarm]]&lt;br /&gt;
* [[383YE_Winter_Solstice_Senate_sessions#Ambassador_to_Axos|Appoint Ambassador to Axos]]&lt;br /&gt;
* [[Appraise Sign of Tamar]]&lt;br /&gt;
* [[Construct Defence of the Broch]]&lt;br /&gt;
* [[Construct Elosian Docks]]&lt;br /&gt;
* [[Construct Good Walder&#039;s Orchard]]&lt;br /&gt;
* [[Construct House Bourné School of Couture]]&lt;br /&gt;
* [[Construct Iron Roads]]&lt;br /&gt;
* [[Construct Lepidean University]]&lt;br /&gt;
* [[Construct Trade Enclave in Axos]]&lt;br /&gt;
* [[Construct Trees and Hills merchant hall]]&lt;br /&gt;
* [[Create title Basilisk of the Bourse]]&lt;br /&gt;
* [[Create title Patron of the Pavilion]]&lt;br /&gt;
* [[Disbursement of funds for College of Engineering and Architecture Autumn 383YE|Disbursement of funds for College of Engineering and Architecture]]&lt;br /&gt;
* [[Disbursement of funds for enlarging the Golden Sun Autumn 383YE|Disbursement of funds for enlarging the Golden Sun]]&lt;br /&gt;
* [[Disbursement of funds for Imperial Levy Autumn 383YE|Disbursement of funds for Imperial Levy]]&lt;br /&gt;
* [[Disbursement of funds for military magic Autumn 383YE|Disbursement of funds for military magic]]&lt;br /&gt;
* [[Disbursement of funds for raising Isaella’s Dance Autumn 383YE|Disbursement of funds for raising Isaella’s Dance]]&lt;br /&gt;
* [[Disbursement of funds for Thule held slaves Autumn 383YE|Disbursement of funds for Thule held slaves]]&lt;br /&gt;
* [[Expand the Kruidenkenner Magazjin]]&lt;br /&gt;
* [[Increase the Imperial Guerdon Autumn 383YE|Increase the Imperial Guerdon]]&lt;br /&gt;
* [[Ratify treaty with the Axos Autumn 383YE|Ratify treaty with the Axos]]&lt;br /&gt;
* [[Ratify treaty with the Grendel Autumn 383YE|Ratify treaty with the Grendel]]&lt;br /&gt;
* [[Ratify treaty with the Sarcophan Delves Autumn 383YE|Ratify treaty with the Sarcophan Delves]]&lt;br /&gt;
&lt;br /&gt;
===Failed===&lt;br /&gt;
* [[Amend powers of Imperial Consul Autumn 383YE|Amend powers of Imperial Consul]]&lt;br /&gt;
* [[Construct Blackfield Market]]&lt;br /&gt;
* [[Create crime of massacre Autumn 383YE|Create crime of massacre]]&lt;br /&gt;
* [[Improve Reumah&#039;s Rest]]&lt;br /&gt;
* [[Relinquish Hunt of Alderei the Fair]]&lt;br /&gt;
&lt;br /&gt;
===Withdrawn===&lt;br /&gt;
* [[Create title of Treasurer of the Imperial Offices]]&lt;br /&gt;
&lt;br /&gt;
===Commissions===&lt;br /&gt;
* Senate Commissions: [[Construct Defence of the Broch|Defence of the Broch]], [[Construct Elosian Docks|Elosian Docks]], [[Expand the Kruidenkenner Magazjin|Kruidenkenner Magazjin]], [[Construct Good Walder&#039;s Orchard|Good Walder&#039;s Orchard]], [[Construct House Bourné School of Couture|House Bourné School of Couture]], [[Construct Iron Roads|Iron Roads]], [[Construct Lepidean University|Lepidean University]] (overseen by Frederick di Sarvos), [[Construct Trees and Hills merchant hall|Trees and Hills merchant hall]], [[Create title Patron of the Pavilion|Pavilion on the Lake]] (additional commission)&lt;br /&gt;
* Wayleave Commissions: [[Construct Skarsind College of Pitfighting|Skarsind College of Pitfighting]], [[Construct Forest of Defiance|Forest of Defiance]], [[Construct Pegasus Respite|Pegasus Respite]]&lt;br /&gt;
* Other Commissions: [[Improve Reumah&#039;s Rest II|Improve Reumah&#039;s Rest]], [[Construct spy network in Skallahn|spy network in Skallahn]]&lt;br /&gt;
&lt;br /&gt;
===Announcements===&lt;br /&gt;
* The [[Keeper of the Breadbasket]] announced that the Breadbasket would support the [[Citadel Guard]]&lt;br /&gt;
* The [[Minister of Historical Research]] announced a project to [[Research black lotus]]&lt;br /&gt;
* The [[Advisor on the Vallorn]] announced a project to [[Research the Heirs of Terunael]]&lt;br /&gt;
* The [[Quartermaster General of the Imperial Armies]] announced that the Guerdon would be applied to the following for the coming season: the Wolves of War, the Tusks, the Fist of the Mountain, the Winter Sun, the Valiant Pegasus, and to the defence of Hercynia.&lt;br /&gt;
* The [[Imperial Master of Works]] announced [[Improve Reumah&#039;s Rest II|Improve Reumah&#039;s Rest]]&lt;br /&gt;
* The [[Imperial Spymaster]] announced [[Construct spy network in Skallahn]]&lt;br /&gt;
* [[Bearer of an Imperial Wayleave|Imperial Wayleave]]: Announcement by Nathaniel of Balthazar’s Vineyard to [[Construct Pegasus Respite]]&lt;br /&gt;
* Imperial Wayleave: Announcement by Palerictus Dura to [[Construct Skarsind College of Pitfighting]]&lt;br /&gt;
* [[Imperial Orc Wayleave]]: Announcement by Palerictus Krunk to [[Construct Forest of Defiance]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Senate]]&lt;br /&gt;
[[Category:Senate Sessions]]&lt;br /&gt;
[[Category:383YE Autumn]]&lt;/div&gt;</summary>
		<author><name>Beeswax</name></author>
	</entry>
</feed>