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	<id>https://www.profounddecisions.co.uk/mediawiki-public/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Bunni</id>
	<title>Empire - User contributions [en]</title>
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	<updated>2026-04-07T05:14:32Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_look_and_feel&amp;diff=126486</id>
		<title>Navarr look and feel</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_look_and_feel&amp;diff=126486"/>
		<updated>2025-08-09T12:39:58Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Added link to Culture &amp;amp; Customs on Tattoos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=A collective noun of Navarri.jpg|align=left|width=600}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Wild, unsettling, otherworldly, alert, pragmatic, tattooed, fierce, primal, blood&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The [[Navarr]] look draws heavily on the forests for its inspiration. The colours are primarily greens and browns with occasional splashes of dark autumnal red or yellow. Materials are practical, primarily those that come from hunting - leather and fur. Face paint, tattoos, and brands are common, especially on the face and around the eyes. Navarr mark oaths and other important commitments with brands, tattoos or scars. Most warriors only apply war paint before they go into battle, but some Navarr choose to wear it every day, a symbol of their constant readiness.&lt;br /&gt;
&lt;br /&gt;
Rather than rich materials or unusual colours the Navarr personalise their appearance by adorning their costume with embroidery, beads, feathers, fetishes, and other accessories. It is also common to weave such items into the hair.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Also see [[Navarr Costumes]].&#039;&#039;&lt;br /&gt;
==Breakdown==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Influences&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Wood elves, The Rangers from Lord of the Rings.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Materials&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Primarily leather and fur, with some layers of cotton, linen or wool. Fine fabrics such as velvet or silk are rare.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Colours&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Navarr takes its colour inspiration from the forests and environments in which they live.&lt;br /&gt;
From the bright and eye-catching yellows and greens of the forest in spring, to the rich and earthy browns and reds of autumn. If it is found in nature, it is likely to have inspired Navarr in some way. The colours are primarily greens and browns with occasional splashes of autumnal reds or yellows. &lt;br /&gt;
{{CaptionedImage|file=Navarrcolours.png‎|width=400}}&lt;br /&gt;
&lt;br /&gt;
==Clothing==&lt;br /&gt;
Navarr clothing is layered, serviceable and well-worn, The Navarr are a practical people and their clothes reflect this. Even for civilians, it often features pieces of leather armour, though this is to protect against the environment as much as enemy weapons. Clothes are suitable for people who live their lives in the wild forests. Not just a robust construction but practical designs, for instance, hooded cloaks that give protection against the weather, but can also serve as bedding. Layered clothes are common, so that outfits be easily changed no matter the weather. Belts and straps feature quite heavily – both to secure clothing so it doesn’t snag and to hold a variety of gear securely while moving through woodland. Patched and mended fabrics are frequent, as worn and ripped clothes are mended &#039;on the go&#039;. &lt;br /&gt;
&lt;br /&gt;
Navarr style of dress varies, depending on how much contact their striding or steading has with the other nations. Those Navarr who trade with their neighbours are more likely to have access to wool and similar materials so their costume reflects their closer contact with fellow members of the Empire. These clothes are given a Navarri slant though, with fur trims, decoration in natural materials and a natural colour palette. Layers of well-worn, practical wool and leather in natural shades often serve as the foundation of Navarr costume. More [[remote Navarr]] may adopt a rougher, more practical or primitive look, primarily comprised of leather, furs and natural materials, suitable for hunters who are used to sleeping rough. In practice, most Navarr fall somewhere between these two extremes. For more formal functions many Navarr wear highly decorated leathers and their most impressive furs, but more importantly, wear their most intricate paints and markings.&lt;br /&gt;
&lt;br /&gt;
Navarr shoes can take many forms, as long as they are practical. For this reason close-fitting leather boots are most common, often coming to or even past the knee, to protect the lower legs while walking. Ankle boots in soft suede and canvas are also seen, often with the addition of puttees and wraps in cloth and leather.&lt;br /&gt;
&amp;lt;gallery heights=275 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Asymmetrical Excellence.jpg&lt;br /&gt;
Decorated Navarr Changeling.jpg&lt;br /&gt;
Hooded Navarr Cambion.jpg&lt;br /&gt;
Glowering and Glamorous.jpg&lt;br /&gt;
Patched and Repaired.jpg&lt;br /&gt;
Hooded Farren.jpg&lt;br /&gt;
Flowering and Flamorous.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Jewellery and Decoration===&lt;br /&gt;
Navarr favour jewellery that represents the twisting journeys of the Great Dance. Knotted metalwork in either base or precious metals; rings, bracelets, armbands, torcs and brooches are the most common types found.  When it comes to decoration, natural materials are drawn from heavily. Feathers and fur may trim clothes, and beads made from seeds, wood and stones will adorn many of their garments. Patterns may also be painted onto clothes, again using natural colours like ochre, red, black and white.&lt;br /&gt;
&amp;lt;gallery heights=250 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Ravadi in Finery.jpg&lt;br /&gt;
Nim Ambling.jpg&lt;br /&gt;
Double Trouble.png&lt;br /&gt;
Hiking Harwyn.jpg&lt;br /&gt;
Embroidered Eleri.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Tattoos==&lt;br /&gt;
[[Navarr_culture_and_customs#Tattoos_and_Vows | Tattoos]] are used to memorialise significant moments in a life. They mark sworn oaths with tattoos, brands and scars, as a visible sign of the commitment they have made.  It is not unknown for Thorns and Brands to permanently tattoo their warpaint. Thorn motifs are the most common design.&lt;br /&gt;
&amp;lt;gallery heights=250 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Shocked Tattooed Changeling.jpg&lt;br /&gt;
Shining Tattooed Naga.jpg&lt;br /&gt;
Intricate Navarri Tattoo.jpg&lt;br /&gt;
Binding of Thorns tattoo.jpg&lt;br /&gt;
Twisting Thorns.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Warpaint&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Navarr use less permanent warpaint on their face or hair when preparing for conflict. It can be meticulously applied in intricate entwined patterns or simply daubed with a finger. Donning the paint helps them prepare themselves and commits them to their course. Many Navarr warriors wear warpaint every day as a sign of their readiness to fight.&lt;br /&gt;
&amp;lt;gallery heights=300 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Warpaint Marching.jpg&lt;br /&gt;
Warpaint Smiling.jpg&lt;br /&gt;
Warpaint Warriors.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Arms and Armour==&lt;br /&gt;
===Armour===&lt;br /&gt;
Thick hardened leather is the most common form of armour for the Navarr, occasionally supplemented with light chain or scale. Navarr armour often has lines and closures that run diagonally across the body rather than vertically.  Wintermark styled runes on armour are rare and more often than not Navarri armour is decorated with intricate patterns of the Navarr thorns often tracing out their own journey through the Great Dance.&lt;br /&gt;
&amp;lt;gallery heights=300 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
A Thorny Issue.jpg&lt;br /&gt;
Intricate Armour.jpg&lt;br /&gt;
Phenomenal Pauldron.jpg&lt;br /&gt;
Brave Battlemage.jpg&lt;br /&gt;
Navarri Draughir in Armour.jpg&lt;br /&gt;
Scale leather over chain.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Shields===&lt;br /&gt;
Shields are narrow and fluted, barely wider than the wielder. They are often heavily decorated with the thorn motif.&lt;br /&gt;
&amp;lt;gallery heights=300 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Narrow Navarr Shield.jpg&lt;br /&gt;
Many Navarr Shields.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
The iconic Navarr weapon is a spear, often with a barbed shaft and decorated with thorn motifs. This echoes the spear of their legendary hero, Navarr. Navarr particularly favour [[Weapons_%26_armour#One-handed_Spear|one-handed spears]] coupled with a small shield. Otherwise, weapons are light, practical, and good for skirmishing rather than heavy combat. &lt;br /&gt;
&amp;lt;gallery heights=300 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Ravadi&#039;s Final Form.jpg&lt;br /&gt;
Ambidextrous Navarri.jpg&lt;br /&gt;
Navarri Battleline.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Bows&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Bows are another favoured Navarr weapon. Like the spear they are an effective tool for hunting as well as a weapon of war.&lt;br /&gt;
&amp;lt;gallery heights=300 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
Dryn Nocking.jpg&lt;br /&gt;
Bloodamber Hauberk.jpg&lt;br /&gt;
Readying a shot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mage Implements===&lt;br /&gt;
Navarr Mage implements are normally simple and practical pieces of wood.  Sometimes intricate designs are carved down the implement as befits their hearth magics.&lt;br /&gt;
&amp;lt;gallery heights=300 mode=&amp;quot;packed&amp;quot;&amp;gt;&lt;br /&gt;
With Vated Breath.png&lt;br /&gt;
Readied Vate.jpg&lt;br /&gt;
Vate and Embroidery.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Children==&lt;br /&gt;
Navarr children are taught the value of being prepared and ready at all times. They are encouraged to learn to fight with sword, spear and bow from an early age. Their clothing tends to be simplified versions of adult clothing - garments that are practical for play but also easy to keep clean. Older children are often given adult clothing and then belted, tied and strapped to fit.&lt;br /&gt;
{{CaptionedImage|file=kilt.jpg|align=right|caption=Modern highland kilts do not fit the setting|height=300}}&lt;br /&gt;
{{CaptionedImage|file=plaid.jpg|align=right|caption=Traditional dark age tartan wool is fine|height=300}}&lt;br /&gt;
==Less Appropriate==&lt;br /&gt;
&lt;br /&gt;
Whilst this look and feel page provides the ideal costume for the nation, it is important for players to familiarise themselves with the [[Costume|general costume rules]] for further guidelines, including those for [[Costume#Inappropriate_Costume|inappropriate costume]].&lt;br /&gt;
&lt;br /&gt;
===Celts and Native Americans===&lt;br /&gt;
As Navarr are not based on Native Americans, large quantities of turquoise beading, and leather tassels are best avoided. Similarly, Celtic style knot-work isn&#039;t suitable as decorative patterns.&lt;br /&gt;
&lt;br /&gt;
===Kilts===&lt;br /&gt;
Skirts, especially war-skirts are fine for anyone of any gender in the Navarr (and indeed elsewhere), but players should take care to avoid kilts. The classic highland kilt made of bright tartan, either short or full, is inescapably linked with the 16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; century Scottish Highlands. The Navarr are not based on the Scottish clans, a kilt - or the associated items like a sporran do not fit with the Navarr brief.&lt;br /&gt;
&lt;br /&gt;
It is fine to include some plaid in your costume if you wish - fabric with a tartan pattern is found throughout the Empire and elsewhere. However the best tartans to use are overwhelmingly the patterns that use a few colours at most, usually in subdued tones. The modern tartans that have bright contrasting colours are best avoided wherever possible.&lt;br /&gt;
&lt;br /&gt;
===Similar nations===&lt;br /&gt;
====Wintermark====&lt;br /&gt;
Navarr tend to wear light leather armour and simple, earth tone clothes, much like the Steinr. Navarr decorations are more likely to come from nature, in the form of paints, feathers and beads, rather than the woven trims popular with the Steinr.  Runes are a lot more common in Wintermark clothing&lt;br /&gt;
&lt;br /&gt;
Kallavesi mystics may also be occasionally mistaken for Navarr Vates; however, the Navarr do not wear animal headdresses and do not believe in evoking animal spirits.&lt;br /&gt;
&lt;br /&gt;
====The Marches====&lt;br /&gt;
There are also overlaps between the Marches beaters and the Navarr. The beaters tend towards later medieval period clothing, like jacks rather than the tunics and vests popular with the Navarr. The Navarr also tend to use large amounts of furs, pieces of leather and paints that the Marchers would avoid.&lt;br /&gt;
&lt;br /&gt;
{{Navarr Links}}&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Online&amp;diff=109972</id>
		<title>Online</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Online&amp;diff=109972"/>
		<updated>2024-05-02T10:04:44Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* Overview */ Updated FB group numbers - 8k not 4k! Gosh we&amp;#039;ve grown...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Empire has a large and active social media presence. Our main Empire LRP Facebook group alone has over 8,000 members. We also have dedicated forums as well as accounts on Instagram, Twitch and Twitter. Having an enthusiastic and engaged player base is important to us and we love seeing everyone discussing the game and enjoying the world of Empire. We welcome debate and constructive discussion in all these places, but any feedback should always be sent to [mailto:feedback@profounddecisions.co.uk feedback@profounddecisions.co.uk ] so that the game team can consider it properly.&lt;br /&gt;
&lt;br /&gt;
The [https://www.facebook.com/groups/empirelrp/ Empire LRP Facebook group] is for general Empire related chat and queries. We also have nation-specific groups where people can discuss national festivals, collective projects, the national briefs, and the best places to source kit. Camp planning is also announced in these groups. Our national groups are a great community both on and off the field and we encourage people to get involved and to go see what’s being discussed. We also have a [https://www.facebook.com/groups/playersupport/ Player Support Group] which might be a good starting point if you are new to Empire or to live roleplaying in general. The [https://forums.profounddecisions.co.uk/ Empire LRP forums] have separate boards for all these things, and a few additional ones.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the nature of the internet is that it removes the element of personal interaction and can exacerbate differences of opinion. If we are not careful this turns discussions into hot-tempered arguments in a way that is detrimental to the debate and the community. For this reason we’ve chosen to implement a set of rules for everyone who uses our official groups and have a large team of crew moderators who can respond to any breaches that occur that are reported to them using the platform’s inbuilt tools or by emailing [mailto:mods@profounddecisions.co.uk mods@profounddecisions.co.uk].&lt;br /&gt;
&lt;br /&gt;
Counting players and crew, Empire has nearly three thousand participants at each event; it&#039;s not realistic to expect anyone to like every other participant. What we require is that people treat each other with respect regardless of their personal feelings. Our rules are designed to give our team a basis for judging when that is not happening and to take action accordingly. All the applicable rules for [[conduct]] at events also apply when making posts on any official Profound Decisions forum or Facebook group. In particular please make sure that you have read and understand the rules for [[Conduct#Language|language]] and [[Conduct#Equality_and_Diversity|equality and diversity]].&lt;br /&gt;
&lt;br /&gt;
We ask that the community support our aim to keep the game live and familiarise themselves with the rules governing [[Downtime#Roleplaying_Between_Events|roleplaying between events]]. Remember, every in-character communication you have between events is one that cannot be had face to face.&lt;br /&gt;
&lt;br /&gt;
==Moderators==&lt;br /&gt;
We have a team of crew who moderate our social spaces, led by our head of online moderation, Miranda Brennan. The team work collaboratively, discussing cases and coming to an agreed response to get the most consistent and fairest outcomes possible when exercising judgement. When a post/comment is reported, the moderators will review it and if necessary discuss together or escalate to the Head of Moderation. Moderation decisions and evidence are stored centrally in case we need to refer to them in future.&lt;br /&gt;
{{CaptionedImage|file=MirandaBrennan.jpg|align=right|caption=Head of Online Moderation: Miranda Brennan}}&lt;br /&gt;
===How to report===&lt;br /&gt;
Given the scale of the internet, we can’t keep track of every comment and subthread on our official social media. We therefore ask our users to be aware of the posting rules and if they see a breach, to report it by either:&lt;br /&gt;
&lt;br /&gt;
* Using the reporting tools available on that platform&lt;br /&gt;
* Emailing [mailto:mods@profounddecisions.co.uk  mods@profounddecisions.co.uk] and linking to the post/comment you wish to report.&lt;br /&gt;
&lt;br /&gt;
===What happens when a post is reported?===&lt;br /&gt;
If a post/comment is reported and the moderation team decides that it breaks our posting rules, we may delete the post. If we do this, a moderator will endeavour to contact the poster to explain why. If the poster disagrees with the action taken, they can contact the [mailto:mods@profounddecisions.co.uk head moderator]. If the matter is not resolved to their satisfaction after this point, the matter can be escalated to [mailto:matt@profounddecisions.co.uk matt@profounddecisions.co.uk]. It is not appropriate to discuss individual moderation discussions on our social media and posts doing this will be deleted.&lt;br /&gt;
&lt;br /&gt;
Depending on the situation we may warn people who have broken the rules, suspend them from our social media spaces either short or long term, or ban them permanently at our discretion. This includes potentially being excluded from the events themselves. We take our rules for online conduct very seriously; we do not make an absolute distinction between behaviour online and at events.&lt;br /&gt;
&lt;br /&gt;
For some breaches of the posting rules, the moderation team may contact the poster privately and give them the opportunity to edit their post in order to make it comply with the rules. &lt;br /&gt;
&lt;br /&gt;
If a contentious post is resulting in some heated debate, we may lock the post from further comments whilst we review it. This is particularly likely if we’re short on moderation cover at that time as our moderation team are all volunteers. If a post has dissolved entirely into unconstructive argument, we will delete the post in its entirety and either explain why privately to the poster or add a post to the group in which it was posted.&lt;br /&gt;
&lt;br /&gt;
===Contesting a Decision===&lt;br /&gt;
It is important to appreciate that moderation is not personal. Some of our rules are technical in nature - and people often have posts moderated or removed not because there was anything wrong with the content or the way they posted it but simply because they don&#039;t meet the strict guidelines we set for relevance to Empire. Everyone gets moderated from time-to-time, players and crew, so that we can keep our forums welcoming and full of relevant content. &#039;&#039;Being moderated is not a criticism of you or your post.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Although you may be contacted by a moderator to inform you that a post has been moderated, please bear in mind that moderation decisions are taken collectively by the team, not by any one individual. You&#039;re welcome to discuss the matter with the moderator who is there to try and help ensure you understand why the decision was taken, but if you need to contact the moderation team to discuss a new issue, please use the appropriate methods to contact the whole team, rather than emailing or messaging an individual moderator. All of our crew are volunteers so they don&#039;t always have time to allocate to support you; this is why we have a team of people in place to deal with any issues. Please respect the system we have put in place and contact the team if you need to discuss something.&lt;br /&gt;
&lt;br /&gt;
If you are not happy with a moderator decision then you are welcome to discuss that with us privately. Mistakes do get made and we are happy to look at any decision that has been taken and apologize if we have made a mistake and correct it where we can. If we stand by the decision after reviewing it, then we&#039;ll try to explain in more detail why we came to that conclusion so that you can better understand how the rules are being applied.&lt;br /&gt;
&lt;br /&gt;
Please do not contest decisions in public - that is against our rules - and do not argue with our moderators or become hostile with one of them. They are members of our crew, and should be treated with the same courtesy and respect that you should show a referee at an event. All our crew volunteer their time to work hard on your behalf to provide a great game so we require everyone who attends our events to treat them with appropriate regard. There are no Empire events without our crew and we take their wellbeing very seriously.&lt;br /&gt;
&lt;br /&gt;
Please [mailto:mods@profounddecisions.co.uk email mods@profounddecisions.co.uk] if you need to contact the moderation team to discuss any issue. Private messages are not a good mechanism for contacting the team as they go to individuals who may not see them for several days or at all in some cases depending on the platform settings. &lt;br /&gt;
&lt;br /&gt;
==Posting Rules==&lt;br /&gt;
* &#039;&#039;&#039;Treat each other with respect and assume best faith&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All posts should clearly relate to Empire&#039;&#039;&#039;&lt;br /&gt;
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* &#039;&#039;&#039;Don&#039;t repost the same post or content more than once a month&#039;&#039;&#039;&lt;br /&gt;
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* &#039;&#039;&#039;Don&#039;t start in-character conversations or post anything that is contentious in-character&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;IC announcements, sales, adverts and letters are permitted&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;You may cross-post winds of war and winds of fortune&#039;&#039;&#039;&lt;br /&gt;
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* &#039;&#039;&#039;Do not post generative-AI content&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Do not criticise other participants for their costume, roleplaying, or interpretation of the setting&#039;&#039;&#039;&lt;br /&gt;
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* &#039;&#039;&#039;Don&#039;t do stupid shit&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Streaming&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Smut&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In particular, please note all the applicable rules for [[conduct]] also apply when making posts on any official Profound Decisions forum or Facebook group. In particular please make sure that you have read and understand the rules for [[Conduct#Language|language]] and [[Conduct#Equality_and_Diversity|equality and diversity]]. &lt;br /&gt;
&lt;br /&gt;
===Treat each other with respect and assume best faith===&lt;br /&gt;
We are proud that Empire players come from a diverse range of backgrounds and traditions of LRP. With well over 2000 players and crew, differences of opinions will occur and discussion of these is no bad thing, but needs to be handled carefully. Please respect people’s opinions, treat other participants as adults, and assume good faith. It’s easy to mistake someone’s intent over the internet and you may need to work a little harder to make yourself understood or be more patient when trying to explain something. Avoid making jokes about contentious subjects where the possibility exists to miss the humour and be offended as a result.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t harass other users, don&#039;t post anything that constitutes a personal attack and avoid forms of speech that could be interpreted as bullying or abusive. Treat people the way you would want to be treated. We will not tolerate any post that our moderators feel constitutes a personal attack on another live roleplayer - regardless of whether or not they use our official online forums/groups or are a regular attendee at our events. Avoid posting while angry; if you are disagreeing with participant then ensure that you remain polite and avoid [https://en.wikipedia.org/wiki/Ad_hominem ad hominem] responses.&lt;br /&gt;
&lt;br /&gt;
If you feel anything posted on our official forums or Facebook groups violates our rule prohibiting personal attacks then please report it to our moderators, do not respond in kind.&lt;br /&gt;
&lt;br /&gt;
===All Posts Should Clearly Relate to Empire===&lt;br /&gt;
Please keep your posts on topic. Our forums and groups are for Empire, so if the discussion strays too far away the subject of Empire we will ask you to take it elsewhere. If the link to Empire is tenuous or would be unclear to a casual reader, our moderators may advise you that this would be more appropriate on your own wall or ask you to elaborate on the original post as to its relevance.&lt;br /&gt;
&lt;br /&gt;
===Use the Most Appropriate Forum or Group===&lt;br /&gt;
Please ensure that your posts are in the most appropriate area. Do not duplicate the same or similar posts across multiple different forums or different groups. If your post is a bit more general but one nation may still have a special interest then &#039;&#039;at most&#039;&#039; you should post in the main Empire group and the single most relevant nation group. An example of this would be a Dawnish hosted player event, as Dawnish players may be especially interested, but other nations may also wish to attend. If multiple players all post the same or similar posts either in the same group or across multiple groups, the moderation team will remove the duplicate posts.&lt;br /&gt;
&lt;br /&gt;
Duplicating a post on Facebook and the Forum is permitted as many participants may only use one of these platforms.&lt;br /&gt;
&lt;br /&gt;
If you are a trader at our events then before each event, you may put a post into a single official nation group [[Forums &amp;amp; Facebook|Facebook nation group]] of your choice and/or the [https://www.facebook.com/groups/998672144716261 Empire LRP Adverts and Promotions Facebook group] to advertise your services or products. If you are not a trader at our events then using the same rules, you may post once advertisement a year, provided that the products or services offered are relevant to Empire players.&lt;br /&gt;
{{CaptionedImage|file=RougherMusic.jpg|align=right|width=350|caption=The Moderators are here to help you.}}&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t repost the same post or content more than once a month===&lt;br /&gt;
You can repost content up to once a month, if it&#039;s relevant to Empire. If you want to promote IC services or similar or you are discussing OOC arrangements relevant to the game then it&#039;s fine to repost them periodically - provided it is not too frequent. Our moderators will take down repeated posts if less than a month has passed since the last time it was posted. It&#039;s fine to update a post, but deliberately posting to &#039;bump&#039; a post back to the top of the group is not in the spirit of the rules.&lt;br /&gt;
&lt;br /&gt;
===Report any Breach of the Rules to our Moderators===&lt;br /&gt;
Each board has a couple of volunteer moderators and admins and we have a centralised place to discuss and document moderation decisions. Due to the high level of activity in our our official groups it is impossible for us to follow each and every interaction. Therefore, if you see someone infringing the posting rules, please help us by reporting this comment or post promptly rather than responding yourself. A moderator or admin will then respond as quickly as they’re able to. &lt;br /&gt;
&lt;br /&gt;
Please don&#039;t call out other participants for posts that you think breach our guidelines, report it, and let the moderators handle it. On Facebook select &amp;quot;report to admin&amp;quot; by clicking in the top right hand corner of a post. On the forum click &amp;quot;...(show more)&amp;quot; then the flag icon on any post.&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t Post IC Conversations or Contentious Statements===&lt;br /&gt;
Please help us keep the game live and in the field as much as possible. Avoid starting in-character conversations about significant or controversial subjects so that discussion of important in-character issues can be kept for the live events. It is usually fine to post comments about events that have happened, provided that the posts are not contentious or likely to cause people to want to respond as their character. If you post something in-character that could be perceived as contentious on our official forums or groups, we’ll remove or edit this.&lt;br /&gt;
&lt;br /&gt;
Empire is a game for people to say and do contentious things as their character - but we want those actions and the reactions to them to happen in the field when people are roleplaying.&lt;br /&gt;
&lt;br /&gt;
===Post Links to Photographs, Don&#039;t Repost Them===&lt;br /&gt;
Profound Decisions are lucky enough to have a small team of volunteer photographers to document our events; there are also a number of players who take photographs in line with the [[photography|photography policy]]. These volunteers generously donate their time and energy to show our hobby in all its glory. To acknowledge their contribution you must link to the original photos rather than downloading them and re-uploading them on our forums.&lt;br /&gt;
&lt;br /&gt;
Each photographer will have their own policy on using photos elsewhere (such as for profile or cover pictures). If in doubt, please contact the original photographer.&lt;br /&gt;
&lt;br /&gt;
===IC Announcements and Adverts===&lt;br /&gt;
We believe that in-character announcements, such as those advertising a national event or offering an in-character service add more to the game for our players than they detract from it. However, as the game has grown over time, we have needed to create a separate space for certain kinds of IC advert, so that our main Empire LRP Facebook group does not become overloaded. &lt;br /&gt;
&lt;br /&gt;
It is fine to post an advert for a service offered by your character or group or for a meeting that you are arranging or similar, provided that you avoid posting anything that is contentious and only post it in the single most appropriate group. &lt;br /&gt;
&lt;br /&gt;
You can use the main Empire LRP Facebook group to advertise free-to-attend uptime IC events such as meetings and festivals. &lt;br /&gt;
&lt;br /&gt;
If you have an IC advert OR an OC advert for anything that costs IC or OC money, such as crafted goods your character is selling, you may use the [https://www.facebook.com/groups/empirelrppromo Adverts and Promotions Facebook group] group and/or the single more relevant Nation group. &lt;br /&gt;
&lt;br /&gt;
Here are some examples of adverts the above rule applies to: &lt;br /&gt;
&lt;br /&gt;
* IC items you are selling for money&lt;br /&gt;
* IC raffles, gambling houses, or tourneys which are pay-to-enter&lt;br /&gt;
* IC services such as poetry, fortune telling, or performance&lt;br /&gt;
* Artwork commissions such as character portraits&lt;br /&gt;
* IC snacks, meals, cafes and bars&lt;br /&gt;
* IC publications, papers and books&lt;br /&gt;
* IC auctions&lt;br /&gt;
* an IC business dealing in resources of any kind in uptime eg an apothecary service &lt;br /&gt;
&lt;br /&gt;
All posts must follow the following rules: &lt;br /&gt;
* &#039;&#039;&#039;Do not add additional comments&#039;&#039;&#039; - Do not say “You see this poster across the Empire&amp;quot;. If you do this, you’re starting to narrate the reality of the world, which is not permitted.&lt;br /&gt;
* &#039;&#039;&#039;Post at most once per month&#039;&#039;&#039; - Do not repost it more than once a month or deliberately bump your existing post to the top of a page.&lt;br /&gt;
* &#039;&#039;&#039;Avoid starting contentious in-character discussions&#039;&#039;&#039; - &lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t spam multiple groups&#039;&#039;&#039; - do not post your advert across multiple groups beyond those permitted, ie. the single most relevant nation and either the Adverts group or the Main group, depending on what kind of advert you are posting.&lt;br /&gt;
&lt;br /&gt;
There are several guidelines that we ask participants to follow in terms of their ad content: &lt;br /&gt;
&lt;br /&gt;
* State your Price - Haggling or negotiation over prices must be left to the field.&lt;br /&gt;
* Use the Hub in uptime too - There’s a message board in The Hub which citizens can use - if you post online, please endeavour to also advertise in-character. &lt;br /&gt;
* Provide a plain text version - Beautiful posters and images are wonderful, but please endeavour to provide a copy of the text alongside your image.&lt;br /&gt;
&lt;br /&gt;
In-character letters should be sent privately - but you can use our social media to request contact details for individual characters you have met, or have a way of getting in touch with (eg specific Imperial title-holders, individual group leaders) to get in touch for separate IC letters. We ask people not to tag players of sought-after characters in order that they can decide for themselves whether they want to engage.&lt;br /&gt;
&lt;br /&gt;
Empire has an active economy and the costs of resources can be a powerful lever with which to influence the world. Therefore, discussion about the trading costs of resources, or statements about what things &#039;&#039;should&#039;&#039; cost are prohibited.&lt;br /&gt;
&lt;br /&gt;
===Traders&#039; Adverts===&lt;br /&gt;
* &#039;&#039;&#039;Traders who pay for a pitch at Empire may post adverts up to once a month&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Empire participants who operate as IC peddlers and sell goods in uptime may promote their [[#IC_Announcements_and_Adverts|IC goods and services]] up to once a month&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LRP traders who don&#039;t have a pitch at Empire may post adverts once a year&#039;&#039;&#039;&lt;br /&gt;
We are happy to allow traders to make occasional posts to the Empire Facebook groups, particularly if the post is drawing attention to goods that are appealing to Empire players. At the same time we are keen to prevent the groups from becoming overburdened with adverts, and want to ensure that they do not become too repetitive. To give everyone a fair set of guidelines to operate to - we have decided that traders or groups who have a trade pitch at Empire may post one advert per month if they choose. If a trader isn&#039;t one of the Empire traders then they may post up to one advert a year. Any adverts posted more frequently than that will be deleted by the moderators.&lt;br /&gt;
&lt;br /&gt;
A trader advert can be in the [https://www.facebook.com/groups/998672144716261 Empire LRP Adverts and Promotion] Facebook group and a single nation Facebook group provided it contains stock appropriate to that nation. Any advert posted across multiple nation groups will be removed.&lt;br /&gt;
&lt;br /&gt;
===You May Cross-post the Winds===&lt;br /&gt;
There is an exception to the normal rules on multi-forum posts for the official Profound Decisions event updates, the Winds of War, and the Winds of Fortune. It is fine to cross-post these updates to an Empire Facebook group or forum - but please only do that if you think it is relevant to that group and check to see if it has already been posted. There is no need to cross-post a Wind of Fortune update about trouble in Hahnmark to the Urizen group for example.&lt;br /&gt;
&lt;br /&gt;
However please make sure you do not include any comment about the content of the Wind in the cross-post. If you want to comment on the issue, you are welcome to do that below your own cross-post, but we ask that players avoid making any comment when making the actual cross-post - just to ensure that there is a clear distinction between what an individual player thinks and the contents of the Wind itself.&lt;br /&gt;
&lt;br /&gt;
===You May Not Post Military Updates===&lt;br /&gt;
Players are not permitted to post updates on the decisions of the Military Council, in particular on where the Council would like people to send their military units and fleets in downtime. This constitutes using an online forum to try and influence the choices being made by other characters, it is not compatible with the rules prohibiting the posting of contentious in-character material.&lt;br /&gt;
&lt;br /&gt;
While we have turned a blind eye to some of these posts in the past - the rules have now been tightened. When the game first started it was difficult for generals to communicate what their army was doing to players. However every player with a military unit or fleet can now see the precise wording of the order issued to each army or navy when they go to submit their downtime. There is no need to provide additional context to these orders.&lt;br /&gt;
&lt;br /&gt;
===No Charity or Fundraising Posts===&lt;br /&gt;
We have taken the decision not to allow any charity or fundraising posts on our groups except where they are intended to raise money for things to be used at Empire events or where they are posted by us on the main Empire LRP page. Whilst LRPers are an incredibly generous community, applying the posting rules and deciding on whether a particular fundraising post is “Empire related enough” is an impossible task for our moderator team. Having to assess each one will inevitably cause friction whenever a post is deleted because it is not sufficiently on topic for the Empire forums.&lt;br /&gt;
&lt;br /&gt;
Posts offering prizes must be compliant with the laws regulating such activities. We will remove any post if we are not confident that you are correctly licensed to engage in such activities.&lt;br /&gt;
&lt;br /&gt;
===Do Not Post Fanfiction===&lt;br /&gt;
We understand that lots of people love to read and write fanfic - and the Empire community is no exception. However there is a small risk that players may confuse fanfic with canonical updates to the campaign if the fiction is posted on one of the main Empire Facebook groups. For this reason there is a specific Facebook group called [https://www.facebook.com/groups/165082270686010/?fref=gc&amp;amp;dti=470732939604433&amp;amp;hc_location=ufi Empire LRP: Fiction Sharing] which was explicitly intended as a place for Empire players to share stories they have created. All fanfic stories should be posted here, not in one of the main Facebook groups.&lt;br /&gt;
&lt;br /&gt;
===Do Not Post AI Content===&lt;br /&gt;
[https://en.wikipedia.org/wiki/Generative_artificial_intelligence Generative-AI content] [[Playing_the_game#Artificial_Intelligence_and_Recorded_Music|cannot be used at events]] - but we also ask participants not to post images, video, or text created using generative-AI to our forums or Facebook groups. These groups are very busy already and generative content adds little value. It is also ethically contentious and invariably leads to unproductive arguments about the use of AI, rather than positive discussions about Empire. This is not a conduct issue; players are welcome to post Empire content that is generated using AI to their own walls, we only prohibit its use at events and in the social media spaces we moderate.&lt;br /&gt;
&lt;br /&gt;
===Do Not Criticise Other Participants===&lt;br /&gt;
The Empire national briefs are designed to allow for a wide range of creative freedom whilst still maintaining that all-important, clearly identifiable, national identity. When offering support to other players in your nation please be aware that that are other interpretations of the brief which are different to your own but are still valid. Avoid telling other players that they are getting the brief wrong - and avoid presenting yourself as an authority on how the brief should be interpreted.&lt;br /&gt;
&lt;br /&gt;
It is fine to identify parts of the brief that are relevant and encourage people to embrace them. What is not permitted is for players to tell other players what is and is not acceptable in-character. If you have any concerns about the way a player is interpreting the brief then you should report the matter to Profound Decisions who can issue a definitive ruling on the matter.&lt;br /&gt;
&lt;br /&gt;
Likewise, our code of conduct asks all Empire participants to avoid [[Costume#Criticism|criticising other player&#039;s kit]]. You should assume that the player in question has followed our guidelines and made the best effort they can. Criticism of other players’ costume will be deleted.&lt;br /&gt;
&lt;br /&gt;
Crowd-sourcing answers about rules often ends up with a variety of responses and opinions on how the rules should be applied in that particular situation. The only definitive and official answers will come by emailing [mailto:rules@profounddecisions.co.uk rules@profounddecisions.co.uk].&lt;br /&gt;
&lt;br /&gt;
===Do Not Accuse Other Players of Cheating or Unsafe Fighting===&lt;br /&gt;
Do not make public accusations of cheating or of unsafe fighting at Empire on social media. If you have witnessed either of these happen at an event, please either speak to a ref as soon as you are able to after the incident or contact [mailto:rules@profounddecisions.co.uk rules@profounddecisions.co.uk] after an event to report it.&lt;br /&gt;
&lt;br /&gt;
===Do Not Discuss Moderation Decisions===&lt;br /&gt;
It is not constructive to discuss individual moderators or moderator decisions in public. We do however welcome discussion and debate of our posting rules and moderation policy provided the discussion remains civil, hypothetical and does not include references to individual examples. To discuss individual moderation decisions, please contact the Head of Moderation at [mailto:mods@profounddecisions.co.uk mods@profounddecisions.co.uk]; if not resolved to your satisfaction after this point, please contact [mailto:matt@profounddecisions.co.uk matt@profounddecisions.co.uk].&lt;br /&gt;
&lt;br /&gt;
===Don&#039;t Do Stupid Shit===&lt;br /&gt;
Don&#039;t post anything that&#039;s illegal, racist, sexist, homophobic, pornographic, abusive, or otherwise objectionable. This includes links to such material as well.&lt;br /&gt;
&lt;br /&gt;
===Streaming===&lt;br /&gt;
The [[Streaming|streaming]] rules are set out in full elsewhere.  In summary:&lt;br /&gt;
* You may make one post per month to promote your streamed content&lt;br /&gt;
* You can edit that post if you want to update any information in it, but don&#039;t deliberately bump your own post back to the top&lt;br /&gt;
&lt;br /&gt;
===Smut===&lt;br /&gt;
&lt;br /&gt;
Following the [[Rules update 2023]], you must be mindful of the requirement to avoid sexualising the environment in a way that makes other players uncomfortable. Lots of players enjoy smutty publications - and lots of players don&#039;t want anything to do with that in their LRP. We have updated our conduct rules on sexual activity at events to make clear that anyone who wants to engage in that kind of roleplaying must ensure that it is handled discreetly and in a way that doesn&#039;t force other players to be involved with it against their wishes. &lt;br /&gt;
&lt;br /&gt;
In particular that means you can&#039;t promote it on our Facebook groups, since that&#039;s incompatible with the need to handle it discreetly in a way that doesn&#039;t cause discomfort for other players. I&#039;ve asked the moderators to take down posts promoting material that is smutty or explicit in the future.&lt;br /&gt;
&lt;br /&gt;
==Hot Topics==&lt;br /&gt;
The areas below are topics that almost invariably degenerate into arguments, or are simply not appropriate or acceptable topics of discussion for our forums or Facebook groups. Some of these issues are controversial and tend to produce a lot of acrimony when discussed online giving the false impression that these issues dominate our events. Some of these issues are simply not appropriate or acceptable and will be deleted by our moderators as soon as they become aware of them.&lt;br /&gt;
&lt;br /&gt;
Our moderators will closely monitor these &amp;quot;hot topics&amp;quot; and may pre-emptively delete any posts that they feel is highly likely to lead to an adversarial discussion of the issues.&lt;br /&gt;
&lt;br /&gt;
===Politics, Religion, Artificial Intelligence, and Language===&lt;br /&gt;
Politics and religion are incredibly important subjects and the crew and players of Empire cover a lot of different religions and a wide spectrum of political opinions. However, our online community exists so that participants can discuss the imaginary politics of the world of Empire and not real world politics.&lt;br /&gt;
&lt;br /&gt;
Discussions about inappropriate language, such as the use of gendered words, is a subject that we’ve learned from prior incidents rapidly degenerates into acrimony. We will allow positive discussion of ways that participants can embrace the gender-blind Empire setting and implement that in their roleplaying - but will delete anything that is negative, a personal attack or is based on criticism of other people&#039;s roleplaying or experiences.&lt;br /&gt;
&lt;br /&gt;
Using AI to generate images and text remains highly contentious. Players are free to disagree with each other but all posts [[#Treat_each_other_with_respect_and_assume_best_faith|must treat other posters with respect and assume good faith]]. We&#039;ve asked our moderators to remove any posts about the use of AI which fall short of this. If it is clear that any post about AI is not going to produce an engaging, positive discussion, then our moderators will delete it.&lt;br /&gt;
&lt;br /&gt;
In using our social media, participants are also bound by any applicable conduct rules, including those around gendered language. If you are concerned by a poster’s use of inappropriate language, then please bring it to the attention of a moderator and they will contact the other participant and remind them of our rules relating to this.&lt;br /&gt;
&lt;br /&gt;
===In-character Debates===&lt;br /&gt;
Empire is &#039;&#039;not&#039;&#039; a system which employs &amp;quot;FOIP&amp;quot; - a requirement that you can only find things out in play at events. It is &#039;&#039;&#039;fine&#039;&#039;&#039; to ask simple in-character questions, things you think your character should know or any questions about the system. If the information you have asked for is not controversial in-character then other participants are free to give you the answer to your question or to encourage you to find their character at an event and seek out the information in-character.&lt;br /&gt;
&lt;br /&gt;
However as per the posting rules we prohibit discussion online of important or controversial issues. These issues form part of the plot of our event and we ask everyone to respect that.&lt;br /&gt;
&lt;br /&gt;
There are specific rules for [[Downtime#Roleplaying_Between_Events|roleplaying between events]]. Anything that breaches these rules - any post that contains trade negotiations, religious debates, military planning, magical discourse, or political discussions and appointments will be removed.&lt;br /&gt;
&lt;br /&gt;
===Criticism of Empire and other LRP Systems===&lt;br /&gt;
Live roleplaying is an amazing community that is at its best when participants share original ideas and best practices between different systems. So it&#039;s fine to make a post calling out a positive example of something other games do well - or do better than Empire does - that gives us a basis for discussing ways to make Empire a better game. But please bear in mind when posting, that Empire is such a large system that we will have participants who love the game you are referencing as well as participants who tried it and did not enjoy it.&lt;br /&gt;
&lt;br /&gt;
What is not permitted is &#039;&#039;anything&#039;&#039; that is critical or dismissive of other LRP systems. Most LRP systems have their own forums or Facebook groups for their players to post comments about their games - posts that are about other games should be posted on their Facebook page, &#039;&#039;not on our forum/groups&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is fine to use our Facebook groups and our forums to criticize Empire or Profound Decisions and we encourage people to post ideas for improvements to the game. Bear in mind that all LRP games are produced by the combined efforts of a team of volunteers who are passionately invested in the game they create. Criticism directed at named individuals will be treated as a personal attack and moderated accordingly and our rules requiring [[Feedback#Worst_Way|civility]] towards our volunteers apply on our forums and Facebook groups as well as at events.&lt;br /&gt;
&lt;br /&gt;
We believe a good LRP stands on its merits, and benefits from analysis, critique, and discussion. We ask all participants to be mindful of the fact that just because you have not experienced a problem does not mean the problem does not exist. Our moderators will remove posts if they judge that their only contribution is to suppress criticism or silence debate about Empire.&lt;br /&gt;
&lt;br /&gt;
Facebook is an excellent place to discuss Empire with other participants who use Facebook - it is not ideal for providing [[feedback]] to Profound Decisions. There is no guarantee that the people who can act on the basis of your feedback will even see it. We treat posts on Facebook as the basis for discussion between participants - the [[feedback|wiki page on providing feedback]] discusses the best ways to send actual feedback to the team.&lt;br /&gt;
&lt;br /&gt;
==Unofficial PD groups==&lt;br /&gt;
There are a large number of unofficial Empire groups which people use for discussing issues and organising logistics, amongst other things. As these groups are not official, they are not moderated by us and they are not automatically covered by our rules on posting. However all our players are expected to observe the social contract and commitment to keeping the game live that prohibits online negotiations and discussion of controversial subjects. &lt;br /&gt;
&lt;br /&gt;
Although these online Empire community spaces are not moderated by us nor covered by our rules, players who are use them are still bound by our rules on conduct and our equality and diversity policies that forbid harassment etc. Reported breaches of these rules in communal Empire spaces may result in action being taken by Profound Decisions. If you are experiencing online harassment by another Empire participant then we will take appropriate action if you report the matter to us.&lt;br /&gt;
&lt;br /&gt;
{{Conduct_Further_Reading}}&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Events&amp;diff=106447</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Events&amp;diff=106447"/>
		<updated>2023-12-15T14:06:31Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* Event Dates in 2023 */  made into 2024&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Profound Decisions will run four Empire events each year. Although we are keen to give players the freedom to run their own Empire events if they wish, we believe it is also important for players to know what level of commitment and involvement a game presents. Therefore there will only ever be four Profound Decisions Empire events each year.&lt;br /&gt;
&lt;br /&gt;
==Event Dates in 2024==&lt;br /&gt;
OOC details for all our events in 2024 are below. If you have any questions about the details then please [mailto:admin@profounddecisions.co.uk email us] and we will endeavour to answer them for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: auto;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Event&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Start&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;End&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Winter Solstice 2024|Winter Solstice 385YE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;26&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Spring Equinox 2024|Spring Equinox 386YE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;14&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;16&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Summer Solstice 2024|Summer Solstice 386YE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;26&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; July&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; July&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Autumn Equinox 2024|Autumn Equinox 386YE]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; September&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;15&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; September&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Time-in and Time-out==&lt;br /&gt;
Time in is at 6pm on Friday and 10am on Saturday and Sunday morning. Time-out is at 1am Saturday morning and Sunday morning. The event ends with final time-out at 3pm on Sunday.&lt;br /&gt;
&lt;br /&gt;
==Early Arrival==&lt;br /&gt;
Although there is no role-playing before time-in on Friday, you are very welcome to arrive early to begin setting up your camp. The bar will be open on Thursday evening and our caterers will be aiming to provide hot food. Please enjoy this opportunity to socialize out-of-character.&lt;br /&gt;
&lt;br /&gt;
The earliest that you can arrive is 1:00 pm on the Thursday before each event. Please note that the arrival time is two hours later than last year - as we need the additional time to finish site preparations before players arrive. There is an additional charge of £5 for anyone who stays on site on Thursday night that must be paid on the gate in cash only.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
All our events in 2023 will be held at our current site next to [[Dadford Road Campsite]], off Dadford Road, near Dadford in Buckinghamshire.&lt;br /&gt;
&lt;br /&gt;
==Booking and Prices==&lt;br /&gt;
Online booking is available for all Profound Decisions events via our [http://www.profounddecisions.co.uk/ online account system]. Please create an account, enter your details and choose which events you wish to attend. You can even use the online booking system if you wish to pay by cheque as the system will give you a single booking reference to write on the back of your cheque.&lt;br /&gt;
&lt;br /&gt;
All our events cost £75 if booked well in advance. The price rises after the early booking deadline and then again if you pay on the gate. Please see our [http://www.profounddecisions.co.uk/event/deadlines ticket booking deadlines] for details. Various discounts are available and all discounts are cumulative.&lt;br /&gt;
&lt;br /&gt;
===Multi-booking Discounts===&lt;br /&gt;
If you book for more than one event simultaneously then you are receive a £5 discount for each additional event that you book. For example, if you book for three events then you are eligible for a discount of £10 from the total price. &lt;br /&gt;
&lt;br /&gt;
===Concessions===&lt;br /&gt;
Players are eligible for a discount of £20 off the price of each event if they are eligible for concessions. Anyone who is a full time student, a full time member of the armed services, a pensioner, or receives state benefits as their main income is eligible for the concession on the ticket price. You only have to be eligible at the point where you provide the proof of your eligibility, so students can claim the discount for the year even if their course ends in the Summer.&lt;br /&gt;
&lt;br /&gt;
You must provide proof of your eligibility. The best way to do this is to email proof to us at [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] after you have booked. We can then mark your entire booking as having the concession confirmed. If you don&#039;t do this then you will need to bring proof to the event and then queue up in a long queue at GOD before you can play. Please don&#039;t do this, it&#039;s bad for you and bad for us! Email us a scan of your proof and we will log it to your account.&lt;br /&gt;
&lt;br /&gt;
==Payment==&lt;br /&gt;
===Ebanking===&lt;br /&gt;
You can pay for your ticket with a simple bank transfer, which is quick and easy especially if you use internet or telephone banking. The online booking system will provide you with a simple reference number to use when making your booking. This reference number is unique for your account and never changes.&lt;br /&gt;
&lt;br /&gt;
Bank transfers are by far the cheapest way for us to take payment. If you do not mind what payment method you use then please pay by bank transfer as it helps us considerably.&lt;br /&gt;
&lt;br /&gt;
===Standing Orders===&lt;br /&gt;
You can set up a standing order to pay for your tickets. The online booking system will provide you with a simple reference number to use when making your booking. This reference number is unique for your account and never changes. We do not get charged for standing order payments, so like bank transfers, it helps us out considerably if you choose to pay this way.&lt;br /&gt;
&lt;br /&gt;
===Cheque===&lt;br /&gt;
Profound Decisions no longer accepts cheques as a valid form of payment.&lt;br /&gt;
&lt;br /&gt;
===Card Payments===&lt;br /&gt;
Your can use most cards to pay for your bookings if you use the online booking system. If you don&#039;t wish to enter your details online then you can phone the office on 0845 0944 798 and we can process a card payment for you. &lt;br /&gt;
&lt;br /&gt;
==Cancellations and Transfers==&lt;br /&gt;
You may cancel or transfer a ticket for an event if you inform us before 6pm on the Friday that the event begins. You can inform us by sending an email or leaving a message on our answer machine. We reserve the right to charge a £5 administration fee for cancellations or transfers within two weeks of the start of an event.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Game]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Marches_leadership&amp;diff=104642</id>
		<title>The Marches leadership</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=The_Marches_leadership&amp;diff=104642"/>
		<updated>2023-08-10T15:16:21Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Bregasland is free now&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Bridget.jpg|caption=Once Marchers have chosen a leader, they do not renounce them lightly.|width=325|align=left}}&lt;br /&gt;
Marchers do not allow anyone to claim authority over them without their permission. [[Loyalty]] is an important virtue in the nation and once they have chosen a leader they will not renounce them lightly, but they refuse to be ruled over by anyone. They remember their [[Marches History|history]] and will not tolerate anyone who thinks they are better than their fellows. Leaders find it almost impossible to lead effectively in the Marches without the consent of those they lead. Those who are given power in the Marches are expected to reflect this understanding in the way they act.&lt;br /&gt;
&lt;br /&gt;
The Marchers do accept the authority of the Senate and the Empress, seeing it as an extension of their own complex structures of household loyalties. They know that any one of them could become a Senator or take the Imperial throne. Likewise, they can follow orders on a battlefield so long as their officers remember that they hold their position of command with the consent of their troops. They can be given orders, and obey them, as long as the one ordering them about remembers that they are ultimately equals. &lt;br /&gt;
&lt;br /&gt;
Agriculture is the basis of political leadership in the Marches, and power is vested in those who work the land. The [[Marcher Household|Marcher households]] are groups of yeomen who have given loyalty to each other. They are led by one of their own, chosen by themselves. This leader is called a [[steward]] regardless of gender. Even a single yeoman may call themselves steward of their own household, and have a direct voice in the leadership of the nation.&lt;br /&gt;
&lt;br /&gt;
Anyone who owns a [[farm]] has the right to call themself a yeoman, and only they have a voice in Marcher politics. Owning [[Resource|farmland]] is considered a great responsibility; it is the duty of the yeoman to ensure the best interests of everyone who lives and works on it. Monasteries that own lands are treated as identical in every respect to a Marcher household in terms of votes allowed but the market towns, which hold no farmland, are not.&lt;br /&gt;
&lt;br /&gt;
In times past, a household would be responsible for the defence of all the members’ lands, so it was practical for members to live near each other. In modern times this requirement is less important, thanks the the existence of the Imperial armies, and the lands claimed by a household may be scattered throughout a March. Smaller households often swear loyalty to larger ones, partly to further cooperation between Households and partly to increase their political power. &lt;br /&gt;
&lt;br /&gt;
==Leading a territory==&lt;br /&gt;
{{CaptionedImage|file=OrrickBolholt.jpg|width=300|align=right|title=There is no requirement for the Steward to serve as Senator themselves; many appoint a capable member of their house to take the title.|caption=Orrick of House Bolholt, former Senator for Bregasland}}&lt;br /&gt;
The steward whose household controls the largest value of land - including that controlled by any smaller households who declare their support for them - selects the Senator who will represent that [[territory]]. It is not uncommon for the steward to appoint one of their supporters to the Senate than to fill the seat themselves, but there is no stigma attached to a steward who serves their territory in the Senate.&lt;br /&gt;
&lt;br /&gt;
The competition to appoint the Senator for a March can be very fierce. The larger households in a March compete with one another to have the largest number of [[farm|landowners]] under their banner, and as with so much else in the Marches the results of these selections have caused bitter feuds and sometimes open conflict.&lt;br /&gt;
&lt;br /&gt;
The traditional method of determining who selects the Senator is for every interested [[yeomen of the Marches|yeoman]] to gather together in an open space. Each steward in turn then either declares themselves a candidate for the election, or declares their support for another steward. Support is measured in &amp;quot;Marks&amp;quot; which reflect the value of the combined farmland as assessed by the Imperial Civil Service. This valuation reflects not just the actual physical size of the combined farmland their household controls, but also its quality.&lt;br /&gt;
&lt;br /&gt;
The candidate with the largest support selects the Senator. These meetings tend to be rowdy affairs, with much barracking and the occasional insult. Candidates try to get stewards who support them to declare their support as early as possible, but some canny stewards prefer to wait to see which way the wind is blowing before proffering their support.&lt;br /&gt;
&lt;br /&gt;
[[Business|Merchants]], [[mine|miners]], crafters, [[congregation|priests]] and the like are forced to rely on neighbouring households to speak for them in the political process. Over recent years, there has been growing dissatisfaction in some quarters about this arrangement, but it represents one of the oldest traditions of the Marches and is not going to be changed any time soon.&lt;br /&gt;
&lt;br /&gt;
The Marcher attachment to land means it is not common to move from one territory to another, but it is certainly not unknown. When a Marcher citizen [[Resource#Changing_Territories|changes territory]], they cannot vote to appoint a senator in their new territory until a year has passed since they last voted.&lt;br /&gt;
&lt;br /&gt;
The senators for each Imperial territory are re-elected at specific equinox and solstices during the year. The senator for [[Mitwold]] is elected at the Summer Solstice, the senator for [[Upwold]] is elected at the Autumn Equinox, the senator for [[Bregasland]] is elected at the Winter Solstice, and the senator for [[Mournwold]] is elected at the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
===Tallying the votes===&lt;br /&gt;
Each Marcher citizen whose [[farm]] resource is in the contested territory receives votes in the election of a senator for that [[territory]].  Each character receives ten votes, plus two additional votes each time they have [[Farm#Upgrades|upgraded]] their resource. They verbally pledge their support for themselves, or for one of the Stewards from their territory who is contesting the election.&lt;br /&gt;
===Incumbent===&lt;br /&gt;
The current senators for the Marches are listed below - see the individual territory pages for a full election history for each position.&lt;br /&gt;
* [[Bregasland]] - {{#lst:Archive:All_Election_Results|Senator_for_Bregasland_occupant}}&lt;br /&gt;
* [[Mitwold]] - {{#lst:Archive:All_Election_Results|Senator_for_Mitwold_occupant}}&lt;br /&gt;
* [[Mournwold]] - {{#lst:Archive:All_Election_Results|Senator_for_Mournwold_occupant}}&lt;br /&gt;
* [[Upwold]] - {{#lst:Archive:All_Election_Results|Senator_for_Upwold_occupant}}&lt;br /&gt;
&lt;br /&gt;
{{The Marches Links}}&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=101471</id>
		<title>Navarr Egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Navarr_Egregore&amp;diff=101471"/>
		<updated>2023-06-02T11:43:13Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Added pronouns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Liaven==&lt;br /&gt;
The Navarri [[egregores|Egregore]] is Liaven, who shares a place in the [[Navarr_culture_and_customs#The_Great_Dance|Great Dance]] with all of [[Navarr]]. Tell Liaven your stories, share how you dance your place in the Dance.&lt;br /&gt;
&lt;br /&gt;
In Spring, Liaven is youthful and energetic, with possibility and curiosity in every step. In Summer, Liaven is more tempered; there is work to be done and preparations to make. In Autumn, time has passed, Liaven knows the path and steps surely. In Winter, Liaven is knowing and steady still, hair grey but eyes bright. Time is short, and life is hard, but there is readiness for what comes next, a looking forward to when Spring comes to again and new life flows once more.&lt;br /&gt;
&lt;br /&gt;
Liaven is all of these things in time as each season comes and goes, a reminder that all seasons pass, and all passings can be adapted to. Liaven is always watching and wandering the Empire near and far, to wherever the Navarr roam. Liaven can be found equally at home in the deepest Forest or the most Urban maze, never forgetting the past, or the consequences of not remaining vigilant, the fate of the lost cities an ever present reminder of the cost of failure.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;“Sit, share a fire, rest your feet and tell your story.&amp;quot;&amp;lt;/quote&amp;gt;&lt;br /&gt;
===Current Hosts===&lt;br /&gt;
&amp;lt;!-- &lt;br /&gt;
{{CaptionedImage|file=Navarr Egregore Liz Duggan.jpg|align=right|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Rhiannon&#039;&#039;&#039;====&lt;br /&gt;
Rhiannon is currently a member of the Fleet Foot Striding, who walk the lands around and on the Trods between Liathaven and Miaren, but have some regular drop-offs though Wintermark and Marches as need arises.  A small group, they carry news and messages for the settlements and Wayhouses on their route. They were formed by a group of scouts and thorns who were part of a larger striding.  They are renowned by those who use their services for their quick delivery.  Rhiannon Fleet Foot, one of their Physicks, became the Navarr Egregore, Liaven, in 370YE.  She now travels the Empire as Liaven, but the Fleet Foot Striding will always take a message to her, if it is needed.  Unsurprisingly, they have travelled much more widely since Rhiannon&#039;s place in the Great Dance changed.  In the Summer of 378YE, Rhiannon gave up the egregore spirit to fulfill an oath.  She returned from Reikos in 379YE, and agreed to take up the egregore spirit again, having fulfilled her oath for the time being.     &lt;br /&gt;
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{{CaptionedImage|file=DaveYoung.jpg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Tal&#039;&#039;&#039;====&lt;br /&gt;
Born in Liathaven, Tal is a member of the Dancewalker striding, who are based in Liaven&#039;s Dance .  While delivering a message, he became trapped behind Jotun lines.  Heroes of Anvil were despatched to rescue him, and he was brought back to Anvil.  He is a powerful Vate but is keen to scout when on the battlefield.  Although very driven, when he is relaxing Tal is happy to have a drink, a laugh or a fight with anyone. When Rhiannon left Anvil, the Egregore spirit filled Tal, finding a Spring Vate to embody at the time when the ancient ritual to rebuild to Trods had been found.  When Rhiannon returned to Anvil in 379YE, the Egregore spirit rejoined with both Tal and Rhiannon, although why it did this is still being debated by the Guides of the Navarr. &lt;br /&gt;
Tal and Rhiannon have a strong friendship, even though they have spent little time together, their Egregore duties meaning they are rarely together in the same place long.&lt;br /&gt;
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{{CaptionedImage|file=AlBevan.png|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Cullain (he/him)&#039;&#039;&#039;====&lt;br /&gt;
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{{CaptionedImage|file=KateRogers.jpeg|align=left|width=300}}&lt;br /&gt;
====&#039;&#039;&#039;Avery (she/her)&#039;&#039;&#039;====&lt;br /&gt;
Hercynian born Avery was embodied by the Egregore spirit, Liaven, after she branded herself to the Nation in 381YE. &lt;br /&gt;
Branded with the mark of the Three Mothers on her cheek; a constellation that represents consequences and the ties that bind families, clans and communities; she works to strengthen the Navarr from within, while not forgetting the mistakes of the past. &amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Avery is skilled in Spring Magic and can often be found working with the Navarri Vates and will leap at any opportunity to be part of the casting of &amp;quot;The Dance of Navarr and Thorn&amp;quot;. When not casting rituals, Avery encourages every Navarri citizen to find their way in the Great Dance, and together they will strengthen the Nation as a whole.&lt;br /&gt;
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{{CaptionedImage|file=Darrach Egregore.jpg|align=left|width=250}}&lt;br /&gt;
====&#039;&#039;&#039;Darrach (they/them)&#039;&#039;&#039;====&lt;br /&gt;
[[Category:Egregore]]&lt;br /&gt;
[[Category: Navarr]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=384YE_Winter_Solstice_Synod_judgements&amp;diff=100048</id>
		<title>384YE Winter Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=384YE_Winter_Solstice_Synod_judgements&amp;diff=100048"/>
		<updated>2023-05-01T12:17:28Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* Judgement 147 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Winter Solstice 384YE Summit, the [[Imperial Synod]] raised 168 [[judgement|judgements]].&lt;br /&gt;
&lt;br /&gt;
==Considerations==&lt;br /&gt;
The following considerations should be borne in mind when bringing judgements before the Imperial Synod during the Summer Solstice.&lt;br /&gt;
* &#039;&#039;&#039;All Assemblies:&#039;&#039;&#039; Statements that prioritise the greater good over personal loyalties are less effective. This is permanent effect of the [[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]].&lt;br /&gt;
* &#039;&#039;&#039;All Assemblies:&#039;&#039;&#039; Statements that try to compel Loyalty will fail. This is permanent effect of the [[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]].&lt;br /&gt;
* &#039;&#039;&#039;All Assemblies:&#039;&#039;&#039; Revocations and Excommunications for disloyalty to the nation or Empire would risk causing dissent. This is permanent effect of the [[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]].&lt;br /&gt;
* &#039;&#039;&#039;All Assemblies:&#039;&#039;&#039; Any mandate that does not pass with a greater majority will have limited or no effect on Urizen or Varushka. It is not impossible that a mandate might lead to a response in one of the two nations, but it won&#039;t lead to any immediate consequences for the people of the nation. This lasts until some new turn of events changes things. [[Hard_and_suspecting#The_Urizen_Assembly|Urizen Link]]. [[Hard_and_suspecting#The_Varushkan_Assembly|Varushka Link]]. &lt;br /&gt;
* &#039;&#039;&#039;All Assemblies:&#039;&#039;&#039; No statement of principle that is about Sulemaine i Taziel will lead to a mandate. Lasts until at least the end of the Winter Solstice 384YE and potentially longer. [[Hard_and_suspecting#The_Urizen_Assembly|Link]].&lt;br /&gt;
* &#039;&#039;&#039;Virtue Assemblies:&#039;&#039;&#039; Any statement of principle in any virtue assembly will not create a mandate for that virtue assembly. If any mandate does arise, then it will need to be passed by the General Assembly. Lasts until the end of the Winter Solstice 384YE. [[Hard_and_suspecting#The_General_Assembly|Link]].&lt;br /&gt;
* &#039;&#039;&#039;Highguard and Navarr Assemblies:&#039;&#039;&#039; Statements of principle in either assembly that receive a greater majority may create opportunities in the other assembly. Lasts until the end of the Autumn Equinox 385YE [[The_bones_of_what_you_believe#We_Will_All_Be_There_Tomorrow|Link]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Change of Doctrine==&lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
No [[veto]] was sought during the Winter Solstice 384YE.&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aspar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The liberty pact was signed. A spontaneous aura of freedom manifested through this action. Imperial citizens raided Chalonsio. Spontaneous auras of Freedom manifested through this action, Imperial citizens raided Rachensgrab. Spontaneous auras of Freedom manifested through this action, All of these acts were encouraged and endorsed by the Synod. Some have tried to hide from the truth by replacing auras of Freedom where they are found, but how can the Synod deny tat the actions of the Empire foster the false Virtue of Freedom? If the Synod encourage Freedom in all but name but denounce it when auras arise through actions they endorse then they are hypocrites, not fit to spiritually lead our people. If the Empire is to foster acts of Freedom, then the Synod must reconsider Freedom&#039;s place as a false Virtue or take action against those who encourage these acts.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (528 - 929)&lt;br /&gt;
&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Athanus, House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Urizen national assembly urge all people resist the powers granted to Highguard should the Partner of Greatness mandate pass. We will not allow another Assembly who do not undergo the same scrutiny as ours to project its influence upon our people.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (174 - 20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Herminius, House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Druj have fled Zenith, but we must not sit idle whilst their legacy remains. Whilst the Architects set to rebuilding, we must not sit idle. As our Senators call to our neighbours for aid, we must not sit idle. As Magicians work the realms and Sentinels pursue the enemy, we must not sit idle. I encourage all Sword Scholars to test what they have learned and apply themselves to cleanse what remains of the Druj and their legacy of fear and hatred. With sharpened blades and the light of truth and Virtue we will scour what remains of the Druj from Zenith.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (276 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clytemnestra, House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We must defend our Virtue from those who would obscure or diminish it. Truth is the light that illumines our Virtue. Before our intervention, the Military Council said they would not prioritise Zenith. We witnessed that, despite her great Loyalty and Courage, General Asenath could not turn the tide of opinion alone. We, the people of Urizen, turned the tide of opinion. We, the people of Urizen, refused to sacrifice Zenith. Our actions carved the path our armies marched. Without our actions, the Druj would still ravage our lands. Zenith would have been abandoned. I, Clytemnestra of the House of the Wanderer, held our beloved army to ransom, so that Zenith would not be abandoned. I was criticised, threatened, and ridiculed for what I did. I would do it again. We have sacrificed enough. We will not sacrifice our land, we will not sacrifice our Virtue. We were not saved, we saved ourselves. The people of Urizen are powerful, we are virtuous, and we will continue to save ourselves as we rebuild our home in Zenith.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (216 - 32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eurybia &amp;quot;Blue&amp;quot; Melampus de Tassata&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Francesca&#039;s proposal encouraged each city to use what it has for its own Pride, whereas prosperity teaches us that it should be shared. Ambition teaches us to strive to excel but not at the expense of our fellows. The League citizens have worked hard to build each city up to be one mighty chain with each city a link to reinforce another. A chain is only as strong as its weakest link. Rather than create a wealth divide I therefore I propose that each city supports each other funding each project in unison and a book of solidarity with a keeper be created tracking each ring, crown, and throne so every citizen, in every city of the League can have the opportunity to take Pride participating in the improvement and prosperity of their entire nation. Let us strive together as a nation and where one of us fails the others shall raise them up. May the most impressive and inspiring project to win rather than a single city.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed (40 - 195)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Kaywenn de Orzel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assemblies have chosen their champions. The seven pilgrims are reformed. Soldiers of the Imperial armies, look to the champions and witness the strength Virtue brings! Take inspiration from their actions as you stand shoulder to shoulder with them, resolute against enemies that would tear down the Empire, its people, and the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld 1693 - 56&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Constanza i Kalamar i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Exemplars and paragons are the inspirational figures through which we demonstrate and preach our faith, and bring others into the Way. With so many recently freed from slavery and our increasing relations with people all over the world, exemplars and paragons are needed more than ever. Virtue flourishes everywhere and the Pride assembly calls upon the Synod to find and recognise this virtue even beyond the borders of the Empire so all can be called to virtue. As for paragons, in many ways we have very few, yet our records of pat life visions are numerous and thorough - surely there are some exemplars who could now be considered paragons? After the split from Sumaah we should not be reticent to do our research and raise up those who are deserving. Virtue calls for action - we have nothing to gain by dragging our feet in such matters.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (371 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Rafael Barossa di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Sevenfold Path&#039;s manifesto says that it exists to ensure the powers of the Conclave are deployed in line with the Way of Virtue. The Grandmaster is responsible for supporting the manifesto of the Order. The current Grandmaster is Rafael Barossa di Tassato. Anyone claiming that Conclave acts without, or is lacking in, Virtue should do well to remember this before making public claims or Statements of Principle criticising Conclave. If you believe the Sevenfold Path is failing to ensure that Conclave acts with Virtue, then you should first call its Grandmaster to Inquisition - especially if you do not yourself attend Conclave.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1190 - 190)&lt;br /&gt;
&lt;br /&gt;
===Judgement 27===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Yirane Knotes&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prosperity decries the coin unspent, and surely the salvation of souls is among the most virtuous of uses for spent  coin. If places and leaders of worship can be made more appealing through expenditure of coin, then more souls will attend and hear the words of the Way. Not all however can afford the extreme expense of White Granite for permanent additions or access ritualists for enchantments, and so the Prosperity Assembly should exhort the leaders of their congregations to find ways to spend smaller amounts to further spread the message of Virtue; however fleeting the improvement. The Words, Numbers, Figures, and Knotes organisation is prepared to purchase the salvation of souls.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (202 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chauntecleer Words&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The telling of tales within Dawn is one of our cherished traditions for the instruction of virtues. Dawn thanks all those who took part in the Autumn Contest of Words for continuing this, in particular our tied winners Arturus the Wandering Healer for their tale of the Un-Un-Sheathable Blade and Chauntecleer for his tale of the Mystic City of Ah-Blanc, as judged by the acclaim of our children.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (228 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bartimaeus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prosperity teaches us to despise the thieving bandit, the lazy wastrel, and the grasping misers, and those take without giving. Our Empire is besieged by enemies who look to take or destroy all that we have built. This assembly encourages the prosperous of every Imperial nation to seek ways to support the Imperial Warcaster in their work protecting the Empire&#039;s borders from the thieving bandits on our western and eastern flanks. By acting together in virtue we can ensure that no magic that could be used to defend our homes goes unused.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (136 - 16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl Galeas du Maurisol&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The spiritual force known as Freedom or Anarchy bids us unshackle ourselves from all forms of chains, law, and order that might bind us - good or ill, of which slavery is surely the most heinous and restrictive. It should come as no surprise that the massive release of slaves and the ending of the slave trade has resulted in an outpouring of unVirtuous Freedom Auras, despite clearly being a Virtuous action. But all knowledge is incomplete and some question whether Freedom is truly malign. Before this becomes a true movement, I invite those amongst the Imperial Synod and Sumaah Houses of Virtue to join me in discussing whether Freedom&#039;s place as a False Virtue should be reconsidered or whether it should rightfully be left to wallow in malignance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (989 - 500)&lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039;  Bloodcrow Udoo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Imperial Orcs, the cornerstone of our spirituality is each other. In each of you, your names and deeds and the fierce bonds forged between our blood. Praise and tell of deeds that cleave to the passions in your souls. Let their worth inspire you and grow the weight of your own. Lift up each other&#039;s names before all else, for it is by these bonds between blood that we do cross the Abyss.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (86 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity  &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Darian Numbers&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At present the militia provide their service at Anvil without payment, and this runs counter to the tenets of Prosperity. House de Gauvin through the Words, Numbers, Figures, and Knotes organisation are providing a trial reward system to remunerate them. We seek the assemblies agreement that the militia should be paid, and the trial is a firm first step to encouraging their recompense.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (220 - 23)&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tarquinius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Presently if someone wishes to know the Synod&#039;s position on Vitalism, Lucidianism, or any number of other beliefs they must manually search hundreds of statements for information that is often out of date, contradictory, or both. Synod would welcome Senate action to introduce a permanent publicly accessible record of which beliefs are and are not compatible with the Way and to create a new type of judgement to allow us to populate and adjust these lists as neccessary.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1262 - 205)&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Morwenna Winterbuilt&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Thanks to the Vigilance of our Archmage we are assured Kaela&#039;s Gift poses no threat to the souls of the Empire. Furthermore, we would encourage its use to spare our bodies from the blight of the Vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1029 - 326)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement referenced a previous [[Impossible_landscapes#Kaela|offer]] from Kaela to extend her gift to those fighting the vallorn. Currently the [[Kaela#The Gift of Kaela|Gift of Kaela]] can only be used by those &amp;quot;&#039;&#039;in the hands of the Druj&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orcs&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gralka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Imperial Orc national assembly encourages those orcs troubled by the echoes of their ancestors to visit the mystagogue Illarawm Ithgarn in the Southpine. They hold insight into methods of sifting through the chaos of disruptive ancestors that are so far unknown to our peoples, share in this wisdom and know respite from the storm. It is also encouraged that shaman and mystagogue alike might record in writings the messages and words they hear, your words carry worth from across the Abyss to those who feel most  distant from such voices and we should try to capture what is spoken from far off shore so that it might inform the path forwards.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (97 - 0)&lt;br /&gt;
===Judgement 47===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael Donjeon of House Remys&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Lay of Occursion. We shall not see her like again, her flashing eyes, her shining hair now stilled, among the bodies that lie broken in the Glory Square. The colours of a score of houses weeapong, &#039;cross their comrades lain with heavy oaths and blurry eyes we swore we&#039;d see them all again. I heard someone console his friend say with the dead  again he&#039;d walk the friend he wept, and shook his head &amp;quot;I&#039;ll see him not - he was an orc...&amp;quot; And in that orc camp, &#039;cross the way so solemnly they mourned their loss the General of the Summer Storm and half of all their fighting force. And yet - as if the Zenith soil no more would take a drop of blood from Urizen, not one was slain of all that on that battle stood. How easy it would be to blame! in grief to hurl recrimination how easy to forget our oaths the ties that bind us - every nation. I shall not fall to petty grudge instead I&#039;ll sing the dead to fame and bear their memory aloft like glorious ravens, wings aflame. Each army that claims victory I&#039;ll laud their deeds and cheer them on and well applaud the winner of the Empire&#039;s greatest Cathleon. The Barrens once were Dawnish, true we claim them as ancestral lands but &#039;ere we ever worked those fields that soil was tiled by orcish hands. None in this Empire fights alone none without comrades face their fears and each shall bleed an Empire&#039;s blood - and each shall weep an Empire&#039;s tears.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (652 - 352)&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Dagon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The new role of Guardian of Britta&#039;s Memorial created by the mandate raised by Sister Sarah, inspired by the mandate raised by Brother Elkiah, with works done by the Prosperous chapters of Highguard, speaks to the way figures of history, especially our Imperatrixs, can inspire virtue today. It is the belief of the Loyalty assembly, alongside our siblings in the other virtue assemblies, that more figures of history should be identified, and actively memorialised in Necropolis, to encourage the virtuous pilgrims to travel to a city tied to our history, and reflect on the virtues they inspire. Further, we believe that each virtue should be represented, to create a pilgrim&#039;s trail through the city. To that end, we name Emperor Frederick, and their tomb in Necropolis as a site of pilgrimage for those that follow the tenets of the virtue of Loyalty, especially the tenet that the virtuous build up their fellows; they do not tear them down. Let our history guide our present, to build a more virtuous future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (317 - 0) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A greater majority for this vote was 328 votes&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Creighton Blackewater&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The territories of Redoubt, Therunin, and Astolat have benefitted from the attention of the prosperity assembly and we look forward to seeing Zenith benefit in kind. We salute the hard work thus far and encourage the virtuous to continue to follow the direction of the prosperity assembly to seek opportunities to enrich and improve the territories the assembly names. With such guidance, all the territories of the Empire might benefit from their direction over time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1158 - 56)&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Wildfyre&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Grendel traders looking to stockpile imperial goods that they hope will rise in value if there is a war should be treated with civility but shown the door. Grendel traders who are looking for a long term relationship should be welcomed and treated generously, especially if they invest up front for  goods that shall only be delivered if the treaty persists. Every mechant who can convince a Grendel that being our friend is more Prosperous than being our enemy is an extra soldier free to support their fellows across the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (247 - 10)&lt;br /&gt;
===Judgement 52===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sarah of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tabitha in Summer 383 asked Highguard to show its prosperity to the world, In response, Brother Elkiah raised a mandate that that successfully saw Britta&#039;s Tomb revitalised into a place of Pilgrimage in Necropolis. This act further cemented by Sister Sarah and the Courage Assembly last year, resulted in Britta&#039;s tomb being rededicated to Courage and becoming a site of Pilgrimage. The Highguard National Assembly now calls on Necropolis to make the tombs of the Imperatrixes a centre for Pilgrimage with six more sites to be dedicated to each of the remaining virtues. Vigilance, Wisdom, Prosperity, Pride, Loyalty, and Ambition. Our Ambition is to see the creation of a pilgrim&#039;s trail through the city, with each stop on the path served by an appropriate pre-existing monument or tomb that inspires virtue in the citizens of the Empire through the lessons of the past. Let the virtuous lessons of the past guide the actions of the present, to build amore virtuous future, for all citizens of the Empire willing to make Pilgrimage to Necropolis.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (318 - 0)&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Enoch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The new role of Guardian of Britta&#039;s Memorial, created by the Mandate raised by Sister Sarah, inspired by the mandate raised by Brother Elkiah, with works done by Prosperous chapters of Highguard, speaks to the way figures of History, especially our Imperatrixs, can inspire virtue today. It is the belief of the Vigilance assembly alongside our siblings in the other virtue assemblies, that more figures of history should be identified, and actively memorialised in Necropolis, to encourage the virtuous pilgrims to travel to a city tied to our history, and reflect on the virtues they inspire. Further, we believe that each virtue should be represented, to create a Pilgrim&#039;s Trail through the city. To that end we name Empress Teleri, and their tomb in Necropolis at the centre of the sevenfold labyrinth garden, as a site of pilgrimage for those that follow the tenets of the virtue of Vigilance, especially the tenet that you seek out the poison in your neighbour&#039;s fields, lest your own crops be blighted. Let our history guide our present, to build a more virtuous future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (181 - 10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 55===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navaar&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enfys Larkshong&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom teaches that all knowledge is incomplete, Vigilance teaches us to be alert to all dangers. The &amp;quot;Chaos Fruit&amp;quot; recovered from Brocéliande has the potential to both be a useful resource for the Empire as well as leading to difficulty or issue in the future. We encourage all Imperial citizens who choose to cultivate this fruit to not keep such a decision a secret and let it be known they intend to do so, This way we might learn where and what threat they possess, or what boon and use they might provide.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (270 - 0)&lt;br /&gt;
===Judgement 62===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ubarius&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The virtuous do not demean others, they inspire them to greatness. By allowing various foreigner such as the Feni, the Great Forest Orcs or other similar groups to settle in our lands without them adopting the Way as directed by our Synod, we are letting them languish in their own error-strewn beliefs. In doing this we demean them by denying them a chance for greatness by living lives of Virtue. We urge the priests of our Empire to not be complacent, but strive for excellence in missionary work and convert these misguided souls to a true understanding of the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (285 - 26)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Greater Majority for this judgement was 282&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire&#039;s surest path to spreading the way is to integrate those peoples, orc and human, who wish to join us. The Imperial Orcs are at present working to do just this. Let us demonstrate our Loyalty to the Imperial Orcs, our fellow citizens, and our Pride in our own nations, by seeking out other foreigners and refugees who share our national values, opening our hearts and hearths, and inviting them to share the bond to our land.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1499 - 52)&lt;br /&gt;
===Judgement 67===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kaspar Yakovitch von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At a time when the territories of the Empire are occupied, under attack, or striving to recover from damage inflicted on them by our enemies, competing to build statues displays wilful blindness to the needs of our fellow citizens. We are the League. We are not frivolous, nor selfish. We see beyond our city walls to the rest of the Empire our founder helped create. Let us remember our tradition of competing to show Prosperity through acts of charity. We call upon Francesca di Matos and the Harlequin to expand their competition to include supporting construction in those nations that desperately need lifting up from the acts of our enemies.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (237 - 22)&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Brass Coast&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Freeborn recognise the Free Folk of Asavea as kindred spirits, both in their origins and in aspects of their culture. The Empire should stand as a beacon to the virtuous, and we believe we can and should offer them a home here. We invite the Free Folk to join the Brass Coast as a tribe in their own right, to sit alongside the Riqueze, the Guerra, the Erigo and the Zemress, such that they can maintain their Pride in their own identity while forging a place for themselves among the Freeborn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (172 - 20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Soratio i del Toro&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Not all the auras on those returning from Rachensgrab are &amp;quot;freedom&amp;quot; - many are reflective of Imperial Courage, Pride, and Ambition in destroying their vile edifice. Each aura should be examined and judged - malign auras removed, but virtuous auras, however unorthodox, preserved.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (857 - 89)&lt;br /&gt;
===Judgement 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Raphael i Zamora&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Raphael i Zamora i Riqueza, as Gatekeeper of Wisdom, wish to extend an invitation to the signatories of the Liberty Pact to send individuals who have demonstrated Imperial virtues, particularly those involved in the destruction of Rachensgrab for consideration for true liao. Virtue is not the sole purview of the Empire, all souls can be virtuous and I would see them rewarded.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1118 - 169)&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane de Courdefer &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Consequences are the price of Ambition. We the Synod must and should pay the price of our actions. We know that our intent matters. We will grow roses where the Druj miasma lie - but first we must  clear the ground. We ask for a mandate to repair the damage committed by false virtue auras such as those from Judgement 72.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1201 - 134)&lt;br /&gt;
&lt;br /&gt;
===Judgement 75===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista of the Dark Shard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Every person bears responsibility for their own virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (951 - 273)&lt;br /&gt;
===Judgement 78===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasjay&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Ambition is the way we strive for greater virtue. All followers of the Way should seek to define their ambitions so they can better understand their path of Virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (895 - 43)&lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aniera Exiles End&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Be alert to all dangers. Test what you learn. This season, the ritual Hallow of the Green World has been cast over the Empire. While this ritual has previously had no effect or influence on the vallorn, the Navarr national assembly encourages all vates within the stridings and steadings to remain vigilant to any changes or reactions following the use of this ritual.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (250 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elaydala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Politics must always cleave to virtue. No virtuous action should be discarded because you find the consequences inconvenient. Only actions can be virtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (824 - 412)&lt;br /&gt;
===Judgement 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Killian Mortére&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The troubadours of Dawn suggest the appointment of a chaplain to provide spiritual guidance and counsel to our generals, so there can be no doubt that when Dawn marches to war, we march in virtue. We put forward Owain of House Wolfbourne for the role.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (174 - 10) &lt;br /&gt;
===Judgement 84===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sebastiano&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The great  chains of Sarvos will protect the finest harbour in the Empire. The Senate now considers their construction to defend Sarvos and the League. As the Empire strikes at overseas foes it is vital these fortifications are constructed. We declare that it is virtuous for citizens to donate to this vital cause and encourage all to do so.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (177 - 0) &lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bryce Tanner&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We all know the cruelty and treachery the Druj are famed for and the scars it had left on the people and lands of Zenith as well as the lingering threat of their return. To give the good people of Urizen a chance to rebuild without the shadow of fear at their border and the worry of what treachery the Druj have left behind we call on the vigilant citizens of the territory to be alert to all dangers, within and without. To root out Druj malice and keep watch for their movements. No plot shall escape the lantern-light and no vile machination will outwit the prepared.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (185- 0)&lt;br /&gt;
===Judgement 86===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Captain Charge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The current Dawnish voting system does not promote glorious challenge. We have seen in how it instead promotes secrets, promises yet unkept, and back room dealings. The troubadours and earls of Dawn wish to see this changed to a more open, direct, and glorious challenge.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (152 - 10) &lt;br /&gt;
===Judgement 89===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eira Larksong&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The bandits presently in Therunin include those who have paid a great price and taken a great sacrifice for the good of Navarr and for the Empire, to allow them to fall to banditry and stray from the path of Virtue is our failing.The guides of Navarr should work with citizens of Therunin and thorns who can protect them to endeavour to help these Navarri to find their place in the Great Dance once more and help them find ways to pursue virtue, and the oaths we all have sworn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (240 - 10)&lt;br /&gt;
===Judgement 90===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rocio i Fijadoz i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Prosperity assembly believes that there are common pitfalls on the way to Prosperity. When trading prosperously, bear the following in mind. Resources with a virtuous purpose are not a hoard. Those around you cannot define your own Prosperity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (150 - 0) &lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Keziah of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The brave do not look away from uncomfortable truths. It is comfortable to believe that Winter magic - such as Whispers through the Black Gate and Kaela&#039;s Gift - cannot harm the soul. This belief, while comforting, is not backed up by hard evidence. We will not risk our immortal souls on the basis of comforting assumptions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (112 - 90)&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise the plight of those suffering persecution and execution in the Iron Confederacy. Wilful ignorance is neither virtuous nor morally just. We, as a Proud and Courageous people cannot and will not stand idly by while the Suranni people suffer under state-mandated genocide. The Empire will offer aid and support to any and all who seek to relieve the Suranni people&#039;s suffering.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (892 - 135)&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Edmund of Barrowby&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Reckless violence and lack of Vigilance have led to disaster in Whittle and Mournwold before, lending credence to the poisonous words that Mathilda Fisher sows in Bregasland. Let us turn to the Vigilant path, and root out Fisher&#039;s falsehoods as we prove her wrong through our virtuous action to free Bregasland.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (121 - 0)&lt;br /&gt;
===Judgement 96===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Teleri Thornweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; This season, the Imperial conclave has made efforts to aid Suranni refugees escape into the Empire. They have expressed interest in settling within Wintermark, Varushka, or amongst our own numbers, we encourage any Stridings who are able to accompany them, and steadings who are able to shelter them as they partake in this journey and seek to help them find their place within this Empire and the Great Dance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (220 - 0)&lt;br /&gt;
===Judgement 98===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valentin von Temeschwar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The vyig hold each other down. The League build each other up. As we dismantle the institution of the Vyig, we the national assembly urge our citizens to welcome back those who lost their Way with the vyig, and are willing to balance their ledgers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (261 - 0)&lt;br /&gt;
===Judgement 99===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hadvar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the national assembly would encourage cultural exchange with the Thule, to get a better understanding of our trade partner as an act of Prosperity. We   urge priests to attend the trade hall built in Wreck to facilitate the trades from a cultural perspective between the Thule and the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld, Withdrawn (70 - 12)&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rikke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Wintermark assembly recognises the value of a hero&#039;s death. We would encourage the opportunity for a death befitting the culture and traditions of the Nations of those condemned to die. The citizens of the Empire should have the right to death deemed worthy of their nation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (307 - 0)&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tyr Brenna&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Under the request of Ashborn Trosk - virtue does not require honesty. Just as Kethry covertly undermined the efforts of Malm the Red to protect her culture, she subverted the warlord&#039;s orders with Pride to conquer the raiders people as Tian the exemplar of Ambition used guile and intrigue to steal fire from the heavens espionage and treachery are the tools of the Ambitious as the Empire has wielded espionage and political might to create opportunities to strike at the heart of the abominable practice of slavery it has acted with Courage, Ambition, and Pride to free the oppressed while doing so we encourage citizens who practice such methods for virtuous aims such as espionage subterfuge for virtuous aims.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (200 - 47)&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Paulus von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of the League, let us reach out to the Grendel, and strike a deal with them. With the current diplomatic mission and the continuing truce we have an unrivalled opportunity; recall Holberg&#039;s ascension to the League! In Ambition, and with national Pride, we call on all priests to preach to their congregations. Let us challenge our Grendel visitors in debate and display to explore our deeply shared values. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (299 - 12)&lt;br /&gt;
&lt;br /&gt;
===Judgement 106===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Seiging&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Beodun Snowlock - Warcrow. He who gave his hero&#039;s life for many. He whose story inspired, his name the rallying cry for the retaking of Ataloq. He whose legacy lingers, and is keenly felt within the heart of the Mark and beyond. His name shall be entered into the Chronicle of Heroes. The Mark remembers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (324 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Shacklebreaker Thanmir Hrafnar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; If we as a nation are to welcome orcs into our nation, then we as Crows must prepare ourselves to administer to their spiritual needs as has been done for humans of the Mark such that no orc is deprived from crossing the Howling Abyss with Virtue. We encourage all crows to learn from the Imperial Orc preachers and shamans.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (299 - 12)&lt;br /&gt;
===Judgement 109===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hildred Auarillys&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Now the slavers of Rachensgrab have fallen our slaving neighbours cannot look to them to restock their pens, only to our borders. Citizens, prepare for Malice, and seek ways to thwart the malice before it strikes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (804 - 36)&lt;br /&gt;
&lt;br /&gt;
===Judgement 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Prince-Bishop Jonah Yakovitch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With the Druj purged from Zenith the task of rebuilding must now be undertaken. As Prince Bishop of the Printers&#039; Guild who include in its members Landon von Holfried business owner of Wunderkind, I call for all business owners of the League to open their ledgers and offer their most favourable rates to support the engineering efforts titled the Crucible of Fate within Zenith.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (185 - 10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neriah of the Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The new role of Guardian of Britta&#039;s Memorial, created by the Mandate raised by Sister Sarach, inspired by the mandate raised by Brother Elkiah, with works done by the Prosperous chapters of Highguard, speaks to the way figures of History, especially our Imperatrixs, can inspire virtue today. It is the belief of the Ambition assembly, alongside our siblings in the other virtue assemblies, that more figures of history should be identified, and actively memorialised in Necropolis, to encourage the virtuous pilgrims to travel to a city tied to our history, and reflect on the virtues they inspire. Further, we believe that each virtue should be represented, to create a Pilgrim&#039;s Trail through the city.To that end we name Empress Varkula, and their tomb in Necropolis as a site of pilgrimage for those that follow the tenets of the virtue of Ambition, especially its tenet that consequence is the natural price of Ambition. Let our history guide our present to build a more virtuous future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (141 - 32)&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella the Wandering Artist&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Our Towerjacks and Wolves of War have repeatedly demonstrated the League&#039;s mastery of the art of warfare and we take great pride in their achievements. However, our pride must not lead to complacency. We must continuously strive for excellence and improve our military capabilities to maintain our position. Vigilance is essential to our success, and we must be prepared to thwart any attempts against us. As bishops of the League, we call upon our fellow citizens to lay the groundworks and foundations for a strong navy. By being ever ready to launch this navy will be able to protect our nation and uphold the virtues we hold dear.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (139 - 46)&lt;br /&gt;
&lt;br /&gt;
===Judgement 113===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Genearl&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mazo Freewalker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Remember the Lasambrians! The Great Forest Orcs have been invaluable allies in the recent successful campaign to Terunael. However, they have their own spiritual beliefs about which the Empire knows very little. In our enthusiasm to spread the Way we must remain Vigilant in our welcome to those who wish to become Imperial citizens.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1126 - 104)&lt;br /&gt;
===Judgement 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Palladout&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We believe if the eradication of slavery is to be pursued, military action alone will not suffice and we must pursue all other avenues including diplomacy.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1241 - 21)&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Goran-Sokolov Xaytsev&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Varushka welcomes the refugees from the Iron Confederacy. We encourage people to welcome them to our hearths and allow them to grow in virtue and the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (140 - 0)&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenochka Zabotovna Vypalse&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Following Judgement 54 (Autumn 374YE) and 13 (382 Winter). I call upon Varushkans to renew their support to nationalise the Hunt of Alderai the Fair. The offer of honey still stands so let us enjoy the rewards of our labour and have Pride in our Prosperity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (150 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 121===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Withold Steganovic Pretrov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Every Varushkan understands how to deal with threats: you bargain, you endure, or you overcome. The Mallum orcs are oathbreakers, they cannot be bargained with. They twist virtuous spirits into abominations and corrupt the land with malign auras - they cannot be endured. The Druj must be destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (96 - 0)&lt;br /&gt;
===Judgement 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We rejoice that orcs of the Mournwold wish to join the Empire. Vigilance demands that they must understand our Way, and the religious laws to which we are subject before they join. Let us resolve to teach them, especially our understanding of the orcish soul.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (111 - 0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Greater Majority for this judgement was 112&lt;br /&gt;
&lt;br /&gt;
===Judgement 123===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Marchers take Pride in their own, in those who have bolstered our nation in times of hardship and been an inspiration to our kin. William Guildenstern created the Fortified Raiding House in Overton to protect his fellow Marchers prior to the Liberation, which became the Sheriff&#039;s position our nation now enjoys; he was elected Senator of a territory not his own, during the tenure of which he took the Troll Curse of Doom upon himself voluntarily to spare the Marches from it; he fought in the Valiant Hurricane Battle, which pitted 12 Marchers against 50 Jotun and 12 ogres, wearing no armour as mages were in short supply. The Marches is his Pride - and always will be. And, to celebrate his enduring legacy, he has been immortalised in song. As such we recognise William Guildenstern as a Marcher folk hero.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (80- 26)&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Atushah i Fijadoz i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The new roll of Guardian of Britta&#039;s Memorial created by the Mandate raised by Sister Sarah, inspired by the mandate raised by Brother Elkiah, with works done by the Prosperous chapters of Highguard, speaks to the way figures of History, especially out Imperatrixs, can inspire virtue today. It is the belief of the Prosperity assembly, alongside our siblings in the other virtue assemblies, that more figures of history should be identified, and actively memorialised in Necropolis, to encourage the virtuous pilgrims to travel to a city tied to our history, and reflect on the virtues they inspire. Further, we believe that each Virtue should be represented, to create a Pilgrim&#039;s Trail through the city. To that end we name Empress Mariika, and their memorial in Necropolis, the three white granite pillars, as a site of pilgrimage for those that follow the tenets of the Virtue of Prosperity, especially the tenet to strive, toil, and claim the just rewards for your labours. Let our history guide our present, to build a more virtuous future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (156 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 125===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Aemon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The virtuous build up their fellows. The benefactor council of Highguard have shorn great virtue in funding construction and distribution of ten staves of Imperial Mastery. These staves wielded by the Highborn mage block has put to flight the enemies of the Empire. Highborn, aspire to be like your benefactor!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (320 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 126===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Telyn Stormtree&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Strive, toil, and claim the just rewards of our labours. We have reached further into the depths of Brocéliande then ever before. With the rediscovery of Emrys in Otkodov, Cavan in Axos, and Beantol Dol in the Sarangrave, we once again have the location of all cities of Terunael. We are working to expand the Library of Hacynian and compile all information on the Vallorn within the Empire. Our nation has taken a tremendous step in the Great Dance to fulfilling the oaths we have all sworn. When the WInter passes, we should celebrate our achievement with a festival of Welcoming so great the whole Empire hears of our joy. &amp;quot;It&#039;s Spring!&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (124 - 16)&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vaclav Mladenovich Kosti&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The sentient creatures with whom we share our land have already proven themselves through service and sacrifice with our armies. The Varushkan national assembly encourages the people of Varushka to consider the capacity for virtue in those sapient creatures.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (134 - 0)&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Central to founding of the Empire was the preservation of the character of each nation. We of the League believe we are solely responsible for our nation&#039;s virtue, and refute and reject any assumption by Highguard of a mandate to interfere.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (192 - 32)&lt;br /&gt;
===Judgement 130===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alcuin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; DEATH TO THE DRUJ is an exhortation of hate and has no place in army orders, even as those deaths necessary to ambition and other virtues may occur.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (584 - 455)&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ashborn Pakt&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire exists to spread the Way not its own territory. When the banners of the Empire are seen on the horizon by oppressed peoples under the Druj do they see liberators or conquerors? When the Empire routs a barbarian army we move their slaves, integrate their culture, and reallocate the prosperity of their land as our own. Are we not just their new masters? Let us be liberators not conquerors.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;   Upheld (1252 - 283)&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Brass Coast&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tiana i Zayden i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride instructs us to lift others up. The Freeborn national assembly wish to extend our thanks to the Highborn chapter of Reumah&#039;s Redoubt for their loyalty to our nation in assisting us in achieving our great ambition of raising the Burning Falcons. Let their sharing of their prosperity be recognised.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (128 - 0)&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cate Hypation&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In line with the letter from the Holberg college of the Scholars of the Sword (provided to civil service) the sword scholars Cato Hypation and Clytemnestra accept the invitation to teach the ways of the sword scholars at the university and acknowledge it going forward as a centre of sword scholarship teaching.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (178 - 0)&lt;br /&gt;
===Judgement 138===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Dindrane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The new role of Guardian of Britta&#039;s Memorial created by the mandate raised by Sister Sarah, inspired by the mandate raised by Brother Elkiah, with works done by the Prosperous chapters of Highguard, speaks to the way figures of history, especially our Imperatrixs, can inspire virtue today. It is the belief of the Pride assembly, alongside our siblings in the other virtue assemblies, that more figures of history should be identified, and actively memorialised in Necropolis, to encourage the virtuous pilgrims to travel to a city tied to our history, and reflect on the virtues they inspire. Further, we believe that each virtue should be represented, to create a pilgrim&#039;s trail through the city. To that end, we name Empress Richilde, and their tomb in Necropolis which rests at the centre of the Ring of Champions, as a site of pilgrimage for those that follow the tenets of the virtue of Pride. Richilde is the first paragon of Pride in the modern era, and no tomb would be more appropriate as a place of pilgrimage than hers. let our history guide our present, to build a more virtuous future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (254 - 0)&lt;br /&gt;
===Judgement 139===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosemary Stamp&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To seek to conquer new territories whilst Imperial citizens are under threat in territories that were Imperial but have been occupied by barbarian nations is unvirtuous. Disloyal, unwise, vainglorious, and selfish.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not upheld (301 - 689)&lt;br /&gt;
&lt;br /&gt;
===Judgement 140===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Saqqui Heroes&#039; Champion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Wintermark national assembly, believe that we should welcome former slaves, both orc and human, into our halls for hospitality. These people are at a fork in their skein, the mystics of Wintermark are skilled at helping people to find their path through life. We urge the mystics to seek out these new citizens and offer them their insight as wisdom so they can find their feet.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (145 - 13)&lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rinnah of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom says we should challenge our beliefs. Recent statements have asked us to revisit our views on lineage. The Highguard national assembly believes that we should extend our vigilance and loyalty to all of those who interact with the realms and may fall under their influence. Regardless of their status as lineaged or otherwise.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (254 - 18)&lt;br /&gt;
&lt;br /&gt;
===Judgement 144===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orcs&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Atla&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Further to the mandate to challenge Stonecliff Brakkalo. Your concerns are valid but we will face our challenges as an Empire. The smithy and the ossuary are already fully funded with the aid of many others, notably Rumaah&#039;s Redoubt and Dawn. Both commission slots passed by the Senate. The Academy and no doubt many others will help to do the same for the Yerende with the greatest haste. We look forward to fully integrating our allies to mutual benefit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (75 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 146===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ira of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Vigilance assembly calls on priests to take to the trods and investigate criminal activity among those displaced in East Ashes, Therunin. Vigilance teaches to thwart malice before it strikes, and inaction here may lead to worse than petty criminality without the Synod&#039;s guidance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (153 - 0)&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rhaego i Zemress&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let it be known that the power of our paragon the Good Walder extends even beyond death! This miraculous inheritance of power has been bestowed eight times! Prosperity provides!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (153 - 13)&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aristeia Starchaser&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We invite those Suranni persecuted by the laws of the Iron Confederacy forbidding the use of magic and liao ceremonies to journey and make their new home in the Imperial controlled territories of Urizen. We encourage them to embrace the Way of Virtue as well as the culture and customs of Urizen.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (224 - 0)&lt;br /&gt;
===Judgement 152===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfmund Fordwinsson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The champions stand united in their shared Ambition to re-establish the legacy of the original legacy of their predecessors. We commend their ambition to save the tortured souls of those soldiers who fell to the Druj. it is better - by far - to try and to fail than to fail to try! They have shown they are prepared to put their lives on the line for the defence of the Empire! We encourage people to follow their military example and act in virtue and pay any price to realise the Empire&#039;s destiny.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (100 - 10)&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynell Thornweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The new role of Guardian of Britta&#039;s Memorial created by the mandate raised by Sister Sarah, inspired by the mandate raised by Brother Elkiah, with works done by the Prosperous chapters of Highguard, speaks to the way figures of history, especially our Imperatrixs, can inspire virtue today. It is the belief of the Wisdom assembly, alongside our siblings in the other virtue assemblies, that more figures of history should be identified, and actively memorialised in Necropolis, to encourage the virtuous pilgrims to travel to a city tied to our history, and reflect on the virtues they inspire. Further, we believe that each virtue should be represented, to create a pilgrim&#039;s trail through the city. To that end, we name Empress Aenea, and their tomb in Necropolis, located at the central plaza, as a site of pilgrimage for those that follow the tenets of the virtue of Wisdom. Her focus on building infrastructure and internal development of the Empire speaks to the tenet of Wisdom, Apply your knowledge. Let our history guide our present, to build a more virtuous future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (165 - 10)&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Brass Coast&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Luca i Taziel i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Freeborn assembly wish to exalt the virtue of the Sails of the First Flame for the casting of over 100 rituals on Freeborn fleets at cost. They did so with Pride in their skill and the Ambition to liberate the most desperate.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (118 - 0)&lt;br /&gt;
===Judgement 157===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yosephus Morningson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; An imperfect Throne is better than no Throne at all. Virtue demands that Senators compromise on an acceptable candidate rather than holding back for perfection.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (74 - 6)&lt;br /&gt;
===Judgement 159===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bryna Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Food is not a virtue. Water is not a virtue. Shelter is not a virtue. Freedom is not a virtue. All these things remain necessary for the attainment and exercise of virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (506 - 235)&lt;br /&gt;
===Judgement 161===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Konstantin Rabovich Bolotnikov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Without the Thule, I and many others would still be in chains in Ossium. Now they look to us, struggling to face a harsh winter having chosen to end &amp;quot;the most pernicious, vile, and despicable practice in existance.&amp;quot; I will be giving what I can spare to support the children of the dragons and encourage those who share these loyalties to do the same, without fear of what our cousins in wider Varushka may think.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (56 - 20)&lt;br /&gt;
===Judgement 162===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ivana Petara Vodjavic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We call upon the champions of virtue to fight alongside our armies in the Barrens this coming season. They are beacons of virtue in a military context and shall show our armies how to avoid the lure of false virtues as we continue our fight against the Druj.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (635 - 157)&lt;br /&gt;
===Judgement 163===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Tulva&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Winter Sun goes to the Barrens this season. We go to break shackles, following our Ambition to see a world where no thinking being languishes in chains. We seek to inspire with our virtue, and show those shackled a life away from the cruelty of the Druj. Show your Courage, show your loyalty. Prove to them that they can live as we do. Virtue will inspire all!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with Primacy (76 - 0)&lt;br /&gt;
===Judgement 164===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gaelen Embercast&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Council of Nine directs the SIlent Bell to investigate the spread of Blood-on-the-Snow cults in Sermersuaq.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with Primacy (7 - 0)&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hembeneth i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; After defeating the slave lords of Rachensgrab, we have left Rachensgrab in disarray. We encourage Imperial citizens to investigate how to help those left behind to follow the way and rebuild their futures.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with Primacy (7 - 0)&lt;br /&gt;
===Judgement 166===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hywel Summercrow&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom knows all knowledge is incomplete. The Assembly of Nine has appointed a committee of ten priests to consider the Doctrines of the Way in light of the available evidence. We call upon priests of the Synod to bring their thoughts to this committee, to support them in asking the right questions, and to allow them the time to test what we have learned, before they bring their recommendations for the General Assembly&#039;s consideration.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with Primacy (7 - 0)&lt;br /&gt;
===Judgement 167===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is virtuous to free slaves, for liberty to act is essential for the pursuit of virtue. yet the spiritual force of Anarchy is a false virtue, for it lends no aid to the spirit&#039;s passage. We must learn from the consequences of careless wording: calling for freedom for freedom&#039;s sake leads to auras of Anarchy. Future liberations must be inspired in the name of the Seven True Virtues, and pursued with them foremost in our hearts. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with Primacy (7 - 0)&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
The following [[mandate|mandates]] were passed during the Winter Solstice. Where there are [[Mandate#Competing_Mandates|competing mandates]], the one that passes with the largest margin is successful and all other competing mandates are considered to have failed.&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Josephine of Adina&#039;s Charge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride inspires others, it does not demean them. Virtue is based on deeds and it is only actions that we should judge. We send Olyvar of Esther&#039;s Sanctum with 50 doses of liao to urge every Highborn citizen to put aside the prejudice of the past. Let us make the pursuit of Virtue the one unifying principle of this glorious Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority, 328 to 111&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; The effects of this mandate are unpredictable but it will lead to subtle but profound changes in the way the Highborn view the lineaged, the Imperial Orcs, and other sentient creatures. As detailed in [[Full_of_sacred_sound#Dagger_of_the_Mind|Full of sacred sound]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silas of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let us protect and raise up the things we truly care for. We send Silas of the Cenotaph with 50 doses of liao to remind every Highborn congregant that their decisions are crucial to their safety. Let benefactors and priests work together to show the world that the Way was born here in Highguard.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority, 320-0&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Highborn congregations will look for ways to restore the pre-eminence of Virtue in Highguard itself. As detailed in [[Full_of_sacred_sound#In_Deepest_Consequence|Full of sacred sound]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fintan Nighthaven&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; When Virtue falls silent it allows Blasphemy to speak. When Virtue falls silent, we head &amp;quot;Death to the Druj&amp;quot;. Complacency has allowed malign forces to take root in the spirit of our citizens. In Deepest Consequence we bring the Bell, the Unconquered, and the Arbiter - they know the truth, We send Fintan Nighthaven with 150 doses of liao to inspire every Imperial soldier in Virtue, to question what motivates them - and root out any corruption within. The Empire will defeat our enemies, but we must not sacrifice the Way to achieve this. Let Virtue speak - Victory to the Empire!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld 1594 to 367 (margin 1227)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039;  Encourages soldiers in the Imperial armies to question orders that encourage them to slaughter the Druj  As detailed in [[The_silent_page#The_Fate_of_the_Wicked|the silent page]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Genoveva Barossa di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Ambition drives the people of the League to reach for the impossible, to seize it, and to make it real. Ratibor ignored those who told him he could not reclaim his city, and showed them what raw ambition can achieve. We send Genoveva Barossa di Tassato with 25 doses of liao to remind the people of the League that there is nothing that they cannot achieve if they are prepared to reach for it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority, 287 to 68&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039;: Every congregation run by a League citizen [[Congregation#Downtime_Options|preaching]] Ambition will receive an additional [[liao]] and two additional votes in the Imperial Synod until the end of the Winter Solstice 385YE. As detailed in [[Don%27t_blame_me#The_Price_of_Dreams|Don&#039;t blame me]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Laudine of House duLac&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom knows all knowledge is incomplete. We sent Lady Laudine of House duLac with 75 doses of liao to encourage the priests of the Empire to engage with the Free Folk pilgrimage in good faith and help them to find the path of virtue. Bu sharing our understanding we will navigate the Way together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority, 2188 to 35&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Every [[congregation]] in the Empire will benefit from the Free Folk visits gaining a bonus of 36 rings. As detailed in [[Folklore#Study_and_Spirituality|Folklore]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Olyvar of Esther&#039;s Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  Pride inspires others - it does not demean them. Virtue is based on deeds and it is only actions we should judge. We send Olyvar of Esther&#039;s Sanctum with 50 doses of liao to urge every Highborn citizen to put aside the prejudice of the past. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld; withdrawn&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our reach if we strive for it. We send Jared of the Suns of Couros with 50 doses of liao to remind every Highborn congregant that the virtuous build up their fellows. Let us loyally support each one of our siblings in our hour of need.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 371 to 0&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; The Highborn Assembly will gain two different abilities, for the coming year. The opportunity to identify a single Imperial nation to throw their support behind [[Full of sacred sound#A Peerless Kinship|A Peerless Kinship]]), and an opportunity to support the religious goals of other nations [[Full of sacred sound#Partner of Greatness|Partner of Greatness]]. Ade detailed in [[Full of sacred sound#Dare Do All|A peerless kinship]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Eleanor Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Although the Synod does not yet agree that the Divine Family meet the criteria to be judged and paragons, it is clear that they provide virtuous inspiration to the Free Folk. As such they cannot be regarded as false paragons. We send Lady Eleanor Novarion with 75 doses of Liao to remind the faithful that it is acceptable to call for any virtuous human to be recognised as a paragon and to draw inspiration from their virtuous example.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld 1417 to 157&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; This mandate removes the final bar to them Free Folk joining an Imperial nation with the exceptions of Varushka and Urizen (given it did not achieve a greater majority). As detailed in [[Folklore#One_More_Thing...|Folklore]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nekoda of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Free Folk wish to learn how to use liao to express their faith. We send Nekoda of the Shattered Tower with 50 doses of liao to encourage our people to help the Free Folk find the Way. All that is worthwhile is shared with those who deserve it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 316 to 0 (Scrutiny extended by Cardinal of Loyalty)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Provides tutelage to the Free Folk in the use of liao. Every [[business]] in Highguard suffers a -1 rank to production for the rest of the year, the money going to fund scholarships, purchase liao, and provide access to tutors for the Free Folk who want to become priests. As detailed in [[Folklore#Finding_the_Way|Folklore]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Balenn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Be alert to dangers; within and without. We send Balenn Splitroot with 25 doses of liao to urge the Navarr to be civil to the Great Forest Orcs but encourage them to move on when the time comes. Let us not give them false hope of a future we cannot share with them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld, with a Greater Majority 16 to 254&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neala Blackhawk&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We welcome the Great Forest Orcs to all our territories, following the example of Zemress to share in our combined Prosperity, work hard and defend what we have. We send Neala Blackhawk with 50 doses of liao to encourage all Navarr to welcome the Great Forest Orcs and encourage them to settle. All that is worthwhile is shared with those who deserve it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 260 to 10 (Scrutiny extended by Cardinal of Vigilance)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Welcome the Great Forest Orcs to create steadings in Miaren and Hercynia; provides an immediate benefit to the holder of the Golden Trees of Seren and the Heartwood of the Great Vale. As detailed in [[You_belong_with_me#A_Home_in_the_Empire|You belong with me]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fenrys Whiteshroud&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Navarr national assembly, swear in the name of the Marked and their first bonds of ancient kinship that none who would join our cause will go without a proper welcoming! We send Fenrys Whiteshroud with 100 doses of liao to encourage Navarri across the Empire to show the Great Forest Orcs a spring festival they will never forget. Throw wide the gates of the Thorned Rose. Let the forges of Treji roar. Let our songs resound from root to golden boughs.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld, 20 to 162&lt;br /&gt;
&lt;br /&gt;
===Judgement 61===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fabio Costas de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Ratibor would not tolerate magical creatures infesting his realm, and neither shall we. We must take immediate action no matter how convincing the reasons to delay appear. We send Fabio Costas de Sarvos with 50 liao to burn away the horror of Metri with Ratibor&#039;s fire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld 219 to 54, withdrawn&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corrado Filiarchi de Regario&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The driving force of the League is our Ambition to achieve the impossible. Ratibor&#039;s ambition forges a city of beggars and thieves into one of the most powerful in the world, just as the three founders of the League bound cities together into a nation. We send Corrado Filiarchi de Regario with 50 doses of liao to urge every citizen of the League that no price is too high to realise your dreams. This is uniquely virtuous opportunity that ambition demands who do not pass up. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld 40 to 202&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenarius Ankarien &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Druj enslave any peoples they can subjugate and despoil any land they cannot hold. While they exist the Empire&#039;s dreams of a world without slavery cannot be achieved, and Ambition teaches us that obstacles to our goals must be removed, one way or another. Consequences are the price of Ambition. We send Lenarius Ankarien with 200 doses of liao to encourage all citizens to focus their efforts on supporting the extermination of the Druj, wherever they may be found and by any means necessary, until no trace of them is left upon the world.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld 739 to 793&lt;br /&gt;
===Judgement 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Loyalty assembly sends Tarquinius Ankarien with 25 liao to support the Wintermark national assembly in their efforts to oppose Blood-on-the-Snow. The effort must be Wintermark led and Loyal pilgrims should seek to support them rather than starting their own investigations. The mandate reads: We urge the faithful of Wintermark to seek out the poison in your neighbour&#039;s fields. We send our priest with 50 doses of liao to remind everyone that cold cannot compromise. Those who have made dark bargains must be rooted out.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (243- 0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The [[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]] supports [[#Judgement 88|Judgement 88]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sindr of Hraefnhall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The knowledge of the runes is the legacy of Isenbrad, paragon of Wisdom, and inspires our people to this day. All knowledge is incomplete, but with the Runemaster&#039;s Law we commit Wintermark once more to the mastery of the Crafter&#039;s Art. We send Isolde with one dose of True Liao and 4 crowns to consecrate the caves beneath Runegrott as an inspirational tomb for the first runesmith.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 397 to 0&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; The caves beneath Runegrott have been consecrated, the runesmiths will work to create &#039;&#039;Runesmith&#039;s Law&#039;&#039; as detailed in [[Snow_might_fall#Heirs_to_Isenbrad|Snow might fall]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 88===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvisdottir &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We urge the faithful of Wintermark to seek out the poison in our neighbours fields. We send Averil Olsen (warsmith) with 50 doses of liao to remind everyone that cold cannot compromise. Those who have made dark bargains must be rooted out.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with Greater Majority 387 to 0&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Wintermark priests in Sermersuaq will work to try and identify who has accepted [[Agramant|Blood-on-the-Snow&#039;s]] aid. As detailed in [[Watching_my_mistakes#Murder_the_Crows|Watching my mistakes]]. See also [[#Judgement 76|Judgement 76]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Irada von Temeschwar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The vyig are an insidious corruption within the Empire. It may seem there is no answer to their wickedness, between the most impenetrable forest may fall one tree at a time. We send Irada von Temeschwar with 75 doses of liao to light a torch, use it to find the places where the Vyig lair, and finally finish what Ratibor started.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 285 to 10&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039;. Rouses the people of the League to bring an end to the vyig once and for all. As detailed in [[Don%27t_blame_me#Light_the_Torches|Don&#039;t blame me]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hazelelponi of the Shattered Tower &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let every word you speak carry meaning. We send Hazelelponi of the Shattered Tower with 25 liao to urge the virtuous of the Seventh Wave to reach out to the Vendarri to show them that we are not their enemy.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 368 to 0&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Creates an opportunity for the generals of the Highborn armies to meet with [[The_silent_page#The_Vendarri|the Vendarri]] at the Spring Equinox. As detailed in [[The_silent_page#The_Torch_of_Freedom|The silent page]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lucanus of the Ashen Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom knows all knowledge is incomplete. We send Lucanus of the Ashen Tower with 75 doses of liao to encourage the priests of the Empire to engage with the Free Folk pilgrimage in good faith and help them to find the path of virtue. By sharing our understanding, we will navigate the Way together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld 1100 to 57. This mandate was in competition with [[#Judgement 20|Judgement 20]], which received a higher margin.&lt;br /&gt;
&lt;br /&gt;
===Judgement 105===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; The Fool of Glory&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The virtuous inspire others to greatness. We send Pelleas Montrose with 25 liao to urge the glorious soldiers of the Dawnish host to reach out to the Dawnish in the Barrens and inspire them with talk of liberation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld 152 to 10&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Creates an opportunity for the generals of the Dawnish armies to meet with [[The_silent_page#The_Dawnish|the Dawnish resistance]] in the Barrens at the Spring Equinox. As detailed in [[The_silent_page#The_Torch_of_Freedom|The silent page]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Brass Coast&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ahraz i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The fundamental right of any being is to live freely in the manner that they wish, and the former Thule slaves are no exception. We send Ahraz i Guerra to Otkodov with 50 doses of liao to let everyone know that they do not need to live under the thumbs of their former masters. Let them come to the Empire - there is a place for them there.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld, 20 to 32; withdrawn&lt;br /&gt;
&lt;br /&gt;
===Judgement 120===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Velko Perunovich Razoradze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The vyig are an insidious corruption within the Empire. It may seem that there is no answer to their wickedness, but even the most impenetrable forest may fall one tree at a time. We send Vaclav Mladenovich Kosti with 100 doses of liao to light a torch, use it to find the places where the vyig lair, and finally finish what Ratibor started.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 150 to 0&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039;. Rouses the people of Varushka to bring an end to the vyig once and for all. As detailed in [[Don%27t_blame_me#Light_the_Torches|Don&#039;t blame me]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 143===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bloodcrow Knott&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Stonecliff Brakkalo demands the aid of the Empire, but if we are to keep our Pride we must stand on our own feet. We will face the challenge presented by the septs of Ossium, and whatever other orcs seek new homes within the Empire, and when we triumph we will do so with virtue. We send Bloodcrow Knott with 50 doses of liao to challenge Brakkalo&#039;s anger with Wisdom and Vigilance, and urge her to find another cause.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 75 to 0&lt;br /&gt;
* &#039;&#039;&#039;Awaiting Liao&#039;&#039;&#039; Only 45 liao have been made available. As detailed in the [[All_too_well#Answer_Courage_with_Wisdom|All too well]] wind of fortune.&lt;br /&gt;
==Evaluation==&lt;br /&gt;
The Synod made the following judgements of [[excommunication]], [[inquisition]], [[revocation]], and [[sanction]].&lt;br /&gt;
===Judgement 26===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cassia Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039;. I call Sagua i Ezmara, Master of the Koboldi, to inquisition regarding virtue in her role and dealings with eternals. The hub, 12 noon, Saturday of this summit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 282-10&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl Galeas du Maurisol&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039;. The Right of Witness is enshrined in the Imperial Constitution: &amp;quot;The Synod shall ensure the virtuous behaviour of the Empire.&amp;quot; Yet members of the Synod were barred from observing an audience between the Imperial Consuland Matilda Fisher in the Senate building by members of the militia who were apparently empowered by the Magistrates to refuse entry to a legitimate audience. In no body of law are the Magistrates or Militia empowered to refuse entry to a formal audience to a non-disruptive priest exercising Right of Witness. We call Magistrate Grimmr Reinholt to Inquisition regarding this matter at the Hub/Magistrates tent at Saturday 11am.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 350-26.&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl Galeas du Maurisol&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction:Penance&#039;&#039;&#039; (escalation of [[384YE_Autumn_Equinox_Synod_judgements#Judgement_75|this judgement]]. After questioning him and those concerned about his actions, I both condemn and vindicate the actions of the Ambassador to Otkodov, Yevgeni Katsev. He obviously acted in line with his renowned self-interest but this did align with the interests of the Empire. It is clear his primary motivations it o keep the Dragons from deciding Varushka would be better in their hands, and it is equally clear that some representatives of the Varushkan people are happy with paying the price for peace with the Thule as long as it is not theirs to bear. I recognise Virtue in his deeds, but I also recognise the Miserly nature in paying the price last; the Shame in not proclaiming what had been done for all to know - good or ill; and the Foolishness that comes from trusting what you are told without validation - in contrast with his obvious intelligence. In penance, Yevgeni Katsev should pat a Throne to the Virtue Fund for each season he has held the position of Ambassador, lessened by one for each Cardinal to whom he can satisfy with a demonstration of his understanding of Virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 903-126.&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sir Claude Videre&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction:Cindication&#039;&#039;&#039; As Auditor for Senatorial Accountability, I carried out the inquisition of Senator Miaren, Llewellyn Leafstalker. The Senator was accompanied by his proxy, Gwyndolyn y Caim. In this matter, concerning a motion for military resupply, I am pleased to vindicate the senator. I am satisfied that his decision-making balanced Loyalty and Prosperity on the scales, and he is a dedicant of Loyalty. In addition,I praise this Senator&#039;s Loyalty in his life and work in the highest terms, commending him to the Loyalty assembly and the Cardinal. Llewelyn lifts up others, and none more so than the proxy he supports- nurturing Gwyndolyn&#039;s future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 442-31.&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sam Wych-Elm&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; Let&#039;s have a talk, Blackjack. &amp;quot;There are no weeds that a hatchet cannot fix.&amp;quot; 11:59pm under the hobs awning, Saturday, Winter solstice.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 40-0&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Veikko Bondforger to Inquisition with regards judgements raised in the Assembly of Nine last summit (autumn 384) and his voting behaviour.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 121-0&lt;br /&gt;
===Judgement 77===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jenny Arbor&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Revocation&#039;&#039;&#039; To revoke Cardinal Harwen Eternal from their post. Reasoning: he and others went against a key teaching of Pride with actions that directly impacted the result, pulling another down rather than elevating another. Part of these actions involved making a key decision by a coin toss - leaving the result to chance/fate.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (122 - 214)&lt;br /&gt;
===Judgement 80===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Galen du Maurisol&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction:Vindication&#039;&#039;&#039; Having spoken to Magistrate Reiholz on the matter of militia blocking access to a legitimate audience, I find that the Magistrates acted correctly in accordance with our constitutional right of Witness. The militia did form a cordon to block rioters from assaulting those in the Senate building, but the meeting itself was suspended until the riot was quelled, meaning there was nothing to witness. Magistrate Reinholz personally ensured priests were given access once the meeting restarted. Further training will be given to the militia to prevent future miscommunication and misunderstandings.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 895-43.&lt;br /&gt;
===Judgement 92===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lochias&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call the Imperial Spymaster, Bernard Dugdale, to answer questioning regarding his management of spy networks in Grendel territories. To be held at 8pm on the Friday of the Spring Equinox at Merrick&#039;s.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 128-0&lt;br /&gt;
===Judgement 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mazo Freewalker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Penance&#039;&#039;&#039; Morwenna Winterbuilt was inquisited in Autumn 384YE, and found not to be unvirtuous, However, we feel that she needs further spiritual guidance and Brodie Brackensong has agreed to be her spiritual guide for the next year.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 190-0&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039;Greater Majority for this judgement was 200.&lt;br /&gt;
===Judgement 116===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Annabelle Boughgarden&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; Etienne de laChasse knowingly sought dealings with Irra Harrah at the previous summit. I hereby call him to the Camp of House Tallstag in Dawn to establish the virtue of these actions at 9:30pm on the Saturday of the Winter Summit 384YE.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 30-0&lt;br /&gt;
===Judgement 117===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aethelric the Grounded&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction : Vindication&#039;&#039;&#039; (Escalation) General Kindra Edasdottir is vindicated of accusations regarding a lack of virtue in redeploying from the Fist of the Mountains from Kallavesa to Zenith Spring 384YE. Upon examination it is clear that she acted with great Loyalty, Courage, and Pride, and encouraged the same in others. She has acted as a hero of the Mark should and is to be commended.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 239-0&lt;br /&gt;
===Judgement 127===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cesare Enzo Di Trivento&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Sofia i Gel Toro i Riqueze to inquisition at 1pm on Sunday of the Winter Solstice, in regards to their potentially presenting signs of exemplarhood. The inquisition will take place at the Del Toro camp in the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 10-0&lt;br /&gt;
===Judgement 132===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Olyvar of Esthers Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction: Penance&#039;&#039;&#039; Following inquisition, it is found that Ser Guy Wooder of Dawn acted unvirtuously with his dedication to a false virtue following the Imperial actions in the Bones. However they have taken themselves on virtuous pilgrimage upon the path of Pride, and has embraced the mistakes of their past, to learn from it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 54-26&lt;br /&gt;
===Judgement 133===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Syn Truthwalker Returned&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Emmatius Aknarian to the space behind the Senate at 19:00 on Friday of the Spring Gathering to answers questions in relation to the murder of Raziel of the Saker by Tuktu of the Saker during the temporary suspension of parley at the plenipotentiary with the heralds of the winter eternal Sorin.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 104-0&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rhaego i Zemress&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction: Vindication&#039;&#039;&#039; Through a life of service, hard work, and honest toil he has found prosperity and redemption. This assembly needs no more poof that the spontaneous permanent testimony of &amp;quot;Walder&#039;s Oath.&amp;quot; Henceforth may the eight heir of the Good Walder be known as Tom Appleseed! Prosperity provides!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 173-13.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; A greater majority for this judgement was 183.&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tisserande Griffinsbain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction: Vindication&#039;&#039;&#039; The excommunication of Jack Canting, formerly the face of the Herald of Fools, was a matter of hearth magic and oath, thrice sworn and then thrice broken, and willingly entered, they were fully aware of the consequences and fully accepted them - they were heard to say &amp;quot;I knew this was the cost.&amp;quot; If the cost was not paid then the whole house would suffer. We should not pass the consequences of our choices to those we are loyal to, Our actions are our own and Jack did not force those left to deal with their choices.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 184-10.&lt;br /&gt;
&lt;br /&gt;
===Judgement 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction: Vindication&#039;&#039;&#039; Inquisitor Galleas du Maurisol finds Iron Osric to have a keen an insightful mind, able to quickly and ably answer questions with conviction. The fire in his heart rages but his iron will allows him to channel his fervor for the betterment of the Empire. He strongly believes in hisvision of an Empire united in saving people and will fight for that cause even if others step back. He is willing to make difficult decisionsandaccept the consequences- unyielding even in the face of hihdsight. I name him Unyielding Shield and commend his Courage in all things,including the Thule treaty.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 149-0.&lt;br /&gt;
===Judgement 151===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aethelric the Grounded&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Revocation&#039;&#039;&#039; Pendraed the Maker is Revoked of his title of &amp;quot;Gatekeeper of Fallen Snow&amp;quot; (the sinecure of the Garden o fFallen Snows). This is not due to this lack of virtue or heroism, but rather because, as he no longer attends.Anvil, he is no longer able to execute the responsibilities the position demands.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 186-0.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Pendraed the Maker has been revoked from the title &#039;&#039;Gatekeeper of Fallen Snow&#039;&#039;.&lt;br /&gt;
===Judgement 153===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction: Vindication&#039;&#039;&#039; On questioning Lofyn Bloodcloak was able to give an account of the virtue behind each of their actions regarding the Thule treaty. Loyalty to those in bondage in Semersuaq. Ambition to see as many slaves freed as possible. Courage to make unpopular choices and act rather than let fear of disapproval rule them,and allow an opportunity to pass them by.As such I vindicate them in this matter.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 177-0.&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Genoveva Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call the Earl of Fools to inquisition regarding their actions in exommunicating the Herald of Fools at 1pm on Saturday of the Spring Equinox 384 in the Hub.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 954-22.&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Annabelle Boughgarden&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction: Vindication&#039;&#039;&#039; Elienne de la Chasse, &amp;quot;Rebellion Elienne&amp;quot; has been found to have acted with the utmost Wisdom, Vigilance, and superlative Loyalty in his dealings to aid Imperial actions in the Barrens. He is found to be clear of wrongdoing and deserves commendation. Any priests in dispute of this judgement should meet  Annabelle Boughgarden in the Glory Square.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 116-0.&lt;br /&gt;
===Judgement 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sir Claude Videre&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; The Auditor for Senatorial Accoundability calls Senator Skarsind, Bloodcrow Rasp, to inquisition at the Spring Equinox, 5pm or as soon as Senate is done), in the orc camp tent of the first legion. To demonstrate his virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Automatically upheld.&lt;br /&gt;
===Judgement 168===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Heilyn Bronwen&#039;s Rest&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; As the Basilisk of the Bourse, I call Marys, Castellan of Spiral Castle, to inquisition at hiscamp at 21:00 on Saturday of the Spring Summit 385.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Automatically Upheld&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
The following judgements of [[recognition]] were presented during the Autumn Equinox.&lt;br /&gt;
===Judgement 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Friar John of the Mourn&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Pride assembly recognises the Speaker for the Dead as an exemplar of Pride with the following signs: &#039;&#039;Legacy:&#039;&#039; Among the slaves of Marricossa they faithfully recited the names and deeds of the dead. This litany has now become their legacy as a yearly celebration. &#039;&#039;Benevolence:&#039;&#039; The Speaker&#039;s life stood in opposition to the evils of slavery, and through them we can all be raised in virtue. &#039;&#039;Inspiration:&#039;&#039; The Speaker emboldened those without a voice to speak, to see virtue where they could, and take pride in their shared struggle, which eventually led them to freedom. &#039;&#039;Salvation:&#039;&#039; When missionaries came to Marricossa the virtue of Pride was seen in the Speaker&#039;s story,and through them people have found the Way and salvation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (339 - 16)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The judgement will be escalated to the general assembly.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
At the Summit, the following [[appointment|appointments]] were proposed by the Assemblies of the Synod. You can find the names of citizens who currently hold Imperial titles in the Synod [[Current Imperial titles|here]].&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of Cardinal&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Dairan Numbers&#039;&#039;&#039; received 253 votes; Rocio i Fijadoz i Guerra received 10 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of Cardinal&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Hywel Summercrow&#039;&#039;&#039; received 86 votes; Bloodcroww Udoo received 32 votes; Maximillian of Ankarien received 32 votes; Josephus Morningsun received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of High Exorcists&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Finna i Fijadoz i Guerra&#039;&#039;&#039; received 5 votes; Solas of the Spire of the Waxing Sun received 0 votes; Rivellen of House Rmys received 0 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of Voice of Barbs&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Teleri Thornweaver&#039;&#039;&#039; received 142 votes; Aneira Exiles End received 86 votes; Meredith Nighthaven received 20 votes; Neala Blackhawk received 0 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of Basilisk of the Bourse&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Heilyn Bronwen&#039;s Rest&#039;&#039;&#039; received 5 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the Champion of Pride&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; received 86 votes; Lady Kaywenn de Orzel received 80 votes; Artis Greyholm received 13 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of he Speaker for the Highborn Assembly&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Isaac of the Silent Tide&#039;&#039;&#039; received 261 votes; Hazelelponi of the Shattered Tower received 32 votes; Dagon of the Shattered Tower received 0 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the Courage Virtue Inquisitor&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Maarit Suvidottir&#039;&#039;&#039; received 192 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the Champion of Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Dagon of the Shattered Tower&#039;&#039;&#039; received 125 votes; Asher of the Silent Tide received 119 votes; Mouse of Dawn received 61 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the Wisdom Virtue Inquisitor&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; received 74 votes; Palladius of Raven&#039;s Spire received 10 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 66===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the Prelate of the Little Mother&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Cesare Enzio di T rivento&#039;&#039;&#039; received 142 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 104===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Brass Coast&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the Hand of Guerra&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Ahshen i Fiel i Guerra&#039;&#039;&#039; received 102 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of Keeper of the Orchard&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Bastard Tom&#039;&#039;&#039; received 80 votes.eceived 80 votes.&lt;br /&gt;
&lt;br /&gt;
==Alternative Mandates==&lt;br /&gt;
Prior to the summit, the following [[Mandate#Alternative Mandates|alternative mandates]] were proposed by members of the Synod.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Member&#039;&#039;&#039; || &#039;&#039;&#039;Link to mandate&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
| Azir i Shartha i Riqueza || [[Chime_the_sound#Tales_of_Liberty|Chime the sound]]&lt;br /&gt;
|-&lt;br /&gt;
| Lady Josephine of Adina&#039;s Charge || [[Full_of_sacred_sound#Dagger_of_the_Mind|Full of sacred sound]]&lt;br /&gt;
|-&lt;br /&gt;
| Fintan Nighthaven || [[The_silent_page#The_Fate_of_the_Wicked|The silent page]]&lt;br /&gt;
|-&lt;br /&gt;
| Lenarius Ankarien || [[The_silent_page#The_Fate_of_the_Wicked|The silent page]]&lt;br /&gt;
|-&lt;br /&gt;
| Morwenna Winterbuilt || [[You_belong_with_me#A_Home_in_the_Empire|You belong with me]]&lt;br /&gt;
|-&lt;br /&gt;
| Corey Wayfarer || [[You_belong_with_me#A_Home_in_the_Empire|You belong with me]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
The following represents the Virtue Fund of the Synod:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;Starting Value&#039;&#039; || 12 Thrones, 6 Crowns, 11 Rings ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 13 Thrones, 7 Crowns || Donation by Azir i Shartha i Riqueza before the start of the summit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 7 Thrones || Rewarding to Finna i Fijadoz i Guerra following Judgement 9 being automatically upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 5 Thrones || Rewarding to Lady Laudine duLac following Judgement 24 being automatically upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 5 Thrones || Rewarding to Alcuin following Judgement 40 being automatically upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 2 Crowns, 1 Ring || Donation by Mael Donjeon on behalf of an anonymous citizen.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 5 Thrones || Rewarding to Tabris, Son of Armisael following Judgement 19 being upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 1 Throne || Donation by the Tribune, from a coin found in the mud of the Hub.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 75 Thrones || The price paid in the Bourse Auction for the dose of True Liao.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 20 Thrones || Rewarding to Astrid Fjellrevening Rezia di Tassato following Judgement 13 being upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 11 Thrones || Rewarding to Pontus Figures following Judgement 69 being upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 30 Thrones || Rewarding to Vossk following Judgement 44 being upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 15 Rings || Donation by the Tribune, from the sale of writing implements.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 1 Crown || Donation by Fintan Nighthaven.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Closing Value&#039;&#039; || 20 Thrones, 1 Crown, 7 Rings ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Five doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose in connection to the [[Lepidean Librarian|Lepidean University]] to Elkiah via Judgement XX&lt;br /&gt;
* One dose to Herminius of the House of the Wanderer by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to Derowen of Sigehold by decision of the Gatekeepers&lt;br /&gt;
* One dose to Martin Orchard by decision of the Gatekeepers&lt;br /&gt;
* One dose to Estella of the First Spark by decision of the Gatekeepers&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=384YE_Winter_Solstice_Synod_judgements&amp;diff=100046</id>
		<title>384YE Winter Solstice Synod judgements</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=384YE_Winter_Solstice_Synod_judgements&amp;diff=100046"/>
		<updated>2023-05-01T12:16:39Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* Judgement 147 */  Name spelling&lt;/p&gt;
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==Overview==&lt;br /&gt;
During the Winter Solstice 384YE Summit, the [[Imperial Synod]] raised 168 [[judgement|judgements]].&lt;br /&gt;
&lt;br /&gt;
==Considerations==&lt;br /&gt;
The following considerations should be borne in mind when bringing judgements before the Imperial Synod during the Summer Solstice.&lt;br /&gt;
* &#039;&#039;&#039;All Assemblies:&#039;&#039;&#039; Statements that prioritise the greater good over personal loyalties are less effective. This is permanent effect of the [[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]].&lt;br /&gt;
* &#039;&#039;&#039;All Assemblies:&#039;&#039;&#039; Statements that try to compel Loyalty will fail. This is permanent effect of the [[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]].&lt;br /&gt;
* &#039;&#039;&#039;All Assemblies:&#039;&#039;&#039; Revocations and Excommunications for disloyalty to the nation or Empire would risk causing dissent. This is permanent effect of the [[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]].&lt;br /&gt;
* &#039;&#039;&#039;All Assemblies:&#039;&#039;&#039; Any mandate that does not pass with a greater majority will have limited or no effect on Urizen or Varushka. It is not impossible that a mandate might lead to a response in one of the two nations, but it won&#039;t lead to any immediate consequences for the people of the nation. This lasts until some new turn of events changes things. [[Hard_and_suspecting#The_Urizen_Assembly|Urizen Link]]. [[Hard_and_suspecting#The_Varushkan_Assembly|Varushka Link]]. &lt;br /&gt;
* &#039;&#039;&#039;All Assemblies:&#039;&#039;&#039; No statement of principle that is about Sulemaine i Taziel will lead to a mandate. Lasts until at least the end of the Winter Solstice 384YE and potentially longer. [[Hard_and_suspecting#The_Urizen_Assembly|Link]].&lt;br /&gt;
* &#039;&#039;&#039;Virtue Assemblies:&#039;&#039;&#039; Any statement of principle in any virtue assembly will not create a mandate for that virtue assembly. If any mandate does arise, then it will need to be passed by the General Assembly. Lasts until the end of the Winter Solstice 384YE. [[Hard_and_suspecting#The_General_Assembly|Link]].&lt;br /&gt;
* &#039;&#039;&#039;Highguard and Navarr Assemblies:&#039;&#039;&#039; Statements of principle in either assembly that receive a greater majority may create opportunities in the other assembly. Lasts until the end of the Autumn Equinox 385YE [[The_bones_of_what_you_believe#We_Will_All_Be_There_Tomorrow|Link]].&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
==Change of Doctrine==&lt;br /&gt;
&lt;br /&gt;
==Veto==&lt;br /&gt;
No [[veto]] was sought during the Winter Solstice 384YE.&lt;br /&gt;
&lt;br /&gt;
==Statement of Principle==&lt;br /&gt;
===Judgement 3===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aspar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The liberty pact was signed. A spontaneous aura of freedom manifested through this action. Imperial citizens raided Chalonsio. Spontaneous auras of Freedom manifested through this action, Imperial citizens raided Rachensgrab. Spontaneous auras of Freedom manifested through this action, All of these acts were encouraged and endorsed by the Synod. Some have tried to hide from the truth by replacing auras of Freedom where they are found, but how can the Synod deny tat the actions of the Empire foster the false Virtue of Freedom? If the Synod encourage Freedom in all but name but denounce it when auras arise through actions they endorse then they are hypocrites, not fit to spiritually lead our people. If the Empire is to foster acts of Freedom, then the Synod must reconsider Freedom&#039;s place as a false Virtue or take action against those who encourage these acts.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (528 - 929)&lt;br /&gt;
&lt;br /&gt;
===Judgement 4===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Athanus, House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Urizen national assembly urge all people resist the powers granted to Highguard should the Partner of Greatness mandate pass. We will not allow another Assembly who do not undergo the same scrutiny as ours to project its influence upon our people.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (174 - 20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Herminius, House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Druj have fled Zenith, but we must not sit idle whilst their legacy remains. Whilst the Architects set to rebuilding, we must not sit idle. As our Senators call to our neighbours for aid, we must not sit idle. As Magicians work the realms and Sentinels pursue the enemy, we must not sit idle. I encourage all Sword Scholars to test what they have learned and apply themselves to cleanse what remains of the Druj and their legacy of fear and hatred. With sharpened blades and the light of truth and Virtue we will scour what remains of the Druj from Zenith.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (276 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 6===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clytemnestra, House of the Wanderer&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We must defend our Virtue from those who would obscure or diminish it. Truth is the light that illumines our Virtue. Before our intervention, the Military Council said they would not prioritise Zenith. We witnessed that, despite her great Loyalty and Courage, General Asenath could not turn the tide of opinion alone. We, the people of Urizen, turned the tide of opinion. We, the people of Urizen, refused to sacrifice Zenith. Our actions carved the path our armies marched. Without our actions, the Druj would still ravage our lands. Zenith would have been abandoned. I, Clytemnestra of the House of the Wanderer, held our beloved army to ransom, so that Zenith would not be abandoned. I was criticised, threatened, and ridiculed for what I did. I would do it again. We have sacrificed enough. We will not sacrifice our land, we will not sacrifice our Virtue. We were not saved, we saved ourselves. The people of Urizen are powerful, we are virtuous, and we will continue to save ourselves as we rebuild our home in Zenith.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (216 - 32)&lt;br /&gt;
&lt;br /&gt;
===Judgement 10===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eurybia &amp;quot;Blue&amp;quot; Melampus de Tassata&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Francesca&#039;s proposal encouraged each city to use what it has for its own Pride, whereas prosperity teaches us that it should be shared. Ambition teaches us to strive to excel but not at the expense of our fellows. The League citizens have worked hard to build each city up to be one mighty chain with each city a link to reinforce another. A chain is only as strong as its weakest link. Rather than create a wealth divide I therefore I propose that each city supports each other funding each project in unison and a book of solidarity with a keeper be created tracking each ring, crown, and throne so every citizen, in every city of the League can have the opportunity to take Pride participating in the improvement and prosperity of their entire nation. Let us strive together as a nation and where one of us fails the others shall raise them up. May the most impressive and inspiring project to win rather than a single city.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Failed (40 - 195)&lt;br /&gt;
&lt;br /&gt;
===Judgement 11===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Kaywenn de Orzel&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The assemblies have chosen their champions. The seven pilgrims are reformed. Soldiers of the Imperial armies, look to the champions and witness the strength Virtue brings! Take inspiration from their actions as you stand shoulder to shoulder with them, resolute against enemies that would tear down the Empire, its people, and the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld 1693 - 56&lt;br /&gt;
&lt;br /&gt;
===Judgement 14===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Constanza i Kalamar i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Exemplars and paragons are the inspirational figures through which we demonstrate and preach our faith, and bring others into the Way. With so many recently freed from slavery and our increasing relations with people all over the world, exemplars and paragons are needed more than ever. Virtue flourishes everywhere and the Pride assembly calls upon the Synod to find and recognise this virtue even beyond the borders of the Empire so all can be called to virtue. As for paragons, in many ways we have very few, yet our records of pat life visions are numerous and thorough - surely there are some exemplars who could now be considered paragons? After the split from Sumaah we should not be reticent to do our research and raise up those who are deserving. Virtue calls for action - we have nothing to gain by dragging our feet in such matters.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (371 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 18===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Rafael Barossa di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Sevenfold Path&#039;s manifesto says that it exists to ensure the powers of the Conclave are deployed in line with the Way of Virtue. The Grandmaster is responsible for supporting the manifesto of the Order. The current Grandmaster is Rafael Barossa di Tassato. Anyone claiming that Conclave acts without, or is lacking in, Virtue should do well to remember this before making public claims or Statements of Principle criticising Conclave. If you believe the Sevenfold Path is failing to ensure that Conclave acts with Virtue, then you should first call its Grandmaster to Inquisition - especially if you do not yourself attend Conclave.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1190 - 190)&lt;br /&gt;
&lt;br /&gt;
===Judgement 27===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised by:&#039;&#039;&#039; Yirane Knotes&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prosperity decries the coin unspent, and surely the salvation of souls is among the most virtuous of uses for spent  coin. If places and leaders of worship can be made more appealing through expenditure of coin, then more souls will attend and hear the words of the Way. Not all however can afford the extreme expense of White Granite for permanent additions or access ritualists for enchantments, and so the Prosperity Assembly should exhort the leaders of their congregations to find ways to spend smaller amounts to further spread the message of Virtue; however fleeting the improvement. The Words, Numbers, Figures, and Knotes organisation is prepared to purchase the salvation of souls.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (202 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Chauntecleer Words&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The telling of tales within Dawn is one of our cherished traditions for the instruction of virtues. Dawn thanks all those who took part in the Autumn Contest of Words for continuing this, in particular our tied winners Arturus the Wandering Healer for their tale of the Un-Un-Sheathable Blade and Chauntecleer for his tale of the Mystic City of Ah-Blanc, as judged by the acclaim of our children.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (228 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 30===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bartimaeus&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Prosperity teaches us to despise the thieving bandit, the lazy wastrel, and the grasping misers, and those take without giving. Our Empire is besieged by enemies who look to take or destroy all that we have built. This assembly encourages the prosperous of every Imperial nation to seek ways to support the Imperial Warcaster in their work protecting the Empire&#039;s borders from the thieving bandits on our western and eastern flanks. By acting together in virtue we can ensure that no magic that could be used to defend our homes goes unused.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (136 - 16)&lt;br /&gt;
&lt;br /&gt;
===Judgement 34===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl Galeas du Maurisol&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The spiritual force known as Freedom or Anarchy bids us unshackle ourselves from all forms of chains, law, and order that might bind us - good or ill, of which slavery is surely the most heinous and restrictive. It should come as no surprise that the massive release of slaves and the ending of the slave trade has resulted in an outpouring of unVirtuous Freedom Auras, despite clearly being a Virtuous action. But all knowledge is incomplete and some question whether Freedom is truly malign. Before this becomes a true movement, I invite those amongst the Imperial Synod and Sumaah Houses of Virtue to join me in discussing whether Freedom&#039;s place as a False Virtue should be reconsidered or whether it should rightfully be left to wallow in malignance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (989 - 500)&lt;br /&gt;
&lt;br /&gt;
===Judgement 35===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039;  Bloodcrow Udoo&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Imperial Orcs, the cornerstone of our spirituality is each other. In each of you, your names and deeds and the fierce bonds forged between our blood. Praise and tell of deeds that cleave to the passions in your souls. Let their worth inspire you and grow the weight of your own. Lift up each other&#039;s names before all else, for it is by these bonds between blood that we do cross the Abyss.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (86 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 37===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity  &lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Darian Numbers&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At present the militia provide their service at Anvil without payment, and this runs counter to the tenets of Prosperity. House de Gauvin through the Words, Numbers, Figures, and Knotes organisation are providing a trial reward system to remunerate them. We seek the assemblies agreement that the militia should be paid, and the trial is a firm first step to encouraging their recompense.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (220 - 23)&lt;br /&gt;
===Judgement 38===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tarquinius Ankarien&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Presently if someone wishes to know the Synod&#039;s position on Vitalism, Lucidianism, or any number of other beliefs they must manually search hundreds of statements for information that is often out of date, contradictory, or both. Synod would welcome Senate action to introduce a permanent publicly accessible record of which beliefs are and are not compatible with the Way and to create a new type of judgement to allow us to populate and adjust these lists as neccessary.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1262 - 205)&lt;br /&gt;
===Judgement 42===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Morwenna Winterbuilt&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Thanks to the Vigilance of our Archmage we are assured Kaela&#039;s Gift poses no threat to the souls of the Empire. Furthermore, we would encourage its use to spare our bodies from the blight of the Vallorn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1029 - 326)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; This judgement referenced a previous [[Impossible_landscapes#Kaela|offer]] from Kaela to extend her gift to those fighting the vallorn. Currently the [[Kaela#The Gift of Kaela|Gift of Kaela]] can only be used by those &amp;quot;&#039;&#039;in the hands of the Druj&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Judgement 45===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orcs&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gralka&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Imperial Orc national assembly encourages those orcs troubled by the echoes of their ancestors to visit the mystagogue Illarawm Ithgarn in the Southpine. They hold insight into methods of sifting through the chaos of disruptive ancestors that are so far unknown to our peoples, share in this wisdom and know respite from the storm. It is also encouraged that shaman and mystagogue alike might record in writings the messages and words they hear, your words carry worth from across the Abyss to those who feel most  distant from such voices and we should try to capture what is spoken from far off shore so that it might inform the path forwards.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (97 - 0)&lt;br /&gt;
===Judgement 47===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mael Donjeon of House Remys&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Lay of Occursion. We shall not see her like again, her flashing eyes, her shining hair now stilled, among the bodies that lie broken in the Glory Square. The colours of a score of houses weeapong, &#039;cross their comrades lain with heavy oaths and blurry eyes we swore we&#039;d see them all again. I heard someone console his friend say with the dead  again he&#039;d walk the friend he wept, and shook his head &amp;quot;I&#039;ll see him not - he was an orc...&amp;quot; And in that orc camp, &#039;cross the way so solemnly they mourned their loss the General of the Summer Storm and half of all their fighting force. And yet - as if the Zenith soil no more would take a drop of blood from Urizen, not one was slain of all that on that battle stood. How easy it would be to blame! in grief to hurl recrimination how easy to forget our oaths the ties that bind us - every nation. I shall not fall to petty grudge instead I&#039;ll sing the dead to fame and bear their memory aloft like glorious ravens, wings aflame. Each army that claims victory I&#039;ll laud their deeds and cheer them on and well applaud the winner of the Empire&#039;s greatest Cathleon. The Barrens once were Dawnish, true we claim them as ancestral lands but &#039;ere we ever worked those fields that soil was tiled by orcish hands. None in this Empire fights alone none without comrades face their fears and each shall bleed an Empire&#039;s blood - and each shall weep an Empire&#039;s tears.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (652 - 352)&lt;br /&gt;
===Judgement 48===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Dagon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The new role of Guardian of Britta&#039;s Memorial created by the mandate raised by Sister Sarah, inspired by the mandate raised by Brother Elkiah, with works done by the Prosperous chapters of Highguard, speaks to the way figures of history, especially our Imperatrixs, can inspire virtue today. It is the belief of the Loyalty assembly, alongside our siblings in the other virtue assemblies, that more figures of history should be identified, and actively memorialised in Necropolis, to encourage the virtuous pilgrims to travel to a city tied to our history, and reflect on the virtues they inspire. Further, we believe that each virtue should be represented, to create a pilgrim&#039;s trail through the city. To that end, we name Emperor Frederick, and their tomb in Necropolis as a site of pilgrimage for those that follow the tenets of the virtue of Loyalty, especially the tenet that the virtuous build up their fellows; they do not tear them down. Let our history guide our present, to build a more virtuous future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (317 - 0) &lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; A greater majority for this vote was 328 votes&lt;br /&gt;
===Judgement 49===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Creighton Blackewater&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The territories of Redoubt, Therunin, and Astolat have benefitted from the attention of the prosperity assembly and we look forward to seeing Zenith benefit in kind. We salute the hard work thus far and encourage the virtuous to continue to follow the direction of the prosperity assembly to seek opportunities to enrich and improve the territories the assembly names. With such guidance, all the territories of the Empire might benefit from their direction over time.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1158 - 56)&lt;br /&gt;
&lt;br /&gt;
===Judgement 50===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Wildfyre&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Grendel traders looking to stockpile imperial goods that they hope will rise in value if there is a war should be treated with civility but shown the door. Grendel traders who are looking for a long term relationship should be welcomed and treated generously, especially if they invest up front for  goods that shall only be delivered if the treaty persists. Every mechant who can convince a Grendel that being our friend is more Prosperous than being our enemy is an extra soldier free to support their fellows across the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (247 - 10)&lt;br /&gt;
===Judgement 52===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sarah of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Tabitha in Summer 383 asked Highguard to show its prosperity to the world, In response, Brother Elkiah raised a mandate that that successfully saw Britta&#039;s Tomb revitalised into a place of Pilgrimage in Necropolis. This act further cemented by Sister Sarah and the Courage Assembly last year, resulted in Britta&#039;s tomb being rededicated to Courage and becoming a site of Pilgrimage. The Highguard National Assembly now calls on Necropolis to make the tombs of the Imperatrixes a centre for Pilgrimage with six more sites to be dedicated to each of the remaining virtues. Vigilance, Wisdom, Prosperity, Pride, Loyalty, and Ambition. Our Ambition is to see the creation of a pilgrim&#039;s trail through the city, with each stop on the path served by an appropriate pre-existing monument or tomb that inspires virtue in the citizens of the Empire through the lessons of the past. Let the virtuous lessons of the past guide the actions of the present, to build amore virtuous future, for all citizens of the Empire willing to make Pilgrimage to Necropolis.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (318 - 0)&lt;br /&gt;
===Judgement 53===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Enoch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The new role of Guardian of Britta&#039;s Memorial, created by the Mandate raised by Sister Sarah, inspired by the mandate raised by Brother Elkiah, with works done by Prosperous chapters of Highguard, speaks to the way figures of History, especially our Imperatrixs, can inspire virtue today. It is the belief of the Vigilance assembly alongside our siblings in the other virtue assemblies, that more figures of history should be identified, and actively memorialised in Necropolis, to encourage the virtuous pilgrims to travel to a city tied to our history, and reflect on the virtues they inspire. Further, we believe that each virtue should be represented, to create a Pilgrim&#039;s Trail through the city. To that end we name Empress Teleri, and their tomb in Necropolis at the centre of the sevenfold labyrinth garden, as a site of pilgrimage for those that follow the tenets of the virtue of Vigilance, especially the tenet that you seek out the poison in your neighbour&#039;s fields, lest your own crops be blighted. Let our history guide our present, to build a more virtuous future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (181 - 10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 55===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navaar&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Enfys Larkshong&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom teaches that all knowledge is incomplete, Vigilance teaches us to be alert to all dangers. The &amp;quot;Chaos Fruit&amp;quot; recovered from Brocéliande has the potential to both be a useful resource for the Empire as well as leading to difficulty or issue in the future. We encourage all Imperial citizens who choose to cultivate this fruit to not keep such a decision a secret and let it be known they intend to do so, This way we might learn where and what threat they possess, or what boon and use they might provide.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (270 - 0)&lt;br /&gt;
===Judgement 62===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ubarius&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The virtuous do not demean others, they inspire them to greatness. By allowing various foreigner such as the Feni, the Great Forest Orcs or other similar groups to settle in our lands without them adopting the Way as directed by our Synod, we are letting them languish in their own error-strewn beliefs. In doing this we demean them by denying them a chance for greatness by living lives of Virtue. We urge the priests of our Empire to not be complacent, but strive for excellence in missionary work and convert these misguided souls to a true understanding of the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (285 - 26)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Greater Majority for this judgement was 282&lt;br /&gt;
===Judgement 64===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lia Adelaar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire&#039;s surest path to spreading the way is to integrate those peoples, orc and human, who wish to join us. The Imperial Orcs are at present working to do just this. Let us demonstrate our Loyalty to the Imperial Orcs, our fellow citizens, and our Pride in our own nations, by seeking out other foreigners and refugees who share our national values, opening our hearts and hearths, and inviting them to share the bond to our land.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (1499 - 52)&lt;br /&gt;
===Judgement 67===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kaspar Yakovitch von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; At a time when the territories of the Empire are occupied, under attack, or striving to recover from damage inflicted on them by our enemies, competing to build statues displays wilful blindness to the needs of our fellow citizens. We are the League. We are not frivolous, nor selfish. We see beyond our city walls to the rest of the Empire our founder helped create. Let us remember our tradition of competing to show Prosperity through acts of charity. We call upon Francesca di Matos and the Harlequin to expand their competition to include supporting construction in those nations that desperately need lifting up from the acts of our enemies.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (237 - 22)&lt;br /&gt;
&lt;br /&gt;
===Judgement 68===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Brass Coast&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Azir i Shartha i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Freeborn recognise the Free Folk of Asavea as kindred spirits, both in their origins and in aspects of their culture. The Empire should stand as a beacon to the virtuous, and we believe we can and should offer them a home here. We invite the Free Folk to join the Brass Coast as a tribe in their own right, to sit alongside the Riqueze, the Guerra, the Erigo and the Zemress, such that they can maintain their Pride in their own identity while forging a place for themselves among the Freeborn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (172 - 20)&lt;br /&gt;
&lt;br /&gt;
===Judgement 70===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Soratio i del Toro&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Not all the auras on those returning from Rachensgrab are &amp;quot;freedom&amp;quot; - many are reflective of Imperial Courage, Pride, and Ambition in destroying their vile edifice. Each aura should be examined and judged - malign auras removed, but virtuous auras, however unorthodox, preserved.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (857 - 89)&lt;br /&gt;
===Judgement 71===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Raphael i Zamora&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; I, Raphael i Zamora i Riqueza, as Gatekeeper of Wisdom, wish to extend an invitation to the signatories of the Liberty Pact to send individuals who have demonstrated Imperial virtues, particularly those involved in the destruction of Rachensgrab for consideration for true liao. Virtue is not the sole purview of the Empire, all souls can be virtuous and I would see them rewarded.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1118 - 169)&lt;br /&gt;
&lt;br /&gt;
===Judgement 73===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Viviane de Courdefer &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Consequences are the price of Ambition. We the Synod must and should pay the price of our actions. We know that our intent matters. We will grow roses where the Druj miasma lie - but first we must  clear the ground. We ask for a mandate to repair the damage committed by false virtue auras such as those from Judgement 72.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1201 - 134)&lt;br /&gt;
&lt;br /&gt;
===Judgement 75===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Callista of the Dark Shard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Every person bears responsibility for their own virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (951 - 273)&lt;br /&gt;
===Judgement 78===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Kasjay&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Ambition is the way we strive for greater virtue. All followers of the Way should seek to define their ambitions so they can better understand their path of Virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (895 - 43)&lt;br /&gt;
&lt;br /&gt;
===Judgement 81===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aniera Exiles End&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Be alert to all dangers. Test what you learn. This season, the ritual Hallow of the Green World has been cast over the Empire. While this ritual has previously had no effect or influence on the vallorn, the Navarr national assembly encourages all vates within the stridings and steadings to remain vigilant to any changes or reactions following the use of this ritual.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (250 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 82===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Elaydala&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Politics must always cleave to virtue. No virtuous action should be discarded because you find the consequences inconvenient. Only actions can be virtuous.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (824 - 412)&lt;br /&gt;
===Judgement 83===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Killian Mortére&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The troubadours of Dawn suggest the appointment of a chaplain to provide spiritual guidance and counsel to our generals, so there can be no doubt that when Dawn marches to war, we march in virtue. We put forward Owain of House Wolfbourne for the role.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (174 - 10) &lt;br /&gt;
===Judgement 84===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sebastiano&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The great  chains of Sarvos will protect the finest harbour in the Empire. The Senate now considers their construction to defend Sarvos and the League. As the Empire strikes at overseas foes it is vital these fortifications are constructed. We declare that it is virtuous for citizens to donate to this vital cause and encourage all to do so.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (177 - 0) &lt;br /&gt;
===Judgement 85===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bryce Tanner&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We all know the cruelty and treachery the Druj are famed for and the scars it had left on the people and lands of Zenith as well as the lingering threat of their return. To give the good people of Urizen a chance to rebuild without the shadow of fear at their border and the worry of what treachery the Druj have left behind we call on the vigilant citizens of the territory to be alert to all dangers, within and without. To root out Druj malice and keep watch for their movements. No plot shall escape the lantern-light and no vile machination will outwit the prepared.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (185- 0)&lt;br /&gt;
===Judgement 86===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Captain Charge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The current Dawnish voting system does not promote glorious challenge. We have seen in how it instead promotes secrets, promises yet unkept, and back room dealings. The troubadours and earls of Dawn wish to see this changed to a more open, direct, and glorious challenge.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (152 - 10) &lt;br /&gt;
===Judgement 89===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Eira Larksong&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The bandits presently in Therunin include those who have paid a great price and taken a great sacrifice for the good of Navarr and for the Empire, to allow them to fall to banditry and stray from the path of Virtue is our failing.The guides of Navarr should work with citizens of Therunin and thorns who can protect them to endeavour to help these Navarri to find their place in the Great Dance once more and help them find ways to pursue virtue, and the oaths we all have sworn.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (240 - 10)&lt;br /&gt;
===Judgement 90===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rocio i Fijadoz i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Prosperity assembly believes that there are common pitfalls on the way to Prosperity. When trading prosperously, bear the following in mind. Resources with a virtuous purpose are not a hoard. Those around you cannot define your own Prosperity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (150 - 0) &lt;br /&gt;
===Judgement 93===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Keziah of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The brave do not look away from uncomfortable truths. It is comfortable to believe that Winter magic - such as Whispers through the Black Gate and Kaela&#039;s Gift - cannot harm the soul. This belief, while comforting, is not backed up by hard evidence. We will not risk our immortal souls on the basis of comforting assumptions.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (112 - 90)&lt;br /&gt;
===Judgement 94===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Luke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We recognise the plight of those suffering persecution and execution in the Iron Confederacy. Wilful ignorance is neither virtuous nor morally just. We, as a Proud and Courageous people cannot and will not stand idly by while the Suranni people suffer under state-mandated genocide. The Empire will offer aid and support to any and all who seek to relieve the Suranni people&#039;s suffering.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (892 - 135)&lt;br /&gt;
===Judgement 95===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Edmund of Barrowby&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Reckless violence and lack of Vigilance have led to disaster in Whittle and Mournwold before, lending credence to the poisonous words that Mathilda Fisher sows in Bregasland. Let us turn to the Vigilant path, and root out Fisher&#039;s falsehoods as we prove her wrong through our virtuous action to free Bregasland.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (121 - 0)&lt;br /&gt;
===Judgement 96===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Teleri Thornweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; This season, the Imperial conclave has made efforts to aid Suranni refugees escape into the Empire. They have expressed interest in settling within Wintermark, Varushka, or amongst our own numbers, we encourage any Stridings who are able to accompany them, and steadings who are able to shelter them as they partake in this journey and seek to help them find their place within this Empire and the Great Dance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (220 - 0)&lt;br /&gt;
===Judgement 98===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Valentin von Temeschwar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The vyig hold each other down. The League build each other up. As we dismantle the institution of the Vyig, we the national assembly urge our citizens to welcome back those who lost their Way with the vyig, and are willing to balance their ledgers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (261 - 0)&lt;br /&gt;
===Judgement 99===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hadvar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the national assembly would encourage cultural exchange with the Thule, to get a better understanding of our trade partner as an act of Prosperity. We   urge priests to attend the trade hall built in Wreck to facilitate the trades from a cultural perspective between the Thule and the Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not Upheld, Withdrawn (70 - 12)&lt;br /&gt;
===Judgement 100===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rikke&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Wintermark assembly recognises the value of a hero&#039;s death. We would encourage the opportunity for a death befitting the culture and traditions of the Nations of those condemned to die. The citizens of the Empire should have the right to death deemed worthy of their nation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (307 - 0)&lt;br /&gt;
===Judgement 5===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tyr Brenna&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Under the request of Ashborn Trosk - virtue does not require honesty. Just as Kethry covertly undermined the efforts of Malm the Red to protect her culture, she subverted the warlord&#039;s orders with Pride to conquer the raiders people as Tian the exemplar of Ambition used guile and intrigue to steal fire from the heavens espionage and treachery are the tools of the Ambitious as the Empire has wielded espionage and political might to create opportunities to strike at the heart of the abominable practice of slavery it has acted with Courage, Ambition, and Pride to free the oppressed while doing so we encourage citizens who practice such methods for virtuous aims such as espionage subterfuge for virtuous aims.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (200 - 47)&lt;br /&gt;
&lt;br /&gt;
===Judgement 102===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Paulus von Holberg&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Citizens of the League, let us reach out to the Grendel, and strike a deal with them. With the current diplomatic mission and the continuing truce we have an unrivalled opportunity; recall Holberg&#039;s ascension to the League! In Ambition, and with national Pride, we call on all priests to preach to their congregations. Let us challenge our Grendel visitors in debate and display to explore our deeply shared values. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (299 - 12)&lt;br /&gt;
&lt;br /&gt;
===Judgement 106===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ingrid Seiging&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Beodun Snowlock - Warcrow. He who gave his hero&#039;s life for many. He whose story inspired, his name the rallying cry for the retaking of Ataloq. He whose legacy lingers, and is keenly felt within the heart of the Mark and beyond. His name shall be entered into the Chronicle of Heroes. The Mark remembers.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (324 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 108===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Shacklebreaker Thanmir Hrafnar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; If we as a nation are to welcome orcs into our nation, then we as Crows must prepare ourselves to administer to their spiritual needs as has been done for humans of the Mark such that no orc is deprived from crossing the Howling Abyss with Virtue. We encourage all crows to learn from the Imperial Orc preachers and shamans.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (299 - 12)&lt;br /&gt;
===Judgement 109===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hildred Auarillys&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Now the slavers of Rachensgrab have fallen our slaving neighbours cannot look to them to restock their pens, only to our borders. Citizens, prepare for Malice, and seek ways to thwart the malice before it strikes.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (804 - 36)&lt;br /&gt;
&lt;br /&gt;
===Judgement 110===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Prince-Bishop Jonah Yakovitch&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; With the Druj purged from Zenith the task of rebuilding must now be undertaken. As Prince Bishop of the Printers&#039; Guild who include in its members Landon von Holfried business owner of Wunderkind, I call for all business owners of the League to open their ledgers and offer their most favourable rates to support the engineering efforts titled the Crucible of Fate within Zenith.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (185 - 10)&lt;br /&gt;
&lt;br /&gt;
===Judgement 111===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neriah of the Vineyard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The new role of Guardian of Britta&#039;s Memorial, created by the Mandate raised by Sister Sarach, inspired by the mandate raised by Brother Elkiah, with works done by the Prosperous chapters of Highguard, speaks to the way figures of History, especially our Imperatrixs, can inspire virtue today. It is the belief of the Ambition assembly, alongside our siblings in the other virtue assemblies, that more figures of history should be identified, and actively memorialised in Necropolis, to encourage the virtuous pilgrims to travel to a city tied to our history, and reflect on the virtues they inspire. Further, we believe that each virtue should be represented, to create a Pilgrim&#039;s Trail through the city.To that end we name Empress Varkula, and their tomb in Necropolis as a site of pilgrimage for those that follow the tenets of the virtue of Ambition, especially its tenet that consequence is the natural price of Ambition. Let our history guide our present to build a more virtuous future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (141 - 32)&lt;br /&gt;
===Judgement 112===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Estella the Wandering Artist&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Our Towerjacks and Wolves of War have repeatedly demonstrated the League&#039;s mastery of the art of warfare and we take great pride in their achievements. However, our pride must not lead to complacency. We must continuously strive for excellence and improve our military capabilities to maintain our position. Vigilance is essential to our success, and we must be prepared to thwart any attempts against us. As bishops of the League, we call upon our fellow citizens to lay the groundworks and foundations for a strong navy. By being ever ready to launch this navy will be able to protect our nation and uphold the virtues we hold dear.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (139 - 46)&lt;br /&gt;
&lt;br /&gt;
===Judgement 113===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Genearl&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mazo Freewalker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Remember the Lasambrians! The Great Forest Orcs have been invaluable allies in the recent successful campaign to Terunael. However, they have their own spiritual beliefs about which the Empire knows very little. In our enthusiasm to spread the Way we must remain Vigilant in our welcome to those who wish to become Imperial citizens.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1126 - 104)&lt;br /&gt;
===Judgement 115===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Palladout&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We believe if the eradication of slavery is to be pursued, military action alone will not suffice and we must pursue all other avenues including diplomacy.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (1241 - 21)&lt;br /&gt;
===Judgement 118===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Goran-Sokolov Xaytsev&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Varushka welcomes the refugees from the Iron Confederacy. We encourage people to welcome them to our hearths and allow them to grow in virtue and the Way.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (140 - 0)&lt;br /&gt;
===Judgement 119===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenochka Zabotovna Vypalse&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Following Judgement 54 (Autumn 374YE) and 13 (382 Winter). I call upon Varushkans to renew their support to nationalise the Hunt of Alderai the Fair. The offer of honey still stands so let us enjoy the rewards of our labour and have Pride in our Prosperity.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (150 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 121===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Withold Steganovic Pretrov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Every Varushkan understands how to deal with threats: you bargain, you endure, or you overcome. The Mallum orcs are oathbreakers, they cannot be bargained with. They twist virtuous spirits into abominations and corrupt the land with malign auras - they cannot be endured. The Druj must be destroyed.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (96 - 0)&lt;br /&gt;
===Judgement 122===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Geoffrey Orchard&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We rejoice that orcs of the Mournwold wish to join the Empire. Vigilance demands that they must understand our Way, and the religious laws to which we are subject before they join. Let us resolve to teach them, especially our understanding of the orcish soul.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (111 - 0)&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Greater Majority for this judgement was 112&lt;br /&gt;
&lt;br /&gt;
===Judgement 123===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jedediah Boon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Marchers take Pride in their own, in those who have bolstered our nation in times of hardship and been an inspiration to our kin. William Guildenstern created the Fortified Raiding House in Overton to protect his fellow Marchers prior to the Liberation, which became the Sheriff&#039;s position our nation now enjoys; he was elected Senator of a territory not his own, during the tenure of which he took the Troll Curse of Doom upon himself voluntarily to spare the Marches from it; he fought in the Valiant Hurricane Battle, which pitted 12 Marchers against 50 Jotun and 12 ogres, wearing no armour as mages were in short supply. The Marches is his Pride - and always will be. And, to celebrate his enduring legacy, he has been immortalised in song. As such we recognise William Guildenstern as a Marcher folk hero.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (80- 26)&lt;br /&gt;
&lt;br /&gt;
===Judgement 124===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Atushah i Fijadoz i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The new roll of Guardian of Britta&#039;s Memorial created by the Mandate raised by Sister Sarah, inspired by the mandate raised by Brother Elkiah, with works done by the Prosperous chapters of Highguard, speaks to the way figures of History, especially out Imperatrixs, can inspire virtue today. It is the belief of the Prosperity assembly, alongside our siblings in the other virtue assemblies, that more figures of history should be identified, and actively memorialised in Necropolis, to encourage the virtuous pilgrims to travel to a city tied to our history, and reflect on the virtues they inspire. Further, we believe that each Virtue should be represented, to create a Pilgrim&#039;s Trail through the city. To that end we name Empress Mariika, and their memorial in Necropolis, the three white granite pillars, as a site of pilgrimage for those that follow the tenets of the Virtue of Prosperity, especially the tenet to strive, toil, and claim the just rewards for your labours. Let our history guide our present, to build a more virtuous future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (156 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 125===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brother Aemon&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The virtuous build up their fellows. The benefactor council of Highguard have shorn great virtue in funding construction and distribution of ten staves of Imperial Mastery. These staves wielded by the Highborn mage block has put to flight the enemies of the Empire. Highborn, aspire to be like your benefactor!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (320 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 126===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Telyn Stormtree&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Strive, toil, and claim the just rewards of our labours. We have reached further into the depths of Brocéliande then ever before. With the rediscovery of Emrys in Otkodov, Cavan in Axos, and Beantol Dol in the Sarangrave, we once again have the location of all cities of Terunael. We are working to expand the Library of Hacynian and compile all information on the Vallorn within the Empire. Our nation has taken a tremendous step in the Great Dance to fulfilling the oaths we have all sworn. When the WInter passes, we should celebrate our achievement with a festival of Welcoming so great the whole Empire hears of our joy. &amp;quot;It&#039;s Spring!&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (124 - 16)&lt;br /&gt;
===Judgement 128===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Vaclav Mladenovich Kosti&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The sentient creatures with whom we share our land have already proven themselves through service and sacrifice with our armies. The Varushkan national assembly encourages the people of Varushka to consider the capacity for virtue in those sapient creatures.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (134 - 0)&lt;br /&gt;
===Judgement 129===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sofonisba Amilcara di Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Central to founding of the Empire was the preservation of the character of each nation. We of the League believe we are solely responsible for our nation&#039;s virtue, and refute and reject any assumption by Highguard of a mandate to interfere.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (192 - 32)&lt;br /&gt;
===Judgement 130===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alcuin&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; DEATH TO THE DRUJ is an exhortation of hate and has no place in army orders, even as those deaths necessary to ambition and other virtues may occur.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (584 - 455)&lt;br /&gt;
===Judgement 131===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ashborn Pakt&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Empire exists to spread the Way not its own territory. When the banners of the Empire are seen on the horizon by oppressed peoples under the Druj do they see liberators or conquerors? When the Empire routs a barbarian army we move their slaves, integrate their culture, and reallocate the prosperity of their land as our own. Are we not just their new masters? Let us be liberators not conquerors.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;   Upheld (1252 - 283)&lt;br /&gt;
===Judgement 134===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Brass Coast&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tiana i Zayden i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride instructs us to lift others up. The Freeborn national assembly wish to extend our thanks to the Highborn chapter of Reumah&#039;s Redoubt for their loyalty to our nation in assisting us in achieving our great ambition of raising the Burning Falcons. Let their sharing of their prosperity be recognised.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (128 - 0)&lt;br /&gt;
===Judgement 136===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cate Hypation&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; In line with the letter from the Holberg college of the Scholars of the Sword (provided to civil service) the sword scholars Cato Hypation and Clytemnestra accept the invitation to teach the ways of the sword scholars at the university and acknowledge it going forward as a centre of sword scholarship teaching.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (178 - 0)&lt;br /&gt;
===Judgement 138===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Dindrane&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The new role of Guardian of Britta&#039;s Memorial created by the mandate raised by Sister Sarah, inspired by the mandate raised by Brother Elkiah, with works done by the Prosperous chapters of Highguard, speaks to the way figures of history, especially our Imperatrixs, can inspire virtue today. It is the belief of the Pride assembly, alongside our siblings in the other virtue assemblies, that more figures of history should be identified, and actively memorialised in Necropolis, to encourage the virtuous pilgrims to travel to a city tied to our history, and reflect on the virtues they inspire. Further, we believe that each virtue should be represented, to create a pilgrim&#039;s trail through the city. To that end, we name Empress Richilde, and their tomb in Necropolis which rests at the centre of the Ring of Champions, as a site of pilgrimage for those that follow the tenets of the virtue of Pride. Richilde is the first paragon of Pride in the modern era, and no tomb would be more appropriate as a place of pilgrimage than hers. let our history guide our present, to build a more virtuous future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld (254 - 0)&lt;br /&gt;
===Judgement 139===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rosemary Stamp&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; To seek to conquer new territories whilst Imperial citizens are under threat in territories that were Imperial but have been occupied by barbarian nations is unvirtuous. Disloyal, unwise, vainglorious, and selfish.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Not upheld (301 - 689)&lt;br /&gt;
&lt;br /&gt;
===Judgement 140===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Saqqui Heroes&#039; Champion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Wintermark national assembly, believe that we should welcome former slaves, both orc and human, into our halls for hospitality. These people are at a fork in their skein, the mystics of Wintermark are skilled at helping people to find their path through life. We urge the mystics to seek out these new citizens and offer them their insight as wisdom so they can find their feet.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (145 - 13)&lt;br /&gt;
&lt;br /&gt;
===Judgement 142===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rinnah of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom says we should challenge our beliefs. Recent statements have asked us to revisit our views on lineage. The Highguard national assembly believes that we should extend our vigilance and loyalty to all of those who interact with the realms and may fall under their influence. Regardless of their status as lineaged or otherwise.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (254 - 18)&lt;br /&gt;
&lt;br /&gt;
===Judgement 144===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orcs&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Atla&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Further to the mandate to challenge Stonecliff Brakkalo. Your concerns are valid but we will face our challenges as an Empire. The smithy and the ossuary are already fully funded with the aid of many others, notably Rumaah&#039;s Redoubt and Dawn. Both commission slots passed by the Senate. The Academy and no doubt many others will help to do the same for the Yerende with the greatest haste. We look forward to fully integrating our allies to mutual benefit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (75 - 0)&lt;br /&gt;
&lt;br /&gt;
===Judgement 146===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ira of the Flame Beneath the Earth&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Vigilance assembly calls on priests to take to the trods and investigate criminal activity among those displaced in East Ashes, Therunin. Vigilance teaches to thwart malice before it strikes, and inaction here may lead to worse than petty criminality without the Synod&#039;s guidance.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (153 - 0)&lt;br /&gt;
===Judgement 148===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rhaego i Zemress&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let it be known that the power of our paragon the Good Walder extends even beyond death! This miraculous inheritance of power has been bestowed eight times! Prosperity provides!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (153 - 13)&lt;br /&gt;
===Judgement 150===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Urizen&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aristeia Starchaser&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We invite those Suranni persecuted by the laws of the Iron Confederacy forbidding the use of magic and liao ceremonies to journey and make their new home in the Imperial controlled territories of Urizen. We encourage them to embrace the Way of Virtue as well as the culture and customs of Urizen.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with a Greater Majority (224 - 0)&lt;br /&gt;
===Judgement 152===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Ambition&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Alfmund Fordwinsson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The champions stand united in their shared Ambition to re-establish the legacy of the original legacy of their predecessors. We commend their ambition to save the tortured souls of those soldiers who fell to the Druj. it is better - by far - to try and to fail than to fail to try! They have shown they are prepared to put their lives on the line for the defence of the Empire! We encourage people to follow their military example and act in virtue and pay any price to realise the Empire&#039;s destiny.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (100 - 10)&lt;br /&gt;
===Judgement 154===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Brynell Thornweaver&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The new role of Guardian of Britta&#039;s Memorial created by the mandate raised by Sister Sarah, inspired by the mandate raised by Brother Elkiah, with works done by the Prosperous chapters of Highguard, speaks to the way figures of history, especially our Imperatrixs, can inspire virtue today. It is the belief of the Wisdom assembly, alongside our siblings in the other virtue assemblies, that more figures of history should be identified, and actively memorialised in Necropolis, to encourage the virtuous pilgrims to travel to a city tied to our history, and reflect on the virtues they inspire. Further, we believe that each virtue should be represented, to create a pilgrim&#039;s trail through the city. To that end, we name Empress Aenea, and their tomb in Necropolis, located at the central plaza, as a site of pilgrimage for those that follow the tenets of the virtue of Wisdom. Her focus on building infrastructure and internal development of the Empire speaks to the tenet of Wisdom, Apply your knowledge. Let our history guide our present, to build a more virtuous future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (165 - 10)&lt;br /&gt;
===Judgement 155===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Brass Coast&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Luca i Taziel i Riqueza&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We the Freeborn assembly wish to exalt the virtue of the Sails of the First Flame for the casting of over 100 rituals on Freeborn fleets at cost. They did so with Pride in their skill and the Ambition to liberate the most desperate.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (118 - 0)&lt;br /&gt;
===Judgement 157===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Yosephus Morningson&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; An imperfect Throne is better than no Throne at all. Virtue demands that Senators compromise on an acceptable candidate rather than holding back for perfection.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (74 - 6)&lt;br /&gt;
===Judgement 159===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bryna Tendfallen&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Food is not a virtue. Water is not a virtue. Shelter is not a virtue. Freedom is not a virtue. All these things remain necessary for the attainment and exercise of virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (506 - 235)&lt;br /&gt;
===Judgement 161===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Konstantin Rabovich Bolotnikov&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Without the Thule, I and many others would still be in chains in Ossium. Now they look to us, struggling to face a harsh winter having chosen to end &amp;quot;the most pernicious, vile, and despicable practice in existance.&amp;quot; I will be giving what I can spare to support the children of the dragons and encourage those who share these loyalties to do the same, without fear of what our cousins in wider Varushka may think.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (56 - 20)&lt;br /&gt;
===Judgement 162===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ivana Petara Vodjavic&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We call upon the champions of virtue to fight alongside our armies in the Barrens this coming season. They are beacons of virtue in a military context and shall show our armies how to avoid the lure of false virtues as we continue our fight against the Druj.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (635 - 157)&lt;br /&gt;
===Judgement 163===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Skywise Tulva&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Winter Sun goes to the Barrens this season. We go to break shackles, following our Ambition to see a world where no thinking being languishes in chains. We seek to inspire with our virtue, and show those shackled a life away from the cruelty of the Druj. Show your Courage, show your loyalty. Prove to them that they can live as we do. Virtue will inspire all!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with Primacy (76 - 0)&lt;br /&gt;
===Judgement 164===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Gaelen Embercast&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Council of Nine directs the SIlent Bell to investigate the spread of Blood-on-the-Snow cults in Sermersuaq.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with Primacy (7 - 0)&lt;br /&gt;
===Judgement 165===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hembeneth i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; After defeating the slave lords of Rachensgrab, we have left Rachensgrab in disarray. We encourage Imperial citizens to investigate how to help those left behind to follow the way and rebuild their futures.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld with Primacy (7 - 0)&lt;br /&gt;
===Judgement 166===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hywel Summercrow&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom knows all knowledge is incomplete. The Assembly of Nine has appointed a committee of ten priests to consider the Doctrines of the Way in light of the available evidence. We call upon priests of the Synod to bring their thoughts to this committee, to support them in asking the right questions, and to allow them the time to test what we have learned, before they bring their recommendations for the General Assembly&#039;s consideration.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with Primacy (7 - 0)&lt;br /&gt;
===Judgement 167===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Clarice Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; It is virtuous to free slaves, for liberty to act is essential for the pursuit of virtue. yet the spiritual force of Anarchy is a false virtue, for it lends no aid to the spirit&#039;s passage. We must learn from the consequences of careless wording: calling for freedom for freedom&#039;s sake leads to auras of Anarchy. Future liberations must be inspired in the name of the Seven True Virtues, and pursued with them foremost in our hearts. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with Primacy (7 - 0)&lt;br /&gt;
&lt;br /&gt;
==Mandate==&lt;br /&gt;
The following [[mandate|mandates]] were passed during the Winter Solstice. Where there are [[Mandate#Competing_Mandates|competing mandates]], the one that passes with the largest margin is successful and all other competing mandates are considered to have failed.&lt;br /&gt;
===Judgement 7===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Josephine of Adina&#039;s Charge&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Pride inspires others, it does not demean them. Virtue is based on deeds and it is only actions that we should judge. We send Olyvar of Esther&#039;s Sanctum with 50 doses of liao to urge every Highborn citizen to put aside the prejudice of the past. Let us make the pursuit of Virtue the one unifying principle of this glorious Empire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority, 328 to 111&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; The effects of this mandate are unpredictable but it will lead to subtle but profound changes in the way the Highborn view the lineaged, the Imperial Orcs, and other sentient creatures. As detailed in [[Full_of_sacred_sound#Dagger_of_the_Mind|Full of sacred sound]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 8===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Silas of the Cenotaph&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let us protect and raise up the things we truly care for. We send Silas of the Cenotaph with 50 doses of liao to remind every Highborn congregant that their decisions are crucial to their safety. Let benefactors and priests work together to show the world that the Way was born here in Highguard.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority, 320-0&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Highborn congregations will look for ways to restore the pre-eminence of Virtue in Highguard itself. As detailed in [[Full_of_sacred_sound#In_Deepest_Consequence|Full of sacred sound]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 15===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fintan Nighthaven&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; When Virtue falls silent it allows Blasphemy to speak. When Virtue falls silent, we head &amp;quot;Death to the Druj&amp;quot;. Complacency has allowed malign forces to take root in the spirit of our citizens. In Deepest Consequence we bring the Bell, the Unconquered, and the Arbiter - they know the truth, We send Fintan Nighthaven with 150 doses of liao to inspire every Imperial soldier in Virtue, to question what motivates them - and root out any corruption within. The Empire will defeat our enemies, but we must not sacrifice the Way to achieve this. Let Virtue speak - Victory to the Empire!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld 1594 to 367 (margin 1227)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039;  Encourages soldiers in the Imperial armies to question orders that encourage them to slaughter the Druj  As detailed in [[The_silent_page#The_Fate_of_the_Wicked|the silent page]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 17===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Genoveva Barossa di Tassato&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Ambition drives the people of the League to reach for the impossible, to seize it, and to make it real. Ratibor ignored those who told him he could not reclaim his city, and showed them what raw ambition can achieve. We send Genoveva Barossa di Tassato with 25 doses of liao to remind the people of the League that there is nothing that they cannot achieve if they are prepared to reach for it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority, 287 to 68&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039;: Every congregation run by a League citizen [[Congregation#Downtime_Options|preaching]] Ambition will receive an additional [[liao]] and two additional votes in the Imperial Synod until the end of the Winter Solstice 385YE. As detailed in [[Don%27t_blame_me#The_Price_of_Dreams|Don&#039;t blame me]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 20===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Laudine of House duLac&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom knows all knowledge is incomplete. We sent Lady Laudine of House duLac with 75 doses of liao to encourage the priests of the Empire to engage with the Free Folk pilgrimage in good faith and help them to find the path of virtue. Bu sharing our understanding we will navigate the Way together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority, 2188 to 35&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Every [[congregation]] in the Empire will benefit from the Free Folk visits gaining a bonus of 36 rings. As detailed in [[Folklore#Study_and_Spirituality|Folklore]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 28===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Olyvar of Esther&#039;s Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039;  Pride inspires others - it does not demean them. Virtue is based on deeds and it is only actions we should judge. We send Olyvar of Esther&#039;s Sanctum with 50 doses of liao to urge every Highborn citizen to put aside the prejudice of the past. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld; withdrawn&lt;br /&gt;
===Judgement 29===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jared of the Suns of Couros&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Nothing is beyond our reach if we strive for it. We send Jared of the Suns of Couros with 50 doses of liao to remind every Highborn congregant that the virtuous build up their fellows. Let us loyally support each one of our siblings in our hour of need.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 371 to 0&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; The Highborn Assembly will gain two different abilities, for the coming year. The opportunity to identify a single Imperial nation to throw their support behind [[Full of sacred sound#A Peerless Kinship|A Peerless Kinship]]), and an opportunity to support the religious goals of other nations [[Full of sacred sound#Partner of Greatness|Partner of Greatness]]. Ade detailed in [[Full of sacred sound#Dare Do All|A peerless kinship]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 31===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lady Eleanor Novarion&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Although the Synod does not yet agree that the Divine Family meet the criteria to be judged and paragons, it is clear that they provide virtuous inspiration to the Free Folk. As such they cannot be regarded as false paragons. We send Lady Eleanor Novarion with 75 doses of Liao to remind the faithful that it is acceptable to call for any virtuous human to be recognised as a paragon and to draw inspiration from their virtuous example.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld 1417 to 157&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; This mandate removes the final bar to them Free Folk joining an Imperial nation with the exceptions of Varushka and Urizen (given it did not achieve a greater majority). As detailed in [[Folklore#One_More_Thing...|Folklore]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 36===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Nekoda of the Shattered Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Free Folk wish to learn how to use liao to express their faith. We send Nekoda of the Shattered Tower with 50 doses of liao to encourage our people to help the Free Folk find the Way. All that is worthwhile is shared with those who deserve it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 316 to 0 (Scrutiny extended by Cardinal of Loyalty)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Provides tutelage to the Free Folk in the use of liao. Every [[business]] in Highguard suffers a -1 rank to production for the rest of the year, the money going to fund scholarships, purchase liao, and provide access to tutors for the Free Folk who want to become priests. As detailed in [[Folklore#Finding_the_Way|Folklore]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 51===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Balenn Splitroot&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Be alert to dangers; within and without. We send Balenn Splitroot with 25 doses of liao to urge the Navarr to be civil to the Great Forest Orcs but encourage them to move on when the time comes. Let us not give them false hope of a future we cannot share with them.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld, with a Greater Majority 16 to 254&lt;br /&gt;
===Judgement 56===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Neala Blackhawk&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We welcome the Great Forest Orcs to all our territories, following the example of Zemress to share in our combined Prosperity, work hard and defend what we have. We send Neala Blackhawk with 50 doses of liao to encourage all Navarr to welcome the Great Forest Orcs and encourage them to settle. All that is worthwhile is shared with those who deserve it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 260 to 10 (Scrutiny extended by Cardinal of Vigilance)&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Welcome the Great Forest Orcs to create steadings in Miaren and Hercynia; provides an immediate benefit to the holder of the Golden Trees of Seren and the Heartwood of the Great Vale. As detailed in [[You_belong_with_me#A_Home_in_the_Empire|You belong with me]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 58===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fenrys Whiteshroud&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We, the Navarr national assembly, swear in the name of the Marked and their first bonds of ancient kinship that none who would join our cause will go without a proper welcoming! We send Fenrys Whiteshroud with 100 doses of liao to encourage Navarri across the Empire to show the Great Forest Orcs a spring festival they will never forget. Throw wide the gates of the Thorned Rose. Let the forges of Treji roar. Let our songs resound from root to golden boughs.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld, 20 to 162&lt;br /&gt;
&lt;br /&gt;
===Judgement 61===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Fabio Costas de Sarvos&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Ratibor would not tolerate magical creatures infesting his realm, and neither shall we. We must take immediate action no matter how convincing the reasons to delay appear. We send Fabio Costas de Sarvos with 50 liao to burn away the horror of Metri with Ratibor&#039;s fire.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld 219 to 54, withdrawn&lt;br /&gt;
===Judgement 65===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Corrado Filiarchi de Regario&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The driving force of the League is our Ambition to achieve the impossible. Ratibor&#039;s ambition forges a city of beggars and thieves into one of the most powerful in the world, just as the three founders of the League bound cities together into a nation. We send Corrado Filiarchi de Regario with 50 doses of liao to urge every citizen of the League that no price is too high to realise your dreams. This is uniquely virtuous opportunity that ambition demands who do not pass up. &lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld 40 to 202&lt;br /&gt;
===Judgement 72===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lenarius Ankarien &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Druj enslave any peoples they can subjugate and despoil any land they cannot hold. While they exist the Empire&#039;s dreams of a world without slavery cannot be achieved, and Ambition teaches us that obstacles to our goals must be removed, one way or another. Consequences are the price of Ambition. We send Lenarius Ankarien with 200 doses of liao to encourage all citizens to focus their efforts on supporting the extermination of the Druj, wherever they may be found and by any means necessary, until no trace of them is left upon the world.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld 739 to 793&lt;br /&gt;
===Judgement 76===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Veikko Bondforger&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Loyalty assembly sends Tarquinius Ankarien with 25 liao to support the Wintermark national assembly in their efforts to oppose Blood-on-the-Snow. The effort must be Wintermark led and Loyal pilgrims should seek to support them rather than starting their own investigations. The mandate reads: We urge the faithful of Wintermark to seek out the poison in your neighbour&#039;s fields. We send our priest with 50 doses of liao to remind everyone that cold cannot compromise. Those who have made dark bargains must be rooted out.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039;  Upheld (243- 0)&lt;br /&gt;
* &#039;&#039;&#039;Enacted:&#039;&#039;&#039; The [[Cardinal_of_Loyalty#Additional_Powers_-_The_Eyes_of_Loyalty|Eyes of Loyalty]] supports [[#Judgement 88|Judgement 88]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 87===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sindr of Hraefnhall&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The knowledge of the runes is the legacy of Isenbrad, paragon of Wisdom, and inspires our people to this day. All knowledge is incomplete, but with the Runemaster&#039;s Law we commit Wintermark once more to the mastery of the Crafter&#039;s Art. We send Isolde with one dose of True Liao and 4 crowns to consecrate the caves beneath Runegrott as an inspirational tomb for the first runesmith.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 397 to 0&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; The caves beneath Runegrott have been consecrated, the runesmiths will work to create &#039;&#039;Runesmith&#039;s Law&#039;&#039; as detailed in [[Snow_might_fall#Heirs_to_Isenbrad|Snow might fall]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 88===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvisdottir &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; We urge the faithful of Wintermark to seek out the poison in our neighbours fields. We send Averil Olsen (warsmith) with 50 doses of liao to remind everyone that cold cannot compromise. Those who have made dark bargains must be rooted out.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with Greater Majority 387 to 0&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Wintermark priests in Sermersuaq will work to try and identify who has accepted [[Agramant|Blood-on-the-Snow&#039;s]] aid. As detailed in [[Watching_my_mistakes#Murder_the_Crows|Watching my mistakes]]. See also [[#Judgement 76|Judgement 76]]&lt;br /&gt;
&lt;br /&gt;
===Judgement 91===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; League&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Irada von Temeschwar&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The vyig are an insidious corruption within the Empire. It may seem there is no answer to their wickedness, between the most impenetrable forest may fall one tree at a time. We send Irada von Temeschwar with 75 doses of liao to light a torch, use it to find the places where the Vyig lair, and finally finish what Ratibor started.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 285 to 10&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039;. Rouses the people of the League to bring an end to the vyig once and for all. As detailed in [[Don%27t_blame_me#Light_the_Torches|Don&#039;t blame me]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 97===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Hazelelponi of the Shattered Tower &lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Let every word you speak carry meaning. We send Hazelelponi of the Shattered Tower with 25 liao to urge the virtuous of the Seventh Wave to reach out to the Vendarri to show them that we are not their enemy.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 368 to 0&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Creates an opportunity for the generals of the Highborn armies to meet with [[The_silent_page#The_Vendarri|the Vendarri]] at the Spring Equinox. As detailed in [[The_silent_page#The_Torch_of_Freedom|The silent page]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 103===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lucanus of the Ashen Tower&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Wisdom knows all knowledge is incomplete. We send Lucanus of the Ashen Tower with 75 doses of liao to encourage the priests of the Empire to engage with the Free Folk pilgrimage in good faith and help them to find the path of virtue. By sharing our understanding, we will navigate the Way together.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld 1100 to 57. This mandate was in competition with [[#Judgement 20|Judgement 20]], which received a higher margin.&lt;br /&gt;
&lt;br /&gt;
===Judgement 105===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; The Fool of Glory&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The virtuous inspire others to greatness. We send Pelleas Montrose with 25 liao to urge the glorious soldiers of the Dawnish host to reach out to the Dawnish in the Barrens and inspire them with talk of liberation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld 152 to 10&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039; Creates an opportunity for the generals of the Dawnish armies to meet with [[The_silent_page#The_Dawnish|the Dawnish resistance]] in the Barrens at the Spring Equinox. As detailed in [[The_silent_page#The_Torch_of_Freedom|The silent page]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 107===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Brass Coast&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ahraz i Guerra&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The fundamental right of any being is to live freely in the manner that they wish, and the former Thule slaves are no exception. We send Ahraz i Guerra to Otkodov with 50 doses of liao to let everyone know that they do not need to live under the thumbs of their former masters. Let them come to the Empire - there is a place for them there.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not upheld, 20 to 32; withdrawn&lt;br /&gt;
&lt;br /&gt;
===Judgement 120===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Varushka&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Velko Perunovich Razoradze&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The vyig are an insidious corruption within the Empire. It may seem that there is no answer to their wickedness, but even the most impenetrable forest may fall one tree at a time. We send Vaclav Mladenovich Kosti with 100 doses of liao to light a torch, use it to find the places where the vyig lair, and finally finish what Ratibor started.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 150 to 0&lt;br /&gt;
* &#039;&#039;&#039;Enacted&#039;&#039;&#039;. Rouses the people of Varushka to bring an end to the vyig once and for all. As detailed in [[Don%27t_blame_me#Light_the_Torches|Don&#039;t blame me]].&lt;br /&gt;
&lt;br /&gt;
===Judgement 143===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Imperial Orc&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Bloodcrow Knott&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Stonecliff Brakkalo demands the aid of the Empire, but if we are to keep our Pride we must stand on our own feet. We will face the challenge presented by the septs of Ossium, and whatever other orcs seek new homes within the Empire, and when we triumph we will do so with virtue. We send Bloodcrow Knott with 50 doses of liao to challenge Brakkalo&#039;s anger with Wisdom and Vigilance, and urge her to find another cause.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority 75 to 0&lt;br /&gt;
* &#039;&#039;&#039;Awaiting Liao&#039;&#039;&#039; Only 45 liao have been made available. As detailed in the [[All_too_well#Answer_Courage_with_Wisdom|All too well]] wind of fortune.&lt;br /&gt;
==Evaluation==&lt;br /&gt;
The Synod made the following judgements of [[excommunication]], [[inquisition]], [[revocation]], and [[sanction]].&lt;br /&gt;
===Judgement 26===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cassia Apulian&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039;. I call Sagua i Ezmara, Master of the Koboldi, to inquisition regarding virtue in her role and dealings with eternals. The hub, 12 noon, Saturday of this summit.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 282-10&lt;br /&gt;
===Judgement 32===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl Galeas du Maurisol&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039;. The Right of Witness is enshrined in the Imperial Constitution: &amp;quot;The Synod shall ensure the virtuous behaviour of the Empire.&amp;quot; Yet members of the Synod were barred from observing an audience between the Imperial Consuland Matilda Fisher in the Senate building by members of the militia who were apparently empowered by the Magistrates to refuse entry to a legitimate audience. In no body of law are the Magistrates or Militia empowered to refuse entry to a formal audience to a non-disruptive priest exercising Right of Witness. We call Magistrate Grimmr Reinholt to Inquisition regarding this matter at the Hub/Magistrates tent at Saturday 11am.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 350-26.&lt;br /&gt;
===Judgement 33===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Earl Galeas du Maurisol&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction:Penance&#039;&#039;&#039; (escalation of [[384YE_Autumn_Equinox_Synod_judgements#Judgement_75|this judgement]]. After questioning him and those concerned about his actions, I both condemn and vindicate the actions of the Ambassador to Otkodov, Yevgeni Katsev. He obviously acted in line with his renowned self-interest but this did align with the interests of the Empire. It is clear his primary motivations it o keep the Dragons from deciding Varushka would be better in their hands, and it is equally clear that some representatives of the Varushkan people are happy with paying the price for peace with the Thule as long as it is not theirs to bear. I recognise Virtue in his deeds, but I also recognise the Miserly nature in paying the price last; the Shame in not proclaiming what had been done for all to know - good or ill; and the Foolishness that comes from trusting what you are told without validation - in contrast with his obvious intelligence. In penance, Yevgeni Katsev should pat a Throne to the Virtue Fund for each season he has held the position of Ambassador, lessened by one for each Cardinal to whom he can satisfy with a demonstration of his understanding of Virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 903-126.&lt;br /&gt;
===Judgement 41===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sir Claude Videre&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction:Cindication&#039;&#039;&#039; As Auditor for Senatorial Accountability, I carried out the inquisition of Senator Miaren, Llewellyn Leafstalker. The Senator was accompanied by his proxy, Gwyndolyn y Caim. In this matter, concerning a motion for military resupply, I am pleased to vindicate the senator. I am satisfied that his decision-making balanced Loyalty and Prosperity on the scales, and he is a dedicant of Loyalty. In addition,I praise this Senator&#039;s Loyalty in his life and work in the highest terms, commending him to the Loyalty assembly and the Cardinal. Llewelyn lifts up others, and none more so than the proxy he supports- nurturing Gwyndolyn&#039;s future.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 442-31.&lt;br /&gt;
===Judgement 46===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sam Wych-Elm&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; Let&#039;s have a talk, Blackjack. &amp;quot;There are no weeds that a hatchet cannot fix.&amp;quot; 11:59pm under the hobs awning, Saturday, Winter solstice.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 40-0&lt;br /&gt;
===Judgement 74===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Veikko Bondforger to Inquisition with regards judgements raised in the Assembly of Nine last summit (autumn 384) and his voting behaviour.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 121-0&lt;br /&gt;
===Judgement 77===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Jenny Arbor&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Revocation&#039;&#039;&#039; To revoke Cardinal Harwen Eternal from their post. Reasoning: he and others went against a key teaching of Pride with actions that directly impacted the result, pulling another down rather than elevating another. Part of these actions involved making a key decision by a coin toss - leaving the result to chance/fate.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Not Upheld (122 - 214)&lt;br /&gt;
===Judgement 80===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Ser Galen du Maurisol&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction:Vindication&#039;&#039;&#039; Having spoken to Magistrate Reiholz on the matter of militia blocking access to a legitimate audience, I find that the Magistrates acted correctly in accordance with our constitutional right of Witness. The militia did form a cordon to block rioters from assaulting those in the Senate building, but the meeting itself was suspended until the riot was quelled, meaning there was nothing to witness. Magistrate Reinholz personally ensured priests were given access once the meeting restarted. Further training will be given to the militia to prevent future miscommunication and misunderstandings.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 895-43.&lt;br /&gt;
===Judgement 92===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Vigilance&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Lochias&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call the Imperial Spymaster, Bernard Dugdale, to answer questioning regarding his management of spy networks in Grendel territories. To be held at 8pm on the Friday of the Spring Equinox at Merrick&#039;s.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 128-0&lt;br /&gt;
===Judgement 114===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Mazo Freewalker&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Penance&#039;&#039;&#039; Morwenna Winterbuilt was inquisited in Autumn 384YE, and found not to be unvirtuous, However, we feel that she needs further spiritual guidance and Brodie Brackensong has agreed to be her spiritual guide for the next year.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 190-0&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039;Greater Majority for this judgement was 200.&lt;br /&gt;
===Judgement 116===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Annabelle Boughgarden&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; Etienne de laChasse knowingly sought dealings with Irra Harrah at the previous summit. I hereby call him to the Camp of House Tallstag in Dawn to establish the virtue of these actions at 9:30pm on the Saturday of the Winter Summit 384YE.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 30-0&lt;br /&gt;
===Judgement 117===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aethelric the Grounded&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction : Vindication&#039;&#039;&#039; (Escalation) General Kindra Edasdottir is vindicated of accusations regarding a lack of virtue in redeploying from the Fist of the Mountains from Kallavesa to Zenith Spring 384YE. Upon examination it is clear that she acted with great Loyalty, Courage, and Pride, and encouraged the same in others. She has acted as a hero of the Mark should and is to be commended.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 239-0&lt;br /&gt;
===Judgement 127===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Cesare Enzo Di Trivento&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Sofia i Gel Toro i Riqueze to inquisition at 1pm on Sunday of the Winter Solstice, in regards to their potentially presenting signs of exemplarhood. The inquisition will take place at the Del Toro camp in the Brass Coast.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 10-0&lt;br /&gt;
===Judgement 132===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Olyvar of Esthers Sanctum&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction: Penance&#039;&#039;&#039; Following inquisition, it is found that Ser Guy Wooder of Dawn acted unvirtuously with his dedication to a false virtue following the Imperial actions in the Bones. However they have taken themselves on virtuous pilgrimage upon the path of Pride, and has embraced the mistakes of their past, to learn from it.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 54-26&lt;br /&gt;
===Judgement 133===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Syn Truthwalker Returned&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call Emmatius Aknarian to the space behind the Senate at 19:00 on Friday of the Spring Gathering to answers questions in relation to the murder of Raziel of the Saker by Tuktu of the Saker during the temporary suspension of parley at the plenipotentiary with the heralds of the winter eternal Sorin.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 104-0&lt;br /&gt;
===Judgement 145===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rhaego i Zemress&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction: Vindication&#039;&#039;&#039; Through a life of service, hard work, and honest toil he has found prosperity and redemption. This assembly needs no more poof that the spontaneous permanent testimony of &amp;quot;Walder&#039;s Oath.&amp;quot; Henceforth may the eight heir of the Good Walder be known as Tom Appleseed! Prosperity provides!&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 173-13.&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; A greater majority for this judgement was 183.&lt;br /&gt;
===Judgement 147===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tisserande Griffinsbain&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction: Vindication&#039;&#039;&#039; The excommunication of Jack Canting, formerly the face of the Herald of Fools, was a matter of hearth magic and oath, thrice sworn and then thrice broken, and willingly entered, they were fully aware of the consequences and fully accepted them - they were head to say &amp;quot;I knew this was the cost.&amp;quot; If the cost was not paid then the whole house would suffer. We should not pass the consequences of our choices to those we are loyal to, Our actions are our own and Jack did not force those left to deal with their choices.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 184-10.&lt;br /&gt;
&lt;br /&gt;
===Judgement 149===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Maarit Suvidottir&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction: Vindication&#039;&#039;&#039; Inquisitor Galleas du Maurisol finds Iron Osric to have a keen an insightful mind, able to quickly and ably answer questions with conviction. The fire in his heart rages but his iron will allows him to channel his fervor for the betterment of the Empire. He strongly believes in hisvision of an Empire united in saving people and will fight for that cause even if others step back. He is willing to make difficult decisionsandaccept the consequences- unyielding even in the face of hihdsight. I name him Unyielding Shield and commend his Courage in all things,including the Thule treaty.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 149-0.&lt;br /&gt;
===Judgement 151===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Aethelric the Grounded&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Revocation&#039;&#039;&#039; Pendraed the Maker is Revoked of his title of &amp;quot;Gatekeeper of Fallen Snow&amp;quot; (the sinecure of the Garden o fFallen Snows). This is not due to this lack of virtue or heroism, but rather because, as he no longer attends.Anvil, he is no longer able to execute the responsibilities the position demands.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 186-0.&lt;br /&gt;
* &#039;&#039;&#039;Notes:&#039;&#039;&#039; Pendraed the Maker has been revoked from the title &#039;&#039;Gatekeeper of Fallen Snow&#039;&#039;.&lt;br /&gt;
===Judgement 153===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wintermark&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Rafe&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction: Vindication&#039;&#039;&#039; On questioning Lofyn Bloodcloak was able to give an account of the virtue behind each of their actions regarding the Thule treaty. Loyalty to those in bondage in Semersuaq. Ambition to see as many slaves freed as possible. Courage to make unpopular choices and act rather than let fear of disapproval rule them,and allow an opportunity to pass them by.As such I vindicate them in this matter.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 177-0.&lt;br /&gt;
===Judgement 156===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Genoveva Barossa&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; I call the Earl of Fools to inquisition regarding their actions in exommunicating the Herald of Fools at 1pm on Saturday of the Spring Equinox 384 in the Hub.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 954-22.&lt;br /&gt;
===Judgement 158===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Dawn&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Annabelle Boughgarden&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Sanction: Vindication&#039;&#039;&#039; Elienne de la Chasse, &amp;quot;Rebellion Elienne&amp;quot; has been found to have acted with the utmost Wisdom, Vigilance, and superlative Loyalty in his dealings to aid Imperial actions in the Barrens. He is found to be clear of wrongdoing and deserves commendation. Any priests in dispute of this judgement should meet  Annabelle Boughgarden in the Glory Square.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. 116-0.&lt;br /&gt;
===Judgement 160===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Sir Claude Videre&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; The Auditor for Senatorial Accoundability calls Senator Skarsind, Bloodcrow Rasp, to inquisition at the Spring Equinox, 5pm or as soon as Senate is done), in the orc camp tent of the first legion. To demonstrate his virtue.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Automatically upheld.&lt;br /&gt;
===Judgement 168===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; General&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Heilyn Bronwen&#039;s Rest&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; &#039;&#039;&#039;Inquisition&#039;&#039;&#039; As the Basilisk of the Bourse, I call Marys, Castellan of Spiral Castle, to inquisition at hiscamp at 21:00 on Saturday of the Spring Summit 385.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Automatically Upheld&lt;br /&gt;
&lt;br /&gt;
==Recognition==&lt;br /&gt;
The following judgements of [[recognition]] were presented during the Autumn Equinox.&lt;br /&gt;
===Judgement 59===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Friar John of the Mourn&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; The Pride assembly recognises the Speaker for the Dead as an exemplar of Pride with the following signs: &#039;&#039;Legacy:&#039;&#039; Among the slaves of Marricossa they faithfully recited the names and deeds of the dead. This litany has now become their legacy as a yearly celebration. &#039;&#039;Benevolence:&#039;&#039; The Speaker&#039;s life stood in opposition to the evils of slavery, and through them we can all be raised in virtue. &#039;&#039;Inspiration:&#039;&#039; The Speaker emboldened those without a voice to speak, to see virtue where they could, and take pride in their shared struggle, which eventually led them to freedom. &#039;&#039;Salvation:&#039;&#039; When missionaries came to Marricossa the virtue of Pride was seen in the Speaker&#039;s story,and through them people have found the Way and salvation.&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld with a Greater Majority (339 - 16)&lt;br /&gt;
* &#039;&#039;&#039;Note:&#039;&#039;&#039; The judgement will be escalated to the general assembly.&lt;br /&gt;
&lt;br /&gt;
==Appointment==&lt;br /&gt;
At the Summit, the following [[appointment|appointments]] were proposed by the Assemblies of the Synod. You can find the names of citizens who currently hold Imperial titles in the Synod [[Current Imperial titles|here]].&lt;br /&gt;
===Judgement 1===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of Cardinal&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Dairan Numbers&#039;&#039;&#039; received 253 votes; Rocio i Fijadoz i Guerra received 10 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 2===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Way&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of Cardinal&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Hywel Summercrow&#039;&#039;&#039; received 86 votes; Bloodcroww Udoo received 32 votes; Maximillian of Ankarien received 32 votes; Josephus Morningsun received 20 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 12===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of High Exorcists&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Finna i Fijadoz i Guerra&#039;&#039;&#039; received 5 votes; Solas of the Spire of the Waxing Sun received 0 votes; Rivellen of House Rmys received 0 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 16===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Navarr&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of Voice of Barbs&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Teleri Thornweaver&#039;&#039;&#039; received 142 votes; Aneira Exiles End received 86 votes; Meredith Nighthaven received 20 votes; Neala Blackhawk received 0 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 23===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Nine&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of Basilisk of the Bourse&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Heilyn Bronwen&#039;s Rest&#039;&#039;&#039; received 5 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 25===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Pride&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the Champion of Pride&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Kali Keen-Eye&#039;&#039;&#039; received 86 votes; Lady Kaywenn de Orzel received 80 votes; Artis Greyholm received 13 votes&lt;br /&gt;
&lt;br /&gt;
===Judgement 54===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Highguard&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of he Speaker for the Highborn Assembly&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Isaac of the Silent Tide&#039;&#039;&#039; received 261 votes; Hazelelponi of the Shattered Tower received 32 votes; Dagon of the Shattered Tower received 0 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 57===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Courage&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the Courage Virtue Inquisitor&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Maarit Suvidottir&#039;&#039;&#039; received 192 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 60===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the Champion of Loyalty&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Dagon of the Shattered Tower&#039;&#039;&#039; received 125 votes; Asher of the Silent Tide received 119 votes; Mouse of Dawn received 61 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 63===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Wisdom&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the Wisdom Virtue Inquisitor&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Silas of the Cenotaph&#039;&#039;&#039; received 74 votes; Palladius of Raven&#039;s Spire received 10 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 66===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Prosperity&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the Prelate of the Little Mother&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Cesare Enzio di T rivento&#039;&#039;&#039; received 142 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 104===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Brass Coast&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of the Hand of Guerra&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Ahshen i Fiel i Guerra&#039;&#039;&#039; received 102 votes.&lt;br /&gt;
&lt;br /&gt;
===Judgement 137===&lt;br /&gt;
* &#039;&#039;&#039;Assembly:&#039;&#039;&#039; Marches&lt;br /&gt;
* &#039;&#039;&#039;Raised By:&#039;&#039;&#039; Tribune&lt;br /&gt;
* &#039;&#039;&#039;Judgement:&#039;&#039;&#039; Appointment of Keeper of the Orchard&lt;br /&gt;
* &#039;&#039;&#039;Outcome:&#039;&#039;&#039; Upheld. &#039;&#039;&#039;Bastard Tom&#039;&#039;&#039; received 80 votes.eceived 80 votes.&lt;br /&gt;
&lt;br /&gt;
==Alternative Mandates==&lt;br /&gt;
Prior to the summit, the following [[Mandate#Alternative Mandates|alternative mandates]] were proposed by members of the Synod.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Member&#039;&#039;&#039; || &#039;&#039;&#039;Link to mandate&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
| Azir i Shartha i Riqueza || [[Chime_the_sound#Tales_of_Liberty|Chime the sound]]&lt;br /&gt;
|-&lt;br /&gt;
| Lady Josephine of Adina&#039;s Charge || [[Full_of_sacred_sound#Dagger_of_the_Mind|Full of sacred sound]]&lt;br /&gt;
|-&lt;br /&gt;
| Fintan Nighthaven || [[The_silent_page#The_Fate_of_the_Wicked|The silent page]]&lt;br /&gt;
|-&lt;br /&gt;
| Lenarius Ankarien || [[The_silent_page#The_Fate_of_the_Wicked|The silent page]]&lt;br /&gt;
|-&lt;br /&gt;
| Morwenna Winterbuilt || [[You_belong_with_me#A_Home_in_the_Empire|You belong with me]]&lt;br /&gt;
|-&lt;br /&gt;
| Corey Wayfarer || [[You_belong_with_me#A_Home_in_the_Empire|You belong with me]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==The Virtue Fund==&lt;br /&gt;
The following represents the Virtue Fund of the Synod:&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;Starting Value&#039;&#039; || 12 Thrones, 6 Crowns, 11 Rings ||&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 13 Thrones, 7 Crowns || Donation by Azir i Shartha i Riqueza before the start of the summit.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 7 Thrones || Rewarding to Finna i Fijadoz i Guerra following Judgement 9 being automatically upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 5 Thrones || Rewarding to Lady Laudine duLac following Judgement 24 being automatically upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 5 Thrones || Rewarding to Alcuin following Judgement 40 being automatically upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 2 Crowns, 1 Ring || Donation by Mael Donjeon on behalf of an anonymous citizen.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 5 Thrones || Rewarding to Tabris, Son of Armisael following Judgement 19 being upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 1 Throne || Donation by the Tribune, from a coin found in the mud of the Hub.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 75 Thrones || The price paid in the Bourse Auction for the dose of True Liao.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 20 Thrones || Rewarding to Astrid Fjellrevening Rezia di Tassato following Judgement 13 being upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 11 Thrones || Rewarding to Pontus Figures following Judgement 69 being upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Rewarding&#039;&#039; || 30 Thrones || Rewarding to Vossk following Judgement 44 being upheld.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 15 Rings || Donation by the Tribune, from the sale of writing implements.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Income&#039;&#039; || 1 Crown || Donation by Fintan Nighthaven.&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;Closing Value&#039;&#039; || 20 Thrones, 1 Crown, 7 Rings ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Doses of True Liao==&lt;br /&gt;
&lt;br /&gt;
Five doses of [[Liao#True Liao|True Liao]] were disbursed this summit:&lt;br /&gt;
* One dose in connection to the [[Lepidean Librarian|Lepidean University]] to Elkiah via Judgement XX&lt;br /&gt;
* One dose to Herminius of the House of the Wanderer by purchase in the [[Public auction|Public Auction]]&lt;br /&gt;
* One dose to Derowen of Sigehold by decision of the Gatekeepers&lt;br /&gt;
* One dose to Martin Orchard by decision of the Gatekeepers&lt;br /&gt;
* One dose to Estella of the First Spark by decision of the Gatekeepers&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Auction_of_the_Seats&amp;diff=99905</id>
		<title>Auction of the Seats</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Auction_of_the_Seats&amp;diff=99905"/>
		<updated>2023-04-27T13:28:47Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* Additional Titles */ Slight clarity edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;quote by=&amp;quot;Emperor Giovanni&amp;quot;&amp;gt;The Senate will be paupers only so long as honest merchants can grow rich.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
At each summit the Bourse selects citizens to fill all Imperial positions that are vacant through an open auction called the Auction of the Seats. The name derives from the tradition of referring to major Bourse titles as &amp;quot;Bourse seats&amp;quot;. The Auction applies to the Bourse titles that are Imperial positions as well as specific League national titles; all other seats that are vacant are elected by [[Tally of the Votes]].&lt;br /&gt;
&lt;br /&gt;
Participation in the Auction of the Seats is open to all Imperial citizens. Successful bidders claim their chosen title, while all funds raised go to the [[Imperial treasury]] &lt;br /&gt;
&lt;br /&gt;
==Schedule==&lt;br /&gt;
Under normal circumstances, the Auction will takes place on Saturday afternoon, at 2pm, from the Senate building. If circumstances force a change in timing or location, then the civil service update the [[event schedule]] published before the summit begins.&lt;br /&gt;
&lt;br /&gt;
The major Bourse seats operate to a schedule dictated by the materials produced. For example, all titles associated with the production of white granite are elected at the same summit each year &lt;br /&gt;
&lt;br /&gt;
* [[Weirwood]] seats are re-elected at the Winter Solstice.&lt;br /&gt;
* [[Ilium]] seats and the [[Master of the Imperial Mint]] are re-elected at the Spring Equinox.&lt;br /&gt;
* [[White granite]] seats are re-elected at the Summer Solstice.&lt;br /&gt;
* [[Mithril]] seats are re-elected at the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
A list of seats to be appointed at the upcoming event can be found on the [[Recent history|recent history]] page and on notices around Anvil. Once appointed, the new seat holders are announced via the Bourse noticeboard in the Hub.&lt;br /&gt;
&lt;br /&gt;
==Selection==&lt;br /&gt;
Any Imperial citizen may hold an Imperial position, provided it is the only Imperial title they control.&lt;br /&gt;
&lt;br /&gt;
All Imperial titles that are auctioned through the bourse are re-elected annually. If the title is elected at the normal summit each year then the chosen citizen serves for one year until the start of the equivalent summit one year later.&lt;br /&gt;
&lt;br /&gt;
If an Imperial Bourse seat becomes vacant outside the normal election cycle (due to death, resignation, or excommunication of the title holder) then the seat is auctioned at the following summit. In this case, the winning bidder will only serve for the remaining term. The title becomes vacant again at the normal point in the election cycle.&lt;br /&gt;
&lt;br /&gt;
Bidding is in [[Currency|thrones]] and the payment for each seat is required before bidding for the next begins to prevent interested citizens bidding on seats they cannot afford.&lt;br /&gt;
&lt;br /&gt;
The person bidding on the seat need not be the person who takes the Imperial title if successful, but they must be present during the auction to indicate that they accept the title. It is not possible for a proxy to accept a title on another citizen&#039;s behalf, not to collect the production on a Bourse seat for them.&lt;br /&gt;
&lt;br /&gt;
==Production==&lt;br /&gt;
The winning bidder immediately receives whatever wains or rings of ilium the bourse seat produced in the period running up to the summit provided they have not already been claimed from the Agent of the Bourse.&lt;br /&gt;
&lt;br /&gt;
The production associated with the Bourse seat is delivered to the title holder by an Agent of the Bourse before each subsequent summit until the last one. The title holder does not receive any production from a bourse seat on the run-up to the summit where the title is due to be re-elected - that is reserved for whoever wins the auction for the title at the summit.&lt;br /&gt;
&lt;br /&gt;
==Removal==&lt;br /&gt;
The Bourse is explicitly protected from interference from the [[Imperial Synod]] in the [[Imperial Constitution]]. Because of this, it is not possible to revoke a Bourse seat holder to remove them from their position. They serve until the title is reelected or until they die or step down.&lt;br /&gt;
&lt;br /&gt;
If a Bourse seat holder dies, is excommunicated, or the seat is overrun by barbarians, then the title holder receives back any money they paid for the seat - in proportion to the number of seasons of production remaining. If there are two seasons production left, they get half their money back. The seat is auctioned off again - and the refund is paid to the seat holder or their estate &#039;&#039;after&#039;&#039; the auction is concluded. Any shortfall is taken from the Imperial treasury, any excess is added to it. Bourse seat holders are well-advised to leave a clear will so that Agent of the Bourse can swiftly and correctly identify who these funds should be paid to.&lt;br /&gt;
&lt;br /&gt;
There is no refund payable if a title is resigned.&lt;br /&gt;
&lt;br /&gt;
==Term==&lt;br /&gt;
All Imperial Bourse seats must be re-elected at the specified summit each year. It is unconstitutional to create an Imperial position with tenure that is auctioned through the Bourse (the same restriction does not apply to national Bourse positions).&lt;br /&gt;
&lt;br /&gt;
==Additional Titles==&lt;br /&gt;
There are two national League positions that are elected via Auction of the Seats rather than Tally of the Votes. These seats are auctioned just like any Imperial title, but only League citizens may bid on them. In theory it would be possible for the Imperial Senate to create new national League titles elected via auction rather than by votes cast by business owners - in practice they have not chosen to do so in recent times.&lt;br /&gt;
&lt;br /&gt;
In addition there are two identical [[Bearer of an Imperial Wayleave]] titles, and the [[Arbiter of the Rogue Declaration]] title, which are also auctioned. These unusual titles are re-elected each season.&lt;br /&gt;
&lt;br /&gt;
===The Master of The Imperial Mint===&lt;br /&gt;
The [[Master of the Imperial Mint]] is a Bourse Seat open to League citizens and elected by auction to the highest bidder. The Master does not receive an income of Bourse resources, but is privy to privileged information about the Imperial economy and has powers to speak and address the [[Imperial Senate]].&lt;br /&gt;
&lt;br /&gt;
===The Regario Dossier===&lt;br /&gt;
The [[Regario Dossier]] provides 4 rings of ilium each season, along with an annual report describing the activities of foreign powers. It is open to League citizens and elected by auction to the highest bidder.&lt;br /&gt;
&lt;br /&gt;
===Bearer of an Imperial Wayleave===&lt;br /&gt;
There are two identical titles, each [[Bearer of an Imperial Wayleave]] is elected to serve for a single season each summit. The titles are open to any Imperial citizen and elected by auction to the highest bidder.&lt;br /&gt;
&lt;br /&gt;
===Arbiter of the Rogue Declaration===&lt;br /&gt;
The [[Arbiter of the Rogue Declaration]] is elected to serve for a single season each summit. The title is open to any Imperial citizen and is auctioned in only [[Game_items#Mana_Crystals|mana crystals]].&lt;br /&gt;
&lt;br /&gt;
{{Bourse Further Reading}}&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Events&amp;diff=96150</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Events&amp;diff=96150"/>
		<updated>2022-09-13T16:07:09Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* Booking and Prices */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Profound Decisions will run four Empire events each year. Although we are keen to give players the freedom to run their own Empire events if they wish, we believe it is also important for players to know what level of commitment and involvement a game presents. Therefore there will only ever be four Profound Decisions Empire events each year.&lt;br /&gt;
&lt;br /&gt;
==Event Dates in 2023==&lt;br /&gt;
OOC details for all our events in 2023 are below. If you have any questions about the details then please [mailto:admin@profounddecisions.co.uk email us] and we will endeavour to answer them for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: auto;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Event&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Start&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;End&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Winter Solstice 2023|Winter Solstice]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; April&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; April&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Spring Equinox 2023|Spring Equinox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Summer Solstice 2023|Summer Solstice]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; July&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; July&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Autumn Equinox 2023|Autumn Equinox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; September&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; September&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Time-in and Time-out==&lt;br /&gt;
Time in is at 6pm on Friday and 10am on Saturday and Sunday morning. Time-out is at 1am Saturday morning and Sunday morning. The event ends with final time-out at 3pm on Sunday.&lt;br /&gt;
&lt;br /&gt;
==Early Arrival==&lt;br /&gt;
Although there is no role-playing before time-in on Friday, you are very welcome to arrive early to begin setting up your camp. The bar will be open on Thursday evening and our caterers will be aiming to provide hot food. Please enjoy this opportunity to socialize out-of-character.&lt;br /&gt;
&lt;br /&gt;
The earliest that you can arrive is 1:00 pm on the Thursday before each event. Please note that the arrival time is two hours later than last year - as we need the additional time to finish site preparations before players arrive. There is an additional charge of £5 for anyone who stays on site on Thursday night that must be paid on the gate in cash only.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
All our events in 2022 will be held at our current site next to [[Dadford Road Campsite]], off Dadford Road, near Dadford in Buckinghamshire.&lt;br /&gt;
&lt;br /&gt;
==Booking and Prices==&lt;br /&gt;
Online booking is available for all Profound Decisions events via our [http://www.profounddecisions.co.uk/ online account system]. Please create an account, enter your details and choose which events you wish to attend. You can even use the online booking system if you wish to pay by cheque as the system will give you a single booking reference to write on the back of your cheque.&lt;br /&gt;
&lt;br /&gt;
All our events cost £75 if booked well in advance. The price rises after the early booking deadline and then again if you pay on the gate. Please see our [http://www.profounddecisions.co.uk/event/deadlines ticket booking deadlines] for details. Various discounts are available and all discounts are cumulative.&lt;br /&gt;
&lt;br /&gt;
===Multi-booking Discounts===&lt;br /&gt;
If you book for more than one event simultaneously then you are receive a £5 discount for each additional event that you book. For example, if you book for three events then you are eligible for a discount of £10 from the total price. &lt;br /&gt;
&lt;br /&gt;
===Concessions===&lt;br /&gt;
Players are eligible for a discount of £20 off the price of each event if they are eligible for concessions. Anyone who is a full time student, a full time member of the armed services, a pensioner, or receives state benefits as their main income is eligible for the concession on the ticket price. You only have to be eligible at the point where you provide the proof of your eligibility, so students can claim the discount for the year even if their course ends in the Summer.&lt;br /&gt;
&lt;br /&gt;
You must provide proof of your eligibility. The best way to do this is to email proof to us at [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] after you have booked. We can then mark your entire booking as having the concession confirmed. If you don&#039;t do this then you will need to bring proof to the event and then queue up in a long queue at GOD before you can play. Please don&#039;t do this, it&#039;s bad for you and bad for us! Email us a scan of your proof and we will log it to your account.&lt;br /&gt;
&lt;br /&gt;
==Payment==&lt;br /&gt;
===Ebanking===&lt;br /&gt;
You can pay for your ticket with a simple bank transfer, which is quick and easy especially if you use internet or telephone banking. The online booking system will provide you with a simple reference number to use when making your booking. This reference number is unique for your account and never changes.&lt;br /&gt;
&lt;br /&gt;
Bank transfers are by far the cheapest way for us to take payment. If you do not mind what payment method you use then please pay by bank transfer as it helps us considerably.&lt;br /&gt;
&lt;br /&gt;
===Standing Orders===&lt;br /&gt;
You can set up a standing order to pay for your tickets. The online booking system will provide you with a simple reference number to use when making your booking. This reference number is unique for your account and never changes. We do not get charged for standing order payments, so like bank transfers, it helps us out considerably if you choose to pay this way.&lt;br /&gt;
&lt;br /&gt;
===Cheque===&lt;br /&gt;
Profound Decisions no longer accepts cheques as a valid form of payment.&lt;br /&gt;
&lt;br /&gt;
===Card Payments===&lt;br /&gt;
Your can use most cards to pay for your bookings if you use the online booking system. If you don&#039;t wish to enter your details online then you can phone the office on 0845 0944 798 and we can process a card payment for you. &lt;br /&gt;
&lt;br /&gt;
==Cancellations and Transfers==&lt;br /&gt;
You may cancel or transfer a ticket for an event if you inform us before 6pm on the Friday that the event begins. You can inform us by sending an email or leaving a message on our answer machine. We reserve the right to charge a £5 administration fee for cancellations or transfers within two weeks of the start of an event.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Game]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Events&amp;diff=96149</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Events&amp;diff=96149"/>
		<updated>2022-09-13T16:06:30Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* Event Dates in 2022 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Profound Decisions will run four Empire events each year. Although we are keen to give players the freedom to run their own Empire events if they wish, we believe it is also important for players to know what level of commitment and involvement a game presents. Therefore there will only ever be four Profound Decisions Empire events each year.&lt;br /&gt;
&lt;br /&gt;
==Event Dates in 2023==&lt;br /&gt;
OOC details for all our events in 2023 are below. If you have any questions about the details then please [mailto:admin@profounddecisions.co.uk email us] and we will endeavour to answer them for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: auto;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Event&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Start&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;End&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Winter Solstice 2023|Winter Solstice]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;21&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; April&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; April&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Spring Equinox 2023|Spring Equinox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Summer Solstice 2023|Summer Solstice]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;28&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; July&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;30&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; July&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Autumn Equinox 2023|Autumn Equinox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;8&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; September&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; September&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Time-in and Time-out==&lt;br /&gt;
Time in is at 6pm on Friday and 10am on Saturday and Sunday morning. Time-out is at 1am Saturday morning and Sunday morning. The event ends with final time-out at 3pm on Sunday.&lt;br /&gt;
&lt;br /&gt;
==Early Arrival==&lt;br /&gt;
Although there is no role-playing before time-in on Friday, you are very welcome to arrive early to begin setting up your camp. The bar will be open on Thursday evening and our caterers will be aiming to provide hot food. Please enjoy this opportunity to socialize out-of-character.&lt;br /&gt;
&lt;br /&gt;
The earliest that you can arrive is 1:00 pm on the Thursday before each event. Please note that the arrival time is two hours later than last year - as we need the additional time to finish site preparations before players arrive. There is an additional charge of £5 for anyone who stays on site on Thursday night that must be paid on the gate in cash only.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
All our events in 2022 will be held at our current site next to [[Dadford Road Campsite]], off Dadford Road, near Dadford in Buckinghamshire.&lt;br /&gt;
&lt;br /&gt;
==Booking and Prices==&lt;br /&gt;
Online booking is available for all Profound Decisions events via our [http://www.profounddecisions.co.uk/ online account system]. Please create an account, enter your details and choose which events you wish to attend. You can even use the online booking system if you wish to pay by cheque as the system will give you a single booking reference to write on the back of your cheque.&lt;br /&gt;
&lt;br /&gt;
All our events cost £70 if booked well in advance. The price rises after the early booking deadline and then again if you pay on the gate. Please see our [http://www.profounddecisions.co.uk/event/deadlines ticket booking deadlines] for details. Various discounts are available and all discounts are cumulative.&lt;br /&gt;
&lt;br /&gt;
===Multi-booking Discounts===&lt;br /&gt;
If you book for more than one event simultaneously then you are receive a £5 discount for each additional event that you book. For example, if you book for three events then you are eligible for a discount of £10 from the total price. &lt;br /&gt;
&lt;br /&gt;
===Concessions===&lt;br /&gt;
Players are eligible for a discount of £20 off the price of each event if they are eligible for concessions. Anyone who is a full time student, a full time member of the armed services, a pensioner, or receives state benefits as their main income is eligible for the concession on the ticket price. You only have to be eligible at the point where you provide the proof of your eligibility, so students can claim the discount for the year even if their course ends in the Summer.&lt;br /&gt;
&lt;br /&gt;
You must provide proof of your eligibility. The best way to do this is to email proof to us at [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] after you have booked. We can then mark your entire booking as having the concession confirmed. If you don&#039;t do this then you will need to bring proof to the event and then queue up in a long queue at GOD before you can play. Please don&#039;t do this, it&#039;s bad for you and bad for us! Email us a scan of your proof and we will log it to your account.&lt;br /&gt;
&lt;br /&gt;
==Payment==&lt;br /&gt;
===Ebanking===&lt;br /&gt;
You can pay for your ticket with a simple bank transfer, which is quick and easy especially if you use internet or telephone banking. The online booking system will provide you with a simple reference number to use when making your booking. This reference number is unique for your account and never changes.&lt;br /&gt;
&lt;br /&gt;
Bank transfers are by far the cheapest way for us to take payment. If you do not mind what payment method you use then please pay by bank transfer as it helps us considerably.&lt;br /&gt;
&lt;br /&gt;
===Standing Orders===&lt;br /&gt;
You can set up a standing order to pay for your tickets. The online booking system will provide you with a simple reference number to use when making your booking. This reference number is unique for your account and never changes. We do not get charged for standing order payments, so like bank transfers, it helps us out considerably if you choose to pay this way.&lt;br /&gt;
&lt;br /&gt;
===Cheque===&lt;br /&gt;
Profound Decisions no longer accepts cheques as a valid form of payment.&lt;br /&gt;
&lt;br /&gt;
===Card Payments===&lt;br /&gt;
Your can use most cards to pay for your bookings if you use the online booking system. If you don&#039;t wish to enter your details online then you can phone the office on 0845 0944 798 and we can process a card payment for you. &lt;br /&gt;
&lt;br /&gt;
==Cancellations and Transfers==&lt;br /&gt;
You may cancel or transfer a ticket for an event if you inform us before 6pm on the Friday that the event begins. You can inform us by sending an email or leaving a message on our answer machine. We reserve the right to charge a £5 administration fee for cancellations or transfers within two weeks of the start of an event.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Game]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=To_curb_those_raging_appetites&amp;diff=87381</id>
		<title>To curb those raging appetites</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=To_curb_those_raging_appetites&amp;diff=87381"/>
		<updated>2022-03-07T15:39:44Z</updated>

