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		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=23573</id>
		<title>Bourse</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=23573"/>
		<updated>2014-04-03T21:51:16Z</updated>

		<summary type="html">&lt;p&gt;Dave: Changes to Entry Requirements, move from closed bids to open auction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Imperial Bourse is the economic hub of the Empire. Its role is to ensure the prosperity of the Empire and to provide access to much needed resources to those who can afford them.&lt;br /&gt;
&lt;br /&gt;
==Role within the Empire==&lt;br /&gt;
The Bourse is designed to ensure that Ilium, mithril, weirwood and white granite are directed to where they can provide the most economic benefit, rather than being assigned by political or military patronage. Merchants bid for a position on the Bourse and those that are successful gain control of one of the Bourse positions that control production. It is then left to them to sell the resources at whatever price they can. Although there are frequent accusations of profiteering, when the market functions as intended it ensures that significant sums of money are paid to the Bourse for use by the Empire.&lt;br /&gt;
&lt;br /&gt;
Decisions within the Bourse are taken by auction, with members placing money in the Bourse coffers to register their support for or against a motion. Such auctions are rare however, most of the Bourse activity is economic in nature and takes place without central organisation. The money collected by the Bourse, as part of the process of selecting members and making decisions becomes the property of the Empire.&lt;br /&gt;
&lt;br /&gt;
The Bourse has gained two other roles over the years, operating the public and private auctions. The public auction is open to anyone present; most goods sold are herbs, mana crystals, resources, building materials and occasionally even Ilium are sent to the Bourse by Imperial citizens who want a good price for their goods but have neither the inclination nor the time to attend the meetings at Anvil. The private auction is for Bourse members only and sells rare and unique items that agents of the Bourse have sourced from across the Empire and the World.&lt;br /&gt;
&lt;br /&gt;
==Entry requirements==&lt;br /&gt;
There are over a score of different Bourse positions, the majority of which are auctioned off once a year. Although a citizen may bid for as many positions as they choose, an individual can only win one auction. The auction itself uses an open bidding system and payments must be made immediately.&lt;br /&gt;
&lt;br /&gt;
There are a handful of Bourse positions created at the formation of the Empire which are not auctioned off. These positions were created to reflect the relative economic wealth and priorities of nations like Varushka. As a result these resources are controlled by vote of members of that nation based on what resources they control. These positions are identified separately below.&lt;br /&gt;
&lt;br /&gt;
You can find details of who holds which seat [[Titles_by_event|here]].&lt;br /&gt;
&lt;br /&gt;
==Elections and Appointments==&lt;br /&gt;
During each season, all the Bourse Seats (both Imperial and National) that produce a single material are re-elected or re-appointed. During the event that a seat is due to be re-elected, the current holder does not receive any materials. Once the seat has been re-elected, the new holder receives that season&#039;s production, and secures the production until the next time the seat is due to be re-elected.&lt;br /&gt;
* Weirwood seats are re-elected at the Winter Solstice.&lt;br /&gt;
* [[Materials#Ilium|Ilium]] seats and the [[Imperial Bourse#Master of the Imperial Mint|Master of the Imperial Mint]] are re-elected at the Spring Equinox.&lt;br /&gt;
* White Granite seats are re-elected at the Summer Solstice.&lt;br /&gt;
* Mithril seats are re-elected at the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
===Losing the tItle===&lt;br /&gt;
What happens when a Bourse seat loses their title depends on how they lost it.&lt;br /&gt;
* If the holder of a Bourse seat dies, the seat is re-auctioned (or appointed). The new holder of the seat does not receive any wains or rings of ilium until the start of the next event. The money raised by the auction (if any) becomes part of the estate of the dead character, and the Magistrates do their best to ensure that money goes to the seat&#039;s beneficiaries.&lt;br /&gt;
* If the holder of a Bourse seat resigns their position, the seat is also re-auctioned (or appointed). Again, the new holder of the seat does not receive any wains or rings until the next event. The money raised in the auction is paid to the character who resigned their seat.&lt;br /&gt;
* If the holder of a Bourse seat receives a [[Writ of Excommunication]], they are stripped of their Bourse seat. It is re-elected (or appointed), and the money raised is claimed by the [[Imperial Synod]].&lt;br /&gt;
* The holder of a Bourse seat cannot be [[Revocation|revoked]] by the [[Imperial Synod]].&lt;br /&gt;
In all cases, the money initially paid for a seat remains as part of the annual budget of the [[Imperial Senate]].&lt;br /&gt;
&lt;br /&gt;
===Proxies===&lt;br /&gt;
Any member of the Bourse, may appoint a [[proxy]]. It is not uncommon for Bourse members to auction the right to stand as their proxy to another party - as this allows the proxy to bid in the private auction.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Mithril, weirwood and white granite are essential to the prosperity of the Empire and its citizens. Deposits of these materials tend to be large but few in number so they are carefully protected. Ilium is also rare and almost priceless due to its arcane powers. When the Empire was formed control of key supplies of these materials was placed in the control of the Bourse; it was explicitly designed to keep control of these precious materials out of the direct control of the Empress and the Senate.&lt;br /&gt;
&lt;br /&gt;
Over time the role of the Bourse has grown, its members instituted a private auction to give them access to some of the most valuable items in the Empire. This was so successful it was eventually copied and a second public auction was introduced to allow citizens of the Empire to sell basic goods at the Bourse.&lt;br /&gt;
&lt;br /&gt;
==Powers and functions==&lt;br /&gt;
&lt;br /&gt;
===Control of Ilium and Building Materials===&lt;br /&gt;
Mithril, weirwood and white granite are essential to upgrade a personal resource to make it more productive. They are also needed for the large projects authorized by the Senate such as the creation of new armies or the building of bridges and fortifications. Ilium is used by artisans and magicians to make rituals and enchantments permanent. Each Bourse member has control of a single resource, for a single year (unless they are replacing an existing position which has become vacant). They can dispense this resource as they choose.&lt;br /&gt;
&lt;br /&gt;
===Access to the Private Auction===&lt;br /&gt;
The Bourse holds a single private auction, only Bourse members can attend and bid on the items auctioned. Bourse agents scour the Empire and the world looking for rare and potentially valuable items to bring them to the Bourse where they are auctioned off to the highest bidder. Details of the handful of lots are usually posted in the Bourse several hours before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Operation of the Public Auction===&lt;br /&gt;
Although not formally one of the powers of the Bourse, the public auction takes place in the Bourse and is operated by the civil servants who run the Bourse. The auction is open to all and supplies of herbs, mana crystals, resources, minor magical items and small lots of weirwood, mithril and white granite are auctioned to the highest bidder. It is relatively rare, but not unknown for more valuable items like Ilium, true liao or powerful items to appear in the public auction. Details of the lots are posted in the Bourse one hour before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Auction of Appointments===&lt;br /&gt;
Over the years the Bourse has helped to create various minor Imperial positions and officers to help the Empire function. Individuals are appointed to these positions by auction - Bourse members commit funds in support of their preferred candidate. The candidate that receives the most support is appointed - and all bids by their supporters become the property of the state. Please note that there are no political appointments due to be made by the Bourse at the first event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Bourse Positions==&lt;br /&gt;
There are sixteen Bourse positions that are assigned to the highest sealed bid. These positions are available to any citizen of the Empire who does not already control an Imperial title or position. This means that members of the Synod, military or senate can bid for one of these Imperial Bourse position, but must resign their position if they are successful.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
All mithril seats are re-elected during the Autumn Equinox.&lt;br /&gt;
====The Singing Caves====&lt;br /&gt;
The Singing Caves are found near [[Mournwold#Overton|Overton]], on the battleline to defend the [[Mournwold|Mourne]] from barbarians. Still in Imperial hands, albeit only just, the Singing Caves take their name from the strange voices that echo forth when the wind blows above. Many Imperial citizens are concerned about what will happen to the Singing Caves if the [[Jotun]] invaders make a significant attempt to conquer the last Imperial hold outs in this desolate territory.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 [[Imperial wain|Imperial wains]] of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Fortress of Salt====&lt;br /&gt;
In the mountains north of Temeschwar is the famous Fortress of Salt. The fortress guards the entrance to one of the richest deposits of mithril in the Empire, and is massively fortified as a result. The mine workings also produce large amounts of salt and most of the walls are covered in a fine layer of white powder.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Star====&lt;br /&gt;
Near Delving in Redoubt in Urizen is the location of the Brilliant Star, allegedly the most beautiful of all the star shaped tunnel complexes that undermine the mountains, the walls of the Brilliant Star gleam slightly even when no torch is lit.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Mine of Briante====&lt;br /&gt;
At the heart of this mining settlement is the great mine of Briante, the deepest mine in the Empire, it has been dug deeper and deeper over the centuries to excavate the precious mithril that is found deep underground.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Pits of Ennerlund====&lt;br /&gt;
&amp;lt;!--- If you edit this section, please make sure to also edit the companion section on the [[Holberg]] page ---&amp;gt;&lt;br /&gt;
[[Holberg]] was rightly famous for its impressive engineering works and few are more impressive than the [[Holberg#Great Pits of Ennerlund|Great Pits of Ennerlund]], with their complex mine workings and mechanized pumps. The pits were lost when Holberg was overrun and the mine - and its bounty of mithril - is still in the hands of the [[Druj]] barbarians.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
All weirwood seats are re-elected during the Winter Solstice.&lt;br /&gt;
====The Golden Trees of Seren====&lt;br /&gt;
In the heart of the Miaren are the ruins of Seren, destroyed a millenia ago by the Vallorn and slowly being reclaimed. The area is still dangerous, but the Vallorn growth here left large copses of weirwood trees dotted through the surrounding forest.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Hunt of Alderei the Fair====&lt;br /&gt;
Aldereri the Fair was defeated by Imperial forces at the dawn of the Empire in pitched battle in Volodmartz. The battle site was a vital strategic asset, as the largest source of weirwood in Varushka. The site is named for the treasure seekers who combed the surrounding woods looking for traces of Alderei the Fair in the decades after his defeat.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Heartwood of the Great Vale====&lt;br /&gt;
&amp;lt;!--- If you edit this section, please make sure to also edit the companion section on the [[Hercynia]] page ---&amp;gt;&lt;br /&gt;
The Great Vale in [[Hercynia]] contains large areas of precious weirwood. Although the area is threatened by Thule barbarians, the Empire has maintained control of the Heartwood, albeit barely.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Weirwater Vales====&lt;br /&gt;
Weirwood is named for the forests that dot this landscape and the rich supplies of weirwood they produce. Legend claims that the first weavers made a pact with the Eternals to make the land fertile, but that the magic has slowly dwindled with time.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Canterspire Circle====&lt;br /&gt;
The lower slopes of Canterspire are marked by strange circles of weirwood that grow rapidly despite the barren soil. It is clear that some magic is responsible for their ruddy health, but no ritual has ever been devised that can repeat this phenomena which certainly predates the arrival of the Urizen.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Forest at Reikos====&lt;br /&gt;
&amp;lt;!--- If you edit this section, please make sure to also edit the companion section on the [[Reikos]] page ---&amp;gt;&lt;br /&gt;
On the borders of [[Reikos]], the great forest is an abundant source of valuable timber including precious weirwood. It was lost when the territory was over-run by [[Druj]] barbarians and is not currently being auctioned.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position would produce 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
All White Granite seats are re-elected during the Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
====The Damation Cliffs====&lt;br /&gt;
The Cliffs are located near Damata in Kahraman and are well protected with a sequence of fortifications to guard the approach. Damation granite is flecked with silver marks although these are purely cosmetic and do not lessen its value.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Night Quarry====&lt;br /&gt;
The Night Quarry is located near the Painted Caves in Miekarova. White Granite is produced here using a technique that fills the air with a fine white dust that quickly settles on the skin. As a result the workers have a ghostly pale complexion until they wash, giving the site an unwholesome reputation.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Arratan Gamble====&lt;br /&gt;
It is claimed that on a clear day you can see the Arratan Gamble from the tallest spires of Tassato. This massive white granite quarry has a bad reputation, and many who have paid to control it have ended up ruined as a result. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====Sutton Stone Quarries====&lt;br /&gt;
These hardworked quarries are in [[Upwold]] near the border with [[Mournwold]] and within sight of the [[Mournwold#Old Pig|Old Pig]]. They have long produced an unusually hard and well wearing creamy-coloured limestone that has become so famed as superb quality building stone that the name of the Quarry itself has become eponymous for all other caches of Sutton Stone that have been found. The limestone is seamed with white granite.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Shore====&lt;br /&gt;
&amp;lt;!--- If you edit this section, please make sure to also edit the companion section on the [[Skarsind]] page ---&amp;gt;&lt;br /&gt;
Until recently large amounts of white granite were quarried from this cliff face near [[Skarsind#Gildenheim|Gildenheim]]. When the sun reflects on the workings on the cliff face the reflection is blinding and gives the quarry its name. The Brilliant Shore was one of the first areas seized by the Thule when [[Skarsind]] fell, and reclaimed at the turning point of the recent war.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 26 Imperial wains of white granite every season. Currently the status of the seat is debated; the [[Imperial Senate]] declared it a National resource in the control of [[Wintermark]] but the [[Imperial Synod]] have contested this decision through the use of their [[veto]]&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
All Ilium seats are re-elected during the Spring Equinox.&lt;br /&gt;
====Syrene&#039;s Wisdom====&lt;br /&gt;
In the silver mines above Syrene there are sometimes found brilliant blue seams, no more than a few inches long, that dull chisels upon the first strike. Although these seams are small and difficult to work they yield a constant supply of Ilium.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 7 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Scorrero Nets====&lt;br /&gt;
A wise Hakima learnt by chance many years ago that the Scorrero carries ilium in its waters, washed from the land and carried towards the sea. Now nets are placed in the water at key points, primarily along the length of the Scorrero that runs through [[Feroz]], to sieve out the precious material before it can be lost forever.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
==National Bourse Positions==&lt;br /&gt;
These appointments are Bourse positions, but they can only be filled by a citizen of the appropriate nation. In addition they are not auctioned off, as Imperial Bourse positions are, but voted upon by resource owners from that nation. The larger the personal holding an individual has, the more votes they can allocate in support to a candidate. The voting for national Bourse positions is handled by the civil servants in the Bourse.&lt;br /&gt;
&lt;br /&gt;
National Bourse positions are otherwise identical to Imperial Bourse positions.&lt;br /&gt;
&lt;br /&gt;
====The Master of The Imperial Mint====&lt;br /&gt;
The [[Master of the Imperial Mint]] is a bourse position rserved for the citizen of the League who presents the largest bid. The Master has powers to speak and address the Senate.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
All Mithril seats are re-selected during the Autumn Equinox.&lt;br /&gt;
====The Eternal Shafts of Time====&lt;br /&gt;
In the mountains near Vorota in Karov are the Eternal Shafts of Time. These ancient shafts were old long before the Empire was born and the size and shape suggests that those who once worked them were not human. Time seems to run strangely in the shafts, workers claim some days simply run longer than others and the output of the mines supports their claims.&lt;br /&gt;
&lt;br /&gt;
Control of the Shafts is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of mine resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Legacy====&lt;br /&gt;
This vast mine complex is one of the few places in Spiral that remain under Imperial control. It is mostly played out today, but still manages to produced significant quantities of mithril for whoever controls it. According to legend the site was part of a great gift to the Urizen people but the details are lost to time.&lt;br /&gt;
&lt;br /&gt;
Control of the Legacy is assigned to whichever Urizen candidate receives the most support from Urizen owners of mana sites. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
All Weirwood seats are re-appointed during the Winter Solstice.&lt;br /&gt;
====The Thimble====&lt;br /&gt;
The Thimble is a vast stretch of forest that covers a series of hills allegedly laid out in the pattern of a tailor&#039;s thimble. The Thimble was one of the earliest areas of Therunin to be cleared of Vallorn influence and it now provides an impressive supply of valuable weirwood for the Navarr use.&lt;br /&gt;
&lt;br /&gt;
Control of the Thimble is assigned to whichever Navarr candidate receives the most support from Navarr owners of herb gardens. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
All White Granite seats are re-appointed during the Summer Solstice.&lt;br /&gt;
====The Granites of Veltsgorsk====&lt;br /&gt;
Deep in the mountains of Volodmartz and every bit as dangerous as Ruin lie the open mines of Veltsgorsk. The white granite that comes from these mines is sometimes streaked with pink quartz - storytellers claim it is steeped in the blood of all those who have died fighting over Volodmartz in the past, and will help give life to nearby vegetation as a result.&lt;br /&gt;
&lt;br /&gt;
Control of Veltsgorsk is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of forest resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Vigilant Swan====&lt;br /&gt;
&amp;lt;!--- If you edit this section, please make sure to also edit the companion section on the [[Reikos]] page ---&amp;gt;&lt;br /&gt;
This quarry complex recently fell into the hands of the [[Druj]] despite the efforts of the brave Highborn defenders at [[Reikos#Tabernacle|Tabernacle]]. The site was guarded by a flock of white and black swans who nested on the washing ponds below the quarry&#039;s workings, it was claimed they cried out whenever intruders come near, but their presence was not enough to deter the barbarian invaders bent on claiming the whole of [[Reikos]]. &lt;br /&gt;
&lt;br /&gt;
Control of the Vigilant Swan was assigned to whichever Highborn candidate receives the most support from Highborn owners of congregations. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produced 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
All ilium seats are re-appointed during the Spring Equinox.&lt;br /&gt;
====The Steel Fist====&lt;br /&gt;
In recent years Imperial Orc forces have swelled the ranks of the Imperial armies, tipping the scales against the barbarian threat. The previous Empress Britta enjoyed particularly strong support from the Orcs and in return she helped create the position of the Steel Fist.&lt;br /&gt;
&lt;br /&gt;
To reward the Imperial Orcs for the work undertaken in supporting the Imperial armies, the Bourse allocates the Steel Fist to whichever legion provides the most assistance to Imperial armies on campaign. Small legions combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 8 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Broken Shore Bounty====&lt;br /&gt;
The Grendel represent a powerful threat to the Empire and only constant raids by Imperial vessels against the halls and vessels of the Broken Shore serve to prevent them invading the Empire.&lt;br /&gt;
&lt;br /&gt;
To reward the Freeborn for the risks they take, the Bourse allocates the Broken Shore Bounty to whichever fleet performs the biggest raid against the Grendel. Small fleets combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 7 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Stonefield Ice Caves====&lt;br /&gt;
Large deposits of Ilium are buried in this massive glacier, but the ice is every bit as hard to work as stone and the precious metal must be picked from the walls of the frozen tunnels.&lt;br /&gt;
&lt;br /&gt;
To reward the Winterfolk for the risks they take, the Bourse allocates the control of the Stonefield Ice Caves to whichever military unit performs the biggest raid. Halls often combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Regario Dossier====&lt;br /&gt;
League diplomats are active all over the world, making contacts with foreign powers and attempting to sway them to the Empire&#039;s side. Such activities require considerable funds but the gains for the Empire are difficult to overstate. If too many foreign powers were to ally with the barbarians, the fate of the Empire would surely be lost.&lt;br /&gt;
&lt;br /&gt;
This Bourse position is reserved for a citizen of The League who presents the largest bid. The payment is used to pay for bribes and other diplomatic arrangements.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 4 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bourse]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=23297</id>
		<title>Bourse</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=23297"/>
		<updated>2014-03-24T18:11:02Z</updated>

		<summary type="html">&lt;p&gt;Dave: Added &amp;#039;Grendel&amp;#039; requirement to the Broken Shore Bounty&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Imperial Bourse is the economic hub of the Empire. Its role is to ensure the prosperity of the Empire and to provide access to much needed resources to those who can afford them.&lt;br /&gt;
&lt;br /&gt;
==Role within the Empire==&lt;br /&gt;
The Bourse is designed to ensure that Ilium, mithril, weirwood and white granite are directed to where they can provide the most economic benefit, rather than being assigned by political or military patronage. Merchants bid for a position on the Bourse and those that are successful gain control of one of the Bourse positions that control production. It is then left to them to sell the resources at whatever price they can. Although there are frequent accusations of profiteering, when the market functions as intended it ensures that significant sums of money are paid to the Bourse for use by the Empire.&lt;br /&gt;
&lt;br /&gt;
Decisions within the Bourse are taken by auction, with members placing money in the Bourse coffers to register their support for or against a motion. Such auctions are rare however, most of the Bourse activity is economic in nature and takes place without central organisation. The money collected by the Bourse, as part of the process of selecting members and making decisions becomes the property of the Empire.&lt;br /&gt;
&lt;br /&gt;
The Bourse has gained two other roles over the years, operating the public and private auctions. The public auction is open to anyone present; most goods sold are herbs, mana crystals, resources, building materials and occasionally even Ilium are sent to the Bourse by Imperial citizens who want a good price for their goods but have neither the inclination nor the time to attend the meetings at Anvil. The private auction is for Bourse members only and sells rare and unique items that agents of the Bourse have sourced from across the Empire and the World.&lt;br /&gt;
&lt;br /&gt;
==Entry requirements==&lt;br /&gt;
There are over a score of different Bourse positions, the majority of which are auctioned off once a year. It costs one crown to register a bid for a Bourse position. Although one individual can bid for as many positions as they choose if they pay a crown fee for each bid, an individual can only win one auction. Bids are sealed and then handed to the civil service who announce the winners. A successful individual has four hours to pay the full value of his bid or else default, in which case a position is awarded to the next highest bid. &lt;br /&gt;
&lt;br /&gt;
There are a handful of Bourse positions created at the formation of the Empire which are not auctioned off. These positions were created to reflect the relative economic wealth and priorities of nations like Varushka. As a result these resources are controlled by vote of members of that nation based on what resources they control. These positions are identified separately below.&lt;br /&gt;
&lt;br /&gt;
You can find details of who holds which seat [[Titles_by_event|here]].&lt;br /&gt;
&lt;br /&gt;
==Elections and Appointments==&lt;br /&gt;
During each season, all the Bourse Seats (both Imperial and National) that produce a single material are re-elected or re-appointed. During the event that a seat is due to be re-elected, the current holder does not receive any materials. Once the seat has been re-elected, the new holder receives that season&#039;s production, and secures the production until the next time the seat is due to be re-elected.&lt;br /&gt;
* Weirwood seats are re-elected at the Winter Solstice.&lt;br /&gt;
* [[Materials#Ilium|Ilium]] seats and the [[Imperial Bourse#Master of the Imperial Mint|Master of the Imperial Mint]] are re-elected at the Spring Equinox.&lt;br /&gt;
* White Granite seats are re-elected at the Summer Solstice.&lt;br /&gt;
* Mithril seats are re-elected at the Autumn Equinox.&lt;br /&gt;
&lt;br /&gt;
===Losing the tItle===&lt;br /&gt;
What happens when a Bourse seat loses their title depends on how they lost it.&lt;br /&gt;
* If the holder of a Bourse seat dies, the seat is re-auctioned (or appointed). The new holder of the seat does not receive any wains or rings of ilium until the start of the next event. The money raised by the auction (if any) becomes part of the estate of the dead character, and the Magistrates do their best to ensure that money goes to the seat&#039;s beneficiaries.&lt;br /&gt;
* If the holder of a Bourse seat resigns their position, the seat is also re-auctioned (or appointed). Again, the new holder of the seat does not receive any wains or rings until the next event. The money raised in the auction is paid to the character who resigned their seat.&lt;br /&gt;
* If the holder of a Bourse seat receives a [[Writ of Excommunication]], they are stripped of their Bourse seat. It is re-elected (or appointed), and the money raised is claimed by the [[Imperial Synod]].&lt;br /&gt;
* The holder of a Bourse seat cannot be [[Revocation|revoked]] by the [[Imperial Synod]].&lt;br /&gt;
In all cases, the money initially paid for a seat remains as part of the annual budget of the [[Imperial Senate]].&lt;br /&gt;
&lt;br /&gt;
===Proxies===&lt;br /&gt;
Any member of the Bourse, may appoint a [[proxy]]. It is not uncommon for Bourse members to auction the right to stand as their proxy to another party - as this allows the proxy to bid in the private auction.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Mithril, weirwood and white granite are essential to the prosperity of the Empire and its citizens. Deposits of these materials tend to be large but few in number so they are carefully protected. Ilium is also rare and almost priceless due to its arcane powers. When the Empire was formed control of key supplies of these materials was placed in the control of the Bourse; it was explicitly designed to keep control of these precious materials out of the direct control of the Empress and the Senate.&lt;br /&gt;
&lt;br /&gt;
Over time the role of the Bourse has grown, its members instituted a private auction to give them access to some of the most valuable items in the Empire. This was so successful it was eventually copied and a second public auction was introduced to allow citizens of the Empire to sell basic goods at the Bourse.&lt;br /&gt;
&lt;br /&gt;
==Powers and functions==&lt;br /&gt;
&lt;br /&gt;
===Control of Ilium and Building Materials===&lt;br /&gt;
Mithril, weirwood and white granite are essential to upgrade a personal resource to make it more productive. They are also needed for the large projects authorized by the Senate such as the creation of new armies or the building of bridges and fortifications. Ilium is used by artisans and magicians to make rituals and enchantments permanent. Each Bourse member has control of a single resource, for a single year (unless they are replacing an existing position which has become vacant). They can dispense this resource as they choose.&lt;br /&gt;
&lt;br /&gt;
===Access to the Private Auction===&lt;br /&gt;
The Bourse holds a single private auction, only Bourse members can attend and bid on the items auctioned. Bourse agents scour the Empire and the world looking for rare and potentially valuable items to bring them to the Bourse where they are auctioned off to the highest bidder. Details of the handful of lots are usually posted in the Bourse several hours before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Operation of the Public Auction===&lt;br /&gt;
Although not formally one of the powers of the Bourse, the public auction takes place in the Bourse and is operated by the civil servants who run the Bourse. The auction is open to all and supplies of herbs, mana crystals, resources, minor magical items and small lots of weirwood, mithril and white granite are auctioned to the highest bidder. It is relatively rare, but not unknown for more valuable items like Ilium, true liao or powerful items to appear in the public auction. Details of the lots are posted in the Bourse one hour before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Auction of Appointments===&lt;br /&gt;
Over the years the Bourse has helped to create various minor Imperial positions and officers to help the Empire function. Individuals are appointed to these positions by auction - Bourse members commit funds in support of their preferred candidate. The candidate that receives the most support is appointed - and all bids by their supporters become the property of the state. Please note that there are no political appointments due to be made by the Bourse at the first event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Bourse Positions==&lt;br /&gt;
There are sixteen Bourse positions that are assigned to the highest sealed bid. These positions are available to any citizen of the Empire who does not already control an Imperial title or position. This means that members of the Synod, military or senate can bid for one of these Imperial Bourse position, but must resign their position if they are successful.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
All mithril seats are re-elected during the Autumn Equinox.&lt;br /&gt;
====The Singing Caves====&lt;br /&gt;
The Singing Caves are found near [[Mournwold#Overton|Overton]], on the battleline to defend the [[Mournwold|Mourne]] from barbarians. Still in Imperial hands, albeit only just, the Singing Caves take their name from the strange voices that echo forth when the wind blows above. Many Imperial citizens are concerned about what will happen to the Singing Caves if the [[Jotun]] invaders make a significant attempt to conquer the last Imperial hold outs in this desolate territory.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 [[Imperial wain|Imperial wains]] of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Fortress of Salt====&lt;br /&gt;
In the mountains north of Temeschwar is the famous Fortress of Salt. The fortress guards the entrance to one of the richest deposits of mithril in the Empire, and is massively fortified as a result. The mine workings also produce large amounts of salt and most of the walls are covered in a fine layer of white powder.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Star====&lt;br /&gt;
Near Delving in Redoubt in Urizen is the location of the Brilliant Star, allegedly the most beautiful of all the star shaped tunnel complexes that undermine the mountains, the walls of the Brilliant Star gleam slightly even when no torch is lit.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Mine of Briante====&lt;br /&gt;
At the heart of this mining settlement is the great mine of Briante, the deepest mine in the Empire, it has been dug deeper and deeper over the centuries to excavate the precious mithril that is found deep underground.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Pits of Ennerlund====&lt;br /&gt;
&amp;lt;!--- If you edit this section, please make sure to also edit the companion section on the [[Holberg]] page ---&amp;gt;&lt;br /&gt;
[[Holberg]] was rightly famous for its impressive engineering works and few are more impressive than the [[Holberg#Great Pits of Ennerlund|Great Pits of Ennerlund]], with their complex mine workings and mechanized pumps. The pits were lost when Holberg was overrun and the mine - and its bounty of mithril - is still in the hands of the [[Druj]] barbarians.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
All weirwood seats are re-elected during the Winter Solstice.&lt;br /&gt;
====The Golden Trees of Seren====&lt;br /&gt;
In the heart of the Miaren are the ruins of Seren, destroyed a millenia ago by the Vallorn and slowly being reclaimed. The area is still dangerous, but the Vallorn growth here left large copses of weirwood trees dotted through the surrounding forest.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Hunt of Alderei the Fair====&lt;br /&gt;
Aldereri the Fair was defeated by Imperial forces at the dawn of the Empire in pitched battle in Volodmartz. The battle site was a vital strategic asset, as the largest source of weirwood in Varushka. The site is named for the treasure seekers who combed the surrounding woods looking for traces of Alderei the Fair in the decades after his defeat.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Heartwood of the Great Vale====&lt;br /&gt;
&amp;lt;!--- If you edit this section, please make sure to also edit the companion section on the [[Hercynia]] page ---&amp;gt;&lt;br /&gt;
The Great Vale in [[Hercynia]] contains large areas of precious weirwood. Although the area is threatened by Thule barbarians, the Empire has maintained control of the Heartwood, albeit barely.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Weirwater Vales====&lt;br /&gt;
Weirwood is named for the forests that dot this landscape and the rich supplies of weirwood they produce. Legend claims that the first weavers made a pact with the Eternals to make the land fertile, but that the magic has slowly dwindled with time.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Canterspire Circle====&lt;br /&gt;
The lower slopes of Canterspire are marked by strange circles of weirwood that grow rapidly despite the barren soil. It is clear that some magic is responsible for their ruddy health, but no ritual has ever been devised that can repeat this phenomena which certainly predates the arrival of the Urizen.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Forest at Reikos====&lt;br /&gt;
&amp;lt;!--- If you edit this section, please make sure to also edit the companion section on the [[Reikos]] page ---&amp;gt;&lt;br /&gt;
On the borders of [[Reikos]], the great forest is an abundant source of valuable timber including precious weirwood. It was lost when the territory was over-run by [[Druj]] barbarians and is not currently being auctioned.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position would produce 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
All White Granite seats are re-elected during the Summer Solstice.&lt;br /&gt;
&lt;br /&gt;
====The Damation Cliffs====&lt;br /&gt;
The Cliffs are located near Damata in Kahraman and are well protected with a sequence of fortifications to guard the approach. Damation granite is flecked with silver marks although these are purely cosmetic and do not lessen its value.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Night Quarry====&lt;br /&gt;
The Night Quarry is located near the Painted Caves in Miekarova. White Granite is produced here using a technique that fills the air with a fine white dust that quickly settles on the skin. As a result the workers have a ghostly pale complexion until they wash, giving the site an unwholesome reputation.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Arratan Gamble====&lt;br /&gt;
It is claimed that on a clear day you can see the Arratan Gamble from the tallest spires of Tassato. This massive white granite quarry has a bad reputation, and many who have paid to control it have ended up ruined as a result. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====Sutton Stone Quarries====&lt;br /&gt;
These hardworked quarries are in [[Upwold]] near the border with [[Mournwold]] and within sight of the [[Mournwold#Old Pig|Old Pig]]. They have long produced an unusually hard and well wearing creamy-coloured limestone that has become so famed as superb quality building stone that the name of the Quarry itself has become eponymous for all other caches of Sutton Stone that have been found. The limestone is seamed with white granite.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Shore====&lt;br /&gt;
&amp;lt;!--- If you edit this section, please make sure to also edit the companion section on the [[Skarsind]] page ---&amp;gt;&lt;br /&gt;
Until recently large amounts of white granite were quarried from this cliff face near [[Skarsind#Gildenheim|Gildenheim]]. When the sun reflects on the workings on the cliff face the reflection is blinding and gives the quarry its name. The Brilliant Shore was one of the first areas seized by the Thule when [[Skarsind]] fell, and reclaimed at the turning point of the recent war.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 26 Imperial wains of white granite every season. Currently the status of the seat is debated; the [[Imperial Senate]] declared it a National resource in the control of [[Wintermark]] but the [[Imperial Synod]] have contested this decision through the use of their [[veto]]&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
All Ilium seats are re-elected during the Spring Equinox.&lt;br /&gt;
====Syrene&#039;s Wisdom====&lt;br /&gt;
In the silver mines above Syrene there are sometimes found brilliant blue seams, no more than a few inches long, that dull chisels upon the first strike. Although these seams are small and difficult to work they yield a constant supply of Ilium.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 7 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Scorrero Nets====&lt;br /&gt;
A wise Hakima learnt by chance many years ago that the Scorrero carries ilium in its waters, washed from the land and carried towards the sea. Now nets are placed in the water at key points, primarily along the length of the Scorrero that runs through [[Feroz]], to sieve out the precious material before it can be lost forever.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
==National Bourse Positions==&lt;br /&gt;
These appointments are Bourse positions, but they can only be filled by a citizen of the appropriate nation. In addition they are not auctioned off, as Imperial Bourse positions are, but voted upon by resource owners from that nation. The larger the personal holding an individual has, the more votes they can allocate in support to a candidate. The voting for national Bourse positions is handled by the civil servants in the Bourse.&lt;br /&gt;
&lt;br /&gt;
National Bourse positions are otherwise identical to Imperial Bourse positions.&lt;br /&gt;
&lt;br /&gt;
====The Master of The Imperial Mint====&lt;br /&gt;
The [[Master of the Imperial Mint]] is a bourse position rserved for the citizen of the League who presents the largest bid. The Master has powers to speak and address the Senate.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
All Mithril seats are re-selected during the Autumn Equinox.&lt;br /&gt;
====The Eternal Shafts of Time====&lt;br /&gt;
In the mountains near Vorota in Karov are the Eternal Shafts of Time. These ancient shafts were old long before the Empire was born and the size and shape suggests that those who once worked them were not human. Time seems to run strangely in the shafts, workers claim some days simply run longer than others and the output of the mines supports their claims.&lt;br /&gt;
&lt;br /&gt;
Control of the Shafts is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of mine resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Legacy====&lt;br /&gt;
This vast mine complex is one of the few places in Spiral that remain under Imperial control. It is mostly played out today, but still manages to produced significant quantities of mithril for whoever controls it. According to legend the site was part of a great gift to the Urizen people but the details are lost to time.&lt;br /&gt;
&lt;br /&gt;
Control of the Legacy is assigned to whichever Urizen candidate receives the most support from Urizen owners of mana sites. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
All Weirwood seats are re-appointed during the Winter Solstice.&lt;br /&gt;
====The Thimble====&lt;br /&gt;
The Thimble is a vast stretch of forest that covers a series of hills allegedly laid out in the pattern of a tailor&#039;s thimble. The Thimble was one of the earliest areas of Therunin to be cleared of Vallorn influence and it now provides an impressive supply of valuable weirwood for the Navarr use.&lt;br /&gt;
&lt;br /&gt;
Control of the Thimble is assigned to whichever Navarr candidate receives the most support from Navarr owners of herb gardens. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
All White Granite seats are re-appointed during the Summer Solstice.&lt;br /&gt;
====The Granites of Veltsgorsk====&lt;br /&gt;
Deep in the mountains of Volodmartz and every bit as dangerous as Ruin lie the open mines of Veltsgorsk. The white granite that comes from these mines is sometimes streaked with pink quartz - storytellers claim it is steeped in the blood of all those who have died fighting over Volodmartz in the past, and will help give life to nearby vegetation as a result.&lt;br /&gt;
&lt;br /&gt;
Control of Veltsgorsk is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of forest resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Vigilant Swan====&lt;br /&gt;
&amp;lt;!--- If you edit this section, please make sure to also edit the companion section on the [[Reikos]] page ---&amp;gt;&lt;br /&gt;
