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	<updated>2026-04-29T17:01:24Z</updated>
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		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Egregores&amp;diff=125683</id>
		<title>Egregores</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Egregores&amp;diff=125683"/>
		<updated>2025-07-31T13:01:23Z</updated>

		<summary type="html">&lt;p&gt;Bracus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:left; width: 700px; clear:right;&amp;quot;&amp;gt;{{CaptionedImage|file=Egregang.png|align=left|caption=Every nation has an egregore spirit, which bonds with one or more citizens of that nation and offers support and guidance.|width=700}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
*  &#039;&#039;&#039;Are the first point of contact for players in each nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A source of plot in the nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Get players involved in the plot and in the politics of the nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Encourage the players to maintain the visual and thematic identity of each nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Are the radio operator in each camp&#039;&#039;&#039;&lt;br /&gt;
Each nation has a single egregore spirit, created through ritual magic to represent the personification of the nation. The spirit may be present in more than one host body at any time. The ritual was created by the Brass Coast to ensure that the nations of the Empire retained their independent character and culture. In the game they act to encourage the players to maintain the visual and thematic identity of their nation. They are occasionally able to tell if a member of their nation is dead or alive.&lt;br /&gt;
&lt;br /&gt;
The egregores are an effective channel for plot writers to deliver plot &amp;quot;news&amp;quot; to the players about what is going on in their nation. They are part of the player support team and to try to help players get involved in the plot and also involved in the politics of the nation. &lt;br /&gt;
&lt;br /&gt;
They are a point of contact for Profound Decisions crew for players in a nation and will have a covert radio. This radio is for emergency situations, for example, needing to contact first aid.&lt;br /&gt;
&lt;br /&gt;
Some of the egregores are able to referee [[Create bond|bindings]] and [[rituals]]. You can check with your egregore if they are able to do this. If you wish to approach your egregore for non-urgent out-of-character business, please respect their roleplay and the roleplay of the people they are interacting with. Do not interrupt people who are roleplaying with the egregore with an out-of-character question unless it is urgent. Obviously, for a genuine emergency, you should get their attention as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Egregores are not there to make decisions for the nation or provide leadership or direction. They may take a role in their nation&#039;s elections - they may even vote, but their role is to support the nation, not to lead it.&lt;br /&gt;
&lt;br /&gt;
Although any magician can open the [[Sentinel Gate]], to take an entire nation through requires an egregore to use their link to the nation to take them all through.&lt;br /&gt;
&lt;br /&gt;
There is no way to apply to become an Egregore - PD considers carefully potential candidates for Egregores and approaches them as and when they need them, partly because the requirements for the different nations can be quite varied.&lt;br /&gt;
&lt;br /&gt;
==Current Egregores==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; background-color: LightGray;&amp;quot;&amp;gt;Nation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; background-color: LightGray;&amp;quot;&amp;gt;Egregore Name&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; background-color: LightGray;&amp;quot;&amp;gt;OOC names&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Brass Coast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Brass_Coast_egregore|Dust, Flame and Glass]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Peter G, Rosie G, Claire D&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Dawn&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Dawn_Egregore|The Knight of Roses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Keeley Knight, Simon Moon, Jon Fry&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Highguard&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Highguard_Egregore|Escon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Seph Steel, Carolyne&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;     &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Imperial Orcs&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Imperial_Orc_Egregore|Grud The Unshackled]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Ed Thurlow, Chris Penney&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;   &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;The League&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[League_Egregore|Guise]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Jon Pam, Jade P, Lilith Coker&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;   &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;The Marches&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Marches_Egregore|Jack-of-the-Marches]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Marc Fothergill, Maz Wilberforce, Dave Vyse Hartley&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Navarr&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Navarr_Egregore|Liaven]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Al Bevan, Elizabeth Simoens, Emma Rowden, Rich Andrews, Kate Rogers&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Urizen&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Urizen_Egregore|Menos]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Steve Alonso, Cheryl Hartford&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Varushka&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; [[Varushka_Egregore|Mother Varushka]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Tansy Pye, Kirsty March&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Wintermark&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; [[Wintermark_Egregore|Sulkavaris, Knower of Names]]  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Harry Morris, John Haynes, Emma Stanton&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Brass Coast===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
PeterGreen-Oli.png|Brass Coast: Peter G&lt;br /&gt;
Egregore Mazirua.jpg|Brass Coast: Rosie G&lt;br /&gt;
ClaireD-Beth.png|Brass Coast: Claire D&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;row-fluid&amp;gt;&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dawn===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
KeeleyKnight-Oli.png|Dawn: Keeley Knight&lt;br /&gt;
SimonMoon-Oli.png|Dawn: Simon Moon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;row-fluid&amp;gt;&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Highguard===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
SephSteel-Beth.png|Highguard: Seph Steel&lt;br /&gt;
Highborn Egregore Escon Diadrah.jpg|Highguard: Carolyne&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;row-fluid&amp;gt;&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Orcs===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
ChrisPenney-Beth.png|Imperial Orcs: Chris Penney&lt;br /&gt;
EdThurlow-Oli.png|Imperial Orcs: Ed Thurlow&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;row-fluid&amp;gt;&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The League===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
JonPam-Oli.png|League: Jon Pam&lt;br /&gt;
LilithCoker-Oli.png|League: Lilith Coker&lt;br /&gt;
JadeP-Oli.png|League: Jade P&lt;br /&gt;
BenSabin-Oli.png|League: Ben Sabin&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;row-fluid&amp;gt;&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Marches===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
MarcFothergill.jpg|Marches: Marc Fothergill&lt;br /&gt;
MazWilberforce-Oli.png|Marches: Maz Wilberforce&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;row-fluid&amp;gt;&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Navarr===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
File:Elizabeth-Simoens-Oli.png|Navarr: Elizabeth Simoens&lt;br /&gt;
AlBevan.png|Navarr: Al Bevan&lt;br /&gt;
Cassidy.jpg|Navarr: Emma Rowden&lt;br /&gt;
Drew.jpg|NavarrL Richard Andrews&lt;br /&gt;
KateRogers.jpeg|Navarr: Kate Rogers&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;row-fluid&amp;gt;&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Urizen===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
KassianiEgregore.png|Urizen: Cheryl Harford&lt;br /&gt;
SteveAlonso-Oli.png|Urizen: Steve Alonso&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;row-fluid&amp;gt;&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Varushka===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
TansyPye-Oli.png|Varushka: Tansy Pye&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;row-fluid&amp;gt;&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wintermark===&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: left; clear: right; margin-left:10px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery heights=400 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