		<summary type="html">&lt;p&gt;Bunni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:383YE Winter]][[Category:Recent History]][[Category:Orc_Affairs]]&lt;br /&gt;
&amp;lt;ic&amp;gt;Valeria eyed the unfamilliar orc warily. His layered robes of purple and gold thread marked him out as a wealthy Grendel, but he was bedecked with innumerable trinkets displaying all manner of emblems and devices. There was an amulet shaped like a golden sun, a broach in the form of a chalice wrapped in thorns, several rings that looked to be made from beaten coins, and countless more. One that particularly caught Valeria&#039;s eye was a simple clay pendant carved with a circular labyrinth. Surely he couldn&#039;t possibly be a follower of the Way?&lt;br /&gt;
&lt;br /&gt;
Danela wove her way between the tables heading for the kitchen with a tray of empty goblets. Valeria caught her eye as she approached and silently mouthed &amp;quot;who&#039;s that&amp;quot; while nodding almost imperceptibly in the orc&#039;s direction. &lt;br /&gt;
&lt;br /&gt;
Daniela shrugged to indicate she didn&#039;t know, but as she brushed past she whispered. &amp;quot;Not sure but I heard Enguz call him a &#039;questioner&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Valeria couldn&#039;t quite suppress a shudder. She didn&#039;t like having the Grendel drinking in their parador, but thus far Enguz and his companions had paid their bills promptly and started no more fights than her regulars. In fact the presence of a dozen off-duty Grendel had ensured that even the most rambunctious kohan thought twice about starting anything  Even so, she felt there was something sinister about the word &#039;&#039;questioner&#039;&#039;. Was he some kind of Grendel inquisitor? A torturer? What could he possibly want at the Parador of the Billowing Sail? &lt;br /&gt;
&lt;br /&gt;
As she studied the newcomer, she realized something else. He&#039;d arrived alone - and he was drinking by himself. Enguz and his friends made no move to join him, or invite him to their table. The Grendel &#039;&#039;never&#039;&#039; turned up by themselves... there was always at least two or three of them and usually more like half a dozen. Why would the others shun this one?&lt;br /&gt;
&lt;br /&gt;
Daniela came back from the kitchen, carrying a tray with a single plate of food and a fresh goblet of wine. &amp;quot;I&#039;ll take that&amp;quot; Valeria said, guessing it had to be for their new guest. The rich paella - spiced pork and chunks of freshly caught fish all cooked in golden spices - smelled mouth-watering. As it should - it was their most expensive dish they served after all.&lt;br /&gt;
&lt;br /&gt;
She was eager to get a closer look at their new guest. He didn&#039;t look up as she approached; he appeared lost in contemplation of one of the many amulets hanging round hit neck.  As she placed the tray on the table and slid it under his nose, he suddenly spoke without looking at her. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Wait.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
He gently put his gnarled hand on top of hers as she let go of the tray. She wasn&#039;t sure how to respond. He didn&#039;t speak again, but after a few moments he raised his head and locked eyes with her. &lt;br /&gt;
&lt;br /&gt;
Moments passed, but still the orc said nothing. He just held her gaze. After what seemed like an hour but was surely barely longer than a minute, his eyes shifted to the nape of her neck. Instinctively she raised her free hand to cover the pendant she was wearing. It was shaped like a tiny silver cup. Daniela had bought it for her three years ago, and given it as a gift to commemorate the opening night of the Billowing Sail. A promise of the Prosperity to come, she&#039;d said.&lt;br /&gt;
&lt;br /&gt;
The orc released her hand, and looked down again, focusing on the plate of paella. Free to go, she turned back towards the kitchen. She glanced back. The &amp;quot;questioner&amp;quot; had picked up his wine goblet and his lips were moving quickly. Was he casting a spell? Performing a ritual? He slowly tipped the goblet, letting half of their most expensive wine dribble out onto the floor.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What&#039;s all that about?&amp;quot; Daniela mouthed at her as she hurried back. This time it was her turn to shrug. She tried to look indifferent, but the truth was the strange orc had unnerved her. Something about his intensity. She loved the Billowing Sail almost as much as she loved Dani, but sooner or later they they were going to have to seriously discuss whether it was time to abandon their home and flee while they still could.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
During the Autumn Equinox the [[Imperial Senate]] [[Ratify treaty with the Grendel Autumn 383YE|ratified]] a peace [[Ratify treaty with the Grendel Autumn 383YE#Treaty|treaty]] with the [[Grendel]] [[orc|orcs]]. As part of the treaty, they [[Powers_of_the_Imperial_Senate#Concedence|ceded]] the Imperial-held [[territory#region|regions]] of [[Feroz]] to the orcs of the Broken Shore. The treaty specifies that until the start of the Spring Equinox 384YE, Imperial citizens are free to leave Feroz with their possessions, and the Grendel will not attempt to prevent them doing so. Any who remain in the territory after that will be subject to orc rule.&lt;br /&gt;
&lt;br /&gt;
The orcs of the Broken Shore have spent the last three months consolidating their hold on the territory, moving soldiers into [[Feroz#Afarjasse|Afarjasse]] and [[Feroz#Morajasse|Morajasse]]. Their control of Feroz is not uncontested. Thanks to the treaty, the Grendel are now foreigners; they have the full protection of Imperial law. Among other things this means that Imperial citizens are free to trade with them, and consequently they have made a number of overtures to the Empire, intending to make most out of this opportunity for profit. You can read about these trade opportunities in &#039;&#039;&#039;[[Everything has a price]]&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Claiming Feroz==&lt;br /&gt;
* &#039;&#039;&#039;Under the treaty, one season remains for Freeborn citizens living in Afarjasse and Morajasse to quit Feroz with their possessions&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Many Freeborn from these regions have already left the territory, but those in the south remain trapped&#039;&#039;&#039;&lt;br /&gt;
The Grendel governor of Feroz, Lord Rahab, has already claimed extensive holdings in the territory. His representatives are everywhere, laying down Grendel law, which is  draconian though perhaps not as bad as some feared - at least not at the moment. Any Freeborn who remain in the territory will be forced to pay significantly higher taxes; and there are restrictions against bearing arms and against practicing magic. Worse, punishment operates on a sliding scale depending on the social class of the victim which offends the sensibilities of those used to the more egalitarian approach of Imperial law.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float: right; margin-left: 10px; clear: right; max-width: 400px;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Privateering&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Due to the Empire being at peace with the Grendel, it is not currently possible for Imperial fleets to attack Grendel ships. The [[Employ_Civil_Service_to_observe_Fleets|civil service presence]] makes this impossible. Fleets taking the [[privateering]] action are assumed to be off elsewhere seeking plunder or adventure. Stories that you have spent your downtime attacking Grendel ships are impossible.&lt;br /&gt;
&lt;br /&gt;
The loss of the offices of the Broken Shore Bounty also means there is no more [[Great_prosperity_and_strength#Ilium|ilium]] being made available through that route.&lt;br /&gt;
&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
However the element that has caused the most concern is that the Grendel favour enslavement rather than capital punishment. Execution is almost unheard of, crimes that might merit such a thing in the Empire result in the culprit being enslaved and sent to the salt mines. Worse, some crimes may result in collective punishment with a criminal and their immediate family all facing enslavement. Rahab&#039;s personal force of [[Elite_Grendel_troops#The_Stone_Born|stone born]] are the primary peacekeepers in the territory, and are already zealously enforcing the governor&#039;s laws.&lt;br /&gt;
&lt;br /&gt;
The treaty gives those Freeborn who dwell in Afarjasse and Morajasse six months to leave the territory and some have already done so. However, while the treaty guarantees their right to take their possessions with them, it is not possible to simply pack up a [[business]] that has been operated by the same [[family]] for two hundred years. You can&#039;t put a [[farm]] in a wheelbarrow and push it across the border to Madruga. Many citizens living in the north of Feroz are painfully aware of the orcs salivating on the sidelines, waiting for them to abandon their homes so that they can swoop in and pick over whatever they are forced to leave behind.&lt;br /&gt;
&lt;br /&gt;
The situation is even worse in the South. The treaty says nothing about the rights of those Freeborn living in Fontargenta, Oranseri, and some parts of the Cazar Straits. Lord Rahab&#039;s soldiers have made it plain that they are not at liberty to leave and any who attempt to do so are risking enslavement to even attempt it. Rahab has been clear that he expects his new subjects to work hard to fill his coffers with gold.&lt;br /&gt;
&lt;br /&gt;
==Traditions and faith== &lt;br /&gt;
{{SOP|statement=Remember Kethry. It is a virtuous act when conquered to hold proudly to your traditions and faith. It is an act of virtue to face your foe and refuse to cede your identity or culture. Remember Kethry. The waves erode the strongest rock, and no force can stop the tides turning.|by=Sagremar i Zayden, The Freeborn National|when=Autumn Equinox 383YE|vote=236-0}}&lt;br /&gt;
* &#039;&#039;&#039;During the Autumn Equinox the Brass Coast assembly upheld a statement of principle encouraging the Freeborn to hold to their traditions.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Many citizens of Feroz are unsure how to proceed, and seek guidance from the Synod&#039;&#039;&#039;&lt;br /&gt;
The national assembly of the Brass Coast passed a statement of principle during the Autumn Equinox to encourage the Freeborn to hold proudly to their traditions and faith. The statement, raised by &#039;&#039;Sagremar i Zayden&#039;&#039;, drew on the example set by the paragon [[Kethry]] of the Kesh. Though the treaty with the Grendel guarantees that those who live in Feroz are to be untroubled (at least until the Spring Equinox 384YE) there is still the question about what happens after. As it currently stands all [[Resource#Personal_Resource|personal holdings]] based in Feroz, aside from military units and fleets, will soon see a steep drop in production as only the most inventive citizens are able to continue handling their resource and collect at least some of the wealth.&lt;br /&gt;
&lt;br /&gt;
A common topic discussed in [[The_Brass_Coast_economic_interests#Paradors|paradors]] across the Brass Coast is what the people left in Feroz should do next. Some suggest that the Freeborn should simply abandon Feroz for the next two years and return when the time of the treaty expires (accompanied by the [[Imperial army|Imperial armies]] of course). But there are others who see a grander picture and say that not only should the Freeborn remain in Feroz, but they should do it with [[Pride]] and [[Courage]] and make life as difficult as possible for theGrendel invaders. Still others suggest that it would be for the best to remain in Feroz, to cooperate with the orcs of the Broken Shore, and bide their time while the Empire marshals it&#039;s forces&lt;br /&gt;
&lt;br /&gt;
This may be the last opportunity the Brass Coast Assembly - indeed any assembly of the Imperial Synod - has to influence the situation in Feroz. Once the period of free movement guaranteed by the treaty expires, it will be very difficult for priests to enact [[mandate|mandates]] that effect Feroz without the permission of the Grendel governor.&lt;br /&gt;
&lt;br /&gt;
==The Sticking Place==&lt;br /&gt;
* &#039;&#039;&#039;The Assembly could enact a mandate urging Freeborn citizens to stay in Feroz, and resist Grendel domination of the territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Freeborn inhabitants of Feroz would then carry out covert raids on economic targets throughout the territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This mandate would lead to chances for the heroes at Anvil to engage in raids against the Grendel at the subsequent summit&#039;&#039;&#039;&lt;br /&gt;
The Freeborn Assembly could encourage their people to remain in Feroz and look for opportunities to resist the Grendel occupation. The resistance would do what they could to fight back against the Grendel; firing granaries, stealing supplies, and robbing caravans. There would be some loss of life among the Grendel but inspired by their [[corsair|corsairs]] the resistance would inevitably be focussed on economic warfare rather than murdering orcs.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|assembly=Freeborn National Assembly|mandate= Know your heart and what commands its devotion above all else. We are the Freeborn, no chain will ever bind us. We send {named priest} with 50 doses of liao to encourage those who remain to take every opportunity they can to raid the Grendel.}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is enacted, it will have a punishing effect on the Governor Rahab&#039;s profits cutting into the wealth that he can derive from the territory. His main concern appears to be squeezing as much profit from Feroz as possible, so it will inevitably lead to reprisals from the Grendel. At the very least there will be a significant increase in the numbers of Freeborn condemned to slavery by the orcs of the Broken Shore (which may lead to even more people supporting the resistance of course).&lt;br /&gt;
&lt;br /&gt;
The mandate will also create chances for the heroes at Anvil to raid the Grendel in Feroz at the following summit. While a [[Sentinel_Gate#Conjunctions|major conjunction]] would be out of the question, the civil service can look for smaller conjunctions that would allow groups of Freeborn and those minded to support them to travel to Feroz and aid the resistance by attacking Grendel operations, without any risk of breaking the treaty.&lt;br /&gt;
&lt;br /&gt;
The challenge with this mandate is that encouraging the Freeborn to oppose Rahab will mean that many of them will face summary justice at the hands of the governor and his enforcers. A prolonged resistance will weaken the Grendel, draining their coffers, but it will also bleed the Freeborn of Freoz. The effects of this may not matter, beyond the tragic loss of life of course, provided the Empire returns to Feroz in force once the peace treaty expires. If the Empire finds themselves unable to liberate Feroz at that time, however, and the people are left waging a war they cannot win, then eventually Rahab will crush them. If the Empire waits too long then eventually there may be no Freeborn people in Feroz left to rescue.&lt;br /&gt;
&lt;br /&gt;
==A Sweet Sorrow==&lt;br /&gt;
* &#039;&#039;&#039;The assembly could encourage all Freeborn who are prepared to leave Feroz to abandon the territory&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Freeborn in the west could make the journey to Segura or Madruga&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This would lead to an opportunity to smuggle fleeing citizens out of the eastern regions of Feroz the following season&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Those who are able to leave Feroz and were keen to do so have already left the territory by the start of the Winter Solstice. The national assembly could use a mandate to urge those who are still uncertain whether to abandon their homes to leave while they can. Those as yet undecided would be persuaded to leave their homes and flee, with everyone searching for the best route out of Feroz.&lt;br /&gt;
&lt;br /&gt;
Under the terms of the treaty, everyone in Afarjasse and Morajasse is free to walk to Madruga or Segura. The same is not true for those currently living in the Cazar Straits, Fontargenta, or Oranseri. However the open coastline in this area offers a chance for these people to escape, provided they can count on the support of their fellow citizens. Since nobody knows these treacherous waters better than the Freeborn, their fleets could slip in under cover of darkness and smuggle their countryfolk out from under the noses of the Grendel. The orcs would undoubtedly be furious, but by the time they knew what was going on it would be too late to do anything about it. And best of all, it wouldn&#039;t breach any part of the treaty.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|assembly=Freeborn Assembly|mandate=Embrace your past; never be ashamed of it. When faced with the burden of tyranny, we walked until we found freedom. We send {named priest} with 50 doses of liao to remind every Freeborn of our proud history and encourage them to abandon Feroz.}}&lt;br /&gt;
&lt;br /&gt;
If this mandate were enacted, the steady stream of people leaving Feroz would become a torrent. While the Freeborn are not a charitable people by nature, there are ties of family and tribe that hold them together. Those refugees who had kin in Medruga or Segura would be welcomed with open arms, and a place would be found for the others to pitch their tents. By no means would &#039;&#039;everyone&#039;&#039; leave Feroz - there are too many people for whom such a journey is simply impossible even with the aid of the Freeborn assembly - but a great many would take this chance to flee the Grendel yoke.&lt;br /&gt;
&lt;br /&gt;
At the following summit the civil service would present details of an opportunity for fleets and military units to take part in a daring operation to smuggle much of the remaining Freeborn population of Feroz out of the territory. This would be a risky endeavour, on a significantly larger scale than the [[Shelter_from_the_storm|rescue of the Zemress islanders]]. The Freeborn would have to ensure there were enough fleets sent to get everyone out - otherwise people who fled to the coast hoping to be rescued would be left behind to be captured and enslaved by the Grendel. They would also need to avoid as much conflict with Grendel ships as possible. But with sufficient [[fleet|fleets]] and [[military unit|military support]], every Freeborn citizen prepared to leave Feroz could be rescued.&lt;br /&gt;
&lt;br /&gt;
The more citizens that are able to flee Feroz, the less profit Governor Rahab will be able to wring from the territory. It would likely damage any attempts to negotiate with the governor in the future and certainly would weaken him politically and economically. There would be a permanent loss in the taxation revenue Feroz provided to whoever controlled it. However the civil service are confident that while there would be disruption in Segura and Madruga, once this died down the taxation of both territories would be increased by the new businesses, farms, and fleets that would find homes there. &lt;br /&gt;
&lt;br /&gt;
Of course it would be a bitter blow to the Freeborn Pride to have to abandon Feroz and mean accepting that the Freeborn do not expect the territory to be recovered any time soon.&lt;br /&gt;
&lt;br /&gt;
==Remember the Wellspring==&lt;br /&gt;
* &#039;&#039;&#039;The Assembly could enact a mandate urging Freeborn citizens to stay in Feroz, and cooperate with the Grendel&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The occupation would likely be less onerous for those Freeborn left in Feroz, but the Grendel would be free to secure their dominance in the territory&#039;&#039;&#039;&lt;br /&gt;
The national assembly could encourage citizens to remain in Feroz and cooperate with Grendel conquerors, securing their prosperity and safety as much as possible. They would cleave to their traditions, and maintain their Freeborn identity - albeit as subjects of a foreign power. Their [[Prosperity]] would hardly be assured - they would still face onerous taxation and the whims of their Grendel overlords - but all the signs are that Governor Rahab would welcome a compliant populace. Businesses would be frequented by orc and Imperial traders alike; fleet owners would be offered contracts by merchants looking to protect their shipping or exploit new markets in the Empire; and paradors would see orc soldiers eating and drinking in the same rooms as Freeborn workers.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|assembly=Freeborn National Assembly|mandate=Enjoy the fruits of your labour today; no one knows what the morrow holds. Until that day comes that we can retake Feroz, guard your prosperity and remember that everything has a price. We send {named priest} with 25 doses of liao to urge the Freeborn to cooperate with the Grendel and await the day we can return and drive them into the sea.}}&lt;br /&gt;
&lt;br /&gt;
If this mandate were enacted, most of the remaining Freeborn population of Feroz would chose to stay in the territory. They would face painful [[Resource#Conquered_Territories|taxation]] from the Grendel, but they would be able to maintain their lives as close to normal as possible, looking forward to the day when they could rejoin the Empire. Cooperation would also ensure that there was the least possible disruption to their lives, and the fewest people possible would be sent to the salt mines. Freedom of movement between Feroz and the rest of the Empire would be limited but not impossible, and it might even be possible for priests to cross the border to minister to those still dwelling there, allowing the Synod limited ability to support them with statements of principle and mandates.&lt;br /&gt;
&lt;br /&gt;
Of course it would also ensure the maximum profits for Governor Rahab. He clearly intends to squeeze his new subjects and tax them for every coin they can spare. The more people who cooperate with the new regime in this way, the more money he will make. While that is hardly a positive, it would lead to further opportunities to trade with the Grendel governor in Feroz and his allies, and maintain a cautiously friendly detente with Rahab&#039;s court.&lt;br /&gt;
&lt;br /&gt;
However, the expectation of the Freeborn in Feroz would be that this is a &amp;quot;waiting game.&amp;quot; They would assume that when the peace treaty expires in Autumn 385YE the Empire will move to liberate them. If this is not the case, then the populace are likely to be left feeling betrayed and abandoned. The more time that passes, the more those feelings will grow and any reassurance from the Synod will fall on dear ears.&lt;br /&gt;
&lt;br /&gt;
==Competing Mandates==&lt;br /&gt;
These mandates are considered to be [[Mandate#Competing_Mandates|competing]]. As such, whichever is passed with the greatest margin would be considered to have been successful and the other mandate(s) fail. While in theory the actions of [[Mercy is weakness|the Wisdom Assembly]] and the [[Sword scholar|sword scholars]] would require a mandate to receive a greater majority, thanks to the [[383YE_Autumn_Equinox_Synod_judgements#Judgement_3|spiritual pilgrimage]] called for during the Autumn Equinox, for &#039;&#039;this season only&#039;&#039;, mandates only need a simple majority to be enacted.&lt;br /&gt;
&lt;br /&gt;
==Lost Opportunities==&lt;br /&gt;
* &#039;&#039;&#039;Many imperial titles connected to Feroz can no longer be appointed.&#039;&#039;&#039;&lt;br /&gt;
There were a number of Imperial titles connected to the territory of Feroz that are no longer available to Imperial citizens. The civil service has compiled a short list.&lt;br /&gt;
* Obviously, there continues to be no [[Senator]] appointed for Feroz. Should the Empire conquer enough of the territory that it is again Imperial, the [[Imperial Senate|Senate]] will need to pass a [[Senate motion|motion]] of [[Powers_of_the_Imperial_Senate#Assignment|assignment]] to determine which nation it will become part of - it will not automatically become a Freeborn territory.&lt;br /&gt;
* The [[Scorrero Nets]] are in the hands of the Grendel; this Bourse Seat can no longer be auctioned by the Empire. Once [[Feroz#Oranserai|Oranserai]] is back in Imperial hands, the Senate will be expected to pass a motion of [[Powers_of_the_Imperial_Senate#Allocation|allocation]] to determine if the ilium will be an Imperial or national resource. &lt;br /&gt;
* The offices of the [[Broken Shore Bounty]] were captured during the Grendel conquest of [[Feroz#Oranserai|Oran]]. The Bourse seat represented donations from coastal-living citizens, maritime merchants, and fisherfolk who recognised the hard work the [[corsair|corsairs]] of the Brass Coast undertook on their behalf, keeping the [[Bay of Catazar]] safe. Some of the [[ilium]] the seat used to produce is now being given as a gift to &#039;&#039;&#039;Esteban I Del Rio Blanco I Guerra&#039;&#039;&#039;, as long as they remain [[Imperial Fleet Master]]. The rest now goes to the [[public auction]]. With the ratification of the Grendel peace treaty, this title has effectively ceased to exist.&lt;br /&gt;
* With the [[383YE_Spring_Equinox_winds_of_war#Game_Information_:_Feroz|conquest of Oran]], the [[Imperial Delegate to the Temple in Feroz]] lost access to their [[ministry]]. The temple still stands - and is unmolested - but as it is now at least in theory in the possession of the Grendel there has been a slow shift in focus for Nemorian merchants away from trading with the Empire and towards trade with the Broken Shore. The priests are still believed to be offering sanctuary to a number of Freeborn families.&lt;br /&gt;
* The [[Feroz#The_Spice_Gardens_of_Feroz|Spice Gardens of Feroz]] are now under Grendel control; &#039;&#039;&#039;Sadiq i Isa i Erigo&#039;&#039;&#039;, the [[Keeper of the Spice Gardens]], should receive one last portion of [[herbs]] during the Winter Solstice but that will be the last time. The title has [[tenure]], but provides no benefits until [[Feroz#Morajasse|Morajasse]] is again in Imperial hands. If Sadiq i Isa i Erigo steps down, or dies, the title will remain vacant until the Spice Gardens are again in Imperial hands.&lt;br /&gt;
* The [[Celesti_Lighthouse_Keeper#The_Celesti_Lighthouse|Celesti Lighthouse]] was been [[383YE_Autumn_Equinox_winds_of_war#Game_Information_:_Feroz|captured by the Grendel]] in the lead-up to the Autumn Equinox. As such the [[Celesti Lighthouse Keeper]] - &#039;&#039;&#039;Bakar i Erigo&#039;&#039;&#039; - has lost their [[sinecure]]. They retain the title until the Spring Equinox (when the title would normally be appointed) after which it will lapse. It would again be available for appointment if the Empire controlled [[Feroz#Oranseri|Oranseri]].&lt;br /&gt;
* The offices of the [[Vizier of the Incarnadine Satchel]] are now Grendel property. Those officers who helped oversee the purchase of herbs on their behalf have either already left Feroz, or are focusing on their own survival. As such, the [[ministry]] has been lost. The title still retains it&#039;s legal ownership of the Incarnadine Satchel, and it&#039;s [[Vizier of the Incarnadine Satchel#Responsibilities|responsibilities]]. &#039;&#039;&#039;Xandra i Marusa i Riqueza&#039;&#039;&#039; retains the title and it will continue to be appointed. Even if Feroz is liberated, however, the ministry would need to be re-established. At any time, the [[Imperial Senate]] could [[commission]] new offices for the Vizier anywhere in the Brass Coast using the normal guidelines for establishing a ministry.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* The [[Ratify treaty with the Grendel Autumn 383YE#Treaty|treaty]] - details the provisions of the peace treaty&lt;br /&gt;
* [[From the sieve of your hands]] discussed the situation in [[Spiral]], the other [[territory]] now under Grendel occupation.&lt;br /&gt;
* [[Everything has a price]] details wider implications of the Grendel peace treaty especially with regards to trade between the Empire and the orcs.&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Events&amp;diff=84537</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Events&amp;diff=84537"/>
		<updated>2021-09-08T11:13:17Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* Event Dates in 2021 */ changed to 2022&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Profound Decisions will run four Empire events each year. Although we are keen to give players the freedom to run their own Empire events if they wish, we believe it is also important for players to know what level of commitment and involvement a game presents. Therefore there will only ever be four Profound Decisions Empire events each year.&lt;br /&gt;
&lt;br /&gt;
==Event Dates in 2022==&lt;br /&gt;
OOC details for all our events in 2022 are below. If you have any questions about the details then please [mailto:admin@profounddecisions.co.uk email us] and we will endeavour to answer them for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: auto;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Event&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Start&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;End&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Winter Solstice 2022|Winter Solstice]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;22&amp;lt;sup&amp;gt;nd&amp;lt;/sup&amp;gt; April&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;24&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Spring Equinox 2022|Spring Equinox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Summer Solstice 2022|Summer Solstice]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;29&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; July&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;31&amp;lt;sup&amp;gt;st&amp;lt;/sup&amp;gt; July&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Autumn Equinox 2022|Autumn Equinox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;9&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; September&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; September&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Time-in and Time-out==&lt;br /&gt;
Time in is at 6pm on Friday and 10am on Saturday and Sunday morning. Time-out is at 1am Saturday morning and Sunday morning. The event ends with final time-out at 3pm on Sunday.&lt;br /&gt;
&lt;br /&gt;
==Early Arrival==&lt;br /&gt;
Although there is no role-playing before time-in on Friday, you are very welcome to arrive early to begin setting up your camp. The bar will be open on Thursday evening and our caterers will be aiming to provide hot food. Please enjoy this opportunity to socialize out-of-character.&lt;br /&gt;
&lt;br /&gt;
The earliest that you can arrive is 1:00 pm on the Thursday before each event. Please note that the arrival time is two hours later than last year - as we need the additional time to finish site preparations before players arrive. There is an additional charge of £5 for anyone who stays on site on Thursday night that must be paid on the gate in cash only.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
All our events in 2021 will be held at our current site next to [[Dadford Road Campsite]], off Dadford Road, near Dadford in Buckinghamshire.&lt;br /&gt;
&lt;br /&gt;
==Booking and Prices==&lt;br /&gt;
Online booking is available for all Profound Decisions events via our [http://www.profounddecisions.co.uk/ online account system]. Please create an account, enter your details and choose which events you wish to attend. You can even use the online booking system if you wish to pay by cheque as the system will give you a single booking reference to write on the back of your cheque.&lt;br /&gt;
&lt;br /&gt;
All our events cost £70 if booked well in advance. The price rises after the early booking deadline and then again if you pay on the gate. Please see our [http://www.profounddecisions.co.uk/event/deadlines ticket booking deadlines] for details. Various discounts are available and all discounts are cumulative.&lt;br /&gt;
&lt;br /&gt;
===Multi-booking Discounts===&lt;br /&gt;
If you book for more than one event simultaneously then you are receive a £5 discount for each additional event that you book. For example, if you book for three events then you are eligible for a discount of £10 from the total price. &lt;br /&gt;
&lt;br /&gt;
===Concessions===&lt;br /&gt;
Players are eligible for a discount of £15 off the price of each event if they are eligible for concessions. Anyone who is a full time student, a full time member of the armed services, a pensioner, or receives state benefits as their main income is eligible for the concession on the ticket price. You only have to be eligible at the point where you provide the proof of your eligibility, so students can claim the discount for the year even if their course ends in the Summer.&lt;br /&gt;
&lt;br /&gt;
You must provide proof of your eligibility. The best way to do this is to email proof to us at [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] after you have booked. We can then mark your entire booking as having the concession confirmed. If you don&#039;t do this then you will be forced to bring proof to the event and then queue up in a long queue at GOD before you can play. Please don&#039;t do this, it&#039;s bad for you and bad for us! Email us a scan of your proof and we will log it to your account.&lt;br /&gt;
&lt;br /&gt;
==Payment==&lt;br /&gt;
===Ebanking===&lt;br /&gt;
You can pay for your ticket with a simple bank transfer, which is quick and easy especially if you use internet or telephone banking. The online booking system will provide you with a simple reference number to use when making your booking. This reference number is unique for your account and never changes.&lt;br /&gt;
&lt;br /&gt;
Bank transfers are by far the cheapest way for us to take payment. If you do not mind what payment method you use then please pay by bank transfer as it helps us considerably.&lt;br /&gt;
&lt;br /&gt;
===Standing Orders===&lt;br /&gt;
You can set up a standing order to pay for your tickets. The online booking system will provide you with a simple reference number to use when making your booking. This reference number is unique for your account and never changes. We do not get charged for standing order payments, so like bank transfers, it helps us out considerably if you choose to pay this way.&lt;br /&gt;
&lt;br /&gt;
===Cheque===&lt;br /&gt;
PD No longer accept cheques as a valid form of payment.&lt;br /&gt;
&lt;br /&gt;
===Card Payments===&lt;br /&gt;
Your can use most cards to pay for your bookings if you use the online booking system. If you don&#039;t wish to enter your details online then you can phone the office on 0845 0944 798 and we can process a card payment for you. &lt;br /&gt;
&lt;br /&gt;
==Cancellations and Transfers==&lt;br /&gt;
You may cancel or transfer a ticket for an event if you inform us before 6pm on the Friday that the event begins. You can inform us by sending an email or leaving a message on our answer machine. We reserve the right to charge a £5 administration fee for cancellations or transfers within two weeks of the start of an event.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Game]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rules_update_2022&amp;diff=84520</id>
		<title>Rules update 2022</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Rules_update_2022&amp;diff=84520"/>
		<updated>2021-09-07T22:00:56Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* Costume */  Age of Sail changed to Golden Age of Piracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Every year we carry out a review of some part of the game looking to see what we improve. Although that process has been slowed this year, we&#039;ve still been working on some important updates. This page summarizes and explains the changes so that players can identify and understand the changes easily.&lt;br /&gt;
&lt;br /&gt;
We try to include a section after each update to explain the reasoning behind the change, as well as providing a in-character rationale for what has changed.&lt;br /&gt;
&lt;br /&gt;
==Urizen Culture==&lt;br /&gt;
We have overhauled the [[Urizen look and feel|look and feel guide for Urizen]], [[#Urizen Elections|changed the election system]] for the nation, and created new pages for every single Urizen archetype, presenting detailed information on the background and ideology for each one. As part of that we have updated almost every Urizen page to add new information and content. &lt;br /&gt;
&lt;br /&gt;
A key part of the overhaul is to the look and feel page - where we have refined existing information to try and provide much more thorough guidance on the ideal costume. &lt;br /&gt;
The new look and feel page provides much more guidance, including technical advice on colour schemes, fabrics and the link to help people create fantastic Urizen costumes for their character. It also provides explicit guidance on what garments and props are less appropriate and what are inappropriate using the terminology developed for the new main page on [[costume]] on the wiki. We&#039;ve added explicit guidance asking players to avoid Asian and East Asian visuals as they are not part of the original brief for Urizen.&lt;br /&gt;
&lt;br /&gt;
===Consultation===&lt;br /&gt;
Previously when we have updated part of the game, we have carried out limited consultation with a small number of players before publishing the new rules. On this occasion we have decided to adopt a different approach - rather than consult with a hand picked group - we want to present the new changes for consultation with everyone. As a result the new pages have all been &#039;&#039;stubbed&#039;&#039; indicating that they may be subject to some changes after our consultation period. You are welcome to [mailto:matt@profounddecisions.co.uk email us] and give us your views on them - we are always happy to discuss any part of Empire with anyone who plays our game at any time. However the feedback that will be most useful to us is anything that identifies clear conflicts with established material or which provides fresh insight to the game on the field.&lt;br /&gt;
&lt;br /&gt;
In a couple of week&#039;s time we will review all the feedback we&#039;ve received and make changes as appropriate. We will then then remove the stubs to indicate that these changes have been finalised.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
Urizen represents a pinnacle of enlightenment in the Empire, a land where reason, excellence and study are universally admired. We used a number of Greek terms like [[arete]] to emphasise the underlying Classical inspiration, and combined that with imagery and ideas from games like &#039;&#039;Ars Magica&#039;&#039; and High Elves from several different fantasy settings. We tried to steer players away from Asian and East Asian influences by being explicit that Urizen was not a land of martial artists.&lt;br /&gt;
&lt;br /&gt;
Over time it became clear that this guidance was too ambiguous. Many people - players and crew alike - assumed that Asian costumes and cultural inspirations were a good fit for Urizen. I want to stress that there is no criticism from us of any players over this. The mistake here is very much ours, for not realizing ahead of time where players might take this and thus failing to be explicit that we wanted people to avoid that.&lt;br /&gt;
&lt;br /&gt;
This update is about returning Urizen to its original inspiration. The new pages on archetypes aim to do that, partly by emphasizing some of the inspirational figures in Urizen&#039;s history - their equivalent of Socrates, Pythagoras, Plato and Aristotle. Urizen contains some of the greatest minds and greatest magicians the Empire has ever known - and we wanted the background material we provided to reinforce that fact. The existing material for the Urizen archetypes was very superficial so we have created ten new pages, presenting each archetype in much greater depth and detail. The aim is to provide more background, more roleplaying hooks, and more in-character goals for people playing them.&lt;br /&gt;
&lt;br /&gt;
As part of the update, we&#039;ve completely overhauled the look and feel page to provide more detailed and thorough guidance on the ideal costume for Urizen. To keep the focus on the original inspirations for the nation we&#039;ve been explicit that most Asian and East Asian costume is &#039;&#039;less appropriate&#039;&#039; for Empire. We&#039;ve also called out specific costume elements that are &#039;&#039;inappropriate&#039;&#039; in line with the more general update to the costume guide. The goal here is sharpen the focus of the Urizen look and feel guide, provide better technical advice to players looking to make or buy costume, and reduce the opportunities to inadvertently present harmful stereotypes.&lt;br /&gt;
===Adjustment===&lt;br /&gt;
If you feel your current archetype no longer suits your character, or that you would rather adopt a new archetype, then you can [mailto:admin@profounddecisions.co.uk email us] with the archetype you would like to have and we will update your character record.&lt;br /&gt;
&lt;br /&gt;
==Urizen Elections==&lt;br /&gt;
As part of our general overehaul of the [[Urizen]] pages we&#039;ve specifically changed the way that the nations appoints [[senator|senators]]. You can find the details [[Urizen leadership#Leading a Territory|here]] but there are three core changes. Every Urizen citizen with the [[Magical skills#Magician|magician]] skill can now vote for a senator and each one has a single vote regardless of ritual lore; participation in the elections is no longer limited by home territory; and we&#039;ve introduced the &#039;&#039;demos&#039;&#039; - a more structured form of debate that allows Urizeni to highlight the issues they think are most important.&lt;br /&gt;
===Consultation===&lt;br /&gt;
As with the wider changes to [[#Urizen Culture|Urizen culture]], the [[Urizen leadership]] page has been stubbed to allow for feedback from players who may have a deeper perspective on them.&lt;br /&gt;
===Reasoning===&lt;br /&gt;
This change to Urizen leadership is intended to address three major problems with the current approach. The first was that Urizen was the only nation in Empire where your character&#039;s experience points determined the amount of raw political power you were granted by the system. While this was flavoursome, it was too limiting for new players who were being disadvantaged in comparison with existing players. It was also at odds with the idea that [[magical skills#Magician|magicians]] were important in Urizen when only ritual magicians were enfranchised - making non-ritual magicians no more influential than purely mundane characters. The new rules grant a single vote to everyone who is a magician - regardless of levels of skill - which we hope will allow for wider effective participation and better support the core ideas on which the nation is designed.&lt;br /&gt;
&lt;br /&gt;
The old approach to territorial voting also limited the involvement of many players and made it easier for smaller groups to be frozen out. Large groups will always be powerful in Empire - lots of players coming together to cooperate is meant to be important and influential in the game. But we want to try and avoid winner-takes-all outcomes that make everyone else irrelevant. The new approach will also make it easier for players from conquered territories to be involved in the politics of the nation and hopefully make the political outcomes less certain and more hard fought.&lt;br /&gt;
&lt;br /&gt;
Finally the change to the election process is an acknowledgement of the fact that the debate had no clear role in, or value to, the senatorial elections. Formal debates are hard to do well in live roleplaying and the reality is that any &amp;quot;ceremony&amp;quot; is always going to be dominated by politics. People vote for the candidate they want to support, not the candidate who jumps the highest to some arbitrary bar. We wanted to keep the emphasis on a debate - since reason and debate are so profoundly on brief for Urizen -  but we wanted an opportunity to bring everyone into the process. The &#039;&#039;demos&#039;&#039; gives players who want to be involved more chance to have a say - and creates a unique approach to elections that reflects the fact that in Urizen, leaders are first among equals.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
The new political system has been introduced following a change discussed between the civil service and the Urizen egregores. Over winter the egregores have worked with the civil service to create a unique voting mechanism for the magicians of Urizen that better reflects the spirit of the nation&lt;br /&gt;
===Adjustment===&lt;br /&gt;
This change to elections might mean that you have ranks of ritual lore you no longer want; if that is the case then you can [mailto:admin@profounddecisions.co.uk email us] and to us know which ranks of ritual lore and accompanying rituals you want to drop. We&#039;ll remove the unwanted skills and refund the character points spent.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
The previous look and feel page for Urizen provided little-to-no guidance on headwear and many people quite reasonably assumed that a classic Asian straw hat would be ideal. We don&#039;t imagine for one second that anyone who did so, was deliberately doing anything inappropriate deliberately, and nobody was doing anything that was against the rules because we hadn&#039;t provided any guidance on the subject. Unfortunately the hats are often associated with negative stereotypes of people from Asia and East Asia, a classic case of how it is all too easy for a game organizer to handle Asian and Easy Asian inspirations poorly in a game if they are not done with care and appropriate respect. Because these hats don&#039;t fit with the classical inspiration for Urizen and because they can easily cause offence in the wrong circumstances, we have indicated that they can&#039;t be used at events and have provided new guidance on the ideal headwear for Urizen players.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Of particular importance is that we have changed the guidance for Empire to make clear that Asian conical hats can no longer be used at events.&lt;br /&gt;
While a vibrant Asian-inspired live roleplaying setting that avoids exoticism is certainly possible, it would require very careful handling of the sensitive issues involved. Clearly that isn&#039;t possible when those ideas are being incorporated accidentally and over time by random drift. Our game was less welcoming to players whose background is from those regions because of the casual way they were being employed at events and that is something we felt it was important to address.&lt;br /&gt;
&lt;br /&gt;
The same issues affect things like weapons and armour. Because these items can be very expensive and difficult to replace, and because their visibility is usually less than a very distinctive hat, we have indicated that weapons like a katana is less appropriate. You can continue to use it for any character at empire - but it is something to replace when you are in a position to comfortably do so.&lt;br /&gt;
&lt;br /&gt;
[https://en.wikipedia.org/wiki/Huabiao Huabiao] are the traditional ceremonial columns found in Chinese architecture. They are often found outside tombs and because of this religious significance, they are &#039;&#039;inappropriate&#039;&#039; as camp dressing. Props that are decorated in that evocative style are &#039;&#039;less appropriate&#039;&#039;.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Costume==&lt;br /&gt;
We have extensively rewritten the [[costume]] page on the wiki. We have moved the page so that it forms part of the new introduction to Empire section of the wiki and added significant guidance for players on what costume to aim for, what costume is acceptable, and what costume is not acceptable. The new page was developed in tandem with our [[#Urizen Culture|new look and feel page for Urizen]] and presents a set of categories that we plan to roll out across the look and feel pages for all the nations as we overhaul them in the future.&lt;br /&gt;
&lt;br /&gt;
We have introduced three categories for costume - costume that is part of the look and feel guide for your nation is described as &#039;&#039;[[Costume#Look_and_Feel|ideal]]&#039;&#039;. This is the costume we encourage everyone to aim for when purchasing or making new kit for their character. The second category is &#039;&#039;[[Costume#Less_Appropriate_Costume|less appropriate]]&#039;&#039; as in &amp;quot;less appropriate than the ideal&amp;quot;. It is important to stress that costume that is &#039;&#039;less appropriate&#039;&#039; is acceptable for use at Empire. Although it isn&#039;t part of the &#039;&#039;ideal&#039;&#039; kit for a nation, all live roleplaying involves significant compromises so players are welcome to use anything that is &#039;&#039;less appropriate&#039;&#039; until they feel they are ready to replace it with something better. The final category is costume and kit defined as &#039;&#039;[[Costume#Inappropriate_Costume|inappropriate]]&#039;&#039;. This is costume that should not be used or worn at events for any reason. This may be because the costume is too modern to fit with the historical period that inspires Empire, because the style doesn&#039;t fit with the aesthetics of the game, or because it could cause offense.&lt;br /&gt;
&lt;br /&gt;
The most important change with the new rules is the requirement that players avoid using costume or props that are sacrosanct or sacred objects in the real world or costume that could by confused with deprecating stereotypes. Most live roleplaying games are inspired by cultures other than our own to a greater or lesser extent and Empire is no exception. We want to avoid using items that could cause distress for other people and reduce the opportunities to inadvertently present harmful stereotypes in play.&lt;br /&gt;
&lt;br /&gt;
To complement this approach we&#039;ve added new guidance to make explicit that mobility aids and child-support aids are &#039;&#039;&#039;always&#039;&#039;&#039; acceptable at our events. We have also deleted the old page on corsets. We have replaced the old prohibition with technical guidance on when players can use bodices, laced garments, and corsets at Empire.&lt;br /&gt;
&lt;br /&gt;
Also as part of this update, we have changed the rules so that costume from the [https://en.wikipedia.org/wiki/Golden_Age_of_Piracy Golden Age of Piracy] and later periods cannot be worn at Empire. Although we want to allow considerable latitude for a wide range of costumes, there needs to be a cut-off point, otherwise anything is ultimately acceptable. The new rules  clarify what is and is not acceptable.&lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
In updating the look and feel guide for Urizen we identified the need to create a page that laid out our general guidelines and principles for costume at Empire. Although we had specific advice for players on the costume guide for each nation, there was no general advice for all costume at Empire. The old costume page was positioned in the section of the wiki on [[conduct]], and was heavily focussed on aspects of conduct linked to costume. It contained little information or general guidance on costume at Empire.  &lt;br /&gt;
&lt;br /&gt;
Much of what we have now made explicit on the costume page represents information that was understood by experienced players. We&#039;ve built on design concepts that were publicly discussed during the launch of Empire but weren&#039;t mentioned on the wiki. Making this information explicit helps to make it more available to everyone and makes it easier to cite the wiki when offering advice and help to other people.&lt;br /&gt;
&lt;br /&gt;
We have deleted the old page on corsets and replaced it with new guidance on when you can wear a bodice or similar at events. The old page failed to communicate clearly what we wanted and resulted in a widespread assumption that bodices were against the rules for Empire. In some cases this extended as far as assuming that any shaped garment was unacceptable. The new changes should allow participants much more freedom to create wonderful costumes for Empire without criticism.&lt;br /&gt;
&lt;br /&gt;
We have added explicit guidance that makes clear that mobility aids and childcare aids do not need to be hidden. While some players choose to costume their accessibility aids to make them more in-character, no one should feel any pressure to do the same. This is guidance that many experienced players already knew to be the case, but which was stated nowhere on the wiki. As part of our ongoing efforts to try and improve accessibility at Empire, we wanted to make sure that these rules were front and centre on the page on costume.&lt;br /&gt;
&lt;br /&gt;
The most important change is the new requirement to avoid objects that are sacred or sacrosanct in the real world, or that portray derogatory stereotypes of a real world culture. The new rules provide us with a consistent basis with which to update the look and feel guides for each nation when we get to them. Empire is influenced by the costume, culture and beliefs of people from across [https://en.wikipedia.org/wiki/Europe Europe] and the [https://en.wikipedia.org/wiki/Maghreb Mahgreb], but we want to be honest about that influence while being as respectful as possible. These are complex issues that are challenging to deal with and we don&#039;t for one moment imagine that we have them perfect with the new page. But we have strived to create something which is better than we had before - and which we can continue to build on and improve as we develop Empire in the future.&lt;br /&gt;
&lt;br /&gt;
==Armour==&lt;br /&gt;
We have fundamentally changed the definition of which armours count as [[weapons &amp;amp; armour#Armour|heavy armour]]. From now on, any armour that is made of metal or is built to look like it is made of metal will count as heavy armour. The previous rule that the armour must be physically heavy to count as heavy has been scrapped. This means that polyurethane plate armour will count as heavy armour, along with other physically light armours such as light mail.&lt;br /&gt;
&lt;br /&gt;
We have changed the rules for medium armour, so that any armour that counts as leather, or is built to look like it is made of leather will count as medium armour. If the armour covers your torse and one other location then it also provides one hero point, provided you are not wearing any metal armour other than a helm.&lt;br /&gt;
&lt;br /&gt;
We have introduced a new 1 point skill called [[Combat_skills#Dreadnought|dreadnought]], which provides one additional hit for a character while they are wearing steel armour that is 1mm thick or more and which is physically heavy. &lt;br /&gt;
&lt;br /&gt;
We have relaxed the restrictions on what materials can be used to make armour, so that armour can now be made from foam. &lt;br /&gt;
&lt;br /&gt;
===Reasoning===&lt;br /&gt;
When we created Empire, we were very conscious that heavy, bulky armour can restrict mobility and movement. We wanted to encourage the use of cool armour, because we felt it would make the game more immersive, and so we gave a significant game benefit to armour that was physically heavy. The aim was to incentivise people to wear it by offsetting the downsides the weight imposed.&lt;br /&gt;
&lt;br /&gt;
It is clear to us now that that approach was fundamentally flawed. It took no account of the difficulties faced by people who can&#039;t physically wear heavy armour for a range of reasons. We were making rules to benefit people who could choose to wear heavy armour, without any thought to how that would affect access to the game for people who can&#039;t make that choice. The practical effect of the existing rules was to create additional barriers to participation for many players - that was a major error on our part.&lt;br /&gt;
&lt;br /&gt;
Changing the rules has not been trivial, not least because a large number of our orc opponents on our battlefields use our own polyurethane breastplates - which will now be classed as heavy. We realise that that impacts characters using two-handed weapons and bows in particular, but we feel there is no way to fix the core problem at the heart of the existing armour rules without fundamentally shifting the game balance around the Impale call. We appreciate that affected players may have different views, but we believe that these calls will remain highly useful on battlefields. As a result, we&#039;re not currently planning any changes in those areas, but we will monitor the situation carefully as the new rules bed in, to see if that view is justified in practice.&lt;br /&gt;
&lt;br /&gt;
We understand that changing the rules doesn’t mean barriers to participation will disappear. Empire will still turn on hard skills, allowing characters to showcase that they’re good at fighting or performing or public-speaking or trading. But access to battles and skirmishes should be based on the relative fighting ability of a character rather than being primarily influenced by your OOC physical levels of fitness. We will try to improve access for everyone by continuing to develop new opportunities for players to get involved with the game.&lt;br /&gt;
&lt;br /&gt;
As part of the change to the armour classifications, we&#039;ve introduced a new benefit to wearing medium armour - it now provides one hero point to anyone who wears it. That will be most useful to characters with heroic skills, but the rules have been clarified to make clear that any character with a hero point can use it to resist roleplaying effects on their character. The goal of this change is to encourage the use of medium armour and make it a very viable character choice - one that is comparable with wearing heavy armour. The hero point you gain reflects the boost in confidence and mobility your character gains when they put the armour on. We want to make it easier for players to wear the type of armour that fits with the kind of character they want to play.&lt;br /&gt;
&lt;br /&gt;
A small benefit to wearing heavy armour remains, with the introduction of the new dreadnought skill. This is a skill you purchase when you generate your character or spend XP. It grants a character wearing steel mail or plate that is OOC heavy an extra global hit while they are wearing their armour. We&#039;ve taken that step because we still want to provide some offset for the OOC challenges faced when wearing armour that weighs a lot. We know some players have invested time and money in heavy armour that looks fantastic and we want to support people to wear that armour if they want to. By making it a skill purchase, we believe it will provide a vastly fairer balance between those who can and can&#039;t wear physically heavy armour than the current rules allow.&lt;br /&gt;
&lt;br /&gt;
We&#039;re aware that the new rules don’t prioritise realism, but that is not one of the design criteria for Empire. Empire isn&#039;t a simulation, it&#039;s a live roleplaying game, so the emphasis is on character and player choices and on creating a beautiful immersive world to roleplay in. We are also painfully aware that these rules are still flawed in some respects. For example, some suits of heavy plate are incredibly punishing to wear, while a good vest of mail can be much less encumbering. Some level of abstraction is essential to create a functioning game and that means major compromises have to be made about how we classify armour.&lt;br /&gt;
&lt;br /&gt;
===IC Explanation===&lt;br /&gt;
These changes are primarily abstract in nature, but if players want to be able to discuss in-character why polyurethane plate counts as heavy now when it didn&#039;t then we suggest you put it down to recent improvements in mithril smithing that have made mithril armour almost as good as steel armour. The dreadnought skill represents the small advantage that a character can aquire by becoming strong enough to wear the thickest, heaviest armour.&lt;br /&gt;
&lt;br /&gt;
===Adjustment===&lt;br /&gt;
Because of this rules change, we are allowing players to attatch a Medium Armour ribbon to a Heavy Armour physrep for the next four events. This is intended to ensure that no-one gets blindsided by their physrep now counting as something different.&lt;br /&gt;
&lt;br /&gt;
Most people will be able to drop a skill they no longer want using the website and the existing skill retraining mechanics, but if you wish to immediately drop a skill that is directly impacted by this rules change and can&#039;t use that option then please [mailto:admin@profounddecisions.co.uk email admin@profounddecisions.co.uk] and they will remove the skill for you.&lt;br /&gt;
&lt;br /&gt;
{{Rules Updates}}&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Costume&amp;diff=84514</id>
		<title>Costume</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Costume&amp;diff=84514"/>
		<updated>2021-09-07T18:38:22Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Changed Age of Sail to Golden Age of Piracy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Rules]]&lt;br /&gt;
==Overview==&lt;br /&gt;
In a live roleplaying game, the more effort every participant makes with their costume, the better the game becomes for everybody. By costume we don&#039;t just mean your character&#039;s clothing, we mean everything your charater has - any weapons and armour, as well as any props or set dressing that you bring to the event. The more convincing these things are, and the less modern items there are visible in the game, then the more [[The_game#Immersive_and_Aspirational|immersive]] and real the event feels for everyone.&lt;br /&gt;
&lt;br /&gt;
Empire is a [[The_setting#Closed_World|closed world]] which means you can&#039;t just wear whatever you like. There is a [[#Look and Feel|look and feel guide]] for each of the ten nations in Empire that provides canonical descriptions of what the costume for that nation should look like. Empire is an [[#Aspirational Game|aspirational game]], and we ask everyone involved to follow the guide for their nation and try to have the best costume they can.&lt;br /&gt;
&lt;br /&gt;
We also want Empire to be [[#Inclusion|inclusive]] however and provide explicit confirmation that all items needed for accessibility are fine to use at Empire. We set basic [[#Minimum Standards|minimum standards]] for the game that are clear and easily achieved, so that people can attend with confidence.&lt;br /&gt;
&lt;br /&gt;
==Minimum Standards==&lt;br /&gt;
* &#039;&#039;&#039;All participants must wear appropriate costume in the in-character area during time-in&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Obviously modern garments such as jeans, t-shirts and trainers must not be on show&#039;&#039;&#039;&lt;br /&gt;
All participants must wear appropriate costume while in the in-character area during time-in. Most basic costume is acceptable provided it is broadly medieval in style. It is fine to wear plain, modern garments that have an in-character equivalent such as linen trousers or nondescript leggings, provided they are unobtrusive and modern elements such as zips, trouser-leg pockets, and elastic waistbands are all covered. We encourage players to be aspirational and make the best effort they can, but these minimum standards allow everyone to attend the event with absolute confidence that their costume is good enough to play the game.&lt;br /&gt;
{{CaptionedImage|file=League Procession.jpg|align=right|width=250|caption=Great kit adds to the event for everybody}}&lt;br /&gt;
==Aspirational Game==&lt;br /&gt;
* &#039;&#039;&#039;We ask everyone to get the best costume they can and then improve on it over time when possible&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;We ask everyone to respect the efforts other players are making and refrain from any criticism&#039;&#039;&#039;&lt;br /&gt;
Empire is aspirational, but this doesn&#039;t mean that everyone is expected to have amazing costume. Costume is expensive and each participant has their own limits on the time and money that they can devote to a hobby. What we ask is that people commit to getting the best costume they can and [[#Continuous_Improvement|improving it over time]].&lt;br /&gt;
&lt;br /&gt;
All aspirational games are at risk of appearing elitist. The fear is that participants&#039; costume will be judged against some unknown standard, which can be intensely intimidating to new players. We want Empire to be an accessible game that anyone interested in live roleplaying can feel confident about attending. We want the game to be inclusive, to be inviting and welcoming towards everyone interested in taking part. To support this aim we provide clear [[#Minimum Standards|minimum standards]] and explicitly prohibit [[#Costume#Criticism|criticism of costume]], either online or at events.&lt;br /&gt;
&lt;br /&gt;
An aspirational hobby is one where every participant aims for the best standards they can achieve - an inclusive hobby is one where those involved accept the different standards that others can achieve. In Empire every player should try their best - but no player should be concerned that their best effort might not be good enough.&lt;br /&gt;
&lt;br /&gt;
==Look and Feel==&lt;br /&gt;
* &#039;&#039;&#039;Not all costume is appropriate to Empire - some costume does not fit the setting&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The look and feel page provides the &#039;&#039;ideal&#039;&#039; costume for each nation&#039;&#039;&#039;&lt;br /&gt;
Your nation is the single most important thing about your character, it colours everything they are and do, especially how they dress. Because of this it is best to decide what nation you are going to play before you try to get any costume together. Once you know what nation you want to play then you can look at the look and feel guide for that nation to get advice on what costume to wear, as well as suggestions for the best colours and fabrics to use. The closer your costume resembles the &#039;&#039;ideal&#039;&#039; style set out for your nation, the better you will look at the event.&lt;br /&gt;
&lt;br /&gt;
A good rule of thumb for Empire is that something doesn&#039;t have to look like an actual historical item or garment, but it should look like it &#039;&#039;could&#039;&#039; have been. While Empire is not a historically accurate setting, much of the look and feel for the nations is derived from the clothing worn in parts of historical Europe and North Africa. The underlying theme across all the nations is for armour, armaments, costumes and props to look like real items rather than the over-the-top, fantastical styles familiar from &#039;&#039;World of Warcraft&#039;&#039; or &#039;&#039;Final Fantasy&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Obviously modern items, such as cans, folding chairs, or items made of plastic or similar artificial materials disrupt the visual atmosphere of the event. The impact of any individual item is small; nobody&#039;s event is ruined by seeing a coke can. But the impact is cumulative, so the less modern items there are in the game area, the more immersive the event becomes. For this reason, such items should be covered or concealed where it is practical to do so. For example, you can use a modern folding chair in the in-character area by covering it with a suitable blanket or throw.&lt;br /&gt;
&lt;br /&gt;
Besides the items listed below, the look and feel page for each nation may provide information on additional pieces of costume that are &#039;&#039;less appropriate&#039;&#039; and &#039;&#039;inappropriate&#039;&#039;. They are presented on the page for a specific nation, simply because that nation is where that costume is most likely to crop up, but anything that is listed as &#039;&#039;inappropriate&#039;&#039; anywhere on the wiki cannot be used at Empire events.&lt;br /&gt;
===Less Appropriate Costume===&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Less appropriate&#039;&#039; costume is acceptable; it is something to improve on when you are able to&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;All costume that meets our minimum standards but is not part of your nation&#039;s look and feel guide is &#039;&#039;less appropriate&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This includes costume that is a part of another nation&#039;s look and feel guides rather than your own&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t draw attention to less appropriate costume in play&#039;&#039;&#039;&lt;br /&gt;
Costume that is &#039;&#039;less appropriate&#039;&#039; is fine to use in play. Creating a costume is always a compromise as time and money are limited. It is entirely sensible to use an existing garment or prop that you own that is &#039;&#039;less appropriate&#039;&#039; if doing so allows you to focus your efforts on improving other parts of your costume. We encourage everyone to get the &#039;&#039;ideal&#039;&#039; look for their character when they are creating or buying new costume, but you are welcome to use pieces that you already own until you are [[#Continuous Improvement|ready to replace them with something better]]. &lt;br /&gt;
&lt;br /&gt;
Each nation has its own distinctive look and feel that provides a broad definition of the costume that is most appropriate for that specific nation. Anything that is not part of your nation&#039;s look and feel, even if it is listed as &#039;&#039;ideal&#039;&#039; for a different Imperial nation, is always considered to be &#039;&#039;less appropriate&#039;&#039; at best. This means it is fine to use a typically [[Dawn|Dawnish]] weapon for your [[the Brass Coast|Freeborn]] character, but it is something you should aim to replace once you are in a position to do that comfortably. The exception to this is for small elements of your costume that reflect things that have happened in play - for example it&#039;s fine for your [[the League|League]] [[bravo]] to wear a Dawnish [[Dawn_hearth_magic#Favours|favour]] if it is something important that you were given by another character.&lt;br /&gt;
&lt;br /&gt;
In creating the look and feel guides for Empire, we were inspired by historical sources but also by modern fantasy films like &#039;&#039;Lord of the Rings&#039;&#039; and shows like &#039;&#039;Game of Thrones&#039;&#039;. Many of the costumes from these modern productions are fantastic and fit well with some nations in Empire, but it&#039;s better to try and create an overall look that is original if you can rather than copying a well known figure exactly. Many of Cersei Lannister&#039;s outfits are fantastic inspiration for Dawnish costume, but the more you look like Cersei, the more it will remind other players of &#039;&#039;Game of Thrones&#039;&#039; rather than Empire, so it&#039;s better to aim for something new rather than try to emulate it exactly.&lt;br /&gt;
&lt;br /&gt;
Empire has it&#039;s own unique [[runes]] instead of real world runic scripts like [https://en.wikipedia.org/wiki/Runes Futhark] and [https://en.wikipedia.org/wiki/Ogham Ogham]. You can still use costume that is marked with these runes but they are &#039;&#039;less appropriate&#039;&#039; than those without, and have no particular meaning in the Empire world. The game has it&#039;s own [[magical traditions]] embedded in the setting; this means that most occult or magical symbols from real world traditions likewise have no meaning in the game unless it is explicitly called out by the setting.&lt;br /&gt;
&lt;br /&gt;
When you encounter costume that is &#039;&#039;less appropriate&#039;&#039; you should try to ignore it. Live-roleplaying games are full of compromises like this and the game works best when everyone avoids drawing attention to them. This means that you shouldn&#039;t make a piece of &#039;&#039;less appropriate&#039;&#039; costume a key part of your character&#039;s backstory or personality, or create an in-character rationale to justify why you have it. Making something an integral part of your character&#039;s story makes it harder for everyone else to ignore the compromise and it makes it harder for you to replace the item with something better when you&#039;re able to do so.&lt;br /&gt;
&lt;br /&gt;
===Inappropriate Costume===&lt;br /&gt;
* &#039;&#039;&#039;Kit defined as &#039;&#039;inappropriate&#039;&#039; anywhere on the wiki cannot be used at Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This includes tricorns, firearms, costume and kit from the Golden Age of Piracy, steampunk or Victorian era&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Items that are religious or sacred should not be used as props at Empire&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Anything with racist symbolism or anything that could be considered a racist caricature cannot be used at Empire&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=ShapedGarments.png|align=right|width=300|caption=Bodices, jerkins and close-fitting garments are fine in Empire}}&lt;br /&gt;
Where kit is explicitly identified as &#039;&#039;inappropriate&#039;&#039;, that means that it cannot be worn or used at events. We have deliberately excluded costume that is too modern to use at Empire, or has real world implications that make it appropriate for use at an event. &lt;br /&gt;
&lt;br /&gt;
We want people to avoid creating a silhouette using [https://en.wikipedia.org/wiki/Golden_Age_of_Piracy Golden Age of Piracy], [https://en.wikipedia.org/wiki/Steampunk steampunk], or [https://en.wikipedia.org/wiki/Victorian_era Victorian] elements. These looks are very iconic and are all more modern than the influences used for any nation in the world of Empire. For this reason, [https://en.wikipedia.org/wiki/Frock_coat frock coats], [https://en.wikipedia.org/wiki/Tailcoat tailcoats], [https://en.wikipedia.org/wiki/Tricorn tricornes]&lt;br /&gt;
and [https://en.wikipedia.org/wiki/Top_hat top hats] are all &#039;&#039;inappropriate&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
This rule includes modern fashion corsets, such as steampunk/Victoriana style corsets or those worn to a goth club which typically have a visible busk and metal bones and are usually made of satin, brocade, PVC or leather. Many bodices, jerkins and close-fitting leather armour pieces made to fit women are often advertised as &amp;quot;corsets&amp;quot; by costume sellers. These are not excluded and sometimes form part of the iconic look of a nation. As a rule of thumb, if the same garment made to fit a man wouldn&#039;t be called a corset, it isn&#039;t a corset. Historical stays are not appropriate as outerwear, as this does not match the look of the time periods that inspired Empire&#039;s costume, but you may wear any corset or shaping garment under your costume for any reason.&lt;br /&gt;
&lt;br /&gt;
While there are some anachronistic technologies in Empire they are explicitly [[technology|called out]] as being part of the game. Explosives such as gunpowder will never exist in Empire, so you cannot use any bomb, pistol, musket, or other firearm at an event. Weapons in Empire must be based on common historical examples found in Europe up to the early 16th century. This means that  fantasy weapons like [https://en.wikipedia.org/wiki/Bat%27leth bat&#039;leths], [https://tvtropes.org/pmwiki/pmwiki.php/Main/DoubleWeapon double-bladed swords], or over-sized weapons such as those common in anime, cannot be used at Empire. &lt;br /&gt;
&lt;br /&gt;
Empire is a magical setting, so subtle elements like glowing runes on weapons are fine, but a weapon that would need magic simply to function at all is not. Flaming swords or weapons made of ice, glass or similar materials are incredibly rare in Empire, if they exist at all. You can&#039;t have such a weapon unless your character has gained it in play, in which case it will have a ribbon on it to indicate its magical nature and its history. High fantasy creations are fine as ritual props for magicians but not as weapons used by warriors on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Most live roleplaying games adopt costume and imagery from real-world sources, but we want to avoid using items that are culturally sacred in real life because it is more difficult to ignore their real world significance. Religious items such as a [https://en.wikipedia.org/wiki/Crucifix crucifix], a [https://en.wikipedia.org/wiki/Mj%C3%B6lnir Mjölnir pendant], or a statue of a religious figure like [https://en.wikipedia.org/wiki/Gautama_Buddha Buddha] or [https://en.wikipedia.org/wiki/Ganesha Ganesha] must not be used as props at Empire. Obviously it is fine to have one on your person if you are an adherent of that religion, but the real thing must not be used as a prop in the game. This prohibition also applies to specific items that are sacrosanct or have significant cultural importance like a [https://en.wikipedia.org/wiki/War_bonnet First Nation war bonnet]. &lt;br /&gt;
&lt;br /&gt;
Because parts of Empire are inspired by real world costume and cultures, there are many elements of the setting that are derived from things in the real world that have cultural importance or value. We want to be honest about these inspirations, but wherever possible we want to use them to create something specific to Empire. For example, we specify that the [https://en.wikipedia.org/wiki/Litham#Tagelmust Tagelmust] should be red, orange or yellow, and it must not be indigo because that garment in that specific colour has significant cultural importance to the [https://en.wikipedia.org/wiki/Tuareg_people Tuareg] people of Saharan Africa. This principle should be extended to your own creations; if you want to use [https://en.wikipedia.org/wiki/Prayer_beads prayer beads] as a prop then it is best to create your own unique arrangement that builds on the seven virtues of [[the Way]] so that it is distinct from an actual [https://en.wikipedia.org/wiki/Japamala Japamala] or a [https://en.wikipedia.org/wiki/Rosary Rosary] or similar.&lt;br /&gt;
&lt;br /&gt;
Any symbolism or kit that represents real-world racism or prejudice must not be brought to events. This means anything with a [https://en.wikipedia.org/wiki/Swastika Swastika] or derivative symbols on it must not be brought to events. Although the [https://en.wikipedia.org/wiki/Valknut Valknut] is a legitimate symbol used by non-racist pagans, it is also abused by racists, so items with this symbol on them must not be used as props at events. Any costume, kit or make-up that is associated with a racist caricature, such as [https://en.wikipedia.org/wiki/Blackface blackface], must not be worn at events.&lt;br /&gt;
&lt;br /&gt;
If you aren&#039;t sure if an item you&#039;re thinking of adding to your costume is covered by these rules then you are welcome to [mailto:plot@profounddecisions.co.uk email us at plot@profounddecisions.co.uk] to check. If you have a concern that another participant&#039;s costume is not suitable then you should [[Reporting_discrimination_or_harassment|report it to Profound Decisions]]. We will judge if our guidelines have been contravened and what action is required.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 300px; clear: right;&amp;quot;&amp;gt;{{CaptionedImage|file=Partytent.jpg|align=right|width=300px|caption=Party tents and modern-looking dome tents are [[#inappropriate costume|inappropriate]] for the in-character field}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==In-Character Tents==&lt;br /&gt;
* &#039;&#039;&#039;Tents made from nylon, polyester or similarly reflective material cannot be used in the in-character area&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;This includes all party tents and modern-looking dome tents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Tents made using hybid materials like Oxford Canvas or polyhemp are fine&#039;&#039;&#039;&lt;br /&gt;
Our events feature separate in-character and out-of-character camping areas. A tent intended for use on the in-character field must look appropriate for the setting. The ideal tent is made of canvas but fabrics that are part plastic or impregnated with plastic, such as Oxford Canvas, are fine. Materials like polyhemp are positively ideal for guy ropes at Empire. Modern-looking dome tents, party tents, and tents that are obviously synthetic, such as those made from any material that is sufficiently plastic that it becomes glossy and reflective, cannot be used in the in-character area.&lt;br /&gt;
&lt;br /&gt;
These minimum standards are much more demanding because modern tents in the in-character area are disruptive to the immersion of the event. Nobody attending Empire should feel they have to have an in-character tent to play the game; the field is filled with scores of tents as well as the sets and structures that Profound Decisions build. A period tent is expensive and difficult to store and transport and we recommend that new players focus on improving their kit in preference to getting a suitable in-character tent if resources are limited. Many Empire players only bring a modern tent which is fine to use in the out-of-character field where immersion is not a concern.&lt;br /&gt;
&lt;br /&gt;
==Inclusion==&lt;br /&gt;
Creating an [[The_game#Immersive_and_Aspirational|immersive environment]] helps to improve Empire for everyone, but personal accessibility and safety are more important and are prioritized accordingly. Most players instinctively understand this and will happily gloss over these elements in play, but we want to be explicit that the following practices are all fine.&lt;br /&gt;
&lt;br /&gt;
===Accessibility Aids===&lt;br /&gt;
* &#039;&#039;&#039;Accessibility is more important than immersion&#039;&#039;&#039;&lt;br /&gt;
Accessibility aids are always appropriate for use at Empire. Many of our players need to use glasses, hearing aids, walking sticks, and wheelchairs made of modern materials in modern designs. They &#039;&#039;&#039;never&#039;&#039;&#039; need to be concealed or disguised in any way. While some players choose to costume their accessibility aids to make them more in-character, no one should feel any pressure to do the same. Practicality, safety, and comfort are more important when dealing with anything needed for accessibility.&lt;br /&gt;
&lt;br /&gt;
===Childcare Equipment===&lt;br /&gt;
* &#039;&#039;&#039;Practicality and safety are more important than immersion&#039;&#039;&#039;&lt;br /&gt;
Childcare items are always appropriate to use at Empire. Parents with babies and toddlers often use modern baby slings, breast pumps, puddle suits, and baby changing mats. These &#039;&#039;&#039;never&#039;&#039;&#039; need to be concealed or disguised in any way. While some players choose to cover or decorate these items to make them more in-character, no one should feel any pressure to do the same.&lt;br /&gt;
&lt;br /&gt;
A young child will want to play with toys. The perfect toys are ones that are passable in the setting, such as wooden farm animals but anything that isn&#039;t battery operated or obviously brightly coloured plastic is fine. Our guidelines for young players at the event can be found in the section on [[children]].&lt;br /&gt;
&lt;br /&gt;
===Footwear===&lt;br /&gt;
* &#039;&#039;&#039;Comfort and safety are more important than immersion&#039;&#039;&#039;&lt;br /&gt;
The site we use for Empire is uneven and often cold, wet, and muddy. There are natural trip hazards in the battle areas and pegs and guy ropes in the main field. The priority for any footwear that you use in-character is to provide good ankle support and keep your feet dry. Dark-coloured boots are always acceptable for use at Empire, but it&#039;s fine to use similar coloured wellies when the weather makes them necessary. Modern footwear is generally [[#Less Approprtiate Costume|less appropriate]], but as long as it meets our [[#Minimum Standards|minimum standards]] then it is still acceptable.&lt;br /&gt;
&lt;br /&gt;
Good in-character footwear can be a fantastic addition that makes a good costume look great. But in-character footwear is expensive to buy or make and we advise new players that paying money for in-character footwear is rarely the best way to spend a limited budget. One alternative to buying footwear is to use some appropriate-looking  [https://en.wikipedia.org/wiki/Gaiters gaiters]. These can be used to hide some of the modern details of boots or shoes without costing too much or compromising on safety for your feet and ankles.&lt;br /&gt;
&lt;br /&gt;
==Continuous Improvement==&lt;br /&gt;
*&#039;&#039;&#039;Players commit to get the best kit they can given their skills and resources&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Participants commit to continual improvement of their kit between events&#039;&#039;&#039;&lt;br /&gt;
{{CaptionedImage|file=DawnBanner.jpg|align=right|width=250|caption=Kit is much more than just costume!}}&lt;br /&gt;
Every individual has different amounts of time, experience and resources available to them. Some players have enough disposable income to buy the costume they want to wear, some have the skills and experience to make their own, while others have been live roleplaying long enough to own many excellent pieces of kit already. Many of us are not that fortunate, our budget and skills are limited, and we may not have exactly the right costume for the game. &lt;br /&gt;
&lt;br /&gt;
The best way to build a game that looks amazing but is welcoming to all is to focus on improvement over time. No costume is perfect - every costume from the simplest home-made tunic to the most expensive tailored outfit can be improved. You can add accessories to improve the overall look or replace parts of the kit with better items. Our kit includes everything we have with us in the in-character area - every element matters so the more we can eliminate even the smallest out-of-character items from our costume and our camps then the more immersive the field becomes.&lt;br /&gt;
&lt;br /&gt;
By committing to continually re-examining your kit between events then you can ensure that the kit you start with improves over time. Just as with creating your kit in the first place, the time and money you can spare to improve your kit has to be your own choice, not something that anyone else can dictate.&lt;br /&gt;
&lt;br /&gt;
==Criticism==&lt;br /&gt;
* &#039;&#039;&#039;Participants should not criticise other player&#039;s costume&#039;&#039;&#039;&lt;br /&gt;
As part of our [[conduct|code of conduct]], we require all Empire participants to refrain from criticising other player&#039;s costume. We encourage everyone to get the best costume they can, and always assume they are doing their best. It is fine to praise costume you like, and it is fine to respond with constructive suggestions when requested, but we don&#039;t allow people to criticize other player&#039;s costume based on their own opinions and preferences. Criticism from strangers - in person or even worse on-line - is not acceptable. A good rule of thumb is that if you haven&#039;t got anything positive to say, don&#039;t say anything at all.&lt;br /&gt;
&lt;br /&gt;
If another player appears unaware of a part of the wiki which is relevant to their costume or characterisation, then it is fine to politely link the appropriate section you believe is relevant if no-one else has already done so. If you believe that someone&#039;s costume is &#039;&#039;[[#Inappropriate_Costume|inappropriate]]&#039;&#039; then you should inform a [[referee]] if you are at an event, or contact [mailto:matt@profounddecisions.co.uk Profound Decisions]. We will judge if our guidelines have been contravened and what action is required.&lt;br /&gt;
&lt;br /&gt;
This rule is important because many of us are deeply self-conscious about our appearance. Costume is part of our appearance and criticism of the way people are dressed is hurtful and unproductive. The assumption that other people will judge your appearance can be hugely off-putting, especially for new players who have no experience to judge what is or is not an acceptable standard. One of the hardest challenges in live roleplaying is communicating the idea that costume is important and [[#Aspirational Game|aspirational]], without making people more worried about how well they do or how good they look. Everyone who meets our [[#Minimum Standards|minimum standards]] is welcome to roleplay at Empire without fear of being judged by other participants.&lt;br /&gt;
&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* [[The Brass Coast look and feel]]&lt;br /&gt;
* [[Dawn look and feel]]&lt;br /&gt;
* [[Highguard look and feel]]&lt;br /&gt;
* [[Imperial Orcs look and feel]]&lt;br /&gt;
* [[The League look and feel]]&lt;br /&gt;
* [[The Marches look and feel]]&lt;br /&gt;
* [[Navarr look and feel]]&lt;br /&gt;
* [[Urizen look and feel]]&lt;br /&gt;
* [[Varushka look and feel]]&lt;br /&gt;
* [[Wintermark look and feel]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Events&amp;diff=82238</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Events&amp;diff=82238"/>
		<updated>2021-02-09T14:08:01Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* Location */ 2021&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Profound Decisions will run four Empire events each year. Although we are keen to give players the freedom to run their own Empire events if they wish, we believe it is also important for players to know what level of commitment and involvement a game presents. Therefore there will only ever be four Profound Decisions Empire events each year.&lt;br /&gt;
&lt;br /&gt;
==Event Dates in 2021==&lt;br /&gt;
OOC details for all our events in 2021 are below. If you have any questions about the details then please [mailto:admin@profounddecisions.co.uk email us] and we will endeavour to answer them for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: auto;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Event&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Start&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;End&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Winter Solstice 2021|Winter Solstice]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; April&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Spring Equinox 2021|Spring Equinox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Summer Solstice 2021|Summer Solstice]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; July&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; July&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Autumn Equinox 2021|Autumn Equinox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; September&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; September&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Time-in and Time-out==&lt;br /&gt;
Time in is at 6pm on Friday and 10am on Saturday and Sunday morning. Time-out is at 1am Saturday morning and Sunday morning. The event ends with final time-out at 3pm on Sunday.&lt;br /&gt;
&lt;br /&gt;
==Early Arrival==&lt;br /&gt;
Although there is no role-playing before time-in on Friday, you are very welcome to arrive early to begin setting up your camp. The bar will be open on Thursday evening and our caterers will be aiming to provide hot food. Please enjoy this opportunity to socialize out-of-character.&lt;br /&gt;
&lt;br /&gt;
The earliest that you can arrive is 1:00 pm on the Thursday before each event. Please note that the arrival time is two hours later than last year - as we need the additional time to finish site preparations before players arrive. There is an additional charge of £5 for anyone who stays on site on Thursday night that must be paid on the gate in cash only.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
All our events in 2021 will be held at our current site next to [[Dadford Road Campsite]], off Dadford Road, near Dadford in Buckinghamshire.&lt;br /&gt;
&lt;br /&gt;
==Booking and Prices==&lt;br /&gt;
Online booking is available for all Profound Decisions events via our [http://www.profounddecisions.co.uk/ online account system]. Please create an account, enter your details and choose which events you wish to attend. You can even use the online booking system if you wish to pay by cheque as the system will give you a single booking reference to write on the back of your cheque.&lt;br /&gt;
&lt;br /&gt;
All our events cost £70 if booked well in advance. The price rises after the early booking deadline and then again if you pay on the gate. Please see our [http://www.profounddecisions.co.uk/event/deadlines ticket booking deadlines] for details. Various discounts are available and all discounts are cumulative.&lt;br /&gt;
&lt;br /&gt;
===Multi-booking Discounts===&lt;br /&gt;
If you book for more than one event simultaneously then you are receive a £5 discount for each additional event that you book. For example, if you book for three events then you are eligible for a discount of £10 from the total price. &lt;br /&gt;
&lt;br /&gt;
===Concessions===&lt;br /&gt;
Players are eligible for a discount of £15 off the price of each event if they are eligible for concessions. Anyone who is a full time student, a full time member of the armed services, a pensioner, or receives state benefits as their main income is eligible for the concession on the ticket price. You only have to be eligible at the point where you provide the proof of your eligibility, so students can claim the discount for the year even if their course ends in the Summer.&lt;br /&gt;
&lt;br /&gt;
You must provide proof of your eligibility. The best way to do this is to email proof to us at [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] after you have booked. We can then mark your entire booking as having the concession confirmed. If you don&#039;t do this then you will be forced to bring proof to the event and then queue up in a long queue at GOD before you can play. Please don&#039;t do this, it&#039;s bad for you and bad for us! Email us a scan of your proof and we will log it to your account.&lt;br /&gt;
&lt;br /&gt;
==Payment==&lt;br /&gt;
===Ebanking===&lt;br /&gt;
You can pay for your ticket with a simple bank transfer, which is quick and easy especially if you use internet or telephone banking. The online booking system will provide you with a simple reference number to use when making your booking. This reference number is unique for your account and never changes.&lt;br /&gt;
&lt;br /&gt;
Bank transfers are by far the cheapest way for us to take payment. If you do not mind what payment method you use then please pay by bank transfer as it helps us considerably.&lt;br /&gt;
&lt;br /&gt;
===Standing Orders===&lt;br /&gt;
You can set up a standing order to pay for your tickets. The online booking system will provide you with a simple reference number to use when making your booking. This reference number is unique for your account and never changes. We do not get charged for standing order payments, so like bank transfers, it helps us out considerably if you choose to pay this way.&lt;br /&gt;
&lt;br /&gt;
===Cheque===&lt;br /&gt;
PD No longer accept cheques as a valid form of payment.&lt;br /&gt;
&lt;br /&gt;
===Card Payments===&lt;br /&gt;
Your can use most cards to pay for your bookings if you use the online booking system. If you don&#039;t wish to enter your details online then you can phone the office on 0845 0944 798 and we can process a card payment for you. &lt;br /&gt;
&lt;br /&gt;
==Cancellations and Transfers==&lt;br /&gt;
You may cancel or transfer a ticket for an event if you inform us before 6pm on the Friday that the event begins. You can inform us by sending an email or leaving a message on our answer machine. We reserve the right to charge a £5 administration fee for cancellations or transfers within two weeks of the start of an event.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Game]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Events&amp;diff=82237</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Events&amp;diff=82237"/>
		<updated>2021-02-09T14:07:27Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* Event Dates in 2020 */ became 21&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
Profound Decisions will run four Empire events each year. Although we are keen to give players the freedom to run their own Empire events if they wish, we believe it is also important for players to know what level of commitment and involvement a game presents. Therefore there will only ever be four Profound Decisions Empire events each year.&lt;br /&gt;
&lt;br /&gt;
==Event Dates in 2021==&lt;br /&gt;
OOC details for all our events in 2021 are below. If you have any questions about the details then please [mailto:admin@profounddecisions.co.uk email us] and we will endeavour to answer them for you.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table style=&amp;quot;width: auto;&amp;quot;&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Event&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Start&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;End&amp;lt;/th&amp;gt;&lt;br /&gt;
            &amp;lt;th style=&amp;quot;color: white; background-color: DarkGray;&amp;quot;&amp;gt;Location&amp;lt;/th&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Winter Solstice 2021|Winter Solstice]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; April&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; April&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Spring Equinox 2021|Spring Equinox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;11&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;13&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; June&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Summer Solstice 2021|Summer Solstice]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;23&amp;lt;sup&amp;gt;rd&amp;lt;/sup&amp;gt; July&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;25&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; July&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Autumn Equinox 2021|Autumn Equinox]]&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;10&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; September&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;12&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; September&amp;lt;/td&amp;gt;&lt;br /&gt;
            &amp;lt;td&amp;gt;[[Dadford Road Campsite]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Time-in and Time-out==&lt;br /&gt;
Time in is at 6pm on Friday and 10am on Saturday and Sunday morning. Time-out is at 1am Saturday morning and Sunday morning. The event ends with final time-out at 3pm on Sunday.&lt;br /&gt;
&lt;br /&gt;
==Early Arrival==&lt;br /&gt;
Although there is no role-playing before time-in on Friday, you are very welcome to arrive early to begin setting up your camp. The bar will be open on Thursday evening and our caterers will be aiming to provide hot food. Please enjoy this opportunity to socialize out-of-character.&lt;br /&gt;
&lt;br /&gt;
The earliest that you can arrive is 1:00 pm on the Thursday before each event. Please note that the arrival time is two hours later than last year - as we need the additional time to finish site preparations before players arrive. There is an additional charge of £5 for anyone who stays on site on Thursday night that must be paid on the gate in cash only.&lt;br /&gt;
&lt;br /&gt;
==Location==&lt;br /&gt;
All our events in 2020 will be held at our current site next to [[Dadford Road Campsite]], off Dadford Road, near Dadford in Buckinghamshire.&lt;br /&gt;
&lt;br /&gt;
==Booking and Prices==&lt;br /&gt;
Online booking is available for all Profound Decisions events via our [http://www.profounddecisions.co.uk/ online account system]. Please create an account, enter your details and choose which events you wish to attend. You can even use the online booking system if you wish to pay by cheque as the system will give you a single booking reference to write on the back of your cheque.&lt;br /&gt;
&lt;br /&gt;
All our events cost £70 if booked well in advance. The price rises after the early booking deadline and then again if you pay on the gate. Please see our [http://www.profounddecisions.co.uk/event/deadlines ticket booking deadlines] for details. Various discounts are available and all discounts are cumulative.&lt;br /&gt;
&lt;br /&gt;
===Multi-booking Discounts===&lt;br /&gt;
If you book for more than one event simultaneously then you are receive a £5 discount for each additional event that you book. For example, if you book for three events then you are eligible for a discount of £10 from the total price. &lt;br /&gt;
&lt;br /&gt;
===Concessions===&lt;br /&gt;
Players are eligible for a discount of £15 off the price of each event if they are eligible for concessions. Anyone who is a full time student, a full time member of the armed services, a pensioner, or receives state benefits as their main income is eligible for the concession on the ticket price. You only have to be eligible at the point where you provide the proof of your eligibility, so students can claim the discount for the year even if their course ends in the Summer.&lt;br /&gt;
&lt;br /&gt;
You must provide proof of your eligibility. The best way to do this is to email proof to us at [mailto:admin@profounddecisions.co.uk admin@profounddecisions.co.uk] after you have booked. We can then mark your entire booking as having the concession confirmed. If you don&#039;t do this then you will be forced to bring proof to the event and then queue up in a long queue at GOD before you can play. Please don&#039;t do this, it&#039;s bad for you and bad for us! Email us a scan of your proof and we will log it to your account.&lt;br /&gt;
&lt;br /&gt;
==Payment==&lt;br /&gt;
===Ebanking===&lt;br /&gt;
You can pay for your ticket with a simple bank transfer, which is quick and easy especially if you use internet or telephone banking. The online booking system will provide you with a simple reference number to use when making your booking. This reference number is unique for your account and never changes.&lt;br /&gt;
&lt;br /&gt;
Bank transfers are by far the cheapest way for us to take payment. If you do not mind what payment method you use then please pay by bank transfer as it helps us considerably.&lt;br /&gt;
&lt;br /&gt;
===Standing Orders===&lt;br /&gt;
You can set up a standing order to pay for your tickets. The online booking system will provide you with a simple reference number to use when making your booking. This reference number is unique for your account and never changes. We do not get charged for standing order payments, so like bank transfers, it helps us out considerably if you choose to pay this way.&lt;br /&gt;
&lt;br /&gt;
===Cheque===&lt;br /&gt;
PD No longer accept cheques as a valid form of payment.&lt;br /&gt;
&lt;br /&gt;
===Card Payments===&lt;br /&gt;
Your can use most cards to pay for your bookings if you use the online booking system. If you don&#039;t wish to enter your details online then you can phone the office on 0845 0944 798 and we can process a card payment for you. &lt;br /&gt;
&lt;br /&gt;
==Cancellations and Transfers==&lt;br /&gt;
You may cancel or transfer a ticket for an event if you inform us before 6pm on the Friday that the event begins. You can inform us by sending an email or leaving a message on our answer machine. We reserve the right to charge a £5 administration fee for cancellations or transfers within two weeks of the start of an event.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Game]]&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=User:TimB&amp;diff=79366</id>
		<title>User:TimB</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=User:TimB&amp;diff=79366"/>
		<updated>2020-05-08T12:02:01Z</updated>