This quarry complex recently fell into the hands of the [[Druj]] despite the efforts of the brave Highborn defenders at [[Reikos#Tabernacle|Tabernacle]]. The site was guarded by a flock of white and black swans who nested on the washing ponds below the quarry&#039;s workings, it was claimed they cried out whenever intruders come near, but their presence was not enough to deter the barbarian invaders bent on claiming the whole of [[Reikos]]. &lt;br /&gt;
&lt;br /&gt;
Control of the Vigilant Swan was assigned to whichever Highborn candidate receives the most support from Highborn owners of congregations. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produced 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
All ilium seats are re-appointed during the Spring Equinox.&lt;br /&gt;
====The Steel Fist====&lt;br /&gt;
In recent years Imperial Orc forces have swelled the ranks of the Imperial armies, tipping the scales against the barbarian threat. The previous Empress Britta enjoyed particularly strong support from the Orcs and in return she helped create the position of the Steel Fist.&lt;br /&gt;
&lt;br /&gt;
To reward the Imperial Orcs for the work undertaken in supporting the Imperial armies, the Bourse allocates the Steel Fist to whichever legion provides the most assistance to Imperial armies on campaign. Small legions combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 8 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Broken Shore Bounty====&lt;br /&gt;
The Grendel represent a powerful threat to the Empire and only constant raids by Imperial vessels against the halls and vessels of the Broken Shore serve to prevent them invading the Empire.&lt;br /&gt;
&lt;br /&gt;
To reward the Freeborn for the risks they take, the Bourse allocates the Broken Shore Bounty to whichever fleet performs the biggest raid against the Grendel. Small fleets combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 7 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Stonefield Ice Caves====&lt;br /&gt;
Large deposits of Ilium are buried in this massive glacier, but the ice is every bit as hard to work as stone and the precious metal must be picked from the walls of the frozen tunnels.&lt;br /&gt;
&lt;br /&gt;
To reward the Winterfolk for the risks they take, the Bourse allocates the control of the Stonefield Ice Caves to whichever military unit performs the biggest raid. Halls often combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Regario Dossier====&lt;br /&gt;
League diplomats are active all over the world, making contacts with foreign powers and attempting to sway them to the Empire&#039;s side. Such activities require considerable funds but the gains for the Empire are difficult to overstate. If too many foreign powers were to ally with the barbarians, the fate of the Empire would surely be lost.&lt;br /&gt;
&lt;br /&gt;
This Bourse position is reserved for a citizen of The League who presents the largest bid. The payment is used to pay for bribes and other diplomatic arrangements.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 4 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
[[Category:Bourse]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:377YE_Spring_Equinox_Imperial_titles&amp;diff=21593</id>
		<title>Archive:377YE Spring Equinox Imperial titles</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:377YE_Spring_Equinox_Imperial_titles&amp;diff=21593"/>
		<updated>2013-08-23T13:09:08Z</updated>

		<summary type="html">&lt;p&gt;Dave: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;This information is still being coallated; currently it is a direct copy of the information from the [[Titles Winter 376|Winter Solstice]].&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Following the death of state of emergency at the previous year&#039;s [[Titles Winter 376|Winter Solstice]], only a handful of titles were appointed or re-appointed during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
==[[Imperial Senate|Senators]]==&lt;br /&gt;
===The Freeborn senators of [[The Brass Coast]]===&lt;br /&gt;
* Senator for [[Feroz]]: Sallur I Mnajdra I Guerra&lt;br /&gt;
* Senator for [[Kahraman]]: Rauul i Jannat i Riqueza&lt;br /&gt;
* Senator for [[Madruga]]: Avisena i Ezmara i Guerra&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Dawn]]===&lt;br /&gt;
* Senator for [[Astolat]]: Bohemond (Proxied)&lt;br /&gt;
* Senator for [[Semmerholm]] Ywain De Gauvain&lt;br /&gt;
* Senator for [[Weirwater]]: Marek&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Highguard]]===&lt;br /&gt;
* Seantor for [[Bastion]]: Simiel of the Shattered Tower&lt;br /&gt;
* Senator for [[Casinea]]: Cyrus of Felix&#039;s Watch&lt;br /&gt;
* Senator for [[Necropolis]]: Adamah of the Silent Tide&lt;br /&gt;
&lt;br /&gt;
===The senators of [[The League]]===&lt;br /&gt;
* Senator for [[Sarvos]]: Miroslav&lt;br /&gt;
* Senator for [[Tassato]]: Arsenio Sanguineo Rezia di Tassato&lt;br /&gt;
* Senator for [[Temeschwar]]: Oksana Kazaku von Temeschwar&lt;br /&gt;
&lt;br /&gt;
===The senators of [[The Marches]]===&lt;br /&gt;
* Senator for [[Bregasland]], the Dour Fens: Richard of Bourholt&lt;br /&gt;
* Senator for [[Mitwold]], Pride of the Marches: Bridget Talbot&lt;br /&gt;
* Senator for [[Upwold]], The Silver Chase: Henry Ward&lt;br /&gt;
&lt;br /&gt;
===The senators of the [[Navarr]]===&lt;br /&gt;
* Seantor for [[Hercynia]]: Cei Windstrider&lt;br /&gt;
* Senator for [[Miaren]]: Bledri Eternal&lt;br /&gt;
* Senator for [[Therunin]]: Caerwyn Summer Crow&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Urizen]]===&lt;br /&gt;
* Senator for [[Morrow]]: Josif&lt;br /&gt;
* Senator for [[Redoubt]]: Probus&lt;br /&gt;
* Senator for [[Zenith]]: Hector of the Spire of the Celestial Cascade.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Senator Hector was [[Synod_Results,_Spring_Summit,_377_YE#Synod_Judgments|revoked by the Imperial Synod]] but then re-elected to the post; he cannot be revoked again until after the next time the Senatorship would be elected normally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Varushka]]===&lt;br /&gt;
* Senator for [[Karov]]: Konstantin&lt;br /&gt;
* Senator for [[Miekarova]]: Yelislaveta Syrnova Vlanich&lt;br /&gt;
* Senator for [[Volodmartz]]: Maxim&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Wintermark]]===&lt;br /&gt;
* Senator for [[Hahnmark]]: Hengist Dur&lt;br /&gt;
* Senator for [[Kallavesa]]: Uskolli&lt;br /&gt;
* Senator for [[Sermersuaq]]: Atte&lt;br /&gt;
&lt;br /&gt;
===Other [[Imperial Senate]] positions===&lt;br /&gt;
* The [[Conscience of the Senate]] is the [[Imperial orcs|Imperial orc]] Stormcrow Gralka&lt;br /&gt;
&lt;br /&gt;
==[[Imperial Military Council|The Military Council]]==&lt;br /&gt;
===The Generals of [[The Brass Coast]]===&lt;br /&gt;
* General Yasmina i Ezmara i Erigo of the [[The Brass Coast military concerns#The Red Wind Corsairs|Red Wind Corsairs]]&lt;br /&gt;
* General Deigo i Guerra of the [[The Brass Coast military concerns#The Fire of the South|Fire of the South]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Dawn]]===&lt;br /&gt;
* General Floree de Rondell of the [[Dawn military concerns#The Hounds of Glory|Hounds of Glory]]&lt;br /&gt;
* General Eryk Rykker of the [[Dawn military concerns#The Golden Sun|Golden Sun]]&lt;br /&gt;
* General Frederick Novarion of the [[Dawn military concerns#The Eastern Sky|Eastern Sky]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Highguard]]===&lt;br /&gt;
* General Matthias of the [[Highguard military concerns#Seventh Wave|Seventh Wave]]&lt;br /&gt;
* General Ruth, daughter of Esther of the [[Highguard military concerns#Granite Pillar|Granite Pillar]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of the [[Imperial Orcs]]===&lt;br /&gt;
* General Klor of the [[Imperial Orcs territories#The Winter Sun|Winter Sun]]&lt;br /&gt;
* General Braka of the [[Imperial Orcs territories#The Summer Storm|Summer Storm]]&lt;br /&gt;
&lt;br /&gt;
===The General of [[The League]]===&lt;br /&gt;
* General Stanislav Krieger van Temeschwar of the [[The League military concerns#The Wolves of War|Wolves of War]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[The Marches]]===&lt;br /&gt;
* General Bjorn of the [[The Marches military concerns#The Drakes|The Drakes]]&lt;br /&gt;
* General Edwin de Warrene of the [[The Marches military concerns#The Strong Reeds|Strong Reeds]]&lt;br /&gt;
* General William Tanner of [[Upwold#King&#039;s Stoke|King&#039;s Stoke]] of the [[The Marches military concerns#Bounders|bounders]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Navarr]]===&lt;br /&gt;
* General Cerunnos of the [[Navarr military concerns#The Black Thorns|Black Thorns]]&lt;br /&gt;
* General Kale Vigil of the [[Navarr military concerns#The Quiet Step|Quiet step]]&lt;br /&gt;
&lt;br /&gt;
===The General of [[Urizen]]===&lt;br /&gt;
* General Decius Cascade of the [[Urizen military concerns#The Army of the Citadel|Army of the Citadel]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Varushka]]===&lt;br /&gt;
* General Zakhar Dragovin Vassillich, called &#039;&#039;the grim&#039;&#039; of the [[Varushka military concerns#The Army of the Northern Eagle|Army of the Northern Eagle]]&lt;br /&gt;
* General Stanislav Borodin Havel of the [[Varushka military concerns#The Army of the Golden Axe|Army of the Golden Axe]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Wintermark]]===&lt;br /&gt;
* General Merrick of the [[Wintermark military concerns#The Green Shield Army|Green Shield Army]]&lt;br /&gt;
* General Erkenbrand of Tyrsholm of the [[Wintermark military concerns#The Fist of the Mountain|Fist of the Mountain]]&lt;br /&gt;
&lt;br /&gt;
===Other [[Military Council]] Positions===&lt;br /&gt;
* Septima of Shatterspire was appointed [[Warmage]].&lt;br /&gt;
&lt;br /&gt;
==Cardinals and Gatekeepers of the [[Imperial Synod]]==&lt;br /&gt;
===[[Ambition]]===&lt;br /&gt;
* Olek of the League was appointed Cardinal of Ambition &lt;br /&gt;
* Serrusta Caeli Rezia di Tassato of the League was appointed as the Gatekeeper of the Ambition Assembly&lt;br /&gt;
===[[Courage]]===&lt;br /&gt;
* Lazarus of Highguard was appointed Cardinal of Courage &lt;br /&gt;
* Asher of Highguard was appointed as the Gatekeeper of the Courage Assembly&lt;br /&gt;
===[[Loyalty]]===&lt;br /&gt;
* Bishop Julius Cavita of the League remained Cardinal of Loyalty &lt;br /&gt;
* Friar Alan Young of the Marches remained as the Gatekeeper of the Loyalty Assembly&amp;lt;br&amp;gt;&#039;&#039;There is some minorquestion as to whether Brother Alan was gatekeeper or not, which has not yet been resolved.&#039;&#039;&lt;br /&gt;
===[[Pride]]===&lt;br /&gt;
* Josephine of Dawn was appointed Cardinal of Pride &lt;br /&gt;
* Meurig Tystwarden of the Navarr remained as the Gatekeeper of the Pride Assembly&lt;br /&gt;
===[[Prosperity]]===&lt;br /&gt;
* Bishop Alexandru Vintla of the League remained Cardinal of Prosperity &lt;br /&gt;
* Darius i Esmara i Erigo of the Brass Coast remained as the Gatekeepe of the Prosperity Assembly&lt;br /&gt;
===[[Vigilance]]===&lt;br /&gt;
* Petra Petrivna Melikov of Varushka was appointed Cardinal of Vigilance &lt;br /&gt;
* Silas of Highguard was appointed as the Gatekeeper of the Vigilance Assembly&lt;br /&gt;
===[[Wisdom]]===&lt;br /&gt;
* Guide Tockryn Nighthaven of the Navarr remained Cardinal of Wisdom &lt;br /&gt;
* Agnetha de Rondell of Dawn was appointed as the Gatekeeper of the Wisdom Assembly&lt;br /&gt;
&lt;br /&gt;
===[[The Way]]===&lt;br /&gt;
* Bishop Antonnio Vanetti of the League remained Cardinal of The Way &lt;br /&gt;
* Gralka, an Imperial Orc, remained as the Conscience of the Senate&lt;br /&gt;
&lt;br /&gt;
==The [[Imperial Conclave]]==&lt;br /&gt;
===[[Archmage|Archmagi]]===&lt;br /&gt;
* Kallendar Stormcrow declared Archmage of Spring&lt;br /&gt;
* Corvus of Auric Horizon declared Archmage of Summer&lt;br /&gt;
* Maurice de Gauvain declared Archmage of Autumn&lt;br /&gt;
* Savik Summerstorm declared Archmage of Winter&lt;br /&gt;
* Callisius Quicksilver declared Archmage of Day&lt;br /&gt;
* Baba Ana declared Archmage of Night&lt;br /&gt;
&lt;br /&gt;
===[[Conclave#Grandmasters of the orders|Grandmasters of the Orders]]===&lt;br /&gt;
These Grandmasters will serve with these voting strengths until re-election at the beginning of the [[Titles Spring 377|Spring Equinox, 377YE]].&lt;br /&gt;
* Grandmaster of the [[Celestial Arch|Order of the Celestial Arch]] Sejanus with a voting strength of 36&lt;br /&gt;
* Grandmaster of the [[Golden Pyramid|Order of the Golden Pyramid]] William Bolholt of [[The Marches]] with a voting strength of 76&lt;br /&gt;
* Grandmaster of the [[Rod and Shield|Order of the Rod and Shield]]Meir Pathfinder of [[Navarr]] with a voting strength of 42 &lt;br /&gt;
* Grandmaster of the [[Sevenfold Path|Order of the Sevenfold Path]] Jessica of [[Highguard]] with a voting strength of 41&lt;br /&gt;
* Grandmaster of the [[Shuttered Lantern|Order of the Shuttered Lantern]] Wyrda Bjornadottir of [[Wintermark]] with a voting strength of 63&lt;br /&gt;
* Grandmaster of the [[Unfettered Mind|Order of the Unfettered Mind]] Alexei of [[Varushka]] with a voting strength of 46&lt;br /&gt;
&lt;br /&gt;
===Other [[Conclave|Imperial Conclave]] Positions===&lt;br /&gt;
* The [[Varushka|Varushkan]] Simargl, &#039;&#039;the Empty One&#039;&#039; of the Circle of Zulgan-Tash was appointed [[Dean of the Lyceum]] by declaration of the Conclave.&lt;br /&gt;
&lt;br /&gt;
==The [[Imperial Bourse]]==&lt;br /&gt;
These seats are usually auctioned at various points throughout the year. Due to concerns of economic stability in a time of Imperial crisis, the seats gained at the Winter Equinox 376 will run until the Winter Equinox 377 and then the normal process of re-election will begin again.&amp;lt;br&amp;gt;&lt;br /&gt;
===[[Imperial Bourse#Imperial Bourse Positions|Imperial Bourse Positions]]===&lt;br /&gt;
* The [[Imperial Bourse#The Arratan Gamble|Arratan Gamble]] is held by Francisco Alestros Sanguineo Rezia di Tassato Mestra (76 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#The Brilliant Star|Brilliant Star]] is held by Lukash Biessek von Temeschwar (101 Crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Canterspire Circle|Canterspire Circle]] is held by Robert Shanks (90 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Damation Cliffs|Damation Cliffs]] are held by Vittorio, Butcher&#039;s Guild of the League (104 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Fortress of Salt|Fortress of Salt]] is held by Aedred ap Magor Renwaerd (70 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Golden Trees of Seren|Golden Trees of Seren]] are held by Tobias Shanks (90 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Great Mine of Briante|Great Mine of Briante]] is held by Horsa Tyrshalt (70 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Heartwood of the Great Vale|Heartwood of the Great Vale]] is held by Landon of Longridge (55 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Hunt of Alderei the Fair|Hunt of Alderei the Fair]] is held by Nikolai Tannhauser (104 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Night Quarry|Night Quarry]] is held by Rodrigo Barossa de Tassato Regario (64 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Scorrero Nets|Scorrero Nets]] are held by Aesher Endsmeet (30 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#The Singing Caves|Singing Caves]] are held by Guillamo de Tassato (150 Crowns)&lt;br /&gt;
* The [[Imperial Bourse#Sutton Stone Quarries|Sutton Stone Quarries]] are held by Sandoval Nieschteri Rezia van Temeschwar (76 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#Syrene&#039;s Wisdom|Syrene&#039;s Wisdom]] is held by Silvio de Tassato (80 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Weirwater Vales|Weirwater Vales]] are held by John Marsh (61 crowns &amp;amp; 2 rings)&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Brilliant Shore|Brilliant Shore]] is held by the [[Thule]] and will not be auctioned until [[Skarsind]] is once again an Imperial territory.&lt;br /&gt;
* The [[Imperial Bourse#The Great Forest at Reikos|Great Forest at Reikos]] is held by the [[Druj]] and will not be auctioned until [[Reikos]] is one again an Imperial territory&lt;br /&gt;
* The [[Imperial Bourse#The Great Pits of Ennerlund|Great Pits of Ennerlund]] are held by the [[Druj]] and will not be auctioned until [[Holberg]] is once again an Imperial territory.&lt;br /&gt;
&lt;br /&gt;
===[[Imperial Bourse#National Bourse Positions|National Bourse Positions]]===&lt;br /&gt;
* The [[Imperial Bourse#The Eternal Shafts of Time|Eternal Shafts of Time]] ([[Varushka]]) are held by Tomasz Strascovich&lt;br /&gt;
* The [[Imperial Bourse#The Granites of Veltsgorsk|Granites of Veltsgorsk]] ([[Varushka]]) are held by Bohdan Ivanovich Bashnya&lt;br /&gt;
* The [[Imperial Bourse#The Legacy|Legacy]] ([[Urizen]]) is held by Valerian of Phoenix Reach&lt;br /&gt;
* The [[Imperial Bourse#The Thimble|Thimble]] ([[Navarr]]) is held by Idris Eternal &lt;br /&gt;
* The [[Imperial Bourse#The Vigilant Swan|Vigilant Swan]] ([[Highguard]]) is held by Obadiah of Cantiarch&#039;s Hold&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Regario Dossier|Regario Dossier]] ([[The League|League]]) is controlled by Lorenzo “La Volpe” Macelliao von Temeschwar&lt;br /&gt;
* The [[Imperial Bourse#The Master of The Imperial Mint|Master of the Imperial Mint]] ([[The League|League]]) is Nicolo Barossa de Tassato Regario&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Steel Fist|Steel Fist]] ([[Imperial Orcs]]) is held by Bruk&lt;br /&gt;
* The [[Imperial Bourse#Broken Shore Bounty|The Broken Shore Bounty]] ([[The Brass Coast]])is held by Tabib i Eldaha i Riqueza&lt;br /&gt;
* The [[Imperial Bourse#Stonefield Ice Caves|The Stonefield Ice Caves]] ([[Wintermark]]) is held by Joakim&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial History]]&lt;br /&gt;
[[Category:Imperial Titles]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:377YE_Spring_Equinox_Imperial_titles&amp;diff=21592</id>
		<title>Archive:377YE Spring Equinox Imperial titles</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:377YE_Spring_Equinox_Imperial_titles&amp;diff=21592"/>
		<updated>2013-08-23T13:00:53Z</updated>

		<summary type="html">&lt;p&gt;Dave: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;This information is still being coallated; currently it is a direct copy of the information from the [[Titles Winter 376|Winter Solstice]].&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Following the death of state of emergency at the previous year&#039;s [[Titles Winter 376|Winter Solstice]], only a handful of titles were appointed or re-appointed during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
==[[Imperial Senate|Senators]]==&lt;br /&gt;
===The Freeborn senators of [[The Brass Coast]]===&lt;br /&gt;
* Senator for [[Feroz]]: Sallur I Mnajdra I Guerra&lt;br /&gt;
* Senator for [[Kahraman]]: Rauul i Jannat i Riqueza&lt;br /&gt;
* Senator for [[Madruga]]: Avisena i Ezmara i Guerra&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Dawn]]===&lt;br /&gt;
* Senator for [[Astolat]]: Bohemond (Proxied)&lt;br /&gt;
* Senator for [[Semmerholm]] Ywain De Gauvain&lt;br /&gt;
* Senator for [[Weirwater]]: Marek&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Highguard]]===&lt;br /&gt;
* Seantor for [[Bastion]]: Simiel of the Shattered Tower&lt;br /&gt;
* Senator for [[Casinea]]: Cyrus of Felix&#039;s Watch&lt;br /&gt;
* Senator for [[Necropolis]]: Adamah of the Silent Tide&lt;br /&gt;
&lt;br /&gt;
===The senators of [[The League]]===&lt;br /&gt;
* Senator for [[Sarvos]]: Miroslav&lt;br /&gt;
* Senator for [[Tassato]]: Arsenio Sanguineo Rezia di Tassato&lt;br /&gt;
* Senator for [[Temeschwar]]: Oksana Kazaku von Temeschwar&lt;br /&gt;
&lt;br /&gt;
===The senators of [[The Marches]]===&lt;br /&gt;
* Senator for [[Bregasland]], the Dour Fens: Richard of Bourholt&lt;br /&gt;
* Senator for [[Mitwold]], Pride of the Marches: Bridget Talbot&lt;br /&gt;
* Senator for [[Upwold]], The Silver Chase: Henry Ward&lt;br /&gt;
&lt;br /&gt;
===The senators of the [[Navarr]]===&lt;br /&gt;
* Seantor for [[Hercynia]]: Cei Windstrider&lt;br /&gt;
* Senator for [[Miaren]]: Bledri Eternal&lt;br /&gt;
* Senator for [[Therunin]]: Caerwyn Summer Crow&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Urizen]]===&lt;br /&gt;
* Senator for [[Morrow]]: Josif&lt;br /&gt;
* Senator for [[Redoubt]]: Probus&lt;br /&gt;
* Senator for [[Zenith]]: Hector of the Spire of the Celestial Cascade.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Senator Hector was [[Synod_Results,_Spring_Summit,_377_YE#Synod_Judgments|revoked by the Imperial Synod]] but then re-elected to the post; he cannot be revoked again until after the next time the Senatorship would be elected normally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Varushka]]===&lt;br /&gt;
* Senator for [[Karov]]: Konstantin&lt;br /&gt;
* Senator for [[Miekarova]]: Yelislaveta Syrnova Vlanich&lt;br /&gt;
* Senator for [[Volodmartz]]: Maxim&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Wintermark]]===&lt;br /&gt;
* Senator for [[Hahnmark]]: Hengist Dur&lt;br /&gt;
* Senator for [[Kallavesa]]: Uskolli&lt;br /&gt;
* Senator for [[Sermersuaq]]: Atte&lt;br /&gt;
&lt;br /&gt;
===Other [[Imperial Senate]] positions===&lt;br /&gt;
* The [[Conscience of the Senate]] is the [[Imperial orcs|Imperial orc]] Stormcrow Gralka&lt;br /&gt;
&lt;br /&gt;
==[[Imperial Military Council|The Military Council]]==&lt;br /&gt;
===The Generals of [[The Brass Coast]]===&lt;br /&gt;
* General Yasmina i Ezmara i Erigo of the [[The Brass Coast military concerns#The Red Wind Corsairs|Red Wind Corsairs]]&lt;br /&gt;
* General Deigo i Guerra of the [[The Brass Coast military concerns#The Fire of the South|Fire of the South]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Dawn]]===&lt;br /&gt;
* General Floree de Rondell of the [[Dawn military concerns#The Hounds of Glory|Hounds of Glory]]&lt;br /&gt;
* General Eryk Rykker of the [[Dawn military concerns#The Golden Sun|Golden Sun]]&lt;br /&gt;
* General Frederick Novarion of the [[Dawn military concerns#The Eastern Sky|Eastern Sky]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Highguard]]===&lt;br /&gt;
* General Matthias of the [[Highguard military concerns#Seventh Wave|Seventh Wave]]&lt;br /&gt;
* General Ruth, daughter of Esther of the [[Highguard military concerns#Granite Pillar|Granite Pillar]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of the [[Imperial Orcs]]===&lt;br /&gt;
* General Klor of the [[Imperial Orcs territories#The Winter Sun|Winter Sun]]&lt;br /&gt;
* General Braka of the [[Imperial Orcs territories#The Summer Storm|Summer Storm]]&lt;br /&gt;
&lt;br /&gt;
===The General of [[The League]]===&lt;br /&gt;
* General Stanislav Krieger van Temeschwar of the [[The League military concerns#The Wolves of War|Wolves of War]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[The Marches]]===&lt;br /&gt;
* General Bjorn of the [[The Marches military concerns#The Drakes|The Drakes]]&lt;br /&gt;
* General Edwin de Warrene of the [[The Marches military concerns#The Strong Reeds|Strong Reeds]]&lt;br /&gt;
* General William Tanner of [[Upwold#King&#039;s Stoke|King&#039;s Stoke]] of the [[The Marches military concerns#Bounders|bounders]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Navarr]]===&lt;br /&gt;
* General Cerunnos of the [[Navarr military concerns#The Black Thorns|Black Thorns]]&lt;br /&gt;
* General Kale Vigil of the [[Navarr military concerns#The Quiet Step|Quiet step]]&lt;br /&gt;
&lt;br /&gt;
===The General of [[Urizen]]===&lt;br /&gt;
* General Decius Cascade of the [[Urizen military concerns#The Army of the Citadel|Army of the Citadel]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Varushka]]===&lt;br /&gt;
* General Zakhar Dragovin Vassillich, called &#039;&#039;the grim&#039;&#039; of the [[Varushka military concerns#The Army of the Northern Eagle|Army of the Northern Eagle]]&lt;br /&gt;
* General Stanislav Borodin Havel of the [[Varushka military concerns#The Army of the Golden Axe|Army of the Golden Axe]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Wintermark]]===&lt;br /&gt;
* General Merrick of the [[Wintermark military concerns#The Green Shield Army|Green Shield Army]]&lt;br /&gt;
* General Erkenbrand of Tyrsholm of the [[Wintermark military concerns#The Fist of the Mountain|Fist of the Mountain]]&lt;br /&gt;
&lt;br /&gt;
===Other [[Military Council]] Positions===&lt;br /&gt;
* Septima of Shatterspire was appointed [[Warmage]].&lt;br /&gt;
&lt;br /&gt;
==Cardinals and Gatekeepers of the [[Imperial Synod]]==&lt;br /&gt;
===[[Ambition]]===&lt;br /&gt;
* Olek of the League was appointed Cardinal of Ambition &lt;br /&gt;
* Serrusta Caeli Rezia di Tassato of the League was appointed as the Gatekeeper of the Ambition Assembly&lt;br /&gt;
===[[Courage]]===&lt;br /&gt;
* Lazarus of Highguard was appointed Cardinal of Courage &lt;br /&gt;
* Asher of Highguard was appointed as the Gatekeeper of the Courage Assembly&lt;br /&gt;
===[[Loyalty]]===&lt;br /&gt;
* Bishop Julius Cavita of the League remained Cardinal of Loyalty &lt;br /&gt;
* Friar Alan Young of the Marches remained as the Gatekeeper of the Loyalty Assembly&amp;lt;br&amp;gt;&#039;&#039;There is some minorquestion as to whether Brother Alan was gatekeeper or not, which has not yet been resolved.&#039;&#039;&lt;br /&gt;
===[[Pride]]===&lt;br /&gt;
* Josephine of Dawn was appointed Cardinal of Pride &lt;br /&gt;
* Meurig Tystwarden of the Navarr remained as the Gatekeeper of the Pride Assembly&lt;br /&gt;
===[[Prosperity]]===&lt;br /&gt;
* Bishop Alexandru Vintla of the League remained Cardinal of Prosperity &lt;br /&gt;
* Darius i Esmara i Erigo of the Brass Coast remained as the Gatekeepe of the Prosperity Assembly&lt;br /&gt;
===[[Vigilance]]===&lt;br /&gt;
* Petra Petrivna Melikov of Varushka was appointed Cardinal of Vigilance &lt;br /&gt;
* Silas of Highguard was appointed as the Gatekeeper of the Vigilance Assembly&lt;br /&gt;
===[[Wisdom]]===&lt;br /&gt;
* Guide Tockryn Nighthaven of the Navarr remained Cardinal of Wisdom &lt;br /&gt;
* Agnetha de Rondell of Dawn was appointed as the Gatekeeper of the Wisdom Assembly&lt;br /&gt;
&lt;br /&gt;
===[[The Way]]===&lt;br /&gt;
* Bishop Antonnio Vanetti of the League remained Cardinal of The Way &lt;br /&gt;
* Gralka, an Imperial Orc, remained as the Conscience of the Senate&lt;br /&gt;
&lt;br /&gt;
==The [[Imperial Conclave]]==&lt;br /&gt;
===[[Archmage|Archmagi]]===&lt;br /&gt;
* Kallendar Stormcrow declared Archmage of Spring&lt;br /&gt;
* Corvus of Auric Horizon declared Archmage of Summer&lt;br /&gt;
* Maurice de Gauvain declared Archmage of Autumn&lt;br /&gt;
* Savik Summerstorm declared Archmage of Winter&lt;br /&gt;
* Callisius Quicksilver declared Archmage of Day&lt;br /&gt;
* Baba Ana declared Archmage of Night&lt;br /&gt;
&lt;br /&gt;
===[[Conclave#Grandmasters of the orders|Grandmasters of the Orders]]===&lt;br /&gt;
These Grandmasters will serve with these voting strengths until re-election at the beginning of the [[Titles Spring 377|Spring Equinox, 377YE]].&lt;br /&gt;
* Grandmaster of the [[Celestial Arch|Order of the Celestial Arch]] Sejanus with a voting strength of 36&lt;br /&gt;
* Grandmaster of the [[Golden Pyramid|Order of the Golden Pyramid]] William Bolholt of [[The Marches]] with a voting strength of 76&lt;br /&gt;
* Grandmaster of the [[Rod and Shield|Order of the Rod and Shield]]Meir Pathfinder of [[Navarr]] with a voting strength of 42 &lt;br /&gt;
* Grandmaster of the [[Sevenfold Path|Order of the Sevenfold Path]] Jessica of [[Highguard]] with a voting strength of 41&lt;br /&gt;
* Grandmaster of the [[Shuttered Lantern|Order of the Shuttered Lantern]] Wyrda Bjornadottir of [[Wintermark]] with a voting strength of 63&lt;br /&gt;
* Grandmaster of the [[Unfettered Mind|Order of the Unfettered Mind]] Alexei of [[Varushka]] with a voting strength of 46&lt;br /&gt;
&lt;br /&gt;
===Other [[Conclave|Imperial Conclave]] Positions===&lt;br /&gt;
* The [[Varushka|Varushkan]] Simargl, &#039;&#039;the Empty One&#039;&#039; of the Circle of Zulgan-Tash was appointed [[Dean of the Lyceum]] by declaration of the Conclave.&lt;br /&gt;
&lt;br /&gt;
==The [[Imperial Bourse]]==&lt;br /&gt;
These seats are usually auctioned at various points throughout the year. Due to concerns of economic stability in a time of Imperial crisis, the seats gained at the Winter Equinox 376 will run until the Winter Equinox 377 and then the normal process of re-election will begin again.&amp;lt;br&amp;gt;&lt;br /&gt;
===[[Imperial Bourse#Imperial Bourse Positions|Imperial Bourse Positions]]===&lt;br /&gt;
* The [[Imperial Bourse#The Arratan Gamble|Arratan Gamble]] is held by Francisco Alestros Sanguineo Rezia di Tassato Mestra (76 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#The Brilliant Star|Brilliant Star]] is held by Lukash Biessek von Temeschwar (101 Crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Canterspire Circle|Canterspire Circle]] is held by Robert Shanks (90 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Damation Cliffs|Damation Cliffs]] are held by Vittorio, Butcher&#039;s Guild of the League (104 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Fortress of Salt|Fortress of Salt]] is held by Aedred ap Magor Renwaerd (70 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Golden Trees of Seren|Golden Trees of Seren]] are held by Tobias Shanks (90 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Great Mine of Briante|Great Mine of Briante]] is held by Horsa Tyrshalt (70 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Heartwood of the Great Vale|Heartwood of the Great Vale]] is held by Landon of Longridge (55 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Hunt of Alderei the Fair|Hunt of Alderei the Fair]] is held by Nikolai Tannhauser (104 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Night Quarry|Night Quarry]] is held by Rodrigo Barossa de Tassato Regario (64 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Scorrero Nets|Scorrero Nets]] are held by Aesher Endsmeet (30 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#The Singing Caves|Singing Caves]] are held by Guillamo de Tassato (150 Crowns)&lt;br /&gt;
* The [[Imperial Bourse#Sutton Stone Quarries|Sutton Stone Quarries]] are held by Sandoval Nieschteri Rezia van Temeschwar (76 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#Syrene&#039;s Wisdom|Syrene&#039;s Wisdom]] is held by Silvio de Tassato (80 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Weirwater Vales|Weirwater Vales]] are held by John Marsh (61 crowns &amp;amp; 2 rings)&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Brilliant Shore|Brilliant Shore]] is held by the [[Thule]] and will not be auctioned until [[Skarsind]] is once again an Imperial territory.&lt;br /&gt;
* The [[Imperial Bourse#The Great Forest at Reikos|Great Forest at Reikos]] is held by the [[Druj]] and will not be auctioned until [[Reikos]] is one again an Imperial territory&lt;br /&gt;
* The [[Imperial Bourse#The Great Pits of Ennerlund|Great Pits of Ennerlund]] are held by the [[Druj]] and will not be auctioned until [[Holberg]] is once again an Imperial territory.&lt;br /&gt;
&lt;br /&gt;
===[[Imperial Bourse#National Bourse Positions|National Bourse Positions]]===&lt;br /&gt;
* The [[Imperial Bourse#The Eternal Shafts of Time|Eternal Shafts of Time]] ([[Varushka]]) are held by Tomasz Strascovich&lt;br /&gt;
* The [[Imperial Bourse#The Granites of Veltsgorsk|Granites of Veltsgorsk]] ([[Varushka]]) are held by Bohdan Ivanovich Bashnya&lt;br /&gt;
* The [[Imperial Bourse#The Legacy|Legacy]] ([[Urizen]]) is held by Valerian of Phoenix Reach&lt;br /&gt;
* The [[Imperial Bourse#The Thimble|Thimble]] ([[Navarr]]) is held by Idris Eternal &lt;br /&gt;
* The [[Imperial Bourse#The Vigilant Swan|Vigilant Swan]] ([[Highguard]]) is held by Obadiah of Cantiarch&#039;s Hold&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Regario Dossier|Regario Dossier]] ([[The League|League]]) is controlled by Lorenzo “La Volpe” Macelliao von Temeschwar&lt;br /&gt;
* The [[Imperial Bourse#The Master of The Imperial Mint|Master of the Imperial Mint]] ([[The League|League]]) is Nicolo Barrossa de Tassato Regario&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Steel Fist|Steel Fist]] ([[Imperial Orcs]]) is held by Bruk&lt;br /&gt;
* The [[Imperial Bourse#Broken Shore Bounty|The Broken Shore Bounty]] ([[The Brass Coast]])is held by Tabib i Eldaha i Riqueza&lt;br /&gt;
* The [[Imperial Bourse#Stonefield Ice Caves|The Stonefield Ice Caves]] ([[Wintermark]]) is held by Joakim&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial History]]&lt;br /&gt;
[[Category:Imperial Titles]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:377YE_Spring_Equinox_Imperial_titles&amp;diff=21591</id>
		<title>Archive:377YE Spring Equinox Imperial titles</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:377YE_Spring_Equinox_Imperial_titles&amp;diff=21591"/>
		<updated>2013-08-23T13:00:33Z</updated>

		<summary type="html">&lt;p&gt;Dave: Spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;This information is still being coallated; currently it is a direct copy of the information from the [[Titles Winter 376|Winter Solstice]].&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Following the death of state of emergency at the previous year&#039;s [[Titles Winter 376|Winter Solstice]], only a handful of titles were appointed or re-appointed during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
==[[Imperial Senate|Senators]]==&lt;br /&gt;
===The Freeborn senators of [[The Brass Coast]]===&lt;br /&gt;
* Senator for [[Feroz]]: Sallur I Mnajdra I Guerra&lt;br /&gt;
* Senator for [[Kahraman]]: Rauul i Jannat i Riqueza&lt;br /&gt;
* Senator for [[Madruga]]: Avisena i Ezmara i Guerra&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Dawn]]===&lt;br /&gt;
* Senator for [[Astolat]]: Bohemond (Proxied)&lt;br /&gt;
* Senator for [[Semmerholm]] Ywain De Gauvain&lt;br /&gt;
* Senator for [[Weirwater]]: Marek&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Highguard]]===&lt;br /&gt;
* Seantor for [[Bastion]]: Simiel of the Shattered Tower&lt;br /&gt;
* Senator for [[Casinea]]: Cyrus of Felix&#039;s Watch&lt;br /&gt;
* Senator for [[Necropolis]]: Adamah of the Silent Tide&lt;br /&gt;
&lt;br /&gt;
===The senators of [[The League]]===&lt;br /&gt;
* Senator for [[Sarvos]]: Miroslav&lt;br /&gt;
* Senator for [[Tassato]]: Arsenio Sanguineo Rezia di Tassato&lt;br /&gt;
* Senator for [[Temeschwar]]: Oksana Kazaku von Temeschwar&lt;br /&gt;
&lt;br /&gt;
===The senators of [[The Marches]]===&lt;br /&gt;
* Senator for [[Bregasland]], the Dour Fens: Richard of Bourholt&lt;br /&gt;
* Senator for [[Mitwold]], Pride of the Marches: Bridget Talbot&lt;br /&gt;
* Senator for [[Upwold]], The Silver Chase: Henry Ward&lt;br /&gt;
&lt;br /&gt;
===The senators of the [[Navarr]]===&lt;br /&gt;
* Seantor for [[Hercynia]]: Cei Windstrider&lt;br /&gt;
* Senator for [[Miaren]]: Bledri Eternal&lt;br /&gt;
* Senator for [[Therunin]]: Caerwyn Summer Crow&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Urizen]]===&lt;br /&gt;
* Senator for [[Morrow]]: Josif&lt;br /&gt;
* Senator for [[Redoubt]]: Probus&lt;br /&gt;
* Senator for [[Zenith]]: Hector of the Spire of the Celestial Cascade.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Senator Hector was [[Synod_Results,_Spring_Summit,_377_YE#Synod_Judgments|revoked by the Imperial Synod]] but then re-elected to the post; he cannot be revoked again until after the next time the Senatorship would be elected normally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Varushka]]===&lt;br /&gt;
* Senator for [[Karov]]: Konstantin&lt;br /&gt;
* Senator for [[Miekarova]]: Yelislaveta Syrnova Vlanich&lt;br /&gt;
* Senator for [[Volodmartz]]: Maxim&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Wintermark]]===&lt;br /&gt;
* Senator for [[Hahnmark]]: Hengist Dur&lt;br /&gt;
* Senator for [[Kallavesa]]: Uskolli&lt;br /&gt;
* Senator for [[Sermersuaq]]: Atte&lt;br /&gt;
&lt;br /&gt;
===Other [[Imperial Senate]] positions===&lt;br /&gt;
* The [[Conscience of the Senate]] is the [[Imperial orcs|Imperial orc]] Stormcrow Gralka&lt;br /&gt;
&lt;br /&gt;
==[[Imperial Military Council|The Military Council]]==&lt;br /&gt;
===The Generals of [[The Brass Coast]]===&lt;br /&gt;
* General Yasmina i Ezmara i Erigo of the [[The Brass Coast military concerns#The Red Wind Corsairs|Red Wind Corsairs]]&lt;br /&gt;
* General Deigo i Guerra of the [[The Brass Coast military concerns#The Fire of the South|Fire of the South]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Dawn]]===&lt;br /&gt;
* General Floree de Rondell of the [[Dawn military concerns#The Hounds of Glory|Hounds of Glory]]&lt;br /&gt;
* General Eryk Rykker of the [[Dawn military concerns#The Golden Sun|Golden Sun]]&lt;br /&gt;
* General Frederick Novarion of the [[Dawn military concerns#The Eastern Sky|Eastern Sky]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Highguard]]===&lt;br /&gt;
* General Matthias of the [[Highguard military concerns#Seventh Wave|Seventh Wave]]&lt;br /&gt;
* General Ruth, daughter of Esther of the [[Highguard military concerns#Granite Pillar|Granite Pillar]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of the [[Imperial Orcs]]===&lt;br /&gt;
* General Klor of the [[Imperial Orcs territories#The Winter Sun|Winter Sun]]&lt;br /&gt;
* General Braka of the [[Imperial Orcs territories#The Summer Storm|Summer Storm]]&lt;br /&gt;
&lt;br /&gt;
===The General of [[The League]]===&lt;br /&gt;
* General Stanislav Krieger van Temeschwar of the [[The League military concerns#The Wolves of War|Wolves of War]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[The Marches]]===&lt;br /&gt;
* General Bjorn of the [[The Marches military concerns#The Drakes|The Drakes]]&lt;br /&gt;
* General Edwin de Warrene of the [[The Marches military concerns#The Strong Reeds|Strong Reeds]]&lt;br /&gt;
* General William Tanner of [[Upwold#King&#039;s Stoke|King&#039;s Stoke]] of the [[The Marches military concerns#Bounders|bounders]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Navarr]]===&lt;br /&gt;
* General Cerunnos of the [[Navarr military concerns#The Black Thorns|Black Thorns]]&lt;br /&gt;
* General Kale Vigil of the [[Navarr military concerns#The Quiet Step|Quiet step]]&lt;br /&gt;
&lt;br /&gt;
===The General of [[Urizen]]===&lt;br /&gt;
* General Decius Cascade of the [[Urizen military concerns#The Army of the Citadel|Army of the Citadel]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Varushka]]===&lt;br /&gt;
* General Zakhar Dragovin Vassillich, called &#039;&#039;the grim&#039;&#039; of the [[Varushka military concerns#The Army of the Northern Eagle|Army of the Northern Eagle]]&lt;br /&gt;
* General Stanislav Borodin Havel of the [[Varushka military concerns#The Army of the Golden Axe|Army of the Golden Axe]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Wintermark]]===&lt;br /&gt;
* General Merrick of the [[Wintermark military concerns#The Green Shield Army|Green Shield Army]]&lt;br /&gt;
* General Erkenbrand of Tyrsholm of the [[Wintermark military concerns#The Fist of the Mountain|Fist of the Mountain]]&lt;br /&gt;
&lt;br /&gt;
===Other [[Military Council]] Positions===&lt;br /&gt;
* Septima of Shatterspire was appointed [[Warmage]].&lt;br /&gt;
&lt;br /&gt;
==Cardinals and Gatekeepers of the [[Imperial Synod]]==&lt;br /&gt;
===[[Ambition]]===&lt;br /&gt;
* Olek of the League was appointed Cardinal of Ambition &lt;br /&gt;
* Serrusta Caeli Rezia di Tassato of the League was appointed as the Gatekeeper of the Ambition Assembly&lt;br /&gt;
===[[Courage]]===&lt;br /&gt;
* Lazarus of Highguard was appointed Cardinal of Courage &lt;br /&gt;
* Asher of Highguard was appointed as the Gatekeeper of the Courage Assembly&lt;br /&gt;
===[[Loyalty]]===&lt;br /&gt;
* Bishop Julius Cavita of the League remained Cardinal of Loyalty &lt;br /&gt;
* Friar Alan Young of the Marches remained as the Gatekeeper of the Loyalty Assembly&amp;lt;br&amp;gt;&#039;&#039;There is some minorquestion as to whether Brother Alan was gatekeeper or not, which has not yet been resolved.&#039;&#039;&lt;br /&gt;
===[[Pride]]===&lt;br /&gt;
* Josephine of Dawn was appointed Cardinal of Pride &lt;br /&gt;
* Meurig Tystwarden of the Navarr remained as the Gatekeeper of the Pride Assembly&lt;br /&gt;
===[[Prosperity]]===&lt;br /&gt;
* Bishop Alexandru Vintla of the League remained Cardinal of Prosperity &lt;br /&gt;
* Darius i Esmara i Erigo of the Brass Coast remained as the Gatekeepe of the Prosperity Assembly&lt;br /&gt;
===[[Vigilance]]===&lt;br /&gt;
* Petra Petrivna Melikov of Varushka was appointed Cardinal of Vigilance &lt;br /&gt;
* Silas of Highguard was appointed as the Gatekeeper of the Vigilance Assembly&lt;br /&gt;
===[[Wisdom]]===&lt;br /&gt;
* Guide Tockryn Nighthaven of the Navarr remained Cardinal of Wisdom &lt;br /&gt;
* Agnetha de Rondell of Dawn was appointed as the Gatekeeper of the Wisdom Assembly&lt;br /&gt;
&lt;br /&gt;
===[[The Way]]===&lt;br /&gt;
* Bishop Antonnio Vanetti of the League remained Cardinal of The Way &lt;br /&gt;
* Gralka, an Imperial Orc, remained as the Conscience of the Senate&lt;br /&gt;
&lt;br /&gt;
==The [[Imperial Conclave]]==&lt;br /&gt;
===[[Archmage|Archmagi]]===&lt;br /&gt;
* Kallendar Stormcrow declared Archmage of Spring&lt;br /&gt;
* Corvus of Auric Horizon declared Archmage of Summer&lt;br /&gt;
* Maurice de Gauvain declared Archmage of Autumn&lt;br /&gt;
* Savik Summerstorm declared Archmage of Winter&lt;br /&gt;
* Callisius Quicksilver declared Archmage of Day&lt;br /&gt;
* Baba Ana declared Archmage of Night&lt;br /&gt;
&lt;br /&gt;
===[[Conclave#Grandmasters of the orders|Grandmasters of the Orders]]===&lt;br /&gt;
These Grandmasters will serve with these voting strengths until re-election at the beginning of the [[Titles Spring 377|Spring Equinox, 377YE]].&lt;br /&gt;
* Grandmaster of the [[Celestial Arch|Order of the Celestial Arch]] Sejanus with a voting strength of 36&lt;br /&gt;
* Grandmaster of the [[Golden Pyramid|Order of the Golden Pyramid]] William Bolholt of [[The Marches]] with a voting strength of 76&lt;br /&gt;
* Grandmaster of the [[Rod and Shield|Order of the Rod and Shield]]Meir Pathfinder of [[Navarr]] with a voting strength of 42 &lt;br /&gt;
* Grandmaster of the [[Sevenfold Path|Order of the Sevenfold Path]] Jessica of [[Highguard]] with a voting strength of 41&lt;br /&gt;
* Grandmaster of the [[Shuttered Lantern|Order of the Shuttered Lantern]] Wyrda Bjornadottir of [[Wintermark]] with a voting strength of 63&lt;br /&gt;
* Grandmaster of the [[Unfettered Mind|Order of the Unfettered Mind]] Alexei of [[Varushka]] with a voting strength of 46&lt;br /&gt;
&lt;br /&gt;
===Other [[Conclave|Imperial Conclave]] Positions===&lt;br /&gt;
* The [[Varushka|Varushkan]] Simargl, &#039;&#039;the Empty One&#039;&#039; of the Circle of Zulgan-Tash was appointed [[Dean of the Lyceum]] by declaration of the Conclave.&lt;br /&gt;
&lt;br /&gt;
==The [[Imperial Bourse]]==&lt;br /&gt;
These seats are usually auctioned at various points throughout the year. Due to concerns of economic stability in a time of Imperial crisis, the seats gained at the Winter Equinox 376 will run until the Winter Equinox 377 and then the normal process of re-election will begin again.&amp;lt;br&amp;gt;&lt;br /&gt;
===[[Imperial Bourse#Imperial Bourse Positions|Imperial Bourse Positions]]===&lt;br /&gt;
* The [[Imperial Bourse#The Arratan Gamble|Arratan Gamble]] is held by Francisco Alestros Sanguineo Rezia di Tassato Mestra (76 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#The Brilliant Star|Brilliant Star]] is held by Lukash Biessek von Temeschwar (101 Crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Canterspire Circle|Canterspire Circle]] is held by Robert Shanks (90 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Damation Cliffs|Damation Cliffs]] are held by Vittorio, Butcher&#039;s Guild of the League (104 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Fortress of Salt|Fortress of Salt]] is held by Aedred ap Magor Renwaerd (70 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Golden Trees of Seren|Golden Trees of Seren]] are held by Tobias Shanks (90 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Great Mine of Briante|Great Mine of Briante]] is held by Horsa Tyrshalt (70 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Heartwood of the Great Vale|Heartwood of the Great Vale]] is held by Landon of Longridge (55 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Hunt of Alderei the Fair|Hunt of Alderei the Fair]] is held by Nikolai Tannhauser (104 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Night Quarry|Night Quarry]] is held by Rodrigo Barossa de Tassato Regario (64 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Scorrero Nets|Scorrero Nets]] are held by Aesher Endsmeet (30 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#The Singing Caves|Singing Caves]] are held by Guillamo de Tassato (150 Crowns)&lt;br /&gt;
* The [[Imperial Bourse#Sutton Stone Quarries|Sutton Stone Quarries]] are held by Sandoval Nieschteri Rezia van Temeschwar (76 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#Syrene&#039;s Wisdom|Syrene&#039;s Wisdom]] is held by Silvio de Tassato (80 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Weirwater Vales|Weirwater Vales]] are held by John Marsh (61 crowns &amp;amp; 2 rings)&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Brilliant Shore|Brilliant Shore]] is held by the [[Thule]] and will not be auctioned until [[Skarsind]] is once again an Imperial territory.&lt;br /&gt;