HarryMorris-Oli.png|Wintermark: Harry Morris&lt;br /&gt;
EmmaStanton.jpg|Wintermark: Emma Stanton&lt;br /&gt;
JohnHaynes-Oli.png|Wintermark: John Haynes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;row-fluid&amp;gt;&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
{{Crewing Links}}&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
[[Category:The World]]&lt;/div&gt;</summary>
		<author><name>Bracus</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=123535</id>
		<title>Navarr Egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=123535"/>
		<updated>2025-07-11T19:37:04Z</updated>

		<summary type="html">&lt;p&gt;Bracus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Liaven==&lt;br /&gt;
The Navarri [[egregores|Egregore]] is Liaven, who shares a place in the [[Navarr_culture_and_customs#The_Great_Dance|Great Dance]] with all of [[Navarr]]. Tell Liaven your stories, share how you dance your place in the Dance.&lt;br /&gt;
&lt;br /&gt;
In Spring, Liaven is youthful and energetic, with possibility and curiosity in every step. In Summer, Liaven is more tempered; there is work to be done and preparations to make. In Autumn, time has passed, Liaven knows the path and steps surely. In Winter, Liaven is knowing and steady still, hair grey but eyes bright. Time is short, and life is hard, but there is readiness for what comes next, a looking forward to when Spring comes to again and new life flows once more.&lt;br /&gt;
&lt;br /&gt;
Liaven is all of these things in time as each season comes and goes, a reminder that all seasons pass, and all passings can be adapted to. Liaven is always watching and wandering the Empire near and far, to wherever the Navarr roam. Liaven can be found equally at home in the deepest Forest or the most Urban maze, never forgetting the past, or the consequences of not remaining vigilant, the fate of the lost cities an ever present reminder of the cost of failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;“Sit, share a fire, rest your feet and tell your story.&amp;quot;&amp;lt;/quote&amp;gt;&lt;br /&gt;
===Current Hosts===&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{CaptionedImage|file=Navarr Egregore Liz Duggan.jpg|align=right|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Rhiannon&#039;&#039;&#039;====&lt;br /&gt;
Rhiannon is currently a member of the Fleet Foot Striding, who walk the lands around and on the Trods between Liathaven and Miaren, but have some regular drop-offs though Wintermark and Marches as need arises.  A small group, they carry news and messages for the settlements and Wayhouses on their route. They were formed by a group of scouts and thorns who were part of a larger striding.  They are renowned by those who use their services for their quick delivery.  Rhiannon Fleet Foot, one of their Physicks, became the Navarr Egregore, Liaven, in 370YE.  She now travels the Empire as Liaven, but the Fleet Foot Striding will always take a message to her, if it is needed.  Unsurprisingly, they have travelled much more widely since Rhiannon&#039;s place in the Great Dance changed.  In the Summer of 378YE, Rhiannon gave up the egregore spirit to fulfill an oath.  She returned from Reikos in 379YE, and agreed to take up the egregore spirit again, having fulfilled her oath for the time being.     &lt;br /&gt;
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{{CaptionedImage|file=DaveYoung.jpg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Tal&#039;&#039;&#039;====&lt;br /&gt;
Born in Liathaven, Tal is a member of the Dancewalker striding, who are based in Liaven&#039;s Dance .  While delivering a message, he became trapped behind Jotun lines.  Heroes of Anvil were despatched to rescue him, and he was brought back to Anvil.  He is a powerful Vate but is keen to scout when on the battlefield.  Although very driven, when he is relaxing Tal is happy to have a drink, a laugh or a fight with anyone. When Rhiannon left Anvil, the Egregore spirit filled Tal, finding a Spring Vate to embody at the time when the ancient ritual to rebuild to Trods had been found.  When Rhiannon returned to Anvil in 379YE, the Egregore spirit rejoined with both Tal and Rhiannon, although why it did this is still being debated by the Guides of the Navarr. &lt;br /&gt;
Tal and Rhiannon have a strong friendship, even though they have spent little time together, their Egregore duties meaning they are rarely together in the same place long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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Hercynian born Avery was embodied by the Egregore spirit, Liaven, after she branded herself to the Nation in 381YE. &lt;br /&gt;
Branded with the mark of the Three Mothers on her cheek; a constellation that represents consequences and the ties that bind families, clans and communities; she works to strengthen the Navarr from within, while not forgetting the mistakes of the past. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avery is skilled in Spring Magic and can often be found working with the Navarri Vates and will leap at any opportunity to be part of the casting of &amp;quot;The Dance of Navarr and Thorn&amp;quot;. When not casting rituals, Avery encourages every Navarri citizen to find their way in the Great Dance, and together they will strengthen the Nation as a whole.&lt;br /&gt;
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{{CaptionedImage|file=KateRogers.jpeg|align=left|width=400|title=Kate Roger|caption=Avery (she/her)}}&lt;br /&gt;
{{CaptionedImage|file=Darrach Egregore.jpg|align=left|width=400|title=Elizabeth Simoens|caption=Darrach (they/them)}}&lt;br /&gt;
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{{CaptionedImage|file=AlBevan.png|align=left|width=250|title=Al Bevan|caption=Cullain (he/him)}}&lt;br /&gt;
{{CaptionedImage|file=Cassidy.jpg|align=left|width=250|title=Emma Rowden|caption=Cassidy (they/them)}}&lt;br /&gt;
{{CaptionedImage|file=Drew.jpg|align=left|width=250|title=Richard Andrews|caption=Drew (he/him)}}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
[[Category: Navarr]]&lt;/div&gt;</summary>
		<author><name>Bracus</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=123047</id>
		<title>Navarr Egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=123047"/>
		<updated>2025-07-09T19:41:51Z</updated>

		<summary type="html">&lt;p&gt;Bracus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Liaven==&lt;br /&gt;
The Navarri [[egregores|Egregore]] is Liaven, who shares a place in the [[Navarr_culture_and_customs#The_Great_Dance|Great Dance]] with all of [[Navarr]]. Tell Liaven your stories, share how you dance your place in the Dance.&lt;br /&gt;
&lt;br /&gt;
In Spring, Liaven is youthful and energetic, with possibility and curiosity in every step. In Summer, Liaven is more tempered; there is work to be done and preparations to make. In Autumn, time has passed, Liaven knows the path and steps surely. In Winter, Liaven is knowing and steady still, hair grey but eyes bright. Time is short, and life is hard, but there is readiness for what comes next, a looking forward to when Spring comes to again and new life flows once more.&lt;br /&gt;
&lt;br /&gt;
Liaven is all of these things in time as each season comes and goes, a reminder that all seasons pass, and all passings can be adapted to. Liaven is always watching and wandering the Empire near and far, to wherever the Navarr roam. Liaven can be found equally at home in the deepest Forest or the most Urban maze, never forgetting the past, or the consequences of not remaining vigilant, the fate of the lost cities an ever present reminder of the cost of failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;“Sit, share a fire, rest your feet and tell your story.&amp;quot;&amp;lt;/quote&amp;gt;&lt;br /&gt;
===Current Hosts===&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{CaptionedImage|file=Navarr Egregore Liz Duggan.jpg|align=right|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Rhiannon&#039;&#039;&#039;====&lt;br /&gt;
Rhiannon is currently a member of the Fleet Foot Striding, who walk the lands around and on the Trods between Liathaven and Miaren, but have some regular drop-offs though Wintermark and Marches as need arises.  A small group, they carry news and messages for the settlements and Wayhouses on their route. They were formed by a group of scouts and thorns who were part of a larger striding.  They are renowned by those who use their services for their quick delivery.  Rhiannon Fleet Foot, one of their Physicks, became the Navarr Egregore, Liaven, in 370YE.  She now travels the Empire as Liaven, but the Fleet Foot Striding will always take a message to her, if it is needed.  Unsurprisingly, they have travelled much more widely since Rhiannon&#039;s place in the Great Dance changed.  In the Summer of 378YE, Rhiannon gave up the egregore spirit to fulfill an oath.  She returned from Reikos in 379YE, and agreed to take up the egregore spirit again, having fulfilled her oath for the time being.     &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=DaveYoung.jpg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Tal&#039;&#039;&#039;====&lt;br /&gt;