		<summary type="html">&lt;p&gt;Bunni: said TimB is lovely&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;User page for Tim Baker for wiki editing purposes. TimB is lovely.&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=User:Bunni&amp;diff=79363</id>
		<title>User:Bunni</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=User:Bunni&amp;diff=79363"/>
		<updated>2020-05-08T11:43:09Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Added Herald of Fools picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=EgregoreBrassBunni.jpg |caption=Jaime i Guerra is dead, thanks to an un-tangling tagelmust tangle|width=200}}&lt;br /&gt;
&lt;br /&gt;
{{CaptionedImage|file=Troubadour and Priest.jpg|caption=The Herald of Fools is neither a Herald nor a Fool|width=500}}&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=User:Bunni&amp;diff=79362</id>
		<title>User:Bunni</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=User:Bunni&amp;diff=79362"/>
		<updated>2020-05-08T11:40:36Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Added picture&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=EgregoreBrassBunni.jpg |caption=Jaime i Guerra is dead, thanks to an un-tangling tagelmust tangle|width=200}}&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Love_and_rockets&amp;diff=77258</id>
		<title>Love and rockets</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Love_and_rockets&amp;diff=77258"/>
		<updated>2019-09-09T10:34:27Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* A Song of Love */ Fixed Earl of Fools pronoun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:383YE Autumn]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;As the applause begin to die down, Amos stood up and held up his arms to quiet the room before speaking. &amp;quot;I&#039;d like to thank our guest for that moving performance.&amp;quot; He paused long enough to allow another polite round of applause before continuing. &amp;quot;I&#039;m sure we&#039;d all agree that her tale though sorrowful and tragic in the end, has stirred our hearts. But it also raises many questions! So with Ser Marguerite&#039;s kind permission I&#039;d like to throw open the floor to my chaptermates for questions for our guest.&amp;quot; He paused again, scanning round the room, nodding briefly to acknowledge people&#039;s interest before offering the floor to Tamar.&lt;br /&gt;
&lt;br /&gt;
Tamar stood up slowly, taking a moment to clear her throat before she put her question to the bard. &amp;quot;I&#039;m sure I speak for many when I thank you for the beautiful performance noble lady - it was certainly... moving. But on to matters of faith - you said at the start that you believe that your song shows how True Love comes only from the virtues. Now it seems to me that Loyalty might easily be confused for Love - indeed I think your song would have moistened just as many eyes if it had spoken of Loyalty. Likewise it is easy to see how Glory might come from Courage. But I wondered if you could explain to me what role the other virtues play in love and glory? In particular, my own interest is in the virtue of prosperity - what role does the vital ideal of hard work play in your cannon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The inquisitor&#039;s question was direct and seemed challenging, and a quiet murmur spread across the hall. The troubadour looked down at the instrument in her hands, as if unsure of herself. The pause grew longer, the whispering louder, and the with a flick of her wrist across the strings of her instrument she unleashed a harsh chord to silence the room.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Earl, Balian de Rainhilde, is blessed with the service of a loyal yeofolk. This good yeofolk works to keep his hall prepared and fed. She rises before sun-up to clean the grates and light the fires. When nobles are stirring in their beds she is hard at work cooking bread in preparation for the fast to be broken. She waits on the high table at every meal. She works tirelessly throughout the day. She is the rock on which our house&#039;s castle stands. My question to my fellow priests is this - why does she do this? What motivates this woman to work so hard?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The inquisitor spread his hands bemused - &amp;quot;For the sake of Prosperity&amp;quot; he responded, &amp;quot;but I don&#039;t...&amp;quot; His voice trailed off as he realized the troubadour was firmly shaking her head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is it Loyalty to your house that motivates this virtuous woman?&amp;quot; asked one of the guardians. &amp;quot;Is it the Glory of your House that drives her?&amp;quot; suggested another.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Neither!&amp;quot; Marguerite exclaimed with obvious delight. &amp;quot;The lady served another House before ours, but it was destroyed. We took her in barely a year ago when the Barrens fell. She came to us alone with just her four children in tow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It must be Ambition then!&amp;quot; pronounced Ephraim, one of the benefactors. &amp;quot;She hopes your earl will enoble her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marguerite laughed at that. &amp;quot;Not at all. She has asked for no Test and she will not gain the skills she needs to pass one by cleaning grates. Keeping the fire burning is important - but it is rarely glorious I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The murmur returned to the room, as those assembled whispered to each other, each keen to answer the troubadour&#039;s riddle. The Dawnish woman let them confer for a few moments more, before she spoke again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The answer is simple. My countrywoman &#039;&#039;is&#039;&#039; Prosperous - more than any other member of our house. None can question how hard she works, honest graft for which she is fairly rewarded. But she is not motivated by Prosperity. In fact she is not motivated by any of the virtues at all!&amp;quot; There was an audible gasp in the room at this, but the woman continued before anyone could interrupt her. &amp;quot;Perhaps in Highguard people are motivated to work simply because the Way of Virtue tells us that this will speed you through the Labryinthe, but not in Dawn.&amp;quot; The room was quiet now, deathly quiet, this verged on heresy, and no-one was quite sure what their unusual guest would say next.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In Dawn we care about more earthly things. My friend has four young children. Her family and her husband were killed by the Druj, so she must raise the four of them by herself. She works every hour, from sun-up to sun-down, so that Balian will feel obliged to provide those children with every advantage he can offer them. In payment for her hard work, her children take lessons alongside the Earl&#039;s own daughters, learning how to read and write, how to wield sword and spear, I myself teach the four of them how to recite poetry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That woman will be out the other side of Labyrinth while I&#039;m still working out which is the right entrance to pick, she is so Prosperous. But that is not what drives her! What drives her is love. Love for her family. Love for the memory of her lost husband. More than anything else it is her love for her four children that makes her so Prosperous. Without that... she would be every bit as lazy as I am!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At that the room broke out into laughter. Marguerite bowed low to her hosts. There would be more questions in the morning no doubt, but she had made her point tonight.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: left;&amp;quot;&amp;gt;{{Mandate|mandate=The Highborn have come to Dawn to show us the Highborn Way in their words and deeds. We should rise to the challenge and send our best troubadours to teach them about Dawn. We send Mael Donjeon of House Remys with 50 doses of liao to urge every troubadour to travel to Highguard and teach them about glory and love.|by=Mael Donjeon of House Remys|assembly=Dawn National Assembly}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
For two seasons, the Grey Pilgrims have walked the trods of Dawn, speaking to yeomen and noble alike, asking honest questions about faith and spirituality. Alone of all the other nations of the Empire, the Dawnish welcomed this open conversation of faith, relishing the chance to share conversation with the Pilgrims as fellow wayfarers. Inspired by the Highborn example, and proud of their faith and keen to share it, the Dawnish offered to return the gift, to send their troubadours to Highguard to show them Dawn&#039;s way.&lt;br /&gt;
&lt;br /&gt;
That offer has now been taken up. The Dawnish have encouraged every troubadour to travel to Highguard to teach them about glory and love... and the Highborn have welcomed them with open arms.&lt;br /&gt;
&lt;br /&gt;
==A Word of Caution==&lt;br /&gt;
The civil service took the unusual step of advising the Imperial Synod to be cautious, warning that this mandate had the potential to make the current conflicts of faith considerably worse. The concern of the Tribune&#039;s office was that some Dawnish troubadours hold views of Love and Glory that Highborn priests might find questionable at best and heretical at worst. They warned that &amp;quot;&#039;&#039;Dawnish priests travelling through Highguard singing tales of adventure, of romance, of love and glory risk inflaming opinion in Highguard and the wider Empire.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That warning fell on deaf ears. Perhaps unsurprisingly the suggestion that the road ahead might be dangerous, difficult, and filled with peril failed to dissuade the Dawnish troubadours from rising to the challenge. One particularly sardonic member of the civil service is heard to comment that if the Tribune&#039;s office had really intended the Dawnish Assembly to think twice then it might have been better to warn them that the task they were attempting would be completely straightfoward and utterly pedestrian.&lt;br /&gt;
{{SOP|assembly=Highborn National Assembly|when=Summer Solstice 383YE|by=Kerem of the Chantry|vote=269-0|statement=The Highborn welcome the Troubadours of Dawn and any priests of other nations who wish to share with us how the Way is followed across the Empire.}}&lt;br /&gt;
However, they were not the only Assembly to ignore the civil service warnings - the Highborn Assembly also welcomed the Dawnish troubadours. Having sent the Grey Pilgrims out into the wider Empire to speak to the faithful and help everyone perfect their faith, they welcomed the chance for the troubadours to do likewise. The statement did not pass with a greater majority, but it was notable for strong support it did receive and the fact that no priest voted against it.&lt;br /&gt;
&lt;br /&gt;
And so... despite the ominous warnings... Mael Donjeon of House Remys takes their message across Dawn, gathering the greatest troubadours of the land and challenging them to teach the Highborn about glory and love.&lt;br /&gt;
&lt;br /&gt;
==A Song of Love==&lt;br /&gt;
The Highborn concern with the notion of love and glory has always been that these ideals, while often uplifting, are not one of the seven virtues that help to speed souls through the Labryinthe. The Doctrine of Seven, an essential part of the Doctrines of the Way says that &amp;quot;&#039;&#039;Other qualities may benefit humanity, but lend no aid through the passage of death to rebirth, and some may hinder it.&#039;&#039;&amp;quot;. The question has always been wether the Dawnish obsession with love and glory leads them astray?&lt;br /&gt;
&lt;br /&gt;
This is not the first time in recent years that this question has been put to the Dawnish Assembly however - and it has been robustly answered by them. At the end of 382YE, the assembly strongly endorsed a mandate clearly laying out the complex relationship between love and glory and the seven virtues.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=We, the Troubadours of Dawn, recognise that True Love and True Glory arise from the paths of virtue. Only the truly virtuous can know love, or achieve glory. Where we find a noble who truly embodies Love or Glory we shall name them alongside the champions of the Seven Virtues, and they shall be pre-eminent in their company as inspirations to all who follow Pilgrim&#039;s Path.|assembly=Dawnish National Assembly}}&lt;br /&gt;
&lt;br /&gt;
These words were carried to every corner of Dawn by the Earl of Fools and by those priests working with them. With this guidance firmly in mind the troubadours of Dawn come to Highguard, spreading out across the four territories of [[Reikos]], [[Casinea]], [[Necropolis]] and [[Bastion]] so that they can sing their songs of love and glory in every chapter hall in the nation. Armed with the most beautiful poetry they can recite, the most inspiring music they can perform and the most epic tales they can recount, the priets of Dawn come to spread the Way to Highguard.&lt;br /&gt;
&lt;br /&gt;
Most importantly - they come to repeat the words of the Earl of Fools; that only the truly virtuous can know love or achieve glory. That True Love and True Glory arise from the paths of virtue. And guided by the words of Kerem of the Chantry, the Highborn chapters throw open their doors and make ready to receive their guests.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Elayne Silverlark&#039;&#039;&#039;&amp;lt;br&amp;gt;After the death of Lord Endric, the exemplar [[Elayne SIlverlark]] travelled to [[Bastion#Bastion.2C_the_White_City|Bastion]] in [[Highguard]]. There she sang &#039;&#039;The Flowers of Auvanne&#039;&#039; outside the Basilica of Seven Doors every evening for a month, and during the day she performed songs and poems exalting the names of the heroes of Dawn. Several prominent priests invited her to speak with them, and she recounted tales not only of Lord Endric, but of many other knights and nobles of Dawn, praising their [[Courage]] and [[Pride]]. Through Elayne, the Highborn synod came to understand the virtue of Dawn, and appreciated the possibility of bringing the Way to her people.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is an obvious comparison between what is happening in Highguard and the [[Signs_of_the_paragon_and_exemplar#Pilgrimage|pilgrimage]] of [[Elayne SIlverlark]]. On some level, the parallels are likely helping to ensure the generally positive reception the troubadours are receiving. Many of the Dawnish priests take the opportunity to visit her [[Elayne_Silverlark#Inspirational_Tomb_and_Basilica|basilica]] in Bastion, and a very small number of them have been allowed an opportunity to play the mandolin that sits in pride of place within its quiet marble halls. This experience has sparked some renewed interest in the [[Draw_strength_from_vulnerability#Roses|Arbour of the Twin Roses]] proposed by Lady Zaha Arien Winter last year, a monument celebrating not only the life of the exemplar but the twin powers of Love and glory.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Song of Glory==&lt;br /&gt;
To the surprise of some, the troubadours receive a surprisingly warm reception. The Highborn have something of a reputation for stone hearts beneath their stearn visage, but it is difficult for anyone to hear the beautiful songs of the troubadours and not be moved to tears by them. Only the coldest hearts can sit through a full recital of one of the epic lays from Dawnish history and not feel their blood stir. Few people understand the importance of an inspiring narrative better than the Highborn - and it is impossible to listen to the greatest troubadours of Dawn and not be inspired.&lt;br /&gt;
&lt;br /&gt;
After a performances is complete, the hosts question their Dawnish guests at length, asking them about the role of the virtues in the piece they have performed. Not every answer is well received - it is clear that some troubadours do not share ideals endorsed by the Dawnish Assembly. They disdain any talk of the virtues themselves, and make clear that love and glory are an end in themselves and crucially that it matters not how a person attains those things.&lt;br /&gt;
&lt;br /&gt;
But for the most part they are the exception. Most troubadours are more than able to hold their own, regaling their hosts with tales of glorious deeds that were Ambitious and Courageous in the extreme. They talk about the Wisdom of their most glorious weavers, the Loyalty and Vigilance of their stalwart knights. Their obvious Pride in their countryfolk shines forth in every account they deliver - and while some struggle to find a role for Prosperity in their tales - most are at pains to point out that every Dawnish citizen knows how hard it is to pass a test - whether that&#039;s a Test of Mettle, a Test of Ardour or any other test. Dawnish society is based on Ambition on Prosperity they claim. No-one is born noble - but everyone aspires to it.&lt;br /&gt;
&lt;br /&gt;
Some claim that love and glory are what motivates Dawnish folk to be virtuous. Others claim that is virtuous behaviour that wins them love and glorious acclaim. Some say it is both. Many struggle to articulate some clear philosophical relationship between the virtues and their ideals, but it is obvious to their hosts that most troubadours inspire people to pursue love and glory with their heartfelt oratory, not with their erudite debate.&lt;br /&gt;
&lt;br /&gt;
But - not every question is so easily answered. The mandate that the Dawnish Assembly passed also said that where &amp;quot;&#039;&#039;&#039;...we find a noble who truly embodies Love or Glory we shall name them alongside the champions of the Seven Virtues, and they shall be pre-eminent in their company as inspirations to all who follow Pilgrim&#039;s Path.&#039;&#039;&amp;quot;. The idea that love and glory should sit alongside the Seven Virtues, or worse be pre-eminent among them remains a sore point for many Highborn who hear it.&lt;br /&gt;
&lt;br /&gt;
==Hearts and Minds==&lt;br /&gt;
The Dawnish troubadours have won over the hearts of most Highborn who have been lucky enough to hear them perform, and those who have conversed with them have found them passionate and earnest in their beliefs. Although Highguard and Dawn are neighbours, although the First Empress married a Dawnish man and became the [[Monarch of Dawn]], there has always been a distance between the two nations. Many Highborn inquisitors have questioned the Dawnish commitment to the virtues and for their part the dour reputation of the Highborn has often done little to endear them to the ardent Dawnish spirit. &lt;br /&gt;
&lt;br /&gt;
Now the positive reception of the Grey Pilgrims by the Dawnish assembly - and the welcome the Highborn have shown the Dawnish troubadors has created an opportunity for the two nations to gain a new understanding a closer friendship.&lt;br /&gt;
&lt;br /&gt;
But the Highborn people are not ruled by their hearts alone but also by their minds. They are moved to tears by the tragic ballads of the troubadours, but ultimately they will judge them not by how they &#039;&#039;feel&#039;&#039; about their faith and their tales of love and glory but how they &#039;&#039;think&#039;&#039; about it. Is it really true that True Love and True Glory can only arise from the paths of virtue as the Dawnish claim? That only the truly virtuous can know love or achieve glory? &lt;br /&gt;
&lt;br /&gt;
Many want the answer to be yes. The Grey Pilgrims have received harsh words or even rough music where they have sought to share their faith in other nations and many want to embrace their Dawnish cousins as kinfolk. They want to acknowledge the virtue of these people who have shared their own beliefs with as much passion and fervour as any Highborn priest can manage.&lt;br /&gt;
&lt;br /&gt;
But they refuse to make that decision based on their feelings - instead they look to the learned, the wisest and most virtuous amongst them to speak on the value of love and glory. There are three possible mandates that the Highborn Assembly could pass to answer that question.&lt;br /&gt;
&lt;br /&gt;
===Virtue===&lt;br /&gt;
Love and glory are not virtues, nobody is any doubt about that. Quite apart from the fact that they are not one of the Seven Virtues, there are just simple &#039;&#039;facts&#039;&#039; that prove otherwise - like the fact that people cannot be devoted to love and glory - that no-one can produce auras of either quality using liao.&lt;br /&gt;
&lt;br /&gt;
But just because they are not virtues, does not mean they are not virtuous. As Ephraim of the Four Wells comments, &amp;quot;The Freeborn are obsessed with honesty - nobody seriously claims that honesty is a virtue - but it clearly requires great courage and often loyalty to speak the truth.&amp;quot; If the Highborn Assembly respects the Dawnish ideals of love and glory as part of the Way of Virtue then it will bring the two nations closer together.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|assembly=Highborn National Assembly|mandate=The Dawnish ideals of love and glory are an important part of the Way of Virtue - inspiring people to the kind of virtuous behavior that is desirable for all humanity. We send {named priest} with 50 doses of liao to spread this insight and encourage Highborn citizens to be inspired by the Dawnish commitment to high ideals.}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is endorsed, then it will immediately remove the penalty affecting Dawnish congregations; instead both Dawnish and Highborn congregations will be boosted by the shared ideals of faith and kinship, as each seeks to learn from the other. They will gain one additional liao and two additional votes for the next two seasons.&lt;br /&gt;
&lt;br /&gt;
The kinship felt by those Highborn who have listened to the music, poetry and stories of the troubadours will be reflected in closer cooperation possible between priests of both nations for the next year.&lt;br /&gt;
&lt;br /&gt;
The presence of the Grey Pilgrims on the trods in Dawn and the welcome they have received from their Dawnish hosts means that any statement of principle that is passed by the Highborn National Assembly will also come to the attention of the folk of Dawn. As a result, for the next year, statements passed by the Highborn Assembly will also carry the potential to create mandates that the Dawnish Assembly could pass. In effect, the Dawnish Assembly &#039;&#039;may&#039;&#039; gain the chance to support, oppose, or otherwise react to statements and mandates of importance to the Highborn.&lt;br /&gt;
&lt;br /&gt;
Likewise the presence of so many troubadours in Highguard as they continue to respond to Mael Donjeon&#039;s mandate for months to come means that any statement of principle that is passed by the Dawnish National Assembly will also come to the attention of Highborn. That will give the Highborn Assembly the possibility of being able to support, oppose, or otherwise react to statements and mandates of importance to the Dawnish for the next year.&lt;br /&gt;
&lt;br /&gt;
===Other Qualities===&lt;br /&gt;
If love and glory are not virtues, then the Doctrine of the Seven Virtues is clear that they lend no aid through the passage of death to rebirth. However it says only that they &#039;&#039;may&#039;&#039; hinder the passage. The Highborn Assembly could take the view that the Dawnish preoccupation with love and glory are a distraction from the Seven Virtues, but they do not ultimately hinder their passage through the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|assembly=Highborn National Assembly|mandate=The Dawnish ideals of love and glory are not part of the Way of Virtue - but nor are they false virtues that hinder passage through the Labyrinth. We send {named priest} with 50 doses of liao to spread this insight and encourage Highborn citizens to accept that few human beings are capable of pursuing the Seven virtues in every word and deed.}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is endorsed, then it will immediately remove the penalty affecting Dawnish congregations.&lt;br /&gt;
&lt;br /&gt;
===Vice===&lt;br /&gt;
The Doctrine of the Seven Virtues carries a clear warning. The Virtues are &#039;&#039;&#039;not&#039;&#039;&#039; the only qualities that benefit humanity. Other qualities exist, some of which positively hinder your passage. The Highborn know that virtue and vice are contagious. A virtuous life leads the faithful to further righteous action but vile behaviour spreads just as easily if not checked. Is the Dawnish infatuation with love and glory an example of the spread of vile behaviour? &lt;br /&gt;
&lt;br /&gt;
The Highborn Assembly could take the view that the Dawnish have elevated love and glory above the Seven Virtues and in doing so they have imperilled their mortal souls. Or they could take the view that these qualities are themselves vile - and actively hinder passage through the Labryinthe by passing either of the following mandates.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|assembly=Highborn National Assembly|mandate=Love and glory can never be virtues and mortals who pursue them in place of the Seven Virtues will find their soul trapped in the Labryinthe as a result. We send {named priest} with 50 doses of liao to spread this insight and encourage Highborn citizens to rebuke those who pursue love and glory in place of the Seven Virtues.}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is endorsed, then it will immediately remove the penalty affecting Dawnish congregations. The Grey Pilgrims will no longer be welcome in Dawnish territories and in practical terms they will no longer be able to walk the trods in [[Astolat]], [[Weirwater]] or [[Semmerholm]].&lt;br /&gt;
&lt;br /&gt;
In addition, Dawnish and Highborn armies will find it almost impossible to fight alongside each other. In any military campaign where a Dawnish or Highborn army are fighting in the same territory, then both armies will receive a 10% penalty to their ability to attack or defend territory.&lt;br /&gt;
==Participation==&lt;br /&gt;
Any troubadour who wishes to roleplay that they have been visiting Highguard over the last three months is encouraged to create appropriate stories about their experiences, in line with the description above. Likewise, any Highborn chapter that wishes to roleplay they have hosted a troubadour or two is also encouraged to do so. For the most part, the visit has been peaceful and full of opportunities to discuss matters of faith and enjoy grand songs and stories of heroic love, and resounding glory. However, it is also acceptable for your Highborn chapter to have been critical of the troubadours - or for your troubadour to have encountered a cool reception from a particular NPC chapter - your individual story is up to you but the majority experience will have been broadly positive.&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Love_and_rockets&amp;diff=77257</id>
		<title>Love and rockets</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Love_and_rockets&amp;diff=77257"/>
		<updated>2019-09-09T10:33:34Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* A Word of Caution */ fixed Mael&amp;#039;s pronoun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:383YE Autumn]][[Category:Recent History]]&lt;br /&gt;
&amp;lt;ic&amp;gt;As the applause begin to die down, Amos stood up and held up his arms to quiet the room before speaking. &amp;quot;I&#039;d like to thank our guest for that moving performance.&amp;quot; He paused long enough to allow another polite round of applause before continuing. &amp;quot;I&#039;m sure we&#039;d all agree that her tale though sorrowful and tragic in the end, has stirred our hearts. But it also raises many questions! So with Ser Marguerite&#039;s kind permission I&#039;d like to throw open the floor to my chaptermates for questions for our guest.&amp;quot; He paused again, scanning round the room, nodding briefly to acknowledge people&#039;s interest before offering the floor to Tamar.&lt;br /&gt;
&lt;br /&gt;
Tamar stood up slowly, taking a moment to clear her throat before she put her question to the bard. &amp;quot;I&#039;m sure I speak for many when I thank you for the beautiful performance noble lady - it was certainly... moving. But on to matters of faith - you said at the start that you believe that your song shows how True Love comes only from the virtues. Now it seems to me that Loyalty might easily be confused for Love - indeed I think your song would have moistened just as many eyes if it had spoken of Loyalty. Likewise it is easy to see how Glory might come from Courage. But I wondered if you could explain to me what role the other virtues play in love and glory? In particular, my own interest is in the virtue of prosperity - what role does the vital ideal of hard work play in your cannon?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The inquisitor&#039;s question was direct and seemed challenging, and a quiet murmur spread across the hall. The troubadour looked down at the instrument in her hands, as if unsure of herself. The pause grew longer, the whispering louder, and the with a flick of her wrist across the strings of her instrument she unleashed a harsh chord to silence the room.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My Earl, Balian de Rainhilde, is blessed with the service of a loyal yeofolk. This good yeofolk works to keep his hall prepared and fed. She rises before sun-up to clean the grates and light the fires. When nobles are stirring in their beds she is hard at work cooking bread in preparation for the fast to be broken. She waits on the high table at every meal. She works tirelessly throughout the day. She is the rock on which our house&#039;s castle stands. My question to my fellow priests is this - why does she do this? What motivates this woman to work so hard?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The inquisitor spread his hands bemused - &amp;quot;For the sake of Prosperity&amp;quot; he responded, &amp;quot;but I don&#039;t...&amp;quot; His voice trailed off as he realized the troubadour was firmly shaking her head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Is it Loyalty to your house that motivates this virtuous woman?&amp;quot; asked one of the guardians. &amp;quot;Is it the Glory of your House that drives her?&amp;quot; suggested another.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Neither!&amp;quot; Marguerite exclaimed with obvious delight. &amp;quot;The lady served another House before ours, but it was destroyed. We took her in barely a year ago when the Barrens fell. She came to us alone with just her four children in tow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It must be Ambition then!&amp;quot; pronounced Ephraim, one of the benefactors. &amp;quot;She hopes your earl will enoble her?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marguerite laughed at that. &amp;quot;Not at all. She has asked for no Test and she will not gain the skills she needs to pass one by cleaning grates. Keeping the fire burning is important - but it is rarely glorious I fear.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The murmur returned to the room, as those assembled whispered to each other, each keen to answer the troubadour&#039;s riddle. The Dawnish woman let them confer for a few moments more, before she spoke again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The answer is simple. My countrywoman &#039;&#039;is&#039;&#039; Prosperous - more than any other member of our house. None can question how hard she works, honest graft for which she is fairly rewarded. But she is not motivated by Prosperity. In fact she is not motivated by any of the virtues at all!&amp;quot; There was an audible gasp in the room at this, but the woman continued before anyone could interrupt her. &amp;quot;Perhaps in Highguard people are motivated to work simply because the Way of Virtue tells us that this will speed you through the Labryinthe, but not in Dawn.&amp;quot; The room was quiet now, deathly quiet, this verged on heresy, and no-one was quite sure what their unusual guest would say next.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;In Dawn we care about more earthly things. My friend has four young children. Her family and her husband were killed by the Druj, so she must raise the four of them by herself. She works every hour, from sun-up to sun-down, so that Balian will feel obliged to provide those children with every advantage he can offer them. In payment for her hard work, her children take lessons alongside the Earl&#039;s own daughters, learning how to read and write, how to wield sword and spear, I myself teach the four of them how to recite poetry.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That woman will be out the other side of Labyrinth while I&#039;m still working out which is the right entrance to pick, she is so Prosperous. But that is not what drives her! What drives her is love. Love for her family. Love for the memory of her lost husband. More than anything else it is her love for her four children that makes her so Prosperous. Without that... she would be every bit as lazy as I am!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
At that the room broke out into laughter. Marguerite bowed low to her hosts. There would be more questions in the morning no doubt, but she had made her point tonight.&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px; clear: left;&amp;quot;&amp;gt;{{Mandate|mandate=The Highborn have come to Dawn to show us the Highborn Way in their words and deeds. We should rise to the challenge and send our best troubadours to teach them about Dawn. We send Mael Donjeon of House Remys with 50 doses of liao to urge every troubadour to travel to Highguard and teach them about glory and love.|by=Mael Donjeon of House Remys|assembly=Dawn National Assembly}}&amp;lt;/div&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
For two seasons, the Grey Pilgrims have walked the trods of Dawn, speaking to yeomen and noble alike, asking honest questions about faith and spirituality. Alone of all the other nations of the Empire, the Dawnish welcomed this open conversation of faith, relishing the chance to share conversation with the Pilgrims as fellow wayfarers. Inspired by the Highborn example, and proud of their faith and keen to share it, the Dawnish offered to return the gift, to send their troubadours to Highguard to show them Dawn&#039;s way.&lt;br /&gt;
&lt;br /&gt;
That offer has now been taken up. The Dawnish have encouraged every troubadour to travel to Highguard to teach them about glory and love... and the Highborn have welcomed them with open arms.&lt;br /&gt;
&lt;br /&gt;
==A Word of Caution==&lt;br /&gt;
The civil service took the unusual step of advising the Imperial Synod to be cautious, warning that this mandate had the potential to make the current conflicts of faith considerably worse. The concern of the Tribune&#039;s office was that some Dawnish troubadours hold views of Love and Glory that Highborn priests might find questionable at best and heretical at worst. They warned that &amp;quot;&#039;&#039;Dawnish priests travelling through Highguard singing tales of adventure, of romance, of love and glory risk inflaming opinion in Highguard and the wider Empire.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
That warning fell on deaf ears. Perhaps unsurprisingly the suggestion that the road ahead might be dangerous, difficult, and filled with peril failed to dissuade the Dawnish troubadours from rising to the challenge. One particularly sardonic member of the civil service is heard to comment that if the Tribune&#039;s office had really intended the Dawnish Assembly to think twice then it might have been better to warn them that the task they were attempting would be completely straightfoward and utterly pedestrian.&lt;br /&gt;
{{SOP|assembly=Highborn National Assembly|when=Summer Solstice 383YE|by=Kerem of the Chantry|vote=269-0|statement=The Highborn welcome the Troubadours of Dawn and any priests of other nations who wish to share with us how the Way is followed across the Empire.}}&lt;br /&gt;
However, they were not the only Assembly to ignore the civil service warnings - the Highborn Assembly also welcomed the Dawnish troubadours. Having sent the Grey Pilgrims out into the wider Empire to speak to the faithful and help everyone perfect their faith, they welcomed the chance for the troubadours to do likewise. The statement did not pass with a greater majority, but it was notable for strong support it did receive and the fact that no priest voted against it.&lt;br /&gt;
&lt;br /&gt;
And so... despite the ominous warnings... Mael Donjeon of House Remys takes their message across Dawn, gathering the greatest troubadours of the land and challenging them to teach the Highborn about glory and love.&lt;br /&gt;
&lt;br /&gt;
==A Song of Love==&lt;br /&gt;
The Highborn concern with the notion of love and glory has always been that these ideals, while often uplifting, are not one of the seven virtues that help to speed souls through the Labryinthe. The Doctrine of Seven, an essential part of the Doctrines of the Way says that &amp;quot;&#039;&#039;Other qualities may benefit humanity, but lend no aid through the passage of death to rebirth, and some may hinder it.&#039;&#039;&amp;quot;. The question has always been wether the Dawnish obsession with love and glory leads them astray?&lt;br /&gt;
&lt;br /&gt;
This is not the first time in recent years that this question has been put to the Dawnish Assembly however - and it has been robustly answered by them. At the end of 382YE, the assembly strongly endorsed a mandate clearly laying out the complex relationship between love and glory and the seven virtues.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|mandate=We, the Troubadours of Dawn, recognise that True Love and True Glory arise from the paths of virtue. Only the truly virtuous can know love, or achieve glory. Where we find a noble who truly embodies Love or Glory we shall name them alongside the champions of the Seven Virtues, and they shall be pre-eminent in their company as inspirations to all who follow Pilgrim&#039;s Path.|assembly=Dawnish National Assembly}}&lt;br /&gt;
&lt;br /&gt;
These words were carried to every corner of Dawn by the Earl of Fools and by those priests working with him. With this guidance firmly in mind the troubadours of Dawn come to Highguard, spreading out across the four territories of [[Reikos]], [[Casinea]], [[Necropolis]] and [[Bastion]] so that they can sing their songs of love and glory in every chapter hall in the nation. Armed with the most beautiful poetry they can recite, the most inspiring music they can perform and the most epic tales they can recount, the priets of Dawn come to spread the Way to Highguard.&lt;br /&gt;
&lt;br /&gt;
Most importantly - they come to repeat the words of the Earl of Fools; that only the truly virtuous can know love or achieve glory. That True Love and True Glory arise from the paths of virtue. And guided by the words of Kerem of the Chantry, the Highborn chapters throw open their doors and make ready to receive their guests.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Elayne Silverlark&#039;&#039;&#039;&amp;lt;br&amp;gt;After the death of Lord Endric, the exemplar [[Elayne SIlverlark]] travelled to [[Bastion#Bastion.2C_the_White_City|Bastion]] in [[Highguard]]. There she sang &#039;&#039;The Flowers of Auvanne&#039;&#039; outside the Basilica of Seven Doors every evening for a month, and during the day she performed songs and poems exalting the names of the heroes of Dawn. Several prominent priests invited her to speak with them, and she recounted tales not only of Lord Endric, but of many other knights and nobles of Dawn, praising their [[Courage]] and [[Pride]]. Through Elayne, the Highborn synod came to understand the virtue of Dawn, and appreciated the possibility of bringing the Way to her people.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There is an obvious comparison between what is happening in Highguard and the [[Signs_of_the_paragon_and_exemplar#Pilgrimage|pilgrimage]] of [[Elayne SIlverlark]]. On some level, the parallels are likely helping to ensure the generally positive reception the troubadours are receiving. Many of the Dawnish priests take the opportunity to visit her [[Elayne_Silverlark#Inspirational_Tomb_and_Basilica|basilica]] in Bastion, and a very small number of them have been allowed an opportunity to play the mandolin that sits in pride of place within its quiet marble halls. This experience has sparked some renewed interest in the [[Draw_strength_from_vulnerability#Roses|Arbour of the Twin Roses]] proposed by Lady Zaha Arien Winter last year, a monument celebrating not only the life of the exemplar but the twin powers of Love and glory.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==A Song of Glory==&lt;br /&gt;
To the surprise of some, the troubadours receive a surprisingly warm reception. The Highborn have something of a reputation for stone hearts beneath their stearn visage, but it is difficult for anyone to hear the beautiful songs of the troubadours and not be moved to tears by them. Only the coldest hearts can sit through a full recital of one of the epic lays from Dawnish history and not feel their blood stir. Few people understand the importance of an inspiring narrative better than the Highborn - and it is impossible to listen to the greatest troubadours of Dawn and not be inspired.&lt;br /&gt;
&lt;br /&gt;
After a performances is complete, the hosts question their Dawnish guests at length, asking them about the role of the virtues in the piece they have performed. Not every answer is well received - it is clear that some troubadours do not share ideals endorsed by the Dawnish Assembly. They disdain any talk of the virtues themselves, and make clear that love and glory are an end in themselves and crucially that it matters not how a person attains those things.&lt;br /&gt;
&lt;br /&gt;
But for the most part they are the exception. Most troubadours are more than able to hold their own, regaling their hosts with tales of glorious deeds that were Ambitious and Courageous in the extreme. They talk about the Wisdom of their most glorious weavers, the Loyalty and Vigilance of their stalwart knights. Their obvious Pride in their countryfolk shines forth in every account they deliver - and while some struggle to find a role for Prosperity in their tales - most are at pains to point out that every Dawnish citizen knows how hard it is to pass a test - whether that&#039;s a Test of Mettle, a Test of Ardour or any other test. Dawnish society is based on Ambition on Prosperity they claim. No-one is born noble - but everyone aspires to it.&lt;br /&gt;
&lt;br /&gt;
Some claim that love and glory are what motivates Dawnish folk to be virtuous. Others claim that is virtuous behaviour that wins them love and glorious acclaim. Some say it is both. Many struggle to articulate some clear philosophical relationship between the virtues and their ideals, but it is obvious to their hosts that most troubadours inspire people to pursue love and glory with their heartfelt oratory, not with their erudite debate.&lt;br /&gt;
&lt;br /&gt;
But - not every question is so easily answered. The mandate that the Dawnish Assembly passed also said that where &amp;quot;&#039;&#039;&#039;...we find a noble who truly embodies Love or Glory we shall name them alongside the champions of the Seven Virtues, and they shall be pre-eminent in their company as inspirations to all who follow Pilgrim&#039;s Path.&#039;&#039;&amp;quot;. The idea that love and glory should sit alongside the Seven Virtues, or worse be pre-eminent among them remains a sore point for many Highborn who hear it.&lt;br /&gt;
&lt;br /&gt;
==Hearts and Minds==&lt;br /&gt;
The Dawnish troubadours have won over the hearts of most Highborn who have been lucky enough to hear them perform, and those who have conversed with them have found them passionate and earnest in their beliefs. Although Highguard and Dawn are neighbours, although the First Empress married a Dawnish man and became the [[Monarch of Dawn]], there has always been a distance between the two nations. Many Highborn inquisitors have questioned the Dawnish commitment to the virtues and for their part the dour reputation of the Highborn has often done little to endear them to the ardent Dawnish spirit. &lt;br /&gt;
&lt;br /&gt;
Now the positive reception of the Grey Pilgrims by the Dawnish assembly - and the welcome the Highborn have shown the Dawnish troubadors has created an opportunity for the two nations to gain a new understanding a closer friendship.&lt;br /&gt;
&lt;br /&gt;
But the Highborn people are not ruled by their hearts alone but also by their minds. They are moved to tears by the tragic ballads of the troubadours, but ultimately they will judge them not by how they &#039;&#039;feel&#039;&#039; about their faith and their tales of love and glory but how they &#039;&#039;think&#039;&#039; about it. Is it really true that True Love and True Glory can only arise from the paths of virtue as the Dawnish claim? That only the truly virtuous can know love or achieve glory? &lt;br /&gt;
&lt;br /&gt;
Many want the answer to be yes. The Grey Pilgrims have received harsh words or even rough music where they have sought to share their faith in other nations and many want to embrace their Dawnish cousins as kinfolk. They want to acknowledge the virtue of these people who have shared their own beliefs with as much passion and fervour as any Highborn priest can manage.&lt;br /&gt;
&lt;br /&gt;
But they refuse to make that decision based on their feelings - instead they look to the learned, the wisest and most virtuous amongst them to speak on the value of love and glory. There are three possible mandates that the Highborn Assembly could pass to answer that question.&lt;br /&gt;
&lt;br /&gt;
===Virtue===&lt;br /&gt;
Love and glory are not virtues, nobody is any doubt about that. Quite apart from the fact that they are not one of the Seven Virtues, there are just simple &#039;&#039;facts&#039;&#039; that prove otherwise - like the fact that people cannot be devoted to love and glory - that no-one can produce auras of either quality using liao.&lt;br /&gt;
&lt;br /&gt;
But just because they are not virtues, does not mean they are not virtuous. As Ephraim of the Four Wells comments, &amp;quot;The Freeborn are obsessed with honesty - nobody seriously claims that honesty is a virtue - but it clearly requires great courage and often loyalty to speak the truth.&amp;quot; If the Highborn Assembly respects the Dawnish ideals of love and glory as part of the Way of Virtue then it will bring the two nations closer together.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|assembly=Highborn National Assembly|mandate=The Dawnish ideals of love and glory are an important part of the Way of Virtue - inspiring people to the kind of virtuous behavior that is desirable for all humanity. We send {named priest} with 50 doses of liao to spread this insight and encourage Highborn citizens to be inspired by the Dawnish commitment to high ideals.}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is endorsed, then it will immediately remove the penalty affecting Dawnish congregations; instead both Dawnish and Highborn congregations will be boosted by the shared ideals of faith and kinship, as each seeks to learn from the other. They will gain one additional liao and two additional votes for the next two seasons.&lt;br /&gt;
&lt;br /&gt;
The kinship felt by those Highborn who have listened to the music, poetry and stories of the troubadours will be reflected in closer cooperation possible between priests of both nations for the next year.&lt;br /&gt;
&lt;br /&gt;
The presence of the Grey Pilgrims on the trods in Dawn and the welcome they have received from their Dawnish hosts means that any statement of principle that is passed by the Highborn National Assembly will also come to the attention of the folk of Dawn. As a result, for the next year, statements passed by the Highborn Assembly will also carry the potential to create mandates that the Dawnish Assembly could pass. In effect, the Dawnish Assembly &#039;&#039;may&#039;&#039; gain the chance to support, oppose, or otherwise react to statements and mandates of importance to the Highborn.&lt;br /&gt;
&lt;br /&gt;
Likewise the presence of so many troubadours in Highguard as they continue to respond to Mael Donjeon&#039;s mandate for months to come means that any statement of principle that is passed by the Dawnish National Assembly will also come to the attention of Highborn. That will give the Highborn Assembly the possibility of being able to support, oppose, or otherwise react to statements and mandates of importance to the Dawnish for the next year.&lt;br /&gt;
&lt;br /&gt;
===Other Qualities===&lt;br /&gt;
If love and glory are not virtues, then the Doctrine of the Seven Virtues is clear that they lend no aid through the passage of death to rebirth. However it says only that they &#039;&#039;may&#039;&#039; hinder the passage. The Highborn Assembly could take the view that the Dawnish preoccupation with love and glory are a distraction from the Seven Virtues, but they do not ultimately hinder their passage through the Labyrinth.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|assembly=Highborn National Assembly|mandate=The Dawnish ideals of love and glory are not part of the Way of Virtue - but nor are they false virtues that hinder passage through the Labyrinth. We send {named priest} with 50 doses of liao to spread this insight and encourage Highborn citizens to accept that few human beings are capable of pursuing the Seven virtues in every word and deed.}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is endorsed, then it will immediately remove the penalty affecting Dawnish congregations.&lt;br /&gt;
&lt;br /&gt;
===Vice===&lt;br /&gt;
The Doctrine of the Seven Virtues carries a clear warning. The Virtues are &#039;&#039;&#039;not&#039;&#039;&#039; the only qualities that benefit humanity. Other qualities exist, some of which positively hinder your passage. The Highborn know that virtue and vice are contagious. A virtuous life leads the faithful to further righteous action but vile behaviour spreads just as easily if not checked. Is the Dawnish infatuation with love and glory an example of the spread of vile behaviour? &lt;br /&gt;
&lt;br /&gt;
The Highborn Assembly could take the view that the Dawnish have elevated love and glory above the Seven Virtues and in doing so they have imperilled their mortal souls. Or they could take the view that these qualities are themselves vile - and actively hinder passage through the Labryinthe by passing either of the following mandates.&lt;br /&gt;
&lt;br /&gt;
{{Mandate|assembly=Highborn National Assembly|mandate=Love and glory can never be virtues and mortals who pursue them in place of the Seven Virtues will find their soul trapped in the Labryinthe as a result. We send {named priest} with 50 doses of liao to spread this insight and encourage Highborn citizens to rebuke those who pursue love and glory in place of the Seven Virtues.}}&lt;br /&gt;
&lt;br /&gt;
If this mandate is endorsed, then it will immediately remove the penalty affecting Dawnish congregations. The Grey Pilgrims will no longer be welcome in Dawnish territories and in practical terms they will no longer be able to walk the trods in [[Astolat]], [[Weirwater]] or [[Semmerholm]].&lt;br /&gt;
&lt;br /&gt;
In addition, Dawnish and Highborn armies will find it almost impossible to fight alongside each other. In any military campaign where a Dawnish or Highborn army are fighting in the same territory, then both armies will receive a 10% penalty to their ability to attack or defend territory.&lt;br /&gt;
==Participation==&lt;br /&gt;
Any troubadour who wishes to roleplay that they have been visiting Highguard over the last three months is encouraged to create appropriate stories about their experiences, in line with the description above. Likewise, any Highborn chapter that wishes to roleplay they have hosted a troubadour or two is also encouraged to do so. For the most part, the visit has been peaceful and full of opportunities to discuss matters of faith and enjoy grand songs and stories of heroic love, and resounding glory. However, it is also acceptable for your Highborn chapter to have been critical of the troubadours - or for your troubadour to have encountered a cool reception from a particular NPC chapter - your individual story is up to you but the majority experience will have been broadly positive.&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mournwold&amp;diff=74820</id>
		<title>Mournwold</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mournwold&amp;diff=74820"/>
		<updated>2019-07-01T14:40:44Z</updated>