* The [[Imperial Bourse#The Great Forest at Reikos|Great Forest at Reikos]] is held by the [[Druj]] and will not be auctioned until [[Reikos]] is one again an Imperial territory&lt;br /&gt;
* The [[Imperial Bourse#The Great Pits of Ennerlund|Great Pits of Ennerlund]] are held by the [[Druj]] and will not be auctioned until [[Holberg]] is once again an Imperial territory.&lt;br /&gt;
&lt;br /&gt;
===[[Imperial Bourse#National Bourse Positions|National Bourse Positions]]===&lt;br /&gt;
* The [[Imperial Bourse#The Eternal Shafts of Time|Eternal Shafts of Time]] ([[Varushka]]) are held by Tamasz Strascovich&lt;br /&gt;
* The [[Imperial Bourse#The Granites of Veltsgorsk|Granites of Veltsgorsk]] ([[Varushka]]) are held by Bohdan Ivanovich Bashnya&lt;br /&gt;
* The [[Imperial Bourse#The Legacy|Legacy]] ([[Urizen]]) is held by Valerian of Phoenix Reach&lt;br /&gt;
* The [[Imperial Bourse#The Thimble|Thimble]] ([[Navarr]]) is held by Idris Eternal &lt;br /&gt;
* The [[Imperial Bourse#The Vigilant Swan|Vigilant Swan]] ([[Highguard]]) is held by Obadiah of Cantiarch&#039;s Hold&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Regario Dossier|Regario Dossier]] ([[The League|League]]) is controlled by Lorenzo “La Volpe” Macelliao von Temeschwar&lt;br /&gt;
* The [[Imperial Bourse#The Master of The Imperial Mint|Master of the Imperial Mint]] ([[The League|League]]) is Nicolo Barrossa de Tassato Regario&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Steel Fist|Steel Fist]] ([[Imperial Orcs]]) is held by Bruk&lt;br /&gt;
* The [[Imperial Bourse#Broken Shore Bounty|The Broken Shore Bounty]] ([[The Brass Coast]])is held by Tabib i Eldaha i Riqueza&lt;br /&gt;
* The [[Imperial Bourse#Stonefield Ice Caves|The Stonefield Ice Caves]] ([[Wintermark]]) is held by Joakim&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial History]]&lt;br /&gt;
[[Category:Imperial Titles]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:377YE_Spring_Equinox_Imperial_titles&amp;diff=21314</id>
		<title>Archive:377YE Spring Equinox Imperial titles</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:377YE_Spring_Equinox_Imperial_titles&amp;diff=21314"/>
		<updated>2013-07-18T09:06:41Z</updated>

		<summary type="html">&lt;p&gt;Dave: Name correction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;This information is still being coallated; currently it is a direct copy of the information from the [[Titles Winter 376|Winter Solstice]].&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Following the death of state of emergency at the previous year&#039;s [[Titles Winter 376|Winter Solstice]], only a handful of titles were appointed or re-appointed during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
==[[Imperial Senate|Senators]]==&lt;br /&gt;
===The Freeborn senators of [[The Brass Coast]]===&lt;br /&gt;
* Senator for [[Feroz]]: Raul&lt;br /&gt;
* Senator for [[Kahraman]]: Salur&lt;br /&gt;
* Senator for [[Madruga]]: Zeref i Ezmara i Erigo (later proxied by Yalda i Ezmara i Erigo)&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Dawn]]===&lt;br /&gt;
* Senator for [[Astolat]]: Bohemond (Proxied)&lt;br /&gt;
* Senator for [[Semmerholm]] Ywain De Gauvain&lt;br /&gt;
* Senator for [[Weirwater]]: Marek&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Highguard]]===&lt;br /&gt;
* Seantor for [[Bastion]]: Simiel of the Shattered Tower&lt;br /&gt;
* Senator for [[Casinea]]: Cyrus of Felix&#039;s Watch&lt;br /&gt;
* Senator for [[Necropolis]]: Adamah of the Silent Tide&lt;br /&gt;
&lt;br /&gt;
===The senators of [[The League]]===&lt;br /&gt;
* Senator for [[Sarvos]]: Miroslav&lt;br /&gt;
* Senator for [[Tassato]]: Arsenio Sanguineo Rezia di Tassato&lt;br /&gt;
* Senator for [[Temeschwar]]: Oksana Kazaku von Temeschwar&lt;br /&gt;
&lt;br /&gt;
===The senators of [[The Marches]]===&lt;br /&gt;
* Senator for [[Bregasland]], the Dour Fens: Richard of Bourholt&lt;br /&gt;
* Senator for [[Mitwold]], Pride of the Marches: Bridget Talbot&lt;br /&gt;
* Senator for [[Upwold]], The Silver Chase: Henry Ward&lt;br /&gt;
&lt;br /&gt;
===The senators of the [[Navarr]]===&lt;br /&gt;
* Seantor for [[Hercynia]]: Cei Windstrider&lt;br /&gt;
* Senator for [[Miaren]]: Bledri Eternal&lt;br /&gt;
* Senator for [[Therunin]]: Caerwyn Summer Crow&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Urizen]]===&lt;br /&gt;
* Senator for [[Morrow]]: Josif&lt;br /&gt;
* Senator for [[Redoubt]]: Probus&lt;br /&gt;
* Senator for [[Zenith]]: Hector of the Spire of the Celestial Cascade.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Senator Hector was [[Synod_Results,_Spring_Summit,_377_YE#Synod_Judgments|revoked by the Imperial Synod]] but then re-elected to the post; he cannot be revoked again until after the next time the Senatorship would be elected normally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Varushka]]===&lt;br /&gt;
* Senator for [[Karov]]: Konstantin&lt;br /&gt;
* Senator for [[Miekarova]]: Yelislaveta Syrnova Vlanich&lt;br /&gt;
* Senator for [[Volodmartz]]: Maxim&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Wintermark]]===&lt;br /&gt;
* Senator for [[Hahnmark]]: Hengist Dur&lt;br /&gt;
* Senator for [[Kallavesa]]: Uskolli&lt;br /&gt;
* Senator for [[Sermersuaq]]: Atte&lt;br /&gt;
&lt;br /&gt;
==[[Imperial Military Council|The Military Council]]==&lt;br /&gt;
===The Generals of [[The Brass Coast]]===&lt;br /&gt;
* General Yasmina i Ezmara i Erigo of the [[The Brass Coast military concerns#The Red Wind Corsairs|Red Wind Corsairs]]&lt;br /&gt;
* General Deigo i Guerra of the [[The Brass Coast military concerns#The Fire of the South|Fire of the South]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Dawn]]===&lt;br /&gt;
* General Floree de Rondell of the [[Dawn military concerns#The Hounds of Glory|Hounds of Glory]]&lt;br /&gt;
* General Eryk Rykker of the [[Dawn military concerns#The Golden Sun|Golden Sun]]&lt;br /&gt;
* General Frederick Novarion of the [[Dawn military concerns#The Eastern Sky|Eastern Sky]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Highguard]]===&lt;br /&gt;
* General Matthias of the [[Highguard military concerns#Seventh Wave|Seventh Wave]]&lt;br /&gt;
* General Ruth, daughter of Esther of the [[Highguard military concerns#Granite Tower|Granite Tower]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of the [[Imperial Orcs]]===&lt;br /&gt;
* General Klor of the [[Imperial Orcs territories#The Winter Sun|Winter Sun]]&lt;br /&gt;
* General Braka of the [[Imperial Orcs territories#The Summer Storm|Summer Storm]]&lt;br /&gt;
&lt;br /&gt;
===The General of [[The League]]===&lt;br /&gt;
* General Stanislav Krieger van Temeschwar of the [[The League military concerns#The Wolves of War|Wolves of War]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[The Marches]]===&lt;br /&gt;
* General Bjorn of the [[The Marches military concerns#The Drakes|The Drakes]]&lt;br /&gt;
* General Edwin de Warrene of the [[The Marches military concerns#The Strong Reeds|Strong Reeds]]&lt;br /&gt;
* General William Tanner of [[Upwold#King&#039;s Stoke|King&#039;s Stoke]] of the [[The Marches military concerns#Bounders|bounders]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Navarr]]===&lt;br /&gt;
* General Cerunnos of the [[Navarr military concerns#The Black Thorns|Black Thorns]]&lt;br /&gt;
* General Kale Vigil of the [[Navarr military concerns#The Quiet Step|Quiet step]]&lt;br /&gt;
&lt;br /&gt;
===The General of [[Urizen]]===&lt;br /&gt;
* General Decius Cascade of the [[Urizen military concerns#The Army of the Citadel|Army of the Citadel]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Varushka]]===&lt;br /&gt;
* General Zakhar Dragovin Vassillich, called &#039;&#039;the grim&#039;&#039; of the [[Varushka military concerns#The Army of the Northern Eagle|Army of the Northern Eagle]]&lt;br /&gt;
* General Stanislav Borodin Havel of the [[Varushka military concerns#The Army of the Golden Axe|Army of the Golden Axe]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Wintermark]]===&lt;br /&gt;
* General Merrick of the [[Wintermark military concerns#The Green Shield Army|Green Shield Army]]&lt;br /&gt;
* General Erkenbrand of Tyrsholm of the [[Wintermark military concerns#The Fist of the Mountain|Fist of the Mountain]]&lt;br /&gt;
&lt;br /&gt;
===Other [[Military Council]] Positions===&lt;br /&gt;
* &amp;lt;label type=&amp;quot;info&amp;quot;&amp;gt;TBC&amp;lt;/label&amp;gt; was appointed [[Warmage]].&lt;br /&gt;
&lt;br /&gt;
==Cardinals and Gatekeepers of the [[Imperial Synod]]==&lt;br /&gt;
===[[Ambition]]===&lt;br /&gt;
* Olek of the League was appointed Cardinal of Ambition &lt;br /&gt;
* Serrusta Caeli Rezia di Tassato of the League was appointed as the Gatekeeper of the Ambition Assembly&lt;br /&gt;
===[[Courage]]===&lt;br /&gt;
* Lazarus of Highguard was appointed Cardinal of Courage &lt;br /&gt;
* Asher of Highguard was appointed as the Gatekeeper of the Courage Assembly&lt;br /&gt;
===[[Loyalty]]===&lt;br /&gt;
* Bishop Julius Cavita of the League remained Cardinal of Loyalty &lt;br /&gt;
* Friar Alan Young of the Marches remained as the Gatekeeper of the Loyalty Assembly&amp;lt;br&amp;gt;&#039;&#039;There is some minorquestion as to whether Brother Alan was gatekeeper or not, which has not yet been resolved.&#039;&#039;&lt;br /&gt;
===[[Pride]]===&lt;br /&gt;
* Josephine of Dawn was appointed Cardinal of Pride &lt;br /&gt;
* Meurig Tystwarden of the Navarr remained as the Gatekeeper of the Pride Assembly&lt;br /&gt;
===[[Prosperity]]===&lt;br /&gt;
* Bishop Alexandru Vintla of the League remained Cardinal of Prosperity &lt;br /&gt;
* Darius i Esmara i Erigo of the Brass Coast remained as the Gatekeepe of the Prosperity Assembly&lt;br /&gt;
===[[Vigilance]]===&lt;br /&gt;
* Petra Petrivna Melikov of Varushka was appointed Cardinal of Vigilance &lt;br /&gt;
* Silas of Highguard was appointed as the Gatekeeper of the Vigilance Assembly&lt;br /&gt;
===[[Wisdom]]===&lt;br /&gt;
* Guide Tockryn Nighthaven of the Navarr remained Cardinal of Wisdom &lt;br /&gt;
* Agnetha de Rondell of Dawn was appointed as the Gatekeeper of the Wisdom Assembly&lt;br /&gt;
&lt;br /&gt;
===[[The Way]]===&lt;br /&gt;
* Bishop Antonnio Vanetti of the League remained Cardinal of The Way &lt;br /&gt;
* Gralka, an Imperial Orc, remained as the Conscience of the Senate&lt;br /&gt;
&lt;br /&gt;
==The [[Imperial Conclave]]==&lt;br /&gt;
===[[Archmage|Archmagi]]===&lt;br /&gt;
* Kallendar Stormcrow declared Archmage of Spring&lt;br /&gt;
* Corvus of Auric Horizon declared Archmage of Summer&lt;br /&gt;
* Maurice de Gauvain declared Archmage of Autumn&lt;br /&gt;
* Savik Summerstorm declared Archmage of Winter&lt;br /&gt;
* Callisius Quicksilver declared Archmage of Day&lt;br /&gt;
* Baba Ana declared Archmage of Night&lt;br /&gt;
&lt;br /&gt;
===[[Conclave#Grandmasters of the orders|Grandmasters of the Orders]]===&lt;br /&gt;
These Grandmasters will serve with these voting strengths until re-election at the beginning of the [[Titles Spring 377|Spring Equinox, 377YE]].&lt;br /&gt;
* Grandmaster of the [[Celestial Arch|Order of the Celestial Arch]] Sejanus with a voting strength of 36&lt;br /&gt;
* Grandmaster of the [[Golden Pyramid|Order of the Golden Pyramid]] William Bolholt of [[The Marches]] with a voting strength of 76&lt;br /&gt;
* Grandmaster of the [[Rod and Shield|Order of the Rod and Shield]]Meir Pathfinder of [[Navarr]] with a voting strength of 42 &lt;br /&gt;
* Grandmaster of the [[Sevenfold Path|Order of the Sevenfold Path]] Jessica of [[Highguard]] with a voting strength of 41&lt;br /&gt;
* Grandmaster of the [[Shuttered Lantern|Order of the Shuttered Lantern]] Wyrda Bjornadottir of [[Wintermark]] with a voting strength of 63&lt;br /&gt;
* Grandmaster of the [[Unfettered Mind|Order of the Unfettered Mind]] Alexei of [[Varushka]] with a voting strength of 46&lt;br /&gt;
&lt;br /&gt;
===Other [[Conclave|Imperial Conclave]] Positions===&lt;br /&gt;
* &amp;lt;label type=&amp;quot;info&amp;quot;&amp;gt;TBC&amp;lt;/label&amp;gt; was appointed [[The Dean of the Lyceum|Dean of the Lyceum]].&lt;br /&gt;
&lt;br /&gt;
==The [[Imperial Bourse]]==&lt;br /&gt;
These seats are usually auctioned at various points throughout the year. Due to concerns of economic stability in a time of Imperial crisis, the seats gained at the Winter Equinox 376 will run until the Winter Equinox 377 and then the normal process of re-election will begin again.&amp;lt;br&amp;gt;&lt;br /&gt;
===[[Imperial Bourse#Imperial Bourse Positions|Imperial Bourse Positions]]===&lt;br /&gt;
* The [[Imperial Bourse#The Arratan Gamble|Arratan Gamble]] is held by Francisco Alestros Sanguineo Rezia di Tassato Mestra (76 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#The Brilliant Star|Brilliant Star]] is held by Lukash Biessek von Temeschwar (101 Crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Canterspire Circle|Canterspire Circle]] is held by Robert Shanks (90 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Damation Cliffs|Damation Cliffs]] are held by Vittorio, Butcher&#039;s Guild of the League (104 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Fortress of Salt|Fortress of Salt]] is held by Aedred ap Magor Renwaerd (70 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Golden Trees of Seren|Golden Trees of Seren]] are held by Tobias Shanks (90 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Great Mine of Briante|Great Mine of Briante]] is held by Horsa Tyrshalt (70 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Heartwood of the Great Vale|Heartwood of the Great Vale]] is held by Landon of Longridge (55 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Hunt of Alderei the Fair|Hunt of Alderei the Fair]] is held by Nikolai Tannhauser (104 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Night Quarry|Night Quarry]] is held by Rudviso Garnossa (64 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Scorrero Nets|Scorrero Nets]] are held by Aesher Endsmeet (30 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#The Singing Caves|Singing Caves]] are held by Guillamo de Tassato (150 Crowns)&lt;br /&gt;
* The [[Imperial Bourse#Sutton Stone Quarries|Sutton Stone Quarries]] are held by Sandoval Nieschteri Rezia van Temeschwar (76 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#Syrene&#039;s Wisdom|Syrene&#039;s Wisdom]] is held by Silvio de Tassato (80 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Weirwater Vales|Weirwater Vales]] are held by John Marsh (61 crowns &amp;amp; 2 rings)&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Brilliant Shore|Brilliant Shore]] is held by the [[Thule]] and will not be auctioned until [[Skarsind]] is once again an Imperial territory.&lt;br /&gt;
* The [[Imperial Bourse#The Great Forest at Reikos|Great Forest at Reikos]] is held by the [[Druj]] and will not be auctioned until [[Reikos]] is one again an Imperial territory&lt;br /&gt;
* The [[Imperial Bourse#The Great Pits of Ennerlund|Great Pits of Ennerlund]] are held by the [[Druj]] and will not be auctioned until [[Holberg]] is once again an Imperial territory.&lt;br /&gt;
&lt;br /&gt;
===[[Imperial Bourse#National Bourse Positions|National Bourse Positions]]===&lt;br /&gt;
* The [[Imperial Bourse#The Eternal Shafts of Time|Eternal Shafts of Time]] ([[Varushka]]) are held by Tamasz Strascovich&lt;br /&gt;
* The [[Imperial Bourse#The Granites of Veltsgorsk|Granites of Veltsgorsk]] ([[Varushka]]) are held by Bohdan Ivanovich Bashnya&lt;br /&gt;
* The [[Imperial Bourse#The Legacy|Legacy]] ([[Urizen]]) is held by Valerian of Phoenix Reach&lt;br /&gt;
* The [[Imperial Bourse#The Thimble|Thimble]] ([[Navarr]]) is held by Idris Eternal &lt;br /&gt;
* The [[Imperial Bourse#The Vigilant Swan|Vigilant Swan]] ([[Highguard]]) is held by Obadiah of Cantiarch&#039;s Hold&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Regario Dossier|Regario Dossier]] ([[The League|League]]) is controlled by Lorenzo “La Volpe” Macelliao von Temeschwar&lt;br /&gt;
* The [[Imperial Bourse#The Master of The Imperial Mint|Master of the Imperial Mint]] ([[The League|League]]) is Nicolo Barrossa de Tassato Regario&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Bourse#The Steel Fist|The Steel Fist]] ([[Imperial Orcs]]) is held by Bruk&lt;br /&gt;
* [[Imperial Bourse#The Broken Shore Bounty|The Broken Shore Bounty]] ([[The Brass Coast]])is held by Tabib i Eldaha i Riqueza&lt;br /&gt;
* [[Imperial Bourse#The Stonefield Ice Caves|The Stonefield Ice Caves]] ([[Wintermark]]) is held by Joakim&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial History]]&lt;br /&gt;
[[Category:Imperial Titles]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:377YE_Spring_Equinox_Imperial_titles&amp;diff=21312</id>
		<title>Archive:377YE Spring Equinox Imperial titles</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:377YE_Spring_Equinox_Imperial_titles&amp;diff=21312"/>
		<updated>2013-07-17T13:18:35Z</updated>

		<summary type="html">&lt;p&gt;Dave: Spelling of names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;This information is still being coallated; currently it is a direct copy of the information from the [[Titles Winter 376|Winter Solstice]].&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Following the death of state of emergency at the previous year&#039;s [[Titles Winter 376|Winter Solstice]], only a handful of titles were appointed or re-appointed during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
==[[Imperial Senate|Senators]]==&lt;br /&gt;
===The Freeborn senators of [[The Brass Coast]]===&lt;br /&gt;
* Senator for [[Feroz]]: Raul&lt;br /&gt;
* Senator for [[Kahraman]]: Salur&lt;br /&gt;
* Senator for [[Madruga]]: Zeref i Ezmara i Erigo (later proxied by Yalda i Ezmara i Erigo)&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Dawn]]===&lt;br /&gt;
* Senator for [[Astolat]]: Bohemond (Proxied)&lt;br /&gt;
* Senator for [[Semmerholm]] Ywain De Gauvain&lt;br /&gt;
* Senator for [[Weirwater]]: Marek&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Highguard]]===&lt;br /&gt;
* Seantor for [[Bastion]]: Simiel of the Shattered Tower&lt;br /&gt;
* Senator for [[Casinea]]: Cyrus of Felix&#039;s Watch&lt;br /&gt;
* Senator for [[Necropolis]]: Adamah of the Silent Tide&lt;br /&gt;
&lt;br /&gt;
===The senators of [[The League]]===&lt;br /&gt;
* Senator for [[Sarvos]]: Miroslav&lt;br /&gt;
* Senator for [[Tassato]]: Arsenio Sanguineo Rezia di Tassato&lt;br /&gt;
* Senator for [[Temeschwar]]: Oksana Kazaku von Temeschwar&lt;br /&gt;
&lt;br /&gt;
===The senators of [[The Marches]]===&lt;br /&gt;
* Senator for [[Bregasland]], the Dour Fens: Richard of Bourholt&lt;br /&gt;
* Senator for [[Mitwold]], Pride of the Marches: Bridget Talbot&lt;br /&gt;
* Senator for [[Upwold]], The Silver Chase: Henry Ward&lt;br /&gt;
&lt;br /&gt;
===The senators of the [[Navarr]]===&lt;br /&gt;
* Seantor for [[Hercynia]]: Cei Windstrider&lt;br /&gt;
* Senator for [[Miaren]]: Bledri Eternal&lt;br /&gt;
* Senator for [[Therunin]]: Caerwyn Summer Crow&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Urizen]]===&lt;br /&gt;
* Senator for [[Morrow]]: Josif&lt;br /&gt;
* Senator for [[Redoubt]]: Probus&lt;br /&gt;
* Senator for [[Zenith]]: Hector of the Spire of the Celestial Cascade.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Senator Hector was [[Synod_Results,_Spring_Summit,_377_YE#Synod_Judgments|revoked by the Imperial Synod]] but then re-elected to the post; he cannot be revoked again until after the next time the Senatorship would be elected normally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Varushka]]===&lt;br /&gt;
* Senator for [[Karov]]: Konstantin&lt;br /&gt;
* Senator for [[Miekarova]]: Yelislaveta Syrnova Vlanich&lt;br /&gt;
* Senator for [[Volodmartz]]: Maxim&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Wintermark]]===&lt;br /&gt;
* Senator for [[Hahnmark]]: Hengist Dur&lt;br /&gt;
* Senator for [[Kallavesa]]: Uskolli&lt;br /&gt;
* Senator for [[Sermersuaq]]: Atte&lt;br /&gt;
&lt;br /&gt;
==[[Imperial Military Council|The Military Council]]==&lt;br /&gt;
===The Generals of [[The Brass Coast]]===&lt;br /&gt;
* General Yasmina i Ezmara i Erigo of the [[The Brass Coast military concerns#The Red Wind Corsairs|Red Wind Corsairs]]&lt;br /&gt;
* General Deigo i Guerra of the [[The Brass Coast military concerns#The Fire of the South|Fire of the South]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Dawn]]===&lt;br /&gt;
* General Floree de Rondell of the [[Dawn military concerns#The Hounds of Glory|Hounds of Glory]]&lt;br /&gt;
* General Eryk Rykker of the [[Dawn military concerns#The Golden Sun|Golden Sun]]&lt;br /&gt;
* General Frederick Novarion of the [[Dawn military concerns#The Eastern Sky|Eastern Sky]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Highguard]]===&lt;br /&gt;
* General Matthias of the [[Highguard military concerns#Seventh Wave|Seventh Wave]]&lt;br /&gt;
* General Ruth, daughter of Esther of the [[Highguard military concerns#Granite Tower|Granite Tower]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of the [[Imperial Orcs]]===&lt;br /&gt;
* General Klor of the [[Imperial Orcs territories#The Winter Sun|Winter Sun]]&lt;br /&gt;
* General Braka of the [[Imperial Orcs territories#The Summer Storm|Summer Storm]]&lt;br /&gt;
&lt;br /&gt;
===The General of [[The League]]===&lt;br /&gt;
* General Stanislav Krieger van Temeschwar of the [[The League military concerns#The Wolves of War|Wolves of War]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[The Marches]]===&lt;br /&gt;
* General Bjorn of the [[The Marches military concerns#The Drakes|The Drakes]]&lt;br /&gt;
* General Edwin de Warrene of the [[The Marches military concerns#The Strong Reeds|Strong Reeds]]&lt;br /&gt;
* General William Tanner of [[Upwold#King&#039;s Stoke|King&#039;s Stoke]] of the [[The Marches military concerns#Bounders|bounders]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Navarr]]===&lt;br /&gt;
* General Cerunnos of the [[Navarr military concerns#The Black Thorns|Black Thorns]]&lt;br /&gt;
* General Kale Vigil of the [[Navarr military concerns#The Quiet Step|Quiet step]]&lt;br /&gt;
&lt;br /&gt;
===The General of [[Urizen]]===&lt;br /&gt;
* General Decius Cascade of the [[Urizen military concerns#The Army of the Citadel|Army of the Citadel]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Varushka]]===&lt;br /&gt;
* General Zakhar Dragovin Vassillich, called &#039;&#039;the grim&#039;&#039; of the [[Varushka military concerns#The Army of the Northern Eagle|Army of the Northern Eagle]]&lt;br /&gt;
* General Stanislav Borodin Havel of the [[Varushka military concerns#The Army of the Golden Axe|Army of the Golden Axe]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Wintermark]]===&lt;br /&gt;
* General Merrick of the [[Wintermark military concerns#The Green Shield Army|Green Shield Army]]&lt;br /&gt;
* General Erkenbrand of Tyrsholm of the [[Wintermark military concerns#The Fist of the Mountain|Fist of the Mountain]]&lt;br /&gt;
&lt;br /&gt;
===Other [[Military Council]] Positions===&lt;br /&gt;
* &amp;lt;label type=&amp;quot;info&amp;quot;&amp;gt;TBC&amp;lt;/label&amp;gt; was appointed [[Warmage]].&lt;br /&gt;
&lt;br /&gt;
==Cardinals and Gatekeepers of the [[Imperial Synod]]==&lt;br /&gt;
===[[Ambition]]===&lt;br /&gt;
* Olek of the League was appointed Cardinal of Ambition &lt;br /&gt;
* Serrusta Caeli Rezia di Tassato of the League was appointed as the Gatekeeper of the Ambition Assembly&lt;br /&gt;
===[[Courage]]===&lt;br /&gt;
* Lazarus of Highguard was appointed Cardinal of Courage &lt;br /&gt;
* Asher of Highguard was appointed as the Gatekeeper of the Courage Assembly&lt;br /&gt;
===[[Loyalty]]===&lt;br /&gt;
* Bishop Julius Cavita of the League remained Cardinal of Loyalty &lt;br /&gt;
* Friar Alan Young of the Marches remained as the Gatekeeper of the Loyalty Assembly&amp;lt;br&amp;gt;&#039;&#039;There is some minorquestion as to whether Brother Alan was gatekeeper or not, which has not yet been resolved.&#039;&#039;&lt;br /&gt;
===[[Pride]]===&lt;br /&gt;
* Josephine of Dawn was appointed Cardinal of Pride &lt;br /&gt;
* Meurig Tystwarden of the Navarr remained as the Gatekeeper of the Pride Assembly&lt;br /&gt;
===[[Prosperity]]===&lt;br /&gt;
* Bishop Alexandru Vintla of the League remained Cardinal of Prosperity &lt;br /&gt;
* Darius i Esmara i Erigo of the Brass Coast remained as the Gatekeepe of the Prosperity Assembly&lt;br /&gt;
===[[Vigilance]]===&lt;br /&gt;
* Petra Petrivna Melikov of Varushka was appointed Cardinal of Vigilance &lt;br /&gt;
* Silas of Highguard was appointed as the Gatekeeper of the Vigilance Assembly&lt;br /&gt;
===[[Wisdom]]===&lt;br /&gt;
* Guide Tockryn Nighthaven of the Navarr remained Cardinal of Wisdom &lt;br /&gt;
* Agnetha de Rondell of Dawn was appointed as the Gatekeeper of the Wisdom Assembly&lt;br /&gt;
&lt;br /&gt;
===[[The Way]]===&lt;br /&gt;
* Bishop Antonnio Vanetti of the League remained Cardinal of The Way &lt;br /&gt;
* Gralka, an Imperial Orc, remained as the Conscience of the Senate&lt;br /&gt;
&lt;br /&gt;
==The [[Imperial Conclave]]==&lt;br /&gt;
===[[Archmage|Archmagi]]===&lt;br /&gt;
* Kallendar Stormcrow declared Archmage of Spring&lt;br /&gt;
* Corvus of Auric Horizon declared Archmage of Summer&lt;br /&gt;
* Maurice de Gauvain declared Archmage of Autumn&lt;br /&gt;
* Savik Summerstorm declared Archmage of Winter&lt;br /&gt;
* Callisius Quicksilver declared Archmage of Day&lt;br /&gt;
* Baba Ana declared Archmage of Night&lt;br /&gt;
&lt;br /&gt;
===[[Conclave#Grandmasters of the orders|Grandmasters of the Orders]]===&lt;br /&gt;
These Grandmasters will serve with these voting strengths until re-election at the beginning of the [[Titles Spring 377|Spring Equinox, 377YE]].&lt;br /&gt;
* Grandmaster of the [[Celestial Arch|Order of the Celestial Arch]] Sejanus with a voting strength of 36&lt;br /&gt;
* Grandmaster of the [[Golden Pyramid|Order of the Golden Pyramid]] William Bolholt of [[The Marches]] with a voting strength of 76&lt;br /&gt;
* Grandmaster of the [[Rod and Shield|Order of the Rod and Shield]]Meir Pathfinder of [[Navarr]] with a voting strength of 42 &lt;br /&gt;
* Grandmaster of the [[Sevenfold Path|Order of the Sevenfold Path]] Jessica of [[Highguard]] with a voting strength of 41&lt;br /&gt;
* Grandmaster of the [[Shuttered Lantern|Order of the Shuttered Lantern]] Wyrda Bjornadottir of [[Wintermark]] with a voting strength of 63&lt;br /&gt;
* Grandmaster of the [[Unfettered Mind|Order of the Unfettered Mind]] Alexei of [[Varushka]] with a voting strength of 46&lt;br /&gt;
&lt;br /&gt;
===Other [[Conclave|Imperial Conclave]] Positions===&lt;br /&gt;
* &amp;lt;label type=&amp;quot;info&amp;quot;&amp;gt;TBC&amp;lt;/label&amp;gt; was appointed [[The Dean of the Lyceum|Dean of the Lyceum]].&lt;br /&gt;
&lt;br /&gt;
==The [[Imperial Bourse]]==&lt;br /&gt;
These seats are usually auctioned at various points throughout the year. Due to concerns of economic stability in a time of Imperial crisis, the seats gained at the Winter Equinox 376 will run until the Winter Equinox 377 and then the normal process of re-election will begin again.&amp;lt;br&amp;gt;&lt;br /&gt;
===[[Imperial Bourse#Imperial Bourse Positions|Imperial Bourse Positions]]===&lt;br /&gt;
* The [[Imperial Bourse#The Arratan Gamble|Arratan Gamble]] is held by Francisco Alestros Sanguineo Rezia di Tassato Mestra (76 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#The Brilliant Star|Brilliant Star]] is held by Lukash Biessek von Temeschwar (101 Crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Canterspire Circle|Canterspire Circle]] is held by Robert Shanks (90 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Damation Cliffs|Damation Cliffs]] are held by Vittorio, Butcher&#039;s Guild of the League (104 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Fortress of Salt|Fortress of Salt]] is held by Aedred ap Magor Renwaerd (70 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Golden Trees of Seren|Golden Trees of Seren]] are held by Tobias Shanks (90 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Great Mine of Briante|Great Mine of Briante]] is held by Horsa Tyrshalt (70 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Heartwood of the Great Vale|Heartwood of the Great Vale]] is held by Landon of Longridge (55 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Hunt of Alderei the Fair|Hunt of Alderei the Fair]] is held by Nikolai Tannhauser (104 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Night Quarry|Night Quarry]] is held by Rudviso Garnossa (64 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Scorrero Nets|Scorrero Nets]] are held by Aesher Endsmeet (30 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#The Singing Caves|Singing Caves]] are held by Guillamo de Tassato (150 Crowns)&lt;br /&gt;
* The [[Imperial Bourse#Sutton Stone Quarries|Sutton Stone Quarries]] are held by Sandoval Nieschteri Rezia van Temeschwar (76 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#Syrene&#039;s Wisdom|Syrene&#039;s Wisdom]] is held by Silvio de Tassato (80 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Weirwater Vales|Weirwater Vales]] are held by John Marsh (61 crowns &amp;amp; 2 rings)&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Brilliant Shore|Brilliant Shore]] is held by the [[Thule]] and will not be auctioned until [[Skarsind]] is once again an Imperial territory.&lt;br /&gt;
* The [[Imperial Bourse#The Great Forest at Reikos|Great Forest at Reikos]] is held by the [[Druj]] and will not be auctioned until [[Reikos]] is one again an Imperial territory&lt;br /&gt;
* The [[Imperial Bourse#The Great Pits of Ennerlund|Great Pits of Ennerlund]] are held by the [[Druj]] and will not be auctioned until [[Holberg]] is once again an Imperial territory.&lt;br /&gt;
&lt;br /&gt;
===[[Imperial Bourse#National Bourse Positions|National Bourse Positions]]===&lt;br /&gt;
* The [[Imperial Bourse#The Eternal Shafts of Time|Eternal Shafts of Time]] ([[Varushka]]) are held by Tamasz Strascovich&lt;br /&gt;
* The [[Imperial Bourse#The Granites of Veltsgorsk|Granites of Veltsgorsk]] ([[Varushka]]) are held by Bohdan Ivanovich Bashnya&lt;br /&gt;
* The [[Imperial Bourse#The Legacy|Legacy]] ([[Urizen]]) is held by Valerian of Phoenix Reach&lt;br /&gt;
* The [[Imperial Bourse#The Thimble|Thimble]] ([[Navarr]]) is held by Idris Eternal &lt;br /&gt;
* The [[Imperial Bourse#The Vigilant Swan|Vigilant Swan]] ([[Highguard]]) is held by Obadiah of Cantiarch&#039;s Hold&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Regario Dossier|Regario Dossier]] ([[The League|League]]) is controlled by Lorenzo “La Volpe” Macelliao von Temeschwar&lt;br /&gt;
* The [[Imperial Bourse#The Master of The Imperial Mint|Master of the Imperial Mint]] ([[The League|League]]) is Nicolo Barrossa de Tassato Regario&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Bourse#The Steel Fist|The Steel Fist]] ([[Imperial Orcs]]is held by Braka&lt;br /&gt;
* [[Imperial Bourse#The Broken Shore Bounty|The Broken Shore Bounty]] ([[The Brass Coast]])is held by Tabib i Eldaha i Riqueza&lt;br /&gt;
* [[Imperial Bourse#The Stonefield Ice Caves|The Stonefield Ice Caves]] ([[Wintermark]]) is held by Joakim&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial History]]&lt;br /&gt;
[[Category:Imperial Titles]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:377YE_Spring_Equinox_Imperial_titles&amp;diff=21311</id>
		<title>Archive:377YE Spring Equinox Imperial titles</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Archive:377YE_Spring_Equinox_Imperial_titles&amp;diff=21311"/>
		<updated>2013-07-17T13:16:36Z</updated>

		<summary type="html">&lt;p&gt;Dave: Spelling of names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;ic&amp;gt;This information is still being coallated; currently it is a direct copy of the information from the [[Titles Winter 376|Winter Solstice]].&amp;lt;/ic&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Following the death of state of emergency at the previous year&#039;s [[Titles Winter 376|Winter Solstice]], only a handful of titles were appointed or re-appointed during the Spring Equinox.&lt;br /&gt;
&lt;br /&gt;
==[[Imperial Senate|Senators]]==&lt;br /&gt;
===The Freeborn senators of [[The Brass Coast]]===&lt;br /&gt;
* Senator for [[Feroz]]: Raul&lt;br /&gt;
* Senator for [[Kahraman]]: Salur&lt;br /&gt;
* Senator for [[Madruga]]: Zeref i Ezmara i Erigo (later proxied by Yalda i Ezmara i Erigo)&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Dawn]]===&lt;br /&gt;
* Senator for [[Astolat]]: Bohemond (Proxied)&lt;br /&gt;
* Senator for [[Semmerholm]] Ywain De Gauvain&lt;br /&gt;
* Senator for [[Weirwater]]: Marek&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Highguard]]===&lt;br /&gt;
* Seantor for [[Bastion]]: Simiel of the Shattered Tower&lt;br /&gt;
* Senator for [[Casinea]]: Cyrus of Felix&#039;s Watch&lt;br /&gt;
* Senator for [[Necropolis]]: Adamah of the Silent Tide&lt;br /&gt;
&lt;br /&gt;
===The senators of [[The League]]===&lt;br /&gt;
* Senator for [[Sarvos]]: Miroslav&lt;br /&gt;
* Senator for [[Tassato]]: Arsenio Sanguineo Rezia di Tassato&lt;br /&gt;
* Senator for [[Temeschwar]]: Oksana Kazaku von Temeschwar&lt;br /&gt;
&lt;br /&gt;
===The senators of [[The Marches]]===&lt;br /&gt;
* Senator for [[Bregasland]], the Dour Fens: Richard of Bourholt&lt;br /&gt;
* Senator for [[Mitwold]], Pride of the Marches: Bridget Talbot&lt;br /&gt;
* Senator for [[Upwold]], The Silver Chase: Henry Ward&lt;br /&gt;
&lt;br /&gt;
===The senators of the [[Navarr]]===&lt;br /&gt;
* Seantor for [[Hercynia]]: Cei Windstrider&lt;br /&gt;
* Senator for [[Miaren]]: Bledri Eternal&lt;br /&gt;
* Senator for [[Therunin]]: Caerwyn Summer Crow&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Urizen]]===&lt;br /&gt;
* Senator for [[Morrow]]: Josif&lt;br /&gt;
* Senator for [[Redoubt]]: Probus&lt;br /&gt;
* Senator for [[Zenith]]: Hector of the Spire of the Celestial Cascade.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Senator Hector was [[Synod_Results,_Spring_Summit,_377_YE#Synod_Judgments|revoked by the Imperial Synod]] but then re-elected to the post; he cannot be revoked again until after the next time the Senatorship would be elected normally.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Varushka]]===&lt;br /&gt;
* Senator for [[Karov]]: Konstantin&lt;br /&gt;
* Senator for [[Miekarova]]: Yelislaveta Syrnova Vlanich&lt;br /&gt;
* Senator for [[Volodmartz]]: Maxim&lt;br /&gt;
&lt;br /&gt;
===The senators of [[Wintermark]]===&lt;br /&gt;
* Senator for [[Hahnmark]]: Hengist Dur&lt;br /&gt;
* Senator for [[Kallavesa]]: Uskolli&lt;br /&gt;
* Senator for [[Sermersuaq]]: Atte&lt;br /&gt;
&lt;br /&gt;
==[[Imperial Military Council|The Military Council]]==&lt;br /&gt;
===The Generals of [[The Brass Coast]]===&lt;br /&gt;
* General Yasmina i Ezmara i Erigo of the [[The Brass Coast military concerns#The Red Wind Corsairs|Red Wind Corsairs]]&lt;br /&gt;
* General Deigo i Guerra of the [[The Brass Coast military concerns#The Fire of the South|Fire of the South]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Dawn]]===&lt;br /&gt;
* General Floree de Rondell of the [[Dawn military concerns#The Hounds of Glory|Hounds of Glory]]&lt;br /&gt;
* General Eryk Rykker of the [[Dawn military concerns#The Golden Sun|Golden Sun]]&lt;br /&gt;
* General Frederick Novarion of the [[Dawn military concerns#The Eastern Sky|Eastern Sky]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Highguard]]===&lt;br /&gt;
* General Matthias of the [[Highguard military concerns#Seventh Wave|Seventh Wave]]&lt;br /&gt;
* General Ruth, daughter of Esther of the [[Highguard military concerns#Granite Tower|Granite Tower]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of the [[Imperial Orcs]]===&lt;br /&gt;
* General Klor of the [[Imperial Orcs territories#The Winter Sun|Winter Sun]]&lt;br /&gt;
* General Braka of the [[Imperial Orcs territories#The Summer Storm|Summer Storm]]&lt;br /&gt;
&lt;br /&gt;
===The General of [[The League]]===&lt;br /&gt;
* General Stanislav Krieger van Temeschwar of the [[The League military concerns#The Wolves of War|Wolves of War]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[The Marches]]===&lt;br /&gt;
* General Bjorn of the [[The Marches military concerns#The Drakes|The Drakes]]&lt;br /&gt;
* General Edwin de Warrene of the [[The Marches military concerns#The Strong Reeds|Strong Reeds]]&lt;br /&gt;
* General William Tanner of [[Upwold#King&#039;s Stoke|King&#039;s Stoke]] of the [[The Marches military concerns#Bounders|bounders]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Navarr]]===&lt;br /&gt;
* General Cerunnos of the [[Navarr military concerns#The Black Thorns|Black Thorns]]&lt;br /&gt;
* General Kale Vigil of the [[Navarr military concerns#The Quiet Step|Quiet step]]&lt;br /&gt;
&lt;br /&gt;
===The General of [[Urizen]]===&lt;br /&gt;
* General Decius Cascade of the [[Urizen military concerns#The Army of the Citadel|Army of the Citadel]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Varushka]]===&lt;br /&gt;
* General Zakhar Dragovin Vassillich, called &#039;&#039;the grim&#039;&#039; of the [[Varushka military concerns#The Army of the Northern Eagle|Army of the Northern Eagle]]&lt;br /&gt;
* General Stanislav Borodin Havel of the [[Varushka military concerns#The Army of the Golden Axe|Army of the Golden Axe]]&lt;br /&gt;
&lt;br /&gt;
===The Generals of [[Wintermark]]===&lt;br /&gt;
* General Merrick of the [[Wintermark military concerns#The Green Shield Army|Green Shield Army]]&lt;br /&gt;
* General Erkenbrand of Tyrsholm of the [[Wintermark military concerns#The Fist of the Mountain|Fist of the Mountain]]&lt;br /&gt;
&lt;br /&gt;
===Other [[Military Council]] Positions===&lt;br /&gt;
* &amp;lt;label type=&amp;quot;info&amp;quot;&amp;gt;TBC&amp;lt;/label&amp;gt; was appointed [[Warmage]].&lt;br /&gt;
&lt;br /&gt;
==Cardinals and Gatekeepers of the [[Imperial Synod]]==&lt;br /&gt;
===[[Ambition]]===&lt;br /&gt;
* Olek of the League was appointed Cardinal of Ambition &lt;br /&gt;
* Serrusta Caeli Rezia di Tassato of the League was appointed as the Gatekeeper of the Ambition Assembly&lt;br /&gt;
===[[Courage]]===&lt;br /&gt;
* Lazarus of Highguard was appointed Cardinal of Courage &lt;br /&gt;
* Asher of Highguard was appointed as the Gatekeeper of the Courage Assembly&lt;br /&gt;
===[[Loyalty]]===&lt;br /&gt;
* Bishop Julius Cavita of the League remained Cardinal of Loyalty &lt;br /&gt;
* Friar Alan Young of the Marches remained as the Gatekeeper of the Loyalty Assembly&amp;lt;br&amp;gt;&#039;&#039;There is some minorquestion as to whether Brother Alan was gatekeeper or not, which has not yet been resolved.&#039;&#039;&lt;br /&gt;
===[[Pride]]===&lt;br /&gt;
* Josephine of Dawn was appointed Cardinal of Pride &lt;br /&gt;
* Meurig Tystwarden of the Navarr remained as the Gatekeeper of the Pride Assembly&lt;br /&gt;
===[[Prosperity]]===&lt;br /&gt;
* Bishop Alexandru Vintla of the League remained Cardinal of Prosperity &lt;br /&gt;
* Darius i Esmara i Erigo of the Brass Coast remained as the Gatekeepe of the Prosperity Assembly&lt;br /&gt;
===[[Vigilance]]===&lt;br /&gt;
* Petra Petrivna Melikov of Varushka was appointed Cardinal of Vigilance &lt;br /&gt;
* Silas of Highguard was appointed as the Gatekeeper of the Vigilance Assembly&lt;br /&gt;
===[[Wisdom]]===&lt;br /&gt;
* Guide Tockryn Nighthaven of the Navarr remained Cardinal of Wisdom &lt;br /&gt;
* Agnetha de Rondell of Dawn was appointed as the Gatekeeper of the Wisdom Assembly&lt;br /&gt;
&lt;br /&gt;
===[[The Way]]===&lt;br /&gt;
* Bishop Antonnio Vanetti of the League remained Cardinal of The Way &lt;br /&gt;
* Gralka, an Imperial Orc, remained as the Conscience of the Senate&lt;br /&gt;
&lt;br /&gt;
==The [[Imperial Conclave]]==&lt;br /&gt;
===[[Archmage|Archmagi]]===&lt;br /&gt;
* Kallendar Stormcrow declared Archmage of Spring&lt;br /&gt;
* Corvus of Auric Horizon declared Archmage of Summer&lt;br /&gt;
* Maurice de Gauvain declared Archmage of Autumn&lt;br /&gt;
* Savik Summerstorm declared Archmage of Winter&lt;br /&gt;
* Callisius Quicksilver declared Archmage of Day&lt;br /&gt;
* Baba Ana declared Archmage of Night&lt;br /&gt;
&lt;br /&gt;
===[[Conclave#Grandmasters of the orders|Grandmasters of the Orders]]===&lt;br /&gt;
These Grandmasters will serve with these voting strengths until re-election at the beginning of the [[Titles Spring 377|Spring Equinox, 377YE]].&lt;br /&gt;
* Grandmaster of the [[Celestial Arch|Order of the Celestial Arch]] Sejanus with a voting strength of 36&lt;br /&gt;
* Grandmaster of the [[Golden Pyramid|Order of the Golden Pyramid]] William Bolholt of [[The Marches]] with a voting strength of 76&lt;br /&gt;
* Grandmaster of the [[Rod and Shield|Order of the Rod and Shield]]Meir Pathfinder of [[Navarr]] with a voting strength of 42 &lt;br /&gt;
* Grandmaster of the [[Sevenfold Path|Order of the Sevenfold Path]] Jessica of [[Highguard]] with a voting strength of 41&lt;br /&gt;
* Grandmaster of the [[Shuttered Lantern|Order of the Shuttered Lantern]] Wyrda Bjornadottir of [[Wintermark]] with a voting strength of 63&lt;br /&gt;
* Grandmaster of the [[Unfettered Mind|Order of the Unfettered Mind]] Alexei of [[Varushka]] with a voting strength of 46&lt;br /&gt;
&lt;br /&gt;
===Other [[Conclave|Imperial Conclave]] Positions===&lt;br /&gt;
* &amp;lt;label type=&amp;quot;info&amp;quot;&amp;gt;TBC&amp;lt;/label&amp;gt; was appointed [[The Dean of the Lyceum|Dean of the Lyceum]].&lt;br /&gt;
&lt;br /&gt;
==The [[Imperial Bourse]]==&lt;br /&gt;
These seats are usually auctioned at various points throughout the year. Due to concerns of economic stability in a time of Imperial crisis, the seats gained at the Winter Equinox 376 will run until the Winter Equinox 377 and then the normal process of re-election will begin again.&amp;lt;br&amp;gt;&lt;br /&gt;
===[[Imperial Bourse#Imperial Bourse Positions|Imperial Bourse Positions]]===&lt;br /&gt;
* The [[Imperial Bourse#The Arratan Gamble|Arratan Gamble]] is held by Francisco Alestros Sanguineo Rezia di Tassato Mestra (76 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#The Brilliant Star|Brilliant Star]] is held by Lukash Biessek von Temeschwar (101 Crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Canterspire Circle|Canterspire Circle]] is held by Robert Shanks (90 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Damation Cliffs|Damation Cliffs]] are held by Vittorio, Butcher&#039;s Guild of the League (104 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Fortress of Salt|Fortress of Salt]] is held by Aedred ap Magor Renwaerd (70 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Golden Trees of Seren|Golden Trees of Seren]] are held by Tobias Shanks (90 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Great Mine of Briante|Great Mine of Briante]] is held by Horsa Tyrshalt (70 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Heartwood of the Great Vale|Heartwood of the Great Vale]] is held by Landon of Longridge (55 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Hunt of Alderei the Fair|Hunt of Alderei the Fair]] is held by Nikolai Tannhauser (104 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Night Quarry|Night Quarry]] is held by Rudviso Garnossa (64 crowns &amp;amp; 5 rings)&lt;br /&gt;
* The [[Imperial Bourse#The Scorrero Nets|Scorrero Nets]] are held by Aesher Endsmeet (30 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#The Singing Caves|Singing Caves]] are held by Guillamo de Tassato (150 Crowns)&lt;br /&gt;
* The [[Imperial Bourse#Sutton Stone Quarries|Sutton Stone Quarries]] are held by Sandoval Nieschteri Rezia van Temeschwar (76 crowns &amp;amp; 1 ring)&lt;br /&gt;
* The [[Imperial Bourse#Syrene&#039;s Wisdom|Syrene&#039;s Wisdom]] is held by Silvio de Tassato (80 crowns)&lt;br /&gt;
* The [[Imperial Bourse#The Weirwater Vales|Weirwater Vales]] are held by John Marsh (61 crowns &amp;amp; 2 rings)&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Brilliant Shore|Brilliant Shore]] is held by the [[Thule]] and will not be auctioned until [[Skarsind]] is once again an Imperial territory.&lt;br /&gt;
* The [[Imperial Bourse#The Great Forest at Reikos|Great Forest at Reikos]] is held by the [[Druj]] and will not be auctioned until [[Reikos]] is one again an Imperial territory&lt;br /&gt;
* The [[Imperial Bourse#The Great Pits of Ennerlund|Great Pits of Ennerlund]] are held by the [[Druj]] and will not be auctioned until [[Holberg]] is once again an Imperial territory.&lt;br /&gt;
&lt;br /&gt;
===[[Imperial Bourse#National Bourse Positions|National Bourse Positions]]===&lt;br /&gt;
* The [[Imperial Bourse#The Eternal Shafts of Time|Eternal Shafts of Time]] ([[Varushka]]) are held by Tamasz Stracovich&lt;br /&gt;
* The [[Imperial Bourse#The Granites of Veltsgorsk|Granites of Veltsgorsk]] ([[Varushka]]) are held by Bohdan Ivanovich Bashry&lt;br /&gt;
* The [[Imperial Bourse#The Legacy|Legacy]] ([[Urizen]]) is held by Valerion of Phoenix Reach&lt;br /&gt;
* The [[Imperial Bourse#The Thimble|Thimble]] ([[Navarr]]) is held by Idris Eternal &lt;br /&gt;
* The [[Imperial Bourse#The Vigilant Swan|Vigilant Swan]] ([[Highguard]]) is held by Obediah of the Cambian Hold&lt;br /&gt;