Born in Liathaven, Tal is a member of the Dancewalker striding, who are based in Liaven&#039;s Dance .  While delivering a message, he became trapped behind Jotun lines.  Heroes of Anvil were despatched to rescue him, and he was brought back to Anvil.  He is a powerful Vate but is keen to scout when on the battlefield.  Although very driven, when he is relaxing Tal is happy to have a drink, a laugh or a fight with anyone. When Rhiannon left Anvil, the Egregore spirit filled Tal, finding a Spring Vate to embody at the time when the ancient ritual to rebuild to Trods had been found.  When Rhiannon returned to Anvil in 379YE, the Egregore spirit rejoined with both Tal and Rhiannon, although why it did this is still being debated by the Guides of the Navarr. &lt;br /&gt;
Tal and Rhiannon have a strong friendship, even though they have spent little time together, their Egregore duties meaning they are rarely together in the same place long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=AlBevan.png|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Cullain (he/him)&#039;&#039;&#039;====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=KateRogers.jpeg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Avery (she/her)&#039;&#039;&#039;====&lt;br /&gt;
Hercynian born Avery was embodied by the Egregore spirit, Liaven, after she branded herself to the Nation in 381YE. &lt;br /&gt;
Branded with the mark of the Three Mothers on her cheek; a constellation that represents consequences and the ties that bind families, clans and communities; she works to strengthen the Navarr from within, while not forgetting the mistakes of the past. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avery is skilled in Spring Magic and can often be found working with the Navarri Vates and will leap at any opportunity to be part of the casting of &amp;quot;The Dance of Navarr and Thorn&amp;quot;. When not casting rituals, Avery encourages every Navarri citizen to find their way in the Great Dance, and together they will strengthen the Nation as a whole.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Darrach Egregore.jpg|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Darrach (they/them)&#039;&#039;&#039;====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Cassidy.jpg|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Cassidy (they/them)&#039;&#039;&#039;====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Drew.jpg|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Drew (he/him)&#039;&#039;&#039;====&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
[[Category: Navarr]]&lt;/div&gt;</summary>
		<author><name>Bracus</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=123046</id>
		<title>Navarr Egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=123046"/>
		<updated>2025-07-09T19:40:49Z</updated>

		<summary type="html">&lt;p&gt;Bracus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Liaven==&lt;br /&gt;
The Navarri [[egregores|Egregore]] is Liaven, who shares a place in the [[Navarr_culture_and_customs#The_Great_Dance|Great Dance]] with all of [[Navarr]]. Tell Liaven your stories, share how you dance your place in the Dance.&lt;br /&gt;
&lt;br /&gt;
In Spring, Liaven is youthful and energetic, with possibility and curiosity in every step. In Summer, Liaven is more tempered; there is work to be done and preparations to make. In Autumn, time has passed, Liaven knows the path and steps surely. In Winter, Liaven is knowing and steady still, hair grey but eyes bright. Time is short, and life is hard, but there is readiness for what comes next, a looking forward to when Spring comes to again and new life flows once more.&lt;br /&gt;
&lt;br /&gt;
Liaven is all of these things in time as each season comes and goes, a reminder that all seasons pass, and all passings can be adapted to. Liaven is always watching and wandering the Empire near and far, to wherever the Navarr roam. Liaven can be found equally at home in the deepest Forest or the most Urban maze, never forgetting the past, or the consequences of not remaining vigilant, the fate of the lost cities an ever present reminder of the cost of failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;“Sit, share a fire, rest your feet and tell your story.&amp;quot;&amp;lt;/quote&amp;gt;&lt;br /&gt;
===Current Hosts===&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{CaptionedImage|file=Navarr Egregore Liz Duggan.jpg|align=right|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Rhiannon&#039;&#039;&#039;====&lt;br /&gt;
Rhiannon is currently a member of the Fleet Foot Striding, who walk the lands around and on the Trods between Liathaven and Miaren, but have some regular drop-offs though Wintermark and Marches as need arises.  A small group, they carry news and messages for the settlements and Wayhouses on their route. They were formed by a group of scouts and thorns who were part of a larger striding.  They are renowned by those who use their services for their quick delivery.  Rhiannon Fleet Foot, one of their Physicks, became the Navarr Egregore, Liaven, in 370YE.  She now travels the Empire as Liaven, but the Fleet Foot Striding will always take a message to her, if it is needed.  Unsurprisingly, they have travelled much more widely since Rhiannon&#039;s place in the Great Dance changed.  In the Summer of 378YE, Rhiannon gave up the egregore spirit to fulfill an oath.  She returned from Reikos in 379YE, and agreed to take up the egregore spirit again, having fulfilled her oath for the time being.     &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=DaveYoung.jpg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Tal&#039;&#039;&#039;====&lt;br /&gt;
Born in Liathaven, Tal is a member of the Dancewalker striding, who are based in Liaven&#039;s Dance .  While delivering a message, he became trapped behind Jotun lines.  Heroes of Anvil were despatched to rescue him, and he was brought back to Anvil.  He is a powerful Vate but is keen to scout when on the battlefield.  Although very driven, when he is relaxing Tal is happy to have a drink, a laugh or a fight with anyone. When Rhiannon left Anvil, the Egregore spirit filled Tal, finding a Spring Vate to embody at the time when the ancient ritual to rebuild to Trods had been found.  When Rhiannon returned to Anvil in 379YE, the Egregore spirit rejoined with both Tal and Rhiannon, although why it did this is still being debated by the Guides of the Navarr. &lt;br /&gt;
Tal and Rhiannon have a strong friendship, even though they have spent little time together, their Egregore duties meaning they are rarely together in the same place long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=AlBevan.png|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Cullain (he/him)&#039;&#039;&#039;====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
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&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=KateRogers.jpeg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Avery (she/her)&#039;&#039;&#039;====&lt;br /&gt;
Hercynian born Avery was embodied by the Egregore spirit, Liaven, after she branded herself to the Nation in 381YE. &lt;br /&gt;
Branded with the mark of the Three Mothers on her cheek; a constellation that represents consequences and the ties that bind families, clans and communities; she works to strengthen the Navarr from within, while not forgetting the mistakes of the past. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avery is skilled in Spring Magic and can often be found working with the Navarri Vates and will leap at any opportunity to be part of the casting of &amp;quot;The Dance of Navarr and Thorn&amp;quot;. When not casting rituals, Avery encourages every Navarri citizen to find their way in the Great Dance, and together they will strengthen the Nation as a whole.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Darrach Egregore.jpg|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Darrach (they/them)&#039;&#039;&#039;====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Cassidy.jpg|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Cassidy (They/Them)&#039;&#039;&#039;====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Drew.jpg|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Drew (He/Him)&#039;&#039;&#039;====&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
[[Category: Navarr]]&lt;/div&gt;</summary>
		<author><name>Bracus</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Cassidy.jpg&amp;diff=123045</id>
		<title>File:Cassidy.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Cassidy.jpg&amp;diff=123045"/>
		<updated>2025-07-09T19:37:24Z</updated>

		<summary type="html">&lt;p&gt;Bracus: Credit to Tom Garnett&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Credit to Tom Garnett&lt;/div&gt;</summary>
		<author><name>Bracus</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=123044</id>
		<title>Navarr Egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=123044"/>
		<updated>2025-07-09T19:34:41Z</updated>

		<summary type="html">&lt;p&gt;Bracus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Liaven==&lt;br /&gt;
The Navarri [[egregores|Egregore]] is Liaven, who shares a place in the [[Navarr_culture_and_customs#The_Great_Dance|Great Dance]] with all of [[Navarr]]. Tell Liaven your stories, share how you dance your place in the Dance.&lt;br /&gt;
&lt;br /&gt;
In Spring, Liaven is youthful and energetic, with possibility and curiosity in every step. In Summer, Liaven is more tempered; there is work to be done and preparations to make. In Autumn, time has passed, Liaven knows the path and steps surely. In Winter, Liaven is knowing and steady still, hair grey but eyes bright. Time is short, and life is hard, but there is readiness for what comes next, a looking forward to when Spring comes to again and new life flows once more.&lt;br /&gt;