		<summary type="html">&lt;p&gt;Bunni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofMournwold.png|title=The wind blows mournfully through the trees and across the craggy hills|caption=Regions of Mournwold|align=left|width=600}}&lt;br /&gt;
==The Mourn==&lt;br /&gt;
This desolate land was known as &#039;&#039;the Mourn&#039;&#039; long before it fell to the barbarian [[Jotun]] in 349YE. The name originally referred to the sound of the wind in the trees and across the craggy hills. Now it seems an even more fitting name; the Mournwold has become synonymous with loss and sorrow for many Marchers. &lt;br /&gt;
&lt;br /&gt;
Whereas [[Upwold]] and [[Mitwold]] in particular are known for their sprawling [[farm|farms]], the rugged Mournwold is better known for its [[mine|mines]]. The hills are riddled with rich veins of [[Materials#Green Iron|green iron]], and with mine workings dedicated to extracting that ore. Prior to the invasion of the [[Jotun]], there had been a growing tide of dissatisfaction among professional miners that all political power was vested in the hands of those who owned farms. There were regular complaints that mine owners, like farmers and [[steward|stewards]], owned and worked land - the only difference was that the crops they raised were ore and stone rather than fruit, grain or vegetables. Some of this dissatisfaction had its roots in the sharp business practices by some of the lowland stewards, especially those of the [[#Chalkdowns|Chalkdowns]], who set high prices for the food sold to the miners.&lt;br /&gt;
{{CaptionedImage|file=Shadow and Flame.jpg|caption=The Mournwold has been savaged by war.|align=right|width=300}}&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
Thirty years ago, the Mournwold fell to the Jotun [[orc|orcs]]. The barbarian forces that eventually defeated the Marchers amassed for months in [[Liathaven]]. Imperial forces fought long and hard, but they were outnumbered and outmatched. The Marcher generals of the time blamed [[The Throne]], [[Emperor Hugh]], for the loss, claiming that they had supported the Dawnish emperor specifically to prevent this kind of disastrous military defeat. When the Mourn fell, its last [[Senator]], Thomas Overton, entered the [[The_Marches_culture_and_customs#The_wicker_man|wicker man]] in an attempt to heal the breach between Marches and Empire. Despite his sacrifice, the resentment of the Marchers simmered for much of the next three decades as the generals became more focused on the recovery of the Mourn. Thomas&#039; sacrifice was later echoed by that of Nedry Galest, General of the Tusks, who chose to enter the wicker man after the disastrous events of Spring 381YE.&lt;br /&gt;
&lt;br /&gt;
After the dust settled, only the [[#Greensward|Greensward]] remained in Imperial hands. A portion of the population of the Mournwold fled when the territory fell. Most took refuge in the north, but a number of miners and hill folk from the south found sanctuary in [[Tassato]] to the east, eventually being subsumed into [[the League]]. Those who remained were given the Jotun &#039;&#039;choice&#039;&#039; - take up arms and fight for the [[orc|orcs]] as Jotun, or lay down their weapons and become thralls. The majority of Marchers who refused to flee chose to become thralls, working their farms and providing food to their barbarian overlords. The situation changed little over the next thirty years; a few border skirmishes but no serious invasion attempt. Even [[Empress Britta]] made no immediate move to liberate the Mournwold; the first Imperial attempt to drive the Jotun out and reconquer the territory would not take place until after her death, and the [[Accept_Lasambrian_treaty|collapse]] of the temporary [[Accept_Jotun_ceasefire|Jotun ceasefire]] of 377YE - 379YE.&lt;br /&gt;
&lt;br /&gt;
The liberation began after the [[379YE_Winter_Solstice_winds_of_war#The_Mourning_Wind|Autumn Equinox 379YE]]. The [[The_Marches_military_concerns#The_Tusks|Tusks]] and the [[The_Marches_military_concerns#The_Bounders|Bounders]] were joined by both [[Imperial Orcs|Imperial Orc]] armies and the [[Highguard|Highborn]] of the [[Highguard_military_concerns#The_Seventh_Wave|Seventh Wave]] at [[Mournwold#Overton|Overton]]. The initial attack saw the liberation of [[#Ore Hills|Ore Hills]], and parts of [[#Freemoor|Freemoor]], but also exposed the Empire for the first time to the knowledge that the Jotun had human soldiers fighting alongside them - mostly young men and women who had grown up under the occupation.&lt;br /&gt;
&lt;br /&gt;
The Imperial advance [[380YE_Spring_Equinox_winds_of_war#This_Far.2C_No_Further|quickly faltered]] in the face of the rage of the Jotun. Angered by the broken treaty between themselves and the Empire, the Jotun reinforced their positions in the Mournwold and brought the Empire&#039;s armies to a standstill. Three thousand Imperial soldiers died, and perhaps twice that many Jotun - a bloody cost that would set the stage for the bloodshed to follow. The [[380YE_Summer_Solstice_winds_of_war#The_Heralds_of_Mourning|Jotun counterattack]] drove the Empire back out of Ore Hills and Freemoor - leaving the partially completed fortification there to be claimed by the orcs. The Tribute was quickly claimed by the Jotun, and became a key part of their defence of the territory in coming months. Indeed, the force of the Jotun push was sufficient to drive the Imperial forces back to Overton, nearly costing them the Greenward. By the start of the Autumn Equinox 380YE, the Jotun had [[380YE_Autumn_Equinox_winds_of_war#Loyalty_to_Great_Things|taken Overton]] as well, claiming complete uncontested control of the Mournwold for the first time. Their victory was short-lived - Imperial heroes managed to recapture Orchard&#039;s Watch and Overton during the Autumn Equinox, but at great cost.&lt;br /&gt;
&lt;br /&gt;
After the Winter Solstice 380YE, the Greensward in southern Mourn was the site of [[381YE_Spring_Equinox_winds_of_war#Let_That_Be_Your_Last_Battlefield_.28Mournwold.29|some of the most terrible battles]] in recent Imperial history, when the Imperial host laid a trap for the Jotun armies. With powerful magical support, immense number of humans and orcs lost their lives and most of the structures in the Greensward were leveled including the town of [[#Overton|Overton]], and the castle of [[#Orchard&#039;s Watch|Orchard&#039;s Watch]]. At the same time, Spring plague and Winter magic accounted for perhaps a sixth of the remaining population, and half the people still living in the Greensward. The Jotun and the people of the Mourn alike were [[Watered with fears|unprepared for the ferocity]] of the Imperial assault.&lt;br /&gt;
&lt;br /&gt;
The repercussions of these battles cannot be understated.  The Jotun morale was broken, but so was that of the people of the Mourn. The Summer solstice saw the Empire [[381YE_Summer_Solstice_winds_of_war#You_Can.27t_Go_Home_Again_.28Mournwold.29|make significant gains]] in the Mournwold, but for all that they were gaining territory, they had [[All_along_the_watchtower|lost the support]] of the people who lived there. The Jotun retreated west into Liathaven, leaving token forces to defend the Tribute and the castle at Hillstop. They evacuated as many thralls - humans as well as orcs - as they could, but they put up little opposition to the Imperial troops. Indeed during the Autumn Equinox 381YE, the Jotun destroyed Hillstop rather than allow it to fall into Imperial hands.&lt;br /&gt;
&lt;br /&gt;
While the Mournwold was officially imperial again by the start of the [[381YE_Autumn_Equinox_winds_of_war#Times_Like_These_.28Mournwold.29|Autumn Equinox 381YE]], the people of the Mournwold - including for the time being a great many [[Mournwold thralls|orc thralls]] - were not shy about [[An_apple_that_falls|expressing their unhappiness]] to the rest of the Empire.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
===Farstrider&#039;s Watch===&lt;br /&gt;
Completed shortly before the Winter Solstice 382YE, Farstrider&#039;s Watch was funded by [[Empress Lisabetta|Imperatrix Lisabetta]]. It was one of the first [[fortification|fortifications]] completed with the [[Sing_your_name#Securing_the_borders|aid of the virtuous]], in the wake of the [[consecration]] of the [[Casinea#The_Silent_Sentinel|Silent Sentinel]] in [[Casinea]]. The castle was partially built in answer to [[An_apple_that_falls#Willing_To_Die_For_It|calls from the citizens of the Mournwold]] to ensure they were protected from [[Jotun]] retaliation.&lt;br /&gt;
{{anchor|Overton}}&lt;br /&gt;
&lt;br /&gt;
===The ruins of Overton ===&lt;br /&gt;
Once a sheep-farming town and market set on a hill, Overton was ruined early on in the great Battle for the Greensward. The majority of the defenders were killed refusing to leave their posts. Pilgrims visit the ruins of Overton to lay tokens at the graves of the fallen. North of the ruins, the Jotun raised a massive grass-covered burial mound, beneath which lie both the bodies of countless Imperial soldiers and the Jotun who fell fighting them. Apple trees grow at the crest - it is not clear whether the orcs planted them in deference to Marcher burial customs, or whether they are the work of the surviving monks of Greensward Abbey. When the Empire liberated Greensward shortly before the Autumn Equinox 381YE there was some talk of disinterring the mound, but the Marcher soldiers were adamant they be left to rest undisturbed - the soil may have been soured, but it is still the soil they died fighting for, whether they were Marchers or not.&lt;br /&gt;
&lt;br /&gt;
Not far from the ruins stands [[Friar_of_Honour%27s_Rest#Honour.27s_Rest|Honour&#039;s Rest]], a small shrine and orchard tended by friars who watch over the ruins and the barrow mounds.&lt;br /&gt;
{{anchor|Orchard&#039;s Watch}}&lt;br /&gt;
&lt;br /&gt;
===Ruins of Orchard&#039;s Watch===&lt;br /&gt;
[[Commission|Commissioned]] by the [[Imperial Senate]] in Autumn 378YE, the [[Fortify_Overton|fortification of Overton]] largely took place during the Jotun ceasefire. Work was overseen by Bridget Eastville, senator for Mitwold, and took place under the watchful gaze of Jotun scouts. The [[fortification]] consisted of solid walls around most of the town, with a central keep. A number of buildings damaged by Jotun raids were  cleared, and apple trees planted in their place - a memorial to those Marchers who had died fighting for the Empire. The keep incorporated the old fortified manor house that served as a stop-gap defence - a base of operation for scouts gathering information about Jotun activity in the territory.&lt;br /&gt;
&lt;br /&gt;
During the great Jotun offensive after the Winter Solstice 380YE, following several seasons of concerted attacks, the castle was levelled by orc siege engines. The memorial apple orchard burned during the fall of Overton - it is not known which side set the fire that consumed it.&lt;br /&gt;
&lt;br /&gt;
=== The [[Singing Caves]]===&lt;br /&gt;
&amp;lt;!--- If you edit this section, please make sure to also edit the companion section on the Imperial Bourse page ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Singing Caves are a Bourse resource located on the [[#Greensward|Greensward]] near [[#Overton|Overton]]. Custodianship of the Caves is an [[Imperial Title]] that brings with it a Seat on the [[Imperial Bourse]]. It produces 28 Imperial wains of mithril every season. Control is allocated to any Imperial citizen by open auction during the Autumn Equinox.&lt;br /&gt;
===Whittle===&lt;br /&gt;
A village in [[#Freemoor|Freemoor]], at the base of Whittle Hill, well known for its rich green iron mine. The inhabitants resisted the Jotun for thirty years -  after an initial short-lived occupation by the Jotun they took back their village and the territory around it, dug in, and waited for help to come. Specifically, their survival hinged on an agreement with the local Jotun to let everything go to a fight-to-the-death between forces yearly rather than just be crushed. The Jotun agreed to this arrangement thinking they&#039;d surely not hold on for more than a season or two. Instead, they held out for thirty years. In time, facing the Whittle folk in battle became a rite of passage for young Jotun in the Mournwold.&lt;br /&gt;
&lt;br /&gt;
Unable to contact the outside world, lacking magical or mundane means to get word out that they were alive, they waited. While initially [[Up on Whittle Hill|welcomed]] by their fellow Marchers when contact was re-established in Spring 380YE, it [[Will_to_survive|soon became clear]] that they had embraced the malign spiritual power of [[Malign_spiritual_presences#Hatred|hatred]] - a power that they claimed gave them the will and the strength to resist the orcs and which they offered to share with the rest of the Marches. The Marcher assembly categorically refused their offer, encouraging the rest of the Marches to [[The_Marches_culture_and_customs#Shunning|shun]] them. &lt;br /&gt;
&lt;br /&gt;
When the Jotun reconquered Freemoor, the majority of the population [[City_folk_and_country_folk|moved to Tassato]] where they built a small enclave with the assistance of the city&#039;s Chamber of Commerce. Many Whittle folk died during the fall of Overton, fighting the Jotun in defence of the Mourn- a fact that has endeared them to many of the remaining Mournwolders.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
{{CaptionedImage|file=Wild Man Of The Mourn.jpg|caption=The forest of Alderly is very old, and has no welcome for trespassers.|width=500|align=right}}&lt;br /&gt;
===Alderly===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&amp;lt;br&amp;gt;&lt;br /&gt;
A forest of old oak and sycamore. Marcher faerie tales tell of diminutive creatures who hide beneath the trees and prey on unruly children - references to a hidden [[Feni]] enclave deep in the woods. The Feni of Alderly occasionally raid into [[#Green March|Green March]], [[#Chalkdowns|Chalkdowns]], and [[Mitwold#Golden Downs|Golden Downs]], but for the most part they keep to themselves. During the [[Jotun]] occupation, the deep woods were conquered only in theory - the Jotun controlled the grasslands beyond the forest, and the edges of the woodlands, but they did not go too deep. Likewise, when the Empire liberated the region in 381YE, they faced opposition from the Feni and settled for driving the Jotun out and claiming the lighter woodlands and the fields, rather than risk pushing too far into dangerous territory in the deeper woods.&lt;br /&gt;
&lt;br /&gt;
The Marchers who live in the forest have always been considered peculiar, and three decades of isolation has intensified their strangeness. Insular and uncommunicative, the hamlets and small villages of charcoal burners and woodcutters have more than a little Feni blood, and there is some question whether the Alderly folk are even truly Marchers anymore. Regardless, however, they are still Mournwolders.&lt;br /&gt;
&lt;br /&gt;
===Chalkdowns===&lt;br /&gt;
A land of rolling chalk downland with close-cropped turf and dry valleys, the people of the Chalkdowns are perhaps the closest to what an outsider thinks of when they imagine Marchers. They have their own peculiarities, however. The yeomen practice a particularly Mourn form of agriculture, combining raising corn and raising sheep, whose droppings help to fertilise the cornfields when they are not grazing on the springy Mournwold turf. &lt;br /&gt;
&lt;br /&gt;
Due to their emphasis on farming, the yeomen of the Chalkdowns had a somewhat disproportionate level of influence over the Mournwold, and involvement in the politics of the Marches and the Empire alike. Perhaps as many as a half of all senators for the Mournwold were picked by [[steward|stewards]] from Chalkdowns in the years that the Mournwold was part of the Empire. This made the Chalkdowns prosperous, and the yeomanry wealthy, but it also lead to a simmering resentment from the miners of [[#Ore Hills|Ore Hills]] and [[#Southmoor|Southmoor]]. During the Jotun occupation the taxes claimed by their [[orc]] overlords impoverished even the richest, most stubborn farmers. With the Imperial liberation, it is likely that some of the yeomen who fled north (or their children) will want to return. What they will make of their new neighbours - orcs, and human thralls who endured the Jotun occupation - remains to be seen.&lt;br /&gt;
&lt;br /&gt;
===Freemoor===&lt;br /&gt;
The wildest part of the Mournwold, Freemoor is split roughly between scrubby farmland in the west and wooded valleys in the east. The folk here had a reputation for being stand-offish on par with the people of [[Bregasland]], especially those who preferred the gentle hills and woodlands of the west. Most of the farms here were never especially wealthy, but the stewards and yeomen were renowned for their stubborn refusal to go anywhere else. More Freemoor people than any other part of the Mournwold refused to leave when the Jotun came, and remained as thralls - albeit bitter, stubborn, intractable thralls.&lt;br /&gt;
&lt;br /&gt;
There are two well-known landmarks in Freemoor: &#039;&#039;Old Pig&#039;&#039;, an aptly named chalk figure carved into the hills of the wold; and &#039;&#039;The Whittle Hill&#039;&#039;, the largest hillock in the western Mournwold. The village of [[#Whittle|Whittle]] stands at the base of Whittle Hill, although most of its residents now live in [[Tassato#Tassato Mestra|Tassato Mestra]].&lt;br /&gt;
&lt;br /&gt;
===Green March===&lt;br /&gt;
Green March was always a little odd - isolated from the rest of the Mournwold by [[#Alderly|Alderly]], the yeomanry often felt they had more in common with the farmers of [[Mitwold]] than their distant neighbours in [[#Chalkdowns|Chalkdowns]] and [[#Southmoor|Southmoor]]. The first region of Mournwold to fall to the Jotun, the site of the first engagement between the Imperial armies and the Jotun is still marked by a series of Jotun burial mounds that surround the ruins of the village of Kineton - half of them containing the bodies of soldiers who fell in a futile attempt to slow the orc advance. &lt;br /&gt;
&lt;br /&gt;
Many of the citizens of Green March fled north to the [[Mitwold#Golden Downs|Golden Downs]]; unlike many of the Mournwold refugees the majority of them show little interest in returning to reclaim the land they lost three decades ago. &lt;br /&gt;
&lt;br /&gt;
Near the border with [[Bregasland]] stands an odd monument called &#039;&#039;&#039;High Courage&#039;&#039;&#039;. Looking down across the moors towards [[Liathaven]], it is a large statue of a stag with broken antlers, ascribed to the people of Terunael. On a stone block at the base of the statue Imperial letters simply read “High Courage” but it is clear that they are more recent than the statue itself.&lt;br /&gt;
&lt;br /&gt;
===Greensward===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Haunted, Ruins&amp;lt;br&amp;gt;&lt;br /&gt;
The Greensward remains the last holdout of Imperial presence in the Mourn. The refugees and survivors who set up camp at [[#Overton|Overton]] are gone along with the town, the offices of the [[Sheriff of Overton]], and the castle of [[#Ruins of Orchard&#039;s Watch|Orchard&#039;s Watch]]. Greensward Monastery, the abbey that once served to keep the morale of the defenders high, is now a burnt out shell amid the foothills of [[Kahraman]]. The soil itself is said to have become sodden with the sheer amount of human and orc blood shed during the battles over the grasslands. Tens of thousands of humans and orcs died fighting in the Greensward, and these deaths have soured the earth here.&lt;br /&gt;
&lt;br /&gt;
The fields of the Greensward - the same fields that once made the stewards here rich from sales to Tassato in the east - are largely fallow. The yeomen who might have worked them fled south to Kahraman, or east to Tassato. Others chose to go west with the Jotun, turning their backs on the Empire forever. The humans who remain are primarily [[The_Marches_religious_beliefs#Monks_and_Friars|monks and friars]], tending to the dead, and seeking to offer some comfort to the ghosts that now haunt the Greensward.&lt;br /&gt;
&lt;br /&gt;
===Ore Hills===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&amp;lt;br&amp;gt;&lt;br /&gt;
The ore hills (sometimes rendered, unsurprisingly, as &amp;quot;&#039;&#039;our hills&#039;&#039;&amp;quot; in the drawling dialect favoured by the natives) are riddled with mine workings and quarries. The hills throughout the territory are rich in veins of [[Materials#Green Iron|green iron]], but the Ore Hills are site of some of the most prosperous mines in the Mourn - as befits the legendary birthplace of Marcher folk hero [[#Jonah Gold|Jonah Gold]]. Before the Jotun came, Ore Hills was the centre of dissatisfaction with the political realities of life in the Marches. In 326YE a poor harvest finally ignited the long drawn out conflict between the miners and the [[#Chalkdowns|Chalkdowns]] farmers. In late Autumn a violent mob descended on the lowland farms and raided cattle and grain in a manner reminiscent of a Feni attack. The magistrates were quick to respond, arresting the ringleaders and in some cases executing the worst of them. The people of the Ore Hills still sing sad songs about this great &amp;quot;injustice&amp;quot; - much to the chagrin of the farmers of Chalkdowns and Freemoor.&lt;br /&gt;
&lt;br /&gt;
Some of the older mines here have a bad reputation, and feature regularly in Marcher ghost-stories and cautionary tales. According to these stories &#039;&#039;unnatural things&#039;&#039; are occasionally sighted in the deepest parts of the oldest mines. Details are never clear and many sensible people dismiss them as either fantasy brought on by too much time without sunlight, or else ascribe the sightings to [[trogoni]] or perhaps even the ghost of old Jonah Gold.&lt;br /&gt;
&lt;br /&gt;
===Southmoor===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&amp;lt;br&amp;gt;&lt;br /&gt;
The last region to fall to the Jotun during their invasion, Southmoor is the location of &#039;&#039;&#039;Sarcombe&#039;&#039;&#039;, a prosperous mining town, rich off the back of trade in green iron to the Navarr in Liathaven, ruined during the last months of the orc invasion. The Jotun built a [[fortification|castle]] over the ruins - Hillstop - and it served as their main base of operations for their occupation of the Mournwold until the Autumn Equinox 381YE. The Jotun used it to keep a careful eye eastward to the Greensward - and beyond to Tassato.&lt;br /&gt;
&lt;br /&gt;
The people of Southmoor before the invasion were considered more pragmatic than their neighbours in [[#Ore Hills|Ore Hills]], at least as far as politics went. Sarcombe was a rich [[market town]], and the [[The_Marches_economic_interests|aldermen]] made little secret of the fact that they used their wealth to influence the politics of the Mournwold when they felt the need. As such there was residual bad blood between the miners in the east, and those in the west, that was occasionally exploited by the [[Senator|senators]] of the Mourn. Today, the rich aldermen are gone. Indeed, most of the remaining residents appear to be orc thralls with the human residents long since fled or displaced.&lt;br /&gt;
&lt;br /&gt;
==OOC Note==&lt;br /&gt;
* As of the start of the Winter Solstice 381YE, the Marchers and thus the Empire control the entire territory.&lt;br /&gt;
* Unlike the rest of the Marches, the Mournwold does not currently benefit directly from the [[The_Marches_economic_interests#Granaries and Storehouses - the Imperial Breadbasket|Imperial Breadbasket]] [[great work]].&lt;br /&gt;
* [[#Farstrider&#039;s Watch|Farstrider&#039;s Watch]] is a rank one [[fortification]].&lt;br /&gt;
* There is a significant population of orcs in the Mournwold. They represent Jotun thralls left behind by the retreating barbarian armies. For the most part, they are not hostile - being culturally forbidden to wield weapons or fight. The question of what to do with these orcs is still under discussion as of the Autumn Equinox 381YE.&lt;br /&gt;
* The campaign to recapture the Mournwold is recounted in the [[Recent_history|Winds of War]] starting with [[379YE_Winter_Solstice_winds_of_war#The_Mourning_Wind|Winter Solstice 379YE]]. There are also several Winds of Fortune detailing the problems following the liberation of the Mourn, including [[Watered with fears]] (Spring 381YE), [[All along the watchtower]] (Summer 381YE), and [[An apple that falls]] (Autumn 381YE).&lt;br /&gt;
* Some of the prominent [[Marcher_household|households]] of Mournwold are detailed [[Prominent_households#Households_of_Mournwold|here]].&lt;br /&gt;
{{anchor|Jonah Gold}}&lt;br /&gt;
&amp;lt;box&amp;gt;===&amp;lt;div id=&amp;quot;Jonah Gold&amp;quot;&amp;gt;Jonah Gold&amp;lt;/div&amp;gt;===&lt;br /&gt;
Jonah Gold is a possibly-legendary figure whose story dates from the time of the [[The Marches history#Joining the Empire|Cousins&#039; War]]. Jonah is said to to have been born in the [[#Ore Hills|Ore Hills]] long before the Mournwold was part of the Marches proper; in some versions he is the son of a [[Tassato|Tassatan]] immigrant and a Marcher sheep herder. Stories say that Jonah was a miner who quarried out metal of such quality that his weapons turned the tide of war for his household during the short-lived Marcher civil war. A jealous friend betrayed him to the enemy, and for a heavy purse of coin staged a mining accident that trapped him behind a rockfall where he presumably perished. Over the centuries, a number of legends and stories have been attributed to Jonah - if the man had participated in all the stories attributed to him he would have been so busy moving around the Marches, southern Wintermark. and northern Brass Coast he would never have had time to do any actual mining!&lt;br /&gt;
&lt;br /&gt;
His stories do not end with his death. His ghost is said to haunt the mines of the Marches, especially the green iron mines of the Mournwold. Superstitious miners say that to see Jonah Gold presages disaster - whether his appearance causes a catastrophe reminiscent of the collapse that killed him, or if he simply warns against them varies from legend to legend and place to place. There are even a few stories of sightings of what sounds a lot like Jonah Gold in the hills of [[Kahraman]], and the old mines north of Tassato.&lt;br /&gt;
&lt;br /&gt;
Some scholars who have taken the time to study the stories of his ghostly appearance disagree with the accepted wisdom that Jonah Gold is a ghost. While there is plenty of precedence for so-called &amp;quot;warning ghosts&amp;quot;, these scholars argue that the sightings are actually of an [[Astronomancy|astronomantic]] [[Astronomancy#Tulpas|tulpa]] rather than a restless spirit - but their argument is undermined by an inability to agree on which constellation the tulpa represents.&lt;br /&gt;
&lt;br /&gt;
Jonah&#039;s name has also been given to a variety of apple commonly grown in the Mournwold. Heavy, green and sweet, with a sharp bite, the &amp;quot;Jonah Gold&amp;quot; variety is used extensively in cooking sweet pies and apple sauce, and traditionally is buried with miners from the Mourn, particularly those who quarry green iron.&lt;br /&gt;
&lt;br /&gt;
His story is immortalized in the [[Jonah Gold|popular song that bears his name]].&amp;lt;/box&amp;gt;&lt;br /&gt;
[[Category:The Marches]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Fortification&amp;diff=74819</id>
		<title>Fortification</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Fortification&amp;diff=74819"/>
		<updated>2019-07-01T14:40:12Z</updated>