&lt;br /&gt;
* The [[Imperial Bourse#The Regario Dossier|Regario Dossier]] ([[The League|League]]) is controlled by Lorenzo la Vulpe&lt;br /&gt;
* The [[Imperial Bourse#The Master of The Imperial Mint|Master of the Imperial Mint]] ([[The League|League]]) is Nicolo Barrossa DeTassato&lt;br /&gt;
&lt;br /&gt;
* [[Imperial Bourse#The Steel Fist|The Steel Fist]] ([[Imperial Orcs]]is held by Brak&lt;br /&gt;
* [[Imperial Bourse#The Broken Shore Bounty|The Broken Shore Bounty]] ([[The Brass Coast]])is held by Tabib i Elmaua i Riqueza&lt;br /&gt;
* [[Imperial Bourse#The Stonefield Ice Caves|The Stonefield Ice Caves]] ([[Wintermark]]) is held by Joakim&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial History]]&lt;br /&gt;
[[Category:Imperial Titles]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Magnum_Opus&amp;diff=20046</id>
		<title>Magnum Opus</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Magnum_Opus&amp;diff=20046"/>
		<updated>2013-04-15T13:52:30Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mastery of these recipes allows an apothecary to brew preparations valuable to ritual magicians versed in the [[Magical skills#Ritual Magic|Lore of Night]]. With one of these potions a ritualist can wield the magic of the [[Night Realm]] more effectively, but they also become more susceptible to the influence of that Realm.&lt;br /&gt;
&lt;br /&gt;
As with the [[Lambent Essences]], brewing these potions involves a somewhat more alchemical than herbal approach. The recipes also tend to be a little abstruse, using metaphor and simile rather than direct instructions on measures or processes. More than one apothecary has wasted large amounts of herbs trying to decipher the precise proportions to use.&lt;br /&gt;
&lt;br /&gt;
==Chiaroscuran Balsam==&lt;br /&gt;
This thin, scented salve is half white and half black. When applied to the skin, the two parts are mixed together and rapidly absorbed by the skin. Users who apply the salve too quickly risk becoming intoxicated by the narcotic rush that floods the system as the balsam is absorbed, which can lead to ritualsts acting in an agitated and excitable state for several minutes until their bodies achieve a natural (albeit shifting) balance with the preparation. Users find it easier to wield more powerful Night magic.&lt;br /&gt;
&lt;br /&gt;
Some ritualists, especially [[naga]], enjoy having a fellow ritualist apply the balsam to their skin rather than doing so themselves. This allows them to indulge in and focus on enjoying the pleasant sensations the balsam arouses. Obviously, there is some risk of beginning to crave the use of &#039;&#039;chiaroscuran balsam&#039;&#039;, and some ritual groups are cautious in how much and how often they employ the preparation as a result, &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Salve.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This mysterious ointment is half black, and half white. It has a heady, almost narcotic scent that causes the blood to pound if it is inhaled, and a smooth, oily texture that is quickly absorbed into the skin.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You feel giddy and excitable for several minutes after applying this balsam. You feel every emotion very strongly and have a strong urge to be gregarious, to seek out opportunities to interact with others wherever they present themselves, and want to be comfortable, well-fed and content.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; If you possess the [[Magical skills#Ritual Lores|Night Lore]] skill then you gain one additional rank to the next night ritual that you perform within ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams of [[Imperial Roseweald]], one dram each of [[True Vervain]], [[Marrowort]] and [[Bladeroot]] and one [[Game items#Crystal Mana|crystallized mana]].&lt;br /&gt;
&lt;br /&gt;
==Philosopher&#039;s Stone==&lt;br /&gt;
This two-part elixir is composed of two liquids, one heavier than the other. One part of the potion is red, the other yellow. When shaken, the two liquids mix together to create a swirling, almost hypnotic suffusion of both colours that slowly separates back into two distinct layers. The potion should be shaken and then quickly drunk to get the full effect. It has an indescribable flavour that is rarely the same twice.&lt;br /&gt;
&lt;br /&gt;
Philosopher&#039;s Stone was first formulated in the swamps of [[Bregasland]]. In some versions of the story, it was developed by a [[The Marches|Marcher]] apothecary working from partially understood inscriptions on a sunken stone. In another version, the naga apothecary was guided in her researches by her lover, a Herald in service to the [[Eternals|Eternal]] [[Sadogua]]. Both versions of the story agree that the apothecary - whose name appears to have never been written down anywhere - disappeared shortly afterward. Within a year, draughts of philosopher&#039;s stone were for sale in [[Mitwold#Meade|Meade]] and shortly after in [[Sarvos]] and [[Madruga#Siroc|Siroc]]. Descendants of the unnamed naga have often claimed that she was murdered by conspirators from the League and the Brass Coast with the collusion of mercantile interests in Mitwold after she refused to share the formula; it is unlikely the truth will ever be known.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This elixir holds a crimson liquid and a heavy yellow liquid. They mix when shaken creating a hypnotic suffusion of both colours that slowly separates. It seems never to smell or taste quite the same way twice.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; This elixir has a strong taste of something (practically any taste is possible). You feel a strong urge to be mysterious and enigmatic; to avoid direct answers, to conceal your intentions and to couch your speech in allusion and metaphor. Direct answers and direct solutions are unsatisfying.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; If you possess the [[Magical skills#Ritual Lores|Night Lore]] skill then you can use up to 3 [[Magical skills#Magician|personal mana]] as if it were [[Game items#Mana Crystals|crystal mana]] on the next night ritual that you perform within ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Three drams of [[Imperial Roseweald]], two drams each of [[Bladeroot]] and [[Cerulean Mazzarine]] and one dram of [[True Vervain]],&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Magnum_Opus&amp;diff=20045</id>
		<title>Magnum Opus</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Magnum_Opus&amp;diff=20045"/>
		<updated>2013-04-15T13:52:10Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mastery of these recipes allows an apothecary to brew preparations valuable to ritual magicians versed in the [[Magical skills#Ritual Magic|Lore of Night]]. With one of these potions a ritualist can wield the magic of the [[Night Realm]] more effectively, but they also become more susceptible to the influence of that Realm.&lt;br /&gt;
&lt;br /&gt;
As with the [[Lambent Essences]], brewing these potions involves a somewhat more alchemical than herbal approach. The recipes also tend to be a little abstruse, using metaphor and simile rather than direct instructions on measures or processes. More than one apothecary has wasted large amounts of herbs trying to decipher the precise proportions to use.&lt;br /&gt;
&lt;br /&gt;
==Chiaroscuran Balsam==&lt;br /&gt;
This thin, scented salve is half white and half black. When applied to the skin, the two parts are mixed together and rapidly absorbed by the skin. Users who apply the salve too quickly risk becoming intoxicated by the narcotic rush that floods the system as the balsam is absorbed, which can lead to ritualsts acting in an agitated and excitable state for several minutes until their bodies achieve a natural (albeit shifting) balance with the preparation. Users find it easier to wield more powerful Night magic.&lt;br /&gt;
&lt;br /&gt;
Some ritualists, especially [[naga]], enjoy having a fellow ritualist apply the balsam to their skin rather than doing so themselves. This allows them to indulge in and focus on enjoying the pleasant sensations the balsam arouses. Obviously, there is some risk of beginning to crave the use of &#039;&#039;chiaroscuran balsam&#039;&#039;, and some ritual groups are cautious in how much and how often they employ the preparation as a result, &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Salve.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This mysterious ointment is half black, and half white. It has a heady, almost narcotic scent that causes the blood to pound if it is inhaled, and a smooth, oily texture that is quickly absorbed into the skin.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You feel giddy and excitable for several minutes after applying this balsam. You feel every emotion very strongly and have a strong urge to be gregarious, to seek out opportunities to interact with others wherever they present themselves, and want to be comfortable, well-fed and content.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; * &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; If you possess the [[Magical skills#Ritual Lores|Night Lore]] skill then you gain one additional rank to the next night ritual that you perform within ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams of [[Imperial Roseweald]], one dram each of [[True Vervain]], [[Marrowort]] and [[Bladeroot]] and one [[Game items#Crystal Mana|crystallized mana]].&lt;br /&gt;
&lt;br /&gt;
==Philosopher&#039;s Stone==&lt;br /&gt;
This two-part elixir is composed of two liquids, one heavier than the other. One part of the potion is red, the other yellow. When shaken, the two liquids mix together to create a swirling, almost hypnotic suffusion of both colours that slowly separates back into two distinct layers. The potion should be shaken and then quickly drunk to get the full effect. It has an indescribable flavour that is rarely the same twice.&lt;br /&gt;
&lt;br /&gt;
Philosopher&#039;s Stone was first formulated in the swamps of [[Bregasland]]. In some versions of the story, it was developed by a [[The Marches|Marcher]] apothecary working from partially understood inscriptions on a sunken stone. In another version, the naga apothecary was guided in her researches by her lover, a Herald in service to the [[Eternals|Eternal]] [[Sadogua]]. Both versions of the story agree that the apothecary - whose name appears to have never been written down anywhere - disappeared shortly afterward. Within a year, draughts of philosopher&#039;s stone were for sale in [[Mitwold#Meade|Meade]] and shortly after in [[Sarvos]] and [[Madruga#Siroc|Siroc]]. Descendants of the unnamed naga have often claimed that she was murdered by conspirators from the League and the Brass Coast with the collusion of mercantile interests in Mitwold after she refused to share the formula; it is unlikely the truth will ever be known.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This elixir holds a crimson liquid and a heavy yellow liquid. They mix when shaken creating a hypnotic suffusion of both colours that slowly separates. It seems never to smell or taste quite the same way twice.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; This elixir has a strong taste of something (practically any taste is possible). You feel a strong urge to be mysterious and enigmatic; to avoid direct answers, to conceal your intentions and to couch your speech in allusion and metaphor. Direct answers and direct solutions are unsatisfying.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; If you possess the [[Magical skills#Ritual Lores|Night Lore]] skill then you can use up to 3 [[Magical skills#Magician|personal mana]] as if it were [[Game items#Mana Crystals|crystal mana]] on the next night ritual that you perform within ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Three drams of [[Imperial Roseweald]], two drams each of [[Bladeroot]] and [[Cerulean Mazzarine]] and one dram of [[True Vervain]],&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Lambent_Essences&amp;diff=20044</id>
		<title>Lambent Essences</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Lambent_Essences&amp;diff=20044"/>
		<updated>2013-04-15T13:48:08Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mastery of these recipes allows an apothecary to brew preparations valuable to ritual magicians versed in the [[Magical skills#Ritual Magic|Lore of Day]]. With one of these potions a ritualist can wield the magic of the [[Day Realm]] more effectively, but they also become more susceptible to the influence of that Realm.&lt;br /&gt;
&lt;br /&gt;
Like the [[Magnum Opus]], preparation of these recipes involves a slightly more alchemical than herbal approach. Herbs are carefully measured out with mithril, silver and copper spoons, sublimed in [[Materials#Weltsilver|weltsilver]] crucibles and distilled and condensed to draw out their essential natures.&lt;br /&gt;
&lt;br /&gt;
==Effulgent Primessence==&lt;br /&gt;
This delicate, clear liquid often glows slightly in shadowed areas. It rapidly sublimes when exposed to air, becoming a fine vapour that is inhaled by a ritual magician to enhance their perception of the magic of Day. By helping the ritualist to focus their thoughts, they can achieve a synergy with the concepts and themes embodied by that Realm.&lt;br /&gt;
&lt;br /&gt;
Overuse of effulgent primessence can lead to increasing lassitude. It becomes increasingly hard to care about physical things, and there are some rare cases where magicians have starved to death, lacking the inclination to move from their couches to satisfy their hunger or thirst. Users remain coherent, intelligent and capable of rational discourse, which can often hide the signs of effulgent primessence abuse.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Infusion.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This clear liquid glows slightly with an inner radience even in shadow. The liquid bubbles and beings to evaporate when exposed to the air. A tiny droplet on your tongue has a delicate, delicious flavour that you cannot quite place.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You become calm and cerebral, fascinated by thoughts, ideas and knowledge. You are disinclined to physical action where mental action might be sufficient. Your movements and thoughts become precise and ordered&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; If you possess the [[Magical skills#Ritual Lores|Day Lore]] skill then you gain one additional rank to the next day  ritual that you perform within ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams of [[Marrowort]] and one dram each of [[True Vervain]], [[Cerulean Mazzarine]] and [[Bladeroot]], and one [[Game items#Mana Crystals|crystallized mana]].&lt;br /&gt;
&lt;br /&gt;
==Lucent Quintessence==&lt;br /&gt;
This translucent liquid appears to have a slightly different shade from different angles. It is often diluted with fresh water before it is consumed as it has an almost overwhelming flavour of aniseed that some people find unpleasent. It is brewed from the distilled essences of four different herbs which combine with the essence of the drink and allow them to align their thoughts strongly with the Realm of Day. Complex ideas and strange geometries become easier to comprehend, allowing the drinker to more readily manipulate Day magic with mortal consciousness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This clear liquid seems to have a slightly different colour from different angles. It smells strongly of anniseed, and a tiny droplet on your tongue reveals it to have an almost overwhelming flavour of aniseed as well.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You become highly focused, pursuing things that interest you with stubborn doggedness. You find it difficult to show interest in things that do not engage your intellect, no matter how important it might be to others.&lt;br /&gt;
* &#039;&#039;&#039;Mechancial Effects:&#039;&#039;&#039; If you possess the [[Magical skills#Ritual Lores|Day  Lore]] skill then you can use up to 3 [[Magical skills#Magician|personal mana]] as if it were [[Game items#Mana Crystals|crystal mana]] on the next day ritual that you perform within ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Three drams of [[Marrowort]], two drams each of [[True Vervain]] and [[Bladeroot]] and one dram of [[Cerulean Mazzarine]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Unguents_of_Falling_Leaves&amp;diff=20043</id>
		<title>Unguents of Falling Leaves</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Unguents_of_Falling_Leaves&amp;diff=20043"/>
		<updated>2013-04-15T13:32:09Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mastery of these recipes allows an apothecary to brew preparations valuable to ritual magicians versed in the [[Magical skills#Ritual Magic|Lore of Autumn]]. With one of these potions a ritualist can wield the magic of the [[Autumn Realm]] more effectively, but they also become more susceptible to the influence of that Realm.&lt;br /&gt;
&lt;br /&gt;
==Bronze Spider Balsam==&lt;br /&gt;
This strongly scented metallic salve is most often worked into the skin in a series of interlocking patterns reminiscent of a maze or series of tree roots. Applying the unguent carefully in this manner helps to focus the mind on the many branching pathways of the Autumn Realm, and draws to mind images of webs of influence that are valuable in achieving the right mindset to work Autumn magic. The [[Navarr]] and [[The Brass Coast|Freeborn]] often mix the preparation with metallic paint, and use it to carefully paint designs on their bodies as part of the preparation for performing a ritual.&lt;br /&gt;
&lt;br /&gt;
Bronze spider balsam has subtle effects on the mind of the user, encouraging them to think more like an Autumn Eternal; by synchronising their thoughts with the Realm, they find it easier to work ritual magic. Mortals tend to be very social creatures, and the bronze spider balsam brings out these elements in ritualists who use it. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Salve.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This copper-brown ointment glows when it catches the light. If rubbed on the fingers it releases a strong, spicy scent and is quickly absorbed into your skin. It is hard to resist the urge to rub the entire pot onto your skin.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You are driven to match wits with those around you, and try to gain influence over them. You become acutely aware of anyone who owes you a favour, or to whom you in turn might owe a favour.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; If you possess the [[Magical skills#Ritual Lores|Autumn Lore]] skill then you gain one additional rank to the next autumn ritual that you perform within ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams each of [[Cerulean Mazzarine]] and [[Marrowort]], one dram of [[True Vervain]] and one [[Game items#Crystal mana|crystalized mana]].&lt;br /&gt;
&lt;br /&gt;
==Leaden Quicksilver==&lt;br /&gt;
This metallic grey ointment is very thick; it flows sluggishly and has a consistency akin to very soft metal rather than anything more organic. It chills the skin, and while every gross physical movement seems to require a little more effort, the fingers, tongue and mind become a little more deft and sure. it may be applied in the same manner as brass spider balsam, but is just as often smoothed into the skin of the face and scalp. It allows a ritual magician to use personal reserves of power to influence the magic of the Autumn Realm.&lt;br /&gt;
&lt;br /&gt;
While under the influence of leaden quicksilver, a ritual magician focuses on the goals they wish to achieve, and with this single-minded focus can draw on personal reserves of power to shape Autumn magic by force of will. It is dangerous to get between a magician using leaden quicksilver and their goals, but it is also dangerous for a coven to use this ointment if they are not truly united in pursuit of the same ends - at least in the short term. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Salve.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; When this smooth, metallic-gray ointment catches the light it glows with a cold, reflective light. The firm texture feels like metal when rubbed between finger and thumb. It chills your flesh where it touches exposed skin.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You become highly motivated to pursue and achieve your goals, whatever they may be. Anything that stands in the way of your success is an obstacle to be overcome, although you feel an urge to avoid personal physical confrontation. Other people should follow your advice because you alone know what is best for them. Anyone who refuses to heed your suggestions is probably plotting against you.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; If you possess the [[Magical skills#Ritual Lores|Autumn Lore]] skill then you can use up to 3 [[Magical skills#Magician|personal mana]] as if it were [[Game items#Mana Crystals|crystal mana]] on the next autumn ritual that you perform within ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Three drams of [[Cerulean Mazzarine]], two drams of [[Marrowort]] and one dram each of [[Imperial Roseweald]], [[Bladeroot]] and [[True Vervain]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tinctures_of_True_Eminence&amp;diff=20042</id>
		<title>Tinctures of True Eminence</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tinctures_of_True_Eminence&amp;diff=20042"/>
		<updated>2013-04-15T13:23:00Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mastery of these recipes allows an apothecary to brew preparations valuable to ritual magicians versed in the [[Magical skills#Ritual Magic|Lore of Summer]]. With one of these potions a ritualist can wield the magic of the [[Summer Realm]] more effectively, but they also become more susceptible to the influence of that Realm.&lt;br /&gt;
&lt;br /&gt;
==Dragon&#039;s Blood==&lt;br /&gt;
This spicy crimson tincture warms the blood and enhances a magician&#039;s awareness of the Summer power. The tincture itself is volatile and somewhat flammable. Some magicians (especially those [[Wintermark]] [[Wintermark magical traditions#Runesmiths|runesmiths]] and [[Dawn|Dawnish]] [[Dawn magical traditions|war witches]] who study ritual magic) set fire to the heady brew before downing it in a single gulp, claiming it improves both he flavour and the quality of magical power it imparts.&lt;br /&gt;
&lt;br /&gt;
As with many of the more potent preparations, it is easy for a magician to become reliant on the power this potion grants, or to use the sensations of power and confidence it imparts. Dawnish [[Weaver cabal|weaver cabals]] and [[Highguard|Highborn]] [[Highguard magical traditions|magisters]] are particularly cautious when employing dragon&#039;s blood, lest they become dependent on the temporary power it offers. By contrast, many [[Changeling|changelings]] claim that the potion is actually a little bland, and has no noticeable effect on their behaviour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This red elixir smells of oranges and glows with an inner radiance when it catches the light. The scent makes your nostrils tingle and warms your chest. The tangy flavour makes you want to down the entire potion.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You are filled with personal pride and self-assurance. Any contradiction or lack of respect is profoundly annoying, and you find it difficult to tolerate mockery, insolence or being treated as if you are unimportant.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; If you possess the [[Magical skills#Ritual Lores|Summer Lore]] skill then you gain one additional rank to the next summer ritual that you perform within ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams each of [[Cerulean Mazzarine]] and [[True Vervain]], one dram of [[Imperial Roseweald]],and one [[Game items#Crystal Mana|crystallized mana]].&lt;br /&gt;
&lt;br /&gt;
==Goldencrown==&lt;br /&gt;
This energetic golden elixir allows a ritual magician to exert great power in the Realm of Summer. It allows a ritualist to command the powers of the Realm by will alone, using force of personality to forge powerful Summer magic. Some covens of ritual magicians follow a general rule that allows only one member at a time to use the concoction, often due to bitter experience of what happens when more than one magician feels a strong urge to take charge of a ritual at the same time.&lt;br /&gt;
&lt;br /&gt;
This preparation was first formulated by Polina di [[Temeschwar]], an apothecary working for  the Bloodgold [[Guild|carta]]. It was immediately popular with magicians connected to the [[Landsknecht]] based in that city, and within a short time agents for magicians throughout the Empire were coming to Temeschwar to pay handsomely for phials of goldencrown. This lasted until Alienor Firetress was tasked with discovering the formula as part of her [[Dawn culture and customs#The Test of Mettle|Test of Mettle]] to enter House Ayen. She entered Temeschwar in disguise and ended up stealing not only the apothecary&#039;s recipe but also her heart. The couple&#039;s exploits both in the city and on their flight across the Empire are popular fodder for Dawnish ballads. House Ayen used copies of the formula to win political influence in the Senate, and within a generation or so it had become common knowledge - although the Bloodgold carta was so rich by that point that it barely cared (beyond, obviously, the matter of the [[The League culture and customs#Dead Reckoning|Dead Reckoning]] ...)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; When this beautiful golden elixir catches the light it glows with an inner radiance. If the container is shaken, the liquid within hisses and bubbles energetically. It smells strongly of apples and pears. A tiny droplet on your tongue reveals it to have a delicious, fruity flavour that leaves you with a strong desire to drink the entire thing, savouring every mouthful.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You feel a strong urge to take charge of any situation you find yourself in. Filled with pride and self-confidence, people who disagree with you or disrespect you make you exceptionally angry. Whatever you are doing, you very much want to be the centre of attention.&lt;br /&gt;
* &#039;&#039;&#039;Mechancial Effects:&#039;&#039;&#039; If you possess the [[Magical skills#Ritual Lores|Summer Lore]] skill then you can use up to 3 [[Magical skills#Magician|personal mana]] as if it were [[Game items#Mana Crystals|crystal mana]] on the next summer ritual that you perform within ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Three drams of [[Cerulean Mazzarine]], two drams of [[Imperial Roseweald]], and one dram each of [[True Vervain]], [[Bladeroot]] and [[Marrowort]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Balms_of_the_Fountainhead&amp;diff=20041</id>
		<title>Balms of the Fountainhead</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Balms_of_the_Fountainhead&amp;diff=20041"/>
		<updated>2013-04-15T13:20:15Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mastery of these recipes allows an apothecary to brew preparations valuable to ritual magicians versed in the [[Magical skills#Ritual Magic|Lore of Spring]]. With one of these potions a ritualist can wield the magic of the [[Spring Realm]] more effectively, but they also become more susceptible to the influence of that Realm.&lt;br /&gt;
&lt;br /&gt;
==Vernal Balm==&lt;br /&gt;
This textured ointment is quickly absorbed through the skin, speeding the blood and enhancing a magicians awareness of Spring power. It is often mixed with pigment and used to draw or paint runes or looping designs on the skin of the face and hands just prior to the start of a ritual; while the balm itself is absorbed, the pigment remains behind.&lt;br /&gt;
&lt;br /&gt;
Some magicians find the almost narcotic sensations that accompany use of this balm to be very appealing. The vernal balm helps to strip away complexity, and allows a magician to see straightforward solutions to problems, as well as freeing them from emotion constraints and encouraging them to express themselves simply and directly. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Salve.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This blood-red ointment smells delicious. It has an oily, greasy texture if you rub it between finger and thumb, and it is quickly absorbed into your skin causing your entire hand to tingle.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You become prone to sudden mood shifts and displays of strong emotion. Your attitudes become more straightforward, and you find complex plans and overthinking frustrating. You would rather take action than talk about it.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; If you possess the [[Magical skills#Ritual Lores|Spring Lore]] skill then you gain one additional rank to the next spring ritual that you perform within ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams each of [[Imperial Roseweald]] and [[Marrowort]], one dram of [[True Vervain]] and one [[Game items#Crystal Mana|crystallized mana]].&lt;br /&gt;
&lt;br /&gt;
==Suffusion of Blood==&lt;br /&gt;
This blood-red elixir allows a ritual magician to exert great power in the Realm of Spring. It allows a ritualist to align their reserves of personal power with the Realm by synchorinsing their emotions and behaviour with that of the Spring. By seeking out the ways that the human spirit most reflects (or is reflected by) the supernatural Realm, they unlock great potential to weave Spring magic.&lt;br /&gt;
&lt;br /&gt;
Some magicians find the sensation of working Spring rituals with the aid of the suffusion of blood to be almost ecstatic. They pursue opportunities to use the potion, even when there are sufficient crystallized resources available. The thrill of directly wielding the power of a Realm, rather than using an intermediary, coupled with the emotional influence of both the elixir and the realm leads to addictive behaviour. Masters sometimes tell their apprentices the cautionary tale of Angelique von Tassato, a [[The League|League]] ritualist who beggared and ultimately destroyed her own [[Troupe|troupe]] in pursuit of the freedom she could only find in the arms of the suffusion of blood.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; When this blood-red elixir catches the light, it glows with a faintly translucent aura. The scent smells of freshly cut grass, and causes your nostrils to tingle. The sweet, fruity taste causes a moment of dizziness.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You become very direct, preferring to go directly to the heart of a problem, say what you think, or deal with immediate problems. You find it difficult to think about the past, or anything more pressing than the immediate future. You also become emotionally volatile, and are especially short-tempered. Anything that frustrates or irritates you is likely to cause you to lash out against its source.&lt;br /&gt;
* &#039;&#039;&#039;Mechancial Effects:&#039;&#039;&#039; If you possess the [[Magical skills#Ritual Lores|Spring Lore]] skill then you can use up to 3 [[Magical skills#Magician|personal mana]] as if it were [[Game items#Mana Crystals|crystal mana]] on the next spring ritual that you perform within ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Three drams of [[Imperial Roseweald]], two drams of [[True Vervain]], and one dram each of [[Cerulean Mazzarine]], [[Marrowort]] and [[Bladeroot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Balms_of_the_Fountainhead&amp;diff=20040</id>
		<title>Balms of the Fountainhead</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Balms_of_the_Fountainhead&amp;diff=20040"/>
		<updated>2013-04-15T13:17:01Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mastery of these recipes allows an apothecary to brew preparations valuable to ritual magicians versed in the [[Magical skills#Ritual Magic|Lore of Spring]]. With one of these potions a ritualist can wield the magic of the [[Spring Realm]] more effectively, but they also become more susceptible to the influence of that Realm.&lt;br /&gt;
&lt;br /&gt;
==Vernal Balm==&lt;br /&gt;
This textured ointment is quickly absorbed through the skin, speeding the blood and enhancing a magicians awareness of Spring power. It is often mixed with pigment and used to draw or paint runes or looping designs on the skin of the face and hands just prior to the start of a ritual; while the balm itself is absorbed, the pigment remains behind.&lt;br /&gt;
&lt;br /&gt;
Some magicians find the almost narcotic sensations that accompany use of this balm to be very appealing. The vernal balm helps to strip away complexity, and allows a magician to see straightforward solutions to problems, as well as freeing them from emotion constraints and encouraging them to express themselves simply and directly. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Salve.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This blood-red ointment smells delicious. It has an oily, greasy texture if you rub it between finger and thumb, and it is quickly absorbed into your skin causing your entire hand to tingle.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You become prone to sudden mood shifts and displays of strong emotion. Your attitudes become more straightforward, and you find complex plans and overthinking frustrating. You would rather take action than talk about it.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; If you possess the [[Magical skills#Ritual Lores|Spring Lore]] skill then you gain one additional rank to the next spring ritual that you perform within ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams each of [[Imperial Roseweald]] and [[Marrowort]], one dram of [[True Vervain]] and one [[Game items#Crystal Mana|crystallized mana]].&lt;br /&gt;
&lt;br /&gt;
==Suffusion of Blood==&lt;br /&gt;
This blood-red elixir allows a ritual magician to exert great power in the Realm of Spring. It allows a ritualist to align their reserves of personal power with the Realm by synchorinsing their emotions and behaviour with that of the Spring. By seeking out the ways that the human spirit most reflects (or is reflected by) the supernatural Realm, they unlock great potential to weave Spring magic.&lt;br /&gt;
&lt;br /&gt;
Some magicians find the sensation of working Spring rituals with the aid of the suffusion of blood to be almost ecstatic. They pursue opportunities to use the potion, even when there are sufficient crystallized resources available. The thrill of directly wielding the power of a Realm, rather than using an intermediary, coupled with the emotional influence of both the elixir and the realm leads to addictive behaviour. Masters sometimes tell their apprentices the cautionary tale of Angelique von Tassato, a [[The League|League]] ritualist who beggared and ultimately destroyed her own [[Troupe|troupe]] in pursuit of the freedom she could only find in the arms of the suffusion of blood.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; When this blood-red elixir catches the light, it glows with a faintly translucent aura. The scent smells of freshly cut grass, and causes your nostrils to tingle. The sweet, fruity taste causes a moment of dizziness.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You become very direct, preferring to go directly to the heart of a problem, say what you think, or deal with immediate problems. You find it difficult to think about the past, or anything more pressing than the immediate future. You also become emotionally volatile, and are especially short-tempered. Anything that frustrates or irritates you is likely to cause you to lash out against it&#039;s source.&lt;br /&gt;
* &#039;&#039;&#039;Mechancial Effects:&#039;&#039;&#039; If you possess the [[Magical skills#Ritual Lores|Spring Lore]] skill then you can use up to 3 [[Magical skills#Magician|personal mana]] as if it were [[Game items#Mana Crystals|crystal mana]] on the next spring ritual that you perform within ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Three drams of [[Imperial Roseweald]], two drams of [[True Vervain]], and one dram each of [[Cerulean Mazzarine]], [[Marrowort]] and [[Bladeroot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tisanes_of_the_Labyrinth&amp;diff=20039</id>
		<title>Tisanes of the Labyrinth</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tisanes_of_the_Labyrinth&amp;diff=20039"/>
		<updated>2013-04-15T13:04:37Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These preparations are of special interest to the priests of [[The Way]]. Each of these preparations uses [[Liao]], and consequently those apothecaries who master them usually require the assistance of someone with access to that comparatively rare preparation, Under normal circumstances this means a priest with a congregation as a [[Resource overview|resource]].&lt;br /&gt;
&lt;br /&gt;
==Usher&#039;s Decoction==&lt;br /&gt;
Consuming this sweet, pale orange preparation allows a character to enhance their ability to perform priest skills. &lt;br /&gt;
&lt;br /&gt;
The dreams that come after a use of Usher&#039;s Decoction are troubling to some theological scholars. While many of these dreams seem to be little more than night-time fancies, albeit very vivid ones, there is some circumstantial evidence that the dreamer is actually experiencing one of the dreams originally dreamt by a past life. Priests have reported dreams that made sense only in the context of someone else&#039;s life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039;When this pale orange liquid catches the light it seems to glow. It has a light, spicy scent. A tiny droplet of this thin fluid on your tongue reveals it to taste faintly of cherries.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; Until you next perform or participate in a [[Religious skills|ceremony]], and for a short time afterward, you feel remarkably centred. If you are dedicated to a virtue, you feel a strong urge to take action in line with that virtue. If not, you feel a strong urge to take action in keeping with your personal philosophy. The night after drinking this potion you will have particularly vivid dreams.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; The next time you perform or participate in a ceremony of [[Religious skills#Anointing|anointing]], [[Religious skills#Consecrate|consecration]], [[Religious skills#Hallow|hallow]], [[Religious skills#Exorcism|exorcism]], [[Religious skills#Excommunication|excommunication]] or [[Religious skills#Testify|testify]] the effect is one rank higher than normal. You must possess the appropriate skill to take part in the ceremony. The effects last for ten minutes or until you next perform a religious ceremony.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram each of [[Imperial Roseweald]] and [[True Vervain]] and a single dose of [[Liao]].&lt;br /&gt;
&lt;br /&gt;
==Waywalker&#039;s Suffusion==&lt;br /&gt;
Consuming this bitter, midnight blue preparation allows a character to greatly enhance their ability to perform certain priest skills.&lt;br /&gt;
&lt;br /&gt;
Theologians have discussed this potion at some length. There is a school of thought that it somehow places one in contact with those previous incarnations who were either strongly virtuous or were actual priests of The Way, somehow drawing on their presence to empower one&#039;s understanding and ability to effect the world. There is little concrete evidence for this, but there are regular - if rare - reports where one of the auditory hallucinations said something that seemed relevant to the situation at hand, or offered a fragment of useful insight.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; When this midnight blue liquid cathes the light it seems to glow. It has a light, spicy scent. A tiny droplet of this thin fluid on your tongue reveals it to have a rich, bitter flavour.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; Until you next use a priest skill, and for a short time afterward, you are aware of unseen presences as if you are at the centre of an unseen crowd. Occasionally you hear distant muttering or occasionally a comprehensible word or fragment of a sentence.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; The next time you perform or participate in a ceremony of [[Religious skills#Anointing|anointing]], [[Religious skills#Consecrate|consecration]], [[Religious skills#Hallow|hallow]], [[Religious skills#Exorcism|exorcism]], [[Religious skills#Excommunication|excommunication]] or [[Religious skills#Testify|testify]] the effect is two ranks higher than normal. You must possess the appropriate skill to take part in the ceremony. The effects last for ten minutes or until you next perform a religious ceremony.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams each of [[Cerulean Mazzarine]] and [[Marrowort]], one dram of [[True Vervain]] and two full doses of [[Liao]].&lt;br /&gt;
&lt;br /&gt;
==Shadowcrow Infusion==&lt;br /&gt;
This preparation owes its origins to a [[Kallavesi]] remedy that was designed to aid troubled minds. This remedy helped those troubled with traumatic memories, troubled sleep, night terrors and the legacies of hauntings or possessions. &lt;br /&gt;
&lt;br /&gt;
Subsequent study by [[Kallavesi]] priests following contact with the Imperial faith revealed a further, at the time unintended, effect upon the soul. Several members of the synod have lobbied on more than one occasion to have the use of this mystical infusion declared illegal, but has not yet succeeded in getting the support of the Senate in doing so. Indeed, some priests argue that seeking to outlaw knowledge is a slippery slope that leads to unvirtuous behaviour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Infusion.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This glimmering silver liquid has a light scent reminiscent of cloves. Tasting it reveals it to have a sharp bitter flavour that is never-the-less quite appealing.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; Inhaling this infusion causes a momentary anguish, like the sudden separation from a loved one, but there are no other immediate affects. Any time you sleep under the influence of the potion, you either do not dream or do not remember your dreams.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; Inhaling the steam from this infusion causes your aura to become impossible to read with the [[Religious skills#Insight|insight]] ceremony or similar effects. You are also unable to make use of [[liao]], Imperial liao, or any [[Religious skills|religious skill]] that uses liao. The effects last until the next sunrise. This is a [[Potion#Tonics|tonic]]; the effect of any other tonic you have drunk immediately ends.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram of [[Marrowort]] and a dose of [[Liao]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tisanes_of_the_Labyrinth&amp;diff=20037</id>
		<title>Tisanes of the Labyrinth</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tisanes_of_the_Labyrinth&amp;diff=20037"/>
		<updated>2013-04-15T13:01:42Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These preparations are of special interest to the priests of [[The Way]]. Each of these preparations uses [[Liao]], and consequently those apothecaries who master them usually require the assistance of someone with access to that comparatively rare preparation, Under normal circumstances this means a priest with a congregation as a [[Resource overview|resource]].&lt;br /&gt;
&lt;br /&gt;
==Usher&#039;s Decoction==&lt;br /&gt;
Consuming this sweet, pale orange preparation allows a character to enhance their ability to perform priest skills. &lt;br /&gt;
&lt;br /&gt;
The dreams that come after a use of Usher&#039;s Decoction are troubling to some theological scholars. While many of these dreams seem to be little more than night-time fancies, albeit very vivid ones, there is some circumstantial evidence that the dreamer is actually experiencing one of the dreams originally dreamt by a past life. Priests have reported dreams that made sense only in the context of someone else&#039;s life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039;When this pale orange liquid catches the light it seems to glow. It has a light, spicy scent. A tiny droplet of this thin fluid on your tongue reveals it to taste faintly of cherries.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; Until you next perform or participate in a [[Religious skills|ceremony]], and for a short time afterward, you feel remarkably centred. If you are dedicated to a virtue, you feel a strong urge to take action in line with that virtue. If not, you feel a strong urge to take action in keeping with your personal philosophy. The night after drinking this potion you will have particularly vivid dreams.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; The next time you perform or participate in a ceremony of [[Religious skills#Anointing|anointing]], [[Religious skills#Consecrate|consecration]], [[Religious skills#Hallow|hallow]], [[Religious skills#Exorcism|exorcism]], [[Religious skills#Excommunication|excommunication]] or [[Religious skills#Testify|testify]] the effect is one rank higher than normal. You must possess the appropriate skill to take part in the ceremony. The effects last for ten minutes or until you next perform a religious ceremony.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram each of [[Imperial Roseweald]] and [[True Vervain]] and a single dose of [[Liao]].&lt;br /&gt;