&lt;br /&gt;
Liaven is all of these things in time as each season comes and goes, a reminder that all seasons pass, and all passings can be adapted to. Liaven is always watching and wandering the Empire near and far, to wherever the Navarr roam. Liaven can be found equally at home in the deepest Forest or the most Urban maze, never forgetting the past, or the consequences of not remaining vigilant, the fate of the lost cities an ever present reminder of the cost of failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;“Sit, share a fire, rest your feet and tell your story.&amp;quot;&amp;lt;/quote&amp;gt;&lt;br /&gt;
===Current Hosts===&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{CaptionedImage|file=Navarr Egregore Liz Duggan.jpg|align=right|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Rhiannon&#039;&#039;&#039;====&lt;br /&gt;
Rhiannon is currently a member of the Fleet Foot Striding, who walk the lands around and on the Trods between Liathaven and Miaren, but have some regular drop-offs though Wintermark and Marches as need arises.  A small group, they carry news and messages for the settlements and Wayhouses on their route. They were formed by a group of scouts and thorns who were part of a larger striding.  They are renowned by those who use their services for their quick delivery.  Rhiannon Fleet Foot, one of their Physicks, became the Navarr Egregore, Liaven, in 370YE.  She now travels the Empire as Liaven, but the Fleet Foot Striding will always take a message to her, if it is needed.  Unsurprisingly, they have travelled much more widely since Rhiannon&#039;s place in the Great Dance changed.  In the Summer of 378YE, Rhiannon gave up the egregore spirit to fulfill an oath.  She returned from Reikos in 379YE, and agreed to take up the egregore spirit again, having fulfilled her oath for the time being.     &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=DaveYoung.jpg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Tal&#039;&#039;&#039;====&lt;br /&gt;
Born in Liathaven, Tal is a member of the Dancewalker striding, who are based in Liaven&#039;s Dance .  While delivering a message, he became trapped behind Jotun lines.  Heroes of Anvil were despatched to rescue him, and he was brought back to Anvil.  He is a powerful Vate but is keen to scout when on the battlefield.  Although very driven, when he is relaxing Tal is happy to have a drink, a laugh or a fight with anyone. When Rhiannon left Anvil, the Egregore spirit filled Tal, finding a Spring Vate to embody at the time when the ancient ritual to rebuild to Trods had been found.  When Rhiannon returned to Anvil in 379YE, the Egregore spirit rejoined with both Tal and Rhiannon, although why it did this is still being debated by the Guides of the Navarr. &lt;br /&gt;
Tal and Rhiannon have a strong friendship, even though they have spent little time together, their Egregore duties meaning they are rarely together in the same place long.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=AlBevan.png|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Cullain (he/him)&#039;&#039;&#039;====&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{{CaptionedImage|file=KateRogers.jpeg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Avery (she/her)&#039;&#039;&#039;====&lt;br /&gt;
Hercynian born Avery was embodied by the Egregore spirit, Liaven, after she branded herself to the Nation in 381YE. &lt;br /&gt;
Branded with the mark of the Three Mothers on her cheek; a constellation that represents consequences and the ties that bind families, clans and communities; she works to strengthen the Navarr from within, while not forgetting the mistakes of the past. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avery is skilled in Spring Magic and can often be found working with the Navarri Vates and will leap at any opportunity to be part of the casting of &amp;quot;The Dance of Navarr and Thorn&amp;quot;. When not casting rituals, Avery encourages every Navarri citizen to find their way in the Great Dance, and together they will strengthen the Nation as a whole.&lt;br /&gt;
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{{CaptionedImage|file=Darrach Egregore.jpg|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Darrach (they/them)&#039;&#039;&#039;====&lt;br /&gt;
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{{CaptionedImage|file=Drew.jpg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Drew (He/Him)&#039;&#039;&#039;====&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
[[Category: Navarr]]&lt;/div&gt;</summary>
		<author><name>Bracus</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=123042</id>
		<title>Navarr Egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=123042"/>
		<updated>2025-07-09T19:32:56Z</updated>

		<summary type="html">&lt;p&gt;Bracus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Liaven==&lt;br /&gt;
The Navarri [[egregores|Egregore]] is Liaven, who shares a place in the [[Navarr_culture_and_customs#The_Great_Dance|Great Dance]] with all of [[Navarr]]. Tell Liaven your stories, share how you dance your place in the Dance.&lt;br /&gt;
&lt;br /&gt;
In Spring, Liaven is youthful and energetic, with possibility and curiosity in every step. In Summer, Liaven is more tempered; there is work to be done and preparations to make. In Autumn, time has passed, Liaven knows the path and steps surely. In Winter, Liaven is knowing and steady still, hair grey but eyes bright. Time is short, and life is hard, but there is readiness for what comes next, a looking forward to when Spring comes to again and new life flows once more.&lt;br /&gt;
&lt;br /&gt;
Liaven is all of these things in time as each season comes and goes, a reminder that all seasons pass, and all passings can be adapted to. Liaven is always watching and wandering the Empire near and far, to wherever the Navarr roam. Liaven can be found equally at home in the deepest Forest or the most Urban maze, never forgetting the past, or the consequences of not remaining vigilant, the fate of the lost cities an ever present reminder of the cost of failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;“Sit, share a fire, rest your feet and tell your story.&amp;quot;&amp;lt;/quote&amp;gt;&lt;br /&gt;
===Current Hosts===&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{CaptionedImage|file=Navarr Egregore Liz Duggan.jpg|align=right|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Rhiannon&#039;&#039;&#039;====&lt;br /&gt;
Rhiannon is currently a member of the Fleet Foot Striding, who walk the lands around and on the Trods between Liathaven and Miaren, but have some regular drop-offs though Wintermark and Marches as need arises.  A small group, they carry news and messages for the settlements and Wayhouses on their route. They were formed by a group of scouts and thorns who were part of a larger striding.  They are renowned by those who use their services for their quick delivery.  Rhiannon Fleet Foot, one of their Physicks, became the Navarr Egregore, Liaven, in 370YE.  She now travels the Empire as Liaven, but the Fleet Foot Striding will always take a message to her, if it is needed.  Unsurprisingly, they have travelled much more widely since Rhiannon&#039;s place in the Great Dance changed.  In the Summer of 378YE, Rhiannon gave up the egregore spirit to fulfill an oath.  She returned from Reikos in 379YE, and agreed to take up the egregore spirit again, having fulfilled her oath for the time being.     &lt;br /&gt;
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{{CaptionedImage|file=DaveYoung.jpg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Tal&#039;&#039;&#039;====&lt;br /&gt;
Born in Liathaven, Tal is a member of the Dancewalker striding, who are based in Liaven&#039;s Dance .  While delivering a message, he became trapped behind Jotun lines.  Heroes of Anvil were despatched to rescue him, and he was brought back to Anvil.  He is a powerful Vate but is keen to scout when on the battlefield.  Although very driven, when he is relaxing Tal is happy to have a drink, a laugh or a fight with anyone. When Rhiannon left Anvil, the Egregore spirit filled Tal, finding a Spring Vate to embody at the time when the ancient ritual to rebuild to Trods had been found.  When Rhiannon returned to Anvil in 379YE, the Egregore spirit rejoined with both Tal and Rhiannon, although why it did this is still being debated by the Guides of the Navarr. &lt;br /&gt;
Tal and Rhiannon have a strong friendship, even though they have spent little time together, their Egregore duties meaning they are rarely together in the same place long.&lt;br /&gt;
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{{CaptionedImage|file=AlBevan.png|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Cullain (he/him)&#039;&#039;&#039;====&lt;br /&gt;
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{{CaptionedImage|file=KateRogers.jpeg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Avery (she/her)&#039;&#039;&#039;====&lt;br /&gt;
Hercynian born Avery was embodied by the Egregore spirit, Liaven, after she branded herself to the Nation in 381YE. &lt;br /&gt;