		<summary type="html">&lt;p&gt;Bunni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=DawnAndUrizen.jpg|caption=Sturdy castles and great stone walls protect the Imperial heartlands.|align=left|width=350}}&lt;br /&gt;
==Overview==&lt;br /&gt;
The world of Empire is littered with walled settlements, fortresses, keeps, castles and fortified bridges. These lesser structures may be the target of a quest or skirmish but they are not important for the calculation of army strength present in a territory. Only mighty fortifications are tracked: sturdy castles, networks of carefully positioned forts; great stone walls with sentinel towers.&lt;br /&gt;
&lt;br /&gt;
==Fortification Strength==&lt;br /&gt;
* A starting fortification contributes 3,000 fighting strength to the owning side&lt;br /&gt;
* If the fortification is attacked, its contribution is doubled for the purposes of Victory&lt;br /&gt;
* If the fortification is attacked, its contribution also inflicts casualties&lt;br /&gt;
&lt;br /&gt;
A campaign fortification is stationary and located in a specific region. Fortifications have a strength, based on the same scale used for [[Imperial armies]]. A small campaign fortification has a strength of 3,000 - equivalent to fighting strength of 3,000 raw recruits.&lt;br /&gt;
&lt;br /&gt;
The strength of any fortifications in a territory are added to the strength of the armies present, but only for purposes of determining which side is victorious. Fortifications do not inflict or take casualties &#039;&#039;unless&#039;&#039; the orders issued by the generals for the campaign indicate that they are attacking the fortification or the region it defends. The military fighting strength of a fortification (but not any [[military unit]] assigned to [[Fortifications#Military_units|support it]]) is doubled if the region it is in is attacked, for calculating victory, and the fortification will inflict casualties based on its force.&lt;br /&gt;
&lt;br /&gt;
For example, if the campaign is focused on capturing a forest region in [[Karsk]] then the presence of a 3,000 strength fortification in a nearby region will be important for determining which side is winning, but will not directly affect casualties. If the orders for the campaign involve trying to assault the fortification, then it inflicts and takes casualties like a campaign army with a fighting strength of 6,000 for the purposes of calculating victory, and 3,000 for the purposes of inflicting casualties.&lt;br /&gt;
&lt;br /&gt;
A fortification [[Campaign_outcome#Fortifications|is destroyed]] if its strength falls below 1,000.&lt;br /&gt;
==Senate Commissions==&lt;br /&gt;
The [[Imperial Senate]] can pass motions to create new campaign fortification or to improve or repair existing ones. Every fortification occupies a [[territory#region|region]]; a given region may only contain one fortification.&lt;br /&gt;
&lt;br /&gt;
===Costs===&lt;br /&gt;
* Materials: 80 [[Imperial_Bourse#White_Granite|white granite]] and 20 thrones.&lt;br /&gt;
* Time: 1 year to construct&lt;br /&gt;
* Upkeep: 10 thrones per season.&lt;br /&gt;
&lt;br /&gt;
===Improvement===&lt;br /&gt;
The Imperial Senate can pass a motion to improve the quality of an existing fortification. Improving a fortification takes one year to complete. The fortification must be controlled by the Empire throughout.&lt;br /&gt;
&lt;br /&gt;
* Increasing a fortification from a strength of 3000 to a strength of 6000 requires 100 wains of white granite and 200 crowns.&lt;br /&gt;
* Increasing a fortification from a strength of 6000 to a strength of 9000 requires 120 wains of white granite and 240 crowns.&lt;br /&gt;
* Increasing a fortification from a strength of 9000 to a strength of 12000 requires 140 wains of white granite and 280 crowns.&lt;br /&gt;
&lt;br /&gt;
Further increases in the strength of a campaign fortification follow the same cost increase structure.&lt;br /&gt;
{{CaptionedImage|file=Harlech castle.jpg|title=Harlech Castle gatehouse||align=right|width=400}}&lt;br /&gt;
&lt;br /&gt;
===Repair===&lt;br /&gt;
Fortifications are damaged when they are involved in a [[War|campaign]]. The upkeep costs provide for some automatic repair over time, provided the territory is under Imperial control, but the progress is slow. The Senate may pass a motion to pay for emergency repairs.&lt;br /&gt;
&lt;br /&gt;
====Automatic Repair====&lt;br /&gt;
If an Imperial fortification is located in an Imperial controlled territory and is not subject to an attack during that season then it automatically recovers one tenth of its maximum strength every season. Imperial fortifications in territories which are not controlled the Empire or which are attacked during a season are not automatically repaired.&lt;br /&gt;
&lt;br /&gt;
====Emergency Repair====&lt;br /&gt;
The Imperial Senate may pass a motion to authorize the use of additional materials - either white granite or weirwood - to speed up the repair of an Imperial fortification. This represents a concerted effort by the Empire to repair the fortification. Emergency repair, like natural repair, takes a season to complete.&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:400px; float: right; margin-bottom: 10px; margin-left: 15px;&amp;quot;&amp;gt;&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Wains Spent&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Benefits&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;1-20&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;25 points/wain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;21-40&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;20 points/wain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;41-60&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;15 points/wain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;61-80&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;10 points/wain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;81-100&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;5 points/wain&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
When a motion of emergency repair passes, any imperial citizen may contribute resources and money towards the repairs before the start of the next summit. A citizen who provides wains to resupply an army must also provide the appropriate amount of money at the same time. &lt;br /&gt;
&lt;br /&gt;
In a single season, the first 20 wains of white granite or weirwood restore 25 strength for each wain allocated. The next 20 wains provide an additional 20 strength each an so on, up to a maximum of 100 wains in a single season. In addition to materials, emergency resupply costs 2 crowns per wain. The rate of emergency resupply resets each season so the white granite and weirwood spent in a subsequent season is not affected by earlier actions.&lt;br /&gt;
&lt;br /&gt;
==Upkeep==&lt;br /&gt;
Fortifications require far less money to pay for their upkeep than an Imperial army - but they are still not free. A basic fortification costs 10 thrones per season. A 6000 strength fortification costs 18 thrones and a 9000 strength fortification costs 24 thrones. Stronger fortifications cost proportionately more.&lt;br /&gt;
&lt;br /&gt;
Fortifications are one of the first priorities of the civil service after the armies are paid for. If there is insufficient income in the Imperial treasury to pay for the upkeep of a fortification then it provides no benefits of any kind that season.&lt;br /&gt;
&lt;br /&gt;
==Military units==&lt;br /&gt;
Some wealthy or powerful citizens maintain their own independent [[military unit]]. These units can be attached to a fortification to increase its effective strength. This is done by the orders of the military unit’s commander (submitted using the personal resource downtime system).&lt;br /&gt;
&lt;br /&gt;
The experienced and capable troops in a military unit provide an advantage out of proportion to their numbers. A rank one military unit (a starting unit) adds the equivalent of 100 raw recruits to the strength of any fortification they support.&lt;br /&gt;
&lt;br /&gt;
==Current Fortifications==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;Fortification&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Nation&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Location&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Level&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
      &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Starting_at_the_end#Towers_of_Fire|Beacons of Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Wintermark]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Hahnmark]] and [[Kallavesa]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;0 (special)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Karsk#Aleksandra&#039;s Watch|Aleksandra&#039;s Watch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Karsk]], Lestasny&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#The Court of the White Fountain|Court of the White Fountain]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt]], Optarion&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Upwold#The Eastern Guard|The Eastern Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Upwold]], Birchland&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Kahraman#Fort Braydon|Fort Braydon]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Kahraman]], Braydon&#039;s Jasse&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mitwold#Golden_Downs|Forte Fidelis]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mitwold]], Golden Downs&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Miekarova#Grimhold|Grimhold]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Varushka]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Miekarova]], Perumaki&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Tassato#La_Redotta_Rezia|La Redotta Rezia]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Tassato]], Tassato Mestra&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Sarvos#Our_Lady_of_Pride|Our Lady of Pride]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Sarvos]], Foracci&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Madruga#The_Salt Guard|Salt Guard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Brass Coast]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Madruga]], [[Madruga#Siroc_Plains|Siroc Plains]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 (special)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Skarsind#The Will|The Will]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Imperial Orcs]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Skarsind]], Skogei Glens&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Redoubt#Walls of Cargo|Walls of Cargo]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Urizen]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Redoubt]], [[Redoubt#Limus|Limus]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1 (special)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Mournwold#Farstriders_Watch|Farstriders Watch]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The Marches]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Mournwold]], Greensward&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;1&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Reikos#Remember Exile|Remember Exile]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Reikos]], Broken Ride&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm#The Adamant Gate|The Adamant Gate]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Semmerholm]], Estmure&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2 (special)&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Casinea#The Silent Sentinel|The Silent Sentinel]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Highguard]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Casinea]], Marehom&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar#The_Walls_of_Temeschwar|Temeschwar]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Temeschwar]], Hanuri&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;2&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Astolat#The Castle of Thorns|The Castle of Thorns]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Dawn]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Astolat]], Withy&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;3&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
        &amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Holberg#The_City_of_Holberg|Holberg]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[The League]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holberg]], Holfried&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;4&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There are many lesser fortifications scattered across the Empire, keeps, towers and walled towns. These smaller fortifications are part of the Empire, and form an important protection against bandits and raiders - but they are not large enough to count as fortifications that make a difference for the defence of an entire region or territory against forces the size of an army.&lt;br /&gt;
&lt;br /&gt;
{{War Further Reading}}&lt;br /&gt;
[[Category:Senate]]&lt;br /&gt;
[[Category:Commission]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=382YE_Spring_Equinox_Senate_sessions&amp;diff=74817</id>
		<title>382YE Spring Equinox Senate sessions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=382YE_Spring_Equinox_Senate_sessions&amp;diff=74817"/>
		<updated>2019-07-01T14:39:33Z</updated>