&lt;br /&gt;
==Waywalker&#039;s Suffusion==&lt;br /&gt;
Consuming this bitter, midnight blue preparation allows a character to greatly enhance their ability to perform certain priest skills.&lt;br /&gt;
&lt;br /&gt;
Theologians have discussed this potion at some length. There is a school of thought that it somehow places one in contact with those previous incarnations who were either strongly virtuous or were actual priests of The Way, somehow drawing on their presence to empower one&#039;s understanding and ability to effect the world. There is little concrete evidence for this, but there are regular - if rare - reports where one of the auditory hallucinations said something that seemed relevant to the situation at hand, or offered a fragment of useful insight.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; When this midnight blue liquid cathes the light it seems to glow. It has a light, spicy scent. A tiny droplet of this thin fluid on your tongue or your fingertip reveals it to have a rich, bitter flavour.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; Until you next use a priest skill, and for a short time afterward, you are aware of unseen presences as if you are at the centre of an unseen crowd. Occasionally you hear distant muttering or occasionally a comprehensible word or fragment of a sentence.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; The next time you perform or participate in a ceremony of [[Religious skills#Anointing|anointing]], [[Religious skills#Consecrate|consecration]], [[Religious skills#Hallow|hallow]], [[Religious skills#Exorcism|exorcism]], [[Religious skills#Excommunication|excommunication]] or [[Religious skills#Testify|testify]] the effect is two ranks higher than normal. You must possess the appropriate skill to take part in the ceremony. The effects last for ten minutes or until you next perform a religious ceremony.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams each of [[Cerulean Mazzarine]] and [[Marrowort]], one dram of [[True Vervain]] and two full doses of [[Liao]].&lt;br /&gt;
&lt;br /&gt;
==Shadowcrow Infusion==&lt;br /&gt;
This preparation owes its origins to a [[Kallavesi]] remedy that was designed to aid troubled minds. This remedy helped those troubled with traumatic memories, troubled sleep, night terrors and the legacies of hauntings or possessions. &lt;br /&gt;
&lt;br /&gt;
Subsequent study by [[Kallavesi]] priests following contact with the Imperial faith revealed a further, at the time unintended, effect upon the soul. Several members of the synod have lobbied on more than one occasion to have the use of this mystical infusion declared illegal, but has not yet succeeded in getting the support of the Senate in doing so. Indeed, some priests argue that seeking to outlaw knowledge is a slippery slope that leads to unvirtuous behaviour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Infusion.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This glimmering silver liquid has a light scent reminiscent of cloves. Tasting it reveals it to have a sharp bitter flavour that is never-the-less quite appealing.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; Inhaling this infusion causes a momentary anguish, like the sudden separation from a loved one, but there are no other immediate affects. Any time you sleep under the influence of the potion, you either do not dream or do not remember your dreams.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; Inhaling the steam from this infusion causes your aura to become impossible to read with the [[Religious skills#Insight|insight]] ceremony or similar effects. You are also unable to make use of [[liao]], Imperial liao, or any [[Religious skills|religious skill]] that uses liao. The effects last until the next sunrise. This is a [[Potion#Tonics|tonic]]; the effect of any other tonic you have drunk immediately ends.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram of [[Marrowort]] and a dose of [[Liao]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tisanes_of_the_Labyrinth&amp;diff=20036</id>
		<title>Tisanes of the Labyrinth</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tisanes_of_the_Labyrinth&amp;diff=20036"/>
		<updated>2013-04-15T13:00:43Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These preparations are of special interest to the priests of [[The Way]]. Each of these preparations uses [[Liao]], and consequently those apothecaries who master them usually require the assistance of someone with access to that comparatively rare preparation, Under normal circumstances this means a priest with a congregation as a [[Resource overview|resource]].&lt;br /&gt;
&lt;br /&gt;
==Usher&#039;s Decoction==&lt;br /&gt;
Consuming this sweet, pale orange preparation allows a character to enhance their ability to perform priest skills. &lt;br /&gt;
&lt;br /&gt;
The dreams that come after a use of Usher&#039;s Decoction are troubling to some theological scholars. While many of these dreams seem to be little more than night-time fancies, albeit very vivid ones, there is some circumstantial evidence that the dreamer is actually experiencing one of the dreams originally dreamt by a past life. Priests have reported dreams that made sense only in the context of someone else&#039;s life.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039;When this pale orange liquid catches the light it seems to glow. It has a light, spicy scent. A tiny droplet of this thin fluid on your tongue reveals it to taste faintly of cherries.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; Until you next perform or particiapte in a [[Religious skills|ceremony]], and for a short time afterward, you feel remarkably centred. If you are dedicated to a virtue, you feel a strong urge to take action in line with that virtue. If not, you feel a strong urge to take action in keeping with your personal philosophy. The night after drinking this potion you will have particularly vivid dreams.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; The next time you perform or participate in a ceremony of [[Religious skills#Anointing|anointing]], [[Religious skills#Consecrate|consecration]], [[Religious skills#Hallow|hallow]], [[Religious skills#Exorcism|exorcism]], [[Religious skills#Excommunication|excommunication]] or [[Religious skills#Testify|testify]] the effect is one rank higher than normal. You must possess the appropriate skill to take part in the ceremony. The effects last for ten minutes or until you next perform a religious ceremony.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram each of [[Imperial Roseweald]] and [[True Vervain]] and a single dose of [[Liao]].&lt;br /&gt;
&lt;br /&gt;
==Waywalker&#039;s Suffusion==&lt;br /&gt;
Consuming this bitter, midnight blue preparation allows a character to greatly enhance their ability to perform certain priest skills.&lt;br /&gt;
&lt;br /&gt;
Theologians have discussed this potion at some length. There is a school of thought that it somehow places one in contact with those previous incarnations who were either strongly virtuous or were actual priests of The Way, somehow drawing on their presence to empower one&#039;s understanding and ability to effect the world. There is little concrete evidence for this, but there are regular - if rare - reports where one of the auditory hallucinations said something that seemed relevant to the situation at hand, or offered a fragment of useful insight.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; When this midnight blue liquid cathes the light it seems to glow. It has a light, spicy scent. A tiny droplet of this thin fluid on your tongue or your fingertip reveals it to have a rich, bitter flavour.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; Until you next use a priest skill, and for a short time afterward, you are aware of unseen presences as if you are at the centre of an unseen crowd. Occasionally you hear distant muttering or occasionally a comprehensible word or fragment of a sentence.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; The next time you perform or participate in a ceremony of [[Religious skills#Anointing|anointing]], [[Religious skills#Consecrate|consecration]], [[Religious skills#Hallow|hallow]], [[Religious skills#Exorcism|exorcism]], [[Religious skills#Excommunication|excommunication]] or [[Religious skills#Testify|testify]] the effect is two ranks higher than normal. You must possess the appropriate skill to take part in the ceremony. The effects last for ten minutes or until you next perform a religious ceremony.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams each of [[Cerulean Mazzarine]] and [[Marrowort]], one dram of [[True Vervain]] and two full doses of [[Liao]].&lt;br /&gt;
&lt;br /&gt;
==Shadowcrow Infusion==&lt;br /&gt;
This preparation owes its origins to a [[Kallavesi]] remedy that was designed to aid troubled minds. This remedy helped those troubled with traumatic memories, troubled sleep, night terrors and the legacies of hauntings or possessions. &lt;br /&gt;
&lt;br /&gt;
Subsequent study by [[Kallavesi]] priests following contact with the Imperial faith revealed a further, at the time unintended, effect upon the soul. Several members of the synod have lobbied on more than one occasion to have the use of this mystical infusion declared illegal, but has not yet succeeded in getting the support of the Senate in doing so. Indeed, some priests argue that seeking to outlaw knowledge is a slippery slope that leads to unvirtuous behaviour.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Infusion.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This glimmering silver liquid has a light scent reminiscent of cloves. Tasting it reveals it to have a sharp bitter flavour that is never-the-less quite appealing.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; Inhaling this infusion causes a momentary anguish, like the sudden separation from a loved one, but there are no other immediate affects. Any time you sleep under the influence of the potion, you either do not dream or do not remember your dreams.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; Inhaling the steam from this infusion causes your aura to become impossible to read with the [[Religious skills#Insight|insight]] ceremony or similar effects. You are also unable to make use of [[liao]], Imperial liao, or any [[Religious skills|religious skill]] that uses liao. The effects last until the next sunrise. This is a [[Potion#Tonics|tonic]]; the effect of any other tonic you have drunk immediately ends.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram of [[Marrowort]] and a dose of [[Liao]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Infusions_of_Feathers&amp;diff=20035</id>
		<title>Infusions of Feathers</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Infusions_of_Feathers&amp;diff=20035"/>
		<updated>2013-04-15T12:54:41Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CaptionedImage|file=Kallevesi1.jpg|width=300|align=right|caption=Costume by [http://www.littlegoblin.net/ Custom Costume Company]}}&lt;br /&gt;
These mystic infusions grant those who inhale them supernatural insight. They are intended to be poured into hot water and the resulting steam drawn into the lungs, from where it&#039;s semi-narcotic effect flows throughout the entire body. Extensive use of these infusions can have a detrimental effect on the peace of mind of the user, and they are best employed sparingly.&lt;br /&gt;
&lt;br /&gt;
These potions are, unsurprisingly, popular with the [[Kallavesi]] and with mystics of all nations. The modern recipes used to brew the infusions were refined over centuries in the swamps of [[Kallavesa]], but the  [[Navarr]] used similar preparations for centuries, and can claim the credit for first developing the Ravenwing infusion at the very least. &lt;br /&gt;
&lt;br /&gt;
==Magpie Infusion==&lt;br /&gt;
This volatile oil dissolves quickly in warm water, or can be thrown directly onto hot coals or open flame to create a small cloud of strongly scented steam. Taken deep into the lungs, it allows the drinker to perceive magical auras, or gain an instinctive feel for the qualities of a ritual being performed nearby.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Infusion.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This oily blue substance smells of summer flowers. When exposed to the air, it begins to evaporate. A tiny amount on your fingertip immediately begins to bubble and soon evaporates into a thin blue-tinted cloud.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; Your tongue and lips are numbed, meaning your speech is slurred. You find yourself blinking rapidly, or suffering from watering eyes. Any spell that you hear being cast causes you to perceive dramatic displays of colourful light that can be quite distracting.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; Inhaling the steam from this infusion grants you the ability to use the [[Spell list#Detect magic|detect magic]] spell  once during the next ten minutes without requiring you to know the spell or expend any mana.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams of [[Cerulean Mazzarine]].&lt;br /&gt;
&lt;br /&gt;
==Ravenwing Infusion==&lt;br /&gt;
This pale red concoction produces a thick, lingering steam that hangs in the air for several moments unless actively inhaled. It causes a momentary dizziness, and then the individual who has partaken of it can perceive auras around living beings. Be closely examining these auras, the imbiber can potentially gain useful insights. The infusion also causes the user to have exceptionally vivid dreams for up to a full day after using it, and many [[Wintermark magical traditions#Mystics|mystics]] believe that there were hidden messages in those dreams, either hints of the future or insight into the nature of the [[Wintermark culture and customs#Skein|skein]].&lt;br /&gt;
&lt;br /&gt;
Initially this preparation was of most use to mystics who interpreted the information gained from auras in various esoteric ways; several mystics. With the slow spread of the Imperial faith, Ephraim son of Miriam, a [[Highguard|Highborn]] [[Highguard history#Archivists|archivist]] that the preparation also allowed the user to perceive the effects of certain religious ceremonies, without the use of [[Liao]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Infusion.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This crumbly red substance smells strongly of exotic spices. When rubbed between finger and thumb the spicy scent intensifies dramatically. &lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You feel suddenly dizzy, and then lose the ability to see colours; everything becomes visible in shades of grey. The exception is that you can see colourful auras around living creatures, with the colour and intensity reflecting how you feel about that person. The night after taking this infusion you will have exceptionally vivid dreams.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; Inhaling the steam from this infusion grants you the ability to use the [[Religious skills#Insight|insight]] skill once during the next ten minutes without requiring you to know the skill or expend any [[liao]].&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram each of [[Cerulean Mazzarine]], [[Imperial Roseweald]], [[Bladeroot]] and [[Marrowort]].&lt;br /&gt;
&lt;br /&gt;
==Goosewhisper Infusion==&lt;br /&gt;
This midnight blue liquid hisses and bubbles when exposed to heat, and releases a cloud of shimmering barely visible steam. If it is inhaled deeply, a chill sensation emanates from the chest through the whole body. After a moment, the imbiber enters a hypnogogic trance during which they receive symbolic visions concerning important events. These are visions of things that may come to pass in the near future, or have recently occurred, or which are currently occurring. There is no way to focus these visions towards specific topics of interest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Infusion.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This midnight blue solution is a thick, resinous liquid. It has a sweet, sharp scent that causes your nostrils to tingle and chills your lungs. The unpleasant, acrid flavour makes drinking it unappealing.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; For around an hour after experiencing this infusion you see things out of the corner of your eye; anyone you are not looking at directly appears to be surrounded by a shimmering multicoloured halo. You tend to see things in symbolic ways, and may see weird images hanging around people you know, relating to how you feel about them. These effects are very pronounced if you are a member of the naga lineage.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; Inhaling the steam from this infusion causes you to enter a trance during which you suffer a brief but intense vision. This vision is provided by a referee, and will contain information about things that are happening, have happened or may happen at the event. There is no way to direct this vision towards a specific topic. These visions are the same as those received from the [[Signs and Portents]] ritual; you will receive the same vision if you are part of that ritual, or have already performed it.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams of [[Bladeroot]] and one dram each of [[Marrowort]] and [[True Vervain]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Philtres_of_the_High_Peaks&amp;diff=20032</id>
		<title>Philtres of the High Peaks</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Philtres_of_the_High_Peaks&amp;diff=20032"/>
		<updated>2013-04-15T12:38:43Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
It should come as little surprise that the philtres of the high peaks were first codified by the [[Urizen]], but the original recipes themselves date back to the time of Terunael. The Urizen refined and developed them over the course of several centuries, improving their potency and efficiency, and by the time they joined the Empire the preparations were in the form they exist today.&lt;br /&gt;
&lt;br /&gt;
These potions restore [[Magical skills#Magician|personal mana]]. They will not give a character personal mana if they do not already possess it, and they will not raise personal mana above the maximum set by skills and crafted items.&lt;br /&gt;
&lt;br /&gt;
==Mageblood==&lt;br /&gt;
This thick red liquid visibly contains tiny particles of finely-chopped bladeroot and has a slightly salty taste; all factors that contribute to it&#039;s common name. The fact that the philtre has proved to be most popular with magicians who focus on [[Spell list|healing spells]] has only helped to reinforce this naming convention, to the point where the original Urizen name - &#039;&#039;The Philtre of Celestial Excellence&#039;&#039; has fallen out of use except among the most traditionally minded.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This red liquid contains tiny particles of pale material suspended within it. It is very thick, and smells faintly of copper. A tiny droplet on your tongue reveals it to have a surprisingly salty flavour.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You feel an urge to gaze in wonder at the world around you for a few moments.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You regain 1 point of spent [[Magical skills#Magician|personal mana]]. If you do not have personal mana, the preparation has no effect.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; one dram [[True Vervain]] and one dram [[Imperial Roseweald]].&lt;br /&gt;
&lt;br /&gt;
==The Philtre of Heavenly Lore==&lt;br /&gt;
This startling violet elixir is likened in Urizen poetry to the sky at night. Some metaphorically minded apothecaries - especially in the [[The Brass Coast|Brass Coast]] and the [[The League|League]] - include tiny shavings of pure gold, silver or platinum as part of their brewing process to enhance this stellar connection. Doing so achieves little more than raising the price of the resulting mixture, however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This thin liquid has a startlingly violet hue. It smells faintly medicinal, like cough syrup. A tiny droplet of this oily fluid on your tongue reveals it to have a tangy, citrus flavour.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039;You feel a strong urge to gather magical power, items and knowledge.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You regain 3 points of [[Magical skills#Magician|personal mana]]. If you do not have personal mana, this preparation has no effect.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams each of [[Imperial Roseweald]] and [[Bladeroot]], and one dram of [[Cerulean Mazzarine]].&lt;br /&gt;
&lt;br /&gt;
==Tisane of the Stuttering Fool==&lt;br /&gt;
This pale green, mildly narcotic liquid is sometimes called &#039;&#039;Thresher&#039;s Tea.&#039;&#039; It depletes the personal mana reserves of a magician who drinks it,leaving them unable to cast spells. It can sometimes be given to a magician unawares, but is more often fed to them directly as part of a punishment - it is common to give this herbal tea to a criminal who might possess dangerous magical powers.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This pale green liquid clings viscously to the inside of the container when you shake it. It smells strongly of spice and summer flowers. A droplet on your finger or tongue causes the tip to tingle, almost expectantly.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You are confused, unable to concentrate properly or focus your thoughts for at least the next ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; If you have any [[Magical skills#Magician|personal mana]], you immediately lose it all. You can regain personal mana normally. &lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039;  Two drams of [[Cerulean Mazzarine]] and one dram each of [[Marrowort]] and [[True Vervain]].&lt;br /&gt;
&lt;br /&gt;
==The Elixir of Empyrean Art==&lt;br /&gt;
This silvery elixir is effervescent, and may sparkle occasionally when exposed to natural light. It is quite rare and much sought after. The apothecary dissolves a small amount of the star metal [[Materials#Ilium|Ilium]] in a potent herbal solvent that is then stabilized with Cerulean Mazzarine. The greater the store of personal mana possessed by the magician who drinks it, the more powerful the effect.&lt;br /&gt;
&lt;br /&gt;
The first elixir of Empyrean art was given as gift by Callidius of Wealdawn in an attempt to secure the affections of Tybalt of Magvillius. Their slow, fifteen year courtship during which the pair exchanged clever gifts at each equinox and solstice is still a subject for the restrained romantic poetry of the Urizen. At the wedding, Callidius made a gift of the secret of preparing this potion to each of the assembled guests, an act of Wisdom and Prosperity that, after his death, lead to calls for him to be recognised as an Exemplar.&lt;br /&gt;
&lt;br /&gt;
Some circumstantial evidence exists to suggest this elixir is addictive. The ingredients themselves have no such properties, but the well-read physick Noach von Holberg suggested that the desire to drink more elixir came from the magician, not the potion itself. To date, few magicians have been rich enough to afford enough draughts of the elixir for this craving - if it exists - to become a problem.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This silvery liquid is filled with tiny bubbles. If you shake the container it effervesces energetically and seems to sparkle like polished glass. It has no aroma but tasting it makes your tongue tingle almost expectantly.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You are filled with almost painful amounts of magical power. As long as you have personal mana remaining, you feel a strong urge to perform magic as often as possible. When the effects wear off, you feel a vague urge to sample them again.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You regain all your spent [[Magical skills#Magician|personal mana]], and gain an additional 2 points of temporary personal mana. These temporary points are the first ones spent when you spend personal mana. If you have not used these temporary points within half an hour, they are lost. If you do not have persomal mana, this preparation has no effect. &lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Three drams of [[Bladeroot]], two drams each of [[Imperial Roseweald]] and [[Cerulean Mazzarine]], one dram of [[True Vervain]] and a single ring of [[Materials#Ilium|Ilium]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Philtres_of_War&amp;diff=20031</id>
		<title>Philtres of War</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Philtres_of_War&amp;diff=20031"/>
		<updated>2013-04-15T12:27:50Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The philtres of war are popular with soldiers and warriors throughout the Empire. They invigorate personal reserves and strengthen the body, as well as helping to focus the will.&lt;br /&gt;
&lt;br /&gt;
These potions restore spent [[Heroic skills|hero points]]; they will not give a character hero points if they do not already possess them.&lt;br /&gt;
&lt;br /&gt;
==Philtre of Strength==&lt;br /&gt;
In old wives&#039; tales, the philtre of strengh allows someone to perform supernatural feets of strength, endurance or inspiration. In actuality, they can only bring out what is already present. Tinged with blue, this translucent potion restores reserves of strength. It is popular with fighting men and women throughout the Empire, granting them the ability to push themselves well beyond natural limits. It is especially valuable to those with smaller reserves of personal power, letting them go to more heroic lengths to achieve their goals than they might otherwise attain.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This translucent liquid has a faint blue tinge. It has a rich, spicy scent, but a tiny droplet on your tongue discovers it to have a surprisingly sweet flavour.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You feel all your cares and worries fall away; you feel a strong urge to shout, bellow or sing something as you are suddenly invigorated.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You regain one spent [[Heroic skills#Hero points|hero point]]. If you have no hero points this potion has no effect. &lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams of [[True Vervain]] and one dram of [[Bladeroot]].&lt;br /&gt;
&lt;br /&gt;
==Bannerman&#039;s Honey==&lt;br /&gt;
This potent elixir strengthens the flagging spirits of the battered [[knight-errant]], and gives renewed vigour to the bard or the [[Wintermark military concerns#bannermen|bannerman]]. It is a thick, syrupy potion with a deep amber glow that tastes extremely sweet - but not unpleasantly so. &lt;br /&gt;
&lt;br /&gt;
Legends say that the first draught of Bannerman&#039;s Honey was brewed with honey tricked from an Eternal Lord of Summer by a Suaq [[Wintermark magical traditions#Icewalkers|Icewalker]]. Small amounts of that original, wondrous honey are said to still be hidden in Semersuaq in tiny clay pots, cached for safekeeping then lost when the nameless Icewalker met his end at the hands of the slighted Lord&#039;s vengeful heralds. Any apothecary who could find a supply of this honey could probably use it to brew this potion more effectively.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This deep amber syrup clings viscously to the inside of the container, and when it catches the light it seems to glow. It smells sweet, and a sticky droplet on your tongue reveals it to have the sweet flavour of fine honey.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You feel a burst of renewed energy, and an urge to act immediately in pursuit of your goals. You also feel a strong urge to share your confidence with, and raise the morale of, your allies - to inspire others to follow your lead.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You regain three spent [[Heroic skills#Hero points|hero points]]. If you have no hero points this potion has no effect. &lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Three drams of [[True Vervain]], two drams each of [[Imperial Roseweald]] and [[Bladeroot]] and one dram of [[Marrowort]].&lt;br /&gt;
&lt;br /&gt;
==Elixir of Exalted Puissance==&lt;br /&gt;
This effervescent deep-green elixir is very rare and consequently much sought after. The apothecary dissolves a small amount of the star metal [[Materials#Ilium|Ilium]] in a powerful herbal concoction to create a truly magical preparation. The deeper the reserves of personal power the drinker has, the more powerful the effect - there are stories of bottles of this miraculous elixir being handed down as heirlooms by noble houses in [[Dawn]], successive generations refusing to drink the potion unless they are facing a challenge greater than that faced during the previous generation when the potion was not touched. &lt;br /&gt;
&lt;br /&gt;
The first elixir of exalted puissance was allegedly formulated in [[Urizen]] by Coriana of Sunspire, the eldest daughter and heir of the legendary apothecary Callidius of Wealdawn. There are some very basic similarities between this elixir and the [[Philtres of the High Peaks#The Elixir of Empyrean Art|Elixir of Empyrean Art]], but mostly in the way it incorporates Ilium as a source of energy. On the day of her marriage to Ector of Damokan&#039;s Forge she gifted a copy of her recipe to the [[Urizen military concerns#Sentinels|Sentinels]] of each of the major citadels in Urizen. By the time Urizen joined the Empire in the reign of Giovanni the Peacemaker, the elixir was already in use by the other Imperial nations.&lt;br /&gt;
&lt;br /&gt;
In the League this elixir is sometimes called &#039;&#039;Rosalinde&#039;s Reversal&#039;&#039; after the Sarvosan mercenary captain who used it to great effect to battle two armies of barbarians in the same day, inspiring her troops with her irrepressible spirit and besting not one but two orcish chieftains in personal combat.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This deep green liquid is filled with tiny bubbles; if you shake the container it effervesces energetically. It smells strongly of mint, and a tiny droplet on your finger or tongue causes the tip to tingle almost expectantly.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You are filled with a sensation of immense confidence and belief in your own abilities. You want to demonstrate your prowess to everyone.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You regain all your spent [[Heroic skills#Hero points|hero points]], and gain an additional temporary hero point. This temporary point is the first one spent when you spend hero points. If you have not used this temporary hero point within half an hour, it is lost. If you do not have hero points, this preparation has no effect. &lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Three drams of [[Imperial Roseweald]], two drams each of [[True Vervain]] and [[Bladeroot]], a dram of [[Marrowort]] and a single ring of [[Materials#Ilium|Ilium]].&lt;br /&gt;
&lt;br /&gt;
==Tincture of the Whipped Cur==&lt;br /&gt;
This sinister poison causes weakness and enervation. It robs the victim of the strength to deliver powerful blows, and saps the will to fight. Possession of the tincture is not technically illegal in the Empire, but in the past its possession during the quarterly summits at Anvil has been recognised as supporting evidence of intent during trials for treason. &lt;br /&gt;
&lt;br /&gt;
As with several poisons, the tincture of the whipped cur has a mixed history in the Empire. For every treachery - such as when the three children of Maud, [[Steward]] of Wayford used it to weaken their mother before murdering the doughty warrior - there is a story of its use in service to the Empire. When the corrupted boyar Jicov the Hungry and his Schlacta were preparing to offer the citizens of their vale to an unspeakable [[Varushkan Monster#Sovereigns|Sovereign]] in [[Karsk]], a brave servant aided the Wardens by convincing the boyar and his soldiers to drink a glass of this preparation in the belief it would grant them great potence before their celebratory feast. Without it, the Boyar and his men would have slaughtered all opposition, and set in motion events too horrible to contemplate. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This amber syrup clings viscously to the inside of the container, and when it catches the light it glistens like fine oil. It smells very sweet, but a sticky droplet on your tongue reveals it to have a surprisingly bitter flavour.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You are filled with self-doubt and uncertainty for at least ten minutes.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You immediately lose all your [[Heroic skills#Hero points|hero points]]. You can regain hero points normally.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams of [[Bladeroot]] and one dram each of [[Cerulean Mazzarine]] and [[Marrowort]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;quote&amp;gt;Sir Amaryl pulled the tiny bottle, hollowed from a single piece of amber, from his pocket. He weighed it in his hand for a moment as he tried to judge how bad the situation was. Two of his brother-knights were down and bleeding, a third was being aided by Lord Bohemond, but did not look good. On the other hand one of the ogres was lying on its side, clearly bleeding to death, while Sir Marthe and Sir Leopold harried the others with withering steel. &lt;br /&gt;
&lt;br /&gt;
Yet through the trees he could make out two more ogres and at least a dozen more orcs, one of them with the pale skin that marked her out as almost certainly either a shaman or a veteran warrior. Sir Marthe was clearly keeping herself on her feet through force of will alone, her shield hung battered and broken at her side and the arm beneath at least as broken. Lord Bohemond looked drawn, his reserves of magic clearly depleted as he feverishly attended to Sir Marthe&#039;s shattered leg. Sir Leopold was drenched in blood, and only some of it had come out of the dying ogre.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Is this the time?&#039;&#039;&amp;quot; he wondered. &lt;br /&gt;
&lt;br /&gt;
As if sensing his uncertainty - or more likely responding to the motion of taking it from his pouch - the elixir in the amber bottle began to bubble gently. &amp;quot;&#039;&#039;Is this a more dire situation than when my uncle faced the water-drake at Perinore? More dreadful than the siege of East Bower in the time of Earl Heshelton? Will two ogres and a dozen orcs overwhelm the House of Ceramore where the curse of the Witchwater failed?&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Before he could decide a pair of red-painted Navarr in blood-soaked leather exploded from the trees to the right, taking the surviving ogre in the flank. Behind them he heard a horn blowing, and knew that Mfanwy and the Thorns of the Seventh Day had finally reached their position.&lt;br /&gt;
&lt;br /&gt;
As he ran across the glade he slipped the elixir back into his pocket, and drew his other sword. While he was still weary, the arrival of his allies had given him renewed vigour. As he leapt into the fray, the young knight spared a moment to consider how close he had come to wasting the precious philtre; perhaps in a generation&#039;s time his own daughter would face a similar hard choice - assuming she passed her Test of Mettle, of course.&amp;lt;/quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tonics_of_the_Deep_Forest&amp;diff=20030</id>
		<title>Tonics of the Deep Forest</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Tonics_of_the_Deep_Forest&amp;diff=20030"/>
		<updated>2013-04-15T12:11:19Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The tonics of the deep forest grant vigour and health. These preparations use alcohol as a base, and are usually very strong tasting. They are especially popular among the [[Varushka|Varushkans]], who mix them with raw spirits and flavour them with strong honey. Some [[The Brass Coast|Freeborn]] Kohan are leery of using the Winterskin and Ironblood tonics due to the way they dampen strong passions. By contrast, many [[Landsknecht]] and Schlacta appreciate the way these elixirs help them suppress feelings of fear, empathy or compassion.&lt;br /&gt;
&lt;br /&gt;
==Oakenhide Tonic==&lt;br /&gt;
This potion helps the drinker to shrug off the effect of minor wounds; a swordblow that might otherwise have resulted in a significant wound instead inflicts a nasty bruise, for example. The preparation is also valued for it&#039;s positive effect on an imbiber&#039;s fighting spirit; while it will not make a cowardly fighter any braver, it helps to reduce the fear of danger in a way that grants valuable confidence, especially to untried troops.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This deep golden liquid looks a little like watered-down honey. It has an alcoholic scent, and a tiny droplet of the sticky fluid on your tongue tastes strong of apples.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You feel very confident in your ability to survive dangerous situations.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You gain an additional rank of [[Combat skills#Endurance|endurance]] until the next sunrise. This is a [[Potion#Tonics|tonic]]; the effect of any other tonic you have drunk immediately ends.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram of [[True Vervain]] and one dram of [[Bladeroot]].&lt;br /&gt;
&lt;br /&gt;
==Winterskin Tonic==&lt;br /&gt;
This cool elixir deadens sensations of pain, allowing a warrior to shrug off an assault that might fell an untried combatant. It also cools the blood and distances the drinker from their emotions, which can be both a positive and a negative side-effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; When this golden-brown liquid catches the light, it seems almost to glow. It has a strongly alcoholic scent, but tastes sweet - like butterscotch. Place a tiny drop on your finger or your tongue, and the tip quickly becomes numb.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You feel distanced from your emotions, as if they were being experienced by someone else.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You gain two additional ranks of [[Combat skills#Endurance|endurance]] until the next sunrise. This is a [[Potion#Tonics|tonic]]; the effect of any other tonic you have drunk immediately ends.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Two drams of [[Cerulean Mazzarine]], one dram of [[True Vervain]], and one dram of [[Bladeroot]].&lt;br /&gt;
&lt;br /&gt;
==Ironblood Tonic==&lt;br /&gt;
This potent elixir reduces the effect of wounds but also numbs the heart. The preparation has a bad reputation, and is sometimes blamed for encouraging violent and cruel individuals to express their antisocial tendencies. Imperial magistrates have little patience for criminals who try to claim that it is the effect of this tonic that drove them to some act of excessive cruelty.  &lt;br /&gt;
&lt;br /&gt;
Excessive and extended use of Ironblood Tonic has been known to permanently reduce the ability to relate to others, and lead to long-term emotional damage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This golden-brown liquid clings viscously to the inside of the container if you shake it. It smells faintly of apples, but a tiny drop on your tongue reveals it to have a strangely salty flavour.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You find it very hard to care about the feelings of other people, and tend to take the most expedient course of action regardless of who it might hurt.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You gain three additional ranks of [[Combat skills#Endurance|endurance]] until the next sunrise. This is a [[Potion#Tonics|tonic]]; the effect of any other tonic you have drunk immediately ends.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; Three drams of [[Marrowort]], two drams each of [[True Vervain]] and [[Cerulean Mazzarine]], and one dram of [[Bladeroot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Apothecary_Potions&amp;diff=20029</id>
		<title>Apothecary Potions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Apothecary_Potions&amp;diff=20029"/>
		<updated>2013-04-15T11:54:51Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every [[Surgical skills#Apothecary|apothecary]] knows how to mix these five essential preparations. They allow the drinker to gain medicinal aid without needing the personal attention of a [[Surgical skills#Physick|physick]].&lt;br /&gt;
&lt;br /&gt;
==Anodyne Embrocation==&lt;br /&gt;
This analgesic body rub numbs pain, and the strong scent helps to clear the mind when rubbed firmly into the skin. It can also be used to alleviate the symptoms of painful medical conditions such as inflamed joints, arthritis and rheumatism, but the cost of doing so with a potion tends to place this option outside the reach of all save the most wealthy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Salve.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This dark blue cream has a gritty, slightly sandy texture. It smells strongly of freshly cut grass. Put a tiny drop on your finger or your tongue, and the tip quickly becomes numb.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; The salve numbs the pain of your injuries, and its strong scent helps to clear your mind.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You can ignore the roleplaying effect of a single traumatic wound until the end of the current battle.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram of [[Marrowort]] and one dram of [[True Vervain]].&lt;br /&gt;
&lt;br /&gt;
==Bloodharrow Philtre==&lt;br /&gt;
A thin, slightly toxic elixir that harrows the blood of the one who drinks it. After a moment or two of agonising pain, the body is purged of venom, and of some minor poisons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form/Description:&#039;&#039;&#039; Liquid. &lt;br /&gt;
* &#039;&#039;&#039;Form/Description:&#039;&#039;&#039; This translucent red liquid has tiny white particles suspended in it. It has a spicy scent, and a tiny amount on your tongue or your finger tingles unpleasantly for a moment.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; Pain spreads rapidly through your body; you feel as if your blood is on fire. After a moment or two, the pain fades.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You lose the [[Magic overview#VENOM|venom]] condition.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram [[Imperial Roseweald]] and one dram of [[Marrowort]]&lt;br /&gt;
&lt;br /&gt;
==Elixir Vitae==&lt;br /&gt;
This potent healing elixir captures the essence of [[True Vervain]] to restore health and vitality. It is a common preparation in the Empire, carried by warriors and healers alike, and many can identify the clear, slightly sticky liquid on sight.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This translucent liquid is tinted a pale blue-green. It has a clean, fresh scent. A tiny drop of the sticky fluid on your tongue or your finger tingles pleasantly for a moment.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; A warm glow spreads quickly through your body, removing pain, revitalising your spirit and creating a sense of enormous well-being.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You regain all lost hits.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram of [[True Vervain]] and one dram of [[Cerulean Mazzarine]].&lt;br /&gt;
&lt;br /&gt;
==Feverfail Elixir==&lt;br /&gt;
This elixir drives out the lingering effects of enervation. It is occasionally useful in treating symptoms that include excessive tiredness or dizziness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This translucent grey liquid smells faintly of spring flowers. A tiny drop of the thick, syrupy fluid on your tongue causes a grimace - it tastes a little like spoiled milk.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You feel nauseous. A dizzying chill spreads through your body, leaving you incapacitated for a few moments. Both effects clear as quickly as they arose, leaving you feeling revitalised.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You lose the [[Magic overview#WEAKNESS|weakness]] condition. &lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram of [[Bladeroot]] and one dram of [[Imperial Roseweald]].&lt;br /&gt;