Branded with the mark of the Three Mothers on her cheek; a constellation that represents consequences and the ties that bind families, clans and communities; she works to strengthen the Navarr from within, while not forgetting the mistakes of the past. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avery is skilled in Spring Magic and can often be found working with the Navarri Vates and will leap at any opportunity to be part of the casting of &amp;quot;The Dance of Navarr and Thorn&amp;quot;. When not casting rituals, Avery encourages every Navarri citizen to find their way in the Great Dance, and together they will strengthen the Nation as a whole.&lt;br /&gt;
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{{CaptionedImage|file=Darrach Egregore.jpg|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Darrach (they/them)&#039;&#039;&#039;====&lt;br /&gt;
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{{CaptionedImage|file=Drew.jpeg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Drew (He/Him)&#039;&#039;&#039;====&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
[[Category: Navarr]]&lt;/div&gt;</summary>
		<author><name>Bracus</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Drew.jpg&amp;diff=123041</id>
		<title>File:Drew.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Drew.jpg&amp;diff=123041"/>
		<updated>2025-07-09T19:24:35Z</updated>

		<summary type="html">&lt;p&gt;Bracus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Credit To Tom Garnet&lt;/div&gt;</summary>
		<author><name>Bracus</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=123040</id>
		<title>Navarr Egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=123040"/>
		<updated>2025-07-09T19:17:25Z</updated>

		<summary type="html">&lt;p&gt;Bracus: Undo revision 122288 by Hailmur (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Liaven==&lt;br /&gt;
The Navarri [[egregores|Egregore]] is Liaven, who shares a place in the [[Navarr_culture_and_customs#The_Great_Dance|Great Dance]] with all of [[Navarr]]. Tell Liaven your stories, share how you dance your place in the Dance.&lt;br /&gt;
&lt;br /&gt;
In Spring, Liaven is youthful and energetic, with possibility and curiosity in every step. In Summer, Liaven is more tempered; there is work to be done and preparations to make. In Autumn, time has passed, Liaven knows the path and steps surely. In Winter, Liaven is knowing and steady still, hair grey but eyes bright. Time is short, and life is hard, but there is readiness for what comes next, a looking forward to when Spring comes to again and new life flows once more.&lt;br /&gt;
&lt;br /&gt;
Liaven is all of these things in time as each season comes and goes, a reminder that all seasons pass, and all passings can be adapted to. Liaven is always watching and wandering the Empire near and far, to wherever the Navarr roam. Liaven can be found equally at home in the deepest Forest or the most Urban maze, never forgetting the past, or the consequences of not remaining vigilant, the fate of the lost cities an ever present reminder of the cost of failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;“Sit, share a fire, rest your feet and tell your story.&amp;quot;&amp;lt;/quote&amp;gt;&lt;br /&gt;
===Current Hosts===&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{CaptionedImage|file=Navarr Egregore Liz Duggan.jpg|align=right|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Rhiannon&#039;&#039;&#039;====&lt;br /&gt;
Rhiannon is currently a member of the Fleet Foot Striding, who walk the lands around and on the Trods between Liathaven and Miaren, but have some regular drop-offs though Wintermark and Marches as need arises.  A small group, they carry news and messages for the settlements and Wayhouses on their route. They were formed by a group of scouts and thorns who were part of a larger striding.  They are renowned by those who use their services for their quick delivery.  Rhiannon Fleet Foot, one of their Physicks, became the Navarr Egregore, Liaven, in 370YE.  She now travels the Empire as Liaven, but the Fleet Foot Striding will always take a message to her, if it is needed.  Unsurprisingly, they have travelled much more widely since Rhiannon&#039;s place in the Great Dance changed.  In the Summer of 378YE, Rhiannon gave up the egregore spirit to fulfill an oath.  She returned from Reikos in 379YE, and agreed to take up the egregore spirit again, having fulfilled her oath for the time being.     &lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
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{{CaptionedImage|file=DaveYoung.jpg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Tal&#039;&#039;&#039;====&lt;br /&gt;
Born in Liathaven, Tal is a member of the Dancewalker striding, who are based in Liaven&#039;s Dance .  While delivering a message, he became trapped behind Jotun lines.  Heroes of Anvil were despatched to rescue him, and he was brought back to Anvil.  He is a powerful Vate but is keen to scout when on the battlefield.  Although very driven, when he is relaxing Tal is happy to have a drink, a laugh or a fight with anyone. When Rhiannon left Anvil, the Egregore spirit filled Tal, finding a Spring Vate to embody at the time when the ancient ritual to rebuild to Trods had been found.  When Rhiannon returned to Anvil in 379YE, the Egregore spirit rejoined with both Tal and Rhiannon, although why it did this is still being debated by the Guides of the Navarr. &lt;br /&gt;
Tal and Rhiannon have a strong friendship, even though they have spent little time together, their Egregore duties meaning they are rarely together in the same place long.&lt;br /&gt;
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{{CaptionedImage|file=AlBevan.png|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Cullain (he/him)&#039;&#039;&#039;====&lt;br /&gt;
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{{CaptionedImage|file=KateRogers.jpeg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Avery (she/her)&#039;&#039;&#039;====&lt;br /&gt;
Hercynian born Avery was embodied by the Egregore spirit, Liaven, after she branded herself to the Nation in 381YE. &lt;br /&gt;
Branded with the mark of the Three Mothers on her cheek; a constellation that represents consequences and the ties that bind families, clans and communities; she works to strengthen the Navarr from within, while not forgetting the mistakes of the past. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avery is skilled in Spring Magic and can often be found working with the Navarri Vates and will leap at any opportunity to be part of the casting of &amp;quot;The Dance of Navarr and Thorn&amp;quot;. When not casting rituals, Avery encourages every Navarri citizen to find their way in the Great Dance, and together they will strengthen the Nation as a whole.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=Darrach Egregore.jpg|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Darrach (they/them)&#039;&#039;&#039;====&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
[[Category: Navarr]]&lt;/div&gt;</summary>
		<author><name>Bracus</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=97999</id>
		<title>Current crewing opportunities</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Current_crewing_opportunities&amp;diff=97999"/>
		<updated>2023-03-05T20:19:20Z</updated>

		<summary type="html">&lt;p&gt;Bracus: /* Requirements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Crewing can be an amazing experience - but it&#039;s not for everyone - and in particular, we have to make sure we have the right people who can work together and gel as a team. We&#039;re always keen to talk to anyone who is interested in crewing so that they can find out if it&#039;s something they want to do and we can see if there is a place for them on the team. So if you&#039;re interested in one of the roles below, do get in touch with our crew manager [mailto:crew@profounddecisions.co.uk  Kate Rogers] - we&#039;ll give you a quick interview and see if we can offer you a place on the team.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;All our crewing roles are for volunteers - but you won&#039;t need a festival ticket, we&#039;ll feed you throughout the event, and there is a big crew party on the last day for everyone who is helping take the event down&#039;&#039;&#039;. Ultimately the real benefit of crewing is that you&#039;ll be part of an amazing team of people and can take pride in your role in creating the Empire events that players love. You&#039;ll be part of the biggest LRP event crew in the country (there are over 300 of us!), working with incredibly talented people, and hopefully having an amazing time.&lt;br /&gt;
&lt;br /&gt;
The crew roles described below are specific areas that we are actively looking to fill at this time, so if they sound interesting then it&#039;s definitely worth [mailto:crew@profounddecisions.co.uk contacting us] to discuss it. If you&#039;re interested in helping with something that isn&#039;t listed below then it may still be worth getting in touch, but bear in mind that we may already have enough people helping out in that area.&lt;br /&gt;
{{CaptionedImage|file=Plotredhat.jpg|caption=Plot Tent Set-up|align=right|width=300}}&lt;br /&gt;
&lt;br /&gt;
==Referees==&lt;br /&gt;
Our referees are one of the most visible roles we have, helping players engage with and enjoy the game, throughout time in. They offer friendly advice, carry out functional tasks recording in-game actions using our tablets, and step in to ask questions when it seems that someone might not be playing by the rules.  These are full-time volunteer roles and whilst you will be able to take breaks when you need them, you will not be able to play a character taking part in the game alongside your role as a ref. &lt;br /&gt;