		<summary type="html">&lt;p&gt;Bunni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==Overview==&lt;br /&gt;
* Imperial treasury during this season announced by the Civil Service at  1514 Thrones and 4 Crowns.&lt;br /&gt;
* 75 Thrones were returned to the treasury by Hengest Dun as the [[Construct Runeforge|motion]] the funds were received for has expired.&lt;br /&gt;
* 10 Thrones were contributed to the treasury by Hengest Dun to cover the costs to [[dispatch prospectors to the Pride of Ikka&#039;s Tears]].&lt;br /&gt;
* 30 Thrones were domated to the Senate treasury by Thanmir Hrafnar&lt;br /&gt;
* 60 Thrones were donated to the Senate treasury by Imperatrix Lisabetta von Holberg&lt;br /&gt;
&lt;br /&gt;
==Administrative==&lt;br /&gt;
This administrative motion was raised as the first order of business at the first Senate session on Friday.&lt;br /&gt;
* [[Appoint ambassador to Faraden Winter 381YE|Appoint ambassador to Faraden]] - first order of business, Friday&lt;br /&gt;
==Motions==&lt;br /&gt;
===Passed===&lt;br /&gt;
* [[Abrogate Bursar of the Academy]]&lt;br /&gt;
* [[Allocate Brilliant Shore Spring 382YE|Allocate Brilliant Shore]]&lt;br /&gt;
* [[Allocate the Legacy Spring 382YE|Allocate the Legacy]]&lt;br /&gt;
* [[Allocate the Singing Caves Spring 382YE|Allocate the Singing Caves]]&lt;br /&gt;
* [[Amend powers of the Virtue Inquisitors]]&lt;br /&gt;
* [[Appoint Ambassador to Faraden Spring 382YE|Appoint Ambassador to Faraden]]&lt;br /&gt;
* [[Appoint Ambassador to Otkodov Spring 382Y|Appoint Ambassador to Otkodov]]&lt;br /&gt;
* [[Appoint Ambassador to Sumaah Spring 382YE|Appoint Ambassador to Sumaah]]&lt;br /&gt;
* [[Assignment of Spiral Spring 382YE|Assignment of Spiral]]&lt;br /&gt;
* [[Authorise Commonwealth envoys]]&lt;br /&gt;
* [[Construct Lorenzo&#039;s Great Game]]  - this [[commission]] will be overseen by [[Those_who_worship#Almodin_Okt.C3.ADstis.2C_Priest_of_the_Builder|Almodin Oktístis]], Priest of the Builder.&lt;br /&gt;
* [[Construct Golden Causeway]]&lt;br /&gt;
* [[Construct Iron Qanat]] - this [[commission]] will be overseen by [[Those_who_worship#Almodin_Okt.C3.ADstis.2C_Priest_of_the_Builder|Almodin Oktístis]], Priest of the Builder.&lt;br /&gt;
* [[Construct Kruidenkenner warehouse]]&lt;br /&gt;
* [[Construct Blade of Thorn]]&lt;br /&gt;
* [[Construct sausage shop]]&lt;br /&gt;
* [[Construct seminary in Reikos]]&lt;br /&gt;
* [[Construct venom brokerage]]&lt;br /&gt;
* [[Construct Virtue&#039;s Rest]]&lt;br /&gt;
* [[Create law prohibiting Bite]]&lt;br /&gt;
* [[Create Roll of Benefactors]]&lt;br /&gt;
* [[Disburse funds to Quartermaster General Spring 382YE|Disburse funds to Quartermaster General]]&lt;br /&gt;
* [[Disburse funds for Holt of the Oak Spring 382YE|Disburse funds for Holt of the Oak]]&lt;br /&gt;
* [[Disburse funds for Far Strider&#039;s Watch Spring 382YE|Disburse funds for Farstrider&#039;s Watch]]&lt;br /&gt;
* [[Dispatch prospectors to the Pride of Ikka&#039;s Tears]]&lt;br /&gt;
* [[Enlargement of the Golden Axe]]&lt;br /&gt;
* [[Fortify Cargo]]&lt;br /&gt;
* [[Raise Highborn army]]&lt;br /&gt;
* [[Relinquish Brilliant Shore]]&lt;br /&gt;
&lt;br /&gt;
===Withdrawn===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Failed===&lt;br /&gt;
* [[Improve House of Barbs]]&lt;br /&gt;
* [[Increase Grandmasters stipend]]&lt;br /&gt;
&lt;br /&gt;
===Vetoed===&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Announcements==&lt;br /&gt;
* [[The_Throne#The_Hand_of_the_Chancellor|Hand of the Chancellor]] was exercised by [[Empress Lisabetta|Imperatrix Lisabetta]] to the amount of 504 Thrones and 4 Crowns.&lt;br /&gt;
* The Quartermaster General announced that the Imperial Guerdon for Spring 382 is to go to the following armies: The Wolves of War, The Fire of the South, the Bloodcloaks, and the Tusks.&lt;br /&gt;
* The intention to [[The_Throne#Address_the_Empire|address the Empire]] was announced by [[Empress Lisabetta|Imperatrix Lisabetta]], but was later withdrawn.&lt;br /&gt;
* Research into anomalous conjunctions, particularly the last conjunction of Empress Britta was announced by the [[Minister of Historical Research]].&lt;br /&gt;
* Research into the past Life of Adelina Barossa was announced by the Minister of Historical Research.&lt;br /&gt;
===Commissions===&lt;br /&gt;
A total of 14 [[commission|commissions]] were announced during the Winter Solstice: 9 standard commissions, 3 wayleaves, and 2 under the auspices of [[Those_who_worship#Almodin_Okt.C3.ADstis.2C_Priest_of_the_Builder|Almodin Oktístis]].&lt;br /&gt;
* An announcement by the [[Arcane Architect]] of intention to [[Construct summer sinecure|construct a summer vis sinecure]] in [[Reikos]].&lt;br /&gt;
* An announcement by Selenius, [[bearer of an Imperial Wayleave]], to [[Construct Peak Edge trading enclave|construct a trading enclave in Peak Edge]].&lt;br /&gt;
* An announcement by Jorgen Brenna, bearer of an Imperial Wayleave, to [[Construct Brenna’s Gift]].&lt;br /&gt;
* An announcement by Lorenzo La Volpe, bearer of an Imperial Wayleave, to [[Construct the Azure Chorus]]. .&lt;br /&gt;
&lt;br /&gt;
[[Category:Senate]]&lt;br /&gt;
[[Category:Senate Sessions]]&lt;br /&gt;
[[Category:382YE]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Fortify_Greensward&amp;diff=74816</id>
		<title>Fortify Greensward</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Fortify_Greensward&amp;diff=74816"/>
		<updated>2019-07-01T14:39:10Z</updated>

		<summary type="html">&lt;p&gt;Bunni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&amp;lt;ic&amp;gt;To build a fort in Greensward named &amp;quot;Farstriders Watch&amp;quot;. To be funded by the Imperatrix.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Proposed by Conscience of the Senate, seconded by Holberg&#039;&#039;&amp;lt;/ic&amp;gt; &lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
* The creation of a new fortification, Farstrider&#039;s Watch, on the [[Mournwold#Greensward|Greensward]] in [[Mournwold]].&lt;br /&gt;
* Passed in principle&lt;br /&gt;
&lt;br /&gt;
===Date===&lt;br /&gt;
* Autumn 381YE&lt;br /&gt;
&lt;br /&gt;
===Cost===&lt;br /&gt;
* [[Fortification#Senate_Commissions|Standard costs]] for a [[fortification]] apply.&lt;br /&gt;
* 80 wains of white granite &lt;br /&gt;
* 20 Thrones &lt;br /&gt;
* Time: 1 year&lt;br /&gt;
* Upkeep: [[Fortifications#Upkeep|10 Thrones]]&lt;br /&gt;
&lt;br /&gt;
===Progress===&lt;br /&gt;
* 40 wains of white granite provided by Orrick after Winter Solstice 381YE.&lt;br /&gt;
* 16 wains white granite and 32 crowns effectively provided due to the [[Sing_your_name#Securing_the_borders|Silent Sentinel]] opportunity.&lt;br /&gt;
* 24 wains of white granite and 16 thrones provided by Orrick after Spring Equinox 382YE.&lt;br /&gt;
&lt;br /&gt;
===Campaign Outcome===&lt;br /&gt;
* This will build a new rank one fortification in the Greensward.&lt;br /&gt;
* The new fortification will be completed shortly before the Winter Solstice 382YE.&lt;br /&gt;
&lt;br /&gt;
{{Senate Motion}}&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Disburse_funds_for_Farstrider%27s_Watch_Spring_382YE&amp;diff=74815</id>
		<title>Disburse funds for Farstrider&#039;s Watch Spring 382YE</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Disburse_funds_for_Farstrider%27s_Watch_Spring_382YE&amp;diff=74815"/>
		<updated>2019-07-01T14:38:56Z</updated>

		<summary type="html">&lt;p&gt;Bunni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;Motion to disburse senate funds intended for the purpose of building the fort in Greensward named ‘Farstrider’s Watch.’&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&#039;&#039;Proposed by Mournwold, seconded by Upwold.&#039;&#039;&amp;lt;/ic&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
* Funds to purchase materials to construct the [[fortification]] of &#039;&#039;[[Fortify_Greensward|Farstrider&#039;s Watch]]&#039;&#039; on the [[Mournwold#Greensward|Greensward]] in the [[Mournwold]]&lt;br /&gt;
* Passed at 80 Thrones.&lt;br /&gt;
==Date==&lt;br /&gt;
* Spring 382YE&lt;br /&gt;
==Outcome==&lt;br /&gt;
* Funds disbursed to Senator Mournwold.&lt;br /&gt;
{{Senate Motion}}&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mournwold&amp;diff=74813</id>
		<title>Mournwold</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Mournwold&amp;diff=74813"/>
		<updated>2019-07-01T14:37:14Z</updated>

		<summary type="html">&lt;p&gt;Bunni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=RegionsofMournwold.png|title=The wind blows mournfully through the trees and across the craggy hills|caption=Regions of Mournwold|align=left|width=600}}&lt;br /&gt;
==The Mourn==&lt;br /&gt;
This desolate land was known as &#039;&#039;the Mourn&#039;&#039; long before it fell to the barbarian [[Jotun]] in 349YE. The name originally referred to the sound of the wind in the trees and across the craggy hills. Now it seems an even more fitting name; the Mournwold has become synonymous with loss and sorrow for many Marchers. &lt;br /&gt;
&lt;br /&gt;
Whereas [[Upwold]] and [[Mitwold]] in particular are known for their sprawling [[farm|farms]], the rugged Mournwold is better known for its [[mine|mines]]. The hills are riddled with rich veins of [[Materials#Green Iron|green iron]], and with mine workings dedicated to extracting that ore. Prior to the invasion of the [[Jotun]], there had been a growing tide of dissatisfaction among professional miners that all political power was vested in the hands of those who owned farms. There were regular complaints that mine owners, like farmers and [[steward|stewards]], owned and worked land - the only difference was that the crops they raised were ore and stone rather than fruit, grain or vegetables. Some of this dissatisfaction had its roots in the sharp business practices by some of the lowland stewards, especially those of the [[#Chalkdowns|Chalkdowns]], who set high prices for the food sold to the miners.&lt;br /&gt;
{{CaptionedImage|file=Shadow and Flame.jpg|caption=The Mournwold has been savaged by war.|align=right|width=300}}&lt;br /&gt;
&lt;br /&gt;
==Recent History==&lt;br /&gt;
Thirty years ago, the Mournwold fell to the Jotun [[orc|orcs]]. The barbarian forces that eventually defeated the Marchers amassed for months in [[Liathaven]]. Imperial forces fought long and hard, but they were outnumbered and outmatched. The Marcher generals of the time blamed [[The Throne]], [[Emperor Hugh]], for the loss, claiming that they had supported the Dawnish emperor specifically to prevent this kind of disastrous military defeat. When the Mourn fell, its last [[Senator]], Thomas Overton, entered the [[The_Marches_culture_and_customs#The_wicker_man|wicker man]] in an attempt to heal the breach between Marches and Empire. Despite his sacrifice, the resentment of the Marchers simmered for much of the next three decades as the generals became more focused on the recovery of the Mourn. Thomas&#039; sacrifice was later echoed by that of Nedry Galest, General of the Tusks, who chose to enter the wicker man after the disastrous events of Spring 381YE.&lt;br /&gt;
&lt;br /&gt;
After the dust settled, only the [[#Greensward|Greensward]] remained in Imperial hands. A portion of the population of the Mournwold fled when the territory fell. Most took refuge in the north, but a number of miners and hill folk from the south found sanctuary in [[Tassato]] to the east, eventually being subsumed into [[the League]]. Those who remained were given the Jotun &#039;&#039;choice&#039;&#039; - take up arms and fight for the [[orc|orcs]] as Jotun, or lay down their weapons and become thralls. The majority of Marchers who refused to flee chose to become thralls, working their farms and providing food to their barbarian overlords. The situation changed little over the next thirty years; a few border skirmishes but no serious invasion attempt. Even [[Empress Britta]] made no immediate move to liberate the Mournwold; the first Imperial attempt to drive the Jotun out and reconquer the territory would not take place until after her death, and the [[Accept_Lasambrian_treaty|collapse]] of the temporary [[Accept_Jotun_ceasefire|Jotun ceasefire]] of 377YE - 379YE.&lt;br /&gt;
&lt;br /&gt;
The liberation began after the [[379YE_Winter_Solstice_winds_of_war#The_Mourning_Wind|Autumn Equinox 379YE]]. The [[The_Marches_military_concerns#The_Tusks|Tusks]] and the [[The_Marches_military_concerns#The_Bounders|Bounders]] were joined by both [[Imperial Orcs|Imperial Orc]] armies and the [[Highguard|Highborn]] of the [[Highguard_military_concerns#The_Seventh_Wave|Seventh Wave]] at [[Mournwold#Overton|Overton]]. The initial attack saw the liberation of [[#Ore Hills|Ore Hills]], and parts of [[#Freemoor|Freemoor]], but also exposed the Empire for the first time to the knowledge that the Jotun had human soldiers fighting alongside them - mostly young men and women who had grown up under the occupation.&lt;br /&gt;
&lt;br /&gt;
The Imperial advance [[380YE_Spring_Equinox_winds_of_war#This_Far.2C_No_Further|quickly faltered]] in the face of the rage of the Jotun. Angered by the broken treaty between themselves and the Empire, the Jotun reinforced their positions in the Mournwold and brought the Empire&#039;s armies to a standstill. Three thousand Imperial soldiers died, and perhaps twice that many Jotun - a bloody cost that would set the stage for the bloodshed to follow. The [[380YE_Summer_Solstice_winds_of_war#The_Heralds_of_Mourning|Jotun counterattack]] drove the Empire back out of Ore Hills and Freemoor - leaving the partially completed fortification there to be claimed by the orcs. The Tribute was quickly claimed by the Jotun, and became a key part of their defence of the territory in coming months. Indeed, the force of the Jotun push was sufficient to drive the Imperial forces back to Overton, nearly costing them the Greenward. By the start of the Autumn Equinox 380YE, the Jotun had [[380YE_Autumn_Equinox_winds_of_war#Loyalty_to_Great_Things|taken Overton]] as well, claiming complete uncontested control of the Mournwold for the first time. Their victory was short-lived - Imperial heroes managed to recapture Orchard&#039;s Watch and Overton during the Autumn Equinox, but at great cost.&lt;br /&gt;
&lt;br /&gt;
After the Winter Solstice 380YE, the Greensward in southern Mourn was the site of [[381YE_Spring_Equinox_winds_of_war#Let_That_Be_Your_Last_Battlefield_.28Mournwold.29|some of the most terrible battles]] in recent Imperial history, when the Imperial host laid a trap for the Jotun armies. With powerful magical support, immense number of humans and orcs lost their lives and most of the structures in the Greensward were leveled including the town of [[#Overton|Overton]], and the castle of [[#Orchard&#039;s Watch|Orchard&#039;s Watch]]. At the same time, Spring plague and Winter magic accounted for perhaps a sixth of the remaining population, and half the people still living in the Greensward. The Jotun and the people of the Mourn alike were [[Watered with fears|unprepared for the ferocity]] of the Imperial assault.&lt;br /&gt;
&lt;br /&gt;
The repercussions of these battles cannot be understated.  The Jotun morale was broken, but so was that of the people of the Mourn. The Summer solstice saw the Empire [[381YE_Summer_Solstice_winds_of_war#You_Can.27t_Go_Home_Again_.28Mournwold.29|make significant gains]] in the Mournwold, but for all that they were gaining territory, they had [[All_along_the_watchtower|lost the support]] of the people who lived there. The Jotun retreated west into Liathaven, leaving token forces to defend the Tribute and the castle at Hillstop. They evacuated as many thralls - humans as well as orcs - as they could, but they put up little opposition to the Imperial troops. Indeed during the Autumn Equinox 381YE, the Jotun destroyed Hillstop rather than allow it to fall into Imperial hands.&lt;br /&gt;
&lt;br /&gt;
While the Mournwold was officially imperial again by the start of the [[381YE_Autumn_Equinox_winds_of_war#Times_Like_These_.28Mournwold.29|Autumn Equinox 381YE]], the people of the Mournwold - including for the time being a great many [[Mournwold thralls|orc thralls]] - were not shy about [[An_apple_that_falls|expressing their unhappiness]] to the rest of the Empire.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest==&lt;br /&gt;
===Farstrider&#039;s Watch===&lt;br /&gt;
Completed shortly before the WInter Solstice 382YE, Farstrider&#039;s Watch was funded by [[Empress Lisabetta|Imperatrix Lisabetta]]. It was one of the first [[fortification|fortifications]] completed with the [[Sing_your_name#Securing_the_borders|aid of the virtuous]], in the wake of the [[consecration]] of the [[Casinea#The_Silent_Sentinel|Silent Sentinel]] in [[Casinea]]. The castle was partially built in answer to [[An_apple_that_falls#Willing_To_Die_For_It|calls from the citizens of the Mournwold]] to ensure they were protected from [[Jotun]] retaliation.&lt;br /&gt;
{{anchor|Overton}}&lt;br /&gt;
&lt;br /&gt;
===The ruins of Overton ===&lt;br /&gt;
Once a sheep-farming town and market set on a hill, Overton was ruined early on in the great Battle for the Greensward. The majority of the defenders were killed refusing to leave their posts. Pilgrims visit the ruins of Overton to lay tokens at the graves of the fallen. North of the ruins, the Jotun raised a massive grass-covered burial mound, beneath which lie both the bodies of countless Imperial soldiers and the Jotun who fell fighting them. Apple trees grow at the crest - it is not clear whether the orcs planted them in deference to Marcher burial customs, or whether they are the work of the surviving monks of Greensward Abbey. When the Empire liberated Greensward shortly before the Autumn Equinox 381YE there was some talk of disinterring the mound, but the Marcher soldiers were adamant they be left to rest undisturbed - the soil may have been soured, but it is still the soil they died fighting for, whether they were Marchers or not.&lt;br /&gt;
&lt;br /&gt;
Not far from the ruins stands [[Friar_of_Honour%27s_Rest#Honour.27s_Rest|Honour&#039;s Rest]], a small shrine and orchard tended by friars who watch over the ruins and the barrow mounds.&lt;br /&gt;
{{anchor|Orchard&#039;s Watch}}&lt;br /&gt;
&lt;br /&gt;
===Ruins of Orchard&#039;s Watch===&lt;br /&gt;
[[Commission|Commissioned]] by the [[Imperial Senate]] in Autumn 378YE, the [[Fortify_Overton|fortification of Overton]] largely took place during the Jotun ceasefire. Work was overseen by Bridget Eastville, senator for Mitwold, and took place under the watchful gaze of Jotun scouts. The [[fortification]] consisted of solid walls around most of the town, with a central keep. A number of buildings damaged by Jotun raids were  cleared, and apple trees planted in their place - a memorial to those Marchers who had died fighting for the Empire. The keep incorporated the old fortified manor house that served as a stop-gap defence - a base of operation for scouts gathering information about Jotun activity in the territory.&lt;br /&gt;
&lt;br /&gt;
During the great Jotun offensive after the Winter Solstice 380YE, following several seasons of concerted attacks, the castle was levelled by orc siege engines. The memorial apple orchard burned during the fall of Overton - it is not known which side set the fire that consumed it.&lt;br /&gt;
&lt;br /&gt;
=== The [[Singing Caves]]===&lt;br /&gt;
&amp;lt;!--- If you edit this section, please make sure to also edit the companion section on the Imperial Bourse page ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Singing Caves are a Bourse resource located on the [[#Greensward|Greensward]] near [[#Overton|Overton]]. Custodianship of the Caves is an [[Imperial Title]] that brings with it a Seat on the [[Imperial Bourse]]. It produces 28 Imperial wains of mithril every season. Control is allocated to any Imperial citizen by open auction during the Autumn Equinox.&lt;br /&gt;
===Whittle===&lt;br /&gt;
A village in [[#Freemoor|Freemoor]], at the base of Whittle Hill, well known for its rich green iron mine. The inhabitants resisted the Jotun for thirty years -  after an initial short-lived occupation by the Jotun they took back their village and the territory around it, dug in, and waited for help to come. Specifically, their survival hinged on an agreement with the local Jotun to let everything go to a fight-to-the-death between forces yearly rather than just be crushed. The Jotun agreed to this arrangement thinking they&#039;d surely not hold on for more than a season or two. Instead, they held out for thirty years. In time, facing the Whittle folk in battle became a rite of passage for young Jotun in the Mournwold.&lt;br /&gt;
&lt;br /&gt;
Unable to contact the outside world, lacking magical or mundane means to get word out that they were alive, they waited. While initially [[Up on Whittle Hill|welcomed]] by their fellow Marchers when contact was re-established in Spring 380YE, it [[Will_to_survive|soon became clear]] that they had embraced the malign spiritual power of [[Malign_spiritual_presences#Hatred|hatred]] - a power that they claimed gave them the will and the strength to resist the orcs and which they offered to share with the rest of the Marches. The Marcher assembly categorically refused their offer, encouraging the rest of the Marches to [[The_Marches_culture_and_customs#Shunning|shun]] them. &lt;br /&gt;
&lt;br /&gt;
When the Jotun reconquered Freemoor, the majority of the population [[City_folk_and_country_folk|moved to Tassato]] where they built a small enclave with the assistance of the city&#039;s Chamber of Commerce. Many Whittle folk died during the fall of Overton, fighting the Jotun in defence of the Mourn- a fact that has endeared them to many of the remaining Mournwolders.&lt;br /&gt;
&lt;br /&gt;
==Regions==&lt;br /&gt;
{{CaptionedImage|file=Wild Man Of The Mourn.jpg|caption=The forest of Alderly is very old, and has no welcome for trespassers.|width=500|align=right}}&lt;br /&gt;
===Alderly===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Forest&amp;lt;br&amp;gt;&lt;br /&gt;
A forest of old oak and sycamore. Marcher faerie tales tell of diminutive creatures who hide beneath the trees and prey on unruly children - references to a hidden [[Feni]] enclave deep in the woods. The Feni of Alderly occasionally raid into [[#Green March|Green March]], [[#Chalkdowns|Chalkdowns]], and [[Mitwold#Golden Downs|Golden Downs]], but for the most part they keep to themselves. During the [[Jotun]] occupation, the deep woods were conquered only in theory - the Jotun controlled the grasslands beyond the forest, and the edges of the woodlands, but they did not go too deep. Likewise, when the Empire liberated the region in 381YE, they faced opposition from the Feni and settled for driving the Jotun out and claiming the lighter woodlands and the fields, rather than risk pushing too far into dangerous territory in the deeper woods.&lt;br /&gt;
&lt;br /&gt;
The Marchers who live in the forest have always been considered peculiar, and three decades of isolation has intensified their strangeness. Insular and uncommunicative, the hamlets and small villages of charcoal burners and woodcutters have more than a little Feni blood, and there is some question whether the Alderly folk are even truly Marchers anymore. Regardless, however, they are still Mournwolders.&lt;br /&gt;
&lt;br /&gt;
===Chalkdowns===&lt;br /&gt;
A land of rolling chalk downland with close-cropped turf and dry valleys, the people of the Chalkdowns are perhaps the closest to what an outsider thinks of when they imagine Marchers. They have their own peculiarities, however. The yeomen practice a particularly Mourn form of agriculture, combining raising corn and raising sheep, whose droppings help to fertilise the cornfields when they are not grazing on the springy Mournwold turf. &lt;br /&gt;
&lt;br /&gt;
Due to their emphasis on farming, the yeomen of the Chalkdowns had a somewhat disproportionate level of influence over the Mournwold, and involvement in the politics of the Marches and the Empire alike. Perhaps as many as a half of all senators for the Mournwold were picked by [[steward|stewards]] from Chalkdowns in the years that the Mournwold was part of the Empire. This made the Chalkdowns prosperous, and the yeomanry wealthy, but it also lead to a simmering resentment from the miners of [[#Ore Hills|Ore Hills]] and [[#Southmoor|Southmoor]]. During the Jotun occupation the taxes claimed by their [[orc]] overlords impoverished even the richest, most stubborn farmers. With the Imperial liberation, it is likely that some of the yeomen who fled north (or their children) will want to return. What they will make of their new neighbours - orcs, and human thralls who endured the Jotun occupation - remains to be seen.&lt;br /&gt;
&lt;br /&gt;
===Freemoor===&lt;br /&gt;
The wildest part of the Mournwold, Freemoor is split roughly between scrubby farmland in the west and wooded valleys in the east. The folk here had a reputation for being stand-offish on par with the people of [[Bregasland]], especially those who preferred the gentle hills and woodlands of the west. Most of the farms here were never especially wealthy, but the stewards and yeomen were renowned for their stubborn refusal to go anywhere else. More Freemoor people than any other part of the Mournwold refused to leave when the Jotun came, and remained as thralls - albeit bitter, stubborn, intractable thralls.&lt;br /&gt;
&lt;br /&gt;
There are two well-known landmarks in Freemoor: &#039;&#039;Old Pig&#039;&#039;, an aptly named chalk figure carved into the hills of the wold; and &#039;&#039;The Whittle Hill&#039;&#039;, the largest hillock in the western Mournwold. The village of [[#Whittle|Whittle]] stands at the base of Whittle Hill, although most of its residents now live in [[Tassato#Tassato Mestra|Tassato Mestra]].&lt;br /&gt;
&lt;br /&gt;
===Green March===&lt;br /&gt;
Green March was always a little odd - isolated from the rest of the Mournwold by [[#Alderly|Alderly]], the yeomanry often felt they had more in common with the farmers of [[Mitwold]] than their distant neighbours in [[#Chalkdowns|Chalkdowns]] and [[#Southmoor|Southmoor]]. The first region of Mournwold to fall to the Jotun, the site of the first engagement between the Imperial armies and the Jotun is still marked by a series of Jotun burial mounds that surround the ruins of the village of Kineton - half of them containing the bodies of soldiers who fell in a futile attempt to slow the orc advance. &lt;br /&gt;
&lt;br /&gt;
Many of the citizens of Green March fled north to the [[Mitwold#Golden Downs|Golden Downs]]; unlike many of the Mournwold refugees the majority of them show little interest in returning to reclaim the land they lost three decades ago. &lt;br /&gt;
&lt;br /&gt;
Near the border with [[Bregasland]] stands an odd monument called &#039;&#039;&#039;High Courage&#039;&#039;&#039;. Looking down across the moors towards [[Liathaven]], it is a large statue of a stag with broken antlers, ascribed to the people of Terunael. On a stone block at the base of the statue Imperial letters simply read “High Courage” but it is clear that they are more recent than the statue itself.&lt;br /&gt;
&lt;br /&gt;
===Greensward===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Haunted, Ruins&amp;lt;br&amp;gt;&lt;br /&gt;
The Greensward remains the last holdout of Imperial presence in the Mourn. The refugees and survivors who set up camp at [[#Overton|Overton]] are gone along with the town, the offices of the [[Sheriff of Overton]], and the castle of [[#Ruins of Orchard&#039;s Watch|Orchard&#039;s Watch]]. Greensward Monastery, the abbey that once served to keep the morale of the defenders high, is now a burnt out shell amid the foothills of [[Kahraman]]. The soil itself is said to have become sodden with the sheer amount of human and orc blood shed during the battles over the grasslands. Tens of thousands of humans and orcs died fighting in the Greensward, and these deaths have soured the earth here.&lt;br /&gt;
&lt;br /&gt;
The fields of the Greensward - the same fields that once made the stewards here rich from sales to Tassato in the east - are largely fallow. The yeomen who might have worked them fled south to Kahraman, or east to Tassato. Others chose to go west with the Jotun, turning their backs on the Empire forever. The humans who remain are primarily [[The_Marches_religious_beliefs#Monks_and_Friars|monks and friars]], tending to the dead, and seeking to offer some comfort to the ghosts that now haunt the Greensward.&lt;br /&gt;
&lt;br /&gt;
===Ore Hills===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&amp;lt;br&amp;gt;&lt;br /&gt;
The ore hills (sometimes rendered, unsurprisingly, as &amp;quot;&#039;&#039;our hills&#039;&#039;&amp;quot; in the drawling dialect favoured by the natives) are riddled with mine workings and quarries. The hills throughout the territory are rich in veins of [[Materials#Green Iron|green iron]], but the Ore Hills are site of some of the most prosperous mines in the Mourn - as befits the legendary birthplace of Marcher folk hero [[#Jonah Gold|Jonah Gold]]. Before the Jotun came, Ore Hills was the centre of dissatisfaction with the political realities of life in the Marches. In 326YE a poor harvest finally ignited the long drawn out conflict between the miners and the [[#Chalkdowns|Chalkdowns]] farmers. In late Autumn a violent mob descended on the lowland farms and raided cattle and grain in a manner reminiscent of a Feni attack. The magistrates were quick to respond, arresting the ringleaders and in some cases executing the worst of them. The people of the Ore Hills still sing sad songs about this great &amp;quot;injustice&amp;quot; - much to the chagrin of the farmers of Chalkdowns and Freemoor.&lt;br /&gt;
&lt;br /&gt;
Some of the older mines here have a bad reputation, and feature regularly in Marcher ghost-stories and cautionary tales. According to these stories &#039;&#039;unnatural things&#039;&#039; are occasionally sighted in the deepest parts of the oldest mines. Details are never clear and many sensible people dismiss them as either fantasy brought on by too much time without sunlight, or else ascribe the sightings to [[trogoni]] or perhaps even the ghost of old Jonah Gold.&lt;br /&gt;
&lt;br /&gt;
===Southmoor===&lt;br /&gt;
&#039;&#039;&#039;Quality:&#039;&#039;&#039; Hills&amp;lt;br&amp;gt;&lt;br /&gt;
The last region to fall to the Jotun during their invasion, Southmoor is the location of &#039;&#039;&#039;Sarcombe&#039;&#039;&#039;, a prosperous mining town, rich off the back of trade in green iron to the Navarr in Liathaven, ruined during the last months of the orc invasion. The Jotun built a [[fortification|castle]] over the ruins - Hillstop - and it served as their main base of operations for their occupation of the Mournwold until the Autumn Equinox 381YE. The Jotun used it to keep a careful eye eastward to the Greensward - and beyond to Tassato.&lt;br /&gt;
&lt;br /&gt;
The people of Southmoor before the invasion were considered more pragmatic than their neighbours in [[#Ore Hills|Ore Hills]], at least as far as politics went. Sarcombe was a rich [[market town]], and the [[The_Marches_economic_interests|aldermen]] made little secret of the fact that they used their wealth to influence the politics of the Mournwold when they felt the need. As such there was residual bad blood between the miners in the east, and those in the west, that was occasionally exploited by the [[Senator|senators]] of the Mourn. Today, the rich aldermen are gone. Indeed, most of the remaining residents appear to be orc thralls with the human residents long since fled or displaced.&lt;br /&gt;
&lt;br /&gt;
==OOC Note==&lt;br /&gt;
* As of the start of the Winter Solstice 381YE, the Marchers and thus the Empire control the entire territory.&lt;br /&gt;
* Unlike the rest of the Marches, the Mournwold does not currently benefit directly from the [[The_Marches_economic_interests#Granaries and Storehouses - the Imperial Breadbasket|Imperial Breadbasket]] [[great work]].&lt;br /&gt;
* [[#Far Strider&#039;s Watch|Far Strider&#039;s Watch]] is a rank one [[fortification]].&lt;br /&gt;
* There is a significant population of orcs in the Mournwold. They represent Jotun thralls left behind by the retreating barbarian armies. For the most part, they are not hostile - being culturally forbidden to wield weapons or fight. The question of what to do with these orcs is still under discussion as of the Autumn Equinox 381YE.&lt;br /&gt;
* The campaign to recapture the Mournwold is recounted in the [[Recent_history|Winds of War]] starting with [[379YE_Winter_Solstice_winds_of_war#The_Mourning_Wind|Winter Solstice 379YE]]. There are also several Winds of Fortune detailing the problems following the liberation of the Mourn, including [[Watered with fears]] (Spring 381YE), [[All along the watchtower]] (Summer 381YE), and [[An apple that falls]] (Autumn 381YE).&lt;br /&gt;
* Some of the prominent [[Marcher_household|households]] of Mournwold are detailed [[Prominent_households#Households_of_Mournwold|here]].&lt;br /&gt;
{{anchor|Jonah Gold}}&lt;br /&gt;
&amp;lt;box&amp;gt;===&amp;lt;div id=&amp;quot;Jonah Gold&amp;quot;&amp;gt;Jonah Gold&amp;lt;/div&amp;gt;===&lt;br /&gt;
Jonah Gold is a possibly-legendary figure whose story dates from the time of the [[The Marches history#Joining the Empire|Cousins&#039; War]]. Jonah is said to to have been born in the [[#Ore Hills|Ore Hills]] long before the Mournwold was part of the Marches proper; in some versions he is the son of a [[Tassato|Tassatan]] immigrant and a Marcher sheep herder. Stories say that Jonah was a miner who quarried out metal of such quality that his weapons turned the tide of war for his household during the short-lived Marcher civil war. A jealous friend betrayed him to the enemy, and for a heavy purse of coin staged a mining accident that trapped him behind a rockfall where he presumably perished. Over the centuries, a number of legends and stories have been attributed to Jonah - if the man had participated in all the stories attributed to him he would have been so busy moving around the Marches, southern Wintermark. and northern Brass Coast he would never have had time to do any actual mining!&lt;br /&gt;
&lt;br /&gt;
His stories do not end with his death. His ghost is said to haunt the mines of the Marches, especially the green iron mines of the Mournwold. Superstitious miners say that to see Jonah Gold presages disaster - whether his appearance causes a catastrophe reminiscent of the collapse that killed him, or if he simply warns against them varies from legend to legend and place to place. There are even a few stories of sightings of what sounds a lot like Jonah Gold in the hills of [[Kahraman]], and the old mines north of Tassato.&lt;br /&gt;
&lt;br /&gt;
Some scholars who have taken the time to study the stories of his ghostly appearance disagree with the accepted wisdom that Jonah Gold is a ghost. While there is plenty of precedence for so-called &amp;quot;warning ghosts&amp;quot;, these scholars argue that the sightings are actually of an [[Astronomancy|astronomantic]] [[Astronomancy#Tulpas|tulpa]] rather than a restless spirit - but their argument is undermined by an inability to agree on which constellation the tulpa represents.&lt;br /&gt;
&lt;br /&gt;
Jonah&#039;s name has also been given to a variety of apple commonly grown in the Mournwold. Heavy, green and sweet, with a sharp bite, the &amp;quot;Jonah Gold&amp;quot; variety is used extensively in cooking sweet pies and apple sauce, and traditionally is buried with miners from the Mourn, particularly those who quarry green iron.&lt;br /&gt;
&lt;br /&gt;
His story is immortalized in the [[Jonah Gold|popular song that bears his name]].&amp;lt;/box&amp;gt;&lt;br /&gt;
[[Category:The Marches]]&lt;br /&gt;
[[Category:Gazetteer]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Common_attitudes&amp;diff=71200</id>
		<title>Common attitudes</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Common_attitudes&amp;diff=71200"/>
		<updated>2019-04-05T09:58:30Z</updated>