&lt;br /&gt;
==Ossean Balm==&lt;br /&gt;
This blue salve is used to rapidly restore a ruined limb. The treatment forms a thick crust over the damage limb, causing it to become stiff and immobile for a few moments, after which the damaged skin peels away to reveal fresh and undamaged material beneath. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Salve.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This blue cream has no discernable scent. It has a gritty, sandy texture and quickly dries when you rub it between finger and thumb, leaving a thin crust that soon flakes away. It tastes disgusting.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; The salve forms a thick crust over your damaged limb, leaving it stiff and immobile for a few moments, after which the damaged skin peels away to reveal undamaged flesh beneath.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You regain the use of a limb that has been ruined by [[Combat#CLEAVE|cleave]] or [[Combat#IMPALE|impale]]. &lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram of [[Cerulean Mazzarine]] and one dram of [[Bladeroot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Apothecary_Potions&amp;diff=20028</id>
		<title>Apothecary Potions</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Apothecary_Potions&amp;diff=20028"/>
		<updated>2013-04-15T11:46:45Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Every [[Surgical skills#Apothecary|apothecary]] knows how to mix these five essential preparations. They allow the drinker to gain medicinal aid without needing the personal attention of a [[Surgical skills#Physick|physick]].&lt;br /&gt;
&lt;br /&gt;
==Anodyne Embrocation==&lt;br /&gt;
This analgesic body rub numbs pain, and the strong scent helps to clear the mind when rubbed firmly into the skin. It can also be used to alleviate the symptoms of painful medical conditions such as inflamed joints, arthritis and rheumatism, but the cost of doing so with a potion tends to place this option outside the reach of all save the most wealthy.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Salve.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This dark blue cream has a gritty, slightly sandy texture. It smells strongly of freshly cut grass. Put a tiny drop on your finger or your tongue, and the tip quickly becomes numb.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; The salve numbs the pain of your injuries, and it&#039;s strong scent helps to clear your mind.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You can ignore the roleplaying effect of a single traumatic wound until the end of the current battle.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram of [[Marrowort]] and one dram of [[True Vervain]].&lt;br /&gt;
&lt;br /&gt;
==Bloodharrow Philtre==&lt;br /&gt;
A thin, slightly toxic elixir that harrows the blood of the one who drinks it. After a moment or two of agonising pain, the body is purged of venom, and of some minor poisons.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form/Description:&#039;&#039;&#039; Liquid. &lt;br /&gt;
* &#039;&#039;&#039;Form/Description:&#039;&#039;&#039; This translucent red liquid has tiny white particles suspended in it. It has a spicy scent, and a tiny amount on your tongue or your finger tingles unpleasantly for a moment.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; Pain spreads rapidly through your body; you feel as if your blood is on fire. After a moment or two, the pain fades.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You lose the [[Magic overview#VENOM|venom]] condition.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram [[Imperial Roseweald]] and one dram of [[Marrowort]]&lt;br /&gt;
&lt;br /&gt;
==Elixir Vitae==&lt;br /&gt;
This potent healing elixir captures the essence of [[True Vervain]] to restore health and vitality. It is a common preparation in the Empire, carried by warriors and healers alike, and many can identify the clear, slightly sticky liquid on sight.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This translucent liquid is tinted a pale blue-green. It has a clean, fresh scent. A tiny drop of the sticky fluid on your tongue or your finger tingles pleasantly for a moment.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; A warm glow spreads quickly through your body, removing pain, revitalising your spirit and creating a sense of enormous well-being.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You regain all lost hits.&lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram of [[True Vervain]] and one dram of [[Cerulean Mazzarine]].&lt;br /&gt;
&lt;br /&gt;
==Feverfail Elixir==&lt;br /&gt;
This elixir drives out the lingering effects of enervation. It is occasionally useful in treating symptoms that include excessive tiredness or dizziness.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Liquid.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This translucent grey liquid smells faintly of spring flowers. A tiny drop of the thick, syrupy fluid on your tongue causes a grimace - it tastes a little like spoiled milk.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; You feel nauseous. A dizzying chill spreads through your body, leaving you incapacitated for a few moments. Both effects clear as quickly as they arose, leaving you feeling revitalised.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You lose the [[Magic overview#WEAKNESS|weakness]] condition. &lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram of [[Bladeroot]] and one dram of [[Imperial Roseweald]].&lt;br /&gt;
&lt;br /&gt;
==Ossean Balm==&lt;br /&gt;
This blue salve is used to rapidly restore a ruined limb. The treatment forms a thick crust over the damage limb, causing it to become stiff and immobile for a few moments, after which the damaged skin peels away to reveal fresh and undamaged material beneath. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Form:&#039;&#039;&#039; Salve.&lt;br /&gt;
* &#039;&#039;&#039;Description:&#039;&#039;&#039; This blue cream has no discernable scent. It has a gritty, sandy texture and quickly dries when you rub it between finger and thumb, leaving a thin crust that soon flakes away. It tastes disgusting.&lt;br /&gt;
* &#039;&#039;&#039;Roleplaying Effects:&#039;&#039;&#039; The salve forms a thick crust over your damaged limb, leaving it stiff and immobile for a few moments, after which the damaged skin peels away to reveal undamaged flesh beneath.&lt;br /&gt;
* &#039;&#039;&#039;Mechanical Effects:&#039;&#039;&#039; You regain the use of a limb that has been ruined by [[Combat#CLEAVE|cleave]] or [[Combat#IMPALE|impale]]. &lt;br /&gt;
* &#039;&#039;&#039;Recipe:&#039;&#039;&#039; One dram of [[Cerulean Mazzarine]] and one dram of [[Bladeroot]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Potions]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Costume&amp;diff=20027</id>
		<title>Costume</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Costume&amp;diff=20027"/>
		<updated>2013-04-15T09:14:09Z</updated>

		<summary type="html">&lt;p&gt;Dave: spag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
==Overview==&lt;br /&gt;
We would like Empire to be an aspirational game, one where every participant strives to have the best possible kit. Kit is more than just costume, it includes the props, set dressing and everything else that players bring into the in-character area at an event. The more effort every individual puts in to their kit, the better the game becomes for everybody. But kit is expensive to make and transport to events so it can become demoralizing to make this effort if people feel other players are not trying equally hard. To get the best possible game we need everyone who participates to agree to try their best.&lt;br /&gt;
&lt;br /&gt;
But all aspirational games are at risk of appearing elitist, the assumption is that participants&#039; costume will be judged against some unknown standard, which can be intensely intimidating to new players. We want Empire to be an accessible game that anyone interested in live roleplaying can feel confident about attending. We want the game to be inclusive, to be inviting and welcoming towards everyone interested in taking part.&lt;br /&gt;
{{CaptionedImage|file=BrassCoastLisa3.jpg|align=right|width=250|caption=Costume by [http://www.facebook.com/houseofwax.nl Lisa-Marie Vermeulen]}}&lt;br /&gt;
An aspirational hobby is one where every participant aims for the best standards they can achieve - an inclusive hobby is one where those involved accept the different standards that others can achieve. What we want for Empire is for every player to agree to try their best - but for no player to ever feel embarrassed that their best effort is not good enough.&lt;br /&gt;
&lt;br /&gt;
==Rules==&lt;br /&gt;
*&#039;&#039;&#039;Basic in-character costume that does not include trainers, jeans or t-shirts&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dome tents and tents with obviously synthetic parts may not be pitched in the in-character area&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
T-shirts are acceptable if worn under costume and are not visible. These costume requirements are &#039;&#039;not&#039;&#039; intended to be aspirational; they are designed to allow players to attend the event with absolute confidence that their costume is good enough to play the game. Most of our players want to create fantastic kit, but the purpose of these simple rules is to make clear that these are the minimum standards that players can demand of each other. It is important to encourage everybody to make the best effort they can, but it is not appropriate to make other players feel unwelcome because their kit only meets these basic requirements.&lt;br /&gt;
&lt;br /&gt;
We anticipate that the overwhelming majority of our players will not have any difficulty avoiding jeans, t-shirts or trainers. Anyone who is interested in attending a PD event but is not able to source costume that will allow them to achieve our requirements is welcome to get in touch. We have an extensive wardrobe of very basic costume and are happy to lend garments to any player who is interested in trying an event but who is unable to obtain their own costume.&lt;br /&gt;
&lt;br /&gt;
Our events feature separate in-character and out-of-character camping areas, so players with modern tents are welcome to bring them to the event and use them in the out-of-character field. But modern dome tents and party tents may not be pitched in the in-character area. Some fabrics that are part plastic or impregnated with plastic are fine; materials like polyhemp are positively ideal for guy ropes at Empire. But tents that are obviously synthetic, such as those made of nylon or any material that is sufficiently plastic that it becomes glossy and reflective cannot be used in the in-character area.&lt;br /&gt;
&lt;br /&gt;
The standards are much more demanding for tents in the in-character area because modern tents are very disruptive to the immersion of the event. Tents are [http://www.profounddecisions.co.uk/event/tents|available for hire] for events from the Profound Decisions website but no player who is interested in Empire should feel they have to have a tent to play the game. Period tents are expensive and we recommend that players focus on improving their kit in preference to getting a suitable in-character tent if resources are limited. The field will be filled with scores of in-character tents as well as the sets and structures that Profound Decisions build on the site.&lt;br /&gt;
&lt;br /&gt;
==Social Contract==&lt;br /&gt;
*&#039;&#039;&#039;Players will try to get the best kit they can given their skills and resources&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Players commit to continual improvement of their kit between events&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Players accept that everyone else has the best kit they can get&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A social contract is an agreement among members of a community defining the rights and responsibilities of each member involved. The idea is to benefit everyone involved by ensuring that everyone knows what behaviour is expected of them. We hope  that these three rules can form the basis for a game that is deeply aspirational, and helps to encourage every participant to get the best possible kit.&lt;br /&gt;
{{CaptionedImage|file=Idiom15.jpg|align=left|width=250|caption=Armour by [[Idiom Productions]]}}&lt;br /&gt;
Every individual has different amounts of time and resources available to them. Some players have enough disposable income to buy the costume they want to wear, the wiki lists scores of links for [[traders]] who sell good quality kit. Some players have the skill and spare time needed to make their own kit, so the wiki also includes pages of [[costume advice]] to help. And some players have neither. Because everyone who participates in the game contributes to making the game enjoyable for all, it&#039;s part of the social contract for the game that everyone tries to get the best kit they can. But because everyone has different levels of disposable time and money then it has to be down to the individual to work out what they can afford to spend on their hobby.&lt;br /&gt;
&lt;br /&gt;
The idea of continual improvement is a central part of what makes these rules aspirational. Every costume from the simplest home-made tunic to the most expensive tailored outfit can be improved. You can add accessories to improve the overall look or replace parts of the kit with better items. Our kit includes everything we have with us in the in-character area - so the more we can eliminate modern out-of-character items from our costume and our camps then the more immersive the field becomes. These things take time and money, they are difficult and expensive to get perfect. But by committing to continually re-examining your kit between events then you can ensure that the kit you start with improves over time. Just as with creating your kit in the first place, the time and money you can spare to improve your kit has to be your own choice, not something that anyone else can dictate.&lt;br /&gt;
&lt;br /&gt;
As well as asking everyone to make the best effort they can with their kit, we are also telling players to respect the efforts made by others. Individual players will always have different levels of costume and kit, but as everybody is trying to get the best kit they can afford then there is no valid basis for criticism of what they have achieved. It does not matter if a piece of kit is not the right period, or the right style, because the player in question &amp;lt;i&amp;gt;has followed the rules in making the best effort they can&amp;lt;/i&amp;gt;. We do encourage all our players to ask each other for help and advice; if you are asked for help then it is appropriate to give positive advice and encouragement on how a costume can be improved. But the focus should always be on suggestions for improvement, not on criticizing the existing kit a player has. Everyone involved in Empire should avoid criticizing other player&#039;s costume and kit.&lt;br /&gt;
&lt;br /&gt;
==Summary==&lt;br /&gt;
We are striving to make Empire an amazing game. We want to see incredible in-character camps and buildings populated with characters with beautiful costume. We want players to be able to wander through the site without seeing modern items that jar with the setting. The only way that can happen is if everyone involved with the game, the organizers, the crew, the traders and the players make it happen. The only way to play in an awesome game is for everyone who participates to make an awesome effort to make the game special. But the best way to achieve that is through encouragement to nurture enthusiasm, it won&#039;t happen through elitism or criticism. To ensure that Empire remains inclusive and open to everyone who wants to play we&#039;ve made these rules to help players who have made their best effort with the kit feel confident that they are welcome to  play the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Game]]&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=19922</id>
		<title>Bourse</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=19922"/>
		<updated>2013-04-06T12:56:37Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* Syrene&amp;#039;s Wisdom */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Imperial Bourse is the economic hub of the Empire. Its role is to ensure the prosperity of the Empire and to provide access to much needed resources to those who can afford them.&lt;br /&gt;
&lt;br /&gt;
==Role within the Empire==&lt;br /&gt;
The Bourse is designed to ensure that Ilium, mithril, weirwood and white granite are directed to where they can provide the most economic benefit, rather than being assigned by political or military patronage. Merchants bid for a position on the Bourse and those that are successful gain control of one of the Bourse positions that control production. It is then left to them to sell the resources at whatever price they can. Although there are frequent accusations of profiteering, when the market functions as intended it ensures that significant sums of money are paid to the Bourse for use by the Empire.&lt;br /&gt;
&lt;br /&gt;
Decisions within the Bourse are taken by auction, with members placing money in the Bourse coffers to register their support for or against a motion. Such auctions are rare however, most of the Bourse activity is economic in nature and takes place without central organisation. The money collected by the Bourse, as part of the process of selecting members and making decisions becomes the property of the Empire.&lt;br /&gt;
&lt;br /&gt;
The Bourse has gained two other roles over the years, operating the public and private auctions. The public auction is open to anyone present; most goods sold are herbs, mana crystals, resources, building materials and occasionally even Ilium are sent to the Bourse by Imperial citizens who want a good price for their goods but have neither the inclination nor the time to attend the meetings at Anvil. The private auction is for Bourse members only and sells rare and unique items that agents of the Bourse have sourced from across the Empire and the World.&lt;br /&gt;
&lt;br /&gt;
==Entry requirements==&lt;br /&gt;
There are over a score of different Bourse positions, the majority of which are auctioned off once a year. It costs one crown to register a bid for a Bourse position. Although one individual can bid for as many positions as they choose if they pay a crown fee for each bid, an individual can only win one auction. Bids are sealed and then handed to the civil service who announce the winners. A successful individual has four hours to pay the full value of his bid or else default, in which case a position is awarded to the next highest bid. &lt;br /&gt;
&lt;br /&gt;
There are a handful of Bourse positions created at the formation of the Empire which are not auctioned off. These positions were created to reflect the relative economic wealth and priorities of nations like Varushka. As a result these resources are controlled by vote of members of that nation based on what resources they control. These positions are identified separately below.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Mithril, weirwood and white granite are essential to the prosperity of the Empire and its citizens. Deposits of these materials tend to be large but few in number so they are carefully protected. Ilium is also rare and even more priceless due to its arcane powers. When the Empire was formed control of key supplies of these materials was placed in the control of the Bourse; it was explicitly designed to keep control of these precious materials out of the direct control of the Emperess and the Senate.&lt;br /&gt;
&lt;br /&gt;
Over time the role of the Bourse has grown, its members instituted a private auction to give them access to some of the most valuable items in the Empire. This was so successful it was eventually copied and a second public auction was introduced to allow citizens of the Empire to sell basic goods at the Bourse.&lt;br /&gt;
&lt;br /&gt;
==Powers and functions==&lt;br /&gt;
&lt;br /&gt;
===Control of Ilium and Building Materials===&lt;br /&gt;
Mithril, weirwood and white granite are essential to upgrade a personal resource to make it more productive. They are also needed for the large projects authorized by the Senate such as the creation of new armies or the building of bridges and fortifications. Ilium is used by artisans and magicians to make rituals and enchantments permanent. Each Bourse member has control of a single resource, for a single year (unless they are replacing an existing position which has become vacant). They can dispense this resource as they choose.&lt;br /&gt;
&lt;br /&gt;
===Access to the Private Auction===&lt;br /&gt;
The Bourse holds a single private auction, only Bourse members can attend and bid on the items auctioned. Bourse agents scour the Empire and the world looking for rare and potentially valuable items to bring them to the Bourse where they are auctioned off to the highest bidder. Details of the handful of lots are usually posted in the Bourse several hours before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Operation of the Public Auction===&lt;br /&gt;
Although not formally one of the powers of the Bourse, the public auction takes place in the Bourse and is operated by the civil servants who run the Bourse. The auction is open to all and supplies of herbs, mana crystals, resources, minor magical items and small lots of weirwood, mithril and white granite are auctioned to the highest bidder. It is relatively rare, but not unknown for more valuable items like Ilium, true liao or powerful items to appear in the public auction. Details of the lots are posted in the Bourse one hour before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Auction of Appointments===&lt;br /&gt;
Over the years the Bourse has helped to create various minor Imperial positions and officers to help the Empire function. Individuals are appointed to these positions by auction - Bourse members commit funds in support of their preferred candidate. The candidate that receives the most support is appointed - and all bids by their supporters become the property of the state. Please note that there are no political appointments due to be made by the Bourse at the first event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Bourse Positions==&lt;br /&gt;
There are sixteen Bourse positions that are assigned to the highest sealed bid. These positions are available to any citizen of the Empire who does not already control an Imperial title or position. This means that members of the Synod, military or senate can bid for one of these Imperial Bourse position, but must resign their position if they are successful.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
====The Singing Caves====&lt;br /&gt;
The Singing Caves are found near Overton, on the battleline to defend the Mourne from barbarians. Still in Imperial hands, albeit only just, the Singing Caves take their name from the strange voices that echo forth when the wind blows above.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 [[Imperial wain|Imperial wains]] of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Fortress of Salt====&lt;br /&gt;
In the mountains north of Temeschwar is the famous Fortress of Salt. The fortress guards the entrance to one of the richest deposits of white granite in the Empire, and is massively fortified as a result. The mine workings also produce large amounts of salt and most of the walls are covered in a fine layer of white powder.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Star====&lt;br /&gt;
Near Delving in Redoubt in Urizen is the location of the Brilliant Star, allegedly the most beautiful of all the star shaped tunnel complexes that undermine the mountains, the walls of the Brilliant Star gleam slightly even when no torch is lit.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Mine of Briante====&lt;br /&gt;
At the heart of this mining settlement is the great mine of Briante, the deepest mine in the Empire, it has been dug deeper and deeper over the centuries to excavate the precious mithril that is found deep underground.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Pits of Ennerlund====&lt;br /&gt;
Holberg was rightly famous for its impressive engineering works and few are more impressive than the Great Pits of Ennerlund, with their complex mine workings and mechanized pumps. The pits were lost when Holberg was overrun.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
====The Golden Trees of Seren====&lt;br /&gt;
In the heart of the Miaran are the ruins of Seren, destroyed a millenia ago by the Vallorn and slowly being reclaimed. The area is still dangerous, but the Vallorn growth here left large copses of weirwood trees dotted through the surrounding forest.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Hunt of Alderei the Fair====&lt;br /&gt;
Aldereri the Fair was defeated by Imperial forces at the dawn of the Empire in pitched battle in Volodmartz. The battle site was a vital strategic asset, as the largest source of weirwood in Varushka. The site is named for the treasure seekers who combed the surrounding woods looking for traces of Alderei the Fair in the decades after his defeat.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Heartwood of the Great Vale====&lt;br /&gt;
The Great Vale in Hercynia contains large areas of precious weirwood. Although the area is threatened by Thule barbarians, the Empire has maintained control of the Heartwood, albeit barely.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Weirwater Vales====&lt;br /&gt;
Weirwood is named for the forests that dot this landscape and the rich supplies of weirwood they produce. Legend claims that the first weavers made a pact with the Eternals to make the land fertile, but that the magic has slowly dwindled with time.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Canterspire Circle====&lt;br /&gt;
The lower slopes of Canterspire are marked by strange circles of weirwood that grow rapidly despite the barren soil. It is clear that some magic is responsible for their ruddy health, but no ritual has ever been devised that can repeat this phenomena which certainly predates the arrival of the Urizen.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Forest at Reikos====&lt;br /&gt;
On the borders of Reikos, the great forest is an abundant source of valuable timber including precious weirwood. It was lost when the territory was over-run by barbarians and is not currently being auctioned.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position would produce 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
====The Damation Cliffs====&lt;br /&gt;
The Cliffs are located near Damata in Kahraman and are well protected with a sequence of fortifications to guard the approach. Damation granite is flecked with silver marks although these are purely cosmetic and do not lessen its value.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Night Quarry====&lt;br /&gt;
The Night Quarry is located near the Painted Caves in Miekarova. White Granite is produced here using a technique that fills the air with a fine white dust that quickly settles on the skin. As a result the workers have a ghostly pale complexion until they wash, giving the site an unwholesome reputation.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Arratan Gamble====&lt;br /&gt;
It is claimed that on a clear day you can see the Arratan Gamble from the tallest spires of Tassato. This massive white granite quarry has a bad reputation, and many who have paid to control it have ended up ruined as a result. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====Sutton Stone Quarries====&lt;br /&gt;
These hardworked quarries near the Old Pig in Upwold have long produced an unusally hard and well wearing creamy Limestone that has become so famed as superb quality building stone that the name of the Quarry itself has become eponymous for all other caches of Sutton Stone that have been found. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of stone every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Shore====&lt;br /&gt;
Until recently large amounts of white granite were quarried from this cliff face near Gildenheim. When the sun reflects on the workings on the cliff face the reflection is blinding and gives the quarry its name. The Brilliant Shore was one of the first areas seized by the Thule when Skarsind fell.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
====Syrene&#039;s Wisdom====&lt;br /&gt;
In the silver mines above Syrene there are sometimes found brilliant blue seams, no more than a few inches long, that dull chisels upon the first strike. Although these seams are small and difficult to work they yield a constant supply of Ilium.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Scorrero Nets====&lt;br /&gt;
A wise Hakima learnt by chance many years ago that the Scorrero carries ilium in its waters, washed from the land and carried towards the sea. Now nets are placed in the water at key points to sieve out the precious material before it can be lost forever.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 3 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
==National Bourse Positions==&lt;br /&gt;
These appointments are Bourse positions, but they can only be filled by a citizen of the appropriate nation. In addition they are not auctioned off, as Imperial Bourse positions are, but voted upon by resource owners from that nation. The larger the personal holding an individual has, the more votes they can allocate in support to a candidate. The voting for national Bourse positions is handled by the civil servants in the Bourse.&lt;br /&gt;
&lt;br /&gt;
National Bourse positions are otherwise identical to Imperial Bourse positions.&lt;br /&gt;
&lt;br /&gt;
====The Master of The Imperial Mint====&lt;br /&gt;
The Imperial Mint is based in Tassato and is responsible for producing all Imperial coinage and protecting it against forgers. The position of master of the mint comes with an opulent apartment in Tassato overlooking the river as well as a position on the Bourse. By tradition the Master of The Imperial Mint is able to address the Senate at his own behest or on the instruction of the Bourse.&lt;br /&gt;
&lt;br /&gt;
This Bourse position is reserved for a citizen of The League who presents the largest bid. The payment is used to pay for the expenses incurred in running the mint. It does not produce any material wealth, but many a skilful occupant has found ways to turn a cheap seat on the Bourse to a profit.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
====The Eternal Shafts of Time====&lt;br /&gt;
In the mountains near Vorota in Karov are the Eternal Shafts of Time. These ancient shafts were old long before the Empire was born and the size and shape suggests that those who once worked them were not human. Time seems to run strangely in the shafts, workers claim some days simply run longer than others and the output of the mines supports their claims.&lt;br /&gt;
&lt;br /&gt;
Control of the Shafts is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of mine resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Legacy====&lt;br /&gt;
This vast mine complex is one of the few places in Spiral that remain under Imperial control. It is mostly played out today, but still manages to produced significant quantities of mithril for whoever controls it. According to legend the site was part of a great gift to the Urizen people but the details are lost to time.&lt;br /&gt;
&lt;br /&gt;
Control of the Legacy is assigned to whichever Urizen candidate receives the most support from Urizen owners of mana sites. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
====The Thimble====&lt;br /&gt;
The Thimble is a vast stretch of forest that covers a series of hills allegedly laid out in the pattern of a tailor&#039;s thimble. The Thimble was one of the earliest areas of Therunin to be cleared of Vallorn influence and it now provides an impressive supply of valuable weirwood for the Navarr use.&lt;br /&gt;
&lt;br /&gt;
Control of the Thimble is assigned to whichever Navarr candidate receives the most support from Navarr owners of herb gardens. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
====The Granites of Veltsgorsk====&lt;br /&gt;
Deep in the mountains of Volodmartz and every bit as dangerous as Ruin lie the open mines of Veltsgorsk. The white granite that comes from these mines is sometimes streaked with pink quartz - storytellers claim it is steeped in the blood of all those who have died fighting over Volodmartz in the past, and will help give life to nearby vegetation as a result.&lt;br /&gt;
&lt;br /&gt;
Control of Veltsgorsk is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of forest resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Vigilant Swan====&lt;br /&gt;
This quarry complex only remains in Imperial hands due to the efforts of the brave Highborn defenders at Tabernacle. The site is guarded by a flock of white and black swans who nest on the washing ponds below the quarries workings, it is claimed they cry out when intruders come near.&lt;br /&gt;
&lt;br /&gt;
Control of the Vigilant Swan is assigned to whichever Highborn candidate receives the most support from Highborn owners of congregations. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
====The Steel Fist====&lt;br /&gt;
In recent years Imperial Orc forces have swelled the ranks of the Imperial armies, tipping the scales against the barbarian threat. The previous Empress Britta enjoyed particularly strong support from the Orcs and in return she helped create the position of the Steel Fist.&lt;br /&gt;
&lt;br /&gt;
To reward the Imperial Orcs for the work undertaken in supporting the Imperial armies, the Bourse allocates the Steel Fist to whichever legion provides the most assistance to Imperial armies on campaign. Small legions combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 6 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Broken Shore Bounty====&lt;br /&gt;
The Grendel represent a powerful threat to the Empire and only constant raids by Imperial vessels against the halls and vessels of the Broken Shore serve to prevent them invading the Empire.&lt;br /&gt;
&lt;br /&gt;
To reward the Freeborn for the risks they take, the Bourse allocates the Broken Shore Bounty to whichever fleet performs the biggest raid. Small fleets combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Stonefield Ice Caves====&lt;br /&gt;
Large deposits of Ilium are buried in this massive glacier, but the ice is every bit as hard to work as stone and the precious metal must be picked from the walls of the frozen tunnels.&lt;br /&gt;
&lt;br /&gt;
To reward the Winterfolk for the risks they take, the Bourse allocates the control of the Stonefield Ice Caves to whichever military unit performs the biggest raid. Halls often combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 3 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Regario Dossier====&lt;br /&gt;
League diplomats are active all over the world, making contacts with foreign powers and attempting to sway them to the Empire&#039;s side. Such activities require considerable funds but the gains for the Empire are difficult to overstate. If too many foreign powers were to ally with the barbarians, the fate of the Empire would surely be lost.&lt;br /&gt;
&lt;br /&gt;
This Bourse position is reserved for a citizen of The League who presents the largest bid. The payment is used to pay for bribes and other diplomatic arrangements.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 2 rings of Ilium every season.&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=19921</id>
		<title>Bourse</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=19921"/>
		<updated>2013-04-06T12:54:29Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* The Damation Cliffs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Imperial Bourse is the economic hub of the Empire. Its role is to ensure the prosperity of the Empire and to provide access to much needed resources to those who can afford them.&lt;br /&gt;
&lt;br /&gt;
==Role within the Empire==&lt;br /&gt;
The Bourse is designed to ensure that Ilium, mithril, weirwood and white granite are directed to where they can provide the most economic benefit, rather than being assigned by political or military patronage. Merchants bid for a position on the Bourse and those that are successful gain control of one of the Bourse positions that control production. It is then left to them to sell the resources at whatever price they can. Although there are frequent accusations of profiteering, when the market functions as intended it ensures that significant sums of money are paid to the Bourse for use by the Empire.&lt;br /&gt;
&lt;br /&gt;
Decisions within the Bourse are taken by auction, with members placing money in the Bourse coffers to register their support for or against a motion. Such auctions are rare however, most of the Bourse activity is economic in nature and takes place without central organisation. The money collected by the Bourse, as part of the process of selecting members and making decisions becomes the property of the Empire.&lt;br /&gt;
&lt;br /&gt;
The Bourse has gained two other roles over the years, operating the public and private auctions. The public auction is open to anyone present; most goods sold are herbs, mana crystals, resources, building materials and occasionally even Ilium are sent to the Bourse by Imperial citizens who want a good price for their goods but have neither the inclination nor the time to attend the meetings at Anvil. The private auction is for Bourse members only and sells rare and unique items that agents of the Bourse have sourced from across the Empire and the World.&lt;br /&gt;
&lt;br /&gt;
==Entry requirements==&lt;br /&gt;
There are over a score of different Bourse positions, the majority of which are auctioned off once a year. It costs one crown to register a bid for a Bourse position. Although one individual can bid for as many positions as they choose if they pay a crown fee for each bid, an individual can only win one auction. Bids are sealed and then handed to the civil service who announce the winners. A successful individual has four hours to pay the full value of his bid or else default, in which case a position is awarded to the next highest bid. &lt;br /&gt;
&lt;br /&gt;
There are a handful of Bourse positions created at the formation of the Empire which are not auctioned off. These positions were created to reflect the relative economic wealth and priorities of nations like Varushka. As a result these resources are controlled by vote of members of that nation based on what resources they control. These positions are identified separately below.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Mithril, weirwood and white granite are essential to the prosperity of the Empire and its citizens. Deposits of these materials tend to be large but few in number so they are carefully protected. Ilium is also rare and even more priceless due to its arcane powers. When the Empire was formed control of key supplies of these materials was placed in the control of the Bourse; it was explicitly designed to keep control of these precious materials out of the direct control of the Emperess and the Senate.&lt;br /&gt;
&lt;br /&gt;
Over time the role of the Bourse has grown, its members instituted a private auction to give them access to some of the most valuable items in the Empire. This was so successful it was eventually copied and a second public auction was introduced to allow citizens of the Empire to sell basic goods at the Bourse.&lt;br /&gt;
&lt;br /&gt;
==Powers and functions==&lt;br /&gt;
&lt;br /&gt;
===Control of Ilium and Building Materials===&lt;br /&gt;
Mithril, weirwood and white granite are essential to upgrade a personal resource to make it more productive. They are also needed for the large projects authorized by the Senate such as the creation of new armies or the building of bridges and fortifications. Ilium is used by artisans and magicians to make rituals and enchantments permanent. Each Bourse member has control of a single resource, for a single year (unless they are replacing an existing position which has become vacant). They can dispense this resource as they choose.&lt;br /&gt;
&lt;br /&gt;
===Access to the Private Auction===&lt;br /&gt;
The Bourse holds a single private auction, only Bourse members can attend and bid on the items auctioned. Bourse agents scour the Empire and the world looking for rare and potentially valuable items to bring them to the Bourse where they are auctioned off to the highest bidder. Details of the handful of lots are usually posted in the Bourse several hours before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Operation of the Public Auction===&lt;br /&gt;
Although not formally one of the powers of the Bourse, the public auction takes place in the Bourse and is operated by the civil servants who run the Bourse. The auction is open to all and supplies of herbs, mana crystals, resources, minor magical items and small lots of weirwood, mithril and white granite are auctioned to the highest bidder. It is relatively rare, but not unknown for more valuable items like Ilium, true liao or powerful items to appear in the public auction. Details of the lots are posted in the Bourse one hour before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Auction of Appointments===&lt;br /&gt;
Over the years the Bourse has helped to create various minor Imperial positions and officers to help the Empire function. Individuals are appointed to these positions by auction - Bourse members commit funds in support of their preferred candidate. The candidate that receives the most support is appointed - and all bids by their supporters become the property of the state. Please note that there are no political appointments due to be made by the Bourse at the first event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Bourse Positions==&lt;br /&gt;
There are sixteen Bourse positions that are assigned to the highest sealed bid. These positions are available to any citizen of the Empire who does not already control an Imperial title or position. This means that members of the Synod, military or senate can bid for one of these Imperial Bourse position, but must resign their position if they are successful.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
====The Singing Caves====&lt;br /&gt;
The Singing Caves are found near Overton, on the battleline to defend the Mourne from barbarians. Still in Imperial hands, albeit only just, the Singing Caves take their name from the strange voices that echo forth when the wind blows above.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 [[Imperial wain|Imperial wains]] of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Fortress of Salt====&lt;br /&gt;
In the mountains north of Temeschwar is the famous Fortress of Salt. The fortress guards the entrance to one of the richest deposits of white granite in the Empire, and is massively fortified as a result. The mine workings also produce large amounts of salt and most of the walls are covered in a fine layer of white powder.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Star====&lt;br /&gt;
Near Delving in Redoubt in Urizen is the location of the Brilliant Star, allegedly the most beautiful of all the star shaped tunnel complexes that undermine the mountains, the walls of the Brilliant Star gleam slightly even when no torch is lit.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Mine of Briante====&lt;br /&gt;
At the heart of this mining settlement is the great mine of Briante, the deepest mine in the Empire, it has been dug deeper and deeper over the centuries to excavate the precious mithril that is found deep underground.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Pits of Ennerlund====&lt;br /&gt;
Holberg was rightly famous for its impressive engineering works and few are more impressive than the Great Pits of Ennerlund, with their complex mine workings and mechanized pumps. The pits were lost when Holberg was overrun.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
====The Golden Trees of Seren====&lt;br /&gt;
In the heart of the Miaran are the ruins of Seren, destroyed a millenia ago by the Vallorn and slowly being reclaimed. The area is still dangerous, but the Vallorn growth here left large copses of weirwood trees dotted through the surrounding forest.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Hunt of Alderei the Fair====&lt;br /&gt;
Aldereri the Fair was defeated by Imperial forces at the dawn of the Empire in pitched battle in Volodmartz. The battle site was a vital strategic asset, as the largest source of weirwood in Varushka. The site is named for the treasure seekers who combed the surrounding woods looking for traces of Alderei the Fair in the decades after his defeat.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Heartwood of the Great Vale====&lt;br /&gt;