&lt;br /&gt;
Many of our refs specialise either as a field ref - who build up an in-depth knowledge of the most commonly cast rituals, or commonly used items, particularly those that interact with plots in order to answer queries quickly and efficiently - or as a skirmish ref - who are experts in watching combat and being able to see whether players are abiding by the rules; make judgements about how hard they are hitting; decide whether they are fighting in a safe location, and know to de-escalate conflict between players (rather than characters) if it arises. You may either request to join the team as one or the other type of ref, or join as non-specialised and try out both. You will be given the opportunity to spend a good deal of your first event shadowing other referees to get used to reffing Profound Decisions style.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Excellent customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Have either a year&#039;s experience as an Empire player OR significant experience of reffing other systems and be prepared to learn the core Empire rules thoroughly before your first event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece at all times and using a tablet to record entries in a database&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable walking long distances over the course of the event to reach the players who need a referee in all different areas of the field&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Friday at 3 pm until the end of the event at 3 pm on Sunday afternoon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you would love to ref, but can&#039;t meet the walking requirement do let us know. We may be able to find a place for you to referee from a static spot like the Imperial Regio.&lt;br /&gt;
&lt;br /&gt;
==Crew Welfare Deputy Head==&lt;br /&gt;
The crew welfare team is responsible for making sure the crew is fed and looked after. This includes curating and arranging Morrisons deliveries for the event.&lt;br /&gt;
Empty the hut and comprehensively clean it in preparation for the week ahead. This includes sweeping, mopping and evicting spiders. Check previous stock expiry dates and set out the hut in a manner that makes everything easy to find.&lt;br /&gt;
Take delivery of Booker order and redistribute. This can involve long hours of carrying, counting, and arranging. Take in Morrisons&#039; delivery and put away.&lt;br /&gt;
Ensure the hut and tent are clean, tidy and well-stocked during the event. This includes heavy lifting and carrying, food preparation, and providing information on which foods are gluten free, vegan, etc. Put out a lunch buffet and keep stocked up. Liase with other teams and travel to local Booker to replenish stock.&lt;br /&gt;
Edit Morrisons order to reflect stock requirements. At the end of the event pack down any leftover stock and put away for use at the next event.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t need any experience to join the crew welfare team, you just need to enjoy talking to people. The hut is a very small area and can get quite busy at times, so volunteers with small children will need to find an area away from the hut to keep them occupied due to health and safety concerns.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;As deputy head you will be working for the full week and be kept very busy most days. There is the chance to socialize and play your character after 4pm.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be confident managing people&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Tuesday morning until Monday&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==NPC==&lt;br /&gt;
The NPCs are there to bring the Empire setting to life and try to make each event as dramatic and engaging as possible. To do that - we need good NPCs that are capable of playing a multitude of different parts throughout a weekend. This isn’t ‘easier’ than playing - it&#039;s much harder! We need you to have a solid grasp of &#039;&#039;all&#039;&#039; the nations of the Empire, and you’ll be working with detailed briefs that may involve magic, finance, diplomacy and foreign nations. It really helps to be an experienced roleplayer and is vital that you&#039;re familiar with the setting.&lt;br /&gt;
&lt;br /&gt;
You only need to be on site shortly before the event starts, and while we ask that you help with the takedown of the monster tent before leaving, this usually only takes an hour or so after time out, so being an NPC is a great role for anyone who wants to be right in the heart of the game but cannot get to the event early or stay late.&lt;br /&gt;
&lt;br /&gt;
All our plot crew are very busy throughout every event. This means that it is impossible to play an event and be a member of the plot crew. You will get a chance to take a few hours off each event to get out and socialize in-character if you want to, but you can&#039;t be an NPC and play the game. We also operate a permanent crew system, so while you&#039;re welcome to resume playing in the future if you want to, but you can&#039;t switch back and forth being playing and NPCing from one event to the next.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
As an NPC, plenty of it, but as a player, you might only get a couple of hours over the whole weekend, if there’s time. We do try and allow for people to go and socialise, but your main focus should be on your NPC roles.&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* Be available from Friday afternoon – pre-event briefing is at 4pm&lt;br /&gt;
* Be available for an hour after time out for take down and packing&lt;br /&gt;
* Have a solid knowledge of the Imperial Nations, and preferably the magic and economy systems&lt;br /&gt;
* Be up for cycling through a variety of roles over the weekend, on your own and as part of groups&lt;br /&gt;
&lt;br /&gt;
==Makeup==&lt;br /&gt;
We&#039;re looking for more people to join our make-up team in the plot production department. The team are based in the monster tent and are essential for any roles that require make-up or prosthetics. These include orcs and characters with lineage, but they also include eternals and their heralds. The team plan complex make-up arrangements in advance of the event so that convincing effects can be created quickly in the field. They also help player volunteers don and remove make-up before and after the battles.&lt;br /&gt;
&lt;br /&gt;
The make-up team work before the events helping to plan and arrange new make-up and prosthetic purchase in preparation for upcoming plots, but most of the work takes place during time-in of the event.&lt;br /&gt;
&lt;br /&gt;
We need volunteers from an hour before time in on Friday up until an hour after Time out on Sunday. You&#039;ll be liasing with the rest of the make-up team to ensure we have appropriate cover during the event. While you may have some time on the field in character this role is not suitable for someone wishing to play the event. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to producing good quality make-up and prosthetics to a tight time schedule&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit into an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full-time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
{{Crewing Links}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
DONT DELETE THESE BLOCKS - JUST MOVE THEM IN OR OUT OF THE COMMENT AREA - MP.&lt;br /&gt;
&lt;br /&gt;
==Gate Crew==&lt;br /&gt;
The gate crew are responsible for welcoming players to the site, checking bookings, and taking payments for the gate bookings as well as the early arrivals on Thursday. You&#039;re the first member of PD that most players will encounter when they get to site, often after a long drive, so it&#039;s important to be cheerful and friendly. &lt;br /&gt;
&lt;br /&gt;
Being part of the gate crew means crewing from around noon on Thursday to Late Friday. Once your shift on Friday is complete you are then free to play the rest of the event.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As gate crew you will be working for almost all of Thursday and Friday through to the evening. This will leave most the rest of the weekend to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on site by Thursday lunchtime&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be personable and enjoy welcoming players to the site&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be confident handling money and have strong numeracy skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in late on Friday.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Site Crew==&lt;br /&gt;
We’re looking for more recruits for the site crew team, the ones generally referred to as “the Red Caps.”  &lt;br /&gt;
&lt;br /&gt;
This team is responsible for preparing the site before the event and for clearing the site afterwards. This includes erecting and dropping the PD tents that are deployed as well as numerous other jobs like collecting benches and rubbish bags. We also get called in when the going gets tough and the weather gets bad, helping out players and all the other PD teams to make the game happen, no matter what the conditions are. We are the face of PD in the field before and after the event. &lt;br /&gt;