		<summary type="html">&lt;p&gt;Bunni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Catalina and Clarice.jpg|caption=Empire does not mimic a typical medieval fantasy world in several key areas including attitudes to [[Common attitudes#gender|gender]] and [[Common attitudes#sexuality|sexuality]].|align=left|width=520}}&lt;br /&gt;
==Overview==&lt;br /&gt;
While many elements of the setting are inspired by the medieval historical period, common attitudes to issues such as sexuality and gender are unique to the world of Empire. These elements are not just an important part of the world, they reflect the rules for [[Conduct#Equality_and_Diversity|conduct]] in Empire. As such it is not appropriate to play a character that doesn&#039;t conform to these common attitudes, since doing so risks breaching the rules.&lt;br /&gt;
&lt;br /&gt;
Where exceptions to this are possible they are identified clearly. We ask players to do their best to ensure that there is no doubt that any roleplay around these areas is directed at the character and their decisions and not the player of the character. The easiest way to do this is to check with the player in question at an appropriate point.&lt;br /&gt;
&lt;br /&gt;
These attitudes have &#039;&#039;not&#039;&#039; evolved over time, there is no historical practice of people discriminating on these grounds. People in the world would find the idea of discriminating on grounds of sexuality or gender as incomprehensible as discriminating on grounds of shoe-size or favourite colour.&lt;br /&gt;
&lt;br /&gt;
==Sexuality==&lt;br /&gt;
People in the world of Empire do not discriminate between individuals based on their preference for sexual partners or their attitudes to sex. Mixed gender relationships are as acceptable everywhere as same gender ones, as are asexual relationships. An individual&#039;s sexuality is of no interest to anyone but that person and their partners. &lt;br /&gt;
&lt;br /&gt;
[[Technology#Bitterweed_and_Contraception|Contraception]] is widespread, cheap, and highly effective. Most people have no concerns about children &amp;quot;born out of wedlock&amp;quot; and none with sex outside marriage. Casual sexual relationships are completely unremarkable outside of Dawn; even there the concern is about [[Love in Dawn|love]] with sex seen as secondary to that. [https://en.wikipedia.org/wiki/Slut-shaming Slut-shaming] is not acceptable in Empire under any circumstances.&lt;br /&gt;
&lt;br /&gt;
===Polyamory===&lt;br /&gt;
In almost all parts of the world, people have no concerns of any kind with polyamory. It is regarded as a matter of personal concern, no more and no less than monoamory. Most people choose to be monogamous, but this is seen as a choice just like any other, and not one of any note or importance. The one Imperial exception to this is [[Dawn]], where long-standing cultural traditions dictate a strict insistence on monogamy. This Dawnish demand is made only of their own people, often only of their own nobles, and is widely regarded as peculiar and odd by everyone who isn&#039;t Dawnish.&lt;br /&gt;
{{CaptionedImage|file=Equal_to_Glory.jpg|caption=Many different types of relationship are common in the Empire world.|align=right|width=520}}&lt;br /&gt;
===Infidelity===&lt;br /&gt;
Open relationships and open marriages are unusual but not uncommon or noteworthy in most parts. Infidelity is a different matter; an individual who betrays the agreed terms of a relationship risks censure depending on the circumstances because of the dishonesty and violation of trust involved.&lt;br /&gt;
&lt;br /&gt;
These attitudes are much more pronounced in the League and Dawn. League citizens expect absolutely marital fidelity. Extramarital affairs are a serious business; they destroy the reputations of both the adulterer and their paramour (except where a cicisbeo is involved). In Dawn, people expect romantic fidelity, that people who express love for each other will remain true to that love no matter what.&lt;br /&gt;
&lt;br /&gt;
===Divorce===&lt;br /&gt;
Most Imperial citizens readily accept the existence of divorce and the need for it where a marriage has broken down. The only exception is in Dawn, where divorce is not officially recognised; the only way to break a Dawnish marriage is through dissolution of the marriage, a complicated and challenging process that involves a loss of status for any noble who attempts it.&lt;br /&gt;
&lt;br /&gt;
===Non-consensual Sex===&lt;br /&gt;
The concept of non-consensual sex, including sex with minors, does not exist within the world of Empire. By definition it simply does not happen; as such it is as unthinkable to everyone in the setting as trying to imagine a new colour. All players should avoid any references to non-consensual sex in play.&lt;br /&gt;
&lt;br /&gt;
==Gender==&lt;br /&gt;
The Empire is completely gender blind. People of any gender can occupy any societal role, and sexism simply does not exist. Women do not have to prove themselves to be warriors or men justify themselves as homemakers - these things are completely unremarkable.&lt;br /&gt;
&lt;br /&gt;
All players should note that as per our guidelines on [[language]], phrases that are common in modern parlance, like &amp;quot;protect the women&amp;quot;, imply that women are helpless and need protecting which literally makes no sense in Empire. People do rush to protect children, they don&#039;t try to protect the men or the women. We also ask players to be mindful of their language and try to avoid using male collective nouns when referring to mixed groups of individuals. &lt;br /&gt;
{{CaptionedImage|file=PronounBadge.jpg|caption=Some people wear badges making their pronouns clearer while visiting Anvil|align=left|width=400}}&lt;br /&gt;
===Gender Identity===&lt;br /&gt;
People are assumed to belong to the gender they self-describe as and identity with, it is regarded as a personal matter of import to the individual alone. Some people in the Empire do not call themselves male or female - a historical example is [[Empress_Mariika#Tekupala|Tekupala]], who is recorded in various sources as a man or a woman or as neither. &lt;br /&gt;
&lt;br /&gt;
[[Technology#Groveblossom_and_Changing_Gender|Gender transitions]] are largely considered unremarkable. Occasionally, they are accompanied by a small celebration similar to coming of age ceremony according to individual preferences and local customs. Historians might record when an individual like [[the Little Mother]], chose to transition during their lifetime, but it is not much remarked upon in history compared to such important facts as the [[glory]] of their deeds or the [[The_Way#The_Paths_of_Virtue|virtue]] they demonstrated.&lt;br /&gt;
&lt;br /&gt;
As per our rules on [[language]], you must respect other participants and try to use the pronouns they ask you to use when referring to them.&lt;br /&gt;
&lt;br /&gt;
==Race==&lt;br /&gt;
Racism on grounds of skin colour or real world ethnicity does not exist in the world. All ethnicities of the real world are to be found in all parts of the setting, you are as likely to encounter someone with dark skin on the ice floes of Sermersuaq as you are in the Brass Coast. Make-up to change your skin colour is only appropriate if you are playing an orc or a  character with lineage.&lt;br /&gt;
&lt;br /&gt;
Ethnicity is only rarely of any significance or note; people who settle in the Empire and become citizens are treated the same as those who are born there. The rare exception is Varushka, where Ushkan and Vard heritage remains an important quality to some people.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
Most people in the world of Empire judge each other on their abilities, not on their age. In the Empire, there is a widespread acceptance that children will only grow into heroes through experience of challenges and dangers. People do not needlessly endanger their children, but they do tolerate them being exposed to risks that would be unthinkable in the real world. As a result, the Empire operates a system of citizenship, where any individual old enough to pass the test is classed as an adult with all the legal privileges thereof. Those who pass the warrior test are considered old enough to take up arms and fight. &lt;br /&gt;
&lt;br /&gt;
In two Imperial nations, very specific attitudes to old age exist. In Wintermark, [[Wintermark_culture_and_customs#Age.2C_infirmity_and_the_good_death|death in your prime]] while striving to meet a challenge is considered preferable. In Varushka, [[Varushka_culture_and_customs#Family|the old are accorded specific respect]] due to their perceived wisdom. Other than this there is no discrimination based on age.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
There is widespread discrimination throughout the world of Empire based on a character&#039;s socioeconomic status - however there is no significant tradition of inherited wealth or titles in the Empire. The children of wealthy or powerful parents might have some advantages, but the idea of being born into an elite class is considered barbaric and uncivilised.&lt;br /&gt;
[[Category:The Empire]]&lt;br /&gt;
[[Category:The World]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Common_attitudes&amp;diff=71199</id>
		<title>Common attitudes</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Common_attitudes&amp;diff=71199"/>
		<updated>2019-04-05T09:52:56Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Added image of Mel wearing a pronoun badge, to illustrate Gender Identity section (with permission from player)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Catalina and Clarice.jpg|caption=Empire does not mimic a typical medieval fantasy world in several key areas including attitudes to [[Common attitudes#gender|gender]] and [[Common attitudes#sexuality|sexuality]].|align=left|width=520}}&lt;br /&gt;
==Overview==&lt;br /&gt;
While many elements of the setting are inspired by the medieval historical period, common attitudes to issues such as sexuality and gender are unique to the world of Empire. These elements are not just an important part of the world, they reflect the rules for [[Conduct#Equality_and_Diversity|conduct]] in Empire. As such it is not appropriate to play a character that doesn&#039;t conform to these common attitudes, since doing so risks breaching the rules.&lt;br /&gt;
&lt;br /&gt;
Where exceptions to this are possible they are identified clearly. We ask players to do their best to ensure that there is no doubt that any roleplay around these areas is directed at the character and their decisions and not the player of the character. The easiest way to do this is to check with the player in question at an appropriate point.&lt;br /&gt;
&lt;br /&gt;
These attitudes have &#039;&#039;not&#039;&#039; evolved over time, there is no historical practice of people discriminating on these grounds. People in the world would find the idea of discriminating on grounds of sexuality or gender as incomprehensible as discriminating on grounds of shoe-size or favourite colour.&lt;br /&gt;
&lt;br /&gt;
==Sexuality==&lt;br /&gt;
People in the world of Empire do not discriminate between individuals based on their preference for sexual partners or their attitudes to sex. Mixed gender relationships are as acceptable everywhere as same gender ones, as are asexual relationships. An individual&#039;s sexuality is of no interest to anyone but that person and their partners. &lt;br /&gt;
&lt;br /&gt;
[[Technology#Bitterweed_and_Contraception|Contraception]] is widespread, cheap, and highly effective. Most people have no concerns about children &amp;quot;born out of wedlock&amp;quot; and none with sex outside marriage. Casual sexual relationships are completely unremarkable outside of Dawn; even there the concern is about [[Love in Dawn|love]] with sex seen as secondary to that. [https://en.wikipedia.org/wiki/Slut-shaming Slut-shaming] is not acceptable in Empire under any circumstances.&lt;br /&gt;
&lt;br /&gt;
===Polyamory===&lt;br /&gt;
In almost all parts of the world, people have no concerns of any kind with polyamory. It is regarded as a matter of personal concern, no more and no less than monoamory. Most people choose to be monogamous, but this is seen as a choice just like any other, and not one of any note or importance. The one Imperial exception to this is [[Dawn]], where long-standing cultural traditions dictate a strict insistence on monogamy. This Dawnish demand is made only of their own people, often only of their own nobles, and is widely regarded as peculiar and odd by everyone who isn&#039;t Dawnish.&lt;br /&gt;
{{CaptionedImage|file=Equal_to_Glory.jpg|caption=Many different types of relationship are common in the Empire world.|align=right|width=520}}&lt;br /&gt;
===Infidelity===&lt;br /&gt;
Open relationships and open marriages are unusual but not uncommon or noteworthy in most parts. Infidelity is a different matter; an individual who betrays the agreed terms of a relationship risks censure depending on the circumstances because of the dishonesty and violation of trust involved.&lt;br /&gt;
&lt;br /&gt;
These attitudes are much more pronounced in the League and Dawn. League citizens expect absolutely marital fidelity. Extramarital affairs are a serious business; they destroy the reputations of both the adulterer and their paramour (except where a cicisbeo is involved). In Dawn, people expect romantic fidelity, that people who express love for each other will remain true to that love no matter what.&lt;br /&gt;
&lt;br /&gt;
===Divorce===&lt;br /&gt;
Most Imperial citizens readily accept the existence of divorce and the need for it where a marriage has broken down. The only exception is in Dawn, where divorce is not officially recognised; the only way to break a Dawnish marriage is through dissolution of the marriage, a complicated and challenging process that involves a loss of status for any noble who attempts it.&lt;br /&gt;
&lt;br /&gt;
===Non-consensual Sex===&lt;br /&gt;
The concept of non-consensual sex, including sex with minors, does not exist within the world of Empire. By definition it simply does not happen; as such it is as unthinkable to everyone in the setting as trying to imagine a new colour. All players should avoid any references to non-consensual sex in play.&lt;br /&gt;
&lt;br /&gt;
==Gender==&lt;br /&gt;
The Empire is completely gender blind. People of any gender can occupy any societal role, and sexism simply does not exist. Women do not have to prove themselves to be warriors or men justify themselves as homemakers - these things are completely unremarkable.&lt;br /&gt;
&lt;br /&gt;
All players should note that as per our guidelines on [[language]], phrases that are common in modern parlance, like &amp;quot;protect the women&amp;quot;, imply that women are helpless and need protecting which literally makes no sense in Empire. People do rush to protect children, they don&#039;t try to protect the men or the women. We also ask players to be mindful of their language and try to avoid using male collective nouns when referring to mixed groups of individuals. &lt;br /&gt;
{{CaptionedImage|file=PronounBadge.jpg|caption=Some people wear badges while visiting Anvil, to make their [[Common attitudes#gender identity|pronouns]] clearer.|align=left|width=400}}&lt;br /&gt;
===Gender Identity===&lt;br /&gt;
People are assumed to belong to the gender they self-describe as and identity with, it is regarded as a personal matter of import to the individual alone. Some people in the Empire do not call themselves male or female - a historical example is [[Empress_Mariika#Tekupala|Tekupala]], who is recorded in various sources as a man or a woman or as neither. &lt;br /&gt;
&lt;br /&gt;
[[Technology#Groveblossom_and_Changing_Gender|Gender transitions]] are largely considered unremarkable. Occasionally, they are accompanied by a small celebration similar to coming of age ceremony according to individual preferences and local customs. Historians might record when an individual like [[the Little Mother]], chose to transition during their lifetime, but it is not much remarked upon in history compared to such important facts as the [[glory]] of their deeds or the [[The_Way#The_Paths_of_Virtue|virtue]] they demonstrated.&lt;br /&gt;
&lt;br /&gt;
As per our rules on [[language]], you must respect other participants and try to use the pronouns they ask you to use when referring to them.&lt;br /&gt;
&lt;br /&gt;
==Race==&lt;br /&gt;
Racism on grounds of skin colour or real world ethnicity does not exist in the world. All ethnicities of the real world are to be found in all parts of the setting, you are as likely to encounter someone with dark skin on the ice floes of Sermersuaq as you are in the Brass Coast. Make-up to change your skin colour is only appropriate if you are playing an orc or a  character with lineage.&lt;br /&gt;
&lt;br /&gt;
Ethnicity is only rarely of any significance or note; people who settle in the Empire and become citizens are treated the same as those who are born there. The rare exception is Varushka, where Ushkan and Vard heritage remains an important quality to some people.&lt;br /&gt;
&lt;br /&gt;
==Age==&lt;br /&gt;
Most people in the world of Empire judge each other on their abilities, not on their age. In the Empire, there is a widespread acceptance that children will only grow into heroes through experience of challenges and dangers. People do not needlessly endanger their children, but they do tolerate them being exposed to risks that would be unthinkable in the real world. As a result, the Empire operates a system of citizenship, where any individual old enough to pass the test is classed as an adult with all the legal privileges thereof. Those who pass the warrior test are considered old enough to take up arms and fight. &lt;br /&gt;
&lt;br /&gt;
In two Imperial nations, very specific attitudes to old age exist. In Wintermark, [[Wintermark_culture_and_customs#Age.2C_infirmity_and_the_good_death|death in your prime]] while striving to meet a challenge is considered preferable. In Varushka, [[Varushka_culture_and_customs#Family|the old are accorded specific respect]] due to their perceived wisdom. Other than this there is no discrimination based on age.&lt;br /&gt;
&lt;br /&gt;
==Status==&lt;br /&gt;
There is widespread discrimination throughout the world of Empire based on a character&#039;s socioeconomic status - however there is no significant tradition of inherited wealth or titles in the Empire. The children of wealthy or powerful parents might have some advantages, but the idea of being born into an elite class is considered barbaric and uncivilised.&lt;br /&gt;
[[Category:The Empire]]&lt;br /&gt;
[[Category:The World]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:PronounBadge.jpg&amp;diff=71198</id>
		<title>File:PronounBadge.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:PronounBadge.jpg&amp;diff=71198"/>
		<updated>2019-04-05T09:43:51Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Mel o&amp;#039; Bleak House (portrayed by Erin Donovan)
{{Category:Photos:OliverFacey}}  Image by Oliver Facey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mel o&#039; Bleak House (portrayed by Erin Donovan)&lt;br /&gt;
{{Category:Photos:OliverFacey}}  [[Category:Photos:OliverFacey|Image by Oliver Facey]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tsark&amp;diff=70930</id>
		<title>Tsark</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tsark&amp;diff=70930"/>
		<updated>2019-03-17T21:58:30Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Quite discussion to quiet discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Tsark]][[Category:The World]]&lt;br /&gt;
==Overview==&lt;br /&gt;
The [[Mountains of the Moon]] - called the Mountains of Silence by the Axou - lie between the Empire and [[Axos]]. Following the eventual completion of the [[spy network]] the [[Imperial Senate]] had [[commission|commissioned]] in [[Construct_spy_network_in_the_Mountains_of_the_Moon|Winter 381YE]], a force of Imperial scouts was able to infiltrate the territory following the Summer Solstice 382YE. Once access to the territory had actually been achieved, Imperial scouts quickly discovered that they are far from the first people to pass over the mountains. There is a hitherto unknown but thriving community of [[orc|orcs]] and humans - who call themselves the people of Tsark - living in a great valley at the heart of the Mountains of the Moon.&lt;br /&gt;
&lt;br /&gt;
As of this writing (Autumn 382YE), the people of Tsark appear unaware that the Empire has scouted their territory. What follows is a summary of the information gathered by the brave Imperial scouts, and will be updated if more information is uncovered.&lt;br /&gt;
&lt;br /&gt;
==The People of the Mountains of the Moon==&lt;br /&gt;
The people of the [[Mountains of the Moon]] are an uneven mixture of humans and orcs. Orcs dominate - there is perhaps one human for every eight orcs. While orcs are the dominant people here, the population appears quite integrated. Orcs and humans live, work, and play together apparently without any problems. Both dress in clothes that are practical yet colourful - woollen skirts and tunics seem common, dyed in intricate patterns that have enough regularity to suggest they contain some meaning, but what that is is unclear to an outsider. &lt;br /&gt;
&lt;br /&gt;
Small settlements are scattered across the valley, collections of stone huts with thickly-thatched roofs. Each of these villages is built around a larger building that appears to have use as a communal meeting hall. In one of these, late at night, a map of the valley was found by Imperial scouts. According to the map, the inhabitants call their territory “Tsark.” &lt;br /&gt;
&lt;br /&gt;
Each village - especially those in the population centre of Orbotnik - contains step-like terraces cut into the rock, which allow even those based on the steeper parts of the valley to grow a selection of crops and keep a small number of wool-providing animals. It seems, though, that the animals - primarily llama and hardy sheep - are not cultivated for meat but only for their wool and milk. They are not a load-bearing animal - they could perhaps carry the weight of a child, but nothing more - and there is no sign of anything heavier. The people walk when they need to travel, and transport grain and even stone or ore via hand-drawn wagons. The people of the Mountains also seem to keep chickens, but again there is no sign the birds are cultivated for their meat. In fact it appears very much as if the entire population eschews meat eating altogether - there are no signs of hunting or even fishing taking place anywhere in the valley during the season Imperial scouts are present. &lt;br /&gt;
&lt;br /&gt;
Many of the settlements also have a sunken oval arena cut into the rock, which they call a vellut. Several times scouts observe local people playing a sport in these ovals which the locals call &amp;quot;kabaddi”. The game is very physical, a team endeavour that involves a mixture of wrestling and endurance whose finer details are difficult to make out. The sport appears quite popular; on several occasions it seems the whole village turns out to cheer the competitors on. &lt;br /&gt;
&lt;br /&gt;
It appears that most positions of authority are filled with orcs, but it is hard to ascertain if that is because of a cultural restriction on humans or because the orcs here outnumber the humans eight-to-one. People regularly seek advice from individuals called sages by the populace – these appear to exclusively be venerable orcs.&lt;br /&gt;
&lt;br /&gt;
==Military Forces==&lt;br /&gt;
The people of the Mountain of the Moon do not appear to maintain an army. There are however four fortifications in the territory; only the region of Borenj is not fortified. &lt;br /&gt;
&lt;br /&gt;
These people appear to have little in the way of weaponry or armour. Outside of their fortifications, there are no swords or spears, and no shields. Axes and knives are common, but they are clearly used only as tools. Staves are also common, but again they appear to be used primarily as aids for walking in the often steep sides of the valley. There are agricultural tools which could in theory be repurposed as weapons - but no signs of this happening. The people who garrison the fortifications seem to have a few bows, and here there are signs of shields, one-handed spears, and suits of armour primarily made from matted rushes, but the garrisons seem to largely leave them in their armouries - even while patrolling their walls they do so with little more than stout sticks and woven nets. &lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
It is very difficult to discover too many details about the religion of these people. What little can be gleaned, however, points to them being very religious but following a faith that has nothing to do with the Way, or any other recognisable religion practiced by people Imperial scouts are familiar with.&lt;br /&gt;
&lt;br /&gt;
When they are not working, many of these people spend a great deal of time meditating – sitting by themselves in comfortable positions with their eyes closed doing nothing but breathing slowly. Occasionally this meditation is accompanied by gentle music or spoken poetry. They also spend time engaging in quiet discussion and conversation in similar settings.&lt;br /&gt;
&lt;br /&gt;
The meeting halls that lie at the heart off every settlement all appear to possess similar auras. Exploration of the halls while the populace are distracted or asleep allows some exploration of one of these auras. Those who venture in feel a disturbing sense of connection to the people around them and indeed to all living things. These auras are by no means restricted to the meeting halls – scouts encounter them all over the valley in structures, or surrounding sculptures.&lt;br /&gt;
&lt;br /&gt;
Sometimes a human – and it is always a human – is observed spending time engaging in quiet conversation with one or at most a couple of other people, humans and orcs alike. After conversation, the individual – apparently called an adept - may dole out a small amount of what appears to be some kind of drug called zaboravi. It seems that zaboravi use is prevalent throughout the valley and may be related to the Tsark-folk religion.&lt;br /&gt;
&lt;br /&gt;
The folk of the Mountains of the Moon appear to spend much of their spare time when not meditating or at the vellut in the creation of art. Their iconography leans heavily on circles, annuli, and discs – brightly painted of carved circles cover the walls of many buildings and in some cases are even set into the mountain itself. &lt;br /&gt;
Another common piece of art is a sculpture is a large free-standing vertical ring or decorated disc of white granite inlaid with mithril, scattered throughout the valley  seemingly at random. Examination of some of these rings showed that several of them were surrounded by auras similar to those encountered in the meeting halls. If they have any other magical qualities, it is not clear what they are at this time.&lt;br /&gt;
&lt;br /&gt;
==Game Information==&lt;br /&gt;
* The people of Tsark represent an ongoing plot in the Empire world; it is not possible for players to create characters who have visited Tsark, are a citizen of Tsark, who knew about this place prior to Imperial scouts discovering it, or who knows more than is included here.&lt;br /&gt;
==Further Reading==&lt;br /&gt;
* The [[Mountains of the Moon]] territory.&lt;br /&gt;
&amp;lt;small&amp;gt;Original text by Wrenna Robson&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Guerra&amp;diff=70217</id>
		<title>Guerra</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Guerra&amp;diff=70217"/>
		<updated>2019-01-22T15:07:10Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Changed where to were&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Brass Coast]][[Category:History]]&lt;br /&gt;
==Overview==&lt;br /&gt;
Guerra is one of the three Founders of the Brass Coast, an acknowledged master of [[day magic]] though she was the youngest of the three sisters. Some hakima claim that it was Guerra, not Riqueza, who lead the Freeborn to the Brass Coast, using a dowsing pendulum marked with the [[Sular|rune of discovery]]. She was known both for her quick temper and for the courage with which she spoke her mind. She was the most politically minded of the three founders, and an accomplished negotiator, responsible for creating treaties with scattered Navarr stridings as well as the merchants of the League.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px; clear: right;&amp;quot;&amp;gt;&amp;lt;box&amp;gt;&#039;&#039;&#039;Was Guerra a merrow heretic?&#039;&#039;&#039;&amp;lt;br&amp;gt;Some Highborn sources claim Guerra possessed the [[merrow]] lineage, but this theory has largely been discredited. It&#039;s roots can be traced to the writing of Ham of Valour&#039;s Peak writing several decades after Guerra&#039;s death. There is some evidence that this was part of a larger attempt to diminish the significance of the Freeborn exodus in the years following the reformation of Highborn society. It must be remembered that for many of the Highborn at that time, being a merrow would have been seen in a negative light. The overwhelming majority of Freeborn scholars agree that the three Founders were unlineaged humans.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There are also attempts to brand Guerra as a heretic, a follower of the false spiritual power of anarchy. Again, these claims are largely refuted by modern historians. Parallels are often drawn with both [[Emperor Frederick]] and [[Emperor Ahraz]], both proponents of philosophies that focused on the importance of personal responsibility and personal liberty. Guerra herself is never depicted as particularly religious or spiritual, but rather being an idealistic political and social reformer. Suggestions that she might have openly embraced Anarchy can again largely be traced back to Highborn archivists writing years or centuries later and with a vested interest in securing a narrative that cast the Brass Coast exodus in a negative light.&amp;lt;/box&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Before the Exodus==&lt;br /&gt;
Although Guerra was the scion of one of the powerful patrician families, she was an outspoken critic of the Patrician Council from an early age. She spoke out in public about the corruption and nepotism that had become rife in that time. In particular though, she was driven to oppose the practice of slavery in Highguard which she saw as an abomination. Although slavery was not endemic in Highguard at that time, it was not uncommon, with both humans and orcs kept as slaves by some of the larger and more powerful families. There was a small group who had sought to abolish slavery for some time but it had negligible political influence or support and was relegated to the fringe of Highborn society until Guerra took up the cause.&lt;br /&gt;
&lt;br /&gt;
Guerra repeatedly brought the issue of slavery before the Patrician Council, certain of the righteousness of her cause, and confident that she could persuade her fellow patricians to pass laws to forbid it. Unfortunately a number of the patrician families were heavily invested in slavery, owning estates and mines whose profitability depended on it. All these families would be expected to vote against her with their self-interest on the line, but it was the heavy bribes they provided to other council members that ensured that Guerra&#039;s efforts were firmly rebuffed. &lt;br /&gt;
&lt;br /&gt;
Frustrated by her failure, Guerra became increasingly vocal in public, decrying the Council as venal, and accusing members of taking bribes. Although her accusations were almost certainly correct, she had no proof, and she was repeatedly censored by the Council and eventually placed under virtual house arrest. Because of her high birth, it was difficult for the Council to take punitive action against Guerra herself, but some of those fighting with her were not so fortunate. They found themselves arrested and facing charges of sedition and treason, crimes that would likely result in their death if found guilty. It was made clear to Guerra that her friends would only be released if she ceased her campaign against the Patrician Council. &lt;br /&gt;
&lt;br /&gt;
Many Highborn whose views caused them to fall foul of the Patrician Council left Pharos to join one of the chapters which were growing in power and importance as a result. Guerra refused to take that path; she had never taken much interest in the virtues seeing the issue of slavery and the way Highguard was governed as much more significant than personal morality. Moreover, she felt that the chapters had recognised the fundamental flaws in Highguard, but rather than do anything about it simply moved to the outskirts of society and attempted to pretend that they were not part of society while remaining Highborn. Guerra refused to acknowledge that this compromise enabled both parties to attempt to live as they chose without coming into conflict with the other. Instead she saw it as an abdication of responsibility, and an act of moral cowardice, either she would change Highborn laws or she would leave the nation completely, she would accept no compromise.&lt;br /&gt;
&lt;br /&gt;
The execution of a man called Rufus, either a close friend or possibly a cousin of Guerra, seems to have been the final straw. Guerra was forced to accept that the Patrician Council could not be changed and that her actions had reaped a dangerous harvest for those closest to her. After length discussions with Erigo and Riqueza, and the three Founders agreed to depart Highguard together, along with any they could persuade to go with them.&lt;br /&gt;
&lt;br /&gt;
==The Exodus from Highguard==&lt;br /&gt;
Guerra&#039;s household attracted small groups of philosophers and reformers dissatisfied with the shape of Highborn society as well as three Highborn chapters to her banner. Writing in the time of [[Empress Aenea]], the Highborn historian Evangeline of Valour&#039;s Peak claims that Guerra brought to her household the newly formed chapters that dedicated themselves to the study of the false spiritual power of Anarchy, but later writers criticise her scholarship and suggest she was attempting to cast doubt on the legitimacy of the Freeborn exodus. Guerra herself held little interest in the virtues, though many of those who supported her were dedicated, however a letter from her to Erigo (who was a known devotee of [[Prosperity]]) states that her supporters were &#039;&#039;&amp;quot;followers of all the virtues and none&amp;quot;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
It is largely agreed that Guerra marched at the head of the caravan as it travelled west toward Sarvos, and it is likely that this is where the widely accepted story that Guerra lead the pilgrims with her enchanted dowsing crystal. In reality the three Founders appear to have shared the burden of leadership, taking most crucial decisions together. A letter from Guerra to one of her cousins in Highguard first refers to the three Founders as sisters at this time. The romantic view that the three had blood ties likely stems from this, but it is more likely she was referring to way in which the three worked together.&lt;br /&gt;
&lt;br /&gt;
League historians agree that it was Guerra who lead the negotiations with the people of Sarvos during the winter that the Freeborn caravan spent camped outside the city walls. There are a number of humorous stories about Guerra and Benedict Saravos, the powerful patrician of [[Sarvos]], in which he and his family repeatedly tried to woo her into political (and romantic) entanglements that she cleverly turns to her own advantage. Guerra was an experienced politician and a skill public speaker with a reputation as a free-thinker. She found many kindred spirits in Sarvos, who likewise chafed under the yoke of the Patrician Council; and she encouraged everyone she spoke with to question the idea of inherited authority.&lt;br /&gt;
&lt;br /&gt;
After many weeks of negotiations, Geurra was able to secure an alliance with the rich merchants of Sarvos. These traders had long suffered the depredations of pirates attacking their shipping from the Grendel port of Trivento. Appeals for aid to Pharos in dealing with the local orcs, a tribe called the Naguerro, had gone unheeded, but Guerra was able to persuade them that by pooling their resources, they could deal with the threat together. They pooled their forces, hired mercenaries to bolster their strength and launched a successful surprise attack on Trivento, seizing the pirate fleet, and breaking their power on the northern Bay of Catazar.&lt;br /&gt;
&lt;br /&gt;
Benedict had tried and failed to persuade Guerra and her sisters to remain in Trivento, taking the town as their own. Instead they had agreed to leave the entire town and its spoils to Sarvos, but in return they took possession of the captured fleet. By this time Erigo had located Atalaya, the final destination for the caravan, but they needed the newly captured fleet to reach it safely. For perhaps as long as a year the Freeborn remained in control of Trivento, as Erigo and her fellow mariners secured Atalaya and the more northerly islands and slowly ferried the people to their new homes. Guerra split her time between Atalaya and Sarvos, and even after the Brass Coast became a reality, relations between the Freeborn and the merchant city remained excellent.&lt;br /&gt;
&lt;br /&gt;
The Spider&#039;s Dream, the elegant suspension bridge that bridges the Vassa, was constructed not long after the Freeborn secured their claim on Madruga through a combination of Freeborn enthusiasm and League engineering. Guerra and Benedict between them are said to have paid half of the money required for the ambitious project, partly in recognition of the importance of trade between the Coast and Sarvos, and partly as a memorial to the cooperation that had helped the Freeborn secure their destiny.&lt;br /&gt;
&lt;br /&gt;
==The Founding of the Brass Coast==&lt;br /&gt;
The foundation of the Brass Coast involved a long drawn out conflict between the followers of the Founders and the various Grendel orc tribes who dwelt on the coast. These tribes kept thousands of humans and orcs as slaves, just as the Grendel do today, and Guerra was determined to take the fight to them. If she could not free the slaves of Highguard, then she would achieve something even greater, by freeing the slaves of the Brass Coast. As each Naguerro settlement fell to the Freeborn, the Guerra would liberate the slaves and offer them a chance to join the Freeborn. This strategy was not universally popular - members of both the Riqueza and the Erigo are said to have questioned the wisdom of welcoming folk of unknown provenance as equals, but Guerra would brook no argument. Guerra said time and again that &#039;&#039;all&#039;&#039; people were siblings, regardless of their bloodline. If the Freeborn were to avoid the failures of Highguard, it was vital that they remember that simple fact.&lt;br /&gt;
&lt;br /&gt;
The offer to join the Freeborn did not extend to the orc slaves kept by the Naguerro. What happened to these orcs is unclear, though it is certain that they were not taken as slaves by the Freeborn - all the histories agree that all forms of slavery have always been illegal on the Coast - but clearly they were not accepted by the Freeborn either. Some scholars theorize that they were simply killed, others point out that while Guerra and her sisters believed strongly in human rights, it is clear that they were talking about humans and did not regard orcs the same way. The Founders and their followers came from Highguard, where orcs were considered intelligent but savage beasts - clearly not animals like oxen or horses but not civilised like humans. Some Freeborn historians claim that the orcs were freed, and told to leave. There is some evidence that they were armed, and sent west to survive on their own merits and it is possible that some of the bandit tribes that inhabit the mountains of Kahraman may descend from orcs liberated by the Freeborn and exiled from their lands. More cynical scholars suggest that the freed orcs were either simply re-enslaved by the Naguerro, or formed their own clans. A recent fanciful tale by Ludwig von Temeschwar suggests that the Naguerro orc slaves rejected by the Freeborn went on to form the core of the Hierro clan; but Ludwig is better known as a provocateur and satirist than as a historian.&lt;br /&gt;
&lt;br /&gt;
Throughout this period, Guerra continued to send emissaries to Sarvos and Tassato, and even as far east as the streets of Pharos. Her followers still spoke out against the evils of slavery, but now they carried an important new message. They talked of the Brass Coast, a land without nepotistic rulers and corrupt laws, a land where everyone was Freeborn. These messengers recruited a second wave of exiles to join the Founders, much to the dismay of the patricians who it seems had expected the Founders journey to end in disaster. Some scholars have suggested that the departure of those who disgruntled with the rule of the Council may have hastened the oncoming conflict, for those who remained increasingly supported either the Council or the chapters, making civil war increasingly inevitable.&lt;br /&gt;
&lt;br /&gt;
Guerra also negotiated treaties of recognition with the scattered [[Navarr]] [[striding|stridings]], giving them the freedom to walk the [[trods]] on the Brass Coast in return for helping the nascent Freeborn nation maintain lines of communication between scattered settlements. The Navarr further helped to bring a steady trickle of dissatisfied new citizens to the Coast, some from as far afield as Varushka and Dawn, a practice which continues to this day.&lt;br /&gt;
&lt;br /&gt;
Guerra is also recognised as the builder among the Founders. She founded the city of [[Madruga#Siroc|Siroc]], overseeing the construction of the first harbour. While Atalaya was the first major settlement of the Freeborn, it was also a hard-to-reach island surrounded by treacherous seas. Its small size, isolated location, and limited potential for expansion all made it a poor choice for the capital of the Brass Coast. Guerra was visionary enough to realize that once the Freeborn nation became established they would need a capital that was more central, and easy to reach for both ships and caravans. With the conquest of Feroz, Siroc enjoyed a central location that made it ideal as the heart of the nation.&lt;br /&gt;
&lt;br /&gt;
==Death and Legacy==&lt;br /&gt;
Guerra was the last of the three Founders to die. She passed away peacefully in her late eighties, surrounded by friends and families. A passionate politician to the last, her final words are said to have been an exhortation to her people saying that their task could only really be complete when every person was as free as they were. The Guerra were the first group to formally organise themselves as a tribe, instituting the practice of allowing their hakima to recruit those who shared their Founder&#039;s vision to join them. The Riqueza and the Erigo quickly followed suit, and the three tribes as they are known today came into being.&lt;br /&gt;
&lt;br /&gt;
Unlike Erigo and Riqueza, Guerra left comparatively few physical relics behind. An apocryphal tale says that the crystal she used as the focus of her [[Day magic|magical arts]] was infused with light with the aid of an [[eternal]] and incorporated into the [[Madruga#Free_Landing|Shining Pillar]] that watches over Free Landing and the coast of Madruga. [[Roshanwe]] is the eternal most often credited with the deed; while Guerra is remembered as a politician she was also a master of the lore of Day and according to contemporary accounts enjoyed a friendly relationship with several of the eternals of that realm especially Roshanwe and [[Leviathan]]. The only other relic associated with Guerra was a crimson sash she wore at all times that greatly enhanced the magic abilities of the wearer (in a manner similar to an [[Ashen Mantle]] or [[Glamourweave Robe]] - scholars are divided on this issue). It was passed down from i Guerra to i Guerra under the watchful eye of the [[hakima]] until it was finally lost in 300YE. The last wearer was Callia i Arkaitz i Guerra, [[general]] of the [[Fire of the South]], who fell in battle against the [[Grendel]] during the pivotal battle of [[Necropolis#Sanctuary_Sand|Sanctuary Sand]].&lt;br /&gt;
&lt;br /&gt;
Most of Guerra&#039;s legacy lies in her passionate idealism; her commitment to abolitionism; and her belief that a free society based on mutual respect was the ideal state for all human beings to aspire to. Perhaps the most famous of the Freeborn inspired by Guerra was [[Emperor Ahraz]], idealist and abolitionist who eventually ended centuries of injustice by welcoming the [[Imperial orcs]] as the tenth nation of the Empire. It is often a source of pride to the Guerra that the only Freeborn [[the Throne|Throne]] to date embraced the ideals of their Founder, and did so in a way that had such a profound impact on the Empire.&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Riqueza&amp;diff=70216</id>
		<title>Riqueza</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Riqueza&amp;diff=70216"/>
		<updated>2019-01-22T15:01:19Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* Death and Legacy */ Closed some brackets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:The Brass Coast]][[Category:History]]&lt;br /&gt;
==Overview==&lt;br /&gt;
Riqueza was one of the three Founders of [[the Brass Coast]]. She was the eldest of the three, a mystically-inclined seer, highly skilled in [[night magic]], and a talented [[Surgical skills#Apothecary|apothecary]]. She was the most contemplative of the three sisters, driven by her philosophical beliefs about the nature of mortality, morality and the creator.&lt;br /&gt;
&lt;br /&gt;
==Before the Exodus==&lt;br /&gt;
It is generally accepted that Riqueza, [[Guerra]], and [[Erigo]] were not directly related by blood, but rather connected by bonds of idealism and opposition to the Patrician Council. Riqueza herself was born to a life of privilege among one of the patrician families of Highguard, and ultimately rose to become the head of her household. Details of her early life are sketchy; few records of the patrician families survived the Highborn civil war.&lt;br /&gt;
&lt;br /&gt;
What is known is that Riqueza&#039;s family lived in the city of Pharos (what is now the [[Necropolis#The Necropolis|the Necropolis]]) and sustained their wealth through the creation of [[potion|potions]] and trade in [[herbs]]. The Founder was herself a skilled practitioner of the [[Surgical_skills#Apothecary|apothecary&#039;s arts]], and bore or possibly created the [[Vizier_of_the_Incarnadine_Satchel#The_Incarnadine_Satchel|Incarnadine Satchel]].&lt;br /&gt;
&lt;br /&gt;
The Revelation was well underway as Riqueza was growing up. From an early age she was frustrated by the restrictive nature of Highborn life. She was fascinated with spirituality and she travelled Highguard visiting many of the newly founded chapters, intrigued by the ideas of the early pilgrims who had begun to embrace the Virtues. Over time, however, she became disillusioned with the spiritual teachings expressed by the chapters in those times, finding them overly dogmatic and too focused on the pursuit of [[liao]] [[Religious skills|ceremonies]] over personal spirituality. In a letter to Erigo, who was an early devotee of [[Prosperity]], she wrote that the virtues were fine as a motivating force to give people the strength to act but she found them too [https://en.oxforddictionaries.com/definition/unmoral unmoral] to serve as the basis for a divinely-inspired morality.&lt;br /&gt;
&lt;br /&gt;
She also decried the growing focus on rebirth fostered by the early development of [[the Way]]. Riqueza flatly disagreed with those who saw past lives as central to an understanding of virtue arguing that &#039;&#039;all past lives should be viewed as failed attempts to escape the labyrinthe&#039;&#039;. She saw no relevance or meaning in a person&#039;s past lives, arguing that only your actions in this life are important and claimed that an obsession with the past was a detraction from the importance of the present. She is quoted as saying that no-one is born virtuous, a seemingly innocuous phrase but one that implies that the virtue of your past lives does not carry over into the present. It has often be interpreted as a heretical refutation of the Way&#039;s doctrine that each life represents an accrual of virtue that will eventually lead to an escape from the Labyrinth, suggesting instead that each life begins anew. &lt;br /&gt;
&lt;br /&gt;
Ultimately she rejected the focus on virtues exemplified by the chapters, claiming to see no meaningful distinction between the powerful auras of virtue created using liao and similar consequential effects of the [[potion|potions]] she mixed. She was deeply concerned with morality, with the essential right and wrong of an action, claiming that moral actions represented the will of the divine. She saw virtue, like the apothecary arts or the pursuit of alchemy, as something fundamentally of this world, rather than as a spiritual force that would bring people closer to the Creator.&lt;br /&gt;
&lt;br /&gt;
As she moved away from the virtues, Riqueza became a passionate advocate of the idea that  [https://en.wikipedia.org/wiki/Pantheism the Creator is present in all things]. She was possessed of a profound sense of the spirituality of life, a belief that existence was fundamentally numinous and that it was impossible not to see the hand of the creator in all things. Riqueza never suggested that the creator interfered in the world we see, rather she believed that all people have a powerful connection with the divine that is simply there. Some found her more esoteric arguments a little philosophical, but her arguments that the divine is most visible when people are passionate were easier to understand. She claimed that it was impossible to create art or beauty without embracing the creator and saw music, dance, poetry and painting as evidence of the divine.&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; clear: left;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Riqueza&amp;quot;&amp;gt;No-one is born virtuous.&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
Several powerful patricians hoped Riqueza might be a kindred spirit because of her public criticism of the chapters. They approached her, seeking to co-opt her and her followers to their cause, but were firmly rebuffed. The descendants of the navigators had largely abandoned any pretence of morality, becoming openly venal and corrupt; Riqueza agreed with the chapters that the patrician&#039;s self-serving, short-sighted behaviour represented everything that was wrong with Highborn society, she simply didn&#039;t agree with their answers. &lt;br /&gt;
&lt;br /&gt;
Riqueza&#039;s ideas drew a growing following and she might have been influential in Highborn history had she chosen to stay, but she eventually came to the conclusion that there was no hope for either the patricians &#039;&#039;or&#039;&#039; the chapters. Thus she finally agreed to make common cause with Erigo and Guerra and support their plan to leave Highguard.&lt;br /&gt;
&lt;br /&gt;
==The Exodus from Highguard==&lt;br /&gt;
As well as being a skilled apothecary, Riqueza and her household were students of [[Night magic]], especially the arts of transformation and divination. A common tale of the founding claims that she used a crystal with a flaw in the shape of the [[Wyr|rune of transformation]] to lead the Freeborn to their new homeland. While an actual study of history brings into question the popular Freeborn tale of a long journey out of Highguard, it is likely that Riqueza&#039;s subtle divinations played a role in the eventual settling of Madruga. A number of her children were said to have inherited her fascination with transformation, and Night magic remains popular among members of her tribe to this day. &lt;br /&gt;
&lt;br /&gt;
Despite her focus on spiritual matters, Riqueza also demonstrated a deep practicality. She and her family took responsibility for ensuring that the exodus was properly provisioned securing not only food and water but also wagons, oxen, horses, shelter, and medical supplies. While she was said to be unable to match the business sense of Erigo, or the political savvy of Guerra, she had a keen sense of what people needed to keep them in good health and good morale.&lt;br /&gt;
&lt;br /&gt;
A common tale from the diaspora is that Riqueza and her followers began each morning with song that lasted through the day, keeping spirits high. From their position in the middle of the wagon train, dancers and musicians would head forward and back, often bringing refreshments to ensure everyone was prepared for the day&#039;s long trek. They maintained this tradition once the caravan reached Sarvos; Riqueza looked after the welfare of the Freeborn pilgrims and saw to the lay-out and maintenance of the camp while her sisters politicked with Patricians or defended the encampment from more martial threats.&lt;br /&gt;
&lt;br /&gt;
While Riqueza herself was no warrior, there were soldiers in her household and many more among her followers. In ancient reports of the attack on Trivento, one can see the earliest hints at the practices that would go on to inspire the [[kohan]] movement. There is an old poem, handed down from the time of the Founding, that talks of Riqueza preparing the warriors of her family for battle by painting their faces with red pigment that filled them with passion and banished fear. Some believe that the red pigment was actually a potent salve, perhaps a forerunner of one of the [[Tonics of the Open Sky]], while others claim that this ceremony was nothing less than an [[anointing]] granting the Riqueza warriors the blessings of [[Courage]] for the coming battle.&lt;br /&gt;
&lt;br /&gt;
==The Founding of the Brass Coast==&lt;br /&gt;
Riqueza continued to take a more supportive role in the years that followed the settling of Free Landing. Apocryphal tales tell how the three sisters were the first people to set foot on the island that would be the first home of the Freeborn. Members of her tribe often claim that as the eldest Riqueza was the first ashore, leading the way with her magical crystal, glowing like a crimson beacon.&lt;br /&gt;
&lt;br /&gt;
During the conquest of Madruga and Feroz, Riqueza and her nascent tribe particularly concerned themselves with offering succor to the humans liberated from harsh servitude beneath the Naguerro [[orc|orcs]]. While her tribe remained the smallest of the three, it&#039;s ranks were significantly swelled by a slow trickle of pilgrims leaving Highguard to make the dangerous trip to Free Landing in search of a spiritual home away from the corruption of the Patricians or the dour dogma of the Chapters.&lt;br /&gt;
&lt;br /&gt;
==Death and Legacy==&lt;br /&gt;
The exact circumstances of Riqueza&#039;s death are not known with any certainty. The first of the three Founders to pass out of history, contemporary records talk of a wasting disease that she contracted in her early sixties. There are accounts of her gathering her household around her for a great feast - a celebration during which she would allow no mourning, a practice which set the standard for Freeborn funerals. The feast lasted three days, during which Riqueza herself slipped away taking only her magical crystal and her favoured walking staff. Her final fate is unknown. Interestingly, her crystal focus has reportedly shown up several times since here disappearance, each time in the hands of a different magician. According to the stories, however, it can rarely stays in the possession of any one individual for long before moving on.&lt;br /&gt;
&lt;br /&gt;
Riqueza left several relics after her death; more than either of her sisters if the various stories are to be believed. The best known of her relics is probably the [[Vizier_of_the_Incarnadine_Satchel#The_Incarnadine_Satchel|Incarnadine Satchel]], but she is said to have made use of several other [[:Category:Tools|tools]] during her life. These include a unique [[Phial of the Sun]] that resurfaced in a recent Bourse auction as well as her enigmatic crystalline focus. Stories also refer to a magical rod she wielded in battle, and a beautifully embroidered magical robe of rainbow hue that she was particularly wont to wear while working magic or dancing (possibly an early model of a [[Volhov&#039;s Robe|Hakima&#039;s Mantle]]). The [[Tonics of the Open Sky]] are widely credited to Riqueza, or at least to her family, but there are always stories of other unique [[potion|potions]] that are less well known. Although students of the apothecary arts disagree as to their precise nature, details of the special salves she used to prepare warriors for battle are particularly sought after.&lt;br /&gt;
&lt;br /&gt;
Beyond the physical artefacts she left behind - each of which was passed down through her family and then through the tribe that bore her name - her most significant legacy is probably her philosophy of personal spirituality. The sutannir tradition of Freeborn priests look to Riqueza for inspiration; while there are practitioners of their particularly celebratory theology in all three tribes the majority are i Riqueza. Likewise, while the [[kohan]] tradition did not begin with Riqueza directly, the [[hakima]] who first organised the disenfranchised Freeborn warriors into defenders of the Brass Coast looked to Riqueza for their inspiration.&lt;br /&gt;
&lt;br /&gt;
Historical Riqueza tend to be known for their passionate spirituality. Among the most influential was Tomas i Suarez i Riqueza, a good friend and advisor to [[Emperor Frederick]]. Tomas spoke and wrote passionately about the need for the individual to be responsible for their own Virtue, and the requirement that a moral life grew from the idea of taking responsibility for one&#039;s own actions rather than seeking justification in the Virtues. By contrast Crescencia i Marusa i Riqueza is best known as the infamous [[briar]] whose sermons regarding the false virtue of [[Malign_spiritual_presences#Anarchy|anarchy]] eventually blossomed into [[Freedom_Heresy|full blown insurrection]]. &lt;br /&gt;
&lt;br /&gt;
===Riqueza&#039;s Ideals===&lt;br /&gt;
As recounted in the song [[Riqueza&#039;s Dream]], it is said that she was the motive force behind the decision to quit Highguard. Riqueza objected to the restrictive nature of Highborn life. Her ideal was a home where people would be encouraged to live in the moment, where they would be free to celebrate all that was wonderful about life. For Riqueza, being Freeborn meant being free to express yourself honestly, to say what was in your heart and to share the joy of others who did likewise. She prized poetry, music, and art, encouraging those who followed her to take joy in all artistic expression. She was probably the first sutannir and it is claimed that she was responsible for the Coast&#039;s motto &amp;quot;Life is short, let it never be dull&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Riqueza believed that what mattered most in life was the essential morality of your actions. She was deeply ambivalent about the Virtues, some of her writings are positive about the Virtues, but not all. It seems that she didn&#039;t discount the Virtues, she just did not consider them to be fundamental to matters of decency, integrity, and justice. Riqueza believed that people should focus completely on this life, rather than any past or future life. She argued that what mattered was how you lived &#039;&#039;now&#039;&#039;, encouraging all her followers to pursue the divine by filling their lives with celebration and happiness, while still striving to live in a way that was fundamentally moral.&lt;br /&gt;
&lt;br /&gt;
As well as some sutannir, many kohan also see Riqueza as the true inspiration for their way of life. Although there are few records of Riqueza in battle, it seems certain she would have approved of the joy that the kohan take in warfare as well as the intensity with which they celebrate victory and defeat.&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=382YE_Winter_Solstice_winds_of_fortune&amp;diff=68673</id>
		<title>382YE Winter Solstice winds of fortune</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=382YE_Winter_Solstice_winds_of_fortune&amp;diff=68673"/>
		<updated>2018-09-25T13:38:52Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Fixed typo Sir to Ser&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Interlude2.jpg|align=left|width=500}}&lt;br /&gt;
==Interlude==&lt;br /&gt;
Downtime is now open, so that players can process their character&#039;s downtime choices. Usually this is straightforward, but there are a few things to bear in mind while deciding what to do. The Winter Solstice winds of fortune will come out shortly before the next event (which is 26th April to 28th April). However, there are a number of significant events happening in the wake of the Summer Equinox that may affect some players&#039; Downtime actions - primarily effects on personal resources.&lt;br /&gt;
&lt;br /&gt;
As a temporary measure we&#039;ll be outlining, and offering some context for, these various effects on this page. In each case, there will be further information in the Winter Solstice Winds of Fortune - once they&#039;re ready, they&#039;ll replace this content. As always, these are quick OOC summaries to explain effects such as large-scale enchantments and curses. We&#039;ll cover all these and more when we start to present the Winds of Fortune for next event.&lt;br /&gt;
&lt;br /&gt;
Downtime is due to close at midnight on Sunday the 7th October.&lt;br /&gt;
==Warfare==&lt;br /&gt;
Any players whose character controls a [[military unit]] can choose from a number of downtime options. Left to their own devices, a military unit defaults to [[military unit#Paid Work|paid work]] guaranteeing an income of herbs, ingots or measures, money, or mana crystal. Otherwise, they may log into the downtime system and choose to support an army or fortification, or assign to a special project such as a spy network. By browsing the available army options, the player can read the orders issued by the general of each before making their decision.&lt;br /&gt;
===Imperial Guerdon===&lt;br /&gt;
The Imperial Guerdon is a bursary set up by the Imperial Senate primarily to reward military units that support Imperial armies, spy networks, and fortifications. The value of the Imperial Guerdon is divided between each military unit and fleet that supports an army in proportion to their effective strength. The Quartermaster General of the Imperial Armies has the power to exclude any or all Imperial armies and navies, fortifications, or special projects (such as spy networks) from the Guerdon. If they do so, then a character who supports such a army, fortification, or special project will receive nothing for doing so. &lt;br /&gt;
&lt;br /&gt;
This season, the Quartermaster General of the Imperial Armies has announced that shares of the Guerdon will &#039;&#039;not be paid&#039;&#039; to captains supporting Imperial forces.&lt;br /&gt;
&lt;br /&gt;
The Guerdon stands at 175 Thrones. &lt;br /&gt;
&lt;br /&gt;
===Attack the Grendel and Raid the Salt Mines===&lt;br /&gt;
An opportunity has arisen for the [[fleet|fleet captains]] and [[military unit|small unit commanders]] to take the fight to the Grendel. An epic raid into the Broken Shore requiring both ships and fighting folk. You can learn more about the details [[This_might_be_your_battle#Attack_the_Grendel.2C_Raid_the_Salt_Mine|here]]. If you are a fleet captain who wishes to contribute you should select &amp;quot;&#039;&#039;Raid the Grendel&#039;&#039;&amp;quot; from the privateering drop-down. If you are a military captain who wishes to get involved, you should select &amp;quot;&#039;&#039;Raid the Grendel&#039;&#039;&amp;quot; from the paid work drop-down.&lt;br /&gt;
&lt;br /&gt;
As I am unaware of any announcement by the Imperial Fleet Captain at this time, the raid will be going as far as it can go - aiming for Dubhtraig if it can gather sufficient force (although if insufficient fleets are involved, the raid will be against a less prestigious target). Payment will depend entirely on what is achieved, based on your rank for doing privateering or paid work.&lt;br /&gt;
&lt;br /&gt;
===Slow the Vallorn===&lt;br /&gt;
The vallorn is beginning a slow expansion in [[Brocéliande]]. Warriors can help the steadings there to slow the green tide, and prevent it taking any land for the next season at least. Any miitary captain who wishes to support this action should select &amp;quot;Slow the Vallorn&amp;quot; from the paid-work drop-down menu. Payment is normal for the rank of your military unit, but will always be in herbs. You can learn more about the situation [[The_scars_from_tomorrow#Holding_back_the_tide|here]].&lt;br /&gt;
&lt;br /&gt;
===Suppress Asavean Uprising===&lt;br /&gt;
Two satrapies in the Asavean Archipelago are in revolt against their government. The Nemorians are calling for Imperial mercenaries to help suppress the rebellion. Anyone with a military unit should beable to find the action &amp;quot;Suppress Asavean Uprising&amp;quot; in the paid work dropdown, You can learn more about this opportunity here.&lt;br /&gt;
&lt;br /&gt;
Note that the 11 crowns (and additional 52 rings per rank of upgrade or enchantment) is in place of the random rewards for paid work, not in addition to them.&lt;br /&gt;
&lt;br /&gt;
With the passage of a recent mandate by the Synod, the names of all the captains who support Asavea will be collected and given to the Cardinal of Vigilance and the Throne. Getting wind of this, a last minute communication from the Asaveans reassure Imperial law makers that they will be employing Imperial mercenaries only in defensive positions to protect Asavean possessions from rebel raids. They will seek to negotiate a more permanent solution to the Empire&#039;s problems during the Winter Summit.&lt;br /&gt;
&lt;br /&gt;
==Significant Effects==&lt;br /&gt;
A number of large-scale effects might alter what your personal resource produces; we try to summarize those effects here. Only major things are summarized, and will usually be updated in more detail once Winds of Fortune are published. These are by no means the only things happening in the Empire this season.&lt;br /&gt;
===Grendel Pirates===&lt;br /&gt;
* &#039;&#039;&#039;During the coming season all fleets from [[Tassato]], [[Sarvos]], [[the Brass Coast]], [[Highguard]], or [[Urizen]] will suffer a 1 rank penalty to production if they engage in trade.&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The [[Broken Shore Bounty]] and Glass Point Cove gain no production this downtime.&#039;&#039;&#039;&lt;br /&gt;
If you are a [[fleet]] captain trading out of the Bay of Catazaar territories, the Grendel pirates continue to attempt to raid your ships. The magic that has been protecting the fleet faded with the start of the Autumn Equinox - its not clear at this time if it has been replenished or if traders are at the mercy of orc pirates.&lt;br /&gt;
&lt;br /&gt;
Furthermore, raids against key locations by elite orc privateers during the Autumn Equinox have meant that neither the [[Broken Shore Bounty]] nor the [[Custodian_of_Glass_Point_Cove|Glass Point Cover]] mana [[sinecure]] will produce any materials this coming season.&lt;br /&gt;
&lt;br /&gt;
===Trading with Asavea and Jarm===&lt;br /&gt;
* Fleets trading with Vezak receive one additional crystal mana&lt;br /&gt;
* However fleets trading with Vezak or Kavor receive two fewer crystal mana due to a still-active Synod mandate&lt;br /&gt;
* Fleets trading with Nemoria receive an additional orichalcum and an additional iridescent gloaming to reflect excellent trade ties secured by temples.&lt;br /&gt;
&lt;br /&gt;
Fleets trading with Nemoria, Vezak, and Kavor experience odd production because of ongoing game effects. It is also worth noting that the port of Rigia in eastern Jarm remains closed, as does the port of Zemeh in the Sumaah Republic. Finally, Nemoria is still providing money - representing luxury goods - rather than herbs.&lt;br /&gt;
===The Pilgrim&#039;s Path===&lt;br /&gt;
During the Summer Solstice, the Highborn Assembly upheld a mandate encouraging radical pilgrimage. As Lilith of the Chantry begins to spread the mandate, people from all walks of life begin to put their affairs in order and take up a new role - grand pilgrimages across the Empire along the trods. As much about faith as about harming the vallorn, a fundamental change is sweeping through the nation of Highguard.&lt;br /&gt;
&lt;br /&gt;
Every Highguard [[business]] and [[farm]] is suffering a two rank penalty to production, and every [[military unit]] is suffering a commensurate penalty to its fighting strength. The [[Assembly#The National Assemblies|National Assemblies]] of many nations have chosen to enact [[mandate|mandates]] to help ease the burden on the Highborn people of their new pilgrimage, but how effective this will be remains to be seen.&lt;br /&gt;
&lt;br /&gt;
===Mournwold and Hercynia===&lt;br /&gt;
For the last several months, the Marchers and the Winterfolk have been having problems with reclusive human barbarians known as the Feni. This Autumn, some concessions were discussed and agreements reached (or not reached). As a consequence, the southern Feni are in the process of moving out of the Mournwold, while the northern Feni have likewise moved... into Hercynia.&lt;br /&gt;
&lt;br /&gt;
Pending the resolution of the [[treaty]] signed with the Empire the southern Feni have stopped raiing. The northeren Feni are still making limited raids... but not in Hahnmark. They have moved over the border into Hercynia, and it is now that Navarr territory where very business and farm is losing 18 rings of production this downtime, and every herb garden is losing one herb (selected at random).&lt;br /&gt;
===Cursed Urizen===&lt;br /&gt;
The ritual curse [[Naeve&#039;s Twisting Blight ]] has been cast on the [[Urizen]] territories of [[Morrow]] and [[Redoubt]] and on the Druj territory of [[Zenith]]. This means that in addition to other penalties, all [[farm|farms]] in one of these territories will have their production halved.&lt;br /&gt;
&lt;br /&gt;
==Mandates==&lt;br /&gt;
Sixteen mandates were successfully upheld in the Imperial Synod. You can find the details of all the mandates, along with the rest of the Synod judgements, [[382YE_Autumn_Equinox_Synod_judgements|here]]. As always, these mandates only have an effect if the named priest provides the appropriate amount of liao and emails Profound Decisions.&lt;br /&gt;
&lt;br /&gt;
Some of these mandates will have an effect this downtime; we&#039;ll update this page and adjust the Facebook and forum posts to reflect this once we have confirmation a mandate is happening.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| &#039;&#039;&#039;Assembly&#039;&#039;&#039; || &#039;&#039;&#039;[[Mandate]]&#039;&#039;&#039; || &#039;&#039;&#039;Priest&#039;&#039;&#039; || &#039;&#039;&#039;Outcome&#039;&#039;&#039; || &#039;&#039;&#039;WoF&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark||The war against the Vallorn demands all the support of all of us. We send Rane Sherarding with 50 liao to urge every Wintermark citizen to offer food, shelter, and protection to the pilgrims as they travel through our lands and beyond. We will shoulder this burden together.||Rane Sheraring|| With 50 liao, spreads Highborn burden to Wintermark.|| [[A_blessing_in_disguise#Mitigation|here]].&lt;br /&gt;
|-&lt;br /&gt;
|General||The cruelty of slavery has brought the Asavean Archipelago to the brink of open rebellion. We send Franco i Erigo with 25 liao to call on all slaves to break their chains and take up weapons to fight with the people of Maracoss and Empheor to achieve freedom.||Franco i Erigo|| With 25 liao, encourages slaves to join rebellion in Asavea.|| [[Wages_of_sin#Courage|here]].&lt;br /&gt;
|-&lt;br /&gt;
|Navarr||The war against the Vallorn demands all the support of all of us. We send Corey Wayfarer with 25 liao to urge every Navarri citizen to offer food, shelter, and protection to the pilgrims as they travel through our lands and beyond. We will shoulder this burden together.||Corey Wayfarer|| With 25 liao, spreads Highborn burden to Navarr.|| [[A_blessing_in_disguise#Mitigation|here]].&lt;br /&gt;
|-&lt;br /&gt;
|League||The war against the Vallorn demands all the support of all of us. We send Astrid Fjellrevening Rezia di Tassato with 50 liao to urge every League citizen to offer food, shelter, and protection to the pilgrims as they travel through our lands and beyond. We will shoulder this burden together.||Astrid Fjellrevening Rezia di Tassato|| With 25 liao, Spreads Highborn burden to League.|| [[A_blessing_in_disguise#Mitigation|here]].&lt;br /&gt;
|-&lt;br /&gt;
|Dawn||The war against the Vallorn demands all the support of all of us. We send Romande Remys with 50 liao to urge every League citizen to offer food, shelter, and protection to the pilgrims as they travel through our lands and beyond. We will shoulder this burden together.||Romande Remys|| With 50 liao, Spreads Highborn burden to Dawn.|| [[A_blessing_in_disguise#Mitigation|here]].&lt;br /&gt;
|-&lt;br /&gt;
|Dawn||We, the Troubadours of Dawn, recognise that True Love and True Glory arise from the paths of virtue. Only the truly virtuous can know love, or achieve glory. Where we find a noble who truly embodies Love or Glory we shall name them alongside the champions of the Seven Virtues, and they shall be pre-eminent in their company as inspirations to all who follow Pilgrim&#039;s Path. We send the Earl of Fools with 50 doses of liao to spread these words, and the names of Ser Isidore Ossienne and Lord Colwyn de Rondel to all the people of Dawn.||The Earl of Fools||With 50 liao urges the people of Dawn to embrace the champions of Love and Glory. ||[[The_only_reason_that_I_sing#Love_and_Glory|here]].&lt;br /&gt;
|-&lt;br /&gt;
|Brass Coast||The war against the Vallorn demands all the support of all of us. We send Immeloar i Ezmara i Erigo with 50 liao to urge every Freeborn citizen to offer food, shelter, and protection to the pilgrims as they travel through our lands and beyond. We will shoulder this burden together.||Immeloar i Ezmara i Erigo|| With 50 liao, Spreads Highborn burden to Brass Coast.|| [[A_blessing_in_disguise#Mitigation|here]].&lt;br /&gt;
|-&lt;br /&gt;
|Vigilance||The Assembly of Nine have made the only virtuous response to Asavea abundantly clear. We send Sepharad with 50 liao to urge every vigilant Pilgrim to take notice of those citizens whose virtue is lacking let us provide the Cardinal of Vigilance and the Imperatrix with the names of every citizen who chose to turn aside from the Way.||Sepharad|| With 50 liao, vigilant citizens begin to compile lists of everyone who goes to fight in Asavea.||[[Wages_of_sin#Vigilance|here]].&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Orcs||The war against the Vallorn demands all the support of all of us. We send Skywise Tulva with 50 liao to urge every Imperial Orc citizen to offer food, shelter, and protection to the pilgrims as they travel through our lands and beyond. We will shoulder this burden together.||Skywise Tulva|| With 50 liao, Spreads Highborn burden to Imperial Orcs.|| [[A_blessing_in_disguise#Mitigation|here]].&lt;br /&gt;
|-&lt;br /&gt;
|Wintermark||The heroes of Wintermark do not seek to make war more brutal than it already is. Slaying healers and poisoning their blood steals from our foes the opportunity for a good death, inflicting cruelty more fitting of the Druj than any Impeiral hero or their ally. The Wintermark assembly condemns such tactics as strongly as they condemn looting, wholesale slaugher, and cruel torture. We send Gunnbrand Ironwill with 25 liao to remind our people that we do not strike against any opponent but vallorn with envenomed blades.||Gunnbrand Ironwill||With 25 liao Wintermark armies will oppose cunning and venomous tactics by their allies.|| [[Put_on_your_war_paint#Cold_Cannot_Compromise|here]]&lt;br /&gt;
|-&lt;br /&gt;
|Varushka||The war against the Vallorn demands all the support of all of us. We send Father Drakov with 50 liao to urge every Varushkan citizen to offer food, shelter, and protection to the pilgrims as they travel through our lands and beyond. We will shoulder this burden together.||Father Drakov|| With 50 liao, Spreads Highborn burden to Varushka.|| [[A_blessing_in_disguise#Mitigation|here]].&lt;br /&gt;
|-&lt;br /&gt;
|Marches||The war against the Vallorn demands all the support of all of us. We send Hrodin with 50 liao to urge every Marchere citizen to offer food, shelter, and protection to the pilgrims as they travel through our lands and beyond. We will shoulder this burden together.||Sister Meredith|| With 50 liao, spreads Highborn burden to Marches.|| [[A_blessing_in_disguise#Mitigation|here]].&lt;br /&gt;
|-&lt;br /&gt;
|Dawn||The people of Dawn applaud the great triumphs that our generals and our armies have wrought. Now let us embrace glory, claim victory, an seize the prize. We send Pelleas Thorne with 50 doses of liao to urge every Dawnish soldier to commit themselves body and soul to glory in the service of Dawn.||Pelleas Thorne||With 50 liao, Dawnish armies will look to their heritage for opportunities to refine their strategies.||[[Put_on_your_war_paint#Glorious_in_Victory.2C_Proud_in_Defeat|here]]&lt;br /&gt;
|-&lt;br /&gt;
|Navarr||The Navarr nation has a great wealth of herbs that we should share with our friends in other nations. We send Brat Umbral Path with 50 doses of liao to urge every Navarr striding and steading to send what seeds and cuttings they can spare to the new constructed wayhouse in Upwold.||Brat Umbral Path|| With 50 liao, Navarr herbalists will support the newly commissioned Upwold Wayhouse.|| [[Blood_and_gold#Upwold_Wayhouse|here]]&lt;br /&gt;
|-&lt;br /&gt;
|Marches|| We are Marchers. Our blood and bone are in the soil, and we neither forget nor forgive. We are not murderers, but we will fight to defend what is our, and we will fight to protect our friends. We send Friar John of the Mourn with 50 doses of liao to remind our people of the Marches of their deep roots, and to urge our yeoman to find new ways to fight that neither scorn our history nor threaten our future.||Friar John of the Mourn|| With 50 liao, Marcher yeomen will look for ways to adapt the strategies of the Marcher armies to reflect their heritage.|| [[Put_on_your_war_paint#Deep_Roots_and_Long_Memories|here]]&lt;br /&gt;
|-&lt;br /&gt;
|Urizen|| The war against the Vallorn demands all the support of all of us. We send &amp;lt;s&amp;gt;Amulius&amp;lt;/s&amp;gt; Medea Ruth with 25 liao to urge every Urizen citizen to offer food, shelter, and protection to the pilgrims as they travel through our lands and beyond. We will shoulder this burden together.||Meda Ruth|| With 25 liao spreads Highborn burden to Urizen.|| [[A_blessing_in_disguise#Mitigation|here]].&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Imperial Lore==&lt;br /&gt;
Three rituals are being entered into Imperial lore, presuming the money to distribute them across the Empire is forthcoming.&lt;br /&gt;
* [[Why Sulemain Walked Away From The Baker]] raised by Simargl&lt;br /&gt;
* [[Find The Best Path]]  by Marcus&lt;br /&gt;
* [[Amalgamation of Silver and Gold]] by Ifan&lt;br /&gt;
Once payment has been made, these rituals will be available to be mastered by Imperial magicians.&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=66165</id>
		<title>Brass Coast egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=66165"/>
		<updated>2018-07-17T10:11:53Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Killed Jaime, added Mattias&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dust, Flame and Glass==&lt;br /&gt;
{{CaptionedImage|file=19466475 10212838382294948 2256686748404181006 o.jpg|align=right|caption=Glass, Dust, and Flame|width=250}}&lt;br /&gt;
The [[egregores|egregore]] of the Brass Coast carries three names, Dust, Glass, or Flame. Which it answers to seems to depend on the mood of the host, the whims of the egregore, or the needs of the nation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Dust dresses comfortably and luxuriantly and talks about the importance of family and plain honest speaking.&lt;br /&gt;
* Glass is a quiet philosopher, dressing practically, and likes to talk about the soul and what it means to be Freeborn. Glass also occasionally appears dressed as a [[The_Brass_Coast_military_concerns|kohan]].&lt;br /&gt;
* Flame prefers the exuberant styling of a [[The_Brass_Coast_religious_beliefs|sutannir]], encouraging parties and celebrations, and to inspire those going to war.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three are fond of dancing and sharing tales and life. A host may favour one of the three forms or change between them as mood and need arises. They can often be identified by the colour of their tagelmust: Dust favours sandy yellows, Flame favours reds, and Glass favours blues and greens.&amp;lt;br /&amp;gt;&lt;br /&gt;
== Current Hosts ==&lt;br /&gt;
===Marcela i Erigo===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg|align=left|caption=Marcela i Erigo|width=300}}&lt;br /&gt;
Marcela i Erigo is one of the current hosts, Marcela hails from the coast. She grew up amongst the traders and corsairs who berthed their ships there, bringing all that was best in the nation, and dealing with travellers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening and encouraging the stories of others. What is known is that she has an extensive family, including a younger brother of about 11, and many Aunts and Uncles, that she was a corsair or sailor for her family and is no stranger to fighting (but has suffered a war wound that occasionally flares up) and that she has visited or dealt with [[Sumaah_Republic|Sumaah]] sufficiently to speak the language for trade purposes.&lt;br /&gt;
__TOC__&lt;br /&gt;
As per Freeborn tradition, when she became egregore, she put aside her family name, taking the nation as family.&lt;br /&gt;
===Mattias i Guerra===&lt;br /&gt;
Mattias grew up in the region of Kahraman, his family specialising in paradors and wood working. He lead a relatively sheltered life in comfortable wealth, until he visited Anvil and fell in love with the adventure and heroics. He finds his natural Changeling temperament lends him well into Sutannir affairs, loving to organise a party, dance, provide hospitality and to listen to people’s struggles with Virtue. Most often presenting as Flame, he embodies all that is passionate and tempestuous about the Coast, enjoying a fiery debate as much as a song. He is also known to commonly appear in his Dust form as a scrivener, taking great delight in weaving words into contracts.&lt;br /&gt;
===Sol i Riqueza===&lt;br /&gt;
{{CaptionedImage|file=Egregore_Freeborn_Oliver_Glass.png|align=left|caption=Brass Coast Egregore: James Fishwick|width=300|caption=Sol i Riqueza}}&lt;br /&gt;
Sol i Riqueza is the most recent host of the egregore spirit. A young [[hakima]] who has spent 20 years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]].&lt;br /&gt;
&lt;br /&gt;
== Deceased Hosts ==&lt;br /&gt;
===Jaime i Guerra===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=right|caption=Brass Coast Egregore: James Fishwick|width=300|caption=Jaime i Guerra}}&lt;br /&gt;
&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. Jaime fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever travelling over the oceans. He came to Anvil when the Freeborn Storm navy was created, as part of the upsurge in national pride in their sailing past. Although at times he took on all three of the faces of the egregore, it was the fiery emotions of Flame that burnt brightest in him: he loved laughing, music, partying, and fighting. As he forged links to more members of the nation through his roles as egregore, he also started to become Dust more often, seeing the importance of family once more. Jaime died during a skirmish against the Grendel in Madruga during the Winter Solstice of 381YE.&lt;br /&gt;
&lt;br /&gt;
[[Category:Egregores]]&lt;br /&gt;
[[Category:The Brass Coast]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Egregores&amp;diff=66034</id>
		<title>Egregores</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Egregores&amp;diff=66034"/>
		<updated>2018-07-12T10:44:43Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Removed photo of Jaime i Guerra&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
*  &#039;&#039;&#039;Are the first point of contact for players in each nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A source of plot in the nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Get players involved in the plot and in the politics of the nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Encourage the players to maintain the visual and thematic identity of each nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Are the radio operator in each camp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each nation has a single egregore spirit, created through ritual magic to represents the personification of the nation. The spirit may be present in more than one host body at any time. The ritual was created by the Brass Coast to ensure that the nations of the Empire retained their independent character and culture. In the game they act to encourage the players to maintain the visual and thematic identity of their nation. &lt;br /&gt;
&lt;br /&gt;
The egregores are an effective channel for plot writers to deliver plot &amp;quot;news&amp;quot; to the players about what is going on in their nation. They are part of the player support team and to try to help players get involved in the plot and also involved in the politics of the nation. &lt;br /&gt;
&lt;br /&gt;
They are a point of contact for Profound Decisions crew for players in a nation and will have a covert radio. This radio is for emergency situations, for example, needing to contact first aid.&lt;br /&gt;
&lt;br /&gt;
Some of the egregores are able to referee [[Create bond|bindings]] and [[rituals]]. You can check with your egregore if they are able to do this. If you wish to approach your egregore for non-urgent out-of-character business, please respect their roleplay and the roleplay of the people they are interacting with. Do not interrupt people who are roleplaying with the egregore with an out-of-character question unless it is urgent. Obviously, for a genuine emergency, you should get their attention as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Egregores are not there to make decisions for the nation or provide leadership or direction. They may take a role in their nation&#039;s elections - they may even vote, but their role is to support the nation, not to lead it.&lt;br /&gt;
&lt;br /&gt;
Although any magician can open the [[Sentinel Gate]], to take an entire nation through requires an egregore to use their link to the nation to take them all through.&lt;br /&gt;
&lt;br /&gt;
There is no way to apply to become an Egregore - PD considers carefully potential candidates for Egregores and approaches them as and when they need them, partly because the requirements for the different nations can be quite varied.&lt;br /&gt;
==Current Egregores==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; background-color: LightGray;&amp;quot;&amp;gt;Nation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; background-color: LightGray;&amp;quot;&amp;gt;Egregore Name&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; background-color: LightGray;&amp;quot;&amp;gt;OOC names&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Brass Coast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Brass_Coast_Egregore|Dust, Flame and Glass]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Linette Withers, Oliver Cattes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Dawn&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Dawn_Egregore|The Knight of Roses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Keeley Knight, Dan Sandbrook, Steve Alonso&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Highguard&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Highguard_Egregore|Escon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Matt Heath, Charlie Bretherick, Emma Rowden&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;     &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Imperial Orcs&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Imperial_Orc_Egregore|Grud The Unshackled]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Rich Aidley&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;   &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;The League&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[League_Egregore|Guise]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Rick Jackson, Jon Pam, Charlotte Barrett&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;   &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;The Marches&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Marches_Egregore|Jack-of-the-Marches]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Kat Wheeler, Merlin Hartley&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Navarr&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Navarr_Egregore|Liaven]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Liz Duggan, Dave Young, Katie Rogers &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Urizen&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Urizen_Egregore|Menos]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Toni Badnall, Liam Spinnage&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Varushka&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; [[Varushka_Egregore|Mother Varushka]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Dave Kibblewhite,Simon Childs&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Wintermark&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; [[Wintermark_Egregore|Sulkavaris, Knower of Names]]  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Harry Morris, Al Bevan, Mike Rees, &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Brass Coast===&lt;br /&gt;
&amp;lt;!-- The spirit of the Brass Coast answers to three names, depending on the circumstance it may be [[The_Brass_Coast_culture_and_customs#Dust.2C_Flame_and_Glass|Dust, Flame, or Glass]]. As per tradition, the hosts of Freeborn egregore put aside their family name, taking the nation as family.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marcela i Erigo&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Marcela up among the traders and corsairs who berthed their ships in [[Madruga]] and [[Feroz]], dealing with travelers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening to the stories of other people. What is known is that she has an extensive family, including a younger brother, and many aunts and uncles; that she lived for a time as a [[corsair]] or sailor; that is no stranger to fighting; and that she has visited or dealt with [[Sumaah_Republic|Suumah]] sufficiently to speak the language for trade purposes. She also suffers from a persistent wound, received in her youth,  that occasionally flares up and incapacitates her for days on end.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sol i Riqueza&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Sol i Riqueza is one of the most recent hosts of the egregore spirit. A young [[hakima]] who has spent two decades years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]]. --&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg |caption=Marcela i Erigo (Linette Withers)|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Egregore Freeborn Oliver Glass.png|width=200|caption= Sol i Riqueza (Oliver Cattes)}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dawn===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=DawnEgregore.jpg|align=left|caption=Dawn: Keeley Knight}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Dawn Dan 2.jpg|align=left|caption=Dawn: Dan Sandbrook}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Highguard===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Highguard Matt 2.jpg|align=left|caption=Highguard: Matt Heath}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Highguard Charlie Portrait.jpg|align=left|caption=Highguard;Charlie Bretherick}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Orcs===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Imperial Orcs Ricky 2.jpg|align=left|caption=Imperial Orc: Ricky Hywel }}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The League===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span8&amp;gt;{{CaptionedImage|file=Egregore League Rick Landscape.jpg|align=left|wisth=400|caption=League: Rick Jackson}}&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore League Jon 2.jpg|align=left|caption=League: Jon Pam}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Marches===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Kit-the-mummer.jpg|align=left|caption=Marchers: Kathryn Wheeler }}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Navarr===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Navarr_Egregore_Liz.jpg|align=left|caption=Navarr: Liz }}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=DaveYoung.jpg|caption=Navarr:Dave Young|align=left}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Urizen===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Urizen Liam 2.jpg|align=left|caption=Urizen: Liam Spinage}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=CM-140526-7869.jpg|align=left|caption=Urizen: Toni Badnall}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Varushka===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=CM-140418-6032.jpg|align=left|caption=Varushka: Dave Kibblewhite}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Varushka Si 2.jpg|align=left|caption=Varushka: Si Childs}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wintermark===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=AlBevan.jpg|align=left|caption=Wintermark: Al Bevan}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Wintermark Harry 2.jpg|align=left|caption=Wintermark: Harry Morris}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Wintermark Mike Portrait.jpg|align=left|caption=Wintermark: Mike Rees}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
{{Crew Links}}&lt;br /&gt;
[[Category:Egregores]]&lt;br /&gt;
[[Category:The World]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Egregores&amp;diff=66033</id>
		<title>Egregores</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Egregores&amp;diff=66033"/>
		<updated>2018-07-12T10:43:52Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Removed James Fishwick, added Emma Rowden&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
*  &#039;&#039;&#039;Are the first point of contact for players in each nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A source of plot in the nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Get players involved in the plot and in the politics of the nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Encourage the players to maintain the visual and thematic identity of each nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Are the radio operator in each camp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each nation has a single egregore spirit, created through ritual magic to represents the personification of the nation. The spirit may be present in more than one host body at any time. The ritual was created by the Brass Coast to ensure that the nations of the Empire retained their independent character and culture. In the game they act to encourage the players to maintain the visual and thematic identity of their nation. &lt;br /&gt;
&lt;br /&gt;
The egregores are an effective channel for plot writers to deliver plot &amp;quot;news&amp;quot; to the players about what is going on in their nation. They are part of the player support team and to try to help players get involved in the plot and also involved in the politics of the nation. &lt;br /&gt;
&lt;br /&gt;
They are a point of contact for Profound Decisions crew for players in a nation and will have a covert radio. This radio is for emergency situations, for example, needing to contact first aid.&lt;br /&gt;
&lt;br /&gt;
Some of the egregores are able to referee [[Create bond|bindings]] and [[rituals]]. You can check with your egregore if they are able to do this. If you wish to approach your egregore for non-urgent out-of-character business, please respect their roleplay and the roleplay of the people they are interacting with. Do not interrupt people who are roleplaying with the egregore with an out-of-character question unless it is urgent. Obviously, for a genuine emergency, you should get their attention as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Egregores are not there to make decisions for the nation or provide leadership or direction. They may take a role in their nation&#039;s elections - they may even vote, but their role is to support the nation, not to lead it.&lt;br /&gt;
&lt;br /&gt;
Although any magician can open the [[Sentinel Gate]], to take an entire nation through requires an egregore to use their link to the nation to take them all through.&lt;br /&gt;
&lt;br /&gt;
There is no way to apply to become an Egregore - PD considers carefully potential candidates for Egregores and approaches them as and when they need them, partly because the requirements for the different nations can be quite varied.&lt;br /&gt;
==Current Egregores==&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; background-color: LightGray;&amp;quot;&amp;gt;Nation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; background-color: LightGray;&amp;quot;&amp;gt;Egregore Name&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; background-color: LightGray;&amp;quot;&amp;gt;OOC names&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Brass Coast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Brass_Coast_Egregore|Dust, Flame and Glass]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Linette Withers, Oliver Cattes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Dawn&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Dawn_Egregore|The Knight of Roses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Keeley Knight, Dan Sandbrook, Steve Alonso&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Highguard&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Highguard_Egregore|Escon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Matt Heath, Charlie Bretherick, Emma Rowden&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;     &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Imperial Orcs&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Imperial_Orc_Egregore|Grud The Unshackled]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Rich Aidley&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;   &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;The League&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[League_Egregore|Guise]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Rick Jackson, Jon Pam, Charlotte Barrett&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;   &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;The Marches&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Marches_Egregore|Jack-of-the-Marches]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Kat Wheeler, Merlin Hartley&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Navarr&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Navarr_Egregore|Liaven]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Liz Duggan, Dave Young, Katie Rogers &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Urizen&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Urizen_Egregore|Menos]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Toni Badnall, Liam Spinnage&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Varushka&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; [[Varushka_Egregore|Mother Varushka]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Dave Kibblewhite,Simon Childs&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Wintermark&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; [[Wintermark_Egregore|Sulkavaris, Knower of Names]]  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Harry Morris, Al Bevan, Mike Rees, &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Brass Coast===&lt;br /&gt;
&amp;lt;!-- The spirit of the Brass Coast answers to three names, depending on the circumstance it may be [[The_Brass_Coast_culture_and_customs#Dust.2C_Flame_and_Glass|Dust, Flame, or Glass]]. As per tradition, the hosts of Freeborn egregore put aside their family name, taking the nation as family.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Marcela i Erigo&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Marcela up among the traders and corsairs who berthed their ships in [[Madruga]] and [[Feroz]], dealing with travelers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening to the stories of other people. What is known is that she has an extensive family, including a younger brother, and many aunts and uncles; that she lived for a time as a [[corsair]] or sailor; that is no stranger to fighting; and that she has visited or dealt with [[Sumaah_Republic|Suumah]] sufficiently to speak the language for trade purposes. She also suffers from a persistent wound, received in her youth,  that occasionally flares up and incapacitates her for days on end.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Jaime i Guerra&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. He fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever traveling over the oceans. Although at times he takes on all three of the faces of the egregore, it is the fiery emotions of &#039;&#039;Flame&#039;&#039; that burn brightest in him: he loves laughing, music, partying, and fighting. As he has forged links to more members of the nation through his roles as egregore, he is also starting to become Dust more often.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Sol i Riqueza&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Sol i Riqueza is one of the most recent hosts of the egregore spirit. A young [[hakima]] who has spent two decades years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]]. --&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg |caption=Marcela i Erigo (Linette Withers)|width=200}}&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |caption=Jaime i Guerra (James Fishwick)|width=200}}&lt;br /&gt;
{{CaptionedImage|file=Egregore Freeborn Oliver Glass.png|width=200|caption= Sol i Riqueza (Oliver Cattes)}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dawn===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=DawnEgregore.jpg|align=left|caption=Dawn: Keeley Knight}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Dawn Dan 2.jpg|align=left|caption=Dawn: Dan Sandbrook}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Highguard===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Highguard Matt 2.jpg|align=left|caption=Highguard: Matt Heath}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Highguard Charlie Portrait.jpg|align=left|caption=Highguard;Charlie Bretherick}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Imperial Orcs===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Imperial Orcs Ricky 2.jpg|align=left|caption=Imperial Orc: Ricky Hywel }}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The League===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span8&amp;gt;{{CaptionedImage|file=Egregore League Rick Landscape.jpg|align=left|wisth=400|caption=League: Rick Jackson}}&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore League Jon 2.jpg|align=left|caption=League: Jon Pam}}&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Marches===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Kit-the-mummer.jpg|align=left|caption=Marchers: Kathryn Wheeler }}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Navarr===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Navarr_Egregore_Liz.jpg|align=left|caption=Navarr: Liz }}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=DaveYoung.jpg|caption=Navarr:Dave Young|align=left}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Urizen===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Urizen Liam 2.jpg|align=left|caption=Urizen: Liam Spinage}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=CM-140526-7869.jpg|align=left|caption=Urizen: Toni Badnall}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Varushka===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=CM-140418-6032.jpg|align=left|caption=Varushka: Dave Kibblewhite}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Varushka Si 2.jpg|align=left|caption=Varushka: Si Childs}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Wintermark===&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=AlBevan.jpg|align=left|caption=Wintermark: Al Bevan}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Wintermark Harry 2.jpg|align=left|caption=Wintermark: Harry Morris}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Wintermark Mike Portrait.jpg|align=left|caption=Wintermark: Mike Rees}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
{{Crew Links}}&lt;br /&gt;
[[Category:Egregores]]&lt;br /&gt;
[[Category:The World]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Event_information&amp;diff=64834</id>
		<title>Event information</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Event_information&amp;diff=64834"/>
		<updated>2018-06-25T15:42:47Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Removed photo of Right Wok&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The following event information is applicable for all our events. Please feel free to point people to this page if they are looking for information on details for times, dates and other recurring event details.&lt;br /&gt;
&lt;br /&gt;
==Tickets==&lt;br /&gt;
The gate crew at all PD events have a list of every player who is booked for the event on it. They will check your name off as you arrive. If you are not sure if you are booked for the event, then you can check your booking status by logging in to [http://www.profounddecisions.co.uk/home your PD account] or by [mailto:admin@profounddecisions.co.uk emailing the head office].&lt;br /&gt;
&lt;br /&gt;
Please make sure that you have entered your car registration number on your PD account if you are travelling by car.&lt;br /&gt;
&lt;br /&gt;
If you have claimed the concessionary ticket price, please make sure that you email a copy of your proof of eligibility to the head office or bring a copy with you to the event.&lt;br /&gt;
&lt;br /&gt;
==Arrival Times==&lt;br /&gt;
Players are allowed on site from 13:00 hrs (1pm) on the Thursday before the event starts. There is an additional charge of £5 to arrive one day early; this is paid on the gate and MUST be paid separately in cash.&lt;br /&gt;
&lt;br /&gt;
The gate will close at approximately 10pm and will open again at 10am on Friday morning. If you are arriving after this time, there will be a number on the gate that you can call and security will open the gate to allow you in.&lt;br /&gt;
&lt;br /&gt;
==Time in==&lt;br /&gt;
Empire begins at 6pm on Friday and ends at 1 am that night. On Saturday time in begins at 10 am and ends at 1am. &lt;br /&gt;
&amp;lt;!--At the Winter Solstice and the Spring Equinox, there is a second full day of play from 10 am to 1am. --&amp;gt;On the last day of an event time in begins at 10 am and ends at 3pm. &lt;br /&gt;
&lt;br /&gt;
All players must be off site by the evening of the last day. &lt;br /&gt;
{{CaptionedImage|file=DaveMcKennaWiki.jpg|align=left|width=300}}&lt;br /&gt;
==Registration==&lt;br /&gt;
We will open GOD for event registration at 12:00 Noon on  Friday. It is likely that GOD will open on Thursday evening for a couple of hours for pack collection only if we are well ahead with our preparation . We will put up a sign outside GOD as soon as it is open. Once you have pitched your tent then come to GOD to collect your event pack. Your event pack will contain your character passport, your character&#039;s money, phys-reps for resources you have, ribbons for any special items and cards for mana crystals, liao and herbs.&lt;br /&gt;
&lt;br /&gt;
==IC Photographs==&lt;br /&gt;
We will have a member of the GOD team taking photographs of characters in their costume. &lt;br /&gt;
&lt;br /&gt;
Your picture should be of you wearing your costume and kit and any make-up or prosthetics that are appropriate.&lt;br /&gt;
&lt;br /&gt;
==Weapons Check==&lt;br /&gt;
Bring your weapons to the weapon check point at the tip of the Wintermark camp near to the Sentinel Gate to get them checked by a Profound Decisions weapons checker before use. There will be a large grey banner on the tent to identify it. The best time to get your weapon checked is Friday day before the event starts where possible. &lt;br /&gt;
&lt;br /&gt;
If you are taking part in the battles then your weapons will need checking before each battle. The first time you get your weapon checked we will put a coloured rubber band coded for the event on it. On Saturday any weapon that isn&#039;t banded will be checked before it can be taken on the battlefield. On Sunday we will check all weapons before they go on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Any weapon that fails a safety check will be tagged with a weapon-fail cable-tie and must be put stowed in an OOC area (or at GOD if you don&#039;t have access to any OOC area) until the end of the event.&lt;br /&gt;
&lt;br /&gt;
==Telephone==&lt;br /&gt;
For appropriate use only, our on-site mobile number is 07817 133793. This will be manned by Profound Decisions event team on the run up to the event, and held by our security team throughout the event. If you need to get hold of Profound Decisions to report an emergency then you can call this number.&lt;br /&gt;
{{CaptionedImage|file=Mhorish.jpg|align=right|width=500|caption=Mhorish Goodfood}}&lt;br /&gt;
==GOD==&lt;br /&gt;
Any enquiries that you have about your character, the game or the event can be dealt with at GOD. This is located in the OOC camping field, near the entrance to the IC area.&lt;br /&gt;
&lt;br /&gt;
==First Aid==&lt;br /&gt;
The First Aid tent is immediately in front of GOD. Qualified first aid staff are available at all times here or via GOD. Please report any medical problems to First Aid or to any member of staff with a radio.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
==Toilets==&lt;br /&gt;
There are two toilet blocks, one in each OOC camping field. There are two additional toilet blocks in the the market place. The location of the toilet blocks will be marked on the site map for each event.&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Food and Drink==&lt;br /&gt;
Drinks and snacks are available from our fully IC tavern. The bar will be serving drinks on Thursday evening, but is OOC until time in on Friday. We have a wide range of caterers serving food and drinks listed below.&lt;br /&gt;
{{CaptionedImage|file=Pizzaplace.jpg|align=right|width=250|caption=Beats and Bass Pizza Place}}&lt;br /&gt;
===Beats and Bass Pizza Place===&lt;br /&gt;
Beats and Bass sell freshly made Neopolitan style pizzas with meat &amp;amp; vegetarian toppings, and a vegan cheese option so there’s something for everyone. They also sell rustic potato wedges with homemade salsas, and organic, fairtrade hot &amp;amp; cold drinks.&lt;br /&gt;
&lt;br /&gt;
For more details of the planned menu see the [[Beats and Bass]] page.&lt;br /&gt;
&lt;br /&gt;
===Conspiracy Catering===&lt;br /&gt;
Conspiracy Catering will be serving big breakfasts, fast lunches and roast dinners with plenty of vegetarian options. The provisional menu for the next event is:&lt;br /&gt;
* Cooked breakfast; 50p per item&lt;br /&gt;
* Lunch; Tex-mex &amp;amp; Mediterranean wraps or Burger &amp;amp; chips £4&lt;br /&gt;
* Dinner; Carvery £3-5&lt;br /&gt;
{{CaptionedImage|file=Flavours.jpg|align=left|width=250|caption=Flavours of Africa}}&lt;br /&gt;
===Flavours of Africa===&lt;br /&gt;
Flavours of Africa provide authentic African and Nigerian cuisine in particular to the discerning foodie. Their mission is to take Nigerian dishes to every home in the UK using street food, food festivals and outdoor events as our channels of engagement.&lt;br /&gt;
&lt;br /&gt;
===Giddy Kipper===&lt;br /&gt;
Giddy Kipper will be providing meals in the in-character area, with an emphasis on great quality vegetarian food.&lt;br /&gt;
&lt;br /&gt;
For more details of the planned menu see the [[Giddy Kipper]] page.&lt;br /&gt;
&lt;br /&gt;
===Mhorish Goodfood===&lt;br /&gt;
Mhorish will be serving tasty, filling, hot meals from the kitchen next to the Skian Mhor trade stall in the market place.&lt;br /&gt;
{{CaptionedImage|file=Yuleys.jpeg|align=left|width=250|caption=Yuleys Bratwurst}}&lt;br /&gt;
===Routes Coffee===&lt;br /&gt;
[[Routes Coffee]] will be serving a great range of hot drinks with top notch coffee and great customer service at any event, however big or small. &lt;br /&gt;
&lt;br /&gt;
===Yuleys Bratwurst===&lt;br /&gt;
Yuleys Bratwurst sells a range of different bratwurst all cooked on charcoal. All served with German condiments, Mustard, Curry and Tom ketch in a soft sub roll.&lt;br /&gt;
* 20” long Pork Bratwurst - £8&lt;br /&gt;
* 10” long Pork Bratwurst, Ham and Cheese Bratwurst, Ham Bratwurst - £6&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=63549</id>
		<title>Brass Coast egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=63549"/>
		<updated>2018-05-17T06:44:16Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Jaime is dead.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dust, Flame and Glass==&lt;br /&gt;
{{CaptionedImage|file=19466475 10212838382294948 2256686748404181006 o.jpg|align=right|caption=Glass, Dust, and Flame|width=250}}&lt;br /&gt;
The [[egregores|Egregore]] of the Brass Coast carries three names, Dust, Glass, or Flame. Which it answers to seems to depend on the mood of the host, the whims of the egregore, or the needs of the nation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Dust dresses comfortably and luxuriantly and talks about the importance of family and plain honest speaking.&lt;br /&gt;
* Glass is a quiet philosopher, dressing practically, and likes to talk about the soul and what it means to be Freeborn. Glass also occasionally appears dressed as a [[The_Brass_Coast_military_concerns|kohan]].&lt;br /&gt;
* Flame prefers the exuberant styling of a [[The_Brass_Coast_religious_beliefs|sutannir]], encouraging parties and celebrations, and to inspire those going to war.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three are fond of dancing and sharing tales and life. A host may favour one of the three forms or change between them as mood and need arises. They can often be identified by the colour of their tagelmust: Dust favours sandy yellows, Flame favours reds, and Glass favours blues and greens.&amp;lt;br /&amp;gt;&lt;br /&gt;
== Current Hosts ==&lt;br /&gt;
===Marcela i Erigo===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg|align=left|caption=Marcela i Erigo|width=300}}&lt;br /&gt;
Marcela i Erigo is one of the current hosts, Marcela hails from the coast. She grew up amongst the traders and corsairs who berthed their ships there, bringing all that was best in the nation, and dealing with travellers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening and encouraging the stories of others. What is known is that she has an extensive family, including a younger brother of about 11, and many Aunts and Uncles, that she was a corsair or sailor for her family and is no stranger to fighting (but has suffered a war wound that occasionally flares up) and that she has visited or dealt with [[Sumaah_Republic|Suumah]] sufficiently to speak the language for trade purposes.&lt;br /&gt;
__TOC__&lt;br /&gt;
As per Freeborn tradition, when she became egregore, she put aside her family name, taking the nation as family.&lt;br /&gt;
===Jaime i Guerra===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=right|caption=Brass Coast Egregore: James Fishwick|width=300|caption=Jaime i Guerra}}&lt;br /&gt;
&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. Jaime fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever travelling over the oceans. Although at times he takes on all three of the faces of the egregore, it is the fiery emotions of Flame that burn brightest in him: he loves laughing, music, partying, and fighting. As he has forged links to more members of the nation through his roles as egregore, he is also starting to become Dust more often.&lt;br /&gt;
Jaime died during a skirmish against the Grendel in Madruga at the Winter Solstice of 381YE.&lt;br /&gt;
===Sol i Riqueza===&lt;br /&gt;
{{CaptionedImage|file=Egregore_Freeborn_Oliver_Glass.png|align=left|caption=Brass Coast Egregore: James Fishwick|width=300|caption=Sol i Riqueza}}&lt;br /&gt;
Sol i Riqueza is the most recent host of the egregore spirit. A young [[hakima]] who has spent 20 years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Egregores]]&lt;br /&gt;
[[Category:The Brass Coast]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Budded_roses&amp;diff=63294</id>
		<title>Budded roses</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Budded_roses&amp;diff=63294"/>
		<updated>2018-05-09T13:15:25Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* For the Glory of Dawn */ - changed to Caewyn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Winds of Fortune]][[Category:381YE]][[Category:Recent History]][[Category: Winter Solstice 381YE]]&lt;br /&gt;
&amp;lt;ic&amp;gt;Pelleas stared at the float willing it to move. He wished he could do magic - then he could use it to catch fish for sure. Instead he was stuck here, &#039;&#039;fishing&#039;&#039;. Stupid float. Stupid bait. Stupid fish. &lt;br /&gt;
&lt;br /&gt;
He put the rod down, leaned back and stared at the sky. For about the hundredth time that day he wished he had been old enough to go off to war with his elder sister Prydwyn. She could do magic - she was going to be a proper war witch one day. She could do spells that made your blood run cold. It was proper glorious. But he couldn&#039;t even tie a favour properly let alone do actual magic, so he was supposed to be training to be a warrior. But he wasn&#039;t strong enough to lift a sword yet. And so instead he was stuck here... fishing. It was just not fair.&lt;br /&gt;
&lt;br /&gt;
Mum had got a letter from Prydwyn. She was fighting with the Golden Son - which was the best army in all of Dawn, in all the Empire... although he wasn&#039;t really sure whose son it was supposed to be. It sounded amazing... She was having all these adventures and killing Drooj. He didn&#039;t want to admit to anyone, but when he&#039;d heard that they blown the gate up he had been proper scared. But he wasn&#039;t scared now... not now the Golden Son, and all the other Dawnish armies were here.&lt;br /&gt;
&lt;br /&gt;
Unwatched the float bobbed and danced sending ripples across the surface of the Semmerlak.&lt;br /&gt;
&lt;br /&gt;
Pelleas couldn&#039;t believe how glorious it all sounded. None of the generals were holding back - they were sticking it to the Drooj with everything they had. Prydwyn said it was scary and ex-ill-erating at the same time. Pelleas didn&#039;t know what that was but it sounded pretty glorious. Before she left Prydwyn had told him it was ok to be scared - that even nobles get scared - being glorious is about doing it even though you&#039;re scared. Prydwyn was super-smart - she was going to be the best witch in Lacre one day.&lt;br /&gt;
&lt;br /&gt;
A strange white fog hovered over the surface of the water. The float disappeared from view, obscured by the wisps as they moved closer to the shore.&lt;br /&gt;
&lt;br /&gt;
Everyone in Lacre was talking about the war. The nobles had saved the town and all of Semmerholm and probably Dawn and the Empire as well. Everyone was so excited and proud. There was a big feast planned for the end of the season - to celebrate how glorious the fighting had been. Even Ma Lettle who terrified everyone and never smiled was making red and gold bunting now. It was going to be the biggest celebration ever - on account of how this was the most glorious thing ever that anyone could even think of.&lt;br /&gt;
&lt;br /&gt;
He cursed again. He was stuck here... fishing! It was not fair - he was ten - nearly eleven now! He could be off be fighting with Prydywn and killing drooj and risking everything for glory. And instead he was stuck here fishing. There&#039;s no glory in &#039;&#039;fish&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The smoke roiled and thickened as the waters of the great lake parted. The lad staggered to his feet staring at the unearthly beauty now stood where the water had been but moments ago. She was clad in a raiment of tiny silver scales, the sun glittering off each tiny shield. She reached out and beckoned him to come closer. He stared dumbstruck, jaw agog, but his feet moved as if commanded by the lady.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My mistress requires a mortal to carry her words to your Earls. You are called to the court of the Lady of the Semmerlak, Pelleas of Lacre.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He shook his head, terrified. He&#039;d heard about faeries carting people off - they were dangerous - you shouldn&#039;t go with them. He ordered his feet to turn and run, but his feet weren&#039;t listening. They just kept dragging him closer to this awful woman.&lt;br /&gt;
&lt;br /&gt;
They found the rod late that night, the float still bobbing in the water. But nothing was seen of Pelleas for the best part of a week. At first there was great relief when he did return... but he was all armoured in mithril scales and carrying a fancy sword. And a message apparently... for the earls of Dawn...&lt;br /&gt;
&amp;lt;/ic&amp;gt;&lt;br /&gt;
==Overview==&lt;br /&gt;
Last season, having completed their conquest of [[the Barrens]], the [[Druj]] struck deep into [[Semmerholm]]. They conquered [[Semmerholm#Axmure|Axmure]] and [[Semmerholm#The_Gate_.28Ruined.29|destroyed the Gate]]. With the [[fortification]] gone, the Druj were certain to press the advantage, and the nation collectively held it&#039;s breath as the fate of Semmerholm hung in the balance. [[Dawn]] has never lost a territory to the barbarians - was this the moment that proud boast would fail?&lt;br /&gt;
&lt;br /&gt;
A great Dawnish [[troubadour]] once said that &amp;quot;&#039;&#039;adversity breeds greatness&#039;&#039;&amp;quot;. Any crisis that holds the potential for true calamity contains within it the potential for [[glory]] in equal and opposite measure. The invasion of Dawn by the Druj is just such a moment - a chance for the Dawnish to show their mettle to the world. To let everyone see exactly how the nation of glory faces its enemies.&lt;br /&gt;
&lt;br /&gt;
And so the Dawnish rallied their [[Imperial army|armies]] and marched across the Empire to face the Druj threat. To teach these barbarians a lesson, to remind them &#039;&#039;why&#039;&#039; Dawn has never lost a territory. [[Earl#Enchanters|Enchanters]] and [[Weaver_cabal|weavers]] swelled their ranks with [[Knights of Glory|knights drawn from the Summer Realm]], while their diplomats and [[advocate|advocates]] rallied the allies that stood ready to fight with them.&lt;br /&gt;
&lt;br /&gt;
For months they [[381YE_Winter_Solstice_winds_of_war#Where_All_Roads_Meet|waged a bitter campaign]] against the invaders, hurling themselves against the enemy. The losses were terrible, but they did not falter. They did not stop to count the cost but focused only on victory - on glory. The hateful Druj countered with everything they had, but it was not enough. In a single glorious season, Dawn has reconquered almost everything that had been lost.&lt;br /&gt;
&lt;br /&gt;
Just as they dealt with the shambling horrors out of [[Varushka]] that sought to conquer [[Weirwater]], the Dawnish people routed the Druj and saved Semmerholm. The Druj are defeated, but they are not yet broken - even so the scale and the nature of this extraordinary Dawnish victory has caused an outpouring of patriotic fervour that is unprecedented in recent times. Since [[The_Barrens#Dawnguard|Dawnguard]] [[381YE_Summer_Solstice_winds_of_war#Occupation_.28Dawnguard.29|fell]], the [[Yeoman of Dawn|yeomanry]] have been riven with uncertainty; now that confusion is at an end. Nobody in Dawn doubts for one second that the Druj are going to be driven from Semmerholm, and then from Dawnguard, and then from the Barrens and then - perhaps - from existence entirely. As a result there are a number of unique [[opportunity|opportunities]] to channel that raw enthusiasm and put it in service to the glory of Dawn.&lt;br /&gt;
&lt;br /&gt;
The people of Dawn are not the only ones impressed by the ferocity of this victory over the Druj. The nobility of the Summer Realm, the traditional allies of powerful Dawnish enchanters, have let it be known that they are well pleased at the victories won by their cousins. And there too hangs an opportunity.&lt;br /&gt;
==For the Glory of Dawn==&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:right; width: 450px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;The Semmerholm Spirit, Lady Caewyn of the Gryphon’s Quill&amp;quot;&amp;gt;&lt;br /&gt;
Ye Dawnish-folk by name lend an ear, lend an ear&amp;lt;br&amp;gt;&lt;br /&gt;
Ye Dawnish-folk by name lend an ear&amp;lt;br&amp;gt;&lt;br /&gt;
Ye Dawnish-folk by name our triumph I will proclaim&amp;lt;br&amp;gt;&lt;br /&gt;
Against invaders most profane, you shall hear you shall hear.&amp;lt;br&amp;gt;&lt;br /&gt;
In Semmerholm we shall remain, you shall hear.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
What makes heroic tales famed afar, famed afar?&amp;lt;br&amp;gt;&lt;br /&gt;
What makes heroic tales famed afar?&amp;lt;br&amp;gt;&lt;br /&gt;
What makes heroic tales, to rise up and then prevail&amp;lt;br&amp;gt;&lt;br /&gt;
And crush our dreaded foe with bloody war, bloody war&amp;lt;br&amp;gt;&lt;br /&gt;
We save our Semmerholm with bloody war&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By axe and pick and song, we shall fight we shall fight&amp;lt;br&amp;gt;&lt;br /&gt;
By axe and pick and song, we shall fight&amp;lt;br&amp;gt;&lt;br /&gt;
Drive out the Druj’s throng, with short sword or a long&amp;lt;br&amp;gt;&lt;br /&gt;
For the Dawnish heart is strong purge this blight, purge this blight&amp;lt;br&amp;gt;&lt;br /&gt;
In Semmerholm we work as one to purge this blight&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Crush the Druj’s schemes for your loved one, your loved one&amp;lt;br&amp;gt;&lt;br /&gt;
Crush the Druj’s schemes for your loved one&amp;lt;br&amp;gt;&lt;br /&gt;
And when the foes outdone we&#039;ll adore the rising sun&amp;lt;br&amp;gt;&lt;br /&gt;
That smiles on the folk of Semmerholm, Semmerholm&amp;lt;br&amp;gt;&lt;br /&gt;
They wish they&#039;d never come to Semmerholm&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
They wish they&#039;d never come to Semmerholm&amp;lt;br&amp;gt;&lt;br /&gt;
They wish they&#039;d never come to Semmerholm&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Renewed Pride===&lt;br /&gt;
* &#039;&#039;&#039;The Dawn national assembly could help the yeofolk channel their renewed pride into support for the war effort&#039;&#039;&#039;&lt;br /&gt;
The invasion of Semmerholm raised doubts for the safety of all who lived here. At the same time, the unliving horrors that plagued [[Weirwater]] left many facing unspeakable horror, forced to fight their own ancestors reborn as flesh-starved beasts. Yet out of fear and horror has come renewed [[Pride]]; just as they forced the dead back into the ground, so Dawn has driven the Druj back. &lt;br /&gt;
&lt;br /&gt;
There is a groundswell of approval for the way that this war has been conducted, spearheaded by the four patriotic Dawnish [[general|generals]] who pledged their armies to a single cause. As a result the yeomanry of Dawn, the people who toil, are now keen to play their part to in this victory. Across all of Dawn there is a growing determination to do what anyone can to help the war against the Druj, to ensure that this time the victory is total.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;float:left; width: 450px;&amp;quot;&amp;gt;&amp;lt;quote by=&amp;quot;Synod Mandate, Dawnish Assembly&amp;quot;&amp;gt;The triumphant defence of Semmerholm is an inspiration to glory for every true Dawnish person. We send x with 25 doses of liao to carry the inspiring songs of our victory to every corner of the nation so that all may hear the good news. We implore the yeoman of this land to work the (mines/forests/herb gardens/farms and businesses) of Dawn to produce the resources we need to press on to final victory!&amp;lt;/quote&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
But this potential will remain untapped without direction and guidance from the nobility of Dawn. Of course the yeofolk will listen to the orders of their earls, but what will actually drive them to strive far beyond their normal labours is the uplifting songs of the troubadours. If the Dawnish assembly approves this [[mandate]] then they could direct the yeomen to produce more of the most essential materials by choosing &#039;&#039;&#039;one&#039;&#039;&#039; of mines, forests, herb gardens, or both farms and businesses (as detailed in the mandate). The output of every one of the selected resource in Dawn would improve by the equivalent of one rank for the coming season.&lt;br /&gt;
&lt;br /&gt;
What would really motivate people though is if a suitable song memorialising the triumph in Semmerholm were created by a skilled troubadour. If the [[liao]] for the mandate is accompanied by a suitable song that reminds everyone of the nature of this great victory then the bonus provided by the mandate will last for an entire &#039;&#039;year&#039;&#039; rather than  single season. The named priest would be responsible for choosing or composing the song, which would be spread along with the mandate. (&#039;&#039;&#039;OOC Note:&#039;&#039;&#039; the named priest should include the text of the song and a recording if they have one - for the wiki - in the e-mail they send to Profound Decisions after the event).&lt;br /&gt;
&lt;br /&gt;
===Three Gifts===&lt;br /&gt;
While the glorious defeat of the Druj is uppermost in the minds of the folk of Semmerholm, the people of [[Weirwater]] have also seen first-hand the strength of the nobles and their retainers. When the unliving threatened to devour them, the nobility rallied their allies and faced them in battle for the protection of their people. The witch weavers of Hawthorn and Applefel know that better than any. In conjunction with allied circles across the territory they have worked to completed three powerful [[magic items|magical items]] which they intend to gift to the nation. Their magic will last but a year, but a year gives countless opportunities for glory.&lt;br /&gt;
&lt;br /&gt;
* The weavers of Hawthorn have created the &#039;&#039;Crown of Glorious Fire&#039;&#039;, a [[Magic_items#Talismans|talisman]] that will help protect the wearer from the venomous weapons of the Druj.&lt;br /&gt;
* The weavers of Applefel have woven the &#039;&#039;Belt of Knighthood&#039;&#039;, a talisman that will inspire allies to fight when their spirits flag.&lt;br /&gt;
* The weavers of Culwich have woven the &#039;&#039;Shield of the Seeker&#039;&#039;, a shield that will greatly enhance healing received by the bearer provided they are dedicated to the paths of virtue.&lt;br /&gt;
&lt;br /&gt;
The three items will be presented by the Dawnish egregore to the troubadours of Dawn at the Winter Solstice with a request that they find three champions to bear them the gifts for the coming year. The troubadours are further asked to [[hallow]] each gift with the [[aura]] they think will best help the bearer to seek glory through virtue - after all, the Dawnish assembly recently made clear that virtue was a key element of the path to true glory. &lt;br /&gt;
&lt;br /&gt;
Of course the weaver circles expect the chosen recipients to be glorious, but their representative - Evaine of the White Thorns - also gives precise instructions for the dispensation of the gifts. She requests the troubadours identify:&lt;br /&gt;
* The earl whose leadership best inspired the Dawnish to glory in the past year&lt;br /&gt;
* The noble whose virtue caused them to make the greatest sacrifice in the past year&lt;br /&gt;
* The knight-errant whose has most embodied the ideals of glory in the past year&lt;br /&gt;
===The Rose Towers===&lt;br /&gt;
* &#039;&#039;&#039;The minor defences at Semmer&#039;s Rose could be replaced with a beautiful place of pilgrimage&#039;&#039;&#039;&lt;br /&gt;
The beautiful town of [[Semmerholm#Semmer.27s_Rose|Semmer&#039;s Rose]] is of historic importance in Dawnish history and has played a pivotal role in the defence of the territory on more than one occasion. When the Druj surged out of the Barrens, many people fled here hoping to find aid or at least a place to make a stand. Now that the [[territory]] appears secure, people are clamouring to construct an appropriate monument to recognise this glorious accomplishment.&lt;br /&gt;
&lt;br /&gt;
Lord Caradoc of House Arien once held a reputation as one of Dawn&#039;s finest architects before he retired to live out his days at Semmer&#039;s Rose. The construction that made him famous was designed and built as his [[Dawn_culture_and_customs#The_Test_of_Mettle|test of mettle]], a [[commission]] from the [[Earl]] of House Arien to create a beautiful palace in which every room would contain at least one window that faced the south garden. Although over eighty now, the Lord has worked tirelessly to create a design for a new tower to be constructed at [[Semmerholm#Lacuve|Lacuve]].&lt;br /&gt;
&lt;br /&gt;
Caradoc&#039;s plans make brilliant use of the existing minor defences [[Fortify_multiple_towns|commissioned by the Senate if 377YE]], but rather than complete the work to create a cumbersome [[fortification]], Caradoc chose to completely re-purpose them to create a series of beautiful towers. Each tower will contain countervailing stairs laid out so that it is possible to ascend by one stair well and then descend by the other. The walls will then decorated with a set of tapestries, each depicting scenes of Dawnish triumph from the recent Semmerholm campaign. In this way, a hearty individual strong enough to climb and descend each tower in turn might revisit the story of the entire campaign in the course of their journey.&lt;br /&gt;
&lt;br /&gt;
To create such a monument to Dawnish glory would require a suitable [[commission]] be approved by the [[Imperial Senate]] or else announced using a [[Bearer_of_an_Imperial_Wayleave|wayleave]]. The construction would require 15 wains of white granite and 30 crowns and would replace the very minor benefits provided by the existing defences. &lt;br /&gt;
&lt;br /&gt;
When completed the towers would become a singular marvel, a testament to the Dawnish accomplishment. An [[Imperial title]] would be created - The &#039;&#039;Rose of Lacuve&#039;&#039; as Caradoc has suggested - with [[New_Imperial_titles#Custodian|custodianship]] of this place of pilgrmage. Appointed by the Dawnish [[Assembly#The_National_Assemblies|national assembly]], they would receive 12 doses of liao and 24 votes in the Synod in perpetuity.&lt;br /&gt;
&lt;br /&gt;
===The Harps of Astolat===&lt;br /&gt;
* &#039;&#039;&#039;A great work could be built in Astolat using weirwood and mithril to provide additional crystal mana to mana sites in the territory&#039;&#039;&#039;&lt;br /&gt;
While Weirwater and Semmerholm have been directly threatened, the people of Astolat are no less enthused by the tales of glory the troubadours are spreading. At [[Astolat#Weaving|Weaving]], the town of many inns, enchanters and representatives of weaver cabals alike come together from all over the territory to discuss how they can aid their nation. In the end they recognise that the witches already supporting the armies are more than a match for the Druj sorcerers - all they need is a ready source of power to wield their magic on the battlefield, or to weave the [[enchantment|enchantments]] that will help the knights achieve victory.&lt;br /&gt;
&lt;br /&gt;
As such, Lord Joshua of House Cadence has come up with an ambitious plan - to construct a series of grand [https://en.wikipedia.org/wiki/Aeolian_harp aolian harps] at key locations throughout the territory. Six feet tall or more, these harps would respond not to the wind but to the currents of mana, producing not only eerie ethereal music - the [[Music of the spheres]] - but harnessing, directing, and focusing the flow of magic itself. &lt;br /&gt;
&lt;br /&gt;
The weavers, witches, and enchanters can design and locate the harps, but they still require a suitable [[commission]] by a Senator or Bearer an Imperial Wayleave. The [[great work]] will not be cheap - it will cost 35 wains of weirwood, 15 wains of mithril, and 100 crowns, and will take a season to complete. The result will be that every [[mana site]] in Astolat owned by a Dawnish citizen will receive a share of 45 additional crystal mana each season as long as the central harp at Weaving remains unmolested - and all without any need for peculiar foreign muck from Jarm, as Lord Joshua does not tire of undiplomatically announcing.&lt;br /&gt;
&lt;br /&gt;
==The Promise of Summer==&lt;br /&gt;
The lords and ladies of the Summer Realm have indicated to those enchanters who have spoken with them that they are every bit as impressed by the victory in Semmerholm as their mortal counterparts in Dawn. Two eternals in particular, [[Eleonaris|Queen Eleonaris]] and [[Adamant|King Adamant]], have been swept up by the fervour of the triumph and are determined not to be outdone by the Dawnish plans to mark the occasion.&lt;br /&gt;
&lt;br /&gt;
===A Gate of Adamant===&lt;br /&gt;
* &#039;&#039;&#039;King Adamant wishes to see the Gate rebuilt - preferably bigger and more durable than before&#039;&#039;&#039;&lt;br /&gt;
King Adamant delights in large stone structures and has been moved to wroth by the destruction of [[Semmerholm#The_Gate_.28Ruined.29|the Gate]]. Via his &#039;&#039;koboldi&#039;&#039;, he has let it be known that he is keen to see the great [[fortification]] rebuilt, only bigger and more impressive than ever. To this end he has asked the Dawnish to work with him on the construction of a new Gate, one he claims would be &#039;&#039;unbreakable&#039;&#039;. The vast structure would be a huge undertaking, the [[commission]] would need to be approved by the [[Imperial Senate]], and it would require 160 wains of White Granite - but it would not count against the normal Senate limits for the number of commissions and there would be no cost for workers. Adamant is incapable of providing Dawn with the necessary building materials, but he has no trouble providing all the skills and expertise needed as well as a veritable army of &#039;&#039;koboldi&#039;&#039; to carry out the construction work.&lt;br /&gt;
&lt;br /&gt;
Adamant insists that if Dawn are prepared to create this great fortification then it will be &#039;&#039;unbreakable&#039;&#039; - though he refuses to elaborate on what that means - and that with the aid of his servants it could be completed within a year (although no other method of speeding production would be effective).&lt;br /&gt;
&lt;br /&gt;
If such a great construction cannot be realised, then Adamant will be disappointed but not offended. If they simply rebuild the Gate to the same size and proportions that it previously occupied then it would need 80 wains of white granite and they will need Imperial civil servants to help oversee the work (so it will count against the Empire&#039;s maximum commissions) but Adamant will still send his &#039;&#039;koboldi&#039;&#039; to carry out the work, so no money will be needed for the commission to pay any workers.&lt;br /&gt;
&lt;br /&gt;
The only potential drawback to taking advantage of one of these opportunities would be that if the [[Imperial Conclave]] were to [[declaration|declare]] Adamant an [[Amity and enmity#Enmity|enemy of the Empire]] for any reason before the fortification was completed, the &#039;&#039;koboldi&#039;&#039; would be unable (and unwilling) to continue working and the remaining work would need to be done with paid labour, and at the standard speed.&lt;br /&gt;
&lt;br /&gt;
Either opportunity would have the [[Fortification#Costs|usual upkeep]] for a fortification of its size.&lt;br /&gt;
&lt;br /&gt;
===The Favours of Eleonaris===&lt;br /&gt;
Eleonaris shares her brother&#039;s enthusiasm for this latest triumph, but her interest lies in the prowess of those who have fought alongside her elfin knights. She has informed the Dawnish egregore that she has fashioned four favours, one for each of the Dawnish armies that led the charge. She has asked the egregore to help her identify four champions to gird on the final day of the summit. These four should be war witches or knights - she does not care which provided they are the most courageous, the most glorious, the most furious combatants in Dawn.&lt;br /&gt;
&lt;br /&gt;
The Lion of Summer has bestowed such favours before to the nobles of Dawn. At the conclusion of the [[Dawn_hearth_magic#Girding|girding]] ceremony, those upon whom the favours were bestowed became the recipients of powerful and durable personal [[enchantment|enchantments]] that greatly enhanced their [[Summer magic#Nobility|nobility]], [[Summer magic#Prowess|prowess]], or [[Summer magic#Majesty|majesty]].&lt;br /&gt;
&lt;br /&gt;
The egregore has indicated that she intends to ask the Earl&#039;s Council to choose one of the champions, and to ask the troubadours of Dawn to chose another. The third will be chosen by the four generals who oversaw the victory over the Druj, and the fourth by the egregore herself.&lt;br /&gt;
===Golden Causeway===&lt;br /&gt;
* &#039;&#039;&#039;The Lady of the Semmerlak offers an opportunity to secure a magical causeway across the Semmerlak&#039;&#039;&#039;&lt;br /&gt;
One final boon is offered from the lords and ladies of the Summer realm. The Lady of the Semmerlak is a powerful herald, now a courtier on the Fields of Glory. The people of Dawn, along with the aid of wise Varushkan allies, not only freed the lady from a grim curse but also provided her with good advice that helped her to quell the turmoil in her heart that had tormented her for centuries. She has left the service of [[Hayaak]], and now stands high in the councils of Queen Eleonaris. &lt;br /&gt;
&lt;br /&gt;
She still seeks to reward the people of Dawn - and seeks a vengeance of her own against the Druj. One of her servants, a pale skinned maiden with long black hair and webbed hands - had brought her message to the nobles who live on the shores of [[the Semmerlak]]. If the people of Dawn construct a gate of white granite and mithril on the shores below [[Semmerholm#Lacuve|Lacre]], then whenever they wish she will bring her power to bear to create a magical causeway across the Semmerlak, wide enough for a dozen soldiers to march abreast.&lt;br /&gt;
&lt;br /&gt;
The gateway she describes will cost 25 wains of white granite and 15 wains of mithril, cost 10 thrones, require a [[senate motion]] (not a [[Bearer of an Imperial Wayleave|Wayleave]]). Once it is complete any Dawnish army will be able to march from Lacuve to the region on the opposite side of the Semmerlak - and return the same way. The causeway would &#039;&#039;not&#039;&#039; permit anyone else to use it - and indeed the Druj would likely remain unaware of its presence until the Dawnish used it to invade.&lt;br /&gt;
&lt;br /&gt;
There would be upkeep on Golden Causeway. The only potential flaw in this commission would be that if the eternal the Lady of the Lake serves - currently [[Eleonaris]] - were to be placed under [[Amity and enmity#Enmity|enmity]] by the Conclave, the causeway could not be called into being until the enmity was lifted.&lt;br /&gt;
&lt;br /&gt;
==Limited Opportunity==&lt;br /&gt;
With one exception, all of the opportunities listed here are a result of the glorious victories of the Dawnish over the last year. They must be commissioned this season, or not at all. The exception is the [[#Golden Causeway|Golden Causeway]]: that opportunity remains as long as the Lady of the Semmerlak, and her Queen, remain allies of Dawn.&lt;br /&gt;
&lt;br /&gt;
==Resolution==&lt;br /&gt;
The Dawn national assembly [[381YE_Winter_Solstice_Synod_judgements#Mandate|passed a mandate]] to send Lady Caewyn of the Gryphon’s Quill to inspire the yeomen to work harder on [[herb garden|herb gardens]], and may submit a suitable song to make this bonus last for a year.&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=59407</id>
		<title>Brass Coast egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=59407"/>
		<updated>2018-01-29T14:13:18Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Added colour coding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dust, Flame and Glass==&lt;br /&gt;
{{CaptionedImage|file=19466475 10212838382294948 2256686748404181006 o.jpg|align=right|caption=Glass, Dust, and Flame|width=250}}&lt;br /&gt;
The [[egregores|Egregore]] of the Brass Coast carries three names, Dust, Glass, or Flame. Which it answers to seems to depend on the mood of the host, the whims of the egregore, or the needs of the nation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Dust dresses comfortably and luxuriantly and talks about the importance of family and plain honest speaking.&lt;br /&gt;
* Glass is a quiet philosopher, dressing practically, and likes to talk about the soul and what it means to be Freeborn. Glass also occasionally appears dressed as a [[The_Brass_Coast_military_concerns|kohan]].&lt;br /&gt;
* Flame prefers the exuberant styling of a [[The_Brass_Coast_religious_beliefs|sutannir]], encouraging parties and celebrations, and to inspire those going to war.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three are fond of dancing and sharing tales and life. A host may favour one of the three forms or change between them as mood and need arises. They can often be identified by the colour of their tagelmust: Dust favours sandy yellows, Flame favours reds, and Glass favours blues and greens.&amp;lt;br /&amp;gt;&lt;br /&gt;
== Current Hosts ==&lt;br /&gt;
===Marcela i Erigo===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg|align=left|caption=Marcela i Erigo|width=300}}&lt;br /&gt;
Marcela i Erigo is one of the current hosts, Marcela hails from the coast. She grew up amongst the traders and corsairs who berthed their ships there, bringing all that was best in the nation, and dealing with travellers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening and encouraging the stories of others. What is known is that she has an extensive family, including a younger brother of about 11, and many Aunts and Uncles, that she was a corsair or sailor for her family and is no stranger to fighting (but has suffered a war wound that occasionally flares up) and that she has visited or dealt with [[Sumaah_Republic|Suumah]] sufficiently to speak the language for trade purposes.&lt;br /&gt;
__TOC__&lt;br /&gt;
As per Freeborn tradition, when she became egregore, she put aside her family name, taking the nation as family.&lt;br /&gt;
===Jaime i Guerra===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=right|caption=Brass Coast Egregore: James Fishwick|width=300|caption=Jaime i Guerra}}&lt;br /&gt;
&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. Jaime fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever travelling over the oceans. Although at times he takes on all three of the faces of the egregore, it is the fiery emotions of Flame that burn brightest in him: he loves laughing, music, partying, and fighting. As he has forged links to more members of the nation through his roles as egregore, he is also starting to become Dust more often.&lt;br /&gt;
===Sol i Riqueza===&lt;br /&gt;
{{CaptionedImage|file=Egregore Brass Coast Oliver Glass.jpg |align=left|caption=Brass Coast Egregore: James Fishwick|width=300|caption=Sol i Riqueza}}&lt;br /&gt;
Sol i Riqueza is the most recent host of the egregore spirit. A young [[hakima]] who has spent 20 years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Egregores]]&lt;br /&gt;
[[Category:The Brass Coast]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=59406</id>
		<title>Brass Coast egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=59406"/>
		<updated>2018-01-29T14:12:11Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Added colour coding&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dust, Flame and Glass==&lt;br /&gt;
{{CaptionedImage|file=19466475 10212838382294948 2256686748404181006 o.jpg|align=right|caption=Glass, Dust, and Flame|width=250}}&lt;br /&gt;
The [[egregores|Egregore]] of the Brass Coast carries three names, Dust, Glass, or Flame. Which it answers to seems to depend on the mood of the host, the whims of the egregore, or the needs of the nation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Dust dresses comfortably and luxuriantly and talks about the importance of family and plain honest speaking.&lt;br /&gt;
* Glass is a quiet philosopher, dressing practically, and likes to talk about the soul and what it means to be Freeborn. Glass also occasionally appears dressed as a [[The_Brass_Coast_military_concerns|kohan]].&lt;br /&gt;
* Flame prefers the exuberant styling of a [[The_Brass_Coast_religious_beliefs|sutannir]], encouraging parties and celebrations, and to inspire those going to war.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three are fond of dancing and sharing tales and life. A host may favour one of the three forms or change between them as mood and need arises. They can often be identified by the colour of their tagelmust: Dust favours sandy yellows, Flame favours reds and oranges, and Glass favours blues and greens.&amp;lt;br /&amp;gt;&lt;br /&gt;
== Current Hosts ==&lt;br /&gt;
===Marcela i Erigo===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg|align=left|caption=Marcela i Erigo|width=300}}&lt;br /&gt;
Marcela i Erigo is one of the current hosts, Marcela hails from the coast. She grew up amongst the traders and corsairs who berthed their ships there, bringing all that was best in the nation, and dealing with travellers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening and encouraging the stories of others. What is known is that she has an extensive family, including a younger brother of about 11, and many Aunts and Uncles, that she was a corsair or sailor for her family and is no stranger to fighting (but has suffered a war wound that occasionally flares up) and that she has visited or dealt with [[Sumaah_Republic|Suumah]] sufficiently to speak the language for trade purposes.&lt;br /&gt;
__TOC__&lt;br /&gt;
As per Freeborn tradition, when she became egregore, she put aside her family name, taking the nation as family.&lt;br /&gt;
===Jaime i Guerra===&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=right|caption=Brass Coast Egregore: James Fishwick|width=300|caption=Jaime i Guerra}}&lt;br /&gt;
&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. Jaime fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever travelling over the oceans. Although at times he takes on all three of the faces of the egregore, it is the fiery emotions of Flame that burn brightest in him: he loves laughing, music, partying, and fighting. As he has forged links to more members of the nation through his roles as egregore, he is also starting to become Dust more often.&lt;br /&gt;
===Sol i Riqueza===&lt;br /&gt;
{{CaptionedImage|file=Egregore Brass Coast Oliver Glass.jpg |align=left|caption=Brass Coast Egregore: James Fishwick|width=300|caption=Sol i Riqueza}}&lt;br /&gt;
Sol i Riqueza is the most recent host of the egregore spirit. A young [[hakima]] who has spent 20 years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Egregores]]&lt;br /&gt;
[[Category:The Brass Coast]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=53695</id>
		<title>Brass Coast egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=53695"/>
		<updated>2017-06-27T10:06:53Z</updated>