The Great Vale in Hercynia contains large areas of precious weirwood. Although the area is threatened by Thule barbarians, the Empire has maintained control of the Heartwood, albeit barely.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Weirwater Vales====&lt;br /&gt;
Weirwood is named for the forests that dot this landscape and the rich supplies of weirwood they produce. Legend claims that the first weavers made a pact with the Eternals to make the land fertile, but that the magic has slowly dwindled with time.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Canterspire Circle====&lt;br /&gt;
The lower slopes of Canterspire are marked by strange circles of weirwood that grow rapidly despite the barren soil. It is clear that some magic is responsible for their ruddy health, but no ritual has ever been devised that can repeat this phenomena which certainly predates the arrival of the Urizen.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Forest at Reikos====&lt;br /&gt;
On the borders of Reikos, the great forest is an abundant source of valuable timber including precious weirwood. It was lost when the territory was over-run by barbarians and is not currently being auctioned.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position would produce 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
====The Damation Cliffs====&lt;br /&gt;
The Cliffs are located near Damata in Kahraman and are well protected with a sequence of fortifications to guard the approach. Damation granite is flecked with silver marks although these are purely cosmetic and do not lessen its value.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Night Quarry====&lt;br /&gt;
The Night Quarry is located near the Painted Caves in Miekarova. White Granite is produced here using a technique that fills the air with a fine white dust that quickly settles on the skin. As a result the workers have a ghostly pale complexion until they wash, giving the site an unwholesome reputation.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Arratan Gamble====&lt;br /&gt;
It is claimed that on a clear day you can see the Arratan Gamble from the tallest spires of Tassato. This massive white granite quarry has a bad reputation, and many who have paid to control it have ended up ruined as a result. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====Sutton Stone Quarries====&lt;br /&gt;
These hardworked quarries near the Old Pig in Upwold have long produced an unusally hard and well wearing creamy Limestone that has become so famed as superb quality building stone that the name of the Quarry itself has become eponymous for all other caches of Sutton Stone that have been found. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of stone every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Shore====&lt;br /&gt;
Until recently large amounts of white granite were quarried from this cliff face near Gildenheim. When the sun reflects on the workings on the cliff face the reflection is blinding and gives the quarry its name. The Brilliant Shore was one of the first areas seized by the Thule when Skarsind fell.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
====Syrene&#039;s Wisdom====&lt;br /&gt;
In the silver mines above Syrene there are sometimes found brilliant blue seams, no more than a few inches long, that dull chisels upon the first strike. Although these seems are small and difficult to work they yield a constant supply of Ilium.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Scorrero Nets====&lt;br /&gt;
A wise Hakima learnt by chance many years ago that the Scorrero carries ilium in its waters, washed from the land and carried towards the sea. Now nets are placed in the water at key points to sieve out the precious material before it can be lost forever.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 3 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
==National Bourse Positions==&lt;br /&gt;
These appointments are Bourse positions, but they can only be filled by a citizen of the appropriate nation. In addition they are not auctioned off, as Imperial Bourse positions are, but voted upon by resource owners from that nation. The larger the personal holding an individual has, the more votes they can allocate in support to a candidate. The voting for national Bourse positions is handled by the civil servants in the Bourse.&lt;br /&gt;
&lt;br /&gt;
National Bourse positions are otherwise identical to Imperial Bourse positions.&lt;br /&gt;
&lt;br /&gt;
====The Master of The Imperial Mint====&lt;br /&gt;
The Imperial Mint is based in Tassato and is responsible for producing all Imperial coinage and protecting it against forgers. The position of master of the mint comes with an opulent apartment in Tassato overlooking the river as well as a position on the Bourse. By tradition the Master of The Imperial Mint is able to address the Senate at his own behest or on the instruction of the Bourse.&lt;br /&gt;
&lt;br /&gt;
This Bourse position is reserved for a citizen of The League who presents the largest bid. The payment is used to pay for the expenses incurred in running the mint. It does not produce any material wealth, but many a skilful occupant has found ways to turn a cheap seat on the Bourse to a profit.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
====The Eternal Shafts of Time====&lt;br /&gt;
In the mountains near Vorota in Karov are the Eternal Shafts of Time. These ancient shafts were old long before the Empire was born and the size and shape suggests that those who once worked them were not human. Time seems to run strangely in the shafts, workers claim some days simply run longer than others and the output of the mines supports their claims.&lt;br /&gt;
&lt;br /&gt;
Control of the Shafts is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of mine resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Legacy====&lt;br /&gt;
This vast mine complex is one of the few places in Spiral that remain under Imperial control. It is mostly played out today, but still manages to produced significant quantities of mithril for whoever controls it. According to legend the site was part of a great gift to the Urizen people but the details are lost to time.&lt;br /&gt;
&lt;br /&gt;
Control of the Legacy is assigned to whichever Urizen candidate receives the most support from Urizen owners of mana sites. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
====The Thimble====&lt;br /&gt;
The Thimble is a vast stretch of forest that covers a series of hills allegedly laid out in the pattern of a tailor&#039;s thimble. The Thimble was one of the earliest areas of Therunin to be cleared of Vallorn influence and it now provides an impressive supply of valuable weirwood for the Navarr use.&lt;br /&gt;
&lt;br /&gt;
Control of the Thimble is assigned to whichever Navarr candidate receives the most support from Navarr owners of herb gardens. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
====The Granites of Veltsgorsk====&lt;br /&gt;
Deep in the mountains of Volodmartz and every bit as dangerous as Ruin lie the open mines of Veltsgorsk. The white granite that comes from these mines is sometimes streaked with pink quartz - storytellers claim it is steeped in the blood of all those who have died fighting over Volodmartz in the past, and will help give life to nearby vegetation as a result.&lt;br /&gt;
&lt;br /&gt;
Control of Veltsgorsk is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of forest resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Vigilant Swan====&lt;br /&gt;
This quarry complex only remains in Imperial hands due to the efforts of the brave Highborn defenders at Tabernacle. The site is guarded by a flock of white and black swans who nest on the washing ponds below the quarries workings, it is claimed they cry out when intruders come near.&lt;br /&gt;
&lt;br /&gt;
Control of the Vigilant Swan is assigned to whichever Highborn candidate receives the most support from Highborn owners of congregations. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
====The Steel Fist====&lt;br /&gt;
In recent years Imperial Orc forces have swelled the ranks of the Imperial armies, tipping the scales against the barbarian threat. The previous Empress Britta enjoyed particularly strong support from the Orcs and in return she helped create the position of the Steel Fist.&lt;br /&gt;
&lt;br /&gt;
To reward the Imperial Orcs for the work undertaken in supporting the Imperial armies, the Bourse allocates the Steel Fist to whichever legion provides the most assistance to Imperial armies on campaign. Small legions combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 6 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Broken Shore Bounty====&lt;br /&gt;
The Grendel represent a powerful threat to the Empire and only constant raids by Imperial vessels against the halls and vessels of the Broken Shore serve to prevent them invading the Empire.&lt;br /&gt;
&lt;br /&gt;
To reward the Freeborn for the risks they take, the Bourse allocates the Broken Shore Bounty to whichever fleet performs the biggest raid. Small fleets combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Stonefield Ice Caves====&lt;br /&gt;
Large deposits of Ilium are buried in this massive glacier, but the ice is every bit as hard to work as stone and the precious metal must be picked from the walls of the frozen tunnels.&lt;br /&gt;
&lt;br /&gt;
To reward the Winterfolk for the risks they take, the Bourse allocates the control of the Stonefield Ice Caves to whichever military unit performs the biggest raid. Halls often combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 3 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Regario Dossier====&lt;br /&gt;
League diplomats are active all over the world, making contacts with foreign powers and attempting to sway them to the Empire&#039;s side. Such activities require considerable funds but the gains for the Empire are difficult to overstate. If too many foreign powers were to ally with the barbarians, the fate of the Empire would surely be lost.&lt;br /&gt;
&lt;br /&gt;
This Bourse position is reserved for a citizen of The League who presents the largest bid. The payment is used to pay for bribes and other diplomatic arrangements.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 2 rings of Ilium every season.&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=19920</id>
		<title>Bourse</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=19920"/>
		<updated>2013-04-06T12:54:00Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* The Great Forest at Reikos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Imperial Bourse is the economic hub of the Empire. Its role is to ensure the prosperity of the Empire and to provide access to much needed resources to those who can afford them.&lt;br /&gt;
&lt;br /&gt;
==Role within the Empire==&lt;br /&gt;
The Bourse is designed to ensure that Ilium, mithril, weirwood and white granite are directed to where they can provide the most economic benefit, rather than being assigned by political or military patronage. Merchants bid for a position on the Bourse and those that are successful gain control of one of the Bourse positions that control production. It is then left to them to sell the resources at whatever price they can. Although there are frequent accusations of profiteering, when the market functions as intended it ensures that significant sums of money are paid to the Bourse for use by the Empire.&lt;br /&gt;
&lt;br /&gt;
Decisions within the Bourse are taken by auction, with members placing money in the Bourse coffers to register their support for or against a motion. Such auctions are rare however, most of the Bourse activity is economic in nature and takes place without central organisation. The money collected by the Bourse, as part of the process of selecting members and making decisions becomes the property of the Empire.&lt;br /&gt;
&lt;br /&gt;
The Bourse has gained two other roles over the years, operating the public and private auctions. The public auction is open to anyone present; most goods sold are herbs, mana crystals, resources, building materials and occasionally even Ilium are sent to the Bourse by Imperial citizens who want a good price for their goods but have neither the inclination nor the time to attend the meetings at Anvil. The private auction is for Bourse members only and sells rare and unique items that agents of the Bourse have sourced from across the Empire and the World.&lt;br /&gt;
&lt;br /&gt;
==Entry requirements==&lt;br /&gt;
There are over a score of different Bourse positions, the majority of which are auctioned off once a year. It costs one crown to register a bid for a Bourse position. Although one individual can bid for as many positions as they choose if they pay a crown fee for each bid, an individual can only win one auction. Bids are sealed and then handed to the civil service who announce the winners. A successful individual has four hours to pay the full value of his bid or else default, in which case a position is awarded to the next highest bid. &lt;br /&gt;
&lt;br /&gt;
There are a handful of Bourse positions created at the formation of the Empire which are not auctioned off. These positions were created to reflect the relative economic wealth and priorities of nations like Varushka. As a result these resources are controlled by vote of members of that nation based on what resources they control. These positions are identified separately below.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Mithril, weirwood and white granite are essential to the prosperity of the Empire and its citizens. Deposits of these materials tend to be large but few in number so they are carefully protected. Ilium is also rare and even more priceless due to its arcane powers. When the Empire was formed control of key supplies of these materials was placed in the control of the Bourse; it was explicitly designed to keep control of these precious materials out of the direct control of the Emperess and the Senate.&lt;br /&gt;
&lt;br /&gt;
Over time the role of the Bourse has grown, its members instituted a private auction to give them access to some of the most valuable items in the Empire. This was so successful it was eventually copied and a second public auction was introduced to allow citizens of the Empire to sell basic goods at the Bourse.&lt;br /&gt;
&lt;br /&gt;
==Powers and functions==&lt;br /&gt;
&lt;br /&gt;
===Control of Ilium and Building Materials===&lt;br /&gt;
Mithril, weirwood and white granite are essential to upgrade a personal resource to make it more productive. They are also needed for the large projects authorized by the Senate such as the creation of new armies or the building of bridges and fortifications. Ilium is used by artisans and magicians to make rituals and enchantments permanent. Each Bourse member has control of a single resource, for a single year (unless they are replacing an existing position which has become vacant). They can dispense this resource as they choose.&lt;br /&gt;
&lt;br /&gt;
===Access to the Private Auction===&lt;br /&gt;
The Bourse holds a single private auction, only Bourse members can attend and bid on the items auctioned. Bourse agents scour the Empire and the world looking for rare and potentially valuable items to bring them to the Bourse where they are auctioned off to the highest bidder. Details of the handful of lots are usually posted in the Bourse several hours before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Operation of the Public Auction===&lt;br /&gt;
Although not formally one of the powers of the Bourse, the public auction takes place in the Bourse and is operated by the civil servants who run the Bourse. The auction is open to all and supplies of herbs, mana crystals, resources, minor magical items and small lots of weirwood, mithril and white granite are auctioned to the highest bidder. It is relatively rare, but not unknown for more valuable items like Ilium, true liao or powerful items to appear in the public auction. Details of the lots are posted in the Bourse one hour before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Auction of Appointments===&lt;br /&gt;
Over the years the Bourse has helped to create various minor Imperial positions and officers to help the Empire function. Individuals are appointed to these positions by auction - Bourse members commit funds in support of their preferred candidate. The candidate that receives the most support is appointed - and all bids by their supporters become the property of the state. Please note that there are no political appointments due to be made by the Bourse at the first event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Bourse Positions==&lt;br /&gt;
There are sixteen Bourse positions that are assigned to the highest sealed bid. These positions are available to any citizen of the Empire who does not already control an Imperial title or position. This means that members of the Synod, military or senate can bid for one of these Imperial Bourse position, but must resign their position if they are successful.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
====The Singing Caves====&lt;br /&gt;
The Singing Caves are found near Overton, on the battleline to defend the Mourne from barbarians. Still in Imperial hands, albeit only just, the Singing Caves take their name from the strange voices that echo forth when the wind blows above.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 [[Imperial wain|Imperial wains]] of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Fortress of Salt====&lt;br /&gt;
In the mountains north of Temeschwar is the famous Fortress of Salt. The fortress guards the entrance to one of the richest deposits of white granite in the Empire, and is massively fortified as a result. The mine workings also produce large amounts of salt and most of the walls are covered in a fine layer of white powder.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Star====&lt;br /&gt;
Near Delving in Redoubt in Urizen is the location of the Brilliant Star, allegedly the most beautiful of all the star shaped tunnel complexes that undermine the mountains, the walls of the Brilliant Star gleam slightly even when no torch is lit.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Mine of Briante====&lt;br /&gt;
At the heart of this mining settlement is the great mine of Briante, the deepest mine in the Empire, it has been dug deeper and deeper over the centuries to excavate the precious mithril that is found deep underground.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Pits of Ennerlund====&lt;br /&gt;
Holberg was rightly famous for its impressive engineering works and few are more impressive than the Great Pits of Ennerlund, with their complex mine workings and mechanized pumps. The pits were lost when Holberg was overrun.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
====The Golden Trees of Seren====&lt;br /&gt;
In the heart of the Miaran are the ruins of Seren, destroyed a millenia ago by the Vallorn and slowly being reclaimed. The area is still dangerous, but the Vallorn growth here left large copses of weirwood trees dotted through the surrounding forest.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Hunt of Alderei the Fair====&lt;br /&gt;
Aldereri the Fair was defeated by Imperial forces at the dawn of the Empire in pitched battle in Volodmartz. The battle site was a vital strategic asset, as the largest source of weirwood in Varushka. The site is named for the treasure seekers who combed the surrounding woods looking for traces of Alderei the Fair in the decades after his defeat.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Heartwood of the Great Vale====&lt;br /&gt;
The Great Vale in Hercynia contains large areas of precious weirwood. Although the area is threatened by Thule barbarians, the Empire has maintained control of the Heartwood, albeit barely.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Weirwater Vales====&lt;br /&gt;
Weirwood is named for the forests that dot this landscape and the rich supplies of weirwood they produce. Legend claims that the first weavers made a pact with the Eternals to make the land fertile, but that the magic has slowly dwindled with time.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Canterspire Circle====&lt;br /&gt;
The lower slopes of Canterspire are marked by strange circles of weirwood that grow rapidly despite the barren soil. It is clear that some magic is responsible for their ruddy health, but no ritual has ever been devised that can repeat this phenomena which certainly predates the arrival of the Urizen.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Forest at Reikos====&lt;br /&gt;
On the borders of Reikos, the great forest is an abundant source of valuable timber including precious weirwood. It was lost when the territory was over-run by barbarians and is not currently being auctioned.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position would produce 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
====The Damation Cliffs====&lt;br /&gt;
The Cliffs are located near Damata in Kahraman and are well protected with a sequence of fortifications to guard the approach. Damation granite is flecked with silver marks although these are purely cosmetic and do not lesson its value.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Night Quarry====&lt;br /&gt;
The Night Quarry is located near the Painted Caves in Miekarova. White Granite is produced here using a technique that fills the air with a fine white dust that quickly settles on the skin. As a result the workers have a ghostly pale complexion until they wash, giving the site an unwholesome reputation.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Arratan Gamble====&lt;br /&gt;
It is claimed that on a clear day you can see the Arratan Gamble from the tallest spires of Tassato. This massive white granite quarry has a bad reputation, and many who have paid to control it have ended up ruined as a result. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====Sutton Stone Quarries====&lt;br /&gt;
These hardworked quarries near the Old Pig in Upwold have long produced an unusally hard and well wearing creamy Limestone that has become so famed as superb quality building stone that the name of the Quarry itself has become eponymous for all other caches of Sutton Stone that have been found. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of stone every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Shore====&lt;br /&gt;
Until recently large amounts of white granite were quarried from this cliff face near Gildenheim. When the sun reflects on the workings on the cliff face the reflection is blinding and gives the quarry its name. The Brilliant Shore was one of the first areas seized by the Thule when Skarsind fell.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
====Syrene&#039;s Wisdom====&lt;br /&gt;
In the silver mines above Syrene there are sometimes found brilliant blue seams, no more than a few inches long, that dull chisels upon the first strike. Although these seems are small and difficult to work they yield a constant supply of Ilium.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Scorrero Nets====&lt;br /&gt;
A wise Hakima learnt by chance many years ago that the Scorrero carries ilium in its waters, washed from the land and carried towards the sea. Now nets are placed in the water at key points to sieve out the precious material before it can be lost forever.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 3 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
==National Bourse Positions==&lt;br /&gt;
These appointments are Bourse positions, but they can only be filled by a citizen of the appropriate nation. In addition they are not auctioned off, as Imperial Bourse positions are, but voted upon by resource owners from that nation. The larger the personal holding an individual has, the more votes they can allocate in support to a candidate. The voting for national Bourse positions is handled by the civil servants in the Bourse.&lt;br /&gt;
&lt;br /&gt;
National Bourse positions are otherwise identical to Imperial Bourse positions.&lt;br /&gt;
&lt;br /&gt;
====The Master of The Imperial Mint====&lt;br /&gt;
The Imperial Mint is based in Tassato and is responsible for producing all Imperial coinage and protecting it against forgers. The position of master of the mint comes with an opulent apartment in Tassato overlooking the river as well as a position on the Bourse. By tradition the Master of The Imperial Mint is able to address the Senate at his own behest or on the instruction of the Bourse.&lt;br /&gt;
&lt;br /&gt;
This Bourse position is reserved for a citizen of The League who presents the largest bid. The payment is used to pay for the expenses incurred in running the mint. It does not produce any material wealth, but many a skilful occupant has found ways to turn a cheap seat on the Bourse to a profit.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
====The Eternal Shafts of Time====&lt;br /&gt;
In the mountains near Vorota in Karov are the Eternal Shafts of Time. These ancient shafts were old long before the Empire was born and the size and shape suggests that those who once worked them were not human. Time seems to run strangely in the shafts, workers claim some days simply run longer than others and the output of the mines supports their claims.&lt;br /&gt;
&lt;br /&gt;
Control of the Shafts is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of mine resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Legacy====&lt;br /&gt;
This vast mine complex is one of the few places in Spiral that remain under Imperial control. It is mostly played out today, but still manages to produced significant quantities of mithril for whoever controls it. According to legend the site was part of a great gift to the Urizen people but the details are lost to time.&lt;br /&gt;
&lt;br /&gt;
Control of the Legacy is assigned to whichever Urizen candidate receives the most support from Urizen owners of mana sites. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
====The Thimble====&lt;br /&gt;
The Thimble is a vast stretch of forest that covers a series of hills allegedly laid out in the pattern of a tailor&#039;s thimble. The Thimble was one of the earliest areas of Therunin to be cleared of Vallorn influence and it now provides an impressive supply of valuable weirwood for the Navarr use.&lt;br /&gt;
&lt;br /&gt;
Control of the Thimble is assigned to whichever Navarr candidate receives the most support from Navarr owners of herb gardens. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
====The Granites of Veltsgorsk====&lt;br /&gt;
Deep in the mountains of Volodmartz and every bit as dangerous as Ruin lie the open mines of Veltsgorsk. The white granite that comes from these mines is sometimes streaked with pink quartz - storytellers claim it is steeped in the blood of all those who have died fighting over Volodmartz in the past, and will help give life to nearby vegetation as a result.&lt;br /&gt;
&lt;br /&gt;
Control of Veltsgorsk is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of forest resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Vigilant Swan====&lt;br /&gt;
This quarry complex only remains in Imperial hands due to the efforts of the brave Highborn defenders at Tabernacle. The site is guarded by a flock of white and black swans who nest on the washing ponds below the quarries workings, it is claimed they cry out when intruders come near.&lt;br /&gt;
&lt;br /&gt;
Control of the Vigilant Swan is assigned to whichever Highborn candidate receives the most support from Highborn owners of congregations. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
====The Steel Fist====&lt;br /&gt;
In recent years Imperial Orc forces have swelled the ranks of the Imperial armies, tipping the scales against the barbarian threat. The previous Empress Britta enjoyed particularly strong support from the Orcs and in return she helped create the position of the Steel Fist.&lt;br /&gt;
&lt;br /&gt;
To reward the Imperial Orcs for the work undertaken in supporting the Imperial armies, the Bourse allocates the Steel Fist to whichever legion provides the most assistance to Imperial armies on campaign. Small legions combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 6 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Broken Shore Bounty====&lt;br /&gt;
The Grendel represent a powerful threat to the Empire and only constant raids by Imperial vessels against the halls and vessels of the Broken Shore serve to prevent them invading the Empire.&lt;br /&gt;
&lt;br /&gt;
To reward the Freeborn for the risks they take, the Bourse allocates the Broken Shore Bounty to whichever fleet performs the biggest raid. Small fleets combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Stonefield Ice Caves====&lt;br /&gt;
Large deposits of Ilium are buried in this massive glacier, but the ice is every bit as hard to work as stone and the precious metal must be picked from the walls of the frozen tunnels.&lt;br /&gt;
&lt;br /&gt;
To reward the Winterfolk for the risks they take, the Bourse allocates the control of the Stonefield Ice Caves to whichever military unit performs the biggest raid. Halls often combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 3 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Regario Dossier====&lt;br /&gt;
League diplomats are active all over the world, making contacts with foreign powers and attempting to sway them to the Empire&#039;s side. Such activities require considerable funds but the gains for the Empire are difficult to overstate. If too many foreign powers were to ally with the barbarians, the fate of the Empire would surely be lost.&lt;br /&gt;
&lt;br /&gt;
This Bourse position is reserved for a citizen of The League who presents the largest bid. The payment is used to pay for bribes and other diplomatic arrangements.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 2 rings of Ilium every season.&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=19919</id>
		<title>Bourse</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=19919"/>
		<updated>2013-04-06T12:51:50Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* The Brilliant Star */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Imperial Bourse is the economic hub of the Empire. Its role is to ensure the prosperity of the Empire and to provide access to much needed resources to those who can afford them.&lt;br /&gt;
&lt;br /&gt;
==Role within the Empire==&lt;br /&gt;
The Bourse is designed to ensure that Ilium, mithril, weirwood and white granite are directed to where they can provide the most economic benefit, rather than being assigned by political or military patronage. Merchants bid for a position on the Bourse and those that are successful gain control of one of the Bourse positions that control production. It is then left to them to sell the resources at whatever price they can. Although there are frequent accusations of profiteering, when the market functions as intended it ensures that significant sums of money are paid to the Bourse for use by the Empire.&lt;br /&gt;
&lt;br /&gt;
Decisions within the Bourse are taken by auction, with members placing money in the Bourse coffers to register their support for or against a motion. Such auctions are rare however, most of the Bourse activity is economic in nature and takes place without central organisation. The money collected by the Bourse, as part of the process of selecting members and making decisions becomes the property of the Empire.&lt;br /&gt;
&lt;br /&gt;
The Bourse has gained two other roles over the years, operating the public and private auctions. The public auction is open to anyone present; most goods sold are herbs, mana crystals, resources, building materials and occasionally even Ilium are sent to the Bourse by Imperial citizens who want a good price for their goods but have neither the inclination nor the time to attend the meetings at Anvil. The private auction is for Bourse members only and sells rare and unique items that agents of the Bourse have sourced from across the Empire and the World.&lt;br /&gt;
&lt;br /&gt;
==Entry requirements==&lt;br /&gt;
There are over a score of different Bourse positions, the majority of which are auctioned off once a year. It costs one crown to register a bid for a Bourse position. Although one individual can bid for as many positions as they choose if they pay a crown fee for each bid, an individual can only win one auction. Bids are sealed and then handed to the civil service who announce the winners. A successful individual has four hours to pay the full value of his bid or else default, in which case a position is awarded to the next highest bid. &lt;br /&gt;
&lt;br /&gt;
There are a handful of Bourse positions created at the formation of the Empire which are not auctioned off. These positions were created to reflect the relative economic wealth and priorities of nations like Varushka. As a result these resources are controlled by vote of members of that nation based on what resources they control. These positions are identified separately below.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Mithril, weirwood and white granite are essential to the prosperity of the Empire and its citizens. Deposits of these materials tend to be large but few in number so they are carefully protected. Ilium is also rare and even more priceless due to its arcane powers. When the Empire was formed control of key supplies of these materials was placed in the control of the Bourse; it was explicitly designed to keep control of these precious materials out of the direct control of the Emperess and the Senate.&lt;br /&gt;
&lt;br /&gt;
Over time the role of the Bourse has grown, its members instituted a private auction to give them access to some of the most valuable items in the Empire. This was so successful it was eventually copied and a second public auction was introduced to allow citizens of the Empire to sell basic goods at the Bourse.&lt;br /&gt;
&lt;br /&gt;
==Powers and functions==&lt;br /&gt;
&lt;br /&gt;
===Control of Ilium and Building Materials===&lt;br /&gt;
Mithril, weirwood and white granite are essential to upgrade a personal resource to make it more productive. They are also needed for the large projects authorized by the Senate such as the creation of new armies or the building of bridges and fortifications. Ilium is used by artisans and magicians to make rituals and enchantments permanent. Each Bourse member has control of a single resource, for a single year (unless they are replacing an existing position which has become vacant). They can dispense this resource as they choose.&lt;br /&gt;
&lt;br /&gt;
===Access to the Private Auction===&lt;br /&gt;
The Bourse holds a single private auction, only Bourse members can attend and bid on the items auctioned. Bourse agents scour the Empire and the world looking for rare and potentially valuable items to bring them to the Bourse where they are auctioned off to the highest bidder. Details of the handful of lots are usually posted in the Bourse several hours before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Operation of the Public Auction===&lt;br /&gt;
Although not formally one of the powers of the Bourse, the public auction takes place in the Bourse and is operated by the civil servants who run the Bourse. The auction is open to all and supplies of herbs, mana crystals, resources, minor magical items and small lots of weirwood, mithril and white granite are auctioned to the highest bidder. It is relatively rare, but not unknown for more valuable items like Ilium, true liao or powerful items to appear in the public auction. Details of the lots are posted in the Bourse one hour before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Auction of Appointments===&lt;br /&gt;
Over the years the Bourse has helped to create various minor Imperial positions and officers to help the Empire function. Individuals are appointed to these positions by auction - Bourse members commit funds in support of their preferred candidate. The candidate that receives the most support is appointed - and all bids by their supporters become the property of the state. Please note that there are no political appointments due to be made by the Bourse at the first event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Bourse Positions==&lt;br /&gt;
There are sixteen Bourse positions that are assigned to the highest sealed bid. These positions are available to any citizen of the Empire who does not already control an Imperial title or position. This means that members of the Synod, military or senate can bid for one of these Imperial Bourse position, but must resign their position if they are successful.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
====The Singing Caves====&lt;br /&gt;
The Singing Caves are found near Overton, on the battleline to defend the Mourne from barbarians. Still in Imperial hands, albeit only just, the Singing Caves take their name from the strange voices that echo forth when the wind blows above.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 [[Imperial wain|Imperial wains]] of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Fortress of Salt====&lt;br /&gt;
In the mountains north of Temeschwar is the famous Fortress of Salt. The fortress guards the entrance to one of the richest deposits of white granite in the Empire, and is massively fortified as a result. The mine workings also produce large amounts of salt and most of the walls are covered in a fine layer of white powder.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Star====&lt;br /&gt;
Near Delving in Redoubt in Urizen is the location of the Brilliant Star, allegedly the most beautiful of all the star shaped tunnel complexes that undermine the mountains, the walls of the Brilliant Star gleam slightly even when no torch is lit.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Mine of Briante====&lt;br /&gt;
At the heart of this mining settlement is the great mine of Briante, the deepest mine in the Empire, it has been dug deeper and deeper over the centuries to excavate the precious mithril that is found deep underground.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Pits of Ennerlund====&lt;br /&gt;
Holberg was rightly famous for its impressive engineering works and few are more impressive than the Great Pits of Ennerlund, with their complex mine workings and mechanized pumps. The pits were lost when Holberg was overrun.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
====The Golden Trees of Seren====&lt;br /&gt;
In the heart of the Miaran are the ruins of Seren, destroyed a millenia ago by the Vallorn and slowly being reclaimed. The area is still dangerous, but the Vallorn growth here left large copses of weirwood trees dotted through the surrounding forest.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Hunt of Alderei the Fair====&lt;br /&gt;
Aldereri the Fair was defeated by Imperial forces at the dawn of the Empire in pitched battle in Volodmartz. The battle site was a vital strategic asset, as the largest source of weirwood in Varushka. The site is named for the treasure seekers who combed the surrounding woods looking for traces of Alderei the Fair in the decades after his defeat.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Heartwood of the Great Vale====&lt;br /&gt;
The Great Vale in Hercynia contains large areas of precious weirwood. Although the area is threatened by Thule barbarians, the Empire has maintained control of the Heartwood, albeit barely.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Weirwater Vales====&lt;br /&gt;
Weirwood is named for the forests that dot this landscape and the rich supplies of weirwood they produce. Legend claims that the first weavers made a pact with the Eternals to make the land fertile, but that the magic has slowly dwindled with time.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Canterspire Circle====&lt;br /&gt;
The lower slopes of Canterspire are marked by strange circles of weirwood that grow rapidly despite the barren soil. It is clear that some magic is responsible for their ruddy health, but no ritual has ever been devised that can repeat this phenomena which certainly predates the arrival of the Urizen.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Forest at Reikos====&lt;br /&gt;
On the borders of Reikos, the great forest is an abundent source of valuable timber including precious weirwood. It was lost when the territory was over-run by barbarians and is not currently being auctioned.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position would produce 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
====The Damation Cliffs====&lt;br /&gt;
The Cliffs are located near Damata in Kahraman and are well protected with a sequence of fortifications to guard the approach. Damation granite is flecked with silver marks although these are purely cosmetic and do not lesson its value.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Night Quarry====&lt;br /&gt;
The Night Quarry is located near the Painted Caves in Miekarova. White Granite is produced here using a technique that fills the air with a fine white dust that quickly settles on the skin. As a result the workers have a ghostly pale complexion until they wash, giving the site an unwholesome reputation.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Arratan Gamble====&lt;br /&gt;
It is claimed that on a clear day you can see the Arratan Gamble from the tallest spires of Tassato. This massive white granite quarry has a bad reputation, and many who have paid to control it have ended up ruined as a result. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====Sutton Stone Quarries====&lt;br /&gt;
These hardworked quarries near the Old Pig in Upwold have long produced an unusally hard and well wearing creamy Limestone that has become so famed as superb quality building stone that the name of the Quarry itself has become eponymous for all other caches of Sutton Stone that have been found. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of stone every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Shore====&lt;br /&gt;
Until recently large amounts of white granite were quarried from this cliff face near Gildenheim. When the sun reflects on the workings on the cliff face the reflection is blinding and gives the quarry its name. The Brilliant Shore was one of the first areas seized by the Thule when Skarsind fell.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
====Syrene&#039;s Wisdom====&lt;br /&gt;
In the silver mines above Syrene there are sometimes found brilliant blue seams, no more than a few inches long, that dull chisels upon the first strike. Although these seems are small and difficult to work they yield a constant supply of Ilium.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Scorrero Nets====&lt;br /&gt;
A wise Hakima learnt by chance many years ago that the Scorrero carries ilium in its waters, washed from the land and carried towards the sea. Now nets are placed in the water at key points to sieve out the precious material before it can be lost forever.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 3 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
==National Bourse Positions==&lt;br /&gt;
These appointments are Bourse positions, but they can only be filled by a citizen of the appropriate nation. In addition they are not auctioned off, as Imperial Bourse positions are, but voted upon by resource owners from that nation. The larger the personal holding an individual has, the more votes they can allocate in support to a candidate. The voting for national Bourse positions is handled by the civil servants in the Bourse.&lt;br /&gt;
&lt;br /&gt;
National Bourse positions are otherwise identical to Imperial Bourse positions.&lt;br /&gt;
&lt;br /&gt;
====The Master of The Imperial Mint====&lt;br /&gt;
The Imperial Mint is based in Tassato and is responsible for producing all Imperial coinage and protecting it against forgers. The position of master of the mint comes with an opulent apartment in Tassato overlooking the river as well as a position on the Bourse. By tradition the Master of The Imperial Mint is able to address the Senate at his own behest or on the instruction of the Bourse.&lt;br /&gt;
&lt;br /&gt;
This Bourse position is reserved for a citizen of The League who presents the largest bid. The payment is used to pay for the expenses incurred in running the mint. It does not produce any material wealth, but many a skilful occupant has found ways to turn a cheap seat on the Bourse to a profit.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
====The Eternal Shafts of Time====&lt;br /&gt;
In the mountains near Vorota in Karov are the Eternal Shafts of Time. These ancient shafts were old long before the Empire was born and the size and shape suggests that those who once worked them were not human. Time seems to run strangely in the shafts, workers claim some days simply run longer than others and the output of the mines supports their claims.&lt;br /&gt;