&lt;br /&gt;
We work hard before the event to set up and after the event too. However, while the event is running most of the site crew get to play a character and join in with the game. &lt;br /&gt;
&lt;br /&gt;
Being part of the Red Cap Team means being able to make lots of fun out of hard work - but it isn’t for everyone. We have a lot of practically capable people - if that’s you, great - but you don’t have to be very strong (or a tent expert) to be useful. What you do need is a degree of emotional and physical stamina - we work through good and bad weather and everyone on the Red Hats team shares the job of being committed and focused.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*  &#039;&#039;&#039;As site crew you are on-call for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Thursday morning and until Monday (or longer if you can)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to carry out physical work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to time in a little late on Friday and finish playing a little early on Sunday when necessary to get the job done&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to walk away from role-play in an emergency in order to carry out your crew role.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to learn new skills (or apply existing skills to new ways of working)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Encounter Tents==&lt;br /&gt;
Our encounter tent specialists are technical and design wizards who work magic with sets to help us prepare and run the encounters that take place off Anvil in tents. If you’ve got skills rusting away because you studied theatre design but never worked in it, or you help build am-dram sets, or you love realising or improving other people’s visions this role might be for you.&lt;br /&gt;
&lt;br /&gt;
We&#039;re looking for two more people to join our encounter tent team in plot production. Our team are responsible for designing sets and building and running scenes in the encounter tents. They work closely with the plot team and there is a lot of crossover with the other teams in plot production. We need volunteers from an hour before time in on Friday up until an hour after time out on Sunday. &lt;br /&gt;
&lt;br /&gt;
This really is a role for someone who is looking to expand their volunteering in LRP because they love the hobby. You will be able to arrange for a few hours to relax if you want to (or take on a short NPC role or two), but you will be a member of the [[plot crew]] which means you&#039;ll be busy working throughout most of the event so you won’t be able to play a political character, and engage with the wider plot of the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the plot production team for the encounter tents means that you&#039;ll have a chance to experience a part of LRP design that doesn’t happen in many places - the short immersive experience encounter set up, with props, costume and set dressing to support it. It&#039;s challenging work but you&#039;ll get to create some amazing experiences for players and see the reactions they create.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be unlikely to play a character other than the occasional NPC, but may enjoy the event facilities around the responsibilities of your volunteering role&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Crew throughout the event rather than playing&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Cope with some lifting and shifting of objects throughout the weekend&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bring enthusiasm and energy to creative encounter tent set design in a fairly high-stress environment&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be ready to fit in to an existing team and learn from their experiences&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be willing to consider some skype planning calls between events, if you enjoy the experience and become a long term member of the team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crucially, you need to be confident that you will get more fun out of this backstage experience than your roleplaying experience is currently giving you. You will be joining the plot production department as a full-time member of the team so balancing both will &#039;&#039;&#039;not&#039;&#039;&#039; be possible.&lt;br /&gt;
&lt;br /&gt;
==Hygiene Team==&lt;br /&gt;
Even if you&#039;ve never met one of us, you have certainly benefited from the hard work of the hygiene team, aka the brown caps.&lt;br /&gt;
&lt;br /&gt;
As the game has grown so has the number of toilet facilities provided for the field and so we are looking for a few new people. Despite what you may think, this position does not require a cast-iron stomach and no sense of smell beyond what you&#039;d need to just use the toilets. All that we require are people to work as part of existing teams, to check the toilets around 6 times a day to make sure they are stocked on consumables and the bins are changed, with one clean out each day.&lt;br /&gt;
&lt;br /&gt;
If you are willing to take a plunger in hand to fix a clog that&#039;s a bonus, but certainly not required. This is a great role for someone who wants to provide a vital service but does not have the free time for early arrival or physicality required for standard red cap duties.&lt;br /&gt;
&lt;br /&gt;
And don&#039;t believe the line, we are anything but &amp;quot;Unsung heroes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Although as site crew you are on-call for a lot of the event in case of emergency, you can also play a character and take a full part in the game around your shifts before and after the game&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Working as a team to make sure enough restocking is done.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Either an earlier start or a later finish for first and last thing restock&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Flexibility and being able to work suitable timings with your teammates for the above two points&#039;&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Good timekeeping, missing a restock can have knock-on effects that cause problems for everyone&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Diligence, rushed cleaning means more work for other people after the event&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Being able to walk a long distance with a light load, your assigned block might require some walking to reach.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If we get lots of enquiries we will give preference to people who are planning to attend all 3 remaining events this year as that helps us build a solid team.&lt;br /&gt;
&lt;br /&gt;
==Crew Welfare ==&lt;br /&gt;
The crew welfare team are responsible for making sure the crew are fed and looked after. This includes preparing food; cleaning the crew hut; organising the food and drink in the hut and tent; greeting and taking in the Morrison&#039;s order; checking with other departments to see if they need any supplies getting; and leaving the site to restock supplies. They work closely with participant welfare to make sure they have what they need and try to ensure that people remember to eat, hydrate and put on sunscreen. Then at the end of the event they clean everything down and pack it all away ready for the next one.&lt;br /&gt;
&lt;br /&gt;
The teamwork Thursday and Friday to set up the welfare areas so that they just need minor maintenance during the event. While the event is running there is the opportunity to play a character and join in with the game.&lt;br /&gt;
&lt;br /&gt;
Being part of the team means being able to work hard sometimes. There can be a lot of medium to heavy lifting involved (if you can lift a 6 pack of 2-litre bottles you&#039;ll be fine). You&#039;ll also need endless levels of patience and some common sense as it can sometimes be like being a parent.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
*&#039;&#039;&#039;You will be able to play a character and take part in the game around your shifts.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Enjoy preparing food and working with the other crew you are supporting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be on-site on Thursday morning and again on Sunday afternoon (or longer if possible)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be comfortable wearing a radio and earpiece when required&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A standard driving license is desirable but not necessary&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skirmish Team==&lt;br /&gt;
We need more people to join our [[Plot_crew#Skirmish|skirmish team - The Hundred]] - to bolster our numbers and help in delivering combat encounters during skirmishes and battles. The skirmish team run in two groups to deliver as many combat encounters for players as we can during the event. The more orcs we can muster for skirmishes, the more players can join skirmishes and have fun fighting for the Empire.&lt;br /&gt;
&lt;br /&gt;
The majority of the time we play barbarian orcs from the tribes that surround the Empire, but also crew as human bandits, magical heralds and fearsome monsters. It can be an exhausting experience, but as a team, we look after each other and make sure we don’t push ourselves too far. We stop work each evening at 10 pm, then run through the brief for the battle the next day. After this is done there is time to rest and relax with the rest of the team or head in character to enjoy Anvil.&lt;br /&gt;