		<summary type="html">&lt;p&gt;Bunni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Dust, Flame and Glass==&lt;br /&gt;
The [[egregores|Egregore]] of the Brass Coast carries three names, Dust, Glass, or Flame. Which it answers to seems to depend on the mood of the host, the whims of the egregore, or the needs of the nation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Dust dresses comfortably and luxuriantly and talks about the importance of family and plain honest speaking.&lt;br /&gt;
* Glass is a quiet philosopher, dressing practically, and likes to talk about the soul and what it means to be Freeborn. Glass also occasionally appears dressed as a [[The_Brass_Coast_military_concerns|kohan]].&lt;br /&gt;
* Flame prefers the exuberant styling of a [[The_Brass_Coast_religious_beliefs|sutannir]], encouraging parties and celebrations, and to inspire those going to war.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three are fond of dancing and sharing tales and life. A host may favour one of the three forms or change between them as mood and need arises.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current Hosts ===&lt;br /&gt;
====Marcela i Erigo====&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg|align=left|caption=Marcela i Erigo|width=300}}&lt;br /&gt;
Marcela i Erigo is one of the current hosts, Marcela hails from the coast. She grew up amongst the traders and corsairs who berthed their ships there, bringing all that was best in the nation, and dealing with travellers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening and encouraging the stories of others. What is known is that she has an extensive family, including a younger brother of about 11, and many Aunts and Uncles, that she was a corsair or sailor for her family and is no stranger to fighting (but has suffered a war wound that occasionally flares up) and that she has visited or dealt with [[Sumaah_Republic|Suumah]] sufficiently to speak the language for trade purposes.&lt;br /&gt;
&lt;br /&gt;
As per Freeborn tradition, when she became egregore, she put aside her family name, taking the nation as family.&lt;br /&gt;
&lt;br /&gt;
====Jaime i Guerra====&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=right|caption=Brass Coast Egregore: James Fishwick|width=300|caption=Jaime i Guerra}}&lt;br /&gt;
&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. Jaime fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever travelling over the oceans. Although at times he takes on all three of the faces of the egregore, it is the fiery emotions of Flame that burn brightest in him: he loves laughing, music, partying, and fighting. As he has forged links to more members of the nation through his roles as egregore, he is also starting to become Dust more often.&lt;br /&gt;
&lt;br /&gt;
====Sol i Riqueza====&lt;br /&gt;
Sol i Riqueza is the most recent host of the egregore spirit. A young [[hakima]] who has spent 20 years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast military concerns#Kohan|kohan]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Egregores]]&lt;br /&gt;
[[Category:The Brass Coast]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Egregores&amp;diff=53694</id>
		<title>Egregores</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Egregores&amp;diff=53694"/>
		<updated>2017-06-27T09:09:18Z</updated>

		<summary type="html">&lt;p&gt;Bunni: /* Current Egregores */ Added BC Oliver&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Egregores==&lt;br /&gt;
*  &#039;&#039;&#039;Are the first point of contact for players in each nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;A source of plot in the nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Get players involved in the plot and in the politics of the nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Encourage the players to maintain the visual and thematic identity of each nation&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Are the radio operator in each camp&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Each nation has a single egregore spirit, created through ritual magic to represents the personification of the nation. The spirit may be present in more than one host body at any time. The ritual was created by the Brass Coast to ensure that the nations of the Empire retained their independent character and culture. In the game they act to encourage the players to maintain the visual and thematic identity of their nation. &lt;br /&gt;
&lt;br /&gt;
The egregores are an effective channel for plot writers to deliver plot &amp;quot;news&amp;quot; to the players about what is going on in their nation. They work particularly closely with the player support team to try to help players get involved in the plot and also involved in the politics of the nation. &lt;br /&gt;
&lt;br /&gt;
They are a point of contact for Profound Decisions crew for players in a nation and will have a covert radio. This radio is for emergency situations, for example, needing to contact first aid.&lt;br /&gt;
&lt;br /&gt;
Some of the egregores are able to referee [[Create bond|bindings]] and [[rituals]]. You can check with your egregore if they are able to do this. If you wish to approach your egregore for non-urgent out-of-character business, please respect their roleplay and the roleplay of the people they are interacting with. Do not interrupt people who are roleplaying with the egregore with an out-of-character question unless it is urgent. Obviously, for a genuine emergency, you should get their attention as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
Egregores are not there to make decisions for the nation or provide leadership or direction. They may take a role in their nation&#039;s elections - they may even vote, but their role is to support the nation, not to lead it.&lt;br /&gt;
&lt;br /&gt;
Although any magician can open the [[Sentinel Gate]], to take an entire nation through requires an egregore to use their link to the nation to take them all through.&lt;br /&gt;
&lt;br /&gt;
Being an egregore requires some charisma and personal presence. The egregores do not have any real power in the nation so their influence primarily derives from what they can achieve through roleplaying. They need to be in touch with the politics of their nation to be able to get new players involved in it. &lt;br /&gt;
&lt;br /&gt;
===Current Egregores===&lt;br /&gt;
&amp;lt;table&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; background-color: LightGray;&amp;quot;&amp;gt;Nation&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; background-color: LightGray;&amp;quot;&amp;gt;Egregore Name&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot; style=&amp;quot;color: white; background-color: LightGray;&amp;quot;&amp;gt;OOC names&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Brass Coast&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Brass_Coast_Egregore|Dust, Flame and Glass]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Linette Withers, James Fishwick, Oliver Cattes&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Dawn&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Dawn_Egregore|The Knight of Roses]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Keeley Knight, Dan Sandbrook&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
     &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Highguard&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Highguard_Egregore|Escon]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Matt Heath, Charlie Bretherick&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;     &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Imperial Orcs&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Imperial_Orc_Egregore|Grud The Unshackled]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Ricky Hywel&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;   &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;The League&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[League_Egregore|Guise]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Rick Jackson, Jon Pam&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;   &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;The Marches&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Marches_Egregore|Jack-of-the-Marches]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Kat Wheeler&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;  &lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Navarr&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Navarr_Egregore|Liaven]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Rich Loveday, Liz &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Urizen&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;[[Urizen_Egregore|Menos]]&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Toni Badnall, Liam Spinnage&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Varushka&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; [[Varushka_Egregore|Mother Varushka]] &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Dave Kibblewhite,Simon Childs&amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
  &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Wintermark&amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt; [[Wintermark_Egregore|Sulkavaris, Knower of Names]]  &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td colspan=&amp;quot;2&amp;quot;&amp;gt;Harry Morris, Al Bevan, Mike Rees, &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=EgregoreBrassCoast.jpg |align=left|caption=Brass Coast: Linette Withers}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=left|caption=Brass Coast: James Fishwick}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=DawnEgregore.jpg|align=left|caption=Dawn: Keeley Knight}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Highguard Matt 2.jpg|align=left|caption=Highguard: Matt Heath}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Navarr Rich 2.jpg|align=left|caption=Navarr: Rich Loveday}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Navarr_Egregore_Liz.jpg|align=left|caption=Navarr: Liz }}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=CM-140526-7869.jpg|align=left|caption=Urizen: Toni Badnall}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=CM-140418-6032.jpg|align=left|caption=Varushka: Dave Kibblewhite}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Varushka Si 2.jpg|align=left|caption=Varushka: Si Childs}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=AlBevan.jpg|align=left|caption=Wintermark: Al Bevan}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Wintermark Harry 2.jpg|align=left|caption=Wintermark: Harry Morris}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Urizen Liam 2.jpg|align=left|caption=Urizen: Liam Spinage}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore League Jon 2.jpg|align=left|caption=League: Jon Pam}}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Kit-the-mummer.jpg|align=left|caption=Marchers: Kathryn Wheeler }}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;span4&amp;gt;{{CaptionedImage|file=Egregore Imperial Orcs Ricky 2.jpg|align=left|caption=Imperial Orc: Ricky Hywel }}&amp;lt;/span4&amp;gt;&lt;br /&gt;
&amp;lt;/row-fluid&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span8&amp;gt;{{CaptionedImage|file=Egregore League Rick Landscape.jpg|align=left|caption=League: Rick Jackson}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Crew Links}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Egregores]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=53693</id>
		<title>Brass Coast egregore</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Brass_Coast_egregore&amp;diff=53693"/>
		<updated>2017-06-27T09:07:04Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Added description of Sol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Dust, Flame and Glass==&lt;br /&gt;
The [[egregores|Egregore]] of the Brass Coast carries three names, Dust, Glass, or Flame. Which it answers to seems to depend on the mood of the host, the whims of the egregore, or the needs of the nation.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Dust dresses comfortably and luxuriantly and talks about the importance of family and plain honest speaking.&lt;br /&gt;
* Glass is a quiet philosopher, dressing practically, and likes to talk about the soul and what it means to be Freeborn. Glass also occasionally appears dressed as a [[The_Brass_Coast_military_concerns|kohan]].&lt;br /&gt;
* Flame prefers the exuberant styling of a [[The_Brass_Coast_religious_beliefs|sutannir]], encouraging parties and celebrations, and to inspire those going to war.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All three are fond of dancing and sharing tales and life. A host may favour one of the three forms or change between them as mood and need arises.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Current Hosts ===&lt;br /&gt;
====Marcela i Erigo====&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassCoast.jpg|align=left|caption=Marcela I Erigo|width=300}}&lt;br /&gt;
Marcela i Erigo is one of the current hosts, Marcela hails from the coast. She grew up amongst the traders and corsairs who berthed their ships there, bringing all that was best in the nation, and dealing with travellers from within and without the Empire. She speaks very little of her life before becoming the egregore preferring instead to focus on listening and encouraging the stories of others. What is known is that she has an extensive family, including a younger brother of about 11, and many Aunts and Uncles, that she was a corsair or sailor for her family and is no stranger to fighting (but has suffered a war wound that occasionally flares up) and that she has visited or dealt with [[Sumaah_Republic|Suumah]] sufficiently to speak the language for trade purposes.&lt;br /&gt;
&lt;br /&gt;
As per Freeborn tradition, when she became egregore, she put aside her family name, taking the nation as family.&lt;br /&gt;
&lt;br /&gt;
====Jaime i Guerra====&lt;br /&gt;
{{CaptionedImage|file=EgregoreBrassBunni.jpg |align=right|caption=Brass Coast Egregore: James Fishwick|width=300|caption=Jaime I Guerra}}&lt;br /&gt;
&lt;br /&gt;
Jaime i Guerra&#039;s family was mostly killed during the barbarian attack on [[Segura]]. Jaime fled with his younger brother to safety in [[Madruga]] but never really settled down: he developed a fascination with the sea that led to him being a [[corsair]], forever travelling over the oceans. Although at times he takes on all three of the faces of the egregore, it is the fiery emotions of Flame that burn brightest in him: he loves laughing, music, partying, and fighting. As he has forged links to more members of the nation through his roles as egregore, he is also starting to become Dust more often.&lt;br /&gt;
&lt;br /&gt;
====Sol i Riqueza====&lt;br /&gt;
Sol i Riqueza is the most recent host of the egregore spirit. A young [[hakima]] who has spent 20 years growing up between the northern mountains of [[Kahraman]] and the plains of Rojota, developing a love for this land and its fractious families. He has yet to settle truly within each of the faces of the spirit, still learning the moods that fit him best but he has shown clear preferences for embodying the aspects attuned to those Freeborn that are without families, both hakima and [[The Brass Coast Military Concerns#Kohan|kohan]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Egregores]]&lt;br /&gt;
[[Category:The Brass Coast]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Category:Photos:LouisDuncan&amp;diff=52596</id>
		<title>Category:Photos:LouisDuncan</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Category:Photos:LouisDuncan&amp;diff=52596"/>
		<updated>2017-05-09T08:18:19Z</updated>

		<summary type="html">&lt;p&gt;Bunni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My website is [http://www.louisduncan.uk http://www.louisduncan.uk] or [https://www.facebook.com/louisduncanphotos https://www.facebook.com/louisduncanphotos]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;Please include the following text in the description field when uploading files by this author to the wiki:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Category:Photos:LouisDuncan}}&amp;lt;/nowiki&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Photos:LouisDuncan]] [[:Category:Photos:LouisDuncan|Image by Louis Duncan]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Family&amp;diff=52595</id>
		<title>Family</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Family&amp;diff=52595"/>
		<updated>2017-05-09T08:14:15Z</updated>

		<summary type="html">&lt;p&gt;Bunni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=KrakenfireFamily.jpg|align=left|width=325}}&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
The three tribes of the Freeborn are each sub-divided into scores of different families. These extended families are the basis of Freeborn society; members of a family will often live together in large sprawling estates of houses and villas. In contrast to their mercantile attitude with others, family members can be generous and gracious with each other, without any expectation of favour or obligation. What they do expect is a strong sense of loyalty towards the family, to betray your family is one of the most heinous crimes you can commit in Freeborn eyes.&lt;br /&gt;
&lt;br /&gt;
Families are always matrilineal; descent is traced through the woman&#039;s line. This means that if two Freeborn marry, the man is expected to leave his family and join his wife&#039;s family. Children are always raised by the mother and the men and women of her family. In this way, the Freeborn can ensure that every single member of the nation can trace an unbroken line back to the three [[The Founders|founders]].&lt;br /&gt;
&lt;br /&gt;
A family can be exceptionally large, so there is no requirement for the active members be closely related to each other. They also have a habit of adopting individuals with no family of their own who have become fast friends of one or more family members. Such people do not become an actual member of the family unless they marry a woman of the family, but they are otherwise treated no different from blood family.&lt;br /&gt;
&lt;br /&gt;
Each family appoints a dhomiro, effectively the head of the family. The main role of the dhomiro is to represent the family to outsiders and to give the family leadership and direction. Each family has their own method for selecting their dhomiro, but it is usually a senior member of the family who is well respected by all. The goal is to identify an individual whose leadership will benefit the family and who they can unite behind. It is not unusual for the dhomiro to change over time; most sensible dhomiro will step aside if they realise they no longer possess the support of their family.&lt;br /&gt;
&lt;br /&gt;
==Creating a Freeborn Family==&lt;br /&gt;
The Freeborn family is intended as the easiest way for most groups of players to create a Freeborn group. Freeborn families often have sprawling mercantile interests, so it is a simple way to create a group who intend to try and earn their fortune in the Empire. Smaller families often work together to run a &#039;&#039;[[The Brass Coast economic interests|parador]]&#039;&#039;, the traditional Freeborn meeting place, so they are perfect for any group that is interested in running a professional hospitality tent. Freeborn families can easily include most characters: skilled warriors who protect the families&#039; caravans, learned mages who serve as fortune tellers for the family, or wise priests who offer spiritual advice and organise great parties. The Freeborn family has been designed to include all these characters.&lt;br /&gt;
&lt;br /&gt;
A family can be as small or as large as you like. Characters who are part of the family don&#039;t need to be related to other characters, they may be distant relations or even outsiders who have simply been adopted into the family. There might be hundreds of your family who never attend events, working on your family&#039;s estates, fighting as mercenaries in the Empire, or crewing a fleet of ships. Or your family might be just the characters played by you and your friends when you come to the events. The Freeborn family is intended to be flexible enough to support whatever suits the background for the kind of family you want to play.&lt;br /&gt;
&lt;br /&gt;
Before choosing to play a Freeborn family, it is worth looking at the other social roles that exist in Freeborn society. A group that wants to play the members of a ritual team may find something built around the [[hakima]] concept is a better fit for them. Or if your group wants to focus totally on fighting and battles you can play that as a family group but it is also worth looking at the [[Brass Coast Military Concerns|kohan]] to see if that is a more enjoyable basis for a group. If you want a more general mix of fighting and trading, you could create a Freeborn family but play one that operates one or more [[corsair]] ships.&lt;br /&gt;
&lt;br /&gt;
You will need to pick one of the three Freeborn tribes for your family to be part of - the [[Erigo]], the [[Riqueza]], or the [[Guerra]]. Your tribe has no direct game effect, but it does affect which hakima groups your family might work most closely with and it will affect your roleplaying with other families. If you don&#039;t know which tribe you want to be part of, then we recommend picking whichever tribe currently appears to have the fewest families in it. &lt;br /&gt;
&lt;br /&gt;
[[Category:The Brass Coast]]&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:KrakenfireFamily.jpg&amp;diff=52594</id>
		<title>File:KrakenfireFamily.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:KrakenfireFamily.jpg&amp;diff=52594"/>
		<updated>2017-05-09T08:13:59Z</updated>

		<summary type="html">&lt;p&gt;Bunni: A group of Freeborn, including members of the Krakenfire Armada (Oxford Brookes LARP). {{Category:Photos:LouisDuncan}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A group of Freeborn, including members of the Krakenfire Armada (Oxford Brookes LARP). {{Category:Photos:LouisDuncan}}&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Category:Photos:LouisDuncan&amp;diff=52593</id>
		<title>Category:Photos:LouisDuncan</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Category:Photos:LouisDuncan&amp;diff=52593"/>
		<updated>2017-05-09T08:07:54Z</updated>

		<summary type="html">&lt;p&gt;Bunni: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;Please include the following text in the description field when uploading files by this author to the wiki:&amp;lt;br /&amp;gt;  &amp;lt;nowiki&amp;gt;{{Category:Photos:LouisDuncan}}&amp;lt;/nowiki&amp;gt;&amp;lt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Please include the following text in the description field when uploading files by this author to the wiki:&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{Category:Photos:LouisDuncan}}&amp;lt;/nowiki&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&amp;lt;includeonly&amp;gt;&lt;br /&gt;
[[Category:Photos:LouisDuncan]] [[:Category:Photos:LouisDuncan|Image by Louis Duncan]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Sharazhad.jpg&amp;diff=52592</id>
		<title>File:Sharazhad.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=File:Sharazhad.jpg&amp;diff=52592"/>
		<updated>2017-05-09T08:07:08Z</updated>

		<summary type="html">&lt;p&gt;Bunni: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sharazhad i Omeya i Erigo (as portrayed by Kantia Cosplay) wearing face-framing jewellery. {{Category:Photos:LouisDuncan}}&lt;/div&gt;</summary>
		<author><name>Bunni</name></author>
	</entry>
</feed>