&lt;br /&gt;
Control of the Shafts is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of mine resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Legacy====&lt;br /&gt;
This vast mine complex is one of the few places in Spiral that remain under Imperial control. It is mostly played out today, but still manages to produced significant quantities of mithril for whoever controls it. According to legend the site was part of a great gift to the Urizen people but the details are lost to time.&lt;br /&gt;
&lt;br /&gt;
Control of the Legacy is assigned to whichever Urizen candidate receives the most support from Urizen owners of mana sites. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
====The Thimble====&lt;br /&gt;
The Thimble is a vast stretch of forest that covers a series of hills allegedly laid out in the pattern of a tailor&#039;s thimble. The Thimble was one of the earliest areas of Therunin to be cleared of Vallorn influence and it now provides an impressive supply of valuable weirwood for the Navarr use.&lt;br /&gt;
&lt;br /&gt;
Control of the Thimble is assigned to whichever Navarr candidate receives the most support from Navarr owners of herb gardens. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
====The Granites of Veltsgorsk====&lt;br /&gt;
Deep in the mountains of Volodmartz and every bit as dangerous as Ruin lie the open mines of Veltsgorsk. The white granite that comes from these mines is sometimes streaked with pink quartz - storytellers claim it is steeped in the blood of all those who have died fighting over Volodmartz in the past, and will help give life to nearby vegetation as a result.&lt;br /&gt;
&lt;br /&gt;
Control of Veltsgorsk is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of forest resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Vigilant Swan====&lt;br /&gt;
This quarry complex only remains in Imperial hands due to the efforts of the brave Highborn defenders at Tabernacle. The site is guarded by a flock of white and black swans who nest on the washing ponds below the quarries workings, it is claimed they cry out when intruders come near.&lt;br /&gt;
&lt;br /&gt;
Control of the Vigilant Swan is assigned to whichever Highborn candidate receives the most support from Highborn owners of congregations. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
====The Steel Fist====&lt;br /&gt;
In recent years Imperial Orc forces have swelled the ranks of the Imperial armies, tipping the scales against the barbarian threat. The previous Empress Britta enjoyed particularly strong support from the Orcs and in return she helped create the position of the Steel Fist.&lt;br /&gt;
&lt;br /&gt;
To reward the Imperial Orcs for the work undertaken in supporting the Imperial armies, the Bourse allocates the Steel Fist to whichever legion provides the most assistance to Imperial armies on campaign. Small legions combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 6 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Broken Shore Bounty====&lt;br /&gt;
The Grendel represent a powerful threat to the Empire and only constant raids by Imperial vessels against the halls and vessels of the Broken Shore serve to prevent them invading the Empire.&lt;br /&gt;
&lt;br /&gt;
To reward the Freeborn for the risks they take, the Bourse allocates the Broken Shore Bounty to whichever fleet performs the biggest raid. Small fleets combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Stonefield Ice Caves====&lt;br /&gt;
Large deposits of Ilium are buried in this massive glacier, but the ice is every bit as hard to work as stone and the precious metal must be picked from the walls of the frozen tunnels.&lt;br /&gt;
&lt;br /&gt;
To reward the Winterfolk for the risks they take, the Bourse allocates the control of the Stonefield Ice Caves to whichever military unit performs the biggest raid. Halls often combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 3 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Regario Dossier====&lt;br /&gt;
League diplomats are active all over the world, making contacts with foreign powers and attempting to sway them to the Empire&#039;s side. Such activities require considerable funds but the gains for the Empire are difficult to overstate. If too many foreign powers were to ally with the barbarians, the fate of the Empire would surely be lost.&lt;br /&gt;
&lt;br /&gt;
This Bourse position is reserved for a citizen of The League who presents the largest bid. The payment is used to pay for bribes and other diplomatic arrangements.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 2 rings of Ilium every season.&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=19918</id>
		<title>Bourse</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=19918"/>
		<updated>2013-04-06T12:50:06Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* Auction of Appointments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Imperial Bourse is the economic hub of the Empire. Its role is to ensure the prosperity of the Empire and to provide access to much needed resources to those who can afford them.&lt;br /&gt;
&lt;br /&gt;
==Role within the Empire==&lt;br /&gt;
The Bourse is designed to ensure that Ilium, mithril, weirwood and white granite are directed to where they can provide the most economic benefit, rather than being assigned by political or military patronage. Merchants bid for a position on the Bourse and those that are successful gain control of one of the Bourse positions that control production. It is then left to them to sell the resources at whatever price they can. Although there are frequent accusations of profiteering, when the market functions as intended it ensures that significant sums of money are paid to the Bourse for use by the Empire.&lt;br /&gt;
&lt;br /&gt;
Decisions within the Bourse are taken by auction, with members placing money in the Bourse coffers to register their support for or against a motion. Such auctions are rare however, most of the Bourse activity is economic in nature and takes place without central organisation. The money collected by the Bourse, as part of the process of selecting members and making decisions becomes the property of the Empire.&lt;br /&gt;
&lt;br /&gt;
The Bourse has gained two other roles over the years, operating the public and private auctions. The public auction is open to anyone present; most goods sold are herbs, mana crystals, resources, building materials and occasionally even Ilium are sent to the Bourse by Imperial citizens who want a good price for their goods but have neither the inclination nor the time to attend the meetings at Anvil. The private auction is for Bourse members only and sells rare and unique items that agents of the Bourse have sourced from across the Empire and the World.&lt;br /&gt;
&lt;br /&gt;
==Entry requirements==&lt;br /&gt;
There are over a score of different Bourse positions, the majority of which are auctioned off once a year. It costs one crown to register a bid for a Bourse position. Although one individual can bid for as many positions as they choose if they pay a crown fee for each bid, an individual can only win one auction. Bids are sealed and then handed to the civil service who announce the winners. A successful individual has four hours to pay the full value of his bid or else default, in which case a position is awarded to the next highest bid. &lt;br /&gt;
&lt;br /&gt;
There are a handful of Bourse positions created at the formation of the Empire which are not auctioned off. These positions were created to reflect the relative economic wealth and priorities of nations like Varushka. As a result these resources are controlled by vote of members of that nation based on what resources they control. These positions are identified separately below.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Mithril, weirwood and white granite are essential to the prosperity of the Empire and its citizens. Deposits of these materials tend to be large but few in number so they are carefully protected. Ilium is also rare and even more priceless due to its arcane powers. When the Empire was formed control of key supplies of these materials was placed in the control of the Bourse; it was explicitly designed to keep control of these precious materials out of the direct control of the Emperess and the Senate.&lt;br /&gt;
&lt;br /&gt;
Over time the role of the Bourse has grown, its members instituted a private auction to give them access to some of the most valuable items in the Empire. This was so successful it was eventually copied and a second public auction was introduced to allow citizens of the Empire to sell basic goods at the Bourse.&lt;br /&gt;
&lt;br /&gt;
==Powers and functions==&lt;br /&gt;
&lt;br /&gt;
===Control of Ilium and Building Materials===&lt;br /&gt;
Mithril, weirwood and white granite are essential to upgrade a personal resource to make it more productive. They are also needed for the large projects authorized by the Senate such as the creation of new armies or the building of bridges and fortifications. Ilium is used by artisans and magicians to make rituals and enchantments permanent. Each Bourse member has control of a single resource, for a single year (unless they are replacing an existing position which has become vacant). They can dispense this resource as they choose.&lt;br /&gt;
&lt;br /&gt;
===Access to the Private Auction===&lt;br /&gt;
The Bourse holds a single private auction, only Bourse members can attend and bid on the items auctioned. Bourse agents scour the Empire and the world looking for rare and potentially valuable items to bring them to the Bourse where they are auctioned off to the highest bidder. Details of the handful of lots are usually posted in the Bourse several hours before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Operation of the Public Auction===&lt;br /&gt;
Although not formally one of the powers of the Bourse, the public auction takes place in the Bourse and is operated by the civil servants who run the Bourse. The auction is open to all and supplies of herbs, mana crystals, resources, minor magical items and small lots of weirwood, mithril and white granite are auctioned to the highest bidder. It is relatively rare, but not unknown for more valuable items like Ilium, true liao or powerful items to appear in the public auction. Details of the lots are posted in the Bourse one hour before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Auction of Appointments===&lt;br /&gt;
Over the years the Bourse has helped to create various minor Imperial positions and officers to help the Empire function. Individuals are appointed to these positions by auction - Bourse members commit funds in support of their preferred candidate. The candidate that receives the most support is appointed - and all bids by their supporters become the property of the state. Please note that there are no political appointments due to be made by the Bourse at the first event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Bourse Positions==&lt;br /&gt;
There are sixteen Bourse positions that are assigned to the highest sealed bid. These positions are available to any citizen of the Empire who does not already control an Imperial title or position. This means that members of the Synod, military or senate can bid for one of these Imperial Bourse position, but must resign their position if they are successful.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
====The Singing Caves====&lt;br /&gt;
The Singing Caves are found near Overton, on the battleline to defend the Mourne from barbarians. Still in Imperial hands, albeit only just, the Singing Caves take their name from the strange voices that echo forth when the wind blows above.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 [[Imperial wain|Imperial wains]] of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Fortress of Salt====&lt;br /&gt;
In the mountains north of Temeschwar is the famous Fortress of Salt. The fortress guards the entrance to one of the richest deposits of white granite in the Empire, and is massively fortified as a result. The mine workings also produce large amounts of salt and most of the walls are covered in a fine layer of white powder.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Star====&lt;br /&gt;
Near Delving in Redoubt in Urizen is the location of the Brilliant Star, allegedly the most beautiful of all the star shaped tunnel complexes that undermine the mountains, the walls of the Brilliant Start gleam slightly even when no torch is lit.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Mine of Briante====&lt;br /&gt;
At the heart of this mining settlement is the great mine of Briante, the deepest mine in the Empire, it has been dug deeper and deeper over the centuries to excavate the precious mithril that is found deep underground.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Pits of Ennerlund====&lt;br /&gt;
Holberg was rightly famous for its impressive engineering works and few are more impressive than the Great Pits of Ennerlund, with their complex mine workings and mechanized pumps. The pits were lost when Holberg was overrun.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
====The Golden Trees of Seren====&lt;br /&gt;
In the heart of the Miaran are the ruins of Seren, destroyed a millenia ago by the Vallorn and slowly being reclaimed. The area is still dangerous, but the Vallorn growth here left large copses of weirwood trees dotted through the surrounding forest.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Hunt of Alderei the Fair====&lt;br /&gt;
Aldereri the Fair was defeated by Imperial forces at the dawn of the Empire in pitched battle in Volodmartz. The battle site was a vital strategic asset, as the largest source of weirwood in Varushka. The site is named for the treasure seekers who combed the surrounding woods looking for traces of Alderei the Fair in the decades after his defeat.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Heartwood of the Great Vale====&lt;br /&gt;
The Great Vale in Hercynia contains large areas of precious weirwood. Although the area is threatened by Thule barbarians, the Empire has maintained control of the Heartwood, albeit barely.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Weirwater Vales====&lt;br /&gt;
Weirwood is named for the forests that dot this landscape and the rich supplies of weirwood they produce. Legend claims that the first weavers made a pact with the Eternals to make the land fertile, but that the magic has slowly dwindled with time.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Canterspire Circle====&lt;br /&gt;
The lower slopes of Canterspire are marked by strange circles of weirwood that grow rapidly despite the barren soil. It is clear that some magic is responsible for their ruddy health, but no ritual has ever been devised that can repeat this phenomena which certainly predates the arrival of the Urizen.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Forest at Reikos====&lt;br /&gt;
On the borders of Reikos, the great forest is an abundent source of valuable timber including precious weirwood. It was lost when the territory was over-run by barbarians and is not currently being auctioned.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position would produce 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
====The Damation Cliffs====&lt;br /&gt;
The Cliffs are located near Damata in Kahraman and are well protected with a sequence of fortifications to guard the approach. Damation granite is flecked with silver marks although these are purely cosmetic and do not lesson its value.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Night Quarry====&lt;br /&gt;
The Night Quarry is located near the Painted Caves in Miekarova. White Granite is produced here using a technique that fills the air with a fine white dust that quickly settles on the skin. As a result the workers have a ghostly pale complexion until they wash, giving the site an unwholesome reputation.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Arratan Gamble====&lt;br /&gt;
It is claimed that on a clear day you can see the Arratan Gamble from the tallest spires of Tassato. This massive white granite quarry has a bad reputation, and many who have paid to control it have ended up ruined as a result. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====Sutton Stone Quarries====&lt;br /&gt;
These hardworked quarries near the Old Pig in Upwold have long produced an unusally hard and well wearing creamy Limestone that has become so famed as superb quality building stone that the name of the Quarry itself has become eponymous for all other caches of Sutton Stone that have been found. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of stone every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Shore====&lt;br /&gt;
Until recently large amounts of white granite were quarried from this cliff face near Gildenheim. When the sun reflects on the workings on the cliff face the reflection is blinding and gives the quarry its name. The Brilliant Shore was one of the first areas seized by the Thule when Skarsind fell.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
====Syrene&#039;s Wisdom====&lt;br /&gt;
In the silver mines above Syrene there are sometimes found brilliant blue seams, no more than a few inches long, that dull chisels upon the first strike. Although these seems are small and difficult to work they yield a constant supply of Ilium.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Scorrero Nets====&lt;br /&gt;
A wise Hakima learnt by chance many years ago that the Scorrero carries ilium in its waters, washed from the land and carried towards the sea. Now nets are placed in the water at key points to sieve out the precious material before it can be lost forever.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 3 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
==National Bourse Positions==&lt;br /&gt;
These appointments are Bourse positions, but they can only be filled by a citizen of the appropriate nation. In addition they are not auctioned off, as Imperial Bourse positions are, but voted upon by resource owners from that nation. The larger the personal holding an individual has, the more votes they can allocate in support to a candidate. The voting for national Bourse positions is handled by the civil servants in the Bourse.&lt;br /&gt;
&lt;br /&gt;
National Bourse positions are otherwise identical to Imperial Bourse positions.&lt;br /&gt;
&lt;br /&gt;
====The Master of The Imperial Mint====&lt;br /&gt;
The Imperial Mint is based in Tassato and is responsible for producing all Imperial coinage and protecting it against forgers. The position of master of the mint comes with an opulent apartment in Tassato overlooking the river as well as a position on the Bourse. By tradition the Master of The Imperial Mint is able to address the Senate at his own behest or on the instruction of the Bourse.&lt;br /&gt;
&lt;br /&gt;
This Bourse position is reserved for a citizen of The League who presents the largest bid. The payment is used to pay for the expenses incurred in running the mint. It does not produce any material wealth, but many a skilful occupant has found ways to turn a cheap seat on the Bourse to a profit.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
====The Eternal Shafts of Time====&lt;br /&gt;
In the mountains near Vorota in Karov are the Eternal Shafts of Time. These ancient shafts were old long before the Empire was born and the size and shape suggests that those who once worked them were not human. Time seems to run strangely in the shafts, workers claim some days simply run longer than others and the output of the mines supports their claims.&lt;br /&gt;
&lt;br /&gt;
Control of the Shafts is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of mine resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Legacy====&lt;br /&gt;
This vast mine complex is one of the few places in Spiral that remain under Imperial control. It is mostly played out today, but still manages to produced significant quantities of mithril for whoever controls it. According to legend the site was part of a great gift to the Urizen people but the details are lost to time.&lt;br /&gt;
&lt;br /&gt;
Control of the Legacy is assigned to whichever Urizen candidate receives the most support from Urizen owners of mana sites. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
====The Thimble====&lt;br /&gt;
The Thimble is a vast stretch of forest that covers a series of hills allegedly laid out in the pattern of a tailor&#039;s thimble. The Thimble was one of the earliest areas of Therunin to be cleared of Vallorn influence and it now provides an impressive supply of valuable weirwood for the Navarr use.&lt;br /&gt;
&lt;br /&gt;
Control of the Thimble is assigned to whichever Navarr candidate receives the most support from Navarr owners of herb gardens. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
====The Granites of Veltsgorsk====&lt;br /&gt;
Deep in the mountains of Volodmartz and every bit as dangerous as Ruin lie the open mines of Veltsgorsk. The white granite that comes from these mines is sometimes streaked with pink quartz - storytellers claim it is steeped in the blood of all those who have died fighting over Volodmartz in the past, and will help give life to nearby vegetation as a result.&lt;br /&gt;
&lt;br /&gt;
Control of Veltsgorsk is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of forest resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Vigilant Swan====&lt;br /&gt;
This quarry complex only remains in Imperial hands due to the efforts of the brave Highborn defenders at Tabernacle. The site is guarded by a flock of white and black swans who nest on the washing ponds below the quarries workings, it is claimed they cry out when intruders come near.&lt;br /&gt;
&lt;br /&gt;
Control of the Vigilant Swan is assigned to whichever Highborn candidate receives the most support from Highborn owners of congregations. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
====The Steel Fist====&lt;br /&gt;
In recent years Imperial Orc forces have swelled the ranks of the Imperial armies, tipping the scales against the barbarian threat. The previous Empress Britta enjoyed particularly strong support from the Orcs and in return she helped create the position of the Steel Fist.&lt;br /&gt;
&lt;br /&gt;
To reward the Imperial Orcs for the work undertaken in supporting the Imperial armies, the Bourse allocates the Steel Fist to whichever legion provides the most assistance to Imperial armies on campaign. Small legions combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 6 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Broken Shore Bounty====&lt;br /&gt;
The Grendel represent a powerful threat to the Empire and only constant raids by Imperial vessels against the halls and vessels of the Broken Shore serve to prevent them invading the Empire.&lt;br /&gt;
&lt;br /&gt;
To reward the Freeborn for the risks they take, the Bourse allocates the Broken Shore Bounty to whichever fleet performs the biggest raid. Small fleets combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Stonefield Ice Caves====&lt;br /&gt;
Large deposits of Ilium are buried in this massive glacier, but the ice is every bit as hard to work as stone and the precious metal must be picked from the walls of the frozen tunnels.&lt;br /&gt;
&lt;br /&gt;
To reward the Winterfolk for the risks they take, the Bourse allocates the control of the Stonefield Ice Caves to whichever military unit performs the biggest raid. Halls often combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 3 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Regario Dossier====&lt;br /&gt;
League diplomats are active all over the world, making contacts with foreign powers and attempting to sway them to the Empire&#039;s side. Such activities require considerable funds but the gains for the Empire are difficult to overstate. If too many foreign powers were to ally with the barbarians, the fate of the Empire would surely be lost.&lt;br /&gt;
&lt;br /&gt;
This Bourse position is reserved for a citizen of The League who presents the largest bid. The payment is used to pay for bribes and other diplomatic arrangements.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 2 rings of Ilium every season.&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
	<entry>
		<id>https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=19917</id>
		<title>Bourse</title>
		<link rel="alternate" type="text/html" href="https://www.profounddecisions.co.uk/mediawiki-public/index.php?title=Bourse&amp;diff=19917"/>
		<updated>2013-04-06T12:48:23Z</updated>

		<summary type="html">&lt;p&gt;Dave: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Overview==&lt;br /&gt;
The Imperial Bourse is the economic hub of the Empire. Its role is to ensure the prosperity of the Empire and to provide access to much needed resources to those who can afford them.&lt;br /&gt;
&lt;br /&gt;
==Role within the Empire==&lt;br /&gt;
The Bourse is designed to ensure that Ilium, mithril, weirwood and white granite are directed to where they can provide the most economic benefit, rather than being assigned by political or military patronage. Merchants bid for a position on the Bourse and those that are successful gain control of one of the Bourse positions that control production. It is then left to them to sell the resources at whatever price they can. Although there are frequent accusations of profiteering, when the market functions as intended it ensures that significant sums of money are paid to the Bourse for use by the Empire.&lt;br /&gt;
&lt;br /&gt;
Decisions within the Bourse are taken by auction, with members placing money in the Bourse coffers to register their support for or against a motion. Such auctions are rare however, most of the Bourse activity is economic in nature and takes place without central organisation. The money collected by the Bourse, as part of the process of selecting members and making decisions becomes the property of the Empire.&lt;br /&gt;
&lt;br /&gt;
The Bourse has gained two other roles over the years, operating the public and private auctions. The public auction is open to anyone present; most goods sold are herbs, mana crystals, resources, building materials and occasionally even Ilium are sent to the Bourse by Imperial citizens who want a good price for their goods but have neither the inclination nor the time to attend the meetings at Anvil. The private auction is for Bourse members only and sells rare and unique items that agents of the Bourse have sourced from across the Empire and the World.&lt;br /&gt;
&lt;br /&gt;
==Entry requirements==&lt;br /&gt;
There are over a score of different Bourse positions, the majority of which are auctioned off once a year. It costs one crown to register a bid for a Bourse position. Although one individual can bid for as many positions as they choose if they pay a crown fee for each bid, an individual can only win one auction. Bids are sealed and then handed to the civil service who announce the winners. A successful individual has four hours to pay the full value of his bid or else default, in which case a position is awarded to the next highest bid. &lt;br /&gt;
&lt;br /&gt;
There are a handful of Bourse positions created at the formation of the Empire which are not auctioned off. These positions were created to reflect the relative economic wealth and priorities of nations like Varushka. As a result these resources are controlled by vote of members of that nation based on what resources they control. These positions are identified separately below.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Mithril, weirwood and white granite are essential to the prosperity of the Empire and its citizens. Deposits of these materials tend to be large but few in number so they are carefully protected. Ilium is also rare and even more priceless due to its arcane powers. When the Empire was formed control of key supplies of these materials was placed in the control of the Bourse; it was explicitly designed to keep control of these precious materials out of the direct control of the Emperess and the Senate.&lt;br /&gt;
&lt;br /&gt;
Over time the role of the Bourse has grown, its members instituted a private auction to give them access to some of the most valuable items in the Empire. This was so successful it was eventually copied and a second public auction was introduced to allow citizens of the Empire to sell basic goods at the Bourse.&lt;br /&gt;
&lt;br /&gt;
==Powers and functions==&lt;br /&gt;
&lt;br /&gt;
===Control of Ilium and Building Materials===&lt;br /&gt;
Mithril, weirwood and white granite are essential to upgrade a personal resource to make it more productive. They are also needed for the large projects authorized by the Senate such as the creation of new armies or the building of bridges and fortifications. Ilium is used by artisans and magicians to make rituals and enchantments permanent. Each Bourse member has control of a single resource, for a single year (unless they are replacing an existing position which has become vacant). They can dispense this resource as they choose.&lt;br /&gt;
&lt;br /&gt;
===Access to the Private Auction===&lt;br /&gt;
The Bourse holds a single private auction, only Bourse members can attend and bid on the items auctioned. Bourse agents scour the Empire and the world looking for rare and potentially valuable items to bring them to the Bourse where they are auctioned off to the highest bidder. Details of the handful of lots are usually posted in the Bourse several hours before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Operation of the Public Auction===&lt;br /&gt;
Although not formally one of the powers of the Bourse, the public auction takes place in the Bourse and is operated by the civil servants who run the Bourse. The auction is open to all and supplies of herbs, mana crystals, resources, minor magical items and small lots of weirwood, mithril and white granite are auctioned to the highest bidder. It is relatively rare, but not unknown for more valuable items like Ilium, true liao or powerful items to appear in the public auction. Details of the lots are posted in the Bourse one hour before the auction begins.&lt;br /&gt;
&lt;br /&gt;
===Auction of Appointments===&lt;br /&gt;
Over the years the Bourse has help to create various minor Imperial positions and officers to help the Empire function. Individuals are appointed to these positions by auction - Bourse members commit funds in support of their preferred candidate. The candidate that receives the most support is appointed - and all bids by their supporters become the property of the state. Please note that there are no political appointments due to be made by the Bourse at the first event.&lt;br /&gt;
&lt;br /&gt;
==Imperial Bourse Positions==&lt;br /&gt;
There are sixteen Bourse positions that are assigned to the highest sealed bid. These positions are available to any citizen of the Empire who does not already control an Imperial title or position. This means that members of the Synod, military or senate can bid for one of these Imperial Bourse position, but must resign their position if they are successful.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
====The Singing Caves====&lt;br /&gt;
The Singing Caves are found near Overton, on the battleline to defend the Mourne from barbarians. Still in Imperial hands, albeit only just, the Singing Caves take their name from the strange voices that echo forth when the wind blows above.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 [[Imperial wain|Imperial wains]] of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Fortress of Salt====&lt;br /&gt;
In the mountains north of Temeschwar is the famous Fortress of Salt. The fortress guards the entrance to one of the richest deposits of white granite in the Empire, and is massively fortified as a result. The mine workings also produce large amounts of salt and most of the walls are covered in a fine layer of white powder.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Star====&lt;br /&gt;
Near Delving in Redoubt in Urizen is the location of the Brilliant Star, allegedly the most beautiful of all the star shaped tunnel complexes that undermine the mountains, the walls of the Brilliant Start gleam slightly even when no torch is lit.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Mine of Briante====&lt;br /&gt;
At the heart of this mining settlement is the great mine of Briante, the deepest mine in the Empire, it has been dug deeper and deeper over the centuries to excavate the precious mithril that is found deep underground.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Pits of Ennerlund====&lt;br /&gt;
Holberg was rightly famous for its impressive engineering works and few are more impressive than the Great Pits of Ennerlund, with their complex mine workings and mechanized pumps. The pits were lost when Holberg was overrun.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
====The Golden Trees of Seren====&lt;br /&gt;
In the heart of the Miaran are the ruins of Seren, destroyed a millenia ago by the Vallorn and slowly being reclaimed. The area is still dangerous, but the Vallorn growth here left large copses of weirwood trees dotted through the surrounding forest.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 28 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Hunt of Alderei the Fair====&lt;br /&gt;
Aldereri the Fair was defeated by Imperial forces at the dawn of the Empire in pitched battle in Volodmartz. The battle site was a vital strategic asset, as the largest source of weirwood in Varushka. The site is named for the treasure seekers who combed the surrounding woods looking for traces of Alderei the Fair in the decades after his defeat.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Heartwood of the Great Vale====&lt;br /&gt;
The Great Vale in Hercynia contains large areas of precious weirwood. Although the area is threatened by Thule barbarians, the Empire has maintained control of the Heartwood, albeit barely.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Weirwater Vales====&lt;br /&gt;
Weirwood is named for the forests that dot this landscape and the rich supplies of weirwood they produce. Legend claims that the first weavers made a pact with the Eternals to make the land fertile, but that the magic has slowly dwindled with time.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Canterspire Circle====&lt;br /&gt;
The lower slopes of Canterspire are marked by strange circles of weirwood that grow rapidly despite the barren soil. It is clear that some magic is responsible for their ruddy health, but no ritual has ever been devised that can repeat this phenomena which certainly predates the arrival of the Urizen.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
====The Great Forest at Reikos====&lt;br /&gt;
On the borders of Reikos, the great forest is an abundent source of valuable timber including precious weirwood. It was lost when the territory was over-run by barbarians and is not currently being auctioned.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position would produce 25 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
====The Damation Cliffs====&lt;br /&gt;
The Cliffs are located near Damata in Kahraman and are well protected with a sequence of fortifications to guard the approach. Damation granite is flecked with silver marks although these are purely cosmetic and do not lesson its value.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Night Quarry====&lt;br /&gt;
The Night Quarry is located near the Painted Caves in Miekarova. White Granite is produced here using a technique that fills the air with a fine white dust that quickly settles on the skin. As a result the workers have a ghostly pale complexion until they wash, giving the site an unwholesome reputation.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Arratan Gamble====&lt;br /&gt;
It is claimed that on a clear day you can see the Arratan Gamble from the tallest spires of Tassato. This massive white granite quarry has a bad reputation, and many who have paid to control it have ended up ruined as a result. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====Sutton Stone Quarries====&lt;br /&gt;
These hardworked quarries near the Old Pig in Upwold have long produced an unusally hard and well wearing creamy Limestone that has become so famed as superb quality building stone that the name of the Quarry itself has become eponymous for all other caches of Sutton Stone that have been found. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 23 Imperial wains of stone every season.&lt;br /&gt;
&lt;br /&gt;
====The Brilliant Shore====&lt;br /&gt;
Until recently large amounts of white granite were quarried from this cliff face near Gildenheim. When the sun reflects on the workings on the cliff face the reflection is blinding and gives the quarry its name. The Brilliant Shore was one of the first areas seized by the Thule when Skarsind fell.&lt;br /&gt;
&lt;br /&gt;
Under Imperial control this Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
====Syrene&#039;s Wisdom====&lt;br /&gt;
In the silver mines above Syrene there are sometimes found brilliant blue seams, no more than a few inches long, that dull chisels upon the first strike. Although these seems are small and difficult to work they yield a constant supply of Ilium.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Scorrero Nets====&lt;br /&gt;
A wise Hakima learnt by chance many years ago that the Scorrero carries ilium in its waters, washed from the land and carried towards the sea. Now nets are placed in the water at key points to sieve out the precious material before it can be lost forever.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 3 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
==National Bourse Positions==&lt;br /&gt;
These appointments are Bourse positions, but they can only be filled by a citizen of the appropriate nation. In addition they are not auctioned off, as Imperial Bourse positions are, but voted upon by resource owners from that nation. The larger the personal holding an individual has, the more votes they can allocate in support to a candidate. The voting for national Bourse positions is handled by the civil servants in the Bourse.&lt;br /&gt;
&lt;br /&gt;
National Bourse positions are otherwise identical to Imperial Bourse positions.&lt;br /&gt;
&lt;br /&gt;
====The Master of The Imperial Mint====&lt;br /&gt;
The Imperial Mint is based in Tassato and is responsible for producing all Imperial coinage and protecting it against forgers. The position of master of the mint comes with an opulent apartment in Tassato overlooking the river as well as a position on the Bourse. By tradition the Master of The Imperial Mint is able to address the Senate at his own behest or on the instruction of the Bourse.&lt;br /&gt;
&lt;br /&gt;
This Bourse position is reserved for a citizen of The League who presents the largest bid. The payment is used to pay for the expenses incurred in running the mint. It does not produce any material wealth, but many a skilful occupant has found ways to turn a cheap seat on the Bourse to a profit.&lt;br /&gt;
&lt;br /&gt;
===Mithril===&lt;br /&gt;
====The Eternal Shafts of Time====&lt;br /&gt;
In the mountains near Vorota in Karov are the Eternal Shafts of Time. These ancient shafts were old long before the Empire was born and the size and shape suggests that those who once worked them were not human. Time seems to run strangely in the shafts, workers claim some days simply run longer than others and the output of the mines supports their claims.&lt;br /&gt;
&lt;br /&gt;
Control of the Shafts is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of mine resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 27 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
====The Legacy====&lt;br /&gt;
This vast mine complex is one of the few places in Spiral that remain under Imperial control. It is mostly played out today, but still manages to produced significant quantities of mithril for whoever controls it. According to legend the site was part of a great gift to the Urizen people but the details are lost to time.&lt;br /&gt;
&lt;br /&gt;
Control of the Legacy is assigned to whichever Urizen candidate receives the most support from Urizen owners of mana sites. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 22 Imperial wains of mithril every season.&lt;br /&gt;
&lt;br /&gt;
===Weirwood===&lt;br /&gt;
====The Thimble====&lt;br /&gt;
The Thimble is a vast stretch of forest that covers a series of hills allegedly laid out in the pattern of a tailor&#039;s thimble. The Thimble was one of the earliest areas of Therunin to be cleared of Vallorn influence and it now provides an impressive supply of valuable weirwood for the Navarr use.&lt;br /&gt;
&lt;br /&gt;
Control of the Thimble is assigned to whichever Navarr candidate receives the most support from Navarr owners of herb gardens. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 24 Imperial wains of weirwood every season.&lt;br /&gt;
&lt;br /&gt;
===White Granite===&lt;br /&gt;
====The Granites of Veltsgorsk====&lt;br /&gt;
Deep in the mountains of Volodmartz and every bit as dangerous as Ruin lie the open mines of Veltsgorsk. The white granite that comes from these mines is sometimes streaked with pink quartz - storytellers claim it is steeped in the blood of all those who have died fighting over Volodmartz in the past, and will help give life to nearby vegetation as a result.&lt;br /&gt;
&lt;br /&gt;
Control of Veltsgorsk is assigned to whichever Varushkan candidate receives the most support from Varushkan owners of forest resources. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 26 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
====The Vigilant Swan====&lt;br /&gt;
This quarry complex only remains in Imperial hands due to the efforts of the brave Highborn defenders at Tabernacle. The site is guarded by a flock of white and black swans who nest on the washing ponds below the quarries workings, it is claimed they cry out when intruders come near.&lt;br /&gt;
&lt;br /&gt;
Control of the Vigilant Swan is assigned to whichever Highborn candidate receives the most support from Highborn owners of congregations. &lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 25 Imperial wains of white granite every season.&lt;br /&gt;
&lt;br /&gt;
===Ilium===&lt;br /&gt;
====The Steel Fist====&lt;br /&gt;
In recent years Imperial Orc forces have swelled the ranks of the Imperial armies, tipping the scales against the barbarian threat. The previous Empress Britta enjoyed particularly strong support from the Orcs and in return she helped create the position of the Steel Fist.&lt;br /&gt;
&lt;br /&gt;
To reward the Imperial Orcs for the work undertaken in supporting the Imperial armies, the Bourse allocates the Steel Fist to whichever legion provides the most assistance to Imperial armies on campaign. Small legions combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 6 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Broken Shore Bounty====&lt;br /&gt;
The Grendel represent a powerful threat to the Empire and only constant raids by Imperial vessels against the halls and vessels of the Broken Shore serve to prevent them invading the Empire.&lt;br /&gt;
&lt;br /&gt;
To reward the Freeborn for the risks they take, the Bourse allocates the Broken Shore Bounty to whichever fleet performs the biggest raid. Small fleets combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 5 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Stonefield Ice Caves====&lt;br /&gt;
Large deposits of Ilium are buried in this massive glacier, but the ice is every bit as hard to work as stone and the precious metal must be picked from the walls of the frozen tunnels.&lt;br /&gt;
&lt;br /&gt;
To reward the Winterfolk for the risks they take, the Bourse allocates the control of the Stonefield Ice Caves to whichever military unit performs the biggest raid. Halls often combine their efforts so that they can be counted together to compete for this great prize which is awarded every Spring Solstice.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 3 rings of Ilium every season.&lt;br /&gt;
&lt;br /&gt;
====The Regario Dossier====&lt;br /&gt;
League diplomats are active all over the world, making contacts with foreign powers and attempting to sway them to the Empire&#039;s side. Such activities require considerable funds but the gains for the Empire are difficult to overstate. If too many foreign powers were to ally with the barbarians, the fate of the Empire would surely be lost.&lt;br /&gt;
&lt;br /&gt;
This Bourse position is reserved for a citizen of The League who presents the largest bid. The payment is used to pay for bribes and other diplomatic arrangements.&lt;br /&gt;
&lt;br /&gt;
This Bourse position produces 2 rings of Ilium every season.&lt;/div&gt;</summary>
		<author><name>Dave</name></author>
	</entry>
</feed>