&lt;br /&gt;
Ideally, we are looking for people who already have experience playing or crewing LRP, both large fests and smaller events. Experience of Empire LRP is not essential but will help make it easier to understand the encounters you are part of and what we as crew are trying to achieve. Being a competent fighter is useful, as is being able to lead a small unit of fighters, but these are not essential; being able to roleplay is however an essential thing we need!&lt;br /&gt;
&lt;br /&gt;
The extra cool bits: &#039;You get to play the varied threats faced by the players!; Access to the Empire arsenal of weapons and armour for monstering with; Support from the rest of the team on creating cool orc tribe costumes and kit&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;You will be skirmishing during most of your event, but you may occasionally play a character as well as using event facilities between skirmishes&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;This role involves considerable physical exertion, LRP combat and frequent running&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This role includes frequent changes of kit, armour and makeup&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Able to wear a latex orc mask for extended periods&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Can understand and follow the Empire LRP rules, especially those relating to combat&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Work with our battle team, referees and writers to deliver exceptional combat encounters&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Help with set-up and take-down of the plot area if you are on-site before or after the event&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Security==&lt;br /&gt;
Live roleplaying events are generally relaxed and friendly environments so we work with a small SIA registered security team. We supplement that team with volunteer marshals who work alongside security and help them keep a watchful eye on the site each night.  We have spaces for both SIA registered security and volunteer marshals at present, in order to cover all our night shifts well and make it possible for each team member to have one night off. &lt;br /&gt;
&lt;br /&gt;
The team covers Thursday, Friday and Saturday nights from 01:00 to 08.30 in the morning. Depending on your need for sleep, you can get quite a lot of play as a character in the game fitted in around your shifts, though you do need to make sure you save enough energy to do the job well. The team work closely with first aid, and with the conduct team and participant welfare, in order to make sure everyone stays safe whilst enjoying the event. In bad weather conditions, they are also responsible for securing tent structures that are at risk and dealing with other issues as they arrive.&lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;Whilst getting enough sleep to cover your shifts is a priority, you may spend time between shifts playing a character and enjoying the event&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Be able to work 1 am - 8.30 am shifts on security, either 2 (when we have enough cover) or 3 nights per event (Thurs, Fri, Sat)&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to walk around the site as part of that shift&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be sober for your shift in order to be a fully responsible team member&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be able to do physical tasks such as assisting carrying a person&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==GOD Team==&lt;br /&gt;
The Games Operation Desk (GOD) operates as the main contact point for players and crew throughout the event. We’re responsible for handling a wide variety of game administration, from handing out packs and recording rituals to recording lost property and helping new players create their first characters.&lt;br /&gt;
&lt;br /&gt;
There are a variety of roles within the GOD team depending on your skills and interests. Some will be largely computer-based (our “front desk” crew), but not all. GOD crew handle large amounts of in-character resources and sometimes out-of-character cash, so it’s important that we’re known and seen to be trustworthy. Ideally, GOD crew will be around from Thursday to help with setting up GOD and handing out packs, but the key work is from Friday lunchtime to a few hours after time-out on Sunday. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;GOD operates throughout the event, although we have a rota to ensure everyone gets breaks and the chance for those who want to take some R&amp;amp;R&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Good customer service skills&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Take instructions well, but be prepared to take your own initiative from one task to the next&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;If you have an R&amp;amp;R character, being confident you can keep the information you learn in GOD separate from your character’s knowledge&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While it’s unnecessary for all our GOD crew, being comfortable using a radio and a computer are significant bonuses.&lt;br /&gt;
&lt;br /&gt;
==Litter Picking==&lt;br /&gt;
We&#039;re looking for a few more recruits to join the site crew team to do the litter-picking of the site after the event. The huge majority of our players are really good at cleaning up after themselves - but we still need to sweep the site to try and pick up the missed tent pegs and the bits of rubbish that have been missed or blown. There is always some rubbish that has blown into the farm ditches, and they need to be picked clean.&lt;br /&gt;
&lt;br /&gt;
It&#039;s not a difficult job, and it&#039;s not unpleasant for the most part, though it&#039;s not a job for the extremely squeamish as there is the odd piece of litter that is unsavoury in nature. There are litter pickers and gloves available for every member of the team. You do need to be able to walk long distances since you need to walk back and forth across the fields repeatedly.&lt;br /&gt;
&lt;br /&gt;
You don&#039;t have to be on-site early unless you want to be, but you will need to stay an entire extra day after the event finishes. We can only litter pick the site properly once everyone has left, so we need the team to start Sunday evening but work through most of Monday to get the job done quickly and efficiently.&lt;br /&gt;
&lt;br /&gt;
During the event, you&#039;re free to play a character and join in with the game as any other player would. &lt;br /&gt;
&lt;br /&gt;
===How much of the event will you see?===&lt;br /&gt;
* &#039;&#039;&#039;As one of the litter pickers, you will be working after the game on Sunday and then Monday through to the afternoon. This will leave the weekend free to play a character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Requirements===&lt;br /&gt;
* &#039;&#039;&#039;Remain on site until Monday afternoon&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be prepared to work in all weathers&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Be happy to walk long distances.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Magistrates==&lt;br /&gt;
* Imperial character that conducts trials &lt;br /&gt;
* Engage players in the legal process&lt;br /&gt;
* Try to keep conflict between players political&lt;br /&gt;
The magistrates are official Imperial characters who operate the legal system, conducting trials and overseeing the application of the law. Their role is to involve players in the legal process as thief-takers, detectives and militia etc. The point of the magistrates is to do everything in-character, to make murder as difficult to get away with as humanly possible. The goal is to redress the balance of games in which murder is trivial and the cheapest solution to any political problem. Empire is intended to provide a PvM game for players combined with a PvP political game. The magistrates exist to try to ensure that most conflict between players remains political. It is possible for a magistrate to play other roles some of the time if they wish.&lt;br /&gt;
 &lt;br /&gt;
Being a magistrate requires some charisma and personal presence. The magistrates have the full backing of the setting, but that will not serve if they cannot get the support of the majority of players. Magistrates need to be unbiased and although they are encouraged to play the role on an ongoing basis they should avoid becoming embroiled in the politics of the game; like all civil servants they are compelled to remain honest and impartial by the magical power of the oaths they have sworn. Being a magistrate is a great role for anyone with an intuition for skullduggery and a sense of drama for making court scenes dramatic.&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span12&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=JonCreek.jpg|align=left|caption=Head Magistrate: Jon Creek}}&lt;br /&gt;
&amp;lt;/span12&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
We are looking for one or two other magistrates.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bracus</name></author>
	</entry>
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